├── .gitignore
├── LICENSE
├── README.md
└── example-project
├── .vsconfig
├── Assets
├── AssetStoreTools.meta
├── AssetStoreTools
│ ├── AS_Checklist.asset
│ ├── AS_Checklist.asset.meta
│ ├── Editor.meta
│ └── Editor
│ │ ├── AssetStoreTools.dll
│ │ └── AssetStoreTools.dll.meta
├── SaveToMp3.meta
└── SaveToMp3
│ ├── Encoder.meta
│ ├── Encoder
│ ├── EncodeMP3.cs
│ ├── EncodeMP3.cs.meta
│ ├── SavWav.cs
│ ├── SavWav.cs.meta
│ ├── WavToMp3.cs
│ └── WavToMp3.cs.meta
│ ├── Example.meta
│ ├── Example
│ ├── DemoScene.unity
│ ├── DemoScene.unity.meta
│ ├── ExampleScript.cs
│ └── ExampleScript.cs.meta
│ ├── Lame.meta
│ ├── Lame
│ ├── ExtendUtility.cs
│ ├── ExtendUtility.cs.meta
│ ├── LibMp3Lame.cs
│ ├── LibMp3Lame.cs.meta
│ ├── MP3FileWriter.cs
│ ├── MP3FileWriter.cs.meta
│ ├── NAudio.meta
│ └── NAudio
│ │ ├── AdpcmWaveFormat.cs
│ │ ├── AdpcmWaveFormat.cs.meta
│ │ ├── AudioMediaSubtypes.cs
│ │ ├── AudioMediaSubtypes.cs.meta
│ │ ├── Gsm610WaveFormat.cs
│ │ ├── Gsm610WaveFormat.cs.meta
│ │ ├── IWaveProvider.cs
│ │ ├── IWaveProvider.cs.meta
│ │ ├── RiffChunk.cs
│ │ ├── RiffChunk.cs.meta
│ │ ├── WaveFileReader.cs
│ │ ├── WaveFileReader.cs.meta
│ │ ├── WaveFormat.cs
│ │ ├── WaveFormat.cs.meta
│ │ ├── WaveFormatEncoding.cs
│ │ ├── WaveFormatEncoding.cs.meta
│ │ ├── WaveFormatExtensible.cs
│ │ ├── WaveFormatExtensible.cs.meta
│ │ ├── WaveFormatExtraData.cs
│ │ ├── WaveFormatExtraData.cs.meta
│ │ ├── WaveStream.cs
│ │ └── WaveStream.cs.meta
│ ├── Plugins.meta
│ ├── Plugins
│ ├── Android.meta
│ ├── Android
│ │ ├── libs.meta
│ │ └── libs
│ │ │ ├── arm64-v8a.meta
│ │ │ ├── arm64-v8a
│ │ │ ├── libmp3lame.so
│ │ │ └── libmp3lame.so.meta
│ │ │ ├── armeabi-v7a.meta
│ │ │ ├── armeabi-v7a
│ │ │ ├── libmp3lame.so
│ │ │ └── libmp3lame.so.meta
│ │ │ ├── x86.meta
│ │ │ └── x86
│ │ │ ├── libmp3lame.so
│ │ │ └── libmp3lame.so.meta
│ ├── iOS.meta
│ ├── iOS
│ │ ├── libmp3lame.a
│ │ └── libmp3lame.a.meta
│ ├── lame.bundle.meta
│ ├── lame.bundle
│ │ ├── Contents.meta
│ │ └── Contents
│ │ │ ├── Headers.meta
│ │ │ ├── Headers
│ │ │ ├── lame.h
│ │ │ └── lame.h.meta
│ │ │ ├── Info.plist
│ │ │ ├── Info.plist.meta
│ │ │ ├── MacOS.meta
│ │ │ ├── MacOS
│ │ │ ├── lame
│ │ │ └── lame.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Resources
│ │ │ ├── Info.plist
│ │ │ └── Info.plist.meta
│ │ │ ├── _CodeSignature.meta
│ │ │ └── _CodeSignature
│ │ │ ├── CodeResources
│ │ │ └── CodeResources.meta
│ ├── x86.meta
│ ├── x86
│ │ ├── libmp3lame.dll
│ │ └── libmp3lame.dll.meta
│ ├── x86_64.meta
│ └── x86_64
│ │ ├── libmp3lame.dll
│ │ └── libmp3lame.dll.meta
│ ├── Readme.txt
│ └── Readme.txt.meta
├── Logs
├── AssetImportWorker0.log
└── Packages-Update.log
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── XRSettings.asset
└── UserSettings
└── EditorUserSettings.asset
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | Assets/AssetStoreTools*
7 |
8 | # Autogenerated VS/MD solution and project files
9 | ExportedObj/
10 | *.csproj
11 | *.unityproj
12 | *.sln
13 | *.suo
14 | *.tmp
15 | *.user
16 | *.userprefs
17 | *.pidb
18 | *.booproj
19 | *.svd
20 |
21 |
22 | # Unity3D generated meta files
23 | *.pidb.meta
24 |
25 | # Unity3D Generated File On Crash Reports
26 | sysinfo.txt
27 |
28 | # Builds
29 | *.apk
30 | *.unitypackage
31 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Save audioClip to MP3
2 |
3 |
4 | **!WARNING!**
5 | **Probably, saving to mp3, broken for Unity 2020+. But all other stuff working**
6 | **FormatException: Not a WAVE file - no RIFF header**
7 | _Sorry, no time to look into that_
8 |
9 | With this package you can save an audioclip to mp3 in unity3d. Also plugin can save audioclip to wav and convert wav to mp3.
10 |
11 | It works with *Windows, Android and IOS(tested)*. And probably on *Mac(untested, but should work)*.
12 |
13 | Lame unity port from https://github.com/3wz/Lame-For-Unity
14 | Wav save script from https://gist.github.com/darktable/2317063
15 |
16 | ### Convert audio clip to mp3 bytes array. For example to send it via network:
17 | ```C#
18 | public AudioClip clip;
19 |
20 | void Start(){
21 | // Convert wav clip to mp3 bytes array
22 | //128 is recommend bitray for mp3 files
23 | byte[] mp3 = WavToMp3.ConvertWavToMp3(clip, 128);
24 | }
25 | ```
26 |
27 |
28 | ### Save AudioClip at path with defined bitray as mp3
29 | ```C#
30 | // THIS METHOD PROBABLY BROKEN FOR UNITY 2020+
31 | public AudioClip clip;
32 |
33 | void Start(){
34 | // Save AudioClip at assets path with defined bitray as mp3
35 | //128 is recommend bitray for mp3 files
36 | EncodeMP3.SaveMp3(clip, $"{Application.dataPath}/mp3File", 128);
37 | }
38 | ```
39 |
40 | ### Save AudioClip at path with as wav
41 | ```C#
42 | public AudioClip clip;
43 |
44 | void Start(){
45 | // Save AudioClip at assets path as wav
46 | SavWav.SaveWav($"{Application.dataPath}/wavFile", clip);
47 | }
48 | ```
49 |
50 | ## Installation
51 | ### From github
52 | 1. Download a source code zip this page
53 | 2. Extract it
54 | 3. Import it into the following directory in your Unity project
55 | - `Packages` (It works as an embedded package. For Unity 2018.1 or later)
56 | - `Assets` (Legacy way. For Unity 2017.1 or later)
57 |
58 | ### From Unity Asset Store
59 | 1. https://assetstore.unity.com/packages/tools/audio/save-audioclip-to-mp3-189071
60 | 2. Add it to project as usual
61 |
--------------------------------------------------------------------------------
/example-project/.vsconfig:
--------------------------------------------------------------------------------
1 | {
2 | "version": "1.0",
3 | "components": [
4 | "Microsoft.VisualStudio.Workload.ManagedGame"
5 | ]
6 | }
7 |
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3 | folderAsset: yes
4 | timeCreated: 1588842340
5 | licenseType: Store
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
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8 | userData:
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2 | guid: db89eddc1931309408191e6d4644d3c7
3 | PluginImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | iconMap: {}
7 | executionOrder: {}
8 | defineConstraints: []
9 | isPreloaded: 0
10 | isOverridable: 0
11 | isExplicitlyReferenced: 0
12 | validateReferences: 1
13 | platformData:
14 | - first:
15 | Any:
16 | second:
17 | enabled: 0
18 | settings: {}
19 | - first:
20 | Editor: Editor
21 | second:
22 | enabled: 1
23 | settings:
24 | DefaultValueInitialized: true
25 | - first:
26 | Windows Store Apps: WindowsStoreApps
27 | second:
28 | enabled: 0
29 | settings:
30 | CPU: AnyCPU
31 | userData:
32 | assetBundleName:
33 | assetBundleVariant:
34 |
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/example-project/Assets/SaveToMp3/Encoder/EncodeMP3.cs:
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1 | /* GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | */
9 |
10 | /*---------------------- BeatUp (C) 2016-------------------- */
11 |
12 |
13 | using System;
14 | using System.IO;
15 | using System.Collections;
16 | using System.Threading;
17 | using UnityEngine;
18 | using NAudio.Lame;
19 | using NAudio.Wave.WZT;
20 | using NAudio.Wave;
21 |
22 | public static class EncodeMP3 {
23 | ///
24 | /// Save clip as mp3
25 | ///
26 | /// Unity AudioClip
27 | /// Path to save it
28 | /// Mp3 bitrate. Recommend to set it to 128
29 | public static void SaveMp3(AudioClip clip, string path, int bitRate) {
30 | if (!path.EndsWith(".mp3"))
31 | path = path + ".mp3";
32 |
33 | ConvertAndWrite(clip, path, bitRate);
34 | }
35 |
36 | ///
37 | /// Save clip as wav
38 | ///
39 | /// Unity AudioClip
40 | /// Path to save it
41 | /// Mp3 bitrate. Recommend to set it to 128
42 | private static void ConvertAndWrite(AudioClip clip, string path, int bitRate) {
43 | var samples = new float[clip.samples * clip.channels];
44 |
45 | clip.GetData(samples, 0);
46 |
47 | Int16[] intData = new Int16[samples.Length];
48 | //converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
49 |
50 | Byte[] bytesData = new Byte[samples.Length * 2];
51 | //bytesData array is twice the size of
52 | //dataSource array because a float converted in Int16 is 2 bytes.
53 |
54 | float rescaleFactor = 32767; //to convert float to Int16
55 |
56 | for (int i = 0; i < samples.Length; i++) {
57 | intData[i] = (short)(samples[i] * rescaleFactor);
58 | Byte[] byteArr = new Byte[2];
59 | byteArr = BitConverter.GetBytes(intData[i]);
60 | byteArr.CopyTo(bytesData, i * 2);
61 | }
62 |
63 | File.WriteAllBytes(path, ConvertWavToMp3(bytesData, bitRate));
64 | }
65 |
66 | ///
67 | /// Convert wav bytes to mp3 bytes
68 | /// derived from Gregorio Zanon's script
69 | ///
70 | /// Wav file readed as array
71 | /// Mp3 bitrate. Recommend to set it to 128
72 | ///
73 | private static byte[] ConvertWavToMp3(byte[] wavFile, int bitRate) {
74 |
75 | var retMs = new MemoryStream();
76 | var ms = new MemoryStream(wavFile);
77 | var rdr = new WaveFileReader(ms);
78 | var wtr = new LameMP3FileWriter(retMs, rdr.WaveFormat, bitRate);
79 |
80 | rdr.CopyTo(wtr);
81 | return retMs.ToArray();
82 | }
83 | }
--------------------------------------------------------------------------------
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5 | serializedVersion: 2
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7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
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/example-project/Assets/SaveToMp3/Encoder/SavWav.cs:
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1 | // Copyright (c) 2012 Calvin Rien
2 | // http://the.darktable.com
3 | //
4 | // This software is provided 'as-is', without any express or implied warranty. In
5 | // no event will the authors be held liable for any damages arising from the use
6 | // of this software.
7 | //
8 | // Permission is granted to anyone to use this software for any purpose,
9 | // including commercial applications, and to alter it and redistribute it freely,
10 | // subject to the following restrictions:
11 | //
12 | // 1. The origin of this software must not be misrepresented; you must not claim
13 | // that you wrote the original software. If you use this software in a product,
14 | // an acknowledgment in the product documentation would be appreciated but is not
15 | // required.
16 | //
17 | // 2. Altered source versions must be plainly marked as such, and must not be
18 | // misrepresented as being the original software.
19 | //
20 | // 3. This notice may not be removed or altered from any source distribution.
21 | //
22 | // =============================================================================
23 | //
24 | // derived from Gregorio Zanon's script
25 | // http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem?p=806734&viewfull=1#post806734
26 |
27 | using System;
28 | using System.IO;
29 | using UnityEngine;
30 | using System.Collections;
31 | using System.Collections.Generic;
32 | using System.Text;
33 |
34 | public static class SavWav {
35 | public const int HEADER_SIZE = 44;
36 |
37 | ///
38 | /// Save AudioClip as wav file
39 | ///
40 | /// Path to save that
41 | /// Unity AudioClip
42 | ///
43 | public static bool SaveWav(string filename, AudioClip clip) {
44 | if (!filename.ToLower().EndsWith(".wav")) {
45 | filename += ".wav";
46 | }
47 |
48 | var filepath = Path.Combine(Application.persistentDataPath, filename);
49 |
50 | Debug.Log(filepath);
51 |
52 | // Make sure directory exists if user is saving to sub dir.
53 | Directory.CreateDirectory(Path.GetDirectoryName(filepath));
54 |
55 | using (var fileStream = CreateEmpty(filepath)) {
56 | ConvertAndWrite(fileStream, clip);
57 | WriteHeader(fileStream, clip);
58 | }
59 |
60 | return true; // TODO: return false if there's a failure saving the file
61 | }
62 |
63 | ///
64 | /// Trim silence for audio
65 | ///
66 | /// Unity AudioClip
67 | /// Silence threshold
68 | /// On end trim event
69 | ///
70 | public static IEnumerator TrimSilence(AudioClip clip, float threshold, Action callback) {
71 | var samples = new float[clip.samples * clip.channels];
72 |
73 | clip.GetData(samples, 0);
74 |
75 | yield return TrimSilence(new List(samples), threshold, clip.channels, clip.frequency, false, false, callback);
76 | }
77 |
78 | ///
79 | /// Trim silence for audio
80 | ///
81 | /// List of audio samples
82 | /// Silence threshold
83 | /// Channels. 1 - mono, 2 - stereo
84 | /// HZ. recommend is 44000
85 | /// is 3d sound?
86 | /// Is streaming sound?
87 | /// On end trim event>
88 | ///
89 | public static IEnumerator TrimSilence(List samples, float threshold, int channels, int hz, bool _3D, bool stream, Action callback) {
90 | int i;
91 |
92 | for (i = 0; i < samples.Count; i++) {
93 | if (i % 22050 == 0)
94 | yield return null;
95 | if (Mathf.Abs(samples[i]) > threshold)
96 | break;
97 | }
98 | yield return null;
99 |
100 | samples.RemoveRange(0, i);
101 | yield return null;
102 |
103 | for (i = samples.Count - 1; i > 0; i--) {
104 | if (i % 22050 == 0)
105 | yield return null;
106 | if (Mathf.Abs(samples[i]) > threshold)
107 | break;
108 | }
109 | yield return null;
110 |
111 | if (samples.Count != 0)
112 | samples.RemoveRange(i, samples.Count - i);
113 | yield return null;
114 |
115 | if (samples.Count == 0)
116 | samples.Add(0);
117 |
118 | AudioClip clip = AudioClip.Create("TempClip", samples.Count, channels, hz, _3D, stream);
119 | clip.SetData(samples.ToArray(), 0);
120 | yield return null;
121 | callback(clip);
122 | }
123 |
124 | ///
125 | /// Trim silence for audio
126 | ///
127 | /// Unity AudioClip
128 | /// Silence threshold
129 | /// On end trim event>
130 | ///
131 | public static IEnumerator TrimSilenceAll(AudioClip clip, float threshold, Action callback) {
132 | var samples = new float[clip.samples * clip.channels];
133 |
134 | clip.GetData(samples, 0);
135 | yield return TrimSilenceAll(new List(samples), threshold, clip.channels, clip.frequency, false, false, callback);
136 | }
137 |
138 | ///
139 | /// Trim silence for audio
140 | ///
141 | /// List of audio samples
142 | /// Silence threshold
143 | /// Channels. 1 - mono, 2 - stereo
144 | /// HZ. recommend is 44000
145 | /// is 3d sound?
146 | /// Is streaming sound?
147 | /// On end trim event>
148 | ///
149 | public static IEnumerator TrimSilenceAll(List samples, float threshold, int channels, int hz, bool _3D, bool stream, Action callback) {
150 | List newSamples = new List(samples.Count);
151 | for (int i = 0; i < samples.Count; ++i) {
152 | if (i % 22050 == 0)
153 | yield return null;
154 | if (Mathf.Abs(samples[i]) > threshold)
155 | newSamples.Add(samples[i]);
156 | }
157 |
158 | yield return null;
159 | var clip = AudioClip.Create("TempClip", newSamples.Count, channels, hz, _3D, stream);
160 |
161 | clip.SetData(newSamples.ToArray(), 0);
162 |
163 | yield return null;
164 | callback(clip);
165 | }
166 |
167 | ///
168 | /// Write riff header
169 | ///
170 | public static void WriteHeader(MemoryStream stream, AudioClip clip) {
171 | var hz = clip.frequency;
172 | var channels = clip.channels;
173 | var samples = clip.samples;
174 |
175 | stream.Seek(0, SeekOrigin.Begin);
176 |
177 | Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
178 | stream.Write(riff, 0, 4);
179 |
180 | Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
181 | stream.Write(chunkSize, 0, 4);
182 |
183 | Byte[] wave = System.Text.Encoding.ASCII.GetBytes("WAVE");
184 | stream.Write(wave, 0, 4);
185 |
186 | Byte[] fmt = System.Text.Encoding.ASCII.GetBytes("fmt ");
187 | stream.Write(fmt, 0, 4);
188 |
189 | Byte[] subChunk1 = BitConverter.GetBytes(16);
190 | stream.Write(subChunk1, 0, 4);
191 |
192 | UInt16 two = 2;
193 | UInt16 one = 1;
194 |
195 | Byte[] audioFormat = BitConverter.GetBytes(one);
196 | stream.Write(audioFormat, 0, 2);
197 |
198 | Byte[] numChannels = BitConverter.GetBytes(channels);
199 | stream.Write(numChannels, 0, 2);
200 |
201 | Byte[] sampleRate = BitConverter.GetBytes(hz);
202 | stream.Write(sampleRate, 0, 4);
203 |
204 | Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
205 | stream.Write(byteRate, 0, 4);
206 |
207 | UInt16 blockAlign = (ushort)(channels * 2);
208 | stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
209 |
210 | UInt16 bps = 16;
211 | Byte[] bitsPerSample = BitConverter.GetBytes(bps);
212 | stream.Write(bitsPerSample, 0, 2);
213 |
214 | Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
215 | stream.Write(datastring, 0, 4);
216 |
217 | Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
218 | stream.Write(subChunk2, 0, 4);
219 |
220 | stream.Seek(0, SeekOrigin.Begin);
221 | var bytes = new byte[] { (byte)stream.ReadByte(), (byte)stream.ReadByte(), (byte)stream.ReadByte(), (byte)stream.ReadByte() };
222 | string s = Encoding.ASCII.GetString(bytes);
223 | Debug.Log(s);
224 | stream.Seek(0, SeekOrigin.Begin);
225 | }
226 |
227 | ///
228 | /// Create empty file
229 | ///
230 | /// Path
231 | ///
232 | static FileStream CreateEmpty(string filepath) {
233 | var fileStream = new FileStream(filepath, FileMode.Create);
234 | byte emptyByte = new byte();
235 |
236 | for (int i = 0; i < HEADER_SIZE; i++) //preparing the header
237 | {
238 | fileStream.WriteByte(emptyByte);
239 | }
240 |
241 | return fileStream;
242 | }
243 |
244 | static void ConvertAndWrite(FileStream fileStream, AudioClip clip) {
245 |
246 | var samples = new float[clip.samples];
247 |
248 | clip.GetData(samples, 0);
249 |
250 | Int16[] intData = new Int16[samples.Length];
251 | //converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
252 |
253 | Byte[] bytesData = new Byte[samples.Length * 2];
254 | //bytesData array is twice the size of
255 | //dataSource array because a float converted in Int16 is 2 bytes.
256 |
257 | float rescaleFactor = 32767; //to convert float to Int16
258 |
259 | for (int i = 0; i < samples.Length; i++) {
260 | intData[i] = (short)(samples[i] * rescaleFactor);
261 | Byte[] byteArr = new Byte[2];
262 | byteArr = BitConverter.GetBytes(intData[i]);
263 | byteArr.CopyTo(bytesData, i * 2);
264 | }
265 |
266 | fileStream.Write(bytesData, 0, bytesData.Length);
267 | }
268 |
269 | static void WriteHeader(FileStream stream, AudioClip clip) {
270 | var hz = clip.frequency;
271 | var channels = clip.channels;
272 | var samples = clip.samples;
273 |
274 | stream.Seek(0, SeekOrigin.Begin);
275 |
276 | Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
277 | stream.Write(riff, 0, 4);
278 |
279 | Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
280 | stream.Write(chunkSize, 0, 4);
281 |
282 | Byte[] wave = System.Text.Encoding.ASCII.GetBytes("WAVE");
283 | stream.Write(wave, 0, 4);
284 |
285 | Byte[] fmt = System.Text.Encoding.ASCII.GetBytes("fmt ");
286 | stream.Write(fmt, 0, 4);
287 |
288 | Byte[] subChunk1 = BitConverter.GetBytes(16);
289 | stream.Write(subChunk1, 0, 4);
290 |
291 | UInt16 two = 2;
292 | UInt16 one = 1;
293 |
294 | Byte[] audioFormat = BitConverter.GetBytes(one);
295 | stream.Write(audioFormat, 0, 2);
296 |
297 | Byte[] numChannels = BitConverter.GetBytes(channels);
298 | stream.Write(numChannels, 0, 2);
299 |
300 | Byte[] sampleRate = BitConverter.GetBytes(hz);
301 | stream.Write(sampleRate, 0, 4);
302 |
303 | Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
304 | stream.Write(byteRate, 0, 4);
305 |
306 | UInt16 blockAlign = (ushort)(channels * 2);
307 | stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
308 |
309 | UInt16 bps = 16;
310 | Byte[] bitsPerSample = BitConverter.GetBytes(bps);
311 | stream.Write(bitsPerSample, 0, 2);
312 |
313 | Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
314 | stream.Write(datastring, 0, 4);
315 |
316 | Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
317 | stream.Write(subChunk2, 0, 4);
318 |
319 | stream.Seek(0, SeekOrigin.Begin);
320 | var bytes = new byte[] { (byte)stream.ReadByte(), (byte)stream.ReadByte(), (byte)stream.ReadByte(), (byte)stream.ReadByte() };
321 | string s = Encoding.ASCII.GetString(bytes);
322 | Debug.Log(s);
323 | stream.Seek(0, SeekOrigin.Begin);
324 | }
325 | }
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/example-project/Assets/SaveToMp3/Encoder/WavToMp3.cs:
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1 | using System;
2 | using System.IO;
3 | using System.Collections;
4 | using System.Threading;
5 | using UnityEngine;
6 | using NAudio.Lame;
7 | using NAudio.Wave.WZT;
8 | using NAudio.Wave;
9 |
10 |
11 | public static class WavToMp3 {
12 | ///
13 | /// Convert Wav to MP3 to send it via network or save it to file
14 | ///
15 | /// Unity AudioClip
16 | /// Mp3 bitrate. Recommend to set it to 128
17 | ///
18 | public static byte[] ConvertWavToMp3(AudioClip clip, int bitRate) {
19 | var samples = new float[clip.samples * clip.channels];
20 |
21 | clip.GetData(samples, 0);
22 |
23 | Int16[] intData = new Int16[samples.Length];
24 | //converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
25 |
26 | Byte[] bytesData = new Byte[samples.Length * 2];
27 | //bytesData array is twice the size of
28 | //dataSource array because a float converted in Int16 is 2 bytes.
29 |
30 | float rescaleFactor = 32767; //to convert float to Int16
31 |
32 | for (int i = 0; i < samples.Length; i++) {
33 | intData[i] = (short)(samples[i] * rescaleFactor);
34 | Byte[] byteArr = new Byte[2];
35 | byteArr = BitConverter.GetBytes(intData[i]);
36 | byteArr.CopyTo(bytesData, i * 2);
37 | }
38 |
39 | var retMs = new MemoryStream();
40 | var ms = new MemoryStream(SavWav.HEADER_SIZE + bytesData.Length);
41 | for (int i = 0; i < SavWav.HEADER_SIZE; i++)
42 | ms.WriteByte(new byte());
43 | ms.Write(bytesData, 0, bytesData.Length);
44 | SavWav.WriteHeader(ms, clip);
45 |
46 | var rdr = new WaveFileReader(ms);
47 | var wtr = new LameMP3FileWriter(retMs, rdr.WaveFormat, bitRate);
48 | rdr.CopyTo(wtr);
49 |
50 | return retMs.ToArray();
51 | }
52 | }
53 |
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/example-project/Assets/SaveToMp3/Example/ExampleScript.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class ExampleScript : MonoBehaviour {
6 | [SerializeField] AudioClip clip;
7 |
8 | void Start() {
9 | ConvertToArray();
10 | SaveAsMP3();
11 | SaveAsWav();
12 |
13 | }
14 |
15 | void ConvertToArray() {
16 | // Convert clip to mp3 bytes array
17 | //128 is recommend bitray for mp3 files
18 | byte[] mp3 = WavToMp3.ConvertWavToMp3(clip, 128);
19 | Debug.Log($"Convert to array {mp3.Length}"); ;
20 | }
21 |
22 | void SaveAsMP3() {
23 | // Save AudioClip at assets path with defined bitray as mp3
24 | //128 is recommend bitray for mp3 files
25 | EncodeMP3.SaveMp3(clip, $"{Application.dataPath}/mp3File", 128);
26 | Debug.Log($"Save file to {$"{Application.dataPath}/*"}"); ;
27 | }
28 |
29 | void SaveAsWav() {
30 | // Save AudioClip at assets path as wav
31 | SavWav.SaveWav($"{Application.dataPath}/wavFile", clip);
32 | Debug.Log($"Save file to {$"{Application.dataPath}/*"}"); ;
33 | }
34 | }
35 |
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/example-project/Assets/SaveToMp3/Lame/ExtendUtility.cs:
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1 | using System.IO;
2 |
3 | public static class ExtendUtility
4 | {
5 | // Only useful before .NET 4
6 | public static void CopyTo(this Stream input, Stream output)
7 | {
8 | byte[] buffer = new byte[16 * 1024]; // Fairly arbitrary size
9 | int bytesRead;
10 |
11 | while ((bytesRead = input.Read(buffer, 0, buffer.Length)) > 0)
12 | {
13 | output.Write(buffer, 0, bytesRead);
14 | }
15 | }
16 | }
17 |
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/example-project/Assets/SaveToMp3/Lame/MP3FileWriter.cs:
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1 | #region MIT license
2 | //
3 | // MIT license
4 | //
5 | // Copyright (c) 2013 Corey Murtagh
6 | //
7 | // Permission is hereby granted, free of charge, to any person obtaining a copy
8 | // of this software and associated documentation files (the "Software"), to deal
9 | // in the Software without restriction, including without limitation the rights
10 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | // copies of the Software, and to permit persons to whom the Software is
12 | // furnished to do so, subject to the following conditions:
13 | //
14 | // The above copyright notice and this permission notice shall be included in
15 | // all copies or substantial portions of the Software.
16 | //
17 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 | // THE SOFTWARE.
24 | //
25 | #endregion
26 | using System;
27 | using System.IO;
28 | using System.Runtime.InteropServices;
29 | using NAudio.Lame.DLL;
30 | using NAudio.Wave.WZT;
31 |
32 | namespace NAudio.Lame
33 | {
34 | /// MP3 encoding class, uses libmp3lame DLL to encode.
35 | public class LameMP3FileWriter : Stream
36 | {
37 | /// Union class for fast buffer conversion
38 | ///
39 | ///
40 | /// Because of the way arrays work in .NET, all of the arrays will have the same
41 | /// length value. To prevent unaware code from trying to read/write from out of
42 | /// bounds, allocation is done at the grain of the Least Common Multiple of the
43 | /// sizes of the contained types. In this case the LCM is 8 bytes - the size of
44 | /// a double or a long - which simplifies allocation.
45 | ///
46 | /// This means that when you ask for an array of 500 bytes you will actually get
47 | /// an array of 63 doubles - 504 bytes total. Any code that uses the length of
48 | /// the array will see only 63 bytes, shorts, etc.
49 | ///
50 | /// CodeAnalysis does not like this class, with good reason. It should never be
51 | /// exposed beyond the scope of the MP3FileWriter.
52 | ///
53 | ///
54 | // uncomment to suppress CodeAnalysis warnings for the ArrayUnion class:
55 | [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Portability", "CA1900:ValueTypeFieldsShouldBePortable", Justification = "This design breaks portability, but is never exposed outside the class. Tested on 32-bit and 64-bit.")]
56 | [StructLayout(LayoutKind.Explicit)]
57 | private class ArrayUnion
58 | {
59 | /// Size array in bytes
60 | [FieldOffset(0)]
61 | public readonly int nBytes;
62 |
63 | [FieldOffset(16)]
64 | public readonly byte[] bytes;
65 |
66 | [FieldOffset(16)]
67 | public readonly short[] shorts;
68 |
69 | [FieldOffset(16)]
70 | public readonly int[] ints;
71 |
72 | [FieldOffset(16)]
73 | public readonly long[] longs;
74 |
75 | [FieldOffset(16)]
76 | public readonly float[] floats;
77 |
78 | [FieldOffset(16)]
79 | public readonly double[] doubles;
80 |
81 | // True sizes of the various array types, calculated from number of bytes
82 |
83 | public int nShorts { get { return nBytes / 2; } }
84 | public int nInts { get { return nBytes / 4; } }
85 | public int nLongs { get { return nBytes / 8; } }
86 | public int nFloats { get { return nBytes / 4; } }
87 | public int nDoubles { get { return nBytes / 8; } }
88 |
89 | /// Initialize array to hold the requested number of bytes
90 | /// Minimum byte count of array
91 | ///
92 | /// Since all arrays will have the same apparent count, allocation
93 | /// is done on the array with the largest data type. This helps
94 | /// to prevent out-of-bounds reads and writes by methods that do
95 | /// not know about the union.
96 | ///
97 | public ArrayUnion(int reqBytes)
98 | {
99 | // Calculate smallest number of doubles required to store the
100 | // requested byte count
101 | int reqDoubles = (reqBytes + 7) / 8;
102 |
103 | this.doubles = new double[reqDoubles];
104 | this.nBytes = reqDoubles * 8;
105 | }
106 | };
107 |
108 | #region Properties
109 | // LAME library context
110 | private LibMp3Lame _lame;
111 |
112 | // Format of input wave data
113 | private readonly WaveFormat inputFormat;
114 |
115 | // Output stream to write encoded data to
116 | private Stream outStream;
117 |
118 | // Flag to control whether we should dispose of output stream
119 | private bool disposeOutput = false;
120 | #endregion
121 |
122 | #region Structors
123 | /// Create MP3FileWriter to write to a file on disk
124 | /// Name of file to create
125 | /// Input WaveFormat
126 | /// LAME quality preset
127 | public LameMP3FileWriter(string outFileName, WaveFormat format, LAMEPreset quality)
128 | : this(File.Create(outFileName), format, quality)
129 | {
130 | this.disposeOutput = true;
131 | }
132 |
133 | /// Create MP3FileWriter to write to supplied stream
134 | /// Stream to write encoded data to
135 | /// Input WaveFormat
136 | /// LAME quality preset
137 | public LameMP3FileWriter(Stream outStream, WaveFormat format, LAMEPreset quality)
138 | : base()
139 | {
140 | // sanity check
141 | if (outStream == null)
142 | throw new ArgumentNullException("outStream");
143 | if (format == null)
144 | throw new ArgumentNullException("format");
145 |
146 | // check for unsupported wave formats
147 | if (format.Channels != 1 && format.Channels != 2)
148 | throw new ArgumentException(string.Format("Unsupported number of channels {0}", format.Channels), "format");
149 | if (format.Encoding != WaveFormatEncoding.Pcm && format.Encoding != WaveFormatEncoding.IeeeFloat)
150 | throw new ArgumentException(string.Format("Unsupported encoding format {0}", format.Encoding.ToString()), "format");
151 | if (format.Encoding == WaveFormatEncoding.Pcm && format.BitsPerSample != 16)
152 | throw new ArgumentException(string.Format("Unsupported PCM sample size {0}", format.BitsPerSample), "format");
153 | if (format.Encoding == WaveFormatEncoding.IeeeFloat && format.BitsPerSample != 32)
154 | throw new ArgumentException(string.Format("Unsupported Float sample size {0}", format.BitsPerSample), "format");
155 | if (format.SampleRate < 8000 || format.SampleRate > 48000)
156 | throw new ArgumentException(string.Format("Unsupported Sample Rate {0}", format.SampleRate), "format");
157 |
158 | // select encoder function that matches data format
159 | if (format.Encoding == WaveFormatEncoding.Pcm)
160 | {
161 | if (format.Channels == 1)
162 | _encode = encode_pcm_16_mono;
163 | else
164 | _encode = encode_pcm_16_stereo;
165 | }
166 | else
167 | {
168 | if (format.Channels == 1)
169 | _encode = encode_float_mono;
170 | else
171 | _encode = encode_float_stereo;
172 | }
173 |
174 | // Set base properties
175 | this.inputFormat = format;
176 | this.outStream = outStream;
177 | this.disposeOutput = false;
178 |
179 | // Allocate buffers based on sample rate
180 | this.inBuffer = new ArrayUnion(format.AverageBytesPerSecond);
181 | this.outBuffer = new byte[format.SampleRate * 5 / 4 + 7200];
182 |
183 | // Initialize lame library
184 | this._lame = new LibMp3Lame();
185 |
186 | this._lame.InputSampleRate = format.SampleRate;
187 | this._lame.NumChannels = format.Channels;
188 |
189 | this._lame.SetPreset(quality);
190 |
191 | this._lame.InitParams();
192 | }
193 |
194 |
195 | /// Create MP3FileWriter to write to a file on disk
196 | /// Name of file to create
197 | /// Input WaveFormat
198 | /// Output bit rate in kbps
199 | public LameMP3FileWriter(string outFileName, WaveFormat format, int bitRate)
200 | : this(File.Create(outFileName), format, bitRate)
201 | {
202 | this.disposeOutput = true;
203 | }
204 |
205 | /// Create MP3FileWriter to write to supplied stream
206 | /// Stream to write encoded data to
207 | /// Input WaveFormat
208 | /// Output bit rate in kbps
209 | public LameMP3FileWriter(Stream outStream, WaveFormat format, int bitRate)
210 | : base()
211 | {
212 | // sanity check
213 | if (outStream == null)
214 | throw new ArgumentNullException("outStream");
215 | if (format == null)
216 | throw new ArgumentNullException("format");
217 |
218 | // check for unsupported wave formats
219 | if (format.Channels != 1 && format.Channels != 2)
220 | throw new ArgumentException(string.Format("Unsupported number of channels {0}", format.Channels), "format");
221 | if (format.Encoding != WaveFormatEncoding.Pcm && format.Encoding != WaveFormatEncoding.IeeeFloat)
222 | throw new ArgumentException(string.Format("Unsupported encoding format {0}", format.Encoding.ToString()), "format");
223 | if (format.Encoding == WaveFormatEncoding.Pcm && format.BitsPerSample != 16)
224 | throw new ArgumentException(string.Format("Unsupported PCM sample size {0}", format.BitsPerSample), "format");
225 | if (format.Encoding == WaveFormatEncoding.IeeeFloat && format.BitsPerSample != 32)
226 | throw new ArgumentException(string.Format("Unsupported Float sample size {0}", format.BitsPerSample), "format");
227 | if (format.SampleRate < 8000 || format.SampleRate > 48000)
228 | throw new ArgumentException(string.Format("Unsupported Sample Rate {0}", format.SampleRate), "format");
229 |
230 | // select encoder function that matches data format
231 | if (format.Encoding == WaveFormatEncoding.Pcm)
232 | {
233 | if (format.Channels == 1)
234 | _encode = encode_pcm_16_mono;
235 | else
236 | _encode = encode_pcm_16_stereo;
237 | }
238 | else
239 | {
240 | if (format.Channels == 1)
241 | _encode = encode_float_mono;
242 | else
243 | _encode = encode_float_stereo;
244 | }
245 |
246 | // Set base properties
247 | this.inputFormat = format;
248 | this.outStream = outStream;
249 | this.disposeOutput = false;
250 |
251 | // Allocate buffers based on sample rate
252 | this.inBuffer = new ArrayUnion(format.AverageBytesPerSecond);
253 | this.outBuffer = new byte[format.SampleRate * 5 / 4 + 7200];
254 |
255 | // Initialize lame library
256 | this._lame = new LibMp3Lame();
257 |
258 | this._lame.InputSampleRate = format.SampleRate;
259 | this._lame.NumChannels = format.Channels;
260 |
261 | this._lame.BitRate = bitRate;
262 |
263 | this._lame.InitParams();
264 | }
265 |
266 |
267 | // Close LAME instance and output stream on dispose
268 | /// Dispose of object
269 | /// True if called from destructor, false otherwise
270 | protected override void Dispose(bool final)
271 | {
272 | if (_lame != null && outStream != null)
273 | Flush();
274 |
275 | if (_lame != null)
276 | {
277 | _lame.Dispose();
278 | _lame = null;
279 | }
280 |
281 | if (outStream != null && disposeOutput)
282 | {
283 | outStream.Dispose();
284 | outStream = null;
285 | }
286 |
287 | base.Dispose(final);
288 | }
289 | #endregion
290 |
291 | /// Get internal LAME library instance
292 | /// LAME library instance
293 | public LibMp3Lame GetLameInstance()
294 | {
295 | return _lame;
296 | }
297 |
298 | #region Internal encoder operations
299 | // Input buffer
300 | private ArrayUnion inBuffer = null;
301 |
302 | /// Current write position in input buffer
303 | private int inPosition;
304 |
305 | /// Output buffer, size determined by call to Lame.beInitStream
306 | protected byte[] outBuffer;
307 |
308 | long InputByteCount = 0;
309 | long OutputByteCount = 0;
310 |
311 | // encoder write functions, one for each supported input wave format
312 |
313 | private int encode_pcm_16_mono()
314 | {
315 | return _lame.Write(inBuffer.shorts, inPosition / 2, outBuffer, outBuffer.Length, true);
316 | }
317 |
318 | private int encode_pcm_16_stereo()
319 | {
320 | return _lame.Write(inBuffer.shorts, inPosition / 2, outBuffer, outBuffer.Length, false);
321 | }
322 |
323 | private int encode_float_mono()
324 | {
325 | return _lame.Write(inBuffer.floats, inPosition / 4, outBuffer, outBuffer.Length, true);
326 | }
327 |
328 | private int encode_float_stereo()
329 | {
330 | return _lame.Write(inBuffer.floats, inPosition / 4, outBuffer, outBuffer.Length, false);
331 | }
332 |
333 | // Selected encoding write function
334 | delegate int delEncode();
335 | delEncode _encode = null;
336 |
337 | // Pass data to encoder
338 | private void Encode()
339 | {
340 | // check if encoder closed
341 | if (outStream == null || _lame == null)
342 | throw new InvalidOperationException("Output Stream closed.");
343 |
344 | // If no data to encode, do nothing
345 | if (inPosition < inputFormat.Channels * 2)
346 | return;
347 |
348 | // send to encoder
349 | int rc = _encode();
350 |
351 | if (rc > 0)
352 | {
353 | outStream.Write(outBuffer, 0, rc);
354 | OutputByteCount += rc;
355 | }
356 |
357 | InputByteCount += inPosition;
358 | inPosition = 0;
359 | }
360 | #endregion
361 |
362 | #region Stream implementation
363 | /// Write-only stream. Always false.
364 | public override bool CanRead { get { return false; } }
365 | /// Non-seekable stream. Always false.
366 | public override bool CanSeek { get { return false; } }
367 | /// True when encoder can accept more data
368 | public override bool CanWrite { get { return outStream != null && _lame != null; } }
369 |
370 | /// Dummy Position. Always 0.
371 | public override long Position
372 | {
373 | get { return 0; }
374 | set { throw new NotImplementedException(); }
375 | }
376 |
377 | /// Dummy Length. Always 0.
378 | public override long Length
379 | {
380 | get { return 0; }
381 | }
382 |
383 | /// Add data to output buffer, sending to encoder when buffer full
384 | /// Source buffer
385 | /// Offset of data in buffer
386 | /// Length of data
387 | public override void Write(byte[] buffer, int offset, int count)
388 | {
389 | while (count > 0)
390 | {
391 | int blockSize = Math.Min(inBuffer.nBytes - inPosition, count);
392 | Buffer.BlockCopy(buffer, offset, inBuffer.bytes, inPosition, blockSize);
393 |
394 | inPosition += blockSize;
395 | count -= blockSize;
396 | offset += blockSize;
397 |
398 | if (inPosition >= inBuffer.nBytes)
399 | Encode();
400 | }
401 | }
402 |
403 | /// Finalise compression, add final output to output stream and close encoder
404 | public override void Flush()
405 | {
406 | // write remaining data
407 | if (inPosition > 0)
408 | Encode();
409 |
410 | // finalize compression
411 | int rc = _lame.Flush(outBuffer, outBuffer.Length);
412 | if (rc > 0)
413 | outStream.Write(outBuffer, 0, rc);
414 |
415 | // Cannot continue after flush, so clear output stream
416 | if (disposeOutput)
417 | outStream.Dispose();
418 | outStream = null;
419 | }
420 |
421 | /// Reading not supported. Throws NotImplementedException.
422 | ///
423 | ///
424 | ///
425 | ///
426 | public override int Read(byte[] buffer, int offset, int count)
427 | {
428 | throw new NotImplementedException();
429 | }
430 |
431 | /// Setting length not supported. Throws NotImplementedException.
432 | /// Length value
433 | public override void SetLength(long value)
434 | {
435 | throw new NotImplementedException();
436 | }
437 |
438 | /// Seeking not supported. Throws NotImplementedException.
439 | /// Seek offset
440 | /// Seek origin
441 | public override long Seek(long offset, SeekOrigin origin)
442 | {
443 | throw new NotImplementedException();
444 | }
445 | #endregion
446 | }
447 | }
448 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/AdpcmWaveFormat.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Runtime.InteropServices;
5 |
6 | namespace NAudio.Wave.WZT
7 | {
8 | ///
9 | /// Microsoft ADPCM
10 | /// See http://icculus.org/SDL_sound/downloads/external_documentation/wavecomp.htm
11 | ///
12 | [StructLayout(LayoutKind.Sequential, Pack=2)]
13 | public class AdpcmWaveFormat : WaveFormat
14 | {
15 | short samplesPerBlock;
16 | short numCoeff;
17 | // 7 pairs of coefficients
18 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 14)]
19 | short[] coefficients;
20 |
21 | ///
22 | /// Empty constructor needed for marshalling from a pointer
23 | ///
24 | AdpcmWaveFormat() : this(8000,1)
25 | {
26 | }
27 |
28 | ///
29 | /// Samples per block
30 | ///
31 | public int SamplesPerBlock
32 | {
33 | get { return samplesPerBlock; }
34 | }
35 |
36 | ///
37 | /// Number of coefficients
38 | ///
39 | public int NumCoefficients
40 | {
41 | get { return numCoeff; }
42 | }
43 |
44 | ///
45 | /// Coefficients
46 | ///
47 | public short[] Coefficients
48 | {
49 | get { return coefficients; }
50 | }
51 |
52 | ///
53 | /// Microsoft ADPCM
54 | ///
55 | /// Sample Rate
56 | /// Channels
57 | public AdpcmWaveFormat(int sampleRate, int channels) :
58 | base(sampleRate,0,channels)
59 | {
60 | this.waveFormatTag = WaveFormatEncoding.Adpcm;
61 |
62 | // TODO: validate sampleRate, bitsPerSample
63 | this.extraSize = 32;
64 | switch(this.sampleRate)
65 | {
66 | case 8000:
67 | case 11025:
68 | blockAlign = 256;
69 | break;
70 | case 22050:
71 | blockAlign = 512;
72 | break;
73 | case 44100:
74 | default:
75 | blockAlign = 1024;
76 | break;
77 | }
78 |
79 | this.bitsPerSample = 4;
80 | this.samplesPerBlock = (short) ((((blockAlign - (7 * channels)) * 8) / (bitsPerSample * channels)) + 2);
81 | this.averageBytesPerSecond =
82 | ((this.SampleRate * blockAlign) / samplesPerBlock);
83 |
84 | // samplesPerBlock = blockAlign - (7 * channels)) * (2 / channels) + 2;
85 |
86 |
87 | numCoeff = 7;
88 | coefficients = new short[14] {
89 | 256,0,512,-256,0,0,192,64,240,0,460,-208,392,-232
90 | };
91 | }
92 |
93 | ///
94 | /// Serializes this wave format
95 | ///
96 | /// Binary writer
97 | public override void Serialize(System.IO.BinaryWriter writer)
98 | {
99 | base.Serialize(writer);
100 | writer.Write(samplesPerBlock);
101 | writer.Write(numCoeff);
102 | foreach (short coefficient in coefficients)
103 | {
104 | writer.Write(coefficient);
105 | }
106 | }
107 |
108 | ///
109 | /// String Description of this WaveFormat
110 | ///
111 | public override string ToString()
112 | {
113 | return String.Format("Microsoft ADPCM {0} Hz {1} channels {2} bits per sample {3} samples per block",
114 | this.SampleRate, this.channels, this.bitsPerSample, this.samplesPerBlock);
115 | }
116 | }
117 | }
118 |
--------------------------------------------------------------------------------
/example-project/Assets/SaveToMp3/Lame/NAudio/AdpcmWaveFormat.cs.meta:
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/example-project/Assets/SaveToMp3/Lame/NAudio/AudioMediaSubtypes.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace NAudio.Dmo.WZT
6 | {
7 | class AudioMediaSubtypes
8 | {
9 | public static readonly Guid MEDIASUBTYPE_PCM = new Guid("00000001-0000-0010-8000-00AA00389B71"); // PCM audio.
10 | public static readonly Guid MEDIASUBTYPE_PCMAudioObsolete = new Guid("e436eb8a-524f-11ce-9f53-0020af0ba770"); // Obsolete. Do not use.
11 | public static readonly Guid MEDIASUBTYPE_MPEG1Packet = new Guid("e436eb80-524f-11ce-9f53-0020af0ba770"); // MPEG1 Audio packet.
12 | public static readonly Guid MEDIASUBTYPE_MPEG1Payload = new Guid("e436eb81-524f-11ce-9f53-0020af0ba770"); // MPEG1 Audio Payload.
13 | public static readonly Guid MEDIASUBTYPE_MPEG2_AUDIO = new Guid("e06d802b-db46-11cf-b4d1-00805f6cbbea"); // MPEG-2 audio data
14 | public static readonly Guid MEDIASUBTYPE_DVD_LPCM_AUDIO = new Guid("e06d8032-db46-11cf-b4d1-00805f6cbbea"); // DVD audio data
15 | public static readonly Guid MEDIASUBTYPE_DRM_Audio = new Guid("00000009-0000-0010-8000-00aa00389b71"); // Corresponds to WAVE_FORMAT_DRM.
16 | public static readonly Guid MEDIASUBTYPE_IEEE_FLOAT = new Guid("00000003-0000-0010-8000-00aa00389b71"); // Corresponds to WAVE_FORMAT_IEEE_FLOAT
17 | public static readonly Guid MEDIASUBTYPE_DOLBY_AC3 = new Guid("e06d802c-db46-11cf-b4d1-00805f6cbbea"); // Dolby data
18 | public static readonly Guid MEDIASUBTYPE_DOLBY_AC3_SPDIF = new Guid("00000092-0000-0010-8000-00aa00389b71"); // Dolby AC3 over SPDIF.
19 | public static readonly Guid MEDIASUBTYPE_RAW_SPORT = new Guid("00000240-0000-0010-8000-00aa00389b71"); // Equivalent to MEDIASUBTYPE_DOLBY_AC3_SPDIF.
20 | public static readonly Guid MEDIASUBTYPE_SPDIF_TAG_241h = new Guid("00000241-0000-0010-8000-00aa00389b71"); // Equivalent to MEDIASUBTYPE_DOLBY_AC3_SPDIF.
21 | //http://msdn.microsoft.com/en-us/library/dd757532%28VS.85%29.aspx
22 | public static readonly Guid WMMEDIASUBTYPE_MP3 = new Guid("00000055-0000-0010-8000-00AA00389B71");
23 | // others?
24 | public static readonly Guid MEDIASUBTYPE_WAVE = new Guid("e436eb8b-524f-11ce-9f53-0020af0ba770");
25 | public static readonly Guid MEDIASUBTYPE_AU = new Guid("e436eb8c-524f-11ce-9f53-0020af0ba770");
26 | public static readonly Guid MEDIASUBTYPE_AIFF = new Guid("e436eb8d-524f-11ce-9f53-0020af0ba770");
27 |
28 | public static readonly Guid[] AudioSubTypes = new Guid[]
29 | {
30 | MEDIASUBTYPE_PCM,
31 | MEDIASUBTYPE_PCMAudioObsolete,
32 | MEDIASUBTYPE_MPEG1Packet,
33 | MEDIASUBTYPE_MPEG1Payload,
34 | MEDIASUBTYPE_MPEG2_AUDIO,
35 | MEDIASUBTYPE_DVD_LPCM_AUDIO,
36 | MEDIASUBTYPE_DRM_Audio,
37 | MEDIASUBTYPE_IEEE_FLOAT,
38 | MEDIASUBTYPE_DOLBY_AC3,
39 | MEDIASUBTYPE_DOLBY_AC3_SPDIF,
40 | MEDIASUBTYPE_RAW_SPORT,
41 | MEDIASUBTYPE_SPDIF_TAG_241h,
42 | WMMEDIASUBTYPE_MP3,
43 | };
44 |
45 | public static readonly string[] AudioSubTypeNames = new string[]
46 | {
47 | "PCM",
48 | "PCM Obsolete",
49 | "MPEG1Packet",
50 | "MPEG1Payload",
51 | "MPEG2_AUDIO",
52 | "DVD_LPCM_AUDIO",
53 | "DRM_Audio",
54 | "IEEE_FLOAT",
55 | "DOLBY_AC3",
56 | "DOLBY_AC3_SPDIF",
57 | "RAW_SPORT",
58 | "SPDIF_TAG_241h",
59 | "MP3"
60 | };
61 | public static string GetAudioSubtypeName(Guid subType)
62 | {
63 | for (int index = 0; index < AudioSubTypes.Length; index++)
64 | {
65 | if (subType == AudioSubTypes[index])
66 | {
67 | return AudioSubTypeNames[index];
68 | }
69 | }
70 | return subType.ToString();
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/Gsm610WaveFormat.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Runtime.InteropServices;
5 | using System.IO;
6 |
7 | namespace NAudio.Wave.WZT
8 | {
9 | ///
10 | /// GSM 610
11 | ///
12 | [StructLayout(LayoutKind.Sequential, Pack = 2)]
13 | public class Gsm610WaveFormat : WaveFormat
14 | {
15 | private short samplesPerBlock;
16 |
17 | ///
18 | /// Creates a GSM 610 WaveFormat
19 | /// For now hardcoded to 13kbps
20 | ///
21 | public Gsm610WaveFormat()
22 | {
23 | this.waveFormatTag = WaveFormatEncoding.Gsm610;
24 | this.channels = 1;
25 | this.averageBytesPerSecond = 1625;
26 | this.bitsPerSample = 0; // must be zero
27 | this.blockAlign = 65;
28 | this.sampleRate = 8000;
29 |
30 | this.extraSize = 2;
31 | this.samplesPerBlock = 320;
32 | }
33 |
34 | ///
35 | /// Samples per block
36 | ///
37 | public short SamplesPerBlock { get { return this.samplesPerBlock; } }
38 |
39 | ///
40 | /// Writes this structure to a BinaryWriter
41 | ///
42 | public override void Serialize(BinaryWriter writer)
43 | {
44 | base.Serialize(writer);
45 | writer.Write(samplesPerBlock);
46 | }
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/IWaveProvider.cs:
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1 | using System;
2 | using NAudio.Lame;
3 |
4 | namespace NAudio.Wave.WZT
5 | {
6 | ///
7 | /// Generic interface for all WaveProviders.
8 | ///
9 | public interface IWaveProvider
10 | {
11 | ///
12 | /// Gets the WaveFormat of this WaveProvider.
13 | ///
14 | /// The wave format.
15 | WaveFormat WaveFormat { get; }
16 |
17 | ///
18 | /// Fill the specified buffer with wave data.
19 | ///
20 | /// The buffer to fill of wave data.
21 | /// Offset into buffer
22 | /// The number of bytes to read
23 | /// the number of bytes written to the buffer.
24 | int Read(byte[] buffer, int offset, int count);
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/RiffChunk.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace NAudio.Wave.WZT
6 | {
7 | ///
8 | /// Holds information about a RIFF file chunk
9 | ///
10 | public class RiffChunk
11 | {
12 | int identifier;
13 | int length;
14 | long streamPosition;
15 |
16 | ///
17 | /// Creates a RiffChunk object
18 | ///
19 | public RiffChunk(int identifier, int length, long streamPosition)
20 | {
21 | this.identifier = identifier;
22 | this.length = length;
23 | this.streamPosition = streamPosition;
24 | }
25 |
26 | ///
27 | /// The chunk identifier
28 | ///
29 | public int Identifier
30 | {
31 | get
32 | {
33 | return identifier;
34 | }
35 | }
36 |
37 | ///
38 | /// The chunk identifier converted to a string
39 | ///
40 | public string IdentifierAsString
41 | {
42 | get
43 | {
44 | return ASCIIEncoding.ASCII.GetString(BitConverter.GetBytes(identifier));
45 | }
46 | }
47 |
48 | ///
49 | /// The chunk length
50 | ///
51 | public int Length
52 | {
53 | get
54 | {
55 | return length;
56 | }
57 | }
58 |
59 | ///
60 | /// The stream position this chunk is located at
61 | ///
62 | public long StreamPosition
63 | {
64 | get
65 | {
66 | return streamPosition;
67 | }
68 | }
69 | }
70 | }
71 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFileReader.cs:
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1 | using System;
2 | using System.IO;
3 | using System.Text;
4 | using System.Collections.Generic;
5 | using System.Diagnostics;
6 |
7 | namespace NAudio.Wave.WZT
8 | {
9 | /// This class supports the reading of WAV files,
10 | /// providing a repositionable WaveStream that returns the raw data
11 | /// contained in the WAV file
12 | ///
13 | public class WaveFileReader : WaveStream
14 | {
15 | private WaveFormat waveFormat;
16 | private Stream waveStream;
17 | private bool ownInput;
18 | private long dataPosition;
19 | private int dataChunkLength;
20 | private List chunks = new List();
21 |
22 | /// Supports opening a WAV file
23 | /// The WAV file format is a real mess, but we will only
24 | /// support the basic WAV file format which actually covers the vast
25 | /// majority of WAV files out there. For more WAV file format information
26 | /// visit www.wotsit.org. If you have a WAV file that can't be read by
27 | /// this class, email it to the NAudio project and we will probably
28 | /// fix this reader to support it
29 | ///
30 | public WaveFileReader(String waveFile) :
31 | this(File.OpenRead(waveFile))
32 | {
33 | ownInput = true;
34 | }
35 |
36 | ///
37 | /// Creates a Wave File Reader based on an input stream
38 | ///
39 | /// The input stream containing a WAV file including header
40 | public WaveFileReader(Stream inputStream)
41 | {
42 | this.waveStream = inputStream;
43 | ReadWaveHeader(waveStream, out waveFormat, out dataPosition, out dataChunkLength, chunks);
44 | Position = 0;
45 | }
46 |
47 | ///
48 | /// Reads the header part of a WAV file from a stream
49 | ///
50 | /// The stream, positioned at the start of audio data
51 | /// The format found
52 | /// The position of the data chunk
53 | /// The length of the data chunk
54 | /// Additional chunks found
55 | public static void ReadWaveHeader(Stream stream, out WaveFormat format, out long dataChunkPosition, out int dataChunkLength, List chunks)
56 | {
57 | dataChunkPosition = -1;
58 | format = null;
59 | BinaryReader br = new BinaryReader(stream);
60 | if (Encoding.ASCII.GetString(br.ReadBytes(4)) != "RIFF")//WaveInterop.mmioStringToFOURCC("RIFF", 0)
61 | {
62 | throw new FormatException("Not a WAVE file - no RIFF header");
63 | }
64 | uint fileSize = br.ReadUInt32(); // read the file size (minus 8 bytes)
65 | if (Encoding.ASCII.GetString(br.ReadBytes(4)) != "WAVE")//WaveInterop.mmioStringToFOURCC("WAVE", 0)
66 | {
67 | throw new FormatException("Not a WAVE file - no WAVE header");
68 | }
69 | int dataChunkID = BitConverter.ToInt32(Encoding.UTF8.GetBytes("data"), 0); ;//WaveInterop.mmioStringToFOURCC("data", 0)
70 | int formatChunkId = BitConverter.ToInt32(Encoding.UTF8.GetBytes("fmt "), 0); ;//WaveInterop.mmioStringToFOURCC("fmt ", 0)
71 | dataChunkLength = 0;
72 |
73 | // sometimes a file has more data than is specified after the RIFF header
74 | long stopPosition = Math.Min(fileSize + 8, stream.Length);
75 |
76 | // this -8 is so we can be sure that there are at least 8 bytes for a chunk id and length
77 | while (stream.Position <= stopPosition - 8)
78 | {
79 | Int32 chunkIdentifier = br.ReadInt32();
80 | Int32 chunkLength = br.ReadInt32();
81 | if (chunkIdentifier == dataChunkID)
82 | {
83 | dataChunkPosition = stream.Position;
84 | dataChunkLength = chunkLength;
85 | stream.Position += chunkLength;
86 | }
87 | else if (chunkIdentifier == formatChunkId)
88 | {
89 | format = WaveFormat.FromFormatChunk(br, chunkLength);
90 | }
91 | else
92 | {
93 | // check for invalid chunk length
94 | if (chunkLength < 0 || chunkLength > stream.Length - stream.Position)
95 | {
96 | Debug.Assert(false, String.Format("Invalid chunk length {0}, pos: {1}. length: {2}",
97 | chunkLength, stream.Position, stream.Length));
98 | // an exception will be thrown further down if we haven't got a format and data chunk yet,
99 | // otherwise we will tolerate this file despite it having corrupt data at the end
100 | break;
101 | }
102 | if (chunks != null)
103 | {
104 | chunks.Add(new RiffChunk(chunkIdentifier, chunkLength, stream.Position));
105 | }
106 | stream.Position += chunkLength;
107 | }
108 | }
109 |
110 | if (format == null)
111 | {
112 | throw new FormatException("Invalid WAV file - No fmt chunk found");
113 | }
114 | if (dataChunkPosition == -1)
115 | {
116 | throw new FormatException("Invalid WAV file - No data chunk found");
117 | }
118 | }
119 |
120 | ///
121 | /// Gets a list of the additional chunks found in this file
122 | ///
123 | public List ExtraChunks
124 | {
125 | get
126 | {
127 | return chunks;
128 | }
129 | }
130 |
131 | ///
132 | /// Gets the data for the specified chunk
133 | ///
134 | public byte[] GetChunkData(RiffChunk chunk)
135 | {
136 | long oldPosition = waveStream.Position;
137 | waveStream.Position = chunk.StreamPosition;
138 | byte[] data = new byte[chunk.Length];
139 | waveStream.Read(data, 0, data.Length);
140 | waveStream.Position = oldPosition;
141 | return data;
142 | }
143 |
144 | ///
145 | /// Cleans up the resources associated with this WaveFileReader
146 | ///
147 | protected override void Dispose(bool disposing)
148 | {
149 | if (disposing)
150 | {
151 | // Release managed resources.
152 | if (waveStream != null)
153 | {
154 | // only dispose our source if we created it
155 | if (ownInput)
156 | {
157 | waveStream.Close();
158 | }
159 | waveStream = null;
160 | }
161 | }
162 | else
163 | {
164 | System.Diagnostics.Debug.Assert(false, "WaveFileReader was not disposed");
165 | }
166 | // Release unmanaged resources.
167 | // Set large fields to null.
168 | // Call Dispose on your base class.
169 | base.Dispose(disposing);
170 | }
171 |
172 | ///
173 | ///
174 | ///
175 | public override WaveFormat WaveFormat
176 | {
177 | get
178 | {
179 | return waveFormat;
180 | }
181 | }
182 |
183 | ///
184 | /// This is the length of audio data contained in this WAV file, in bytes
185 | /// (i.e. the byte length of the data chunk, not the length of the WAV file itself)
186 | ///
187 | ///
188 | public override long Length
189 | {
190 | get
191 | {
192 | return dataChunkLength;
193 | }
194 | }
195 |
196 | ///
197 | /// Number of Samples (if possible to calculate)
198 | /// This currently does not take into account number of channels, so
199 | /// divide again by number of channels if you want the number of
200 | /// audio 'frames'
201 | ///
202 | public long SampleCount
203 | {
204 | get
205 | {
206 | if (waveFormat.Encoding == WaveFormatEncoding.Pcm ||
207 | waveFormat.Encoding == WaveFormatEncoding.Extensible ||
208 | waveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
209 | {
210 | return dataChunkLength / BlockAlign;
211 | }
212 | else
213 | {
214 | // n.b. if there is a fact chunk, you can use that to get the number of samples
215 | throw new InvalidOperationException("Sample count is calculated only for the standard encodings");
216 | }
217 | }
218 | }
219 |
220 | ///
221 | /// Position in the WAV data chunk.
222 | ///
223 | ///
224 | public override long Position
225 | {
226 | get
227 | {
228 | return waveStream.Position - dataPosition;
229 | }
230 | set
231 | {
232 | lock (this)
233 | {
234 | value = Math.Min(value, Length);
235 | // make sure we don't get out of sync
236 | value -= (value % waveFormat.BlockAlign);
237 | waveStream.Position = value + dataPosition;
238 | }
239 | }
240 | }
241 |
242 | ///
243 | /// Reads bytes from the Wave File
244 | ///
245 | ///
246 | public override int Read(byte[] array, int offset, int count)
247 | {
248 | if (count % waveFormat.BlockAlign != 0)
249 | {
250 | throw new ArgumentException(String.Format("Must read complete blocks: requested {0}, block align is {1}", count, this.WaveFormat.BlockAlign));
251 | }
252 | // sometimes there is more junk at the end of the file past the data chunk
253 | if (Position + count > dataChunkLength)
254 | {
255 | count = dataChunkLength - (int)Position;
256 | }
257 | return waveStream.Read(array, offset, count);
258 | }
259 |
260 | ///
261 | /// Attempts to read a sample into a float. n.b. only applicable for uncompressed formats
262 | /// Will normalise the value read into the range -1.0f to 1.0f if it comes from a PCM encoding
263 | ///
264 | /// False if the end of the WAV data chunk was reached
265 | public bool TryReadFloat(out float sampleValue)
266 | {
267 | sampleValue = 0.0f;
268 | // 16 bit PCM data
269 | if (waveFormat.BitsPerSample == 16)
270 | {
271 | byte[] value = new byte[2];
272 | int read = Read(value, 0, 2);
273 | if (read < 2)
274 | return false;
275 | sampleValue = (float)BitConverter.ToInt16(value, 0) / 32768f;
276 | return true;
277 | }
278 | // 24 bit PCM data
279 | else if (waveFormat.BitsPerSample == 24)
280 | {
281 | byte[] value = new byte[4];
282 | int read = Read(value, 0, 3);
283 | if (read < 3)
284 | return false;
285 | if (value[2] > 0x7f)
286 | {
287 | value[3] = 0xff;
288 | }
289 | else
290 | {
291 | value[3] = 0x00;
292 | }
293 | sampleValue = (float)BitConverter.ToInt32(value, 0) / (float)(0x800000);
294 | return true;
295 | }
296 | // 32 bit PCM data
297 | if (waveFormat.BitsPerSample == 32 && waveFormat.Encoding == WaveFormatEncoding.Extensible)
298 | {
299 | byte[] value = new byte[4];
300 | int read = Read(value, 0, 4);
301 | if (read < 4)
302 | return false;
303 | sampleValue = (float)BitConverter.ToInt32(value, 0) / ((float)(Int32.MaxValue) + 1f);
304 | return true;
305 | }
306 | // IEEE float data
307 | if (waveFormat.BitsPerSample == 32 && waveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
308 | {
309 | byte[] value = new byte[4];
310 | int read = Read(value, 0, 4);
311 | if (read < 4)
312 | return false;
313 | sampleValue = BitConverter.ToSingle(value, 0);
314 | return true;
315 | }
316 | else
317 | {
318 | throw new ApplicationException("Only 16, 24 or 32 bit PCM or IEEE float audio data supported");
319 | }
320 | }
321 | }
322 | }
323 |
--------------------------------------------------------------------------------
/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFileReader.cs.meta:
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/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFormat.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Runtime.InteropServices;
4 | using System.Diagnostics;
5 |
6 | namespace NAudio.Wave.WZT
7 | {
8 | ///
9 | /// Represents a Wave file format
10 | ///
11 | [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi, Pack=2)]
12 | public class WaveFormat
13 | {
14 | /// format type
15 | protected WaveFormatEncoding waveFormatTag;
16 | /// number of channels
17 | protected short channels;
18 | /// sample rate
19 | protected int sampleRate;
20 | /// for buffer estimation
21 | protected int averageBytesPerSecond;
22 | /// block size of data
23 | protected short blockAlign;
24 | /// number of bits per sample of mono data
25 | protected short bitsPerSample;
26 | /// number of following bytes
27 | protected short extraSize;
28 |
29 | ///
30 | /// Creates a new PCM 44.1Khz stereo 16 bit format
31 | ///
32 | public WaveFormat() : this(44100,16,2)
33 | {
34 |
35 | }
36 |
37 | ///
38 | /// Creates a new 16 bit wave format with the specified sample
39 | /// rate and channel count
40 | ///
41 | /// Sample Rate
42 | /// Number of channels
43 | public WaveFormat(int sampleRate, int channels)
44 | : this(sampleRate, 16, channels)
45 | {
46 | }
47 |
48 | ///
49 | /// Gets the size of a wave buffer equivalent to the latency in milliseconds.
50 | ///
51 | /// The milliseconds.
52 | ///
53 | public int ConvertLatencyToByteSize(int milliseconds)
54 | {
55 | int bytes = (int) ((AverageBytesPerSecond/1000.0)*milliseconds);
56 | if ((bytes%BlockAlign) != 0)
57 | {
58 | // Return the upper BlockAligned
59 | bytes = bytes + BlockAlign - (bytes % BlockAlign);
60 | }
61 | return bytes;
62 | }
63 |
64 | ///
65 | /// Creates a WaveFormat with custom members
66 | ///
67 | /// The encoding
68 | /// Sample Rate
69 | /// Number of channels
70 | /// Average Bytes Per Second
71 | /// Block Align
72 | /// Bits Per Sample
73 | ///
74 | public static WaveFormat CreateCustomFormat(WaveFormatEncoding tag, int sampleRate, int channels, int averageBytesPerSecond, int blockAlign, int bitsPerSample)
75 | {
76 | WaveFormat waveFormat = new WaveFormat();
77 | waveFormat.waveFormatTag = tag;
78 | waveFormat.channels = (short)channels;
79 | waveFormat.sampleRate = sampleRate;
80 | waveFormat.averageBytesPerSecond = averageBytesPerSecond;
81 | waveFormat.blockAlign = (short)blockAlign;
82 | waveFormat.bitsPerSample = (short)bitsPerSample;
83 | waveFormat.extraSize = 0;
84 | return waveFormat;
85 | }
86 |
87 | ///
88 | /// Creates an A-law wave format
89 | ///
90 | /// Sample Rate
91 | /// Number of Channels
92 | /// Wave Format
93 | public static WaveFormat CreateALawFormat(int sampleRate, int channels)
94 | {
95 | return CreateCustomFormat(WaveFormatEncoding.ALaw, sampleRate, channels, sampleRate * channels, 1, 8);
96 | }
97 |
98 | ///
99 | /// Creates a Mu-law wave format
100 | ///
101 | /// Sample Rate
102 | /// Number of Channels
103 | /// Wave Format
104 | public static WaveFormat CreateMuLawFormat(int sampleRate, int channels)
105 | {
106 | return CreateCustomFormat(WaveFormatEncoding.MuLaw, sampleRate, channels, sampleRate * channels, 1, 8);
107 | }
108 |
109 | ///
110 | /// Creates a new PCM format with the specified sample rate, bit depth and channels
111 | ///
112 | public WaveFormat(int rate, int bits, int channels)
113 | {
114 | if (channels < 1)
115 | {
116 | throw new ArgumentOutOfRangeException("Channels must be 1 or greater", "channels");
117 | }
118 | // minimum 16 bytes, sometimes 18 for PCM
119 | this.waveFormatTag = WaveFormatEncoding.Pcm;
120 | this.channels = (short)channels;
121 | this.sampleRate = rate;
122 | this.bitsPerSample = (short)bits;
123 | this.extraSize = 0;
124 |
125 | this.blockAlign = (short)(channels * (bits / 8));
126 | this.averageBytesPerSecond = this.sampleRate * this.blockAlign;
127 | }
128 |
129 | ///
130 | /// Creates a new 32 bit IEEE floating point wave format
131 | ///
132 | /// sample rate
133 | /// number of channels
134 | public static WaveFormat CreateIeeeFloatWaveFormat(int sampleRate, int channels)
135 | {
136 | WaveFormat wf = new WaveFormat();
137 | wf.waveFormatTag = WaveFormatEncoding.IeeeFloat;
138 | wf.channels = (short)channels;
139 | wf.bitsPerSample = 32;
140 | wf.sampleRate = sampleRate;
141 | wf.blockAlign = (short) (4*channels);
142 | wf.averageBytesPerSecond = sampleRate * wf.blockAlign;
143 | wf.extraSize = 0;
144 | return wf;
145 | }
146 |
147 | ///
148 | /// Helper function to retrieve a WaveFormat structure from a pointer
149 | ///
150 | /// WaveFormat structure
151 | ///
152 | public static WaveFormat MarshalFromPtr(IntPtr pointer)
153 | {
154 | WaveFormat waveFormat = (WaveFormat)Marshal.PtrToStructure(pointer, typeof(WaveFormat));
155 | switch (waveFormat.Encoding)
156 | {
157 | case WaveFormatEncoding.Pcm:
158 | // can't rely on extra size even being there for PCM so blank it to avoid reading
159 | // corrupt data
160 | waveFormat.extraSize = 0;
161 | break;
162 | case WaveFormatEncoding.Extensible:
163 | waveFormat = (WaveFormatExtensible)Marshal.PtrToStructure(pointer, typeof(WaveFormatExtensible));
164 | break;
165 | case WaveFormatEncoding.Adpcm:
166 | waveFormat = (AdpcmWaveFormat)Marshal.PtrToStructure(pointer, typeof(AdpcmWaveFormat));
167 | break;
168 | case WaveFormatEncoding.Gsm610:
169 | waveFormat = (Gsm610WaveFormat)Marshal.PtrToStructure(pointer, typeof(Gsm610WaveFormat));
170 | break;
171 | default:
172 | if (waveFormat.ExtraSize > 0)
173 | {
174 | waveFormat = (WaveFormatExtraData)Marshal.PtrToStructure(pointer, typeof(WaveFormatExtraData));
175 | }
176 | break;
177 | }
178 | return waveFormat;
179 | }
180 |
181 | ///
182 | /// Helper function to marshal WaveFormat to an IntPtr
183 | ///
184 | /// WaveFormat
185 | /// IntPtr to WaveFormat structure (needs to be freed by callee)
186 | public static IntPtr MarshalToPtr(WaveFormat format)
187 | {
188 | int formatSize = Marshal.SizeOf(format);
189 | IntPtr formatPointer = Marshal.AllocHGlobal(formatSize);
190 | Marshal.StructureToPtr(format, formatPointer, false);
191 | return formatPointer;
192 | }
193 |
194 | ///
195 | /// Reads in a WaveFormat (with extra data) from a fmt chunk (chunk identifier and
196 | /// length should already have been read)
197 | ///
198 | /// Binary reader
199 | /// Format chunk length
200 | /// A WaveFormatExtraData
201 | public static WaveFormat FromFormatChunk(BinaryReader br, int formatChunkLength)
202 | {
203 | WaveFormatExtraData waveFormat = new WaveFormatExtraData();
204 | waveFormat.ReadWaveFormat(br, formatChunkLength);
205 | waveFormat.ReadExtraData(br);
206 | return waveFormat;
207 | }
208 |
209 | private void ReadWaveFormat(BinaryReader br, int formatChunkLength)
210 | {
211 | if (formatChunkLength < 16)
212 | throw new ApplicationException("Invalid WaveFormat Structure");
213 | this.waveFormatTag = (WaveFormatEncoding)br.ReadUInt16();
214 | this.channels = br.ReadInt16();
215 | this.sampleRate = br.ReadInt32();
216 | this.averageBytesPerSecond = br.ReadInt32();
217 | this.blockAlign = br.ReadInt16();
218 | this.bitsPerSample = br.ReadInt16();
219 | if (formatChunkLength > 16)
220 | {
221 | this.extraSize = br.ReadInt16();
222 | if (this.extraSize != formatChunkLength - 18)
223 | {
224 | Debug.WriteLine("Format chunk mismatch");
225 | this.extraSize = (short)(formatChunkLength - 18);
226 | }
227 | }
228 | }
229 |
230 | ///
231 | /// Reads a new WaveFormat object from a stream
232 | ///
233 | /// A binary reader that wraps the stream
234 | public WaveFormat(BinaryReader br)
235 | {
236 | int formatChunkLength = br.ReadInt32();
237 | this.ReadWaveFormat(br, formatChunkLength);
238 | }
239 |
240 | ///
241 | /// Reports this WaveFormat as a string
242 | ///
243 | /// String describing the wave format
244 | public override string ToString()
245 | {
246 | switch (this.waveFormatTag)
247 | {
248 | case WaveFormatEncoding.Pcm:
249 | case WaveFormatEncoding.Extensible:
250 | // extensible just has some extra bits after the PCM header
251 | return String.Format("{0} bit PCM: {1}kHz {2} channels",
252 | bitsPerSample, sampleRate / 1000, channels);
253 | default:
254 | return this.waveFormatTag.ToString();
255 | }
256 | }
257 |
258 | ///
259 | /// Compares with another WaveFormat object
260 | ///
261 | /// Object to compare to
262 | /// True if the objects are the same
263 | public override bool Equals(object obj)
264 | {
265 | WaveFormat other = obj as WaveFormat;
266 | if(other != null)
267 | {
268 | return waveFormatTag == other.waveFormatTag &&
269 | channels == other.channels &&
270 | sampleRate == other.sampleRate &&
271 | averageBytesPerSecond == other.averageBytesPerSecond &&
272 | blockAlign == other.blockAlign &&
273 | bitsPerSample == other.bitsPerSample;
274 | }
275 | return false;
276 | }
277 |
278 | ///
279 | /// Provides a Hashcode for this WaveFormat
280 | ///
281 | /// A hashcode
282 | public override int GetHashCode()
283 | {
284 | return (int) waveFormatTag ^
285 | (int) channels ^
286 | sampleRate ^
287 | averageBytesPerSecond ^
288 | (int) blockAlign ^
289 | (int) bitsPerSample;
290 | }
291 |
292 | ///
293 | /// Returns the encoding type used
294 | ///
295 | public WaveFormatEncoding Encoding
296 | {
297 | get
298 | {
299 | return waveFormatTag;
300 | }
301 | }
302 |
303 | ///
304 | /// Writes this WaveFormat object to a stream
305 | ///
306 | /// the output stream
307 | public virtual void Serialize(BinaryWriter writer)
308 | {
309 | writer.Write((int)(18 + extraSize)); // wave format length
310 | writer.Write((short)Encoding);
311 | writer.Write((short)Channels);
312 | writer.Write((int)SampleRate);
313 | writer.Write((int)AverageBytesPerSecond);
314 | writer.Write((short)BlockAlign);
315 | writer.Write((short)BitsPerSample);
316 | writer.Write((short)extraSize);
317 | }
318 |
319 | ///
320 | /// Returns the number of channels (1=mono,2=stereo etc)
321 | ///
322 | public int Channels
323 | {
324 | get
325 | {
326 | return channels;
327 | }
328 | }
329 |
330 | ///
331 | /// Returns the sample rate (samples per second)
332 | ///
333 | public int SampleRate
334 | {
335 | get
336 | {
337 | return sampleRate;
338 | }
339 | }
340 |
341 | ///
342 | /// Returns the average number of bytes used per second
343 | ///
344 | public int AverageBytesPerSecond
345 | {
346 | get
347 | {
348 | return averageBytesPerSecond;
349 | }
350 | }
351 |
352 | ///
353 | /// Returns the block alignment
354 | ///
355 | public virtual int BlockAlign
356 | {
357 | get
358 | {
359 | return blockAlign;
360 | }
361 | }
362 |
363 | ///
364 | /// Returns the number of bits per sample (usually 16 or 32, sometimes 24 or 8)
365 | /// Can be 0 for some codecs
366 | ///
367 | public int BitsPerSample
368 | {
369 | get
370 | {
371 | return bitsPerSample;
372 | }
373 | }
374 |
375 | ///
376 | /// Returns the number of extra bytes used by this waveformat. Often 0,
377 | /// except for compressed formats which store extra data after the WAVEFORMATEX header
378 | ///
379 | public int ExtraSize
380 | {
381 | get
382 | {
383 | return extraSize;
384 | }
385 | }
386 |
387 |
388 | }
389 | }
390 |
--------------------------------------------------------------------------------
/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFormat.cs.meta:
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2 | guid: f709c5c91c6ee1347bbdbfb71e25563d
3 | timeCreated: 1493208131
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6 | serializedVersion: 2
7 | defaultReferences: []
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--------------------------------------------------------------------------------
/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFormatEncoding.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace NAudio.Wave.WZT
4 | {
5 | ///
6 | /// Summary description for WaveFormatEncoding.
7 | ///
8 | public enum WaveFormatEncoding : ushort
9 | {
10 | /// WAVE_FORMAT_UNKNOWN, Microsoft Corporation
11 | Unknown = 0x0000,
12 | /// WAVE_FORMAT_PCM Microsoft Corporation
13 | Pcm = 0x0001,
14 | /// WAVE_FORMAT_ADPCM Microsoft Corporation
15 | Adpcm = 0x0002,
16 | /// WAVE_FORMAT_IEEE_FLOAT Microsoft Corporation
17 | IeeeFloat = 0x0003,
18 | /// WAVE_FORMAT_VSELP Compaq Computer Corp.
19 | Vselp = 0x0004,
20 | /// WAVE_FORMAT_IBM_CVSD IBM Corporation
21 | IbmCvsd = 0x0005,
22 | /// WAVE_FORMAT_ALAW Microsoft Corporation
23 | ALaw = 0x0006,
24 | /// WAVE_FORMAT_MULAW Microsoft Corporation
25 | MuLaw = 0x0007,
26 | /// WAVE_FORMAT_DTS Microsoft Corporation
27 | Dts = 0x0008,
28 | /// WAVE_FORMAT_DRM Microsoft Corporation
29 | Drm = 0x0009,
30 | /// WAVE_FORMAT_OKI_ADPCM OKI
31 | OkiAdpcm = 0x0010,
32 | /// WAVE_FORMAT_DVI_ADPCM Intel Corporation
33 | DviAdpcm = 0x0011,
34 | /// WAVE_FORMAT_IMA_ADPCM Intel Corporation
35 | ImaAdpcm = DviAdpcm,
36 | /// WAVE_FORMAT_MEDIASPACE_ADPCM Videologic
37 | MediaspaceAdpcm = 0x0012,
38 | /// WAVE_FORMAT_SIERRA_ADPCM Sierra Semiconductor Corp
39 | SierraAdpcm = 0x0013,
40 | /// WAVE_FORMAT_G723_ADPCM Antex Electronics Corporation
41 | G723Adpcm = 0x0014,
42 | /// WAVE_FORMAT_DIGISTD DSP Solutions, Inc.
43 | DigiStd = 0x0015,
44 | /// WAVE_FORMAT_DIGIFIX DSP Solutions, Inc.
45 | DigiFix = 0x0016,
46 | /// WAVE_FORMAT_DIALOGIC_OKI_ADPCM Dialogic Corporation
47 | DialogicOkiAdpcm = 0x0017,
48 | /// WAVE_FORMAT_MEDIAVISION_ADPCM Media Vision, Inc.
49 | MediaVisionAdpcm = 0x0018,
50 | /// WAVE_FORMAT_CU_CODEC Hewlett-Packard Company
51 | CUCodec = 0x0019,
52 | /// WAVE_FORMAT_YAMAHA_ADPCM Yamaha Corporation of America
53 | YamahaAdpcm = 0x0020,
54 | /// WAVE_FORMAT_SONARC Speech Compression
55 | SonarC = 0x0021,
56 | /// WAVE_FORMAT_DSPGROUP_TRUESPEECH DSP Group, Inc
57 | DspGroupTrueSpeech = 0x0022,
58 | /// WAVE_FORMAT_ECHOSC1 Echo Speech Corporation
59 | EchoSpeechCorporation1 = 0x0023,
60 | /// WAVE_FORMAT_AUDIOFILE_AF36, Virtual Music, Inc.
61 | AudioFileAf36 = 0x0024,
62 | /// WAVE_FORMAT_APTX Audio Processing Technology
63 | Aptx = 0x0025,
64 | /// WAVE_FORMAT_AUDIOFILE_AF10, Virtual Music, Inc.
65 | AudioFileAf10 = 0x0026,
66 | /// WAVE_FORMAT_PROSODY_1612, Aculab plc
67 | Prosody1612 = 0x0027,
68 | /// WAVE_FORMAT_LRC, Merging Technologies S.A.
69 | Lrc = 0x0028,
70 | /// WAVE_FORMAT_DOLBY_AC2, Dolby Laboratories
71 | DolbyAc2 = 0x0030,
72 | /// WAVE_FORMAT_GSM610, Microsoft Corporation
73 | Gsm610 = 0x0031,
74 | /// WAVE_FORMAT_MSNAUDIO, Microsoft Corporation
75 | MsnAudio = 0x0032,
76 | /// WAVE_FORMAT_ANTEX_ADPCME, Antex Electronics Corporation
77 | AntexAdpcme = 0x0033,
78 | /// WAVE_FORMAT_CONTROL_RES_VQLPC, Control Resources Limited
79 | ControlResVqlpc = 0x0034,
80 | /// WAVE_FORMAT_DIGIREAL, DSP Solutions, Inc.
81 | DigiReal = 0x0035,
82 | /// WAVE_FORMAT_DIGIADPCM, DSP Solutions, Inc.
83 | DigiAdpcm = 0x0036,
84 | /// WAVE_FORMAT_CONTROL_RES_CR10, Control Resources Limited
85 | ControlResCr10 = 0x0037,
86 | ///
87 | WAVE_FORMAT_NMS_VBXADPCM = 0x0038, // Natural MicroSystems
88 | ///
89 | WAVE_FORMAT_CS_IMAADPCM = 0x0039, // Crystal Semiconductor IMA ADPCM
90 | ///
91 | WAVE_FORMAT_ECHOSC3 = 0x003A, // Echo Speech Corporation
92 | ///
93 | WAVE_FORMAT_ROCKWELL_ADPCM = 0x003B, // Rockwell International
94 | ///
95 | WAVE_FORMAT_ROCKWELL_DIGITALK = 0x003C, // Rockwell International
96 | ///
97 | WAVE_FORMAT_XEBEC = 0x003D, // Xebec Multimedia Solutions Limited
98 | ///
99 | WAVE_FORMAT_G721_ADPCM = 0x0040, // Antex Electronics Corporation
100 | ///
101 | WAVE_FORMAT_G728_CELP = 0x0041, // Antex Electronics Corporation
102 | ///
103 | WAVE_FORMAT_MSG723 = 0x0042, // Microsoft Corporation
104 | ///
105 | Mpeg = 0x0050, // WAVE_FORMAT_MPEG, Microsoft Corporation
106 | ///
107 | WAVE_FORMAT_RT24 = 0x0052, // InSoft, Inc.
108 | ///
109 | WAVE_FORMAT_PAC = 0x0053, // InSoft, Inc.
110 | ///
111 | MpegLayer3 = 0x0055, // WAVE_FORMAT_MPEGLAYER3, ISO/MPEG Layer3 Format Tag
112 | ///
113 | WAVE_FORMAT_LUCENT_G723 = 0x0059, // Lucent Technologies
114 | ///
115 | WAVE_FORMAT_CIRRUS = 0x0060, // Cirrus Logic
116 | ///
117 | WAVE_FORMAT_ESPCM = 0x0061, // ESS Technology
118 | ///
119 | WAVE_FORMAT_VOXWARE = 0x0062, // Voxware Inc
120 | ///
121 | WAVE_FORMAT_CANOPUS_ATRAC = 0x0063, // Canopus, co., Ltd.
122 | ///
123 | WAVE_FORMAT_G726_ADPCM = 0x0064, // APICOM
124 | ///
125 | WAVE_FORMAT_G722_ADPCM = 0x0065, // APICOM
126 | ///
127 | WAVE_FORMAT_DSAT_DISPLAY = 0x0067, // Microsoft Corporation
128 | ///
129 | WAVE_FORMAT_VOXWARE_BYTE_ALIGNED = 0x0069, // Voxware Inc
130 | ///
131 | WAVE_FORMAT_VOXWARE_AC8 = 0x0070, // Voxware Inc
132 | ///
133 | WAVE_FORMAT_VOXWARE_AC10 = 0x0071, // Voxware Inc
134 | ///
135 | WAVE_FORMAT_VOXWARE_AC16 = 0x0072, // Voxware Inc
136 | ///
137 | WAVE_FORMAT_VOXWARE_AC20 = 0x0073, // Voxware Inc
138 | ///
139 | WAVE_FORMAT_VOXWARE_RT24 = 0x0074, // Voxware Inc
140 | ///
141 | WAVE_FORMAT_VOXWARE_RT29 = 0x0075, // Voxware Inc
142 | ///
143 | WAVE_FORMAT_VOXWARE_RT29HW = 0x0076, // Voxware Inc
144 | ///
145 | WAVE_FORMAT_VOXWARE_VR12 = 0x0077, // Voxware Inc
146 | ///
147 | WAVE_FORMAT_VOXWARE_VR18 = 0x0078, // Voxware Inc
148 | ///
149 | WAVE_FORMAT_VOXWARE_TQ40 = 0x0079, // Voxware Inc
150 | ///
151 | WAVE_FORMAT_SOFTSOUND = 0x0080, // Softsound, Ltd.
152 | ///
153 | WAVE_FORMAT_VOXWARE_TQ60 = 0x0081, // Voxware Inc
154 | ///
155 | WAVE_FORMAT_MSRT24 = 0x0082, // Microsoft Corporation
156 | ///
157 | WAVE_FORMAT_G729A = 0x0083, // AT&T Labs, Inc.
158 | ///
159 | WAVE_FORMAT_MVI_MVI2 = 0x0084, // Motion Pixels
160 | ///
161 | WAVE_FORMAT_DF_G726 = 0x0085, // DataFusion Systems (Pty) (Ltd)
162 | ///
163 | WAVE_FORMAT_DF_GSM610 = 0x0086, // DataFusion Systems (Pty) (Ltd)
164 | ///
165 | WAVE_FORMAT_ISIAUDIO = 0x0088, // Iterated Systems, Inc.
166 | ///
167 | WAVE_FORMAT_ONLIVE = 0x0089, // OnLive! Technologies, Inc.
168 | ///
169 | WAVE_FORMAT_SBC24 = 0x0091, // Siemens Business Communications Sys
170 | ///
171 | WAVE_FORMAT_DOLBY_AC3_SPDIF = 0x0092, // Sonic Foundry
172 | ///
173 | WAVE_FORMAT_MEDIASONIC_G723 = 0x0093, // MediaSonic
174 | ///
175 | WAVE_FORMAT_PROSODY_8KBPS = 0x0094, // Aculab plc
176 | ///
177 | WAVE_FORMAT_ZYXEL_ADPCM = 0x0097, // ZyXEL Communications, Inc.
178 | ///
179 | WAVE_FORMAT_PHILIPS_LPCBB = 0x0098, // Philips Speech Processing
180 | ///
181 | WAVE_FORMAT_PACKED = 0x0099, // Studer Professional Audio AG
182 | ///
183 | WAVE_FORMAT_MALDEN_PHONYTALK = 0x00A0, // Malden Electronics Ltd.
184 | /// WAVE_FORMAT_GSM
185 | Gsm = 0x00A1,
186 | /// WAVE_FORMAT_G729
187 | G729 = 0x00A2,
188 | /// WAVE_FORMAT_G723
189 | G723 = 0x00A3,
190 | /// WAVE_FORMAT_ACELP
191 | Acelp = 0x00A4,
192 | ///
193 | WAVE_FORMAT_RHETOREX_ADPCM = 0x0100, // Rhetorex Inc.
194 | ///
195 | WAVE_FORMAT_IRAT = 0x0101, // BeCubed Software Inc.
196 | ///
197 | WAVE_FORMAT_VIVO_G723 = 0x0111, // Vivo Software
198 | ///
199 | WAVE_FORMAT_VIVO_SIREN = 0x0112, // Vivo Software
200 | ///
201 | WAVE_FORMAT_DIGITAL_G723 = 0x0123, // Digital Equipment Corporation
202 | ///
203 | WAVE_FORMAT_SANYO_LD_ADPCM = 0x0125, // Sanyo Electric Co., Ltd.
204 | ///
205 | WAVE_FORMAT_SIPROLAB_ACEPLNET = 0x0130, // Sipro Lab Telecom Inc.
206 | ///
207 | WAVE_FORMAT_SIPROLAB_ACELP4800 = 0x0131, // Sipro Lab Telecom Inc.
208 | ///
209 | WAVE_FORMAT_SIPROLAB_ACELP8V3 = 0x0132, // Sipro Lab Telecom Inc.
210 | ///
211 | WAVE_FORMAT_SIPROLAB_G729 = 0x0133, // Sipro Lab Telecom Inc.
212 | ///
213 | WAVE_FORMAT_SIPROLAB_G729A = 0x0134, // Sipro Lab Telecom Inc.
214 | ///
215 | WAVE_FORMAT_SIPROLAB_KELVIN = 0x0135, // Sipro Lab Telecom Inc.
216 | ///
217 | WAVE_FORMAT_G726ADPCM = 0x0140, // Dictaphone Corporation
218 | ///
219 | WAVE_FORMAT_QUALCOMM_PUREVOICE = 0x0150, // Qualcomm, Inc.
220 | ///
221 | WAVE_FORMAT_QUALCOMM_HALFRATE = 0x0151, // Qualcomm, Inc.
222 | ///
223 | WAVE_FORMAT_TUBGSM = 0x0155, // Ring Zero Systems, Inc.
224 | ///
225 | WAVE_FORMAT_MSAUDIO1 = 0x0160, // Microsoft Corporation
226 | ///
227 | /// WAVE_FORMAT_WMAUDIO2, Microsoft Corporation
228 | ///
229 | WAVE_FORMAT_WMAUDIO2 = 0x0161,
230 | ///
231 | /// WAVE_FORMAT_WMAUDIO3, Microsoft Corporation
232 | ///
233 | WAVE_FORMAT_WMAUDIO3 = 0x0162,
234 | ///
235 | WAVE_FORMAT_UNISYS_NAP_ADPCM = 0x0170, // Unisys Corp.
236 | ///
237 | WAVE_FORMAT_UNISYS_NAP_ULAW = 0x0171, // Unisys Corp.
238 | ///
239 | WAVE_FORMAT_UNISYS_NAP_ALAW = 0x0172, // Unisys Corp.
240 | ///
241 | WAVE_FORMAT_UNISYS_NAP_16K = 0x0173, // Unisys Corp.
242 | ///
243 | WAVE_FORMAT_CREATIVE_ADPCM = 0x0200, // Creative Labs, Inc
244 | ///
245 | WAVE_FORMAT_CREATIVE_FASTSPEECH8 = 0x0202, // Creative Labs, Inc
246 | ///
247 | WAVE_FORMAT_CREATIVE_FASTSPEECH10 = 0x0203, // Creative Labs, Inc
248 | ///
249 | WAVE_FORMAT_UHER_ADPCM = 0x0210, // UHER informatic GmbH
250 | ///
251 | WAVE_FORMAT_QUARTERDECK = 0x0220, // Quarterdeck Corporation
252 | ///
253 | WAVE_FORMAT_ILINK_VC = 0x0230, // I-link Worldwide
254 | ///
255 | WAVE_FORMAT_RAW_SPORT = 0x0240, // Aureal Semiconductor
256 | ///
257 | WAVE_FORMAT_ESST_AC3 = 0x0241, // ESS Technology, Inc.
258 | ///
259 | WAVE_FORMAT_IPI_HSX = 0x0250, // Interactive Products, Inc.
260 | ///
261 | WAVE_FORMAT_IPI_RPELP = 0x0251, // Interactive Products, Inc.
262 | ///
263 | WAVE_FORMAT_CS2 = 0x0260, // Consistent Software
264 | ///
265 | WAVE_FORMAT_SONY_SCX = 0x0270, // Sony Corp.
266 | ///
267 | WAVE_FORMAT_FM_TOWNS_SND = 0x0300, // Fujitsu Corp.
268 | ///
269 | WAVE_FORMAT_BTV_DIGITAL = 0x0400, // Brooktree Corporation
270 | ///
271 | WAVE_FORMAT_QDESIGN_MUSIC = 0x0450, // QDesign Corporation
272 | ///
273 | WAVE_FORMAT_VME_VMPCM = 0x0680, // AT&T Labs, Inc.
274 | ///
275 | WAVE_FORMAT_TPC = 0x0681, // AT&T Labs, Inc.
276 | ///
277 | WAVE_FORMAT_OLIGSM = 0x1000, // Ing C. Olivetti & C., S.p.A.
278 | ///
279 | WAVE_FORMAT_OLIADPCM = 0x1001, // Ing C. Olivetti & C., S.p.A.
280 | ///
281 | WAVE_FORMAT_OLICELP = 0x1002, // Ing C. Olivetti & C., S.p.A.
282 | ///
283 | WAVE_FORMAT_OLISBC = 0x1003, // Ing C. Olivetti & C., S.p.A.
284 | ///
285 | WAVE_FORMAT_OLIOPR = 0x1004, // Ing C. Olivetti & C., S.p.A.
286 | ///
287 | WAVE_FORMAT_LH_CODEC = 0x1100, // Lernout & Hauspie
288 | ///
289 | WAVE_FORMAT_NORRIS = 0x1400, // Norris Communications, Inc.
290 | ///
291 | WAVE_FORMAT_SOUNDSPACE_MUSICOMPRESS = 0x1500, // AT&T Labs, Inc.
292 | ///
293 | WAVE_FORMAT_DVM = 0x2000, // FAST Multimedia AG
294 | /// WAVE_FORMAT_EXTENSIBLE
295 | Extensible = 0xFFFE, // Microsoft
296 | ///
297 | WAVE_FORMAT_DEVELOPMENT = 0xFFFF,
298 |
299 | // others - not from MS headers
300 | /// WAVE_FORMAT_VORBIS1 "Og" Original stream compatible
301 | Vorbis1 = 0x674f,
302 | /// WAVE_FORMAT_VORBIS2 "Pg" Have independent header
303 | Vorbis2 = 0x6750,
304 | /// WAVE_FORMAT_VORBIS3 "Qg" Have no codebook header
305 | Vorbis3 = 0x6751,
306 | /// WAVE_FORMAT_VORBIS1P "og" Original stream compatible
307 | Vorbis1P = 0x676f,
308 | /// WAVE_FORMAT_VORBIS2P "pg" Have independent headere
309 | Vorbis2P = 0x6770,
310 | /// WAVE_FORMAT_VORBIS3P "qg" Have no codebook header
311 | Vorbis3P = 0x6771,
312 |
313 | }
314 | }
315 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFormatExtensible.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Runtime.InteropServices;
5 | using NAudio.Dmo.WZT;
6 |
7 | namespace NAudio.Wave.WZT
8 | {
9 | ///
10 | /// WaveFormatExtensible
11 | /// http://www.microsoft.com/whdc/device/audio/multichaud.mspx
12 | ///
13 | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 2)]
14 | public class WaveFormatExtensible : WaveFormat
15 | {
16 | short wValidBitsPerSample; // bits of precision, or is wSamplesPerBlock if wBitsPerSample==0
17 | int dwChannelMask; // which channels are present in stream
18 | Guid subFormat;
19 |
20 | ///
21 | /// Parameterless constructor for marshalling
22 | ///
23 | WaveFormatExtensible()
24 | {
25 | }
26 |
27 | ///
28 | /// Creates a new WaveFormatExtensible for PCM or IEEE
29 | ///
30 | public WaveFormatExtensible(int rate, int bits, int channels)
31 | : base(rate, bits, channels)
32 | {
33 | waveFormatTag = WaveFormatEncoding.Extensible;
34 | extraSize = 22;
35 | wValidBitsPerSample = (short) bits;
36 | for (int n = 0; n < channels; n++)
37 | {
38 | dwChannelMask |= (1 << n);
39 | }
40 | if (bits == 32)
41 | {
42 | // KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
43 | subFormat = AudioMediaSubtypes.MEDIASUBTYPE_IEEE_FLOAT; // new Guid("00000003-0000-0010-8000-00aa00389b71");
44 | }
45 | else
46 | {
47 | // KSDATAFORMAT_SUBTYPE_PCM
48 | subFormat = AudioMediaSubtypes.MEDIASUBTYPE_PCM; // new Guid("00000001-0000-0010-8000-00aa00389b71");
49 | }
50 |
51 | }
52 |
53 | ///
54 | /// SubFormat (may be one of AudioMediaSubtypes)
55 | ///
56 | public Guid SubFormat { get { return subFormat; } }
57 |
58 | ///
59 | /// Serialize
60 | ///
61 | ///
62 | public override void Serialize(System.IO.BinaryWriter writer)
63 | {
64 | base.Serialize(writer);
65 | writer.Write(wValidBitsPerSample);
66 | writer.Write(dwChannelMask);
67 | byte[] guid = subFormat.ToByteArray();
68 | writer.Write(guid, 0, guid.Length);
69 | }
70 |
71 | ///
72 | /// String representation
73 | ///
74 | public override string ToString()
75 | {
76 | return String.Format("{0} wBitsPerSample:{1} dwChannelMask:{2} subFormat:{3} extraSize:{4}",
77 | base.ToString(),
78 | wValidBitsPerSample,
79 | dwChannelMask,
80 | subFormat,
81 | extraSize);
82 | }
83 | }
84 | }
85 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/WaveFormatExtraData.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Runtime.InteropServices;
5 | using System.IO;
6 |
7 | namespace NAudio.Wave.WZT
8 | {
9 | ///
10 | /// This class used for marshalling from unmanaged code
11 | ///
12 | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 2)]
13 | public class WaveFormatExtraData : WaveFormat
14 | {
15 | // try with 100 bytes for now, increase if necessary
16 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
17 | private byte[] extraData = new byte[100];
18 |
19 | ///
20 | /// Allows the extra data to be read
21 | ///
22 | public byte[] ExtraData { get { return extraData; } }
23 |
24 | ///
25 | /// parameterless constructor for marshalling
26 | ///
27 | internal WaveFormatExtraData()
28 | {
29 | }
30 |
31 | ///
32 | /// Reads this structure from a BinaryReader
33 | ///
34 | public WaveFormatExtraData(BinaryReader reader)
35 | : base(reader)
36 | {
37 | ReadExtraData(reader);
38 | }
39 |
40 | internal void ReadExtraData(BinaryReader reader)
41 | {
42 | if (this.extraSize > 0)
43 | {
44 | reader.Read(extraData, 0, extraSize);
45 | }
46 | }
47 |
48 | ///
49 | /// Writes this structure to a BinaryWriter
50 | ///
51 | public override void Serialize(BinaryWriter writer)
52 | {
53 | base.Serialize(writer);
54 | if (extraSize > 0)
55 | {
56 | writer.Write(extraData, 0, extraSize);
57 | }
58 | }
59 | }
60 | }
61 |
--------------------------------------------------------------------------------
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/example-project/Assets/SaveToMp3/Lame/NAudio/WaveStream.cs:
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1 | // created on 27/12/2002 at 20:20
2 | using System;
3 | using System.IO;
4 | using NAudio.Lame;
5 |
6 | namespace NAudio.Wave.WZT
7 | {
8 | ///
9 | /// Base class for all WaveStream classes. Derives from stream.
10 | ///
11 | public abstract class WaveStream : Stream, IWaveProvider
12 | {
13 | ///
14 | /// Retrieves the WaveFormat for this stream
15 | ///
16 | public abstract WaveFormat WaveFormat { get; }
17 |
18 | // base class includes long Position get; set
19 | // base class includes long Length get
20 | // base class includes Read
21 | // base class includes Dispose
22 |
23 | ///
24 | /// We can read from this stream
25 | ///
26 | public override bool CanRead { get { return true; } }
27 |
28 | ///
29 | /// We can seek within this stream
30 | ///
31 | public override bool CanSeek { get { return true; } }
32 |
33 | ///
34 | /// We can't write to this stream
35 | ///
36 | public override bool CanWrite { get { return false; } }
37 |
38 | ///
39 | /// Flush does not need to do anything
40 | /// See
41 | ///
42 | public override void Flush() { }
43 |
44 | ///
45 | /// An alternative way of repositioning.
46 | /// See
47 | ///
48 | public override long Seek(long offset, SeekOrigin origin)
49 | {
50 | if (origin == SeekOrigin.Begin)
51 | Position = offset;
52 | else if (origin == SeekOrigin.Current)
53 | Position += offset;
54 | else
55 | Position = Length + offset;
56 | return Position;
57 | }
58 |
59 | ///
60 | /// Sets the length of the WaveStream. Not Supported.
61 | ///
62 | ///
63 | public override void SetLength(long length)
64 | {
65 | throw new NotSupportedException("Can't set length of a WaveFormatString");
66 | }
67 |
68 | ///
69 | /// Writes to the WaveStream. Not Supported.
70 | ///
71 | public override void Write(byte[] buffer, int offset, int count)
72 | {
73 | throw new NotSupportedException("Can't write to a WaveFormatString");
74 | }
75 |
76 | ///
77 | /// The block alignment for this wavestream. Do not modify the Position
78 | /// to anything that is not a whole multiple of this value
79 | ///
80 | public virtual int BlockAlign
81 | {
82 | get
83 | {
84 | return WaveFormat.BlockAlign;
85 | }
86 | }
87 |
88 | ///
89 | /// Moves forward or backwards the specified number of seconds in the stream
90 | ///
91 | /// Number of seconds to move, can be negative
92 | public void Skip(int seconds)
93 | {
94 | lock (this)
95 | {
96 | long newPosition = Position + WaveFormat.AverageBytesPerSecond * seconds;
97 | if (newPosition > Length)
98 | Position = Length;
99 | else if (newPosition < 0)
100 | Position = 0;
101 | else
102 | Position = newPosition;
103 | }
104 | }
105 |
106 | ///
107 | /// The current position in the stream in Time format
108 | ///
109 | public virtual TimeSpan CurrentTime
110 | {
111 | get
112 | {
113 | return TimeSpan.FromSeconds((double)Position / WaveFormat.AverageBytesPerSecond);
114 | }
115 | set
116 | {
117 | Position = (long) (value.TotalSeconds * WaveFormat.AverageBytesPerSecond);
118 | }
119 | }
120 |
121 | ///
122 | /// Total length in real-time of the stream (may be an estimate for compressed files)
123 | ///
124 | public virtual TimeSpan TotalTime
125 | {
126 | get
127 | {
128 |
129 | return TimeSpan.FromSeconds((double) Length / WaveFormat.AverageBytesPerSecond);
130 | }
131 | }
132 |
133 | ///
134 | /// Whether the WaveStream has non-zero sample data at the current position for the
135 | /// specified count
136 | ///
137 | /// Number of bytes to read
138 | public virtual bool HasData(int count)
139 | {
140 | return Position < Length;
141 | }
142 | }
143 | }
144 |
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/example-project/Assets/SaveToMp3/Readme.txt:
--------------------------------------------------------------------------------
1 | # Save audioClip to MP3
2 | With this package you can save an audioclip to mp3 in unity3d. Also plugin can save audioclip to wav and convert wav to mp3.
3 |
4 | It works with *Windows, Android and IOS(tested)*. And probably on *Mac(untested, but should work)*.
5 |
6 | Lame unity port from https://github.com/3wz/Lame-For-Unity
7 | Wav save script from https://gist.github.com/darktable/2317063
8 |
9 | ### Convert audio clip to mp3 bytes array. For example to send it via network:
10 | ```C#
11 | public AudioClip clip;
12 |
13 | void Start(){
14 | // Convert wav clip to mp3 bytes array
15 | //128 is recommend bitray for mp3 files
16 | byte[] mp3 = WavToMp3.ConvertWavToMp3(clip, 128);
17 | }
18 | ```
19 |
20 |
21 | ### Save AudioClip at path with defined bitray as mp3
22 | ```C#
23 | public AudioClip clip;
24 |
25 | void Start(){
26 | // Save AudioClip at assets path with defined bitray as mp3
27 | //128 is recommend bitray for mp3 files
28 | EncodeMP3.SaveMp3(clip, $"{Application.dataPath}/mp3File", 128);
29 | }
30 | ```
31 |
32 | ### Save AudioClip at path with as wav
33 | ```C#
34 | public AudioClip clip;
35 |
36 | void Start(){
37 | // Save AudioClip at assets path as wav
38 | SavWav.SaveWav($"{Application.dataPath}/wavFile", clip);
39 | }
40 | ```
41 |
42 |
43 |
--------------------------------------------------------------------------------
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1 | Using pre-set license
2 | Built from '2020.2/release' branch; Version is '2020.2.2f1 (068178b99f32) revision 426360'; Using compiler version '192528614'; Build Type 'Release'
3 | OS: 'Windows 10 Pro N; OS build 19041.630; Version 2004; 64bit' Language: 'en' Physical Memory: 16257 MB
4 | BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
5 |
6 | COMMAND LINE ARGUMENTS:
7 | C:\Program Files\Unity\Hub\Editor\2020.2.2f1\Editor\Unity.exe
8 | -adb2
9 | -batchMode
10 | -noUpm
11 | -name
12 | AssetImportWorker0
13 | -projectPath
14 | C:/repo/Unity3D-save-audioClip-to-MP3/example-project
15 | -logFile
16 | Logs/AssetImportWorker0.log
17 | -srvPort
18 | 52174
19 | Successfully changed project path to: C:/repo/Unity3D-save-audioClip-to-MP3/example-project
20 | C:/repo/Unity3D-save-audioClip-to-MP3/example-project
21 | Using Asset Import Pipeline V2.
22 | Refreshing native plugins compatible for Editor in 25.00 ms, found 0 plugins.
23 | Preloading 0 native plugins for Editor in 0.00 ms.
24 | Initialize engine version: 2020.2.2f1 (068178b99f32)
25 | [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/Resources/UnitySubsystems
26 | [Subsystems] Discovering subsystems at path C:/repo/Unity3D-save-audioClip-to-MP3/example-project/Assets
27 | GfxDevice: creating device client; threaded=0
28 | Direct3D:
29 | Version: Direct3D 11.0 [level 11.1]
30 | Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
31 | Vendor:
32 | VRAM: 4019 MB
33 | Driver: 27.21.14.5671
34 | Initialize mono
35 | Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/Managed'
36 | Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
37 | Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/MonoBleedingEdge/etc'
38 | Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56980
39 | Begin MonoManager ReloadAssembly
40 | Registering precompiled unity dll's ...
41 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
42 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
43 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
44 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.2f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
45 | Registered in 0.002997 seconds.
46 | Native extension for LinuxStandalone target not found
47 | Native extension for WindowsStandalone target not found
48 | Native extension for OSXStandalone target not found
49 | Native extension for WebGL target not found
50 | Refreshing native plugins compatible for Editor in 35.01 ms, found 0 plugins.
51 | Preloading 0 native plugins for Editor in 0.00 ms.
52 | Invoked RoslynAnalysisRunner static constructor.
53 | RoslynAnalysisRunner will not be running.
54 | RoslynAnalysisRunner has terminated.
55 | Mono: successfully reloaded assembly
56 | - Completed reload, in 2.329 seconds
57 | Platform modules already initialized, skipping
58 | Registering precompiled user dll's ...
59 | Registered in 0.001437 seconds.
60 | Begin MonoManager ReloadAssembly
61 | Native extension for LinuxStandalone target not found
62 | Native extension for WindowsStandalone target not found
63 | Native extension for OSXStandalone target not found
64 | Native extension for WebGL target not found
65 | Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins.
66 | Preloading 0 native plugins for Editor in 0.00 ms.
67 | Invoked RoslynAnalysisRunner static constructor.
68 | RoslynAnalysisRunner will not be running.
69 | RoslynAnalysisRunner has terminated.
70 | Mono: successfully reloaded assembly
71 | - Completed reload, in 0.834 seconds
72 | Platform modules already initialized, skipping
73 | ========================================================================
74 | Worker process is ready to serve import requests
75 | Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
76 | Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
77 | Preloading 0 native plugins for Editor in 0.00 ms.
78 | Unloading 1102 Unused Serialized files (Serialized files now loaded: 0)
79 | System memory in use before: 56.7 MB.
80 | System memory in use after: 56.8 MB.
81 |
82 | Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 1540.
83 | Total: 1.641400 ms (FindLiveObjects: 0.122000 ms CreateObjectMapping: 0.036900 ms MarkObjects: 1.416800 ms DeleteObjects: 0.064500 ms)
84 |
85 | ========================================================================
86 | Received Import Request.
87 | path: Assets/SaveToMp3/Readme.txt
88 | artifactKey: Guid(d318ccd73775e9c4b961ddfa67d65c5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
89 | Start importing Assets/SaveToMp3/Readme.txt using Guid(d318ccd73775e9c4b961ddfa67d65c5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '65e747f04fb9db2dbfde01cb34bf3771') in 0.049896 seconds
90 | Import took 0.051918 seconds .
91 |
92 | ========================================================================
93 | Received Prepare
94 | Registering precompiled user dll's ...
95 | Registered in 0.001303 seconds.
96 | Begin MonoManager ReloadAssembly
97 | Native extension for LinuxStandalone target not found
98 | Native extension for WindowsStandalone target not found
99 | Native extension for OSXStandalone target not found
100 | Native extension for WebGL target not found
101 | Refreshing native plugins compatible for Editor in 0.26 ms, found 0 plugins.
102 | Preloading 0 native plugins for Editor in 0.00 ms.
103 | Invoked RoslynAnalysisRunner static constructor.
104 | RoslynAnalysisRunner will not be running.
105 | RoslynAnalysisRunner has terminated.
106 | Mono: successfully reloaded assembly
107 | - Completed reload, in 0.875 seconds
108 | Platform modules already initialized, skipping
109 | Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
110 | Preloading 0 native plugins for Editor in 0.00 ms.
111 | Unloading 1096 Unused Serialized files (Serialized files now loaded: 0)
112 | System memory in use before: 56.5 MB.
113 | System memory in use after: 56.6 MB.
114 |
115 | Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1542.
116 | Total: 1.979400 ms (FindLiveObjects: 0.134700 ms CreateObjectMapping: 0.033300 ms MarkObjects: 1.782700 ms DeleteObjects: 0.027200 ms)
117 |
118 | ========================================================================
119 | Received Import Request.
120 | Time since last request: 73.586131 seconds.
121 | path: Assets/SaveToMp3/Example/ExampleScript.cs
122 | artifactKey: Guid(7a625143d82bde344b2d405499c6bbc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
123 | Start importing Assets/SaveToMp3/Example/ExampleScript.cs using Guid(7a625143d82bde344b2d405499c6bbc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '68c917ce0aa3e9f517e8ba53bd31c405') in 0.015285 seconds
124 | Import took 0.017120 seconds .
125 |
126 | ========================================================================
127 | Received Prepare
128 | Registering precompiled user dll's ...
129 | Registered in 0.001362 seconds.
130 | Begin MonoManager ReloadAssembly
131 | Native extension for LinuxStandalone target not found
132 | Native extension for WindowsStandalone target not found
133 | Native extension for OSXStandalone target not found
134 | Native extension for WebGL target not found
135 | Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins.
136 | Preloading 0 native plugins for Editor in 0.00 ms.
137 | Invoked RoslynAnalysisRunner static constructor.
138 | RoslynAnalysisRunner will not be running.
139 | RoslynAnalysisRunner has terminated.
140 | Mono: successfully reloaded assembly
141 | - Completed reload, in 0.835 seconds
142 | Platform modules already initialized, skipping
143 | Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
144 | Preloading 0 native plugins for Editor in 0.00 ms.
145 | Unloading 1096 Unused Serialized files (Serialized files now loaded: 0)
146 | System memory in use before: 56.6 MB.
147 | System memory in use after: 56.7 MB.
148 |
149 | Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1544.
150 | Total: 1.791200 ms (FindLiveObjects: 0.128500 ms CreateObjectMapping: 0.032200 ms MarkObjects: 1.615100 ms DeleteObjects: 0.014100 ms)
151 |
152 | ========================================================================
153 | Received Import Request.
154 | Time since last request: 111.414463 seconds.
155 | path: Assets/SaveToMp3/Example/ExampleScript.cs
156 | artifactKey: Guid(7a625143d82bde344b2d405499c6bbc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
157 | Start importing Assets/SaveToMp3/Example/ExampleScript.cs using Guid(7a625143d82bde344b2d405499c6bbc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9fca7d6ff897bd6d81fde5a242a6a85c') in 0.005241 seconds
158 | Import took 0.007518 seconds .
159 |
160 | ========================================================================
161 | Received Prepare
162 | Registering precompiled user dll's ...
163 | Registered in 0.001754 seconds.
164 | Begin MonoManager ReloadAssembly
165 | Native extension for LinuxStandalone target not found
166 | Native extension for WindowsStandalone target not found
167 | Native extension for OSXStandalone target not found
168 | Native extension for WebGL target not found
169 | Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins.
170 | Preloading 0 native plugins for Editor in 0.00 ms.
171 | Invoked RoslynAnalysisRunner static constructor.
172 | RoslynAnalysisRunner will not be running.
173 | RoslynAnalysisRunner has terminated.
174 | Mono: successfully reloaded assembly
175 | - Completed reload, in 0.811 seconds
176 | Platform modules already initialized, skipping
177 | Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
178 | Preloading 0 native plugins for Editor in 0.00 ms.
179 | Unloading 1096 Unused Serialized files (Serialized files now loaded: 0)
180 | System memory in use before: 56.6 MB.
181 | System memory in use after: 56.7 MB.
182 |
183 | Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1546.
184 | Total: 1.893500 ms (FindLiveObjects: 0.406400 ms CreateObjectMapping: 0.162100 ms MarkObjects: 1.301300 ms DeleteObjects: 0.021800 ms)
185 |
186 | ========================================================================
187 | Received Import Request.
188 | Time since last request: 371.412855 seconds.
189 | path: Assets/SaveToMp3/Encoder/WavToMp3.cs
190 | artifactKey: Guid(2bc1aa53ea1d574459f3dbb4eedc5345) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
191 | Start importing Assets/SaveToMp3/Encoder/WavToMp3.cs using Guid(2bc1aa53ea1d574459f3dbb4eedc5345) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c4544384931f00a63f3daea3ea69beb') in 0.011420 seconds
192 | Import took 0.013315 seconds .
193 |
194 | ========================================================================
195 | Received Prepare
196 | Registering precompiled user dll's ...
197 | Registered in 0.001376 seconds.
198 | Begin MonoManager ReloadAssembly
199 | Native extension for LinuxStandalone target not found
200 | Native extension for WindowsStandalone target not found
201 | Native extension for OSXStandalone target not found
202 | Native extension for WebGL target not found
203 | Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
204 | Preloading 0 native plugins for Editor in 0.00 ms.
205 | Invoked RoslynAnalysisRunner static constructor.
206 | RoslynAnalysisRunner will not be running.
207 | RoslynAnalysisRunner has terminated.
208 | Mono: successfully reloaded assembly
209 | - Completed reload, in 0.792 seconds
210 | Platform modules already initialized, skipping
211 | Refreshing native plugins compatible for Editor in 0.29 ms, found 0 plugins.
212 | Preloading 0 native plugins for Editor in 0.00 ms.
213 | Unloading 1096 Unused Serialized files (Serialized files now loaded: 0)
214 | System memory in use before: 56.7 MB.
215 | System memory in use after: 56.8 MB.
216 |
217 | Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1548.
218 | Total: 2.062100 ms (FindLiveObjects: 0.320000 ms CreateObjectMapping: 0.046000 ms MarkObjects: 1.673800 ms DeleteObjects: 0.021000 ms)
219 |
220 | ========================================================================
221 | Received Import Request.
222 | Time since last request: 295.430021 seconds.
223 | path: Assets/SaveToMp3/Encoder/EncodeMP3.cs
224 | artifactKey: Guid(5067b4ed11cff42459e750438059a60b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
225 | Start importing Assets/SaveToMp3/Encoder/EncodeMP3.cs using Guid(5067b4ed11cff42459e750438059a60b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '41eeba7a51c2ceb04a7aa20ed0c940d0') in 0.007527 seconds
226 | Import took 0.009363 seconds .
227 |
228 | ========================================================================
229 | Received Import Request.
230 | Time since last request: 9.130049 seconds.
231 | path: Assets/SaveToMp3/Encoder/SavWav.cs
232 | artifactKey: Guid(3a4a731eaf00d0149bf9f6900aa4ad39) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
233 | Start importing Assets/SaveToMp3/Encoder/SavWav.cs using Guid(3a4a731eaf00d0149bf9f6900aa4ad39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '448b2912219ec418f0c47592f7872a94') in 0.006241 seconds
234 | Import took 0.008379 seconds .
235 |
236 | AssetImportWorkerClient::OnTransportError - code=2 error=End of file
237 |
--------------------------------------------------------------------------------
/example-project/Logs/Packages-Update.log:
--------------------------------------------------------------------------------
1 |
2 | === Thu May 14 21:08:18 2020
3 |
4 | Packages were changed.
5 | Update Mode: resetToDefaultDependencies
6 |
7 | The following packages were added:
8 | com.unity.collab-proxy@1.2.16
9 | com.unity.ide.rider@1.1.4
10 | com.unity.ide.vscode@1.1.4
11 | com.unity.modules.ai@1.0.0
12 | com.unity.modules.androidjni@1.0.0
13 | com.unity.modules.animation@1.0.0
14 | com.unity.modules.assetbundle@1.0.0
15 | com.unity.modules.audio@1.0.0
16 | com.unity.modules.cloth@1.0.0
17 | com.unity.modules.director@1.0.0
18 | com.unity.modules.imageconversion@1.0.0
19 | com.unity.modules.imgui@1.0.0
20 | com.unity.modules.jsonserialize@1.0.0
21 | com.unity.modules.particlesystem@1.0.0
22 | com.unity.modules.physics@1.0.0
23 | com.unity.modules.physics2d@1.0.0
24 | com.unity.modules.screencapture@1.0.0
25 | com.unity.modules.terrain@1.0.0
26 | com.unity.modules.terrainphysics@1.0.0
27 | com.unity.modules.tilemap@1.0.0
28 | com.unity.modules.ui@1.0.0
29 | com.unity.modules.uielements@1.0.0
30 | com.unity.modules.umbra@1.0.0
31 | com.unity.modules.unityanalytics@1.0.0
32 | com.unity.modules.unitywebrequest@1.0.0
33 | com.unity.modules.unitywebrequestassetbundle@1.0.0
34 | com.unity.modules.unitywebrequestaudio@1.0.0
35 | com.unity.modules.unitywebrequesttexture@1.0.0
36 | com.unity.modules.unitywebrequestwww@1.0.0
37 | com.unity.modules.vehicles@1.0.0
38 | com.unity.modules.video@1.0.0
39 | com.unity.modules.vr@1.0.0
40 | com.unity.modules.wind@1.0.0
41 | com.unity.modules.xr@1.0.0
42 | com.unity.test-framework@1.1.13
43 | com.unity.textmeshpro@2.0.1
44 | com.unity.timeline@1.2.14
45 | com.unity.ugui@1.0.0
46 |
47 | === Mon Feb 8 20:08:49 2021
48 |
49 | Packages were changed.
50 | Update Mode: updateDependencies
51 |
52 | The following packages were added:
53 | com.unity.ide.visualstudio@2.0.5
54 | The following packages were updated:
55 | com.unity.collab-proxy from version 1.2.16 to 1.3.9
56 | com.unity.ide.rider from version 1.1.4 to 2.0.7
57 | com.unity.ide.vscode from version 1.1.4 to 1.2.3
58 | com.unity.test-framework from version 1.1.13 to 1.1.20
59 | com.unity.textmeshpro from version 2.0.1 to 3.0.1
60 |
--------------------------------------------------------------------------------
/example-project/Packages/manifest.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "com.unity.collab-proxy": "1.3.9",
4 | "com.unity.ide.rider": "2.0.7",
5 | "com.unity.ide.visualstudio": "2.0.5",
6 | "com.unity.ide.vscode": "1.2.3",
7 | "com.unity.test-framework": "1.1.20",
8 | "com.unity.textmeshpro": "3.0.1",
9 | "com.unity.timeline": "1.2.14",
10 | "com.unity.ugui": "1.0.0",
11 | "com.unity.modules.ai": "1.0.0",
12 | "com.unity.modules.androidjni": "1.0.0",
13 | "com.unity.modules.animation": "1.0.0",
14 | "com.unity.modules.assetbundle": "1.0.0",
15 | "com.unity.modules.audio": "1.0.0",
16 | "com.unity.modules.cloth": "1.0.0",
17 | "com.unity.modules.director": "1.0.0",
18 | "com.unity.modules.imageconversion": "1.0.0",
19 | "com.unity.modules.imgui": "1.0.0",
20 | "com.unity.modules.jsonserialize": "1.0.0",
21 | "com.unity.modules.particlesystem": "1.0.0",
22 | "com.unity.modules.physics": "1.0.0",
23 | "com.unity.modules.physics2d": "1.0.0",
24 | "com.unity.modules.screencapture": "1.0.0",
25 | "com.unity.modules.terrain": "1.0.0",
26 | "com.unity.modules.terrainphysics": "1.0.0",
27 | "com.unity.modules.tilemap": "1.0.0",
28 | "com.unity.modules.ui": "1.0.0",
29 | "com.unity.modules.uielements": "1.0.0",
30 | "com.unity.modules.umbra": "1.0.0",
31 | "com.unity.modules.unityanalytics": "1.0.0",
32 | "com.unity.modules.unitywebrequest": "1.0.0",
33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
34 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
35 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
36 | "com.unity.modules.unitywebrequestwww": "1.0.0",
37 | "com.unity.modules.vehicles": "1.0.0",
38 | "com.unity.modules.video": "1.0.0",
39 | "com.unity.modules.vr": "1.0.0",
40 | "com.unity.modules.wind": "1.0.0",
41 | "com.unity.modules.xr": "1.0.0"
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/example-project/Packages/packages-lock.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "com.unity.collab-proxy": {
4 | "version": "1.3.9",
5 | "depth": 0,
6 | "source": "registry",
7 | "dependencies": {},
8 | "url": "https://packages.unity.com"
9 | },
10 | "com.unity.ext.nunit": {
11 | "version": "1.0.6",
12 | "depth": 1,
13 | "source": "registry",
14 | "dependencies": {},
15 | "url": "https://packages.unity.com"
16 | },
17 | "com.unity.ide.rider": {
18 | "version": "2.0.7",
19 | "depth": 0,
20 | "source": "registry",
21 | "dependencies": {
22 | "com.unity.test-framework": "1.1.1"
23 | },
24 | "url": "https://packages.unity.com"
25 | },
26 | "com.unity.ide.visualstudio": {
27 | "version": "2.0.5",
28 | "depth": 0,
29 | "source": "registry",
30 | "dependencies": {},
31 | "url": "https://packages.unity.com"
32 | },
33 | "com.unity.ide.vscode": {
34 | "version": "1.2.3",
35 | "depth": 0,
36 | "source": "registry",
37 | "dependencies": {},
38 | "url": "https://packages.unity.com"
39 | },
40 | "com.unity.test-framework": {
41 | "version": "1.1.20",
42 | "depth": 0,
43 | "source": "registry",
44 | "dependencies": {
45 | "com.unity.ext.nunit": "1.0.6",
46 | "com.unity.modules.imgui": "1.0.0",
47 | "com.unity.modules.jsonserialize": "1.0.0"
48 | },
49 | "url": "https://packages.unity.com"
50 | },
51 | "com.unity.textmeshpro": {
52 | "version": "3.0.1",
53 | "depth": 0,
54 | "source": "registry",
55 | "dependencies": {
56 | "com.unity.ugui": "1.0.0"
57 | },
58 | "url": "https://packages.unity.com"
59 | },
60 | "com.unity.timeline": {
61 | "version": "1.2.14",
62 | "depth": 0,
63 | "source": "registry",
64 | "dependencies": {},
65 | "url": "https://packages.unity.com"
66 | },
67 | "com.unity.ugui": {
68 | "version": "1.0.0",
69 | "depth": 0,
70 | "source": "builtin",
71 | "dependencies": {
72 | "com.unity.modules.ui": "1.0.0",
73 | "com.unity.modules.imgui": "1.0.0"
74 | }
75 | },
76 | "com.unity.modules.ai": {
77 | "version": "1.0.0",
78 | "depth": 0,
79 | "source": "builtin",
80 | "dependencies": {}
81 | },
82 | "com.unity.modules.androidjni": {
83 | "version": "1.0.0",
84 | "depth": 0,
85 | "source": "builtin",
86 | "dependencies": {}
87 | },
88 | "com.unity.modules.animation": {
89 | "version": "1.0.0",
90 | "depth": 0,
91 | "source": "builtin",
92 | "dependencies": {}
93 | },
94 | "com.unity.modules.assetbundle": {
95 | "version": "1.0.0",
96 | "depth": 0,
97 | "source": "builtin",
98 | "dependencies": {}
99 | },
100 | "com.unity.modules.audio": {
101 | "version": "1.0.0",
102 | "depth": 0,
103 | "source": "builtin",
104 | "dependencies": {}
105 | },
106 | "com.unity.modules.cloth": {
107 | "version": "1.0.0",
108 | "depth": 0,
109 | "source": "builtin",
110 | "dependencies": {
111 | "com.unity.modules.physics": "1.0.0"
112 | }
113 | },
114 | "com.unity.modules.director": {
115 | "version": "1.0.0",
116 | "depth": 0,
117 | "source": "builtin",
118 | "dependencies": {
119 | "com.unity.modules.audio": "1.0.0",
120 | "com.unity.modules.animation": "1.0.0"
121 | }
122 | },
123 | "com.unity.modules.imageconversion": {
124 | "version": "1.0.0",
125 | "depth": 0,
126 | "source": "builtin",
127 | "dependencies": {}
128 | },
129 | "com.unity.modules.imgui": {
130 | "version": "1.0.0",
131 | "depth": 0,
132 | "source": "builtin",
133 | "dependencies": {}
134 | },
135 | "com.unity.modules.jsonserialize": {
136 | "version": "1.0.0",
137 | "depth": 0,
138 | "source": "builtin",
139 | "dependencies": {}
140 | },
141 | "com.unity.modules.particlesystem": {
142 | "version": "1.0.0",
143 | "depth": 0,
144 | "source": "builtin",
145 | "dependencies": {}
146 | },
147 | "com.unity.modules.physics": {
148 | "version": "1.0.0",
149 | "depth": 0,
150 | "source": "builtin",
151 | "dependencies": {}
152 | },
153 | "com.unity.modules.physics2d": {
154 | "version": "1.0.0",
155 | "depth": 0,
156 | "source": "builtin",
157 | "dependencies": {}
158 | },
159 | "com.unity.modules.screencapture": {
160 | "version": "1.0.0",
161 | "depth": 0,
162 | "source": "builtin",
163 | "dependencies": {
164 | "com.unity.modules.imageconversion": "1.0.0"
165 | }
166 | },
167 | "com.unity.modules.subsystems": {
168 | "version": "1.0.0",
169 | "depth": 1,
170 | "source": "builtin",
171 | "dependencies": {
172 | "com.unity.modules.jsonserialize": "1.0.0"
173 | }
174 | },
175 | "com.unity.modules.terrain": {
176 | "version": "1.0.0",
177 | "depth": 0,
178 | "source": "builtin",
179 | "dependencies": {}
180 | },
181 | "com.unity.modules.terrainphysics": {
182 | "version": "1.0.0",
183 | "depth": 0,
184 | "source": "builtin",
185 | "dependencies": {
186 | "com.unity.modules.physics": "1.0.0",
187 | "com.unity.modules.terrain": "1.0.0"
188 | }
189 | },
190 | "com.unity.modules.tilemap": {
191 | "version": "1.0.0",
192 | "depth": 0,
193 | "source": "builtin",
194 | "dependencies": {
195 | "com.unity.modules.physics2d": "1.0.0"
196 | }
197 | },
198 | "com.unity.modules.ui": {
199 | "version": "1.0.0",
200 | "depth": 0,
201 | "source": "builtin",
202 | "dependencies": {}
203 | },
204 | "com.unity.modules.uielements": {
205 | "version": "1.0.0",
206 | "depth": 0,
207 | "source": "builtin",
208 | "dependencies": {
209 | "com.unity.modules.ui": "1.0.0",
210 | "com.unity.modules.imgui": "1.0.0",
211 | "com.unity.modules.jsonserialize": "1.0.0",
212 | "com.unity.modules.uielementsnative": "1.0.0"
213 | }
214 | },
215 | "com.unity.modules.uielementsnative": {
216 | "version": "1.0.0",
217 | "depth": 1,
218 | "source": "builtin",
219 | "dependencies": {
220 | "com.unity.modules.ui": "1.0.0",
221 | "com.unity.modules.imgui": "1.0.0",
222 | "com.unity.modules.jsonserialize": "1.0.0"
223 | }
224 | },
225 | "com.unity.modules.umbra": {
226 | "version": "1.0.0",
227 | "depth": 0,
228 | "source": "builtin",
229 | "dependencies": {}
230 | },
231 | "com.unity.modules.unityanalytics": {
232 | "version": "1.0.0",
233 | "depth": 0,
234 | "source": "builtin",
235 | "dependencies": {
236 | "com.unity.modules.unitywebrequest": "1.0.0",
237 | "com.unity.modules.jsonserialize": "1.0.0"
238 | }
239 | },
240 | "com.unity.modules.unitywebrequest": {
241 | "version": "1.0.0",
242 | "depth": 0,
243 | "source": "builtin",
244 | "dependencies": {}
245 | },
246 | "com.unity.modules.unitywebrequestassetbundle": {
247 | "version": "1.0.0",
248 | "depth": 0,
249 | "source": "builtin",
250 | "dependencies": {
251 | "com.unity.modules.assetbundle": "1.0.0",
252 | "com.unity.modules.unitywebrequest": "1.0.0"
253 | }
254 | },
255 | "com.unity.modules.unitywebrequestaudio": {
256 | "version": "1.0.0",
257 | "depth": 0,
258 | "source": "builtin",
259 | "dependencies": {
260 | "com.unity.modules.unitywebrequest": "1.0.0",
261 | "com.unity.modules.audio": "1.0.0"
262 | }
263 | },
264 | "com.unity.modules.unitywebrequesttexture": {
265 | "version": "1.0.0",
266 | "depth": 0,
267 | "source": "builtin",
268 | "dependencies": {
269 | "com.unity.modules.unitywebrequest": "1.0.0",
270 | "com.unity.modules.imageconversion": "1.0.0"
271 | }
272 | },
273 | "com.unity.modules.unitywebrequestwww": {
274 | "version": "1.0.0",
275 | "depth": 0,
276 | "source": "builtin",
277 | "dependencies": {
278 | "com.unity.modules.unitywebrequest": "1.0.0",
279 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
280 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
281 | "com.unity.modules.audio": "1.0.0",
282 | "com.unity.modules.assetbundle": "1.0.0",
283 | "com.unity.modules.imageconversion": "1.0.0"
284 | }
285 | },
286 | "com.unity.modules.vehicles": {
287 | "version": "1.0.0",
288 | "depth": 0,
289 | "source": "builtin",
290 | "dependencies": {
291 | "com.unity.modules.physics": "1.0.0"
292 | }
293 | },
294 | "com.unity.modules.video": {
295 | "version": "1.0.0",
296 | "depth": 0,
297 | "source": "builtin",
298 | "dependencies": {
299 | "com.unity.modules.audio": "1.0.0",
300 | "com.unity.modules.ui": "1.0.0",
301 | "com.unity.modules.unitywebrequest": "1.0.0"
302 | }
303 | },
304 | "com.unity.modules.vr": {
305 | "version": "1.0.0",
306 | "depth": 0,
307 | "source": "builtin",
308 | "dependencies": {
309 | "com.unity.modules.jsonserialize": "1.0.0",
310 | "com.unity.modules.physics": "1.0.0",
311 | "com.unity.modules.xr": "1.0.0"
312 | }
313 | },
314 | "com.unity.modules.wind": {
315 | "version": "1.0.0",
316 | "depth": 0,
317 | "source": "builtin",
318 | "dependencies": {}
319 | },
320 | "com.unity.modules.xr": {
321 | "version": "1.0.0",
322 | "depth": 0,
323 | "source": "builtin",
324 | "dependencies": {
325 | "com.unity.modules.physics": "1.0.0",
326 | "com.unity.modules.jsonserialize": "1.0.0",
327 | "com.unity.modules.subsystems": "1.0.0"
328 | }
329 | }
330 | }
331 | }
332 |
--------------------------------------------------------------------------------
/example-project/ProjectSettings/AudioManager.asset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Team-on/Unity3D-save-audioClip-to-MP3/0f7bfa8387a5292b4628a6a7c718d10c89bbda0c/example-project/ProjectSettings/AudioManager.asset
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