├── .gitignore ├── LICENSE ├── README.md ├── demo ├── demo.css ├── demo.js └── fastclick.js ├── index.html └── js └── canvas-video-player.js /.gitignore: -------------------------------------------------------------------------------- 1 | .editorconfig 2 | config.codekit 3 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 Stanko 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Depreciation notice 2 | 3 | This was intended for auto-playing videos on iOS, but as of iOS 10, there is native supported option `playsinline`, read more here: 4 | https://webkit.org/blog/6784/new-video-policies-for-ios/ (Android works for ages now). 5 | 6 | So this project is not actively maintained anymore. Use native HTML video instead of it. 7 | 8 | If anyone wants to take over the maintenance, feel free to open an issue, and I'll add you as contributor. 9 | 10 | # HTML canvas video player 11 | 12 | ### Easy way to play videos inline on iPhones 13 | 14 | Simple plain JavaScript class for playing videos on canvas. 15 | IE9+ and modern browsers, but it was intended for iPhone only. 16 | 17 | Please let me know if you are using this player, I would like to make a small showcase, thanks! 18 | 19 | Thanks to everyone who issued pull requests. 20 | 21 | ### [Documentation and demo](http://stanko.github.io/html-canvas-video-player). 22 | 23 | [![](http://i.imgur.com/kHV1hbh.png)](http://stanko.github.io/html-canvas-video-player) 24 | 25 | ### Changelog 26 | * Few minor tweaks (thanks to pull requests) 27 | * Added audio support and moved timeline to the main JS file 28 | * Initial release 29 | -------------------------------------------------------------------------------- /demo/demo.css: -------------------------------------------------------------------------------- 1 | body { 2 | background: #fdfdfd; 3 | } 4 | 5 | .color-grey { 6 | color: #aaa; 7 | } 8 | 9 | .header { 10 | border-bottom: 1px solid #ddd; 11 | margin-bottom: 20px; 12 | background: #fff; 13 | } 14 | 15 | .video-wrapper { 16 | position: relative; 17 | margin: 0 auto; 18 | max-width: 800px; 19 | } 20 | 21 | .content { 22 | position: relative; 23 | margin: 0 auto; 24 | padding: 20px; 25 | max-width: 840px; 26 | } 27 | 28 | .video-responsive { 29 | padding-bottom: 56.25%; 30 | position: relative; 31 | width: 100%; 32 | } 33 | 34 | .canvas, 35 | .video { 36 | height: 100%; 37 | left: 0; 38 | position: absolute; 39 | top: 0; 40 | width: 100%; 41 | background: #000; 42 | z-index: 5; 43 | cursor: pointer; 44 | } 45 | 46 | .video-timeline { 47 | background: rgba(255, 255, 255, 0.4); 48 | bottom: 0; 49 | cursor: pointer; 50 | height: 12px; 51 | left: 0; 52 | opacity: 1; 53 | position: absolute; 54 | transition: all 0.2s; 55 | width: 100%; 56 | z-index: 12; 57 | } 58 | 59 | .video-timeline-passed { 60 | background: #E81D31; 61 | height: 100%; 62 | width: 0; 63 | } 64 | @media screen and (min-width: 768px) { 65 | .video-timeline-passed { 66 | background: rgba(255, 255, 255, 0.7); 67 | } 68 | } 69 | 70 | 71 | .video-wrapper:hover .video-timeline { 72 | height: 12px; 73 | opacity: 0.85; 74 | } 75 | 76 | .video-wrapper:hover .video-timeline-passed { 77 | background: #E81D31; 78 | } 79 | 80 | .video-wrapper:hover .video-event { 81 | bottom: 12px; 82 | } 83 | 84 | .video-wrapper:hover .video-timeline-event { 85 | background: #790c17; 86 | opacity: 0.8; 87 | } -------------------------------------------------------------------------------- /demo/demo.js: -------------------------------------------------------------------------------- 1 | FastClick.attach(document.body); -------------------------------------------------------------------------------- /demo/fastclick.js: -------------------------------------------------------------------------------- 1 | ;(function () { 2 | 'use strict'; 3 | 4 | /** 5 | * @preserve FastClick: polyfill to remove click delays on browsers with touch UIs. 6 | * 7 | * @codingstandard ftlabs-jsv2 8 | * @copyright The Financial Times Limited [All Rights Reserved] 9 | * @license MIT License (see LICENSE.txt) 10 | */ 11 | 12 | /*jslint browser:true, node:true*/ 13 | /*global define, Event, Node*/ 14 | 15 | 16 | /** 17 | * Instantiate fast-clicking listeners on the specified layer. 18 | * 19 | * @constructor 20 | * @param {Element} layer The layer to listen on 21 | * @param {Object} [options={}] The options to override the defaults 22 | */ 23 | function FastClick(layer, options) { 24 | var oldOnClick; 25 | 26 | options = options || {}; 27 | 28 | /** 29 | * Whether a click is currently being tracked. 30 | * 31 | * @type boolean 32 | */ 33 | this.trackingClick = false; 34 | 35 | 36 | /** 37 | * Timestamp for when click tracking started. 38 | * 39 | * @type number 40 | */ 41 | this.trackingClickStart = 0; 42 | 43 | 44 | /** 45 | * The element being tracked for a click. 46 | * 47 | * @type EventTarget 48 | */ 49 | this.targetElement = null; 50 | 51 | 52 | /** 53 | * X-coordinate of touch start event. 54 | * 55 | * @type number 56 | */ 57 | this.touchStartX = 0; 58 | 59 | 60 | /** 61 | * Y-coordinate of touch start event. 62 | * 63 | * @type number 64 | */ 65 | this.touchStartY = 0; 66 | 67 | 68 | /** 69 | * ID of the last touch, retrieved from Touch.identifier. 70 | * 71 | * @type number 72 | */ 73 | this.lastTouchIdentifier = 0; 74 | 75 | 76 | /** 77 | * Touchmove boundary, beyond which a click will be cancelled. 78 | * 79 | * @type number 80 | */ 81 | this.touchBoundary = options.touchBoundary || 10; 82 | 83 | 84 | /** 85 | * The FastClick layer. 86 | * 87 | * @type Element 88 | */ 89 | this.layer = layer; 90 | 91 | /** 92 | * The minimum time between tap(touchstart and touchend) events 93 | * 94 | * @type number 95 | */ 96 | this.tapDelay = options.tapDelay || 200; 97 | 98 | /** 99 | * The maximum time for a tap 100 | * 101 | * @type number 102 | */ 103 | this.tapTimeout = options.tapTimeout || 700; 104 | 105 | if (FastClick.notNeeded(layer)) { 106 | return; 107 | } 108 | 109 | // Some old versions of Android don't have Function.prototype.bind 110 | function bind(method, context) { 111 | return function() { return method.apply(context, arguments); }; 112 | } 113 | 114 | 115 | var methods = ['onMouse', 'onClick', 'onTouchStart', 'onTouchMove', 'onTouchEnd', 'onTouchCancel']; 116 | var context = this; 117 | for (var i = 0, l = methods.length; i < l; i++) { 118 | context[methods[i]] = bind(context[methods[i]], context); 119 | } 120 | 121 | // Set up event handlers as required 122 | if (deviceIsAndroid) { 123 | layer.addEventListener('mouseover', this.onMouse, true); 124 | layer.addEventListener('mousedown', this.onMouse, true); 125 | layer.addEventListener('mouseup', this.onMouse, true); 126 | } 127 | 128 | layer.addEventListener('click', this.onClick, true); 129 | layer.addEventListener('touchstart', this.onTouchStart, false); 130 | layer.addEventListener('touchmove', this.onTouchMove, false); 131 | layer.addEventListener('touchend', this.onTouchEnd, false); 132 | layer.addEventListener('touchcancel', this.onTouchCancel, false); 133 | 134 | // Hack is required for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2) 135 | // which is how FastClick normally stops click events bubbling to callbacks registered on the FastClick 136 | // layer when they are cancelled. 137 | if (!Event.prototype.stopImmediatePropagation) { 138 | layer.removeEventListener = function(type, callback, capture) { 139 | var rmv = Node.prototype.removeEventListener; 140 | if (type === 'click') { 141 | rmv.call(layer, type, callback.hijacked || callback, capture); 142 | } else { 143 | rmv.call(layer, type, callback, capture); 144 | } 145 | }; 146 | 147 | layer.addEventListener = function(type, callback, capture) { 148 | var adv = Node.prototype.addEventListener; 149 | if (type === 'click') { 150 | adv.call(layer, type, callback.hijacked || (callback.hijacked = function(event) { 151 | if (!event.propagationStopped) { 152 | callback(event); 153 | } 154 | }), capture); 155 | } else { 156 | adv.call(layer, type, callback, capture); 157 | } 158 | }; 159 | } 160 | 161 | // If a handler is already declared in the element's onclick attribute, it will be fired before 162 | // FastClick's onClick handler. Fix this by pulling out the user-defined handler function and 163 | // adding it as listener. 164 | if (typeof layer.onclick === 'function') { 165 | 166 | // Android browser on at least 3.2 requires a new reference to the function in layer.onclick 167 | // - the old one won't work if passed to addEventListener directly. 168 | oldOnClick = layer.onclick; 169 | layer.addEventListener('click', function(event) { 170 | oldOnClick(event); 171 | }, false); 172 | layer.onclick = null; 173 | } 174 | } 175 | 176 | /** 177 | * Windows Phone 8.1 fakes user agent string to look like Android and iPhone. 178 | * 179 | * @type boolean 180 | */ 181 | var deviceIsWindowsPhone = navigator.userAgent.indexOf("Windows Phone") >= 0; 182 | 183 | /** 184 | * Android requires exceptions. 185 | * 186 | * @type boolean 187 | */ 188 | var deviceIsAndroid = navigator.userAgent.indexOf('Android') > 0 && !deviceIsWindowsPhone; 189 | 190 | 191 | /** 192 | * iOS requires exceptions. 193 | * 194 | * @type boolean 195 | */ 196 | var deviceIsIOS = /iP(ad|hone|od)/.test(navigator.userAgent) && !deviceIsWindowsPhone; 197 | 198 | 199 | /** 200 | * iOS 4 requires an exception for select elements. 201 | * 202 | * @type boolean 203 | */ 204 | var deviceIsIOS4 = deviceIsIOS && (/OS 4_\d(_\d)?/).test(navigator.userAgent); 205 | 206 | 207 | /** 208 | * iOS 6.0-7.* requires the target element to be manually derived 209 | * 210 | * @type boolean 211 | */ 212 | var deviceIsIOSWithBadTarget = deviceIsIOS && (/OS [6-7]_\d/).test(navigator.userAgent); 213 | 214 | /** 215 | * BlackBerry requires exceptions. 216 | * 217 | * @type boolean 218 | */ 219 | var deviceIsBlackBerry10 = navigator.userAgent.indexOf('BB10') > 0; 220 | 221 | /** 222 | * Determine whether a given element requires a native click. 223 | * 224 | * @param {EventTarget|Element} target Target DOM element 225 | * @returns {boolean} Returns true if the element needs a native click 226 | */ 227 | FastClick.prototype.needsClick = function(target) { 228 | switch (target.nodeName.toLowerCase()) { 229 | 230 | // Don't send a synthetic click to disabled inputs (issue #62) 231 | case 'button': 232 | case 'select': 233 | case 'textarea': 234 | if (target.disabled) { 235 | return true; 236 | } 237 | 238 | break; 239 | case 'input': 240 | 241 | // File inputs need real clicks on iOS 6 due to a browser bug (issue #68) 242 | if ((deviceIsIOS && target.type === 'file') || target.disabled) { 243 | return true; 244 | } 245 | 246 | break; 247 | case 'label': 248 | case 'iframe': // iOS8 homescreen apps can prevent events bubbling into frames 249 | case 'video': 250 | return true; 251 | } 252 | 253 | return (/\bneedsclick\b/).test(target.className); 254 | }; 255 | 256 | 257 | /** 258 | * Determine whether a given element requires a call to focus to simulate click into element. 259 | * 260 | * @param {EventTarget|Element} target Target DOM element 261 | * @returns {boolean} Returns true if the element requires a call to focus to simulate native click. 262 | */ 263 | FastClick.prototype.needsFocus = function(target) { 264 | switch (target.nodeName.toLowerCase()) { 265 | case 'textarea': 266 | return true; 267 | case 'select': 268 | return !deviceIsAndroid; 269 | case 'input': 270 | switch (target.type) { 271 | case 'button': 272 | case 'checkbox': 273 | case 'file': 274 | case 'image': 275 | case 'radio': 276 | case 'submit': 277 | return false; 278 | } 279 | 280 | // No point in attempting to focus disabled inputs 281 | return !target.disabled && !target.readOnly; 282 | default: 283 | return (/\bneedsfocus\b/).test(target.className); 284 | } 285 | }; 286 | 287 | 288 | /** 289 | * Send a click event to the specified element. 290 | * 291 | * @param {EventTarget|Element} targetElement 292 | * @param {Event} event 293 | */ 294 | FastClick.prototype.sendClick = function(targetElement, event) { 295 | var clickEvent, touch; 296 | 297 | // On some Android devices activeElement needs to be blurred otherwise the synthetic click will have no effect (#24) 298 | if (document.activeElement && document.activeElement !== targetElement) { 299 | document.activeElement.blur(); 300 | } 301 | 302 | touch = event.changedTouches[0]; 303 | 304 | // Synthesise a click event, with an extra attribute so it can be tracked 305 | clickEvent = document.createEvent('MouseEvents'); 306 | clickEvent.initMouseEvent(this.determineEventType(targetElement), true, true, window, 1, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null); 307 | clickEvent.forwardedTouchEvent = true; 308 | targetElement.dispatchEvent(clickEvent); 309 | }; 310 | 311 | FastClick.prototype.determineEventType = function(targetElement) { 312 | 313 | //Issue #159: Android Chrome Select Box does not open with a synthetic click event 314 | if (deviceIsAndroid && targetElement.tagName.toLowerCase() === 'select') { 315 | return 'mousedown'; 316 | } 317 | 318 | return 'click'; 319 | }; 320 | 321 | 322 | /** 323 | * @param {EventTarget|Element} targetElement 324 | */ 325 | FastClick.prototype.focus = function(targetElement) { 326 | var length; 327 | 328 | // Issue #160: on iOS 7, some input elements (e.g. date datetime month) throw a vague TypeError on setSelectionRange. These elements don't have an integer value for the selectionStart and selectionEnd properties, but unfortunately that can't be used for detection because accessing the properties also throws a TypeError. Just check the type instead. Filed as Apple bug #15122724. 329 | if (deviceIsIOS && targetElement.setSelectionRange && targetElement.type.indexOf('date') !== 0 && targetElement.type !== 'time' && targetElement.type !== 'month') { 330 | length = targetElement.value.length; 331 | targetElement.setSelectionRange(length, length); 332 | } else { 333 | targetElement.focus(); 334 | } 335 | }; 336 | 337 | 338 | /** 339 | * Check whether the given target element is a child of a scrollable layer and if so, set a flag on it. 340 | * 341 | * @param {EventTarget|Element} targetElement 342 | */ 343 | FastClick.prototype.updateScrollParent = function(targetElement) { 344 | var scrollParent, parentElement; 345 | 346 | scrollParent = targetElement.fastClickScrollParent; 347 | 348 | // Attempt to discover whether the target element is contained within a scrollable layer. Re-check if the 349 | // target element was moved to another parent. 350 | if (!scrollParent || !scrollParent.contains(targetElement)) { 351 | parentElement = targetElement; 352 | do { 353 | if (parentElement.scrollHeight > parentElement.offsetHeight) { 354 | scrollParent = parentElement; 355 | targetElement.fastClickScrollParent = parentElement; 356 | break; 357 | } 358 | 359 | parentElement = parentElement.parentElement; 360 | } while (parentElement); 361 | } 362 | 363 | // Always update the scroll top tracker if possible. 364 | if (scrollParent) { 365 | scrollParent.fastClickLastScrollTop = scrollParent.scrollTop; 366 | } 367 | }; 368 | 369 | 370 | /** 371 | * @param {EventTarget} targetElement 372 | * @returns {Element|EventTarget} 373 | */ 374 | FastClick.prototype.getTargetElementFromEventTarget = function(eventTarget) { 375 | 376 | // On some older browsers (notably Safari on iOS 4.1 - see issue #56) the event target may be a text node. 377 | if (eventTarget.nodeType === Node.TEXT_NODE) { 378 | return eventTarget.parentNode; 379 | } 380 | 381 | return eventTarget; 382 | }; 383 | 384 | 385 | /** 386 | * On touch start, record the position and scroll offset. 387 | * 388 | * @param {Event} event 389 | * @returns {boolean} 390 | */ 391 | FastClick.prototype.onTouchStart = function(event) { 392 | var targetElement, touch, selection; 393 | 394 | // Ignore multiple touches, otherwise pinch-to-zoom is prevented if both fingers are on the FastClick element (issue #111). 395 | if (event.targetTouches.length > 1) { 396 | return true; 397 | } 398 | 399 | targetElement = this.getTargetElementFromEventTarget(event.target); 400 | touch = event.targetTouches[0]; 401 | 402 | if (deviceIsIOS) { 403 | 404 | // Only trusted events will deselect text on iOS (issue #49) 405 | selection = window.getSelection(); 406 | if (selection.rangeCount && !selection.isCollapsed) { 407 | return true; 408 | } 409 | 410 | if (!deviceIsIOS4) { 411 | 412 | // Weird things happen on iOS when an alert or confirm dialog is opened from a click event callback (issue #23): 413 | // when the user next taps anywhere else on the page, new touchstart and touchend events are dispatched 414 | // with the same identifier as the touch event that previously triggered the click that triggered the alert. 415 | // Sadly, there is an issue on iOS 4 that causes some normal touch events to have the same identifier as an 416 | // immediately preceeding touch event (issue #52), so this fix is unavailable on that platform. 417 | // Issue 120: touch.identifier is 0 when Chrome dev tools 'Emulate touch events' is set with an iOS device UA string, 418 | // which causes all touch events to be ignored. As this block only applies to iOS, and iOS identifiers are always long, 419 | // random integers, it's safe to to continue if the identifier is 0 here. 420 | if (touch.identifier && touch.identifier === this.lastTouchIdentifier) { 421 | event.preventDefault(); 422 | return false; 423 | } 424 | 425 | this.lastTouchIdentifier = touch.identifier; 426 | 427 | // If the target element is a child of a scrollable layer (using -webkit-overflow-scrolling: touch) and: 428 | // 1) the user does a fling scroll on the scrollable layer 429 | // 2) the user stops the fling scroll with another tap 430 | // then the event.target of the last 'touchend' event will be the element that was under the user's finger 431 | // when the fling scroll was started, causing FastClick to send a click event to that layer - unless a check 432 | // is made to ensure that a parent layer was not scrolled before sending a synthetic click (issue #42). 433 | this.updateScrollParent(targetElement); 434 | } 435 | } 436 | 437 | this.trackingClick = true; 438 | this.trackingClickStart = event.timeStamp; 439 | this.targetElement = targetElement; 440 | 441 | this.touchStartX = touch.pageX; 442 | this.touchStartY = touch.pageY; 443 | 444 | // Prevent phantom clicks on fast double-tap (issue #36) 445 | if ((event.timeStamp - this.lastClickTime) < this.tapDelay) { 446 | event.preventDefault(); 447 | } 448 | 449 | return true; 450 | }; 451 | 452 | 453 | /** 454 | * Based on a touchmove event object, check whether the touch has moved past a boundary since it started. 455 | * 456 | * @param {Event} event 457 | * @returns {boolean} 458 | */ 459 | FastClick.prototype.touchHasMoved = function(event) { 460 | var touch = event.changedTouches[0], boundary = this.touchBoundary; 461 | 462 | if (Math.abs(touch.pageX - this.touchStartX) > boundary || Math.abs(touch.pageY - this.touchStartY) > boundary) { 463 | return true; 464 | } 465 | 466 | return false; 467 | }; 468 | 469 | 470 | /** 471 | * Update the last position. 472 | * 473 | * @param {Event} event 474 | * @returns {boolean} 475 | */ 476 | FastClick.prototype.onTouchMove = function(event) { 477 | if (!this.trackingClick) { 478 | return true; 479 | } 480 | 481 | // If the touch has moved, cancel the click tracking 482 | if (this.targetElement !== this.getTargetElementFromEventTarget(event.target) || this.touchHasMoved(event)) { 483 | this.trackingClick = false; 484 | this.targetElement = null; 485 | } 486 | 487 | return true; 488 | }; 489 | 490 | 491 | /** 492 | * Attempt to find the labelled control for the given label element. 493 | * 494 | * @param {EventTarget|HTMLLabelElement} labelElement 495 | * @returns {Element|null} 496 | */ 497 | FastClick.prototype.findControl = function(labelElement) { 498 | 499 | // Fast path for newer browsers supporting the HTML5 control attribute 500 | if (labelElement.control !== undefined) { 501 | return labelElement.control; 502 | } 503 | 504 | // All browsers under test that support touch events also support the HTML5 htmlFor attribute 505 | if (labelElement.htmlFor) { 506 | return document.getElementById(labelElement.htmlFor); 507 | } 508 | 509 | // If no for attribute exists, attempt to retrieve the first labellable descendant element 510 | // the list of which is defined here: http://www.w3.org/TR/html5/forms.html#category-label 511 | return labelElement.querySelector('button, input:not([type=hidden]), keygen, meter, output, progress, select, textarea'); 512 | }; 513 | 514 | 515 | /** 516 | * On touch end, determine whether to send a click event at once. 517 | * 518 | * @param {Event} event 519 | * @returns {boolean} 520 | */ 521 | FastClick.prototype.onTouchEnd = function(event) { 522 | var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement; 523 | 524 | if (!this.trackingClick) { 525 | return true; 526 | } 527 | 528 | // Prevent phantom clicks on fast double-tap (issue #36) 529 | if ((event.timeStamp - this.lastClickTime) < this.tapDelay) { 530 | this.cancelNextClick = true; 531 | return true; 532 | } 533 | 534 | if ((event.timeStamp - this.trackingClickStart) > this.tapTimeout) { 535 | return true; 536 | } 537 | 538 | // Reset to prevent wrong click cancel on input (issue #156). 539 | this.cancelNextClick = false; 540 | 541 | this.lastClickTime = event.timeStamp; 542 | 543 | trackingClickStart = this.trackingClickStart; 544 | this.trackingClick = false; 545 | this.trackingClickStart = 0; 546 | 547 | // On some iOS devices, the targetElement supplied with the event is invalid if the layer 548 | // is performing a transition or scroll, and has to be re-detected manually. Note that 549 | // for this to function correctly, it must be called *after* the event target is checked! 550 | // See issue #57; also filed as rdar://13048589 . 551 | if (deviceIsIOSWithBadTarget) { 552 | touch = event.changedTouches[0]; 553 | 554 | // In certain cases arguments of elementFromPoint can be negative, so prevent setting targetElement to null 555 | targetElement = document.elementFromPoint(touch.pageX - window.pageXOffset, touch.pageY - window.pageYOffset) || targetElement; 556 | targetElement.fastClickScrollParent = this.targetElement.fastClickScrollParent; 557 | } 558 | 559 | targetTagName = targetElement.tagName.toLowerCase(); 560 | if (targetTagName === 'label') { 561 | forElement = this.findControl(targetElement); 562 | if (forElement) { 563 | this.focus(targetElement); 564 | if (deviceIsAndroid) { 565 | return false; 566 | } 567 | 568 | targetElement = forElement; 569 | } 570 | } else if (this.needsFocus(targetElement)) { 571 | 572 | // Case 1: If the touch started a while ago (best guess is 100ms based on tests for issue #36) then focus will be triggered anyway. Return early and unset the target element reference so that the subsequent click will be allowed through. 573 | // Case 2: Without this exception for input elements tapped when the document is contained in an iframe, then any inputted text won't be visible even though the value attribute is updated as the user types (issue #37). 574 | if ((event.timeStamp - trackingClickStart) > 100 || (deviceIsIOS && window.top !== window && targetTagName === 'input')) { 575 | this.targetElement = null; 576 | return false; 577 | } 578 | 579 | this.focus(targetElement); 580 | this.sendClick(targetElement, event); 581 | 582 | // Select elements need the event to go through on iOS 4, otherwise the selector menu won't open. 583 | // Also this breaks opening selects when VoiceOver is active on iOS6, iOS7 (and possibly others) 584 | if (!deviceIsIOS || targetTagName !== 'select') { 585 | this.targetElement = null; 586 | event.preventDefault(); 587 | } 588 | 589 | return false; 590 | } 591 | 592 | if (deviceIsIOS && !deviceIsIOS4) { 593 | 594 | // Don't send a synthetic click event if the target element is contained within a parent layer that was scrolled 595 | // and this tap is being used to stop the scrolling (usually initiated by a fling - issue #42). 596 | scrollParent = targetElement.fastClickScrollParent; 597 | if (scrollParent && scrollParent.fastClickLastScrollTop !== scrollParent.scrollTop) { 598 | return true; 599 | } 600 | } 601 | 602 | // Prevent the actual click from going though - unless the target node is marked as requiring 603 | // real clicks or if it is in the whitelist in which case only non-programmatic clicks are permitted. 604 | if (!this.needsClick(targetElement)) { 605 | event.preventDefault(); 606 | this.sendClick(targetElement, event); 607 | } 608 | 609 | return false; 610 | }; 611 | 612 | 613 | /** 614 | * On touch cancel, stop tracking the click. 615 | * 616 | * @returns {void} 617 | */ 618 | FastClick.prototype.onTouchCancel = function() { 619 | this.trackingClick = false; 620 | this.targetElement = null; 621 | }; 622 | 623 | 624 | /** 625 | * Determine mouse events which should be permitted. 626 | * 627 | * @param {Event} event 628 | * @returns {boolean} 629 | */ 630 | FastClick.prototype.onMouse = function(event) { 631 | 632 | // If a target element was never set (because a touch event was never fired) allow the event 633 | if (!this.targetElement) { 634 | return true; 635 | } 636 | 637 | if (event.forwardedTouchEvent) { 638 | return true; 639 | } 640 | 641 | // Programmatically generated events targeting a specific element should be permitted 642 | if (!event.cancelable) { 643 | return true; 644 | } 645 | 646 | // Derive and check the target element to see whether the mouse event needs to be permitted; 647 | // unless explicitly enabled, prevent non-touch click events from triggering actions, 648 | // to prevent ghost/doubleclicks. 649 | if (!this.needsClick(this.targetElement) || this.cancelNextClick) { 650 | 651 | // Prevent any user-added listeners declared on FastClick element from being fired. 652 | if (event.stopImmediatePropagation) { 653 | event.stopImmediatePropagation(); 654 | } else { 655 | 656 | // Part of the hack for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2) 657 | event.propagationStopped = true; 658 | } 659 | 660 | // Cancel the event 661 | event.stopPropagation(); 662 | event.preventDefault(); 663 | 664 | return false; 665 | } 666 | 667 | // If the mouse event is permitted, return true for the action to go through. 668 | return true; 669 | }; 670 | 671 | 672 | /** 673 | * On actual clicks, determine whether this is a touch-generated click, a click action occurring 674 | * naturally after a delay after a touch (which needs to be cancelled to avoid duplication), or 675 | * an actual click which should be permitted. 676 | * 677 | * @param {Event} event 678 | * @returns {boolean} 679 | */ 680 | FastClick.prototype.onClick = function(event) { 681 | var permitted; 682 | 683 | // It's possible for another FastClick-like library delivered with third-party code to fire a click event before FastClick does (issue #44). In that case, set the click-tracking flag back to false and return early. This will cause onTouchEnd to return early. 684 | if (this.trackingClick) { 685 | this.targetElement = null; 686 | this.trackingClick = false; 687 | return true; 688 | } 689 | 690 | // Very odd behaviour on iOS (issue #18): if a submit element is present inside a form and the user hits enter in the iOS simulator or clicks the Go button on the pop-up OS keyboard the a kind of 'fake' click event will be triggered with the submit-type input element as the target. 691 | if (event.target.type === 'submit' && event.detail === 0) { 692 | return true; 693 | } 694 | 695 | permitted = this.onMouse(event); 696 | 697 | // Only unset targetElement if the click is not permitted. This will ensure that the check for !targetElement in onMouse fails and the browser's click doesn't go through. 698 | if (!permitted) { 699 | this.targetElement = null; 700 | } 701 | 702 | // If clicks are permitted, return true for the action to go through. 703 | return permitted; 704 | }; 705 | 706 | 707 | /** 708 | * Remove all FastClick's event listeners. 709 | * 710 | * @returns {void} 711 | */ 712 | FastClick.prototype.destroy = function() { 713 | var layer = this.layer; 714 | 715 | if (deviceIsAndroid) { 716 | layer.removeEventListener('mouseover', this.onMouse, true); 717 | layer.removeEventListener('mousedown', this.onMouse, true); 718 | layer.removeEventListener('mouseup', this.onMouse, true); 719 | } 720 | 721 | layer.removeEventListener('click', this.onClick, true); 722 | layer.removeEventListener('touchstart', this.onTouchStart, false); 723 | layer.removeEventListener('touchmove', this.onTouchMove, false); 724 | layer.removeEventListener('touchend', this.onTouchEnd, false); 725 | layer.removeEventListener('touchcancel', this.onTouchCancel, false); 726 | }; 727 | 728 | 729 | /** 730 | * Check whether FastClick is needed. 731 | * 732 | * @param {Element} layer The layer to listen on 733 | */ 734 | FastClick.notNeeded = function(layer) { 735 | var metaViewport; 736 | var chromeVersion; 737 | var blackberryVersion; 738 | var firefoxVersion; 739 | 740 | // Devices that don't support touch don't need FastClick 741 | if (typeof window.ontouchstart === 'undefined') { 742 | return true; 743 | } 744 | 745 | // Chrome version - zero for other browsers 746 | chromeVersion = +(/Chrome\/([0-9]+)/.exec(navigator.userAgent) || [,0])[1]; 747 | 748 | if (chromeVersion) { 749 | 750 | if (deviceIsAndroid) { 751 | metaViewport = document.querySelector('meta[name=viewport]'); 752 | 753 | if (metaViewport) { 754 | // Chrome on Android with user-scalable="no" doesn't need FastClick (issue #89) 755 | if (metaViewport.content.indexOf('user-scalable=no') !== -1) { 756 | return true; 757 | } 758 | // Chrome 32 and above with width=device-width or less don't need FastClick 759 | if (chromeVersion > 31 && document.documentElement.scrollWidth <= window.outerWidth) { 760 | return true; 761 | } 762 | } 763 | 764 | // Chrome desktop doesn't need FastClick (issue #15) 765 | } else { 766 | return true; 767 | } 768 | } 769 | 770 | if (deviceIsBlackBerry10) { 771 | blackberryVersion = navigator.userAgent.match(/Version\/([0-9]*)\.([0-9]*)/); 772 | 773 | // BlackBerry 10.3+ does not require Fastclick library. 774 | // https://github.com/ftlabs/fastclick/issues/251 775 | if (blackberryVersion[1] >= 10 && blackberryVersion[2] >= 3) { 776 | metaViewport = document.querySelector('meta[name=viewport]'); 777 | 778 | if (metaViewport) { 779 | // user-scalable=no eliminates click delay. 780 | if (metaViewport.content.indexOf('user-scalable=no') !== -1) { 781 | return true; 782 | } 783 | // width=device-width (or less than device-width) eliminates click delay. 784 | if (document.documentElement.scrollWidth <= window.outerWidth) { 785 | return true; 786 | } 787 | } 788 | } 789 | } 790 | 791 | // IE10 with -ms-touch-action: none or manipulation, which disables double-tap-to-zoom (issue #97) 792 | if (layer.style.msTouchAction === 'none' || layer.style.touchAction === 'manipulation') { 793 | return true; 794 | } 795 | 796 | // Firefox version - zero for other browsers 797 | firefoxVersion = +(/Firefox\/([0-9]+)/.exec(navigator.userAgent) || [,0])[1]; 798 | 799 | if (firefoxVersion >= 27) { 800 | // Firefox 27+ does not have tap delay if the content is not zoomable - https://bugzilla.mozilla.org/show_bug.cgi?id=922896 801 | 802 | metaViewport = document.querySelector('meta[name=viewport]'); 803 | if (metaViewport && (metaViewport.content.indexOf('user-scalable=no') !== -1 || document.documentElement.scrollWidth <= window.outerWidth)) { 804 | return true; 805 | } 806 | } 807 | 808 | // IE11: prefixed -ms-touch-action is no longer supported and it's recomended to use non-prefixed version 809 | // http://msdn.microsoft.com/en-us/library/windows/apps/Hh767313.aspx 810 | if (layer.style.touchAction === 'none' || layer.style.touchAction === 'manipulation') { 811 | return true; 812 | } 813 | 814 | return false; 815 | }; 816 | 817 | 818 | /** 819 | * Factory method for creating a FastClick object 820 | * 821 | * @param {Element} layer The layer to listen on 822 | * @param {Object} [options={}] The options to override the defaults 823 | */ 824 | FastClick.attach = function(layer, options) { 825 | return new FastClick(layer, options); 826 | }; 827 | 828 | 829 | if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) { 830 | 831 | // AMD. Register as an anonymous module. 832 | define(function() { 833 | return FastClick; 834 | }); 835 | } else if (typeof module !== 'undefined' && module.exports) { 836 | module.exports = FastClick.attach; 837 | module.exports.FastClick = FastClick; 838 | } else { 839 | window.FastClick = FastClick; 840 | } 841 | }()); 842 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | HTML canvas video player 9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 |
17 | GitHub 18 | Download 19 |
20 |
21 |
22 |
23 | 29 | 30 | 31 | 32 |
33 |
34 |
35 |
36 |
37 |
38 | 39 |
40 |

Depreciation notice

41 | 42 |

43 | This was intended for auto-playing videos on iOS, but as of iOS 10, there is native supported option playsinline, read more here: 44 | 45 | https://webkit.org/blog/6784/new-video-policies-for-ios/ 46 | 47 | (Android works for ages now). 48 |

49 |

50 | So this project is not actively maintained anymore. Use native HTML video instead of it. 51 |

52 |

53 | If anyone wants to take over the maintenance, feel free to open an issue, and I'll add you as contributor. 54 |

55 | 56 | 57 |

HTML canvas video player

58 |

Easy way to play videos inline on iPhones

59 |

60 | This is intended for iPhone only, it can be used on any other browser 61 | which support canvas and video. It doesn't play sound, I have no real 62 | plan of adding audio support. 63 |

64 |

65 | Audio is now supported. Autoplay on iOS is NOT working with 66 | audio (autoplay is disabled in that case). 67 |

68 |

69 | It can be used with any HTML video player, just position canvas over the video. 70 | Intended usage was for background videos and showcases. 71 | Still, if you can, use regular HTML5 video, this was intended to use only on iPhones. 72 | This is plain JavaScript solution, no dependencies, IE9+ and modern browsers. 73 |

74 | 75 |

76 | For IE9 there must be requestAnimationFrame polyfill. 77 | Audio is not tested on IE9. 78 |

79 | 80 |

81 | Please let me know if you are using this player, I would like to make a small showcase, thanks! 82 |

83 | 84 |
Known issues
85 | 92 | 93 |

94 | Download on 95 | GitHub. 96 |

97 | 98 |

Minimum setup:

99 |
100 | var canvasVideo = new CanvasVideoPlayer({
101 |     videoSelector: '.js-video',
102 |     canvasSelector: '.js-canvas'
103 | });
104 | 
105 | 106 |

Aditional options:

107 |
108 | var canvasVideo = new CanvasVideoPlayer({
109 |     videoSelector: '.js-video',
110 |     canvasSelector: '.js-canvas',
111 |     timelineSelector: '.js-timeline',
112 |     framesPerSecond: 25,
113 |     hideVideo: true, // should script hide the video element
114 |     autoplay: false,
115 |     // IMPORTANT On iOS can't be used together with autoplay, autoplay will be disabled
116 |     audio: false, // can be true/false (it will use video file for audio), or selector for a separate audio file
117 |     resetOnLastFrame: true, // should video reset back to the first frame after it finishes playing
118 | 		loop: false
119 | });
120 | 
121 | 122 |

Methods:

123 |
124 | // Unbinds all of the events (when you destroy the player)
125 | canvasVideo.unbind()
126 | 
127 | // Plays video
128 | canvasVideo.play()
129 | 
130 | // Pauses video
131 | canvasVideo.pause()
132 | 
133 | // Plays video if paused and vice versa
134 | canvasVideo.playPause()
135 | 
136 | // Draws current frame on canvas, should not be called manually
137 | canvasVideo.drawFrame()
138 | 
139 | 140 |

Detecting iPhone:

141 |
142 | var isIphone = navigator.userAgent.indexOf('iPhone') >= 0;
143 | // Other way to detect iOS
144 | // var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
145 | 
146 | if (isIphone) {
147 |     // Init CanvasVideoPlayer here
148 |     new CanvasVideoPlayer({
149 |         // Options
150 |     });
151 | }
152 | else {
153 |     // Use HTML5 video
154 | }
155 | 
156 | 157 | 158 |

159 | Released under MIT licence. 160 |

161 |
162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 178 | 179 | 180 | -------------------------------------------------------------------------------- /js/canvas-video-player.js: -------------------------------------------------------------------------------- 1 | var cvpHandlers = { 2 | canvasClickHandler: null, 3 | videoTimeUpdateHandler: null, 4 | videoCanPlayHandler: null, 5 | windowResizeHandler: null 6 | }; 7 | 8 | var CanvasVideoPlayer = function(options) { 9 | var i; 10 | 11 | this.options = { 12 | framesPerSecond: 25, 13 | hideVideo: true, 14 | autoplay: false, 15 | audio: false, 16 | timelineSelector: false, 17 | resetOnLastFrame: true, 18 | loop: false 19 | }; 20 | 21 | for (i in options) { 22 | this.options[i] = options[i]; 23 | } 24 | 25 | this.video = document.querySelector(this.options.videoSelector); 26 | this.canvas = document.querySelector(this.options.canvasSelector); 27 | this.timeline = document.querySelector(this.options.timelineSelector); 28 | this.timelinePassed = document.querySelector(this.options.timelineSelector + '> div'); 29 | 30 | if (!this.options.videoSelector || !this.video) { 31 | console.error('No "videoSelector" property, or the element is not found'); 32 | return; 33 | } 34 | 35 | if (!this.options.canvasSelector || !this.canvas) { 36 | console.error('No "canvasSelector" property, or the element is not found'); 37 | return; 38 | } 39 | 40 | if (this.options.timelineSelector && !this.timeline) { 41 | console.error('Element for the "timelineSelector" selector not found'); 42 | return; 43 | } 44 | 45 | if (this.options.timelineSelector && !this.timelinePassed) { 46 | console.error('Element for the "timelinePassed" not found'); 47 | return; 48 | } 49 | 50 | if (this.options.audio) { 51 | if (typeof(this.options.audio) === 'string'){ 52 | // Use audio selector from options if specified 53 | this.audio = document.querySelectorAll(this.options.audio)[0]; 54 | 55 | if (!this.audio) { 56 | console.error('Element for the "audio" not found'); 57 | return; 58 | } 59 | } else { 60 | // Creates audio element which uses same video sources 61 | this.audio = document.createElement('audio'); 62 | this.audio.innerHTML = this.video.innerHTML; 63 | this.video.parentNode.insertBefore(this.audio, this.video); 64 | this.audio.load(); 65 | } 66 | 67 | var iOS = /iPad|iPhone|iPod/.test(navigator.platform); 68 | if (iOS) { 69 | // Autoplay doesn't work with audio on iOS 70 | // User have to manually start the audio 71 | this.options.autoplay = false; 72 | } 73 | } 74 | 75 | // Canvas context 76 | this.ctx = this.canvas.getContext('2d'); 77 | 78 | this.playing = false; 79 | 80 | this.resizeTimeoutReference = false; 81 | this.RESIZE_TIMEOUT = 1000; 82 | 83 | this.init(); 84 | this.bind(); 85 | }; 86 | 87 | CanvasVideoPlayer.prototype.init = function() { 88 | this.video.load(); 89 | 90 | this.setCanvasSize(); 91 | 92 | if (this.options.hideVideo) { 93 | this.video.style.display = 'none'; 94 | } 95 | }; 96 | 97 | // Used most of the jQuery code for the .offset() method 98 | CanvasVideoPlayer.prototype.getOffset = function(elem) { 99 | var docElem, rect, doc; 100 | 101 | if (!elem) { 102 | return; 103 | } 104 | 105 | rect = elem.getBoundingClientRect(); 106 | 107 | // Make sure element is not hidden (display: none) or disconnected 108 | if (rect.width || rect.height || elem.getClientRects().length) { 109 | doc = elem.ownerDocument; 110 | docElem = doc.documentElement; 111 | 112 | return { 113 | top: rect.top + window.pageYOffset - docElem.clientTop, 114 | left: rect.left + window.pageXOffset - docElem.clientLeft 115 | }; 116 | } 117 | }; 118 | 119 | CanvasVideoPlayer.prototype.jumpTo = function(percentage) { 120 | this.video.currentTime = this.video.duration * percentage; 121 | 122 | if (this.options.audio) { 123 | this.audio.currentTime = this.audio.duration * percentage; 124 | } 125 | }; 126 | 127 | CanvasVideoPlayer.prototype.bind = function() { 128 | var self = this; 129 | 130 | // Playes or pauses video on canvas click 131 | this.canvas.addEventListener('click', cvpHandlers.canvasClickHandler = function() { 132 | self.playPause(); 133 | }); 134 | 135 | // On every time update draws frame 136 | this.video.addEventListener('timeupdate', cvpHandlers.videoTimeUpdateHandler = function() { 137 | self.drawFrame(); 138 | if (self.options.timelineSelector) { 139 | self.updateTimeline(); 140 | } 141 | }); 142 | 143 | // Draws first frame 144 | this.video.addEventListener('canplay', cvpHandlers.videoCanPlayHandler = function() { 145 | self.drawFrame(); 146 | }); 147 | 148 | // To be sure 'canplay' event that isn't already fired 149 | if (this.video.readyState >= 2) { 150 | self.drawFrame(); 151 | } 152 | 153 | if (self.options.autoplay) { 154 | self.play(); 155 | } 156 | 157 | // Click on the video seek video 158 | if (self.options.timelineSelector) { 159 | this.timeline.addEventListener('click', function(e) { 160 | var offset = e.clientX - self.getOffset(self.canvas).left; 161 | var percentage = offset / self.timeline.offsetWidth; 162 | self.jumpTo(percentage); 163 | }); 164 | } 165 | 166 | // Cache canvas size on resize (doing it only once in a second) 167 | window.addEventListener('resize', cvpHandlers.windowResizeHandler = function() { 168 | clearTimeout(self.resizeTimeoutReference); 169 | 170 | self.resizeTimeoutReference = setTimeout(function() { 171 | self.setCanvasSize(); 172 | self.drawFrame(); 173 | }, self.RESIZE_TIMEOUT); 174 | }); 175 | 176 | this.unbind = function() { 177 | this.canvas.removeEventListener('click', cvpHandlers.canvasClickHandler); 178 | this.video.removeEventListener('timeupdate', cvpHandlers.videoTimeUpdateHandler); 179 | this.video.removeEventListener('canplay', cvpHandlers.videoCanPlayHandler); 180 | window.removeEventListener('resize', cvpHandlers.windowResizeHandler); 181 | 182 | if (this.options.audio) { 183 | this.audio.parentNode.removeChild(this.audio); 184 | } 185 | }; 186 | }; 187 | 188 | CanvasVideoPlayer.prototype.updateTimeline = function() { 189 | var percentage = (this.video.currentTime * 100 / this.video.duration).toFixed(2); 190 | this.timelinePassed.style.width = percentage + '%'; 191 | }; 192 | 193 | CanvasVideoPlayer.prototype.setCanvasSize = function() { 194 | this.width = this.canvas.clientWidth; 195 | this.height = this.canvas.clientHeight; 196 | 197 | this.canvas.setAttribute('width', this.width); 198 | this.canvas.setAttribute('height', this.height); 199 | }; 200 | 201 | CanvasVideoPlayer.prototype.play = function() { 202 | this.lastTime = Date.now(); 203 | this.playing = true; 204 | this.loop(); 205 | 206 | if (this.options.audio) { 207 | // Resync audio and video 208 | this.audio.currentTime = this.video.currentTime; 209 | this.audio.play(); 210 | } 211 | }; 212 | 213 | CanvasVideoPlayer.prototype.pause = function() { 214 | this.playing = false; 215 | 216 | if (this.options.audio) { 217 | this.audio.pause(); 218 | } 219 | }; 220 | 221 | CanvasVideoPlayer.prototype.playPause = function() { 222 | if (this.playing) { 223 | this.pause(); 224 | } 225 | else { 226 | this.play(); 227 | } 228 | }; 229 | 230 | CanvasVideoPlayer.prototype.loop = function() { 231 | var self = this; 232 | 233 | var time = Date.now(); 234 | var elapsed = (time - this.lastTime) / 1000; 235 | 236 | // Render 237 | if(elapsed >= (1 / this.options.framesPerSecond)) { 238 | this.video.currentTime = this.video.currentTime + elapsed; 239 | this.lastTime = time; 240 | // Resync audio and video if they drift more than 300ms apart 241 | if(this.audio && Math.abs(this.audio.currentTime - this.video.currentTime) > 0.3){ 242 | this.audio.currentTime = this.video.currentTime; 243 | } 244 | } 245 | 246 | // If we are at the end of the video stop 247 | if (this.video.currentTime >= this.video.duration) { 248 | this.playing = false; 249 | 250 | if (this.options.resetOnLastFrame === true) { 251 | this.video.currentTime = 0; 252 | } 253 | 254 | if (this.options.loop === true) { 255 | this.video.currentTime = 0; 256 | this.play(); 257 | } 258 | } 259 | 260 | if (this.playing) { 261 | this.animationFrame = requestAnimationFrame(function(){ 262 | self.loop(); 263 | }); 264 | } 265 | else { 266 | cancelAnimationFrame(this.animationFrame); 267 | } 268 | }; 269 | 270 | CanvasVideoPlayer.prototype.drawFrame = function() { 271 | this.ctx.drawImage(this.video, 0, 0, this.width, this.height); 272 | }; 273 | --------------------------------------------------------------------------------