├── phpunit.xml
├── .github
├── dependabot.yml
└── workflows
│ └── code_checks.yaml
├── composer.json
├── .gitignore
├── tests
├── MinecraftJSONColorsTest.php
├── MinecraftVotifierVoteTest.php
└── MinecraftColorsTest.php
├── README.md
├── src
├── MinecraftJSONColors.php
├── MinecraftVotifierVote.php
├── MinecraftVotifier.php
└── MinecraftColors.php
└── LICENSE
/phpunit.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | ./tests
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/.github/dependabot.yml:
--------------------------------------------------------------------------------
1 | version: 2
2 | updates:
3 | - package-ecosystem: "composer"
4 | directory: "/"
5 | schedule:
6 | interval: "weekly"
7 | - package-ecosystem: "github-actions"
8 | directory: "/"
9 | schedule:
10 | interval: "weekly"
11 |
--------------------------------------------------------------------------------
/.github/workflows/code_checks.yaml:
--------------------------------------------------------------------------------
1 | name: Code_Checks
2 |
3 | on: [push, pull_request]
4 |
5 | jobs:
6 | tests:
7 | runs-on: ubuntu-latest
8 | strategy:
9 | matrix:
10 | php: ['8.1', '8.2', '8.3', '8.4', '8.5']
11 |
12 | name: PHP ${{ matrix.php }} tests
13 | steps:
14 | - uses: actions/checkout@v6
15 |
16 | - uses: shivammathur/setup-php@v2
17 | with:
18 | php-version: ${{ matrix.php }}
19 | coverage: none
20 |
21 | - run: composer install --no-progress
22 |
23 | - run: vendor/bin/phpunit
24 |
--------------------------------------------------------------------------------
/composer.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "spirit55555/php-minecraft",
3 | "keywords": [
4 | "minecraft",
5 | "votifier",
6 | "chat"
7 | ],
8 | "description": "Useful PHP classes for Minecraft",
9 | "type": "library",
10 | "homepage": "https://github.com/Spirit55555/PHP-Minecraft/",
11 | "support": {
12 | "issues": "https://github.com/Spirit55555/PHP-Minecraft/issues",
13 | "source": "https://github.com/Spirit55555/PHP-Minecraft"
14 | },
15 | "require": {
16 | "php": ">=8.1",
17 | "ext-mbstring": "*",
18 | "ext-openssl": "*"
19 | },
20 | "require-dev": {
21 | "phpunit/phpunit": "^10"
22 | },
23 | "license": "GPL-3.0-or-later",
24 | "autoload": {
25 | "psr-4": {
26 | "Spirit55555\\Minecraft\\": "src"
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Created by https://www.gitignore.io/api/phpunit,composer,visualstudiocode
2 | # Edit at https://www.gitignore.io/?templates=phpunit,composer,visualstudiocode
3 |
4 | ### Composer ###
5 | composer.phar
6 | /vendor/
7 |
8 | # Commit your application's lock file https://getcomposer.org/doc/01-basic-usage.md#commit-your-composer-lock-file-to-version-control
9 | # You may choose to ignore a library lock file http://getcomposer.org/doc/02-libraries.md#lock-file
10 | composer.lock
11 |
12 | ### PHPUnit ###
13 | # Covers PHPUnit
14 | # Reference: https://phpunit.de/
15 |
16 | # Generated files
17 | .phpunit.result.cache
18 |
19 | # PHPUnit
20 | /app/phpunit.xml
21 | /phpunit.xml
22 |
23 | # Build data
24 | /build/
25 |
26 | ### VisualStudioCode ###
27 | .vscode/*
28 | !.vscode/settings.json
29 | !.vscode/tasks.json
30 | !.vscode/launch.json
31 | !.vscode/extensions.json
32 |
33 | ### VisualStudioCode Patch ###
34 | # Ignore all local history of files
35 | .history
36 |
37 | # End of https://www.gitignore.io/api/phpunit,composer,visualstudiocode
38 |
--------------------------------------------------------------------------------
/tests/MinecraftJSONColorsTest.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | use PHPUnit\Framework\TestCase;
22 | use \Spirit55555\Minecraft\MinecraftJSONColors;
23 |
24 | final class MinecraftJSONColorsTest extends TestCase {
25 | public function testConvertToLegacy(): void {
26 | $json = [];
27 |
28 | $components[] = ['text' => 'second ', 'color' => 'red'];
29 | $components[] = ['text' => 'third ', 'strikethrough' => true];
30 | $components[] = ['text' => 'forth ', 'color' => '#AA0000'];
31 |
32 | $json['text'] = 'first ';
33 | $json['extra'] = $components;
34 |
35 | $this->assertSame('first §r§csecond §r§mthird §rforth §r', MinecraftJSONColors::convertToLegacy($json));
36 | $this->assertSame('first &r&csecond &r&mthird &rforth &r', MinecraftJSONColors::convertToLegacy($json, '&'));
37 | $this->assertSame('first §r§csecond §r§mthird §r§#AA0000forth §r', MinecraftJSONColors::convertToLegacy($json, '§', true));
38 | }
39 |
40 | public function testConvertToLegacyInherit(): void {
41 | $json = [];
42 |
43 | $forth = ['text' => 'forth ', 'color' => '#AA0000'];
44 | $third = ['text' => 'third ', 'strikethrough' => true, 'extra' => [$forth, 'fifth ']];
45 | $second = ['text' => 'second ', 'color' => 'red', 'extra' => [$third]];
46 |
47 |
48 | $json['text'] = 'first ';
49 | $json['extra'] = [$second];
50 |
51 | $this->assertSame('first §r§csecond §r§c§mthird §r§mforth §r§c§mfifth §r', MinecraftJSONColors::convertToLegacy($json));
52 | $this->assertSame('first &r&csecond &r&c&mthird &r&mforth &r&c&mfifth &r', MinecraftJSONColors::convertToLegacy($json, '&'));
53 | $this->assertSame('first §r§csecond §r§c§mthird §r§#AA0000§mforth §r§c§mfifth §r', MinecraftJSONColors::convertToLegacy($json, '§', true));
54 | }
55 | }
56 | ?>
57 |
--------------------------------------------------------------------------------
/tests/MinecraftVotifierVoteTest.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | use PHPUnit\Framework\TestCase;
22 | use Spirit55555\Minecraft\MinecraftVotifierVote;
23 | use Spirit55555\Minecraft\MinecraftVotifierVoteException;
24 |
25 | final class MinecraftVotifierVoteTest extends TestCase {
26 | public function testValidVote(): void {
27 | $vote = new MinecraftVotifierVote('Testing', '127.0.0.1', 'Spirit55555', 'f6792ad3-cbb4-4596-8296-749ee4158f97');
28 |
29 | $this->assertTrue($vote->isValid());
30 | }
31 |
32 | public function testValidVoteWithIPv6Address(): void {
33 | $vote = new MinecraftVotifierVote('Testing', '2001:db8:3333:4444:5555:6666:7777:8888', 'Spirit55555');
34 |
35 | $this->assertTrue($vote->isValid());
36 | }
37 |
38 | public function testInvalidIPv4(): void {
39 | $this->expectException(MinecraftVotifierVoteException::class);
40 |
41 | new MinecraftVotifierVote('Testing', '127.0.0', 'Spirit55555');
42 | }
43 |
44 | public function testInvalidIPv6(): void {
45 | $this->expectException(MinecraftVotifierVoteException::class);
46 |
47 | new MinecraftVotifierVote('Testing', '2001:db8:3333:4444:5555:6666:7777', 'Spirit55555');
48 | }
49 |
50 | public function testInvalidUsername(): void {
51 | $this->expectException(MinecraftVotifierVoteException::class);
52 |
53 | new MinecraftVotifierVote('Testing', '127.0.0.1', 'Spirit@55555');
54 | }
55 |
56 | public function testInvalidUUID(): void {
57 | $this->expectException(MinecraftVotifierVoteException::class);
58 |
59 | new MinecraftVotifierVote('Testing', '127.0.0.1', 'Spirit@55555', 'f6792ad3-cbb4-4596-8296');
60 | }
61 |
62 | public function testInvalidTimestamp(): void {
63 | $this->expectException(MinecraftVotifierVoteException::class);
64 |
65 | new MinecraftVotifierVote('Testing', '127.0.0.1', 'Spirit55555', 'f6792ad3-cbb4-4596-8296-749ee4158f97', -1);
66 | }
67 | }
68 | ?>
69 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | [](https://packagist.org/packages/spirit55555/php-minecraft) [](https://packagist.org/packages/spirit55555/php-minecraft) [](https://packagist.org/packages/spirit55555/php-minecraft) [](https://packagist.org/packages/spirit55555/php-minecraft)
2 |
3 | # PHP-Minecraft
4 | ## Useful PHP classes for Minecraft
5 |
6 | ### Using Composer?
7 |
8 | First require it like this:
9 | ```
10 | composer require spirit55555/php-minecraft
11 | ```
12 |
13 | and then use it like this:
14 | ```php
15 |
21 | ```
22 |
23 | ### Not using Composer?
24 |
25 | Just download the files and include them.
26 |
27 | ## MinecraftColors.php
28 |
29 | Convert [Minecraft color codes](https://minecraft.wiki/w/Formatting_codes) to HTML/CSS. Can also remove the color codes.
30 |
31 | ### Usage
32 |
33 | ```php
34 |
49 | echo MinecraftColors::convertToHTML($text, true);
50 |
51 | //Same as above, but will use CSS classes instead of inline styles
52 | echo MinecraftColors::convertToHTML($text, true, true, 'mc-motd--');
53 |
54 | //Will be compatible with the server.properties file
55 | echo MinecraftColors::convertToMOTD($text);
56 |
57 | //Will be compatible with BungeeCord's config.yml file
58 | echo MinecraftColors::convertToMOTD($text, '&');
59 |
60 | //Will also output RGB/HEX colors, if they exist ()
61 | //NOTE: Not supported in Vanilla Minecraft
62 | echo MinecraftColors::convertToMOTD($text, '&', true);
63 |
64 | //Same as above, but RGB/HEX in a long format (&x&0&0&0&0&0&0)
65 | //NOTE: Not supported in Vanilla Minecraft
66 | echo MinecraftColors::convertToMOTD($text, '&', true, true);
67 |
68 | //Remove all color codes
69 | echo MinecraftColors::clean($text);
70 |
71 | ###################
72 | # BEDROCK EDITION #
73 | ###################
74 |
75 | //Convert to HTML with CSS colors
76 | echo MinecraftColors::convertToBedrockHTML($text);
77 |
78 | //Same as above, but will use CSS classes instead of inline styles
79 | echo MinecraftColors::convertToBedrockHTML($text, true, 'mc-motd--');
80 |
81 | //Will be compatible with the server.properties file
82 | echo MinecraftColors::convertToBedrockMOTD($text);
83 |
84 | //Remove all color codes
85 | echo MinecraftColors::cleanBedrock($text);
86 |
87 | ?>
88 | ```
89 |
90 | ## MinecraftJSONColors.php
91 |
92 | Converts [Minecraft JSON](https://minecraft.wiki/w/Text_component_format) text to legacy format ('§aHello')
93 |
94 | ### Usage
95 |
96 | ```php
97 | 'first '];
102 | $second_component = ['text' => 'second ', 'color' => 'red'];
103 | $third_component = ['text' => 'third ', 'strikethrough' => true];
104 | $json = ['extra' => [$first_component, $second_component, $third_component]];
105 |
106 | echo MinecraftJSONColors::convertToLegacy($json);
107 | ?>
108 | ```
109 |
110 | ## MinecraftVotifier.php
111 |
112 | Send Votifier votes to a Minecraft server.
113 |
114 | This supports v2 (token) and v1 (public key) versions of the protocol.
115 |
116 | If both are supplied, it will try v2 first and fall back to v1.
117 |
118 | ### Usage
119 |
120 | ```php
121 | sendVote($vote);
131 | }
132 |
133 | catch (Exception $e) {
134 | echo $e->getMessage();
135 | }
136 | ?>
137 | ```
138 |
139 | More information about the Votifier protocols: https://github.com/NuVotifier/NuVotifier/wiki/Technical-QA
140 |
--------------------------------------------------------------------------------
/src/MinecraftJSONColors.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | namespace Spirit55555\Minecraft;
22 |
23 | /**
24 | * Convert Minecraft JSON text to legacy format.
25 | *
26 | * Based on https://minecraft.wiki/w/Text_component_format
27 | */
28 | class MinecraftJSONColors {
29 | static private $color_char;
30 | static private $hex_colors;
31 |
32 | /**
33 | * Color names types mapped to legacy codes.
34 | *
35 | * @var array
36 | */
37 | static private $colors = [
38 | 'black' => '0',
39 | 'dark_blue' => '1',
40 | 'dark_green' => '2',
41 | 'dark_aqua' => '3',
42 | 'dark_red' => '4',
43 | 'dark_purple' => '5',
44 | 'gold' => '6',
45 | 'gray' => '7',
46 | 'dark_gray' => '8',
47 | 'blue' => '9',
48 | 'green' => 'a',
49 | 'aqua' => 'b',
50 | 'red' => 'c',
51 | 'light_purple' => 'd',
52 | 'yellow' => 'e',
53 | 'white' => 'f'
54 | ];
55 |
56 | /**
57 | * Formatting names mapped to legacy codes.
58 | *
59 | * @var array
60 | */
61 | static private $formatting = [
62 | 'obfuscated' => 'k',
63 | 'bold' => 'l',
64 | 'strikethrough' => 'm',
65 | 'underline' => 'n',
66 | 'italic' => 'o',
67 | 'reset' => 'r'
68 | ];
69 |
70 | /**
71 | * Convert Minecraft JSON text to legacy format.
72 | *
73 | * @param string|array $json JSON as a string or an array.
74 | * @param string $color_char The text to prepend all color codes.
75 | * @param bool $hex_colors Should HEX colors be converted as well? If not, they will be skipped.
76 | * @return string
77 | */
78 | public static function convertToLegacy($json, string $color_char = '§', bool $hex_colors = false): string {
79 | self::$color_char = $color_char;
80 | self::$hex_colors = $hex_colors;
81 |
82 | if (!empty($json) && is_string($json)) {
83 | $json = json_decode($json, true);
84 |
85 | //Just return an empty string, if JSON was invalid.
86 | if (json_last_error() != JSON_ERROR_NONE)
87 | return '';
88 | }
89 |
90 | $legacy = '';
91 |
92 | if (is_array($json))
93 | $legacy .= self::parseElement($json);
94 |
95 | //If nothing was parsed until here, it's an array of components.
96 | if (empty($legacy) && is_array($json)) {
97 | foreach ($json as $item)
98 | $legacy .= self::convertToLegacy($item, self::$color_char, self::$hex_colors);
99 | }
100 |
101 | return $legacy;
102 | }
103 |
104 | /**
105 | * Parse an array to a legacy string with color codes.
106 | *
107 | * @param array $json
108 | * @return string
109 | */
110 | private static function parseElement(array $json, string $legacy = '', array $parent = []): string {
111 | if (!empty($parent)) {
112 | //Remove the parts we don't want to inherit
113 | unset($parent['text'], $parent['extra']);
114 |
115 | $json = array_merge($parent, $json);
116 | }
117 |
118 | if (isset($json['color'])) {
119 | //Minecraft 1.16+ added support for RGB/HEX colors. Only add it when enabled.
120 | if (preg_match('/^#[0-9a-f]{6}$/i', $json['color'])) {
121 | if (self::$hex_colors)
122 | $legacy .= self::$color_char.$json['color'];
123 | }
124 |
125 | else if (isset(self::$colors[$json['color']]))
126 | $legacy .= self::$color_char.self::$colors[$json['color']];
127 | }
128 |
129 | foreach (self::$formatting as $name => $code) {
130 | if (isset($json[$name]) && $json[$name])
131 | $legacy .= self::$color_char.$code;
132 | }
133 |
134 | if (isset($json['text']))
135 | $legacy .= $json['text'];
136 |
137 | //Add reset after we have done the formatting
138 | $legacy .= self::$color_char.self::$formatting['reset'];
139 |
140 | if (isset($json['extra'])) {
141 | foreach ($json['extra'] as $component) {
142 | //Convert string components to array so they can inherit
143 | if (is_string($component))
144 | $component = ['text' => $component];
145 |
146 | $legacy = self::parseElement($component, $legacy, $json);
147 | }
148 | }
149 |
150 | return $legacy;
151 | }
152 | }
153 |
--------------------------------------------------------------------------------
/src/MinecraftVotifierVote.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | namespace Spirit55555\Minecraft;
22 |
23 | /**
24 | * MinecraftVotifierVote
25 | *
26 | * Helper class to format votes used by MinecraftVotifier->sendVote()
27 | * @package Spirit55555\Minecraft
28 | */
29 | class MinecraftVotifierVote {
30 | const USERNAME_FORMAT = '/^[a-zA-Z0-9_]{3,16}$/';
31 | const UUID_FORMAT_FULL = '/^[0-9A-F]{8}-[0-9A-F]{4}-[4][0-9A-F]{3}-[89AB][0-9A-F]{3}-[0-9A-F]{12}$/i';
32 | const UUID_FORMAT_SHORT = '/^[0-9A-F]{8}[0-9A-F]{4}[4][0-9A-F]{3}[89AB][0-9A-F]{3}[0-9A-F]{12}$/i';
33 |
34 | private $service_name;
35 | private $address;
36 | private $username;
37 | private $uuid;
38 | private $timestamp;
39 |
40 | /**
41 | * Create a new vote
42 | * @param string $service_name Service name
43 | * @param string $address IP address
44 | * @param string $username Minecraft username
45 | * @param null|string $uuid Minecraft UUID
46 | * @param null|float $timestamp Timestamp in milliseconds
47 | * @throws MinecraftVotifierVoteException
48 | */
49 | public function __construct(string $service_name, string $address, string $username, ?string $uuid = '', ?float $timestamp = 0) {
50 | $this->service_name = $service_name;
51 | $this->address = $this->validateAddress($address);
52 | $this->username = $this->validateUsername($username);
53 | $this->uuid = $this->validateUUID($uuid);
54 | $this->timestamp = $this->validateTimestamp($timestamp);
55 | }
56 |
57 | public function __get(string $name) {
58 | return isset($this->$name) ? $this->$name : null;
59 | }
60 |
61 | public function __set(string $name, mixed $value) {
62 | switch ($name) {
63 | case 'address':
64 | $this->address = $this->validateAddress($value);
65 | break;
66 | case 'username':
67 | $this->username = $this->validateUsername($value);
68 | break;
69 | case 'uuid':
70 | $this->uuid = $this->validateUUID($value);
71 | break;
72 | case 'timestamp':
73 | $this->timestamp = $this->validateTimestamp($value);
74 | break;
75 | default:
76 | $this->$name = $value;
77 | }
78 | }
79 |
80 | /**
81 | * Checks if a vote is considered valid and ready to be sent
82 | * @return bool
83 | */
84 | public function isValid(): bool {
85 | //UUID is optional and timestamp will always be set, so don't check for those
86 | if (!empty($this->service_name) && !empty($this->address) && !empty($this->username))
87 | return true;
88 |
89 | return false;
90 | }
91 |
92 | /**
93 | * Validate the IP address
94 | * @param string $address IP address to validate
95 | * @return string Valid IP address
96 | * @throws MinecraftVotifierVoteException
97 | */
98 | private function validateAddress(string $address): string {
99 | if (filter_var($address, FILTER_VALIDATE_IP) === false)
100 | throw new MinecraftVotifierVoteException('Address is not a valid IP address');
101 |
102 | return $address;
103 | }
104 |
105 | /**
106 | * Validate the username
107 | * @param string $username Username to validate
108 | * @return string Valid username
109 | * @throws MinecraftVotifierVoteException
110 | */
111 | private function validateUsername(string $username): string {
112 | if (!preg_match(self::USERNAME_FORMAT, $username))
113 | throw new MinecraftVotifierVoteException('Username is not valid');
114 |
115 | return $username;
116 | }
117 |
118 | /**
119 | * Validate a UUID
120 | *
121 | * Short UUIDs (without dashes) will be formatted to the correct format.
122 | * @param string $uuid UUID to validate
123 | * @return string Valid UUID
124 | * @throws MinecraftVotifierVoteException
125 | */
126 | private function validateUUID(string $uuid): string {
127 | //Optional, so allow to be empty.
128 | if (empty($uuid))
129 | return $uuid;
130 |
131 | //Convert short UUID to full version
132 | if (preg_match(self::UUID_FORMAT_SHORT, $uuid)) {
133 | $parts[] = substr($uuid, 0, 8);
134 | $parts[] = '-'.substr($uuid, 8, 4);
135 | $parts[] = '-'.substr($uuid, 12, 4);
136 | $parts[] = '-'.substr($uuid, 16, 4);
137 | $parts[] = '-'.substr($uuid, 20);
138 |
139 | $uuid = implode($parts);
140 | }
141 |
142 | if (!preg_match(self::UUID_FORMAT_FULL, $uuid))
143 | throw new MinecraftVotifierVoteException('UUID is not valid');
144 |
145 | return $uuid;
146 | }
147 |
148 | /**
149 | * Validate a timestamp
150 | *
151 | * If set to 0 (the default), it will be set to the current time (in milliseconds)
152 | * @param float $timestamp Timestamp to validate
153 | * @return float Valid UUID
154 | * @throws MinecraftVotifierVoteException
155 | */
156 | private function validateTimestamp(float $timestamp): float {
157 | if (!is_float($timestamp) || $timestamp < 0)
158 | throw new MinecraftVotifierVoteException('Timestamp is not valid');
159 |
160 | if ($timestamp == 0)
161 | return round(microtime(true) * 1000);
162 |
163 | return $timestamp;
164 | }
165 | }
166 |
167 | class MinecraftVotifierVoteException extends \Exception {}
168 | ?>
169 |
--------------------------------------------------------------------------------
/src/MinecraftVotifier.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | namespace Spirit55555\Minecraft;
22 |
23 | /**
24 | * MinecraftVotifier
25 | *
26 | * Class for sending Votifier votes.
27 | * Supports token (v2) and public key (v1) protocols.
28 | *
29 | * More information about the Votifier protocols:
30 | * https://github.com/NuVotifier/NuVotifier/wiki/Technical-QA
31 | * @package Spirit55555\Minecraft
32 | */
33 | class MinecraftVotifier {
34 | const LEGACY_VOTE_FORMAT = "VOTE\n%s\n%s\n%s\n%d\n";
35 | const PUBLIC_KEY_FORMAT = "-----BEGIN PUBLIC KEY-----\n%s\n-----END PUBLIC KEY-----";
36 |
37 | private $stream;
38 | private $challenge;
39 |
40 | private $host;
41 | private $port;
42 | private $token;
43 | private $public_key;
44 |
45 | /**
46 | * Create a new Votifier instance
47 | * @param string $host IP address or hostname
48 | * @param int $port Port
49 | * @param null|string $token Token
50 | * @param null|string $public_key Public key
51 | * @return void
52 | * @throws MinecraftVotifierException
53 | */
54 | public function __construct(string $host, int $port = 8192, ?string $token = '', ?string $public_key = '') {
55 | $this->host = $host;
56 | $this->port = $port;
57 | $this->token = $token;
58 | $this->public_key = $this->formatPublicKey($public_key);
59 | }
60 |
61 | public function __destruct() {
62 | //Close the stream, if it's open
63 | if (is_resource($this->stream))
64 | fclose($this->stream);
65 | }
66 |
67 | public function __get(string $name) {
68 | return isset($this->$name) ? $this->$name : null;
69 | }
70 |
71 | public function __set(string $name, mixed $value): void {
72 | if ($name == 'public_key')
73 | $this->public_key = $this->formatPublicKey($value);
74 | else
75 | $this->$name = $value;
76 | }
77 |
78 | /**
79 | * Parse a header from a server
80 | *
81 | * This header is only returned by servers that support v2 of the protocol.
82 | * @param string $header
83 | * @return void
84 | */
85 | private function parseHeader(string $header): void {
86 | $parts = explode(' ', trim($header));
87 |
88 | if (count($parts) != 3)
89 | return;
90 |
91 | if ($parts[0] != 'VOTIFIER')
92 | return;
93 |
94 | if ($parts[1] !== '2')
95 | return;
96 |
97 | $this->challenge = $parts[2];
98 | }
99 |
100 | /**
101 | * Format a public key, so it can be used with OpenSSL
102 | *
103 | * This will also check if it is a valid public key.
104 | * @param string $public_key
105 | * @return string
106 | * @throws MinecraftVotifierException
107 | */
108 | private function formatPublicKey(string $public_key): string {
109 | if (empty($public_key))
110 | return '';
111 |
112 | $public_key = wordwrap($public_key, 65, "\n", true);
113 | $public_key = sprintf(self::PUBLIC_KEY_FORMAT, $public_key);
114 |
115 | if (!openssl_pkey_get_public($public_key))
116 | throw new MinecraftVotifierException('Public key is not valid');
117 |
118 | return $public_key;
119 | }
120 |
121 | /**
122 | * Attempt to send a token based (v2) vote
123 | *
124 | * The v2 protocol returns an answer from the server and we only consider it a success, if we get an ok and no errors back.
125 | * @param MinecraftVotifierVote $vote
126 | * @return bool If the vote was successfully sent or not
127 | * @throws MinecraftVotifierException
128 | */
129 | private function sendTokenVote(MinecraftVotifierVote $vote): bool {
130 | if (empty($this->token) || empty($this->challenge))
131 | return false;
132 |
133 | $payload_data = [
134 | 'challenge' => $this->challenge,
135 | 'serviceName' => $vote->service_name,
136 | 'address' => $vote->address,
137 | 'username' => $vote->username,
138 | 'timestamp' => $vote->timestamp
139 | ];
140 |
141 | if (!empty($vote->uuid))
142 | $payload_data['uuid'] = $vote->uuid;
143 |
144 | $payload_json = json_encode($payload_data);
145 | $signature = base64_encode(hash_hmac('sha256', $payload_json, $this->token, true));
146 | $message_json = json_encode([
147 | 'signature' => $signature,
148 | 'payload' => $payload_json
149 | ]);
150 |
151 | $payload = pack('nn', 0x733a, strlen($message_json)).$message_json;
152 |
153 | if (fwrite($this->stream, $payload) === false)
154 | throw new MinecraftVotifierException('Could not write to remote host');
155 |
156 | $response = fread($this->stream, 256);
157 |
158 | if (!$response)
159 | throw new MinecraftVotifierException('Could not read server response');
160 |
161 | $result = json_decode($response);
162 |
163 | if ($result->status != 'ok')
164 | throw new MinecraftVotifierException('Votifier server error: '.$result->cause.': '.$result->error);
165 |
166 | return true;
167 | }
168 |
169 | /**
170 | * Attempt to send a public key (v1) based vote
171 | *
172 | * The v1 protocol does not allow us to check if the vote was received or not, so if we can send it, we consider that a success.
173 | * @param MinecraftVotifierVote $vote
174 | * @return bool If the vote was successfully sent or not
175 | */
176 | private function sendPublickeyVote(MinecraftVotifierVote $vote): bool {
177 | if (empty($this->public_key))
178 | return false;
179 |
180 | $legacy_vote = sprintf(self::LEGACY_VOTE_FORMAT, $this->service_name, $vote->username, $vote->address, round($vote->timestamp / 1000));
181 |
182 | if (@openssl_public_encrypt($legacy_vote, $encrypted_data, $this->public_key)) {
183 | if ($this->stream) {
184 | if (fwrite($this->stream, $encrypted_data))
185 | return true;
186 | }
187 | }
188 |
189 | return false;
190 | }
191 |
192 | /**
193 | * Send a vote
194 | *
195 | * If token based (v2) vote fails, it will attempt public key (v1) based vote, if there is a public key defined.
196 | *
197 | * If no token is defined, it will only attempt public key based vote.
198 | * @param MinecraftVotifierVote $vote
199 | * @return bool If the vote was successfully sent or not
200 | * @throws MinecraftVotifierException
201 | */
202 | public function sendVote(MinecraftVotifierVote $vote): bool {
203 | if (!$vote->isValid())
204 | throw new MinecraftVotifierException('Vote is not valid');
205 |
206 | $this->stream = @stream_socket_client('tcp://' . $this->host.':'.$this->port, $errno, $errstr, 3);
207 |
208 | if (!$this->stream)
209 | throw new MinecraftVotifierException('Could not connect: '.$errstr);
210 |
211 | $header = fread($this->stream, 64);
212 | $this->parseHeader($header);
213 |
214 | if ($this->sendTokenVote($vote))
215 | return true;
216 |
217 | else {
218 | if ($this->sendPublickeyVote($vote))
219 | return true;
220 | }
221 |
222 | return false;
223 | }
224 | }
225 |
226 | class MinecraftVotifierException extends \Exception {}
227 | ?>
228 |
--------------------------------------------------------------------------------
/tests/MinecraftColorsTest.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | use PHPUnit\Framework\TestCase;
22 | use \Spirit55555\Minecraft\MinecraftColors;
23 |
24 | final class MinecraftColorsTest extends TestCase {
25 | public function testClean(): void {
26 | $text = '§4Lorem §3§lipsum §rdolor &nsit &c&mamet';
27 | $text_hex = '§#AA0000Lorem §3§lipsum §rdolor &nsit FF5555&kamet';
28 |
29 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::clean($text));
30 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::clean($text_hex));
31 | }
32 |
33 | public function testCleanBedrock(): void {
34 | $text = '§mLorem §v§lipsum §rdolor &nsit &c&mamet';
35 |
36 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::cleanBedrock($text));
37 | }
38 |
39 | public function testConvertToHTML(): void {
40 | $text = '§4Lorem §3§lipsum'."\n".'§rdolor &nsit &c&kamet';
41 | $text_hex = '§#AA0000Lorem §3§lipsum'."\n".'§rdolor &nsit FF5555&kamet';
42 |
43 | $this->assertSame('Lorem ipsum'."\n".'dolor sit amet', MinecraftColors::convertToHTML($text));
44 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text, true));
45 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text, true, true));
46 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text, true, true, 'mc-motd--'));
47 |
48 | $this->assertSame('Lorem ipsum'."\n".'dolor sit amet', MinecraftColors::convertToHTML($text_hex));
49 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text_hex, true));
50 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text_hex, true, true));
51 | $this->assertSame('Lorem ipsum
dolor sit amet', MinecraftColors::convertToHTML($text_hex, true, true, 'mc-motd--'));
52 | }
53 |
54 | public function testConvertToBedrockHTML(): void {
55 | $text = '§4Lorem §l§3ipsum §rdolor &nsit &c&kamet';
56 |
57 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::convertToBedrockHTML($text));
58 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::convertToBedrockHTML($text, true));
59 | $this->assertSame('Lorem ipsum dolor sit amet', MinecraftColors::convertToBedrockHTML($text, true, 'mc-motd--'));
60 | }
61 |
62 | public function testConvertToHTMLEmptyTags(): void {
63 | $text = '§7 §4Lorem §3§lipsum§7 ';
64 | $this->assertSame(' Lorem ipsum ', MinecraftColors::convertToHTML($text));
65 | }
66 |
67 | public function testConvertToMOTD(): void {
68 | $text = '§4Lorem §3§lipsum §Rdolor &nsit &C&mamet';
69 | $text_hex = '§#aa0000Lorem §3§lipsum §Rdolor &nsit FF5555&mamet';
70 |
71 | $this->assertSame('\u00A74Lorem \u00A73\u00A7lipsum \u00A7rdolor \u00A7nsit \u00A7c\u00A7mamet', MinecraftColors::convertToMOTD($text));
72 | $this->assertSame('&4Lorem &3&lipsum &rdolor &nsit &c&mamet', MinecraftColors::convertToMOTD($text, '&'));
73 |
74 | $this->assertSame('Lorem \u00A73\u00A7lipsum \u00A7rdolor \u00A7nsit \u00A7mamet', MinecraftColors::convertToMOTD($text_hex, '\u00A7'));
75 | $this->assertSame('AA0000Lorem &3&lipsum &rdolor &nsit FF5555&mamet', MinecraftColors::convertToMOTD($text_hex, '&', true));
76 | $this->assertSame('&x&A&A&0&0&0&0Lorem &3&lipsum &rdolor &nsit &x&F&F&5&5&5&5&mamet', MinecraftColors::convertToMOTD($text_hex, '&', true, true));
77 | }
78 |
79 | public function testConvertToBedrockMOTD(): void {
80 | $text = '§4Lorem §3§lipsum §Rdolor &nsit &C&mamet';
81 |
82 | $this->assertSame('\u00A74Lorem \u00A73\u00A7lipsum \u00A7rdolor \u00A7nsit \u00A7c\u00A7mamet', MinecraftColors::convertToBedrockMOTD($text));
83 | $this->assertSame('&4Lorem &3&lipsum &rdolor &nsit &c&mamet', MinecraftColors::convertToBedrockMOTD($text, '&'));
84 | }
85 |
86 | public function testLongHEXFormat(): void {
87 | $text = '§x§a§A§0§0§0§0Lorem &x&f&F&5&5&5&5ipsum';
88 |
89 | $this->assertSame('Lorem ipsum', MinecraftColors::clean($text));
90 | $this->assertSame('Lorem ipsum', MinecraftColors::convertToMOTD($text, '&'));
91 | $this->assertSame('AA0000Lorem FF5555ipsum', MinecraftColors::convertToMOTD($text, '&', true));
92 | $this->assertSame('Lorem ipsum', MinecraftColors::convertToHTML($text));
93 | }
94 | }
95 | ?>
96 |
--------------------------------------------------------------------------------
/src/MinecraftColors.php:
--------------------------------------------------------------------------------
1 | .
17 | */
18 |
19 | declare(strict_types=1);
20 |
21 | namespace Spirit55555\Minecraft;
22 |
23 | /**
24 | * Convert Minecraft color codes to HTML/CSS. Can also remove the color codes.
25 | *
26 | * More info: https://minecraft.wiki/w/Formatting_codes
27 | */
28 | class MinecraftColors {
29 | const REGEX_JAVA = '/(?:§|&)([0-9a-fklmnor])/i';
30 | const REGEX_BEDROCK = '/(?:§|&)([0-9a-v])/i';
31 | const REGEX_HEX_SHORT = '/(?:§|&)(#[0-9a-f]{6})/i';
32 | const REGEX_HEX_LONG = '/(?:§|&)x(?:§|&)([0-9a-f])(?:§|&)([0-9a-f])(?:§|&)([0-9a-f])(?:§|&)([0-9a-f])(?:§|&)([0-9a-f])(?:§|&)([0-9a-f])/i';
33 | const REGEX_JAVA_ALL = '/(?:§|&)([0-9a-fklmnor]|#[0-9a-f]{6})/i';
34 |
35 | const START_TAG_WITH_STYLE = '';
36 | const START_TAG_WITH_CLASS = '';
37 | const START_TAG = '';
38 | const CLOSE_TAG = '';
39 | const STYLE_ATTR = 'style="%s"';
40 | const CLASS_ATTR = 'class="%s"';
41 |
42 | const CSS_COLOR = 'color: #%s;';
43 | const EMPTY_TAGS = '/<[^\/>]*><\/[^>]*>/';
44 | const LINE_BREAK = '
';
45 |
46 | /**
47 | * Java color codes mapped to HEX colors.
48 | *
49 | * @var array
50 | */
51 | static private $java_colors = [
52 | '0' => '000000', //Black
53 | '1' => '0000AA', //Dark Blue
54 | '2' => '00AA00', //Dark Green
55 | '3' => '00AAAA', //Dark Aqua
56 | '4' => 'AA0000', //Dark Red
57 | '5' => 'AA00AA', //Dark Purple
58 | '6' => 'FFAA00', //Gold
59 | '7' => 'AAAAAA', //Gray
60 | '8' => '555555', //Dark Gray
61 | '9' => '5555FF', //Blue
62 | 'a' => '55FF55', //Green
63 | 'b' => '55FFFF', //Aqua
64 | 'c' => 'FF5555', //Red
65 | 'd' => 'FF55FF', //Light Purple
66 | 'e' => 'FFFF55', //Yellow
67 | 'f' => 'FFFFFF' //White
68 | ];
69 |
70 | /**
71 | * Bedrock color codes mapped to HEX colors.
72 | * Has more colors and a lighter Gray.
73 | *
74 | * @var array
75 | */
76 | static private $bedrock_colors = [
77 | '0' => '000000', //Black
78 | '1' => '0000AA', //Dark Blue
79 | '2' => '00AA00', //Dark Green
80 | '3' => '00AAAA', //Dark Aqua
81 | '4' => 'AA0000', //Dark Red
82 | '5' => 'AA00AA', //Dark Purple
83 | '6' => 'FFAA00', //Gold
84 | '7' => 'C6C6C6', //Gray (Not the same as Java)
85 | '8' => '555555', //Dark Gray
86 | '9' => '5555FF', //Blue
87 | 'a' => '55FF55', //Green
88 | 'b' => '55FFFF', //Aqua
89 | 'c' => 'FF5555', //Red
90 | 'd' => 'FF55FF', //Light Purple
91 | 'e' => 'FFFF55', //Yellow
92 | 'f' => 'FFFFFF', //White
93 | 'g' => 'DDD605', //Minecoin Gold
94 | 'h' => 'E3D4D1', //Material Quartz
95 | 'i' => 'CECACA', //Material Iron
96 | 'j' => '443A3B', //Material Netherite
97 | 'm' => '971607', //Material Redstone
98 | 'n' => 'B4684D', //Material Copper
99 | 'p' => 'DEB12D', //Material Gold
100 | 'q' => '47A036', //Material Emerald
101 | 's' => '2CBAA8', //Material Diamond
102 | 't' => '21497B', //Material Lapis
103 | 'u' => '9A5CC6', //Material Amethyst
104 | 'v' => 'EB7114' //Material Resin
105 | ];
106 |
107 | /**
108 | * Java formatting codes mapped to CSS style.
109 | * Some codes intentionally have no CSS.
110 | *
111 | * @var array
112 | */
113 | static private $java_formatting = [
114 | 'k' => '', //Obfuscated
115 | 'l' => 'font-weight: bold;', //Bold
116 | 'm' => 'text-decoration: line-through;', //Strikethrough
117 | 'n' => 'text-decoration: underline;', //Underline
118 | 'o' => 'font-style: italic;', //Italic
119 | 'r' => '' //Reset
120 | ];
121 |
122 | /**
123 | * Bedrock formatting codes mapped to CSS style.
124 | * Does not have Strikethrough and Underline
125 | * Some codes intentionally have no CSS.
126 | *
127 | * @var array
128 | */
129 | static private $bedrock_formatting = [
130 | 'k' => '', //Obfuscated
131 | 'l' => 'font-weight: bold;', //Bold
132 | 'o' => 'font-style: italic;', //Italic
133 | 'r' => '' //Reset
134 | ];
135 |
136 | /**
137 | * Java colors and formatting codes mapped to CSS classes.
138 | *
139 | * @var array
140 | */
141 | static private $java_css_classnames = [
142 | '0' => 'black',
143 | '1' => 'dark-blue',
144 | '2' => 'dark-green',
145 | '3' => 'dark-aqua',
146 | '4' => 'dark-red',
147 | '5' => 'dark-purple',
148 | '6' => 'gold',
149 | '7' => 'gray',
150 | '8' => 'dark-gray',
151 | '9' => 'blue',
152 | 'a' => 'green',
153 | 'b' => 'aqua',
154 | 'c' => 'red',
155 | 'd' => 'light-purple',
156 | 'e' => 'yellow',
157 | 'f' => 'white',
158 | 'k' => 'obfuscated',
159 | 'l' => 'bold',
160 | 'm' => 'line-strikethrough',
161 | 'n' => 'underline',
162 | 'o' => 'italic'
163 | ];
164 |
165 | /**
166 | * Bedrock colors and formatting codes mapped to CSS classes.
167 | *
168 | * @var array
169 | */
170 | static private $bedrock_css_classnames = [
171 | '0' => 'black',
172 | '1' => 'dark-blue',
173 | '2' => 'dark-green',
174 | '3' => 'dark-aqua',
175 | '4' => 'dark-red',
176 | '5' => 'dark-purple',
177 | '6' => 'gold',
178 | '7' => 'gray',
179 | '8' => 'dark-gray',
180 | '9' => 'blue',
181 | 'a' => 'green',
182 | 'b' => 'aqua',
183 | 'c' => 'red',
184 | 'd' => 'light-purple',
185 | 'e' => 'yellow',
186 | 'f' => 'white',
187 | 'g' => 'minecoin-gold',
188 | 'h' => 'material-quartz',
189 | 'i' => 'material-iron',
190 | 'j' => 'material-netherite',
191 | 'k' => 'obfuscated',
192 | 'l' => 'bold',
193 | 'm' => 'material-redstone',
194 | 'n' => 'material-copper',
195 | 'o' => 'italic',
196 | 'p' => 'material-gold',
197 | 'q' => 'material-emerald',
198 | 's' => 'material-diamond',
199 | 't' => 'material-lapis',
200 | 'u' => 'material-amethyst',
201 | 'v' => 'material-resin'
202 | ];
203 |
204 | /**
205 | * Encode text in UTF-8.
206 | *
207 | * @param mixed $text
208 | * @return string
209 | */
210 | static private function UTF8Encode(string $text): string {
211 | //Encode the text in UTF-8, but only if it's not already.
212 | if (mb_detect_encoding($text) != 'UTF-8')
213 | $text = mb_convert_encoding($text, 'UTF-8', mb_detect_encoding($text));
214 |
215 | return $text;
216 | }
217 |
218 | /**
219 | * Convert the long HEX format to the short.
220 | * Example of long HEX format: §x§a§A§0§0§0§0
221 | *
222 | * @param string $text
223 | * @return string
224 | */
225 | static private function convertLongHEXtoShortHEX(string $text): string {
226 | if (preg_match_all(self::REGEX_HEX_LONG, $text, $matches, PREG_SET_ORDER)) {
227 | foreach ($matches as $match) {
228 | $hex_color = '§#'.$match[1].$match[2].$match[3].$match[4].$match[5].$match[6];
229 | $text = str_replace($match[0], $hex_color, $text);
230 | }
231 | }
232 |
233 | return $text;
234 | }
235 |
236 | /**
237 | * Clean a string from all Java colors and formatting codes.
238 | *
239 | * @param string $text
240 | * @return string
241 | */
242 | static public function clean(string $text): string {
243 | $text = self::UTF8Encode($text);
244 | $text = htmlspecialchars($text);
245 |
246 | $text = preg_replace(self::REGEX_HEX_LONG, '', $text);
247 |
248 | return preg_replace(self::REGEX_JAVA_ALL, '', $text);
249 | }
250 |
251 | /**
252 | * Clean a string from all Bedrock colors and formatting codes.
253 | *
254 | * @param string $text
255 | * @return string
256 | */
257 | static public function cleanBedrock(string $text): string {
258 | $text = self::UTF8Encode($text);
259 | $text = htmlspecialchars($text);
260 |
261 | return preg_replace(self::REGEX_BEDROCK, '', $text);
262 | }
263 |
264 | /**
265 | * Convert a string with Java colors and formatting codes to a MOTD format.
266 | *
267 | * @param string $text
268 | * @param string $sign The text to prepend all color codes.
269 | * @param bool $hex_colors Should HEX colors be converted as well? If not, they will be removed.
270 | * @param bool $hex_long_format Should HEX colors be returned in the long format?
271 | * @return string
272 | */
273 | static public function convertToMOTD(string $text, string $sign = '\u00A7', bool $hex_colors = false, bool $hex_long_format = false): string {
274 | $text = self::UTF8Encode($text);
275 | $text = str_replace("&", "&", $text);
276 |
277 | if ($hex_colors) {
278 | $text = self::convertLongHEXtoShortHEX($text);
279 |
280 | $text = preg_replace_callback(
281 | self::REGEX_JAVA,
282 | function($matches) use ($sign) {
283 | return $sign.strtolower($matches[1]);
284 | },
285 | $text
286 | );
287 |
288 | $text = preg_replace_callback(
289 | self::REGEX_HEX_SHORT,
290 | function($matches) use ($sign, $hex_long_format) {
291 | if ($hex_long_format) {
292 | $color = ltrim(strtoupper($matches[1]), '#');
293 | $chars = str_split($color);
294 |
295 | return $sign.'x'.$sign.$chars[0].$sign.$chars[1].$sign.$chars[2].$sign.$chars[3].$sign.$chars[4].$sign.$chars[5];
296 | }
297 |
298 | else
299 | return $sign.strtoupper($matches[1]);
300 | },
301 | $text
302 | );
303 | }
304 |
305 | else {
306 | $text = preg_replace(self::REGEX_HEX_SHORT, '', $text);
307 | $text = preg_replace(self::REGEX_HEX_LONG, '', $text);
308 |
309 | $text = preg_replace_callback(
310 | self::REGEX_JAVA,
311 | function($matches) use ($sign) {
312 | return $sign.strtolower($matches[1]);
313 | },
314 | $text
315 | );
316 | }
317 |
318 | $text = str_replace("\n", '\n', $text);
319 | $text = str_replace("&", "&", $text);
320 |
321 | return $text;
322 | }
323 |
324 | /**
325 | * Convert a string with Bedrock colors and formatting codes to a MOTD format.
326 | *
327 | * @param string $text
328 | * @param string $sign The text to prepend all color codes.
329 | * @return string
330 | */
331 | static public function convertToBedrockMOTD(string $text, string $sign = '\u00A7'): string {
332 | $text = self::UTF8Encode($text);
333 | $text = str_replace("&", "&", $text);
334 |
335 | $text = preg_replace_callback(
336 | self::REGEX_BEDROCK,
337 | function($matches) use ($sign) {
338 | return $sign.strtolower($matches[1]);
339 | },
340 | $text
341 | );
342 |
343 | $text = str_replace("\n", '\n', $text);
344 | $text = str_replace("&", "&", $text);
345 |
346 | return $text;
347 | }
348 |
349 | /**
350 | * Convert a string with Java colors and formatting codes to HTML.
351 | *
352 | * @param string $text
353 | * @param bool $line_break_element Should new lines be converted to br tags?
354 | * @param bool $css_classes Should CSS classes be used instead of inline styes?
355 | * @param string $css_prefix The prefix for CSS classes.
356 | * @return string
357 | */
358 | static public function convertToHTML(string $text, bool $line_break_element = false, bool $css_classes = false, string $css_prefix = 'minecraft-formatted--'): string {
359 | $text = self::UTF8Encode($text);
360 | $text = htmlspecialchars($text);
361 |
362 | $text = self::convertLongHEXtoShortHEX($text);
363 |
364 | preg_match_all(self::REGEX_JAVA_ALL, $text, $offsets);
365 |
366 | $colors = $offsets[0]; //This is what we are going to replace with HTML.
367 | $color_codes = $offsets[1]; //This is the color numbers/characters only.
368 |
369 | //No colors? Just return the text.
370 | if (empty($colors))
371 | return $text;
372 |
373 | $open_tags = 0;
374 |
375 | foreach ($colors as $index => $color) {
376 | $color_code = strtolower($color_codes[$index]);
377 |
378 | $html = '';
379 |
380 | $is_reset = $color_code === 'r';
381 | $is_color = isset(self::$java_colors[$color_code]);
382 | $is_hex = strlen($color_code) === 7; //#RRGGBB
383 |
384 | if ($is_reset || $is_color || $is_hex) {
385 | // New colors or the reset char: reset all other colors and formatting.
386 | if ($open_tags != 0) {
387 | $html = str_repeat(self::CLOSE_TAG, $open_tags);
388 | $open_tags = 0;
389 | }
390 | }
391 |
392 | if ($css_classes && !$is_reset) {
393 | //No reason to give HEX colors a CSS class.
394 | if ($is_hex) {
395 | $html .= sprintf(self::START_TAG_WITH_STYLE, sprintf(self::CSS_COLOR, ltrim(strtoupper($color_code), '#')));
396 | $open_tags++;
397 | }
398 |
399 | else {
400 | $css_classname = $css_prefix.self::$java_css_classnames[$color_code];
401 | $html .= sprintf(self::START_TAG_WITH_CLASS, $css_classname);
402 | $open_tags++;
403 | }
404 | }
405 |
406 | else {
407 | if ($is_color) {
408 | $html .= sprintf(self::START_TAG_WITH_STYLE, sprintf(self::CSS_COLOR, self::$java_colors[$color_code]));
409 | $open_tags++;
410 | }
411 |
412 | else if ($is_hex) {
413 | $html .= sprintf(self::START_TAG_WITH_STYLE, sprintf(self::CSS_COLOR, ltrim(strtoupper($color_code), '#')));
414 | $open_tags++;
415 | }
416 |
417 | //Special case for obfuscated, always add a CSS class for this.
418 | else if ($color_code === 'k') {
419 | $css_classname = $css_prefix.self::$java_css_classnames[$color_code];
420 | $html .= sprintf(self::START_TAG_WITH_CLASS, $css_classname);
421 | $open_tags++;
422 | }
423 |
424 | else if (!$is_reset) {
425 | $html .= sprintf(self::START_TAG_WITH_STYLE, self::$java_formatting[$color_code]);
426 | $open_tags++;
427 | }
428 | }
429 |
430 | //Replace the color with the HTML code. We use preg_replace because of the limit parameter.
431 | $text = preg_replace('/'.$color.'/', $html, $text, 1);
432 | }
433 |
434 | //Still open tags? Close them!
435 | if ($open_tags != 0)
436 | $text = $text.str_repeat(self::CLOSE_TAG, $open_tags);
437 |
438 | //Move newline endings outside elements.
439 | while (strpos($text, "\n".self::CLOSE_TAG) !== false)
440 | $text = str_replace("\n".self::CLOSE_TAG, self::CLOSE_TAG."\n", $text);
441 |
442 | //Replace \n with
443 | if ($line_break_element)
444 | $text = str_replace(['\n', "\n"], self::LINE_BREAK, $text);
445 |
446 | //Return the text without empty HTML tags. Only to clean up bad color formatting from the user.
447 | return preg_replace(self::EMPTY_TAGS, '', $text);
448 | }
449 |
450 | /**
451 | * Convert a string with Bedrock colors and formatting codes to HTML.
452 | *
453 | * @param string $text
454 | * @param bool $line_break_element Should new lines be converted to br tags?
455 | * @param bool $css_classes Should CSS classes be used instead of inline styes?
456 | * @param string $css_prefix The prefix for CSS classes.
457 | * @return string
458 | */
459 | static public function convertToBedrockHTML(string $text, bool $css_classes = false, string $css_prefix = 'minecraft-formatted--'): string {
460 | $text = self::UTF8Encode($text);
461 | $text = htmlspecialchars($text);
462 |
463 | preg_match_all(self::REGEX_BEDROCK, $text, $offsets);
464 |
465 | $colors = $offsets[0]; //This is what we are going to replace with HTML.
466 | $color_codes = $offsets[1]; //This is the color numbers/characters only.
467 |
468 | //No colors? Just return the text.
469 | if (empty($colors))
470 | return $text;
471 |
472 | $open_tag = false;
473 | $current_color = '';
474 | $current_formatting = [];
475 |
476 | foreach ($colors as $index => $color) {
477 | $color_code = strtolower($color_codes[$index]);
478 |
479 | $html = '';
480 | $attributes = [];
481 | $styles = [];
482 | $classes = [];
483 |
484 | $is_reset = $color_code === 'r';
485 | $is_color = isset(self::$bedrock_colors[$color_code]);
486 |
487 | //Close an open tag, if any
488 | if ($open_tag) {
489 | $html .= self::CLOSE_TAG;
490 | $open_tag = false;
491 | }
492 |
493 | //Reset all other colors and formatting.
494 | if ($is_reset) {
495 | $current_color = ''; //Reset current color code
496 | $current_formatting = []; //Reset current formatting codes
497 | }
498 |
499 | //Normal color code
500 | else if ($is_color) {
501 | if ($css_classes)
502 | $classes[] = $css_prefix.self::$bedrock_css_classnames[$color_code];
503 | else
504 | $styles[] = sprintf(self::CSS_COLOR, self::$bedrock_colors[$color_code]);
505 |
506 | $current_color = $color_code;
507 | $open_tag = true;
508 | }
509 |
510 | //Formatting code
511 | else {
512 | //Special case for obfuscated, always add a CSS class for this
513 | if ($css_classes || $color_code === 'k')
514 | $classes[] = $css_prefix.self::$bedrock_css_classnames[$color_code];
515 | else
516 | $styles[] = self::$bedrock_formatting[$color_code];
517 |
518 | $current_formatting[$color_code] = true;
519 | $open_tag = true;
520 | }
521 |
522 | //Check if we need to add the current color, if not the current code.
523 | if (!empty($current_color) && $current_color != $color_code) {
524 | if ($css_classes)
525 | $classes[] = $css_prefix.self::$bedrock_css_classnames[$current_color];
526 | else
527 | $styles[] = sprintf(self::CSS_COLOR, self::$bedrock_colors[$current_color]);
528 | }
529 |
530 | foreach ($current_formatting as $formatting => $is_enabled) {
531 | //Check if the formatting has already been added
532 | if ($is_enabled && $formatting != $color_code) {
533 | //Special case for obfuscated, always add a CSS class for this.
534 | if ($css_classes || $formatting === 'k')
535 | $classes[] = $css_prefix.self::$bedrock_css_classnames[$formatting];
536 | else
537 | $styles[] = self::$bedrock_formatting[$formatting];
538 | }
539 | }
540 |
541 | if (!empty($styles))
542 | $attributes[] = sprintf(self::STYLE_ATTR, implode(' ', $styles));
543 |
544 | if (!empty($classes))
545 | $attributes[] = sprintf(self::CLASS_ATTR, implode(' ', $classes));
546 |
547 | if (!empty($attributes))
548 | $html .= sprintf(self::START_TAG, implode(' ', $attributes));
549 |
550 | //Replace the color with the HTML code. We use preg_replace because of the limit parameter.
551 | $text = preg_replace('/'.$color.'/', $html, $text, 1);
552 | }
553 |
554 | if ($open_tag)
555 | $text .= self::CLOSE_TAG;
556 |
557 | //Return the text without empty HTML tags. Only to clean up bad color formatting from the user.
558 | return preg_replace(self::EMPTY_TAGS, '', $text);
559 | }
560 | }
561 | ?>
562 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc. {http://fsf.org/}
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see {http://www.gnu.org/licenses/}.
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | PHP-MinecraftColors Copyright (C) 2013 Anders G. Jørgensen
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | {http://www.gnu.org/licenses/}.
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | {http://www.gnu.org/philosophy/why-not-lgpl.html}.
675 |
--------------------------------------------------------------------------------