├── .gitignore
├── BadgeView.sln
├── Example
├── BadgeViewExample
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── BadgePage.xaml
│ ├── BadgePage.xaml.cs
│ └── BadgeViewExample.csproj
├── Droid
│ ├── Assets
│ │ └── AboutAssets.txt
│ ├── BadgeViewExample.Droid.csproj
│ ├── MainActivity.cs
│ ├── Properties
│ │ ├── AndroidManifest.xml
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── AboutResources.txt
│ │ ├── Resource.designer.cs
│ │ ├── drawable-hdpi
│ │ └── icon.png
│ │ ├── drawable-xhdpi
│ │ └── icon.png
│ │ ├── drawable-xxhdpi
│ │ └── icon.png
│ │ ├── drawable
│ │ └── icon.png
│ │ ├── layout
│ │ ├── Tabbar.axml
│ │ └── Toolbar.axml
│ │ └── values
│ │ └── styles.xml
└── iOS
│ ├── AppDelegate.cs
│ ├── Assets.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── Contents.json
│ ├── BadgeViewExample.iOS.csproj
│ ├── Entitlements.plist
│ ├── Info.plist
│ ├── LaunchScreen.storyboard
│ └── Main.cs
├── LICENSE
├── README.md
└── src
├── BadgeView.Android
├── BadgeView.Android.csproj
├── CircleViewRenderer.cs
├── Properties
│ └── AssemblyInfo.cs
└── Resources
│ ├── AboutResources.txt
│ ├── Resource.designer.cs
│ └── values
│ └── Strings.xml
├── BadgeView.Nuget
└── BadgeView.Nuget.nuproj
├── BadgeView.Shared
├── BadgeView.Shared.csproj
├── BadgeView.Shared.sln
├── BadgeView.xaml
├── BadgeView.xaml.cs
└── CircleView.cs
└── BadgeView.iOS
├── BadgeView.iOS.csproj
├── CircleViewRenderer.cs
└── Properties
└── AssemblyInfo.cs
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 | *.VC.VC.opendb
85 |
86 | # Visual Studio profiler
87 | *.psess
88 | *.vsp
89 | *.vspx
90 | *.sap
91 |
92 | # TFS 2012 Local Workspace
93 | $tf/
94 |
95 | # Guidance Automation Toolkit
96 | *.gpState
97 |
98 | # ReSharper is a .NET coding add-in
99 | _ReSharper*/
100 | *.[Rr]e[Ss]harper
101 | *.DotSettings.user
102 |
103 | # JustCode is a .NET coding add-in
104 | .JustCode
105 |
106 | # TeamCity is a build add-in
107 | _TeamCity*
108 |
109 | # DotCover is a Code Coverage Tool
110 | *.dotCover
111 |
112 | # NCrunch
113 | _NCrunch_*
114 | .*crunch*.local.xml
115 | nCrunchTemp_*
116 |
117 | # MightyMoose
118 | *.mm.*
119 | AutoTest.Net/
120 |
121 | # Web workbench (sass)
122 | .sass-cache/
123 |
124 | # Installshield output folder
125 | [Ee]xpress/
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127 | # DocProject is a documentation generator add-in
128 | DocProject/buildhelp/
129 | DocProject/Help/*.HxT
130 | DocProject/Help/*.HxC
131 | DocProject/Help/*.hhc
132 | DocProject/Help/*.hhk
133 | DocProject/Help/*.hhp
134 | DocProject/Help/Html2
135 | DocProject/Help/html
136 |
137 | # Click-Once directory
138 | publish/
139 |
140 | # Publish Web Output
141 | *.[Pp]ublish.xml
142 | *.azurePubxml
143 | # TODO: Comment the next line if you want to checkin your web deploy settings
144 | # but database connection strings (with potential passwords) will be unencrypted
145 | *.pubxml
146 | *.publishproj
147 |
148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
149 | # checkin your Azure Web App publish settings, but sensitive information contained
150 | # in these scripts will be unencrypted
151 | PublishScripts/
152 |
153 | # NuGet Packages
154 | *.nupkg
155 | # The packages folder can be ignored because of Package Restore
156 | **/packages/*
157 | # except build/, which is used as an MSBuild target.
158 | !**/packages/build/
159 | # Uncomment if necessary however generally it will be regenerated when needed
160 | #!**/packages/repositories.config
161 | # NuGet v3's project.json files produces more ignoreable files
162 | *.nuget.props
163 | *.nuget.targets
164 |
165 | # Microsoft Azure Build Output
166 | csx/
167 | *.build.csdef
168 |
169 | # Microsoft Azure Emulator
170 | ecf/
171 | rcf/
172 |
173 | # Windows Store app package directories and files
174 | AppPackages/
175 | BundleArtifacts/
176 | Package.StoreAssociation.xml
177 | _pkginfo.txt
178 |
179 | # Visual Studio cache files
180 | # files ending in .cache can be ignored
181 | *.[Cc]ache
182 | # but keep track of directories ending in .cache
183 | !*.[Cc]ache/
184 |
185 | # Others
186 | ClientBin/
187 | ~$*
188 | *~
189 | *.dbmdl
190 | *.dbproj.schemaview
191 | *.pfx
192 | *.publishsettings
193 | node_modules/
194 | orleans.codegen.cs
195 |
196 | # Since there are multiple workflows, uncomment next line to ignore bower_components
197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
198 | #bower_components/
199 |
200 | # RIA/Silverlight projects
201 | Generated_Code/
202 |
203 | # Backup & report files from converting an old project file
204 | # to a newer Visual Studio version. Backup files are not needed,
205 | # because we have git ;-)
206 | _UpgradeReport_Files/
207 | Backup*/
208 | UpgradeLog*.XML
209 | UpgradeLog*.htm
210 |
211 | # SQL Server files
212 | *.mdf
213 | *.ldf
214 |
215 | # Business Intelligence projects
216 | *.rdl.data
217 | *.bim.layout
218 | *.bim_*.settings
219 |
220 | # Microsoft Fakes
221 | FakesAssemblies/
222 |
223 | # GhostDoc plugin setting file
224 | *.GhostDoc.xml
225 |
226 | # Node.js Tools for Visual Studio
227 | .ntvs_analysis.dat
228 |
229 | # Visual Studio 6 build log
230 | *.plg
231 |
232 | # Visual Studio 6 workspace options file
233 | *.opt
234 |
235 | # Visual Studio LightSwitch build output
236 | **/*.HTMLClient/GeneratedArtifacts
237 | **/*.DesktopClient/GeneratedArtifacts
238 | **/*.DesktopClient/ModelManifest.xml
239 | **/*.Server/GeneratedArtifacts
240 | **/*.Server/ModelManifest.xml
241 | _Pvt_Extensions
242 |
243 | # Paket dependency manager
244 | .paket/paket.exe
245 | paket-files/
246 |
247 | # FAKE - F# Make
248 | .fake/
249 |
250 | # JetBrains Rider
251 | .idea/
252 | *.sln.iml
253 |
254 | # mFractor
255 | .mfractor/
256 |
257 | # MacOs
258 | .DS_Store
259 |
--------------------------------------------------------------------------------
/BadgeView.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2012
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5 | EndProject
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7 | EndProject
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9 | EndProject
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15 | EndProject
16 | Project("{5DD5E4FA-CB73-4610-85AB-557B54E96AA9}") = "BadgeView.Nuget", "src\BadgeView.Nuget\BadgeView.Nuget.nuproj", "{193E088D-D09F-4F85-A455-DE46347C61D8}"
17 | EndProject
18 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BadgeView.iOS", "src\BadgeView.iOS\BadgeView.iOS.csproj", "{5B38BD8B-9E98-449C-B86F-EE305A0A5AE2}"
19 | EndProject
20 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BadgeView.Android", "src\BadgeView.Android\BadgeView.Android.csproj", "{1CA25F7C-F44D-4A73-B71E-B3D7E628A37E}"
21 | EndProject
22 | Global
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25 | Release|Any CPU = Release|Any CPU
26 | Debug|iPhoneSimulator = Debug|iPhoneSimulator
27 | Release|iPhone = Release|iPhone
28 | Release|iPhoneSimulator = Release|iPhoneSimulator
29 | Debug|iPhone = Debug|iPhone
30 | EndGlobalSection
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125 | EndGlobalSection
126 | EndGlobal
127 |
--------------------------------------------------------------------------------
/Example/BadgeViewExample/App.xaml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/Example/BadgeViewExample/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms;
2 | using Xamarin.Forms.Xaml;
3 |
4 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
5 | namespace BadgeViewExample
6 | {
7 | public partial class App : Application
8 | {
9 | public App()
10 | {
11 | InitializeComponent();
12 |
13 | MainPage = new BadgePage();
14 | }
15 |
16 | protected override void OnStart()
17 | {
18 | // Handle when your app starts
19 | }
20 |
21 | protected override void OnSleep()
22 | {
23 | // Handle when your app sleeps
24 | }
25 |
26 | protected override void OnResume()
27 | {
28 | // Handle when your app resumes
29 | }
30 | }
31 | }
32 |
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/Example/BadgeViewExample/BadgePage.xaml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/Example/BadgeViewExample/BadgePage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using Xamarin.Forms;
5 |
6 | namespace BadgeViewExample
7 | {
8 | public partial class BadgePage : ContentPage
9 | {
10 | public BadgePage()
11 | {
12 | InitializeComponent();
13 | }
14 | }
15 | }
16 |
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/Example/BadgeViewExample/BadgeViewExample.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | netstandard2.0
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
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/Example/Droid/Assets/AboutAssets.txt:
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1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with your package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
--------------------------------------------------------------------------------
/Example/Droid/BadgeViewExample.Droid.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {C553BEF4-330D-490C-9CCF-8233509A2BD6}
7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | Library
9 | BadgeViewExample.Droid
10 | BadgeViewExample.Droid
11 | v9.0
12 | True
13 | Resources\Resource.designer.cs
14 | Resource
15 | Properties\AndroidManifest.xml
16 | Resources
17 | Assets
18 | true
19 |
20 |
21 | true
22 | full
23 | false
24 | bin\Debug
25 | DEBUG;
26 | prompt
27 | 4
28 | None
29 |
30 |
31 | true
32 | pdbonly
33 | true
34 | bin\Release
35 | prompt
36 | 4
37 | true
38 | false
39 |
40 |
41 |
42 |
43 |
44 |
45 |
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47 |
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72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 | {29B17DB3-1B94-4887-8700-BA7ABDC58E50}
82 | BadgeViewExample
83 |
84 |
85 | {3D5011FE-3496-4594-AAA6-08F3CDCE33D6}
86 | BadgeView.Shared
87 |
88 |
89 | {1CA25F7C-F44D-4A73-B71E-B3D7E628A37E}
90 | BadgeView.Android
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
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/Example/Droid/MainActivity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content;
5 | using Android.Content.PM;
6 | using Android.Runtime;
7 | using Android.Views;
8 | using Android.Widget;
9 | using Android.OS;
10 | using BadgeView.Android;
11 |
12 | namespace BadgeViewExample.Droid
13 | {
14 | [Activity(Label = "BadgeViewExample.Droid", Icon = "@drawable/icon", Theme = "@style/MyTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
15 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
16 | {
17 | protected override void OnCreate(Bundle bundle)
18 | {
19 | TabLayoutResource = Resource.Layout.Tabbar;
20 | ToolbarResource = Resource.Layout.Toolbar;
21 |
22 | base.OnCreate(bundle);
23 | CircleViewRenderer.Initialize();
24 |
25 | global::Xamarin.Forms.Forms.Init(this, bundle);
26 |
27 | LoadApplication(new App());
28 | }
29 | }
30 | }
31 |
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/Example/Droid/Properties/AndroidManifest.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Example/Droid/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using Android.App;
4 |
5 | // Information about this assembly is defined by the following attributes.
6 | // Change them to the values specific to your project.
7 |
8 | [assembly: AssemblyTitle("BadgeViewExample.Droid")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("")]
13 | [assembly: AssemblyCopyright("(c) Alex Dunn")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
18 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
19 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
20 |
21 | [assembly: AssemblyVersion("1.0.0")]
22 |
23 | // The following attributes are used to specify the signing key for the assembly,
24 | // if desired. See the Mono documentation for more information about signing.
25 |
26 | //[assembly: AssemblyDelaySign(false)]
27 | //[assembly: AssemblyKeyFile("")]
28 |
--------------------------------------------------------------------------------
/Example/Droid/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.axml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable/
12 | icon.png
13 |
14 | layout/
15 | main.axml
16 |
17 | values/
18 | strings.xml
19 |
20 | In order to get the build system to recognize Android resources, set the build action to
21 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
22 | instead operate on resource IDs. When you compile an Android application that uses resources,
23 | the build system will package the resources for distribution and generate a class called "R"
24 | (this is an Android convention) that contains the tokens for each one of the resources
25 | included. For example, for the above Resources layout, this is what the R class would expose:
26 |
27 | public class R {
28 | public class drawable {
29 | public const int icon = 0x123;
30 | }
31 |
32 | public class layout {
33 | public const int main = 0x456;
34 | }
35 |
36 | public class strings {
37 | public const int first_string = 0xabc;
38 | public const int second_string = 0xbcd;
39 | }
40 | }
41 |
42 | You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
43 | to reference the layout/main.axml file, or R.strings.first_string to reference the first
44 | string in the dictionary file values/strings.xml.
45 |
--------------------------------------------------------------------------------
/Example/Droid/Resources/drawable-hdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SuavePirate/BadgeView/76cc1cbccca59d8e8ab54af523280cd226496fc3/Example/Droid/Resources/drawable-hdpi/icon.png
--------------------------------------------------------------------------------
/Example/Droid/Resources/drawable-xhdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SuavePirate/BadgeView/76cc1cbccca59d8e8ab54af523280cd226496fc3/Example/Droid/Resources/drawable-xhdpi/icon.png
--------------------------------------------------------------------------------
/Example/Droid/Resources/drawable-xxhdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SuavePirate/BadgeView/76cc1cbccca59d8e8ab54af523280cd226496fc3/Example/Droid/Resources/drawable-xxhdpi/icon.png
--------------------------------------------------------------------------------
/Example/Droid/Resources/drawable/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SuavePirate/BadgeView/76cc1cbccca59d8e8ab54af523280cd226496fc3/Example/Droid/Resources/drawable/icon.png
--------------------------------------------------------------------------------
/Example/Droid/Resources/layout/Tabbar.axml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/Example/Droid/Resources/layout/Toolbar.axml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/Example/Droid/Resources/values/styles.xml:
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1 |
2 |
3 |
5 |
6 |
24 |
27 |
28 |
--------------------------------------------------------------------------------
/Example/iOS/AppDelegate.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using BadgeView.iOS;
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace BadgeViewExample.iOS
9 | {
10 | [Register("AppDelegate")]
11 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
12 | {
13 | public override bool FinishedLaunching(UIApplication app, NSDictionary options)
14 | {
15 | global::Xamarin.Forms.Forms.Init();
16 | LoadApplication(new App());
17 |
18 | CircleViewRenderer.Initialize();
19 | return base.FinishedLaunching(app, options);
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Example/iOS/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images": [
3 | {
4 | "idiom": "iphone",
5 | "size": "29x29",
6 | "scale": "1x"
7 | },
8 | {
9 | "idiom": "iphone",
10 | "size": "29x29",
11 | "scale": "2x"
12 | },
13 | {
14 | "idiom": "iphone",
15 | "size": "29x29",
16 | "scale": "3x"
17 | },
18 | {
19 | "idiom": "iphone",
20 | "size": "40x40",
21 | "scale": "2x"
22 | },
23 | {
24 | "idiom": "iphone",
25 | "size": "40x40",
26 | "scale": "3x"
27 | },
28 | {
29 | "idiom": "iphone",
30 | "size": "57x57",
31 | "scale": "1x"
32 | },
33 | {
34 | "idiom": "iphone",
35 | "size": "57x57",
36 | "scale": "2x"
37 | },
38 | {
39 | "idiom": "iphone",
40 | "size": "60x60",
41 | "scale": "2x"
42 | },
43 | {
44 | "idiom": "iphone",
45 | "size": "60x60",
46 | "scale": "3x"
47 | },
48 | {
49 | "idiom": "ipad",
50 | "size": "29x29",
51 | "scale": "1x"
52 | },
53 | {
54 | "idiom": "ipad",
55 | "size": "29x29",
56 | "scale": "2x"
57 | },
58 | {
59 | "idiom": "ipad",
60 | "size": "40x40",
61 | "scale": "1x"
62 | },
63 | {
64 | "idiom": "ipad",
65 | "size": "40x40",
66 | "scale": "2x"
67 | },
68 | {
69 | "idiom": "ipad",
70 | "size": "50x50",
71 | "scale": "1x"
72 | },
73 | {
74 | "idiom": "ipad",
75 | "size": "50x50",
76 | "scale": "2x"
77 | },
78 | {
79 | "idiom": "ipad",
80 | "size": "72x72",
81 | "scale": "1x"
82 | },
83 | {
84 | "idiom": "ipad",
85 | "size": "72x72",
86 | "scale": "2x"
87 | },
88 | {
89 | "idiom": "ipad",
90 | "size": "76x76",
91 | "scale": "1x"
92 | },
93 | {
94 | "idiom": "ipad",
95 | "size": "76x76",
96 | "scale": "2x"
97 | },
98 | {
99 | "size": "24x24",
100 | "idiom": "watch",
101 | "scale": "2x",
102 | "role": "notificationCenter",
103 | "subtype": "38mm"
104 | },
105 | {
106 | "size": "27.5x27.5",
107 | "idiom": "watch",
108 | "scale": "2x",
109 | "role": "notificationCenter",
110 | "subtype": "42mm"
111 | },
112 | {
113 | "size": "29x29",
114 | "idiom": "watch",
115 | "role": "companionSettings",
116 | "scale": "2x"
117 | },
118 | {
119 | "size": "29x29",
120 | "idiom": "watch",
121 | "role": "companionSettings",
122 | "scale": "3x"
123 | },
124 | {
125 | "size": "40x40",
126 | "idiom": "watch",
127 | "scale": "2x",
128 | "role": "appLauncher",
129 | "subtype": "38mm"
130 | },
131 | {
132 | "size": "44x44",
133 | "idiom": "watch",
134 | "scale": "2x",
135 | "role": "longLook",
136 | "subtype": "42mm"
137 | },
138 | {
139 | "size": "86x86",
140 | "idiom": "watch",
141 | "scale": "2x",
142 | "role": "quickLook",
143 | "subtype": "38mm"
144 | },
145 | {
146 | "size": "98x98",
147 | "idiom": "watch",
148 | "scale": "2x",
149 | "role": "quickLook",
150 | "subtype": "42mm"
151 | }
152 | ],
153 | "info": {
154 | "version": 1,
155 | "author": "xcode"
156 | }
157 | }
--------------------------------------------------------------------------------
/Example/iOS/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
--------------------------------------------------------------------------------
/Example/iOS/BadgeViewExample.iOS.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | iPhoneSimulator
6 | {FACF18C9-5FBF-49AD-AEBE-20D1E161B542}
7 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | Exe
9 | BadgeViewExample.iOS
10 | BadgeViewExample.iOS
11 | Resources
12 |
13 |
14 | true
15 | full
16 | false
17 | bin\iPhoneSimulator\Debug
18 | DEBUG;ENABLE_TEST_CLOUD;
19 | prompt
20 | 4
21 | iPhone Developer
22 | true
23 | true
24 | true
25 | 25483
26 | None
27 | i386, x86_64
28 | HttpClientHandler
29 | x86
30 |
31 |
32 | pdbonly
33 | true
34 | bin\iPhone\Release
35 | prompt
36 | 4
37 | iPhone Developer
38 | true
39 | Entitlements.plist
40 | SdkOnly
41 | ARMv7, ARM64
42 | HttpClientHandler
43 | x86
44 |
45 |
46 | pdbonly
47 | true
48 | bin\iPhoneSimulator\Release
49 | prompt
50 | 4
51 | iPhone Developer
52 | true
53 | None
54 | i386, x86_64
55 | HttpClientHandler
56 | x86
57 |
58 |
59 | true
60 | full
61 | false
62 | bin\iPhone\Debug
63 | DEBUG;ENABLE_TEST_CLOUD;
64 | prompt
65 | 4
66 | iPhone Developer
67 | true
68 | true
69 | true
70 | true
71 | true
72 | Entitlements.plist
73 | 56482
74 | SdkOnly
75 | ARMv7, ARM64
76 | HttpClientHandler
77 | x86
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 | {29B17DB3-1B94-4887-8700-BA7ABDC58E50}
91 | BadgeViewExample
92 |
93 |
94 | {3D5011FE-3496-4594-AAA6-08F3CDCE33D6}
95 | BadgeView.Shared
96 |
97 |
98 | {5B38BD8B-9E98-449C-B86F-EE305A0A5AE2}
99 | BadgeView.iOS
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
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/Example/iOS/Entitlements.plist:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Example/iOS/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDisplayName
6 | BadgeViewExample
7 | CFBundleName
8 | BadgeViewExample
9 | CFBundleIdentifier
10 | com.suavepirate.BadgeViewExample
11 | CFBundleShortVersionString
12 | 1.0
13 | CFBundleVersion
14 | 1.0
15 | LSRequiresIPhoneOS
16 |
17 | MinimumOSVersion
18 | 12.0
19 | UIDeviceFamily
20 |
21 | 1
22 | 2
23 |
24 | UILaunchStoryboardName
25 | LaunchScreen
26 | UIRequiredDeviceCapabilities
27 |
28 | armv7
29 |
30 | UISupportedInterfaceOrientations
31 |
32 | UIInterfaceOrientationPortrait
33 | UIInterfaceOrientationLandscapeLeft
34 | UIInterfaceOrientationLandscapeRight
35 |
36 | UISupportedInterfaceOrientations~ipad
37 |
38 | UIInterfaceOrientationPortrait
39 | UIInterfaceOrientationPortraitUpsideDown
40 | UIInterfaceOrientationLandscapeLeft
41 | UIInterfaceOrientationLandscapeRight
42 |
43 | XSAppIconAssets
44 | Assets.xcassets/AppIcon.appiconset
45 |
46 |
47 |
--------------------------------------------------------------------------------
/Example/iOS/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/Example/iOS/Main.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace BadgeViewExample.iOS
9 | {
10 | public class Application
11 | {
12 | // This is the main entry point of the application.
13 | static void Main(string[] args)
14 | {
15 | // if you want to use a different Application Delegate class from "AppDelegate"
16 | // you can specify it here.
17 | UIApplication.Main(args, null, "AppDelegate");
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 Alex Dunn
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # BadgeView
2 | A simple Xamarin.Forms control to display a round badge
3 |
4 | Now available on nuget! https://www.nuget.org/packages/BadgeView
5 |
6 | ## Installation
7 |
8 | `Install-Package BadgeView`
9 |
10 | ## Usage
11 |
12 | ``` xml
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | ```
22 |
23 | ### With Bindings
24 |
25 | ``` xml
26 |
27 | ```
28 |
29 | ### Without XAML
30 |
31 | ``` csharp
32 | var badge = new BadgeView()
33 | {
34 | Text = "4",
35 | BadgeColor = Color.Red
36 | };
37 | ```
38 |
39 | ## Additional Resources
40 |
41 | Check out my blog post on how to build your own if you want!
42 | https://alexdunn.org/2017/03/15/xamarin-controls-badgeview/
43 |
44 | ## TODO
45 |
46 | - Add UWP Support
47 |
48 | ## Sponsor
49 |
50 |
51 |
52 |
--------------------------------------------------------------------------------
/src/BadgeView.Android/BadgeView.Android.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {1CA25F7C-F44D-4A73-B71E-B3D7E628A37E}
8 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
9 | Library
10 | BadgeView.Android
11 | BadgeView.Android
12 | v9.0
13 | Resources\Resource.designer.cs
14 | Resource
15 | Resources
16 | Assets
17 | true
18 |
19 |
20 | true
21 | full
22 | false
23 | bin\Debug
24 | DEBUG;
25 | prompt
26 | 4
27 | None
28 |
29 |
30 |
31 |
32 | true
33 | pdbonly
34 | true
35 | bin\Release
36 | prompt
37 | 4
38 | true
39 | false
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 | 0.2.0
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 | {3D5011FE-3496-4594-AAA6-08F3CDCE33D6}
88 | BadgeView.Shared
89 |
90 |
91 |
92 |
--------------------------------------------------------------------------------
/src/BadgeView.Android/CircleViewRenderer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Android.Content;
3 | using Android.Graphics;
4 | using Android.Util;
5 | using BadgeView.Android;
6 | using BadgeView.Shared;
7 | using Xamarin.Forms;
8 | using Xamarin.Forms.Platform.Android;
9 |
10 | [assembly: ExportRenderer(typeof(CircleView), typeof(CircleViewRenderer))]
11 | namespace BadgeView.Android
12 | {
13 | public class CircleViewRenderer : BoxRenderer
14 | {
15 | private float _cornerRadius;
16 | private RectF _bounds;
17 | private Path _path;
18 | public static void Initialize() { }
19 |
20 | public CircleViewRenderer(Context context) : base(context)
21 | {
22 |
23 | }
24 |
25 | protected override void OnElementChanged(ElementChangedEventArgs e)
26 | {
27 | base.OnElementChanged(e);
28 |
29 | if (Element == null)
30 | {
31 | return;
32 | }
33 | var element = (CircleView)Element;
34 |
35 | _cornerRadius = TypedValue.ApplyDimension(ComplexUnitType.Dip, (float)element.BadgeCornerRadius, Context.Resources.DisplayMetrics);
36 |
37 | }
38 |
39 | protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
40 | {
41 | base.OnSizeChanged(w, h, oldw, oldh);
42 | if (w != oldw && h != oldh)
43 | {
44 | _bounds = new RectF(0, 0, w, h);
45 | }
46 |
47 | _path = new Path();
48 | _path.Reset();
49 | _path.AddRoundRect(_bounds, _cornerRadius, _cornerRadius, Path.Direction.Cw);
50 | _path.Close();
51 | }
52 |
53 | public override void Draw(Canvas canvas)
54 | {
55 | canvas.Save();
56 | canvas.ClipPath(_path);
57 | base.Draw(canvas);
58 | canvas.Restore();
59 | }
60 | }
61 | }
62 |
--------------------------------------------------------------------------------
/src/BadgeView.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 |
4 | // Information about this assembly is defined by the following attributes.
5 | // Change them to the values specific to your project.
6 |
7 | [assembly: AssemblyTitle("BadgeView.Android")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("")]
12 | [assembly: AssemblyCopyright("${AuthorCopyright}")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
19 |
20 | [assembly: AssemblyVersion("1.0.0")]
21 |
22 | // The following attributes are used to specify the signing key for the assembly,
23 | // if desired. See the Mono documentation for more information about signing.
24 |
25 | //[assembly: AssemblyDelaySign(false)]
26 | //[assembly: AssemblyKeyFile("")]
27 |
--------------------------------------------------------------------------------
/src/BadgeView.Android/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.axml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable/
12 | icon.png
13 |
14 | layout/
15 | main.axml
16 |
17 | values/
18 | strings.xml
19 |
20 | In order to get the build system to recognize Android resources, set the build action to
21 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
22 | instead operate on resource IDs. When you compile an Android application that uses resources,
23 | the build system will package the resources for distribution and generate a class called "R"
24 | (this is an Android convention) that contains the tokens for each one of the resources
25 | included. For example, for the above Resources layout, this is what the R class would expose:
26 |
27 | public class R {
28 | public class drawable {
29 | public const int icon = 0x123;
30 | }
31 |
32 | public class layout {
33 | public const int main = 0x456;
34 | }
35 |
36 | public class strings {
37 | public const int first_string = 0xabc;
38 | public const int second_string = 0xbcd;
39 | }
40 | }
41 |
42 | You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
43 | to reference the layout/main.axml file, or R.strings.first_string to reference the first
44 | string in the dictionary file values/strings.xml.
45 |
--------------------------------------------------------------------------------
/src/BadgeView.Android/Resources/values/Strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | BadgeView.Android
4 |
5 |
--------------------------------------------------------------------------------
/src/BadgeView.Nuget/BadgeView.Nuget.nuproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {193E088D-D09F-4F85-A455-DE46347C61D8}
8 | A simple Xamarin.Forms BadgeView to use anywhere in your application. Change the color and apply a number to the badge. That's it!
9 | BadgeView
10 | 2017.10.17
11 | SuavePirate
12 | false
13 | false
14 | Exe
15 | BadgeView.Nuget
16 | false
17 | BadgeView.Nuget
18 | v4.5
19 | SuavePirate
20 | Xamarin.Forms BadgeView Badge
21 | BadgeView
22 | Initial Release
23 | A simple Xamarin.Forms BadgeView to use anywhere in your application.
24 | https://github.com/SuavePirate/BadgeView
25 | https://alexdunndev.files.wordpress.com/2017/03/xamagonbadge.png?w=609&h=510&crop=1
26 | https://github.com/SuavePirate/BadgeView/blob/master/LICENSE
27 |
28 |
29 | true
30 | full
31 | bin\Debug
32 | prompt
33 |
34 |
35 | bin\Release
36 | prompt
37 |
38 |
39 |
40 | 0.2.2
41 | All
42 |
43 |
44 |
45 |
46 | {3D5011FE-3496-4594-AAA6-08F3CDCE33D6}
47 | BadgeView.Shared
48 |
49 |
50 | {5B38BD8B-9E98-449C-B86F-EE305A0A5AE2}
51 | BadgeView.iOS
52 |
53 |
54 | {1CA25F7C-F44D-4A73-B71E-B3D7E628A37E}
55 | BadgeView.Android
56 |
57 |
58 |
59 |
60 |
--------------------------------------------------------------------------------
/src/BadgeView.Shared/BadgeView.Shared.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | netstandard2.0
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/src/BadgeView.Shared/BadgeView.Shared.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BadgeView.Shared", "BadgeView.Shared.csproj", "{CE7C0015-6506-44E0-977D-3077C3C61046}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {CE7C0015-6506-44E0-977D-3077C3C61046}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {CE7C0015-6506-44E0-977D-3077C3C61046}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {CE7C0015-6506-44E0-977D-3077C3C61046}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {CE7C0015-6506-44E0-977D-3077C3C61046}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | EndGlobal
18 |
--------------------------------------------------------------------------------
/src/BadgeView.Shared/BadgeView.xaml:
--------------------------------------------------------------------------------
1 |
2 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/src/BadgeView.Shared/BadgeView.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Xamarin.Forms;
4 |
5 | namespace BadgeView.Shared
6 | {
7 | public partial class BadgeView : Grid
8 | {
9 | public static BindableProperty TextProperty = BindableProperty.Create("Text", typeof(string), typeof(BadgeView), "0", propertyChanged: (bindable, oldVal, newVal) =>
10 | {
11 | var view = (BadgeView)bindable;
12 | view.BadgeLabel.Text = (string)newVal;
13 | });
14 |
15 | public static BindableProperty TextColorProperty = BindableProperty.Create("TextColor", typeof(Color), typeof(BadgeView), Color.White, propertyChanged: (bindable, oldVal, newVal) =>
16 | {
17 | var view = (BadgeView)bindable;
18 | view.BadgeLabel.TextColor = (Color)newVal;
19 | });
20 |
21 | public static BindableProperty FontFamilyProperty = BindableProperty.Create("FontFamily", typeof(string), typeof(BadgeView), Label.FontFamilyProperty.DefaultValue, propertyChanged: (bindable, oldVal, newVal) =>
22 | {
23 | var view = (BadgeView)bindable;
24 | view.BadgeLabel.FontFamily = (string)newVal;
25 | });
26 |
27 | public static BindableProperty BadgeColorProperty = BindableProperty.Create("BadgeColor", typeof(Color), typeof(BadgeView), Color.Blue, propertyChanged: (bindable, oldVal, newVal) =>
28 | {
29 | var view = (BadgeView)bindable;
30 | view.BadgeCircle.BackgroundColor = (Color)newVal;
31 | });
32 |
33 | public string Text
34 | {
35 | get
36 | {
37 | return (string)GetValue(TextProperty);
38 | }
39 | set
40 | {
41 | SetValue(TextProperty, value);
42 | }
43 | }
44 |
45 | public Color TextColor
46 | {
47 | get
48 | {
49 | return (Color)GetValue(TextColorProperty);
50 | }
51 | set
52 | {
53 | SetValue(TextColorProperty, value);
54 | }
55 | }
56 |
57 | public string FontFamily
58 | {
59 | get
60 | {
61 | return (string)GetValue(FontFamilyProperty);
62 | }
63 | set
64 | {
65 | SetValue(FontFamilyProperty, value);
66 | }
67 | }
68 |
69 | public Color BadgeColor
70 | {
71 | get
72 | {
73 | return (Color)GetValue(BadgeColorProperty);
74 | }
75 | set
76 | {
77 | SetValue(BadgeColorProperty, value);
78 | }
79 | }
80 |
81 | public BadgeView()
82 | {
83 | InitializeComponent();
84 | BadgeLabel.Text = Text;
85 | BadgeLabel.TextColor = TextColor;
86 | BadgeLabel.FontFamily = FontFamily;
87 | BadgeCircle.BackgroundColor = BadgeColor;
88 | }
89 | }
90 | }
91 |
--------------------------------------------------------------------------------
/src/BadgeView.Shared/CircleView.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Xamarin.Forms;
3 |
4 | namespace BadgeView.Shared
5 | {
6 | public class CircleView : BoxView
7 | {
8 | public static readonly BindableProperty BadgeCornerRadiusProperty = BindableProperty.Create(nameof(BadgeCornerRadius), typeof(double), typeof(CircleView), 0.0);
9 |
10 | public double BadgeCornerRadius
11 | {
12 | get { return (double)GetValue(BadgeCornerRadiusProperty); }
13 | set { SetValue(BadgeCornerRadiusProperty, value); }
14 | }
15 |
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/src/BadgeView.iOS/BadgeView.iOS.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {5B38BD8B-9E98-449C-B86F-EE305A0A5AE2}
7 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | Library
9 | BadgeView.iOS
10 | BadgeView.iOS
11 | Resources
12 |
13 |
14 | true
15 | full
16 | false
17 | bin\Debug
18 | DEBUG;
19 | prompt
20 | 4
21 | iPhone Developer
22 | true
23 | true
24 | true
25 | true
26 | 28604
27 | NSUrlSessionHandler
28 | false
29 |
30 |
31 |
32 |
33 | pdbonly
34 | true
35 | bin\Release
36 |
37 | prompt
38 | 4
39 | iPhone Developer
40 | true
41 | SdkOnly
42 | NSUrlSessionHandler
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | {3D5011FE-3496-4594-AAA6-08F3CDCE33D6}
65 | BadgeView.Shared
66 |
67 |
68 |
69 |
--------------------------------------------------------------------------------
/src/BadgeView.iOS/CircleViewRenderer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using BadgeView.iOS;
3 | using BadgeView.Shared;
4 | using CoreAnimation;
5 | using CoreGraphics;
6 | using UIKit;
7 | using Xamarin.Forms;
8 | using Xamarin.Forms.Platform.iOS;
9 |
10 | [assembly: ExportRenderer(typeof(CircleView), typeof(CircleViewRenderer))]
11 | namespace BadgeView.iOS
12 | {
13 | public class CircleViewRenderer : BoxRenderer
14 | {
15 | public static void Initialize() { }
16 | protected override void OnElementChanged(ElementChangedEventArgs e)
17 | {
18 | base.OnElementChanged(e);
19 |
20 | if (Element == null)
21 | return;
22 |
23 | Layer.MasksToBounds = true;
24 | Layer.CornerRadius = (float)((CircleView)Element).BadgeCornerRadius / 2.0f;
25 |
26 | }
27 |
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/src/BadgeView.iOS/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 |
4 | // Information about this assembly is defined by the following attributes.
5 | // Change them to the values specific to your project.
6 |
7 | [assembly: AssemblyTitle("BadgeView.iOS")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("")]
12 | [assembly: AssemblyCopyright("${AuthorCopyright}")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
19 |
20 | [assembly: AssemblyVersion("1.0.*")]
21 |
22 | // The following attributes are used to specify the signing key for the assembly,
23 | // if desired. See the Mono documentation for more information about signing.
24 |
25 | //[assembly: AssemblyDelaySign(false)]
26 | //[assembly: AssemblyKeyFile("")]
27 |
--------------------------------------------------------------------------------