├── .gitignore ├── LICENSE ├── PredictionReconciliationNetwork.sln ├── PredictionReconciliationNetwork ├── Actor │ ├── Actor.cs │ ├── Actor.cs.meta │ ├── GuestActor.cs │ ├── GuestActor.cs.meta │ ├── HostActor.cs │ ├── HostActor.cs.meta │ ├── OwnerActor.cs │ ├── OwnerActor.cs.meta │ ├── ServerActor.cs │ └── ServerActor.cs.meta ├── Input │ ├── IInput.cs │ ├── IInput.cs.meta │ ├── IInputProvider.cs │ └── IInputProvider.cs.meta ├── Network │ ├── NetworkHandler.cs │ ├── NetworkHandler.cs.meta │ ├── NetworkRole.cs │ └── NetworkRole.cs.meta ├── PredictionReconciliationNetwork.csproj ├── PredictionReconciliationNetwork.sln ├── Processor │ ├── IProcessor.cs │ └── IProcessor.cs.meta ├── Properties │ └── AssemblyInfo.cs ├── State │ ├── IState.cs │ ├── IState.cs.meta │ ├── IStateConsistencyChecker.cs │ ├── IStateConsistencyChecker.cs.meta │ ├── StateSyncPolicy.cs │ └── StateSyncPolicy.cs.meta └── Ticker.cs ├── README.md ├── UnitySample ├── .gitignore ├── .vsconfig ├── Assets │ ├── Manager.meta │ ├── Manager │ │ ├── SampleSceneManager.cs │ │ ├── SampleSceneManager.cs.meta │ │ ├── SampleSceneManager.prefab │ │ └── SampleSceneManager.prefab.meta │ ├── NetworkSimulationManager.cs │ ├── NetworkSimulationManager.cs.meta │ ├── PRN.meta │ ├── Player.meta │ ├── Player │ │ ├── Model.meta │ │ ├── Model │ │ │ ├── ClientPlayerMaterial.mat │ │ │ ├── ClientPlayerMaterial.mat.meta │ │ │ ├── OwnerPlayerMaterial.mat │ │ │ ├── OwnerPlayerMaterial.mat.meta │ │ │ ├── PlayerModel.cs │ │ │ ├── PlayerModel.cs.meta │ │ │ ├── PlayerModel.prefab │ │ │ └── PlayerModel.prefab.meta │ │ ├── NetworkPlayer.cs │ │ ├── NetworkPlayer.cs.meta │ │ ├── NetworkPlayer.prefab │ │ ├── NetworkPlayer.prefab.meta │ │ ├── NetworkPlayerInput.cs │ │ ├── NetworkPlayerInput.cs.meta │ │ ├── NetworkPlayerInputProvider.cs │ │ ├── NetworkPlayerInputProvider.cs.meta │ │ ├── NetworkPlayerInputState.cs │ │ ├── NetworkPlayerInputState.cs.meta │ │ ├── NetworkPlayerProcessor.cs │ │ ├── NetworkPlayerProcessor.cs.meta │ │ ├── NetworkPlayerState.cs │ │ ├── NetworkPlayerState.cs.meta │ │ ├── NetworkPlayerStateConsistencyChecker.cs │ │ ├── NetworkPlayerStateConsistencyChecker.cs.meta │ │ ├── PlaneMaterial.mat │ │ └── PlaneMaterial.mat.meta │ ├── PredictionReconciliationNetwork.dll │ ├── PredictionReconciliationNetwork.dll.meta │ ├── PredictionReconciliationNetwork.sln.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta │ ├── Spring.meta │ └── Spring │ │ ├── Spring.cs │ │ ├── Spring.cs.meta │ │ ├── Vector3Spring.cs │ │ └── Vector3Spring.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── BurstAotSettings_StandaloneOSX.json │ ├── ClusterInputManager.asset │ ├── CommonBurstAotSettings.json │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── 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