├── .github ├── ISSUE_TEMPLATE │ ├── bug_report.md │ ├── design-change.md │ ├── feature_request.md │ └── re-factor-request.md └── PULL_REQUEST_TEMPLATE │ └── pull_request_template.md ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── CODE_OF_CONDUCT.md ├── Jenkinsfile ├── LICENSE ├── README.md ├── imgui.ini ├── installer.exe ├── resources ├── alien_lights.json ├── shaders │ ├── deferred_composition_pass.hlsl │ ├── deferred_geometry_pass.hlsl │ ├── denoising_SVGF.hlsl │ ├── denoising_reflections.hlsl │ ├── denoising_spatial_reconstruction.hlsl │ ├── dxr_ambient_occlusion.hlsl │ ├── dxr_functions.hlsl │ ├── dxr_global.hlsl │ ├── dxr_pathtracer_accumulation.hlsl │ ├── dxr_pathtracer_entries.hlsl │ ├── dxr_pathtracer_functions.hlsl │ ├── dxr_pathtracer_main.hlsl │ ├── dxr_raytracing.hlsl │ ├── dxr_reflection_entries.hlsl │ ├── dxr_reflection_functions.hlsl │ ├── dxr_reflection_main.hlsl │ ├── dxr_shadow_entries.hlsl │ ├── dxr_shadow_functions.hlsl │ ├── dxr_shadow_main.hlsl │ ├── dxr_structs.hlsl │ ├── dxr_texture_lod.hlsl │ ├── fullscreen_quad.hlsl │ ├── generate_mips_cs.hlsl │ ├── lighting.hlsl │ ├── material_util.hlsl │ ├── math.hlsl │ ├── pbr_brdf_lut.hlsl │ ├── pbr_cubemap_conversion.hlsl │ ├── pbr_cubemap_convolution.hlsl │ ├── pbr_prefilter_env_map.hlsl │ ├── pbr_util.hlsl │ ├── pp_bloom_blur.hlsl │ ├── pp_bloom_blur_horizontal.hlsl │ ├── pp_bloom_blur_vertical.hlsl │ ├── pp_bloom_composition.hlsl │ ├── pp_bloom_extract_bright.hlsl │ ├── pp_bloom_util.hlsl │ ├── pp_dof_bokeh.hlsl │ ├── pp_dof_bokeh_post_filter.hlsl │ ├── pp_dof_coc.hlsl │ ├── pp_dof_composition.hlsl │ ├── pp_dof_compute_near_mask.hlsl │ ├── pp_dof_dilate.hlsl │ ├── pp_dof_downscale.hlsl │ ├── pp_dof_properties.hlsl │ ├── pp_dof_util.hlsl │ ├── pp_fxaa.hlsl │ ├── pp_hdr_util.hlsl │ ├── pp_tonemapping.hlsl │ ├── pp_util.hlsl │ └── rand_util.hlsl ├── sponza_lights.json └── viknell_lights.json ├── scripts └── JenkinsWebhook.bat ├── src ├── constant_buffer_pool.cpp ├── constant_buffer_pool.hpp ├── d3d12 │ ├── d3d12_acceleration_structure..cpp │ ├── d3d12_command_list.cpp │ ├── d3d12_command_queue.cpp │ ├── d3d12_constant_buffer_pool.cpp │ ├── d3d12_constant_buffer_pool.hpp │ ├── d3d12_defines.hpp │ ├── d3d12_descriptor_heap.cpp │ ├── d3d12_descriptors_allocations.cpp │ ├── d3d12_descriptors_allocations.hpp │ ├── d3d12_device.cpp │ ├── d3d12_dynamic_descriptor_heap.cpp │ ├── d3d12_dynamic_descriptor_heap.hpp │ ├── d3d12_enums.hpp │ ├── d3d12_fence.cpp │ ├── d3d12_functions.hpp │ ├── d3d12_heap.cpp │ ├── d3d12_indirect_command_buffer.cpp │ ├── d3d12_material_pool.cpp │ ├── d3d12_material_pool.hpp │ ├── d3d12_model_pool.cpp │ ├── d3d12_model_pool.hpp │ ├── d3d12_pipeline_state.cpp │ ├── d3d12_readback_buffer.cpp │ ├── d3d12_render_target.cpp │ ├── d3d12_render_window.cpp │ ├── d3d12_renderer.cpp │ ├── d3d12_renderer.hpp │ ├── d3d12_resource_pool_texture.cpp │ ├── d3d12_resource_pool_texture.hpp │ ├── d3d12_root_signature.cpp │ ├── d3d12_rt_descriptor_heap.cpp │ ├── d3d12_rt_descriptor_heap.hpp │ ├── d3d12_settings.hpp │ ├── d3d12_shader.cpp │ ├── d3d12_shader_table.cpp │ ├── d3d12_staging_buffer.cpp │ ├── d3d12_state_object.cpp │ ├── d3d12_structs.hpp │ ├── d3d12_structured_buffer.cpp │ ├── d3d12_structured_buffer_pool.cpp │ ├── d3d12_structured_buffer_pool.hpp │ ├── d3d12_texture_resources.hpp │ ├── d3d12_textures.cpp │ ├── d3d12_viewport.cpp │ └── d3dx12.hpp ├── engine_registry.cpp ├── engine_registry.hpp ├── entry.hpp ├── frame_graph │ └── frame_graph.hpp ├── id_factory.cpp ├── id_factory.hpp ├── imgui │ ├── ImGuizmo.cpp │ ├── ImGuizmo.h │ ├── imconfig.hpp │ ├── imgui.cpp │ ├── imgui.hpp │ ├── imgui_draw.cpp │ ├── imgui_impl_dx12.cpp │ ├── imgui_impl_dx12.hpp │ ├── imgui_impl_win32.cpp │ ├── imgui_impl_win32.hpp │ ├── imgui_internal.hpp │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.hpp │ ├── imstb_textedit.hpp │ └── imstb_truetype.hpp ├── imgui_graphics_settings.hpp ├── imgui_tools.cpp ├── imgui_tools.hpp ├── material_pool.cpp ├── material_pool.hpp ├── model_loader.cpp ├── model_loader.hpp ├── model_loader_assimp.cpp ├── model_loader_assimp.hpp ├── model_loader_tinygltf.cpp ├── model_loader_tinygltf.hpp ├── model_pool.cpp ├── model_pool.hpp ├── pipeline_registry.cpp ├── pipeline_registry.hpp ├── platform_independend_structs.hpp ├── registry.hpp ├── render_tasks │ ├── d3d12_accumulation.hpp │ ├── d3d12_ansel.hpp │ ├── d3d12_bloom_composition.hpp │ ├── d3d12_bloom_extract_bright.hpp │ ├── d3d12_bloom_horizontal_blur.hpp │ ├── d3d12_bloom_vertical_blur.hpp │ ├── d3d12_brdf_lut_precalculation.hpp │ ├── d3d12_build_acceleration_structures.hpp │ ├── d3d12_cubemap_convolution.hpp │ ├── d3d12_deferred_composition.cpp │ ├── d3d12_deferred_composition.hpp │ ├── d3d12_deferred_main.hpp │ ├── d3d12_deferred_render_target_copy.hpp │ ├── d3d12_dof_bokeh.hpp │ ├── d3d12_dof_bokeh_postfilter.hpp │ ├── d3d12_dof_coc.hpp │ ├── d3d12_dof_composition.hpp │ ├── d3d12_dof_compute_near_mask.hpp │ ├── d3d12_dof_dilate_flatten.hpp │ ├── d3d12_dof_dilate_flatten_second_pass.hpp │ ├── d3d12_dof_dilate_near.hpp │ ├── d3d12_down_scale.hpp │ ├── d3d12_equirect_to_cubemap.hpp │ ├── d3d12_hbao.hpp │ ├── d3d12_imgui_render_task.hpp │ ├── d3d12_path_tracer.hpp │ ├── d3d12_post_processing.hpp │ ├── d3d12_raytracing_task.hpp │ ├── d3d12_reflection_denoiser.hpp │ ├── d3d12_rt_hybrid_helpers.hpp │ ├── d3d12_rt_reflection_task.hpp │ ├── d3d12_rt_shadow_task.hpp │ ├── d3d12_rtao_task.hpp │ ├── d3d12_shadow_denoiser_task.hpp │ └── d3d12_spatial_reconstruction.hpp ├── renderer.cpp ├── renderer.hpp ├── resource_pool_texture.cpp ├── resource_pool_texture.hpp ├── root_signature_registry.cpp ├── root_signature_registry.hpp ├── rt_pipeline_registry.cpp ├── rt_pipeline_registry.hpp ├── scene_graph │ ├── camera_node.cpp │ ├── camera_node.hpp │ ├── light_node.cpp │ ├── light_node.hpp │ ├── mesh_node.cpp │ ├── mesh_node.hpp │ ├── node.cpp │ ├── node.hpp │ ├── scene_graph.cpp │ ├── scene_graph.hpp │ ├── skybox_node.cpp │ └── skybox_node.hpp ├── settings.hpp ├── shader_registry.cpp ├── shader_registry.hpp ├── structs.hpp ├── structured_buffer_pool.cpp ├── structured_buffer_pool.hpp ├── util │ ├── aabb.cpp │ ├── aabb.hpp │ ├── bitmap_allocator.hpp │ ├── defines.hpp │ ├── delegate.hpp │ ├── file_watcher.cpp │ ├── file_watcher.hpp │ ├── log.cpp │ ├── log.hpp │ ├── logfile_handler.cpp │ ├── logfile_handler.hpp │ ├── named_type.hpp │ ├── pair_hash.hpp │ ├── strings.hpp │ ├── thread_pool.hpp │ └── user_literals.hpp ├── version.hpp ├── vertex.hpp ├── window.cpp ├── window.hpp ├── wisp.hpp └── wisprenderer_export.hpp ├── tests ├── CMakeLists.txt ├── common │ ├── scene.cpp │ └── scene.hpp ├── demo │ ├── debug_camera.hpp │ ├── demo.cpp │ ├── demo_frame_graphs.hpp │ ├── engine_interface.hpp │ ├── physics_engine.cpp │ ├── physics_engine.hpp │ ├── physics_node.cpp │ ├── physics_node.hpp │ ├── scene_alien.cpp │ ├── scene_alien.hpp │ ├── scene_emibl.cpp │ ├── scene_emibl.hpp │ ├── scene_sponza.cpp │ 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