├── .gitattributes ├── .gitignore ├── Assets ├── Animation.meta ├── Animation │ ├── Cursor.controller │ ├── Cursor.controller.meta │ ├── New Animation.anim │ ├── New Animation.anim.meta │ ├── cursor1.png │ ├── cursor1.png.meta │ ├── cursor17.png │ ├── cursor17.png.meta │ ├── cursor18.png │ ├── cursor18.png.meta │ ├── cursor19.png │ ├── cursor19.png.meta │ ├── cursor2.png │ ├── cursor2.png.meta │ ├── cursor20.png │ ├── cursor20.png.meta │ ├── cursor3.png │ ├── cursor3.png.meta │ ├── cursor4.png │ ├── cursor4.png.meta │ ├── cursor5.png │ ├── cursor5.png.meta │ ├── idleLeft.anim │ ├── idleLeft.anim.meta │ ├── idleRight.anim │ ├── idleRight.anim.meta │ ├── moveleft.anim │ ├── moveleft.anim.meta │ ├── moveright.anim │ └── moveright.anim.meta ├── Prefabs.meta ├── Prefabs │ ├── CharacterCreation.prefab │ ├── CharacterCreation.prefab.meta │ ├── ModalStatusBox.prefab │ ├── ModalStatusBox.prefab.meta │ ├── StatusBox(NoCursor).prefab │ ├── StatusBox(NoCursor).prefab.meta │ ├── StatusBox.prefab │ └── StatusBox.prefab.meta ├── Resources.meta ├── Resources │ ├── Animation.meta │ ├── Animation │ │ ├── player.controller │ │ └── player.controller.meta │ ├── Sprite stuffnobg.png │ ├── Sprite stuffnobg.png.meta │ ├── Sprite stuffnobgtoright.png │ └── Sprite stuffnobgtoright.png.meta ├── Scenes.meta ├── Scenes │ ├── Menu.unity │ ├── Menu.unity.meta │ ├── test.unity │ └── test.unity.meta ├── Scripts.meta ├── Scripts │ ├── Actor.cs │ ├── Actor.cs.meta │ ├── ActorDrawer.cs │ ├── ActorDrawer.cs.meta │ ├── ActorWrapper.cs │ ├── ActorWrapper.cs.meta │ ├── Boundary.cs │ ├── Boundary.cs.meta │ ├── CameraExtensions.cs │ ├── CameraExtensions.cs.meta │ ├── CameraFollow.cs │ ├── CameraFollow.cs.meta │ ├── CharacterDestroyer.cs │ ├── CharacterDestroyer.cs.meta │ ├── CharacterMovement.cs │ ├── CharacterMovement.cs.meta │ ├── CharacterPositionPoller.cs │ ├── CharacterPositionPoller.cs.meta │ ├── LoadPlayer.cs │ ├── LoadPlayer.cs.meta │ ├── LoginMenuScripts.meta │ ├── LoginMenuScripts │ │ ├── AccountHandler.cs │ │ ├── AccountHandler.cs.meta │ │ ├── Character.cs │ │ ├── Character.cs.meta │ │ ├── CharacterCreateHandler.cs │ │ ├── CharacterCreateHandler.cs.meta │ │ ├── CharacterDeleteHandler.cs │ │ ├── CharacterDeleteHandler.cs.meta │ │ ├── CharacterLoader.cs │ │ ├── CharacterLoader.cs.meta │ │ ├── CharacterMenuPrefabHandler.cs │ │ ├── CharacterMenuPrefabHandler.cs.meta │ │ ├── CharacterSelect.cs │ │ ├── CharacterSelect.cs.meta │ │ ├── ClickRegisterSynchronous.cs │ │ ├── ClickRegisterSynchronous.cs.meta │ │ ├── Connection.cs │ │ ├── Connection.cs.meta │ │ ├── CursorInput.cs │ │ ├── CursorInput.cs.meta │ │ ├── CursorMover.cs │ │ ├── CursorMover.cs.meta │ │ ├── Data.cs │ │ ├── Data.cs.meta │ │ ├── EnterWorld.cs │ │ ├── EnterWorld.cs.meta │ │ ├── GameEventArgs.cs │ │ ├── GameEventArgs.cs.meta │ │ ├── GameEventManager.cs │ │ ├── GameEventManager.cs.meta │ │ ├── MenuHandler.cs │ │ ├── MenuHandler.cs.meta │ │ ├── MenuLink.cs │ │ ├── MenuLink.cs.meta │ │ ├── MenuPrefabHandler.cs │ │ ├── MenuPrefabHandler.cs.meta │ │ ├── MenuTree.cs │ │ ├── MenuTree.cs.meta │ │ ├── Menus.cs │ │ ├── Menus.cs.meta │ │ ├── Npc.cs │ │ ├── Npc.cs.meta │ │ ├── PacketProcessor.cs │ │ ├── PacketProcessor.cs.meta │ │ ├── ResetAuthentication.cs │ │ ├── ResetAuthentication.cs.meta │ │ ├── StatViewer.cs │ │ ├── StatViewer.cs.meta │ │ ├── StatusBoxHandler.cs │ │ ├── StatusBoxHandler.cs.meta │ │ ├── TextFieldHandler.cs │ │ ├── TextFieldHandler.cs.meta │ │ ├── Utils.cs │ │ └── Utils.cs.meta │ ├── MovementRelayer.cs │ ├── MovementRelayer.cs.meta │ ├── PlayerMovement.cs │ ├── PlayerMovement.cs.meta │ ├── Processor.cs │ ├── Processor.cs.meta │ ├── References.meta │ ├── References │ │ ├── Cyotek.Collections.Generic.CircularBuffer.dll │ │ ├── Cyotek.Collections.Generic.CircularBuffer.dll.mdb │ │ ├── Cyotek.Collections.Generic.CircularBuffer.dll.mdb.meta │ │ ├── Cyotek.Collections.Generic.CircularBuffer.dll.meta │ │ ├── Cyotek.Collections.Generic.CircularBuffer.pdb │ │ ├── Cyotek.Collections.Generic.CircularBuffer.pdb.meta │ │ ├── Packets.dll │ │ ├── Packets.dll.mdb │ │ ├── Packets.dll.mdb.meta │ │ ├── Packets.dll.meta │ │ ├── Packets.pdb │ │ ├── Packets.pdb.meta │ │ ├── SharpConfig.dll │ │ └── SharpConfig.dll.meta │ ├── WorldPacketProcessor.cs │ └── WorldPacketProcessor.cs.meta ├── UI.meta └── UI │ ├── Game Boy Advance - Final Fantasy 1 Dawn of Souls - Hero Characters World Map (1).png │ ├── Game Boy Advance - Final Fantasy 1 Dawn of Souls - Hero Characters World Map (1).png.meta │ ├── New Animation.anim │ ├── New Animation.anim.meta │ ├── Sprite stuff.meta │ ├── Sprite stuff │ ├── SNES - Final Fantasy 5 - Krile.png │ ├── SNES - Final Fantasy 5 - Krile.png.meta │ ├── arrow.png │ ├── arrow.png.meta │ ├── decals.meta │ ├── decals │ │ ├── bank5.png │ │ ├── bank5.png.meta │ │ ├── basket.png │ │ ├── basket.png.meta │ │ ├── fence.png │ │ ├── fence.png.meta │ │ ├── pot.png │ │ ├── pot.png.meta │ │ ├── rock.png │ │ ├── rock.png.meta │ │ ├── statue.png │ │ ├── statue.png.meta │ │ ├── tree foliage.png │ │ └── tree foliage.png.meta │ ├── girl test 1.png │ ├── girl test 1.png.meta │ ├── grass.meta │ ├── grass │ │ ├── flower.png │ │ ├── flower.png.meta │ │ ├── flower2.png │ │ ├── flower2.png.meta │ │ ├── grass.png │ │ ├── grass.png.meta │ │ ├── grass3.png │ │ ├── grass3.png.meta │ │ ├── grasswide.png │ │ ├── grasswide.png.meta │ │ ├── halfgrass.png │ │ ├── halfgrass.png.meta │ │ ├── halfgrass2.png │ │ ├── halfgrass2.png.meta │ │ ├── halfgrass3.png │ │ ├── halfgrass3.png.meta │ │ ├── halfgrass4.png │ │ ├── halfgrass4.png.meta │ │ ├── shortgrass.png │ │ ├── shortgrass.png.meta │ │ ├── shortgrass3.png │ │ └── shortgrass3.png.meta │ ├── hardout test.png │ ├── hardout test.png.meta │ ├── hardout test2.png │ ├── hardout test2.png.meta │ ├── hardout test3.png │ ├── hardout test3.png.meta │ ├── hills.meta │ ├── hills │ │ ├── cornerbank2.png │ │ ├── cornerbank2.png.meta │ │ ├── cornerbank3.png │ │ ├── cornerbank3.png.meta │ │ ├── ramp.png │ │ ├── ramp.png.meta │ │ ├── ramp2.png │ │ ├── ramp2.png.meta │ │ ├── step.png │ │ ├── step.png.meta │ │ ├── step2.png │ │ └── step2.png.meta │ ├── houses.meta │ ├── houses │ │ ├── house1.png │ │ ├── house1.png.meta │ │ ├── house2.png │ │ ├── house2.png.meta │ │ ├── house3.png │ │ ├── house3.png.meta │ │ ├── house4.png │ │ └── house4.png.meta │ ├── male1.meta │ ├── male1 │ │ ├── 1.png │ │ ├── 1.png.meta │ │ ├── 10.png │ │ ├── 10.png.meta │ │ ├── 11.png │ │ ├── 11.png.meta │ │ ├── 12.png │ │ ├── 12.png.meta │ │ ├── 13.png │ │ ├── 13.png.meta │ │ ├── 14.png │ │ ├── 14.png.meta │ │ ├── 15.png │ │ ├── 15.png.meta │ │ ├── 16.png │ │ ├── 16.png.meta │ │ ├── 17.png │ │ ├── 17.png.meta │ │ ├── 18.png │ │ ├── 18.png.meta │ │ ├── 2.png │ │ ├── 2.png.meta │ │ ├── 3.png │ │ ├── 3.png.meta │ │ ├── 4.png │ │ ├── 4.png.meta │ │ ├── 5.png │ │ ├── 5.png.meta │ │ ├── 6.png │ │ ├── 6.png.meta │ │ ├── 7.png │ │ ├── 7.png.meta │ │ ├── 8.png │ │ ├── 8.png.meta │ │ ├── 9.png │ │ ├── 9.png.meta │ │ ├── test.png │ │ └── test.png.meta │ ├── paths.meta │ ├── paths │ │ ├── path1.png │ │ ├── path1.png.meta │ │ ├── path10.png │ │ ├── path10.png.meta │ │ ├── path11.png │ │ ├── path11.png.meta │ │ ├── path2.png │ │ ├── path2.png.meta │ │ ├── path3.png │ │ ├── path3.png.meta │ │ ├── path4.png │ │ ├── path4.png.meta │ │ ├── path5.png │ │ ├── path5.png.meta │ │ ├── path6.png │ │ ├── path6.png.meta │ │ ├── path7.png │ │ ├── path7.png.meta │ │ ├── path8.png │ │ ├── path8.png.meta │ │ ├── path9.png │ │ ├── path9.png.meta │ │ ├── rockpath.png │ │ └── rockpath.png.meta │ ├── trees plants.meta │ ├── trees plants │ │ ├── bush.png │ │ ├── bush.png.meta │ │ ├── bush2.png │ │ ├── bush2.png.meta │ │ ├── bush3.png │ │ ├── bush3.png.meta │ │ ├── halftree.png │ │ ├── halftree.png.meta │ │ ├── shortflower.png │ │ ├── shortflower.png.meta │ │ ├── shortflower2.png │ │ ├── shortflower2.png.meta │ │ ├── tree.png │ │ ├── tree.png.meta │ │ ├── tree2.png │ │ ├── tree2.png.meta │ │ ├── tree2trunk.png │ │ ├── tree2trunk.png.meta │ │ ├── tree3.png │ │ ├── tree3.png.meta │ │ ├── treeapple.png │ │ ├── treeapple.png.meta │ │ ├── yellowflower.png │ │ └── yellowflower.png.meta │ ├── water.meta │ └── water │ │ ├── backoflake.png │ │ ├── backoflake.png.meta │ │ ├── bank.png │ │ ├── bank.png.meta │ │ ├── bank2.png │ │ ├── bank2.png.meta │ │ ├── bank3.png │ │ ├── bank3.png.meta │ │ ├── bank4.png │ │ ├── bank4.png.meta │ │ ├── bank6.png │ │ ├── bank6.png.meta │ │ ├── bank7.png │ │ ├── bank7.png.meta │ │ ├── bottomofshore.png │ │ ├── bottomofshore.png.meta │ │ ├── bridge.png │ │ ├── bridge.png.meta │ │ ├── bridge2.png │ │ ├── bridge2.png.meta │ │ ├── bridge3.png │ │ ├── bridge3.png.meta │ │ ├── cornerbank.png │ │ ├── cornerbank.png.meta │ │ ├── cornerbank4.png │ │ ├── cornerbank4.png.meta │ │ ├── cornerofLake.png │ │ ├── cornerofLake.png.meta │ │ ├── cornerofLake2.png │ │ ├── cornerofLake2.png.meta │ │ ├── cornerofLake3.png │ │ ├── cornerofLake3.png.meta │ │ ├── cornerofLake4.png │ │ ├── cornerofLake4.png.meta │ │ ├── cornerofLake5.png │ │ ├── cornerofLake5.png.meta │ │ ├── cornerofLake6.png │ │ ├── cornerofLake6.png.meta │ │ ├── cornerofLake7.png │ │ ├── cornerofLake7.png.meta │ │ ├── flowerinwater.png │ │ ├── flowerinwater.png.meta │ │ ├── lake.png │ │ ├── lake.png.meta │ │ ├── lake2.png │ │ ├── lake2.png.meta │ │ ├── shore1.png │ │ ├── shore1.png.meta │ │ ├── topofshore.png │ │ ├── topofshore.png.meta │ │ ├── water.png │ │ ├── water.png.meta │ │ ├── water2.png │ │ ├── water2.png.meta │ │ ├── water3.png │ │ ├── water3.png.meta │ │ ├── water4.png │ │ ├── water4.png.meta │ │ ├── waterangle1.png │ │ ├── waterangle1.png.meta │ │ ├── waterangle2.png │ │ ├── waterangle2.png.meta │ │ ├── waterangle3.png │ │ ├── waterangle3.png.meta │ │ ├── waterangle4.png │ │ ├── waterangle4.png.meta │ │ ├── waterangle5.png │ │ ├── waterangle5.png.meta │ │ ├── waterwheel.png │ │ └── waterwheel.png.meta │ ├── allinone.png │ ├── allinone.png.meta │ ├── cursor.png │ ├── cursor.png.meta │ ├── cursor4.controller │ ├── cursor4.controller.meta │ ├── fonts.meta │ ├── fonts │ ├── PrStart.ttf │ ├── PrStart.ttf.meta │ ├── prstartk.ttf │ ├── prstartk.ttf.meta │ ├── title.ttf │ └── title.ttf.meta │ ├── tmp.png │ └── tmp.png.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── Server └── MMOServer │ ├── DBschema │ ├── login.sql │ └── world.sql │ ├── MMOServer.sln │ ├── MMOServer │ ├── App.config.template │ ├── ClientConnection.cs │ ├── LoginDatabase.cs │ ├── LoginServer.cs │ ├── MMOServer.csproj │ ├── PacketProcessor.cs │ ├── PacketTypes.cs │ ├── Program.cs │ └── Utils.cs │ ├── MMOWorldServer │ ├── Actors │ │ ├── Actor.cs │ │ ├── Character.cs │ │ ├── Npc.cs │ │ └── Player.cs │ ├── App.config.template │ ├── Data │ │ └── Items │ │ │ ├── AccessoryItem.cs │ │ │ ├── ArmourItem.cs │ │ │ ├── EquipmentItem.cs │ │ │ ├── Item.cs │ │ │ └── WeaponItem.cs │ ├── Database │ │ ├── TableWrappers │ │ │ └── CharacterPositionsWrapper.cs │ │ └── WorldDatabase.cs │ ├── MMOWorldServer.csproj │ ├── Program.cs │ ├── WorldClientConnection.cs │ ├── WorldManager.cs │ ├── WorldPacketProcessor.cs │ └── WorldServer.cs │ └── Packets │ ├── BasePacket.cs │ ├── Blowfish.cs │ ├── DisconnectPacket.cs │ ├── HandshakePacket.cs │ ├── LoginMenuPackets │ ├── AccountPacket.cs │ ├── AcknowledgePacket.cs │ ├── CharacterCreatePacket.cs │ ├── CharacterDeletePacket.cs │ ├── CharacterQueryPacket.cs │ └── ErrorPacket.cs │ ├── PacketTypes.cs │ ├── Packets.csproj │ ├── SubPacket.cs │ ├── Utils.cs │ └── WorldPackets │ ├── PositionPacket.cs │ └── PositionsInBoundsPacket.cs ├── UnityMMO.CSharp.csproj ├── UnityMMO.csproj ├── UnityMMO.sln ├── dependencies └── MySql.Data.6.9.8 │ ├── CHANGES │ ├── MySql.Data.6.9.8.nupkg │ ├── Readme.txt │ ├── content │ ├── app.config.transform │ └── web.config.transform │ └── lib │ ├── net20-cf │ └── MySql.Data.CF.dll │ ├── net20 │ └── MySql.Data.dll │ ├── net40 │ └── MySql.Data.dll │ └── net45 │ └── MySql.Data.dll └── readme.md /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild 7 | [Ll]ibrary/ 8 | sysinfo.txt 9 | *.stackdump 10 | config.cfg 11 | App.config 12 | 13 | # ===================================== # 14 | # Visual Studio / MonoDevelop generated # 15 | # ===================================== # 16 | [Ee]xported[Oo]bj/ 17 | .vs/ 18 | /*.userprefs 19 | /*.pidb 20 | /*.suo 21 | /*.user 22 | /*.unityproj 23 | /*.booproj 24 | bin 25 | obj 26 | packages 27 | .vscode 28 | 29 | 30 | # ============ # 31 | # OS generated # 32 | # ============ # 33 | .DS_Store* 34 | ._* 35 | .Spotlight-V100 36 | .Trashes 37 | Icon? 38 | ehthumbs.db 39 | [Tt]humbs.db 40 | Assembly-CSharp.csproj 41 | PresetManager.asset 42 | -------------------------------------------------------------------------------- /Assets/Animation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ce52084692a55044a0e43c6170e07b7 3 | folderAsset: yes 4 | timeCreated: 1474872312 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animation/Cursor.controller: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/Assets/Animation/Cursor.controller -------------------------------------------------------------------------------- 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4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/test.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/Assets/Scenes/test.unity -------------------------------------------------------------------------------- /Assets/Scenes/test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ca2f0e8ab4e72d44bf25d2d68ecc745 3 | timeCreated: 1481795705 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2071241be17dab4aa3f1007a0d14b7f 3 | folderAsset: yes 4 | timeCreated: 1461978184 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Actor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Actor : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private uint id; 8 | 9 | public uint Id 10 | { 11 | get 12 | { 13 | return id; 14 | } 15 | 16 | set 17 | { 18 | id = value; 19 | } 20 | } 21 | 22 | // Use this for initialization 23 | void Start() 24 | { 25 | 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Scripts/Actor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c50d33d17c47c7645b3e88ed6c1ec8be 3 | timeCreated: 1515303312 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/ActorDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c76875a0e297f3d42b296d241f98be92 3 | timeCreated: 1515283046 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/ActorWrapper.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class ActorWrapper 5 | { 6 | public float XPos { get; set; } 7 | public float YPos { get; set; } 8 | public bool Playable { get; set; } 9 | public uint Id { get; set; } 10 | 11 | public ActorWrapper(float xPos, float yPos, bool playable, uint actorId) 12 | { 13 | XPos = xPos; 14 | YPos = yPos; 15 | Playable = playable; 16 | Id = actorId; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/ActorWrapper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97d0670bdaca4fb42be281e80df6cabb 3 | timeCreated: 1515737021 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Boundary.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Boundary : MonoBehaviour { 6 | 7 | public GameObject player; 8 | // Update is called once per frame 9 | void Update () { 10 | var rb = player.GetComponent(); 11 | rb.position = new Vector2(Mathf.Clamp(rb.position.x, -22.0f, 16.0f), Mathf.Clamp(rb.position.y, -8.0f, 8.0f)); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Boundary.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce1d6c2d96198b84b8a7a95b670ac70a 3 | timeCreated: 1515050029 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraExtensions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public static class CameraExtensions 4 | { 5 | public static Bounds OrthographicBounds(this Camera camera) 6 | { 7 | float screenAspect = (float)Screen.width / (float)Screen.height; 8 | float cameraHeight = camera.orthographicSize * 2.5f; 9 | Vector3 noZTransform = camera.transform.position; 10 | noZTransform.z = 0.0f; 11 | Bounds bounds = new Bounds( 12 | noZTransform, 13 | new Vector3(cameraHeight * screenAspect, cameraHeight, 0)); 14 | return bounds; 15 | } 16 | 17 | public static bool ActorOnScreen(this Camera camera,Transform transform) 18 | { 19 | var bounds = OrthographicBounds(camera); 20 | return transform.position.x > bounds.min.x || 21 | transform.position.y > bounds.min.y || 22 | transform.position.x < bounds.max.x || 23 | transform.position.y < bounds.max.y; 24 | } 25 | } -------------------------------------------------------------------------------- /Assets/Scripts/CameraExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9e62c4037e104747944357c4eed6f13 3 | timeCreated: 1515284869 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraFollow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraFollow : MonoBehaviour { 6 | 7 | public Transform target; 8 | private Camera cam; 9 | 10 | // Use this for initialization 11 | void Start () { 12 | cam = GetComponent(); 13 | } 14 | 15 | // Update is called once per frame 16 | void Update () { 17 | cam.orthographicSize = (Screen.height / 35f) / 2f; 18 | 19 | if (target) 20 | { 21 | transform.position = Vector3.Lerp(transform.position, target.position, 0.1f) + new Vector3(0,0,-10); 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc6853da889f68942958822ccfc7119b 3 | timeCreated: 1481947125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/CharacterDestroyer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System; 4 | using System.Collections.Generic; 5 | 6 | public class CharacterDestroyer : MonoBehaviour 7 | { 8 | 9 | private Queue disconnectionQueue = new Queue(); 10 | 11 | 12 | // Update is called once per frame 13 | void Update() 14 | { 15 | if (disconnectionQueue.Count > 0) 16 | { 17 | var player = disconnectionQueue.Dequeue().gameObject; 18 | Destroy(player); 19 | } 20 | } 21 | 22 | public void AddCharacter(Character playerToDisconnect) 23 | { 24 | disconnectionQueue.Enqueue(playerToDisconnect); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/Scripts/CharacterDestroyer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d937540b0069bf943936b1d22ba2e86c 3 | timeCreated: 1516583686 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/CharacterMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0858b6f8ef233334e9e68649f525aebc 3 | timeCreated: 1515819455 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/CharacterPositionPoller.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ead31190093a7e47b44b201d681bb60 3 | timeCreated: 1515824700 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/LoadPlayer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class LoadPlayer : MonoBehaviour 6 | { 7 | 8 | // Use this for initialization 9 | void Start() 10 | { 11 | Character character = gameObject.AddComponent(); 12 | character = Data.CHARACTER_ON_LOGIN; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /Assets/Scripts/LoadPlayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0cdfcce4c5658544bde6fad901486f5 3 | timeCreated: 1515880381 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdf0a05e5594c0b4086efc808d2dbe1d 3 | folderAsset: yes 4 | timeCreated: 1482019394 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/AccountHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1cdfca7eb435d1e4887584f4dfd5d16f 3 | timeCreated: 1474802721 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Character.cs: -------------------------------------------------------------------------------- 1 | using MMOServer; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using UnityEngine; 7 | 8 | public class Character : Actor 9 | { 10 | public uint AccountId { get; set; } 11 | public string CharacterName { get; set; } 12 | public ushort Strength { get; set; } 13 | public ushort Agility { get; set; } 14 | public ushort Intellect { get; set; } 15 | public ushort Vitality { get; set; } 16 | public ushort Dexterity { get; set; } 17 | public ushort Slot { get; set; } 18 | 19 | void Start() { } 20 | 21 | public void SetCharacterInfoFromPacket(CharacterQueryPacket cq) 22 | { 23 | Id = cq.GetCharId(); 24 | Slot = cq.GetCharacterSlot(); 25 | AccountId = cq.GetAccountId(); 26 | CharacterName = cq.GetName(); 27 | Strength = cq.GetStrength(); 28 | Agility = cq.GetAgility(); 29 | Intellect = cq.GetIntellect(); 30 | Vitality = cq.GetVitalty(); 31 | Dexterity = cq.GetDexterity(); 32 | } 33 | } 34 | 35 | 36 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Character.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa4108de06fc6994fbadd36b213c95d0 3 | timeCreated: 1479507936 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CharacterCreateHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94121d7f367032b4ab909430977dd4eb 3 | timeCreated: 1464583591 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CharacterDeleteHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad3dfb62902e1d14380aa760dc02b62f 3 | timeCreated: 1481369451 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CharacterLoader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d32223750b49b29489dcb738469cfaa8 3 | timeCreated: 1478591270 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CharacterMenuPrefabHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: abf34ff2ca27371409f5d6719e9e0a43 3 | timeCreated: 1478250551 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CharacterSelect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 871ab73d7c5cb0f47b81b809b8de6028 3 | timeCreated: 1464321485 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/ClickRegisterSynchronous.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a7892338a888374d940e831e5f953ca 3 | timeCreated: 1462701623 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Connection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f08bb5920afa7ac4e8cdebdacebf6b2c 3 | timeCreated: 1465985271 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CursorInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 257a7def6be19034eb3d99d734d15ada 3 | timeCreated: 1463124502 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/CursorMover.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 030f2b743f89a6541b879714f930c961 3 | timeCreated: 1464218520 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Data.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | public static class Data 6 | { 7 | public static uint SESSION_ID; 8 | public static uint CHARACTER_ID; 9 | public static string LOGIN_ADDRESS = "::1"; 10 | public static string WORLD_ADDRESS = "::1"; 11 | public static int WORLD_PORT = 3435; 12 | public static int LOGIN_PORT = 3425; 13 | public static string LOGIN_IP = LOGIN_ADDRESS + ":" + LOGIN_PORT; 14 | public static Character CHARACTER_ON_LOGIN; 15 | public static Dictionary drawnNpcs = new Dictionary(); 16 | public static Dictionary drawnCharacters = new Dictionary(); 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Data.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d00ec08994d043a4db6a7fb9cc8b148c 3 | timeCreated: 1514871736 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/EnterWorld.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64a9ecd173a89cb4397e2669d1df8876 3 | timeCreated: 1482385275 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/GameEventArgs.cs: -------------------------------------------------------------------------------- 1 | using MMOServer; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | 7 | 8 | public class GameEventArgs : EventArgs 9 | { 10 | public bool ServerResponse { get; set; } 11 | public bool StatusBoxClosed { get; set; } 12 | public bool ClientSelectedEnterWorld { get; set; } 13 | public ActorWrapper Actor { get; set; } 14 | public PositionPacket PollerPositionPacket { get; set; } 15 | } -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/GameEventArgs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fdbd198936af314bb3d3df5aa7abc39 3 | timeCreated: 1484119528 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/GameEventManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6fd4e2c5c8e8884e81ea82a1e34a0bb 3 | timeCreated: 1484119528 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/MenuHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 12ef907bdacf3bb489ff6d76955cf76a 3 | timeCreated: 1463316569 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/MenuLink.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class MenuLink : MonoBehaviour { 5 | public GameObject linkedMenuItem; 6 | public State state; 7 | // Use this for initialization 8 | 9 | public enum State 10 | { //creates a drop down menu in unity editor of the available states 11 | menu, inputfield, register, login, cancel, prefabmenu 12 | } 13 | 14 | public State GetState() { 15 | return state; 16 | } 17 | public GameObject GetMenuItem () { 18 | return linkedMenuItem; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/MenuLink.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0547c922ba64cd49bb08648d806cb25 3 | timeCreated: 1463193507 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/MenuPrefabHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04c1b808c874eb84faa4fea682474b10 3 | timeCreated: 1478236497 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/MenuTree.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f32c0c06361654040917b724e306a706 3 | timeCreated: 1474181333 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Menus.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public enum Menus 5 | { 6 | Title,LoginMenu,CharacterMenu,RegisterMenu 7 | } 8 | 9 | public enum MenuPrefabs 10 | { 11 | StatusBox, ModalStatusBox, CharacterCreate,MessageOnly 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Menus.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65f193ceba1cde241a59e7e708f004b3 3 | timeCreated: 1476013806 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Npc.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Npc : Actor 5 | { 6 | 7 | // Use this for initialization 8 | void Start() 9 | { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update() 15 | { 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Npc.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f99cd62114043a44bf8f935c7770ea7 3 | timeCreated: 1515744397 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/PacketProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdc3a8be8a96d9f4cb8cc44705b662b1 3 | timeCreated: 1462067964 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/ResetAuthentication.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class ResetAuthentication : MonoBehaviour { 5 | 6 | void Update () { 7 | PacketProcessor.isAuthenticated = false; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/ResetAuthentication.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98330397fc8075b49bc0d031f2f19f89 3 | timeCreated: 1478590072 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/StatViewer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | 5 | public class StatViewer : MonoBehaviour { 6 | public GameObject[] statNumbers; 7 | private GameObject decreaseArrow; 8 | private GameObject increaseArrow; 9 | // Use this for initialization 10 | void Start () { 11 | //get all arrows from statnumbers 12 | 13 | } 14 | 15 | // Update is called once per frame 16 | void Update () { 17 | foreach (var number in statNumbers) 18 | { 19 | decreaseArrow = number.transform.GetChild(0).gameObject; 20 | increaseArrow = number.transform.GetChild(1).gameObject; 21 | if (number.GetComponent().text == "1") 22 | { 23 | 24 | decreaseArrow.SetActive(false); 25 | } 26 | else 27 | { 28 | decreaseArrow.SetActive(true); 29 | } 30 | 31 | if (number.GetComponent().text == "9") 32 | { 33 | increaseArrow.SetActive(false); 34 | 35 | } 36 | else 37 | { 38 | increaseArrow.SetActive(true); 39 | } 40 | 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/StatViewer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d36abb35f410c614c87ad246389bab39 3 | timeCreated: 1474539735 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/StatusBoxHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a0f6e0ed97449f4cb729f73e8957a4c 3 | timeCreated: 1478165769 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - menuHandler: {instanceID: 0} 9 | - statusBoxPrefab: {fileID: 101962, guid: 763a992e063f87b43b9c25bd7bdd6599, type: 2} 10 | - modalStatusBoxPrefab: {fileID: 1000011745601940, guid: 1cd38fdb277c6c944bf5f7c9a9131291, 11 | type: 2} 12 | executionOrder: 0 13 | icon: {instanceID: 0} 14 | userData: 15 | assetBundleName: 16 | assetBundleVariant: 17 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/TextFieldHandler.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | 5 | public class TextFieldHandler : MonoBehaviour { 6 | private string input; 7 | // Use this for initialization 8 | void Start () { 9 | var input = gameObject.GetComponent(); 10 | 11 | input.onEndEdit.AddListener(SetInput); 12 | } 13 | private void SetInput(string inputFieldString) { 14 | input = inputFieldString; 15 | Debug.Log(input); 16 | } 17 | 18 | public string GetInput() { 19 | return input; 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/TextFieldHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95a5267d38b400141ad88a88fe2283ef 3 | timeCreated: 1462269404 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/LoginMenuScripts/Utils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d46d05204d9a9a745b6ab8218858899e 3 | timeCreated: 1478593176 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/MovementRelayer.cs: -------------------------------------------------------------------------------- 1 | using MMOServer; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using UnityEngine; 6 | 7 | /// 8 | /// Attach this script to an actor object which you expect to be able to move. 9 | /// 10 | public class MovementRelayer : MonoBehaviour { 11 | 12 | private bool actorMoving; 13 | private PlayerMovement mover; 14 | private Connection connection; 15 | public float framesPerQuery = 4f; 16 | 17 | void Start() 18 | { 19 | connection = GameObject.Find("WorldServerConnection").GetComponent(); 20 | mover = gameObject.GetComponent(); 21 | InvokeRepeating("RelayMovement", 0.0f, Time.deltaTime * framesPerQuery); 22 | 23 | } 24 | 25 | void RelayMovement() 26 | { 27 | PositionPacket posPacket = new PositionPacket(gameObject.transform.position.x, gameObject.transform.position.y, true, Data.CHARACTER_ID); 28 | SubPacket sp = new SubPacket(GamePacketOpCode.PositionPacket, Data.CHARACTER_ID, 0, posPacket.GetBytes(), SubPacketTypes.GamePacket); 29 | connection.Send(BasePacket.CreatePacket(sp,true,false)); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/Scripts/MovementRelayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1910e5a3f9ec5ac42b201fee9131d04b 3 | timeCreated: 1515051205 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerMovement.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlayerMovement : MonoBehaviour { 6 | 7 | private Rigidbody2D rb; 8 | private Animator animator; 9 | public float speed; 10 | [HideInInspector] 11 | public bool IsMoving { get; set; } 12 | 13 | // Use this for initialization 14 | void Start () { 15 | rb = GetComponent(); 16 | animator = GetComponent(); 17 | } 18 | 19 | // Update is called once per frame 20 | void FixedUpdate () { 21 | Vector2 movementVector = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); 22 | 23 | if (movementVector.x != 0) 24 | { 25 | IsMoving = true; 26 | animator.SetBool("isWalking", IsMoving); 27 | 28 | animator.SetFloat("input_x", movementVector.x); 29 | } 30 | 31 | if (movementVector.y != 0) 32 | { 33 | IsMoving = true; 34 | animator.SetBool("isWalking", IsMoving); 35 | } 36 | 37 | if(movementVector == Vector2.zero) 38 | { 39 | IsMoving = false; 40 | animator.SetBool("isWalking", IsMoving); 41 | } 42 | rb.MovePosition(rb.position + (speed * movementVector.normalized * Time.deltaTime)); 43 | //diagonal input fails at times 44 | //moving diagonally moves faster 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9dc04b909444f34c9bff7c6c54aa533 3 | timeCreated: 1481890647 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Processor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using MMOServer; 3 | 4 | public abstract class Processor : MonoBehaviour 5 | { 6 | 7 | abstract public void ProcessPacket(BasePacket receivedPacket); 8 | abstract public void DoAuthenticationChecks(BasePacket receivedPacket, SubPacket subPacket); 9 | } -------------------------------------------------------------------------------- /Assets/Scripts/Processor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4980a4fb694112a4584951664c2e6794 3 | timeCreated: 1515303312 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | 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-------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOServer 8 | { 9 | public enum PacketTypes 10 | { 11 | Message,DBQuery,Command,Status 12 | 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOServer/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | 4 | 5 | namespace MMOServer 6 | { 7 | class Program 8 | { 9 | public static void Main(string[] args) 10 | { 11 | Console.WriteLine("-------Login Server-------"); 12 | Console.WriteLine("Setting up server..."); 13 | Console.WriteLine("Checking DB connection"); 14 | LoginDatabase db = new LoginDatabase(); 15 | string connStatus = db.CheckDbConnection(); 16 | if (connStatus == "OK") 17 | { 18 | Console.WriteLine("Connected to DB."); 19 | LoginServer server = new LoginServer(); 20 | server.StartListening(); 21 | while (true) Thread.Sleep(10000); 22 | } 23 | else 24 | { 25 | Console.WriteLine("FAILED. Could not connect to MYSQL DB."); 26 | Console.WriteLine("Please press any key to continue..."); 27 | Console.ReadKey(); 28 | } 29 | } 30 | 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Actors/Actor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Actors 8 | { 9 | /// 10 | /// Generic class for NPCS and players to inherit from 11 | /// 12 | class Actor 13 | { 14 | uint actorId; 15 | 16 | public Actor(uint actorId) 17 | { 18 | this.actorId = actorId; 19 | } 20 | 21 | 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Actors/Npc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Actors 8 | { 9 | /// 10 | /// Class that has all methods related to NPC actions, inherits from Actor 11 | /// 12 | class Npc : Actor 13 | { 14 | public Npc(int actorNumber, /*ActorClass actorClass,*/ string uniqueId, uint zoneId, float posX, float posY, ushort actorState, uint animationId, string customDisplayName) 15 | : base((4 << 28 | zoneId << 19 | (uint)actorNumber)) 16 | { 17 | 18 | 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Actors/Player.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Actors 8 | { 9 | /// 10 | /// Class that has all the methods relevant to player actions, inherits from Character 11 | /// 12 | class Player : Character 13 | { 14 | 15 | uint actorId; 16 | WorldClientConnection playerSession; 17 | 18 | public Player(WorldClientConnection cp, uint actorId) : base(actorId) 19 | { 20 | playerSession = cp; 21 | this.actorId = actorId; 22 | } 23 | 24 | public void CleanupAndSave() 25 | { 26 | throw new NotImplementedException(); 27 | //zone.RemoveActorFromZone(this); 28 | //Server.GetServer().RemovePlayer(this); 29 | 30 | //Save Player 31 | //Database.SavePlayerPlayTime(this); 32 | //Database.SavePlayerPosition(this); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/App.config.template: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Data/Items/AccessoryItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Data.Items 8 | { 9 | /// 10 | /// Methods for items of type accessory that inherits from base Item 11 | /// 12 | class AccessoryItem : EquipmentItem 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Data/Items/ArmourItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Data.Items 8 | { 9 | /// 10 | /// Methods for Armour that a Player can equip, inherits from EquipmentItem 11 | /// 12 | class ArmourItem : EquipmentItem 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Data/Items/EquipmentItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Data.Items 8 | { 9 | /// 10 | /// Methods for items that a Player can equip, inherits from item 11 | /// 12 | class EquipmentItem : Item 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Data/Items/Item.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | /// 8 | /// Variables and generic methods for an item 9 | /// 10 | namespace MMOWorldServer.Data 11 | { 12 | class Item 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Data/Items/WeaponItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace MMOWorldServer.Data.Items 8 | { 9 | /// 10 | /// Methods for weapons that a Player can equip, inherits from EquipmentItem 11 | /// 12 | class WeaponItem : EquipmentItem 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Database/TableWrappers/CharacterPositionsWrapper.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | namespace MMOWorldServer 3 | { 4 | public class CharacterPositionsWrapper 5 | { 6 | public uint CharacterId { get; set; } 7 | public float YPos { get; set; } 8 | public float XPos { get; set; } 9 | public string Zone { get; set; } 10 | } 11 | } -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/MMOWorldServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp2.1 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Server/MMOServer/MMOWorldServer/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using MMOServer; 7 | using System.Threading; 8 | using System.Net.Sockets; 9 | 10 | namespace MMOWorldServer 11 | { 12 | class Program 13 | { 14 | static void Main(string[] args) 15 | { 16 | Console.WriteLine("-----MMO World Server-----"); 17 | Console.WriteLine("Checking DB connection"); 18 | string databaseStatus = WorldDatabase.SetupConnection(); 19 | if (databaseStatus == "OK") 20 | { 21 | Console.WriteLine("Connected to DB."); 22 | WorldServer server = new WorldServer(); 23 | bool startServer = server.StartServer(); 24 | while (startServer) 25 | { 26 | string input = Console.ReadLine(); 27 | //TODO: allow for commands to be entered into the server here 28 | } 29 | //Thread.Sleep(10000); 30 | } 31 | else 32 | { 33 | Console.WriteLine("FAILED. Could not connect to MYSQL DB."); 34 | Console.WriteLine("Please press any key to continue..."); 35 | Console.ReadKey(); 36 | } 37 | 38 | 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Server/MMOServer/Packets/DisconnectPacket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | 4 | namespace MMOServer 5 | { 6 | public class DisconnectPacket 7 | { 8 | 9 | public DisconnectPacket(byte[] data) 10 | { 11 | MemoryStream mem = new MemoryStream(data); 12 | BinaryReader br = new BinaryReader(mem); 13 | try 14 | { 15 | CharacterId = BitConverter.ToUInt32(br.ReadBytes(sizeof(uint)), 0); 16 | } 17 | catch (Exception e) 18 | { 19 | Console.WriteLine("Error in reading disconnection packet: " + e.Message); 20 | 21 | } 22 | mem.Dispose(); 23 | mem.Close(); 24 | } 25 | 26 | public DisconnectPacket(uint characterId) 27 | { 28 | this.CharacterId = characterId; 29 | } 30 | 31 | public uint CharacterId { get; set; } 32 | 33 | public byte[] GetBytes() 34 | { 35 | return BitConverter.GetBytes(CharacterId); 36 | } 37 | 38 | 39 | } 40 | } -------------------------------------------------------------------------------- /Server/MMOServer/Packets/LoginMenuPackets/CharacterDeletePacket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.IO; 6 | 7 | namespace MMOServer 8 | { 9 | 10 | public class CharacterDeletePacket 11 | { 12 | private uint charId; 13 | 14 | public CharacterDeletePacket(SubPacket receivedPacket) 15 | { 16 | try 17 | { 18 | charId = BitConverter.ToUInt32(receivedPacket.data, 0); 19 | } 20 | catch (Exception e) 21 | { 22 | Console.WriteLine("Error in reading data from character delete packet"); 23 | Console.WriteLine(e.ToString()); 24 | } 25 | 26 | } 27 | 28 | public CharacterDeletePacket(uint charId) 29 | { 30 | this.charId = charId; 31 | } 32 | 33 | public uint CharId 34 | { 35 | get 36 | { 37 | return charId; 38 | } 39 | 40 | set 41 | { 42 | charId = value; 43 | } 44 | } 45 | 46 | public SubPacket GetQueryPacket() 47 | { 48 | var bytes = BitConverter.GetBytes(charId); 49 | SubPacket sp = new SubPacket(GamePacketOpCode.CharacterDeleteQuery, 0, 0, bytes, SubPacketTypes.GamePacket); 50 | return sp; 51 | 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Server/MMOServer/Packets/PacketTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace MMOServer 7 | { 8 | public enum SubPacketTypes 9 | { 10 | Account, GamePacket, ErrorPacket 11 | } 12 | 13 | public enum BasePacketConnectionTypes 14 | { 15 | Zone,Chat,Connect 16 | } 17 | 18 | public enum GamePacketOpCode 19 | { 20 | AccountError,AccountSuccess,CreateCharacter,RegisterSuccess,CreateCharacterError,CreateCharacterSuccess,CharacterListQuery,CharacterDeleteQuery,CharacterDeleteSuccess, 21 | Handshake,Acknowledgement,Disconnect,PositionPacket,NearbyActorsQuery,PositionQuery,DebugThrow, OtherPlayerDisconnected,OnCreatePositionQuery 22 | } 23 | 24 | public enum ErrorCodes 25 | { 26 | NoAccount,WrongPassword,DuplicateAccount,StatsNotUsed,DuplicateCharacter,UnknownDatabaseError, CharacterDeleteError, DebugThrow 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Server/MMOServer/Packets/Packets.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netcoreapp2.1 5 | 6 | 7 | 8 | true 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /UnityMMO.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{250B2058-F1FA-3E72-CB3A-BBF743BA902F}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {250B2058-F1FA-3E72-CB3A-BBF743BA902F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {250B2058-F1FA-3E72-CB3A-BBF743BA902F}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {250B2058-F1FA-3E72-CB3A-BBF743BA902F}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {250B2058-F1FA-3E72-CB3A-BBF743BA902F}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/MySql.Data.6.9.8.nupkg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/dependencies/MySql.Data.6.9.8/MySql.Data.6.9.8.nupkg -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/Readme.txt: -------------------------------------------------------------------------------- 1 | Connector/Net 6.9 Release Notes 2 | ------------------------------------ 3 | 4 | Welcome to the release notes for Connector/Net 6.9 5 | 6 | What's new in 6.9 7 | -------------------- 8 | 9 | - Simple Membership Web Provider 10 | - Site Map Web Provider 11 | - Personalization Web Provider 12 | - MySql Fabric support 13 | 14 | 15 | Be sure and check the documentation for more information on these new features. -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/content/app.config.transform: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/content/web.config.transform: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/lib/net20-cf/MySql.Data.CF.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/dependencies/MySql.Data.6.9.8/lib/net20-cf/MySql.Data.CF.dll -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/lib/net20/MySql.Data.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/dependencies/MySql.Data.6.9.8/lib/net20/MySql.Data.dll -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/lib/net40/MySql.Data.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/dependencies/MySql.Data.6.9.8/lib/net40/MySql.Data.dll -------------------------------------------------------------------------------- /dependencies/MySql.Data.6.9.8/lib/net45/MySql.Data.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/T00fy/UnityMMO/0ccd17790f0f3a348f9d8acc7e41516750c311a8/dependencies/MySql.Data.6.9.8/lib/net45/MySql.Data.dll -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # So-far-Unnamed-UnityMMO 2 | 3 | ### Setup 4 | Create a mySQL Database and use the provided sql files in the DBschema directory to setup the database. 5 | 6 | Create an App.config file (using App.config.template in MMOServer directory as the guide). Replace the connection string with your own local dev 7 | DB connection string. 8 | Copy the App.config to the MMOWorldServer directory also with a slightly different port. 9 | Packets library should compile and set its dll in the UnityMMO assets folder. This is necessary for Unity to include the reference into its project. 10 | 11 | Current supported Unity version: 2017.3 (Maybe 2020 LTS soon) 12 | 13 | ### License 14 | This project and code are released under the MPL 2.0 license. 15 | --------------------------------------------------------------------------------