├── materials.blend ├── materials.blend1 ├── example └── example.gds ├── .gitignore ├── saved └── example.txt ├── README.md ├── bpy_import_stls.py ├── BlendGDSII.py └── LICENSE /materials.blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SwaggerNiels/BlenderGDSII/HEAD/materials.blend -------------------------------------------------------------------------------- /materials.blend1: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SwaggerNiels/BlenderGDSII/HEAD/materials.blend1 -------------------------------------------------------------------------------- /example/example.gds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/SwaggerNiels/BlenderGDSII/HEAD/example/example.gds -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | build/ 2 | dist/ 3 | tawab_example/ 4 | builder.py 5 | BlendGDSII.spec 6 | *.stl 7 | *.blend1 8 | -------------------------------------------------------------------------------- /saved/example.txt: -------------------------------------------------------------------------------- 1 | c:\Users\niels\OneDrive\OneDriveDocs\98_MSc\Thesis\Software\Scripts\BlendGDSII\example\example.gds 2 | 1,83,SU8,100,500 3 | 1,82,Gold,0,100 4 | 1,15,Silicon,-100,0 5 | 0,,Gold,, 6 | 0,,Gold,, 7 | 0,,Gold,, 8 | 0,,Gold,, 9 | 0,,Gold,, 10 | 0,,Gold,, 11 | 0,,Gold,, -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # BlenderGDSII 2 | If you want to have presentable 3D images of your microfabrication layout use this! 3 | This is a GUI for opening GDSII files in Blender. 4 | 5 | What can it do? 6 | - convert your layout to STL files 7 | - these can be deselected and selected for Blender 8 | - open the stl files in Blender 9 | - add selected materials 10 | - add selected thickness 11 | - produce proper eevee-render settings 12 | - save sessions 13 | - load sessions 14 | - delete saved sessions 15 | 16 | Works with most GDSII files produced in KLayout,L-Edit or similar software. 17 | 18 | This GUI uses the gdsiistl built by Daniel Teal: 19 | https://github.com/dteal/gdsiistl 20 | 21 | The beautiful tkinter GUI was customized by Tom Schimansky: 22 | https://github.com/TomSchimansky/CustomTkinter 23 | 24 | All the code was integrated by Niels Burghoorn in this package: 25 | https://github.com/SwaggerNiels/BlenderGDSII 26 | 27 | ## Interface 28 | This is the example layout that can be loaded directly: 29 | ![afbeelding](https://user-images.githubusercontent.com/58084010/175263984-996d2a40-8b61-4a52-95c7-0282d7732852.png) 30 | 31 | ## Pictures 32 | ![afbeelding](https://user-images.githubusercontent.com/58084010/174489455-4d0cfcf6-16e2-4670-b9b5-32f207a9b131.png) 33 | 34 | ## Installation 35 | Installation is very easy! 36 | 37 | - Make sure you have Blender installed: https://www.blender.org 38 | - On this github page go to the Releases tab. 39 | - Here you can download the zip-file, unpack it, and run the BlendGDSII.exe 40 | ![afbeelding](https://user-images.githubusercontent.com/58084010/175270282-9b526233-3ab6-4981-9a9a-720d5ce65225.png) 41 | -------------------------------------------------------------------------------- /bpy_import_stls.py: -------------------------------------------------------------------------------- 1 | r'''blender execute: 2 | cd "C:\Program Files\Blender Foundation\Blender 3.1" 3 | .\blender.exe --factory-startup -P "\bpy_import_stls.py" 4 | ''' 5 | 6 | import bpy 7 | import glob 8 | import mathutils 9 | import sys 10 | from random import random 11 | import os 12 | 13 | bpy.context.preferences.view.show_splash = False 14 | 15 | RANDOM_MAT = 0 16 | STD_thickness = 100 #[nm] 17 | 18 | try: 19 | index = sys.argv.index('--') + 1 20 | except ValueError: 21 | index = len(sys.argv) 22 | argv = sys.argv[index:] 23 | 24 | print(argv) 25 | 26 | if len(argv) < 2: 27 | print("Error: Need path of the stl files") 28 | sys.exit(0) 29 | stl_folder_path = argv[0] 30 | material_blend_path = argv[1] 31 | check_stack = argv[2] 32 | layer_stack = argv[3] 33 | material_stack = argv[4] 34 | dimension_stack = argv[5] 35 | 36 | glob_search = stl_folder_path + r'\*.stl' 37 | print(f'Looking for stl files:\n{glob_search}') 38 | stl_files = glob.glob(glob_search) 39 | print(f'found: {stl_files}') 40 | 41 | stl_checks = check_stack.split(',') 42 | stl_checks = [0 if check=='' else 1 for check in stl_checks] 43 | stl_layers = layer_stack.split(',') 44 | stl_materials = material_stack.split(',') 45 | stl_dimensions = dimension_stack.split(',') 46 | stl_dimensions = [tuple(map(int,pair[1:-1].split(';'))) if pair!='(;)' else (0,STD_thickness) for pair in stl_dimensions] 47 | 48 | #import materials 49 | with bpy.data.libraries.load(material_blend_path, link=False) as (data_from, data_to): 50 | data_to.materials = data_from.materials 51 | print('Materials imported') 52 | 53 | def update_camera(camera, focus_point=mathutils.Vector((0.0, 0.0, 0.0)), distance=10.0): 54 | """ 55 | Focus the camera to a focus point and place the camera at a specific distance from that 56 | focus point. The camera stays in a direct line with the focus point. 57 | 58 | :param camera: the camera object 59 | :type camera: bpy.types.object 60 | :param focus_point: the point to focus on (default=``mathutils.Vector((0.0, 0.0, 0.0))``) 61 | :type focus_point: mathutils.Vector 62 | :param distance: the distance to keep to the focus point (default=``10.0``) 63 | :type distance: float 64 | """ 65 | looking_direction = camera.location - focus_point 66 | rot_quat = looking_direction.to_track_quat('Z', 'Y') 67 | 68 | camera.rotation_euler = rot_quat.to_euler() 69 | # Use * instead of @ for Blender <2.8 70 | camera.location = rot_quat @ mathutils.Vector((0.0, 0.0, distance)) 71 | 72 | bpy.data.objects['Cube'].select_set(True) 73 | bpy.data.objects['Light'].select_set(True) 74 | bpy.ops.object.delete(use_global=False) 75 | 76 | for stl_check,stl_layer,stl_material,stl_dimension in zip(stl_checks,stl_layers,stl_materials,stl_dimensions): 77 | if stl_check: 78 | #find file 79 | filename = '' 80 | for f in [f for f in stl_files if f.endswith(f'_{stl_layer}.stl')]: 81 | filename = f 82 | 83 | if filename != '': 84 | print(f'Blender - Importing {filename}') 85 | obj = bpy.ops.import_mesh.stl(filepath=filename) 86 | obj_name = filename.replace('/','\\').split('\\')[-1][:-4] 87 | mat_name = obj_name + '_material' 88 | 89 | bpy.data.objects[obj_name].select_set(True) 90 | ob = bpy.context.active_object 91 | 92 | #apply material 93 | if RANDOM_MAT: 94 | # Get material 95 | mat = bpy.data.materials.new(name=mat_name) 96 | mat.diffuse_color = random(), random(), random(), 1 97 | 98 | # Assign it to object 99 | if ob.data.materials: 100 | # assign to 1st material slot 101 | ob.data.materials[0] = mat 102 | else: 103 | # no slots 104 | ob.data.materials.append(mat) 105 | else: 106 | mat = bpy.data.materials[stl_material] 107 | 108 | if ob.data.materials: 109 | # assign to 1st material slot 110 | ob.data.materials[0] = mat 111 | else: 112 | # no slots 113 | ob.data.materials.append(mat) 114 | 115 | #apply dimensions 116 | lbound, ubound = stl_dimension #lower and upper bound 117 | desired_thickness = ubound-lbound 118 | 119 | factor_z = desired_thickness/STD_thickness 120 | bpy.ops.transform.resize(value=(1, 1, factor_z)) 121 | bpy.ops.transform.translate(value=(0, 0, lbound)) 122 | 123 | bpy.data.objects[obj_name].select_set(False) 124 | else: 125 | print(f'Layer {stl_layer} not made yet, cant be used...') 126 | else: 127 | print(f'Layer {stl_layer} not imported') 128 | 129 | bpy.ops.object.select_all(action='SELECT') 130 | bpy.data.objects['Camera'].select_set(False) 131 | 132 | for area in bpy.context.screen.areas: 133 | if area.type == 'VIEW_3D': 134 | ctx = bpy.context.copy() 135 | ctx['area'] = area 136 | ctx['region'] = area.regions[-1] 137 | 138 | clip_start_value = 10 139 | clip_end_value = 1e6 140 | for s in area.spaces: 141 | if s.type == 'VIEW_3D': 142 | s.clip_start = clip_start_value 143 | s.clip_end = clip_end_value 144 | s.shading.type = 'MATERIAL' 145 | # bpy.ops.image.open(filepath="C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\datafiles\\studiolights\\world\\forest.exr", directory="C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\datafiles\\studiolights\\world\\", files=[{"name":"forest.exr", "name":"forest.exr"}], show_multiview=False) 146 | 147 | bpy.data.objects['Camera'].data.clip_start = clip_start_value 148 | bpy.data.objects['Camera'].data.clip_end = clip_end_value 149 | 150 | bpy.ops.view3d.view_selected(ctx) # points view 151 | bpy.ops.view3d.camera_to_view_selected(ctx) # points camera 152 | 153 | bpy.ops.object.light_add(type='SUN', align='WORLD', location=(0, 0, 0), rotation=(0.261799, 0.261799*2, 0), scale=(1, 1, 1)) 154 | bpy.data.objects["Sun"].select_set(True) 155 | ob = bpy.context.active_object 156 | ob.data.energy = 5000 157 | bpy.data.objects["Sun"].select_set(False) 158 | 159 | bpy.context.scene.eevee.use_ssr = True 160 | bpy.context.scene.eevee.use_ssr_refraction = True 161 | bpy.context.scene.render.film_transparent = True 162 | 163 | 164 | bpy.ops.object.select_all(action='DESELECT') 165 | -------------------------------------------------------------------------------- /BlendGDSII.py: -------------------------------------------------------------------------------- 1 | from tkinter.filedialog import askopenfilename 2 | 3 | #custom tkinter 4 | import tkinter 5 | from tkinter.ttk import Combobox 6 | import tkinter.messagebox 7 | import customtkinter 8 | 9 | #gdsiistl 10 | import sys # read command-line arguments 11 | import gdspy # open gds file 12 | import numpy as np # fast math on lots of points 13 | from stl import mesh # write stl file (python package name is "numpy-stl") 14 | import triangle # triangulate polygons 15 | 16 | #call blender 17 | import threading 18 | import subprocess 19 | 20 | #find newest blender.exe installation 21 | import glob 22 | def blender_path_search_function(pattern): 23 | return glob.glob(pattern)[-1] 24 | 25 | DEFAULT_BLENDER_PATH_PATTERN = r'C:\Program Files\Blender Foundation\Blender*\blender.exe' 26 | BLENDER_PATH = blender_path_search_function(DEFAULT_BLENDER_PATH_PATTERN) 27 | 28 | #find my path 29 | import os 30 | MY_PATH = os.path.dirname(__file__) 31 | 32 | with open(MY_PATH + '/saved/example.txt','w') as f: 33 | f.write(f'''{MY_PATH}\\example\\example.gds 34 | 1,83,SU8,100,500 35 | 1,82,Gold,0,100 36 | 1,15,Silicon,-100,0 37 | 0,,Gold,, 38 | 0,,Gold,, 39 | 0,,Gold,, 40 | 0,,Gold,, 41 | 0,,Gold,, 42 | 0,,Gold,, 43 | 0,,Gold,,''') 44 | 45 | customtkinter.set_appearance_mode("System") # Modes: "System" (standard), "Dark", "Light" 46 | customtkinter.set_default_color_theme("blue") # Themes: "blue" (standard), "green", "dark-blue" 47 | 48 | def gdsiistl(gdsii_file_path, layerstack): 49 | ########## CONFIGURATION (EDIT THIS PART) ##################################### 50 | 51 | # choose which GDSII layers to use 52 | ########## INPUT ############################################################## 53 | 54 | # First, the input file is read using the gdspy library, which interprets the 55 | # GDSII file and formats the data Python-style. 56 | # See https://gdspy.readthedocs.io/en/stable/index.html for documentation. 57 | # Second, the boundaries of each shape (polygon or path) are extracted for 58 | # further processing. 59 | 60 | print('Reading GDSII file {}...'.format(gdsii_file_path)) 61 | gdsii = gdspy.GdsLibrary() 62 | gdsii.read_gds(gdsii_file_path, units='import') 63 | 64 | print('Extracting polygons...') 65 | layers = {} # array to hold all geometry, sorted into layers 66 | 67 | cells = gdsii.top_level() # get all cells that aren't referenced by another 68 | for cell in cells: # loop through cells to read paths and polygons 69 | 70 | # $$$CONTEXT_INFO$$$ is a separate, non-standard compliant cell added 71 | # optionally by KLayout to store extra information not needed here. 72 | # see https://www.klayout.de/forum/discussion/1026/very- 73 | # important-gds-exported-from-k-layout-not-working-on-cadence-at-foundry 74 | if cell.name == '$$$CONTEXT_INFO$$$': 75 | continue # skip this cell 76 | 77 | # combine will all referenced cells (instances, SREFs, AREFs, etc.) 78 | cell = cell.flatten() 79 | 80 | # loop through paths in cell 81 | for path in cell.paths: 82 | lnum = path.layers[0] # GDSII layer number 83 | # create empty array to hold layer polygons if it doesn't yet exist 84 | layers[lnum] = [] if not lnum in layers else layers[lnum] 85 | # add paths (converted to polygons) that layer 86 | for poly in path.get_polygons(): 87 | layers[lnum].append((poly, None, False)) 88 | 89 | # loop through polygons (and boxes) in cell 90 | for polygon in cell.polygons: 91 | lnum = polygon.layers[0] # same as before... 92 | layers[lnum] = [] if not lnum in layers else layers[lnum] 93 | for poly in polygon.polygons: 94 | layers[lnum].append((poly, None, False)) 95 | 96 | """ 97 | At this point, "layers" is a Python dictionary structured as follows: 98 | 99 | layers = { 100 | 0 : [ ([[x1, y1], [x2, y2], ...], None, False), ... ] 101 | 1 : [ ... ] 102 | 2 : [ ... ] 103 | ... 104 | } 105 | 106 | Each dictionary key is a GDSII layer number (0-255), and the value of the 107 | dictionary at that key (if it exists; keys were only created for layers with 108 | geometry) is a list of polygons in that GDSII layer. Each polygon is a 3-tuple 109 | whose first element is a list of points (2-element lists with x and y 110 | coordinates), second element is None (for the moment; this will be used later), 111 | and third element is False (whether the polygon is clockwise; will be updated). 112 | """ 113 | 114 | ########## TRIANGULATION ###################################################### 115 | 116 | # An STL file is a list of triangles, so the polygons need to be filled with 117 | # triangles. This is a surprisingly hard algorithmic problem, especially since 118 | # there are few limits on what shapes GDSII file polygons can be. So we use the 119 | # Python triangle library (documentation is at https://rufat.be/triangle/), 120 | # which is a Python interface to a fast and well-written C library also called 121 | # triangle (with documentation at https://www.cs.cmu.edu/~quake/triangle.html). 122 | 123 | print('Triangulating polygons...') 124 | 125 | num_triangles = {} # will store the number of triangles for each layer 126 | 127 | # loop through all layers 128 | for layer_number, polygons in layers.items(): 129 | 130 | # but skip layer if it won't be exported 131 | if not layer_number in layerstack.keys(): 132 | continue 133 | 134 | num_triangles[layer_number] = 0 135 | 136 | # loop through polygons in layer 137 | for index, (polygon, _, _) in enumerate(polygons): 138 | 139 | num_polygon_points = len(polygon) 140 | 141 | # determine whether polygon points are CW or CCW 142 | area = 0 143 | for i, v1 in enumerate(polygon): # loop through vertices 144 | v2 = polygon[(i+1) % num_polygon_points] 145 | area += (v2[0]-v1[0])*(v2[1]+v1[1]) # integrate area 146 | clockwise = area > 0 147 | 148 | # GDSII implements holes in polygons by making the polygon edge 149 | # wrap into the hole and back out along the same line. However, 150 | # this confuses the triangulation library, which fills the holes 151 | # with extra triangles. Avoid this by moving each edge back a 152 | # very small amount so that no two edges of the same polygon overlap. 153 | delta = 0.01 # inset each vertex by this much (smaller has broken one file) 154 | points_i = polygon # get list of points 155 | points_j = np.roll(points_i, -1, axis=0) # shift by 1 156 | points_k = np.roll(points_i, 1, axis=0) # shift by -1 157 | # calculate normals for each edge of each vertex (in parallel, for speed) 158 | normal_ij = np.stack((points_j[:, 1]-points_i[:, 1], 159 | points_i[:, 0]-points_j[:, 0]), axis=1) 160 | normal_ik = np.stack((points_i[:, 1]-points_k[:, 1], 161 | points_k[:, 0]-points_i[:, 0]), axis=1) 162 | length_ij = np.linalg.norm(normal_ij, axis=1)+0.00000001 163 | length_ik = np.linalg.norm(normal_ik, axis=1)+0.00000001 164 | normal_ij /= np.stack((length_ij, length_ij), axis=1) 165 | normal_ik /= np.stack((length_ik, length_ik), axis=1) 166 | if clockwise: 167 | normal_ij = -1*normal_ij 168 | normal_ik = -1*normal_ik 169 | # move each vertex inward along its two edge normals 170 | polygon = points_i - delta*normal_ij - delta*normal_ik 171 | 172 | # In an extreme case of the above, the polygon edge doubles back on 173 | # itself on the same line, resulting in a zero-width segment. I've 174 | # seen this happen, e.g., with a capital "N"-shaped hole, where 175 | # the hole split line cuts out the "N" shape but splits apart to 176 | # form the triangle cutout in one side of the shape. In any case, 177 | # simply moving the polygon edges isn't enough to deal with this; 178 | # we'll additionally mark points just outside of each edge, between 179 | # the original edge and the delta-shifted edge, as outside the polygon. 180 | # These parts will be removed from the triangulation, and this solves 181 | # just this case with no adverse affects elsewhere. 182 | hole_delta = 0.001 # small fraction of delta 183 | holes = 0.5*(points_j+points_i) - hole_delta*delta*normal_ij 184 | # HOWEVER: sometimes this causes a segmentation fault in the triangle 185 | # library. I've observed this as a result of certain various polygons. 186 | # Frustratingly, the fault can be bypassed by *rotating the polygons* 187 | # by like 30 degrees (exact angle seems to depend on delta values) or 188 | # moving one specific edge outward a bit. I have absolutely no idea 189 | # what is wrong. In the interest of stability over full functionality, 190 | # this is disabled. TODO: figure out why this happens and fix it. 191 | use_holes = False 192 | 193 | # triangulate: compute triangles to fill polygon 194 | point_array = np.arange(num_polygon_points) 195 | edges = np.transpose(np.stack((point_array, np.roll(point_array, 1)))) 196 | if use_holes: 197 | triangles = triangle.triangulate(dict(vertices=polygon, 198 | segments=edges, 199 | holes=holes), opts='p') 200 | else: 201 | triangles = triangle.triangulate(dict(vertices=polygon, 202 | segments=edges), opts='p') 203 | 204 | if not 'triangles' in triangles.keys(): 205 | triangles['triangles'] = [] 206 | 207 | # each line segment will make two triangles (for a rectangle), and the polygon 208 | # triangulation will be copied on the top and bottom of the layer. 209 | num_triangles[layer_number] += num_polygon_points*2 + \ 210 | len(triangles['triangles'])*2 211 | polygons[index] = (polygon, triangles, clockwise) 212 | 213 | """ 214 | At this point, "layers" is as follows: 215 | 216 | layers = { 217 | 0 : [ ([[x1, y1], [x2, y2], ...], 218 | {'vertices': [[x1, y1], ...], 'triangles': [[0, 1, 2], ...], ...}, 219 | clockwise), ... ] 220 | 1 : [ ... ] 221 | 2 : [ ... ] 222 | ... 223 | } 224 | 225 | Each dictionary key is a GDSII layer number (0-255), and the value of the 226 | dictionary at that key (if it exists; keys were only created for layers with 227 | geometry) is a list of polygons in that GDSII layer. Each polygon has 3 parts: 228 | First, a list of vertices, as before. Second, a dictionary with triangulation 229 | information: the 'vertices' element contains vertex information stored the 230 | same way as the main polygon vertices, and the 'triangles' element is a list 231 | of which vertices correspond to which triangle (in counterclockwise order). 232 | Third and finally, a boolean value that indicates whether the polygon was 233 | defined clockwise (so that the STL triangles are oriented correctly). 234 | """ 235 | 236 | ########## EXTRUSION ########################################################## 237 | 238 | # Finally, now that we have polygon boundaries and triangulations, we can 239 | # write it to an STL file. To make this fast (given there could be tens of 240 | # thousands of triangles), we use the numpy-stl library, which uses numpy 241 | # for somewhat accelerated vector math. See the documentation at 242 | # (https://numpy-stl.readthedocs.io/en/latest/) 243 | 244 | print('Extruding polygons and writing to files...') 245 | 246 | # loop through all layers 247 | for layer in layers: 248 | 249 | # but skip layer if it won't be exported 250 | if not layer in layerstack.keys(): 251 | continue 252 | 253 | # Make a list of triangles. 254 | # This data contains vertex xyz position data as follows: 255 | # layer_mesh_data['vectors'] = [ [[x1,y1,z1], [x2,y2,z1], [x3,y3,z3]], ...] 256 | layer_mesh_data = np.zeros(num_triangles[layer], dtype=mesh.Mesh.dtype) 257 | 258 | layer_pointer = 0 259 | for index, (polygon, triangles, clockwise) in enumerate(layers[layer]): 260 | 261 | # The numpy-stl library expects counterclockwise triangles. That is, 262 | # one side of each triangle is the outside surface of the STL file 263 | # object (assuming a watertight volume), and the other side is the 264 | # inside surface. If looking at a triangle from the outside, the 265 | # vertices should be in counterclockwise order. Failure to do so may 266 | # cause certain STL file display programs to not display the 267 | # triangles correctly (e.g., the backward triangles will be invisible). 268 | 269 | zmin, zmax, layername = layerstack[layer] 270 | 271 | # make a list of triangles around the polygon boundary 272 | points_i = polygon # list of 2D vertices 273 | if clockwise: # order polygon 2D vertices counter-clockwise 274 | points_i = np.flip(polygon, axis=0) 275 | points_i_min = np.insert(points_i, 2, zmin, axis=1) # bottom left 276 | points_i_max = np.insert(points_i, 2, zmax, axis=1) # top left 277 | points_j_min = np.roll(points_i_min, -1, axis=0) # bottom right 278 | points_j_max = np.roll(points_i_max, -1, axis=0) # top right 279 | rights = np.stack((points_i_min, points_j_min, points_j_max), axis=1) 280 | lefts = np.stack((points_j_max, points_i_max, points_i_min), axis=1) 281 | 282 | # make a list of polygon interior (face) triangles 283 | vs = triangles['vertices'] 284 | ts = triangles['triangles'] 285 | if len(ts) > 0: 286 | face_tris = np.take(vs, ts, axis=0) 287 | top = np.insert(face_tris, 2, zmax, axis=2) # list of top triangles 288 | bottom = np.insert(face_tris, 2, zmin, axis=2) # list of bottom ~ 289 | bottom = np.flip(bottom, axis=1) # reverse vertex order to make CCW 290 | faces = np.concatenate((lefts, rights, top, bottom), axis=0) 291 | else: # didn't generate any triangles! (degenerate edge case) 292 | faces = np.concatenate((lefts, rights), axis=0) 293 | 294 | # add side and face triangles to layer mesh 295 | layer_mesh_data['vectors'][layer_pointer:(layer_pointer+len(faces))] = faces 296 | layer_pointer += len(faces) 297 | 298 | # save layer to STL file 299 | empty_file_path = '\\'.join(gdsii_file_path.replace('/','\\').split('\\')[:-1]) + '\\' 300 | filename = empty_file_path.replace('.','_') + f'{layername}.stl' 301 | print(' ({}, {}) to {}'.format(layer, layername, filename)) 302 | layer_mesh_object = mesh.Mesh(layer_mesh_data, remove_empty_areas=False) 303 | layer_mesh_object.save(filename) 304 | 305 | print('Done.') 306 | 307 | class App(customtkinter.CTk): 308 | 309 | WIDTH = 780 310 | HEIGHT = 780 311 | lb = list(range(10)) 312 | gdsii_file_path = '' 313 | selected_blender_path = BLENDER_PATH 314 | 315 | material_options = [ 316 | 'Gold', 317 | 'Aluminum', 318 | 'Silicon', 319 | 'Silicon Dioxide', 320 | 'Silicon Nitrate', 321 | 'Polysilicon', 322 | 'Molybdenum', 323 | 'Copper', 324 | 'PP', 325 | 'SU8', 326 | 'Water', 327 | 'Red', 328 | 'Blue', 329 | 'Green', 330 | 'Yellow', 331 | 'Pink', 332 | 'Cyan', 333 | ] 334 | 335 | def __init__(self): 336 | super().__init__() 337 | 338 | self.title("BlendGDSII - layout to blender") 339 | self.geometry(f"{App.WIDTH}x{App.HEIGHT}") 340 | self.protocol("WM_DELETE_WINDOW", self.on_closing) # call .on_closing() when app gets closed 341 | 342 | # ============ create two frames ============ 343 | 344 | # configure grid layout (2x1) 345 | self.grid_columnconfigure(1, weight=1) 346 | self.grid_rowconfigure(0, weight=1) 347 | 348 | self.frame_left = customtkinter.CTkFrame(master=self, 349 | width=180, 350 | corner_radius=0) 351 | self.frame_left.grid(row=0, column=0, sticky="nswe") 352 | 353 | self.frame_right = customtkinter.CTkFrame(master=self) 354 | self.frame_right.grid(row=0, column=1, sticky="nswe", padx=20, pady=20) 355 | 356 | # ============ frame_left ============ 357 | 358 | # configure grid layout (1x11) 359 | self.frame_left.grid_rowconfigure(tuple(range(11)), minsize=10) # empty row with minsize as spacing 360 | 361 | self.label_1 = customtkinter.CTkLabel(master=self.frame_left, 362 | text="BlendGDSII\nlayout to blender", 363 | text_font=("Roboto Medium", -16)) # font name and size in px 364 | self.label_1.grid(row=1, column=0, pady=10, padx=10) 365 | 366 | #Convert button 367 | self.button_1 = customtkinter.CTkButton(master=self.frame_left, 368 | text="Convert\n\nGDSII to STL files", 369 | fg_color=("gray75", "gray30"), # <- custom tuple-color 370 | command=self.make_stls) 371 | self.button_1.grid(row=2, column=0, pady=10, padx=20) 372 | 373 | #Open button 374 | self.button_2 = customtkinter.CTkButton(master=self.frame_left, 375 | text="Open\n\nSTL files in Blender", 376 | fg_color=("gray75", "gray30"), # <- custom tuple-color 377 | command=self.open_blender) 378 | self.button_2.grid(row=3, column=0, pady=10, padx=20) 379 | 380 | #Load button 381 | self.button_3 = customtkinter.CTkButton(master=self.frame_left, 382 | text="Load\n\nGDSII configuration", 383 | fg_color=("gray75", "gray30"), # <- custom tuple-color 384 | command=self.load) 385 | self.button_3.grid(row=4, column=0, pady=10, padx=20) 386 | 387 | #Save button 388 | self.button_4 = customtkinter.CTkButton(master=self.frame_left, 389 | text="Save\n\nGDSII configuration", 390 | fg_color=("gray75", "gray30"), # <- custom tuple-color 391 | command=self.save) 392 | self.button_4.grid(row=5, column=0, pady=10, padx=20) 393 | 394 | #Change path button 395 | self.button_5 = customtkinter.CTkButton(master=self.frame_left, 396 | text="Change\n\nBlender path", 397 | fg_color=("gray75", "gray30"), # <- custom tuple-color 398 | command=self.change_blender_path) 399 | self.button_5.grid(row=6, column=0, pady=10, padx=20) 400 | 401 | #Test button 402 | # self.button_5 = customtkinter.CTkButton(master=self.frame_left, 403 | # text="Testing\n\nView GDSII file", 404 | # fg_color=("gray75", "gray30"), # <- custom tuple-color 405 | # command=self.testing) 406 | # self.button_5.grid(row=6, column=0, pady=10, padx=20) 407 | 408 | self.switch_2 = customtkinter.CTkSwitch(master=self.frame_left, 409 | text="Dark Mode", 410 | command=self.change_mode) 411 | self.switch_2.grid(row=10, column=0, pady=10, padx=20, sticky="w") 412 | 413 | # ============ frame_right ============ 414 | 415 | # configure grid layout (3x12) 416 | self.frame_right.rowconfigure(0, weight=10) 417 | self.frame_right.rowconfigure(1, weight=5) 418 | self.frame_right.rowconfigure(tuple(range(2,2+len(self.lb))), weight=2) 419 | self.frame_right.columnconfigure(0, weight=1) 420 | self.frame_right.columnconfigure(1, weight=4) 421 | self.frame_right.columnconfigure(2, weight=4) 422 | self.frame_right.columnconfigure(3, weight=2) 423 | self.frame_right.columnconfigure(4, weight=2) 424 | 425 | self.label_info = customtkinter.CTkLabel(master=self.frame_right, 426 | text="Click the blue button below to select the GDSII file\n"+ 427 | "Use the rows below the button to select the GDSII-layers that you want.\n" + 428 | "Each row: Check the box, write GDSII-layer number, specify material, set top and bottom\n" + 429 | "Click the blue button on the left 'Convert' to convert your layers to 3D\n" + 430 | "Wait a moment to convert...\n" + 431 | "Now you can open Blender by pressing the 'Open' button on the left.\n" + 432 | "Wait a moment to import... (can take some time for detailed layout)" , 433 | height=100, 434 | fg_color=("white", "gray38"), # <- custom tuple-color 435 | justify=tkinter.LEFT) 436 | self.label_info.grid(column=0, row=0, columnspan=5, sticky="nwe", padx=15, pady=15) 437 | 438 | self.gdsii_file_path_button = customtkinter.CTkButton(master=self.frame_right, 439 | text="Select GDSII file here", 440 | command=self.open_gds, 441 | height=50) 442 | self.gdsii_file_path_button.grid(row=1, column=0, columnspan=5, pady=20, padx=20, sticky="we") 443 | 444 | #Layer button (layer button checkbox, layer button entry) 445 | for i in range(len(self.lb)): 446 | self.lb[i] = self.make_gds_layer_button(i) 447 | 448 | self.switch_2.select() 449 | 450 | def save(self): 451 | # save configuration 452 | self.win = customtkinter.CTkToplevel() 453 | self.win.wm_title("Save this configuration") 454 | 455 | self.save_name_entry = customtkinter.CTkEntry(master=self.win, 456 | placeholder_text="configuration name") 457 | self.save_name_entry.grid(row=0, column=0, pady=20, padx=20, sticky="n") 458 | 459 | b = customtkinter.CTkButton(self.win, text="Save", command=self.save_file) 460 | b.grid(row=1, column=0) 461 | 462 | def save_file(self): 463 | save_path = MY_PATH+r'/saved'+'//'+self.save_name_entry.get()+'.txt' 464 | self.setget_data() #retrieve info from gui into data and data_string 465 | 466 | save_data = [self.gdsii_file_path, self.data_string] 467 | save_prompt = '\n'.join(save_data) 468 | 469 | with open(save_path,'w') as f: 470 | f.write(save_prompt) 471 | 472 | print(f'Saved to {save_path}:\n{save_prompt}') 473 | self.win.destroy() 474 | 475 | def load(self): 476 | # find saved configurations 477 | saves = glob.glob(MY_PATH+r'/saved/*.txt') 478 | print(f'Found save files:\n{saves}') 479 | if len(saves) > 0: 480 | self.win = customtkinter.CTkToplevel() 481 | self.win.wm_title("Load previous configuration") 482 | 483 | l = customtkinter.CTkLabel(self.win, text="Load save") 484 | l.grid(row=0, column=0, pady=20, padx=20, sticky="n") 485 | 486 | b = customtkinter.CTkButton(self.win, text="Back", command=self.win.destroy) 487 | b.grid(row=1, column=0, pady=20, padx=20, sticky="n") 488 | 489 | for i,save in enumerate(saves): 490 | c=customtkinter.CTkButton(self.win, text=save) 491 | c.grid(row=i+2, column=0, pady=10, padx=20, sticky="n") 492 | c.configure(command=lambda save = save: self.load_file(save)) 493 | 494 | d = customtkinter.CTkButton(self.win, text='delete') 495 | d.grid(row=i+2, column=1, pady=10, padx=5, sticky="n") 496 | d.configure(command=lambda c=c, d=d, save=save: self.remove_file(c,d,save)) 497 | 498 | def load_file(self,save): 499 | print(f'SETTING: {save}') 500 | with open(save, 'r') as f: 501 | lines = f.read().split('\n') 502 | if len(lines) > 0: 503 | print(lines) 504 | self.gdsii_file_path = lines[0] 505 | self.setget_data(data_string = '\n'.join(lines[1:])) 506 | 507 | load_prompt = self.data_string 508 | print(f'Set configuration:\n{save}\n{load_prompt}') 509 | else: 510 | print('This configuration is empty, please delete it') 511 | 512 | self.set_gds_button_text(self.gdsii_file_path) 513 | self.win.destroy() 514 | 515 | def remove_file(self,c,d,save): 516 | c.destroy() 517 | d.destroy() 518 | 519 | os.remove(save) 520 | 521 | def make_gds_layer_button(self,row_i): 522 | #checkbox (active) 523 | check = tkinter.IntVar(self.frame_right) 524 | layer_button_check = customtkinter.CTkCheckBox(master=self.frame_right, 525 | text='',variable=check) 526 | layer_button_check.grid(row=row_i+2, column=0, pady=10, padx=5, sticky="n") 527 | 528 | #entry (gds_layer) 529 | entry_var = tkinter.StringVar(self.frame_right) 530 | entry = customtkinter.CTkEntry(master=self.frame_right, 531 | placeholder_text="GDSII-layer",) 532 | # textvariable = entry_var) 533 | entry.grid(row=row_i+2, column=1, pady=10, padx=5, sticky="n") 534 | 535 | #option (material) 536 | material = tkinter.StringVar(self.frame_right) 537 | material.set(self.material_options[0]) 538 | layer_button_option = customtkinter.CTkComboBox(master = self.frame_right, 539 | variable = material,values = self.material_options) 540 | layer_button_option.grid(row=row_i+2, column=2, pady=10, padx=20, sticky="n") 541 | 542 | #limits (dimensions) - lower bound and upper bound 543 | lbound_var = tkinter.StringVar(self.frame_right) 544 | lbound = customtkinter.CTkEntry(master=self.frame_right, 545 | placeholder_text="Bottom height [nm]",) 546 | # textvariable = lbound_var) 547 | lbound.grid(row=row_i+2, column=3, pady=10, padx=5, sticky="n") 548 | 549 | ubound_var = tkinter.StringVar(self.frame_right) 550 | ubound = customtkinter.CTkEntry(master=self.frame_right, 551 | placeholder_text="Top height [nm]",) 552 | # textvariable = ubound_var) 553 | ubound.grid(row=row_i+2, column=4, pady=10, padx=5, sticky="n") 554 | 555 | return(check,entry,material,lbound,ubound) 556 | 557 | def open_gds(self): 558 | filePath = askopenfilename( 559 | initialdir='C:/', title='Select a File', filetype=(("GDSII File", ".gds"), ("All Files", "*.*"))) 560 | with open(filePath, 'rb') as askedFile: 561 | fileContents = askedFile.read() 562 | self.gdsii_file_path = filePath 563 | 564 | self.set_gds_button_text(filePath) 565 | 566 | def set_gds_button_text(self, filePath): 567 | n = 80 568 | path_strs = [str(filePath)[i:i+n] for i in range(0, len(str(filePath)), n)] 569 | button_text = '\n'.join(path_strs) 570 | 571 | self.gdsii_file_path_button.configure(text = button_text) 572 | print(f'Found: {filePath}') 573 | 574 | def change_mode(self): 575 | if self.switch_2.get() == 1: 576 | customtkinter.set_appearance_mode("dark") 577 | else: 578 | customtkinter.set_appearance_mode("light") 579 | 580 | def setentry(self,e,text): 581 | e.delete(0,tkinter.END) 582 | e.insert(0,text) 583 | e.set_placeholder() 584 | return 585 | 586 | def setget_data(self, data = [], data_string = ''): 587 | #SET 588 | if data != []: 589 | print(data) 590 | #set values in gui from data 591 | for b,d in zip(self.lb,data): 592 | check,entry,material,lbound,ubound = b 593 | print(d) 594 | chset,enset,materset,lboset,uboset = d 595 | 596 | check.set(int(chset)) 597 | self.setentry(entry,enset) 598 | material.set(materset) 599 | self.setentry(lbound,lboset) 600 | self.setentry(ubound,uboset) 601 | elif data_string != '': 602 | print(data_string) 603 | #set values in gui from string 604 | data_lines = data_string.split('\n') 605 | for b,d in zip(self.lb,data_lines): 606 | check,entry,material,lbound,ubound = b 607 | print(d) 608 | chset,enset,materset,lboset,uboset = d.split(',') 609 | 610 | check.set(int(chset)) 611 | self.setentry(entry,enset) 612 | material.set(materset) 613 | self.setentry(lbound,lboset) 614 | self.setentry(ubound,uboset) 615 | 616 | #GET 617 | #get values in gui to data and string 618 | data = [] 619 | for b in self.lb: 620 | check,entry,material,lbound,ubound = b 621 | data.append([ 622 | check.get(), 623 | entry.get(), 624 | material.get(), 625 | lbound.get(), 626 | ubound.get(), 627 | ]) 628 | 629 | data_string = '\n'.join([','.join(map(str,row)) for row in data]) 630 | 631 | self.update() 632 | 633 | self.data = data 634 | self.data_string = data_string 635 | 636 | def make_stls(self): 637 | #Check which layers are needed and write according dictionary 638 | layerstack = {} 639 | 640 | for b in self.lb: 641 | check,entry,material,lbound,ubound = b 642 | 643 | active = check.get() 644 | 645 | #input checks 646 | if active: 647 | layer = int(entry.get()) 648 | layerstack[layer] = (0,100,f'gdsii_{layer}') 649 | 650 | gdsii_file_path = self.gdsii_file_path_button.text.replace('\n','') 651 | 652 | print(f'Building stl files...') 653 | print(layerstack) 654 | gdsiistl(gdsii_file_path,layerstack) 655 | 656 | def open_blender(self): 657 | gdsii_file_path = self.gdsii_file_path_button.text.replace('\n','') 658 | stl_folder = '\\'.join(gdsii_file_path.replace('/','\\').split('\\')[:-1]) 659 | print(stl_folder) 660 | 661 | cmd = [ 662 | self.selected_blender_path, 663 | '--factory-startup', 664 | '-P', 665 | MY_PATH + r'\bpy_import_stls.py', 666 | '--', 667 | stl_folder, 668 | MY_PATH + r'\materials.blend', 669 | ','.join([str(check.get()) for check,_,_,_,_ in self.lb][::-1]), 670 | ','.join([entry.get() for _,entry,_,_,_ in self.lb][::-1]), 671 | ','.join([material.get() for _,_,material,_,_ in self.lb][::-1]), 672 | ','.join([f'({lbound.get()};{ubound.get()})' for _,_,_,lbound,ubound in self.lb][::-1]), 673 | ] 674 | print(cmd) 675 | blender_call = lambda cmd=cmd : subprocess.call(cmd, shell=False) 676 | 677 | t = threading.Thread(target=blender_call) 678 | t.daemon = True # close pipe if GUI process exits 679 | t.start() 680 | 681 | def on_closing(self, event=0): 682 | self.destroy() 683 | 684 | def change_blender_path(self, event=None): 685 | self.blender_path_win = customtkinter.CTkToplevel() 686 | self.blender_path_win.wm_title("Change the Blender path") 687 | 688 | line1 = 'Adapt the blender path here' 689 | line2 = 'You may use the * symbol for any arbitrary piece in the path.' 690 | line3 = 'For instance use this to select the last version of Blender:' 691 | 692 | self.label_blender_path_descr = customtkinter.CTkLabel(master=self.blender_path_win, 693 | text=f"{line1}\n{line2}\n{line3}", 694 | text_font=("Roboto Medium", -14)) # font name and size in px 695 | self.label_blender_path_descr.grid(row=0, column=0, pady=10, padx=10) 696 | 697 | self.label_blender_path = customtkinter.CTkLabel(master=self.blender_path_win, 698 | text=r'e.g.: "C:\Program Files\Blender Foundation\Blender*\blender.exe"', 699 | text_font=("Roboto Medium", -12)) # font name and size in px 700 | self.label_blender_path.grid(row=1, column=0, pady=10, padx=10) 701 | 702 | self.blender_path_entry = customtkinter.CTkEntry(master=self.blender_path_win, 703 | placeholder_text=r'C:\Program Files\Blender Foundation\Blender*\blender.exe', 704 | width=500) 705 | self.blender_path_entry.grid(row=2, column=0, pady=0, padx=0, sticky="n") 706 | 707 | b = customtkinter.CTkButton(self.blender_path_win, text="Check", command=self.check_blender_path) 708 | b.grid(row=3, column=0) 709 | b = customtkinter.CTkButton(self.blender_path_win, text="Save", command=self.save_blender_path) 710 | b.grid(row=4, column=0) 711 | 712 | def check_blender_path(self): 713 | try: 714 | checking_blender_path_pattern = self.blender_path_entry.get() 715 | if not checking_blender_path_pattern.endswith('blender.exe'): 716 | self.label_blender_path.configure(text='Please include the "blender.exe" at the end of the path.') 717 | else: 718 | checking_blender_path = blender_path_search_function(checking_blender_path_pattern) 719 | 720 | self.label_blender_path.configure(text=f'Your new Blender path would be:\n{checking_blender_path}\nPlease save to confirm.') 721 | except: 722 | self.label_blender_path.configure(text='This path is not valid...') 723 | 724 | def save_blender_path(self): 725 | try: 726 | selected_blender_path_pattern = self.blender_path_entry.get() 727 | if not selected_blender_path_pattern.endswith('blender.exe'): 728 | self.label_blender_path.configure(text='Please include the "blender.exe" at the end of the path.') 729 | else: 730 | self.selected_blender_path = blender_path_search_function(selected_blender_path_pattern) 731 | 732 | print(f'Blender path changed to:\n{self.selected_blender_path}') 733 | self.blender_path_win.destroy() 734 | except: 735 | self.label_blender_path.configure(text='This path is not valid...') 736 | 737 | def testing(self): 738 | # print(f'Reading GDSII file {self.gdsii_file_path}...') 739 | # gdsii = gdspy.GdsLibrary() 740 | # gdsii.read_gds(self.gdsii_file_path, units='import') 741 | # print(gdsii.cells) 742 | 743 | self.setget_data() 744 | print(self.data) 745 | print(self.data_string) 746 | 747 | 748 | if __name__ == "__main__": 749 | app = App() 750 | app.mainloop() 751 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------