├── LICENSE ├── README.md ├── action_of_pokemon_go_plus.md ├── arduino_code ├── concept_reference.ino └── concept_v1.ino ├── bill_of_materials ├── arduino_2_pokemon_bom.md ├── concept_bom.md └── pokemon_go_plus_bb_bom.md ├── concept_develop.md ├── concept_gerber_arduino_nano_v1.zip ├── concept_gerber_arduino_nano_v2.zip ├── concept_gerber_arduino_uno_v1.zip ├── gerber_arduino_2_pokemon.zip ├── gerber_pokemongoplus_board.zip └── modify_pokemon_go_plus.md /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Arduino Play Pokemon Go Plus 2 | [![arduino](https://github.takahashi65.info/lib_badge/arduino-nano.svg)](https://www.arduino.cc/) 3 | [![under_development](https://github.takahashi65.info/lib_badge/under_development.svg)](https://github.com/Suzhou65/Arduino-Play-PokemonGoPlus) 4 | [![Size](https://img.shields.io/github/repo-size/Suzhou65/Arduino-Play-PokemonGoPlus.svg)](https://shields.io/category/size) 5 | 6 | ## Pokemon Go Plus Enhanced Solution 7 | * Spinning Pokestops and catching Pokémon without manually ! 8 | - You can let Arduino clicking Pokemon Go Plus while you were working. 9 | - Let Pokémon Go Plus become Pokéball Plus, or even batter. 10 | 11 | ## Compare with reference design and arduino code 12 | * Design breakout board for Pokemon Go Plus 13 | * Controller board enhanced 14 | - PCB miniaturization 15 | - Using ```Arduino Nano``` instead of ```Arduino Uno``` 16 | - Replace ```Nokia 5110 LCD module``` with ```SSD1306 OLED display``` 17 | - Adding ```manual press key``` 18 | - Adding Tx/Rx pinout for future function 19 | * Arduino code improvement 20 | - Adding random delay to prevent Niantic Anti-BOT system detect 21 | 22 | ## Contents 23 | * ```arduino_code``` Arduino code 24 | - ```concept_reference.ino``` Clean copy from ```Johan von Konow``` 25 | - ```concept_v1.ino``` 2022_06_07, concept 26 | * ```bill_of_materials``` About PCB design, and bill of materials 27 | - ```arduino_2_pokemon_bom.md``` Bill of materials, for controller board 28 | - ```concept_bom.md``` Bill of materials, for concept board 29 | - ```pokemon_go_plus_bb_bom.md``` Bill of materials, for breakout board 30 | * ```action_of_pokemon_go_plus.md``` Explane the mechanism of Pokemon Go Plus 31 | * ```concept_develop.md``` Develop stage, take reference from Johan von Konow 32 | * ```concept_gerber_arduino_nano_v1.zip``` Concept PCB design, For Arduino Nano 33 | * ```concept_gerber_arduino_nano_v2.zip``` Enhanced concept PCB design 34 | * ```concept_gerber_arduino_uno_v1.zip``` Concept PCB design, For Arduino Uno 35 | * ```gerber_arduino_2_pokemon.zip``` Arduino Nano based controller board 36 | * ```gerber_pokemongoplus_board.zip``` Pokemon Go Plus breakout board 37 | * ```modify_pokemon_go_plus.md``` How to modify Pokemon Go Plus 38 | * ```README.md``` 39 | 40 | ## Resources and great thanks 41 | Concept arduino code and circuit design reference from Johan von Konow 42 | [PokeBot – Catch Pokémon’s in your sleep (and at work) ](https://vonkonow.com/wordpress/pokebot-catch-pokemons-in-your-sleep-and-at-work/) 43 | -------------------------------------------------------------------------------- /action_of_pokemon_go_plus.md: -------------------------------------------------------------------------------- 1 | # How Pokemon Go Plus working 2 | Explane the mechanism of Pokemon Go Plus 3 | * ```VB``` meaning Vibration motor active 4 | 5 | ## Contents 6 | - [How Pokemon Go Plus working](#how-pokemon-go-plus-working) 7 | * [Contents](#contents) 8 | * [When Pokemon appear](#when-pokemon-appear) 9 | * [When you're within range of PokeStop](#when-youre-within-range-of-pokestop) 10 | * [Pair and connect Pokemon Go Plus](#pair-and-connect-pokemon-go-plus) 11 | 12 | ## When Pokemon appear 13 | ### Pokemon you have caught or not 14 | * ```you have caught``` VB, LED Green 15 | * ```you haven't caught``` VB, LED Yellow ( Red + Green) 16 | ### After press key 17 | * ```Catching``` VB, LED White (Red + Green + Blue) 18 | ### Success of not 19 | * ```Catch success``` LED Multicolor (Dynamic color) 20 | * ```Pokemon has run away``` LED Red 21 | 22 | ## When you're within range of PokeStop 23 | * ```In the range``` VB, LED Blue 24 | ### After press key 25 | * ```Success resupply``` LED Multicolor (Dynamic color) 26 | * ```Fail, your storage is full``` LED White (Red + Green + Blue) 27 | * ```Fail, out of range``` LED Red 28 | 29 | ## Pair and connect Pokemon Go Plus 30 | * Opne Pokemon GO app 31 | * Main Menu > Settings > Press ```Pokemon GO Plus``` Options 32 | ### After press key of Pokemon GO Plus 33 | * ```Successful pairing``` VB 34 | * ```Pair, but not connecting``` VB, LED Blue 35 | * ```No paring``` LED White (Red + Green + Blue) 36 | * ```Successful pairing, and connecting``` None 37 | * ```Something wrong``` VB, LED Red 38 | -------------------------------------------------------------------------------- /arduino_code/concept_reference.ino: -------------------------------------------------------------------------------- 1 | // This Arduino code was clean copy from " PokeBot – Catch Pokémon’s in your sleep (and at work) " 2 | // and written by the author " Johan von Konow " 3 | // Thanks for his Arduino code and circuit diagram concept 4 | 5 | #include 6 | //Input SPI library 7 | #include "LCD_Functions.h" 8 | //Input Nokia 5110 LCD library 9 | 10 | const int vibratePin = A0; 11 | const int switchPin = A1; 12 | const int bluePin = A2; 13 | const int redPin = A3; 14 | const int greenPin = A4; 15 | // Pokemon Go Plus 16 | 17 | const int cfg2Pin = 2; 18 | const int cfg1Pin = 3; 19 | const int maxCol = 14; 20 | //IF NOKIA 5110 LCD_WIDTH 6; 21 | //const int ledPin = 13; 22 | 23 | //PokeStop Maximum Spinning Limited 24 | int maxSpin=200; 25 | //PokeStop Spinning, Starting/Currently Numbers 26 | int curSpin=124; 27 | 28 | //PokeBall Maximum Throwing Limited 29 | int maxBall=200; 30 | //PokeBall Starting/Currently Numbers 31 | int curBall=56; 32 | 33 | void setup() { 34 | pinMode(vibratePin, INPUT); 35 | pinMode(switchPin, INPUT); 36 | pinMode(cfg1Pin, INPUT); 37 | pinMode(cfg2Pin, INPUT); 38 | pinMode(redPin, INPUT); 39 | pinMode(greenPin, INPUT); 40 | pinMode(bluePin, INPUT); 41 | digitalWrite(vibratePin, INPUT_PULLUP); 42 | digitalWrite(cfg1Pin, INPUT_PULLUP); 43 | digitalWrite(cfg2Pin, INPUT_PULLUP); 44 | digitalWrite(greenPin, INPUT_PULLUP); 45 | digitalWrite(redPin, INPUT_PULLUP); 46 | digitalWrite(bluePin, INPUT_PULLUP); 47 | 48 | randomSeed(analogRead(5)); 49 | 50 | Serial.begin(9600); 51 | while (!Serial) {} 52 | 53 | lcdBegin(); // This will setup our pins, and initialize the LCD 54 | setContrast(40); // Good values range from 40-60 55 | clearDisplay(WHITE); 56 | setCircle (LCD_WIDTH/2,23, 23, BLACK, 16); 57 | setRect(0, 24, LCD_WIDTH,LCD_HEIGHT, 1, WHITE); 58 | setCircle (LCD_WIDTH/2,23, 23, BLACK, 1); 59 | setCircle (LCD_WIDTH/2,23, 8, BLACK, 1); 60 | updateDisplay(); 61 | delay(1000); 62 | 63 | clearDisplay(WHITE); 64 | printStr("POKEBOT ONLINE",0); 65 | printStat(); 66 | // analogWrite(blPin, 0); 67 | } 68 | 69 | void loop() { 70 | if (digitalRead(vibratePin) == LOW) { 71 | // printStr("Vibration",0); 72 | } 73 | if (digitalRead(redPin) == LOW) { 74 | printStr("Red LED",0); 75 | } 76 | if (digitalRead(greenPin) == LOW) { 77 | if(curBall<=maxBall && digitalRead(cfg1Pin) == LOW){ 78 | analogWrite(blPin, 255); 79 | printStr("Pokemon found",4); //green led 80 | curBall++; 81 | rndW8(100,2000); 82 | printStr("Throwing ball",4); 83 | pressKey(); 84 | printStat(); 85 | rndW8(10000,30000); 86 | printStr("",4); 87 | analogWrite(blPin, 0); 88 | } 89 | } 90 | if (digitalRead(bluePin) == LOW) { 91 | if(curSpin<=maxSpin && digitalRead(cfg2Pin) == LOW){ 92 | analogWrite(blPin, 255); 93 | printStr("Stop found",4); //blue led 94 | curSpin++; 95 | rndW8(100,2000); 96 | printStr("Spinning stop",4); 97 | pressKey(); 98 | printStat(); 99 | rndW8(10000,30000); 100 | printStr("",4); 101 | updateDisplay(); 102 | analogWrite(blPin, 0); 103 | } 104 | } 105 | printStat(); 106 | delay(100); 107 | } 108 | 109 | void printStat(){ 110 | String str1; 111 | if (digitalRead(cfg1Pin) == HIGH){ 112 | curBall=0; 113 | str1 = ""; 114 | } else { 115 | str1 = "Ball "; 116 | str1 += String(curBall,DEC); 117 | str1 += " / "; 118 | str1 += String(maxBall,DEC); 119 | } 120 | printStr(str1,1); 121 | if (digitalRead(cfg2Pin) == HIGH){ 122 | curSpin=0; 123 | str1 = ""; 124 | } else { 125 | str1 = "Spin "; 126 | str1 += String(curSpin,DEC); 127 | str1 += " / "; 128 | str1 += String(maxSpin,DEC); 129 | } 130 | printStr(str1,2); 131 | } 132 | 133 | void pressKey(){ 134 | pinMode(switchPin, OUTPUT); 135 | digitalWrite(switchPin, LOW); 136 | delay(250); 137 | pinMode(switchPin, INPUT); 138 | } 139 | 140 | void rndW8(long minVal,long maxVal){ 141 | long rndNumber = random(minVal, maxVal); 142 | String str1; 143 | str1 = "Waiting "; 144 | str1 += String(rndNumber,DEC); 145 | printStr(str1,5); 146 | 147 | int rndSec; 148 | for(rndSec = rndNumber / 1000; rndSec>0; rndSec--){ 149 | str1 = "Waiting "; 150 | str1 += String(rndSec,DEC); 151 | printStr(str1,5); 152 | delay(1000); 153 | } 154 | delay(rndNumber % 1000); 155 | printStr("",5); //clear row 156 | } 157 | 158 | void printStr(String str1,int row){ 159 | Serial.println(str1); 160 | str1 += " "; 161 | for(int i=0; i 3 | #include 4 | // SSD1306 config 5 | #define SCREEN_WIDTH 128 6 | #define SCREEN_HEIGHT 64 7 | Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1); 8 | // Pin config 9 | // Pokemon Go Plus, onboard LED, cathode 10 | const int red = A0; 11 | const int green = A1; 12 | const int blue = A2; 13 | // Pokemon Go Plus, onboard tactile switch 14 | const int tactile = A3; 15 | // Pokemon Go Plus, onboard vibration motor 16 | const int vibration = A6; 17 | // Controller board, switch 18 | const int enable_catch = 2; 19 | const int enable_spin = 3; 20 | const int manual_key = 4; 21 | // Counter 22 | int counter_spin = 0; 23 | int counter_catch = 0; 24 | 25 | // Config 26 | void setup(){ 27 | // PinMode 28 | pinMode(red, INPUT); 29 | pinMode(green, INPUT); 30 | pinMode(blue, INPUT); 31 | pinMode(tactile, INPUT); 32 | pinMode(vibration, INPUT); 33 | pinMode(enable_catch, INPUT); 34 | pinMode(enable_spin, INPUT); 35 | pinMode(manual_key, INPUT); 36 | // Using internal pullup resistance 37 | digitalWrite(red, INPUT_PULLUP); 38 | digitalWrite(green, INPUT_PULLUP); 39 | digitalWrite(blue, INPUT_PULLUP); 40 | digitalWrite(vibration, INPUT_PULLUP); 41 | digitalWrite(enable_catch, INPUT_PULLUP); 42 | digitalWrite(enable_spin, INPUT_PULLUP); 43 | digitalWrite(manual_key, INPUT_PULLUP); 44 | // RNG 45 | randomSeed(analogRead(5)); 46 | // Serial 47 | Serial.begin(9600); 48 | // OLED display config 49 | display.begin(SSD1306_SWITCHCAPVCC,0x3C); 50 | // Booting message 51 | status(3,15,2, 3,35,1, F("ARDUINO"), F("Play Pokemon GO")); 52 | message(F("BOOT_COMPLETE\n")); 53 | delay(1000); 54 | } 55 | // Main 56 | void loop(){ 57 | // Manual press the key 58 | if (digitalRead(manual_key) == LOW){ 59 | status(3,15,2, 3,35,1, F("DETECT"), F("MANUAL PRESS")); 60 | message(F("MANUAL_PRESS\n")); 61 | delay(random(450,550)); 62 | // Press the key 63 | presskey(); 64 | } 65 | // Vibration motor active 66 | if (digitalRead(vibration) == LOW){ 67 | // Blue LED active, PokeStop 68 | if (digitalRead(blue) == LOW){ 69 | // Disable spin Pokestop 70 | if(digitalRead(enable_spin) == HIGH){ 71 | status(3,15,2, 3,35,1, F("IGNORE"), F("Skip PokeStop")); 72 | message(F("IGNORE_POKESTOP\n")); 73 | } 74 | // Enable spin Pokestop 75 | else if (digitalRead(enable_spin) == LOW){ 76 | // Press the key 77 | status(3,10,2, 3,40,2, F("NOW"), F("SPINNING")); 78 | delay(random(500,1000)); 79 | presskey(); 80 | delay(random(4000,4500)); 81 | // Resupply fail 82 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){ 83 | status(3,15,2, 3,35,1, F("FAIL"), F("Cannot resupply")); 84 | message(F("RESUPPLY_FAIL\n")); 85 | } 86 | // Storage is full 87 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == LOW && digitalRead(blue) == LOW){ 88 | status(3,15,2, 3,35,1, F("FULL BAG"), F("Cannot resupply")); 89 | message(F("RESUPPLY_FAIL\n")); 90 | } 91 | // Resupply success 92 | while (digitalRead(vibration) == HIGH && digitalRead(red) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW){ 93 | counter_spin = counter_spin + 1; 94 | String m2 = "Total spin: " + String(counter_spin); 95 | status(3,15,2, 3,45,1, F("SUCCESS"), m2); 96 | message(F("RESUPPLY_SUCCESS\n")); 97 | } 98 | } 99 | } 100 | // Pokemon you have caught before 101 | else if (digitalRead(green) == LOW){ 102 | // Ignore 103 | if (digitalRead(enable_catch) == HIGH){ 104 | status(3,15,2, 3,35,1, F("IGNORE"), F("Stop catching")); 105 | message(F("IGNORE_CATCH\n")); 106 | } 107 | // Enable catch Pokemon 108 | else if (digitalRead(enable_catch) == LOW){ 109 | status(3,10,2, 3,40,2, F("FIND"), F("POKEMON")); 110 | delay(random(500,1000)); 111 | // Press the key 112 | status(3,10,2, 3,40,2, F("NOW"), F("CATCHING")); 113 | presskey(); 114 | delay(random(4000,4500)); 115 | // Catch fail 116 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){ 117 | status(3,10,2, 3,40,1, F("OOPS"), F("Pokemon run away")); 118 | message(F("CATCH_FAIL\n")); 119 | } 120 | // Catch success 121 | while (digitalRead(vibration) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW && digitalRead(blue) == HIGH){ 122 | counter_catch = counter_catch + 1; 123 | String m2 = "Total catch: " + String(counter_catch); 124 | status(3,15,2, 3,45,1, F("GOTCHA"), m2); 125 | message(F("CATCH_SUCCESS\n")); 126 | } 127 | } 128 | } 129 | // Pokemon never caught 130 | else if ((digitalRead(green) == LOW && digitalRead(red) == LOW)){ 131 | // Ignore 132 | if (digitalRead(enable_catch) == HIGH){ 133 | status(3,15,2, 3,35,1, F("IGNORE"), F("Stop catching")); 134 | message(F("IGNORE_CATCH\n")); 135 | } 136 | // Enable catch Pokemon 137 | else if (digitalRead(enable_catch) == LOW){ 138 | status(3,10,2, 3,40,2, F("FIND NEW"), F("POKEMON")); 139 | delay(random(500,1000)); 140 | // Press the key 141 | status(3,10,2, 3,40,2, F("NOW"), F("CATCHING")); 142 | presskey(); 143 | delay(random(4000,4500)); 144 | // Catch fail 145 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){ 146 | status(3,10,2, 3,40,1, F("OOPS"), F("Pokemon run away")); 147 | message(F("CATCH_FAIL\n")); 148 | } 149 | // Catch success 150 | while (digitalRead(vibration) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW && digitalRead(blue) == HIGH){ 151 | counter_catch = counter_catch + 1; 152 | String m2 = "Total catch: " + String(counter_catch); 153 | status(3,15,2, 3,45,1, F("GOTCHA"), m2); 154 | message(F("CATCH_SUCCESS\n")); 155 | } 156 | } 157 | } 158 | } 159 | delay(100); 160 | } 161 | 162 | // Press the button 163 | void presskey(){ 164 | // Trans into output 165 | pinMode(tactile, OUTPUT); 166 | digitalWrite(tactile, LOW); 167 | delay(250); 168 | // Undo 169 | pinMode(tactile, INPUT); 170 | } 171 | // Desplay function 172 | void status(int x1,int y1,int z1,int x2,int y2,int z2,String m1,String m2){ 173 | display.clearDisplay(); 174 | // Row 1 175 | display.setTextSize(z1); 176 | display.setTextColor(WHITE); 177 | display.setCursor(x1,y1); 178 | display.println(m1); 179 | // Row 2 180 | display.setTextSize(z2); 181 | display.setTextColor(WHITE); 182 | display.setCursor(x2,y2); 183 | display.println(m2); 184 | // Display text 185 | display.display(); 186 | } 187 | // Serial message function 188 | void message(String m3){ 189 | Serial.print(m3); 190 | } 191 | -------------------------------------------------------------------------------- /bill_of_materials/arduino_2_pokemon_bom.md: -------------------------------------------------------------------------------- 1 | # Arduino play Pokemon Go Plus 2 | **Arduino-based controller board** 3 | 4 | [![GitHub file size in bytes](https://img.shields.io/github/size/Suzhou65/Arduino-Play-PokemonGoPlus/gerber_arduino_2_pokemon.zip?label=Gerber)](https://shields.io/category/size) 5 | 6 | ## Circuit diagram 7 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_schematic.webp) 8 | 9 | ## Board preview 10 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_control_pcb_front.webp) 11 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_control_pcb_rear.webp) 12 | 13 | ### Bill of materials 14 | | Component| Manufacturer and part number | Description | Amount | 15 | | :-: | :- | :- | -: | 16 | | Arduino Nano | | Arduino Development Board | 1 | 17 | | SSD1306 OLED | | SSD1306 OLED display module, 4Pin | 1 | 18 | | Capacitor | Panasonic, 16SEP150M+T | 150uF, 16V, D: 10mm, L: 8mm, P: 5mm | 1 | 19 | | Capacitor | Panasonic, 4SEP470M+T | 470uF, 4V, D: 10mm, L: 8mm, P: 5mm | 1 | 20 | | Resistor | | 1/8W, 1000 Ohm, Tolerance: 5%, D: 1.6mm, L: 3.6mm, P: 5.08mm | 5 | 21 | | DIP switch | C&K, BD01 | SPST, 1 Position | 2 | 22 | | Tactile switch | | Button_Switch, W: 6mm, H: 3.45mm, P: 6.6mm | 1 | 23 | | Power Jacks | CUI Devices, PJ-102AH | 5A, 24V , ID: 2mm, OD: 6.5mm | 1 | 24 | | Pin IC header | | 1x15, 2.54mm, for Arduino Nano | 2 | 25 | | Pin IC socket | | 1x15, 2.54mm, for Arduino Nano | 2 | 26 | | Pin IC header | | 1x04, 2.54mm, for SSD1306 OLED display module | 1 | 27 | | Pin header | | 1x04, Female, 2.54mm | 1 | 28 | | Pin header | | 2x04, Male, 2.54mm | 1 | 29 | | Total | | | 20 | 30 | -------------------------------------------------------------------------------- /bill_of_materials/concept_bom.md: -------------------------------------------------------------------------------- 1 | # Arduino play Pokemon Go Plus, Concept controller board 2 | ```diff 3 | - Concept only, not recommended for build anymore 4 | ``` 5 | 6 | ## Circuit diagram 7 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_schematic.webp) 8 | 9 | ## Arduino Nano 10 | [![GitHub file size in bytes](https://img.shields.io/github/size/Suzhou65/Arduino-Play-PokemonGoPlus/concept_gerber_arduino_nano_v1.zip?label=Gerber_Arduino_Nano_v1)](https://shields.io/category/size) 11 | [![GitHub file size in bytes](https://img.shields.io/github/size/Suzhou65/Arduino-Play-PokemonGoPlus/concept_gerber_arduino_nano_v2.zip?label=Gerber_Arduino_Nano_v2)](https://shields.io/category/size) 12 | 13 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_pcb_front.webp) 14 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_pcb_rear.webp) 15 | 16 | ### Bill of materials 17 | | Component| Manufacturer and part number | Description | Amount | 18 | | :-: | :- | :- | -: | 19 | | Arduino Nano | | Arduino Development Board | 1 | 20 | | Nokia 5110 LCD | | Nokia 5110 Graphical Display module | 1 | 21 | | Micro USB Board | | Micro USB Breakout Board | 1 | 22 | | Resistor | Vishay, RN60C1001DRE6 | 1/8W, 1000 Ohm, Tolerance: 5%, D: 3.68mm, L: 8.74mm | 11 | 23 | | Capacitor | Panasonic, 6SEPC470MW+TSS | 470uF, 6.3V, D: 6.3mm, L: 9mm, F: 2.5mm | 1 | 24 | | Capacitor | Panasonic, 4SEPC560MW+TSS | 560uF, 4V, D: 6.3mm, L: 9mm, F: 2.5mm | 2 | 25 | | DIP switch | C&K BD01 | SPST, 1 Position | 2 | 26 | | Pin header | | 2x04, Male, 2.54mm | 1 | 27 | | Pin header | | 2x04, Female, 2.54mm | 1 | 28 | | Pin header | | 1x08, Male, 2.54mm | 2 | 29 | | Pin header | | 1x05, Male, 2.54mm, horizontal | 1 | 30 | | Pin header | | 1x03, Male, 2.54mm, horizontal | 1 | 31 | | Total | | | 25 | 32 | 33 | ## Arduino Uno 34 | [![GitHub file size in bytes](https://img.shields.io/github/size/Suzhou65/Arduino-Play-PokemonGoPlus/concept_gerber_arduino_uno_v1.zip?label=Gerber_Arduino_Uno)](https://shields.io/category/size) 35 | 36 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_uno_pcb_front.webp) 37 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_uno_pcb_rear.webp) 38 | 39 | ### Bill of materials 40 | | Component| Manufacturer and part number | Description | Amount | 41 | | :-: | :- | :- | -: | 42 | | Arduino Uno | | Arduino Development Board | 1 | 43 | | Nokia 5110 LCD | | Nokia 5110 Graphical Display module | 1 | 44 | | Resistor | Vishay, RN60C1001DRE6 | 1/8W, 1000 Ohm, Tolerance: 5%, D: 3.68mm, L: 8.74mm | 11 | 45 | | DIP switch | C&K BD01 | SPST, 1 Position | 2 | 46 | | Pin header | | 2x04, Male, 2.54mm | 1 | 47 | | Pin header | | 2x04, Female, 2.54mm | 1 | 48 | | Pin header | | 1x10, Male, 2.54mm | 1 | 49 | | Pin header | | 1x08, Male, 2.54mm, horizontal | 1 | 50 | | Pin header | | 1x08, Male, 2.54mm | 3 | 51 | | Pin header | | 1x06, Male, 2.54mm | 1 | 52 | | Total | | | 23 | 53 | -------------------------------------------------------------------------------- /bill_of_materials/pokemon_go_plus_bb_bom.md: -------------------------------------------------------------------------------- 1 | # Arduino play Pokemon Go Plus 2 | **Breakout board for Pokemon Go Plus** 3 | 4 | [![GitHub file size in bytes](https://img.shields.io/github/size/Suzhou65/Arduino-Play-PokemonGoPlus/gerber_pokemongoplus_board.zip?label=Gerber)](https://shields.io/category/size) 5 | 6 | ## Circuit diagram 7 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_breakoutboard_schematic.webp) 8 | 9 | ## Board preview 10 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_breakoutboard_front.webp) 11 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_breakoutboard_rear.webp) 12 | 13 | ### Bill of materials 14 | | Component| Manufacturer and part number | Description | Amount | 15 | | :-: | :- | :- | -: | 16 | | Pokemon Go Plus | | Teardown Pokemon Go Plus | 1 | 17 | | SMD LED | Kingbright, APT2012LSECK/J3-PRV | 0805 Package SMD LED, Red, 1.8V | 1 | 18 | | SMD LED | Kingbright, APT2012LZGCK | 0805 Package SMD LED, Green, 2.65V | 1 | 19 | | SMD LED | Kingbright, APT2012LVBC/D | 0805 Package SMD LED, Blue, 2.65V | 1 | 20 | | Tactile switch | C&K, PTS645SM43JSMTR92 LFS | Button_Switch, W: 6mm, H: 4.3mm | 1 | 21 | | Pin header | | 2x04, Female, 2.54mm, horizontal | 1 | 22 | | Total | | | 6 | 23 | -------------------------------------------------------------------------------- /concept_develop.md: -------------------------------------------------------------------------------- 1 | # Develop stage 2 | [![arduino](https://github.takahashi65.info/lib_badge/arduino-nano.svg)](https://www.arduino.cc/) 3 | [![arduino](https://github.takahashi65.info/lib_badge/arduino-uno.svg)](https://www.arduino.cc/) 4 | [![no_maintenance](https://github.takahashi65.info/lib_badge/no_maintenance.svg)](https://unmaintained.tech/) 5 | 6 | Concept PokemonGo Plus modify and Arduino controller board. 7 | ## Contents 8 | - [Develop stage](#develop_stage) 9 | * [Contents](#contents) 10 | * [WARNING](#warning) 11 | * [Files and folders](#files-and-folders) 12 | * [Circuit diagram and PCB design](#circuit-diagram-and-pcb-design) 13 | * [Teardown Pokemon Go Plus](#teardown-pokemon-go-plus) 14 | * [Pirated version Pokemon Go Plus](#pirated-version-pokemon-go-plus) 15 | * [Modify Pokemon Go Plus](#modify-pokemon-go-plus) 16 | * [Soldering components on control board](#soldering-components-on-control-board) 17 | * [Connecting cable for Pokemon Go Plus](#connecting-cable-for-pokemon-go-plus) 18 | * [Compile Arduino code and upload](#compile-arduino-code-and-upload) 19 | * [Demo video](#demo-video) 20 | * [Bill of materials](#bill-of-materials) 21 | * [Tips](#tips) 22 | * [Required tools](#required-tools) 23 | * [Copyright clearance](#copyright-clearance) 24 | * [Resources and great thanks](#resources-and-great-thanks) 25 | 26 | ## WARNING 27 | ```diff 28 | - Concept only, not recommended for new builders anymore. 29 | - Modify PGP could be damage, or lead to unrecoverable damage. 30 | ``` 31 | ```diff 32 | + Please make sure you have required tools and sufficient knowledge about electronics 33 | ``` 34 | 35 | ## Files and folders 36 | * ```arduino_code``` 37 | - ```concept_reference.ino``` Clean copy from ```Johan von Konow``` 38 | * ```bill_of_materials``` 39 | - ```concept_bom.pdf``` About PCB design, and bill of materials 40 | * ```action_of_pokemon_go_plus.md``` Explane the mechanism of Pokemon Go Plus 41 | * ```concept_gerber_arduino_nano_v1.zip``` Concept PCB design for Arduino Nano 42 | * ```concept_gerber_arduino_nano_v2.zip``` Enhanced concept PCB design 43 | * ```concept_gerber_arduino_uno_v1.zip``` Concept PCB for Arduino Uno 44 | 45 | ## Circuit diagram and PCB design 46 | * Circuit diagram 47 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_schematic.webp) 48 | * Concept PCB design for Arduino Nano 49 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_pcb_front.webp) 50 | * Enhanced version 51 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_enhanced_pcb_front.webp) 52 | * For Arduino Uno 53 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_uno_pcb_front.webp) 54 | 55 | ## Teardown Pokemon Go Plus 56 | * Remove CR2032 battery from Pokemon Go Plus 57 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_battery.webp) 58 | * Using Y00 triwing tripoint screwdriver to 59 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_teardwon.webp) 60 | * Desoldering vibration motor 61 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_teardown_vob.webp) 62 | + Figure out pinout. 63 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_led_pin_origin.webp) 64 | 65 | ## Pirated version Pokemon Go Plus 66 | * Unfortunately, after teardown more Pokemon Go Plus, I thought that I bought pirated version. 67 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_compare.webp) 68 | * Fortunately, the pirated version pinout is same as genuine version. 69 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_led_pin_piracy.webp) 70 | 71 | ## Modify Pokemon Go Plus 72 | * Soldering 30AWG wire wrapping wire, it should stretch seven connect wires, then fixed the wire. 73 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_wiring.webp) 74 | * Cutting Pokemon Go Plus case, for setting pin connector. 75 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_edge.webp) 76 | * Connecting circuit from Pokemon Go Plus to pin connector. 77 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_modify.webp) 78 | * Pinout and circuit rule as follows. 79 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_modify_pinout.webp) 80 | * Fixed the pin connector, then put everything back, without vibration motor. 81 | ![](https://github.takahashi65.info/lib_img/github_pokemon_go_reassembly.webp) 82 | 83 | ## Soldering components on control board 84 | Download Gerber file, Upload to PCB prototype manufacturer, or PCB fabrication manufacturer. 85 | * Get PCB from PCB fabrication manufacturer, or PCB prototype manufacturer. 86 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_pcb.webp) 87 | * Soldering electronic components, including pin header, capacitor, slide switch and micro USB breakout board. 88 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_assembly.webp) 89 | * Checking Nokia 5110 LCD Board pinout, make sure it can directly connect to board or need wire. 90 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_nokia_5110.webp) 91 | * If the backlight circuit already has resistors, ```Resistors R9_D9``` don't need to install, soldering as jumper. 92 | * Soldering Nokia 5110 LCD Board, or using pin header and pin connector 93 | * Soldering Arduino Nano, or you can soldering pin socket, so you can remove it easily. 94 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_complete.webp) 95 | 96 | ## Connecting cable for Pokemon Go Plus 97 | * Making Pokemon Go Plus connect cable. 98 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_connect_wire.webp) 99 | * Pinout and circuit rule as follows. 100 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_wire.webp) 101 | 102 | ## Compile Arduino code and upload 103 | * Plug Arduino USB cable, compile and upload program. 104 | * Power on the Board, Connect Pokemon Go Plus. 105 | * Pray that everything goes well 106 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_running.webp) 107 | * Now, enjoy 108 | ![](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_case.webp) 109 | 110 | ## Demo video 111 | [![Actual Operation demo on YouTube](https://github.takahashi65.info/lib_img/github_arduino2pokemon_concept_youtube.webp)](https://youtu.be/61VY3UylwxM) 112 | 113 | ## Bill of materials 114 | * ```bill_of_materials/concept_bom.md``` 115 | 116 | ## Tips 117 | * Using ```ML2032``` rechargeable coin battery replace ```CR2032```, Then it can be charge by Arduino. 118 | * Make a simple board including battery, and DIP Switch that can short-circuit VOB_GND and Switch, ```Auto Click !```. 119 | 120 | ## Required tools 121 | * Y00 triwing tripoint screwdriver ( teardown Pokemon Go Plus ) 122 | * Pin clamping pliers 123 | * Soldering iron 124 | * Liquid soldering flux 125 | * 30AWG wire wrapping wire ( silver plated wire ), or enamelled wire 126 | * 24AWG stranded conductors wire 127 | * Super glue or UV light glue 128 | * Hot glue gun 129 | 130 | ## Copyright clearance 131 | Arduino code was copy from ```Johan von Konow``` wbsite. 132 | 133 | ## Resources and great thanks 134 | Concept arduino code and circuit design reference from Johan von Konow 135 | [PokeBot – Catch Pokémon’s in your sleep (and at work) ](https://vonkonow.com/wordpress/2017/08/pokebot-catch-pokemons-in-your-sleep-and-at-work/) **Written by Johan von Konow** 136 | -------------------------------------------------------------------------------- /concept_gerber_arduino_nano_v1.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_nano_v1.zip -------------------------------------------------------------------------------- /concept_gerber_arduino_nano_v2.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_nano_v2.zip -------------------------------------------------------------------------------- /concept_gerber_arduino_uno_v1.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_uno_v1.zip -------------------------------------------------------------------------------- /gerber_arduino_2_pokemon.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/gerber_arduino_2_pokemon.zip -------------------------------------------------------------------------------- /gerber_pokemongoplus_board.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/gerber_pokemongoplus_board.zip -------------------------------------------------------------------------------- /modify_pokemon_go_plus.md: -------------------------------------------------------------------------------- 1 | # How to modify Pokemon Go Plus 2 | --------------------------------------------------------------------------------