├── .gitattributes ├── .gitignore ├── AssetBundleBuilder.cs ├── AssetBundleTools.cs ├── BinaryWriterExtensions.cs ├── CRC.cs ├── CommonString.cs ├── EditorAssetBundle.cs ├── EditorBuildTarget.cs ├── EditorClassIDType.cs ├── EditorComponent.cs ├── EditorExtension.cs ├── EditorGameObject.cs ├── EditorNamedObject.cs ├── EditorObject.cs ├── EditorPPtr.cs ├── EditorTextAsset.cs ├── EditorTransform.cs ├── EndianBinaryWriter.cs ├── Examples ├── ExampleModule.cs └── UrBadAtTheGameComponent.cs ├── ICoder.cs ├── IMatchFinder.cs ├── LZ4 ├── ILZ4Service.cs ├── LZ4Codec.Safe.cs ├── LZ4Codec.Safe32.Dirty.cs ├── LZ4Codec.Safe32HC.Dirty.cs ├── LZ4Codec.Safe64.Dirty.cs ├── LZ4Codec.Safe64HC.Dirty.cs └── LZ4Codec.cs ├── LZ4Codec.cs ├── LZ4CodecPartial.cs ├── LzBinTree.cs ├── LzInWindow.cs ├── LzOutWindow.cs ├── LzmaBase.cs ├── LzmaDecoder.cs ├── LzmaEncoder.cs ├── PPtr.cs ├── PrefabAPI.csproj ├── PrefabAPI.sln ├── PrefabBuilder.cs ├── Properties └── AssemblyInfo.cs ├── README.md ├── RangeCoder.cs ├── RangeCoderBit.cs ├── RangeCoderBitTree.cs ├── Safe32LZ4Service.cs ├── Safe64LZ4Service.cs ├── SerializedType.cs ├── SerializedTypeStorage.cs ├── SevenZipHelper.cs ├── TypeTreeNode.cs └── prefab api.zip /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SpecialAPI/PrefabAPI/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SpecialAPI/PrefabAPI/HEAD/.gitignore -------------------------------------------------------------------------------- /AssetBundleBuilder.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SpecialAPI/PrefabAPI/HEAD/AssetBundleBuilder.cs -------------------------------------------------------------------------------- /AssetBundleTools.cs: 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