├── .gitignore ├── Assets ├── GUITable.meta └── GUITable │ ├── Code.meta │ ├── Code │ ├── Attributes.meta │ ├── Attributes │ │ ├── ReorderableTableAttribute.cs │ │ ├── ReorderableTableAttribute.cs.meta │ │ ├── TableAttribute.cs │ │ └── TableAttribute.cs.meta │ ├── Editor.meta │ └── Editor │ │ ├── Cells.meta │ │ ├── Cells │ │ ├── ActionCell.cs │ │ ├── ActionCell.cs.meta │ │ ├── LabelCell.cs │ │ ├── LabelCell.cs.meta │ │ ├── ObjectCell.cs │ │ ├── ObjectCell.cs.meta │ │ ├── PropertyCell.cs │ │ ├── PropertyCell.cs.meta │ │ ├── TableCell.cs │ │ └── TableCell.cs.meta │ │ ├── Columns.meta │ │ ├── Columns │ │ ├── SelectFromCellTypeColumn.cs │ │ ├── SelectFromCellTypeColumn.cs.meta │ │ ├── SelectFromFunctionColumn.cs │ │ ├── SelectFromFunctionColumn.cs.meta │ │ ├── SelectFromPropertyNameColumn.cs │ │ ├── SelectFromPropertyNameColumn.cs.meta │ │ ├── SelectObjectReferenceColumn.cs │ │ ├── SelectObjectReferenceColumn.cs.meta │ │ ├── SelectorColumn.cs │ │ ├── SelectorColumn.cs.meta │ │ ├── TableColumn.cs │ │ ├── TableColumn.cs.meta │ │ ├── TableColumnEntry.cs │ │ ├── TableColumnEntry.cs.meta │ │ ├── TableColumnOption.cs │ │ └── TableColumnOption.cs.meta │ │ ├── Drawers.meta │ │ ├── Drawers │ │ ├── ReorderableTableDrawer.cs │ │ ├── ReorderableTableDrawer.cs.meta │ │ ├── TableDrawer.cs │ │ └── TableDrawer.cs.meta │ │ ├── Tables.meta │ │ ├── Tables │ │ ├── GUITable.cs │ │ ├── GUITable.cs.meta │ │ ├── GUITableEntry.cs │ │ ├── GUITableEntry.cs.meta │ │ ├── GUITableLayout.cs │ │ ├── GUITableLayout.cs.meta │ │ ├── GUITableOption.cs │ │ ├── GUITableOption.cs.meta │ │ ├── GUITableState.cs │ │ └── GUITableState.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ ├── GUIHelpers.cs │ │ ├── GUIHelpers.cs.meta │ │ ├── ReflectionHelpers.cs │ │ ├── ReflectionHelpers.cs.meta │ │ ├── SerializationHelpers.cs │ │ └── SerializationHelpers.cs.meta │ ├── Examples.meta │ ├── Examples │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Beast.prefab │ │ ├── Beast.prefab.meta │ │ ├── Buttercup.prefab │ │ ├── Buttercup.prefab.meta │ │ ├── Captain.prefab │ │ ├── Captain.prefab.meta │ │ ├── Cheese.prefab │ │ ├── Cheese.prefab.meta │ │ ├── Clerc.prefab │ │ ├── Clerc.prefab.meta │ │ ├── Clown.prefab │ │ ├── Clown.prefab.meta │ │ ├── Cricket.prefab │ │ ├── Cricket.prefab.meta │ │ ├── Duck.prefab │ │ ├── Duck.prefab.meta │ │ ├── Emissary.prefab │ │ ├── Emissary.prefab.meta │ │ ├── Fatty.prefab │ │ ├── Fatty.prefab.meta │ │ ├── McScreech.prefab │ │ ├── McScreech.prefab.meta │ │ ├── Mothman.prefab │ │ ├── Mothman.prefab.meta │ │ ├── Nurse.prefab │ │ ├── Nurse.prefab.meta │ │ ├── Pony.prefab │ │ ├── Pony.prefab.meta │ │ ├── Skunk.prefab │ │ ├── Skunk.prefab.meta │ │ ├── Spider.prefab │ │ └── Spider.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── 1 - Property Attribute.unity │ │ ├── 1 - Property Attribute.unity.meta │ │ ├── 2 - Simple Collection Examples.unity │ │ ├── 2 - Simple Collection Examples.unity.meta │ │ ├── 3 - Advanced Examples.unity │ │ ├── 3 - Advanced Examples.unity.meta │ │ ├── 4 - Logo.unity │ │ └── 4 - Logo.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── ActionExample.cs │ │ ├── ActionExample.cs.meta │ │ ├── AdvancedExample.cs │ │ ├── AdvancedExample.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ActionExampleEditor.cs │ │ ├── ActionExampleEditor.cs.meta │ │ ├── AdvancedExampleEditor.cs │ │ ├── AdvancedExampleEditor.cs.meta │ │ ├── AdvancedExampleWindow.cs │ │ ├── AdvancedExampleWindow.cs.meta │ │ ├── CustomCellsWindow.cs │ │ ├── CustomCellsWindow.cs.meta │ │ ├── CustomColumnsWindow.cs │ │ ├── CustomColumnsWindow.cs.meta │ │ ├── CustomPropertiesWindow.cs │ │ ├── CustomPropertiesWindow.cs.meta │ │ ├── CustomSelectorsWindow.cs │ │ ├── CustomSelectorsWindow.cs.meta │ │ ├── LogoTableEditor.cs │ │ ├── LogoTableEditor.cs.meta │ │ ├── SimpleExampleEditor.cs │ │ └── SimpleExampleEditor.cs.meta │ │ ├── Enemy.cs │ │ ├── Enemy.cs.meta │ │ ├── LogoTable.cs │ │ ├── LogoTable.cs.meta │ │ ├── PropertyAttributeExample.cs │ │ ├── PropertyAttributeExample.cs.meta │ │ ├── SimpleExample.cs │ │ └── SimpleExample.cs.meta │ ├── Manual.pdf │ └── Manual.pdf.meta ├── Documentation ├── Doxyfile ├── html │ ├── Logo.png │ ├── Logo_rounded.png │ ├── annotated.html │ ├── annotated_dup.js │ ├── bc_s.png │ ├── bdwn.png │ ├── class_editor_g_u_i_table_1_1_action_cell-members.html │ ├── class_editor_g_u_i_table_1_1_action_cell.html │ ├── class_editor_g_u_i_table_1_1_action_cell.js │ ├── class_editor_g_u_i_table_1_1_action_cell.png │ ├── class_editor_g_u_i_table_1_1_action_entry-members.html │ ├── class_editor_g_u_i_table_1_1_action_entry.html │ ├── class_editor_g_u_i_table_1_1_action_entry.js │ ├── class_editor_g_u_i_table_1_1_action_entry.png │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry-members.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.js │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option-members.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.js │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state-members.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.html │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.js │ ├── class_editor_g_u_i_table_1_1_label_cell-members.html │ ├── class_editor_g_u_i_table_1_1_label_cell.html │ ├── class_editor_g_u_i_table_1_1_label_cell.js │ ├── class_editor_g_u_i_table_1_1_label_cell.png │ ├── class_editor_g_u_i_table_1_1_label_entry-members.html │ ├── class_editor_g_u_i_table_1_1_label_entry.html │ ├── class_editor_g_u_i_table_1_1_label_entry.js │ ├── class_editor_g_u_i_table_1_1_label_entry.png │ ├── class_editor_g_u_i_table_1_1_object_cell-members.html │ ├── class_editor_g_u_i_table_1_1_object_cell.html │ ├── class_editor_g_u_i_table_1_1_object_cell.js │ ├── class_editor_g_u_i_table_1_1_object_cell.png │ ├── class_editor_g_u_i_table_1_1_property_cell-members.html │ ├── class_editor_g_u_i_table_1_1_property_cell.html │ ├── class_editor_g_u_i_table_1_1_property_cell.js │ ├── class_editor_g_u_i_table_1_1_property_cell.png │ ├── class_editor_g_u_i_table_1_1_property_column-members.html │ ├── class_editor_g_u_i_table_1_1_property_column.html │ ├── class_editor_g_u_i_table_1_1_property_column.js │ ├── class_editor_g_u_i_table_1_1_property_column.png │ ├── class_editor_g_u_i_table_1_1_property_entry-members.html │ ├── class_editor_g_u_i_table_1_1_property_entry.html │ ├── class_editor_g_u_i_table_1_1_property_entry.js │ ├── class_editor_g_u_i_table_1_1_property_entry.png │ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute-members.html │ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.html │ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.js │ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.png │ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer-members.html │ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.html │ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.js │ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.png │ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column-members.html │ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.html │ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.js │ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.png │ ├── class_editor_g_u_i_table_1_1_select_from_function_column-members.html │ ├── class_editor_g_u_i_table_1_1_select_from_function_column.html │ ├── class_editor_g_u_i_table_1_1_select_from_function_column.js │ ├── class_editor_g_u_i_table_1_1_select_from_function_column.png │ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column-members.html │ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.html │ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.js │ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.png │ ├── class_editor_g_u_i_table_1_1_select_object_reference_column-members.html │ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.html │ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.js │ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.png │ ├── class_editor_g_u_i_table_1_1_selector_column-members.html │ ├── class_editor_g_u_i_table_1_1_selector_column.html │ ├── class_editor_g_u_i_table_1_1_selector_column.js │ ├── class_editor_g_u_i_table_1_1_selector_column.png │ ├── class_editor_g_u_i_table_1_1_table_attribute-members.html │ ├── class_editor_g_u_i_table_1_1_table_attribute.html │ ├── class_editor_g_u_i_table_1_1_table_attribute.js │ ├── class_editor_g_u_i_table_1_1_table_attribute.png │ ├── class_editor_g_u_i_table_1_1_table_cell-members.html │ ├── class_editor_g_u_i_table_1_1_table_cell.html │ ├── class_editor_g_u_i_table_1_1_table_cell.js │ ├── class_editor_g_u_i_table_1_1_table_cell.png │ ├── class_editor_g_u_i_table_1_1_table_column-members.html │ ├── class_editor_g_u_i_table_1_1_table_column.html │ ├── class_editor_g_u_i_table_1_1_table_column.js │ ├── class_editor_g_u_i_table_1_1_table_column.png │ ├── class_editor_g_u_i_table_1_1_table_drawer-members.html │ ├── class_editor_g_u_i_table_1_1_table_drawer.html │ ├── class_editor_g_u_i_table_1_1_table_drawer.js │ ├── class_editor_g_u_i_table_1_1_table_drawer.png │ ├── class_editor_g_u_i_table_1_1_table_entry-members.html │ ├── class_editor_g_u_i_table_1_1_table_entry.html │ ├── class_editor_g_u_i_table_1_1_table_entry.js │ ├── class_editor_g_u_i_table_1_1_table_entry.png │ ├── class_g_u_i_extensions_1_1_action_entry-members.html │ ├── class_g_u_i_extensions_1_1_action_entry.html │ ├── class_g_u_i_extensions_1_1_action_entry.js │ ├── class_g_u_i_extensions_1_1_action_entry.png │ ├── class_g_u_i_extensions_1_1_g_u_i_table-members.html │ ├── class_g_u_i_extensions_1_1_g_u_i_table.html │ ├── class_g_u_i_extensions_1_1_g_u_i_table.js │ ├── class_g_u_i_extensions_1_1_g_u_i_table_state-members.html │ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.html │ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.js │ ├── class_g_u_i_extensions_1_1_label_entry-members.html │ ├── class_g_u_i_extensions_1_1_label_entry.html │ ├── class_g_u_i_extensions_1_1_label_entry.js │ ├── class_g_u_i_extensions_1_1_label_entry.png │ ├── class_g_u_i_extensions_1_1_property_column-members.html │ ├── class_g_u_i_extensions_1_1_property_column.html │ ├── class_g_u_i_extensions_1_1_property_column.js │ ├── class_g_u_i_extensions_1_1_property_column.png │ ├── class_g_u_i_extensions_1_1_property_entry-members.html │ ├── class_g_u_i_extensions_1_1_property_entry.html │ ├── class_g_u_i_extensions_1_1_property_entry.js │ ├── class_g_u_i_extensions_1_1_property_entry.png │ ├── class_g_u_i_extensions_1_1_selector_column-members.html │ ├── class_g_u_i_extensions_1_1_selector_column.html │ ├── class_g_u_i_extensions_1_1_selector_column.js │ ├── class_g_u_i_extensions_1_1_selector_column.png │ ├── class_g_u_i_extensions_1_1_table_column-members.html │ ├── class_g_u_i_extensions_1_1_table_column.html │ ├── class_g_u_i_extensions_1_1_table_column.js │ ├── class_g_u_i_extensions_1_1_table_column.png │ ├── class_g_u_i_extensions_1_1_table_entry-members.html │ ├── class_g_u_i_extensions_1_1_table_entry.html │ ├── class_g_u_i_extensions_1_1_table_entry.js │ ├── class_g_u_i_extensions_1_1_table_entry.png │ ├── class_g_u_i_table_entry-members.html │ ├── class_g_u_i_table_entry.html │ ├── class_g_u_i_table_option-members.html │ ├── class_g_u_i_table_option.html │ ├── class_table_column_entry-members.html │ ├── class_table_column_entry.html │ ├── class_table_column_entry.js │ ├── class_table_column_option-members.html │ ├── class_table_column_option.html │ ├── class_table_column_option.js │ ├── class_table_drawer-members.html │ ├── class_table_drawer.html │ ├── class_table_drawer.js │ ├── class_table_drawer.png │ ├── classes.html │ ├── closed.png │ ├── dir_102f8f75cd858a99ade42af2390cbf63.html │ ├── dir_14eca4e58e6d71e3a9859288c1bd2735.html │ ├── dir_1e89af3634ad43cfe32049bf61d2928a.html │ ├── dir_23f69d5dc5a30d7f18bdf1bf5e2bb5bd.html │ ├── dir_3ef4361b5d25b4acd35612d51b3e4c82.html │ ├── dir_51c464bf0dbcb996f1aced8c03f85159.html │ ├── dir_5d32db8d54f0c3e8a455aa290c062b02.html │ ├── dir_6a3645cf85d2c57777fcdd00b8faf891.html │ ├── dir_6b5ad3fb378b608684fdfdef60ad8c21.html │ ├── dir_838957826354c078782ad5fe26859085.html │ ├── dir_84bbf7b3c7f28a5a18725745e1505219.html │ ├── dir_bb6414cd40dfdaef01044a6ee49f1760.html │ ├── dir_e05cb5e29bf76f1ff4c5edeebcbccd33.html │ ├── dir_ebc1f65aa1ad51f0adc5ceb732c0ee5b.html │ ├── dir_ebc58ceadca0411c93e6610ebd0d8a64.html │ ├── dir_f464238c1227b1bc261ae31b56d68aaf.html │ ├── doc.png │ ├── doxygen.css │ ├── doxygen.png │ ├── dynsections.js │ ├── folderclosed.png │ ├── folderopen.png │ ├── functions.html │ ├── functions_func.html │ ├── functions_vars.html │ ├── hierarchy.html │ ├── hierarchy.js │ ├── index.html │ ├── jquery.js │ ├── menu.js │ ├── menudata.js │ ├── namespace_editor_g_u_i_table.html │ ├── namespace_editor_g_u_i_table.js │ ├── namespace_g_u_i_extensions.html │ ├── namespace_g_u_i_extensions.js │ ├── namespaces.html │ ├── namespaces_dup.js │ ├── nav_f.png │ ├── nav_g.png │ ├── nav_h.png │ ├── navtree.css │ ├── navtree.js │ ├── navtreedata.js │ ├── navtreeindex0.js │ ├── open.png │ ├── resize.js │ ├── search │ │ ├── all_0.html │ │ ├── all_0.js │ │ ├── all_1.html │ │ ├── all_1.js │ │ ├── all_2.html │ │ ├── all_2.js │ │ ├── all_3.html │ │ ├── all_3.js │ │ ├── all_4.html │ │ ├── all_4.js │ │ ├── all_5.html │ │ ├── all_5.js │ │ ├── all_6.html │ │ ├── all_6.js │ │ ├── all_7.html │ │ ├── all_7.js │ │ ├── all_8.html │ │ ├── all_8.js │ │ ├── all_9.html │ │ ├── all_9.js │ │ ├── all_a.html │ │ ├── all_a.js │ │ ├── all_b.html │ │ ├── all_b.js │ │ ├── classes_0.html │ │ ├── classes_0.js │ │ ├── classes_1.html │ │ ├── classes_1.js │ │ ├── classes_2.html │ │ ├── classes_2.js │ │ ├── classes_3.html │ │ ├── classes_3.js │ │ ├── classes_4.html │ │ ├── classes_4.js │ │ ├── classes_5.html │ │ ├── classes_5.js │ │ ├── classes_6.html │ │ ├── classes_6.js │ │ ├── classes_7.html │ │ ├── classes_7.js │ │ ├── close.png │ │ ├── functions_0.html │ │ ├── functions_0.js │ │ ├── functions_1.html │ │ ├── functions_1.js │ │ ├── functions_2.html │ │ ├── functions_2.js │ │ ├── functions_3.html │ │ ├── functions_3.js │ │ ├── mag_sel.png │ │ ├── namespaces_0.html │ │ ├── namespaces_0.js │ │ ├── nomatches.html │ │ ├── search.css │ │ ├── search.js │ │ ├── search_l.png │ │ ├── search_m.png │ │ ├── search_r.png │ │ ├── searchdata.js │ │ ├── variables_0.html │ │ ├── variables_0.js │ │ ├── variables_1.html │ │ ├── variables_1.js │ │ ├── variables_2.html │ │ ├── variables_2.js │ │ ├── variables_3.html │ │ └── variables_3.js │ ├── splitbar.png │ ├── sync_off.png │ ├── sync_on.png │ ├── tab_a.png │ ├── tab_b.png │ ├── tab_h.png │ ├── tab_s.png │ └── tabs.css ├── latex │ ├── Logo.png │ ├── Logo_rounded.png │ ├── Makefile │ ├── annotated.tex │ ├── class_editor_g_u_i_table_1_1_action_entry.eps │ ├── class_editor_g_u_i_table_1_1_action_entry.tex │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.tex │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.tex │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.tex │ ├── class_editor_g_u_i_table_1_1_label_entry.eps │ ├── class_editor_g_u_i_table_1_1_label_entry.tex │ ├── class_editor_g_u_i_table_1_1_property_column.eps │ ├── class_editor_g_u_i_table_1_1_property_column.tex │ ├── class_editor_g_u_i_table_1_1_property_entry.eps │ ├── class_editor_g_u_i_table_1_1_property_entry.tex │ ├── class_editor_g_u_i_table_1_1_selector_column.eps │ ├── class_editor_g_u_i_table_1_1_selector_column.tex │ ├── class_editor_g_u_i_table_1_1_table_column.eps │ ├── class_editor_g_u_i_table_1_1_table_column.tex │ ├── class_editor_g_u_i_table_1_1_table_entry.eps │ ├── class_editor_g_u_i_table_1_1_table_entry.tex │ ├── class_g_u_i_extensions_1_1_action_entry.eps │ ├── class_g_u_i_extensions_1_1_action_entry.tex │ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.tex │ ├── class_g_u_i_extensions_1_1_label_entry.eps │ ├── class_g_u_i_extensions_1_1_label_entry.tex │ ├── class_g_u_i_extensions_1_1_property_column.eps │ ├── class_g_u_i_extensions_1_1_property_column.tex │ ├── class_g_u_i_extensions_1_1_property_entry.eps │ ├── class_g_u_i_extensions_1_1_property_entry.tex │ ├── class_g_u_i_extensions_1_1_selector_column.eps │ ├── class_g_u_i_extensions_1_1_selector_column.tex │ ├── class_g_u_i_extensions_1_1_table_column.eps │ ├── class_g_u_i_extensions_1_1_table_column.tex │ ├── class_g_u_i_extensions_1_1_table_entry.eps │ ├── class_g_u_i_extensions_1_1_table_entry.tex │ ├── class_g_u_i_table_entry.tex │ ├── class_g_u_i_table_option.tex │ ├── class_table_column_entry.tex │ ├── class_table_column_option.tex │ ├── class_table_drawer.eps │ ├── class_table_drawer.tex │ ├── doxygen.sty │ ├── hierarchy.tex │ ├── namespace_editor_g_u_i_table.tex │ ├── namespace_g_u_i_extensions.tex │ ├── namespaces.tex │ └── refman.tex └── rtf │ ├── Logo_rounded.png │ ├── annotated.rtf │ ├── class_editor_g_u_i_table_1_1_action_entry.png │ ├── class_editor_g_u_i_table_1_1_action_entry.rtf │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.rtf │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.rtf │ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.rtf │ ├── class_editor_g_u_i_table_1_1_label_entry.png │ ├── class_editor_g_u_i_table_1_1_label_entry.rtf │ ├── class_editor_g_u_i_table_1_1_property_column.png │ ├── class_editor_g_u_i_table_1_1_property_column.rtf │ ├── class_editor_g_u_i_table_1_1_property_entry.png │ ├── class_editor_g_u_i_table_1_1_property_entry.rtf │ ├── class_editor_g_u_i_table_1_1_selector_column.png │ ├── class_editor_g_u_i_table_1_1_selector_column.rtf │ ├── class_editor_g_u_i_table_1_1_table_column.png │ ├── class_editor_g_u_i_table_1_1_table_column.rtf │ ├── class_editor_g_u_i_table_1_1_table_entry.png │ ├── class_editor_g_u_i_table_1_1_table_entry.rtf │ ├── class_table_column_entry.rtf │ ├── class_table_column_option.rtf │ ├── class_table_drawer.png │ ├── class_table_drawer.rtf │ ├── hierarchy.rtf │ ├── namespace_editor_g_u_i_table.rtf │ └── refman.rtf ├── MonoNetLibrary └── TestLibrary │ └── TestLibrary │ └── Assets │ └── GUITable │ ├── Manual.pdf │ └── Manual.pdf.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── StoreAssets ├── Icon.png ├── Icon.psd ├── Key Image - large - reorderable.png ├── Key Image - large - reorderable.psd ├── Key Image - large.psd ├── Key Image.png ├── Key Image.psd ├── Key Image_Small.png ├── Key-image-large-2.psd ├── Key-image-large-3.png ├── Key-image-large-3.psd ├── Key-image-large-4.png ├── Key-image-large-4.psd ├── Key-image-large-5.png ├── Key-image-large-5.psd ├── Logo.png ├── LogoTable.png ├── LogoTable.psd ├── LogoTable2.png ├── LogoTable2.psd ├── Logo_rounded.png ├── Promotion Image.png ├── ReorderableBackground.png ├── Screenshot 1 - reworked.png ├── Screenshot 1.png ├── Screenshot 1.psd ├── Screenshot 1a.png ├── Screenshot 1b-2.png ├── Screenshot 1b.png ├── Screenshot 1c.png ├── Screenshot 2.png ├── Screenshot 2.psd ├── Screenshot 2a.png ├── Screenshot 3 - Reorderable.png ├── Screenshot 3 - Reorderable.psd ├── Screenshot 3-reworked.png ├── Screenshot 3.png ├── Screenshot 3.psd ├── Screenshot 3a.png ├── Screenshot 4.png ├── Screenshot 4.psd ├── Screenshot 4a.png ├── Screenshot 5.png ├── Screenshot 5.psd ├── Screenshot 5a.png ├── Screenshot 6.png ├── Screenshot 6.psd ├── Screenshot List.png ├── icon_reworked-2.png ├── icon_reworked.png ├── icon_reworked.psd ├── key image small_reworked.png ├── key image small_reworked_rounded.png └── long list.png /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /Assets/GUITable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3cb966eb510764a5dabe2c1df59ba6d5 3 | folderAsset: yes 4 | timeCreated: 1515420559 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5212548b38e2d43d38d09df8e99efa97 3 | folderAsset: yes 4 | timeCreated: 1524276006 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f5409a4e09fd43bda2d87ff5f37bcdb 3 | folderAsset: yes 4 | timeCreated: 1517841518 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Attributes/ReorderableTableAttribute.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EditorGUITable 6 | { 7 | 8 | /// 9 | /// Attribute that automatically draws a collection as a table with the Reorderable option enabled 10 | /// 11 | public class ReorderableTableAttribute : TableAttribute 12 | { 13 | /// 14 | /// This attribute will display the collection in a reorderable table, instead of the classic Unity list. 15 | /// 16 | public ReorderableTableAttribute () {} 17 | 18 | /// 19 | /// This attribute will display the collection's chosen properties in a reorderable table, instead of the classic Unity list. 20 | /// 21 | /// The properties to display in the table 22 | public ReorderableTableAttribute (params string[] properties) : base (properties) {} 23 | 24 | /// 25 | /// This attribute will display the collection's chosen properties in a reorderable table, with the chosen column sizes, instead of the classic Unity list. 26 | /// 27 | /// The properties to display in the table 28 | /// The widths of the table's columns 29 | public ReorderableTableAttribute (string[] properties, float[] widths) : base (properties, widths) {} 30 | 31 | } 32 | 33 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Attributes/ReorderableTableAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8bfdb461efe14fb0a690eed6f0fc483 3 | timeCreated: 1515857683 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Attributes/TableAttribute.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EditorGUITable 6 | { 7 | 8 | /// 9 | /// Attribute that automatically draws a collection as a table 10 | /// 11 | /// Example: 12 | /// 13 | /// 14 | ///public class TableAttributeExample : MonoBehaviour { 15 | /// 16 | /// [System.Serializable] 17 | /// public class SimpleObject 18 | /// { 19 | /// public string stringProperty; 20 | /// public float floatProperty; 21 | /// } 22 | /// 23 | /// [TableAttribute] 24 | /// public List simpleObjects; 25 | /// 26 | ///} 27 | /// 28 | /// 29 | /// 30 | /// 31 | public class TableAttribute : PropertyAttribute 32 | { 33 | 34 | public string[] properties = null; 35 | public float[] widths = null; 36 | 37 | /// 38 | /// This attribute will display the collection in a table, instead of the classic Unity list. 39 | /// 40 | public TableAttribute () 41 | { 42 | } 43 | 44 | /// 45 | /// This attribute will display the collection's chosen properties in a table, instead of the classic Unity list. 46 | /// 47 | /// The properties to display in the table 48 | public TableAttribute (params string[] properties) 49 | { 50 | this.properties = properties; 51 | } 52 | 53 | /// 54 | /// This attribute will display the collection's chosen properties in a table, with the chosen column sizes, instead of the classic Unity list. 55 | /// 56 | /// The properties to display in the table 57 | /// The widths of the table's columns 58 | public TableAttribute (string[] properties, float[] widths) 59 | { 60 | this.properties = properties; 61 | this.widths = widths; 62 | } 63 | 64 | } 65 | 66 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Attributes/TableAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 804435c87fd294d5c966e8e583afb403 3 | timeCreated: 1515857683 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b66b1ab3e52e444297d682adb871471 3 | folderAsset: yes 4 | timeCreated: 1515420580 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dedffc236cd6465a860d2751bc9d449 3 | folderAsset: yes 4 | timeCreated: 1515593825 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/ActionCell.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | /// 11 | /// This cell class draws a button which, when clicked, will trigger the 12 | /// action given in the constructor. 13 | /// 14 | public class ActionCell : TableCell 15 | { 16 | string name; 17 | System.Action action; 18 | 19 | public override void DrawCell (Rect rect) 20 | { 21 | if (GUI.Button (rect, name)) 22 | { 23 | if (action != null) 24 | action.Invoke (); 25 | } 26 | } 27 | 28 | public override string comparingValue 29 | { 30 | get 31 | { 32 | return name; 33 | } 34 | } 35 | 36 | public ActionCell (string name, System.Action action) 37 | { 38 | this.name = name; 39 | this.action = action; 40 | } 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/ActionCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6849efd4158494b65ab7ce29d3165b52 3 | timeCreated: 1524058261 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/LabelCell.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | /// 11 | /// This cell class draws a string as a label. 12 | /// This is useful for properties you want to display in the table 13 | /// as read only, as the default PropertyField used in PropertyCell uses editable fields. 14 | /// 15 | public class LabelCell : TableCell 16 | { 17 | 18 | string value; 19 | 20 | public override void DrawCell (Rect rect) 21 | { 22 | GUI.Label(rect, value); 23 | } 24 | 25 | public override string comparingValue 26 | { 27 | get 28 | { 29 | return value; 30 | } 31 | } 32 | 33 | public LabelCell (string value) 34 | { 35 | this.value = value; 36 | } 37 | 38 | public LabelCell (SerializedProperty sp) 39 | { 40 | this.value = GetPropertyValueAsString (sp); 41 | } 42 | } 43 | 44 | } 45 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/LabelCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4ce1bb0c27e14467ad78ea70bc40e05 3 | timeCreated: 1524058182 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/ObjectCell.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | 8 | namespace EditorGUITable 9 | { 10 | 11 | /// 12 | /// This entry class just uses EditorGUILayout.ObjectField to draw a given property. 13 | /// 14 | public class ObjectCell : TableCell 15 | { 16 | SerializedProperty sp; 17 | SerializedObject so; 18 | string propertyPath; 19 | 20 | public override void DrawCell (Rect rect) 21 | { 22 | if (sp != null) 23 | { 24 | EditorGUI.ObjectField (rect, sp, GUIContent.none); 25 | so.ApplyModifiedProperties (); 26 | } 27 | else 28 | { 29 | Debug.LogWarningFormat ("Property not found: {0} -> {1}", so.targetObject.name, propertyPath); 30 | } 31 | } 32 | 33 | public override string comparingValue 34 | { 35 | get 36 | { 37 | return GetPropertyValueAsString (sp); 38 | } 39 | } 40 | 41 | public ObjectCell (SerializedProperty property) 42 | { 43 | this.sp = property; 44 | this.so = property.serializedObject; 45 | this.propertyPath = property.propertyPath; 46 | } 47 | 48 | public ObjectCell (SerializedObject so, string propertyPath) 49 | { 50 | this.so = so; 51 | this.propertyPath = propertyPath; 52 | this.sp = so.FindProperty(propertyPath); 53 | } 54 | 55 | } 56 | 57 | } 58 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/ObjectCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c1930e62de62014197fd6fa02215c40 3 | timeCreated: 1515593886 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/PropertyCell.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | 8 | namespace EditorGUITable 9 | { 10 | 11 | /// 12 | /// This cell class just uses EditorGUILayout.PropertyField to draw a given property. 13 | /// This is the basic way to use GUITable. It will draw the properties the same way Unity would by default. 14 | /// 15 | public class PropertyCell : TableCell 16 | { 17 | SerializedProperty sp; 18 | SerializedObject so; 19 | string propertyPath; 20 | 21 | public override void DrawCell (Rect rect) 22 | { 23 | if (sp != null) 24 | { 25 | EditorGUI.PropertyField (rect, sp, GUIContent.none); 26 | so.ApplyModifiedProperties (); 27 | } 28 | else 29 | { 30 | Debug.LogWarningFormat ("Property not found: {0} -> {1}", so.targetObject.name, propertyPath); 31 | } 32 | } 33 | 34 | public override string comparingValue 35 | { 36 | get 37 | { 38 | return GetPropertyValueAsString (sp); 39 | } 40 | } 41 | 42 | public override int CompareTo (object other) 43 | { 44 | 45 | TableCell otherCell = (TableCell) other; 46 | if (otherCell == null) 47 | throw new ArgumentException ("Object is not a TableCell"); 48 | 49 | PropertyCell otherPropCell = (PropertyCell) other; 50 | if (otherPropCell == null) 51 | return base.CompareTo(other); 52 | 53 | SerializedProperty otherSp = otherPropCell.sp; 54 | 55 | return CompareTwoSerializedProperties (sp, otherSp); 56 | } 57 | 58 | public PropertyCell (SerializedProperty property) 59 | { 60 | this.sp = property; 61 | this.so = property.serializedObject; 62 | this.propertyPath = property.propertyPath; 63 | } 64 | 65 | public PropertyCell (SerializedObject so, string propertyPath) 66 | { 67 | this.so = so; 68 | this.propertyPath = propertyPath; 69 | this.sp = so.FindProperty(propertyPath); 70 | } 71 | 72 | } 73 | 74 | } 75 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/PropertyCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49256f416b4194342b38d8e15e4578bb 3 | timeCreated: 1524058223 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Cells/TableCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2854824db81d04ea386dbe7475005c21 3 | timeCreated: 1524058141 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bafaca43bd5d4e2eb933c4a45c8a03b 3 | folderAsset: yes 4 | timeCreated: 1515593810 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromCellTypeColumn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using System.Reflection; 4 | using System.Collections; 5 | using System.Collections.Generic; 6 | using UnityEngine; 7 | using UnityEditor; 8 | 9 | 10 | namespace EditorGUITable 11 | { 12 | 13 | /// 14 | /// This class represents a column that will draw Property Cells from the given property name, 15 | /// relative to the collection element's serialized property. 16 | /// 17 | public class SelectFromCellTypeColumn : SelectorColumn 18 | { 19 | public string propertyName; 20 | 21 | public Type cellType; 22 | 23 | public SelectFromCellTypeColumn (string propertyName, Type cellType, string title, params TableColumnOption[] options) : base (title, options) 24 | { 25 | this.propertyName = propertyName; 26 | this.cellType = cellType; 27 | } 28 | 29 | public override TableCell GetCell (SerializedProperty elementProperty) 30 | { 31 | if (!cellType.IsSubclassOf (typeof (TableCell))) 32 | { 33 | Debug.LogErrorFormat ("Type {0} is not a TableCell type", cellType); 34 | return null; 35 | } 36 | ConstructorInfo c = cellType.GetConstructors ().FirstOrDefault (ci => ci.GetParameters ().Length == 1 && ci.GetParameters ()[0].ParameterType == typeof (SerializedProperty)); 37 | if (c == default (ConstructorInfo)) 38 | { 39 | Debug.LogErrorFormat ("Type {0} doesn't have a constructor taking a SerializedProperty as parameter.", cellType); 40 | return null; 41 | } 42 | return (TableCell) c.Invoke (new object[] {elementProperty.FindPropertyRelative (propertyName)}); 43 | } 44 | } 45 | 46 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromCellTypeColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50378b2587a18480e8c14fdd96abec03 3 | timeCreated: 1524058371 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromFunctionColumn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | /// 11 | /// This class represents a column that will draw cells using the given function from the element's serialized property. 12 | /// This allows to build any type of table cell. 13 | /// 14 | public class SelectFromFunctionColumn : SelectorColumn 15 | { 16 | public Func selector; 17 | public SelectFromFunctionColumn (Func selector, string title, params TableColumnOption[] options) : base (title, options) 18 | { 19 | this.selector = selector; 20 | } 21 | public SelectFromFunctionColumn (Func selector, string title, float width, params TableColumnOption[] options) : base (title, width, options) 22 | { 23 | this.selector = selector; 24 | } 25 | 26 | public override TableCell GetCell (SerializedProperty elementProperty) 27 | { 28 | return selector (elementProperty); 29 | } 30 | } 31 | 32 | 33 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromFunctionColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 976094d01a5314dbabdebeb3f446f6e4 3 | timeCreated: 1522162465 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromPropertyNameColumn.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | /// 11 | /// This class represents a column that will draw Property Cells from the given property name, 12 | /// relative to the collection element's serialized property. 13 | /// 14 | public class SelectFromPropertyNameColumn : SelectorColumn 15 | { 16 | public string propertyName; 17 | public SelectFromPropertyNameColumn (string propertyName, string title, params TableColumnOption[] options) : base (title, options) 18 | { 19 | this.propertyName = propertyName; 20 | } 21 | 22 | public override TableCell GetCell (SerializedProperty elementProperty) 23 | { 24 | if (elementProperty.propertyType == SerializedPropertyType.ObjectReference) 25 | { 26 | if (elementProperty.objectReferenceValue == null) 27 | return new LabelCell ("null"); 28 | return new PropertyCell (new SerializedObject (elementProperty.objectReferenceValue).FindProperty (propertyName)); 29 | } 30 | else 31 | return new PropertyCell (elementProperty.FindPropertyRelative (propertyName)); 32 | } 33 | 34 | } 35 | 36 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectFromPropertyNameColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35391bf6fc6464cdaa3dfc40f6efe938 3 | timeCreated: 1515594338 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectObjectReferenceColumn.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | /// 11 | /// This class represents a column that will draw Property Cells from the given property name, 12 | /// relative to the collection element's serialized property. 13 | /// 14 | public class SelectObjectReferenceColumn : SelectorColumn 15 | { 16 | public SelectObjectReferenceColumn (string title, params TableColumnOption[] options) : base (title, options) 17 | { 18 | } 19 | 20 | public override TableCell GetCell (SerializedProperty elementProperty) 21 | { 22 | if (elementProperty.propertyType == SerializedPropertyType.ObjectReference) 23 | { 24 | return new ObjectCell (elementProperty); 25 | } 26 | else 27 | { 28 | Debug.LogErrorFormat ("The property {0} is not an object reference. Cannot use SelectObjectReferenceColumn on it."); 29 | return null; 30 | } 31 | } 32 | 33 | } 34 | 35 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectObjectReferenceColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92cf89779183ac346b4abc04bee77bb7 3 | timeCreated: 1515594338 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectorColumn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | 8 | namespace EditorGUITable 9 | { 10 | 11 | /// 12 | /// This class represents a column that can automatically get a cell from an element's serialized property. 13 | /// It is abstract so there can be several ways to get this cell. 14 | /// 15 | public abstract class SelectorColumn : TableColumn 16 | { 17 | 18 | public SelectorColumn (string title, params TableColumnOption[] options) : base (title, options) {} 19 | 20 | public SelectorColumn (string title, float width, params TableColumnOption[] options) : base (title, width, options) {} 21 | 22 | public abstract TableCell GetCell (SerializedProperty elementProperty); 23 | 24 | } 25 | 26 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/SelectorColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18f9922b6c45d453784e396cb97f4fdf 3 | timeCreated: 1515594338 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/TableColumn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85a0a971f04ea4f03922d86310318c7c 3 | timeCreated: 1515594338 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/TableColumnEntry.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cef3ef7dbe174c47ae76952ec65e141 3 | timeCreated: 1517133715 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/TableColumnOption.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EditorGUITable 6 | { 7 | 8 | public class TableColumnOption 9 | { 10 | 11 | public enum Type 12 | { 13 | ExpandWidth, 14 | Width, 15 | MinWidth, 16 | MaxWidth, 17 | Resizeable, 18 | Sortable, 19 | EnabledCells, 20 | EnabledTitle, 21 | Optional, 22 | VisibleByDefault, 23 | } 24 | 25 | public Type type; 26 | public object value; 27 | 28 | public TableColumnOption(Type type, object value) 29 | { 30 | this.type = type; 31 | this.value = value; 32 | } 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Columns/TableColumnOption.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 608dda96acbaa4523a19e9bd92fd93f9 3 | timeCreated: 1516982186 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Drawers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c70c60b1db324e8886b244ef79181fd 3 | folderAsset: yes 4 | timeCreated: 1520681788 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Drawers/ReorderableTableDrawer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using System.Linq; 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | [CustomPropertyDrawer(typeof(ReorderableTableAttribute))] 11 | public class ReorderableTableDrawer : TableDrawer 12 | { 13 | 14 | protected override GUITableState DrawTable (Rect rect, SerializedProperty collectionProperty, GUIContent label, TableAttribute tableAttribute) 15 | { 16 | if (tableState != null) 17 | rect.width = Mathf.Min (rect.width, tableState.totalWidth + 20f); 18 | if (tableAttribute.properties == null && tableAttribute.widths == null) 19 | return GUITable.DrawTable(rect, tableState, collectionProperty, GUITableOption.AllowScrollView(false), GUITableOption.Reorderable()); 20 | else if (tableAttribute.widths == null) 21 | return GUITable.DrawTable(rect, tableState, collectionProperty, tableAttribute.properties.ToList(), GUITableOption.AllowScrollView(false), GUITableOption.Reorderable()); 22 | else 23 | return GUITable.DrawTable(rect, tableState, collectionProperty, GetPropertyColumns(tableAttribute), GUITableOption.AllowScrollView(false), GUITableOption.Reorderable()); 24 | } 25 | 26 | protected override float GetRequiredAdditionalHeight () 27 | { 28 | return 3f * EditorGUIUtility.singleLineHeight;; 29 | } 30 | 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Drawers/ReorderableTableDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ef9195c6762b4debb6bd8da55445dd3 3 | timeCreated: 1520681823 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Drawers/TableDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1fc6e6f7276a4ef7b23d48e9cce7b11 3 | timeCreated: 1515856135 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85917ab61175b465992d10ae075fd8a3 3 | folderAsset: yes 4 | timeCreated: 1524275939 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4e419df0f213435ab2554ea45535011 3 | timeCreated: 1516715841 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableEntry.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | public class GUITableEntry 11 | { 12 | 13 | public bool allowScrollView = true; 14 | public float rowHeight = EditorGUIUtility.singleLineHeight; 15 | public bool reorderable = false; 16 | public Func filter = null; 17 | 18 | public GUITableEntry (GUITableOption[] options) 19 | { 20 | ApplyOptions (options); 21 | } 22 | 23 | public virtual void ApplyOptions(GUITableOption[] options) 24 | { 25 | if (options == null) 26 | return; 27 | foreach (GUITableOption option in options) 28 | { 29 | switch (option.type) 30 | { 31 | case GUITableOption.Type.AllowScrollView: 32 | this.allowScrollView = (bool) option.value; 33 | break; 34 | case GUITableOption.Type.RowHeight: 35 | this.rowHeight = (float) option.value; 36 | break; 37 | case GUITableOption.Type.Reorderable: 38 | this.reorderable = (bool) option.value; 39 | break; 40 | case GUITableOption.Type.Filter: 41 | this.filter = (Func) option.value; 42 | break; 43 | } 44 | } 45 | } 46 | 47 | } 48 | 49 | } -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableEntry.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc810252ccb18430fb69ed51d0bb7622 3 | timeCreated: 1517046695 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableLayout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 524ff8d9e9b74462784dbeb1d9f1920a 3 | timeCreated: 1516715841 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableOption.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | namespace EditorGUITable 8 | { 9 | 10 | public class GUITableOption 11 | { 12 | 13 | public enum Type 14 | { 15 | AllowScrollView, 16 | RowHeight, 17 | Reorderable, 18 | Filter, 19 | } 20 | 21 | public Type type; 22 | public object value; 23 | 24 | public GUITableOption(Type type, object value) 25 | { 26 | this.type = type; 27 | this.value = value; 28 | } 29 | 30 | public static GUITableOption AllowScrollView (bool enable) 31 | { 32 | return new GUITableOption (Type.AllowScrollView, enable); 33 | } 34 | 35 | public static GUITableOption RowHeight (float value) 36 | { 37 | return new GUITableOption (Type.RowHeight, value); 38 | } 39 | 40 | public static GUITableOption Reorderable (bool enable = true) 41 | { 42 | return new GUITableOption (Type.Reorderable, enable); 43 | } 44 | 45 | public static GUITableOption Filter (Func filter) 46 | { 47 | return new GUITableOption (Type.Filter, filter); 48 | } 49 | } 50 | 51 | } 52 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableOption.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24561144ce9c64efd8ac0c0bea123fa4 3 | timeCreated: 1516895639 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Tables/GUITableState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 401d1b8ad0b1e408fb37fc1c2d134e7f 3 | timeCreated: 1515594233 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4358ff0d9dcdc44cea50e4bfc24fd1ab 3 | folderAsset: yes 4 | timeCreated: 1526695411 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils/GUIHelpers.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public static class GUIHelpers 6 | { 7 | 8 | private static GUIStyle _staticRectStyle; 9 | 10 | public static void DrawRect( Rect position, Color color ) 11 | { 12 | 13 | if( _staticRectStyle == null ) 14 | { 15 | _staticRectStyle = new GUIStyle(); 16 | _staticRectStyle.normal.background = Texture2D.whiteTexture; 17 | } 18 | Color prevColor = GUI.color; 19 | GUI.color = color; 20 | GUI.Box( position, GUIContent.none, _staticRectStyle ); 21 | GUI.color = prevColor; 22 | 23 | } 24 | 25 | } 26 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils/GUIHelpers.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f526c98d09884f81b6a63a03d3b4cbb 3 | timeCreated: 1526809048 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils/ReflectionHelpers.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | 4 | public static class ReflectionHelpers 5 | { 6 | 7 | public static Type GetType( string TypeName ) 8 | { 9 | 10 | // Try Type.GetType() first. This will work with types defined 11 | // by the Mono runtime, in the same assembly as the caller, etc. 12 | var type = Type.GetType( TypeName ); 13 | 14 | // If it worked, then we're done here 15 | if( type != null ) 16 | return type; 17 | 18 | // If the TypeName is a full name, then we can try loading the defining assembly directly 19 | if( TypeName.Contains( "." ) ) 20 | { 21 | 22 | // Get the name of the assembly (Assumption is that we are using 23 | // fully-qualified type names) 24 | var assemblyName = TypeName.Substring( 0, TypeName.IndexOf( '.' ) ); 25 | 26 | // Attempt to load the indicated Assembly 27 | var assembly = Assembly.Load( assemblyName ); 28 | if( assembly == null ) 29 | return null; 30 | 31 | // Ask that assembly to return the proper Type 32 | type = assembly.GetType( TypeName ); 33 | if( type != null ) 34 | return type; 35 | 36 | } 37 | 38 | // If we still haven't found the proper type, we can enumerate all of the 39 | // loaded assemblies and see if any of them define the type 40 | var currentAssembly = Assembly.GetExecutingAssembly(); 41 | var referencedAssemblies = currentAssembly.GetReferencedAssemblies(); 42 | foreach( var assemblyName in referencedAssemblies ) 43 | { 44 | 45 | // Load the referenced assembly 46 | var assembly = Assembly.Load( assemblyName ); 47 | if( assembly != null ) 48 | { 49 | // See if that assembly defines the named type 50 | type = assembly.GetType( TypeName ); 51 | if( type != null ) 52 | return type; 53 | } 54 | } 55 | 56 | // The type just couldn't be found... 57 | return null; 58 | 59 | } 60 | 61 | } 62 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils/ReflectionHelpers.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa5f968f140f744979ceea506fbeda47 3 | timeCreated: 1526695437 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Code/Editor/Utils/SerializationHelpers.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dba0f6653d90a4ee5a475309ad3d38fe 3 | timeCreated: 1526811509 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bd6580a443aa43b894cc49be7b74ccf 3 | folderAsset: yes 4 | timeCreated: 1515420597 5 | licenseType: Pro 6 | DefaultImporter: 7 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59274be9fae514b67b278cdc8aa186c6 3 | timeCreated: 1515420644 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scenes/3 - Advanced Examples.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Assets/GUITable/Examples/Scenes/3 - Advanced Examples.unity -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scenes/3 - Advanced Examples.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c0727ece78e34ca2927783bb8b5ba3a 3 | timeCreated: 1515420644 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scenes/4 - Logo.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Assets/GUITable/Examples/Scenes/4 - Logo.unity -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scenes/4 - Logo.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fe5062fedf31405cb38fda19ba4459c 3 | timeCreated: 1515420644 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea50587e8540e49948331fe0365f3830 3 | folderAsset: yes 4 | timeCreated: 1515420626 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/ActionExample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | public class ActionExample : MonoBehaviour { 7 | 8 | [System.Serializable] 9 | public class SimpleObject 10 | { 11 | public string stringProperty; 12 | public float floatProperty; 13 | public GameObject objectProperty; 14 | 15 | public void Reset () 16 | { 17 | this.stringProperty = ""; 18 | this.floatProperty = 0f; 19 | this.objectProperty = null; 20 | } 21 | } 22 | 23 | public List simpleObjects; 24 | 25 | 26 | } 27 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/ActionExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6d2abebd5ebc45a6aebb65e1bf5cb25 3 | timeCreated: 1515420662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/AdvancedExample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | public class AdvancedExample : MonoBehaviour { 7 | 8 | private static AdvancedExample instance = null; 9 | public static AdvancedExample Instance 10 | { 11 | get 12 | { 13 | if (instance == null) 14 | instance = FindObjectOfType(); 15 | return instance; 16 | } 17 | } 18 | 19 | public List enemies; 20 | 21 | [System.Serializable] 22 | public class IntroSentence 23 | { 24 | public EnemyType enemyType; 25 | public string sentence; 26 | } 27 | [System.Serializable] 28 | public class Spawner 29 | { 30 | public string name; 31 | public Vector2 position; 32 | } 33 | 34 | public List introSentences = new List(); 35 | 36 | public List spawners = new List(); 37 | 38 | void OnGUI () 39 | { 40 | GUILayout.Label ("Select the AdvancedExample scene object to visualize the table in the editor"); 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/AdvancedExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc4f4ae3541b4429a908c3782552597d 3 | timeCreated: 1515420662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 802dcc1131bd94303b26bd331cf47038 3 | folderAsset: yes 4 | timeCreated: 1515420887 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/ActionExampleEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using EditorGUITable; 6 | 7 | [CustomEditor(typeof(ActionExample))] 8 | public class ActionExampleEditor : Editor 9 | { 10 | 11 | GUITableState tableState = new GUITableState(); 12 | 13 | public override void OnInspectorGUI () 14 | { 15 | GUILayout.Label ("Default display", EditorStyles.boldLabel); 16 | EditorGUILayout.PropertyField (serializedObject.FindProperty("simpleObjects"), true); 17 | GUILayout.Space (10f); 18 | GUILayout.Label ("Table display", EditorStyles.boldLabel); 19 | DrawObjectsTable (); 20 | } 21 | 22 | void DrawObjectsTable () 23 | { 24 | 25 | List columns = new List() 26 | { 27 | new TableColumn("String", TableColumn.Width(60f)), 28 | new TableColumn("Float", TableColumn.Width(50f)), 29 | new TableColumn("Object", TableColumn.Width(110f)), 30 | new TableColumn("", TableColumn.Width(50f), TableColumn.EnabledTitle(false)) 31 | }; 32 | 33 | List> rows = new List>(); 34 | 35 | ActionExample targetObject = (ActionExample) target; 36 | 37 | for (int i = 0 ; i < targetObject.simpleObjects.Count ; i++) 38 | { 39 | ActionExample.SimpleObject entry = targetObject.simpleObjects[i]; 40 | rows.Add (new List() 41 | { 42 | new LabelCell (entry.stringProperty), 43 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].floatProperty", i)), 44 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].objectProperty", i)), 45 | new ActionCell ("Reset", () => entry.Reset() ), 46 | }); 47 | } 48 | 49 | tableState = GUITableLayout.DrawTable (tableState, columns, rows); 50 | 51 | } 52 | 53 | } 54 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/ActionExampleEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e45334295b08a42369c77270a0b68eca 3 | timeCreated: 1515420897 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/AdvancedExampleEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | using EditorGUITable; 7 | 8 | [CustomEditor(typeof(AdvancedExample))] 9 | public class AdvancedExampleEditor : Editor 10 | { 11 | 12 | GUITableState tableState; 13 | 14 | void OnEnable () 15 | { 16 | tableState = new GUITableState("tableState_Advanced"); 17 | } 18 | 19 | public override void OnInspectorGUI () 20 | { 21 | GUILayout.Label ("Default display", EditorStyles.boldLabel); 22 | 23 | base.OnInspectorGUI(); 24 | 25 | GUILayout.Space (20f); 26 | 27 | GUILayout.Label ("Table display", EditorStyles.boldLabel); 28 | 29 | if (GUILayout.Button("Show Window")) 30 | { 31 | AdvancedExampleWindow.Init(); 32 | } 33 | } 34 | 35 | } 36 | 37 | public class SpawnersCell : TableCell 38 | { 39 | 40 | SerializedProperty sp; 41 | SerializedObject so; 42 | 43 | public override void DrawCell (Rect rect) 44 | { 45 | sp.intValue = EditorGUI.MaskField (rect, sp.intValue, AdvancedExample.Instance.spawners.Select(s => s.name).ToArray()); 46 | so.ApplyModifiedProperties(); 47 | } 48 | 49 | public override string comparingValue { 50 | get { 51 | return string.Empty; 52 | } 53 | } 54 | 55 | public SpawnersCell (SerializedObject so, string propertyName) 56 | { 57 | sp = so.FindProperty(propertyName); 58 | this.so = so; 59 | } 60 | 61 | } 62 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/AdvancedExampleEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfe2933bc7c5546ab88c0a843fabbc0a 3 | timeCreated: 1515420897 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/AdvancedExampleWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 220a98c3ea0df40dc9002ef378f6f144 3 | timeCreated: 1515681159 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomCellsWindow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using EditorGUITable; 6 | 7 | public class CustomCellsWindow : EditorWindow 8 | { 9 | 10 | SerializedObject serializedObject; 11 | 12 | GUITableState tableState; 13 | 14 | 15 | void OnEnable () 16 | { 17 | tableState = new GUITableState("tableState5"); 18 | } 19 | 20 | void OnGUI () 21 | { 22 | 23 | GUILayout.Label ("Customize the cells", EditorStyles.boldLabel); 24 | 25 | DrawCustomCells (); 26 | 27 | } 28 | 29 | void DrawCustomCells () 30 | { 31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance); 32 | 33 | List columns = new List() 34 | { 35 | new TableColumn("String", 60f), 36 | new TableColumn("Float", 50f), 37 | new TableColumn("Object", 110f), 38 | new TableColumn("", TableColumn.Width(100f), TableColumn.EnabledTitle(false)), 39 | }; 40 | 41 | List> rows = new List>(); 42 | 43 | SimpleExample targetObject = (SimpleExample) serializedObject.targetObject; 44 | 45 | for (int i = 0 ; i < targetObject.simpleObjects.Count ; i++) 46 | { 47 | SimpleExample.SimpleObject entry = targetObject.simpleObjects[i]; 48 | rows.Add (new List() 49 | { 50 | new LabelCell (entry.stringProperty), 51 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].floatProperty", i)), 52 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].objectProperty", i)), 53 | new ActionCell ("Reset", () => entry.Reset ()), 54 | }); 55 | } 56 | 57 | tableState = GUITableLayout.DrawTable (tableState, columns, rows); 58 | } 59 | 60 | } 61 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomCellsWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14ddea722b37d44b7b59105e7fb8c992 3 | timeCreated: 1524059662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomColumnsWindow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using EditorGUITable; 6 | 7 | public class CustomColumnsWindow : EditorWindow 8 | { 9 | 10 | SerializedObject serializedObject; 11 | 12 | GUITableState tableState; 13 | 14 | 15 | void OnEnable () 16 | { 17 | tableState = new GUITableState("tableState3"); 18 | } 19 | 20 | void OnGUI () 21 | { 22 | 23 | GUILayout.Label ("Customize the columns (right-click to hide optional columns)", EditorStyles.boldLabel); 24 | 25 | DrawCustomColumns (); 26 | 27 | } 28 | 29 | void DrawCustomColumns () 30 | { 31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance); 32 | List propertyColumns = new List() 33 | { 34 | new SelectFromPropertyNameColumn("stringProperty", "String", TableColumn.Width(60f)), 35 | new SelectFromPropertyNameColumn("floatProperty", "Float", TableColumn.Width(50f), TableColumn.Optional(true)), 36 | new SelectFromPropertyNameColumn("objectProperty", "Object", TableColumn.Width(50f), TableColumn.EnabledTitle(false), TableColumn.Optional(true)), 37 | }; 38 | 39 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), propertyColumns); 40 | } 41 | 42 | } 43 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomColumnsWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d8cffdcca0814fc98555404bab400c9 3 | timeCreated: 1515681159 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomPropertiesWindow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using EditorGUITable; 6 | 7 | public class CustomPropertiesWindow : EditorWindow 8 | { 9 | 10 | SerializedObject serializedObject; 11 | 12 | GUITableState tableState; 13 | 14 | 15 | void OnEnable () 16 | { 17 | tableState = new GUITableState("tableState2"); 18 | } 19 | 20 | void OnGUI () 21 | { 22 | 23 | GUILayout.Label ("Customize the properties to display", EditorStyles.boldLabel); 24 | 25 | DrawCustomProperties (); 26 | 27 | } 28 | 29 | void DrawCustomProperties () 30 | { 31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance); 32 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), new List(){"floatProperty", "objectProperty"}); 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomPropertiesWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4ed289795f304730b72dd00251acfdb 3 | timeCreated: 1515681159 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomSelectorsWindow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using EditorGUITable; 6 | 7 | public class CustomSelectorsWindow : EditorWindow 8 | { 9 | 10 | SerializedObject serializedObject; 11 | 12 | GUITableState tableState; 13 | 14 | 15 | void OnEnable () 16 | { 17 | tableState = new GUITableState("tableState4"); 18 | } 19 | 20 | void OnGUI () 21 | { 22 | 23 | GUILayout.Label ("Customize the columns and the selector function for cells", EditorStyles.boldLabel); 24 | 25 | DrawCustomColumnsWithSelector (); 26 | 27 | } 28 | 29 | void DrawCustomColumnsWithSelector () 30 | { 31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance); 32 | 33 | List selectorColumns = new List() 34 | { 35 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("stringProperty").stringValue), "String", TableColumn.Width(60f)), 36 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("floatProperty").floatValue.ToString()), "Float", TableColumn.Width(50f), TableColumn.Optional(true)), 37 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("objectProperty").objectReferenceValue.name), "Object", TableColumn.Width(110f), TableColumn.EnabledTitle(false), TableColumn.Optional(true)), 38 | }; 39 | 40 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), selectorColumns); 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/CustomSelectorsWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ada05be6f3be74e0bb2882ea478d4a4a 3 | timeCreated: 1515681159 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/LogoTableEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | using EditorGUITable; 7 | 8 | [CustomEditor(typeof(LogoTable))] 9 | public class LogoTableEditor : Editor 10 | { 11 | 12 | GUITableState tableState; 13 | 14 | public override void OnInspectorGUI () 15 | { 16 | base.OnInspectorGUI(); 17 | SerializedObject serializedObject = new SerializedObject(LogoTable.Instance); 18 | 19 | List columns = new List() 20 | { 21 | new TableColumn("G", 28f), 22 | new TableColumn("U", 22f), 23 | new TableColumn("I ", 35f), 24 | }; 25 | 26 | List> rows = new List>(); 27 | 28 | LogoTable targetObject = LogoTable.Instance; 29 | 30 | for (int i = 0 ; i < targetObject.logoLines.Count ; i++) 31 | { 32 | rows.Add (new List() 33 | { 34 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].letter1", i)), 35 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].letter2", i)), 36 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].color", i)), 37 | }); 38 | } 39 | 40 | tableState = GUITableLayout.DrawTable (tableState, columns, rows); 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/LogoTableEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9a74e026d92b48d6bfbf312460e0deb 3 | timeCreated: 1515420897 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Editor/SimpleExampleEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbf508cc24b94468981d6c1aaf16b9f9 3 | timeCreated: 1515420897 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Enemy.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public enum EnemyType 6 | { 7 | Normal, 8 | Flock, 9 | Boss 10 | } 11 | 12 | [System.Serializable] 13 | public class Enemy : MonoBehaviour 14 | { 15 | public EnemyType type; 16 | public int health; 17 | public float speed; 18 | public Color color; 19 | public bool canSwim; 20 | public int spawnersMask; 21 | 22 | public void Instantiate () 23 | { 24 | UnityEditor.PrefabUtility.InstantiatePrefab(this); 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/Enemy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6485c47a27d014fbe88b2af6432877a1 3 | timeCreated: 1515685818 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/LogoTable.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | public class LogoTable : MonoBehaviour { 7 | 8 | private static LogoTable instance = null; 9 | public static LogoTable Instance 10 | { 11 | get 12 | { 13 | if (instance == null) 14 | instance = FindObjectOfType(); 15 | return instance; 16 | } 17 | } 18 | 19 | public enum LogoLetter { T, b, e } 20 | 21 | [System.Serializable] 22 | public class LogoLine 23 | { 24 | public LogoLetter letter1; 25 | public string letter2; 26 | public Color color; 27 | } 28 | 29 | public List logoLines = new List() 30 | { 31 | new LogoLine(){letter1 = LogoLetter.T, letter2 = "a", color = Color.red}, 32 | new LogoLine(){letter1 = LogoLetter.b, letter2 = "l", color = Color.green}, 33 | new LogoLine(){letter1 = LogoLetter.e, letter2 = "", color = Color.blue}, 34 | }; 35 | 36 | void OnGUI () 37 | { 38 | GUILayout.Label ("Select the Logo Table scene object to visualize the table in the editor"); 39 | } 40 | 41 | } 42 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/LogoTable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b02760d1b02a4b38afbb950b825b412 3 | timeCreated: 1515420662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/PropertyAttributeExample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using EditorGUITable; 5 | 6 | 7 | public class PropertyAttributeExample : MonoBehaviour { 8 | 9 | [System.Serializable] 10 | public class SimpleObject 11 | { 12 | public string stringProperty; 13 | public float floatProperty; 14 | public GameObject objectProperty; 15 | public Vector2 v2Property; 16 | } 17 | 18 | public List simpleObjectsDefaultDisplay; 19 | 20 | [Table] 21 | public List simpleObjectsUsingTableAttribute; 22 | 23 | [ReorderableTable] 24 | public List simpleObjectsUsingReorderableTableAttribute; 25 | 26 | [Table] 27 | public List enemies; 28 | 29 | void OnGUI () 30 | { 31 | GUILayout.Label ("Select the PropertyAttribute scene object to visualize the table in the inspector"); 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/PropertyAttributeExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37e766631947a489988af4d0eb85f764 3 | timeCreated: 1515420662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/SimpleExample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | public class SimpleExample : MonoBehaviour { 7 | 8 | private static SimpleExample instance = null; 9 | public static SimpleExample Instance 10 | { 11 | get 12 | { 13 | if (instance == null) 14 | instance = FindObjectOfType(); 15 | return instance; 16 | } 17 | } 18 | 19 | [System.Serializable] 20 | public class SimpleObject 21 | { 22 | public string stringProperty; 23 | public float floatProperty; 24 | public GameObject objectProperty; 25 | public void Reset () 26 | { 27 | stringProperty = ""; 28 | floatProperty = 0f; 29 | objectProperty = null; 30 | } 31 | } 32 | 33 | public List simpleObjects; 34 | 35 | void OnGUI () 36 | { 37 | GUILayout.Label ("Select the SimpleExample scene object to visualize the table in the inspector"); 38 | } 39 | 40 | } 41 | -------------------------------------------------------------------------------- /Assets/GUITable/Examples/Scripts/SimpleExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82abf7f112fd4254b98d147df542e44 3 | timeCreated: 1515420662 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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See the 15 | GNU General Public License for more details. 16 | 17 | You should have received a copy of the GNU General Public License along 18 | with this program; if not, write to the Free Software Foundation, Inc., 19 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 20 | 21 | @licend The above is the entire license notice 22 | for the JavaScript code in this file 23 | */ 24 | var menudata={children:[ 25 | {text:"Main Page",url:"index.html"}, 26 | {text:"Classes",url:"annotated.html",children:[ 27 | {text:"Class List",url:"annotated.html"}, 28 | {text:"Class Index",url:"classes.html"}, 29 | {text:"Class Hierarchy",url:"hierarchy.html"}, 30 | {text:"Class Members",url:"functions.html",children:[ 31 | {text:"All",url:"functions.html"}, 32 | {text:"Functions",url:"functions_func.html"}, 33 | {text:"Variables",url:"functions_vars.html"}]}]}]} 34 | -------------------------------------------------------------------------------- /Documentation/html/namespace_g_u_i_extensions.js: -------------------------------------------------------------------------------- 1 | var namespace_g_u_i_extensions = 2 | [ 3 | [ "ActionEntry", "class_g_u_i_extensions_1_1_action_entry.html", "class_g_u_i_extensions_1_1_action_entry" ], 4 | [ "GUITable", "class_g_u_i_extensions_1_1_g_u_i_table.html", "class_g_u_i_extensions_1_1_g_u_i_table" ], 5 | [ "GUITableState", "class_g_u_i_extensions_1_1_g_u_i_table_state.html", "class_g_u_i_extensions_1_1_g_u_i_table_state" ], 6 | [ "LabelEntry", "class_g_u_i_extensions_1_1_label_entry.html", "class_g_u_i_extensions_1_1_label_entry" ], 7 | [ "PropertyColumn", "class_g_u_i_extensions_1_1_property_column.html", "class_g_u_i_extensions_1_1_property_column" ], 8 | [ "PropertyEntry", "class_g_u_i_extensions_1_1_property_entry.html", "class_g_u_i_extensions_1_1_property_entry" ], 9 | [ "SelectorColumn", "class_g_u_i_extensions_1_1_selector_column.html", "class_g_u_i_extensions_1_1_selector_column" ], 10 | [ "TableColumn", "class_g_u_i_extensions_1_1_table_column.html", "class_g_u_i_extensions_1_1_table_column" ], 11 | [ "TableEntry", "class_g_u_i_extensions_1_1_table_entry.html", "class_g_u_i_extensions_1_1_table_entry" ] 12 | ]; -------------------------------------------------------------------------------- /Documentation/html/namespaces_dup.js: -------------------------------------------------------------------------------- 1 | var namespaces_dup = 2 | [ 3 | [ "GUIExtensions", "namespace_g_u_i_extensions.html", null ] 4 | ]; -------------------------------------------------------------------------------- /Documentation/html/nav_f.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Documentation/html/nav_f.png -------------------------------------------------------------------------------- /Documentation/html/nav_g.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Documentation/html/nav_g.png -------------------------------------------------------------------------------- /Documentation/html/nav_h.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Documentation/html/nav_h.png -------------------------------------------------------------------------------- /Documentation/html/navtreedata.js: -------------------------------------------------------------------------------- 1 | /* 2 | @ @licstart The following is the entire license notice for the 3 | JavaScript code in this file. 4 | 5 | Copyright (C) 1997-2017 by Dimitri van Heesch 6 | 7 | This program is free software; you can redistribute it and/or modify 8 | it under the terms of the GNU General Public License as published by 9 | the Free Software Foundation; either version 2 of the License, or 10 | (at your option) any later version. 11 | 12 | This program is distributed in the hope that it will be useful, 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 | GNU General Public License for more details. 16 | 17 | You should have received a copy of the GNU General Public License along 18 | with this program; if not, write to the Free Software Foundation, Inc., 19 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 20 | 21 | @licend The above is the entire license notice 22 | for the JavaScript code in this file 23 | */ 24 | var NAVTREE = 25 | [ 26 | [ "Editor GUI Table", "index.html", [ 27 | [ "Classes", "annotated.html", [ 28 | [ "Class List", "annotated.html", "annotated_dup" ], 29 | [ "Class Index", "classes.html", null ], 30 | [ "Class Hierarchy", "hierarchy.html", "hierarchy" ], 31 | [ "Class Members", "functions.html", [ 32 | [ "All", "functions.html", null ], 33 | [ "Functions", "functions_func.html", null ], 34 | [ "Variables", "functions_vars.html", null ] 35 | ] ] 36 | ] ] 37 | ] ] 38 | ]; 39 | 40 | var NAVTREEINDEX = 41 | [ 42 | "annotated.html" 43 | ]; 44 | 45 | var SYNCONMSG = 'click to disable panel synchronisation'; 46 | var SYNCOFFMSG = 'click to enable panel synchronisation'; -------------------------------------------------------------------------------- /Documentation/html/open.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Syy9/EditorGUITable/b7d88d8f831c1af9aeae27c13bd0dbb35e788b9e/Documentation/html/open.png -------------------------------------------------------------------------------- /Documentation/html/search/all_0.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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29 | 30 | 31 | -------------------------------------------------------------------------------- /Documentation/html/search/all_1.js: -------------------------------------------------------------------------------- 1 | var searchData= 2 | [ 3 | ['drawcell',['DrawCell',['../class_editor_g_u_i_table_1_1_action_cell.html#afa08dc17985b653476271bafd6efbe9e',1,'EditorGUITable.ActionCell.DrawCell()'],['../class_editor_g_u_i_table_1_1_label_cell.html#a6e96d902de19ab7fb06e9eb871fddc08',1,'EditorGUITable.LabelCell.DrawCell()'],['../class_editor_g_u_i_table_1_1_object_cell.html#ace9239d7bb2ba3a12a8897f16b9a3944',1,'EditorGUITable.ObjectCell.DrawCell()'],['../class_editor_g_u_i_table_1_1_property_cell.html#abb521be9248f97fdcfaf01f75789a08b',1,'EditorGUITable.PropertyCell.DrawCell()'],['../class_editor_g_u_i_table_1_1_table_cell.html#acde303a222d8836ac9af2d7def5726b8',1,'EditorGUITable.TableCell.DrawCell()']]] 4 | ]; 5 | -------------------------------------------------------------------------------- /Documentation/html/search/all_2.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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\ 10 | while egrep -s 'Rerun (LaTeX|to get cross-references right)' refman.log && [ $$latex_count -gt 0 ] ;\ 11 | do \ 12 | echo "Rerunning latex...." ;\ 13 | pdflatex refman ;\ 14 | latex_count=`expr $$latex_count - 1` ;\ 15 | done 16 | makeindex refman.idx 17 | pdflatex refman 18 | 19 | 20 | clean: 21 | rm -f *.ps *.dvi *.aux *.toc *.idx *.ind *.ilg *.log *.out *.brf *.blg *.bbl refman.pdf 22 | -------------------------------------------------------------------------------- /Documentation/latex/class_g_u_i_table_entry.tex: -------------------------------------------------------------------------------- 1 | \hypertarget{class_g_u_i_table_entry}{}\section{G\+U\+I\+Table\+Entry Class Reference} 2 | \label{class_g_u_i_table_entry}\index{G\+U\+I\+Table\+Entry@{G\+U\+I\+Table\+Entry}} 3 | \subsection*{Public Member Functions} 4 | \begin{DoxyCompactItemize} 5 | \item 6 | \mbox{\Hypertarget{class_g_u_i_table_entry_ac3f1b59a8b7b33f7d416adda7f980eda}\label{class_g_u_i_table_entry_ac3f1b59a8b7b33f7d416adda7f980eda}} 7 | {\bfseries G\+U\+I\+Table\+Entry} (\mbox{\hyperlink{class_g_u_i_table_option}{G\+U\+I\+Table\+Option}}\mbox{[}$\,$\mbox{]} options) 8 | \item 9 | \mbox{\Hypertarget{class_g_u_i_table_entry_aa267d3b6ce27f3dffc1fbbc9d42d4197}\label{class_g_u_i_table_entry_aa267d3b6ce27f3dffc1fbbc9d42d4197}} 10 | virtual void {\bfseries Apply\+Options} (\mbox{\hyperlink{class_g_u_i_table_option}{G\+U\+I\+Table\+Option}}\mbox{[}$\,$\mbox{]} options) 11 | \end{DoxyCompactItemize} 12 | \subsection*{Public Attributes} 13 | \begin{DoxyCompactItemize} 14 | \item 15 | \mbox{\Hypertarget{class_g_u_i_table_entry_a933d5e5d4c527e0dbbbdb956dc3f2121}\label{class_g_u_i_table_entry_a933d5e5d4c527e0dbbbdb956dc3f2121}} 16 | bool {\bfseries allow\+Scroll\+View} = true 17 | \item 18 | \mbox{\Hypertarget{class_g_u_i_table_entry_a41a4b33f64cda77d0b314c3192068c7f}\label{class_g_u_i_table_entry_a41a4b33f64cda77d0b314c3192068c7f}} 19 | float {\bfseries row\+Height} = Unity\+Editor.\+Editor\+G\+U\+I\+Utility.\+single\+Line\+Height 20 | \end{DoxyCompactItemize} 21 | 22 | 23 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} 24 | \item 25 | Editor/G\+U\+I\+Table\+Entry.\+cs\end{DoxyCompactItemize} 26 | -------------------------------------------------------------------------------- /Documentation/latex/class_table_column_option.tex: -------------------------------------------------------------------------------- 1 | \hypertarget{class_table_column_option}{}\section{Table\+Column\+Option Class Reference} 2 | \label{class_table_column_option}\index{Table\+Column\+Option@{Table\+Column\+Option}} 3 | \subsection*{Public Types} 4 | \begin{DoxyCompactItemize} 5 | \item 6 | \mbox{\Hypertarget{class_table_column_option_abf345bf5e5f731d15fc65f293b216771}\label{class_table_column_option_abf345bf5e5f731d15fc65f293b216771}} 7 | enum {\bfseries Type} \{ \newline 8 | {\bfseries Expand\+Width}, 9 | {\bfseries Width}, 10 | {\bfseries Min\+Width}, 11 | {\bfseries Max\+Width}, 12 | \newline 13 | {\bfseries Resizeable}, 14 | {\bfseries Sortable}, 15 | {\bfseries Enabled\+Entries}, 16 | {\bfseries Enabled\+Title}, 17 | \newline 18 | {\bfseries Optional}, 19 | {\bfseries Visible\+By\+Default} 20 | \} 21 | \end{DoxyCompactItemize} 22 | \subsection*{Public Member Functions} 23 | \begin{DoxyCompactItemize} 24 | \item 25 | \mbox{\Hypertarget{class_table_column_option_a5f4b1c640debbbeab7c3d82ce3a5121c}\label{class_table_column_option_a5f4b1c640debbbeab7c3d82ce3a5121c}} 26 | {\bfseries Table\+Column\+Option} (Type type, object value) 27 | \end{DoxyCompactItemize} 28 | \subsection*{Public Attributes} 29 | \begin{DoxyCompactItemize} 30 | \item 31 | \mbox{\Hypertarget{class_table_column_option_a973f227204e417026b25ed7701caf2dd}\label{class_table_column_option_a973f227204e417026b25ed7701caf2dd}} 32 | Type {\bfseries type} 33 | \item 34 | \mbox{\Hypertarget{class_table_column_option_ae6647b311841ac2884737b6825fdd7bb}\label{class_table_column_option_ae6647b311841ac2884737b6825fdd7bb}} 35 | object {\bfseries value} 36 | \end{DoxyCompactItemize} 37 | 38 | 39 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} 40 | \item 41 | Editor/\+Columns/Table\+Column\+Option.\+cs\end{DoxyCompactItemize} 42 | -------------------------------------------------------------------------------- /Documentation/latex/class_table_drawer.tex: -------------------------------------------------------------------------------- 1 | \hypertarget{class_table_drawer}{}\section{Table\+Drawer Class Reference} 2 | \label{class_table_drawer}\index{Table\+Drawer@{Table\+Drawer}} 3 | 4 | 5 | Drawer for the Table Attribute. See the Table\+Attribute class documentation for the limitations of this attribute. 6 | 7 | 8 | Inheritance diagram for Table\+Drawer\+:\begin{figure}[H] 9 | \begin{center} 10 | \leavevmode 11 | \includegraphics[height=2.000000cm]{class_table_drawer} 12 | \end{center} 13 | \end{figure} 14 | \subsection*{Public Member Functions} 15 | \begin{DoxyCompactItemize} 16 | \item 17 | \mbox{\Hypertarget{class_table_drawer_a55a2658e4bff391c17b81437bcccd4c7}\label{class_table_drawer_a55a2658e4bff391c17b81437bcccd4c7}} 18 | override float {\bfseries Get\+Property\+Height} (Serialized\+Property property, G\+U\+I\+Content label) 19 | \item 20 | \mbox{\Hypertarget{class_table_drawer_a48e0473a511f4aefef385cdf16c53839}\label{class_table_drawer_a48e0473a511f4aefef385cdf16c53839}} 21 | override void {\bfseries On\+G\+UI} (Rect position, Serialized\+Property property, G\+U\+I\+Content label) 22 | \end{DoxyCompactItemize} 23 | 24 | 25 | \subsection{Detailed Description} 26 | Drawer for the Table Attribute. See the Table\+Attribute class documentation for the limitations of this attribute. 27 | 28 | 29 | 30 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize} 31 | \item 32 | Editor/Table\+Drawer.\+cs\end{DoxyCompactItemize} 33 | -------------------------------------------------------------------------------- /Documentation/latex/namespaces.tex: -------------------------------------------------------------------------------- 1 | \section{Namespace List} 2 | Here is a list of all documented namespaces with brief descriptions\+:\begin{DoxyCompactList} 3 | \item\contentsline{section}{\mbox{\hyperlink{namespace_editor_g_u_i_table}{Editor\+G\+U\+I\+Table}} }{\pageref{namespace_editor_g_u_i_table}}{} 4 | \end{DoxyCompactList} 5 | -------------------------------------------------------------------------------- /Documentation/rtf/Logo_rounded.png: -------------------------------------------------------------------------------- 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