├── .gitignore
├── Assets
├── GUITable.meta
└── GUITable
│ ├── Code.meta
│ ├── Code
│ ├── Attributes.meta
│ ├── Attributes
│ │ ├── ReorderableTableAttribute.cs
│ │ ├── ReorderableTableAttribute.cs.meta
│ │ ├── TableAttribute.cs
│ │ └── TableAttribute.cs.meta
│ ├── Editor.meta
│ └── Editor
│ │ ├── Cells.meta
│ │ ├── Cells
│ │ ├── ActionCell.cs
│ │ ├── ActionCell.cs.meta
│ │ ├── LabelCell.cs
│ │ ├── LabelCell.cs.meta
│ │ ├── ObjectCell.cs
│ │ ├── ObjectCell.cs.meta
│ │ ├── PropertyCell.cs
│ │ ├── PropertyCell.cs.meta
│ │ ├── TableCell.cs
│ │ └── TableCell.cs.meta
│ │ ├── Columns.meta
│ │ ├── Columns
│ │ ├── SelectFromCellTypeColumn.cs
│ │ ├── SelectFromCellTypeColumn.cs.meta
│ │ ├── SelectFromFunctionColumn.cs
│ │ ├── SelectFromFunctionColumn.cs.meta
│ │ ├── SelectFromPropertyNameColumn.cs
│ │ ├── SelectFromPropertyNameColumn.cs.meta
│ │ ├── SelectObjectReferenceColumn.cs
│ │ ├── SelectObjectReferenceColumn.cs.meta
│ │ ├── SelectorColumn.cs
│ │ ├── SelectorColumn.cs.meta
│ │ ├── TableColumn.cs
│ │ ├── TableColumn.cs.meta
│ │ ├── TableColumnEntry.cs
│ │ ├── TableColumnEntry.cs.meta
│ │ ├── TableColumnOption.cs
│ │ └── TableColumnOption.cs.meta
│ │ ├── Drawers.meta
│ │ ├── Drawers
│ │ ├── ReorderableTableDrawer.cs
│ │ ├── ReorderableTableDrawer.cs.meta
│ │ ├── TableDrawer.cs
│ │ └── TableDrawer.cs.meta
│ │ ├── Tables.meta
│ │ ├── Tables
│ │ ├── GUITable.cs
│ │ ├── GUITable.cs.meta
│ │ ├── GUITableEntry.cs
│ │ ├── GUITableEntry.cs.meta
│ │ ├── GUITableLayout.cs
│ │ ├── GUITableLayout.cs.meta
│ │ ├── GUITableOption.cs
│ │ ├── GUITableOption.cs.meta
│ │ ├── GUITableState.cs
│ │ └── GUITableState.cs.meta
│ │ ├── Utils.meta
│ │ └── Utils
│ │ ├── GUIHelpers.cs
│ │ ├── GUIHelpers.cs.meta
│ │ ├── ReflectionHelpers.cs
│ │ ├── ReflectionHelpers.cs.meta
│ │ ├── SerializationHelpers.cs
│ │ └── SerializationHelpers.cs.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── Beast.prefab
│ │ ├── Beast.prefab.meta
│ │ ├── Buttercup.prefab
│ │ ├── Buttercup.prefab.meta
│ │ ├── Captain.prefab
│ │ ├── Captain.prefab.meta
│ │ ├── Cheese.prefab
│ │ ├── Cheese.prefab.meta
│ │ ├── Clerc.prefab
│ │ ├── Clerc.prefab.meta
│ │ ├── Clown.prefab
│ │ ├── Clown.prefab.meta
│ │ ├── Cricket.prefab
│ │ ├── Cricket.prefab.meta
│ │ ├── Duck.prefab
│ │ ├── Duck.prefab.meta
│ │ ├── Emissary.prefab
│ │ ├── Emissary.prefab.meta
│ │ ├── Fatty.prefab
│ │ ├── Fatty.prefab.meta
│ │ ├── McScreech.prefab
│ │ ├── McScreech.prefab.meta
│ │ ├── Mothman.prefab
│ │ ├── Mothman.prefab.meta
│ │ ├── Nurse.prefab
│ │ ├── Nurse.prefab.meta
│ │ ├── Pony.prefab
│ │ ├── Pony.prefab.meta
│ │ ├── Skunk.prefab
│ │ ├── Skunk.prefab.meta
│ │ ├── Spider.prefab
│ │ └── Spider.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── 1 - Property Attribute.unity
│ │ ├── 1 - Property Attribute.unity.meta
│ │ ├── 2 - Simple Collection Examples.unity
│ │ ├── 2 - Simple Collection Examples.unity.meta
│ │ ├── 3 - Advanced Examples.unity
│ │ ├── 3 - Advanced Examples.unity.meta
│ │ ├── 4 - Logo.unity
│ │ └── 4 - Logo.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── ActionExample.cs
│ │ ├── ActionExample.cs.meta
│ │ ├── AdvancedExample.cs
│ │ ├── AdvancedExample.cs.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── ActionExampleEditor.cs
│ │ ├── ActionExampleEditor.cs.meta
│ │ ├── AdvancedExampleEditor.cs
│ │ ├── AdvancedExampleEditor.cs.meta
│ │ ├── AdvancedExampleWindow.cs
│ │ ├── AdvancedExampleWindow.cs.meta
│ │ ├── CustomCellsWindow.cs
│ │ ├── CustomCellsWindow.cs.meta
│ │ ├── CustomColumnsWindow.cs
│ │ ├── CustomColumnsWindow.cs.meta
│ │ ├── CustomPropertiesWindow.cs
│ │ ├── CustomPropertiesWindow.cs.meta
│ │ ├── CustomSelectorsWindow.cs
│ │ ├── CustomSelectorsWindow.cs.meta
│ │ ├── LogoTableEditor.cs
│ │ ├── LogoTableEditor.cs.meta
│ │ ├── SimpleExampleEditor.cs
│ │ └── SimpleExampleEditor.cs.meta
│ │ ├── Enemy.cs
│ │ ├── Enemy.cs.meta
│ │ ├── LogoTable.cs
│ │ ├── LogoTable.cs.meta
│ │ ├── PropertyAttributeExample.cs
│ │ ├── PropertyAttributeExample.cs.meta
│ │ ├── SimpleExample.cs
│ │ └── SimpleExample.cs.meta
│ ├── Manual.pdf
│ └── Manual.pdf.meta
├── Documentation
├── Doxyfile
├── html
│ ├── Logo.png
│ ├── Logo_rounded.png
│ ├── annotated.html
│ ├── annotated_dup.js
│ ├── bc_s.png
│ ├── bdwn.png
│ ├── class_editor_g_u_i_table_1_1_action_cell-members.html
│ ├── class_editor_g_u_i_table_1_1_action_cell.html
│ ├── class_editor_g_u_i_table_1_1_action_cell.js
│ ├── class_editor_g_u_i_table_1_1_action_cell.png
│ ├── class_editor_g_u_i_table_1_1_action_entry-members.html
│ ├── class_editor_g_u_i_table_1_1_action_entry.html
│ ├── class_editor_g_u_i_table_1_1_action_entry.js
│ ├── class_editor_g_u_i_table_1_1_action_entry.png
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry-members.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.js
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option-members.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.js
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state-members.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.html
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.js
│ ├── class_editor_g_u_i_table_1_1_label_cell-members.html
│ ├── class_editor_g_u_i_table_1_1_label_cell.html
│ ├── class_editor_g_u_i_table_1_1_label_cell.js
│ ├── class_editor_g_u_i_table_1_1_label_cell.png
│ ├── class_editor_g_u_i_table_1_1_label_entry-members.html
│ ├── class_editor_g_u_i_table_1_1_label_entry.html
│ ├── class_editor_g_u_i_table_1_1_label_entry.js
│ ├── class_editor_g_u_i_table_1_1_label_entry.png
│ ├── class_editor_g_u_i_table_1_1_object_cell-members.html
│ ├── class_editor_g_u_i_table_1_1_object_cell.html
│ ├── class_editor_g_u_i_table_1_1_object_cell.js
│ ├── class_editor_g_u_i_table_1_1_object_cell.png
│ ├── class_editor_g_u_i_table_1_1_property_cell-members.html
│ ├── class_editor_g_u_i_table_1_1_property_cell.html
│ ├── class_editor_g_u_i_table_1_1_property_cell.js
│ ├── class_editor_g_u_i_table_1_1_property_cell.png
│ ├── class_editor_g_u_i_table_1_1_property_column-members.html
│ ├── class_editor_g_u_i_table_1_1_property_column.html
│ ├── class_editor_g_u_i_table_1_1_property_column.js
│ ├── class_editor_g_u_i_table_1_1_property_column.png
│ ├── class_editor_g_u_i_table_1_1_property_entry-members.html
│ ├── class_editor_g_u_i_table_1_1_property_entry.html
│ ├── class_editor_g_u_i_table_1_1_property_entry.js
│ ├── class_editor_g_u_i_table_1_1_property_entry.png
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute-members.html
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.html
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.js
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_attribute.png
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer-members.html
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.html
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.js
│ ├── class_editor_g_u_i_table_1_1_reorderable_table_drawer.png
│ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column-members.html
│ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.html
│ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.js
│ ├── class_editor_g_u_i_table_1_1_select_from_cell_type_column.png
│ ├── class_editor_g_u_i_table_1_1_select_from_function_column-members.html
│ ├── class_editor_g_u_i_table_1_1_select_from_function_column.html
│ ├── class_editor_g_u_i_table_1_1_select_from_function_column.js
│ ├── class_editor_g_u_i_table_1_1_select_from_function_column.png
│ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column-members.html
│ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.html
│ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.js
│ ├── class_editor_g_u_i_table_1_1_select_from_property_name_column.png
│ ├── class_editor_g_u_i_table_1_1_select_object_reference_column-members.html
│ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.html
│ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.js
│ ├── class_editor_g_u_i_table_1_1_select_object_reference_column.png
│ ├── class_editor_g_u_i_table_1_1_selector_column-members.html
│ ├── class_editor_g_u_i_table_1_1_selector_column.html
│ ├── class_editor_g_u_i_table_1_1_selector_column.js
│ ├── class_editor_g_u_i_table_1_1_selector_column.png
│ ├── class_editor_g_u_i_table_1_1_table_attribute-members.html
│ ├── class_editor_g_u_i_table_1_1_table_attribute.html
│ ├── class_editor_g_u_i_table_1_1_table_attribute.js
│ ├── class_editor_g_u_i_table_1_1_table_attribute.png
│ ├── class_editor_g_u_i_table_1_1_table_cell-members.html
│ ├── class_editor_g_u_i_table_1_1_table_cell.html
│ ├── class_editor_g_u_i_table_1_1_table_cell.js
│ ├── class_editor_g_u_i_table_1_1_table_cell.png
│ ├── class_editor_g_u_i_table_1_1_table_column-members.html
│ ├── class_editor_g_u_i_table_1_1_table_column.html
│ ├── class_editor_g_u_i_table_1_1_table_column.js
│ ├── class_editor_g_u_i_table_1_1_table_column.png
│ ├── class_editor_g_u_i_table_1_1_table_drawer-members.html
│ ├── class_editor_g_u_i_table_1_1_table_drawer.html
│ ├── class_editor_g_u_i_table_1_1_table_drawer.js
│ ├── class_editor_g_u_i_table_1_1_table_drawer.png
│ ├── class_editor_g_u_i_table_1_1_table_entry-members.html
│ ├── class_editor_g_u_i_table_1_1_table_entry.html
│ ├── class_editor_g_u_i_table_1_1_table_entry.js
│ ├── class_editor_g_u_i_table_1_1_table_entry.png
│ ├── class_g_u_i_extensions_1_1_action_entry-members.html
│ ├── class_g_u_i_extensions_1_1_action_entry.html
│ ├── class_g_u_i_extensions_1_1_action_entry.js
│ ├── class_g_u_i_extensions_1_1_action_entry.png
│ ├── class_g_u_i_extensions_1_1_g_u_i_table-members.html
│ ├── class_g_u_i_extensions_1_1_g_u_i_table.html
│ ├── class_g_u_i_extensions_1_1_g_u_i_table.js
│ ├── class_g_u_i_extensions_1_1_g_u_i_table_state-members.html
│ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.html
│ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.js
│ ├── class_g_u_i_extensions_1_1_label_entry-members.html
│ ├── class_g_u_i_extensions_1_1_label_entry.html
│ ├── class_g_u_i_extensions_1_1_label_entry.js
│ ├── class_g_u_i_extensions_1_1_label_entry.png
│ ├── class_g_u_i_extensions_1_1_property_column-members.html
│ ├── class_g_u_i_extensions_1_1_property_column.html
│ ├── class_g_u_i_extensions_1_1_property_column.js
│ ├── class_g_u_i_extensions_1_1_property_column.png
│ ├── class_g_u_i_extensions_1_1_property_entry-members.html
│ ├── class_g_u_i_extensions_1_1_property_entry.html
│ ├── class_g_u_i_extensions_1_1_property_entry.js
│ ├── class_g_u_i_extensions_1_1_property_entry.png
│ ├── class_g_u_i_extensions_1_1_selector_column-members.html
│ ├── class_g_u_i_extensions_1_1_selector_column.html
│ ├── class_g_u_i_extensions_1_1_selector_column.js
│ ├── class_g_u_i_extensions_1_1_selector_column.png
│ ├── class_g_u_i_extensions_1_1_table_column-members.html
│ ├── class_g_u_i_extensions_1_1_table_column.html
│ ├── class_g_u_i_extensions_1_1_table_column.js
│ ├── class_g_u_i_extensions_1_1_table_column.png
│ ├── class_g_u_i_extensions_1_1_table_entry-members.html
│ ├── class_g_u_i_extensions_1_1_table_entry.html
│ ├── class_g_u_i_extensions_1_1_table_entry.js
│ ├── class_g_u_i_extensions_1_1_table_entry.png
│ ├── class_g_u_i_table_entry-members.html
│ ├── class_g_u_i_table_entry.html
│ ├── class_g_u_i_table_option-members.html
│ ├── class_g_u_i_table_option.html
│ ├── class_table_column_entry-members.html
│ ├── class_table_column_entry.html
│ ├── class_table_column_entry.js
│ ├── class_table_column_option-members.html
│ ├── class_table_column_option.html
│ ├── class_table_column_option.js
│ ├── class_table_drawer-members.html
│ ├── class_table_drawer.html
│ ├── class_table_drawer.js
│ ├── class_table_drawer.png
│ ├── classes.html
│ ├── closed.png
│ ├── dir_102f8f75cd858a99ade42af2390cbf63.html
│ ├── dir_14eca4e58e6d71e3a9859288c1bd2735.html
│ ├── dir_1e89af3634ad43cfe32049bf61d2928a.html
│ ├── dir_23f69d5dc5a30d7f18bdf1bf5e2bb5bd.html
│ ├── dir_3ef4361b5d25b4acd35612d51b3e4c82.html
│ ├── dir_51c464bf0dbcb996f1aced8c03f85159.html
│ ├── dir_5d32db8d54f0c3e8a455aa290c062b02.html
│ ├── dir_6a3645cf85d2c57777fcdd00b8faf891.html
│ ├── dir_6b5ad3fb378b608684fdfdef60ad8c21.html
│ ├── dir_838957826354c078782ad5fe26859085.html
│ ├── dir_84bbf7b3c7f28a5a18725745e1505219.html
│ ├── dir_bb6414cd40dfdaef01044a6ee49f1760.html
│ ├── dir_e05cb5e29bf76f1ff4c5edeebcbccd33.html
│ ├── dir_ebc1f65aa1ad51f0adc5ceb732c0ee5b.html
│ ├── dir_ebc58ceadca0411c93e6610ebd0d8a64.html
│ ├── dir_f464238c1227b1bc261ae31b56d68aaf.html
│ ├── doc.png
│ ├── doxygen.css
│ ├── doxygen.png
│ ├── dynsections.js
│ ├── folderclosed.png
│ ├── folderopen.png
│ ├── functions.html
│ ├── functions_func.html
│ ├── functions_vars.html
│ ├── hierarchy.html
│ ├── hierarchy.js
│ ├── index.html
│ ├── jquery.js
│ ├── menu.js
│ ├── menudata.js
│ ├── namespace_editor_g_u_i_table.html
│ ├── namespace_editor_g_u_i_table.js
│ ├── namespace_g_u_i_extensions.html
│ ├── namespace_g_u_i_extensions.js
│ ├── namespaces.html
│ ├── namespaces_dup.js
│ ├── nav_f.png
│ ├── nav_g.png
│ ├── nav_h.png
│ ├── navtree.css
│ ├── navtree.js
│ ├── navtreedata.js
│ ├── navtreeindex0.js
│ ├── open.png
│ ├── resize.js
│ ├── search
│ │ ├── all_0.html
│ │ ├── all_0.js
│ │ ├── all_1.html
│ │ ├── all_1.js
│ │ ├── all_2.html
│ │ ├── all_2.js
│ │ ├── all_3.html
│ │ ├── all_3.js
│ │ ├── all_4.html
│ │ ├── all_4.js
│ │ ├── all_5.html
│ │ ├── all_5.js
│ │ ├── all_6.html
│ │ ├── all_6.js
│ │ ├── all_7.html
│ │ ├── all_7.js
│ │ ├── all_8.html
│ │ ├── all_8.js
│ │ ├── all_9.html
│ │ ├── all_9.js
│ │ ├── all_a.html
│ │ ├── all_a.js
│ │ ├── all_b.html
│ │ ├── all_b.js
│ │ ├── classes_0.html
│ │ ├── classes_0.js
│ │ ├── classes_1.html
│ │ ├── classes_1.js
│ │ ├── classes_2.html
│ │ ├── classes_2.js
│ │ ├── classes_3.html
│ │ ├── classes_3.js
│ │ ├── classes_4.html
│ │ ├── classes_4.js
│ │ ├── classes_5.html
│ │ ├── classes_5.js
│ │ ├── classes_6.html
│ │ ├── classes_6.js
│ │ ├── classes_7.html
│ │ ├── classes_7.js
│ │ ├── close.png
│ │ ├── functions_0.html
│ │ ├── functions_0.js
│ │ ├── functions_1.html
│ │ ├── functions_1.js
│ │ ├── functions_2.html
│ │ ├── functions_2.js
│ │ ├── functions_3.html
│ │ ├── functions_3.js
│ │ ├── mag_sel.png
│ │ ├── namespaces_0.html
│ │ ├── namespaces_0.js
│ │ ├── nomatches.html
│ │ ├── search.css
│ │ ├── search.js
│ │ ├── search_l.png
│ │ ├── search_m.png
│ │ ├── search_r.png
│ │ ├── searchdata.js
│ │ ├── variables_0.html
│ │ ├── variables_0.js
│ │ ├── variables_1.html
│ │ ├── variables_1.js
│ │ ├── variables_2.html
│ │ ├── variables_2.js
│ │ ├── variables_3.html
│ │ └── variables_3.js
│ ├── splitbar.png
│ ├── sync_off.png
│ ├── sync_on.png
│ ├── tab_a.png
│ ├── tab_b.png
│ ├── tab_h.png
│ ├── tab_s.png
│ └── tabs.css
├── latex
│ ├── Logo.png
│ ├── Logo_rounded.png
│ ├── Makefile
│ ├── annotated.tex
│ ├── class_editor_g_u_i_table_1_1_action_entry.eps
│ ├── class_editor_g_u_i_table_1_1_action_entry.tex
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.tex
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.tex
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.tex
│ ├── class_editor_g_u_i_table_1_1_label_entry.eps
│ ├── class_editor_g_u_i_table_1_1_label_entry.tex
│ ├── class_editor_g_u_i_table_1_1_property_column.eps
│ ├── class_editor_g_u_i_table_1_1_property_column.tex
│ ├── class_editor_g_u_i_table_1_1_property_entry.eps
│ ├── class_editor_g_u_i_table_1_1_property_entry.tex
│ ├── class_editor_g_u_i_table_1_1_selector_column.eps
│ ├── class_editor_g_u_i_table_1_1_selector_column.tex
│ ├── class_editor_g_u_i_table_1_1_table_column.eps
│ ├── class_editor_g_u_i_table_1_1_table_column.tex
│ ├── class_editor_g_u_i_table_1_1_table_entry.eps
│ ├── class_editor_g_u_i_table_1_1_table_entry.tex
│ ├── class_g_u_i_extensions_1_1_action_entry.eps
│ ├── class_g_u_i_extensions_1_1_action_entry.tex
│ ├── class_g_u_i_extensions_1_1_g_u_i_table_state.tex
│ ├── class_g_u_i_extensions_1_1_label_entry.eps
│ ├── class_g_u_i_extensions_1_1_label_entry.tex
│ ├── class_g_u_i_extensions_1_1_property_column.eps
│ ├── class_g_u_i_extensions_1_1_property_column.tex
│ ├── class_g_u_i_extensions_1_1_property_entry.eps
│ ├── class_g_u_i_extensions_1_1_property_entry.tex
│ ├── class_g_u_i_extensions_1_1_selector_column.eps
│ ├── class_g_u_i_extensions_1_1_selector_column.tex
│ ├── class_g_u_i_extensions_1_1_table_column.eps
│ ├── class_g_u_i_extensions_1_1_table_column.tex
│ ├── class_g_u_i_extensions_1_1_table_entry.eps
│ ├── class_g_u_i_extensions_1_1_table_entry.tex
│ ├── class_g_u_i_table_entry.tex
│ ├── class_g_u_i_table_option.tex
│ ├── class_table_column_entry.tex
│ ├── class_table_column_option.tex
│ ├── class_table_drawer.eps
│ ├── class_table_drawer.tex
│ ├── doxygen.sty
│ ├── hierarchy.tex
│ ├── namespace_editor_g_u_i_table.tex
│ ├── namespace_g_u_i_extensions.tex
│ ├── namespaces.tex
│ └── refman.tex
└── rtf
│ ├── Logo_rounded.png
│ ├── annotated.rtf
│ ├── class_editor_g_u_i_table_1_1_action_entry.png
│ ├── class_editor_g_u_i_table_1_1_action_entry.rtf
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_entry.rtf
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_option.rtf
│ ├── class_editor_g_u_i_table_1_1_g_u_i_table_state.rtf
│ ├── class_editor_g_u_i_table_1_1_label_entry.png
│ ├── class_editor_g_u_i_table_1_1_label_entry.rtf
│ ├── class_editor_g_u_i_table_1_1_property_column.png
│ ├── class_editor_g_u_i_table_1_1_property_column.rtf
│ ├── class_editor_g_u_i_table_1_1_property_entry.png
│ ├── class_editor_g_u_i_table_1_1_property_entry.rtf
│ ├── class_editor_g_u_i_table_1_1_selector_column.png
│ ├── class_editor_g_u_i_table_1_1_selector_column.rtf
│ ├── class_editor_g_u_i_table_1_1_table_column.png
│ ├── class_editor_g_u_i_table_1_1_table_column.rtf
│ ├── class_editor_g_u_i_table_1_1_table_entry.png
│ ├── class_editor_g_u_i_table_1_1_table_entry.rtf
│ ├── class_table_column_entry.rtf
│ ├── class_table_column_option.rtf
│ ├── class_table_drawer.png
│ ├── class_table_drawer.rtf
│ ├── hierarchy.rtf
│ ├── namespace_editor_g_u_i_table.rtf
│ └── refman.rtf
├── MonoNetLibrary
└── TestLibrary
│ └── TestLibrary
│ └── Assets
│ └── GUITable
│ ├── Manual.pdf
│ └── Manual.pdf.meta
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
└── StoreAssets
├── Icon.png
├── Icon.psd
├── Key Image - large - reorderable.png
├── Key Image - large - reorderable.psd
├── Key Image - large.psd
├── Key Image.png
├── Key Image.psd
├── Key Image_Small.png
├── Key-image-large-2.psd
├── Key-image-large-3.png
├── Key-image-large-3.psd
├── Key-image-large-4.png
├── Key-image-large-4.psd
├── Key-image-large-5.png
├── Key-image-large-5.psd
├── Logo.png
├── LogoTable.png
├── LogoTable.psd
├── LogoTable2.png
├── LogoTable2.psd
├── Logo_rounded.png
├── Promotion Image.png
├── ReorderableBackground.png
├── Screenshot 1 - reworked.png
├── Screenshot 1.png
├── Screenshot 1.psd
├── Screenshot 1a.png
├── Screenshot 1b-2.png
├── Screenshot 1b.png
├── Screenshot 1c.png
├── Screenshot 2.png
├── Screenshot 2.psd
├── Screenshot 2a.png
├── Screenshot 3 - Reorderable.png
├── Screenshot 3 - Reorderable.psd
├── Screenshot 3-reworked.png
├── Screenshot 3.png
├── Screenshot 3.psd
├── Screenshot 3a.png
├── Screenshot 4.png
├── Screenshot 4.psd
├── Screenshot 4a.png
├── Screenshot 5.png
├── Screenshot 5.psd
├── Screenshot 5a.png
├── Screenshot 6.png
├── Screenshot 6.psd
├── Screenshot List.png
├── icon_reworked-2.png
├── icon_reworked.png
├── icon_reworked.psd
├── key image small_reworked.png
├── key image small_reworked_rounded.png
└── long list.png
/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | # Visual Studio 2015 cache directory
9 | /.vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 |
26 | # Unity3D generated meta files
27 | *.pidb.meta
28 |
29 | # Unity3D Generated File On Crash Reports
30 | sysinfo.txt
31 |
32 | # Builds
33 | *.apk
34 | *.unitypackage
35 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Attributes/ReorderableTableAttribute.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace EditorGUITable
6 | {
7 |
8 | ///
9 | /// Attribute that automatically draws a collection as a table with the Reorderable option enabled
10 | ///
11 | public class ReorderableTableAttribute : TableAttribute
12 | {
13 | ///
14 | /// This attribute will display the collection in a reorderable table, instead of the classic Unity list.
15 | ///
16 | public ReorderableTableAttribute () {}
17 |
18 | ///
19 | /// This attribute will display the collection's chosen properties in a reorderable table, instead of the classic Unity list.
20 | ///
21 | /// The properties to display in the table
22 | public ReorderableTableAttribute (params string[] properties) : base (properties) {}
23 |
24 | ///
25 | /// This attribute will display the collection's chosen properties in a reorderable table, with the chosen column sizes, instead of the classic Unity list.
26 | ///
27 | /// The properties to display in the table
28 | /// The widths of the table's columns
29 | public ReorderableTableAttribute (string[] properties, float[] widths) : base (properties, widths) {}
30 |
31 | }
32 |
33 | }
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Attributes/TableAttribute.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace EditorGUITable
6 | {
7 |
8 | ///
9 | /// Attribute that automatically draws a collection as a table
10 | ///
11 | /// Example:
12 | ///
13 | ///
14 | ///public class TableAttributeExample : MonoBehaviour {
15 | ///
16 | /// [System.Serializable]
17 | /// public class SimpleObject
18 | /// {
19 | /// public string stringProperty;
20 | /// public float floatProperty;
21 | /// }
22 | ///
23 | /// [TableAttribute]
24 | /// public List simpleObjects;
25 | ///
26 | ///}
27 | ///
28 | ///
29 | ///
30 | ///
31 | public class TableAttribute : PropertyAttribute
32 | {
33 |
34 | public string[] properties = null;
35 | public float[] widths = null;
36 |
37 | ///
38 | /// This attribute will display the collection in a table, instead of the classic Unity list.
39 | ///
40 | public TableAttribute ()
41 | {
42 | }
43 |
44 | ///
45 | /// This attribute will display the collection's chosen properties in a table, instead of the classic Unity list.
46 | ///
47 | /// The properties to display in the table
48 | public TableAttribute (params string[] properties)
49 | {
50 | this.properties = properties;
51 | }
52 |
53 | ///
54 | /// This attribute will display the collection's chosen properties in a table, with the chosen column sizes, instead of the classic Unity list.
55 | ///
56 | /// The properties to display in the table
57 | /// The widths of the table's columns
58 | public TableAttribute (string[] properties, float[] widths)
59 | {
60 | this.properties = properties;
61 | this.widths = widths;
62 | }
63 |
64 | }
65 |
66 | }
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Cells/ActionCell.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | ///
11 | /// This cell class draws a button which, when clicked, will trigger the
12 | /// action given in the constructor.
13 | ///
14 | public class ActionCell : TableCell
15 | {
16 | string name;
17 | System.Action action;
18 |
19 | public override void DrawCell (Rect rect)
20 | {
21 | if (GUI.Button (rect, name))
22 | {
23 | if (action != null)
24 | action.Invoke ();
25 | }
26 | }
27 |
28 | public override string comparingValue
29 | {
30 | get
31 | {
32 | return name;
33 | }
34 | }
35 |
36 | public ActionCell (string name, System.Action action)
37 | {
38 | this.name = name;
39 | this.action = action;
40 | }
41 | }
42 |
43 | }
44 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Cells/LabelCell.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | ///
11 | /// This cell class draws a string as a label.
12 | /// This is useful for properties you want to display in the table
13 | /// as read only, as the default PropertyField used in PropertyCell uses editable fields.
14 | ///
15 | public class LabelCell : TableCell
16 | {
17 |
18 | string value;
19 |
20 | public override void DrawCell (Rect rect)
21 | {
22 | GUI.Label(rect, value);
23 | }
24 |
25 | public override string comparingValue
26 | {
27 | get
28 | {
29 | return value;
30 | }
31 | }
32 |
33 | public LabelCell (string value)
34 | {
35 | this.value = value;
36 | }
37 |
38 | public LabelCell (SerializedProperty sp)
39 | {
40 | this.value = GetPropertyValueAsString (sp);
41 | }
42 | }
43 |
44 | }
45 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Cells/ObjectCell.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 |
8 | namespace EditorGUITable
9 | {
10 |
11 | ///
12 | /// This entry class just uses EditorGUILayout.ObjectField to draw a given property.
13 | ///
14 | public class ObjectCell : TableCell
15 | {
16 | SerializedProperty sp;
17 | SerializedObject so;
18 | string propertyPath;
19 |
20 | public override void DrawCell (Rect rect)
21 | {
22 | if (sp != null)
23 | {
24 | EditorGUI.ObjectField (rect, sp, GUIContent.none);
25 | so.ApplyModifiedProperties ();
26 | }
27 | else
28 | {
29 | Debug.LogWarningFormat ("Property not found: {0} -> {1}", so.targetObject.name, propertyPath);
30 | }
31 | }
32 |
33 | public override string comparingValue
34 | {
35 | get
36 | {
37 | return GetPropertyValueAsString (sp);
38 | }
39 | }
40 |
41 | public ObjectCell (SerializedProperty property)
42 | {
43 | this.sp = property;
44 | this.so = property.serializedObject;
45 | this.propertyPath = property.propertyPath;
46 | }
47 |
48 | public ObjectCell (SerializedObject so, string propertyPath)
49 | {
50 | this.so = so;
51 | this.propertyPath = propertyPath;
52 | this.sp = so.FindProperty(propertyPath);
53 | }
54 |
55 | }
56 |
57 | }
58 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Cells/PropertyCell.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 |
8 | namespace EditorGUITable
9 | {
10 |
11 | ///
12 | /// This cell class just uses EditorGUILayout.PropertyField to draw a given property.
13 | /// This is the basic way to use GUITable. It will draw the properties the same way Unity would by default.
14 | ///
15 | public class PropertyCell : TableCell
16 | {
17 | SerializedProperty sp;
18 | SerializedObject so;
19 | string propertyPath;
20 |
21 | public override void DrawCell (Rect rect)
22 | {
23 | if (sp != null)
24 | {
25 | EditorGUI.PropertyField (rect, sp, GUIContent.none);
26 | so.ApplyModifiedProperties ();
27 | }
28 | else
29 | {
30 | Debug.LogWarningFormat ("Property not found: {0} -> {1}", so.targetObject.name, propertyPath);
31 | }
32 | }
33 |
34 | public override string comparingValue
35 | {
36 | get
37 | {
38 | return GetPropertyValueAsString (sp);
39 | }
40 | }
41 |
42 | public override int CompareTo (object other)
43 | {
44 |
45 | TableCell otherCell = (TableCell) other;
46 | if (otherCell == null)
47 | throw new ArgumentException ("Object is not a TableCell");
48 |
49 | PropertyCell otherPropCell = (PropertyCell) other;
50 | if (otherPropCell == null)
51 | return base.CompareTo(other);
52 |
53 | SerializedProperty otherSp = otherPropCell.sp;
54 |
55 | return CompareTwoSerializedProperties (sp, otherSp);
56 | }
57 |
58 | public PropertyCell (SerializedProperty property)
59 | {
60 | this.sp = property;
61 | this.so = property.serializedObject;
62 | this.propertyPath = property.propertyPath;
63 | }
64 |
65 | public PropertyCell (SerializedObject so, string propertyPath)
66 | {
67 | this.so = so;
68 | this.propertyPath = propertyPath;
69 | this.sp = so.FindProperty(propertyPath);
70 | }
71 |
72 | }
73 |
74 | }
75 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Columns/SelectFromCellTypeColumn.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Linq;
3 | using System.Reflection;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 |
10 | namespace EditorGUITable
11 | {
12 |
13 | ///
14 | /// This class represents a column that will draw Property Cells from the given property name,
15 | /// relative to the collection element's serialized property.
16 | ///
17 | public class SelectFromCellTypeColumn : SelectorColumn
18 | {
19 | public string propertyName;
20 |
21 | public Type cellType;
22 |
23 | public SelectFromCellTypeColumn (string propertyName, Type cellType, string title, params TableColumnOption[] options) : base (title, options)
24 | {
25 | this.propertyName = propertyName;
26 | this.cellType = cellType;
27 | }
28 |
29 | public override TableCell GetCell (SerializedProperty elementProperty)
30 | {
31 | if (!cellType.IsSubclassOf (typeof (TableCell)))
32 | {
33 | Debug.LogErrorFormat ("Type {0} is not a TableCell type", cellType);
34 | return null;
35 | }
36 | ConstructorInfo c = cellType.GetConstructors ().FirstOrDefault (ci => ci.GetParameters ().Length == 1 && ci.GetParameters ()[0].ParameterType == typeof (SerializedProperty));
37 | if (c == default (ConstructorInfo))
38 | {
39 | Debug.LogErrorFormat ("Type {0} doesn't have a constructor taking a SerializedProperty as parameter.", cellType);
40 | return null;
41 | }
42 | return (TableCell) c.Invoke (new object[] {elementProperty.FindPropertyRelative (propertyName)});
43 | }
44 | }
45 |
46 | }
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Columns/SelectFromFunctionColumn.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | ///
11 | /// This class represents a column that will draw cells using the given function from the element's serialized property.
12 | /// This allows to build any type of table cell.
13 | ///
14 | public class SelectFromFunctionColumn : SelectorColumn
15 | {
16 | public Func selector;
17 | public SelectFromFunctionColumn (Func selector, string title, params TableColumnOption[] options) : base (title, options)
18 | {
19 | this.selector = selector;
20 | }
21 | public SelectFromFunctionColumn (Func selector, string title, float width, params TableColumnOption[] options) : base (title, width, options)
22 | {
23 | this.selector = selector;
24 | }
25 |
26 | public override TableCell GetCell (SerializedProperty elementProperty)
27 | {
28 | return selector (elementProperty);
29 | }
30 | }
31 |
32 |
33 | }
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Columns/SelectFromPropertyNameColumn.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | ///
11 | /// This class represents a column that will draw Property Cells from the given property name,
12 | /// relative to the collection element's serialized property.
13 | ///
14 | public class SelectFromPropertyNameColumn : SelectorColumn
15 | {
16 | public string propertyName;
17 | public SelectFromPropertyNameColumn (string propertyName, string title, params TableColumnOption[] options) : base (title, options)
18 | {
19 | this.propertyName = propertyName;
20 | }
21 |
22 | public override TableCell GetCell (SerializedProperty elementProperty)
23 | {
24 | if (elementProperty.propertyType == SerializedPropertyType.ObjectReference)
25 | {
26 | if (elementProperty.objectReferenceValue == null)
27 | return new LabelCell ("null");
28 | return new PropertyCell (new SerializedObject (elementProperty.objectReferenceValue).FindProperty (propertyName));
29 | }
30 | else
31 | return new PropertyCell (elementProperty.FindPropertyRelative (propertyName));
32 | }
33 |
34 | }
35 |
36 | }
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/Assets/GUITable/Code/Editor/Columns/SelectObjectReferenceColumn.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | ///
11 | /// This class represents a column that will draw Property Cells from the given property name,
12 | /// relative to the collection element's serialized property.
13 | ///
14 | public class SelectObjectReferenceColumn : SelectorColumn
15 | {
16 | public SelectObjectReferenceColumn (string title, params TableColumnOption[] options) : base (title, options)
17 | {
18 | }
19 |
20 | public override TableCell GetCell (SerializedProperty elementProperty)
21 | {
22 | if (elementProperty.propertyType == SerializedPropertyType.ObjectReference)
23 | {
24 | return new ObjectCell (elementProperty);
25 | }
26 | else
27 | {
28 | Debug.LogErrorFormat ("The property {0} is not an object reference. Cannot use SelectObjectReferenceColumn on it.");
29 | return null;
30 | }
31 | }
32 |
33 | }
34 |
35 | }
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/Assets/GUITable/Code/Editor/Columns/SelectorColumn.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 |
8 | namespace EditorGUITable
9 | {
10 |
11 | ///
12 | /// This class represents a column that can automatically get a cell from an element's serialized property.
13 | /// It is abstract so there can be several ways to get this cell.
14 | ///
15 | public abstract class SelectorColumn : TableColumn
16 | {
17 |
18 | public SelectorColumn (string title, params TableColumnOption[] options) : base (title, options) {}
19 |
20 | public SelectorColumn (string title, float width, params TableColumnOption[] options) : base (title, width, options) {}
21 |
22 | public abstract TableCell GetCell (SerializedProperty elementProperty);
23 |
24 | }
25 |
26 | }
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Columns/TableColumnOption.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace EditorGUITable
6 | {
7 |
8 | public class TableColumnOption
9 | {
10 |
11 | public enum Type
12 | {
13 | ExpandWidth,
14 | Width,
15 | MinWidth,
16 | MaxWidth,
17 | Resizeable,
18 | Sortable,
19 | EnabledCells,
20 | EnabledTitle,
21 | Optional,
22 | VisibleByDefault,
23 | }
24 |
25 | public Type type;
26 | public object value;
27 |
28 | public TableColumnOption(Type type, object value)
29 | {
30 | this.type = type;
31 | this.value = value;
32 | }
33 | }
34 |
35 | }
36 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Drawers/ReorderableTableDrawer.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using System.Linq;
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | [CustomPropertyDrawer(typeof(ReorderableTableAttribute))]
11 | public class ReorderableTableDrawer : TableDrawer
12 | {
13 |
14 | protected override GUITableState DrawTable (Rect rect, SerializedProperty collectionProperty, GUIContent label, TableAttribute tableAttribute)
15 | {
16 | if (tableState != null)
17 | rect.width = Mathf.Min (rect.width, tableState.totalWidth + 20f);
18 | if (tableAttribute.properties == null && tableAttribute.widths == null)
19 | return GUITable.DrawTable(rect, tableState, collectionProperty, GUITableOption.AllowScrollView(false), GUITableOption.Reorderable());
20 | else if (tableAttribute.widths == null)
21 | return GUITable.DrawTable(rect, tableState, collectionProperty, tableAttribute.properties.ToList(), GUITableOption.AllowScrollView(false), GUITableOption.Reorderable());
22 | else
23 | return GUITable.DrawTable(rect, tableState, collectionProperty, GetPropertyColumns(tableAttribute), GUITableOption.AllowScrollView(false), GUITableOption.Reorderable());
24 | }
25 |
26 | protected override float GetRequiredAdditionalHeight ()
27 | {
28 | return 3f * EditorGUIUtility.singleLineHeight;;
29 | }
30 |
31 | }
32 |
33 | }
34 |
--------------------------------------------------------------------------------
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/Assets/GUITable/Code/Editor/Tables/GUITableEntry.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | public class GUITableEntry
11 | {
12 |
13 | public bool allowScrollView = true;
14 | public float rowHeight = EditorGUIUtility.singleLineHeight;
15 | public bool reorderable = false;
16 | public Func filter = null;
17 |
18 | public GUITableEntry (GUITableOption[] options)
19 | {
20 | ApplyOptions (options);
21 | }
22 |
23 | public virtual void ApplyOptions(GUITableOption[] options)
24 | {
25 | if (options == null)
26 | return;
27 | foreach (GUITableOption option in options)
28 | {
29 | switch (option.type)
30 | {
31 | case GUITableOption.Type.AllowScrollView:
32 | this.allowScrollView = (bool) option.value;
33 | break;
34 | case GUITableOption.Type.RowHeight:
35 | this.rowHeight = (float) option.value;
36 | break;
37 | case GUITableOption.Type.Reorderable:
38 | this.reorderable = (bool) option.value;
39 | break;
40 | case GUITableOption.Type.Filter:
41 | this.filter = (Func) option.value;
42 | break;
43 | }
44 | }
45 | }
46 |
47 | }
48 |
49 | }
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/Assets/GUITable/Code/Editor/Tables/GUITableOption.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 |
7 | namespace EditorGUITable
8 | {
9 |
10 | public class GUITableOption
11 | {
12 |
13 | public enum Type
14 | {
15 | AllowScrollView,
16 | RowHeight,
17 | Reorderable,
18 | Filter,
19 | }
20 |
21 | public Type type;
22 | public object value;
23 |
24 | public GUITableOption(Type type, object value)
25 | {
26 | this.type = type;
27 | this.value = value;
28 | }
29 |
30 | public static GUITableOption AllowScrollView (bool enable)
31 | {
32 | return new GUITableOption (Type.AllowScrollView, enable);
33 | }
34 |
35 | public static GUITableOption RowHeight (float value)
36 | {
37 | return new GUITableOption (Type.RowHeight, value);
38 | }
39 |
40 | public static GUITableOption Reorderable (bool enable = true)
41 | {
42 | return new GUITableOption (Type.Reorderable, enable);
43 | }
44 |
45 | public static GUITableOption Filter (Func filter)
46 | {
47 | return new GUITableOption (Type.Filter, filter);
48 | }
49 | }
50 |
51 | }
52 |
--------------------------------------------------------------------------------
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public static class GUIHelpers
6 | {
7 |
8 | private static GUIStyle _staticRectStyle;
9 |
10 | public static void DrawRect( Rect position, Color color )
11 | {
12 |
13 | if( _staticRectStyle == null )
14 | {
15 | _staticRectStyle = new GUIStyle();
16 | _staticRectStyle.normal.background = Texture2D.whiteTexture;
17 | }
18 | Color prevColor = GUI.color;
19 | GUI.color = color;
20 | GUI.Box( position, GUIContent.none, _staticRectStyle );
21 | GUI.color = prevColor;
22 |
23 | }
24 |
25 | }
26 |
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1 | using System;
2 | using System.Reflection;
3 |
4 | public static class ReflectionHelpers
5 | {
6 |
7 | public static Type GetType( string TypeName )
8 | {
9 |
10 | // Try Type.GetType() first. This will work with types defined
11 | // by the Mono runtime, in the same assembly as the caller, etc.
12 | var type = Type.GetType( TypeName );
13 |
14 | // If it worked, then we're done here
15 | if( type != null )
16 | return type;
17 |
18 | // If the TypeName is a full name, then we can try loading the defining assembly directly
19 | if( TypeName.Contains( "." ) )
20 | {
21 |
22 | // Get the name of the assembly (Assumption is that we are using
23 | // fully-qualified type names)
24 | var assemblyName = TypeName.Substring( 0, TypeName.IndexOf( '.' ) );
25 |
26 | // Attempt to load the indicated Assembly
27 | var assembly = Assembly.Load( assemblyName );
28 | if( assembly == null )
29 | return null;
30 |
31 | // Ask that assembly to return the proper Type
32 | type = assembly.GetType( TypeName );
33 | if( type != null )
34 | return type;
35 |
36 | }
37 |
38 | // If we still haven't found the proper type, we can enumerate all of the
39 | // loaded assemblies and see if any of them define the type
40 | var currentAssembly = Assembly.GetExecutingAssembly();
41 | var referencedAssemblies = currentAssembly.GetReferencedAssemblies();
42 | foreach( var assemblyName in referencedAssemblies )
43 | {
44 |
45 | // Load the referenced assembly
46 | var assembly = Assembly.Load( assemblyName );
47 | if( assembly != null )
48 | {
49 | // See if that assembly defines the named type
50 | type = assembly.GetType( TypeName );
51 | if( type != null )
52 | return type;
53 | }
54 | }
55 |
56 | // The type just couldn't be found...
57 | return null;
58 |
59 | }
60 |
61 | }
62 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 |
6 | public class ActionExample : MonoBehaviour {
7 |
8 | [System.Serializable]
9 | public class SimpleObject
10 | {
11 | public string stringProperty;
12 | public float floatProperty;
13 | public GameObject objectProperty;
14 |
15 | public void Reset ()
16 | {
17 | this.stringProperty = "";
18 | this.floatProperty = 0f;
19 | this.objectProperty = null;
20 | }
21 | }
22 |
23 | public List simpleObjects;
24 |
25 |
26 | }
27 |
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/Assets/GUITable/Examples/Scripts/AdvancedExample.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 |
6 | public class AdvancedExample : MonoBehaviour {
7 |
8 | private static AdvancedExample instance = null;
9 | public static AdvancedExample Instance
10 | {
11 | get
12 | {
13 | if (instance == null)
14 | instance = FindObjectOfType();
15 | return instance;
16 | }
17 | }
18 |
19 | public List enemies;
20 |
21 | [System.Serializable]
22 | public class IntroSentence
23 | {
24 | public EnemyType enemyType;
25 | public string sentence;
26 | }
27 | [System.Serializable]
28 | public class Spawner
29 | {
30 | public string name;
31 | public Vector2 position;
32 | }
33 |
34 | public List introSentences = new List();
35 |
36 | public List spawners = new List();
37 |
38 | void OnGUI ()
39 | {
40 | GUILayout.Label ("Select the AdvancedExample scene object to visualize the table in the editor");
41 | }
42 |
43 | }
44 |
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/Assets/GUITable/Examples/Scripts/Editor/ActionExampleEditor.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using EditorGUITable;
6 |
7 | [CustomEditor(typeof(ActionExample))]
8 | public class ActionExampleEditor : Editor
9 | {
10 |
11 | GUITableState tableState = new GUITableState();
12 |
13 | public override void OnInspectorGUI ()
14 | {
15 | GUILayout.Label ("Default display", EditorStyles.boldLabel);
16 | EditorGUILayout.PropertyField (serializedObject.FindProperty("simpleObjects"), true);
17 | GUILayout.Space (10f);
18 | GUILayout.Label ("Table display", EditorStyles.boldLabel);
19 | DrawObjectsTable ();
20 | }
21 |
22 | void DrawObjectsTable ()
23 | {
24 |
25 | List columns = new List()
26 | {
27 | new TableColumn("String", TableColumn.Width(60f)),
28 | new TableColumn("Float", TableColumn.Width(50f)),
29 | new TableColumn("Object", TableColumn.Width(110f)),
30 | new TableColumn("", TableColumn.Width(50f), TableColumn.EnabledTitle(false))
31 | };
32 |
33 | List> rows = new List>();
34 |
35 | ActionExample targetObject = (ActionExample) target;
36 |
37 | for (int i = 0 ; i < targetObject.simpleObjects.Count ; i++)
38 | {
39 | ActionExample.SimpleObject entry = targetObject.simpleObjects[i];
40 | rows.Add (new List()
41 | {
42 | new LabelCell (entry.stringProperty),
43 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].floatProperty", i)),
44 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].objectProperty", i)),
45 | new ActionCell ("Reset", () => entry.Reset() ),
46 | });
47 | }
48 |
49 | tableState = GUITableLayout.DrawTable (tableState, columns, rows);
50 |
51 | }
52 |
53 | }
54 |
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/Assets/GUITable/Examples/Scripts/Editor/AdvancedExampleEditor.cs:
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1 | using System.Linq;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 | using EditorGUITable;
7 |
8 | [CustomEditor(typeof(AdvancedExample))]
9 | public class AdvancedExampleEditor : Editor
10 | {
11 |
12 | GUITableState tableState;
13 |
14 | void OnEnable ()
15 | {
16 | tableState = new GUITableState("tableState_Advanced");
17 | }
18 |
19 | public override void OnInspectorGUI ()
20 | {
21 | GUILayout.Label ("Default display", EditorStyles.boldLabel);
22 |
23 | base.OnInspectorGUI();
24 |
25 | GUILayout.Space (20f);
26 |
27 | GUILayout.Label ("Table display", EditorStyles.boldLabel);
28 |
29 | if (GUILayout.Button("Show Window"))
30 | {
31 | AdvancedExampleWindow.Init();
32 | }
33 | }
34 |
35 | }
36 |
37 | public class SpawnersCell : TableCell
38 | {
39 |
40 | SerializedProperty sp;
41 | SerializedObject so;
42 |
43 | public override void DrawCell (Rect rect)
44 | {
45 | sp.intValue = EditorGUI.MaskField (rect, sp.intValue, AdvancedExample.Instance.spawners.Select(s => s.name).ToArray());
46 | so.ApplyModifiedProperties();
47 | }
48 |
49 | public override string comparingValue {
50 | get {
51 | return string.Empty;
52 | }
53 | }
54 |
55 | public SpawnersCell (SerializedObject so, string propertyName)
56 | {
57 | sp = so.FindProperty(propertyName);
58 | this.so = so;
59 | }
60 |
61 | }
62 |
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/Assets/GUITable/Examples/Scripts/Editor/CustomCellsWindow.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using EditorGUITable;
6 |
7 | public class CustomCellsWindow : EditorWindow
8 | {
9 |
10 | SerializedObject serializedObject;
11 |
12 | GUITableState tableState;
13 |
14 |
15 | void OnEnable ()
16 | {
17 | tableState = new GUITableState("tableState5");
18 | }
19 |
20 | void OnGUI ()
21 | {
22 |
23 | GUILayout.Label ("Customize the cells", EditorStyles.boldLabel);
24 |
25 | DrawCustomCells ();
26 |
27 | }
28 |
29 | void DrawCustomCells ()
30 | {
31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance);
32 |
33 | List columns = new List()
34 | {
35 | new TableColumn("String", 60f),
36 | new TableColumn("Float", 50f),
37 | new TableColumn("Object", 110f),
38 | new TableColumn("", TableColumn.Width(100f), TableColumn.EnabledTitle(false)),
39 | };
40 |
41 | List> rows = new List>();
42 |
43 | SimpleExample targetObject = (SimpleExample) serializedObject.targetObject;
44 |
45 | for (int i = 0 ; i < targetObject.simpleObjects.Count ; i++)
46 | {
47 | SimpleExample.SimpleObject entry = targetObject.simpleObjects[i];
48 | rows.Add (new List()
49 | {
50 | new LabelCell (entry.stringProperty),
51 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].floatProperty", i)),
52 | new PropertyCell (serializedObject, string.Format("simpleObjects.Array.data[{0}].objectProperty", i)),
53 | new ActionCell ("Reset", () => entry.Reset ()),
54 | });
55 | }
56 |
57 | tableState = GUITableLayout.DrawTable (tableState, columns, rows);
58 | }
59 |
60 | }
61 |
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/Assets/GUITable/Examples/Scripts/Editor/CustomColumnsWindow.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using EditorGUITable;
6 |
7 | public class CustomColumnsWindow : EditorWindow
8 | {
9 |
10 | SerializedObject serializedObject;
11 |
12 | GUITableState tableState;
13 |
14 |
15 | void OnEnable ()
16 | {
17 | tableState = new GUITableState("tableState3");
18 | }
19 |
20 | void OnGUI ()
21 | {
22 |
23 | GUILayout.Label ("Customize the columns (right-click to hide optional columns)", EditorStyles.boldLabel);
24 |
25 | DrawCustomColumns ();
26 |
27 | }
28 |
29 | void DrawCustomColumns ()
30 | {
31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance);
32 | List propertyColumns = new List()
33 | {
34 | new SelectFromPropertyNameColumn("stringProperty", "String", TableColumn.Width(60f)),
35 | new SelectFromPropertyNameColumn("floatProperty", "Float", TableColumn.Width(50f), TableColumn.Optional(true)),
36 | new SelectFromPropertyNameColumn("objectProperty", "Object", TableColumn.Width(50f), TableColumn.EnabledTitle(false), TableColumn.Optional(true)),
37 | };
38 |
39 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), propertyColumns);
40 | }
41 |
42 | }
43 |
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/Assets/GUITable/Examples/Scripts/Editor/CustomPropertiesWindow.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using EditorGUITable;
6 |
7 | public class CustomPropertiesWindow : EditorWindow
8 | {
9 |
10 | SerializedObject serializedObject;
11 |
12 | GUITableState tableState;
13 |
14 |
15 | void OnEnable ()
16 | {
17 | tableState = new GUITableState("tableState2");
18 | }
19 |
20 | void OnGUI ()
21 | {
22 |
23 | GUILayout.Label ("Customize the properties to display", EditorStyles.boldLabel);
24 |
25 | DrawCustomProperties ();
26 |
27 | }
28 |
29 | void DrawCustomProperties ()
30 | {
31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance);
32 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), new List(){"floatProperty", "objectProperty"});
33 | }
34 |
35 | }
36 |
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/Assets/GUITable/Examples/Scripts/Editor/CustomSelectorsWindow.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | using EditorGUITable;
6 |
7 | public class CustomSelectorsWindow : EditorWindow
8 | {
9 |
10 | SerializedObject serializedObject;
11 |
12 | GUITableState tableState;
13 |
14 |
15 | void OnEnable ()
16 | {
17 | tableState = new GUITableState("tableState4");
18 | }
19 |
20 | void OnGUI ()
21 | {
22 |
23 | GUILayout.Label ("Customize the columns and the selector function for cells", EditorStyles.boldLabel);
24 |
25 | DrawCustomColumnsWithSelector ();
26 |
27 | }
28 |
29 | void DrawCustomColumnsWithSelector ()
30 | {
31 | SerializedObject serializedObject = new SerializedObject(SimpleExample.Instance);
32 |
33 | List selectorColumns = new List()
34 | {
35 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("stringProperty").stringValue), "String", TableColumn.Width(60f)),
36 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("floatProperty").floatValue.ToString()), "Float", TableColumn.Width(50f), TableColumn.Optional(true)),
37 | new SelectFromFunctionColumn(prop => new LabelCell(prop.FindPropertyRelative("objectProperty").objectReferenceValue.name), "Object", TableColumn.Width(110f), TableColumn.EnabledTitle(false), TableColumn.Optional(true)),
38 | };
39 |
40 | tableState = GUITableLayout.DrawTable (tableState, serializedObject.FindProperty("simpleObjects"), selectorColumns);
41 | }
42 |
43 | }
44 |
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/Assets/GUITable/Examples/Scripts/Editor/LogoTableEditor.cs:
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1 | using System.Linq;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 | using EditorGUITable;
7 |
8 | [CustomEditor(typeof(LogoTable))]
9 | public class LogoTableEditor : Editor
10 | {
11 |
12 | GUITableState tableState;
13 |
14 | public override void OnInspectorGUI ()
15 | {
16 | base.OnInspectorGUI();
17 | SerializedObject serializedObject = new SerializedObject(LogoTable.Instance);
18 |
19 | List columns = new List()
20 | {
21 | new TableColumn("G", 28f),
22 | new TableColumn("U", 22f),
23 | new TableColumn("I ", 35f),
24 | };
25 |
26 | List> rows = new List>();
27 |
28 | LogoTable targetObject = LogoTable.Instance;
29 |
30 | for (int i = 0 ; i < targetObject.logoLines.Count ; i++)
31 | {
32 | rows.Add (new List()
33 | {
34 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].letter1", i)),
35 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].letter2", i)),
36 | new PropertyCell (serializedObject, string.Format("logoLines.Array.data[{0}].color", i)),
37 | });
38 | }
39 |
40 | tableState = GUITableLayout.DrawTable (tableState, columns, rows);
41 | }
42 |
43 | }
44 |
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/Assets/GUITable/Examples/Scripts/Enemy.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public enum EnemyType
6 | {
7 | Normal,
8 | Flock,
9 | Boss
10 | }
11 |
12 | [System.Serializable]
13 | public class Enemy : MonoBehaviour
14 | {
15 | public EnemyType type;
16 | public int health;
17 | public float speed;
18 | public Color color;
19 | public bool canSwim;
20 | public int spawnersMask;
21 |
22 | public void Instantiate ()
23 | {
24 | UnityEditor.PrefabUtility.InstantiatePrefab(this);
25 | }
26 | }
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/Assets/GUITable/Examples/Scripts/LogoTable.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 |
6 | public class LogoTable : MonoBehaviour {
7 |
8 | private static LogoTable instance = null;
9 | public static LogoTable Instance
10 | {
11 | get
12 | {
13 | if (instance == null)
14 | instance = FindObjectOfType();
15 | return instance;
16 | }
17 | }
18 |
19 | public enum LogoLetter { T, b, e }
20 |
21 | [System.Serializable]
22 | public class LogoLine
23 | {
24 | public LogoLetter letter1;
25 | public string letter2;
26 | public Color color;
27 | }
28 |
29 | public List logoLines = new List()
30 | {
31 | new LogoLine(){letter1 = LogoLetter.T, letter2 = "a", color = Color.red},
32 | new LogoLine(){letter1 = LogoLetter.b, letter2 = "l", color = Color.green},
33 | new LogoLine(){letter1 = LogoLetter.e, letter2 = "", color = Color.blue},
34 | };
35 |
36 | void OnGUI ()
37 | {
38 | GUILayout.Label ("Select the Logo Table scene object to visualize the table in the editor");
39 | }
40 |
41 | }
42 |
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/Assets/GUITable/Examples/Scripts/PropertyAttributeExample.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using EditorGUITable;
5 |
6 |
7 | public class PropertyAttributeExample : MonoBehaviour {
8 |
9 | [System.Serializable]
10 | public class SimpleObject
11 | {
12 | public string stringProperty;
13 | public float floatProperty;
14 | public GameObject objectProperty;
15 | public Vector2 v2Property;
16 | }
17 |
18 | public List simpleObjectsDefaultDisplay;
19 |
20 | [Table]
21 | public List simpleObjectsUsingTableAttribute;
22 |
23 | [ReorderableTable]
24 | public List simpleObjectsUsingReorderableTableAttribute;
25 |
26 | [Table]
27 | public List enemies;
28 |
29 | void OnGUI ()
30 | {
31 | GUILayout.Label ("Select the PropertyAttribute scene object to visualize the table in the inspector");
32 | }
33 |
34 | }
35 |
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/Assets/GUITable/Examples/Scripts/SimpleExample.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 |
6 | public class SimpleExample : MonoBehaviour {
7 |
8 | private static SimpleExample instance = null;
9 | public static SimpleExample Instance
10 | {
11 | get
12 | {
13 | if (instance == null)
14 | instance = FindObjectOfType();
15 | return instance;
16 | }
17 | }
18 |
19 | [System.Serializable]
20 | public class SimpleObject
21 | {
22 | public string stringProperty;
23 | public float floatProperty;
24 | public GameObject objectProperty;
25 | public void Reset ()
26 | {
27 | stringProperty = "";
28 | floatProperty = 0f;
29 | objectProperty = null;
30 | }
31 | }
32 |
33 | public List simpleObjects;
34 |
35 | void OnGUI ()
36 | {
37 | GUILayout.Label ("Select the SimpleExample scene object to visualize the table in the inspector");
38 | }
39 |
40 | }
41 |
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7 | [ "optional", "class_g_u_i_extensions_1_1_table_column.html#ac09648f6d91b018cae5c80bcd7499630", null ],
8 | [ "visibleByDefault", "class_g_u_i_extensions_1_1_table_column.html#af0cd04c373e963e227a4bfb4da234f77", null ],
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1 | var class_g_u_i_extensions_1_1_table_entry =
2 | [
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4 | [ "DrawEntry", "class_g_u_i_extensions_1_1_table_entry.html#a016546c12c86e693840a15b74a775bb0", null ],
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2 | [
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4 | [ "ApplyOptions", "class_table_column_entry.html#add3ff00a26e27b2d94df48b9c6fade1a", null ],
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11 | [ "minWidth", "class_table_column_entry.html#a042c46023ba0ecda8ab5dc09a583f1b8", null ],
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16 | ];
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2 | [
3 | [ "Type", "class_table_column_option.html#abf345bf5e5f731d15fc65f293b216771", [
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7 | [ "MaxWidth", "class_table_column_option.html#abf345bf5e5f731d15fc65f293b216771ada2861bd822eace4e9fab340cb596dae", null ],
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12 | [ "Optional", "class_table_column_option.html#abf345bf5e5f731d15fc65f293b216771aebb061953c0454b2c8ee7b0ac615ebcd", null ],
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17 | [ "value", "class_table_column_option.html#ae6647b311841ac2884737b6825fdd7bb", null ]
18 | ];
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2 | [
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1 | /*
2 | @ @licstart The following is the entire license notice for the
3 | JavaScript code in this file.
4 |
5 | Copyright (C) 1997-2017 by Dimitri van Heesch
6 |
7 | This program is free software; you can redistribute it and/or modify
8 | it under the terms of the GNU General Public License as published by
9 | the Free Software Foundation; either version 2 of the License, or
10 | (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License along
18 | with this program; if not, write to the Free Software Foundation, Inc.,
19 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 |
21 | @licend The above is the entire license notice
22 | for the JavaScript code in this file
23 | */
24 | var menudata={children:[
25 | {text:"Main Page",url:"index.html"},
26 | {text:"Classes",url:"annotated.html",children:[
27 | {text:"Class List",url:"annotated.html"},
28 | {text:"Class Index",url:"classes.html"},
29 | {text:"Class Hierarchy",url:"hierarchy.html"},
30 | {text:"Class Members",url:"functions.html",children:[
31 | {text:"All",url:"functions.html"},
32 | {text:"Functions",url:"functions_func.html"},
33 | {text:"Variables",url:"functions_vars.html"}]}]}]}
34 |
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1 | var namespace_g_u_i_extensions =
2 | [
3 | [ "ActionEntry", "class_g_u_i_extensions_1_1_action_entry.html", "class_g_u_i_extensions_1_1_action_entry" ],
4 | [ "GUITable", "class_g_u_i_extensions_1_1_g_u_i_table.html", "class_g_u_i_extensions_1_1_g_u_i_table" ],
5 | [ "GUITableState", "class_g_u_i_extensions_1_1_g_u_i_table_state.html", "class_g_u_i_extensions_1_1_g_u_i_table_state" ],
6 | [ "LabelEntry", "class_g_u_i_extensions_1_1_label_entry.html", "class_g_u_i_extensions_1_1_label_entry" ],
7 | [ "PropertyColumn", "class_g_u_i_extensions_1_1_property_column.html", "class_g_u_i_extensions_1_1_property_column" ],
8 | [ "PropertyEntry", "class_g_u_i_extensions_1_1_property_entry.html", "class_g_u_i_extensions_1_1_property_entry" ],
9 | [ "SelectorColumn", "class_g_u_i_extensions_1_1_selector_column.html", "class_g_u_i_extensions_1_1_selector_column" ],
10 | [ "TableColumn", "class_g_u_i_extensions_1_1_table_column.html", "class_g_u_i_extensions_1_1_table_column" ],
11 | [ "TableEntry", "class_g_u_i_extensions_1_1_table_entry.html", "class_g_u_i_extensions_1_1_table_entry" ]
12 | ];
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/Documentation/html/namespaces_dup.js:
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1 | var namespaces_dup =
2 | [
3 | [ "GUIExtensions", "namespace_g_u_i_extensions.html", null ]
4 | ];
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1 | /*
2 | @ @licstart The following is the entire license notice for the
3 | JavaScript code in this file.
4 |
5 | Copyright (C) 1997-2017 by Dimitri van Heesch
6 |
7 | This program is free software; you can redistribute it and/or modify
8 | it under the terms of the GNU General Public License as published by
9 | the Free Software Foundation; either version 2 of the License, or
10 | (at your option) any later version.
11 |
12 | This program is distributed in the hope that it will be useful,
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License along
18 | with this program; if not, write to the Free Software Foundation, Inc.,
19 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 |
21 | @licend The above is the entire license notice
22 | for the JavaScript code in this file
23 | */
24 | var NAVTREE =
25 | [
26 | [ "Editor GUI Table", "index.html", [
27 | [ "Classes", "annotated.html", [
28 | [ "Class List", "annotated.html", "annotated_dup" ],
29 | [ "Class Index", "classes.html", null ],
30 | [ "Class Hierarchy", "hierarchy.html", "hierarchy" ],
31 | [ "Class Members", "functions.html", [
32 | [ "All", "functions.html", null ],
33 | [ "Functions", "functions_func.html", null ],
34 | [ "Variables", "functions_vars.html", null ]
35 | ] ]
36 | ] ]
37 | ] ]
38 | ];
39 |
40 | var NAVTREEINDEX =
41 | [
42 | "annotated.html"
43 | ];
44 |
45 | var SYNCONMSG = 'click to disable panel synchronisation';
46 | var SYNCOFFMSG = 'click to enable panel synchronisation';
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12 |
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19 |
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/Documentation/html/search/all_0.js:
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1 | var searchData=
2 | [
3 | ['actioncell',['ActionCell',['../class_editor_g_u_i_table_1_1_action_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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1 | var searchData=
2 | [
3 | ['editorguitable',['EditorGUITable',['../namespace_editor_g_u_i_table.html',1,'']]],
4 | ['enabledcells',['enabledCells',['../class_table_column_entry.html#a3ea132a71916c598e70cc41c589086f7',1,'TableColumnEntry']]],
5 | ['enabledtitle',['enabledTitle',['../class_table_column_entry.html#ad861d6d58bae1518e32a3a9351effbb7',1,'TableColumnEntry']]]
6 | ];
7 |
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1 | var searchData=
2 | [
3 | ['guitableentry',['GUITableEntry',['../class_editor_g_u_i_table_1_1_g_u_i_table_entry.html',1,'EditorGUITable']]],
4 | ['guitableoption',['GUITableOption',['../class_editor_g_u_i_table_1_1_g_u_i_table_option.html',1,'EditorGUITable']]],
5 | ['guitablestate',['GUITableState',['../class_editor_g_u_i_table_1_1_g_u_i_table_state.html',1,'EditorGUITable.GUITableState'],['../class_editor_g_u_i_table_1_1_g_u_i_table_state.html#aab7e8f3314020a2f5fda74e6d618d330',1,'EditorGUITable.GUITableState.GUITableState()']]]
6 | ];
7 |
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4 | ];
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1 | var searchData=
2 | [
3 | ['labelcell',['LabelCell',['../class_editor_g_u_i_table_1_1_label_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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1 | var searchData=
2 | [
3 | ['objectcell',['ObjectCell',['../class_editor_g_u_i_table_1_1_object_cell.html',1,'EditorGUITable']]],
4 | ['optional',['optional',['../class_table_column_entry.html#a475870b7af204554a3ee617cc68886e1',1,'TableColumnEntry']]]
5 | ];
6 |
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1 | var searchData=
2 | [
3 | ['propertycell',['PropertyCell',['../class_editor_g_u_i_table_1_1_property_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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1 | var searchData=
2 | [
3 | ['reorderabletableattribute',['ReorderableTableAttribute',['../class_editor_g_u_i_table_1_1_reorderable_table_attribute.html',1,'EditorGUITable.ReorderableTableAttribute'],['../class_editor_g_u_i_table_1_1_reorderable_table_attribute.html#a11d6dcec76b04f36dda0562202c46195',1,'EditorGUITable.ReorderableTableAttribute.ReorderableTableAttribute()'],['../class_editor_g_u_i_table_1_1_reorderable_table_attribute.html#a106621c54b13accaf729461e9feff7b9',1,'EditorGUITable.ReorderableTableAttribute.ReorderableTableAttribute(params string[] properties)'],['../class_editor_g_u_i_table_1_1_reorderable_table_attribute.html#ac542fc932c05bf4750d915b804efbcf2',1,'EditorGUITable.ReorderableTableAttribute.ReorderableTableAttribute(string[] properties, float[] widths)']]],
4 | ['reorderabletabledrawer',['ReorderableTableDrawer',['../class_editor_g_u_i_table_1_1_reorderable_table_drawer.html',1,'EditorGUITable']]]
5 | ];
6 |
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3 | ['selectfromcelltypecolumn',['SelectFromCellTypeColumn',['../class_editor_g_u_i_table_1_1_select_from_cell_type_column.html',1,'EditorGUITable']]],
4 | ['selectfromfunctioncolumn',['SelectFromFunctionColumn',['../class_editor_g_u_i_table_1_1_select_from_function_column.html',1,'EditorGUITable']]],
5 | ['selectfrompropertynamecolumn',['SelectFromPropertyNameColumn',['../class_editor_g_u_i_table_1_1_select_from_property_name_column.html',1,'EditorGUITable']]],
6 | ['selectobjectreferencecolumn',['SelectObjectReferenceColumn',['../class_editor_g_u_i_table_1_1_select_object_reference_column.html',1,'EditorGUITable']]],
7 | ['selectorcolumn',['SelectorColumn',['../class_editor_g_u_i_table_1_1_selector_column.html',1,'EditorGUITable']]]
8 | ];
9 |
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7 | ['tablecolumnoption',['TableColumnOption',['../class_table_column_option.html',1,'']]],
8 | ['tabledrawer',['TableDrawer',['../class_editor_g_u_i_table_1_1_table_drawer.html',1,'EditorGUITable']]]
9 | ];
10 |
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4 | ];
5 |
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3 | ['actioncell',['ActionCell',['../class_editor_g_u_i_table_1_1_action_cell.html',1,'EditorGUITable']]]
4 | ];
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/Documentation/html/search/classes_1.js:
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3 | ['guitableentry',['GUITableEntry',['../class_editor_g_u_i_table_1_1_g_u_i_table_entry.html',1,'EditorGUITable']]],
4 | ['guitableoption',['GUITableOption',['../class_editor_g_u_i_table_1_1_g_u_i_table_option.html',1,'EditorGUITable']]],
5 | ['guitablestate',['GUITableState',['../class_editor_g_u_i_table_1_1_g_u_i_table_state.html',1,'EditorGUITable']]]
6 | ];
7 |
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/Documentation/html/search/classes_2.js:
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1 | var searchData=
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3 | ['labelcell',['LabelCell',['../class_editor_g_u_i_table_1_1_label_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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3 | ['objectcell',['ObjectCell',['../class_editor_g_u_i_table_1_1_object_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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/Documentation/html/search/classes_4.js:
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1 | var searchData=
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3 | ['propertycell',['PropertyCell',['../class_editor_g_u_i_table_1_1_property_cell.html',1,'EditorGUITable']]]
4 | ];
5 |
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/Documentation/html/search/classes_5.js:
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3 | ['reorderabletableattribute',['ReorderableTableAttribute',['../class_editor_g_u_i_table_1_1_reorderable_table_attribute.html',1,'EditorGUITable']]],
4 | ['reorderabletabledrawer',['ReorderableTableDrawer',['../class_editor_g_u_i_table_1_1_reorderable_table_drawer.html',1,'EditorGUITable']]]
5 | ];
6 |
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/Documentation/html/search/classes_6.js:
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4 | ['selectfromfunctioncolumn',['SelectFromFunctionColumn',['../class_editor_g_u_i_table_1_1_select_from_function_column.html',1,'EditorGUITable']]],
5 | ['selectfrompropertynamecolumn',['SelectFromPropertyNameColumn',['../class_editor_g_u_i_table_1_1_select_from_property_name_column.html',1,'EditorGUITable']]],
6 | ['selectobjectreferencecolumn',['SelectObjectReferenceColumn',['../class_editor_g_u_i_table_1_1_select_object_reference_column.html',1,'EditorGUITable']]],
7 | ['selectorcolumn',['SelectorColumn',['../class_editor_g_u_i_table_1_1_selector_column.html',1,'EditorGUITable']]]
8 | ];
9 |
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/Documentation/html/search/classes_7.js:
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3 | ['tableattribute',['TableAttribute',['../class_editor_g_u_i_table_1_1_table_attribute.html',1,'EditorGUITable']]],
4 | ['tablecell',['TableCell',['../class_editor_g_u_i_table_1_1_table_cell.html',1,'EditorGUITable']]],
5 | ['tablecolumn',['TableColumn',['../class_editor_g_u_i_table_1_1_table_column.html',1,'EditorGUITable']]],
6 | ['tablecolumnentry',['TableColumnEntry',['../class_table_column_entry.html',1,'']]],
7 | ['tablecolumnoption',['TableColumnOption',['../class_table_column_option.html',1,'']]],
8 | ['tabledrawer',['TableDrawer',['../class_editor_g_u_i_table_1_1_table_drawer.html',1,'EditorGUITable']]]
9 | ];
10 |
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/Documentation/html/search/functions_0.js:
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/Documentation/html/search/functions_1.js:
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/Documentation/html/search/functions_3.js:
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6 | ];
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5 |
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1 | var indexSectionsWithContent =
2 | {
3 | 0: "adegiloprstv",
4 | 1: "agloprst",
5 | 2: "e",
6 | 3: "dgrt",
7 | 4: "eiov"
8 | };
9 |
10 | var indexSectionNames =
11 | {
12 | 0: "all",
13 | 1: "classes",
14 | 2: "namespaces",
15 | 3: "functions",
16 | 4: "variables"
17 | };
18 |
19 | var indexSectionLabels =
20 | {
21 | 0: "All",
22 | 1: "Classes",
23 | 2: "Namespaces",
24 | 3: "Functions",
25 | 4: "Variables"
26 | };
27 |
28 |
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/Documentation/html/search/variables_0.js:
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3 | ['enabledcells',['enabledCells',['../class_table_column_entry.html#a3ea132a71916c598e70cc41c589086f7',1,'TableColumnEntry']]],
4 | ['enabledtitle',['enabledTitle',['../class_table_column_entry.html#ad861d6d58bae1518e32a3a9351effbb7',1,'TableColumnEntry']]]
5 | ];
6 |
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/Documentation/html/search/variables_1.js:
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/Documentation/html/search/variables_2.js:
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/Documentation/html/search/variables_3.js:
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2 | [
3 | ['visiblebydefault',['visibleByDefault',['../class_table_column_entry.html#a4271193e2502ef06798966773677d3a8',1,'TableColumnEntry']]]
4 | ];
5 |
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/Documentation/latex/Logo.png:
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/Documentation/latex/Makefile:
--------------------------------------------------------------------------------
1 | all: refman.pdf
2 |
3 | pdf: refman.pdf
4 |
5 | refman.pdf: clean refman.tex
6 | pdflatex refman
7 | makeindex refman.idx
8 | pdflatex refman
9 | latex_count=8 ; \
10 | while egrep -s 'Rerun (LaTeX|to get cross-references right)' refman.log && [ $$latex_count -gt 0 ] ;\
11 | do \
12 | echo "Rerunning latex...." ;\
13 | pdflatex refman ;\
14 | latex_count=`expr $$latex_count - 1` ;\
15 | done
16 | makeindex refman.idx
17 | pdflatex refman
18 |
19 |
20 | clean:
21 | rm -f *.ps *.dvi *.aux *.toc *.idx *.ind *.ilg *.log *.out *.brf *.blg *.bbl refman.pdf
22 |
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/Documentation/latex/class_g_u_i_table_entry.tex:
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1 | \hypertarget{class_g_u_i_table_entry}{}\section{G\+U\+I\+Table\+Entry Class Reference}
2 | \label{class_g_u_i_table_entry}\index{G\+U\+I\+Table\+Entry@{G\+U\+I\+Table\+Entry}}
3 | \subsection*{Public Member Functions}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | \mbox{\Hypertarget{class_g_u_i_table_entry_ac3f1b59a8b7b33f7d416adda7f980eda}\label{class_g_u_i_table_entry_ac3f1b59a8b7b33f7d416adda7f980eda}}
7 | {\bfseries G\+U\+I\+Table\+Entry} (\mbox{\hyperlink{class_g_u_i_table_option}{G\+U\+I\+Table\+Option}}\mbox{[}$\,$\mbox{]} options)
8 | \item
9 | \mbox{\Hypertarget{class_g_u_i_table_entry_aa267d3b6ce27f3dffc1fbbc9d42d4197}\label{class_g_u_i_table_entry_aa267d3b6ce27f3dffc1fbbc9d42d4197}}
10 | virtual void {\bfseries Apply\+Options} (\mbox{\hyperlink{class_g_u_i_table_option}{G\+U\+I\+Table\+Option}}\mbox{[}$\,$\mbox{]} options)
11 | \end{DoxyCompactItemize}
12 | \subsection*{Public Attributes}
13 | \begin{DoxyCompactItemize}
14 | \item
15 | \mbox{\Hypertarget{class_g_u_i_table_entry_a933d5e5d4c527e0dbbbdb956dc3f2121}\label{class_g_u_i_table_entry_a933d5e5d4c527e0dbbbdb956dc3f2121}}
16 | bool {\bfseries allow\+Scroll\+View} = true
17 | \item
18 | \mbox{\Hypertarget{class_g_u_i_table_entry_a41a4b33f64cda77d0b314c3192068c7f}\label{class_g_u_i_table_entry_a41a4b33f64cda77d0b314c3192068c7f}}
19 | float {\bfseries row\+Height} = Unity\+Editor.\+Editor\+G\+U\+I\+Utility.\+single\+Line\+Height
20 | \end{DoxyCompactItemize}
21 |
22 |
23 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
24 | \item
25 | Editor/G\+U\+I\+Table\+Entry.\+cs\end{DoxyCompactItemize}
26 |
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/Documentation/latex/class_table_column_option.tex:
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1 | \hypertarget{class_table_column_option}{}\section{Table\+Column\+Option Class Reference}
2 | \label{class_table_column_option}\index{Table\+Column\+Option@{Table\+Column\+Option}}
3 | \subsection*{Public Types}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | \mbox{\Hypertarget{class_table_column_option_abf345bf5e5f731d15fc65f293b216771}\label{class_table_column_option_abf345bf5e5f731d15fc65f293b216771}}
7 | enum {\bfseries Type} \{ \newline
8 | {\bfseries Expand\+Width},
9 | {\bfseries Width},
10 | {\bfseries Min\+Width},
11 | {\bfseries Max\+Width},
12 | \newline
13 | {\bfseries Resizeable},
14 | {\bfseries Sortable},
15 | {\bfseries Enabled\+Entries},
16 | {\bfseries Enabled\+Title},
17 | \newline
18 | {\bfseries Optional},
19 | {\bfseries Visible\+By\+Default}
20 | \}
21 | \end{DoxyCompactItemize}
22 | \subsection*{Public Member Functions}
23 | \begin{DoxyCompactItemize}
24 | \item
25 | \mbox{\Hypertarget{class_table_column_option_a5f4b1c640debbbeab7c3d82ce3a5121c}\label{class_table_column_option_a5f4b1c640debbbeab7c3d82ce3a5121c}}
26 | {\bfseries Table\+Column\+Option} (Type type, object value)
27 | \end{DoxyCompactItemize}
28 | \subsection*{Public Attributes}
29 | \begin{DoxyCompactItemize}
30 | \item
31 | \mbox{\Hypertarget{class_table_column_option_a973f227204e417026b25ed7701caf2dd}\label{class_table_column_option_a973f227204e417026b25ed7701caf2dd}}
32 | Type {\bfseries type}
33 | \item
34 | \mbox{\Hypertarget{class_table_column_option_ae6647b311841ac2884737b6825fdd7bb}\label{class_table_column_option_ae6647b311841ac2884737b6825fdd7bb}}
35 | object {\bfseries value}
36 | \end{DoxyCompactItemize}
37 |
38 |
39 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
40 | \item
41 | Editor/\+Columns/Table\+Column\+Option.\+cs\end{DoxyCompactItemize}
42 |
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/Documentation/latex/class_table_drawer.tex:
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1 | \hypertarget{class_table_drawer}{}\section{Table\+Drawer Class Reference}
2 | \label{class_table_drawer}\index{Table\+Drawer@{Table\+Drawer}}
3 |
4 |
5 | Drawer for the Table Attribute. See the Table\+Attribute class documentation for the limitations of this attribute.
6 |
7 |
8 | Inheritance diagram for Table\+Drawer\+:\begin{figure}[H]
9 | \begin{center}
10 | \leavevmode
11 | \includegraphics[height=2.000000cm]{class_table_drawer}
12 | \end{center}
13 | \end{figure}
14 | \subsection*{Public Member Functions}
15 | \begin{DoxyCompactItemize}
16 | \item
17 | \mbox{\Hypertarget{class_table_drawer_a55a2658e4bff391c17b81437bcccd4c7}\label{class_table_drawer_a55a2658e4bff391c17b81437bcccd4c7}}
18 | override float {\bfseries Get\+Property\+Height} (Serialized\+Property property, G\+U\+I\+Content label)
19 | \item
20 | \mbox{\Hypertarget{class_table_drawer_a48e0473a511f4aefef385cdf16c53839}\label{class_table_drawer_a48e0473a511f4aefef385cdf16c53839}}
21 | override void {\bfseries On\+G\+UI} (Rect position, Serialized\+Property property, G\+U\+I\+Content label)
22 | \end{DoxyCompactItemize}
23 |
24 |
25 | \subsection{Detailed Description}
26 | Drawer for the Table Attribute. See the Table\+Attribute class documentation for the limitations of this attribute.
27 |
28 |
29 |
30 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
31 | \item
32 | Editor/Table\+Drawer.\+cs\end{DoxyCompactItemize}
33 |
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/Documentation/latex/namespaces.tex:
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1 | \section{Namespace List}
2 | Here is a list of all documented namespaces with brief descriptions\+:\begin{DoxyCompactList}
3 | \item\contentsline{section}{\mbox{\hyperlink{namespace_editor_g_u_i_table}{Editor\+G\+U\+I\+Table}} }{\pageref{namespace_editor_g_u_i_table}}{}
4 | \end{DoxyCompactList}
5 |
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