├── .gitignore
├── .prettierrc
├── .vscode
└── settings.json
├── LICENSE
├── README.md
├── blender
└── test.blend
├── index.html
├── package.json
├── public
├── box
│ ├── nx.png
│ ├── ny.png
│ ├── nz.png
│ ├── px.png
│ ├── py.png
│ └── pz.png
├── courtyard-transformed.glb
├── img
│ ├── courtyard.jpg
│ └── ship.jpg
├── ship.glb
└── textures
│ ├── concrete_rough_009_diffuse_xtm_05k.jpg
│ ├── concrete_rough_009_normal_xtm_05k.jpg
│ ├── concrete_rough_009_roughness_xtm_05k.jpg
│ ├── cwSandstoneFloor-2K-1.png
│ ├── cwSandstoneFloor-2K.jpg
│ ├── hollow_bricks_009_diffuse_xtm_05k.jpg
│ ├── hollow_bricks_009_normal_xtm_05k.jpg
│ ├── hollow_bricks_009_roughness_xtm_05k.png
│ ├── old_concrete_roof_001_diffuse_xtm_05k.jpg
│ ├── old_concrete_roof_001_normal_xtm_05k.jpg
│ ├── old_concrete_roof_001_roughness_xtm_05k.png
│ ├── wood_plain_dark_013_diffuse_xtm_4k.jpg
│ ├── wood_plain_dark_013_normal_xtm_4k.jpg
│ └── wood_plain_dark_013_roughness_xtm_4k.png
├── sandbox.config.json
├── src
├── App.jsx
├── Courtyard.jsx
├── Home.jsx
├── ShipModel.jsx
├── Spock.jsx
├── index.jsx
├── prepare.js
├── ship.jsx
└── styles.css
└── vite.config.js
/.gitignore:
--------------------------------------------------------------------------------
1 | # dependencies
2 | /node_modules
3 | package-lock.json
4 |
5 | # testing
6 | /coverage
7 |
8 | # next.js
9 | /.next/
10 | /out/
11 |
12 | # production
13 | /build
14 | /dist
15 |
16 | # misc
17 | .DS_Store
18 | *.pem
19 | /.cert/
20 |
21 | # debug
22 | npm-debug.log*
23 | yarn-debug.log*
24 | yarn-error.log*
25 |
26 | # local env files
27 | .env*
28 | .env.local
29 | !.env.sample
30 |
31 | # vercel
32 | .vercel
33 |
34 | # next-pwa
35 | /public/workbox-*.js
36 | /public/sw.js
37 |
38 | report.*.json
39 |
40 | # .vscode Debugging
41 | .vscode/*-debug-profile
42 |
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/.prettierrc:
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1 | {
2 | "printWidth": 140,
3 | "tabWidth": 2,
4 | "useTabs": false,
5 | "semi": true,
6 | "singleQuote": false,
7 | "quoteProps": "consistent",
8 | "jsxSingleQuote": true,
9 | "trailingComma": "es5",
10 | "bracketSpacing": true,
11 | "jsxBracketSameLine": false,
12 | "arrowParens": "avoid",
13 | "endOfLine": "lf"
14 | }
15 |
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/.vscode/settings.json:
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1 | {
2 | "search.exclude": {
3 | "**/node_modules": false
4 | }
5 | }
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2022 Benjamin Miles
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
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1 | # Web 3D Tutorial
2 |
3 | _Blender to Web3D as fast as possible_
4 |
5 | I'M LEAVING THIS ONE HERE BUT I RECOMMEND STARTING HERE NOW: https://github.com/SuddenDevelopment/web3d
6 |
7 | 
8 |
9 | This repo is meant to accompany a tutorial series on Youtube that starts here: https://youtu.be/1BvLpt7egss
10 |
11 | As the course advances I'll add scripts here to make some tasks easier and grow this to be a Blender to Web toolkit.
12 |
13 | Discuss here on Discord: https://discord.gg/5rTCdzpKnj
14 |
15 | ### Requirements:
16 |
17 | - [Node.js](https://nodejs.org/en/download/)
18 | - [VS Code](https://code.visualstudio.com/download) , to follow along with the tutorial
19 | - [Blender](https://www.blender.org/download/) , We are focusing on Blender to Web
20 | ### Resources:
21 |
22 | - [Flying Apartment Asset](https://www.cgtrader.com/3d-models/exterior/cityscape/cyberpunk-flying-apartment)
23 | - [React Three Fiber](https://docs.pmnd.rs/react-three-fiber/): Three.js Renderer
24 | - [Drei](https://github.com/pmndrs/drei): React Three Fiber Helpers
25 | - [Three.js](https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene): 3D Engine
26 | - [Vite](https://vitejs.dev/guide/): Static Web Server
27 | - [CodeSandbox](https://codesandbox.io/docs/configuration): Online Prototyping Container (optional)
28 |
29 | ### Installation
30 |
31 | ```
32 | npm install
33 | ```
34 |
35 | ### Getting Started
36 |
37 | 1. Open a model in Blender you want to publish (places like [CG Trader](https://www.cgtrader.com/) are a good start)
38 | 2. Export to `public/model.glb`
39 | 3. open a terminal to `/src` directory
40 | 4. run `npx gltfjsx ../public/model.glb`
41 | 5. rename the new `Model.js` to `Model.jsx`
42 | 6. run `npm run dev` from terminal
43 | 7. look at what you did, tune and repeat
44 | ### Scripts
45 |
46 | ```
47 | npm run dev
48 | npm run build
49 | npm run preview
50 | npm run sandbox
51 | ```
52 | ### detailed notes for Blender -> Web3D
53 |
54 | #### Models
55 |
56 | 1. Import your model (I got an stl from printables.com)
57 | 2. Models CAN be created progmatically if that makes sense to do.
58 | 3. Models can come from multiple files
59 | 4. test things with gltf export NOT glb
60 | 5. Split parts
61 | 1. by whats separate
62 | 2. by materials
63 | 3. select faces + more technique
64 | 6. Reduce geometry
65 | 1. Remove unnecessary components for 3d printing
66 | 2. highlight and dissolve unnecessary vertices
67 | 3. limited dissolve intricate parts
68 | 7. join parts and set origins logically for use later
69 | 8. rename parts to what's easy to recognize
70 | 9. parent objects based on what needs to move together
71 | 10. add materials (detailed separately)
72 | 11. add lights (detailed separately)
73 |
74 |
75 | #### Materials
76 |
77 | 1. Materials in Blender
78 | 2. UVs
79 | 1. bulk script on Gist
80 | 3. GLTF export materials
81 | 4. BSDF Material
82 | 5. Baking Materials
83 | 6. Materials in R3F
84 | 1. Special materials
85 | 2. Cloning
86 | 3. Modifying
87 | 4. Unique capabilities
88 |
89 | #### Lighting
90 |
91 | 1. more lights == slower performance
92 | 2. use '-s' in gltfjsx transform
93 | 1. include drei Instances if using -i
94 | 3. add these properties to each light: castShadow shadow-mapSize={[2048, 2048]} shadow-bias={-.0000001} in Model.jsx
95 | 4. adjust intensity values and shadow-bias
96 | 5. add castShadow receiveShadow to instance Merged tag in Model.jsx
97 |
98 | #### Animating
99 |
100 | 1. useFrame lerp https://medium.com/@zmommaerts/animate-a-camera-in-react-three-fiber-7398326dad5d
101 | 2. Theater js https://www.theatrejs.com/
102 | 3. useAnimations:
103 | 1. naming is everything!
104 | 2. NLA tracks are a pain
105 | 3. can group virtually
106 | 4. onClick interactions
107 | 5. play forward and backward.
108 | 4. Spring https:/docs.pmnd.rs/react-three-fiber/tutorials/using-with-react-spring
109 | 5. Drei Animations
110 |
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/blender/test.blend:
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https://raw.githubusercontent.com/SuddenDevelopment/Web-3D-Tutorial/876916c28fbeb1e73765f33bb786be9dfcb27c23/blender/test.blend
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/index.html:
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1 |
2 |
3 |
4 |
5 |
6 | Web3D Site
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
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/package.json:
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1 | {
2 | "name": "react-three-vite",
3 | "version": "1.0.1",
4 | "description": "A simple React Three Fiber + Vite starter with an import-ready CodeSandbox config.",
5 | "keywords": [
6 | "r3f",
7 | "react",
8 | "three",
9 | "vite",
10 | "starter",
11 | "react three fiber",
12 | "sandbox",
13 | "codesandbox"
14 | ],
15 | "author": "Benjamin Miles (https://github.com/benjaminmiles)",
16 | "repository": "github:benjaminmiles/react-three-vite",
17 | "license": "MIT",
18 | "dependencies": {
19 | "@react-three/drei": "^9.65.3",
20 | "@react-three/fiber": "^8.12.0",
21 | "@react-three/postprocessing": "^2.7.0",
22 | "babel-plugin-glsl": "^1.0.0",
23 | "gltfjsx": "^6.1.4",
24 | "r3f-perf": "^6.7.0",
25 | "react": "18.2.0",
26 | "react-dom": "18.2.0",
27 | "react-router-dom": "^6.11.0",
28 | "three": "^0.151.3"
29 | },
30 | "devDependencies": {
31 | "@vitejs/plugin-react": "^2.2.0",
32 | "vite": "^3.2.4"
33 | },
34 | "scripts": {
35 | "dev": "vite --host",
36 | "sandbox": "APP_ENV=sandbox vite",
37 | "build": "vite build",
38 | "preview": "vite preview"
39 | },
40 | "browserslist": [
41 | ">0.2%",
42 | "not dead",
43 | "not ie <= 11",
44 | "not op_mini all"
45 | ]
46 | }
47 |
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/sandbox.config.json:
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1 | {
2 | "infiniteLoopProtection": true,
3 | "hardReloadOnChange": false,
4 | "view": "browser",
5 | "container": {
6 | "node": "16",
7 | "startScript": "sandbox"
8 | }
9 | }
10 |
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/src/App.jsx:
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1 | import React from "react";
2 | import { BrowserRouter as Router, Route, Routes, Link } from 'react-router-dom';
3 | import Home from "./Home.jsx";
4 | import Ship from "./ShipModel.jsx";
5 | import Courtyard from "./Courtyard.jsx";
6 |
7 | const App = () => {
8 | return (
9 |
10 |
11 | } />
12 | } />
13 | } />
14 |
15 |
16 | );
17 | };
18 |
19 | export default App;
20 |
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/src/Courtyard.jsx:
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1 | /*
2 | Auto-generated by: https://github.com/pmndrs/gltfjsx
3 | Command: npx gltfjsx@6.1.4 ../public/courtyard.glb -i -s
4 |
5 | Camera move example: https://codesandbox.io/s/three-fiber-zoom-to-object-camera-controls-solution-final-sbgx0?file=/src/App.js
6 | */
7 |
8 | import React, { Suspense, useMemo, useContext, createContext, useState } from 'react'
9 | import { useGLTF, Merged, PerspectiveCamera, Environment, Cloud } from '@react-three/drei'
10 | import { Canvas, useFrame } from "@react-three/fiber";
11 | import * as THREE from "three";
12 |
13 | const context = createContext()
14 | export function Instances({ children, ...props }) {
15 | const { nodes } = useGLTF('/courtyard-transformed.glb')
16 | const instances = useMemo(
17 | () => ({
18 | Cube: nodes.Cube,
19 | Cube1: nodes.Cube001,
20 | StoneLampStoneLamp: nodes.Stone_Lamp_Stone_Lamp009,
21 | StoneLampCube: nodes.Stone_Lamp_Cube002,
22 | StoneLampCandle: nodes.Stone_Lamp_Candle003,
23 | PavillionPavillion: nodes.Pavillion_Pavillion001,
24 | PavillionPillarCube: nodes.Pavillion_Pillar_Cube002,
25 | PavillionPillarPillar: nodes.Pavillion_Pillar_Pillar001,
26 | PavillionRoofSquareWithHole: nodes.Pavillion_Roof_Square_With_Hole002,
27 | PavillionSmallTableSmallTable: nodes.Pavillion_Small_Table_Small_Table001,
28 | PavillionStoolStool: nodes.Pavillion_Stool_Stool001,
29 | RailRail: nodes.Rail_Rail001,
30 | RailRail8: nodes.Rail_Rail012,
31 | RailRail9: nodes.Rail_Rail013,
32 | RailRail10: nodes.Rail_Rail015,
33 | RailRail11: nodes.Rail_Rail019,
34 | RailRail13: nodes.Rail_Rail029,
35 | RailRail74: nodes.Rail_Rail094,
36 | RailRail75: nodes.Rail_Rail097,
37 | RailRail76: nodes.Rail_Rail108,
38 | RailRail77: nodes.Rail_Rail109,
39 | RailRail78: nodes.Rail_Rail110,
40 | RailRail80: nodes.Rail_Rail169,
41 | PillarPillar: nodes.Pillar_2_Pillar_2001,
42 | DoorAssemblyDoorAssemblyDoorOpeningDoorDoor: nodes.Door_Assembly_Door_Assembly_Door_Opening_Door_Door009,
43 | DoorAssemblyDoorAssemblyDoorOpeningPlane: nodes.Door_Assembly_Door_Assembly_Door_Opening_Plane005,
44 | Plane5: nodes.Plane451,
45 | Plane6: nodes.Plane451_1,
46 | Plane7: nodes.Plane351,
47 | Plane8: nodes.Plane351_1,
48 | Plane9: nodes.Plane490,
49 | Plane10: nodes.Plane490_1,
50 | Plane11: nodes.Plane358,
51 | Plane12: nodes.Plane358_1,
52 | WindowWindowWindowOpeningWindowFrame: nodes.Window_Window_Window_Opening_Window_Frame001,
53 | WindowWindowWindowOpeningWindowFrame1: nodes.Window_Window_Window_Opening_Window_Frame005,
54 | WindowWindowWindowOpeningWindowFrame2: nodes.Window_Window_Window_Opening_Window_Frame013,
55 | WindowWindowWindowOpeningWindowFrame3: nodes.Window_Window_Window_Opening_Window_Frame024,
56 | AwningAssemblyCube: nodes.Awning_Assembly_Cube002,
57 | AwningAssemblyPillarCube: nodes.Awning_Assembly_Pillar_Cube004,
58 | AwningAssemblyCube2: nodes.Awning_Assembly_Cube001,
59 | SupportSupport: nodes.Support_Support003,
60 | SupportSupport1: nodes.Support_Support004,
61 | }),
62 | [nodes]
63 | )
64 | return (
65 |
66 | {(instances) => }
67 |
68 | )
69 | }
70 |
71 | function Model(props) {
72 | const instances = useContext(context)
73 | const cameraState = useContext(SceneContext);
74 | const { nodes, materials } = useGLTF('/courtyard-transformed.glb')
75 | materials['Old Concrete Roof 001_05k'].color.set(0x6688bb)
76 | materials['CW Sandstone Floor'].color.set(0x889999)
77 | materials['Hollow Bricks 009_05k'].color.set(0xbbbbbb)
78 |
79 | useFrame(state => {
80 | const vectorGo = new THREE.Vector3();
81 | vectorGo.set(...cameraState.position);
82 | const vector = new THREE.Vector3();
83 | const vector2 = new THREE.Vector3();
84 | vector.set(...cameraState.target);
85 | vector2.set(...cameraState.target);
86 | // const intDistance = 10.75;
87 | // state.camera.position.x = intDistance * Math.sin(state.clock.getElapsedTime() / 10);
88 | // state.camera.position.z = intDistance * Math.cos(state.clock.getElapsedTime() / 10);
89 | state.camera.lookAt(vector2.lerp(vector, 0.01));
90 | state.camera.position.lerp(vectorGo, 0.01);
91 | state.camera.updateProjectionMatrix();
92 | });
93 |
94 | return (
95 |
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495 | {moveTo(e.object.position);}} position={[-6.78, 0.07, 3.99]} />
496 | {moveTo(e.object.position);}} position={[1.28, 0.67, 0]} />
497 | {moveTo(e.object.position);}} position={[-4.24, 0.07, 3.99]} />
498 | {moveTo(e.object.position);}} position={[6.77, 0.07, 3.99]} />
499 | {moveTo(e.object.position);}} position={[4.22, 0.07, 3.99]} />
500 | {moveTo(e.object.position);}} position={[-6.78, 0.07, -3.95]} />
501 | {moveTo(e.object.position);}} position={[-4.24, 0.07, -3.95]} />
502 | {moveTo(e.object.position);}} position={[6.77, 0.07, -3.95]} />
503 | {moveTo(e.object.position);}} position={[4.22, 0.07, -3.95]} />
504 | {moveTo(e.object.position);}} position={[-1.27, 0.67, 0]} />
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3042 |
3043 |
3044 |
3045 |
3046 |
3047 |
3048 | )
3049 | }
3050 |
3051 | useGLTF.preload('/courtyard-transformed.glb');
3052 |
3053 | const Scene = () => {
3054 | const sceneContext = React.useContext(SceneContext)
3055 | return (
3056 | <>
3057 |
3058 |
3059 |
3060 |
3061 |
3062 |
3063 |
3064 | {/* REPLACE THIS LIGHT AS NEEDED IT'S A GOOD START */}
3065 |
3066 | >
3067 | );
3068 | };
3069 | const SceneContext = createContext();
3070 | const Courtyard = () => {
3071 | const [cameraState, setCameraState] = useState({target: [0,2,0], position: [0,1,13]});
3072 | const moveTo = (target, position) => {
3073 | setCameraState({
3074 | target: target,
3075 | position: position});
3076 | }
3077 | return (
3078 |
3079 |
3082 |
3083 |
{moveTo([0,1,0],[0,2,0])}}> Center Table
3084 |
{moveTo([0,2,0],[0,1,13])}}> Entrance
3085 |
3086 |
3087 | );
3088 | };
3089 |
3090 | export default Courtyard;
3091 |
--------------------------------------------------------------------------------
/src/Home.jsx:
--------------------------------------------------------------------------------
1 | import React from 'react';
2 |
3 | const Home = () => {
4 | return (
5 | <>
6 |
10 |
11 |
12 |
13 |
17 |
18 | Ship from the Expanse TV show. Features: Environment Box, Animations.
19 |
20 |
21 |
22 |
26 |
27 | Low Poly Chinese Courtyard, Features: Instances, Material changes, Clouds, Camera moves
28 |
29 |
30 | >
31 | );
32 | };
33 |
34 | export default Home;
35 |
--------------------------------------------------------------------------------
/src/ShipModel.jsx:
--------------------------------------------------------------------------------
1 | /*
2 | Auto-generated by: https://github.com/pmndrs/gltfjsx
3 | Command: npx gltfjsx@6.1.4 ../public/model.gltf -T
4 | */
5 |
6 | import React, { useRef, useEffect, Suspense } from 'react'
7 | import { useGLTF, PerspectiveCamera, useAnimations } from '@react-three/drei'
8 | import { OrbitControls, Environment } from "@react-three/drei";
9 | import { Canvas } from "@react-three/fiber";
10 |
11 | const animationGroups = {
12 | 'pdc1': ['pdc1','pdc1-door1', 'pdc1-door2', 'pdc1-frame'],
13 | 'pdc2': ['pdc2','pdc2-door1', 'pdc2-door2', 'pdc2-frame'],
14 | 'pdc3': ['pdc3-door1', 'pdc3-door2', 'pdc3-frame'],
15 | 'pdc4': ['pdc4','pdc4-door1', 'pdc4-door2', 'pdc4-frame'],
16 | 'pdc6': ['pdc6','pdc-top-open', 'pdc6-door2.004', 'pdc6-frame'],
17 | 'missiles': ['misile_door-topAction','missile_door-bottomAction', 'missile1Action', 'missile2Action'],
18 | 'gangway': ['hatch-upper','gangway'],
19 | 'drone': ['hatch-lower'],
20 | }
21 |
22 | function Model(props) {
23 | const group = useRef()
24 | const { nodes, materials, animations } = useGLTF('/ship.glb')
25 | const { actions } = useAnimations(animations, group)
26 |
27 | const playActions = function(strGroup, intTimeScale){
28 | animationGroups[strGroup].forEach(function(strAction){
29 | const action = actions[strAction]
30 | action.clampWhenFinished = true
31 | action.timeScale = intTimeScale
32 | action.setLoop(1,1).reset().play()
33 | });
34 | if(intTimeScale === 1 ){
35 | setTimeout(function(){
36 | playActions(strGroup, -1);
37 | }, 3000);
38 | }
39 | }
40 |
41 | useEffect(() => {
42 | let i=0;
43 | for (const key in animationGroups) {
44 | setTimeout(function(){
45 | playActions(key, 1);
46 | }, 1000* i);
47 | i++;
48 | }
49 | }, []);
50 |
51 | return (
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 | {playActions('drone',1)}}/>
78 | {playActions('gangway',1)}}
80 | />
81 | {playActions('missiles',1)}} />
83 | {playActions('missiles',1)}}/>
85 |
86 |
87 |
88 |
89 |
90 | {playActions('pdc1',1)}}
92 | />
93 | {playActions('pdc1',1)}}/>
95 |
96 |
97 |
98 |
99 |
100 |
101 | {playActions('pdc2',1)}}/>
103 | {playActions('pdc2',1)}}/>
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 | {playActions('pdc3',1)}}/>
114 | {playActions('pdc3',1)}}/>
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 | {playActions('pdc4',1)}}/>
126 | {playActions('pdc4',1)}}/>
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 | {playActions('pdc6',1)}}/>
138 | {playActions('pdc6',1)}}/>
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
150 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 | );
163 | }
164 |
165 | useGLTF.preload('/ship.glb');
166 |
167 | const Scene = () => {
168 | return (
169 | <>
170 |
171 |
172 |
173 | {/* REPLACE THIS LIGHT AS NEEDED IT'S A GOOD START */}
174 |
175 | >
176 | );
177 | };
178 |
179 | const Ship = () => {
180 | return (
181 |
192 | );
193 | };
194 |
195 | export default Ship;
--------------------------------------------------------------------------------
/src/index.jsx:
--------------------------------------------------------------------------------
1 | import React from "react";
2 | import { createRoot } from "react-dom/client";
3 | import App from "./App";
4 | import "./styles.css";
5 |
6 | const root = createRoot(document.getElementById("root"));
7 | root.render();
8 |
--------------------------------------------------------------------------------
/src/prepare.js:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/SuddenDevelopment/Web-3D-Tutorial/876916c28fbeb1e73765f33bb786be9dfcb27c23/src/prepare.js
--------------------------------------------------------------------------------
/src/ship.jsx:
--------------------------------------------------------------------------------
1 | /*
2 | Auto-generated by: https://github.com/pmndrs/gltfjsx
3 | Command: npx gltfjsx@6.1.4 ../public/ship.glb
4 | */
5 |
6 | import React, { useRef } from 'react'
7 | import { useGLTF, PerspectiveCamera, useAnimations } from '@react-three/drei'
8 |
9 | export function Model(props) {
10 | const group = useRef()
11 | const { nodes, materials, animations } = useGLTF('/ship.glb')
12 | const { actions } = useAnimations(animations, group)
13 | return (
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | )
107 | }
108 |
109 | useGLTF.preload('/ship.glb')
110 |
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/src/styles.css:
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1 | * {
2 | box-sizing: border-box;
3 | }
4 |
5 | html,
6 | body,
7 | #root {
8 | width: 100%;
9 | height: 100%;
10 | margin: 0;
11 | padding: 0;
12 | background-color: #272727;
13 | -webkit-touch-callout: none;
14 | -webkit-user-select: none;
15 | -khtml-user-select: none;
16 | -moz-user-select: none;
17 | -ms-user-select: none;
18 | user-select: none;
19 | overflow: hidden;
20 | color: #fff;
21 | background-color: #333;
22 | }
23 |
24 | #root {
25 | overflow: auto;
26 | }
27 |
28 | body {
29 | position: fixed;
30 | overflow: hidden;
31 | overscroll-behavior-y: none;
32 | font-family: helvetica neue, helvetica, arial, sans-serif;
33 | -webkit-font-smoothing: antialiased;
34 | }
35 |
36 | header {
37 | color: #fff;
38 | padding: 20px;
39 | text-align: center;
40 | }
41 |
42 | main {
43 | max-width: 1200px;
44 | margin: 0 auto;
45 | padding: 20px;
46 | }
47 |
48 | figcaption {
49 | font-size: 22px;
50 | font-style: italic;
51 | text-align: center;
52 | margin-top: 0;
53 | margin-bottom: 10px;
54 | }
55 |
56 | img {
57 | max-width: 100%;
58 | height: auto;
59 | margin-top: 20px;
60 | }
61 |
62 | .btn {
63 | cursor: pointer;
64 | border-radius: 5px;
65 | margin: 8px;
66 | padding: 8px;
67 | font-weight: bold;
68 | background: rgba(0, 0, 0, 0.7);
69 | color:aliceblue
70 | }
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/vite.config.js:
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1 | import { resolve } from "path";
2 | import { defineConfig } from "vite";
3 | import react from "@vitejs/plugin-react";
4 |
5 | // This is required for Vite to work correctly with CodeSandbox
6 | const server = process.env.APP_ENV === "sandbox" ? { hmr: { clientPort: 443 } } : {};
7 |
8 | // https://vitejs.dev/config/
9 | export default defineConfig({
10 | server: server,
11 | resolve: {
12 | alias: {
13 | "@src": resolve(__dirname, "./src"),
14 | },
15 | },
16 | plugins: [react()],
17 | });
18 |
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