├── DotScreencap
├── PictureFormat.cs
├── IScreenRegion.cs
├── DotScreencap.sln
├── PictureCreator.cs
├── AnimationCreator.cs
├── Properties
│ └── AssemblyInfo.cs
├── ScreenRegion.cs
├── DotScreencap.csproj
└── ScreenCapture.cs
├── README.md
├── LICENSE
└── .gitignore
/DotScreencap/PictureFormat.cs:
--------------------------------------------------------------------------------
1 | namespace DotScreencap
2 | {
3 | ///
4 | /// Represents the enumeration.
5 | ///
6 | public enum PictureFormat
7 | {
8 | ///
9 | /// The jpg format.
10 | ///
11 | Jpg,
12 |
13 | ///
14 | /// The bmp format.
15 | ///
16 | Bmp
17 | }
18 | }
19 |
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/README.md:
--------------------------------------------------------------------------------
1 | # dot-screencap
2 |
3 | ## Features
4 | + Take screenshots
5 |
6 | ``` csharp
7 | var screencap = new ScreenCapture();
8 | screencap.TakeScreenshot();
9 | ```
10 | + Record animations
11 |
12 | ``` csharp
13 | var screencap = new ScreenCapture
14 | {
15 | // Recommended for large resolution
16 | // recordings and long GIFs.
17 | ScalingFactor = 2
18 | };
19 |
20 | // Records a GIF with 100 frames,
21 | // every 50 ms is a frame recorded.
22 | screencap.RecordAnimation(100, 50);
23 | ```
24 |
25 | + Select screenregion
26 |
27 | ``` csharp
28 | var screencap = new ScreenCapture();
29 | screencap.ScreenRegion = new ScreenRegion(...);
30 | ```
31 |
32 | ***
33 |
34 | ## How to use it in your solution
35 | Clone this repository and build the solution.
36 | Add a reference to the built DotScreencap.dll in your solution.
37 |
--------------------------------------------------------------------------------
/DotScreencap/IScreenRegion.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 |
3 | namespace DotScreencap
4 | {
5 | ///
6 | /// Represents the interface.
7 | ///
8 | public interface IScreenRegion
9 | {
10 | ///
11 | /// Gets or sets the upper left corner .
12 | ///
13 | Point UpperLeftCorner { get; set; }
14 |
15 | ///
16 | /// Gets or sets the lower right corner .
17 | ///
18 | Point LowerRightCorner { get; set; }
19 |
20 | ///
21 | /// Gets the height of the selected screenregion.
22 | ///
23 | int Height { get; }
24 |
25 | ///
26 | /// Gets the width of the selected screenregion.
27 | ///
28 | int Width { get; }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/DotScreencap/DotScreencap.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26206.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotScreencap", "DotScreencap.csproj", "{674B7EAA-F14A-4FC7-AB7D-3390DCC52285}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {674B7EAA-F14A-4FC7-AB7D-3390DCC52285}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {674B7EAA-F14A-4FC7-AB7D-3390DCC52285}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {674B7EAA-F14A-4FC7-AB7D-3390DCC52285}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {674B7EAA-F14A-4FC7-AB7D-3390DCC52285}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2016 - 2017 Bernhard Speiser
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/DotScreencap/PictureCreator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Windows.Media.Imaging;
4 |
5 | namespace DotScreencap
6 | {
7 | ///
8 | /// Represents the class.
9 | ///
10 | internal static class PictureCreator
11 | {
12 | internal static void TakeScreenshot(BitmapImage bitmap, PictureFormat format, string filename, int quality)
13 | {
14 | BitmapEncoder encoder;
15 |
16 | switch (format)
17 | {
18 | case PictureFormat.Jpg:
19 | filename += ".jpg";
20 | encoder = new JpegBitmapEncoder { QualityLevel = quality };
21 | break;
22 | case PictureFormat.Bmp:
23 | filename += ".bmp";
24 | encoder = new BmpBitmapEncoder();
25 | break;
26 | default:
27 | throw new ArgumentException($"Unknown format {nameof(format)}");
28 | }
29 |
30 | using (var fs = new FileStream(filename, FileMode.OpenOrCreate))
31 | {
32 | encoder.Frames.Add(BitmapFrame.Create(bitmap));
33 | encoder.Save(fs);
34 | encoder.Frames.Clear();
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/DotScreencap/AnimationCreator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Threading;
4 | using System.Windows;
5 | using System.Windows.Interop;
6 | using System.Windows.Media.Imaging;
7 |
8 | namespace DotScreencap
9 | {
10 | internal static class AnimationCreator
11 | {
12 | public static void CreateAnimation(ScreenCapture sc, int frames, int wait, string filename)
13 | {
14 | var encoder = new GifBitmapEncoder();
15 |
16 | for (var i = 0; i < frames; i++)
17 | {
18 | using (var bmp = sc.GetBitmapOfScreen())
19 | {
20 | var size = BitmapSizeOptions.FromEmptyOptions();
21 | var source = Imaging.CreateBitmapSourceFromHBitmap(bmp.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, size);
22 | var frame = BitmapFrame.Create(source);
23 | encoder.Frames.Add(frame);
24 | }
25 |
26 | GC.Collect();
27 | GC.WaitForPendingFinalizers();
28 | Thread.Sleep(wait);
29 | }
30 |
31 | Thread.Sleep(1000);
32 | using (var fs = new FileStream(filename, FileMode.Create))
33 | {
34 | encoder.Save(fs);
35 | encoder.Frames.Clear();
36 | encoder = null;
37 | }
38 |
39 | GC.Collect();
40 | GC.WaitForPendingFinalizers();
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/DotScreencap/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("DotScreencap")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("DotScreencap")]
12 | [assembly: AssemblyCopyright("Copyright © 2017")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("674b7eaa-f14a-4fc7-ab7d-3390dcc52285")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
36 |
--------------------------------------------------------------------------------
/DotScreencap/ScreenRegion.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 |
3 | namespace DotScreencap
4 | {
5 | ///
6 | /// Represents the class.
7 | ///
8 | public class ScreenRegion : IScreenRegion
9 | {
10 | ///
11 | /// Initializes a new instance of the class.
12 | ///
13 | /// The upper left corner .
14 | /// The lower right corner .
15 | public ScreenRegion(Point upperleft, Point lowerright)
16 | {
17 | this.UpperLeftCorner = upperleft;
18 | this.LowerRightCorner = lowerright;
19 | }
20 |
21 | ///
22 | /// Gets or sets the upper left corner .
23 | ///
24 | public Point UpperLeftCorner { get; set; }
25 |
26 | ///
27 | /// Gets or sets the lower right corner .
28 | ///
29 | public Point LowerRightCorner { get; set; }
30 |
31 | ///
32 | /// Gets the height of the selected screenregion.
33 | ///
34 | public int Height => this.LowerRightCorner.Y - this.UpperLeftCorner.Y;
35 |
36 | ///
37 | /// Gets the width of the selected screenregion.
38 | ///
39 | public int Width => this.LowerRightCorner.X - this.UpperLeftCorner.X;
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/DotScreencap/DotScreencap.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {674B7EAA-F14A-4FC7-AB7D-3390DCC52285}
8 | Library
9 | Properties
10 | DotScreencap
11 | DotScreencap
12 | v4.6.2
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 | bin\Debug\DotScreencap.xml
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
--------------------------------------------------------------------------------
/DotScreencap/ScreenCapture.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Drawing;
3 | using System.Drawing.Imaging;
4 | using System.IO;
5 | using System.Windows.Forms;
6 | using System.Windows.Media.Imaging;
7 |
8 | namespace DotScreencap
9 | {
10 | ///
11 | /// Represents the class.
12 | /// Visit https://github.com/Speiser/dot-screencap.
13 | ///
14 | public class ScreenCapture
15 | {
16 | private int _scalingFactor = 1;
17 |
18 | ///
19 | /// Initializes a new instance of the class.
20 | ///
21 | public ScreenCapture()
22 | {
23 | var screenSize = Screen.PrimaryScreen.Bounds;
24 | this.ScreenRegion = new ScreenRegion(new Point(0, 0),
25 | new Point(screenSize.Width, screenSize.Height));
26 | }
27 |
28 | ///
29 | /// Gets an array of all displays on the system.
30 | ///
31 | public Screen[] AllScreens => Screen.AllScreens;
32 |
33 | ///
34 | /// Gets or sets the scaling factor.
35 | /// This value is used to lower the gif pixel size.
36 | /// Size = Height / ScalingFactor: Width / ScalingFactor.
37 | /// Default is 1. Raise the value if you want to record long gifs.
38 | ///
39 | ///
40 | /// Thrown if value is less than 1.
41 | ///
42 | public int ScalingFactor
43 | {
44 | get => _scalingFactor;
45 | set
46 | {
47 | if (value < 1)
48 | throw new ArgumentOutOfRangeException(
49 | nameof(value),
50 | "Value has to greater than or equal to 1."
51 | );
52 |
53 | _scalingFactor = value;
54 | }
55 | }
56 |
57 | ///
58 | /// Gets or sets the current .
59 | ///
60 | public IScreenRegion ScreenRegion { get; set; }
61 |
62 | ///
63 | /// Takes a screenshot and saves it to the execution folder.
64 | ///
65 | /// [Optional] Picture format.
66 | /// [Optional] File name.
67 | /// [Optional] Quality level of a .
68 | public void TakeScreenshot(PictureFormat format = PictureFormat.Jpg, string filename = "screenshot", int quality = 100)
69 | {
70 | var bitmap = this.GetBitmapOfScreen();
71 | var bitmapImage = this.GetBitmapImageFromBitmap(bitmap);
72 |
73 | PictureCreator.TakeScreenshot(bitmapImage, format, filename, quality);
74 |
75 | bitmap.Dispose();
76 | bitmapImage.StreamSource.Close();
77 | bitmapImage = null;
78 |
79 | GC.Collect();
80 | GC.WaitForPendingFinalizers();
81 | }
82 |
83 | ///
84 | /// Records and saves an animation to the execution folder.
85 | ///
86 | /// Amount of frames that will be captured.
87 | /// Time in milliseconds between each frame.
88 | /// [Optional] File name.
89 | public void RecordAnimation(int frames, int wait, string filename = "recording.gif")
90 | {
91 | AnimationCreator.CreateAnimation(this, frames, wait, filename);
92 | }
93 |
94 | internal Bitmap GetBitmapOfScreen()
95 | {
96 | var bitmap = new Bitmap(this.ScreenRegion.Width, this.ScreenRegion.Height);
97 | using (var screen = Graphics.FromImage(bitmap))
98 | {
99 | screen.CopyFromScreen(
100 | this.ScreenRegion.UpperLeftCorner.X,
101 | this.ScreenRegion.UpperLeftCorner.Y, 0, 0,
102 | new Size(this.ScreenRegion.Width, this.ScreenRegion.Height)
103 | );
104 | }
105 |
106 | GC.Collect();
107 | GC.WaitForPendingFinalizers();
108 |
109 | if (ScalingFactor > 1)
110 | {
111 | bitmap = new Bitmap(bitmap, new Size(this.ScreenRegion.Width / this.ScalingFactor,
112 | this.ScreenRegion.Height / this.ScalingFactor));
113 | }
114 |
115 | return bitmap;
116 | }
117 |
118 | internal BitmapImage GetBitmapImageFromBitmap(Bitmap bitmap)
119 | {
120 | var bitmapImage = new BitmapImage();
121 |
122 | // Don´t dispose the memory stream here or
123 | // BitmapFrame.Create(bitmap) in PictureCreator
124 | // will throw an ObjectDisposedException!
125 | // The memory stream is disposed in
126 | // this.TakeScreenshot()...
127 | var ms = new MemoryStream();
128 | bitmap.Save(ms, ImageFormat.Bmp);
129 | ms.Seek(0, SeekOrigin.Begin);
130 |
131 | bitmapImage.BeginInit();
132 | bitmapImage.StreamSource = ms;
133 | bitmapImage.EndInit();
134 |
135 | return bitmapImage;
136 | }
137 | }
138 | }
139 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # my stuff
5 | site/
6 | *.StyleCop
7 | tests/
8 | TODO.txt
9 | *.cd
10 |
11 | # Will be added later
12 | Examples/
13 |
14 | # User-specific files
15 | *.suo
16 | *.user
17 | *.userosscache
18 | *.sln.docstates
19 |
20 | # User-specific files (MonoDevelop/Xamarin Studio)
21 | *.userprefs
22 |
23 | # Build results
24 | [Dd]ebug/
25 | [Dd]ebugPublic/
26 | [Rr]elease/
27 | [Rr]eleases/
28 | x64/
29 | x86/
30 | bld/
31 | [Bb]in/
32 | [Oo]bj/
33 | [Ll]og/
34 |
35 | # Visual Studio 2015 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # MSTest test Results
41 | [Tt]est[Rr]esult*/
42 | [Bb]uild[Ll]og.*
43 |
44 | # NUNIT
45 | *.VisualState.xml
46 | TestResult.xml
47 |
48 | # Build Results of an ATL Project
49 | [Dd]ebugPS/
50 | [Rr]eleasePS/
51 | dlldata.c
52 |
53 | # DNX
54 | project.lock.json
55 | artifacts/
56 |
57 | *_i.c
58 | *_p.c
59 | *_i.h
60 | *.ilk
61 | *.meta
62 | *.obj
63 | *.pch
64 | *.pdb
65 | *.pgc
66 | *.pgd
67 | *.rsp
68 | *.sbr
69 | *.tlb
70 | *.tli
71 | *.tlh
72 | *.tmp
73 | *.tmp_proj
74 | *.log
75 | *.vspscc
76 | *.vssscc
77 | .builds
78 | *.pidb
79 | *.svclog
80 | *.scc
81 |
82 | # Chutzpah Test files
83 | _Chutzpah*
84 |
85 | # Visual C++ cache files
86 | ipch/
87 | *.aps
88 | *.ncb
89 | *.opendb
90 | *.opensdf
91 | *.sdf
92 | *.cachefile
93 | *.VC.db
94 | *.VC.VC.opendb
95 |
96 | # Visual Studio profiler
97 | *.psess
98 | *.vsp
99 | *.vspx
100 | *.sap
101 |
102 | # TFS 2012 Local Workspace
103 | $tf/
104 |
105 | # Guidance Automation Toolkit
106 | *.gpState
107 |
108 | # ReSharper is a .NET coding add-in
109 | _ReSharper*/
110 | *.[Rr]e[Ss]harper
111 | *.DotSettings.user
112 |
113 | # JustCode is a .NET coding add-in
114 | .JustCode
115 |
116 | # TeamCity is a build add-in
117 | _TeamCity*
118 |
119 | # DotCover is a Code Coverage Tool
120 | *.dotCover
121 |
122 | # NCrunch
123 | _NCrunch_*
124 | .*crunch*.local.xml
125 | nCrunchTemp_*
126 |
127 | # MightyMoose
128 | *.mm.*
129 | AutoTest.Net/
130 |
131 | # Web workbench (sass)
132 | .sass-cache/
133 |
134 | # Installshield output folder
135 | [Ee]xpress/
136 |
137 | # DocProject is a documentation generator add-in
138 | DocProject/buildhelp/
139 | DocProject/Help/*.HxT
140 | DocProject/Help/*.HxC
141 | DocProject/Help/*.hhc
142 | DocProject/Help/*.hhk
143 | DocProject/Help/*.hhp
144 | DocProject/Help/Html2
145 | DocProject/Help/html
146 |
147 | # Click-Once directory
148 | publish/
149 |
150 | # Publish Web Output
151 | *.[Pp]ublish.xml
152 | *.azurePubxml
153 | # TODO: Comment the next line if you want to checkin your web deploy settings
154 | # but database connection strings (with potential passwords) will be unencrypted
155 | *.pubxml
156 | *.publishproj
157 |
158 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
159 | # checkin your Azure Web App publish settings, but sensitive information contained
160 | # in these scripts will be unencrypted
161 | PublishScripts/
162 |
163 | # NuGet Packages
164 | *.nupkg
165 | # The packages folder can be ignored because of Package Restore
166 | **/packages/*
167 | # except build/, which is used as an MSBuild target.
168 | !**/packages/build/
169 | # Uncomment if necessary however generally it will be regenerated when needed
170 | #!**/packages/repositories.config
171 | # NuGet v3's project.json files produces more ignoreable files
172 | *.nuget.props
173 | *.nuget.targets
174 |
175 | # Microsoft Azure Build Output
176 | csx/
177 | *.build.csdef
178 |
179 | # Microsoft Azure Emulator
180 | ecf/
181 | rcf/
182 |
183 | # Windows Store app package directories and files
184 | AppPackages/
185 | BundleArtifacts/
186 | Package.StoreAssociation.xml
187 | _pkginfo.txt
188 |
189 | # Visual Studio cache files
190 | # files ending in .cache can be ignored
191 | *.[Cc]ache
192 | # but keep track of directories ending in .cache
193 | !*.[Cc]ache/
194 |
195 | # Others
196 | ClientBin/
197 | ~$*
198 | *~
199 | *.dbmdl
200 | *.dbproj.schemaview
201 | *.pfx
202 | *.publishsettings
203 | node_modules/
204 | orleans.codegen.cs
205 |
206 | # Since there are multiple workflows, uncomment next line to ignore bower_components
207 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
208 | #bower_components/
209 |
210 | # RIA/Silverlight projects
211 | Generated_Code/
212 |
213 | # Backup & report files from converting an old project file
214 | # to a newer Visual Studio version. Backup files are not needed,
215 | # because we have git ;-)
216 | _UpgradeReport_Files/
217 | Backup*/
218 | UpgradeLog*.XML
219 | UpgradeLog*.htm
220 |
221 | # SQL Server files
222 | *.mdf
223 | *.ldf
224 |
225 | # Business Intelligence projects
226 | *.rdl.data
227 | *.bim.layout
228 | *.bim_*.settings
229 |
230 | # Microsoft Fakes
231 | FakesAssemblies/
232 |
233 | # GhostDoc plugin setting file
234 | *.GhostDoc.xml
235 |
236 | # Node.js Tools for Visual Studio
237 | .ntvs_analysis.dat
238 |
239 | # Visual Studio 6 build log
240 | *.plg
241 |
242 | # Visual Studio 6 workspace options file
243 | *.opt
244 |
245 | # Visual Studio LightSwitch build output
246 | **/*.HTMLClient/GeneratedArtifacts
247 | **/*.DesktopClient/GeneratedArtifacts
248 | **/*.DesktopClient/ModelManifest.xml
249 | **/*.Server/GeneratedArtifacts
250 | **/*.Server/ModelManifest.xml
251 | _Pvt_Extensions
252 |
253 | # Paket dependency manager
254 | .paket/paket.exe
255 | paket-files/
256 |
257 | # FAKE - F# Make
258 | .fake/
259 |
260 | # JetBrains Rider
261 | .idea/
262 | *.sln.iml
263 |
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