├── README.md ├── Version 1 generating mesh for roads and corridors ├── BinarySpacePartitioner.cs ├── CorridorNode.cs ├── CorridorsGenerator.cs ├── DugeonGenerator.cs ├── DungeonCreator.cs ├── Line.cs ├── Node.cs ├── RoomGenerator.cs ├── RoomNode.cs └── StructureHelper.cs ├── Version 2 - Finished scripts ├── Editor │ └── DungeonCreatorEditor.cs └── Scripts │ ├── BinarySpacePartitioner.cs │ ├── CorridorNode.cs │ ├── CorridorsGenerator.cs │ ├── DugeonGenerator.cs │ ├── DungeonCreator.cs │ ├── Line.cs │ ├── Node.cs │ ├── RoomGenerator.cs │ ├── RoomNode.cs │ └── StructureHelper.cs ├── sunnyvalleystudio_procedural_dungeon_finished.unitypackage └── sunnyvalleystudio_procedural_dungeon_start.unitypackage /README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SunnyValleyStudio/Unity_Procedural_Dungeon_binary_space_partitioning/HEAD/README.md -------------------------------------------------------------------------------- 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