├── LICENSE
├── README.md
├── action_of_pokemon_go_plus.md
├── arduino_code
├── concept_reference.ino
└── concept_v1.ino
├── bill_of_materials
├── arduino_2_pokemon_bom.md
├── concept_bom.md
└── pokemon_go_plus_bb_bom.md
├── concept_develop.md
├── concept_gerber_arduino_nano_v1.zip
├── concept_gerber_arduino_nano_v2.zip
├── concept_gerber_arduino_uno_v1.zip
├── gerber_arduino_2_pokemon.zip
├── gerber_pokemongoplus_board.zip
└── modify_pokemon_go_plus.md
/LICENSE:
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570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
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584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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612 | 17. Interpretation of Sections 15 and 16.
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621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
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627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
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642 | This program is distributed in the hope that it will be useful,
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649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
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655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
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666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Arduino Play Pokemon Go Plus
2 | [](https://www.arduino.cc/)
3 | [](https://github.com/Suzhou65/Arduino-Play-PokemonGoPlus)
4 | [](https://shields.io/category/size)
5 |
6 | ## Pokemon Go Plus Enhanced Solution
7 | * Spinning Pokestops and catching Pokémon without manually !
8 | - You can let Arduino clicking Pokemon Go Plus while you were working.
9 | - Let Pokémon Go Plus become Pokéball Plus, or even batter.
10 |
11 | ## Compare with reference design and arduino code
12 | * Design breakout board for Pokemon Go Plus
13 | * Controller board enhanced
14 | - PCB miniaturization
15 | - Using ```Arduino Nano``` instead of ```Arduino Uno```
16 | - Replace ```Nokia 5110 LCD module``` with ```SSD1306 OLED display```
17 | - Adding ```manual press key```
18 | - Adding Tx/Rx pinout for future function
19 | * Arduino code improvement
20 | - Adding random delay to prevent Niantic Anti-BOT system detect
21 |
22 | ## Contents
23 | * ```arduino_code``` Arduino code
24 | - ```concept_reference.ino``` Clean copy from ```Johan von Konow```
25 | - ```concept_v1.ino``` 2022_06_07, concept
26 | * ```bill_of_materials``` About PCB design, and bill of materials
27 | - ```arduino_2_pokemon_bom.md``` Bill of materials, for controller board
28 | - ```concept_bom.md``` Bill of materials, for concept board
29 | - ```pokemon_go_plus_bb_bom.md``` Bill of materials, for breakout board
30 | * ```action_of_pokemon_go_plus.md``` Explane the mechanism of Pokemon Go Plus
31 | * ```concept_develop.md``` Develop stage, take reference from Johan von Konow
32 | * ```concept_gerber_arduino_nano_v1.zip``` Concept PCB design, For Arduino Nano
33 | * ```concept_gerber_arduino_nano_v2.zip``` Enhanced concept PCB design
34 | * ```concept_gerber_arduino_uno_v1.zip``` Concept PCB design, For Arduino Uno
35 | * ```gerber_arduino_2_pokemon.zip``` Arduino Nano based controller board
36 | * ```gerber_pokemongoplus_board.zip``` Pokemon Go Plus breakout board
37 | * ```modify_pokemon_go_plus.md``` How to modify Pokemon Go Plus
38 | * ```README.md```
39 |
40 | ## Resources and great thanks
41 | Concept arduino code and circuit design reference from Johan von Konow
42 | [PokeBot – Catch Pokémon’s in your sleep (and at work) ](https://vonkonow.com/wordpress/pokebot-catch-pokemons-in-your-sleep-and-at-work/)
43 |
--------------------------------------------------------------------------------
/action_of_pokemon_go_plus.md:
--------------------------------------------------------------------------------
1 | # How Pokemon Go Plus working
2 | Explane the mechanism of Pokemon Go Plus
3 | * ```VB``` meaning Vibration motor active
4 |
5 | ## Contents
6 | - [How Pokemon Go Plus working](#how-pokemon-go-plus-working)
7 | * [Contents](#contents)
8 | * [When Pokemon appear](#when-pokemon-appear)
9 | * [When you're within range of PokeStop](#when-youre-within-range-of-pokestop)
10 | * [Pair and connect Pokemon Go Plus](#pair-and-connect-pokemon-go-plus)
11 |
12 | ## When Pokemon appear
13 | ### Pokemon you have caught or not
14 | * ```you have caught``` VB, LED Green
15 | * ```you haven't caught``` VB, LED Yellow ( Red + Green)
16 | ### After press key
17 | * ```Catching``` VB, LED White (Red + Green + Blue)
18 | ### Success of not
19 | * ```Catch success``` LED Multicolor (Dynamic color)
20 | * ```Pokemon has run away``` LED Red
21 |
22 | ## When you're within range of PokeStop
23 | * ```In the range``` VB, LED Blue
24 | ### After press key
25 | * ```Success resupply``` LED Multicolor (Dynamic color)
26 | * ```Fail, your storage is full``` LED White (Red + Green + Blue)
27 | * ```Fail, out of range``` LED Red
28 |
29 | ## Pair and connect Pokemon Go Plus
30 | * Opne Pokemon GO app
31 | * Main Menu > Settings > Press ```Pokemon GO Plus``` Options
32 | ### After press key of Pokemon GO Plus
33 | * ```Successful pairing``` VB
34 | * ```Pair, but not connecting``` VB, LED Blue
35 | * ```No paring``` LED White (Red + Green + Blue)
36 | * ```Successful pairing, and connecting``` None
37 | * ```Something wrong``` VB, LED Red
38 |
--------------------------------------------------------------------------------
/arduino_code/concept_reference.ino:
--------------------------------------------------------------------------------
1 | // This Arduino code was clean copy from " PokeBot – Catch Pokémon’s in your sleep (and at work) "
2 | // and written by the author " Johan von Konow "
3 | // Thanks for his Arduino code and circuit diagram concept
4 |
5 | #include
6 | //Input SPI library
7 | #include "LCD_Functions.h"
8 | //Input Nokia 5110 LCD library
9 |
10 | const int vibratePin = A0;
11 | const int switchPin = A1;
12 | const int bluePin = A2;
13 | const int redPin = A3;
14 | const int greenPin = A4;
15 | // Pokemon Go Plus
16 |
17 | const int cfg2Pin = 2;
18 | const int cfg1Pin = 3;
19 | const int maxCol = 14;
20 | //IF NOKIA 5110 LCD_WIDTH 6;
21 | //const int ledPin = 13;
22 |
23 | //PokeStop Maximum Spinning Limited
24 | int maxSpin=200;
25 | //PokeStop Spinning, Starting/Currently Numbers
26 | int curSpin=124;
27 |
28 | //PokeBall Maximum Throwing Limited
29 | int maxBall=200;
30 | //PokeBall Starting/Currently Numbers
31 | int curBall=56;
32 |
33 | void setup() {
34 | pinMode(vibratePin, INPUT);
35 | pinMode(switchPin, INPUT);
36 | pinMode(cfg1Pin, INPUT);
37 | pinMode(cfg2Pin, INPUT);
38 | pinMode(redPin, INPUT);
39 | pinMode(greenPin, INPUT);
40 | pinMode(bluePin, INPUT);
41 | digitalWrite(vibratePin, INPUT_PULLUP);
42 | digitalWrite(cfg1Pin, INPUT_PULLUP);
43 | digitalWrite(cfg2Pin, INPUT_PULLUP);
44 | digitalWrite(greenPin, INPUT_PULLUP);
45 | digitalWrite(redPin, INPUT_PULLUP);
46 | digitalWrite(bluePin, INPUT_PULLUP);
47 |
48 | randomSeed(analogRead(5));
49 |
50 | Serial.begin(9600);
51 | while (!Serial) {}
52 |
53 | lcdBegin(); // This will setup our pins, and initialize the LCD
54 | setContrast(40); // Good values range from 40-60
55 | clearDisplay(WHITE);
56 | setCircle (LCD_WIDTH/2,23, 23, BLACK, 16);
57 | setRect(0, 24, LCD_WIDTH,LCD_HEIGHT, 1, WHITE);
58 | setCircle (LCD_WIDTH/2,23, 23, BLACK, 1);
59 | setCircle (LCD_WIDTH/2,23, 8, BLACK, 1);
60 | updateDisplay();
61 | delay(1000);
62 |
63 | clearDisplay(WHITE);
64 | printStr("POKEBOT ONLINE",0);
65 | printStat();
66 | // analogWrite(blPin, 0);
67 | }
68 |
69 | void loop() {
70 | if (digitalRead(vibratePin) == LOW) {
71 | // printStr("Vibration",0);
72 | }
73 | if (digitalRead(redPin) == LOW) {
74 | printStr("Red LED",0);
75 | }
76 | if (digitalRead(greenPin) == LOW) {
77 | if(curBall<=maxBall && digitalRead(cfg1Pin) == LOW){
78 | analogWrite(blPin, 255);
79 | printStr("Pokemon found",4); //green led
80 | curBall++;
81 | rndW8(100,2000);
82 | printStr("Throwing ball",4);
83 | pressKey();
84 | printStat();
85 | rndW8(10000,30000);
86 | printStr("",4);
87 | analogWrite(blPin, 0);
88 | }
89 | }
90 | if (digitalRead(bluePin) == LOW) {
91 | if(curSpin<=maxSpin && digitalRead(cfg2Pin) == LOW){
92 | analogWrite(blPin, 255);
93 | printStr("Stop found",4); //blue led
94 | curSpin++;
95 | rndW8(100,2000);
96 | printStr("Spinning stop",4);
97 | pressKey();
98 | printStat();
99 | rndW8(10000,30000);
100 | printStr("",4);
101 | updateDisplay();
102 | analogWrite(blPin, 0);
103 | }
104 | }
105 | printStat();
106 | delay(100);
107 | }
108 |
109 | void printStat(){
110 | String str1;
111 | if (digitalRead(cfg1Pin) == HIGH){
112 | curBall=0;
113 | str1 = "";
114 | } else {
115 | str1 = "Ball ";
116 | str1 += String(curBall,DEC);
117 | str1 += " / ";
118 | str1 += String(maxBall,DEC);
119 | }
120 | printStr(str1,1);
121 | if (digitalRead(cfg2Pin) == HIGH){
122 | curSpin=0;
123 | str1 = "";
124 | } else {
125 | str1 = "Spin ";
126 | str1 += String(curSpin,DEC);
127 | str1 += " / ";
128 | str1 += String(maxSpin,DEC);
129 | }
130 | printStr(str1,2);
131 | }
132 |
133 | void pressKey(){
134 | pinMode(switchPin, OUTPUT);
135 | digitalWrite(switchPin, LOW);
136 | delay(250);
137 | pinMode(switchPin, INPUT);
138 | }
139 |
140 | void rndW8(long minVal,long maxVal){
141 | long rndNumber = random(minVal, maxVal);
142 | String str1;
143 | str1 = "Waiting ";
144 | str1 += String(rndNumber,DEC);
145 | printStr(str1,5);
146 |
147 | int rndSec;
148 | for(rndSec = rndNumber / 1000; rndSec>0; rndSec--){
149 | str1 = "Waiting ";
150 | str1 += String(rndSec,DEC);
151 | printStr(str1,5);
152 | delay(1000);
153 | }
154 | delay(rndNumber % 1000);
155 | printStr("",5); //clear row
156 | }
157 |
158 | void printStr(String str1,int row){
159 | Serial.println(str1);
160 | str1 += " ";
161 | for(int i=0; i
3 | #include
4 | // SSD1306 config
5 | #define SCREEN_WIDTH 128
6 | #define SCREEN_HEIGHT 64
7 | Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
8 | // Pin config
9 | // Pokemon Go Plus, onboard LED, cathode
10 | const int red = A0;
11 | const int green = A1;
12 | const int blue = A2;
13 | // Pokemon Go Plus, onboard tactile switch
14 | const int tactile = A3;
15 | // Pokemon Go Plus, onboard vibration motor
16 | const int vibration = A6;
17 | // Controller board, switch
18 | const int enable_catch = 2;
19 | const int enable_spin = 3;
20 | const int manual_key = 4;
21 | // Counter
22 | int counter_spin = 0;
23 | int counter_catch = 0;
24 |
25 | // Config
26 | void setup(){
27 | // PinMode
28 | pinMode(red, INPUT);
29 | pinMode(green, INPUT);
30 | pinMode(blue, INPUT);
31 | pinMode(tactile, INPUT);
32 | pinMode(vibration, INPUT);
33 | pinMode(enable_catch, INPUT);
34 | pinMode(enable_spin, INPUT);
35 | pinMode(manual_key, INPUT);
36 | // Using internal pullup resistance
37 | digitalWrite(red, INPUT_PULLUP);
38 | digitalWrite(green, INPUT_PULLUP);
39 | digitalWrite(blue, INPUT_PULLUP);
40 | digitalWrite(vibration, INPUT_PULLUP);
41 | digitalWrite(enable_catch, INPUT_PULLUP);
42 | digitalWrite(enable_spin, INPUT_PULLUP);
43 | digitalWrite(manual_key, INPUT_PULLUP);
44 | // RNG
45 | randomSeed(analogRead(5));
46 | // Serial
47 | Serial.begin(9600);
48 | // OLED display config
49 | display.begin(SSD1306_SWITCHCAPVCC,0x3C);
50 | // Booting message
51 | status(3,15,2, 3,35,1, F("ARDUINO"), F("Play Pokemon GO"));
52 | message(F("BOOT_COMPLETE\n"));
53 | delay(1000);
54 | }
55 | // Main
56 | void loop(){
57 | // Manual press the key
58 | if (digitalRead(manual_key) == LOW){
59 | status(3,15,2, 3,35,1, F("DETECT"), F("MANUAL PRESS"));
60 | message(F("MANUAL_PRESS\n"));
61 | delay(random(450,550));
62 | // Press the key
63 | presskey();
64 | }
65 | // Vibration motor active
66 | if (digitalRead(vibration) == LOW){
67 | // Blue LED active, PokeStop
68 | if (digitalRead(blue) == LOW){
69 | // Disable spin Pokestop
70 | if(digitalRead(enable_spin) == HIGH){
71 | status(3,15,2, 3,35,1, F("IGNORE"), F("Skip PokeStop"));
72 | message(F("IGNORE_POKESTOP\n"));
73 | }
74 | // Enable spin Pokestop
75 | else if (digitalRead(enable_spin) == LOW){
76 | // Press the key
77 | status(3,10,2, 3,40,2, F("NOW"), F("SPINNING"));
78 | delay(random(500,1000));
79 | presskey();
80 | delay(random(4000,4500));
81 | // Resupply fail
82 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){
83 | status(3,15,2, 3,35,1, F("FAIL"), F("Cannot resupply"));
84 | message(F("RESUPPLY_FAIL\n"));
85 | }
86 | // Storage is full
87 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == LOW && digitalRead(blue) == LOW){
88 | status(3,15,2, 3,35,1, F("FULL BAG"), F("Cannot resupply"));
89 | message(F("RESUPPLY_FAIL\n"));
90 | }
91 | // Resupply success
92 | while (digitalRead(vibration) == HIGH && digitalRead(red) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW){
93 | counter_spin = counter_spin + 1;
94 | String m2 = "Total spin: " + String(counter_spin);
95 | status(3,15,2, 3,45,1, F("SUCCESS"), m2);
96 | message(F("RESUPPLY_SUCCESS\n"));
97 | }
98 | }
99 | }
100 | // Pokemon you have caught before
101 | else if (digitalRead(green) == LOW){
102 | // Ignore
103 | if (digitalRead(enable_catch) == HIGH){
104 | status(3,15,2, 3,35,1, F("IGNORE"), F("Stop catching"));
105 | message(F("IGNORE_CATCH\n"));
106 | }
107 | // Enable catch Pokemon
108 | else if (digitalRead(enable_catch) == LOW){
109 | status(3,10,2, 3,40,2, F("FIND"), F("POKEMON"));
110 | delay(random(500,1000));
111 | // Press the key
112 | status(3,10,2, 3,40,2, F("NOW"), F("CATCHING"));
113 | presskey();
114 | delay(random(4000,4500));
115 | // Catch fail
116 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){
117 | status(3,10,2, 3,40,1, F("OOPS"), F("Pokemon run away"));
118 | message(F("CATCH_FAIL\n"));
119 | }
120 | // Catch success
121 | while (digitalRead(vibration) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW && digitalRead(blue) == HIGH){
122 | counter_catch = counter_catch + 1;
123 | String m2 = "Total catch: " + String(counter_catch);
124 | status(3,15,2, 3,45,1, F("GOTCHA"), m2);
125 | message(F("CATCH_SUCCESS\n"));
126 | }
127 | }
128 | }
129 | // Pokemon never caught
130 | else if ((digitalRead(green) == LOW && digitalRead(red) == LOW)){
131 | // Ignore
132 | if (digitalRead(enable_catch) == HIGH){
133 | status(3,15,2, 3,35,1, F("IGNORE"), F("Stop catching"));
134 | message(F("IGNORE_CATCH\n"));
135 | }
136 | // Enable catch Pokemon
137 | else if (digitalRead(enable_catch) == LOW){
138 | status(3,10,2, 3,40,2, F("FIND NEW"), F("POKEMON"));
139 | delay(random(500,1000));
140 | // Press the key
141 | status(3,10,2, 3,40,2, F("NOW"), F("CATCHING"));
142 | presskey();
143 | delay(random(4000,4500));
144 | // Catch fail
145 | while (digitalRead(vibration) == HIGH && digitalRead(red) == LOW && digitalRead(green) == HIGH && digitalRead(blue) == HIGH){
146 | status(3,10,2, 3,40,1, F("OOPS"), F("Pokemon run away"));
147 | message(F("CATCH_FAIL\n"));
148 | }
149 | // Catch success
150 | while (digitalRead(vibration) == HIGH && digitalRead(green) == LOW && digitalRead(blue) == LOW && digitalRead(blue) == HIGH){
151 | counter_catch = counter_catch + 1;
152 | String m2 = "Total catch: " + String(counter_catch);
153 | status(3,15,2, 3,45,1, F("GOTCHA"), m2);
154 | message(F("CATCH_SUCCESS\n"));
155 | }
156 | }
157 | }
158 | }
159 | delay(100);
160 | }
161 |
162 | // Press the button
163 | void presskey(){
164 | // Trans into output
165 | pinMode(tactile, OUTPUT);
166 | digitalWrite(tactile, LOW);
167 | delay(250);
168 | // Undo
169 | pinMode(tactile, INPUT);
170 | }
171 | // Desplay function
172 | void status(int x1,int y1,int z1,int x2,int y2,int z2,String m1,String m2){
173 | display.clearDisplay();
174 | // Row 1
175 | display.setTextSize(z1);
176 | display.setTextColor(WHITE);
177 | display.setCursor(x1,y1);
178 | display.println(m1);
179 | // Row 2
180 | display.setTextSize(z2);
181 | display.setTextColor(WHITE);
182 | display.setCursor(x2,y2);
183 | display.println(m2);
184 | // Display text
185 | display.display();
186 | }
187 | // Serial message function
188 | void message(String m3){
189 | Serial.print(m3);
190 | }
191 |
--------------------------------------------------------------------------------
/bill_of_materials/arduino_2_pokemon_bom.md:
--------------------------------------------------------------------------------
1 | # Arduino play Pokemon Go Plus
2 | **Arduino-based controller board**
3 |
4 | [](https://shields.io/category/size)
5 |
6 | ## Circuit diagram
7 | 
8 |
9 | ## Board preview
10 | 
11 | 
12 |
13 | ### Bill of materials
14 | | Component| Manufacturer and part number | Description | Amount |
15 | | :-: | :- | :- | -: |
16 | | Arduino Nano | | Arduino Development Board | 1 |
17 | | SSD1306 OLED | | SSD1306 OLED display module, 4Pin | 1 |
18 | | Capacitor | Panasonic, 16SEP150M+T | 150uF, 16V, D: 10mm, L: 8mm, P: 5mm | 1 |
19 | | Capacitor | Panasonic, 4SEP470M+T | 470uF, 4V, D: 10mm, L: 8mm, P: 5mm | 1 |
20 | | Resistor | | 1/8W, 1000 Ohm, Tolerance: 5%, D: 1.6mm, L: 3.6mm, P: 5.08mm | 5 |
21 | | DIP switch | C&K, BD01 | SPST, 1 Position | 2 |
22 | | Tactile switch | | Button_Switch, W: 6mm, H: 3.45mm, P: 6.6mm | 1 |
23 | | Power Jacks | CUI Devices, PJ-102AH | 5A, 24V , ID: 2mm, OD: 6.5mm | 1 |
24 | | Pin IC header | | 1x15, 2.54mm, for Arduino Nano | 2 |
25 | | Pin IC socket | | 1x15, 2.54mm, for Arduino Nano | 2 |
26 | | Pin IC header | | 1x04, 2.54mm, for SSD1306 OLED display module | 1 |
27 | | Pin header | | 1x04, Female, 2.54mm | 1 |
28 | | Pin header | | 2x04, Male, 2.54mm | 1 |
29 | | Total | | | 20 |
30 |
--------------------------------------------------------------------------------
/bill_of_materials/concept_bom.md:
--------------------------------------------------------------------------------
1 | # Arduino play Pokemon Go Plus, Concept controller board
2 | ```diff
3 | - Concept only, not recommended for build anymore
4 | ```
5 |
6 | ## Circuit diagram
7 | 
8 |
9 | ## Arduino Nano
10 | [](https://shields.io/category/size)
11 | [](https://shields.io/category/size)
12 |
13 | 
14 | 
15 |
16 | ### Bill of materials
17 | | Component| Manufacturer and part number | Description | Amount |
18 | | :-: | :- | :- | -: |
19 | | Arduino Nano | | Arduino Development Board | 1 |
20 | | Nokia 5110 LCD | | Nokia 5110 Graphical Display module | 1 |
21 | | Micro USB Board | | Micro USB Breakout Board | 1 |
22 | | Resistor | Vishay, RN60C1001DRE6 | 1/8W, 1000 Ohm, Tolerance: 5%, D: 3.68mm, L: 8.74mm | 11 |
23 | | Capacitor | Panasonic, 6SEPC470MW+TSS | 470uF, 6.3V, D: 6.3mm, L: 9mm, F: 2.5mm | 1 |
24 | | Capacitor | Panasonic, 4SEPC560MW+TSS | 560uF, 4V, D: 6.3mm, L: 9mm, F: 2.5mm | 2 |
25 | | DIP switch | C&K BD01 | SPST, 1 Position | 2 |
26 | | Pin header | | 2x04, Male, 2.54mm | 1 |
27 | | Pin header | | 2x04, Female, 2.54mm | 1 |
28 | | Pin header | | 1x08, Male, 2.54mm | 2 |
29 | | Pin header | | 1x05, Male, 2.54mm, horizontal | 1 |
30 | | Pin header | | 1x03, Male, 2.54mm, horizontal | 1 |
31 | | Total | | | 25 |
32 |
33 | ## Arduino Uno
34 | [](https://shields.io/category/size)
35 |
36 | 
37 | 
38 |
39 | ### Bill of materials
40 | | Component| Manufacturer and part number | Description | Amount |
41 | | :-: | :- | :- | -: |
42 | | Arduino Uno | | Arduino Development Board | 1 |
43 | | Nokia 5110 LCD | | Nokia 5110 Graphical Display module | 1 |
44 | | Resistor | Vishay, RN60C1001DRE6 | 1/8W, 1000 Ohm, Tolerance: 5%, D: 3.68mm, L: 8.74mm | 11 |
45 | | DIP switch | C&K BD01 | SPST, 1 Position | 2 |
46 | | Pin header | | 2x04, Male, 2.54mm | 1 |
47 | | Pin header | | 2x04, Female, 2.54mm | 1 |
48 | | Pin header | | 1x10, Male, 2.54mm | 1 |
49 | | Pin header | | 1x08, Male, 2.54mm, horizontal | 1 |
50 | | Pin header | | 1x08, Male, 2.54mm | 3 |
51 | | Pin header | | 1x06, Male, 2.54mm | 1 |
52 | | Total | | | 23 |
53 |
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/bill_of_materials/pokemon_go_plus_bb_bom.md:
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1 | # Arduino play Pokemon Go Plus
2 | **Breakout board for Pokemon Go Plus**
3 |
4 | [](https://shields.io/category/size)
5 |
6 | ## Circuit diagram
7 | 
8 |
9 | ## Board preview
10 | 
11 | 
12 |
13 | ### Bill of materials
14 | | Component| Manufacturer and part number | Description | Amount |
15 | | :-: | :- | :- | -: |
16 | | Pokemon Go Plus | | Teardown Pokemon Go Plus | 1 |
17 | | SMD LED | Kingbright, APT2012LSECK/J3-PRV | 0805 Package SMD LED, Red, 1.8V | 1 |
18 | | SMD LED | Kingbright, APT2012LZGCK | 0805 Package SMD LED, Green, 2.65V | 1 |
19 | | SMD LED | Kingbright, APT2012LVBC/D | 0805 Package SMD LED, Blue, 2.65V | 1 |
20 | | Tactile switch | C&K, PTS645SM43JSMTR92 LFS | Button_Switch, W: 6mm, H: 4.3mm | 1 |
21 | | Pin header | | 2x04, Female, 2.54mm, horizontal | 1 |
22 | | Total | | | 6 |
23 |
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/concept_develop.md:
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1 | # Develop stage
2 | [](https://www.arduino.cc/)
3 | [](https://www.arduino.cc/)
4 | [](https://unmaintained.tech/)
5 |
6 | Concept PokemonGo Plus modify and Arduino controller board.
7 | ## Contents
8 | - [Develop stage](#develop_stage)
9 | * [Contents](#contents)
10 | * [WARNING](#warning)
11 | * [Files and folders](#files-and-folders)
12 | * [Circuit diagram and PCB design](#circuit-diagram-and-pcb-design)
13 | * [Teardown Pokemon Go Plus](#teardown-pokemon-go-plus)
14 | * [Pirated version Pokemon Go Plus](#pirated-version-pokemon-go-plus)
15 | * [Modify Pokemon Go Plus](#modify-pokemon-go-plus)
16 | * [Soldering components on control board](#soldering-components-on-control-board)
17 | * [Connecting cable for Pokemon Go Plus](#connecting-cable-for-pokemon-go-plus)
18 | * [Compile Arduino code and upload](#compile-arduino-code-and-upload)
19 | * [Demo video](#demo-video)
20 | * [Bill of materials](#bill-of-materials)
21 | * [Tips](#tips)
22 | * [Required tools](#required-tools)
23 | * [Copyright clearance](#copyright-clearance)
24 | * [Resources and great thanks](#resources-and-great-thanks)
25 |
26 | ## WARNING
27 | ```diff
28 | - Concept only, not recommended for new builders anymore.
29 | - Modify PGP could be damage, or lead to unrecoverable damage.
30 | ```
31 | ```diff
32 | + Please make sure you have required tools and sufficient knowledge about electronics
33 | ```
34 |
35 | ## Files and folders
36 | * ```arduino_code```
37 | - ```concept_reference.ino``` Clean copy from ```Johan von Konow```
38 | * ```bill_of_materials```
39 | - ```concept_bom.pdf``` About PCB design, and bill of materials
40 | * ```action_of_pokemon_go_plus.md``` Explane the mechanism of Pokemon Go Plus
41 | * ```concept_gerber_arduino_nano_v1.zip``` Concept PCB design for Arduino Nano
42 | * ```concept_gerber_arduino_nano_v2.zip``` Enhanced concept PCB design
43 | * ```concept_gerber_arduino_uno_v1.zip``` Concept PCB for Arduino Uno
44 |
45 | ## Circuit diagram and PCB design
46 | * Circuit diagram
47 | 
48 | * Concept PCB design for Arduino Nano
49 | 
50 | * Enhanced version
51 | 
52 | * For Arduino Uno
53 | 
54 |
55 | ## Teardown Pokemon Go Plus
56 | * Remove CR2032 battery from Pokemon Go Plus
57 | 
58 | * Using Y00 triwing tripoint screwdriver to
59 | 
60 | * Desoldering vibration motor
61 | 
62 | + Figure out pinout.
63 | 
64 |
65 | ## Pirated version Pokemon Go Plus
66 | * Unfortunately, after teardown more Pokemon Go Plus, I thought that I bought pirated version.
67 | 
68 | * Fortunately, the pirated version pinout is same as genuine version.
69 | 
70 |
71 | ## Modify Pokemon Go Plus
72 | * Soldering 30AWG wire wrapping wire, it should stretch seven connect wires, then fixed the wire.
73 | 
74 | * Cutting Pokemon Go Plus case, for setting pin connector.
75 | 
76 | * Connecting circuit from Pokemon Go Plus to pin connector.
77 | 
78 | * Pinout and circuit rule as follows.
79 | 
80 | * Fixed the pin connector, then put everything back, without vibration motor.
81 | 
82 |
83 | ## Soldering components on control board
84 | Download Gerber file, Upload to PCB prototype manufacturer, or PCB fabrication manufacturer.
85 | * Get PCB from PCB fabrication manufacturer, or PCB prototype manufacturer.
86 | 
87 | * Soldering electronic components, including pin header, capacitor, slide switch and micro USB breakout board.
88 | 
89 | * Checking Nokia 5110 LCD Board pinout, make sure it can directly connect to board or need wire.
90 | 
91 | * If the backlight circuit already has resistors, ```Resistors R9_D9``` don't need to install, soldering as jumper.
92 | * Soldering Nokia 5110 LCD Board, or using pin header and pin connector
93 | * Soldering Arduino Nano, or you can soldering pin socket, so you can remove it easily.
94 | 
95 |
96 | ## Connecting cable for Pokemon Go Plus
97 | * Making Pokemon Go Plus connect cable.
98 | 
99 | * Pinout and circuit rule as follows.
100 | 
101 |
102 | ## Compile Arduino code and upload
103 | * Plug Arduino USB cable, compile and upload program.
104 | * Power on the Board, Connect Pokemon Go Plus.
105 | * Pray that everything goes well
106 | 
107 | * Now, enjoy
108 | 
109 |
110 | ## Demo video
111 | [](https://youtu.be/61VY3UylwxM)
112 |
113 | ## Bill of materials
114 | * ```bill_of_materials/concept_bom.md```
115 |
116 | ## Tips
117 | * Using ```ML2032``` rechargeable coin battery replace ```CR2032```, Then it can be charge by Arduino.
118 | * Make a simple board including battery, and DIP Switch that can short-circuit VOB_GND and Switch, ```Auto Click !```.
119 |
120 | ## Required tools
121 | * Y00 triwing tripoint screwdriver ( teardown Pokemon Go Plus )
122 | * Pin clamping pliers
123 | * Soldering iron
124 | * Liquid soldering flux
125 | * 30AWG wire wrapping wire ( silver plated wire ), or enamelled wire
126 | * 24AWG stranded conductors wire
127 | * Super glue or UV light glue
128 | * Hot glue gun
129 |
130 | ## Copyright clearance
131 | Arduino code was copy from ```Johan von Konow``` wbsite.
132 |
133 | ## Resources and great thanks
134 | Concept arduino code and circuit design reference from Johan von Konow
135 | [PokeBot – Catch Pokémon’s in your sleep (and at work) ](https://vonkonow.com/wordpress/2017/08/pokebot-catch-pokemons-in-your-sleep-and-at-work/) **Written by Johan von Konow**
136 |
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/concept_gerber_arduino_nano_v1.zip:
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https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_nano_v1.zip
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/concept_gerber_arduino_nano_v2.zip:
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https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_nano_v2.zip
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/concept_gerber_arduino_uno_v1.zip:
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https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/concept_gerber_arduino_uno_v1.zip
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/gerber_arduino_2_pokemon.zip:
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https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/gerber_arduino_2_pokemon.zip
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/gerber_pokemongoplus_board.zip:
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https://raw.githubusercontent.com/Suzhou65/Arduino-Play-PokemonGoPlus/6027ab1c063244748ebc478c1aee5b22b5b78986/gerber_pokemongoplus_board.zip
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/modify_pokemon_go_plus.md:
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1 | # How to modify Pokemon Go Plus
2 |
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