├── .gitignore
├── 10-fo3edit-faq.html
├── 11-appendix.html
├── 12-cheat-sheets-and-quick-reference-charts.html
├── 13-Scripting-Functions.html
├── 14-Scripting-Resources.html
├── 15-tutorials.html
├── 16-xLODGen.html
├── 17-DynDoLod.html
├── 18-whatsnew.html
├── 2-overview.html
├── 3-basicuse.html
├── 4-modgroups.html
├── 5-conflict-detection-and-resolution.html
├── 6-mod-cleaning-and-error-checking.html
├── 6-themethod.html
├── 7-mod-cleaning-and-error-checking.html
├── 8-managing-mod-files.html
├── 9-mod-utilities.html
├── Example_modgroups.zip
├── _config.yml
├── _includes
├── image-caption-url.html
├── image-caption.html
├── image-header.html
├── image-inline.html
└── image.html
├── _layouts
└── default.html
├── _pagebuilder
├── 10-fo3edit-faq.txt
├── 11-appendix.txt
├── 12-cheat-sheets-and-quick-reference-charts.txt
├── 13-Scripting-Functions.txt
├── 14-Scripting-Resources.txt
├── 15-tutorials.txt
├── 16-xLODGen.txt
├── 17-DynDoLod.txt
├── 2-overview.txt
├── 3-basicuse.txt
├── 4-modgroups.txt
├── 5-conflict-detection-and-resolution.txt
├── 6-mod-cleaning-and-error-checking.txt
├── 6-themethod.txt
├── 7-mod-cleaning-and-error-checking.txt
├── 8-managing-mod-files.txt
├── 9-mod-utilities.txt
├── buildall.bat
├── index.txt
├── whatsnew.md
└── wtxt-wiki.py
├── _sass
├── Old CSS
│ ├── additional_styles.scss
│ ├── main.css
│ ├── normalize.css
│ └── style.css
├── adopted-styles.scss
├── jekyll-theme-cayman.scss
├── normalize.scss
├── src
│ └── support
│ │ └── variables
│ │ └── color-system.scss
└── variables.scss
├── favicon.ico
├── img
├── Clear-Cache-Prompt.jpg
├── Create-modgroup.jpg
├── EditModgroup.jpg
├── EditModgroup_after.jpg
├── EditWarning.jpg
├── Fallout-4-game-launcher.jpg
├── MO2-Application-Dark-box.jpg
├── ModgroupError.jpg
├── Ratway-Zone-Change.png
├── SaveModgroup.jpg
├── Theme-Menu.jpg
├── addingesmflag.jpg
├── addmodgroupcrcpopup.jpg
├── afterdeletingcrc.jpg
├── assetmanager-applyscript.jpg
├── assetmanager-choosescript.jpg
├── assetmanager-menu.jpg
├── beforedeletingcrc.jpg
├── cache-referenced-by.jpg
├── checkerrors-expected.jpg
├── checkerrors-unresolved.jpg
├── clean-plug-select.jpg
├── clean-rename-exe.jpg
├── cleaning-select-applyfilter.jpg
├── cleaning-select-finished.jpg
├── cleaning-select-itm.jpg
├── cleaning-select-none.jpg
├── cleaning-select-onlyone.jpg
├── cleaning-select-result.jpg
├── cleaning-select-save.jpg
├── cleaning-select-udr.jpg
├── cleaning-select-waitforfilter.jpg
├── cleanmasters-done.jpg
├── clickoktosavemodgroup.jpg
├── clickoktosavemodgroupdel.jpg
├── create-shortcut.jpg
├── d3dxerror.jpg
├── deletecrcpopup.jpg
├── desktopscreenshot2019nsjvq.png
├── edit-esl-flag-check.jpg
├── edit-esl-flag-save.jpg
├── edit-esl-flag.jpg
├── editingmodgroup.jpg
├── editmodgroup-context.jpg
├── error_part_1.jpg
├── error_part_2.jpg
├── eslifypseudoesl73k9u.png
├── eslifysetesllvkoi.png
├── eslifywarninghokob.png
├── eslifyxeditresult53kxt.png
├── examplemodgroupfiles.jpg
├── exealreadyrenamed.jpg
├── image002.jpg
├── image004.jpg
├── image006.jpg
├── image008.jpg
├── image010.jpg
├── image012.jpg
├── image014.jpg
├── image016.jpg
├── image018.jpg
├── image020.jpg
├── image022.jpg
├── image024.jpg
├── image026.jpg
├── image028.jpg
├── image030.jpg
├── image032.jpg
├── image034.jpg
├── image036.jpg
├── image038.jpg
├── image040.jpg
├── image042.jpg
├── image044.jpg
├── image046.jpg
├── image048.jpg
├── image050.jpg
├── image052.jpg
├── image054.jpg
├── image056.jpg
├── image058.jpg
├── image060.jpg
├── image062.jpg
├── image064.jpg
├── image066.jpg
├── image068.jpg
├── image070.jpg
├── image072.jpg
├── image074.jpg
├── image076.jpg
├── image078.jpg
├── image080.jpg
├── image082.jpg
├── image084.jpg
├── image086.jpg
├── image088.jpg
├── image090.jpg
├── image092.jpg
├── image094.jpg
├── image096.jpg
├── image098.jpg
├── image100.jpg
├── image102.jpg
├── image104.jpg
├── image106.jpg
├── image108.jpg
├── image110.jpg
├── image112.jpg
├── image114.jpg
├── image116.jpg
├── image118.jpg
├── image122.jpg
├── image124.jpg
├── image126.jpg
├── image128.jpg
├── image129.jpg
├── image131.jpg
├── image132.jpg
├── image134.jpg
├── image136.jpg
├── image138.jpg
├── image140.jpg
├── image142.jpg
├── image144.jpg
├── image146.jpg
├── image148.jpg
├── image150.jpg
├── image152.jpg
├── image154.jpg
├── image156.jpg
├── image158.jpg
├── image160.jpg
├── image162.jpg
├── image164.jpg
├── image166.jpg
├── image168.jpg
├── image170.jpg
├── image172.jpg
├── image174.jpg
├── image176.jpg
├── image178.jpg
├── image180.jpg
├── image182.jpg
├── image184.jpg
├── image186.jpg
├── image188.jpg
├── image190.jpg
├── image192.jpg
├── image194.jpg
├── image196.jpg
├── image198.jpg
├── image200.jpg
├── image202.jpg
├── image204.jpg
├── image206.jpg
├── image208.jpg
├── image210.jpg
├── image212.jpg
├── image214.jpg
├── image216.jpg
├── image217.jpg
├── image219.jpg
├── image220.jpg
├── image221.jpg
├── image223.jpg
├── image225.jpg
├── image227.jpg
├── image229.jpg
├── image230.jpg
├── image232.jpg
├── image234.jpg
├── image236.jpg
├── image238.jpg
├── image240.jpg
├── image242.jpg
├── image244.jpg
├── image246.jpg
├── image248.jpg
├── image250.jpg
├── image252.jpg
├── image254.jpg
├── image256.jpg
├── image258.jpg
├── image260.jpg
├── image262.jpg
├── image264.jpg
├── image266.jpg
├── image268.jpg
├── image270.jpg
├── image271.jpg
├── image273.jpg
├── image275.jpg
├── image277.jpg
├── image279.jpg
├── image281.jpg
├── image283.jpg
├── image285.jpg
├── image287.jpg
├── image289.jpg
├── image291.jpg
├── image293.jpg
├── image295.jpg
├── image297.jpg
├── image299.jpg
├── image301.jpg
├── image303.jpg
├── image305.jpg
├── image307.jpg
├── image309.jpg
├── image311.jpg
├── image313.jpg
├── image315.jpg
├── image317.jpg
├── image319.jpg
├── image321.jpg
├── image323.jpg
├── image325.jpg
├── image327.jpg
├── image329.jpg
├── image331.jpg
├── image333.jpg
├── image335.jpg
├── image337.jpg
├── image339.jpg
├── image340.jpg
├── image341.jpg
├── image342.jpg
├── image343.jpg
├── image345.jpg
├── image346.jpg
├── list-ref-master-done.jpg
├── list-ref-master.jpg
├── mergepatch-context.jpg
├── mergepatch-filename.jpg
├── methodmo2clean7njv3.png
├── methodmodgroup1hsklk.png
├── methodmodgroup2qzkpi.png
├── methodmodgroup35xk61.png
├── methodmodgroup437ky4.png
├── methodmodgroup5kckhl.png
├── methodmodgroupreal18ykhu.png
├── methodmodgroupreal66xj9k.png
├── methodpatch124jqi.png
├── methodpatch29akz8.png
├── methodpatch3r5k0e.png
├── methodveryquickshowcogsky1.png
├── modforbiddenicon.jpg
├── modgroupreport.jpg
├── modgroupselect.jpg
├── modgroupsmenu.png
├── modignoreloicon.jpg
├── modloalwaysicon.jpg
├── modloinblockicon.jpg
├── modoptionalicon.jpg
├── modsourceicon.jpg
├── modtargeticon.jpg
├── module_select.jpg
├── note.png
├── oblivion_context_menu.jpg
├── optionsmenu.jpg
├── other_context_menu.jpg
├── qac-wryebash-appsfolder.jpg
├── qac-wryebash-toolbar.jpg
├── qacfinishedclosexedit.png
├── qacpluginselect.jpg
├── quick-auto.jpg
├── quick-clean.jpg
├── reachableloadmod.jpg
├── shortcut-properties.jpg
├── skyrimse_context_menu.jpg
├── sortalign-1.jpg
├── sortalign-2.jpg
├── sortalign-3.jpg
├── sortalign-4.jpg
├── sortalign-5.jpg
├── sortalign-6.jpg
├── startup-volume.jpg
├── tes5edit-ico-blue.png
├── test-cell-0001fa4c-removal.png
├── test-cell-0006c3b6-removal.png
├── theme-options.jpg
├── underconstruction.jpg
├── uninstallmodsnotsupported.jpg
├── verifygamecache.jpg
├── veryquickshowconflicts-vortex.jpg
├── viewtabcolumnheadercontextmenu.jpg
├── viewtabcontextmenu.jpg
├── viewtabcontextmenu_add.jpg
├── vortex-launch-vqsc.jpg
├── vortex-launcher-box.jpg
├── warn-edit-header.jpg
└── xeditlodgen.jpg
└── index.html
/.gitignore:
--------------------------------------------------------------------------------
1 | # IDE files
2 | .idea/
3 | # if a symlink
4 | .idea
5 | _site
6 | /_site
7 | _site/
8 | _site/*
9 | .sass-cache
10 | .sass-cache/
11 | .sass-cache/*
12 | .jekyll-cache
13 |
14 | /favicon.ico
15 | /pagebuilder/buildall.bat
16 |
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/12-cheat-sheets-and-quick-reference-charts.html:
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1 | ---
2 | layout: default
3 | title: xEdit Quick Reference
4 | ---
5 |
Main Table Of Contents
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 | {{ page.title }}
31 | The following images include several of the more pertinent reference charts and cheat sheets to make them easier and more accessible to you in the future.
32 | Contents...
33 | • 12.1 Context Menu
34 | • 12.2 Conflict Detection Filter Settings
35 | • 12.3 Reachable Info Filter Settings
36 | • 12.4 Identical To Master Detection
37 | • 12.5 Mod Cleaning filter
38 | • 12.6 Conflict Detection Load Order Workflow diagram (one of two)
39 | • 12.7 Conflict Detection Load Order Workflow diagram (two of two)
40 |
41 | Outdated, will be updated at a later date.
42 |
43 | {% include image.html file="img/image340.jpg" alt="image340" %}
44 |
45 |
46 |
47 | {% include image.html file="img/image341.jpg" alt="image341" %}
48 |
49 |
50 |
51 | {% include image.html file="img/image342.jpg" alt="image342" %}
52 |
53 |
54 |
55 | The Identical To Master Detection filter settings are Part 1 of Cleaning Process (outdated)
56 |
57 | {% include image.html file="img/image343.jpg" alt="image343" %}
58 |
59 |
60 |
61 | The Mod Cleaning filter settings are shown are Part 2 of Cleaning Process (outdated)
62 |
63 | {% include image.html file="img/image131.jpg" alt="image131" %}
64 |
65 |
66 |
67 | {% include image.html file="img/image345.jpg" alt="image345" %}
68 |
69 |
70 |
71 | {% include image.html file="img/image346.jpg" alt="image346" %}
72 |
73 |
76 |
80 |
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/14-Scripting-Resources.html:
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1 | ---
2 | layout: default
3 | title: xEdit Scripting Resources
4 | ---
5 | Main Table Of Contents
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 | {{ page.title }}
31 | Contents...
32 | • 14.1 Overview
33 | • 14.2 Mator's Scripts
34 | • 14.3 VIitS' Scripts
35 |
36 |
37 | This page is dedicated to Scripting Resources. The scripts can help make modding easier. However, they can also automate too many things. Please use scripts wisely and know what you are doing. These scripts are not supported by the xEdit team. If you ask, you will be directed to the script author.
38 |
39 |
40 | NOTE: The spoiler tag contains links to Mator's Merge Plugins Script and this Standalone EXE. Both are depreciated. The Merge Plugins Script only supports TES5Edit/TES4Edit/FNVEdit
. The Standalone EXE includes support for Fallout 4 and Skyrim SE.
41 | NOTE: Older xEdit scripts like Real Shelter require files from Automation tools. Minor updates for Automation Tools are provided at the link in the spoiler tag.
42 |
43 | You should be using zMerge if you are going to merge plugins.
44 |
45 | • zMerge Download
46 |
47 |
48 | Other Unsupported Resources
49 |
50 |
NOTE: These are no longer being updated by Mator. You can use them but they will receive no updates. Remember: Automation tools does not include support for Skyrim SE or Fallout 4.
51 |
• Mator's TES5EditScripts This includes minor updates for xEdit 4.0.x
52 |
• Automation Tools for TES5Edit
53 |
• Merge Plugins Standalone
54 |
55 |
56 |
59 |
60 |
61 | • Automated Formlist generation
62 |
63 |
66 |
67 |
71 |
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/16-xLODGen.html:
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1 | ---
2 | layout: default
3 | title: DynDoLod
4 | ---
5 | Main Table Of Contents
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
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16 |
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27 |
28 |
29 |
30 | {{ page.title }}
31 | Contents...
32 | • 16.1 Page Under Construction
33 | • 16.2 Rename the xEdit EXE
34 | • 16.3 Installing LOD billboard images
35 | • 16.4 Glossary
36 | • 16.5 Additional Resources
37 | • 16.6 Credits
38 |
39 |
40 | {% include image.html file="img/underconstruction.jpg" alt="underconstruction" %}
41 |
42 | For now only certain information is available as the xLODGen and DynDoLod docs are reviewed and converted for use with this site. For now this only includes the two files Skyrim-Occlusion-Readme.txt
and Terrain-LOD-Readme.txt
from the current xLODGen download .
43 |
44 | Official support for Shesons DynDoLod is on the STEP Forums
45 |
46 |
47 |
48 | To use xLODGen you simply download the EXE already named properly from the Nexus or you can rename the EXE yourself.
49 |
50 | {% include image.html file="img/xeditlodgen.jpg" alt="xeditlodgen" %}
51 |
52 |
53 |
54 | You will need Vanilla Skyrim LOD Billboards or Indistinguishable Vanilla Tree Billboards installed to generate LOD.
55 |
56 |
57 |
58 | xEdit is an advanced tool for manipulating Bethesda plugins. The x stands for TES4/TES5/SSE/FNV/FO3/FO4. Throughout the documentation substitute the 'x' in xEdit by the current game mode.
59 |
60 | LODGen.pas is a script for xEdit to export data for LODGen.exe. Requires version LODGen.exe 0.6 or higher.
61 |
62 | LODGen.exe/LODGenx64.exe generates static object LOD files with the export data generated by LODGen.pas, xLODGen for Objects LOD or DynDOLOD.exe.
63 |
64 | xLODGen for Objects LOD is a modfied LODGen.pas built into xEdit so Object LOD generation is available from the xEdit right click 'Other / Generate LOD' menu.
65 |
66 | xLODGen for Trees LOD is built into xEdit so tree LOD generation is available from the xEdit right click 'Other / Generate LOD' menu.
67 |
68 | Billboards are a simple 2D texture representation of trees and an optional text file defining width, height and other parameters used for tree LOD.
69 |
70 | Internal Billboard is an automatically created model with 2 planes crossing at 90 degrees. It is used when LOD trees with billboards are done in static object LOD.
71 |
72 | External Billboards are NIFs that can be used as a template for LOD trees with billboards done in static object LOD.
73 |
74 | They are all part of the xEdit download.
75 |
76 | TES5LODGen is a combined package of xEdit.exe and LODGen.exe. xEdit.exe is renamed to TES5LODGen.exe so the built-in LODGen menu for static object LOD and tree LOD generation shows automatically. There are similar versions for other games.
77 |
78 | SSELODGen is a combined package of xEdit.exe and LODGen.exe. xEdit.exe is renamed to SSELODGen.exe so the built-in LODGen menu for object and tree LOD generation shows automatically. There are similar versions for other games.
79 |
80 | xLODGen beta is the latest beta version where the current development and new features are tested, like terrain LOD. It can be renamed to a number of different game modes, including TES5LODGen and SSELODGen for example.
81 |
82 | DynDOLOD Standalone refers to DynDOLOD.exe and TexGen.exe including supporting files and the entire documentation.
83 |
84 | DynDOLOD Resources is a large number of updated and new LOD meshes and textures to be used with DynDOLOD.exe.
85 |
86 | DynDOLOD Patches contains patch for some mods.
87 |
88 | DynDOLOD DLL contains a SKSE plugin and papyrus scripts and is a drop-in replacement for PapyrusUtil. See DynDOLOD DLL Manual
89 |
90 | DynDOLOD.exe/DynDOLODx64.exe is a modified xEdit.exe that automatically starts DynDOLOD Worlds.pas.
91 |
92 | DynDOLOD Worlds.pas is a main script for DynDOLOD.exe/DynDOLODx64.exe that creates or updates DynDOLOD plugins and exports data for DynDOLOD Mod and also uses a modified LODGen.pas to export data and run LODGen.exe.
93 |
94 | DynDOLOD Mod is ESP/ESM plugins and a collection of papyrus scripts for either DynDOLOD DLL or PapyrusUtil and work with the data generated by DynDOLOD.exe.
95 |
96 | DynDOLOD.esp/DynDOLOD.esm plugins are created or updated by DynDOLOD.exe and used by DynDOLOD Mod.
97 |
98 | TexGen.exe/TexGenx64.exe is a renamed DynDOLOD.exe that automatically starts DynDOLOD TexGen.pas.
99 |
100 | DynDOLOD TexGen.pas is a script for TexGen.exe/TexGenx64.exe that generates a select list of object LOD textures based on load order. See DynDOLOD_TexGen.html
101 |
102 | PapyrusUtil is a SKSE plugin that adds functionality to papyrus scripting which allows to work quickly with a large amounts of data stored in external files using the json format.
103 |
104 | Static object LOD generated by LODGen.exe are objects that do not change and are not animated, like buildings or landscape features like mountains and rocks.
105 |
106 | Dynamic Object LOD generated by DynDOLOD are objects that change state based on quests like military tents, ships, animated objects like waterfalls or fires or glow LOD windows that reacts to weather/sunlight.
107 |
108 | Tree LOD generated by xLODGen for Trees LOD (or CK) are so-called billboard trees that uses two simple 2-sided rectangular models using the gams engine to display traditional tree LOD.
109 |
110 | Tree LOD in static Object LOD is LOD trees done as static object LOD. This can be 3D static trees, billboards or a mixture of both - hybrid LOD trees.
111 |
112 | Terrain LOD is the distant land and large bodies (cell sized) of water. A beta version of xLODGen can generate terrain LOD meshes and textures. DynDOLOD does not create, update or otherwise change terrain LOD. LODGen.exe uses terrain LOD meshes to optimize static object LOD by removing any triangles that are below the terrain or water planes.
113 |
114 | Reference is an object that references a base element. Typically a reference defines the position and behaviour of an object that can be seen when a cell is attached.
115 |
116 | Large Reference is a reference in Skyrim Special Edition that shows its full model in a LargeReferenceGrid outside the loaded cells. See SkyrimSE-LargeRefGrid.html
for more details and current problems.
117 |
118 | Large Reference Grid is an area past the current loaded cells where Large References show.
119 |
120 | Base element defines the full model and LOD models - if any - used by references.
121 |
122 | Attached cells is the area around the player, also known as uGridsToLoad - default 5 x 5 cells, where all the action happens and full models of everything are shown.
123 |
124 | Worldspace is a large location in the game that typically has LOD.
125 |
126 | Child worldspace is a small location in the game that is planted into a worldspace with LOD. The child worldspace replaces the attached cells of the parent worldspace and uses the parent worldspace for LOD past the attached cells. For example the inside of cities like Solitude, Riften, Whiterun, Windhlem are child worldspaces.
127 |
128 | Neverfade are references that have the Is Full LOD flag set. The flags Is Full LOD and Persistent usually cause a reference to always show across the worldspace regardless of distance.
129 |
130 |
131 |
132 | For object and tree LOD generation instructions and additional resources see
133 |
134 | • FNVLODGen Nexus Mods Site
135 | • FO3LODGen Nexus Mods Site
136 | • FO4LODGen STEP Forum
137 | • TES5LODGen Nexus Mods Site
138 | • SSELODGen Nexus Mods Site
139 |
140 |
141 |
142 | • TES5LODGen
143 | • sheson's documentation provided with DynDOLOD-Standalone 7 Zip File
144 |
145 |
149 |
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/3-basicuse.html:
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1 | ---
2 | layout: default
3 | title: xEdit Basic Use
4 | ---
5 | Main Table Of Contents
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30 | {{ page.title }}
31 |
32 |
33 | Please be patient as this section is under construction.
34 |
35 | {% include image.html file="img/underconstruction.jpg" alt="underconstruction" %}
36 |
37 | Contents...
38 | • 3.1 Edit
39 | • 3.2 Add
40 | • 3.3 Copy As Override Into
41 |
42 |
43 |
44 |
45 |
46 |
47 |
50 |
54 |
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/6-mod-cleaning-and-error-checking.html:
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1 | ---
2 | layout: default
3 | title: Content Moved
4 | ---
5 | Main Table Of Contents
6 |
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30 | {{ page.title }}
31 |
32 |
33 | Sorry this content has been moved
34 |
35 | {% include image.html file="img/underconstruction.jpg" alt="underconstruction" %}
36 |
37 |
38 |
39 |
40 | Three Easy Steps to clean Mods
41 |
42 |
43 |
44 |
45 | Manually Cleaning Dawnguard
46 |
47 |
50 |
54 |
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/Example_modgroups.zip:
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https://raw.githubusercontent.com/TES5Edit/docs/bab29a0ea1781415f7606209a8d97cb1dadbf514/Example_modgroups.zip
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1 | title: Tome of xEdit
2 | description: xEdit Documentation
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4 | '_pagebuilder/',
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6 | ]
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8 | gems:
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10 | plugins:
11 | - jekyll-relative-links
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/_pagebuilder/11-appendix.txt:
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1 | {{PAGETITLE="xEdit Appendix"}}
2 | ## Contents...
3 | {{CONTENTS=3}}
4 | == Sorting is not Alignment
5 |
6 | {{image:sortalign-1.jpg | sortalign-1}}
7 |
8 | __Question:__ Why aren't the rows lining up? "NIluva [Niluva Hlaalu]" [NPC_:0001336E] are the same and, they are in both lists, aren't they?
9 |
10 | __Answer:__ Sorting is not Alignment and to understand that I will show some examples with both xEdit and Beyond Compare a Diff program comparing xEdit source.
11 |
12 | {{image:sortalign-2.jpg | sortalign-2}}
13 |
14 | The above example shows the same type of issue. The block of code starting with "wbRecords(DLBR, 'Dialog Branch'..." exists on both sides. The text is not aligned because the text is out of range of the alignment algorithm. The block of text "wbRecords(SMEM, 'Story Manager Event Node'..." interferes with the alignment.
15 |
16 | {{image:sortalign-3.jpg | sortalign-3}}
17 |
18 | One of the differences with Diff programs is that you can force alignment of code. As shown in the screen shot if I choose "Align With" I can specify where the focus of the alignment should start.
19 |
20 | {{image:sortalign-4.jpg | sortalign-4}}
21 |
22 | Once that happens now "wbRecords(DLBR, 'Dialog Branch'..." is aligned on both sides but since Diff programs do not alter the text in the file prior to aligning it now "wbRecords(SMEM, , 'Story Manager Event Node'..." is no longer aligned.
23 |
24 | {{image:sortalign-5.jpg | sortalign-5}}
25 |
26 | To illustrate that I used Paint to cut and paste the information in the first column to align with the common element in the second column. This is identical to the "Align With" feature in the Diff Program. However, there is no such function to change the focus of the alignment. Even if you could the rest of the information that is not common on both sides is shifted up.
27 |
28 | {{image:sortalign-6.jpg | sortalign-6}}
29 |
30 | The only way to have all the common information aligned is to alter the order of the information which is sorting. You are no longer aligning common information within range you are sorting the information so it will align. That is not what alignment is, Diff programs have no such sort first functionality, and neither does xEdit. Sorting is not Alignment or SINA and to desire both sorting and alignment, you should repent your sins.
31 |
32 | == ESL vs ESM
33 |
34 | [[https://www.creationkit.com/fallout4/index.php?title=Data_File | Data File - Source CK Wiki]]
35 |
36 | __Note:__ Discussing the behavior of ESL vs ESM files only applies to Fallout 4 and Skyrim SE.
37 |
38 | ESL flag controls how FormIDs are mapped, it has nothing to do with load order.
39 |
40 | * without ESL Flag: mapped into a full slot (xx yyyyyy)
41 | * with ESL Flag: into a light slot (FE xxx yyy)
42 |
43 | General ESM and ESL behaviour:
44 |
45 | * ESM flag affects load order (all ESM load before non-ESM) and other behaviours
46 | * Files with the .esm and .esl extension, on load, will have the ESM flag force set in memory even if it's not set on disk. You can't make ESM or ESL files behave as non-ESM (ESP) files.
47 | * After a file is loaded by the engine, the extension doesn't matter anymore. All that counts is the value of the ESM and ESL flag in memory. Possibly overridden by the game engine on load based on extension.
48 |
49 | General ESP behaviour:
50 |
51 | * An ESP file with ESM flag should behave like an ESM file
52 | * An ESP file with ESL and ESM flags should behave like an ESL file
53 | * An ESP file with only the ESL flag does map it's FormIDs to FE xxx, but it will not behave like a ESM
54 |
55 | Load order as follows:
56 |
57 | * Game's Master
58 | * Update.esm [Skyrim SE]
59 | * DLCs in official order
60 | * CCs in official order
61 | * All ESM (flag after load) in plugins.txt order
62 | * All non-ESM (flag after load) in plugins.txt order
63 | * Inside the "ESM block" you can have .esl, .esm, and .esp files mixed in any order based on plugins.txt, as long as they all have the ESM flag (implicit or explicit)
64 | * Inside the "non-ESM block" you can have only .esp (because it's impossible to have a .esm or .esl without ESM flag)
65 |
66 | One last exception to this, it's possible for non-ESM to load in the ESM block, if a ESM flagged file has the non-ESM listed as master. any module that is being loaded will force all it's listed masters to load before it.
67 |
68 | {{nbb}}
69 | [[#SortingisnotAlignment | Previous Section]]
70 | {{nbe}}
71 | /* */
72 | == Advanced Editing
73 | === I Know What I'm Doing
74 | Beginners will be presented with the Warning screen when choosing to make changes to a module.
75 |
76 | {{image:EditWarning.jpg | EditWarning}}
77 |
78 | Pressing, "Yes" when prompted will allow you to make changes.
79 |
80 | {{image:image136.jpg | image136}}
81 |
82 | However, adding the command line parameter -IKnowWhatImDoing
will disable that prompt.
83 |
84 | === Editing the Module's Header
85 |
86 | {{image:warn-edit-header.jpg | warn-edit-header}}
87 |
88 | Unless you are an advanced user and know what you are doing you should not alter the module's header. One example is removing masters from the module's header. Removing masters without using [[7-mod-cleaning-and-error-checking.html#UsingCleanMasterstopurgeunusedMasterFileReferences | Clean Master]] will cause unresolved references for any records that still reference the master. You should always remove masters using Clean Masters. However, if you need to make an alteration and know exactly what you are doing then adding the command line parameter -AllowMasterFilesEdit
along with -IKnowWhatImDoing
will enable you to edit the module's header.
89 |
90 | {{nbb}}
91 | [[#ESLvsESM | Previous Section]]
92 | {{nbe}}
93 | /* */
94 | == Testimonials
95 | [[bb:JustinOther]]
96 | Or something... For whatever it's worth, I'm really glad you've published your programs and, personally, find them more useful in a lot of cases than even the TES4 CS/GECK. Your editors lend a bird's eye perspective which is otherwise unavailable and no <oxymoron>serious gamer</oxymoron> running or creating mods for FO3/TES4 should be without them. Had Bethesda used your tool to "check for errors" and "undelete and disable refs" before releasing The Pitt, it would have had fewer or no problems. I hope you never stop publishing your editors.
97 | [[be:]]
98 | [[bb:brenner]]
99 | Thanks Elminster, this has saved me much frustration. I had been sorting through and manually changing small groups of mods to esm before this and this is so much easier and after a somewhat brief testing - far more reliable.
100 | [[be:]]
101 | [[bb:Airway]]
102 | The skin issue should be corrected. Tarrant's FO3Phalanx mod NPC companion Deisha had the right skin color when I used it. I've been testing the earlier versions since yesterday and encountered a few hiccups, but ElminsterAU's been quick and helpful in resolving them. It's been going smoothly since then.
103 | [[be:]]
104 | [[bb:Deaderinred]]
105 | the masterupdater is fantastic, i may be wrong however but i think its somehow caused enclave radio to come back on air during broken steel, but it only ever airs the pre-finale loop.
106 | [[be:]]
107 | /* FOSE */
108 | [[bb:HeyYou Feedback]]
109 | I am running 1.4 version of the game, with [[https://fose.silverlock.org/ | FOSE]]. Also have the pitt, and O:A installed. Game runs perfectly stable, no crashes in several hours of play, no other problems that i noticed either, by all appearances, the list merger is working as advertised, i have encountered raiders, supermutants, and even Enclave with weapons from a couple different installed mods. So far, I have experienced nothing but happy playing, with all of my mods cooperating.
110 |
111 | Thank You very much.
112 | [[be:]]
113 | [[bb:Red Lotus]]
114 | This mod is amazing. Before, when I embarrassingly did not know how to use it, it was crashing like crazy. When I figured out to rename it to what you said, I just had to disable two mods-em-one that allowed me to go over level 100, and another that calculated classic carrying weight in Fallout 1 and 2, so basically these two altered leveling and stuff. After I disabled them, it worked, then it only crashed when the CPU overloaded with enemies on-screen when I was doing Take it Back! (I use Marts Mutant Mod increased increased spawns), so too many Enclave Troopers.
115 |
116 | Anyway, thank you for this amazing, amazing mod. The entire weekend, I was trying to figure out how to get the damned Fake Patch to work, and it never did. When you were taking Testers, I wanted to join but was a bit skeptic. When people said it was good, I wanted to try it, but then you released it when I was going to ask. When I got it to work, I immediately got the Hellfire Armor, an incinerator, loads of ammo, and more because of a MMM increased increased spawn vertibird encounter. Its been so stable. You are truly a savior!
117 | [[be:]]
118 | [[bb:Garner]]
119 | Hi Elminster,
120 | I just wanted to say thank you for this. You're a credit to the community!
121 | [[be:]]
122 | [[bb:Martigen]]
123 | I'll take this opportunity to say that most of the mods on this board couldn't have been done as quickly as they are without xEdit, and even some mod features would be impossible to do without it. MMM fits into this category.
124 |
125 | So thankyou, Elminster :)
126 | [[be:]]
127 | [[bb:mentalstampede]]
128 | This new update is like an answer to a prayer. The Disappearing navmeshes and statics was driving me nuts. Works great for me.
129 | [[be:]]
130 | [[bb:Mythranter]]
131 | Just wanted to say thank you for this great tool. It brought my modded 1.5 game back from the dead. Thanks!
132 | [[be:]]
133 | [[bb:Lasirith]]
134 | I'm officially recommending your Master Update program in my FAQ. If you could quickly check the blurb in my faq to make sure I didn't leave anything out about using the program I'd appreciate it. Thanks for the great work Elminster.
135 | [[be:]]
136 | [[bb:MadCon5]]
137 | After getting everything set up correctly (as far as I know tongue.gif) My Fallout 3 1.5, Unofficial FO3 Patch, FOOK+MMM has been as stable as it possibly can be. Haven't had a CTD for a day now, played it lot to during.
138 |
139 | I just want to send out my grateful thanks to ElminsterAU for his xEdit/MasterUpdate!
140 |
141 | And to all the people that sent feedback etc.
142 |
143 | Thank you ever so much!
144 | [[be:]]
145 | [[bb:Unclellama]]
146 | Just wanted to say thanks for this. Using the MasterUpdate function has solved crash-on-save problems for me, now the game works perfectly... and now that it's 'fixed' I can actually enjoy the fact that patch 1.5 seems to run faster then unpatched. Woohoo!
147 | [[be:]]
148 | [[bb:Mavkiel]]
149 | You sir are a god. I love being able to use my old mods while using the 1.5 patch.
150 | [[be:]]
151 | [[bb:Roober804]]
152 | Thanks for the tools, FO3 has been more stable for me than it has been in a LONG time, I am able to use the 1.5 patch and all the mods i use to use before the patch without any CTD biggrin.gif
153 | [[be:]]
154 | [[bb:Grimstad]]
155 | I just wanted to say thanks.
156 |
157 | Master Update allows my mod to work with 1.5.
158 |
159 | Thats a lot of work to get shot down by a patch.
160 | [[be:]]
161 | [[bb:Chadwick]]
162 | I must say thank you for the FO3MasterUpdate. It fixed all of the problems I was having with the CTDs when I used mods that conflicted with the 1.5 patch. xEdit is undoubtedly a godsend. So again, thank you very much.
163 |
164 | I hope this is the right place to post praise. :)
165 | [[be:]]
166 | [[bb:Delta1551]]
167 | Thank you for this very easy to use program! Editing FOOK with this is very easy, and fast.
168 | [[be:]]
169 | [[bb:Recall]]
170 | I would just like to say thank you ElminsterAU, as you have saved my Fallout 3. smile.gif
171 | [[be:]]
172 | [[bb:Creston]]
173 | Hey Elminster,
174 |
175 | No problems here, just wanted to say thanks for the amazing work you've done on this tool. Thanks! biggrin.gif
176 | [[be:]]
177 | [[bb:crimson.cosmos]]
178 | Hey!
179 |
180 | First, I'd like to thank you for writing this tool and maintaining it to such standards. It really is a life saver!
181 | [[be:]]
182 | [[bb:Miaximus]]
183 | Great work Elminster! Again I very much appreciate all the work you have done on this! I just tested with my configuration and it worked very smoothly as before, I'll be testing today. I also like the MasterRestore mode! Makes it alot easier when going back and forth between GECK and Fo3 for troubleshooting issues.
184 |
185 | Thanks again!!
186 | M
187 | [[be:]]
188 |
189 | {{nbb}}
190 | [[#AdvancedEditing | Previous Section]]
191 | [[#tableOfContents | Top of this Page]]
192 | {{nbe}}
193 | /* */
194 | {{nbb}}
195 | [[10-fo3edit-faq.html | « Previous Page]]
196 | [[12-cheat-sheets-and-quick-reference-charts.html | Next Page »]]
197 | {{nbe}}
198 |
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/_pagebuilder/12-cheat-sheets-and-quick-reference-charts.txt:
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1 | {{PAGETITLE="xEdit Quick Reference"}}
2 | The following images include several of the more pertinent reference charts and cheat sheets to make them easier and more accessible to you in the future.
3 | ## Contents...
4 | {{CONTENTS=3}}
5 | === Context Menu
6 | Outdated, will be updated at a later date.
7 |
8 | {{image:image340.jpg | image340}}
9 |
10 | === Conflict Detection Filter Settings
11 |
12 | {{image:image341.jpg | image341}}
13 |
14 | === Reachable Info Filter Settings
15 |
16 | {{image:image342.jpg | image342}}
17 |
18 | === Identical To Master Detection
19 |
20 | The Identical To Master Detection filter settings are Part 1 of Cleaning Process (outdated)
21 |
22 | {{image:image343.jpg | image343}}
23 |
24 | === Mod Cleaning filter
25 |
26 | The Mod Cleaning filter settings are shown are Part 2 of Cleaning Process (outdated)
27 |
28 | {{image:image131.jpg | image131}}
29 |
30 | === Conflict Detection Load Order Workflow diagram (one of two)
31 |
32 | {{image:image345.jpg | image345}}
33 |
34 | === Conflict Detection Load Order Workflow diagram (two of two)
35 |
36 | {{image:image346.jpg | image346}}
37 |
38 | {{nbb}}
39 | [[#ContextMenu | Top of this Section]]
40 | {{nbe}}
41 | /* */
42 | {{nbb}}
43 | [[11-appendix.html | « Previous Page]]
44 | [[13-Scripting-Functions.html | Next Page »]]
45 | {{nbe}}
46 | /* */
47 |
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/_pagebuilder/14-Scripting-Resources.txt:
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1 | {{PAGETITLE="xEdit Scripting Resources"}}
2 | ## Contents...
3 | {{CONTENTS=3}}
4 | == Overview
5 |
6 | This page is dedicated to Scripting Resources. The scripts can help make modding easier. However, they can also automate too many things. Please use scripts wisely and know what you are doing. These scripts are not supported by the xEdit team. If you ask, you will be directed to the script author.
7 |
8 | == Mator's Scripts
9 | NOTE: The spoiler tag contains links to Mator's Merge Plugins Script and this Standalone EXE. Both are depreciated. The Merge Plugins Script only supports TES5Edit/TES4Edit/FNVEdit
. The Standalone EXE includes support for Fallout 4 and Skyrim SE.
10 | NOTE: Older xEdit scripts like Real Shelter require files from Automation tools. Minor updates for Automation Tools are provided at the link in the spoiler tag.
11 |
12 | You should be using zMerge if you are going to merge plugins.
13 |
14 | * [[https://github.com/z-edit/zedit/releases | zMerge Download]]
15 |
16 | [[sb:Spoiler1 | Other Unsupported Resources]]
17 | NOTE: These are no longer being updated by Mator. You can use them but they will receive no updates. Remember: Automation tools does not include support for Skyrim SE or Fallout 4.
18 | * [[https://github.com/matortheeternal/TES5EditScripts | Mator's TES5EditScripts]] This includes minor updates for xEdit 4.0.x
19 | * [[https://www.nexusmods.com/skyrim/mods/49373 | Automation Tools for TES5Edit]]
20 | * [[https://www.nexusmods.com/skyrim/mods/69905 | Merge Plugins Standalone]]
21 | [[se:]]
22 |
23 | {{nbb}}
24 | [[#121Overview | Previous Section]]
25 | {{nbe}}
26 | == VIitS' Scripts
27 |
28 | * [[https://www.nexusmods.com/fallout4/mods/13565 | Automated Formlist generation]]
29 |
30 | {{nbb}}
31 | [[#122MatorsScripts | Previous Section]]
32 | {{nbe}}
33 | /* */
34 |
35 | {{nbb}}
36 | [[13-Scripting-Functions.html | « Previous Page]]
37 | [[15-tutorials.html | Next Page »]]
38 | {{nbe}}
39 | /* */
40 |
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/_pagebuilder/16-xLODGen.txt:
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1 | {{PAGETITLE="DynDoLod"}}
2 | ## Contents...
3 | {{CONTENTS=6}}
4 | == Page Under Construction
5 |
6 | {{image:underconstruction.jpg | underconstruction}}
7 |
8 | For now only certain information is available as the xLODGen and DynDoLod docs are reviewed and converted for use with this site. For now this only includes the two files Skyrim-Occlusion-Readme.txt
and Terrain-LOD-Readme.txt
from the current [[https://mega.nz/#!AF5zgAAB!pidCK8y2ZU0HRPsdgi8DtbVeDpAQ5Z0NXvOcqQQsLak |xLODGen download]].
9 |
10 | {{note:Official support for [[https://forum.step-project.com/forum/101-shesons-dyndolod-support/ | Shesons DynDoLod]] is on the STEP Forums}}
11 |
12 | == Rename the xEdit EXE
13 |
14 | To use xLODGen you simply download the EXE already named properly from the Nexus or you can rename the EXE yourself.
15 |
16 | {{image:xeditlodgen.jpg | xeditlodgen}}
17 |
18 | == Installing LOD billboard images
19 |
20 | You will need [[https://www.nexusmods.com/skyrim/mods/62698/?tab=files | Vanilla Skyrim LOD Billboards]] or [[https://www.nexusmods.com/skyrim/mods/75269/ | Indistinguishable Vanilla Tree Billboards]] installed to generate LOD.
21 |
22 | == Glossary
23 |
24 | xEdit is an advanced tool for manipulating Bethesda plugins. The x stands for TES4/TES5/SSE/FNV/FO3/FO4. Throughout the documentation substitute the 'x' in xEdit by the current game mode.
25 |
26 | LODGen.pas is a script for xEdit to export data for LODGen.exe. Requires version LODGen.exe 0.6 or higher.
27 |
28 | LODGen.exe/LODGenx64.exe generates static object LOD files with the export data generated by LODGen.pas, xLODGen for Objects LOD or DynDOLOD.exe.
29 |
30 | xLODGen for Objects LOD is a modfied LODGen.pas built into xEdit so Object LOD generation is available from the xEdit right click 'Other / Generate LOD' menu.
31 |
32 | xLODGen for Trees LOD is built into xEdit so tree LOD generation is available from the xEdit right click 'Other / Generate LOD' menu.
33 |
34 | Billboards are a simple 2D texture representation of trees and an optional text file defining width, height and other parameters used for tree LOD.
35 |
36 | Internal Billboard is an automatically created model with 2 planes crossing at 90 degrees. It is used when LOD trees with billboards are done in static object LOD.
37 |
38 | External Billboards are NIFs that can be used as a template for LOD trees with billboards done in static object LOD.
39 |
40 | They are all part of the xEdit download.
41 |
42 | [[https://www.nexusmods.com/skyrim/mods/62698/ | TES5LODGen]] is a combined package of xEdit.exe and LODGen.exe. xEdit.exe is renamed to TES5LODGen.exe so the built-in LODGen menu for static object LOD and tree LOD generation shows automatically. There are similar versions for other games.
43 |
44 | [[https://www.nexusmods.com/skyrimspecialedition/mods/6642/ | SSELODGen]] is a combined package of xEdit.exe and LODGen.exe. xEdit.exe is renamed to SSELODGen.exe so the built-in LODGen menu for object and tree LOD generation shows automatically. There are similar versions for other games.
45 |
46 | [[https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/ | xLODGen beta]] is the latest beta version where the current development and new features are tested, like terrain LOD. It can be renamed to a number of different game modes, including TES5LODGen and SSELODGen for example.
47 |
48 | DynDOLOD Standalone refers to DynDOLOD.exe and TexGen.exe including supporting files and the entire documentation.
49 |
50 | DynDOLOD Resources is a large number of updated and new LOD meshes and textures to be used with DynDOLOD.exe.
51 |
52 | DynDOLOD Patches contains patch for some mods.
53 |
54 | DynDOLOD DLL contains a SKSE plugin and papyrus scripts and is a drop-in replacement for PapyrusUtil. See DynDOLOD DLL Manual
55 |
56 | DynDOLOD.exe/DynDOLODx64.exe is a modified xEdit.exe that automatically starts DynDOLOD Worlds.pas.
57 |
58 | DynDOLOD Worlds.pas is a main script for DynDOLOD.exe/DynDOLODx64.exe that creates or updates DynDOLOD plugins and exports data for DynDOLOD Mod and also uses a modified LODGen.pas to export data and run LODGen.exe.
59 |
60 | DynDOLOD Mod is ESP/ESM plugins and a collection of papyrus scripts for either DynDOLOD DLL or PapyrusUtil and work with the data generated by DynDOLOD.exe.
61 |
62 | DynDOLOD.esp/DynDOLOD.esm plugins are created or updated by DynDOLOD.exe and used by DynDOLOD Mod.
63 |
64 | TexGen.exe/TexGenx64.exe is a renamed DynDOLOD.exe that automatically starts DynDOLOD TexGen.pas.
65 |
66 | DynDOLOD TexGen.pas is a script for TexGen.exe/TexGenx64.exe that generates a select list of object LOD textures based on load order. See DynDOLOD_TexGen.html
67 |
68 | PapyrusUtil is a SKSE plugin that adds functionality to papyrus scripting which allows to work quickly with a large amounts of data stored in external files using the json format.
69 |
70 | Static object LOD generated by LODGen.exe are objects that do not change and are not animated, like buildings or landscape features like mountains and rocks.
71 |
72 | Dynamic Object LOD generated by DynDOLOD are objects that change state based on quests like military tents, ships, animated objects like waterfalls or fires or glow LOD windows that reacts to weather/sunlight.
73 |
74 | Tree LOD generated by xLODGen for Trees LOD (or CK) are so-called billboard trees that uses two simple 2-sided rectangular models using the gams engine to display traditional tree LOD.
75 |
76 | Tree LOD in static Object LOD is LOD trees done as static object LOD. This can be 3D static trees, billboards or a mixture of both - hybrid LOD trees.
77 |
78 | Terrain LOD is the distant land and large bodies (cell sized) of water. A [[https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/ | beta version of xLODGen]] can generate terrain LOD meshes and textures. DynDOLOD does not create, update or otherwise change terrain LOD. LODGen.exe uses terrain LOD meshes to optimize static object LOD by removing any triangles that are below the terrain or water planes.
79 |
80 | Reference is an object that references a base element. Typically a reference defines the position and behaviour of an object that can be seen when a cell is attached.
81 |
82 | Large Reference is a reference in Skyrim Special Edition that shows its full model in a LargeReferenceGrid outside the loaded cells. See SkyrimSE-LargeRefGrid.html
for more details and current problems.
83 |
84 | Large Reference Grid is an area past the current loaded cells where Large References show.
85 |
86 | Base element defines the full model and LOD models - if any - used by references.
87 |
88 | Attached cells is the area around the player, also known as uGridsToLoad - default 5 x 5 cells, where all the action happens and full models of everything are shown.
89 |
90 | Worldspace is a large location in the game that typically has LOD.
91 |
92 | Child worldspace is a small location in the game that is planted into a worldspace with LOD. The child worldspace replaces the attached cells of the parent worldspace and uses the parent worldspace for LOD past the attached cells. For example the inside of cities like Solitude, Riften, Whiterun, Windhlem are child worldspaces.
93 |
94 | Neverfade are references that have the Is Full LOD flag set. The flags Is Full LOD and Persistent usually cause a reference to always show across the worldspace regardless of distance.
95 |
96 | == Additional Resources
97 |
98 | For object and tree LOD generation instructions and additional resources see
99 |
100 | * [[https://www.nexusmods.com/newvegas/mods/58562 | FNVLODGen]] Nexus Mods Site
101 | * [[https://www.nexusmods.com/fallout3/mods/21174 | FO3LODGen ]] Nexus Mods Site
102 | * [[http://forum.step-project.com/topic/12466-fo4lodgen | FO4LODGen]] STEP Forum
103 | * [[https://www.nexusmods.com/skyrim/mods/62698 | TES5LODGen]] Nexus Mods Site
104 | * [[https://www.nexusmods.com/skyrimspecialedition/mods/6642 | SSELODGen]] Nexus Mods Site
105 |
106 | == Credits
107 |
108 | * [[https://www.nexusmods.com/skyrim/mods/62698/ | TES5LODGen]]
109 | * sheson's documentation provided with [[https://mega.nz/#!Ud4HmKzI!VEkuqVsg7_HogGfig2QFjV55EV4DbONQGLOHfISXBTI | DynDOLOD-Standalone 7 Zip File]]
110 |
111 | {{nbb}}
112 | [[15-tutorials.html | « Previous Page]]
113 | [[17-whatsnew.html | Next Page »]]
114 | {{nbe}}
115 |
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1 | {{PAGETITLE="xEdit Basic Use"}}
2 | === Under Construction
3 |
4 | Please be patient as this section is under construction.
5 |
6 | {{image:underconstruction.jpg | underconstruction}}
7 |
8 | ## Contents...
9 | {{CONTENTS=5}}
10 | == Edit
11 |
12 | == Add
13 |
14 | == Copy As Override Into
15 |
16 | {{nbb}}
17 | [[#Add | Previous Section]]
18 | {{nbe}}
19 | /* */
20 | {{nbb}}
21 | [[2-overview.html | « Previous Page]]
22 | [[4-modgroups.html | Next Page »]]
23 | {{nbe}}
24 | /* */
25 |
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/_pagebuilder/4-modgroups.txt:
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1 | {{PAGETITLE="xEdit Mod Groups"}}
2 | ## Contents...
3 | {{CONTENTS=3}}
4 | == ModGroups
5 |
6 | #### What are ModGroups?
7 | [[bb:ElminsterAU]]
8 | One way to see mod groups is to say, "all overrides from a source file are guaranteed to contain all relevant changes from overrides in all target files listed above it, so they don't need to be shown anymore."
9 |
10 | If you create a mod group, you are saying, "I have verified that this (above) statement is true".
11 | [[be:]]
12 |
13 | Modgroups are the answer to the "I installed [Insert Mod Here] and everything is red! What do I do now?" question.
14 |
15 | There are groups of mods that, while raising heaps of conflict warnings, should be considered as non-conflicting. e.g. if you've installed FCOM then you are not interested in seeing conflicts between the mods that make up FCOM. The solution for this is to define a mod group. Mod groups are stored in a TES4View.modgroups file in the same directory as TES4Edit.exe.
16 |
17 | Not all modgroups defined in that file will necessarily show up in the selection list. ModGroups for which less then 2 plugins are currently active are filtered. If the load order of plugins doesn't match the order in the mod group it is also filtered.
18 |
19 | This file contains example mod groups. These are just examples and not meant as a guarantee that these specific modgroups are "clean" and conflicts can safely be ignored.
20 |
21 | {{image:examplemodgroupfiles.jpg | examplemodgroupfiles}}
22 | * [[Example_modgroups.zip | Example_modgroups.zip Download Link]]
23 |
24 | #### What's the effect of having a mod group active?
25 |
26 | When the detail view for a record is generated and multiple files of the same mod group modify this record, then only the newest of the files in that modgroup will be shown. So instead of seeing 5 different files with numerous conflicts you are only seeing the newest file in that mod group. This also affects conflict classification.
27 |
28 | It's worth pointing out here that if a record is overridden by both plugins in a mod group and other plugins that normal conflict detection will still work perfectly.
29 |
30 | Basically this system can be used to reduce a lot of noise from the conflict reports.
31 |
32 | == Choosing a ModGroup
33 |
34 | For a modgroup the be activatable, the order of the mods in the load order and modgroup must match.
35 |
36 | If a modgroup is active, what it essentially means is that for each record that is contained in more than one mod of the modgroup, only the last (in load order) is visible. That's it. The invisible record versions simply don't participate in the normal conflict detection mechanisms at all.
37 |
38 | A modgroup does not perform any merge or make any changes to any mod. All it does it hide away version of records that you've stated (by defining the modgroup) that you've already checked them against each other and the hidden record is simply irrelevant.
39 |
40 | {{image-caption:modgroupselect.jpg | modgroupselect | The Mod Group selection scteen will show all qualifying mod groups for activation.}}
41 |
42 | {{image-caption:modgroupreport.jpg | modgroupreport | After the mod groups are activated you will see a report in the Messages tab.}}
43 |
44 | {{nbb}}
45 | [[#ModGroups | Previous Section]]
46 | {{nbe}}
47 | /* */
48 | == Built In Editor
49 |
50 | === Creating a ModGroup form within xEdit
51 |
52 | {{image:Create-modgroup.jpg | modgroupreport}}
53 | {{image:EditModgroup.jpg | modgroupreport}}
54 | {{image:SaveModgroup.jpg | modgroupreport}}
55 | {{image:ModgroupError.jpg | modgroupreport}}
56 |
57 | {{note:If using MO2 close xEdit and move the new ModGroup from your overwrite folder to the mod folder for which the Modgroup is intended for. This can be done by double clicking overwrite and just dragging the .ModGroup file over the mod in question. It is best to keep the ModGroup with the mod. That way if you deactivate the mod its ModGroup will not show up in xEdit.}}
58 |
59 | {{nbb}}
60 | [[#Choosing a ModGroup | Previous Section]]
61 | {{nbe}}
62 | /* */
63 | === Editing a ModGroup form within xEdit.
64 | {{image:editmodgroup-context.jpg | modgroupreport}}
65 | {{image:EditModgroup_after.jpg | modgroupreport}}
66 |
67 | You will not be able to activate the Mod Group if all the conditions are not met.
68 |
69 | {{nbb}}
70 | [[#Creating a ModGroup form within xEdit | Previous Section]]
71 | {{nbe}}
72 | /* */
73 | == ModGroup Flags
74 |
75 | * {{inline:80px | modoptionalicon.jpg | modoptionalicon}} - All modules NOT flagged as optional must be present for the ModGroup to be valid.
76 | * {{inline:80px | modtargeticon.jpg | modtargeticon}} - Override records in this module can be hidden.
77 | * {{inline:80px | modsourceicon.jpg | modsourceicon}} - A override record in this module will cause the overrides with the same FormID to be hidden from all modules flagged as Target and listed above this Source in this ModGroup.
78 | * {{inline:80px | modforbiddenicon.jpg | modforbiddenicon}} - If this module is loaded, the ModGroup is invalid.
79 | * {{inline:80px | modignoreloicon.jpg | modignoreloicon}} - If not flagged, then the module must be loaded in the same order as listed in this ModGroup. There are two possible flagged values for this column.
80 | * {{inline:80px | modloalwaysicon.jpg | modloalwaysicon}} - The load order of the module does not matter at all.
81 | * {{inline:80px | modloinblockicon.jpg | modloinblockicon}} - all consecutive modules with this flag form a Block. Any module above the block must be loaded before any module in the block. Any module after the block must be loaded after any module in the block. The modules inside the block can load in any order.
82 |
83 | {{note: For more information see [[#|Quotes and summaries about ModGroups]].}}
84 |
85 | {{nbb}}
86 | [[#Editing a ModGroup form within xEdit | Previous Section]]
87 | {{nbe}}
88 | == Adding and Deleting a CRC value
89 |
90 | ### Adding a CRC value
91 |
92 | {{image-caption:afterdeletingcrc.jpg | afterdeletingcrc | Select the mod to add a CRC value. Once selected press [SHIFT + INS] to add a CRC.}}
93 |
94 | {{image-caption:addmodgroupcrcpopup.jpg | addmodgroupcrcpopup | Click yes to confirm you wish to add the CRC.}}
95 |
96 | {{image-caption:beforedeletingcrc.jpg | beforedeletingcrc | You may continue editing the ModGroup after adding the CRC.}}
97 |
98 | {{image-caption:clickoktosavemodgroup.jpg | clickoktosavemodgroup | Click ok to save the ModGroup.}}
99 |
100 | {{nbb}}
101 | [[#ModGroup Flags | Previous Section]]
102 | {{nbe}}
103 | ### Deleting a CRC value
104 |
105 | {{image-caption:beforedeletingcrc.jpg | beforedeletingcrc | First secect the CRC value. Then press [DELETE].}}
106 |
107 | {{image-caption:deletecrcpopup.jpg | deletecrcpopup | Click yes to confirm you wish to delete the CRC.}}
108 |
109 | {{image-caption:afterdeletingcrc.jpg | afterdeletingcrc | You may continue editing the ModGroup after deleting the CRC.}}
110 |
111 | {{image-caption:clickoktosavemodgroupdel.jpg | clickoktosavemodgroup | Click ok to save the ModGroup.}}
112 |
113 | {{nbb}}
114 | [[#Adding a CRC value | Previous Section]]
115 | {{nbe}}
116 | == Quotes and summaries about ModGroups
117 |
118 | . Target:
119 | * Override records in this module can be hidden.
120 | * Target means the record can be hidden.
121 | * Another way to see it is that it says: this source record preserves then intent of the changes of all these target records, so they can be ignored now.
122 | . Source
123 | * A override record in this module will cause the overrides with the same FormID to be hidden from all modules flagged as Target and listed above this Source in this ModGroup.
124 | * Source means it hides all targets above it.
125 | * Source means that if a record in this mod is found, then it will hide the versions of the same record from all mods listed above it that are targets.
126 | . Ignore load order:
127 | * The modgroup will be available regardless of the order of the mods.
128 | * [[#ignoreloadorder | See Quote: Ignore Load Order]]
129 | * <filename>:CRC32
If a module is followed by a list of one or more CRC values, the modgroup is only available if the module has one of the listed CRCs.
130 |
131 | [[bb:ElminsterAU]]
132 | If you need to have modA, modB, patchAB loaded in that order, and you want unpatched records from b to override a, you would keep the default. But if a and b can be loaded in any order, you would have them as only targets and ignore lo in block
133 | [[be:]]
134 |
135 | [[bb:ElminsterAU]]
136 | For example, you could have a mod group with modA and modB as target, and patchAB as source. A record in patchAB would hide records with the same form id from both modA and modB. However, records with the same FormID in modA and modB would NOT be hidden if there is no record with the same form id in patchAB
137 | [[be:]]
138 |
139 | [[bb:ElminsterAU]]
140 | Mod groups don't "hide conflicts", they hide complete records. The fact that conflict detection against the not hidden records might then have less conflicts is only a consequence of that.
141 |
142 | When a record is found in a module that's flagged as source in a mod group, then (override) records with the same form id are hidden from all modules which are flagged as target and listed above in the same mod groups that had the source.
143 | [[be:]]
144 |
145 | [[bb:Quote]]
146 | thegamemaster1234: I don't know what "in Block" load order ignore means though
147 |
148 | ElminsterAU: It means that the load order between all mods in an uninterrupted block that are flagged as such is ignored
149 | [[be:]]
150 |
151 | {{nav:ignoreloadorder}}
152 | [[bb:ElminsterAU]]
153 | As for the difference between "Ignore Loadorder Always" and "Ignore Loadorder in block", the later allows you to have:
154 |
155 |
156 | :Block of 5 modules
157 | x.esp
158 | :Block of 3 modules
159 |
160 |
161 | With the order of the modules in each block being irrelevant
162 | [[be:]]
163 |
164 |
165 | {{nbb}}
166 | [[#Deleting a CRC value | Previous Section]]
167 | {{nbe}}
168 | /* */
169 | {{nbb}}
170 | [[3-basicuse.html | « Previous Page]]
171 | [[5-conflict-detection-and-resolution.html | Next Page »]]
172 | {{nbe}}
173 | /* */
174 |
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/_pagebuilder/6-mod-cleaning-and-error-checking.txt:
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1 | {{PAGETITLE="Content Moved"}}
2 | === Content Moved
3 |
4 | Sorry this content has been moved
5 |
6 | {{image:underconstruction.jpg | underconstruction}}
7 |
8 | {{nav:ThreeEasyStepstocleanMods}}
9 | == Three Easy Steps to clean Mods
10 |
11 | [[7-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods | Three Easy Steps to clean Mods]]
12 |
13 | {{nav:AppendixBManuallyCleaningDawnguard}}
14 | == Manually Cleaning Dawnguard
15 |
16 | [[7-mod-cleaning-and-error-checking.html#AppendixBManuallyCleaningDawnguard | Manually Cleaning Dawnguard]]
17 |
18 | {{nbb}}
19 | [[#Three Easy Steps to clean Mods | Previous Section]]
20 | {{nbe}}
21 | /* */
22 | {{nbb}}
23 | [[6-themethod.html | « Previous Page]]
24 | [[8-managing-mod-files.html | Next Page »]]
25 | {{nbe}}
26 | /* */
27 |
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/_pagebuilder/buildall.bat:
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1 | C:\Python27\python.exe wtxt-wiki.py genHtml index.txt
2 | C:\Python27\python.exe wtxt-wiki.py genHtml 2-overview.txt
3 | C:\Python27\python.exe wtxt-wiki.py genHtml 3-basicuse.txt
4 | C:\Python27\python.exe wtxt-wiki.py genHtml 4-modgroups.txt
5 | C:\Python27\python.exe wtxt-wiki.py genHtml 5-conflict-detection-and-resolution.txt
6 | C:\Python27\python.exe wtxt-wiki.py genHtml 6-themethod.txt
7 | C:\Python27\python.exe wtxt-wiki.py genHtml 6-mod-cleaning-and-error-checking.txt
8 | C:\Python27\python.exe wtxt-wiki.py genHtml 7-mod-cleaning-and-error-checking.txt
9 | C:\Python27\python.exe wtxt-wiki.py genHtml 8-managing-mod-files.txt
10 | C:\Python27\python.exe wtxt-wiki.py genHtml 9-mod-utilities.txt
11 | C:\Python27\python.exe wtxt-wiki.py genHtml 10-fo3edit-faq.txt
12 | C:\Python27\python.exe wtxt-wiki.py genHtml 11-appendix.txt
13 | C:\Python27\python.exe wtxt-wiki.py genHtml 12-cheat-sheets-and-quick-reference-charts.txt
14 | C:\Python27\python.exe wtxt-wiki.py genHtml 13-Scripting-Functions.txt
15 | C:\Python27\python.exe wtxt-wiki.py genHtml 14-Scripting-Resources.txt
16 | C:\Python27\python.exe wtxt-wiki.py genHtml 15-tutorials.txt
17 | C:\Python27\python.exe wtxt-wiki.py genHtml 16-xLODGen.txt
18 | C:\Python27\python.exe wtxt-wiki.py genHtml 17-DynDoLod.txt
19 | C:\Python27\python.exe wtxt-wiki.py genHtml whatsnew.md
20 |
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/_pagebuilder/index.txt:
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1 | {{PAGETITLE="Tome of xEdit"}}
2 | ## Tome of xEdit - by Miax
3 | A Comprehensive Guide to using ElminsterAU's xEdit. Original author's Miax (Kristopher Kortright) and JustinOther. HTML conversion by EpFwip. Maintained by Sharlikran. Additional updates to this site will be made using Wrye Text.
4 | ## Contents...
5 | {{CONTENTS=3}}
6 | ## Introduction
7 | This document is intended as a manual for the xEdit tool created by ElminsterAU. This manual contains a tour of xEdit, a lengthy FAQ/Navigator and several Chapters of detailed instructions on how you can utilize the varied functions of xEdit successfully to improve your gaming experience.
8 |
9 | The questions answered and processes described herein are intended to help both mod-users and mod-authors to improve the quality, standardization and conformity of Bethesda mods. If you utilize any number of mods in your game or if you write mods you can use xEdit to resolve potential conflicts, clean mods, and smoothen the loading process. With tens of thousands of mods already created and thousands more on the way, it has become essential to standardize mod delivery and reduce conflicts wherever possible.
10 | ## About This Document
11 | This document presumes a basic understanding of what "Mods" are, and how to install them on your system. This manual is not a guide on how to build mods, and the use of xEdit for extensive mod changes is discouraged for most users that's what the various Creation Kits (GECK, CK, CK64, FO4CK) were built for.
12 |
13 | This document is a constant work in progress, Sharlikan is often adding more information. Between 2012 and 2018 Zilav, Hlp, and Sharlikan took over xEdit to improve existing features and add new features. ElminsterAU, the original author has since returned and is working with Zilav, Hlp, and Sharlikan to vastly enhance the quality of xEdit for now and the years to come.
14 |
15 | This site will be replacing the [[https://www.creationkit.com/index.php?title=TES5Edit_Documentation | Bethesda Wiki]] page since too many security measures (captcha) are in place that make editing the page cumbersome. Most of the [[https://www.creationkit.com/index.php?title=Category:TES5Edit | TES5Edit Wiki]] information from the CK Wiki is repeated in these docs. Once I am completely finished, I will add more links to direct people to these pages instead.
16 |
17 | All feedback and comments about this guide should be directed to Sharlikran on the xEdit Discord in the "docs" channel:
18 |
19 | * [[https://discord.gg/5t8RnNQ | xEdit Discord]]
20 | * [[https://www.nexusmods.com/users/4147439 | Sharlikran]]
21 | ## Resources for users and mod authors
22 | The following links to self help resources are provided because it would not be possible to recreate the extensive amount of information for every supported game that is available from all these resources. The Tome of xEdit should be used as a resource on how to use xEdit. For understanding record formats and how the values in records affect the game you should use the following resources.
23 | ### Nexus Mod Troubleshooting
24 | [[https://forums.nexusmods.com/index.php?/forum/288-fallout-3-mod-troubleshooting/ | Fallout 3 Mod Troubleshooting]]
25 | [[https://forums.nexusmods.com/index.php?/forum/355-new-vegas-mod-troubleshooting/ | New Vegas Mod Troubleshooting]]
26 | [[https://forums.nexusmods.com/index.php?/forum/3510-fallout-4-mod-troubleshooting/ | Fallout 4 Mod Troubleshooting]]
27 | [[https://forums.nexusmods.com/index.php?/forum/180-oblivion-mod-troubleshooting/ | Oblivion Mod Troubleshooting]]
28 | [[http://forums.nexusmods.com/index.php?/forum/421-skyrim-mod-troubleshooting/ | Skyrim Mod Troubleshooting]]
29 | [[https://forums.nexusmods.com/index.php?/forum/4060-skyrim-special-edition-mod-troubleshooting/ | Skyrim Special Edition Mod Troubleshooting]]
30 | ### Nexus Modders Forums
31 | [[https://forums.nexusmods.com/index.php?/forum/3960-fallout-3-geck-and-modders/ | Fallout 3 GECK and Modders]]
32 | [[https://forums.nexusmods.com/index.php?/forum/3960-fallout-3-geck-and-modders/ | New Vegas GECK and Modders]]
33 | [[https://forums.nexusmods.com/index.php?/forum/3935-fallout-4-creation-kit-and-modders/ | Fallout 4 Creation Kit and Modders]]
34 | [[https://forums.nexusmods.com/index.php?/forum/3945-oblivion-construction-set-and-modders/ | Oblivion Construction Set and Modders]]
35 | [[https://forums.nexusmods.com/index.php?/forum/3930-skyrim-creation-kit-and-modders/ | Skyrim Creation Kit and Modders]]
36 | [[https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ | Skyrim Special Edition Creation Kit and Modders]]
37 | ### Bethesda Forums
38 | [[https://bethesda.net/community/category/72/g-e-c-k-fallout-3 | Bethesda's G.E.C.K.(Fallout 3) Thread]]
39 | [[https://bethesda.net/community/category/76/g-e-c-k-fallout-new-vegas | Bethesda's G.E.C.K.(Fallout: New Vegas) Thread]]
40 | [[https://bethesda.net/community/category/61/fallout-4 | Bethesda's Fallout 4 Creation Kit Thread]]
41 | [[https://bethesda.net/community/category/98/tes-construction-kit-oblivion | Bethesda's TES Construction Kit (Oblivion) Thread]]
42 | [[https://bethesda.net/community/category/132/skyrim-original | Bethesda's Skyrim (Original) Creation Kit Thread]]
43 | [[https://bethesda.net/community/category/88/skyrim-se | Bethesda's Skyrim SE Creation Kit Thread]]
44 | ### Bethesda Wikis
45 | [[http://geck.bethsoft.com/index.php?title=Main_Page | Garden of Eden Creation Kit]]
46 | [[https://www.creationkit.com/fallout4/index.php?title=Main_Page | Fallout 4 Creation Kit]]
47 | [[https://www.creationkit.com/index.php?title=Main_Page | Skyrim SE Creation Kit]]
48 | [[https://cs.elderscrolls.com/index.php?title=The_Elder_Scrolls_Construction_Set | Oblivion Creation Set]]
49 | ### Unofficial Elder Scrolls Pages
50 | [[https://en.uesp.net/wiki/Tes5Mod:Mod_File_Format | Skyrim Mod File Format]]
51 | ## Credits
52 | * Original authors of the [[https://www.nexusmods.com/fallout3/mods/8629 | FO3Edit Training Manual]] and the [[https://www.nexusmods.com/newvegas/mods/38413 | FNVEdit Training Manual]] are Miax (Kristopher Kortright) and JustinOther.
53 | * EpFwip for making the original HTML conversion of the FO3Edit Training Manual.
54 | * JustinOther, Gurgate, MadCat221, Plplecuyer, Jannifer, Computermaster, Proton, and WrinklyNinja for their revisions to the [[https://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit | TES5Edit Cleaning Guide]]. (CK Wiki Link)
55 | * DavidJCobb, Robboten, J.C., Hishutup, for their contributins to the [[https://www.creationkit.com/index.php?title=TES5Edit_Scripting_Functions | TES5Edit Scripting Functions]]. (CK Wiki Link)
56 |
57 | {{nbb}}
58 | [[2-overview.html | Next Page »]]
59 | {{nbe}}
60 |
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/_sass/Old CSS/main.css:
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1 | /*
2 | * HTML5 Boilerplate
3 | *
4 | * What follows is the result of much research on cross-browser styling.
5 | * Credit left inline and big thanks to Nicolas Gallagher, Jonathan Neal,
6 | * Kroc Camen, and the H5BP dev community and team.
7 | */
8 |
9 |
10 | /* ==========================================================================
11 | Base styles: opinionated defaults
12 | ========================================================================== */
13 |
14 | html,
15 | button,
16 | input,
17 | select,
18 | textarea {
19 | color: #222;
20 | }
21 |
22 | body {
23 | font-size: 1em;
24 | line-height: 1.4;
25 | }
26 |
27 |
28 | /*
29 | * Remove text-shadow in selection highlight: h5bp.com/i
30 | * These selection declarations have to be separate.
31 | * Customize the background color to match your design.
32 | */
33 |
34 | ::-moz-selection {
35 | background: #b3d4fc;
36 | text-shadow: none;
37 | }
38 |
39 | ::selection {
40 | background: #b3d4fc;
41 | text-shadow: none;
42 | }
43 |
44 |
45 | /*
46 | * A better looking default horizontal rule
47 | */
48 |
49 | hr {
50 | display: block;
51 | height: 1px;
52 | border: 0;
53 | border-top: 1px solid #ccc;
54 | margin: 1em 0;
55 | padding: 0;
56 | }
57 |
58 |
59 | /*
60 | * Remove the gap between images and the bottom of their containers: h5bp.com/i/440
61 | */
62 |
63 | img {
64 | vertical-align: middle;
65 | }
66 |
67 |
68 | /*
69 | * Remove default fieldset styles.
70 | */
71 |
72 | fieldset {
73 | border: 0;
74 | margin: 0;
75 | padding: 0;
76 | }
77 |
78 |
79 | /*
80 | * Allow only vertical resizing of textareas.
81 | */
82 |
83 | textarea {
84 | resize: vertical;
85 | }
86 |
87 |
88 | /* ==========================================================================
89 | Chrome Frame prompt
90 | ========================================================================== */
91 |
92 | .chromeframe {
93 | margin: 0.2em 0;
94 | background: #ccc;
95 | color: #000;
96 | padding: 0.2em 0;
97 | }
98 |
99 |
100 | /* ==========================================================================
101 | Author's custom styles
102 | ========================================================================== */
103 |
104 |
105 | /* ==========================================================================
106 | Helper classes
107 | ========================================================================== */
108 |
109 |
110 | /*
111 | * Image replacement
112 | */
113 |
114 | .ir {
115 | background-color: transparent;
116 | border: 0;
117 | overflow: hidden;
118 | /* IE 6/7 fallback */
119 | *text-indent: -9999px;
120 | }
121 |
122 | .ir:before {
123 | content: "";
124 | display: block;
125 | width: 0;
126 | height: 100%;
127 | }
128 |
129 |
130 | /*
131 | * Hide from both screenreaders and browsers: h5bp.com/u
132 | */
133 |
134 | .hidden {
135 | display: none !important;
136 | visibility: hidden;
137 | }
138 |
139 |
140 | /*
141 | * Hide only visually, but have it available for screenreaders: h5bp.com/v
142 | */
143 |
144 | .visuallyhidden {
145 | border: 0;
146 | clip: rect(0 0 0 0);
147 | height: 1px;
148 | margin: -1px;
149 | overflow: hidden;
150 | padding: 0;
151 | position: absolute;
152 | width: 1px;
153 | }
154 |
155 |
156 | /*
157 | * Extends the .visuallyhidden class to allow the element to be focusable
158 | * when navigated to via the keyboard: h5bp.com/p
159 | */
160 |
161 | .visuallyhidden.focusable:active,
162 | .visuallyhidden.focusable:focus {
163 | clip: auto;
164 | height: auto;
165 | margin: 0;
166 | overflow: visible;
167 | position: static;
168 | width: auto;
169 | }
170 |
171 |
172 | /*
173 | * Hide visually and from screenreaders, but maintain layout
174 | */
175 |
176 | .invisible {
177 | visibility: hidden;
178 | }
179 |
180 |
181 | /*
182 | * Clearfix: contain floats
183 | *
184 | * For modern browsers
185 | * 1. The space content is one way to avoid an Opera bug when the
186 | * `contenteditable` attribute is included anywhere else in the document.
187 | * Otherwise it causes space to appear at the top and bottom of elements
188 | * that receive the `clearfix` class.
189 | * 2. The use of `table` rather than `block` is only necessary if using
190 | * `:before` to contain the top-margins of child elements.
191 | */
192 |
193 | .clearfix:before,
194 | .clearfix:after {
195 | content: " ";
196 | /* 1 */
197 | display: table;
198 | /* 2 */
199 | }
200 |
201 | .clearfix:after {
202 | clear: both;
203 | }
204 |
205 |
206 | /*
207 | * For IE 6/7 only
208 | * Include this rule to trigger hasLayout and contain floats.
209 | */
210 |
211 | .clearfix {
212 | *zoom: 1;
213 | }
214 |
215 |
216 | /* ==========================================================================
217 | EXAMPLE Media Queries for Responsive Design.
218 | Theses examples override the primary ('mobile first') styles.
219 | Modify as content requires.
220 | ========================================================================== */
221 |
222 | @media only screen and (min-width: 35em) {
223 | /* Style adjustments for viewports that meet the condition */
224 | }
225 |
226 | @media only screen and (-webkit-min-device-pixel-ratio: 1.5),
227 | only screen and (min-resolution: 144dpi) {
228 | /* Style adjustments for high resolution devices */
229 | }
230 |
231 |
232 | /* ==========================================================================
233 | Print styles.
234 | Inlined to avoid required HTTP connection: h5bp.com/r
235 | ========================================================================== */
236 |
237 | @media print {
238 | * {
239 | background: transparent !important;
240 | color: #000 !important;
241 | /* Black prints faster: h5bp.com/s */
242 | box-shadow: none !important;
243 | text-shadow: none !important;
244 | }
245 | a,
246 | a:visited {
247 | text-decoration: underline;
248 | }
249 | a[href]:after {
250 | content: " (" attr(href) ")";
251 | }
252 | abbr[title]:after {
253 | content: " (" attr(title) ")";
254 | }
255 | /*
256 | * Don't show links for images, or javascript/internal links
257 | */
258 | .ir a:after,
259 | a[href^="javascript:"]:after,
260 | a[href^="#"]:after {
261 | content: "";
262 | }
263 | pre,
264 | blockquote {
265 | border: 1px solid #999;
266 | page-break-inside: avoid;
267 | }
268 | thead {
269 | display: table-header-group;
270 | /* h5bp.com/t */
271 | }
272 | tr,
273 | img {
274 | page-break-inside: avoid;
275 | }
276 | img {
277 | max-width: 100% !important;
278 | }
279 | @page {
280 | margin: 0.5cm;
281 | }
282 | p,
283 | h2,
284 | h3 {
285 | orphans: 3;
286 | widows: 3;
287 | }
288 | h2,
289 | h3 {
290 | page-break-after: avoid;
291 | }
292 | }
293 |
294 |
--------------------------------------------------------------------------------
/_sass/Old CSS/normalize.css:
--------------------------------------------------------------------------------
1 | /*! normalize.css v1.0.2 | MIT License | git.io/normalize */
2 |
3 |
4 | /* ==========================================================================
5 | HTML5 display definitions
6 | ========================================================================== */
7 |
8 |
9 | /*
10 | * Corrects `block` display not defined in IE 6/7/8/9 and Firefox 3.
11 | */
12 |
13 | article,
14 | aside,
15 | details,
16 | figcaption,
17 | figure,
18 | footer,
19 | header,
20 | hgroup,
21 | nav,
22 | section,
23 | summary {
24 | display: block;
25 | }
26 |
27 |
28 | /*
29 | * Corrects `inline-block` display not defined in IE 6/7/8/9 and Firefox 3.
30 | */
31 |
32 | audio,
33 | canvas,
34 | video {
35 | display: inline-block;
36 | *display: inline;
37 | *zoom: 1;
38 | }
39 |
40 |
41 | /*
42 | * Prevents modern browsers from displaying `audio` without controls.
43 | * Remove excess height in iOS 5 devices.
44 | */
45 |
46 | audio:not([controls]) {
47 | display: none;
48 | height: 0;
49 | }
50 |
51 |
52 | /*
53 | * Addresses styling for `hidden` attribute not present in IE 7/8/9, Firefox 3,
54 | * and Safari 4.
55 | * Known issue: no IE 6 support.
56 | */
57 |
58 | [hidden] {
59 | display: none;
60 | }
61 |
62 |
63 | /* ==========================================================================
64 | Base
65 | ========================================================================== */
66 |
67 |
68 | /*
69 | * 1. Corrects text resizing oddly in IE 6/7 when body `font-size` is set using
70 | * `em` units.
71 | * 2. Prevents iOS text size adjust after orientation change, without disabling
72 | * user zoom.
73 | */
74 |
75 | html {
76 | font-size: 100%;
77 | /* 1 */
78 | -webkit-text-size-adjust: 100%;
79 | /* 2 */
80 | -ms-text-size-adjust: 100%;
81 | /* 2 */
82 | }
83 |
84 |
85 | /*
86 | * Addresses `font-family` inconsistency between `textarea` and other form
87 | * elements.
88 | */
89 |
90 | html,
91 | button,
92 | input,
93 | select,
94 | textarea {
95 | font-family: sans-serif;
96 | }
97 |
98 |
99 | /*
100 | * Addresses margins handled incorrectly in IE 6/7.
101 | */
102 |
103 | body {
104 | margin: 0;
105 | }
106 |
107 |
108 | /* ==========================================================================
109 | Links
110 | ========================================================================== */
111 |
112 |
113 | /*
114 | * Addresses `outline` inconsistency between Chrome and other browsers.
115 | */
116 |
117 | a:focus {
118 | outline: thin dotted;
119 | }
120 |
121 |
122 | /*
123 | * Improves readability when focused and also mouse hovered in all browsers.
124 | */
125 |
126 | a:active,
127 | a:hover {
128 | outline: 0;
129 | }
130 |
131 |
132 | /* ==========================================================================
133 | Typography
134 | ========================================================================== */
135 |
136 |
137 | /*
138 | * Addresses font sizes and margins set differently in IE 6/7.
139 | * Addresses font sizes within `section` and `article` in Firefox 4+, Safari 5,
140 | * and Chrome.
141 | */
142 |
143 | h1 {
144 | font-size: 2em;
145 | margin: 0.67em 0;
146 | }
147 |
148 | h2 {
149 | font-size: 1.5em;
150 | margin: 0.83em 0;
151 | }
152 |
153 | h3 {
154 | font-size: 1.17em;
155 | margin: 1em 0;
156 | }
157 |
158 | h4 {
159 | font-size: 1em;
160 | margin: 1.33em 0;
161 | }
162 |
163 | h5 {
164 | font-size: 0.83em;
165 | margin: 1.67em 0;
166 | }
167 |
168 | h6 {
169 | font-size: 0.67em;
170 | margin: 2.33em 0;
171 | }
172 |
173 |
174 | /*
175 | * Addresses styling not present in IE 7/8/9, Safari 5, and Chrome.
176 | */
177 |
178 | abbr[title] {
179 | border-bottom: 1px dotted;
180 | }
181 |
182 |
183 | /*
184 | * Addresses style set to `bolder` in Firefox 3+, Safari 4/5, and Chrome.
185 | */
186 |
187 | b,
188 | strong {
189 | font-weight: bold;
190 | }
191 |
192 | blockquote {
193 | margin: 1em 40px;
194 | }
195 |
196 |
197 | /*
198 | * Addresses styling not present in Safari 5 and Chrome.
199 | */
200 |
201 | dfn {
202 | font-style: italic;
203 | }
204 |
205 |
206 | /*
207 | * Addresses styling not present in IE 6/7/8/9.
208 | */
209 |
210 | mark {
211 | background: #ff0;
212 | color: #000;
213 | }
214 |
215 |
216 | /*
217 | * Addresses margins set differently in IE 6/7.
218 | */
219 |
220 | p,
221 | pre {
222 | margin: 1em 0;
223 | }
224 |
225 |
226 | /*
227 | * Corrects font family set oddly in IE 6, Safari 4/5, and Chrome.
228 | */
229 |
230 | code,
231 | kbd,
232 | pre,
233 | samp {
234 | font-family: monospace, serif;
235 | _font-family: 'courier new', monospace;
236 | font-size: 1em;
237 | }
238 |
239 |
240 | /*
241 | * Improves readability of pre-formatted text in all browsers.
242 | */
243 |
244 | pre {
245 | white-space: pre;
246 | white-space: pre-wrap;
247 | word-wrap: break-word;
248 | }
249 |
250 |
251 | /*
252 | * Addresses CSS quotes not supported in IE 6/7.
253 | */
254 |
255 | q {
256 | quotes: none;
257 | }
258 |
259 |
260 | /*
261 | * Addresses `quotes` property not supported in Safari 4.
262 | */
263 |
264 | q:before,
265 | q:after {
266 | content: '';
267 | content: none;
268 | }
269 |
270 |
271 | /*
272 | * Addresses inconsistent and variable font size in all browsers.
273 | */
274 |
275 | small {
276 | font-size: 80%;
277 | }
278 |
279 |
280 | /*
281 | * Prevents `sub` and `sup` affecting `line-height` in all browsers.
282 | */
283 |
284 | sub,
285 | sup {
286 | font-size: 75%;
287 | line-height: 0;
288 | position: relative;
289 | vertical-align: baseline;
290 | }
291 |
292 | sup {
293 | top: -0.5em;
294 | }
295 |
296 | sub {
297 | bottom: -0.25em;
298 | }
299 |
300 |
301 | /* ==========================================================================
302 | Lists
303 | ========================================================================== */
304 |
305 |
306 | /*
307 | * Addresses margins set differently in IE 6/7.
308 | */
309 |
310 | dl,
311 | menu,
312 | ol,
313 | ul {
314 | margin: 1em 0;
315 | }
316 |
317 | dd {
318 | margin: 0 0 0 40px;
319 | }
320 |
321 |
322 | /*
323 | * Addresses paddings set differently in IE 6/7.
324 | */
325 |
326 | menu,
327 | ol,
328 | ul {
329 | padding: 0 0 0 40px;
330 | }
331 |
332 |
333 | /*
334 | * Corrects list images handled incorrectly in IE 7.
335 | */
336 |
337 | nav ul,
338 | nav ol {
339 | list-style: none;
340 | list-style-image: none;
341 | }
342 |
343 |
344 | /* ==========================================================================
345 | Embedded content
346 | ========================================================================== */
347 |
348 |
349 | /*
350 | * 1. Removes border when inside `a` element in IE 6/7/8/9 and Firefox 3.
351 | * 2. Improves image quality when scaled in IE 7.
352 | */
353 |
354 | img {
355 | border: 0;
356 | /* 1 */
357 | -ms-interpolation-mode: bicubic;
358 | /* 2 */
359 | }
360 |
361 |
362 | /*
363 | * Corrects overflow displayed oddly in IE 9.
364 | */
365 |
366 | svg:not(:root) {
367 | overflow: hidden;
368 | }
369 |
370 |
371 | /* ==========================================================================
372 | Figures
373 | ========================================================================== */
374 |
375 |
376 | /*
377 | * Addresses margin not present in IE 6/7/8/9, Safari 5, and Opera 11.
378 | */
379 |
380 | figure {
381 | margin: 0;
382 | }
383 |
384 |
385 | /* ==========================================================================
386 | Forms
387 | ========================================================================== */
388 |
389 |
390 | /*
391 | * Corrects margin displayed oddly in IE 6/7.
392 | */
393 |
394 | form {
395 | margin: 0;
396 | }
397 |
398 |
399 | /*
400 | * Define consistent border, margin, and padding.
401 | */
402 |
403 | fieldset {
404 | border: 1px solid #c0c0c0;
405 | margin: 0 2px;
406 | padding: 0.35em 0.625em 0.75em;
407 | }
408 |
409 |
410 | /*
411 | * 1. Corrects color not being inherited in IE 6/7/8/9.
412 | * 2. Corrects text not wrapping in Firefox 3.
413 | * 3. Corrects alignment displayed oddly in IE 6/7.
414 | */
415 |
416 | legend {
417 | border: 0;
418 | /* 1 */
419 | padding: 0;
420 | white-space: normal;
421 | /* 2 */
422 | *margin-left: -7px;
423 | /* 3 */
424 | }
425 |
426 |
427 | /*
428 | * 1. Corrects font size not being inherited in all browsers.
429 | * 2. Addresses margins set differently in IE 6/7, Firefox 3+, Safari 5,
430 | * and Chrome.
431 | * 3. Improves appearance and consistency in all browsers.
432 | */
433 |
434 | button,
435 | input,
436 | select,
437 | textarea {
438 | font-size: 100%;
439 | /* 1 */
440 | margin: 0;
441 | /* 2 */
442 | vertical-align: baseline;
443 | /* 3 */
444 | *vertical-align: middle;
445 | /* 3 */
446 | }
447 |
448 |
449 | /*
450 | * Addresses Firefox 3+ setting `line-height` on `input` using `!important` in
451 | * the UA stylesheet.
452 | */
453 |
454 | button,
455 | input {
456 | line-height: normal;
457 | }
458 |
459 |
460 | /*
461 | * 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
462 | * and `video` controls.
463 | * 2. Corrects inability to style clickable `input` types in iOS.
464 | * 3. Improves usability and consistency of cursor style between image-type
465 | * `input` and others.
466 | * 4. Removes inner spacing in IE 7 without affecting normal text inputs.
467 | * Known issue: inner spacing remains in IE 6.
468 | */
469 |
470 | button,
471 | html input[type="button"],
472 |
473 | /* 1 */
474 |
475 | input[type="reset"],
476 | input[type="submit"] {
477 | -webkit-appearance: button;
478 | /* 2 */
479 | cursor: pointer;
480 | /* 3 */
481 | *overflow: visible;
482 | /* 4 */
483 | }
484 |
485 |
486 | /*
487 | * Re-set default cursor for disabled elements.
488 | */
489 |
490 | button[disabled],
491 | input[disabled] {
492 | cursor: default;
493 | }
494 |
495 |
496 | /*
497 | * 1. Addresses box sizing set to content-box in IE 8/9.
498 | * 2. Removes excess padding in IE 8/9.
499 | * 3. Removes excess padding in IE 7.
500 | * Known issue: excess padding remains in IE 6.
501 | */
502 |
503 | input[type="checkbox"],
504 | input[type="radio"] {
505 | box-sizing: border-box;
506 | /* 1 */
507 | padding: 0;
508 | /* 2 */
509 | *height: 13px;
510 | /* 3 */
511 | *width: 13px;
512 | /* 3 */
513 | }
514 |
515 |
516 | /*
517 | * 1. Addresses `appearance` set to `searchfield` in Safari 5 and Chrome.
518 | * 2. Addresses `box-sizing` set to `border-box` in Safari 5 and Chrome
519 | * (include `-moz` to future-proof).
520 | */
521 |
522 | input[type="search"] {
523 | -webkit-appearance: textfield;
524 | /* 1 */
525 | -moz-box-sizing: content-box;
526 | -webkit-box-sizing: content-box;
527 | /* 2 */
528 | box-sizing: content-box;
529 | }
530 |
531 |
532 | /*
533 | * Removes inner padding and search cancel button in Safari 5 and Chrome
534 | * on OS X.
535 | */
536 |
537 | input[type="search"]::-webkit-search-cancel-button,
538 | input[type="search"]::-webkit-search-decoration {
539 | -webkit-appearance: none;
540 | }
541 |
542 |
543 | /*
544 | * Removes inner padding and border in Firefox 3+.
545 | */
546 |
547 | button::-moz-focus-inner,
548 | input::-moz-focus-inner {
549 | border: 0;
550 | padding: 0;
551 | }
552 |
553 |
554 | /*
555 | * 1. Removes default vertical scrollbar in IE 6/7/8/9.
556 | * 2. Improves readability and alignment in all browsers.
557 | */
558 |
559 | textarea {
560 | overflow: auto;
561 | /* 1 */
562 | vertical-align: top;
563 | /* 2 */
564 | }
565 |
566 |
567 | /* ==========================================================================
568 | Tables
569 | ========================================================================== */
570 |
571 |
572 | /*
573 | * Remove most spacing between table cells.
574 | */
575 |
576 | table {
577 | border-collapse: collapse;
578 | border-spacing: 0;
579 | }
580 |
581 |
--------------------------------------------------------------------------------
/_sass/Old CSS/style.css:
--------------------------------------------------------------------------------
1 | @import 'imports/normalize.css';
2 | @import 'imports/main.css';
3 |
4 | /* GENERAL
5 | ==============================================================================*/
6 |
7 | html {
8 | position: relative;
9 | }
10 |
11 | html * {
12 | -webkit-box-sizing: border-box;
13 | -moz-box-sizing: border-box;
14 | box-sizing: border-box;
15 | }
16 |
17 | body {
18 | padding: 1em;
19 | color: #333;
20 | width: 1152px;
21 | margin: auto;
22 | }
23 |
24 | h1,
25 | h2,
26 | h3,
27 | h4,
28 | h5,
29 | h6 {
30 | font-family: Futura, "Futura MdCn BT", "Futura BdCn BT";
31 | font-weight: normal;
32 | }
33 |
34 | p {
35 | margin-top: 0;
36 | }
37 |
38 | a {
39 | text-decoration: none;
40 | }
41 |
42 | a:hover {
43 | text-decoration: underline;
44 | }
45 |
46 |
47 | /* ID/CLASS RULES
48 | ==============================================================================*/
49 |
50 | div.toc .global {
51 | float: right;
52 | }
53 |
54 | div.toc .local {
55 | float: left;
56 | margin-right: 1em;
57 | }
58 |
59 | div.level-2,
60 | div.level-3 {
61 | position: relative;
62 | width: 100%;
63 | float: left;
64 | padding: 2em 3em;
65 | margin-top: 1em;
66 | }
67 |
68 | div.content>div.level-2:first-child,
69 | div.content>div.level-3:first-child,
70 | div.content>p+div.level-2,
71 | div.content>p+div.level-3 {
72 | margin-top: 0;
73 | }
74 |
75 | .level-2 a {
76 | color: #FFCC99;
77 | }
78 |
79 | .level-3 a {
80 | color: #CC7700;
81 | }
82 |
83 | div.level-2 {
84 | background-color: #666;
85 | color: #eee;
86 | }
87 |
88 | div.level-3 {
89 | background-color: #ddd;
90 | color: #333;
91 | }
92 |
93 | div.level-2 h2 {
94 | color: #eee;
95 | }
96 |
97 | body>div,
98 | body>section,
99 | div.p-img {
100 | float: left;
101 | clear: both;
102 | width: 100%;
103 | }
104 |
105 | ol.steps li {
106 | float: left;
107 | border-top: 1px dotted;
108 | padding-top: 1em;
109 | }
110 |
111 | ol.steps li>div {
112 | margin-top: 0;
113 | }
114 |
115 | .step {
116 | border-top: 1px dotted;
117 | padding-top: 1em;
118 | }
119 |
120 | div.quote {
121 | width: 100%;
122 | }
123 |
124 | ul.no-bullet,
125 | ol.no-bullet {
126 | list-style-type: none;
127 | }
128 |
129 |
130 | /* NAVIGATION ELEMENTS
131 | ==============================================================================*/
132 |
133 | div.section-nav a {
134 | padding: .5em;
135 | font-size: 2em;
136 | font-weight: bold;
137 | display: block;
138 | width: 50%;
139 | float: left;
140 | text-decoration: none;
141 | }
142 |
143 | div.section-nav a:hover {
144 | text-decoration: none;
145 | background-color: #ddd;
146 | }
147 |
148 | div.section-nav a.next {
149 | text-align: right;
150 | }
151 |
152 | div.level-nav a {
153 | display: inline-block;
154 | font-style: italic;
155 | float: left;
156 | clear: left;
157 | padding: .5em;
158 | }
159 |
160 | div.level-nav a.up:after {
161 | content: " ^";
162 | font-style: italic;
163 | }
164 |
165 | div.level-nav a.top:after {
166 | content: " ^^";
167 | font-style: italic;
168 | }
169 |
170 | .inactive .level-nav {
171 | display: none;
172 | visibility: hidden;
173 | }
174 |
175 | button.ctrl-all+div.content {}
176 |
177 | h2.ctrl,
178 | h3.ctrl {
179 | position: relative;
180 | text-indent: -8px;
181 | }
182 |
183 | h3.ctrl {
184 | text-indent: -4px;
185 | }
186 |
187 | h2.ctrl:hover {
188 | background-color: #777;
189 | }
190 |
191 | h3.ctrl:hover {
192 | background-color: #ccc;
193 | }
194 |
195 | .ctrl {
196 | cursor: pointer;
197 | }
198 |
199 | .ctrl:before,
200 | .inactive.ctrl:after {
201 | content: '';
202 | float: left;
203 | width: 0;
204 | height: 0;
205 | cursor: pointer;
206 | }
207 |
208 | .ctrl:before,
209 | .ctrl:after {
210 | border-style: solid;
211 | }
212 |
213 | h2.ctrl:before {
214 | margin-top: 10px;
215 | }
216 |
217 | h2.ctrl:after {
218 | top: 18px;
219 | }
220 |
221 | h2.ctrl:before,
222 | h2.ctrl:after {
223 | left: -14px;
224 | border-width: 7px;
225 | }
226 |
227 | div.level-3>.ctrl:before {
228 | margin-top: 8px;
229 | }
230 |
231 | h3.ctrl:before,
232 | h3.ctrl:after {
233 | left: -10px;
234 | border-width: 5px;
235 | }
236 |
237 | h3.ctrl:after {
238 | top: 14px;
239 | }
240 |
241 | .ctrl:before {
242 | position: relative;
243 | border-left-color: transparent;
244 | border-right-color: transparent;
245 | }
246 |
247 | .inactive.ctrl:before {
248 | border-bottom-color: red;
249 | border-top: none;
250 | }
251 |
252 | .inactive.ctrl:after {
253 | position: absolute;
254 | border-color: red transparent;
255 | border-bottom: none;
256 | }
257 |
258 |
259 | /* IMAGES
260 | ==============================================================================*/
261 |
262 | div.p-img {
263 | margin-bottom: 1em;
264 | margin-top: 1em;
265 | }
266 |
267 | div.carousel,
268 | p.img {
269 | margin-left: 1em;
270 | }
271 |
272 | div.p-img p+p {
273 | float: none;
274 | }
275 |
276 | div.p-img div.carousel,
277 | div.p-img p.img {
278 | float: right;
279 | clear: right;
280 | }
281 |
282 | div.p-img div.carousel {
283 | border: 1px solid #eee;
284 | padding: 1px;
285 | }
286 |
287 | div.carousel figcaption {
288 | text-align: center;
289 | }
290 |
291 | div.carousel .controls {
292 | width: 100%;
293 | float: right;
294 | text-align: center;
295 | border-top: 1px dotted #eee;
296 | }
297 |
298 | div.carousel .btn {
299 | width: 49%;
300 | display: inline-block;
301 | cursor: pointer;
302 | font-size: 1.5em;
303 | font-weight: bold;
304 | }
305 |
306 | div.carousel .btn:hover {
307 | background-color: #e5e5e5;
308 | color: #996600;
309 | }
310 |
311 | div.carousel .btn.prev {
312 | float: left;
313 | }
314 |
315 | div.carousel .btn.next {
316 | float: right;
317 | }
318 |
319 |
--------------------------------------------------------------------------------
/_sass/adopted-styles.scss:
--------------------------------------------------------------------------------
1 | // Old Table Color Variables Saved for Reference
2 | $child-odd-bg-color: #8accab !default;
3 | $child-even-bg-color: #b8e0cc !default;
4 | $hover-bg-color: #72c19a !default;
5 | $table-header-color: #8accab !default;
6 |
7 | /*
8 | * Clearfix: contain floats
9 | *
10 | * For modern browsers
11 | * 1. The space content is one way to avoid an Opera bug when the
12 | * `contenteditable` attribute is included anywhere else in the document.
13 | * Otherwise it causes space to appear at the top and bottom of elements
14 | * that receive the `clearfix` class.
15 | * 2. The use of `table` rather than `block` is only necessary if using
16 | * `:before` to contain the top-margins of child elements.
17 | */
18 |
19 | .clearfix:before,
20 | .clearfix:after {
21 | content: " ";
22 | /* 1 */
23 | display: table;
24 | /* 2 */
25 | }
26 |
27 | .clearfix:after {
28 | clear: both;
29 | }
30 |
31 |
32 | /*
33 | * For IE 6/7 only
34 | * Include this rule to trigger hasLayout and contain floats.
35 | */
36 |
37 | .clearfix {
38 | *zoom: 1;
39 | }
40 |
41 | html * {
42 | -webkit-box-sizing: border-box;
43 | -moz-box-sizing: border-box;
44 | box-sizing: border-box;
45 | }
46 |
47 | // Table Row Highlighting
48 | tr:nth-child(odd) {
49 | background: var(--header3-background);
50 | }
51 |
52 | tr:nth-child(even) {
53 | background: var(--header6-background);
54 | }
55 |
56 | tr:hover {
57 | background-color: var(--code-background);
58 | }
59 |
60 | // Wrapping white-space:nowrap
61 | table.wontwrap td:nth-child(3n+3) {
62 | white-space: -moz-pre-wrap !important;
63 | /* Mozilla, since 1999 */
64 | white-space: -webkit-pre-wrap;
65 | /*Chrome & Safari */
66 | white-space: -pre-wrap;
67 | /* Opera 4-6 */
68 | white-space: -o-pre-wrap;
69 | /* Opera 7 */
70 | white-space: pre-wrap;
71 | /* css-3 */
72 | word-wrap: break-word;
73 | /* Internet Explorer 5.5+ */
74 | // word-break: break-all; /* main table already has this */
75 | white-space: nowrap;
76 | }
77 |
--------------------------------------------------------------------------------
/_sass/normalize.scss:
--------------------------------------------------------------------------------
1 | /*! normalize.css v3.0.2 | MIT License | git.io/normalize */
2 | /*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */
3 | /*! Portions of this file are taken from the above two sources */
4 |
5 |
6 | /* Document
7 | ========================================================================== */
8 |
9 |
10 | /**
11 | * 1. Set default font family to sans-serif.
12 | * 2. Prevent iOS text size adjust after orientation change, without disabling
13 | * user zoom.
14 | */
15 |
16 | html {
17 | font-family: sans-serif; /* 1 */
18 | -ms-text-size-adjust: 100%; /* 2 */
19 | -webkit-text-size-adjust: 100%; /* 2 */
20 | }
21 |
22 |
23 | /* Sections
24 | ========================================================================== */
25 |
26 |
27 | /**
28 | * Remove the margin in all browsers.
29 | */
30 |
31 | body {
32 | margin: 0;
33 | }
34 |
35 | /* HTML5 display definitions
36 | ========================================================================== */
37 |
38 | /**
39 | * Correct `block` display not defined for any HTML5 element in IE 8/9.
40 | * Correct `block` display not defined for `details` or `summary` in IE 10/11
41 | * and Firefox.
42 | * Correct `block` display not defined for `main` in IE 11.
43 | */
44 |
45 | article,
46 | aside,
47 | details,
48 | figcaption,
49 | figure,
50 | footer,
51 | header,
52 | hgroup,
53 | main,
54 | menu,
55 | nav,
56 | section,
57 | summary {
58 | display: block;
59 | }
60 |
61 | /**
62 | * 1. Correct `inline-block` display not defined in IE 8/9.
63 | * 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.
64 | */
65 |
66 | audio,
67 | canvas,
68 | progress,
69 | video {
70 | display: inline-block; /* 1 */
71 | vertical-align: baseline; /* 2 */
72 | }
73 |
74 | /**
75 | * Prevent modern browsers from displaying `audio` without controls.
76 | * Remove excess height in iOS 5 devices.
77 | */
78 |
79 | audio:not([controls]) {
80 | display: none;
81 | height: 0;
82 | }
83 |
84 | /**
85 | * Address `[hidden]` styling not present in IE 8/9/10.
86 | * Hide the `template` element in IE 8/9/11, Safari, and Firefox < 22.
87 | */
88 |
89 | [hidden],
90 | template {
91 | display: none;
92 | }
93 |
94 | /* Links
95 | ========================================================================== */
96 |
97 | /**
98 | * Remove the gray background color from active links in IE 10.
99 | */
100 |
101 | a {
102 | background-color: transparent;
103 | }
104 |
105 | /**
106 | * Improve readability when focused and also mouse hovered in all browsers.
107 | */
108 |
109 | a:active,
110 | a:hover {
111 | outline: 0;
112 | }
113 |
114 | /* Text-level semantics
115 | ========================================================================== */
116 |
117 | /**
118 | * Address styling not present in IE 8/9/10/11, Safari, and Chrome.
119 | */
120 |
121 | abbr[title] {
122 | border-bottom: 1px dotted;
123 | }
124 |
125 | /**
126 | * Address style set to `bolder` in Firefox 4+, Safari, and Chrome.
127 | */
128 |
129 | b,
130 | strong {
131 | font-weight: bold;
132 | }
133 |
134 | /**
135 | * Address styling not present in Safari and Chrome.
136 | */
137 |
138 | dfn {
139 | font-style: italic;
140 | }
141 |
142 | /**
143 | * Address variable `h1` font-size and margin within `section` and `article`
144 | * contexts in Firefox 4+, Safari, and Chrome.
145 | */
146 |
147 | h1 {
148 | font-size: 2.0rem;
149 | margin: 1em 0;
150 | }
151 |
152 | h2 {
153 | font-size: 1.75rem;
154 | margin: 1em 0;
155 | }
156 |
157 | h3 {
158 | font-size: 1.5rem;
159 | margin: 1em 0;
160 | }
161 |
162 | h4 {
163 | font-size: 1.25rem;
164 | margin: 1em 0;
165 | }
166 |
167 | h5 {
168 | font-size: 1.0rem;
169 | margin: 1em 0;
170 | }
171 |
172 | h6 {
173 | font-size: 0.75rem;
174 | margin: 1em 0;
175 | }
176 |
177 | /**
178 | * Address styling not present in IE 8/9.
179 | */
180 |
181 | mark {
182 | background: #ff0;
183 | color: #000;
184 | }
185 |
186 | /**
187 | * Address inconsistent and variable font size in all browsers.
188 | */
189 |
190 | small {
191 | font-size: 80%;
192 | }
193 |
194 | /**
195 | * Prevent `sub` and `sup` affecting `line-height` in all browsers.
196 | */
197 |
198 | sub,
199 | sup {
200 | font-size: 75%;
201 | line-height: 0;
202 | position: relative;
203 | vertical-align: baseline;
204 | }
205 |
206 | sup {
207 | top: -0.5em;
208 | }
209 |
210 | sub {
211 | bottom: -0.25em;
212 | }
213 |
214 | /* Embedded content
215 | ========================================================================== */
216 |
217 | /**
218 | * Remove border when inside `a` element in IE 8/9/10.
219 | */
220 |
221 | img {
222 | border: 0;
223 | }
224 |
225 | /**
226 | * Correct overflow not hidden in IE 9/10/11.
227 | */
228 |
229 | svg:not(:root) {
230 | overflow: hidden;
231 | }
232 |
233 | /* Grouping content
234 | ========================================================================== */
235 |
236 | /**
237 | * Address margin not present in IE 8/9 and Safari.
238 | */
239 |
240 | figure {
241 | margin: 1em 40px;
242 | }
243 |
244 | /**
245 | * Address differences between Firefox and other browsers.
246 | */
247 |
248 | hr {
249 | box-sizing: content-box;
250 | height: 0;
251 | }
252 |
253 | /**
254 | * Contain overflow in all browsers.
255 | */
256 |
257 | pre {
258 | overflow: auto;
259 | }
260 |
261 | /**
262 | * Address odd `em`-unit font size rendering in all browsers.
263 | */
264 |
265 | code,
266 | kbd,
267 | pre,
268 | samp {
269 | font-family: monospace, monospace;
270 | font-size: 1em;
271 | }
272 |
273 | /* Forms
274 | ========================================================================== */
275 |
276 | /**
277 | * Known limitation: by default, Chrome and Safari on OS X allow very limited
278 | * styling of `select`, unless a `border` property is set.
279 | */
280 |
281 | /**
282 | * 1. Correct color not being inherited.
283 | * Known issue: affects color of disabled elements.
284 | * 2. Correct font properties not being inherited.
285 | * 3. Address margins set differently in Firefox 4+, Safari, and Chrome.
286 | */
287 |
288 | button,
289 | input,
290 | optgroup,
291 | select,
292 | textarea {
293 | color: inherit; /* 1 */
294 | font: inherit; /* 2 */
295 | margin: 0; /* 3 */
296 | }
297 |
298 | /**
299 | * Address `overflow` set to `hidden` in IE 8/9/10/11.
300 | */
301 |
302 | button {
303 | overflow: visible;
304 | }
305 |
306 | /**
307 | * Address inconsistent `text-transform` inheritance for `button` and `select`.
308 | * All other form control elements do not inherit `text-transform` values.
309 | * Correct `button` style inheritance in Firefox, IE 8/9/10/11, and Opera.
310 | * Correct `select` style inheritance in Firefox.
311 | */
312 |
313 | button,
314 | select {
315 | text-transform: none;
316 | }
317 |
318 | /**
319 | * 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
320 | * and `video` controls.
321 | * 2. Correct inability to style clickable `input` types in iOS.
322 | * 3. Improve usability and consistency of cursor style between image-type
323 | * `input` and others.
324 | */
325 |
326 | button,
327 | html input[type="button"], /* 1 */
328 | input[type="reset"],
329 | input[type="submit"] {
330 | -webkit-appearance: button; /* 2 */
331 | cursor: pointer; /* 3 */
332 | }
333 |
334 | /**
335 | * Re-set default cursor for disabled elements.
336 | */
337 |
338 | button[disabled],
339 | html input[disabled] {
340 | cursor: default;
341 | }
342 |
343 | /**
344 | * Remove inner padding and border in Firefox 4+.
345 | */
346 |
347 | button::-moz-focus-inner,
348 | input::-moz-focus-inner {
349 | border: 0;
350 | padding: 0;
351 | }
352 |
353 | /**
354 | * Address Firefox 4+ setting `line-height` on `input` using `!important` in
355 | * the UA stylesheet.
356 | */
357 |
358 | input {
359 | line-height: normal;
360 | }
361 |
362 | /**
363 | * It's recommended that you don't attempt to style these elements.
364 | * Firefox's implementation doesn't respect box-sizing, padding, or width.
365 | *
366 | * 1. Address box sizing set to `content-box` in IE 8/9/10.
367 | * 2. Remove excess padding in IE 8/9/10.
368 | */
369 |
370 | input[type="checkbox"],
371 | input[type="radio"] {
372 | box-sizing: border-box; /* 1 */
373 | padding: 0; /* 2 */
374 | }
375 |
376 | /**
377 | * Fix the cursor style for Chrome's increment/decrement buttons. For certain
378 | * `font-size` values of the `input`, it causes the cursor style of the
379 | * decrement button to change from `default` to `text`.
380 | */
381 |
382 | input[type="number"]::-webkit-inner-spin-button,
383 | input[type="number"]::-webkit-outer-spin-button {
384 | height: auto;
385 | }
386 |
387 | /**
388 | * 1. Address `appearance` set to `searchfield` in Safari and Chrome.
389 | * 2. Address `box-sizing` set to `border-box` in Safari and Chrome
390 | * (include `-moz` to future-proof).
391 | */
392 |
393 | input[type="search"] {
394 | -webkit-appearance: textfield; /* 1 */ /* 2 */
395 | box-sizing: content-box;
396 | }
397 |
398 | /**
399 | * Remove inner padding and search cancel button in Safari and Chrome on OS X.
400 | * Safari (but not Chrome) clips the cancel button when the search input has
401 | * padding (and `textfield` appearance).
402 | */
403 |
404 | input[type="search"]::-webkit-search-cancel-button,
405 | input[type="search"]::-webkit-search-decoration {
406 | -webkit-appearance: none;
407 | }
408 |
409 | /**
410 | * Define consistent border, margin, and padding.
411 | */
412 |
413 | fieldset {
414 | border: 1px solid #c0c0c0;
415 | margin: 0 2px;
416 | padding: 0.35em 0.625em 0.75em;
417 | }
418 |
419 | /**
420 | * 1. Correct `color` not being inherited in IE 8/9/10/11.
421 | * 2. Remove padding so people aren't caught out if they zero out fieldsets.
422 | */
423 |
424 | legend {
425 | border: 0; /* 1 */
426 | padding: 0; /* 2 */
427 | }
428 |
429 | /**
430 | * Remove default vertical scrollbar in IE 8/9/10/11.
431 | */
432 |
433 | textarea {
434 | overflow: auto;
435 | }
436 |
437 | /**
438 | * Don't inherit the `font-weight` (applied by a rule above).
439 | * NOTE: the default cannot safely be changed in Chrome and Safari on OS X.
440 | */
441 |
442 | optgroup {
443 | font-weight: bold;
444 | }
445 |
446 | /* Tables
447 | ========================================================================== */
448 |
449 | /**
450 | * Remove most spacing between table cells.
451 | */
452 |
453 | table {
454 | border-collapse: collapse;
455 | border-spacing: 0;
456 | }
457 |
458 | td,
459 | th {
460 | padding: 0;
461 | }
462 |
--------------------------------------------------------------------------------
/_sass/src/support/variables/color-system.scss:
--------------------------------------------------------------------------------
1 | // Black based on same hue as $gray-900
2 | $black: #1b1f23 !default;
3 | $white: #fff !default;
4 |
5 | //
6 | //
7 | // -------- Grays --------
8 | $gray-000: #fafbfc !default;
9 | $gray-100: #f6f8fa !default;
10 | $gray-200: #e1e4e8 !default;
11 | $gray-300: #d1d5da !default;
12 | $gray-400: #959da5 !default;
13 | $gray-500: #6a737d !default;
14 | $gray-600: #586069 !default;
15 | $gray-700: #444d56 !default;
16 | $gray-800: #2f363d !default;
17 | $gray-900: #24292e !default; // body font color
18 |
19 | // -------- Blue --------
20 | $blue-000: #f1f8ff !default;
21 | $blue-100: #dbedff !default;
22 | $blue-200: #c8e1ff !default;
23 | $blue-300: #79b8ff !default;
24 | $blue-400: #2188ff !default;
25 | $blue-500: #0366d6 !default; // Default: Passes AA with #fff
26 | $blue-600: #005cc5 !default;
27 | $blue-700: #044289 !default;
28 | $blue-800: #032f62 !default;
29 | $blue-900: #05264c !default; // Passes with 1/2/300 blues
30 |
31 | // -------- Green --------
32 | $green-000: #f0fff4 !default;
33 | $green-100: #dcffe4 !default;
34 | $green-200: #bef5cb !default;
35 | $green-300: #85e89d !default;
36 | $green-400: #34d058 !default;
37 | $green-500: #28a745 !default; // Default. passes AA Large
38 | $green-600: #22863a !default; // Text green, passes AA on #fff
39 | $green-700: #176f2c !default;
40 | $green-800: #165c26 !default;
41 | $green-900: #144620 !default;
42 |
43 | // -------- Yellow --------
44 | $yellow-000: #fffdef !default;
45 | $yellow-100: #fffbdd !default;
46 | $yellow-200: #fff5b1 !default;
47 | $yellow-300: #ffea7f !default;
48 | $yellow-400: #ffdf5d !default;
49 | $yellow-500: #ffd33d !default;
50 | $yellow-600: #f9c513 !default;
51 | $yellow-700: #dbab09 !default;
52 | $yellow-800: #b08800 !default;
53 | $yellow-900: #735c0f !default;
54 |
55 | // -------- Orange --------
56 | $orange-000: #fff8f2 !default;
57 | $orange-100: #ffebda !default;
58 | $orange-200: #ffd1ac !default;
59 | $orange-300: #ffab70 !default;
60 | $orange-400: #fb8532 !default;
61 | $orange-500: #f66a0a !default; // Default. passes AA Large with #fff
62 | $orange-600: #e36209 !default;
63 | $orange-700: #d15704 !default;
64 | $orange-800: #c24e00 !default;
65 | $orange-900: #a04100 !default;
66 |
67 | // -------- Red --------
68 | $red-000: #ffeef0 !default;
69 | $red-100: #ffdce0 !default;
70 | $red-200: #fdaeb7 !default;
71 | $red-300: #f97583 !default;
72 | $red-400: #ea4a5a !default;
73 | $red-500: #d73a49 !default; // Default. passes AA
74 | $red-600: #cb2431 !default;
75 | $red-700: #b31d28 !default;
76 | $red-800: #9e1c23 !default;
77 | $red-900: #86181d !default;
78 |
79 | // -------- Purple --------
80 | $purple-000: #f5f0ff !default;
81 | $purple-100: #e6dcfd !default;
82 | $purple-200: #d1bcf9 !default;
83 | $purple-300: #b392f0 !default;
84 | $purple-400: #8a63d2 !default;
85 | $purple-500: #6f42c1 !default; // passes AA with #fff
86 | $purple-600: #5a32a3 !default;
87 | $purple-700: #4c2889 !default;
88 | $purple-800: #3a1d6e !default;
89 | $purple-900: #29134e !default;
90 |
91 | // -------- Pink --------
92 | $pink-000: #ffeef8 !default;
93 | $pink-100: #fedbf0 !default;
94 | $pink-200: #f9b3dd !default;
95 | $pink-300: #f692ce !default;
96 | $pink-400: #ec6cb9 !default;
97 | $pink-500: #ea4aaa !default;
98 | $pink-600: #d03592 !default;
99 | $pink-700: #b93a86 !default;
100 | $pink-800: #99306f !default;
101 | $pink-900: #6d224f !default;
102 |
103 | // -------- Fades --------
104 | $black-fade-15: rgba($black, 0.15) !default;
105 | $black-fade-30: rgba($black, 0.3) !default;
106 | $black-fade-50: rgba($black, 0.5) !default;
107 | $black-fade-70: rgba($black, 0.7) !default;
108 | $black-fade-85: rgba($black, 0.85) !default;
109 |
110 | $white-fade-15: rgba($white, 0.15) !default;
111 | $white-fade-30: rgba($white, 0.3) !default;
112 | $white-fade-50: rgba($white, 0.5) !default;
113 | $white-fade-70: rgba($white, 0.7) !default;
114 | $white-fade-85: rgba($white, 0.85) !default;
115 |
116 | // -------- Color defaults --------
117 | $red: $red-500 !default;
118 | $purple: $purple-500 !default;
119 | $blue: $blue-500 !default;
120 | $green: $green-500 !default;
121 | $yellow: $yellow-500 !default;
122 | $orange: $orange-500 !default;
123 |
124 | $gray-dark: $gray-900 !default;
125 | $gray-light: $gray-400 !default;
126 | $gray: $gray-500 !default;
127 |
128 | // -------- Color gradient maps --------
129 |
130 | $grays: (
131 | 0: $gray-000,
132 | 1: $gray-100,
133 | 2: $gray-200,
134 | 3: $gray-300,
135 | 4: $gray-400,
136 | 5: $gray-500,
137 | 6: $gray-600,
138 | 7: $gray-700,
139 | 8: $gray-800,
140 | 9: $gray-900,
141 | ) !default;
142 |
143 | $blues: (
144 | 0: $blue-000,
145 | 1: $blue-100,
146 | 2: $blue-200,
147 | 3: $blue-300,
148 | 4: $blue-400,
149 | 5: $blue-500,
150 | 6: $blue-600,
151 | 7: $blue-700,
152 | 8: $blue-800,
153 | 9: $blue-900,
154 | ) !default;
155 |
156 | $greens: (
157 | 0: $green-000,
158 | 1: $green-100,
159 | 2: $green-200,
160 | 3: $green-300,
161 | 4: $green-400,
162 | 5: $green-500,
163 | 6: $green-600,
164 | 7: $green-700,
165 | 8: $green-800,
166 | 9: $green-900,
167 | ) !default;
168 |
169 | $yellows: (
170 | 0: $yellow-000,
171 | 1: $yellow-100,
172 | 2: $yellow-200,
173 | 3: $yellow-300,
174 | 4: $yellow-400,
175 | 5: $yellow-500,
176 | 6: $yellow-600,
177 | 7: $yellow-700,
178 | 8: $yellow-800,
179 | 9: $yellow-900,
180 | ) !default;
181 |
182 | $oranges: (
183 | 0: $orange-000,
184 | 1: $orange-100,
185 | 2: $orange-200,
186 | 3: $orange-300,
187 | 4: $orange-400,
188 | 5: $orange-500,
189 | 6: $orange-600,
190 | 7: $orange-700,
191 | 8: $orange-800,
192 | 9: $orange-900,
193 | ) !default;
194 |
195 | $reds: (
196 | 0: $red-000,
197 | 1: $red-100,
198 | 2: $red-200,
199 | 3: $red-300,
200 | 4: $red-400,
201 | 5: $red-500,
202 | 6: $red-600,
203 | 7: $red-700,
204 | 8: $red-800,
205 | 9: $red-900,
206 | ) !default;
207 |
208 | $purples: (
209 | 0: $purple-000,
210 | 1: $purple-100,
211 | 2: $purple-200,
212 | 3: $purple-300,
213 | 4: $purple-400,
214 | 5: $purple-500,
215 | 6: $purple-600,
216 | 7: $purple-700,
217 | 8: $purple-800,
218 | 9: $purple-900,
219 | ) !default;
220 |
221 | $pinks: (
222 | 0: $pink-000,
223 | 1: $pink-100,
224 | 2: $pink-200,
225 | 3: $pink-300,
226 | 4: $pink-400,
227 | 5: $pink-500,
228 | 6: $pink-600,
229 | 7: $pink-700,
230 | 8: $pink-800,
231 | 9: $pink-900,
232 | ) !default;
233 |
234 | $hue-maps: (
235 | "gray": $grays,
236 | "blue": $blues,
237 | "green": $greens,
238 | "yellow": $yellows,
239 | "orange": $oranges,
240 | "red": $reds,
241 | "purple": $purples,
242 | "pink": $pinks,
243 | ) !default;
244 |
--------------------------------------------------------------------------------
/_sass/variables.scss:
--------------------------------------------------------------------------------
1 | /* Breakpoints */
2 | /* 1920px */
3 | $full-breakpoint: 1900px !default;
4 | /* 1600px */
5 | $huge-breakpoint: 1580px !default;
6 | /* 1280px */
7 | $large-breakpoint: 1260px !default;
8 | /* 800px */
9 | $medium-breakpoint: 780px !default;
10 | /* 580px or Phone */
11 | $small-breakpoint: 560px !default;
12 |
13 | /* Keep this for invert */
14 | $body-link-color: rgb(30, 107, 184);
15 |
16 | /* Color Variables
17 | *
18 | * This files contains CSS variables accessible to all selectors */
19 | :root {
20 | /* Side Menu Variables */
21 | --sideMenu_OPVAR_TabCount: 2; /* Change as more tabs are added */
22 | --sideMenuBorderStyle: solid;
23 | --sideMenuBorderWidth: 0.13;
24 | --sideMenuBorderWidthArray: 0 var(--sideMenuBorderWidth) var(--sideMenuBorderWidth) 0;
25 | --sideMenuContentPadding: 0.25rem;
26 | --sideMenuMaxHeight: 99vh;
27 | --sideMenuMaxInnerHeight: calc(var(--sideMenuMaxHeight) - var(--sideMenuBorderWidth));
28 | --sideBaseMenuWidth: 45vw;
29 | --sideMenuMaxWidth: calc(var(--sideBaseMenuWidth) - var(--sideMenuTabWidth));
30 | --sideMenuMinHeight: calc(var(--sideMenuTabHeight) * var(--sideMenu_OPVAR_TabCount));
31 | --sideMenuPOSEdge: calc(var(--sideMenuWidth) * (-1));
32 | --sideMenuPOSEdgeNoJS: calc((var(--sideMenuWidth) + var(--sideMenuTabWidth)) * (-1));
33 | --sideMenuTabBorderWidthArray: 0 var(--sideMenuBorderWidth) var(--sideMenuBorderWidth) var(--sideMenuBorderWidth);
34 | --sideMenuTabHeight: 2.50rem;
35 | --sideMenuTabWidth: 1.25rem;
36 | --sideMenuTabPOSEdge: calc(var(--sideMenuTabWidth) * (-1));
37 | --sideMenuTab1POSTop: 0;
38 | --sideMenuTab2POSTop: var(--sideMenuTabHeight);
39 | --sideMenuTab3POSTop: calc(var(--sideMenuTab2POSTop) + var(--sideMenuTabHeight));
40 | --sideMenuTab4POSTop: calc(var(--sideMenuTab3POSTop) + var(--sideMenuTabHeight));
41 | --sideMenuTab5POSTop: calc(var(--sideMenuTab4POSTop) + var(--sideMenuTabHeight));
42 | --sideMenuTransitionSpeed: 0.3s;
43 | --sideMenuWidth: 16rem;
44 | --sideMenuZIndex: 1000;
45 | --sizeMenuZIndexActive: 1002;
46 | --sideMenuZIndexInactive: 1001;
47 | --fontSizeBase: 16px;
48 | --fontSizeMod: 100;
49 | --fontSizeModPreview: 100;
50 | --fontSizeScale: calc(var(--fontSizeBase) * var(--fontSizeMod) * 0.01);
51 | --fontSizeScalePreview: calc(var(--fontSizeBase) * var(--fontSizeModPreview) * 0.01);
52 |
53 | /* Cayman colors
54 | *
55 | * Headers */
56 | --cayman-header-heading: rgb(255, 255, 255);
57 | --cayman-header-background: rgb(21, 153, 87);
58 | --cayman-header-background-secondary: rgb(21, 87, 153);
59 | /* Text */
60 | --cayman-section-headings: rgb(21, 153, 87);
61 | --cayman-body-text: rgb(96, 108, 113);
62 | --cayman-body-href: rgb(30, 107, 184);
63 | --cayman-blockquote-text: rgb(129, 145, 152);
64 | /* Code */
65 | --cayman-code-background: rgb(243, 246, 250);
66 | --cayman-code-text: rgb(86, 116, 130);
67 | /* Borders */
68 | --cayman-border: rgb(220, 230, 240);
69 | --cayman-table-border-color: rgb(233, 235, 236);
70 | --cayman-hr-border: rgb(239, 240, 241);
71 |
72 | /* Sharlikran Colors
73 | *
74 | * body */
75 | --body-text: rgb(149, 157, 165);
76 | --body-background: rgb(36, 41, 46);
77 |
78 | /* code */
79 | --code-background: rgb(29, 33, 37);
80 |
81 | /* headers */
82 | --header1-text: rgb(225, 228, 232);
83 | --header2-text: rgb(223, 226, 229);
84 | --header3-text: rgb(216, 220, 225);
85 | --header4-text: rgb(209, 213, 218);
86 | --header5-text: rgb(202, 207, 211);
87 | --header6-text: rgb(174, 182, 190);
88 |
89 | --header-border: rgb(100, 109, 119);
90 |
91 | --header1-background: rgb(79, 90, 100);
92 | --header2-background: rgb(81, 88, 97);
93 | --header3-background: rgb(61, 69, 77);
94 | --header4-background: rgb(58, 67, 75);
95 | --header5-background: rgb(47, 54, 60);
96 | --header6-background: rgb(40, 46, 52);
97 |
98 | --toc-header-text: var(--cayman-header-background);
99 | --blockquote-grey: rgb(33, 33, 33);
100 | /* 17 basic site friendly colors */
101 | --black-text: rgb(0, 0, 0);
102 | --blue-text: rgb(33, 136, 255);
103 | --brown-text: rgb(152, 112, 16);
104 | --cyan-text: rgb(41, 208, 208);
105 | --ltgray-text: rgb(209, 210, 212);
106 | --gray-text: rgb(181, 181, 181);
107 | --dkgray-text: rgb(87, 87, 87);
108 | --green-text: rgb(21, 153, 87);
109 | --ltblue-text: rgb(157, 175, 255);
110 | --ltgreen-text: rgb(129, 197, 122);
111 | --orange-text: rgb(218, 119, 62);
112 | --pink-text: rgb(255, 205, 243);
113 | --purple-text: rgb(209, 188, 249);
114 | --red-text: rgb(207,52,50); /* was warning-red */
115 | --tan-text: rgb(233, 222, 187);
116 | --white-text: rgb(255, 255, 255);
117 | --yellow-text: rgb(244, 203, 53);
118 |
119 | /* save but unused */
120 | --old-red-text: rgb(224, 88, 88);
121 | --darkred-text: rgb(214, 24, 0);
122 | --ltred-text: rgb(211, 47, 47);
123 | }
124 |
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1 | ---
2 | layout: default
3 | title: Tome of xEdit
4 | ---
5 | Main Table Of Contents
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 | {{ page.title }}
31 | Tome of xEdit - by Miax
32 | A Comprehensive Guide to using ElminsterAU's xEdit. Original author's Miax (Kristopher Kortright) and JustinOther. HTML conversion by EpFwip. Maintained by Sharlikran. Additional updates to this site will be made using Wrye Text.
33 | Contents...
34 | • 1.1 Introduction
35 | • 1.2 About This Document
36 | • 1.3 Resources for users and mod authors
37 | • 1.3.1 Nexus Mod Troubleshooting
38 | • 1.3.2 Nexus Modders Forums
39 | • 1.3.3 Bethesda Forums
40 | • 1.3.4 Bethesda Wikis
41 | • 1.3.5 Unofficial Elder Scrolls Pages
42 | • 1.4 Credits
43 | 1.1 - Introduction
44 | This document is intended as a manual for the xEdit tool created by ElminsterAU. This manual contains a tour of xEdit, a lengthy FAQ/Navigator and several Chapters of detailed instructions on how you can utilize the varied functions of xEdit successfully to improve your gaming experience.
45 |
46 | The questions answered and processes described herein are intended to help both mod-users and mod-authors to improve the quality, standardization and conformity of Bethesda mods. If you utilize any number of mods in your game or if you write mods you can use xEdit to resolve potential conflicts, clean mods, and smoothen the loading process. With tens of thousands of mods already created and thousands more on the way, it has become essential to standardize mod delivery and reduce conflicts wherever possible.
47 | 1.2 - About This Document
48 | This document presumes a basic understanding of what "Mods" are, and how to install them on your system. This manual is not a guide on how to build mods, and the use of xEdit for extensive mod changes is discouraged for most users that's what the various Creation Kits (GECK, CK, CK64, FO4CK) were built for.
49 |
50 | This document is a constant work in progress, Sharlikan is often adding more information. Between 2012 and 2018 Zilav, Hlp, and Sharlikan took over xEdit to improve existing features and add new features. ElminsterAU, the original author has since returned and is working with Zilav, Hlp, and Sharlikan to vastly enhance the quality of xEdit for now and the years to come.
51 |
52 | This site will be replacing the Bethesda Wiki page since too many security measures (captcha) are in place that make editing the page cumbersome. Most of the TES5Edit Wiki information from the CK Wiki is repeated in these docs. Once I am completely finished, I will add more links to direct people to these pages instead.
53 |
54 | All feedback and comments about this guide should be directed to Sharlikran on the xEdit Discord in the "docs" channel:
55 |
56 | • xEdit Discord
57 | • Sharlikran
58 | 1.3 - Resources for users and mod authors
59 | The following links to self help resources are provided because it would not be possible to recreate the extensive amount of information for every supported game that is available from all these resources. The Tome of xEdit should be used as a resource on how to use xEdit. For understanding record formats and how the values in records affect the game you should use the following resources.
60 | 1.3.1 - Nexus Mod Troubleshooting
61 | Fallout 3 Mod Troubleshooting
62 | New Vegas Mod Troubleshooting
63 | Fallout 4 Mod Troubleshooting
64 | Oblivion Mod Troubleshooting
65 | Skyrim Mod Troubleshooting
66 | Skyrim Special Edition Mod Troubleshooting
67 | 1.3.2 - Nexus Modders Forums
68 | Fallout 3 GECK and Modders
69 | New Vegas GECK and Modders
70 | Fallout 4 Creation Kit and Modders
71 | Oblivion Construction Set and Modders
72 | Skyrim Creation Kit and Modders
73 | Skyrim Special Edition Creation Kit and Modders
74 | 1.3.3 - Bethesda Forums
75 | Bethesda's G.E.C.K.(Fallout 3) Thread
76 | Bethesda's G.E.C.K.(Fallout: New Vegas) Thread
77 | Bethesda's Fallout 4 Creation Kit Thread
78 | Bethesda's TES Construction Kit (Oblivion) Thread
79 | Bethesda's Skyrim (Original) Creation Kit Thread
80 | Bethesda's Skyrim SE Creation Kit Thread
81 | 1.3.4 - Bethesda Wikis
82 | Garden of Eden Creation Kit
83 | Fallout 4 Creation Kit
84 | Skyrim SE Creation Kit
85 | Oblivion Creation Set
86 | 1.3.5 - Unofficial Elder Scrolls Pages
87 | Skyrim Mod File Format
88 | 1.4 - Credits
89 | • Original authors of the FO3Edit Training Manual and the FNVEdit Training Manual are Miax (Kristopher Kortright) and JustinOther.
90 | • EpFwip for making the original HTML conversion of the FO3Edit Training Manual.
91 | • JustinOther, Gurgate, MadCat221, Plplecuyer, Jannifer, Computermaster, Proton, and WrinklyNinja for their revisions to the TES5Edit Cleaning Guide . (CK Wiki Link)
92 | • DavidJCobb, Robboten, J.C., Hishutup, for their contributins to the TES5Edit Scripting Functions . (CK Wiki Link)
93 |
94 |
97 |
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