├── LICENSE ├── README.md ├── Stupid ├── FontSwitcher │ ├── AutoExec.txt │ ├── AutoExec.txt.meta │ ├── FontSwitcher.cs │ ├── FontSwitcher.cs.meta │ ├── Fonts.meta │ └── Fonts │ │ ├── ComicMono.ttf │ │ ├── ComicMono.ttf.meta │ │ ├── Consolas.ttf │ │ ├── Consolas.ttf.meta │ │ ├── FiraCode-Light.ttf │ │ ├── FiraCode-Light.ttf.meta │ │ ├── Kenney Mini.ttf │ │ └── Kenney Mini.ttf.meta └── Generic │ ├── Icons.meta │ └── Icons │ ├── Banner.png │ ├── Banner.png.meta │ ├── Stupidpplogo.png │ ├── Stupidpplogo.png.meta │ ├── Stupidpplogosmall.png │ └── Stupidpplogosmall.png.meta ├── comicmono.png ├── consolas.png ├── firacode.png ├── kenneymini.png └── thisiswhatitlookslike.png /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Pelle Bruinsma 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Fontswitcher [![License](https://img.shields.io/badge/license-MIT-orange.svg?style=flat)](LICENSE) [![http://stupidplusplus.com](https://img.shields.io/badge/Contact%20me-Here-lightgrey)](http://stupidplusplus.com) 2 | `Comic sans FINALLY!!!` 3 | 4 | 5 | 6 | ## First off... 7 | #### What is this? 8 | Unity by default supports two fonts: 9 | [Inter](https://fonts.google.com/specimen/Inter) 10 | and [Verdana](https://www.fonts.com/font/microsoft-corporation/verdana). 11 | 12 | This project attempts to finally allow users to hotswap fonts at their will. 13 | 14 | ## This is what it looks like: 15 | ![Image of the UI](thisiswhatitlookslike.png) 16 | 17 | (this menu can be found at "Window/Switch Fonts") 18 | 19 | ## Examples 20 | #### Consolas (Default Visual Studio font) 21 | ![Image of consolas](consolas.png) 22 | 23 | #### Fira Code (Popular open source coding font) 24 | ![Image of firacode](firacode.png) 25 | 26 | #### Kenney Mini (Popular game asset font) 27 | ![Image of kenney mini](kenneymini.png) 28 | 29 | #### Comic Mono (Monospaced obligatory font meme) 30 | ![Image of comic mono](comicmono.png) 31 | 32 | 33 | ## Credit 34 | This project uses some code based on [nukadelic's EditorFontSize.cs](https://gist.github.com/nukadelic/47474c7e5d4ee5909462e3b900f4cb82). 35 | 36 | Fonts included in this project: 37 | 38 | [Consolas](https://docs.microsoft.com/en-us/typography/font-list/consolas) 39 | 40 | [Fira Code](https://github.com/tonsky/FiraCode) 41 | 42 | [Kenney Mini](https://www.kenney.nl/assets/kenney-fonts) 43 | 44 | [Comic Mono](https://github.com/dtinth/comic-mono-font) 45 | 46 | ## Future plans 47 | Right now the user still has to select and apply their font of preference. Preferably some way must be found to automatically apply the user's selected font when the editor starts. 48 | 49 | ## Last but not least... 50 | I hope you'll have fun playing with this. Peace out✌🏻! 51 | -------------------------------------------------------------------------------- /Stupid/FontSwitcher/AutoExec.txt: -------------------------------------------------------------------------------- 1 | Fonts/FiraCode-Light -------------------------------------------------------------------------------- /Stupid/FontSwitcher/AutoExec.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 364fe2de1eb1c8d408ad4573f877ccba 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Stupid/FontSwitcher/FontSwitcher.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using System.Reflection; 6 | 7 | #if UNITY_EDITOR 8 | public class FontSwitcher : EditorWindow 9 | { 10 | Font font; 11 | 12 | [MenuItem("Window/Switch Fonts")] 13 | public static void Init() 14 | { 15 | FontSwitcher window = (FontSwitcher)EditorWindow.GetWindow(typeof(FontSwitcher), true, "Font Switcher"); 16 | window.Show(); 17 | window.maxSize = new Vector2(200, 200); 18 | window.minSize = window.maxSize; 19 | } 20 | 21 | public static void Exit() 22 | { 23 | FontSwitcher window = (FontSwitcher)EditorWindow.GetWindow(typeof(FontSwitcher), true, "Font Switcher"); 24 | window.Close(); 25 | } 26 | 27 | private void OnGUI() 28 | { 29 | GUILayout.Label("Select a new font to load:", EditorStyles.boldLabel); 30 | font = (Font)EditorGUILayout.ObjectField("", font, typeof(Font), false); 31 | 32 | if (GUILayout.Button("Apply font")) 33 | { 34 | ApplyFont(font); 35 | Exit(); 36 | } 37 | 38 | GUILayout.Label(""); 39 | GUILayout.Label("Example:", EditorStyles.boldLabel); 40 | 41 | EditorGUILayout.BeginVertical(EditorStyles.helpBox); 42 | 43 | GUIStyle style = EditorStyles.boldLabel; 44 | Font previousFont = style.font; 45 | 46 | style.font = font; 47 | style.wordWrap = true; 48 | 49 | GUILayout.Label("The quick brown fox jumps over the lazy dog.", style); 50 | 51 | style.font = previousFont; 52 | 53 | style = EditorStyles.label; 54 | previousFont = style.font; 55 | 56 | style.font = font; 57 | style.wordWrap = true; 58 | 59 | GUILayout.Label("The quick brown fox jumps over the lazy dog.", style); 60 | 61 | style.font = previousFont; 62 | 63 | EditorGUILayout.EndVertical(); 64 | } 65 | 66 | 67 | public static void ApplyFont(Font newFont) 68 | { 69 | PropertyInfo[] editorStyleProperties; 70 | PropertyInfo[] defaultGuiProperties; 71 | 72 | BindingFlags flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.GetProperty; 73 | editorStyleProperties = typeof(EditorStyles).GetProperties(flags); 74 | defaultGuiProperties = GUI.skin.GetType().GetProperties(); 75 | 76 | foreach (PropertyInfo i in editorStyleProperties) 77 | { 78 | if (PropertyInfoIsValid(i, null)) 79 | { 80 | GUIStyle style = (GUIStyle)i.GetValue(null, null); 81 | style.font = newFont; 82 | } 83 | } 84 | 85 | foreach (PropertyInfo i in defaultGuiProperties) 86 | { 87 | if (PropertyInfoIsValid(i, GUI.skin)) 88 | { 89 | GUIStyle style = (GUIStyle)i.GetValue(GUI.skin, null); 90 | style.font = newFont; 91 | } 92 | } 93 | 94 | foreach (GUIStyle style in GUI.skin.customStyles) 95 | { 96 | style.font = newFont; 97 | } 98 | 99 | RepaintAll(); 100 | } 101 | 102 | static bool PropertyInfoIsValid(PropertyInfo x, object item) 103 | { 104 | if (string.IsNullOrEmpty(x.Name)) 105 | { 106 | return false; 107 | } 108 | else if (x.PropertyType != typeof(GUIStyle)) 109 | { 110 | return false; 111 | } 112 | else 113 | { 114 | return true; 115 | } 116 | } 117 | 118 | private static void RepaintAll() { foreach (var w in Resources.FindObjectsOfTypeAll()) w.Repaint(); } 119 | } 120 | 121 | #endif 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