├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── .gitattributes ├── Assets ├── TJiaSandTrace │ ├── Textures │ │ ├── normal.tga │ │ ├── SandAlbedo.tga │ │ ├── StepNormal.tga │ │ ├── StepRT.renderTexture.meta │ │ ├── StepRT.renderTexture │ │ ├── SandAlbedo.tga.meta │ │ ├── StepNormal.tga.meta │ │ └── normal.tga.meta │ ├── Scenes │ │ ├── SampleScene.unity.meta │ │ └── SampleScene.unity │ ├── Scenes.meta │ ├── Shaders.meta │ ├── Textures.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Ground.mat.meta │ │ ├── Player.mat.meta │ │ ├── Sky'.mat.meta │ │ ├── StepGenerator.mat.meta │ │ ├── Player.mat │ │ ├── Sky'.mat │ │ ├── StepGenerator.mat │ │ └── Ground.mat │ ├── Shaders │ │ ├── SandGround.shader.meta │ │ ├── StepGenerator.shader.meta │ │ ├── StepGenerator.shader │ │ └── SandGround.shader │ ├── StepGenerator.cs.meta │ └── StepGenerator.cs └── TJiaSandTrace.meta ├── .gitignore └── Packages └── manifest.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.2.14f1 2 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Textures/normal.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TYJia/SandTrace/HEAD/Assets/TJiaSandTrace/Textures/normal.tga -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Textures/SandAlbedo.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TYJia/SandTrace/HEAD/Assets/TJiaSandTrace/Textures/SandAlbedo.tga -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Textures/StepNormal.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TYJia/SandTrace/HEAD/Assets/TJiaSandTrace/Textures/StepNormal.tga -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98a24feb27e89144d9f23bb83f8d3675 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a590d08a39444eb449e2931f76356cef 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Materials/Ground.mat.meta: 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 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m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/StepGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [ExecuteInEditMode] 6 | public class StepGenerator : MonoBehaviour { 7 | 8 | public RenderTexture StepRT; 9 | public RenderTexture mTmpRT; 10 | public Material StepMat; 11 | 12 | private Vector3 LastPlayerPos; 13 | void OnEnable () { 14 | 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_EmissionColor: {r: 0, g: 0, b: 0, a: 1} 81 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Shaders/StepGenerator.shader: -------------------------------------------------------------------------------- 1 | Shader "TJia/StepGenerator" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | _StepBump ("Step Bump", 2D) = "bump" {} 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass //Trace Generation 14 | { 15 | CGPROGRAM 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "UnityCG.cginc" 20 | 21 | struct appdata 22 | { 23 | float4 vertex : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct v2f 28 | { 29 | float2 uv : TEXCOORD0; 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | sampler2D _MainTex; 34 | sampler2D _StepBump; 35 | float4 _MainTex_ST; 36 | 37 | v2f vert (appdata v) 38 | { 39 | v2f o; 40 | o.vertex = UnityObjectToClipPos(v.vertex); 41 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 42 | return o; 43 | } 44 | 45 | float3 _DeltaPos; 46 | 47 | fixed4 frag (v2f i) : SV_Target 48 | { 49 | fixed4 col = tex2D(_MainTex, i.uv + _DeltaPos.xz * 0.015); 50 | fixed4 stepCol = tex2D(_StepBump, (i.uv - 0.5) * 15 + 0.5); 51 | 52 | 53 | 54 | fixed4 stepCol2 = tex2D(_StepBump, (i.uv - 0.5) * 10 + 0.5); 55 | stepCol2.rg = 1 - stepCol2.rg; 56 | stepCol = lerp(stepCol2, stepCol, stepCol.a); 57 | 58 | 59 | col = lerp(col, stepCol, saturate(stepCol.a - col.a)); 60 | float cond = step(abs(i.uv.x - 0.5), 0.499) * step(abs(i.uv.y - 0.5), 0.499); 61 | col = lerp(float4(0.5,0.5,1,0), col, cond * 0.996); 62 | return col; 63 | } 64 | ENDCG 65 | } 66 | 67 | Pass //Init 68 | { 69 | CGPROGRAM 70 | #pragma vertex vert 71 | #pragma fragment frag 72 | 73 | #include "UnityCG.cginc" 74 | 75 | struct appdata 76 | { 77 | float4 vertex : POSITION; 78 | float2 uv : TEXCOORD0; 79 | }; 80 | 81 | struct v2f 82 | { 83 | float2 uv : TEXCOORD0; 84 | float4 vertex : SV_POSITION; 85 | }; 86 | 87 | sampler2D _MainTex; 88 | float4 _MainTex_ST; 89 | 90 | v2f vert (appdata v) 91 | { 92 | v2f o; 93 | o.vertex = UnityObjectToClipPos(v.vertex); 94 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 95 | return o; 96 | } 97 | 98 | float3 _DeltaPos; 99 | 100 | fixed4 frag (v2f i) : SV_Target 101 | { 102 | fixed4 col; 103 | col = float4(0.5, 0.5, 1, 0); 104 | return col; 105 | } 106 | ENDCG 107 | } 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Materials/Ground.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Ground 10 | m_Shader: {fileID: 4800000, guid: cff8f4f74a20bcb45a9db8e4bc764ccb, type: 3} 11 | m_ShaderKeywords: 12 | 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_EmissionColor: {r: 0, g: 0, b: 0, a: 1} 85 | -------------------------------------------------------------------------------- /Assets/TJiaSandTrace/Shaders/SandGround.shader: -------------------------------------------------------------------------------- 1 | Shader "TJia/SandGround" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | _BumpTex ("Bump", 2D) = "bump" {} 7 | _StepBump ("StepBump", 2D) = "bump" {} 8 | _BumpScale ("BumpScale", Range(0,5)) = 1 9 | } 10 | SubShader 11 | { 12 | Tags { "RenderType"="Opaque" "LightMode" = "ForwardBase"} 13 | LOD 100 14 | 15 | Pass 16 | { 17 | CGPROGRAM 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | #include "UnityPBSLighting.cginc" 22 | #include "AutoLight.cginc" 23 | 24 | struct appdata 25 | { 26 | float4 vertex : POSITION; 27 | float2 uv : TEXCOORD0; 28 | float3 normal : NORMAL; 29 | float4 tangent : TANGENT; 30 | }; 31 | 32 | struct v2f 33 | { 34 | float2 uv : TEXCOORD0; 35 | float4 vertex : SV_POSITION; 36 | float3 tangent : TEXCOORD1; 37 | float3 bitangent : TEXCOORD2; 38 | float3 normal : TEXCOORD3; 39 | float3 worldPos : TEXCOORD4; 40 | }; 41 | 42 | sampler2D _MainTex; 43 | sampler2D _BumpTex; 44 | sampler2D _StepBump; 45 | float4 _MainTex_ST; 46 | float _BumpScale; 47 | float3 _PlayerPos; 48 | 49 | v2f vert (appdata v) 50 | { 51 | v2f o; 52 | o.vertex = UnityObjectToClipPos(v.vertex); 53 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 54 | o.normal = UnityObjectToWorldNormal(v.normal); 55 | o.tangent = UnityObjectToWorldDir(v.tangent.xyz); 56 | o.bitangent = normalize(cross(o.normal, o.tangent) * v.tangent.w * unity_WorldTransformParams.w); 57 | o.worldPos = mul(UNITY_MATRIX_M, v.vertex); 58 | return o; 59 | } 60 | 61 | fixed4 frag (v2f i) : SV_Target 62 | { 63 | fixed4 col = tex2D(_MainTex, i.uv); 64 | 65 | float3x3 tangentToWorld = float3x3(normalize(i.tangent), normalize(i.bitangent), normalize(i.normal)); 66 | 67 | float3 normalLocal = UnpackNormal(tex2D(_BumpTex, i.uv)); 68 | float4 stepNormalCol = tex2D(_StepBump, (i.worldPos.xz - _PlayerPos.xz) * 0.015 + 0.5); 69 | float3 stepNormal = stepNormalCol.rgb * 2 - 1; 70 | 71 | stepNormal.xy *= 8; 72 | 73 | normalLocal = lerp(normalLocal, stepNormal, stepNormalCol.a); 74 | 75 | normalLocal.xy *= _BumpScale; 76 | 77 | float3 normal = mul(normalize(normalLocal), tangentToWorld); 78 | 79 | float3 lightDir = normalize(_WorldSpaceLightPos0.xyz); 80 | 81 | float nl = dot(normal, lightDir); 82 | 83 | float3 diff = pow(saturate(nl), 2.2); 84 | 85 | diff = lerp(lerp(float3(0.25,0.4,1), float3(0.7,0.3,0.05), diff.r), 1, diff.r); 86 | 87 | col.rgb = diff * _LightColor0.rgb * col.rgb; 88 | 89 | float dis = max(distance(i.worldPos.xyz, _WorldSpaceCameraPos.xyz) - 20, 0) / 2000; 90 | float fogDensity = saturate(1 - exp(-pow(20 * dis, 2))); 91 | 92 | col.rgb = lerp(col.rgb, float3(1,0.6,0.1), fogDensity); 93 | 94 | //col.rgb = stepNormalCol.a; 95 | 96 | return col; 97 | } 98 | ENDCG 99 | } 100 | } 101 | Fallback "VertexLit" 102 | } 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facebookSdkVersion: 7.9.4 652 | apiCompatibilityLevel: 2 653 | cloudProjectId: 654 | projectName: 655 | organizationId: 656 | cloudEnabled: 0 657 | enableNativePlatformBackendsForNewInputSystem: 0 658 | disableOldInputManagerSupport: 0 659 | --------------------------------------------------------------------------------