├── Packages └── manifest.json ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Docs ├── Intro.png ├── Fur_0_0_No.png ├── Fur_0_1_Basic.png ├── Fur_0_3_Force.png ├── Fur_0_4_RimColor.png └── Fur_0_2_Attributes.png ├── Assets ├── Textures │ ├── fur_1.tga │ ├── noise_1.tga │ ├── noise_2.tga │ ├── fur_1.tga.meta │ ├── noise_1.tga.meta │ └── noise_2.tga.meta ├── Scenes │ ├── Scene.unity.meta │ └── Scene.unity ├── Shaders.meta ├── Materials.meta ├── Textures.meta ├── Scenes.meta ├── Shaders │ ├── Fur_0_1_Basic.meta │ ├── Fur_0_3_Force.meta │ ├── Fur_0_2_Attributes.meta │ ├── Fur_0_4_RimColor.meta │ ├── Fur_0_1_Basic │ │ ├── FurHelper.cginc.meta │ │ ├── FurShader.shader.meta │ │ ├── FurHelper.cginc │ │ └── FurShader.shader │ ├── Fur_0_3_Force │ │ ├── FurHelper.cginc.meta │ │ ├── FurShader.shader.meta │ │ ├── FurHelper.cginc │ │ └── FurShader.shader │ ├── Fur_0_4_RimColor │ │ ├── FurHelper.cginc.meta │ │ ├── FurShader.shader.meta │ │ ├── FurHelper.cginc │ │ └── FurShader.shader │ └── Fur_0_2_Attributes │ │ ├── FurHelper.cginc.meta │ │ ├── FurShader.shader.meta │ │ ├── FurHelper.cginc │ │ └── FurShader.shader └── Materials │ ├── FurForceMat.mat.meta │ ├── FurAttributesMat.mat.meta │ ├── FurBasicMat.mat.meta │ ├── FurRimColorMat.mat.meta │ ├── FurBasicMat.mat │ ├── FurForceMat.mat │ ├── FurAttributesMat.mat │ └── FurRimColorMat.mat ├── .gitignore ├── README.md └── LICENSE /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.4f1 2 | -------------------------------------------------------------------------------- /Docs/Intro.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Intro.png -------------------------------------------------------------------------------- /Docs/Fur_0_0_No.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Fur_0_0_No.png -------------------------------------------------------------------------------- /Docs/Fur_0_1_Basic.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Fur_0_1_Basic.png -------------------------------------------------------------------------------- /Docs/Fur_0_3_Force.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Fur_0_3_Force.png -------------------------------------------------------------------------------- /Assets/Textures/fur_1.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Assets/Textures/fur_1.tga -------------------------------------------------------------------------------- /Docs/Fur_0_4_RimColor.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Fur_0_4_RimColor.png -------------------------------------------------------------------------------- /Assets/Textures/noise_1.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Assets/Textures/noise_1.tga -------------------------------------------------------------------------------- /Assets/Textures/noise_2.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Assets/Textures/noise_2.tga -------------------------------------------------------------------------------- /Docs/Fur_0_2_Attributes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Sorumi/UnityFurShader/HEAD/Docs/Fur_0_2_Attributes.png -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Scenes/Scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18c687ccaf61a45959afb9466fb81c6e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba9c2fe3f1e1940d0bf438b1aa5cd5a5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ec6f0f162fe1412180ff48cc8dac3d1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f704ae4b4f98ae41a0bce26658850c1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_1_Basic.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f768283d20df44aa9ac598f20845b6ac 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_3_Force.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be6a0a42748fb41be808fb9fb0743192 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_2_Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ee69c49f13cf4cce856d966fefa9686 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_4_RimColor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 819d141ec238b402694e828e60b01564 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/FurForceMat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e87d605d54dd4e38a3ffee809cbc1d4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/FurAttributesMat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42aede4c724e94a4281c74f7bccf388b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/FurBasicMat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e050309726d0548ad9d8ad7177cdc447 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/FurRimColorMat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8517bd10dfe404e2ca99d00a8ec73ba5 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_1_Basic/FurHelper.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9db685304a6d4ac08237d6186f65008 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_1_Basic/FurShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4caf79e70ff845a98f6ce15c493085b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_3_Force/FurHelper.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbe042696384f4b7d9d0c72262751e22 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_3_Force/FurShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bac536579ea247b5942c67724ee6cc7 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_4_RimColor/FurHelper.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d40c4032bba4347058663c5fae86e2b2 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_4_RimColor/FurShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39ab10d6b47cc4843bc85a9490ef71f3 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_2_Attributes/FurHelper.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d7572a91acc04ae3a528d8824b5ca86 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_2_Attributes/FurShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cc37fdc3639643fbb9d4125d6693c01 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | *.pdb.meta 29 | 30 | # Unity3D Generated File On Crash Reports 31 | sysinfo.txt 32 | 33 | # Builds 34 | *.apk 35 | *.unitypackage 36 | 37 | # Docs 38 | *.sketch -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Fur Shader 2 | 🐈Fur shader for Unity. 3 | 4 | http://sorumi.xyz/posts/unity-fur-shader/ 5 | 6 | 7 | 8 | 9 | #### 0.1 Basic 10 | Basic fur shader with ambient, diffuse and specular. 11 | 12 | 13 | 14 | 15 | #### 0.2 Attributes 16 | Add fur attributes: density, thinness, shading. 17 | 18 | 19 | 20 | 21 | #### 0.3 Force 22 | Add force: global force and local force . 23 | 24 | 25 | 26 | 27 | #### 0.4 Rim Color 28 | Add rim color 29 | 30 | 31 | 32 | 33 | ### Thanks 34 | 35 | [Fur Effects - Teddies, Cats, Hair ....](http://www.xbdev.net/directx3dx/specialX/Fur/index.php) 36 | 37 | [Fur shader - Shaders Laboratory](http://www.shaderslab.com/demo-60---fur-shader.html) 38 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/Textures/fur_1.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3390bf69b5e44aefbaa8626b10f94cc 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 5 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | grayScaleToAlpha: 0 25 | generateCubemap: 6 26 | cubemapConvolution: 0 27 | seamlessCubemap: 0 28 | textureFormat: 1 29 | maxTextureSize: 2048 30 | textureSettings: 31 | serializedVersion: 2 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapU: -1 36 | wrapV: -1 37 | wrapW: -1 38 | nPOTScale: 1 39 | lightmap: 0 40 | compressionQuality: 50 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spritePixelsToUnits: 100 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spriteGenerateFallbackPhysicsShape: 1 49 | alphaUsage: 1 50 | alphaIsTransparency: 0 51 | spriteTessellationDetail: -1 52 | textureType: 0 53 | textureShape: 1 54 | singleChannelComponent: 0 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - serializedVersion: 2 60 | buildTarget: DefaultTexturePlatform 61 | maxTextureSize: 2048 62 | resizeAlgorithm: 0 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | androidETC2FallbackOverride: 0 70 | spriteSheet: 71 | serializedVersion: 2 72 | sprites: [] 73 | outline: [] 74 | physicsShape: [] 75 | bones: [] 76 | spriteID: 77 | vertices: [] 78 | indices: 79 | edges: [] 80 | weights: [] 81 | spritePackingTag: 82 | userData: 83 | assetBundleName: 84 | assetBundleVariant: 85 | -------------------------------------------------------------------------------- /Assets/Textures/noise_1.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91f1dfbc4bdcf4dab8e1e11bbc9bed54 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 5 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | grayScaleToAlpha: 0 25 | generateCubemap: 6 26 | cubemapConvolution: 0 27 | seamlessCubemap: 0 28 | textureFormat: 1 29 | maxTextureSize: 2048 30 | textureSettings: 31 | serializedVersion: 2 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapU: -1 36 | wrapV: -1 37 | wrapW: -1 38 | nPOTScale: 1 39 | lightmap: 0 40 | compressionQuality: 50 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spritePixelsToUnits: 100 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spriteGenerateFallbackPhysicsShape: 1 49 | alphaUsage: 1 50 | alphaIsTransparency: 0 51 | spriteTessellationDetail: -1 52 | textureType: 0 53 | textureShape: 1 54 | singleChannelComponent: 0 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - serializedVersion: 2 60 | buildTarget: DefaultTexturePlatform 61 | maxTextureSize: 2048 62 | resizeAlgorithm: 0 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | androidETC2FallbackOverride: 0 70 | spriteSheet: 71 | serializedVersion: 2 72 | sprites: [] 73 | outline: [] 74 | physicsShape: [] 75 | bones: [] 76 | spriteID: 77 | vertices: [] 78 | indices: 79 | edges: [] 80 | weights: [] 81 | spritePackingTag: 82 | userData: 83 | assetBundleName: 84 | assetBundleVariant: 85 | -------------------------------------------------------------------------------- /Assets/Textures/noise_2.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e48c777ed4904727a293ce4486f7c75 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 5 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | grayScaleToAlpha: 0 25 | generateCubemap: 6 26 | cubemapConvolution: 0 27 | seamlessCubemap: 0 28 | textureFormat: 1 29 | maxTextureSize: 2048 30 | textureSettings: 31 | serializedVersion: 2 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapU: -1 36 | wrapV: -1 37 | wrapW: -1 38 | nPOTScale: 1 39 | lightmap: 0 40 | compressionQuality: 50 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spritePixelsToUnits: 100 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spriteGenerateFallbackPhysicsShape: 1 49 | alphaUsage: 1 50 | alphaIsTransparency: 0 51 | spriteTessellationDetail: -1 52 | textureType: 0 53 | textureShape: 1 54 | singleChannelComponent: 0 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - serializedVersion: 2 60 | buildTarget: DefaultTexturePlatform 61 | maxTextureSize: 2048 62 | resizeAlgorithm: 0 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | androidETC2FallbackOverride: 0 70 | spriteSheet: 71 | serializedVersion: 2 72 | sprites: [] 73 | outline: [] 74 | physicsShape: [] 75 | bones: [] 76 | spriteID: 77 | vertices: [] 78 | indices: 79 | edges: [] 80 | weights: [] 81 | spritePackingTag: 82 | userData: 83 | assetBundleName: 84 | assetBundleVariant: 85 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | -------------------------------------------------------------------------------- /Assets/Materials/FurBasicMat.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: FurBasicMat 10 | m_Shader: {fileID: 4800000, guid: d4caf79e70ff845a98f6ce15c493085b, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DetailAlbedoMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DetailMask: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailNormalMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _EmissionMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _FurTex: 42 | m_Texture: {fileID: 2800000, guid: 91f1dfbc4bdcf4dab8e1e11bbc9bed54, type: 3} 43 | m_Scale: {x: 5, y: 5} 44 | m_Offset: {x: 0, y: 0} 45 | - _MainTex: 46 | m_Texture: {fileID: 2800000, guid: a3390bf69b5e44aefbaa8626b10f94cc, type: 3} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MetallicGlossMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _OcclusionMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _ParallaxMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | m_Floats: 62 | - _BumpScale: 1 63 | - _Cutoff: 0.5 64 | - _DetailNormalMapScale: 1 65 | - _DstBlend: 0 66 | - _FurLength: 0.04 67 | - _GlossMapScale: 1 68 | - _Glossiness: 0.5 69 | - _GlossyReflections: 1 70 | - _Metallic: 0 71 | - _Mode: 0 72 | - _OcclusionStrength: 1 73 | - _Parallax: 0.02 74 | - _Shininess: 15 75 | - _SmoothnessTextureChannel: 0 76 | - _SpecularHighlights: 1 77 | - _SrcBlend: 1 78 | - _UVSec: 0 79 | - _ZWrite: 1 80 | m_Colors: 81 | - _Color: {r: 1, g: 1, b: 1, a: 1} 82 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 83 | - _Specular: {r: 0.3301887, g: 0.28321266, b: 0.24452654, a: 1} 84 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_1_Basic/FurHelper.cginc: -------------------------------------------------------------------------------- 1 | #pragma target 3.0 2 | 3 | #include "Lighting.cginc" 4 | #include "UnityCG.cginc" 5 | 6 | struct v2f 7 | { 8 | float4 pos: SV_POSITION; 9 | half4 uv: TEXCOORD0; 10 | float3 worldNormal: TEXCOORD1; 11 | float3 worldPos: TEXCOORD2; 12 | }; 13 | 14 | fixed4 _Color; 15 | fixed4 _Specular; 16 | half _Shininess; 17 | 18 | sampler2D _MainTex; 19 | half4 _MainTex_ST; 20 | sampler2D _FurTex; 21 | half4 _FurTex_ST; 22 | 23 | fixed _FurLength; 24 | 25 | v2f vert_surface(appdata_base v) 26 | { 27 | v2f o; 28 | o.pos = UnityObjectToClipPos(v.vertex); 29 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 30 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 31 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 32 | 33 | return o; 34 | } 35 | 36 | v2f vert_base(appdata_base v) 37 | { 38 | v2f o; 39 | float3 P = v.vertex.xyz + v.normal * _FurLength * FURSTEP; 40 | o.pos = UnityObjectToClipPos(float4(P, 1.0)); 41 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 42 | o.uv.zw = TRANSFORM_TEX(v.texcoord, _FurTex); 43 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 44 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 45 | 46 | return o; 47 | } 48 | 49 | fixed4 frag_surface(v2f i): SV_Target 50 | { 51 | 52 | fixed3 worldNormal = normalize(i.worldNormal); 53 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 54 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 55 | fixed3 worldHalf = normalize(worldView + worldLight); 56 | 57 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 58 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 59 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 60 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 61 | 62 | fixed3 color = ambient + diffuse + specular; 63 | 64 | return fixed4(color, 1.0); 65 | } 66 | 67 | fixed4 frag_base(v2f i): SV_Target 68 | { 69 | fixed3 worldNormal = normalize(i.worldNormal); 70 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 71 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 72 | fixed3 worldHalf = normalize(worldView + worldLight); 73 | 74 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 75 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 76 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 77 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 78 | 79 | fixed3 color = ambient + diffuse + specular; 80 | fixed alpha = tex2D(_FurTex, i.uv.zw).rgb; 81 | 82 | return fixed4(color, alpha); 83 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_2_Attributes/FurHelper.cginc: -------------------------------------------------------------------------------- 1 | #pragma target 3.0 2 | 3 | #include "Lighting.cginc" 4 | #include "UnityCG.cginc" 5 | 6 | struct v2f 7 | { 8 | float4 pos: SV_POSITION; 9 | half4 uv: TEXCOORD0; 10 | float3 worldNormal: TEXCOORD1; 11 | float3 worldPos: TEXCOORD2; 12 | }; 13 | 14 | fixed4 _Color; 15 | fixed4 _Specular; 16 | half _Shininess; 17 | 18 | sampler2D _MainTex; 19 | half4 _MainTex_ST; 20 | sampler2D _FurTex; 21 | half4 _FurTex_ST; 22 | 23 | fixed _FurLength; 24 | fixed _FurDensity; 25 | fixed _FurThinness; 26 | fixed _FurShading; 27 | 28 | v2f vert_surface(appdata_base v) 29 | { 30 | v2f o; 31 | o.pos = UnityObjectToClipPos(v.vertex); 32 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 33 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 34 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 35 | 36 | return o; 37 | } 38 | 39 | v2f vert_base(appdata_base v) 40 | { 41 | v2f o; 42 | float3 P = v.vertex.xyz + v.normal * _FurLength * FURSTEP; 43 | o.pos = UnityObjectToClipPos(float4(P, 1.0)); 44 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 45 | o.uv.zw = TRANSFORM_TEX(v.texcoord, _FurTex); 46 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 47 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 48 | 49 | return o; 50 | } 51 | 52 | fixed4 frag_surface(v2f i): SV_Target 53 | { 54 | 55 | fixed3 worldNormal = normalize(i.worldNormal); 56 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 57 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 58 | fixed3 worldHalf = normalize(worldView + worldLight); 59 | 60 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 61 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 62 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 63 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 64 | 65 | fixed3 color = ambient + diffuse + specular; 66 | 67 | return fixed4(color, 1.0); 68 | } 69 | 70 | fixed4 frag_base(v2f i): SV_Target 71 | { 72 | fixed3 worldNormal = normalize(i.worldNormal); 73 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 74 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 75 | fixed3 worldHalf = normalize(worldView + worldLight); 76 | 77 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 78 | albedo -= (pow(1 - FURSTEP, 3)) * _FurShading; 79 | 80 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 81 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 82 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 83 | 84 | fixed3 color = ambient + diffuse + specular; 85 | fixed3 noise = tex2D(_FurTex, i.uv.zw * _FurThinness).rgb; 86 | fixed alpha = clamp(noise - (FURSTEP * FURSTEP) * _FurDensity, 0, 1); 87 | 88 | return fixed4(color, alpha); 89 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_3_Force/FurHelper.cginc: -------------------------------------------------------------------------------- 1 | #pragma target 3.0 2 | 3 | #include "Lighting.cginc" 4 | #include "UnityCG.cginc" 5 | 6 | struct v2f 7 | { 8 | float4 pos: SV_POSITION; 9 | half4 uv: TEXCOORD0; 10 | float3 worldNormal: TEXCOORD1; 11 | float3 worldPos: TEXCOORD2; 12 | }; 13 | 14 | fixed4 _Color; 15 | fixed4 _Specular; 16 | half _Shininess; 17 | 18 | sampler2D _MainTex; 19 | half4 _MainTex_ST; 20 | sampler2D _FurTex; 21 | half4 _FurTex_ST; 22 | 23 | fixed _FurLength; 24 | fixed _FurDensity; 25 | fixed _FurThinness; 26 | fixed _FurShading; 27 | 28 | float4 _ForceGlobal; 29 | float4 _ForceLocal; 30 | 31 | v2f vert_surface(appdata_base v) 32 | { 33 | v2f o; 34 | o.pos = UnityObjectToClipPos(v.vertex); 35 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 36 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 37 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 38 | 39 | return o; 40 | } 41 | 42 | v2f vert_base(appdata_base v) 43 | { 44 | v2f o; 45 | float3 P = v.vertex.xyz + v.normal * _FurLength * FURSTEP; 46 | P += clamp(mul(unity_WorldToObject, _ForceGlobal).xyz + _ForceLocal.xyz, -1, 1) * pow(FURSTEP, 3) * _FurLength; 47 | o.pos = UnityObjectToClipPos(float4(P, 1.0)); 48 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 49 | o.uv.zw = TRANSFORM_TEX(v.texcoord, _FurTex); 50 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 51 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 52 | 53 | return o; 54 | } 55 | 56 | fixed4 frag_surface(v2f i): SV_Target 57 | { 58 | 59 | fixed3 worldNormal = normalize(i.worldNormal); 60 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 61 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 62 | fixed3 worldHalf = normalize(worldView + worldLight); 63 | 64 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 65 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 66 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 67 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 68 | 69 | fixed3 color = ambient + diffuse + specular; 70 | 71 | return fixed4(color, 1.0); 72 | } 73 | 74 | fixed4 frag_base(v2f i): SV_Target 75 | { 76 | fixed3 worldNormal = normalize(i.worldNormal); 77 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 78 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 79 | fixed3 worldHalf = normalize(worldView + worldLight); 80 | 81 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 82 | albedo -= (pow(1 - FURSTEP, 3)) * _FurShading; 83 | 84 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 85 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 86 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 87 | 88 | fixed3 color = ambient + diffuse + specular; 89 | fixed3 noise = tex2D(_FurTex, i.uv.zw * _FurThinness).rgb; 90 | fixed alpha = clamp(noise - (FURSTEP * FURSTEP) * _FurDensity, 0, 1); 91 | 92 | return fixed4(color, alpha); 93 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_4_RimColor/FurHelper.cginc: -------------------------------------------------------------------------------- 1 | #pragma target 3.0 2 | 3 | #include "Lighting.cginc" 4 | #include "UnityCG.cginc" 5 | 6 | struct v2f 7 | { 8 | float4 pos: SV_POSITION; 9 | half4 uv: TEXCOORD0; 10 | float3 worldNormal: TEXCOORD1; 11 | float3 worldPos: TEXCOORD2; 12 | }; 13 | 14 | fixed4 _Color; 15 | fixed4 _Specular; 16 | half _Shininess; 17 | 18 | sampler2D _MainTex; 19 | half4 _MainTex_ST; 20 | sampler2D _FurTex; 21 | half4 _FurTex_ST; 22 | 23 | fixed _FurLength; 24 | fixed _FurDensity; 25 | fixed _FurThinness; 26 | fixed _FurShading; 27 | 28 | float4 _ForceGlobal; 29 | float4 _ForceLocal; 30 | 31 | fixed4 _RimColor; 32 | half _RimPower; 33 | 34 | v2f vert_surface(appdata_base v) 35 | { 36 | v2f o; 37 | o.pos = UnityObjectToClipPos(v.vertex); 38 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 39 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 40 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 41 | 42 | return o; 43 | } 44 | 45 | v2f vert_base(appdata_base v) 46 | { 47 | v2f o; 48 | float3 P = v.vertex.xyz + v.normal * _FurLength * FURSTEP; 49 | P += clamp(mul(unity_WorldToObject, _ForceGlobal).xyz + _ForceLocal.xyz, -1, 1) * pow(FURSTEP, 3) * _FurLength; 50 | o.pos = UnityObjectToClipPos(float4(P, 1.0)); 51 | o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); 52 | o.uv.zw = TRANSFORM_TEX(v.texcoord, _FurTex); 53 | o.worldNormal = UnityObjectToWorldNormal(v.normal); 54 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 55 | 56 | return o; 57 | } 58 | 59 | fixed4 frag_surface(v2f i): SV_Target 60 | { 61 | 62 | fixed3 worldNormal = normalize(i.worldNormal); 63 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 64 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 65 | fixed3 worldHalf = normalize(worldView + worldLight); 66 | 67 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 68 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 69 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 70 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 71 | 72 | fixed3 color = ambient + diffuse + specular; 73 | 74 | return fixed4(color, 1.0); 75 | } 76 | 77 | fixed4 frag_base(v2f i): SV_Target 78 | { 79 | fixed3 worldNormal = normalize(i.worldNormal); 80 | fixed3 worldLight = normalize(_WorldSpaceLightPos0.xyz); 81 | fixed3 worldView = normalize(_WorldSpaceCameraPos.xyz - i.worldPos.xyz); 82 | fixed3 worldHalf = normalize(worldView + worldLight); 83 | 84 | fixed3 albedo = tex2D(_MainTex, i.uv.xy).rgb * _Color; 85 | albedo -= (pow(1 - FURSTEP, 3)) * _FurShading; 86 | half rim = 1.0 - saturate(dot(worldView, worldNormal)); 87 | albedo += fixed4(_RimColor.rgb * pow(rim, _RimPower), 1.0); 88 | 89 | fixed3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * albedo; 90 | fixed3 diffuse = _LightColor0.rgb * albedo * saturate(dot(worldNormal, worldLight)); 91 | fixed3 specular = _LightColor0.rgb * _Specular.rgb * pow(saturate(dot(worldNormal, worldHalf)), _Shininess); 92 | 93 | fixed3 color = ambient + diffuse + specular; 94 | fixed3 noise = tex2D(_FurTex, i.uv.zw * _FurThinness).rgb; 95 | fixed alpha = clamp(noise - (FURSTEP * FURSTEP) * _FurDensity, 0, 1); 96 | 97 | return fixed4(color, alpha); 98 | } -------------------------------------------------------------------------------- /Assets/Materials/FurForceMat.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: FurForceMat 10 | m_Shader: {fileID: 4800000, guid: 7bac536579ea247b5942c67724ee6cc7, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DetailAlbedoMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DetailMask: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailNormalMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _EmissionMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _FurTex: 42 | m_Texture: {fileID: 2800000, guid: 91f1dfbc4bdcf4dab8e1e11bbc9bed54, type: 3} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _MainTex: 46 | m_Texture: {fileID: 2800000, guid: a3390bf69b5e44aefbaa8626b10f94cc, type: 3} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MetallicGlossMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _OcclusionMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _ParallaxMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _ReflectionCube: 62 | m_Texture: {fileID: 8900000, guid: 81b555ad570142040a13a3dc45012cbf, type: 3} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | m_Floats: 66 | - _Blur: 0 67 | - _BumpScale: 1 68 | - _CutOff: 0 69 | - _Cutoff: 0.5 70 | - _DetailNormalMapScale: 1 71 | - _Diffuse: 1 72 | - _DstBlend: 0 73 | - _EdgeFade: 0.66 74 | - _FurDensity: 0.57 75 | - _FurHardness: 1 76 | - _FurLength: 0.04 77 | - _FurShading: 0.302 78 | - _FurThinness: 5 79 | - _GlossMapScale: 1 80 | - _Glossiness: 0.5 81 | - _GlossyReflections: 1 82 | - _Metallic: 0 83 | - _Mode: 0 84 | - _OcclusionStrength: 1 85 | - _Parallax: 0.02 86 | - _Reflection: 0 87 | - _RimPower: 3.84 88 | - _Shininess: 15 89 | - _SmoothnessTextureChannel: 0 90 | - _SpecularHighlights: 1 91 | - _SrcBlend: 1 92 | - _Thickness: 0 93 | - _UVSec: 0 94 | - _ZWrite: 1 95 | m_Colors: 96 | - _Color: {r: 1, g: 1, b: 1, a: 0} 97 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 98 | - _ForceGlobal: {r: -0.3, g: 0, b: 0, a: 0} 99 | - _ForceLocal: {r: 0, g: -0.4, b: 0, a: 0} 100 | - _RimColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1} 101 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1} 102 | - _Specular: {r: 0.3490566, g: 0.33300328, b: 0.28484336, a: 1} 103 | -------------------------------------------------------------------------------- /Assets/Materials/FurAttributesMat.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: FurAttributesMat 10 | m_Shader: {fileID: 4800000, guid: 2cc37fdc3639643fbb9d4125d6693c01, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DetailAlbedoMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DetailMask: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailNormalMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _EmissionMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _FurTex: 42 | m_Texture: {fileID: 2800000, guid: 91f1dfbc4bdcf4dab8e1e11bbc9bed54, type: 3} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _MainTex: 46 | m_Texture: {fileID: 2800000, guid: a3390bf69b5e44aefbaa8626b10f94cc, type: 3} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MetallicGlossMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _OcclusionMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _ParallaxMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _ReflectionCube: 62 | m_Texture: {fileID: 8900000, guid: 81b555ad570142040a13a3dc45012cbf, type: 3} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | m_Floats: 66 | - _Blur: 0 67 | - _BumpScale: 1 68 | - _CutOff: 0 69 | - _Cutoff: 0.5 70 | - _DetailNormalMapScale: 1 71 | - _Diffuse: 1 72 | - _DstBlend: 0 73 | - _EdgeFade: 0.66 74 | - _FurDensity: 0.57 75 | - _FurHardness: 1 76 | - _FurLength: 0.04 77 | - _FurShading: 0.302 78 | - _FurThinness: 5 79 | - _GlossMapScale: 1 80 | - _Glossiness: 0.5 81 | - _GlossyReflections: 1 82 | - _Metallic: 0 83 | - _Mode: 0 84 | - _OcclusionStrength: 1 85 | - _Parallax: 0.02 86 | - _Reflection: 0 87 | - _RimPower: 3.84 88 | - _Shininess: 15 89 | - _SmoothnessTextureChannel: 0 90 | - _SpecularHighlights: 1 91 | - _SrcBlend: 1 92 | - _Thickness: 0 93 | - _UVSec: 0 94 | - _ZWrite: 1 95 | m_Colors: 96 | - _Color: {r: 1, g: 1, b: 1, a: 0} 97 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 98 | - _ForceGlobal: {r: 0, g: 0, b: 0, a: 0} 99 | - _ForceLocal: {r: 0, g: 0, b: 0, a: 0} 100 | - _RimColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1} 101 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1} 102 | - _Specular: {r: 0.3490566, g: 0.33300328, b: 0.28484336, a: 1} 103 | -------------------------------------------------------------------------------- /Assets/Materials/FurRimColorMat.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: FurRimColorMat 10 | m_Shader: {fileID: 4800000, guid: 39ab10d6b47cc4843bc85a9490ef71f3, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DetailAlbedoMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DetailMask: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailNormalMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _EmissionMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _FurTex: 42 | m_Texture: {fileID: 2800000, guid: 91f1dfbc4bdcf4dab8e1e11bbc9bed54, type: 3} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _MainTex: 46 | m_Texture: {fileID: 2800000, guid: a3390bf69b5e44aefbaa8626b10f94cc, type: 3} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MetallicGlossMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _OcclusionMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _ParallaxMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _ReflectionCube: 62 | m_Texture: {fileID: 8900000, guid: 81b555ad570142040a13a3dc45012cbf, type: 3} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | m_Floats: 66 | - _Blur: 0 67 | - _BumpScale: 1 68 | - _CutOff: 0 69 | - _Cutoff: 0.5 70 | - _DetailNormalMapScale: 1 71 | - _Diffuse: 1 72 | - _DstBlend: 0 73 | - _EdgeFade: 0.66 74 | - _FurDensity: 0.57 75 | - _FurHardness: 1 76 | - _FurLength: 0.04 77 | - _FurShading: 0.302 78 | - _FurThinness: 5 79 | - _GlossMapScale: 1 80 | - _Glossiness: 0.5 81 | - _GlossyReflections: 1 82 | - _Metallic: 0 83 | - _Mode: 0 84 | - _OcclusionStrength: 1 85 | - _Parallax: 0.02 86 | - _Reflection: 0 87 | - _RimPower: 2.6 88 | - _Shininess: 15 89 | - _SmoothnessTextureChannel: 0 90 | - _SpecularHighlights: 1 91 | - _SrcBlend: 1 92 | - _Thickness: 0 93 | - _UVSec: 0 94 | - _ZWrite: 1 95 | m_Colors: 96 | - _Color: {r: 1, g: 1, b: 1, a: 0} 97 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 98 | - _ForceGlobal: {r: -0.3, g: -0, b: 0, a: 0} 99 | - _ForceLocal: {r: 0, g: -0.4, b: 0, a: 0} 100 | - _RimColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1} 101 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1} 102 | - _Specular: {r: 0.3490566, g: 0.33300328, b: 0.28484336, a: 1} 103 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 1 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 1 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 2 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 40 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 1 136 | antiAliasing: 4 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSP2: 2 183 | Standalone: 5 184 | Tizen: 2 185 | WebGL: 3 186 | WiiU: 5 187 | Windows Store Apps: 5 188 | XboxOne: 5 189 | iPhone: 2 190 | tvOS: 2 191 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_1_Basic/FurShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Fur/FurBasicShader" 2 | { 3 | Properties 4 | { 5 | _Color ("Color", Color) = (1, 1, 1, 1) 6 | _Specular ("Specular", Color) = (0, 0, 0, 1) 7 | _Shininess ("Shininess", Range(0.01, 128.0)) = 8.0 8 | 9 | _MainTex ("Texture", 2D) = "white" { } 10 | _FurTex ("Fur Pattern", 2D) = "white" { } 11 | 12 | _FurLength ("Fur Length", Range(0.0, 1)) = 0.5 13 | } 14 | 15 | Category 16 | { 17 | 18 | Tags { "RenderType" = "Transparent" "IgnoreProjector" = "True" "Queue" = "Transparent" } 19 | Cull Off 20 | ZWrite On 21 | Blend SrcAlpha OneMinusSrcAlpha 22 | 23 | SubShader 24 | { 25 | Pass 26 | { 27 | CGPROGRAM 28 | 29 | #pragma vertex vert_surface 30 | #pragma fragment frag_surface 31 | #define FURSTEP 0.00 32 | #include "FurHelper.cginc" 33 | 34 | ENDCG 35 | 36 | } 37 | 38 | Pass 39 | { 40 | CGPROGRAM 41 | 42 | #pragma vertex vert_base 43 | #pragma fragment frag_base 44 | #define FURSTEP 0.05 45 | #include "FurHelper.cginc" 46 | 47 | ENDCG 48 | 49 | } 50 | 51 | Pass 52 | { 53 | CGPROGRAM 54 | 55 | #pragma vertex vert_base 56 | #pragma fragment frag_base 57 | #define FURSTEP 0.10 58 | #include "FurHelper.cginc" 59 | 60 | ENDCG 61 | 62 | } 63 | 64 | Pass 65 | { 66 | CGPROGRAM 67 | 68 | #pragma vertex vert_base 69 | #pragma fragment frag_base 70 | #define FURSTEP 0.15 71 | #include "FurHelper.cginc" 72 | 73 | ENDCG 74 | 75 | } 76 | 77 | Pass 78 | { 79 | CGPROGRAM 80 | 81 | #pragma vertex vert_base 82 | #pragma fragment frag_base 83 | #define FURSTEP 0.20 84 | #include "FurHelper.cginc" 85 | 86 | ENDCG 87 | 88 | } 89 | 90 | Pass 91 | { 92 | CGPROGRAM 93 | 94 | #pragma vertex vert_base 95 | #pragma fragment frag_base 96 | #define FURSTEP 0.25 97 | #include "FurHelper.cginc" 98 | 99 | ENDCG 100 | 101 | } 102 | 103 | Pass 104 | { 105 | CGPROGRAM 106 | 107 | #pragma vertex vert_base 108 | #pragma fragment frag_base 109 | #define FURSTEP 0.30 110 | #include "FurHelper.cginc" 111 | 112 | ENDCG 113 | 114 | } 115 | 116 | Pass 117 | { 118 | CGPROGRAM 119 | 120 | #pragma vertex vert_base 121 | #pragma fragment frag_base 122 | #define FURSTEP 0.35 123 | #include "FurHelper.cginc" 124 | 125 | ENDCG 126 | 127 | } 128 | 129 | Pass 130 | { 131 | CGPROGRAM 132 | 133 | #pragma vertex vert_base 134 | #pragma fragment frag_base 135 | #define FURSTEP 0.40 136 | #include "FurHelper.cginc" 137 | 138 | ENDCG 139 | 140 | } 141 | 142 | Pass 143 | { 144 | CGPROGRAM 145 | 146 | #pragma vertex vert_base 147 | #pragma fragment frag_base 148 | #define FURSTEP 0.45 149 | #include "FurHelper.cginc" 150 | 151 | ENDCG 152 | 153 | } 154 | 155 | Pass 156 | { 157 | CGPROGRAM 158 | 159 | #pragma vertex vert_base 160 | #pragma fragment frag_base 161 | #define FURSTEP 0.50 162 | #include "FurHelper.cginc" 163 | 164 | ENDCG 165 | 166 | } 167 | 168 | Pass 169 | { 170 | CGPROGRAM 171 | 172 | #pragma vertex vert_base 173 | #pragma fragment frag_base 174 | #define FURSTEP 0.55 175 | #include "FurHelper.cginc" 176 | 177 | ENDCG 178 | 179 | } 180 | 181 | Pass 182 | { 183 | CGPROGRAM 184 | 185 | #pragma vertex vert_base 186 | #pragma fragment frag_base 187 | #define FURSTEP 0.60 188 | #include "FurHelper.cginc" 189 | 190 | ENDCG 191 | 192 | } 193 | 194 | Pass 195 | { 196 | CGPROGRAM 197 | 198 | #pragma vertex vert_base 199 | #pragma fragment frag_base 200 | #define FURSTEP 0.65 201 | #include "FurHelper.cginc" 202 | 203 | ENDCG 204 | 205 | } 206 | 207 | Pass 208 | { 209 | CGPROGRAM 210 | 211 | #pragma vertex vert_base 212 | #pragma fragment frag_base 213 | #define FURSTEP 0.70 214 | #include "FurHelper.cginc" 215 | 216 | ENDCG 217 | 218 | } 219 | 220 | Pass 221 | { 222 | CGPROGRAM 223 | 224 | #pragma vertex vert_base 225 | #pragma fragment frag_base 226 | #define FURSTEP 0.75 227 | #include "FurHelper.cginc" 228 | 229 | ENDCG 230 | 231 | } 232 | 233 | Pass 234 | { 235 | CGPROGRAM 236 | 237 | #pragma vertex vert_base 238 | #pragma fragment frag_base 239 | #define FURSTEP 0.80 240 | #include "FurHelper.cginc" 241 | 242 | ENDCG 243 | 244 | } 245 | 246 | Pass 247 | { 248 | CGPROGRAM 249 | 250 | #pragma vertex vert_base 251 | #pragma fragment frag_base 252 | #define FURSTEP 0.85 253 | #include "FurHelper.cginc" 254 | 255 | ENDCG 256 | 257 | } 258 | 259 | Pass 260 | { 261 | CGPROGRAM 262 | 263 | #pragma vertex vert_base 264 | #pragma fragment frag_base 265 | #define FURSTEP 0.90 266 | #include "FurHelper.cginc" 267 | 268 | ENDCG 269 | 270 | } 271 | 272 | Pass 273 | { 274 | CGPROGRAM 275 | 276 | #pragma vertex vert_base 277 | #pragma fragment frag_base 278 | #define FURSTEP 0.95 279 | #include "FurHelper.cginc" 280 | 281 | ENDCG 282 | 283 | } 284 | 285 | Pass 286 | { 287 | CGPROGRAM 288 | 289 | #pragma vertex vert_base 290 | #pragma fragment frag_base 291 | #define FURSTEP 1.00 292 | #include "FurHelper.cginc" 293 | 294 | ENDCG 295 | 296 | } 297 | } 298 | } 299 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_2_Attributes/FurShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Fur/FurAttributesShader" 2 | { 3 | Properties 4 | { 5 | _Color ("Color", Color) = (1, 1, 1, 1) 6 | _Specular ("Specular", Color) = (1, 1, 1, 1) 7 | _Shininess ("Shininess", Range(0.01, 256.0)) = 8.0 8 | 9 | _MainTex ("Texture", 2D) = "white" { } 10 | _FurTex ("Fur Pattern", 2D) = "white" { } 11 | 12 | _FurLength ("Fur Length", Range(0.0, 1)) = 0.5 13 | _FurDensity ("Fur Density", Range(0, 2)) = 0.11 14 | _FurThinness ("Fur Thinness", Range(0.01, 10)) = 1 15 | _FurShading ("Fur Shading", Range(0.0, 1)) = 0.25 16 | } 17 | 18 | Category 19 | { 20 | 21 | Tags { "RenderType" = "Transparent" "IgnoreProjector" = "True" "Queue" = "Transparent" } 22 | Cull Off 23 | ZWrite On 24 | Blend SrcAlpha OneMinusSrcAlpha 25 | 26 | SubShader 27 | { 28 | Pass 29 | { 30 | CGPROGRAM 31 | 32 | #pragma vertex vert_surface 33 | #pragma fragment frag_surface 34 | #define FURSTEP 0.00 35 | #include "FurHelper.cginc" 36 | 37 | ENDCG 38 | 39 | } 40 | 41 | Pass 42 | { 43 | CGPROGRAM 44 | 45 | #pragma vertex vert_base 46 | #pragma fragment frag_base 47 | #define FURSTEP 0.05 48 | #include "FurHelper.cginc" 49 | 50 | ENDCG 51 | 52 | } 53 | 54 | Pass 55 | { 56 | CGPROGRAM 57 | 58 | #pragma vertex vert_base 59 | #pragma fragment frag_base 60 | #define FURSTEP 0.10 61 | #include "FurHelper.cginc" 62 | 63 | ENDCG 64 | 65 | } 66 | 67 | Pass 68 | { 69 | CGPROGRAM 70 | 71 | #pragma vertex vert_base 72 | #pragma fragment frag_base 73 | #define FURSTEP 0.15 74 | #include "FurHelper.cginc" 75 | 76 | ENDCG 77 | 78 | } 79 | 80 | Pass 81 | { 82 | CGPROGRAM 83 | 84 | #pragma vertex vert_base 85 | #pragma fragment frag_base 86 | #define FURSTEP 0.20 87 | #include "FurHelper.cginc" 88 | 89 | ENDCG 90 | 91 | } 92 | 93 | Pass 94 | { 95 | CGPROGRAM 96 | 97 | #pragma vertex vert_base 98 | #pragma fragment frag_base 99 | #define FURSTEP 0.25 100 | #include "FurHelper.cginc" 101 | 102 | ENDCG 103 | 104 | } 105 | 106 | Pass 107 | { 108 | CGPROGRAM 109 | 110 | #pragma vertex vert_base 111 | #pragma fragment frag_base 112 | #define FURSTEP 0.30 113 | #include "FurHelper.cginc" 114 | 115 | ENDCG 116 | 117 | } 118 | 119 | Pass 120 | { 121 | CGPROGRAM 122 | 123 | #pragma vertex vert_base 124 | #pragma fragment frag_base 125 | #define FURSTEP 0.35 126 | #include "FurHelper.cginc" 127 | 128 | ENDCG 129 | 130 | } 131 | 132 | Pass 133 | { 134 | CGPROGRAM 135 | 136 | #pragma vertex vert_base 137 | #pragma fragment frag_base 138 | #define FURSTEP 0.40 139 | #include "FurHelper.cginc" 140 | 141 | ENDCG 142 | 143 | } 144 | 145 | Pass 146 | { 147 | CGPROGRAM 148 | 149 | #pragma vertex vert_base 150 | #pragma fragment frag_base 151 | #define FURSTEP 0.45 152 | #include "FurHelper.cginc" 153 | 154 | ENDCG 155 | 156 | } 157 | 158 | Pass 159 | { 160 | CGPROGRAM 161 | 162 | #pragma vertex vert_base 163 | #pragma fragment frag_base 164 | #define FURSTEP 0.50 165 | #include "FurHelper.cginc" 166 | 167 | ENDCG 168 | 169 | } 170 | 171 | Pass 172 | { 173 | CGPROGRAM 174 | 175 | #pragma vertex vert_base 176 | #pragma fragment frag_base 177 | #define FURSTEP 0.55 178 | #include "FurHelper.cginc" 179 | 180 | ENDCG 181 | 182 | } 183 | 184 | Pass 185 | { 186 | CGPROGRAM 187 | 188 | #pragma vertex vert_base 189 | #pragma fragment frag_base 190 | #define FURSTEP 0.60 191 | #include "FurHelper.cginc" 192 | 193 | ENDCG 194 | 195 | } 196 | 197 | Pass 198 | { 199 | CGPROGRAM 200 | 201 | #pragma vertex vert_base 202 | #pragma fragment frag_base 203 | #define FURSTEP 0.65 204 | #include "FurHelper.cginc" 205 | 206 | ENDCG 207 | 208 | } 209 | 210 | Pass 211 | { 212 | CGPROGRAM 213 | 214 | #pragma vertex vert_base 215 | #pragma fragment frag_base 216 | #define FURSTEP 0.70 217 | #include "FurHelper.cginc" 218 | 219 | ENDCG 220 | 221 | } 222 | 223 | Pass 224 | { 225 | CGPROGRAM 226 | 227 | #pragma vertex vert_base 228 | #pragma fragment frag_base 229 | #define FURSTEP 0.75 230 | #include "FurHelper.cginc" 231 | 232 | ENDCG 233 | 234 | } 235 | 236 | Pass 237 | { 238 | CGPROGRAM 239 | 240 | #pragma vertex vert_base 241 | #pragma fragment frag_base 242 | #define FURSTEP 0.80 243 | #include "FurHelper.cginc" 244 | 245 | ENDCG 246 | 247 | } 248 | 249 | Pass 250 | { 251 | CGPROGRAM 252 | 253 | #pragma vertex vert_base 254 | #pragma fragment frag_base 255 | #define FURSTEP 0.85 256 | #include "FurHelper.cginc" 257 | 258 | ENDCG 259 | 260 | } 261 | 262 | Pass 263 | { 264 | CGPROGRAM 265 | 266 | #pragma vertex vert_base 267 | #pragma fragment frag_base 268 | #define FURSTEP 0.90 269 | #include "FurHelper.cginc" 270 | 271 | ENDCG 272 | 273 | } 274 | 275 | Pass 276 | { 277 | CGPROGRAM 278 | 279 | #pragma vertex vert_base 280 | #pragma fragment frag_base 281 | #define FURSTEP 0.95 282 | #include "FurHelper.cginc" 283 | 284 | ENDCG 285 | 286 | } 287 | 288 | Pass 289 | { 290 | CGPROGRAM 291 | 292 | #pragma vertex vert_base 293 | #pragma fragment frag_base 294 | #define FURSTEP 1.00 295 | #include "FurHelper.cginc" 296 | 297 | ENDCG 298 | 299 | } 300 | } 301 | } 302 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_3_Force/FurShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Fur/FurForceShader" 2 | { 3 | Properties 4 | { 5 | _Color ("Color", Color) = (1, 1, 1, 1) 6 | _Specular ("Specular", Color) = (1, 1, 1, 1) 7 | _Shininess ("Shininess", Range(0.01, 256.0)) = 8.0 8 | 9 | _MainTex ("Texture", 2D) = "white" { } 10 | _FurTex ("Fur Pattern", 2D) = "white" { } 11 | 12 | _FurLength ("Fur Length", Range(0.0, 1)) = 0.5 13 | _FurDensity ("Fur Density", Range(0, 2)) = 0.11 14 | _FurThinness ("Fur Thinness", Range(0.01, 10)) = 1 15 | _FurShading ("Fur Shading", Range(0.0, 1)) = 0.25 16 | 17 | _ForceGlobal ("Force Global", Vector) = (0, 0, 0, 0) 18 | _ForceLocal ("Force Local", Vector) = (0, 0, 0, 0) 19 | } 20 | 21 | Category 22 | { 23 | 24 | Tags { "RenderType" = "Transparent" "IgnoreProjector" = "True" "Queue" = "Transparent" } 25 | Cull Off 26 | ZWrite On 27 | Blend SrcAlpha OneMinusSrcAlpha 28 | 29 | SubShader 30 | { 31 | Pass 32 | { 33 | CGPROGRAM 34 | 35 | #pragma vertex vert_surface 36 | #pragma fragment frag_surface 37 | #define FURSTEP 0.00 38 | #include "FurHelper.cginc" 39 | 40 | ENDCG 41 | 42 | } 43 | 44 | Pass 45 | { 46 | CGPROGRAM 47 | 48 | #pragma vertex vert_base 49 | #pragma fragment frag_base 50 | #define FURSTEP 0.05 51 | #include "FurHelper.cginc" 52 | 53 | ENDCG 54 | 55 | } 56 | 57 | Pass 58 | { 59 | CGPROGRAM 60 | 61 | #pragma vertex vert_base 62 | #pragma fragment frag_base 63 | #define FURSTEP 0.10 64 | #include "FurHelper.cginc" 65 | 66 | ENDCG 67 | 68 | } 69 | 70 | Pass 71 | { 72 | CGPROGRAM 73 | 74 | #pragma vertex vert_base 75 | #pragma fragment frag_base 76 | #define FURSTEP 0.15 77 | #include "FurHelper.cginc" 78 | 79 | ENDCG 80 | 81 | } 82 | 83 | Pass 84 | { 85 | CGPROGRAM 86 | 87 | #pragma vertex vert_base 88 | #pragma fragment frag_base 89 | #define FURSTEP 0.20 90 | #include "FurHelper.cginc" 91 | 92 | ENDCG 93 | 94 | } 95 | 96 | Pass 97 | { 98 | CGPROGRAM 99 | 100 | #pragma vertex vert_base 101 | #pragma fragment frag_base 102 | #define FURSTEP 0.25 103 | #include "FurHelper.cginc" 104 | 105 | ENDCG 106 | 107 | } 108 | 109 | Pass 110 | { 111 | CGPROGRAM 112 | 113 | #pragma vertex vert_base 114 | #pragma fragment frag_base 115 | #define FURSTEP 0.30 116 | #include "FurHelper.cginc" 117 | 118 | ENDCG 119 | 120 | } 121 | 122 | Pass 123 | { 124 | CGPROGRAM 125 | 126 | #pragma vertex vert_base 127 | #pragma fragment frag_base 128 | #define FURSTEP 0.35 129 | #include "FurHelper.cginc" 130 | 131 | ENDCG 132 | 133 | } 134 | 135 | Pass 136 | { 137 | CGPROGRAM 138 | 139 | #pragma vertex vert_base 140 | #pragma fragment frag_base 141 | #define FURSTEP 0.40 142 | #include "FurHelper.cginc" 143 | 144 | ENDCG 145 | 146 | } 147 | 148 | Pass 149 | { 150 | CGPROGRAM 151 | 152 | #pragma vertex vert_base 153 | #pragma fragment frag_base 154 | #define FURSTEP 0.45 155 | #include "FurHelper.cginc" 156 | 157 | ENDCG 158 | 159 | } 160 | 161 | Pass 162 | { 163 | CGPROGRAM 164 | 165 | #pragma vertex vert_base 166 | #pragma fragment frag_base 167 | #define FURSTEP 0.50 168 | #include "FurHelper.cginc" 169 | 170 | ENDCG 171 | 172 | } 173 | 174 | Pass 175 | { 176 | CGPROGRAM 177 | 178 | #pragma vertex vert_base 179 | #pragma fragment frag_base 180 | #define FURSTEP 0.55 181 | #include "FurHelper.cginc" 182 | 183 | ENDCG 184 | 185 | } 186 | 187 | Pass 188 | { 189 | CGPROGRAM 190 | 191 | #pragma vertex vert_base 192 | #pragma fragment frag_base 193 | #define FURSTEP 0.60 194 | #include "FurHelper.cginc" 195 | 196 | ENDCG 197 | 198 | } 199 | 200 | Pass 201 | { 202 | CGPROGRAM 203 | 204 | #pragma vertex vert_base 205 | #pragma fragment frag_base 206 | #define FURSTEP 0.65 207 | #include "FurHelper.cginc" 208 | 209 | ENDCG 210 | 211 | } 212 | 213 | Pass 214 | { 215 | CGPROGRAM 216 | 217 | #pragma vertex vert_base 218 | #pragma fragment frag_base 219 | #define FURSTEP 0.70 220 | #include "FurHelper.cginc" 221 | 222 | ENDCG 223 | 224 | } 225 | 226 | Pass 227 | { 228 | CGPROGRAM 229 | 230 | #pragma vertex vert_base 231 | #pragma fragment frag_base 232 | #define FURSTEP 0.75 233 | #include "FurHelper.cginc" 234 | 235 | ENDCG 236 | 237 | } 238 | 239 | Pass 240 | { 241 | CGPROGRAM 242 | 243 | #pragma vertex vert_base 244 | #pragma fragment frag_base 245 | #define FURSTEP 0.80 246 | #include "FurHelper.cginc" 247 | 248 | ENDCG 249 | 250 | } 251 | 252 | Pass 253 | { 254 | CGPROGRAM 255 | 256 | #pragma vertex vert_base 257 | #pragma fragment frag_base 258 | #define FURSTEP 0.85 259 | #include "FurHelper.cginc" 260 | 261 | ENDCG 262 | 263 | } 264 | 265 | Pass 266 | { 267 | CGPROGRAM 268 | 269 | #pragma vertex vert_base 270 | #pragma fragment frag_base 271 | #define FURSTEP 0.90 272 | #include "FurHelper.cginc" 273 | 274 | ENDCG 275 | 276 | } 277 | 278 | Pass 279 | { 280 | CGPROGRAM 281 | 282 | #pragma vertex vert_base 283 | #pragma fragment frag_base 284 | #define FURSTEP 0.95 285 | #include "FurHelper.cginc" 286 | 287 | ENDCG 288 | 289 | } 290 | 291 | Pass 292 | { 293 | CGPROGRAM 294 | 295 | #pragma vertex vert_base 296 | #pragma fragment frag_base 297 | #define FURSTEP 1.00 298 | #include "FurHelper.cginc" 299 | 300 | ENDCG 301 | 302 | } 303 | } 304 | } 305 | } -------------------------------------------------------------------------------- /Assets/Shaders/Fur_0_4_RimColor/FurShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Fur/FurRimColorShader" 2 | { 3 | Properties 4 | { 5 | _Color ("Color", Color) = (1, 1, 1, 1) 6 | _Specular ("Specular", Color) = (1, 1, 1, 1) 7 | _Shininess ("Shininess", Range(0.01, 256.0)) = 8.0 8 | 9 | _MainTex ("Texture", 2D) = "white" { } 10 | _FurTex ("Fur Pattern", 2D) = "white" { } 11 | 12 | _FurLength ("Fur Length", Range(0.0, 1)) = 0.5 13 | _FurDensity ("Fur Density", Range(0, 2)) = 0.11 14 | _FurThinness ("Fur Thinness", Range(0.01, 10)) = 1 15 | _FurShading ("Fur Shading", Range(0.0, 1)) = 0.25 16 | 17 | _ForceGlobal ("Force Global", Vector) = (0, 0, 0, 0) 18 | _ForceLocal ("Force Local", Vector) = (0, 0, 0, 0) 19 | 20 | _RimColor ("Rim Color", Color) = (0, 0, 0, 1) 21 | _RimPower ("Rim Power", Range(0.0, 8.0)) = 6.0 22 | } 23 | 24 | Category 25 | { 26 | 27 | Tags { "RenderType" = "Transparent" "IgnoreProjector" = "True" "Queue" = "Transparent" } 28 | Cull Off 29 | ZWrite On 30 | Blend SrcAlpha OneMinusSrcAlpha 31 | 32 | SubShader 33 | { 34 | Pass 35 | { 36 | CGPROGRAM 37 | 38 | #pragma vertex vert_surface 39 | #pragma fragment frag_surface 40 | #define FURSTEP 0.00 41 | #include "FurHelper.cginc" 42 | 43 | ENDCG 44 | 45 | } 46 | 47 | Pass 48 | { 49 | CGPROGRAM 50 | 51 | #pragma vertex vert_base 52 | #pragma fragment frag_base 53 | #define FURSTEP 0.05 54 | #include "FurHelper.cginc" 55 | 56 | ENDCG 57 | 58 | } 59 | 60 | Pass 61 | { 62 | CGPROGRAM 63 | 64 | #pragma vertex vert_base 65 | #pragma fragment frag_base 66 | #define FURSTEP 0.10 67 | #include "FurHelper.cginc" 68 | 69 | ENDCG 70 | 71 | } 72 | 73 | Pass 74 | { 75 | CGPROGRAM 76 | 77 | #pragma vertex vert_base 78 | #pragma fragment frag_base 79 | #define FURSTEP 0.15 80 | #include "FurHelper.cginc" 81 | 82 | ENDCG 83 | 84 | } 85 | 86 | Pass 87 | { 88 | CGPROGRAM 89 | 90 | #pragma vertex vert_base 91 | #pragma fragment frag_base 92 | #define FURSTEP 0.20 93 | #include "FurHelper.cginc" 94 | 95 | ENDCG 96 | 97 | } 98 | 99 | Pass 100 | { 101 | CGPROGRAM 102 | 103 | #pragma vertex vert_base 104 | #pragma fragment frag_base 105 | #define FURSTEP 0.25 106 | #include "FurHelper.cginc" 107 | 108 | ENDCG 109 | 110 | } 111 | 112 | Pass 113 | { 114 | CGPROGRAM 115 | 116 | #pragma vertex vert_base 117 | #pragma fragment frag_base 118 | #define FURSTEP 0.30 119 | #include "FurHelper.cginc" 120 | 121 | ENDCG 122 | 123 | } 124 | 125 | Pass 126 | { 127 | CGPROGRAM 128 | 129 | #pragma vertex vert_base 130 | #pragma fragment frag_base 131 | #define FURSTEP 0.35 132 | #include "FurHelper.cginc" 133 | 134 | ENDCG 135 | 136 | } 137 | 138 | Pass 139 | { 140 | CGPROGRAM 141 | 142 | #pragma vertex vert_base 143 | #pragma fragment frag_base 144 | #define FURSTEP 0.40 145 | #include "FurHelper.cginc" 146 | 147 | ENDCG 148 | 149 | } 150 | 151 | Pass 152 | { 153 | CGPROGRAM 154 | 155 | #pragma vertex vert_base 156 | #pragma fragment frag_base 157 | #define FURSTEP 0.45 158 | #include "FurHelper.cginc" 159 | 160 | ENDCG 161 | 162 | } 163 | 164 | Pass 165 | { 166 | CGPROGRAM 167 | 168 | #pragma vertex vert_base 169 | #pragma fragment frag_base 170 | #define FURSTEP 0.50 171 | #include "FurHelper.cginc" 172 | 173 | ENDCG 174 | 175 | } 176 | 177 | Pass 178 | { 179 | CGPROGRAM 180 | 181 | #pragma vertex vert_base 182 | #pragma fragment frag_base 183 | #define FURSTEP 0.55 184 | #include "FurHelper.cginc" 185 | 186 | ENDCG 187 | 188 | } 189 | 190 | Pass 191 | { 192 | CGPROGRAM 193 | 194 | #pragma vertex vert_base 195 | #pragma fragment frag_base 196 | #define FURSTEP 0.60 197 | #include "FurHelper.cginc" 198 | 199 | ENDCG 200 | 201 | } 202 | 203 | Pass 204 | { 205 | CGPROGRAM 206 | 207 | #pragma vertex vert_base 208 | #pragma fragment frag_base 209 | #define FURSTEP 0.65 210 | #include "FurHelper.cginc" 211 | 212 | ENDCG 213 | 214 | } 215 | 216 | Pass 217 | { 218 | CGPROGRAM 219 | 220 | #pragma vertex vert_base 221 | #pragma fragment frag_base 222 | #define FURSTEP 0.70 223 | #include "FurHelper.cginc" 224 | 225 | ENDCG 226 | 227 | } 228 | 229 | Pass 230 | { 231 | CGPROGRAM 232 | 233 | #pragma vertex vert_base 234 | #pragma fragment frag_base 235 | #define FURSTEP 0.75 236 | #include "FurHelper.cginc" 237 | 238 | ENDCG 239 | 240 | } 241 | 242 | Pass 243 | { 244 | CGPROGRAM 245 | 246 | #pragma vertex vert_base 247 | #pragma fragment frag_base 248 | #define FURSTEP 0.80 249 | #include "FurHelper.cginc" 250 | 251 | ENDCG 252 | 253 | } 254 | 255 | Pass 256 | { 257 | CGPROGRAM 258 | 259 | #pragma vertex vert_base 260 | #pragma fragment frag_base 261 | #define FURSTEP 0.85 262 | #include "FurHelper.cginc" 263 | 264 | ENDCG 265 | 266 | } 267 | 268 | Pass 269 | { 270 | CGPROGRAM 271 | 272 | #pragma vertex vert_base 273 | #pragma fragment frag_base 274 | #define FURSTEP 0.90 275 | #include "FurHelper.cginc" 276 | 277 | ENDCG 278 | 279 | } 280 | 281 | Pass 282 | { 283 | CGPROGRAM 284 | 285 | #pragma vertex vert_base 286 | #pragma fragment frag_base 287 | #define FURSTEP 0.95 288 | #include "FurHelper.cginc" 289 | 290 | ENDCG 291 | 292 | } 293 | 294 | Pass 295 | { 296 | CGPROGRAM 297 | 298 | #pragma vertex vert_base 299 | #pragma fragment frag_base 300 | #define FURSTEP 1.00 301 | #include "FurHelper.cginc" 302 | 303 | ENDCG 304 | 305 | } 306 | } 307 | } 308 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "[]" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /Assets/Scenes/Scene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 3 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 170076734} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 1 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 10 61 | m_AtlasSize: 512 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 256 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &170076733 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 170076735} 124 | - component: {fileID: 170076734} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &170076734 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_PrefabParentObject: {fileID: 0} 136 | m_PrefabInternal: {fileID: 0} 137 | m_GameObject: {fileID: 170076733} 138 | m_Enabled: 1 139 | serializedVersion: 8 140 | m_Type: 1 141 | m_Color: {r: 1, g: 0.98607916, b: 0.9481132, a: 1} 142 | m_Intensity: 1 143 | m_Range: 10 144 | m_SpotAngle: 30 145 | m_CookieSize: 10 146 | m_Shadows: 147 | m_Type: 2 148 | m_Resolution: -1 149 | m_CustomResolution: -1 150 | m_Strength: 1 151 | m_Bias: 0.05 152 | m_NormalBias: 0.4 153 | m_NearPlane: 0.2 154 | m_Cookie: {fileID: 0} 155 | m_DrawHalo: 0 156 | m_Flare: {fileID: 0} 157 | m_RenderMode: 0 158 | m_CullingMask: 159 | serializedVersion: 2 160 | m_Bits: 4294967295 161 | m_Lightmapping: 1 162 | m_AreaSize: {x: 1, y: 1} 163 | m_BounceIntensity: 1 164 | m_ColorTemperature: 6570 165 | m_UseColorTemperature: 0 166 | m_ShadowRadius: 0 167 | m_ShadowAngle: 0 168 | --- !u!4 &170076735 169 | Transform: 170 | m_ObjectHideFlags: 0 171 | m_PrefabParentObject: {fileID: 0} 172 | m_PrefabInternal: {fileID: 0} 173 | m_GameObject: {fileID: 170076733} 174 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 175 | m_LocalPosition: {x: 0, y: 3, z: 0} 176 | m_LocalScale: {x: 1, y: 1, z: 1} 177 | m_Children: [] 178 | m_Father: {fileID: 0} 179 | m_RootOrder: 1 180 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 181 | --- !u!1 &282840810 182 | GameObject: 183 | m_ObjectHideFlags: 0 184 | m_PrefabParentObject: {fileID: 0} 185 | m_PrefabInternal: {fileID: 0} 186 | serializedVersion: 5 187 | m_Component: 188 | - component: {fileID: 282840814} 189 | - component: {fileID: 282840813} 190 | - component: {fileID: 282840811} 191 | m_Layer: 0 192 | m_Name: Main Camera 193 | m_TagString: MainCamera 194 | m_Icon: {fileID: 0} 195 | m_NavMeshLayer: 0 196 | m_StaticEditorFlags: 0 197 | m_IsActive: 1 198 | --- !u!81 &282840811 199 | AudioListener: 200 | m_ObjectHideFlags: 0 201 | m_PrefabParentObject: {fileID: 0} 202 | m_PrefabInternal: {fileID: 0} 203 | m_GameObject: {fileID: 282840810} 204 | m_Enabled: 1 205 | --- !u!20 &282840813 206 | Camera: 207 | m_ObjectHideFlags: 0 208 | m_PrefabParentObject: {fileID: 0} 209 | m_PrefabInternal: {fileID: 0} 210 | m_GameObject: {fileID: 282840810} 211 | m_Enabled: 1 212 | serializedVersion: 2 213 | m_ClearFlags: 1 214 | m_BackGroundColor: {r: 0.615566, g: 0.73964983, b: 0.8207547, a: 0} 215 | m_NormalizedViewPortRect: 216 | serializedVersion: 2 217 | x: 0 218 | y: 0 219 | width: 1 220 | height: 1 221 | near clip plane: 0.3 222 | far clip plane: 1000 223 | field of view: 60 224 | orthographic: 0 225 | orthographic size: 0.7 226 | m_Depth: -1 227 | m_CullingMask: 228 | serializedVersion: 2 229 | m_Bits: 4294967295 230 | m_RenderingPath: -1 231 | m_TargetTexture: {fileID: 0} 232 | m_TargetDisplay: 0 233 | m_TargetEye: 3 234 | m_HDR: 1 235 | m_AllowMSAA: 1 236 | m_AllowDynamicResolution: 0 237 | m_ForceIntoRT: 1 238 | m_OcclusionCulling: 1 239 | m_StereoConvergence: 10 240 | m_StereoSeparation: 0.022 241 | --- !u!4 &282840814 242 | Transform: 243 | m_ObjectHideFlags: 0 244 | m_PrefabParentObject: {fileID: 0} 245 | m_PrefabInternal: {fileID: 0} 246 | m_GameObject: {fileID: 282840810} 247 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 248 | m_LocalPosition: {x: 0, y: 0, z: -1.3} 249 | m_LocalScale: {x: 1, y: 1, z: 1} 250 | m_Children: [] 251 | m_Father: {fileID: 0} 252 | m_RootOrder: 0 253 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 254 | --- !u!1 &404189478 255 | GameObject: 256 | m_ObjectHideFlags: 0 257 | m_PrefabParentObject: {fileID: 0} 258 | m_PrefabInternal: {fileID: 0} 259 | serializedVersion: 5 260 | m_Component: 261 | - component: {fileID: 404189482} 262 | - component: {fileID: 404189481} 263 | - component: {fileID: 404189480} 264 | - component: {fileID: 404189479} 265 | m_Layer: 0 266 | m_Name: FurBasicSphere 267 | m_TagString: Untagged 268 | m_Icon: {fileID: 0} 269 | m_NavMeshLayer: 0 270 | m_StaticEditorFlags: 0 271 | m_IsActive: 0 272 | --- !u!135 &404189479 273 | SphereCollider: 274 | m_ObjectHideFlags: 0 275 | m_PrefabParentObject: {fileID: 0} 276 | m_PrefabInternal: {fileID: 0} 277 | m_GameObject: {fileID: 404189478} 278 | m_Material: {fileID: 0} 279 | m_IsTrigger: 0 280 | m_Enabled: 1 281 | serializedVersion: 2 282 | m_Radius: 0.5 283 | m_Center: {x: 0, y: 0, z: 0} 284 | --- !u!23 &404189480 285 | MeshRenderer: 286 | m_ObjectHideFlags: 0 287 | m_PrefabParentObject: {fileID: 0} 288 | m_PrefabInternal: {fileID: 0} 289 | m_GameObject: {fileID: 404189478} 290 | m_Enabled: 1 291 | m_CastShadows: 1 292 | m_ReceiveShadows: 1 293 | m_DynamicOccludee: 1 294 | m_MotionVectors: 1 295 | m_LightProbeUsage: 1 296 | m_ReflectionProbeUsage: 1 297 | m_RenderingLayerMask: 4294967295 298 | m_Materials: 299 | - {fileID: 2100000, guid: e050309726d0548ad9d8ad7177cdc447, type: 2} 300 | m_StaticBatchInfo: 301 | firstSubMesh: 0 302 | subMeshCount: 0 303 | m_StaticBatchRoot: {fileID: 0} 304 | m_ProbeAnchor: {fileID: 0} 305 | m_LightProbeVolumeOverride: {fileID: 0} 306 | m_ScaleInLightmap: 1 307 | m_PreserveUVs: 0 308 | m_IgnoreNormalsForChartDetection: 0 309 | m_ImportantGI: 0 310 | m_StitchLightmapSeams: 0 311 | m_SelectedEditorRenderState: 3 312 | m_MinimumChartSize: 4 313 | m_AutoUVMaxDistance: 0.5 314 | m_AutoUVMaxAngle: 89 315 | m_LightmapParameters: {fileID: 0} 316 | m_SortingLayerID: 0 317 | m_SortingLayer: 0 318 | m_SortingOrder: 0 319 | --- !u!33 &404189481 320 | MeshFilter: 321 | m_ObjectHideFlags: 0 322 | m_PrefabParentObject: {fileID: 0} 323 | m_PrefabInternal: {fileID: 0} 324 | m_GameObject: {fileID: 404189478} 325 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 326 | --- !u!4 &404189482 327 | Transform: 328 | m_ObjectHideFlags: 0 329 | m_PrefabParentObject: {fileID: 0} 330 | m_PrefabInternal: {fileID: 0} 331 | m_GameObject: {fileID: 404189478} 332 | m_LocalRotation: {x: 0, y: -0.0018326491, z: 0, w: 0.99999833} 333 | m_LocalPosition: {x: 0, y: 0, z: 0} 334 | m_LocalScale: {x: 1, y: 1, z: 1} 335 | m_Children: [] 336 | m_Father: {fileID: 0} 337 | m_RootOrder: 2 338 | m_LocalEulerAnglesHint: {x: 0, y: -0.21, z: 0} 339 | --- !u!1 &436357476 340 | GameObject: 341 | m_ObjectHideFlags: 0 342 | m_PrefabParentObject: {fileID: 0} 343 | m_PrefabInternal: {fileID: 0} 344 | serializedVersion: 5 345 | m_Component: 346 | - component: {fileID: 436357480} 347 | - component: {fileID: 436357479} 348 | - component: {fileID: 436357478} 349 | - component: {fileID: 436357477} 350 | m_Layer: 0 351 | m_Name: FurAttributesSphere 352 | m_TagString: Untagged 353 | m_Icon: {fileID: 0} 354 | m_NavMeshLayer: 0 355 | m_StaticEditorFlags: 0 356 | m_IsActive: 0 357 | --- !u!135 &436357477 358 | SphereCollider: 359 | m_ObjectHideFlags: 0 360 | m_PrefabParentObject: {fileID: 0} 361 | m_PrefabInternal: {fileID: 0} 362 | m_GameObject: {fileID: 436357476} 363 | m_Material: {fileID: 0} 364 | m_IsTrigger: 0 365 | m_Enabled: 1 366 | serializedVersion: 2 367 | m_Radius: 0.5 368 | m_Center: {x: 0, y: 0, z: 0} 369 | --- !u!23 &436357478 370 | MeshRenderer: 371 | m_ObjectHideFlags: 0 372 | m_PrefabParentObject: {fileID: 0} 373 | m_PrefabInternal: {fileID: 0} 374 | m_GameObject: {fileID: 436357476} 375 | m_Enabled: 1 376 | m_CastShadows: 1 377 | m_ReceiveShadows: 1 378 | m_DynamicOccludee: 1 379 | m_MotionVectors: 1 380 | m_LightProbeUsage: 1 381 | m_ReflectionProbeUsage: 1 382 | m_RenderingLayerMask: 4294967295 383 | m_Materials: 384 | - {fileID: 2100000, guid: 42aede4c724e94a4281c74f7bccf388b, type: 2} 385 | m_StaticBatchInfo: 386 | firstSubMesh: 0 387 | subMeshCount: 0 388 | m_StaticBatchRoot: {fileID: 0} 389 | m_ProbeAnchor: {fileID: 0} 390 | m_LightProbeVolumeOverride: {fileID: 0} 391 | m_ScaleInLightmap: 1 392 | m_PreserveUVs: 0 393 | m_IgnoreNormalsForChartDetection: 0 394 | m_ImportantGI: 0 395 | m_StitchLightmapSeams: 0 396 | m_SelectedEditorRenderState: 3 397 | m_MinimumChartSize: 4 398 | m_AutoUVMaxDistance: 0.5 399 | m_AutoUVMaxAngle: 89 400 | m_LightmapParameters: {fileID: 0} 401 | m_SortingLayerID: 0 402 | m_SortingLayer: 0 403 | m_SortingOrder: 0 404 | --- !u!33 &436357479 405 | MeshFilter: 406 | m_ObjectHideFlags: 0 407 | m_PrefabParentObject: {fileID: 0} 408 | m_PrefabInternal: {fileID: 0} 409 | m_GameObject: {fileID: 436357476} 410 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 411 | --- !u!4 &436357480 412 | Transform: 413 | m_ObjectHideFlags: 0 414 | m_PrefabParentObject: {fileID: 0} 415 | m_PrefabInternal: {fileID: 0} 416 | m_GameObject: {fileID: 436357476} 417 | m_LocalRotation: {x: 0, y: -0.0018326491, z: 0, w: 0.99999833} 418 | m_LocalPosition: {x: 0, y: 0, z: 0} 419 | m_LocalScale: {x: 1, y: 1, z: 1} 420 | m_Children: [] 421 | m_Father: {fileID: 0} 422 | m_RootOrder: 3 423 | m_LocalEulerAnglesHint: {x: 0, y: -0.21, z: 0} 424 | --- !u!1 &1316379418 425 | GameObject: 426 | m_ObjectHideFlags: 0 427 | m_PrefabParentObject: {fileID: 0} 428 | m_PrefabInternal: {fileID: 0} 429 | serializedVersion: 5 430 | m_Component: 431 | - component: {fileID: 1316379422} 432 | - component: {fileID: 1316379421} 433 | - component: {fileID: 1316379420} 434 | - component: {fileID: 1316379419} 435 | m_Layer: 0 436 | m_Name: FurRimColorSphere 437 | m_TagString: Untagged 438 | m_Icon: {fileID: 0} 439 | m_NavMeshLayer: 0 440 | m_StaticEditorFlags: 0 441 | m_IsActive: 1 442 | --- !u!135 &1316379419 443 | SphereCollider: 444 | m_ObjectHideFlags: 0 445 | m_PrefabParentObject: {fileID: 0} 446 | m_PrefabInternal: {fileID: 0} 447 | m_GameObject: {fileID: 1316379418} 448 | m_Material: {fileID: 0} 449 | m_IsTrigger: 0 450 | m_Enabled: 1 451 | serializedVersion: 2 452 | m_Radius: 0.5 453 | m_Center: {x: 0, y: 0, z: 0} 454 | --- !u!23 &1316379420 455 | MeshRenderer: 456 | m_ObjectHideFlags: 0 457 | m_PrefabParentObject: {fileID: 0} 458 | m_PrefabInternal: {fileID: 0} 459 | m_GameObject: {fileID: 1316379418} 460 | m_Enabled: 1 461 | m_CastShadows: 1 462 | m_ReceiveShadows: 1 463 | m_DynamicOccludee: 1 464 | m_MotionVectors: 1 465 | m_LightProbeUsage: 1 466 | m_ReflectionProbeUsage: 1 467 | m_RenderingLayerMask: 4294967295 468 | m_Materials: 469 | - {fileID: 2100000, guid: 8517bd10dfe404e2ca99d00a8ec73ba5, type: 2} 470 | m_StaticBatchInfo: 471 | firstSubMesh: 0 472 | subMeshCount: 0 473 | m_StaticBatchRoot: {fileID: 0} 474 | m_ProbeAnchor: {fileID: 0} 475 | m_LightProbeVolumeOverride: {fileID: 0} 476 | m_ScaleInLightmap: 1 477 | m_PreserveUVs: 0 478 | m_IgnoreNormalsForChartDetection: 0 479 | m_ImportantGI: 0 480 | m_StitchLightmapSeams: 0 481 | m_SelectedEditorRenderState: 3 482 | m_MinimumChartSize: 4 483 | m_AutoUVMaxDistance: 0.5 484 | m_AutoUVMaxAngle: 89 485 | m_LightmapParameters: {fileID: 0} 486 | m_SortingLayerID: 0 487 | m_SortingLayer: 0 488 | m_SortingOrder: 0 489 | --- !u!33 &1316379421 490 | MeshFilter: 491 | m_ObjectHideFlags: 0 492 | m_PrefabParentObject: {fileID: 0} 493 | m_PrefabInternal: {fileID: 0} 494 | m_GameObject: {fileID: 1316379418} 495 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 496 | --- !u!4 &1316379422 497 | Transform: 498 | m_ObjectHideFlags: 0 499 | m_PrefabParentObject: {fileID: 0} 500 | m_PrefabInternal: {fileID: 0} 501 | m_GameObject: {fileID: 1316379418} 502 | m_LocalRotation: {x: 0, y: -0.0018326491, z: 0, w: 0.99999833} 503 | m_LocalPosition: {x: 0, y: 0, z: 0} 504 | m_LocalScale: {x: 1, y: 1, z: 1} 505 | m_Children: [] 506 | m_Father: {fileID: 0} 507 | m_RootOrder: 5 508 | m_LocalEulerAnglesHint: {x: 0, y: -0.21, z: 0} 509 | --- !u!1 &1353822668 510 | GameObject: 511 | m_ObjectHideFlags: 0 512 | m_PrefabParentObject: {fileID: 0} 513 | m_PrefabInternal: {fileID: 0} 514 | serializedVersion: 5 515 | m_Component: 516 | - component: {fileID: 1353822672} 517 | - component: {fileID: 1353822671} 518 | - component: {fileID: 1353822670} 519 | - component: {fileID: 1353822669} 520 | m_Layer: 0 521 | m_Name: FurForceSphere 522 | m_TagString: Untagged 523 | m_Icon: {fileID: 0} 524 | m_NavMeshLayer: 0 525 | m_StaticEditorFlags: 0 526 | m_IsActive: 0 527 | --- !u!135 &1353822669 528 | SphereCollider: 529 | m_ObjectHideFlags: 0 530 | m_PrefabParentObject: {fileID: 0} 531 | m_PrefabInternal: {fileID: 0} 532 | m_GameObject: {fileID: 1353822668} 533 | m_Material: {fileID: 0} 534 | m_IsTrigger: 0 535 | m_Enabled: 1 536 | serializedVersion: 2 537 | m_Radius: 0.5 538 | m_Center: {x: 0, y: 0, z: 0} 539 | --- !u!23 &1353822670 540 | MeshRenderer: 541 | m_ObjectHideFlags: 0 542 | m_PrefabParentObject: {fileID: 0} 543 | m_PrefabInternal: {fileID: 0} 544 | m_GameObject: {fileID: 1353822668} 545 | m_Enabled: 1 546 | m_CastShadows: 1 547 | m_ReceiveShadows: 1 548 | m_DynamicOccludee: 1 549 | m_MotionVectors: 1 550 | m_LightProbeUsage: 1 551 | m_ReflectionProbeUsage: 1 552 | m_RenderingLayerMask: 4294967295 553 | m_Materials: 554 | - {fileID: 2100000, guid: 6e87d605d54dd4e38a3ffee809cbc1d4, type: 2} 555 | m_StaticBatchInfo: 556 | firstSubMesh: 0 557 | subMeshCount: 0 558 | m_StaticBatchRoot: {fileID: 0} 559 | m_ProbeAnchor: {fileID: 0} 560 | m_LightProbeVolumeOverride: {fileID: 0} 561 | m_ScaleInLightmap: 1 562 | m_PreserveUVs: 0 563 | m_IgnoreNormalsForChartDetection: 0 564 | m_ImportantGI: 0 565 | m_StitchLightmapSeams: 0 566 | m_SelectedEditorRenderState: 3 567 | m_MinimumChartSize: 4 568 | m_AutoUVMaxDistance: 0.5 569 | m_AutoUVMaxAngle: 89 570 | m_LightmapParameters: {fileID: 0} 571 | m_SortingLayerID: 0 572 | m_SortingLayer: 0 573 | m_SortingOrder: 0 574 | --- !u!33 &1353822671 575 | MeshFilter: 576 | m_ObjectHideFlags: 0 577 | m_PrefabParentObject: {fileID: 0} 578 | m_PrefabInternal: {fileID: 0} 579 | m_GameObject: {fileID: 1353822668} 580 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 581 | --- !u!4 &1353822672 582 | Transform: 583 | m_ObjectHideFlags: 0 584 | m_PrefabParentObject: {fileID: 0} 585 | m_PrefabInternal: {fileID: 0} 586 | m_GameObject: {fileID: 1353822668} 587 | m_LocalRotation: {x: 0, y: -0.0018326491, z: 0, w: 0.99999833} 588 | m_LocalPosition: {x: 0, y: 0, z: 0} 589 | m_LocalScale: {x: 1, y: 1, z: 1} 590 | m_Children: [] 591 | m_Father: {fileID: 0} 592 | m_RootOrder: 4 593 | m_LocalEulerAnglesHint: {x: 0, y: -0.21, z: 0} 594 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: 242b8c538eae54bbbb31c47a4997f45b 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: UnityFurShader 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | tizenShowActivityIndicatorOnLoading: -1 56 | iosAppInBackgroundBehavior: 0 57 | displayResolutionDialog: 1 58 | iosAllowHTTPDownload: 1 59 | allowedAutorotateToPortrait: 1 60 | allowedAutorotateToPortraitUpsideDown: 1 61 | allowedAutorotateToLandscapeRight: 1 62 | allowedAutorotateToLandscapeLeft: 1 63 | useOSAutorotation: 1 64 | use32BitDisplayBuffer: 1 65 | preserveFramebufferAlpha: 0 66 | disableDepthAndStencilBuffers: 0 67 | androidBlitType: 0 68 | defaultIsNativeResolution: 1 69 | macRetinaSupport: 1 70 | runInBackground: 1 71 | captureSingleScreen: 0 72 | muteOtherAudioSources: 0 73 | Prepare IOS For Recording: 0 74 | Force IOS Speakers When Recording: 0 75 | deferSystemGesturesMode: 0 76 | hideHomeButton: 0 77 | submitAnalytics: 1 78 | usePlayerLog: 1 79 | bakeCollisionMeshes: 0 80 | forceSingleInstance: 0 81 | resizableWindow: 0 82 | useMacAppStoreValidation: 0 83 | macAppStoreCategory: public.app-category.games 84 | gpuSkinning: 1 85 | graphicsJobs: 0 86 | xboxPIXTextureCapture: 0 87 | xboxEnableAvatar: 0 88 | xboxEnableKinect: 0 89 | xboxEnableKinectAutoTracking: 0 90 | xboxEnableFitness: 0 91 | visibleInBackground: 1 92 | allowFullscreenSwitch: 1 93 | graphicsJobMode: 0 94 | fullscreenMode: 1 95 | xboxSpeechDB: 0 96 | xboxEnableHeadOrientation: 0 97 | xboxEnableGuest: 0 98 | xboxEnablePIXSampling: 0 99 | metalFramebufferOnly: 0 100 | n3dsDisableStereoscopicView: 0 101 | n3dsEnableSharedListOpt: 1 102 | n3dsEnableVSync: 0 103 | xboxOneResolution: 0 104 | xboxOneSResolution: 0 105 | xboxOneXResolution: 3 106 | xboxOneMonoLoggingLevel: 0 107 | xboxOneLoggingLevel: 1 108 | xboxOneDisableEsram: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | videoMemoryForVertexBuffers: 0 112 | psp2PowerMode: 0 113 | psp2AcquireBGM: 1 114 | m_SupportedAspectRatios: 115 | 4:3: 1 116 | 5:4: 1 117 | 16:10: 1 118 | 16:9: 1 119 | Others: 1 120 | bundleVersion: 0.1 121 | preloadedAssets: [] 122 | metroInputSource: 0 123 | wsaTransparentSwapchain: 0 124 | m_HolographicPauseOnTrackingLoss: 1 125 | xboxOneDisableKinectGpuReservation: 0 126 | xboxOneEnable7thCore: 0 127 | vrSettings: 128 | cardboard: 129 | depthFormat: 0 130 | enableTransitionView: 0 131 | daydream: 132 | depthFormat: 0 133 | useSustainedPerformanceMode: 0 134 | enableVideoLayer: 0 135 | useProtectedVideoMemory: 0 136 | minimumSupportedHeadTracking: 0 137 | maximumSupportedHeadTracking: 1 138 | hololens: 139 | depthFormat: 1 140 | depthBufferSharingEnabled: 0 141 | enable360StereoCapture: 0 142 | oculus: 143 | sharedDepthBuffer: 0 144 | dashSupport: 0 145 | protectGraphicsMemory: 0 146 | useHDRDisplay: 0 147 | m_ColorGamuts: 00000000 148 | targetPixelDensity: 30 149 | resolutionScalingMode: 0 150 | androidSupportedAspectRatio: 1 151 | androidMaxAspectRatio: 2.1 152 | applicationIdentifier: {} 153 | buildNumber: {} 154 | AndroidBundleVersionCode: 1 155 | AndroidMinSdkVersion: 16 156 | AndroidTargetSdkVersion: 0 157 | AndroidPreferredInstallLocation: 1 158 | aotOptions: 159 | stripEngineCode: 1 160 | iPhoneStrippingLevel: 0 161 | iPhoneScriptCallOptimization: 0 162 | ForceInternetPermission: 0 163 | ForceSDCardPermission: 0 164 | CreateWallpaper: 0 165 | APKExpansionFiles: 0 166 | keepLoadedShadersAlive: 0 167 | StripUnusedMeshComponents: 1 168 | VertexChannelCompressionMask: 4054 169 | iPhoneSdkVersion: 988 170 | iOSTargetOSVersionString: 8.0 171 | tvOSSdkVersion: 0 172 | tvOSRequireExtendedGameController: 0 173 | tvOSTargetOSVersionString: 9.0 174 | uIPrerenderedIcon: 0 175 | uIRequiresPersistentWiFi: 0 176 | uIRequiresFullScreen: 1 177 | uIStatusBarHidden: 1 178 | uIExitOnSuspend: 0 179 | uIStatusBarStyle: 0 180 | iPhoneSplashScreen: {fileID: 0} 181 | iPhoneHighResSplashScreen: {fileID: 0} 182 | iPhoneTallHighResSplashScreen: {fileID: 0} 183 | iPhone47inSplashScreen: {fileID: 0} 184 | iPhone55inPortraitSplashScreen: {fileID: 0} 185 | iPhone55inLandscapeSplashScreen: {fileID: 0} 186 | iPhone58inPortraitSplashScreen: {fileID: 0} 187 | iPhone58inLandscapeSplashScreen: {fileID: 0} 188 | iPadPortraitSplashScreen: {fileID: 0} 189 | iPadHighResPortraitSplashScreen: {fileID: 0} 190 | iPadLandscapeSplashScreen: {fileID: 0} 191 | iPadHighResLandscapeSplashScreen: {fileID: 0} 192 | appleTVSplashScreen: {fileID: 0} 193 | appleTVSplashScreen2x: {fileID: 0} 194 | tvOSSmallIconLayers: [] 195 | tvOSSmallIconLayers2x: [] 196 | tvOSLargeIconLayers: [] 197 | tvOSLargeIconLayers2x: [] 198 | tvOSTopShelfImageLayers: [] 199 | tvOSTopShelfImageLayers2x: [] 200 | tvOSTopShelfImageWideLayers: [] 201 | tvOSTopShelfImageWideLayers2x: [] 202 | iOSLaunchScreenType: 0 203 | iOSLaunchScreenPortrait: {fileID: 0} 204 | iOSLaunchScreenLandscape: {fileID: 0} 205 | iOSLaunchScreenBackgroundColor: 206 | serializedVersion: 2 207 | rgba: 0 208 | iOSLaunchScreenFillPct: 100 209 | iOSLaunchScreenSize: 100 210 | iOSLaunchScreenCustomXibPath: 211 | iOSLaunchScreeniPadType: 0 212 | iOSLaunchScreeniPadImage: {fileID: 0} 213 | iOSLaunchScreeniPadBackgroundColor: 214 | serializedVersion: 2 215 | rgba: 0 216 | iOSLaunchScreeniPadFillPct: 100 217 | iOSLaunchScreeniPadSize: 100 218 | iOSLaunchScreeniPadCustomXibPath: 219 | iOSUseLaunchScreenStoryboard: 0 220 | iOSLaunchScreenCustomStoryboardPath: 221 | iOSDeviceRequirements: [] 222 | iOSURLSchemes: [] 223 | iOSBackgroundModes: 0 224 | iOSMetalForceHardShadows: 0 225 | metalEditorSupport: 1 226 | metalAPIValidation: 1 227 | iOSRenderExtraFrameOnPause: 0 228 | appleDeveloperTeamID: 229 | iOSManualSigningProvisioningProfileID: 230 | tvOSManualSigningProvisioningProfileID: 231 | iOSManualSigningProvisioningProfileType: 0 232 | tvOSManualSigningProvisioningProfileType: 0 233 | appleEnableAutomaticSigning: 0 234 | iOSRequireARKit: 0 235 | appleEnableProMotion: 0 236 | clonedFromGUID: 56e7a2d3a00f33d44bdd161b773c35b5 237 | templatePackageId: com.unity.template.3d@1.0.0 238 | templateDefaultScene: Assets/Scenes/SampleScene.unity 239 | AndroidTargetArchitectures: 5 240 | AndroidSplashScreenScale: 0 241 | androidSplashScreen: {fileID: 0} 242 | AndroidKeystoreName: 243 | AndroidKeyaliasName: 244 | AndroidTVCompatibility: 1 245 | AndroidIsGame: 1 246 | AndroidEnableTango: 0 247 | androidEnableBanner: 1 248 | androidUseLowAccuracyLocation: 0 249 | m_AndroidBanners: 250 | - width: 320 251 | height: 180 252 | banner: {fileID: 0} 253 | androidGamepadSupportLevel: 0 254 | resolutionDialogBanner: {fileID: 0} 255 | m_BuildTargetIcons: [] 256 | m_BuildTargetPlatformIcons: [] 257 | m_BuildTargetBatching: 258 | - m_BuildTarget: Standalone 259 | m_StaticBatching: 1 260 | m_DynamicBatching: 0 261 | - m_BuildTarget: tvOS 262 | m_StaticBatching: 1 263 | m_DynamicBatching: 0 264 | - m_BuildTarget: Android 265 | m_StaticBatching: 1 266 | m_DynamicBatching: 0 267 | - m_BuildTarget: iPhone 268 | m_StaticBatching: 1 269 | m_DynamicBatching: 0 270 | - m_BuildTarget: WebGL 271 | m_StaticBatching: 0 272 | m_DynamicBatching: 0 273 | m_BuildTargetGraphicsAPIs: 274 | - m_BuildTarget: AndroidPlayer 275 | m_APIs: 0b00000015000000 276 | m_Automatic: 1 277 | - m_BuildTarget: iOSSupport 278 | m_APIs: 10000000 279 | m_Automatic: 1 280 | - m_BuildTarget: AppleTVSupport 281 | m_APIs: 10000000 282 | m_Automatic: 0 283 | - m_BuildTarget: WebGLSupport 284 | m_APIs: 0b000000 285 | m_Automatic: 1 286 | m_BuildTargetVRSettings: 287 | - m_BuildTarget: Standalone 288 | m_Enabled: 0 289 | m_Devices: 290 | - Oculus 291 | - OpenVR 292 | m_BuildTargetEnableVuforiaSettings: [] 293 | openGLRequireES31: 0 294 | openGLRequireES31AEP: 0 295 | m_TemplateCustomTags: {} 296 | mobileMTRendering: 297 | Android: 1 298 | iPhone: 1 299 | tvOS: 1 300 | m_BuildTargetGroupLightmapEncodingQuality: [] 301 | playModeTestRunnerEnabled: 0 302 | runPlayModeTestAsEditModeTest: 0 303 | actionOnDotNetUnhandledException: 1 304 | enableInternalProfiler: 0 305 | logObjCUncaughtExceptions: 1 306 | enableCrashReportAPI: 0 307 | cameraUsageDescription: 308 | locationUsageDescription: 309 | microphoneUsageDescription: 310 | switchNetLibKey: 311 | switchSocketMemoryPoolSize: 6144 312 | switchSocketAllocatorPoolSize: 128 313 | switchSocketConcurrencyLimit: 14 314 | switchScreenResolutionBehavior: 2 315 | switchUseCPUProfiler: 0 316 | switchApplicationID: 0x01004b9000490000 317 | switchNSODependencies: 318 | switchTitleNames_0: 319 | switchTitleNames_1: 320 | switchTitleNames_2: 321 | switchTitleNames_3: 322 | switchTitleNames_4: 323 | switchTitleNames_5: 324 | switchTitleNames_6: 325 | switchTitleNames_7: 326 | switchTitleNames_8: 327 | switchTitleNames_9: 328 | switchTitleNames_10: 329 | switchTitleNames_11: 330 | switchTitleNames_12: 331 | switchTitleNames_13: 332 | switchTitleNames_14: 333 | switchPublisherNames_0: 334 | switchPublisherNames_1: 335 | switchPublisherNames_2: 336 | switchPublisherNames_3: 337 | switchPublisherNames_4: 338 | switchPublisherNames_5: 339 | switchPublisherNames_6: 340 | switchPublisherNames_7: 341 | switchPublisherNames_8: 342 | switchPublisherNames_9: 343 | switchPublisherNames_10: 344 | switchPublisherNames_11: 345 | switchPublisherNames_12: 346 | switchPublisherNames_13: 347 | switchPublisherNames_14: 348 | switchIcons_0: {fileID: 0} 349 | switchIcons_1: {fileID: 0} 350 | switchIcons_2: {fileID: 0} 351 | switchIcons_3: {fileID: 0} 352 | switchIcons_4: {fileID: 0} 353 | switchIcons_5: {fileID: 0} 354 | switchIcons_6: {fileID: 0} 355 | switchIcons_7: {fileID: 0} 356 | switchIcons_8: {fileID: 0} 357 | switchIcons_9: {fileID: 0} 358 | switchIcons_10: {fileID: 0} 359 | switchIcons_11: {fileID: 0} 360 | switchIcons_12: {fileID: 0} 361 | switchIcons_13: {fileID: 0} 362 | switchIcons_14: {fileID: 0} 363 | switchSmallIcons_0: {fileID: 0} 364 | switchSmallIcons_1: {fileID: 0} 365 | switchSmallIcons_2: {fileID: 0} 366 | switchSmallIcons_3: {fileID: 0} 367 | switchSmallIcons_4: {fileID: 0} 368 | switchSmallIcons_5: {fileID: 0} 369 | switchSmallIcons_6: {fileID: 0} 370 | switchSmallIcons_7: {fileID: 0} 371 | switchSmallIcons_8: {fileID: 0} 372 | switchSmallIcons_9: {fileID: 0} 373 | switchSmallIcons_10: {fileID: 0} 374 | switchSmallIcons_11: {fileID: 0} 375 | switchSmallIcons_12: {fileID: 0} 376 | switchSmallIcons_13: {fileID: 0} 377 | switchSmallIcons_14: {fileID: 0} 378 | switchManualHTML: 379 | switchAccessibleURLs: 380 | switchLegalInformation: 381 | switchMainThreadStackSize: 1048576 382 | switchPresenceGroupId: 383 | switchLogoHandling: 0 384 | switchReleaseVersion: 0 385 | switchDisplayVersion: 1.0.0 386 | switchStartupUserAccount: 0 387 | switchTouchScreenUsage: 0 388 | switchSupportedLanguagesMask: 0 389 | switchLogoType: 0 390 | switchApplicationErrorCodeCategory: 391 | switchUserAccountSaveDataSize: 0 392 | switchUserAccountSaveDataJournalSize: 0 393 | switchApplicationAttribute: 0 394 | switchCardSpecSize: -1 395 | switchCardSpecClock: -1 396 | switchRatingsMask: 0 397 | switchRatingsInt_0: 0 398 | switchRatingsInt_1: 0 399 | switchRatingsInt_2: 0 400 | switchRatingsInt_3: 0 401 | switchRatingsInt_4: 0 402 | switchRatingsInt_5: 0 403 | switchRatingsInt_6: 0 404 | switchRatingsInt_7: 0 405 | switchRatingsInt_8: 0 406 | switchRatingsInt_9: 0 407 | switchRatingsInt_10: 0 408 | switchRatingsInt_11: 0 409 | switchLocalCommunicationIds_0: 410 | switchLocalCommunicationIds_1: 411 | switchLocalCommunicationIds_2: 412 | switchLocalCommunicationIds_3: 413 | switchLocalCommunicationIds_4: 414 | switchLocalCommunicationIds_5: 415 | switchLocalCommunicationIds_6: 416 | switchLocalCommunicationIds_7: 417 | switchParentalControl: 0 418 | switchAllowsScreenshot: 1 419 | switchAllowsVideoCapturing: 1 420 | switchAllowsRuntimeAddOnContentInstall: 0 421 | switchDataLossConfirmation: 0 422 | switchSupportedNpadStyles: 3 423 | switchNativeFsCacheSize: 32 424 | switchSocketConfigEnabled: 0 425 | switchTcpInitialSendBufferSize: 32 426 | switchTcpInitialReceiveBufferSize: 64 427 | switchTcpAutoSendBufferSizeMax: 256 428 | switchTcpAutoReceiveBufferSizeMax: 256 429 | switchUdpSendBufferSize: 9 430 | switchUdpReceiveBufferSize: 42 431 | switchSocketBufferEfficiency: 4 432 | switchSocketInitializeEnabled: 1 433 | switchNetworkInterfaceManagerInitializeEnabled: 1 434 | switchPlayerConnectionEnabled: 1 435 | ps4NPAgeRating: 12 436 | ps4NPTitleSecret: 437 | ps4NPTrophyPackPath: 438 | ps4ParentalLevel: 11 439 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 440 | ps4Category: 0 441 | ps4MasterVersion: 01.00 442 | ps4AppVersion: 01.00 443 | ps4AppType: 0 444 | ps4ParamSfxPath: 445 | ps4VideoOutPixelFormat: 0 446 | ps4VideoOutInitialWidth: 1920 447 | ps4VideoOutBaseModeInitialWidth: 1920 448 | ps4VideoOutReprojectionRate: 60 449 | ps4PronunciationXMLPath: 450 | ps4PronunciationSIGPath: 451 | ps4BackgroundImagePath: 452 | ps4StartupImagePath: 453 | ps4StartupImagesFolder: 454 | ps4IconImagesFolder: 455 | ps4SaveDataImagePath: 456 | ps4SdkOverride: 457 | ps4BGMPath: 458 | ps4ShareFilePath: 459 | ps4ShareOverlayImagePath: 460 | ps4PrivacyGuardImagePath: 461 | ps4NPtitleDatPath: 462 | ps4RemotePlayKeyAssignment: -1 463 | ps4RemotePlayKeyMappingDir: 464 | ps4PlayTogetherPlayerCount: 0 465 | ps4EnterButtonAssignment: 1 466 | ps4ApplicationParam1: 0 467 | ps4ApplicationParam2: 0 468 | ps4ApplicationParam3: 0 469 | ps4ApplicationParam4: 0 470 | ps4DownloadDataSize: 0 471 | ps4GarlicHeapSize: 2048 472 | ps4ProGarlicHeapSize: 2560 473 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 474 | ps4pnSessions: 1 475 | ps4pnPresence: 1 476 | ps4pnFriends: 1 477 | ps4pnGameCustomData: 1 478 | playerPrefsSupport: 0 479 | enableApplicationExit: 0 480 | restrictedAudioUsageRights: 0 481 | ps4UseResolutionFallback: 0 482 | ps4ReprojectionSupport: 0 483 | ps4UseAudio3dBackend: 0 484 | ps4SocialScreenEnabled: 0 485 | ps4ScriptOptimizationLevel: 0 486 | ps4Audio3dVirtualSpeakerCount: 14 487 | ps4attribCpuUsage: 0 488 | ps4PatchPkgPath: 489 | ps4PatchLatestPkgPath: 490 | ps4PatchChangeinfoPath: 491 | ps4PatchDayOne: 0 492 | ps4attribUserManagement: 0 493 | ps4attribMoveSupport: 0 494 | ps4attrib3DSupport: 0 495 | ps4attribShareSupport: 0 496 | ps4attribExclusiveVR: 0 497 | ps4disableAutoHideSplash: 0 498 | ps4videoRecordingFeaturesUsed: 0 499 | ps4contentSearchFeaturesUsed: 0 500 | ps4attribEyeToEyeDistanceSettingVR: 0 501 | ps4IncludedModules: [] 502 | monoEnv: 503 | psp2Splashimage: {fileID: 0} 504 | psp2NPTrophyPackPath: 505 | psp2NPSupportGBMorGJP: 0 506 | psp2NPAgeRating: 12 507 | psp2NPTitleDatPath: 508 | psp2NPCommsID: 509 | psp2NPCommunicationsID: 510 | psp2NPCommsPassphrase: 511 | psp2NPCommsSig: 512 | psp2ParamSfxPath: 513 | psp2ManualPath: 514 | psp2LiveAreaGatePath: 515 | psp2LiveAreaBackroundPath: 516 | psp2LiveAreaPath: 517 | psp2LiveAreaTrialPath: 518 | psp2PatchChangeInfoPath: 519 | psp2PatchOriginalPackage: 520 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 521 | psp2KeystoneFile: 522 | psp2MemoryExpansionMode: 0 523 | psp2DRMType: 0 524 | psp2StorageType: 0 525 | psp2MediaCapacity: 0 526 | psp2DLCConfigPath: 527 | psp2ThumbnailPath: 528 | psp2BackgroundPath: 529 | psp2SoundPath: 530 | psp2TrophyCommId: 531 | psp2TrophyPackagePath: 532 | psp2PackagedResourcesPath: 533 | psp2SaveDataQuota: 10240 534 | psp2ParentalLevel: 1 535 | psp2ShortTitle: Not Set 536 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 537 | psp2Category: 0 538 | psp2MasterVersion: 01.00 539 | psp2AppVersion: 01.00 540 | psp2TVBootMode: 0 541 | psp2EnterButtonAssignment: 2 542 | psp2TVDisableEmu: 0 543 | psp2AllowTwitterDialog: 1 544 | psp2Upgradable: 0 545 | psp2HealthWarning: 0 546 | psp2UseLibLocation: 0 547 | psp2InfoBarOnStartup: 0 548 | psp2InfoBarColor: 0 549 | psp2ScriptOptimizationLevel: 0 550 | splashScreenBackgroundSourceLandscape: {fileID: 0} 551 | splashScreenBackgroundSourcePortrait: {fileID: 0} 552 | spritePackerPolicy: 553 | webGLMemorySize: 256 554 | webGLExceptionSupport: 1 555 | webGLNameFilesAsHashes: 0 556 | webGLDataCaching: 0 557 | webGLDebugSymbols: 0 558 | webGLEmscriptenArgs: 559 | webGLModulesDirectory: 560 | webGLTemplate: APPLICATION:Default 561 | webGLAnalyzeBuildSize: 0 562 | webGLUseEmbeddedResources: 0 563 | webGLCompressionFormat: 1 564 | webGLLinkerTarget: 0 565 | scriptingDefineSymbols: 566 | 1: UNITY_POST_PROCESSING_STACK_V2 567 | 4: UNITY_POST_PROCESSING_STACK_V2 568 | 7: UNITY_POST_PROCESSING_STACK_V2 569 | 13: UNITY_POST_PROCESSING_STACK_V2 570 | 17: UNITY_POST_PROCESSING_STACK_V2 571 | 18: UNITY_POST_PROCESSING_STACK_V2 572 | 19: UNITY_POST_PROCESSING_STACK_V2 573 | 21: UNITY_POST_PROCESSING_STACK_V2 574 | 23: UNITY_POST_PROCESSING_STACK_V2 575 | 24: UNITY_POST_PROCESSING_STACK_V2 576 | 25: UNITY_POST_PROCESSING_STACK_V2 577 | 26: UNITY_POST_PROCESSING_STACK_V2 578 | 27: UNITY_POST_PROCESSING_STACK_V2 579 | platformArchitecture: {} 580 | scriptingBackend: {} 581 | il2cppCompilerConfiguration: {} 582 | incrementalIl2cppBuild: {} 583 | allowUnsafeCode: 0 584 | additionalIl2CppArgs: 585 | scriptingRuntimeVersion: 0 586 | apiCompatibilityLevelPerPlatform: {} 587 | m_RenderingPath: 1 588 | m_MobileRenderingPath: 1 589 | metroPackageName: Template_3D 590 | metroPackageVersion: 591 | metroCertificatePath: 592 | metroCertificatePassword: 593 | metroCertificateSubject: 594 | metroCertificateIssuer: 595 | metroCertificateNotAfter: 0000000000000000 596 | metroApplicationDescription: Template_3D 597 | wsaImages: {} 598 | metroTileShortName: 599 | metroCommandLineArgsFile: 600 | metroTileShowName: 0 601 | metroMediumTileShowName: 0 602 | metroLargeTileShowName: 0 603 | metroWideTileShowName: 0 604 | metroDefaultTileSize: 1 605 | metroTileForegroundText: 2 606 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 607 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 608 | a: 1} 609 | metroSplashScreenUseBackgroundColor: 0 610 | platformCapabilities: {} 611 | metroFTAName: 612 | metroFTAFileTypes: [] 613 | metroProtocolName: 614 | metroCompilationOverrides: 1 615 | tizenProductDescription: 616 | tizenProductURL: 617 | tizenSigningProfileName: 618 | tizenGPSPermissions: 0 619 | tizenMicrophonePermissions: 0 620 | tizenDeploymentTarget: 621 | tizenDeploymentTargetType: -1 622 | tizenMinOSVersion: 1 623 | n3dsUseExtSaveData: 0 624 | n3dsCompressStaticMem: 1 625 | n3dsExtSaveDataNumber: 0x12345 626 | n3dsStackSize: 131072 627 | n3dsTargetPlatform: 2 628 | n3dsRegion: 7 629 | n3dsMediaSize: 0 630 | n3dsLogoStyle: 3 631 | n3dsTitle: GameName 632 | n3dsProductCode: 633 | n3dsApplicationId: 0xFF3FF 634 | XboxOneProductId: 635 | XboxOneUpdateKey: 636 | XboxOneSandboxId: 637 | XboxOneContentId: 638 | XboxOneTitleId: 639 | XboxOneSCId: 640 | XboxOneGameOsOverridePath: 641 | XboxOnePackagingOverridePath: 642 | XboxOneAppManifestOverridePath: 643 | XboxOnePackageEncryption: 0 644 | XboxOnePackageUpdateGranularity: 2 645 | XboxOneDescription: 646 | XboxOneLanguage: 647 | - enus 648 | XboxOneCapability: [] 649 | XboxOneGameRating: {} 650 | XboxOneIsContentPackage: 0 651 | XboxOneEnableGPUVariability: 0 652 | XboxOneSockets: {} 653 | XboxOneSplashScreen: {fileID: 0} 654 | XboxOneAllowedProductIds: [] 655 | XboxOnePersistentLocalStorageSize: 0 656 | XboxOneXTitleMemory: 8 657 | xboxOneScriptCompiler: 0 658 | vrEditorSettings: 659 | daydream: 660 | daydreamIconForeground: {fileID: 0} 661 | daydreamIconBackground: {fileID: 0} 662 | cloudServicesEnabled: 663 | UNet: 1 664 | facebookSdkVersion: 7.9.4 665 | apiCompatibilityLevel: 2 666 | cloudProjectId: 9d308b92-2d65-4380-bd96-59f97ebe07c0 667 | projectName: UnityFurShader 668 | organizationId: sorumi 669 | cloudEnabled: 0 670 | enableNativePlatformBackendsForNewInputSystem: 0 671 | disableOldInputManagerSupport: 0 672 | --------------------------------------------------------------------------------