├── .github ├── image1.gif ├── image2.gif ├── image3.gif ├── image4.gif └── physarum.jpg ├── .gitignore ├── .vsconfig ├── Assets ├── Scenes.meta ├── Scenes │ ├── Main.unity │ └── Main.unity.meta ├── Scripts.meta └── Scripts │ ├── Slime.compute │ ├── Slime.compute.meta │ ├── Slime.cs │ ├── Slime.cs.meta │ ├── Test.cs │ ├── Test.cs.meta │ ├── TestRandom.compute │ └── TestRandom.compute.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.github/image1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sopiro/Slime-Simulation/d130dd08822cb161412d8ef6e774e8afeff03051/.github/image1.gif -------------------------------------------------------------------------------- /.github/image2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sopiro/Slime-Simulation/d130dd08822cb161412d8ef6e774e8afeff03051/.github/image2.gif -------------------------------------------------------------------------------- /.github/image3.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sopiro/Slime-Simulation/d130dd08822cb161412d8ef6e774e8afeff03051/.github/image3.gif -------------------------------------------------------------------------------- /.github/image4.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sopiro/Slime-Simulation/d130dd08822cb161412d8ef6e774e8afeff03051/.github/image4.gif -------------------------------------------------------------------------------- /.github/physarum.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sopiro/Slime-Simulation/d130dd08822cb161412d8ef6e774e8afeff03051/.github/physarum.jpg -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ed73e67014a1d342b3e1b841dc7c53c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | 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folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Slime.compute: -------------------------------------------------------------------------------- 1 | #pragma kernel Update 2 | #pragma kernel Postprocess 3 | 4 | #define PI 3.141592 5 | 6 | int width; 7 | int height; 8 | uint numAgents; 9 | float moveSpeed; 10 | float deltaTime; 11 | 12 | int senseRange; 13 | float sensorLength; 14 | float sensorAngleSpacing; 15 | float turnSpeed; 16 | float marchingError; 17 | 18 | struct Agent { 19 | float2 pos; 20 | float angle; 21 | float4 type; 22 | }; 23 | 24 | RWTexture2D TrailMap; 25 | RWStructuredBuffer agents; 26 | 27 | uint hash(uint state) 28 | { 29 | state ^= 2747636419u; 30 | state *= 2654435769u; 31 | state ^= state >> 16; 32 | state *= 2654435769u; 33 | state ^= state >> 16; 34 | state *= 2654435769u; 35 | return state; 36 | } 37 | 38 | float sense(Agent agent, float angle) 39 | { 40 | float2 sensorDir = float2(cos(agent.angle + angle), sin(agent.angle + angle)); 41 | float2 sensorCenter = agent.pos + sensorDir * sensorLength; 42 | 43 | float sum = 0; 44 | int kernelHalfWidth = (senseRange - 1) >> 1; 45 | 46 | for (int oy = -kernelHalfWidth; oy <= kernelHalfWidth; oy++) 47 | { 48 | for (int ox = -kernelHalfWidth; ox <= kernelHalfWidth; ox++) 49 | { 50 | int2 pos = sensorCenter + sensorDir * sensorLength; 51 | float4 value = TrailMap[pos]; 52 | 53 | if (pos.x >= 0 && pos.x < width && pos.y >= 0 && pos.y < height) 54 | { 55 | sum += dot(agent.type, value); 56 | //sum = normalize(cross(agent.type, value)); 57 | } 58 | } 59 | } 60 | 61 | return sum; 62 | } 63 | 64 | [numthreads(16, 1, 1)] 65 | void Update(uint3 id : SV_DispatchThreadID) 66 | { 67 | if (id.x >= numAgents) return; 68 | 69 | Agent agent = agents[id.x]; 70 | 71 | uint random = hash(agent.pos.y * width + agent.pos.x) + hash(id.x); 72 | float random01 = random / 4294967295.0; 73 | float randomM11 = (random01 - 0.5) * 2; 74 | 75 | float2 dir = float2(cos(agent.angle), sin(agent.angle)); 76 | float2 newPos = agent.pos + dir * moveSpeed * deltaTime; 77 | 78 | if (newPos.x < 0 || newPos.x >= width || newPos.y < 0 || newPos.y >= height) 79 | { 80 | newPos.x = min(width - 1, max(0, newPos.x)); 81 | newPos.y = min(height - 1, max(0, newPos.y)); 82 | agents[id.x].angle = random01 * 2 * PI; 83 | } 84 | 85 | agents[id.x].pos = newPos; 86 | // TrailMap[int2(newPos.x, newPos.y)] += agent.type; 87 | TrailMap[int2(newPos.x, newPos.y)] = agent.type; 88 | 89 | float forwardSenseWeight = sense(agent, 0); 90 | float leftSenseWeight = sense(agent, sensorAngleSpacing); 91 | float rightSenseWeight = sense(agent, -sensorAngleSpacing); 92 | 93 | if (forwardSenseWeight > rightSenseWeight && forwardSenseWeight > leftSenseWeight) 94 | { 95 | agents[id.x].angle += marchingError * randomM11 * turnSpeed * deltaTime; 96 | } 97 | else if (forwardSenseWeight < leftSenseWeight && forwardSenseWeight < rightSenseWeight) 98 | { 99 | agents[id.x].angle += randomM11 * turnSpeed * deltaTime; 100 | } 101 | else if (leftSenseWeight > rightSenseWeight) 102 | { 103 | agents[id.x].angle += turnSpeed * deltaTime; 104 | } 105 | else if (rightSenseWeight > leftSenseWeight) 106 | { 107 | agents[id.x].angle -= turnSpeed * deltaTime; 108 | } 109 | } 110 | 111 | 112 | RWTexture2D TrailMapProcessed; 113 | float evaporateSpeed; 114 | float diffuseSpeed; 115 | 116 | [numthreads(8, 8, 1)] 117 | void Postprocess(uint3 id : SV_DispatchThreadID) 118 | { 119 | float4 originalValue = TrailMap[id.xy]; 120 | 121 | float3x3 gaussianKernel = 122 | { 123 | 0.0625, 0.125, 0.0625, 124 | 0.125, 0.25, 0.125, 125 | 0.0625, 0.125, 0.0625, 126 | }; 127 | 128 | float4 sum = 0; 129 | for (int oy = -1; oy <= 1; oy++) 130 | { 131 | for (int ox = -1; ox <= 1; ox++) 132 | { 133 | int2 samplePos = int2(id.x + ox, id.y + oy); 134 | 135 | if (samplePos.x >= 0 && samplePos.x < width && samplePos.y >= 0 && samplePos.y < height) 136 | { 137 | sum += TrailMap[samplePos] * gaussianKernel[ox + 1][oy + 1]; 138 | } 139 | } 140 | } 141 | 142 | float4 blurredResult = sum; 143 | 144 | float4 diffusedValue = lerp(originalValue, blurredResult, diffuseSpeed * deltaTime); 145 | float4 evaporatedValue = max(0, diffusedValue - evaporateSpeed * deltaTime); 146 | 147 | TrailMapProcessed[id.xy] = evaporatedValue; 148 | } 149 | -------------------------------------------------------------------------------- /Assets/Scripts/Slime.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 90befb9117a915845aabae84fb5e66d8 3 | ComputeShaderImporter: 4 | externalObjects: {} 5 | currentAPIMask: 4 6 | preprocessorOverride: 0 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Slime.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Slime : MonoBehaviour 6 | { 7 | public ComputeShader shader; 8 | 9 | [SerializeField] 10 | private int width = 1920, height = 1080; 11 | private int depth = 1; 12 | [SerializeField] 13 | private int numAgents = 1000000; 14 | [SerializeField] 15 | private float moveSpeed = 50.0f; 16 | [SerializeField] 17 | private float diffuseSpeed = 10.0f; 18 | [SerializeField] 19 | private float evaporateSpeed = 0.3f; 20 | 21 | [SerializeField] 22 | private int senseRange = 3; 23 | [SerializeField] 24 | private float sensorLength = 8.0f; 25 | [SerializeField] 26 | private float sensorAngleSpacing = 30.0f; 27 | [SerializeField] 28 | private float turnSpeed = 50.0f; 29 | [SerializeField] 30 | private float marchingError = 0.1f; 31 | 32 | private RenderTexture trailMap; 33 | private RenderTexture trailMapProcessed; 34 | private ComputeBuffer agentsBuffer; 35 | 36 | private Dictionary kernelIndices; 37 | 38 | public struct Agent 39 | { 40 | public Vector2 position; 41 | public float angle; 42 | public Vector4 type; 43 | } // size = 7 * 4 bytes 44 | 45 | private Agent[] agents; 46 | 47 | void Start() 48 | { 49 | kernelIndices = new Dictionary(); 50 | kernelIndices.Add("Update", shader.FindKernel("Update")); // Thread Shape [16, 1, 1] 51 | kernelIndices.Add("Postprocess", shader.FindKernel("Postprocess")); // Thread Shape [8, 8, 1] 52 | 53 | createNewTexture(ref trailMap); 54 | 55 | agents = new Agent[numAgents]; 56 | for (int i = 0; i < agents.Length; i++) 57 | { 58 | float angle = Random.Range(0, 2 * Mathf.PI); 59 | float len = Random.value * height * 0.9f / 2.0f; 60 | float x = Mathf.Cos(angle) * len; 61 | float y = Mathf.Sin(angle) * len; 62 | 63 | agents[i].position = new Vector2(width / 2 + x, height / 2 + y); 64 | agents[i].angle = angle + Mathf.PI; 65 | 66 | Vector4 type = Vector4.zero; 67 | type[Random.Range(0, 3)] = 1; 68 | 69 | agents[i].type = type; 70 | } 71 | 72 | agentsBuffer = new ComputeBuffer(agents.Length, sizeof(float) * 7); 73 | agentsBuffer.SetData(agents); 74 | } 75 | 76 | void FixedUpdate() 77 | { 78 | shader.SetTexture(kernelIndices["Update"], "TrailMap", trailMap); 79 | 80 | shader.SetInt("width", width); 81 | shader.SetInt("height", height); 82 | shader.SetInt("numAgents", numAgents); 83 | shader.SetFloat("moveSpeed", moveSpeed); 84 | shader.SetFloat("deltaTime", Time.fixedDeltaTime); 85 | 86 | shader.SetInt("senseRange", senseRange); 87 | shader.SetFloat("sensorLength", sensorLength); 88 | shader.SetFloat("sensorAngleSpacing", sensorAngleSpacing * Mathf.Deg2Rad); 89 | shader.SetFloat("turnSpeed", turnSpeed); 90 | shader.SetFloat("marchingError", marchingError); 91 | shader.SetBuffer(kernelIndices["Update"], "agents", agentsBuffer); 92 | shader.Dispatch(kernelIndices["Update"], numAgents / 16, 1, 1); 93 | 94 | createNewTexture(ref trailMapProcessed); 95 | 96 | shader.SetFloat("evaporateSpeed", evaporateSpeed); 97 | shader.SetFloat("diffuseSpeed", diffuseSpeed); 98 | shader.SetTexture(kernelIndices["Postprocess"], "TrailMap", trailMap); 99 | shader.SetTexture(kernelIndices["Postprocess"], "TrailMapProcessed", trailMapProcessed); 100 | 101 | shader.Dispatch(kernelIndices["Postprocess"], width / 8, height / 8, 1); 102 | 103 | trailMap.Release(); 104 | trailMap = trailMapProcessed; 105 | } 106 | 107 | private void createNewTexture(ref RenderTexture renderTexture) 108 | { 109 | renderTexture = new RenderTexture(width, height, depth); 110 | renderTexture.enableRandomWrite = true; 111 | renderTexture.filterMode = FilterMode.Point; 112 | renderTexture.Create(); 113 | } 114 | 115 | private void OnRenderImage(RenderTexture source, RenderTexture destination) 116 | { 117 | Graphics.Blit(trailMapProcessed, destination); 118 | } 119 | 120 | private void OnDestroy() 121 | { 122 | trailMap.Release(); 123 | trailMapProcessed.Release(); 124 | agentsBuffer.Release(); 125 | } 126 | } 127 | -------------------------------------------------------------------------------- /Assets/Scripts/Slime.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72eab1d23cd09f440ae34e437305c022 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - shader: {fileID: 7200000, guid: 90befb9117a915845aabae84fb5e66d8, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Test : MonoBehaviour 6 | { 7 | private Vector3Int numThreads = new Vector3Int(8, 8, 1); 8 | public ComputeShader testShader; 9 | private RenderTexture target; 10 | 11 | private Dictionary kernelIndices; 12 | 13 | [SerializeField] 14 | private int width, height; 15 | private int depth = 24; 16 | 17 | void Start() 18 | { 19 | initRenderTexture(); 20 | 21 | kernelIndices = new Dictionary(); 22 | kernelIndices.Add("TestRandom", testShader.FindKernel("TestRandom")); 23 | } 24 | 25 | void Update() 26 | { 27 | } 28 | 29 | private void initRenderTexture() 30 | { 31 | target = new RenderTexture(width, height, depth); 32 | target.enableRandomWrite = true; 33 | target.filterMode = FilterMode.Point; 34 | target.Create(); 35 | } 36 | 37 | private void OnRenderImage(RenderTexture source, RenderTexture destination) 38 | { 39 | if (target == null) initRenderTexture(); 40 | 41 | testShader.SetTexture(kernelIndices["TestRandom"], "res", target); 42 | testShader.SetFloat("width", target.width); 43 | testShader.SetFloat("height", target.height); 44 | 45 | testShader.Dispatch(0, width / numThreads.x, height / numThreads.y, numThreads.z); 46 | 47 | Graphics.Blit(target, destination); 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Scripts/Test.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d7f758ee7de9424f8d2f442694480ac 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - testShader: {fileID: 7200000, guid: cfcb04ddbffcd154da2e38b8afd1010c, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TestRandom.compute: -------------------------------------------------------------------------------- 1 | #pragma kernel TestRandom 2 | 3 | RWTexture2D res; 4 | uint width; 5 | uint height; 6 | 7 | uint hash(uint state) 8 | { 9 | state ^= 2747636419u; 10 | state *= 2654435769u; 11 | state ^= state >> 16; 12 | state *= 2654435769u; 13 | state ^= state >> 16; 14 | state *= 2654435769u; 15 | return state; 16 | } 17 | 18 | [numthreads(8, 8, 1)] 19 | void TestRandom( 20 | uint3 groupID : SV_GroupID, 21 | uint3 groupThreadID : SV_GroupThreadID, 22 | uint groupIndex : SV_GroupIndex, 23 | uint3 id : SV_DispatchThreadID) 24 | { 25 | if (id.x < 0 || id.x >= width || id.y < 0 || id.y >= height) return; 26 | 27 | float color = hash(id.y * width + id.x) / 4294967295.0; 28 | 29 | res[id.xy] = float4(color, color, color, 0); 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Scripts/TestRandom.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cfcb04ddbffcd154da2e38b8afd1010c 3 | ComputeShaderImporter: 4 | externalObjects: {} 5 | currentAPIMask: 4 6 | preprocessorOverride: 0 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Sopiro(https://github.com/Sopiro) 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.4", 9 | "com.unity.timeline": "1.4.6", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": { 4 | "version": "1.3.9", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": {}, 8 | "url": "https://packages.unity.com" 9 | }, 10 | "com.unity.ext.nunit": { 11 | "version": "1.0.6", 12 | "depth": 1, 13 | "source": "registry", 14 | "dependencies": {}, 15 | "url": "https://packages.unity.com" 16 | }, 17 | "com.unity.ide.rider": { 18 | "version": "2.0.7", 19 | "depth": 0, 20 | "source": "registry", 21 | "dependencies": { 22 | "com.unity.test-framework": "1.1.1" 23 | }, 24 | "url": "https://packages.unity.com" 25 | }, 26 | "com.unity.ide.visualstudio": { 27 | "version": "2.0.7", 28 | "depth": 0, 29 | "source": "registry", 30 | "dependencies": { 31 | "com.unity.test-framework": "1.1.9" 32 | }, 33 | "url": "https://packages.unity.com" 34 | }, 35 | "com.unity.ide.vscode": { 36 | "version": "1.2.3", 37 | "depth": 0, 38 | "source": "registry", 39 | "dependencies": {}, 40 | "url": "https://packages.unity.com" 41 | }, 42 | "com.unity.test-framework": { 43 | "version": "1.1.24", 44 | "depth": 0, 45 | "source": "registry", 46 | "dependencies": { 47 | "com.unity.ext.nunit": "1.0.6", 48 | "com.unity.modules.imgui": "1.0.0", 49 | "com.unity.modules.jsonserialize": "1.0.0" 50 | }, 51 | "url": "https://packages.unity.com" 52 | }, 53 | "com.unity.textmeshpro": { 54 | "version": "3.0.4", 55 | "depth": 0, 56 | "source": "registry", 57 | "dependencies": { 58 | "com.unity.ugui": "1.0.0" 59 | }, 60 | "url": "https://packages.unity.com" 61 | }, 62 | "com.unity.timeline": 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Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Slime Mold Simulation 2 | 3 | Slime mold ([Physarum polycephalum](https://en.wikipedia.org/wiki/Physarum_polycephalum)) simulation in Unity 4 | This simulation runs on a Compute Shader (GPU) 5 | inspired by: https://youtu.be/X-iSQQgOd1A 6 | 7 | Video: https://youtu.be/XLHZVTX6k_E 8 | ## Examples 9 | 10 | |![img1](.github/image3.gif) |![img2](.github/image1.gif) | 11 | |-|-| 12 | |![img4](.github/image4.gif) |![img3](.github/image2.gif) | 13 | ## Physarum polycephalum 14 | 15 | ![Physarum](.github/physarum.jpg) 16 | --------------------------------------------------------------------------------