├── .idea ├── .gitignore ├── APLC.iml ├── modules.xml └── vcs.xml ├── APLC_apworld ├── .gitignore └── lethal_company │ ├── __init__.py │ ├── __pycache__ │ ├── __init__.cpython-311.pyc │ ├── custom_content.cpython-311.pyc │ ├── imported.cpython-311.pyc │ ├── items.cpython-311.pyc │ ├── locations.cpython-311.pyc │ ├── logic_generator.cpython-311.pyc │ ├── options.cpython-311.pyc │ ├── regions.cpython-311.pyc │ └── rules.cpython-311.pyc │ ├── custom_content.py │ ├── docs │ ├── UnityExplorer.png │ ├── en_Lethal Company.md │ └── setup_en.md │ ├── imported.py │ ├── items.py │ ├── locations.py │ ├── logic_generator.py │ ├── options.py │ ├── regions.py │ ├── rules.py │ └── test │ ├── __init__.py │ └── testBestiaryRules.py ├── APLC_plugin ├── .gitignore ├── .idea │ ├── .idea.APLC.dir │ │ └── .idea │ │ │ ├── .gitignore │ │ │ ├── encodings.xml │ │ │ └── indexLayout.xml │ └── .idea.APLC_plugin.dir │ │ └── .idea │ │ ├── .gitignore │ │ ├── encodings.xml │ │ ├── indexLayout.xml │ │ └── vcs.xml ├── APLC.csproj ├── APLC.csproj.user ├── APLCNetworking.cs ├── ChatHandler.cs ├── Config.cs ├── ConnectionInfo.cs ├── EnemyTrapHandler.cs ├── Events.cs ├── Folder.DotSettings.user ├── Items.cs ├── Locations.cs ├── Logic.cs ├── MWState.cs ├── MultiworldHandler.cs ├── NuGet.Config ├── Patches.cs ├── Plugin.cs ├── SaveManager.cs ├── TerminalCommands.cs ├── TerminalHandler.cs ├── Thunderstore │ ├── APLC.dll │ ├── Archipelago.MultiClient.Net.dll │ ├── CHANGELOG.md │ ├── README.md │ ├── icon.png │ └── manifest.json ├── TrophyCase.cs ├── bin │ └── Debug │ │ └── netstandard2.1 │ │ ├── APLC.deps.json │ │ ├── APLC.dll │ │ ├── APLC.pdb │ │ ├── Assembly-CSharp-firstpass.dll │ │ ├── Assembly-CSharp.dll │ │ ├── ClientNetworkTransform.dll │ │ ├── DissonanceVoip.dll │ │ ├── Facepunch Transport for Netcode for GameObjects.dll │ │ ├── Facepunch.Steamworks.Win64.dll │ │ ├── LethalAPI.Terminal.dll │ │ ├── Unity.AI.Navigation.dll │ │ ├── Unity.Animation.Rigging.dll │ │ ├── Unity.Burst.Unsafe.dll │ │ ├── Unity.Burst.dll │ │ ├── Unity.Collections.LowLevel.ILSupport.dll │ │ ├── Unity.Collections.dll │ │ ├── Unity.InputSystem.dll │ │ ├── Unity.Mathematics.dll │ │ ├── Unity.Multiplayer.Tools.Common.dll │ │ ├── Unity.Multiplayer.Tools.MetricTypes.dll │ │ ├── Unity.Multiplayer.Tools.NetStats.dll │ │ ├── Unity.Multiplayer.Tools.NetStatsReporting.dll │ │ ├── Unity.Multiplayer.Tools.NetworkProfiler.Runtime.dll │ │ ├── Unity.Multiplayer.Tools.NetworkSolutionInterface.dll │ │ ├── Unity.Netcode.Components.dll │ │ ├── Unity.Netcode.Runtime.dll │ │ ├── Unity.Networking.Transport.dll │ │ ├── Unity.Profiling.Core.dll │ │ ├── Unity.RenderPipelines.Core.Runtime.dll │ │ ├── Unity.RenderPipelines.HighDefinition.Config.Runtime.dll │ │ ├── Unity.RenderPipelines.HighDefinition.Runtime.dll │ │ ├── Unity.Services.Core.Internal.dll │ │ ├── Unity.Services.Core.dll │ │ ├── Unity.Services.Relay.dll │ │ ├── Unity.TextMeshPro.dll │ │ ├── Unity.Timeline.dll │ │ ├── Unity.VisualEffectGraph.Runtime.dll │ │ ├── UnityEngine.NVIDIAModule.dll │ │ └── UnityEngine.UI.dll ├── obj │ ├── APLC.csproj.nuget.dgspec.json │ ├── APLC.csproj.nuget.g.props │ ├── APLC.csproj.nuget.g.targets │ ├── Debug │ │ └── netstandard2.1 │ │ │ ├── .NETStandard,Version=v2.1.AssemblyAttributes.cs │ │ │ ├── APLC.AssemblyInfo.cs │ │ │ ├── APLC.AssemblyInfoInputs.cache │ │ │ ├── APLC.GeneratedMSBuildEditorConfig.editorconfig │ │ │ ├── APLC.assets.cache │ │ │ ├── APLC.csproj.AssemblyReference.cache │ │ │ ├── APLC.csproj.CoreCompileInputs.cache │ │ │ ├── APLC.csproj.FileListAbsolute.txt │ │ │ ├── APLC.dll │ │ │ ├── APLC.pdb │ │ │ └── PluginInfo.cs │ ├── Release │ │ └── netstandard2.1 │ │ │ └── PluginInfo.cs │ ├── project.assets.json │ ├── project.nuget.cache │ ├── project.packagespec.json │ ├── rider.project.model.nuget.info │ └── rider.project.restore.info ├── qodana.yaml └── setup.bat └── README.md /.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 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