├── .gitattributes ├── .gitignore ├── .vsconfig ├── Assets ├── AI.meta ├── AI │ ├── Bear.meta │ └── Bear │ │ ├── Bear_Animations.meta │ │ ├── Bear_Animations │ │ ├── BearController.controller │ │ ├── BearController.controller.meta │ │ ├── Bear_Attack1.anim │ │ ├── Bear_Attack1.anim.meta │ │ ├── Bear_Death.anim │ │ ├── Bear_Death.anim.meta │ │ ├── Bear_GetHitFromFront.anim │ │ ├── Bear_GetHitFromFront.anim.meta │ │ ├── Bear_IdleCombat.anim │ │ ├── Bear_IdleCombat.anim.meta │ │ ├── Bear_RunForward.anim │ │ ├── Bear_RunForward.anim.meta │ │ ├── Bear_WalkForward.anim │ │ └── Bear_WalkForward.anim.meta │ │ ├── Bear_Materials.meta │ │ ├── Bear_Materials │ │ ├── Bear_4.mat │ │ └── Bear_4.mat.meta │ │ ├── Bear_Meshes.meta │ │ ├── Bear_Meshes │ │ ├── Bear.fbx │ │ └── Bear.fbx.meta │ │ ├── Bear_Prefabs.meta │ │ ├── Bear_Prefabs │ │ ├── Bear_4.prefab │ │ └── Bear_4.prefab.meta │ │ ├── Bear_Textures.meta │ │ └── Bear_Textures │ │ ├── Stylized_Bear_AO.png │ │ ├── Stylized_Bear_AO.png.meta │ │ ├── Stylized_Bear_Albedo4.png │ │ ├── Stylized_Bear_Albedo4.png.meta │ │ ├── Stylized_Bear_Emissive.png │ │ ├── Stylized_Bear_Emissive.png.meta │ │ ├── Stylized_Bear_Normal.png │ │ └── Stylized_Bear_Normal.png.meta ├── BuildSystem.meta ├── BuildSystem │ ├── Materials.meta │ ├── Materials │ │ ├── BuildBlue.mat │ │ ├── BuildBlue.mat.meta │ │ ├── BuildRed.mat │ │ └── BuildRed.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Buildings.meta │ │ └── Buildings │ │ │ ├── Floor.FBX │ │ │ ├── Floor.FBX.meta │ │ │ ├── Stairs.FBX │ │ │ ├── Stairs.FBX.meta │ │ │ ├── Wall.FBX │ │ │ ├── Wall.FBX.meta │ │ │ ├── Wood1_2.mat │ │ │ ├── Wood1_2.mat.meta │ │ │ ├── WoodTexture.png │ │ │ └── WoodTexture.png.meta │ ├── Prefabs.meta │ └── Prefabs │ │ ├── Buildings.meta │ │ └── Buildings │ │ ├── FloorPlacementPrefab.prefab │ │ ├── FloorPlacementPrefab.prefab.meta │ │ ├── FloorPrefab.prefab │ │ ├── FloorPrefab.prefab.meta │ │ ├── StairsPlacementPrefab.prefab │ │ ├── StairsPlacementPrefab.prefab.meta │ │ ├── StairsPrefab.prefab │ │ ├── StairsPrefab.prefab.meta │ │ ├── WallPlacementPrefab.prefab │ │ ├── WallPlacementPrefab.prefab.meta │ │ ├── WallPrefab.prefab │ │ └── WallPrefab.prefab.meta ├── Character.meta ├── Character │ ├── Animations.meta │ ├── Animations │ │ ├── Combat.meta │ │ ├── Combat │ │ │ ├── BlockingLoop.fbx │ │ │ ├── BlockingLoop.fbx.meta │ │ │ ├── BowShot.fbx │ │ │ ├── BowShot.fbx.meta │ │ │ ├── Buff.fbx │ │ │ ├── Buff.fbx.meta │ │ │ ├── CastingLoop.fbx │ │ │ ├── CastingLoop.fbx.meta │ │ │ ├── Death.fbx │ │ │ ├── Death.fbx.meta │ │ │ ├── GetHit.fbx │ │ │ ├── GetHit.fbx.meta │ │ │ ├── IdleCombat.fbx │ │ │ ├── IdleCombat.fbx.meta │ │ │ ├── MeleeAttack_OneHanded.anim │ │ │ ├── MeleeAttack_OneHanded.anim.meta │ │ │ ├── MeleeAttack_TwoHanded.fbx │ │ │ ├── MeleeAttack_TwoHanded.fbx.meta │ │ │ ├── PunchLeft.fbx │ │ │ ├── PunchLeft.fbx.meta │ │ │ ├── PunchRight.fbx │ │ │ ├── PunchRight.fbx.meta │ │ │ ├── SpellCast.fbx │ │ │ ├── SpellCast.fbx.meta │ │ │ ├── StunnedLoop.fbx │ │ │ └── StunnedLoop.fbx.meta │ │ ├── Fly.meta │ │ ├── Fly │ │ │ ├── fly_dive.anim │ │ │ ├── fly_dive.anim.meta │ │ │ ├── fly_idle.anim │ │ │ └── fly_idle.anim.meta │ │ ├── Gathering.meta │ │ ├── Gathering │ │ │ ├── Harvesting.anim │ │ │ ├── Harvesting.anim.meta │ │ │ ├── Pickup.anim │ │ │ └── Pickup.anim.meta │ │ ├── Idle.meta │ │ ├── Idle │ │ │ ├── Idle.anim │ │ │ └── Idle.anim.meta │ │ ├── Jumping.meta │ │ ├── Jumping │ │ │ ├── fall.anim │ │ │ ├── fall.anim.meta │ │ │ ├── jump_start.anim │ │ │ └── jump_start.anim.meta │ │ ├── Locomotion.meta │ │ └── Locomotion │ │ │ ├── jog_fwd.anim │ │ │ ├── jog_fwd.anim.meta │ │ │ ├── run_fwd.anim │ │ │ ├── run_fwd.anim.meta │ │ │ ├── sprint_fwd.anim │ │ │ ├── sprint_fwd.anim.meta │ │ │ ├── strafe.anim │ │ │ ├── strafe.anim.meta │ │ │ ├── strafe_45.anim │ │ │ ├── strafe_45.anim.meta │ │ │ ├── walk_fwd.anim │ │ │ └── walk_fwd.anim.meta │ ├── Animators.meta │ ├── Animators │ │ ├── CharacterController.controller │ │ └── CharacterController.controller.meta │ ├── Avatar Masks.meta │ ├── Avatar Masks │ │ ├── TopBody.mask │ │ └── TopBody.mask.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Character.physicMaterial │ │ └── Character.physicMaterial.meta │ ├── Model.meta │ ├── Model │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Armor.mat │ │ │ ├── Armor.mat.meta │ │ │ ├── Body.mat │ │ │ ├── Body.mat.meta │ │ │ ├── Eyes.mat │ │ │ ├── Eyes.mat.meta │ │ │ ├── Hair.mat │ │ │ ├── Hair.mat.meta │ │ │ ├── Underwear.mat │ │ │ └── Underwear.mat.meta │ │ ├── Meshes.meta │ │ ├── Meshes │ │ │ ├── Armor.meta │ │ │ ├── Armor │ │ │ │ ├── PlateSet1_HumanMale.fbx │ │ │ │ ├── PlateSet1_HumanMale.fbx.meta │ │ │ │ ├── StarterArmor_HumanMale.fbx │ │ │ │ └── StarterArmor_HumanMale.fbx.meta │ │ │ ├── HumanMale_Character.fbx │ │ │ └── HumanMale_Character.fbx.meta │ │ ├── Prefab.meta │ │ ├── Prefab │ │ │ ├── HumanMale_Character_FREE.prefab │ │ │ └── HumanMale_Character_FREE.prefab.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── LowPolyArmorTexture.png │ │ │ ├── LowPolyArmorTexture.png.meta │ │ │ ├── LowPolyCharacterTexture.png │ │ │ └── LowPolyCharacterTexture.png.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── AimBehaviourBasic.cs │ │ ├── AimBehaviourBasic.cs.meta │ │ ├── BasicBehaviour.cs │ │ ├── BasicBehaviour.cs.meta │ │ ├── FlyBehaviour.cs │ │ ├── FlyBehaviour.cs.meta │ │ ├── MoveBehaviour.cs │ │ ├── MoveBehaviour.cs.meta │ │ ├── ThirdPersonOrbitCamBasic.cs │ │ └── ThirdPersonOrbitCamBasic.cs.meta ├── Environment.meta ├── Environment │ ├── Models.meta │ ├── Models │ │ ├── Environment.meta │ │ ├── Environment │ │ │ ├── Foliage.fbx │ │ │ ├── Foliage.fbx.meta │ │ │ ├── Grass.fbx │ │ │ ├── Grass.fbx.meta │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── Floor.mat │ │ │ │ ├── Floor.mat.meta │ │ │ │ ├── Green_Dark.mat │ │ │ │ ├── Green_Dark.mat.meta │ │ │ │ ├── Green_Light.mat │ │ │ │ ├── Green_Light.mat.meta │ │ │ │ ├── Grey.mat │ │ │ │ ├── Grey.mat.meta │ │ │ │ ├── Rock.mat │ │ │ │ ├── Rock.mat.meta │ │ │ │ ├── Sandy.mat │ │ │ │ ├── Sandy.mat.meta │ │ │ │ ├── Wood.mat │ │ │ │ └── Wood.mat.meta │ │ ├── Props.meta │ │ └── Props │ │ │ ├── Flag.fbx │ │ │ ├── Flag.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Black Double Sided.mat │ │ │ ├── Black Double Sided.mat.meta │ │ │ ├── Black.mat │ │ │ ├── Black.mat.meta │ │ │ ├── Blue Double Sided.mat │ │ │ ├── Blue Double Sided.mat.meta │ │ │ ├── Blue.mat │ │ │ ├── Blue.mat.meta │ │ │ ├── Grey.mat │ │ │ ├── Grey.mat.meta │ │ │ ├── Peach.mat │ │ │ ├── Peach.mat.meta │ │ │ ├── Red Double Sided.mat │ │ │ ├── Red Double Sided.mat.meta │ │ │ ├── Red.mat │ │ │ ├── Red.mat.meta │ │ │ ├── Sandy Double Sided.mat │ │ │ ├── Sandy Double Sided.mat.meta │ │ │ ├── Sandy.mat │ │ │ ├── Sandy.mat.meta │ │ │ ├── Yellow.mat │ │ │ └── Yellow.mat.meta │ │ │ ├── Tent.fbx │ │ │ └── Tent.fbx.meta │ ├── Prefabs.meta │ └── Prefabs │ │ ├── Bushes.meta │ │ ├── Bushes │ │ ├── Bush 1.prefab │ │ ├── Bush 1.prefab.meta │ │ ├── Bush 2.prefab │ │ └── Bush 2.prefab.meta │ │ ├── Flags.meta │ │ ├── Flags │ │ ├── Flag_Blue.prefab │ │ ├── Flag_Blue.prefab.meta │ │ ├── Flag_Blue_Black.prefab │ │ ├── Flag_Blue_Black.prefab.meta │ │ ├── Flag_Red.prefab │ │ ├── Flag_Red.prefab.meta │ │ ├── Flag_Red_Black.prefab │ │ └── Flag_Red_Black.prefab.meta │ │ ├── Grass.meta │ │ ├── Grass │ │ ├── Grass_Holder.prefab │ │ └── Grass_Holder.prefab.meta │ │ ├── Rest Areas.meta │ │ ├── Rest Areas │ │ ├── Rest Area.prefab │ │ └── Rest Area.prefab.meta │ │ ├── Rocks.meta │ │ ├── Rocks │ │ ├── Rock.prefab │ │ └── Rock.prefab.meta │ │ ├── Tents.meta │ │ ├── Tents │ │ ├── Tent_Black_Blue.prefab │ │ ├── Tent_Black_Blue.prefab.meta │ │ ├── Tent_Black_Red.prefab │ │ ├── Tent_Black_Red.prefab.meta │ │ ├── Tent_Blue_Red.prefab │ │ ├── Tent_Blue_Red.prefab.meta │ │ ├── Tent_Blue_Sandy.prefab │ │ ├── Tent_Blue_Sandy.prefab.meta │ │ ├── Tent_Red_Sandy.prefab │ │ └── Tent_Red_Sandy.prefab.meta │ │ ├── Trees.meta │ │ └── Trees │ │ ├── Tree 1.prefab │ │ ├── Tree 1.prefab.meta │ │ ├── Tree 2.prefab │ │ ├── Tree 2.prefab.meta │ │ ├── Tree 3.prefab │ │ └── Tree 3.prefab.meta ├── Materials.meta ├── Materials │ ├── Consumables.mat │ ├── Consumables.mat.meta │ ├── Grey.mat │ ├── Grey.mat.meta │ ├── Log.mat │ ├── Log.mat.meta │ ├── LowPolyRPGWeaponLite_BG.mat │ ├── LowPolyRPGWeaponLite_BG.mat.meta │ ├── LowPolyRPGWeapons_Lite_MAIN.mat │ ├── LowPolyRPGWeapons_Lite_MAIN.mat.meta │ ├── Main.mat │ ├── Main.mat.meta │ ├── Metal.mat │ ├── Metal.mat.meta │ ├── Trees.meta │ ├── Trees │ │ ├── Cold.mat │ │ ├── Cold.mat.meta │ │ ├── Dry.mat │ │ ├── Dry.mat.meta │ │ ├── Fall.mat │ │ ├── Fall.mat.meta │ │ ├── Normal.mat │ │ └── Normal.mat.meta │ ├── WoodLogMaterial.mat │ └── WoodLogMaterial.mat.meta ├── Models.meta ├── Models │ ├── Apple.fbx │ ├── Apple.fbx.meta │ ├── AxeModel.fbx │ ├── AxeModel.fbx.meta │ ├── Bandage.fbx │ ├── Bandage.fbx.meta │ ├── Canned_food_A_01.fbx │ ├── Canned_food_A_01.fbx.meta │ ├── ClassicTree.dae │ ├── ClassicTree.dae.meta │ ├── Flask.fbx │ ├── Flask.fbx.meta │ ├── Glove.fbx │ ├── Glove.fbx.meta │ ├── Medical_Kit.fbx │ ├── Medical_Kit.fbx.meta │ ├── PalmTree.dae │ ├── PalmTree.dae.meta │ ├── PickAxeModel.fbx │ ├── PickAxeModel.fbx.meta │ ├── PineTree.dae │ ├── PineTree.dae.meta │ ├── RockModel.dae │ ├── RockModel.dae.meta │ ├── Stone.fbx │ ├── Stone.fbx.meta │ ├── Sword.fbx │ ├── Sword.fbx.meta │ ├── WoodLogModel.fbx │ └── WoodLogModel.fbx.meta ├── Prefabs.meta ├── Prefabs │ ├── AI.meta │ ├── AI │ │ ├── Bear.prefab │ │ └── Bear.prefab.meta │ ├── Equipments.meta │ ├── Equipments │ │ ├── Glove.prefab │ │ ├── Glove.prefab.meta │ │ ├── Helmet.prefab │ │ ├── Helmet.prefab.meta │ │ ├── IronBoots.prefab │ │ ├── IronBoots.prefab.meta │ │ ├── IronChest.prefab │ │ ├── IronChest.prefab.meta │ │ ├── IronPants.prefab │ │ ├── IronPants.prefab.meta │ │ ├── IronSword.prefab │ │ ├── IronSword.prefab.meta │ │ ├── StarterBoots.prefab │ │ ├── StarterBoots.prefab.meta │ │ ├── StarterChest.prefab │ │ ├── StarterChest.prefab.meta │ │ ├── StarterPants.prefab │ │ └── StarterPants.prefab.meta │ ├── Harvestable.meta │ ├── Harvestable │ │ ├── ClassicTree.prefab │ │ ├── ClassicTree.prefab.meta │ │ ├── PalmTree.prefab │ │ ├── PalmTree.prefab.meta │ │ ├── PineTree.prefab │ │ ├── PineTree.prefab.meta │ │ ├── RockPrefab.prefab │ │ └── RockPrefab.prefab.meta │ ├── Items.meta │ ├── Items │ │ ├── Apple.prefab │ │ ├── Apple.prefab.meta │ │ ├── Bandage.prefab │ │ ├── Bandage.prefab.meta │ │ ├── Canned_food_A_01.prefab │ │ ├── Canned_food_A_01.prefab.meta │ │ ├── Flask.prefab │ │ ├── Flask.prefab.meta │ │ ├── Medical_Kit.prefab │ │ ├── Medical_Kit.prefab.meta │ │ ├── Stone.prefab │ │ ├── Stone.prefab.meta │ │ ├── WoodLogPrefab.prefab │ │ └── WoodLogPrefab.prefab.meta │ ├── UI.meta │ ├── UI │ │ ├── BuildingSystem.meta │ │ ├── BuildingSystem │ │ │ ├── BuildingRequiredElement.prefab │ │ │ └── BuildingRequiredElement.prefab.meta │ │ ├── CraftingSystem.meta │ │ ├── CraftingSystem │ │ │ ├── ElementRequired.prefab │ │ │ ├── ElementRequired.prefab.meta │ │ │ ├── Recipe.prefab │ │ │ └── Recipe.prefab.meta │ │ ├── Inventory.meta │ │ └── Inventory │ │ │ ├── EquipmentSlot.prefab │ │ │ ├── EquipmentSlot.prefab.meta │ │ │ ├── Slot.prefab │ │ │ └── Slot.prefab.meta │ ├── VisualEquipments.meta │ └── VisualEquipments │ │ ├── AxePrefab.prefab │ │ ├── AxePrefab.prefab.meta │ │ ├── EquippedIronSword.prefab │ │ ├── EquippedIronSword.prefab.meta │ │ ├── PickaxePrefab.prefab │ │ └── PickaxePrefab.prefab.meta ├── SOUNDS.meta ├── SOUNDS │ ├── AXE_SOUND_EFFECT.wav │ ├── AXE_SOUND_EFFECT.wav.meta │ ├── BEAR_ROAR_SOUND_EFFECT.wav │ ├── BEAR_ROAR_SOUND_EFFECT.wav.meta │ ├── BEAR_SOUND_EFFECT.wav │ ├── BEAR_SOUND_EFFECT.wav.meta │ ├── BUILD_SOUND_EFFECT.wav │ ├── BUILD_SOUND_EFFECT.wav.meta │ ├── GEARUP_SOUND_EFFECT.wav │ ├── GEARUP_SOUND_EFFECT.wav.meta │ ├── PICKAXE_SOUND_EFFECT.wav │ ├── PICKAXE_SOUND_EFFECT.wav.meta │ ├── PICKUP_SOUND_EFFECT.wav │ └── PICKUP_SOUND_EFFECT.wav.meta ├── Scenes.meta ├── Scenes │ ├── MainMenu.unity │ ├── MainMenu.unity.meta │ ├── Scene.meta │ ├── Scene.unity │ ├── Scene.unity.meta │ └── Scene │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta ├── Scripts.meta ├── Scripts │ ├── AttackBehaviour.cs │ ├── AttackBehaviour.cs.meta │ ├── BuildSystem.cs │ ├── BuildSystem.cs.meta │ ├── BuildingRequiredElement.cs │ ├── BuildingRequiredElement.cs.meta │ ├── CollisionDetectionEdge.cs │ ├── CollisionDetectionEdge.cs.meta │ ├── CraftingSystem.cs │ ├── CraftingSystem.cs.meta │ ├── ElementRequired.cs │ ├── ElementRequired.cs.meta │ ├── EnemyAI.cs │ ├── EnemyAI.cs.meta │ ├── Equipment.cs │ ├── Equipment.cs.meta │ ├── EquipmentLibrary.cs │ ├── EquipmentLibrary.cs.meta │ ├── Grid.cs │ ├── Grid.cs.meta │ ├── Harvestable.cs │ ├── Harvestable.cs.meta │ ├── Interact.cs │ ├── Interact.cs.meta │ ├── InteractBehaviour.cs │ ├── InteractBehaviour.cs.meta │ ├── Inventory.cs │ ├── Inventory.cs.meta │ ├── Item.cs │ ├── Item.cs.meta │ ├── ItemActionsSystem.cs │ ├── ItemActionsSystem.cs.meta │ ├── ItemData.cs │ ├── ItemData.cs.meta │ ├── ItemsInstances.meta │ ├── ItemsInstances │ │ ├── Consumables.meta │ │ ├── Consumables │ │ │ ├── Apple.asset │ │ │ ├── Apple.asset.meta │ │ │ ├── Bandage.asset │ │ │ ├── Bandage.asset.meta │ │ │ ├── Canned Food.asset │ │ │ ├── Canned Food.asset.meta │ │ │ ├── Medical Kit.asset │ │ │ ├── Medical Kit.asset.meta │ │ │ ├── Water Flask.asset │ │ │ └── Water Flask.asset.meta │ │ ├── Equipments.meta │ │ ├── Equipments │ │ │ ├── IronBoots.asset │ │ │ ├── IronBoots.asset.meta │ │ │ ├── IronChest.asset │ │ │ ├── IronChest.asset.meta │ │ │ ├── IronGloves.asset │ │ │ ├── IronGloves.asset.meta │ │ │ ├── IronHelmet.asset │ │ │ ├── IronHelmet.asset.meta │ │ │ ├── IronPants.asset │ │ │ ├── IronPants.asset.meta │ │ │ ├── IronSword.asset │ │ │ ├── IronSword.asset.meta │ │ │ ├── StarterBoots.asset │ │ │ ├── StarterBoots.asset.meta │ │ │ ├── StarterChest.asset │ │ │ ├── StarterChest.asset.meta │ │ │ ├── StarterPants.asset │ │ │ └── StarterPants.asset.meta │ │ ├── Ressources.meta │ │ └── Ressources │ │ │ ├── Stone.asset │ │ │ ├── Stone.asset.meta │ │ │ ├── WoodLog.asset │ │ │ └── WoodLog.asset.meta │ ├── MainMenu.cs │ ├── MainMenu.cs.meta │ ├── PauseMenu.cs │ ├── PauseMenu.cs.meta │ ├── PlayerStats.cs │ ├── PlayerStats.cs.meta │ ├── PointDetectionEdge.cs │ ├── PointDetectionEdge.cs.meta │ ├── Recipe.cs │ ├── Recipe.cs.meta │ ├── RecipeData.cs │ ├── RecipeData.cs.meta │ ├── RecipesInstances.meta │ ├── RecipesInstances │ │ ├── IronHelmetRecipe.asset │ │ └── IronHelmetRecipe.asset.meta │ ├── SaveSystem.cs │ ├── SaveSystem.cs.meta │ ├── Slot.cs │ ├── Slot.cs.meta │ ├── Tooltip.cs │ ├── Tooltip.cs.meta │ ├── TooltipSystem.cs │ ├── TooltipSystem.cs.meta │ ├── UIManager.cs │ └── UIManager.cs.meta ├── Sounds │ ├── MainMixer.mixer │ └── MainMixer.mixer.meta ├── Terrain.meta ├── Terrain │ ├── Layers.meta │ ├── Layers │ │ ├── GrassLayer.terrainlayer │ │ ├── GrassLayer.terrainlayer.meta │ │ ├── SandLayer.terrainlayer │ │ └── SandLayer.terrainlayer.meta │ ├── Materials.meta │ ├── Materials │ │ ├── PP_Standard_Material.mat │ │ └── PP_Standard_Material.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── PP_Daffodil_03.fbx │ │ ├── PP_Daffodil_03.fbx.meta │ │ ├── PP_Grass_11.fbx │ │ ├── PP_Grass_11.fbx.meta │ │ ├── PP_Hyacinth_04.fbx │ │ ├── PP_Hyacinth_04.fbx.meta │ │ ├── PP_Sunflower_04.fbx │ │ └── PP_Sunflower_04.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── PP_Daffodil_03.prefab │ │ ├── PP_Daffodil_03.prefab.meta │ │ ├── PP_Grass_11.prefab │ │ ├── PP_Grass_11.prefab.meta │ │ ├── PP_Hyacinth_04.prefab │ │ ├── PP_Hyacinth_04.prefab.meta │ │ ├── PP_Sunflower_04.prefab │ │ └── PP_Sunflower_04.prefab.meta │ ├── TerrainData.asset │ ├── TerrainData.asset.meta │ ├── Textures.meta │ └── Textures │ │ ├── GrassColor.png │ │ ├── GrassColor.png.meta │ │ ├── PP_Color_Palette.png │ │ ├── PP_Color_Palette.png.meta │ │ ├── SandColor.png │ │ └── SandColor.png.meta ├── Textures.meta └── Textures │ ├── Consumables.png │ ├── Consumables.png.meta │ ├── Crafting.meta │ ├── Crafting │ ├── canBuild.png │ ├── canBuild.png.meta │ ├── cantBuild.png │ └── cantBuild.png.meta │ ├── Equipments.meta │ ├── Equipments │ ├── SlotBoots.png │ ├── SlotBoots.png.meta │ ├── SlotChest.png │ ├── SlotChest.png.meta │ ├── SlotGloves.png │ ├── SlotGloves.png.meta │ ├── SlotHead.png │ ├── SlotHead.png.meta │ ├── SlotPants.png │ ├── SlotPants.png.meta │ ├── SlotWeapon.png │ └── SlotWeapon.png.meta │ ├── Icons.meta │ ├── Icons │ ├── Helmet.png │ ├── Helmet.png.meta │ ├── IronBoots.png │ ├── IronBoots.png.meta │ ├── IronChest.png │ ├── IronChest.png.meta │ ├── IronGloves.png │ ├── IronGloves.png.meta │ ├── IronPants.png │ ├── IronPants.png.meta │ ├── IronSword.png │ ├── IronSword.png.meta │ ├── StarterBoots.png │ ├── StarterBoots.png.meta │ ├── StarterChest.png │ ├── StarterChest.png.meta │ ├── StarterPants.png │ ├── StarterPants.png.meta │ ├── Stone.png │ ├── Stone.png.meta │ ├── WoodLogIcon.png │ ├── WoodLogIcon.png.meta │ ├── apple-icon.png │ ├── apple-icon.png.meta │ ├── bandage-icon.png │ ├── bandage-icon.png.meta │ ├── flask-icon.png │ ├── flask-icon.png.meta │ ├── foodcan-icon.png │ ├── foodcan-icon.png.meta │ ├── healthpack-icon.png │ └── healthpack-icon.png.meta │ ├── Inventory.meta │ ├── Inventory │ ├── CloseButton.png │ ├── CloseButton.png.meta │ ├── Panel.png │ ├── Panel.png.meta │ ├── Slot.png │ ├── Slot.png.meta │ ├── Transparent.png │ ├── Transparent.png.meta │ ├── move-arrow.png │ └── move-arrow.png.meta │ ├── PickaxeTextures.png │ ├── PickaxeTextures.png.meta │ ├── RPG_Weapons_Lite_Texture_01.png │ ├── RPG_Weapons_Lite_Texture_01.png.meta │ ├── Trees.meta │ ├── Trees │ ├── Colorsheet Tree Cold.png │ ├── Colorsheet Tree Cold.png.meta │ ├── Colorsheet Tree Dry.png │ ├── Colorsheet Tree Dry.png.meta │ ├── Colorsheet Tree Fall.png │ ├── Colorsheet Tree Fall.png.meta │ ├── Colorsheet Tree Normal.png │ └── Colorsheet Tree Normal.png.meta │ ├── UI Bars.meta │ ├── UI Bars │ ├── apple-icon.png │ ├── apple-icon.png.meta │ ├── background-circle.psd │ ├── background-circle.psd.meta │ ├── heart-icon.png │ ├── heart-icon.png.meta │ ├── ui-cicrcle.psd │ ├── ui-cicrcle.psd.meta │ ├── water-drop-icon.png │ └── water-drop-icon.png.meta │ ├── WoodLogTexture.png │ ├── WoodLogTexture.png.meta │ ├── logo.png │ └── logo.png.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset 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