├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── EditorBuildSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── PresetManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Images │ ├── bg1.png │ ├── jungle_1.png │ ├── jungle_1.asset.meta │ ├── jungle_1.asset │ ├── bg1.png.meta │ └── jungle_1.png.meta ├── Sprites │ ├── w1.png │ └── w1.png.meta ├── Tiles │ ├── platforms.prefab.meta │ └── platforms.prefab ├── Images.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ └── SampleScene.unity ├── Scripts.meta ├── Sprites.meta ├── Tiles.meta └── Scripts │ ├── Player.cs.meta │ ├── ParallaxScript.cs.meta │ ├── SmoothFollow.cs.meta │ ├── Player.cs │ ├── ParallaxScript.cs │ └── SmoothFollow.cs ├── Packages └── manifest.json ├── .gitignore ├── LICENSE ├── README_ENG.md └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.4.14f1 2 | -------------------------------------------------------------------------------- /Assets/Images/bg1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suvitruf/unity-parallax/HEAD/Assets/Images/bg1.png -------------------------------------------------------------------------------- /Assets/Sprites/w1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suvitruf/unity-parallax/HEAD/Assets/Sprites/w1.png -------------------------------------------------------------------------------- /Assets/Images/jungle_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suvitruf/unity-parallax/HEAD/Assets/Images/jungle_1.png -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.modules.physics": "1.0.0", 4 | "com.unity.modules.physics2d": "1.0.0", 5 | "com.unity.modules.tilemap": "1.0.0" 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/Tiles/platforms.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acd5a8b5799e3c3439eef0399fd16271 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Images.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1ca878ef79a4384eace9393217d4acf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e3ede93905a1554898d1a161583051b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: accbac17cfbce12418d94540ef8a8772 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5db8032a77ba4146b056a8ea5465c4b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4656e0297fcd17649a23d525212b68b9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Tiles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de176f2f1df9f1a468aaee74b183ca52 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /Obj 2 | /Library 3 | /Temp 4 | /Assets/UnityVS 5 | /Assets/UnityVS.meta 6 | 7 | .vs/ 8 | build 9 | *.pidb 10 | *.csproj 11 | *.sln 12 | *.userprefs 13 | *.unityproj 14 | *.suo 15 | *.svd 16 | *.user 17 | *.booproj 18 | *.DS_Store -------------------------------------------------------------------------------- /Assets/Images/jungle_1.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a9e0b070a77edb94f9aa6e7afcd94245 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ccc0741b81b1bd468e0f76eb5ee869d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ParallaxScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39ebfa5ef2776f44bb5a9575a372e946 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SmoothFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba28e39592a093d4893f54b6452f5ffc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 20 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, 13 | type: 2} 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace KaizoTrap { 4 | 5 | public class Player : MonoBehaviour { 6 | private SpriteRenderer spriteRenderer; 7 | private Rigidbody2D body; 8 | public float speed; 9 | 10 | void Awake() { 11 | body = GetComponent(); 12 | spriteRenderer = GetComponent(); 13 | } 14 | 15 | void Update() { 16 | var x = Input.GetAxisRaw("Horizontal"); 17 | body.velocity = new Vector2(x, 0).normalized * speed; 18 | 19 | if (Mathf.Abs(x) > 0.0001f) 20 | spriteRenderer.flipX = x > 0; 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_SpritePackerMode: 4 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Assets/Images/jungle_1.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: jungle_1 14 | m_EditorClassIdentifier: 15 | m_Sprite: {fileID: 21300000, guid: 9fb6f87b5a2cc5c46a47ba9c61a10cbb, type: 3} 16 | m_Color: {r: 1, g: 1, b: 1, a: 1} 17 | m_Transform: 18 | e00: 1 19 | e01: 0 20 | e02: 0 21 | e03: 0 22 | e10: 0 23 | e11: 1 24 | e12: 0 25 | e13: 0 26 | e20: 0 27 | e21: 0 28 | e22: 1 29 | e23: 0 30 | e30: 0 31 | e31: 0 32 | e32: 0 33 | e33: 1 34 | m_InstancedGameObject: {fileID: 0} 35 | m_Flags: 1 36 | m_ColliderType: 1 37 | -------------------------------------------------------------------------------- /Assets/Scripts/ParallaxScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace KaizoTrap { 4 | public class ParallaxScript : MonoBehaviour { 5 | private float startPos, length; 6 | public new GameObject camera; 7 | public float parallaxEffect; 8 | 9 | void Start() { 10 | startPos = transform.position.x; 11 | length = GetComponent().bounds.size.x; 12 | } 13 | 14 | void Update() { 15 | float temp = camera.transform.position.x * (1 - parallaxEffect); 16 | float dist = camera.transform.position.x * parallaxEffect; 17 | 18 | transform.position = new Vector3(startPos + dist, transform.position.y, transform.position.z); 19 | 20 | if (temp > startPos + length) 21 | startPos += length; 22 | else if (temp < startPos - length) 23 | startPos -= length; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Andrei Apanasik 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README_ENG.md: -------------------------------------------------------------------------------- 1 | # Unity Parallax 2 | Script for creating 2d infinite scrolling background in Unity with parallax effect from [the article](https://suvitruf.ru/2019/12/23/7150/platformer-unity-background-parallax/). 3 | 4 | ## Usage 5 | All magic in the script [ParallaxScript.cs](https://github.com/Suvitruf/unity-parallax/blob/master/Assets/Scripts/ParallaxScript.cs). 6 | 7 | First you need to add 3 copies of background with offset. 8 | ![Create gameobjects](https://user-images.githubusercontent.com/1946939/71331732-7ccc7780-2544-11ea-986a-7091fdfc9d14.gif) 9 | 10 | Nested objects should have offset by X axes. One with negative offset and one with positive. As a result root element will be in the middle, and 2 nested elements on the sides. 11 | 12 | ![Backgrounds offset](https://user-images.githubusercontent.com/1946939/71331731-7ccc7780-2544-11ea-90fe-a4ace85f99f8.png) 13 | 14 | Now you just need to add ParallaxScript.cs to the root element and add ref to the camera in the Editor. And the result will look like this. 15 | 16 | ![Фон с параллакс эфектом](https://user-images.githubusercontent.com/1946939/71331843-e2b8ff00-2544-11ea-9a27-cdff55bf5b28.gif) 17 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Parallax 2 | Скрипт для создания бесконечно прокручивающегося фона на Unity с эффектом параллакса из [статьи](https://suvitruf.ru/2019/12/23/7150/platformer-unity-background-parallax/). 3 | 4 | ## Использование 5 | Вся магия в скрипте [ParallaxScript.cs](https://github.com/Suvitruf/unity-parallax/blob/master/Assets/Scripts/ParallaxScript.cs). 6 | 7 | Для начала вам нужно добавить на сцену 3 копии фона с отступами. 8 | ![Create gameobjects](https://user-images.githubusercontent.com/1946939/71331732-7ccc7780-2544-11ea-986a-7091fdfc9d14.gif) 9 | 10 | У вложенных объектов нужно выставить по координате X оффсет на размер спрайта. У одного с плюсом, а другого с минусом. В итоге корневой элемент будет по центру, а два вложенных по бокам. 11 | 12 | ![Backgrounds offset](https://user-images.githubusercontent.com/1946939/71331731-7ccc7780-2544-11ea-90fe-a4ace85f99f8.png) 13 | 14 | Теперь нужно просто закинуть ParallaxScript.cs на корневой объект и добавить ссылку на камеру в редакторе. В итоге получим что-то такое. 15 | 16 | ![Фон с параллакс эфектом](https://user-images.githubusercontent.com/1946939/71331843-e2b8ff00-2544-11ea-9a27-cdff55bf5b28.gif) 17 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/Scripts/SmoothFollow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace KaizoTrap { 4 | 5 | public class SmoothFollow : MonoBehaviour { 6 | public Transform target; 7 | public float smoothDampTime = 0.2f; 8 | 9 | [HideInInspector] 10 | public new Transform transform; 11 | 12 | public Vector3 cameraOffset; 13 | public bool useFixedUpdate = false; 14 | 15 | private Rigidbody2D _playerController; 16 | private Vector3 _smoothDampVelocity; 17 | 18 | void Awake() { 19 | transform = gameObject.transform; 20 | _playerController = target.GetComponent(); 21 | } 22 | 23 | void LateUpdate() { 24 | if (!useFixedUpdate) 25 | updateCameraPosition(); 26 | } 27 | 28 | 29 | void FixedUpdate() { 30 | if (useFixedUpdate) 31 | updateCameraPosition(); 32 | } 33 | 34 | 35 | void updateCameraPosition() { 36 | if (_playerController == null) { 37 | transform.position = Vector3.SmoothDamp(transform.position, target.position - cameraOffset, ref _smoothDampVelocity, smoothDampTime); 38 | return; 39 | } 40 | 41 | if (_playerController.velocity.x > 0) { 42 | transform.position = Vector3.SmoothDamp(transform.position, target.position - cameraOffset, ref _smoothDampVelocity, smoothDampTime); 43 | } 44 | else { 45 | var leftOffset = cameraOffset; 46 | leftOffset.x *= -1; 47 | transform.position = Vector3.SmoothDamp(transform.position, target.position - leftOffset, ref _smoothDampVelocity, smoothDampTime); 48 | } 49 | } 50 | 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: 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