├── .gitignore ├── .idea ├── codeStyles │ ├── Project.xml │ └── codeStyleConfig.xml ├── encodings.xml ├── gradle.xml ├── inspectionProfiles │ └── Project_Default.xml ├── misc.xml └── runConfigurations.xml ├── README.md ├── app ├── .gitignore ├── build.gradle ├── proguard-rules.pro └── src │ ├── androidTest │ └── java │ │ └── com │ │ └── vision │ │ └── weather │ │ └── ExampleInstrumentedTest.kt │ ├── main │ ├── AndroidManifest.xml │ ├── java │ │ └── com │ │ │ └── vision │ │ │ └── weather │ │ │ ├── MainActivity.kt │ │ │ ├── WeatherApplication.kt │ │ │ └── widget │ │ │ ├── SnowFlake.kt │ │ │ ├── SnowyView.kt │ │ │ ├── SunnyView.kt │ │ │ ├── WeatherViewConst.kt │ │ │ └── utils.kt │ └── res │ │ ├── drawable-v24 │ │ └── ic_launcher_foreground.xml │ │ ├── drawable │ │ └── ic_launcher_background.xml │ │ ├── layout │ │ └── activity_main.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── ic_launcher.xml │ │ └── ic_launcher_round.xml │ │ ├── mipmap-hdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-mdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ └── values │ │ ├── colors.xml │ │ ├── strings.xml │ │ └── styles.xml │ └── test │ └── java │ └── com │ └── vision │ └── weather │ └── ExampleUnitTest.kt ├── build.gradle ├── gradle.properties ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/caches 5 | /.idea/libraries 6 | /.idea/modules.xml 7 | /.idea/workspace.xml 8 | /.idea/navEditor.xml 9 | /.idea/assetWizardSettings.xml 10 | .DS_Store 11 | /build 12 | /captures 13 | .externalNativeBuild 14 | -------------------------------------------------------------------------------- /.idea/codeStyles/Project.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | -------------------------------------------------------------------------------- /.idea/codeStyles/codeStyleConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 5 | -------------------------------------------------------------------------------- /.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 17 | 18 | -------------------------------------------------------------------------------- /.idea/inspectionProfiles/Project_Default.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 36 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 14 | -------------------------------------------------------------------------------- /.idea/runConfigurations.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | > 本篇文章参考自[【不可思议的CSS】天气不可能那么可爱](https://juejin.im/post/5d2f3f3351882556c3186f57),使用Android中的自定义View实现类似的效果。 2 | 3 | ## 前言 4 | 这段时间一直在研究自定义View,恰好看到使用CSS实现的天气效果很不错,遂尝试使用自定义View实现一发。 5 | 不要脸的套用原作者的一句话,希望原作者不要揍我~ 6 | > 只有你想不到,没有**自定义View**实现不了的。今日分享由**自定义View**实现的效果 - **Weather** 7 | 8 | ## 效果 9 | 10 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb31c5baadb645?w=800&h=387&f=gif&s=291787) 11 | *今我来思,雨雪霏霏* 12 | *** 13 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb31d7fade93cf?w=800&h=387&f=gif&s=319101) 14 | 15 | *晴空一鹤排云上,便引诗情到碧霄。* 16 | *** 17 | 由于不可抗力原因(懒),这里只实现了晴、雪两种天气效果。原作者文章里实现了晴、雪、云、雨、超级月亮?(原文Supermoon,本人水平有限,实在不知道怎么翻译),有兴趣的读者可以自行实现。 18 | ## 源码 19 | 两种天气效果的实现源码均已上传至[Github - Weather](https://github.com/Techvisionbest/Weather),客官请自取,如果恰好赶上铁汁您心情好,不妨点个**star**。 20 | ## 分析 21 | 接下来按照惯例分析一波项目里使用的重要API: 22 | ### BlurMaskFilter 23 | 首先我们来看看源码中的注释是怎么描述的: 24 | ``` 25 | /** 26 | * This takes a mask, and blurs its edge by the specified radius. Whether or 27 | * or not to include the original mask, and whether the blur goes outside, 28 | * inside, or straddles, the original mask's border, is controlled by the 29 | * Blur enum. 30 | */ 31 | /* 翻译成大白话的意思就是BlurMaskFilter可以在原本的View上添加一层指定模糊半径的蒙层,具体模糊的方式,由Blur枚举类型控制 */ 32 | ``` 33 | 这里我们用BlurMaskFilter实现阴影效果~ 34 | ### LinearGradient 线性渐变 35 | Android系统里的LinearGradient是paint的一种shader(着色器)方案。LinearGradient指的就是线性渐变:设置两个点和两种颜色,以这两个点作为端点,使用两种颜色的渐变来绘制颜色,大概像下面这样: 36 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb31e2b0a9b93d?w=237&h=224&f=png&s=53133) 37 | *辐射渐变(图片源自抛物线Hencoder)* 38 | *** 39 | 我们这里星球的颜色全部都是通过指定paint的shader为LinearGradient实现的。 40 | ## 一起画 41 | 上面介绍了部分重要的API,接下来我们来一步一步实现 **Snowy** 的效果 42 | ### step1:绘制光晕 43 | 做一个黑色背景,因为黑色视觉反差大视觉效果杠杠的,这里先画一个圆使其位于Canvas画布中心位置,再使用**BlurMaskFilter**作出阴影,达成光晕的效果: 44 | 45 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb31fd9dae73c5?w=2232&h=1080&f=jpeg&s=54500) 46 | 47 | ``` 48 | // 光晕的paint 49 | private val outPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 50 | // 光晕的颜色 51 | color = Color.parseColor("#e6e8db") 52 | // 使用BlurMaskFilter制作阴影效果 53 | maskFilter = BlurMaskFilter(shadowRadius.toFloat(), BlurMaskFilter.Blur.SOLID) 54 | } 55 | /** 以下代码是在onDraw()方法中 */ 56 | canvas.drawColor(Color.BLACK) 57 | canvas.drawCircle(centerX, centerY, outRadius.toFloat(), outPaint) 58 | ``` 59 | ### step2:画一个圆 60 | 这里使用**LinearGradient**做一个渐变的圆,并位于Canvas画布中心位置,与step1中的光晕形成同心圆,这样立刻就有一个不灵不灵的效果了~ 61 | 62 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb3227c6ff679e?w=2232&h=1080&f=jpeg&s=58745) 63 | ``` 64 | private val innerCirclePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 65 | shader = LinearGradient(centerX - innerRadius, centerY + innerRadius, centerX, centerY - innerRadius, 66 | Color.parseColor("#e0e2e5"), Color.parseColor("#758595"), Shader.TileMode.CLAMP) 67 | } 68 | /** 以下代码是在onDraw()方法中 */ 69 | if (canvas != null){ 70 | // 绘制黑色背景 71 | canvas.drawColor(Color.BLACK) 72 | // 绘制渐变圆 73 | canvas.drawCircle(centerX, centerY, innerRadius.toFloat(), innerCirclePaint) 74 | } 75 | ``` 76 | 77 | > 注意,当设置了paint的**shader**属性后,paint的**color**属性就会失效,也就是说,当设置了 Shader 之后,Paint 在绘制图形和文字时就不使用 setColor/ARGB() 设置的颜色了,而是使用 Shader 的方案中的颜色。 78 | 79 | 80 | ### step3:画雪人的手臂 81 | 我们这里使用drawArc绘制一段圆弧: 82 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb3238b87c3633?w=2232&h=1080&f=jpeg&s=59491) 83 | ``` 84 | // 确认雪人手臂位置的Rect 85 | private val snowyManHandRect = RectF(centerX - dp2px(40f), centerY, centerX + dp2px(40f), snowyManBodyY - dp2px(8f)) 86 | // 雪人手臂的paint 87 | private val snowyManHandPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 88 | color = Color.BLACK 89 | style = Paint.Style.STROKE 90 | strokeWidth = dp2px(5f).toFloat() 91 | alpha = 120 92 | } 93 | /** 以下代码是在onDraw()方法中 */ 94 | if (canvas != null){ 95 | canvas.drawColor(Color.BLACK) 96 | canvas.drawCircle(centerX, centerY, outRadius.toFloat(), outPaint) 97 | canvas.drawCircle(centerX, centerY, innerRadius.toFloat(), innerCirclePaint) 98 | canvas.drawArc(snowyManHandRect, 155f,-120f,false, snowyManHandPaint) 99 | } 100 | ``` 101 | 看到这里有人会说,这是什么鬼啊,哪里像雪人的手臂啦,别急,我们“走着瞧” 102 | ### step4:画雪人身体 103 | 雪人的身体是由两个相切(感谢我的数学老师,我竟然还记得这么专业的数学名词)的大小不同的圆组成: 104 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb338ff0703bda?w=2232&h=1080&f=jpeg&s=59610) 105 | ``` 106 | private val snowyManHeaderRadius = dp2px(12f) 107 | private val snowyManBodyRadius = dp2px(25f) 108 | private val snowyManHeaderX = centerX 109 | private val snowyManHeaderY = centerY + outRadius - snowyManHeaderRadius - snowyManBodyRadius * 2 110 | private val snowyManBodyX = centerX - dp2px(3f) 111 | private val snowyManBodyY = centerY + outRadius - snowyManBodyRadius - dp2px(5f) 112 | private val snowyManPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 113 | color = Color.parseColor("#e6e8db") 114 | } 115 | /** 以下代码是在onDraw()方法中 */ 116 | canvas.drawCircle(snowyManHeaderX, snowyManHeaderY, snowyManHeaderRadius.toFloat(), snowyManPaint) 117 | canvas.drawCircle(snowyManBodyX, snowyManBodyY, snowyManBodyRadius.toFloat(), snowyManPaint) 118 | ``` 119 | > 这亚子第三步中画的雪人手臂像手臂了吧,哼~ 120 | 121 | ### step5:画一朵飘落的雪花 122 | 画雪花之前我们需要想象一下雪花在现实生活中的表现是什么样的: 123 | 1. 大小不一 124 | 2. 下落的速度不一 125 | 3. 受风力等的影响水平速度不一 126 | 4. 下落的初始位置不同 127 | 128 | 再结合我们设备的信息,我们知道,雪花在设备上飘落时会有一个运动的范围,这个范围取决于它的父布局的宽和高。 129 | 综合以上信息,我们可以画出雪花的类图: 130 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb339d6289307c?w=340&h=380&f=png&s=10599) 131 | 代码如下: 132 | ``` 133 | /** 134 | * snowyView 中飘落的雪花实体 135 | * 使用Builder模式构造 136 | */ 137 | class SnowFlake( 138 | var radius: Float?, 139 | val speed: Float?, 140 | val angle: Float?, 141 | val moveScopeX: Float?, 142 | val moveScopeY: Float? 143 | ) { 144 | private val TAG = "SnowFlake" 145 | private val random = java.util.Random() 146 | private var presentX = random.nextInt(moveScopeX?.toInt() ?: 0).toFloat() 147 | private var presentY = random.nextInt(moveScopeY?.toInt() ?: 0).toFloat() 148 | private var presentSpeed = getSpeed() 149 | private var presentAngle = getAngle() 150 | private var presentRadius = getRadius() 151 | private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 152 | color = Color.parseColor("#e6e8db") 153 | alpha = 100 154 | } 155 | 156 | // 绘制雪花 157 | fun draw(canvas: Canvas){ 158 | moveX() 159 | moveY() 160 | if (moveScopeX != null && moveScopeY != null){ 161 | if (presentX > moveScopeX || presentY > moveScopeY || presentX < 0 || presentY < 0){ 162 | reset() 163 | } 164 | } 165 | canvas.drawCircle(presentX, presentY, presentRadius, paint) 166 | } 167 | // 移动雪花(x轴方向) 168 | fun moveX(){ 169 | presentX += getSpeedX() 170 | } 171 | // 移动雪花(Y轴方向) 172 | fun moveY(){ 173 | presentY += getSpeedY() 174 | } 175 | 176 | fun getSpeed(): Float{ 177 | var result: Float 178 | speed.let { 179 | result = it ?: (random.nextFloat() + 1) 180 | } 181 | return result 182 | } 183 | // 获取雪花大小 184 | fun getRadius(): Float{ 185 | var size: Float 186 | radius.let { 187 | size = it ?: random.nextInt(15).toFloat() 188 | } 189 | return size 190 | } 191 | // 获取雪花下落角度 192 | fun getAngle(): Float{ 193 | angle.let { 194 | if (it != null){ 195 | if (it > 30){ 196 | return 30f 197 | } 198 | if (it < 0){ 199 | return 0f 200 | } 201 | return it 202 | }else{ 203 | return random.nextInt(30).toFloat() 204 | } 205 | } 206 | } 207 | // 获取雪花x轴的速度 208 | fun getSpeedX(): Float{ 209 | return (presentSpeed * Math.sin(presentAngle.toDouble())).toFloat() 210 | } 211 | // 获取雪花Y轴的速度 212 | fun getSpeedY(): Float{ 213 | return (presentSpeed * Math.cos(presentAngle.toDouble())).toFloat() 214 | } 215 | // 充值雪花位置 216 | fun reset(){ 217 | presentSpeed = getSpeed() 218 | presentAngle = getAngle() 219 | presentRadius = getRadius() 220 | presentX = random.nextInt(moveScopeX?.toInt()?:0).toFloat() 221 | presentY = 0f 222 | } 223 | 224 | data class Builder( 225 | var mRadius: Float? = null, 226 | var mSpeed: Float? = null, 227 | var mAngle: Float? = null, 228 | var moveScopeX: Float? = null, 229 | var moveScopeY: Float? = null 230 | ){ 231 | fun radius(radius: Float) = apply { this.mRadius = radius } 232 | fun speed(speed: Float) = apply { this.mSpeed = speed } 233 | fun angle(angle: Float) = apply { this.mAngle = angle } 234 | fun scopeX(scope: Float) = apply { this.moveScopeX = scope } 235 | fun scopeY(scope: Float) = apply { this.moveScopeY = scope } 236 | fun build() = SnowFlake(mRadius, mSpeed, mAngle, moveScopeX, moveScopeY) 237 | } 238 | } 239 | ``` 240 | ### step6:让一群雪花动起来! 241 | 这里我们随机构造出30个雪花,他们的速度、大小、下落角度、初始位置都是随机生成的,然后在SnowyView的onDraw()方法中绘制出来,并每隔5ms就刷新一次View,由于雪花的位置是不停变换的,视觉上就形成了雪花纷纷扬扬的效果: 242 | ![](https://user-gold-cdn.xitu.io/2019/8/21/16cb33a5e71d57a6?w=800&h=387&f=gif&s=291787) 243 | *雪花纷纷何所似?——未若柳絮因风起* 244 | *** 245 | ``` 246 | // snowFlakes 为包含30个雪花的数组 247 | for (snow in snowFlakes){ 248 | snow.draw(canvas) 249 | } 250 | handler.postDelayed({ 251 | invalidate() 252 | },5) 253 | ``` 254 | ## 待优化 255 | * 因不可抗力原因(还是懒),代码中许多变量命名略显随意 256 | * 雪花纷纷扬扬实现遵循简单的原则,没有考虑重力等因素的影响,如果把这些都考虑进去,实现出来的效果应该会更优秀 257 | * 还有4个天气效果没有实现 258 | * 雪花实体类SnowyFlake使用kotlin实现Builder模式总感觉怪怪的,望能有大佬指点一二,不胜感激~ 259 | ## 总结 260 | 感谢原作者**D文斌**的文章:[【不可思议的CSS】天气不可能那么可爱](https://juejin.im/post/5d2f3f3351882556c3186f57) 261 | 感谢扔物线大神的HenCoder系列文章(刚看到扔物线大佬的blog竟然更新了) 262 | -------------------------------------------------------------------------------- /app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | apply plugin: 'kotlin-android' 4 | 5 | apply plugin: 'kotlin-android-extensions' 6 | 7 | android { 8 | compileSdkVersion 28 9 | buildToolsVersion "29.0.0" 10 | defaultConfig { 11 | applicationId "com.vision.weather" 12 | minSdkVersion 15 13 | targetSdkVersion 28 14 | versionCode 1 15 | versionName "1.0" 16 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" 17 | } 18 | buildTypes { 19 | release { 20 | minifyEnabled false 21 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 22 | } 23 | } 24 | } 25 | 26 | dependencies { 27 | implementation fileTree(dir: 'libs', include: ['*.jar']) 28 | implementation"org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" 29 | implementation 'com.android.support:appcompat-v7:28.0.0' 30 | implementation 'com.android.support.constraint:constraint-layout:1.1.3' 31 | testImplementation 'junit:junit:4.12' 32 | androidTestImplementation 'com.android.support.test:runner:1.0.2' 33 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2' 34 | } 35 | -------------------------------------------------------------------------------- /app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /app/src/androidTest/java/com/vision/weather/ExampleInstrumentedTest.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather 2 | 3 | import android.support.test.InstrumentationRegistry 4 | import android.support.test.runner.AndroidJUnit4 5 | 6 | import org.junit.Test 7 | import org.junit.runner.RunWith 8 | 9 | import org.junit.Assert.* 10 | 11 | /** 12 | * Instrumented test, which will execute on an Android device. 13 | * 14 | * See [testing documentation](http://d.android.com/tools/testing). 15 | */ 16 | @RunWith(AndroidJUnit4::class) 17 | class ExampleInstrumentedTest { 18 | @Test 19 | fun useAppContext() { 20 | // Context of the app under test. 21 | val appContext = InstrumentationRegistry.getTargetContext() 22 | assertEquals("com.vision.weather", appContext.packageName) 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 5 | 6 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/MainActivity.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather 2 | 3 | import android.graphics.Color 4 | import android.os.Build 5 | import android.support.v7.app.AppCompatActivity 6 | import android.os.Bundle 7 | import android.support.v7.app.ActionBar 8 | import android.view.View 9 | 10 | class MainActivity : AppCompatActivity() { 11 | 12 | override fun onCreate(savedInstanceState: Bundle?) { 13 | super.onCreate(savedInstanceState) 14 | setContentView(R.layout.activity_main) 15 | if (Build.VERSION.SDK_INT >= 21) { 16 | val decorView = window.decorView 17 | val option = View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN 18 | decorView.systemUiVisibility = option 19 | window.statusBarColor = Color.TRANSPARENT 20 | } 21 | val actionBar = supportActionBar 22 | actionBar?.hide() 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/WeatherApplication.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather 2 | 3 | import android.annotation.SuppressLint 4 | import android.app.Application 5 | import android.content.Context 6 | import kotlin.properties.Delegates 7 | 8 | class WeatherApplication: Application() { 9 | override fun onCreate() { 10 | super.onCreate() 11 | mContext = applicationContext 12 | } 13 | 14 | companion object{ 15 | private var mContext: Context by Delegates.notNull() 16 | fun getContext() = mContext 17 | } 18 | 19 | } -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/widget/SnowFlake.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather.widget 2 | 3 | import android.graphics.Canvas 4 | import android.graphics.Color 5 | import android.graphics.Paint 6 | import android.util.Log 7 | import kotlin.random.Random 8 | 9 | /** 10 | * snowyView 中飘落的雪花实体 11 | */ 12 | class SnowFlake( 13 | var radius: Float?, 14 | val speed: Float?, 15 | val angle: Float?, 16 | val moveScopeX: Float?, 17 | val moveScopeY: Float? 18 | ) { 19 | private val TAG = "SnowFlake" 20 | private val random = java.util.Random() 21 | private var presentX = random.nextInt(moveScopeX?.toInt() ?: 0).toFloat() 22 | private var presentY = random.nextInt(moveScopeY?.toInt() ?: 0).toFloat() 23 | private var presentSpeed = getSpeed() 24 | private var presentAngle = getAngle() 25 | private var presentRadius = getRadius() 26 | private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 27 | color = Color.parseColor("#e6e8db") 28 | alpha = 100 29 | } 30 | 31 | // 绘制雪花 32 | fun draw(canvas: Canvas){ 33 | moveX() 34 | moveY() 35 | if (moveScopeX != null && moveScopeY != null){ 36 | if (presentX > moveScopeX || presentY > moveScopeY || presentX < 0 || presentY < 0){ 37 | reset() 38 | } 39 | } 40 | canvas.drawCircle(presentX, presentY, presentRadius, paint) 41 | } 42 | // 移动雪花(x轴方向) 43 | fun moveX(){ 44 | presentX += getSpeedX() 45 | } 46 | // 移动雪花(Y轴方向) 47 | fun moveY(){ 48 | presentY += getSpeedY() 49 | } 50 | 51 | fun getSpeed(): Float{ 52 | var result: Float 53 | speed.let { 54 | result = it ?: (random.nextFloat() + 1) 55 | } 56 | Log.e(TAG, "speed: $result") 57 | return result 58 | } 59 | 60 | fun getRadius(): Float{ 61 | var size: Float 62 | radius.let { 63 | size = it ?: random.nextInt(15).toFloat() 64 | } 65 | return size 66 | } 67 | 68 | fun getAngle(): Float{ 69 | angle.let { 70 | if (it != null){ 71 | if (it > 30){ 72 | return 30f 73 | } 74 | if (it < 0){ 75 | return 0f 76 | } 77 | return it 78 | }else{ 79 | return random.nextInt(30).toFloat() 80 | } 81 | } 82 | } 83 | 84 | fun getSpeedX(): Float{ 85 | return (presentSpeed * Math.sin(presentAngle.toDouble())).toFloat() 86 | } 87 | 88 | fun getSpeedY(): Float{ 89 | return (presentSpeed * Math.cos(presentAngle.toDouble())).toFloat() 90 | } 91 | 92 | fun reset(){ 93 | presentSpeed = getSpeed() 94 | presentAngle = getAngle() 95 | presentRadius = getRadius() 96 | presentX = random.nextInt(moveScopeX?.toInt()?:0).toFloat() 97 | presentY = 0f 98 | } 99 | 100 | data class Builder( 101 | var mRadius: Float? = null, 102 | var mSpeed: Float? = null, 103 | var mAngle: Float? = null, 104 | var moveScopeX: Float? = null, 105 | var moveScopeY: Float? = null 106 | ){ 107 | fun radius(radius: Float) = apply { this.mRadius = radius } 108 | fun speed(speed: Float) = apply { this.mSpeed = speed } 109 | fun angle(angle: Float) = apply { this.mAngle = angle } 110 | fun scopeX(scope: Float) = apply { this.moveScopeX = scope } 111 | fun scopeY(scope: Float) = apply { this.moveScopeY = scope } 112 | fun build() = SnowFlake(mRadius, mSpeed, mAngle, moveScopeX, moveScopeY) 113 | } 114 | } -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/widget/SnowyView.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather.widget 2 | 3 | import android.content.Context 4 | import android.graphics.* 5 | import android.os.Build 6 | import android.support.annotation.RequiresApi 7 | import android.util.AttributeSet 8 | import android.util.Log 9 | import android.view.View 10 | import android.view.ViewTreeObserver 11 | 12 | 13 | 14 | class SnowyView @JvmOverloads constructor( 15 | context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0 16 | ) : View(context, attrs, defStyleAttr) { 17 | private val TAG = "SnowyView" 18 | private val snowFlakes = ArrayList() 19 | 20 | init { 21 | // 禁用硬件加速 22 | setLayerType(LAYER_TYPE_SOFTWARE, null) 23 | for (i in 0..29){ 24 | snowFlakes.add(SnowFlake.Builder().scopeX(weatherViewWidth.toFloat()).scopeY(weatherViewHeight.toFloat()).build()) 25 | } 26 | } 27 | 28 | private val snowyManHeaderRadius = dp2px(12f) 29 | private val snowyManBodyRadius = dp2px(25f) 30 | private val snowyManHeaderX = centerX 31 | private val snowyManHeaderY = centerY + outRadius - snowyManHeaderRadius - snowyManBodyRadius * 2 32 | private val snowyManBodyX = centerX - dp2px(3f) 33 | private val snowyManBodyY = centerY + outRadius - snowyManBodyRadius - dp2px(5f) 34 | private val snowyManPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 35 | color = Color.parseColor("#e6e8db") 36 | } 37 | 38 | private val snowyManHandRect = RectF(centerX - dp2px(40f), centerY, centerX + dp2px(40f), snowyManBodyY - dp2px(8f)) 39 | private val snowyManHandPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 40 | color = Color.BLACK 41 | style = Paint.Style.STROKE 42 | strokeWidth = dp2px(5f).toFloat() 43 | alpha = 120 44 | } 45 | 46 | 47 | 48 | private val outPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 49 | color = Color.parseColor("#e6e8db") 50 | maskFilter = BlurMaskFilter(shadowRadius.toFloat(), BlurMaskFilter.Blur.SOLID) 51 | } 52 | 53 | // 内圆paint 54 | private val innerCirclePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 55 | shader = LinearGradient(centerX - innerRadius, centerY + innerRadius, centerX, centerY - innerRadius, 56 | Color.parseColor("#e0e2e5"), Color.parseColor("#758595"), Shader.TileMode.CLAMP) 57 | } 58 | 59 | override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { 60 | setMeasuredDimension(getWidth(widthMeasureSpec), getHeight(heightMeasureSpec)) 61 | } 62 | 63 | @RequiresApi(Build.VERSION_CODES.LOLLIPOP) 64 | override fun onDraw(canvas: Canvas?) { 65 | super.onDraw(canvas) 66 | if (canvas != null){ 67 | canvas.drawCircle(centerX, centerY, outRadius.toFloat(), outPaint) 68 | canvas.drawCircle(centerX, centerY, innerRadius.toFloat(), innerCirclePaint) 69 | canvas.drawArc(snowyManHandRect, 155f,-120f,false, snowyManHandPaint) 70 | canvas.drawCircle(snowyManHeaderX, snowyManHeaderY, snowyManHeaderRadius.toFloat(), snowyManPaint) 71 | canvas.drawCircle(snowyManBodyX, snowyManBodyY, snowyManBodyRadius.toFloat(), snowyManPaint) 72 | for (snow in snowFlakes){ 73 | snow.draw(canvas) 74 | } 75 | handler.postDelayed({ 76 | invalidate() 77 | },5) 78 | } 79 | } 80 | } -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/widget/SunnyView.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather.widget 2 | 3 | import android.animation.ObjectAnimator 4 | import android.animation.ValueAnimator 5 | import android.content.Context 6 | import android.graphics.* 7 | import android.util.AttributeSet 8 | import android.view.View 9 | 10 | class SunnyView @JvmOverloads constructor( 11 | context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0 12 | ) : View(context, attrs, defStyleAttr) { 13 | 14 | init { 15 | // 禁用硬件加速 16 | setLayerType(LAYER_TYPE_SOFTWARE, null) 17 | } 18 | 19 | // 内圆paint 20 | private val innerCirclePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 21 | shader = LinearGradient(centerX - innerRadius, centerY + innerRadius, centerX, centerY - innerRadius, 22 | Color.parseColor("#fc5830"), Color.parseColor("#f98c24"), Shader.TileMode.CLAMP) 23 | } 24 | // 外圆paint 25 | private val outCirclePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 26 | shader = RadialGradient(centerX, centerY, outRadius.toFloat(), Color.parseColor("#e6e8db"), 27 | Color.parseColor("#c9e8de"), Shader.TileMode.CLAMP) 28 | } 29 | // 阴影paint 30 | private val shadowPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 31 | color = Color.parseColor("#f98c24") 32 | maskFilter = BlurMaskFilter(shadowRadius.toFloat(), BlurMaskFilter.Blur.SOLID) 33 | } 34 | 35 | // 黄色圆的圆心横坐标 36 | private val opacityX = centerX + dp2px(60f) 37 | private val opacityY = centerY - dp2px(60f) 38 | private val opacityRadius = dp2px(30f) 39 | private val opacityPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 40 | color = Color.parseColor("#ffeb3b") 41 | } 42 | 43 | // 光晕的圆心、半径信息 44 | private var sunshineX = opacityX 45 | private var sunshineY = opacityY 46 | private val sunshineRadius = dp2px(50f) 47 | private val sunshinePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply { 48 | color = Color.parseColor("#19ffffff") 49 | } 50 | 51 | 52 | // 太阳的光晕动画 53 | private val animatorBig = ObjectAnimator.ofFloat(this, "sunshineY", 54 | opacityY, opacityY - dp2px(30f)).apply { 55 | repeatCount = -1 56 | repeatMode = ValueAnimator.REVERSE 57 | duration = 5000 58 | } 59 | 60 | 61 | override fun onAttachedToWindow() { 62 | super.onAttachedToWindow() 63 | animatorBig.start() 64 | } 65 | 66 | override fun onDetachedFromWindow() { 67 | super.onDetachedFromWindow() 68 | animatorBig.cancel() 69 | } 70 | 71 | override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { 72 | setMeasuredDimension(getWidth(widthMeasureSpec), getHeight(heightMeasureSpec)) 73 | } 74 | 75 | override fun onDraw(canvas: Canvas?) { 76 | super.onDraw(canvas) 77 | if (canvas != null){ 78 | canvas.drawCircle(centerX, centerY, outRadius.toFloat(), shadowPaint) 79 | canvas.drawCircle(centerX, centerY, outRadius.toFloat(), outCirclePaint) 80 | canvas.drawCircle(centerX, centerY, innerRadius.toFloat(), innerCirclePaint) 81 | 82 | canvas.save() 83 | // 动画部分 84 | sunshinePaint.color = Color.parseColor("#19ffffff") 85 | canvas.drawCircle(sunshineX, sunshineY, sunshineRadius.toFloat(), sunshinePaint ) 86 | sunshinePaint.color = Color.parseColor("#55ffffff") 87 | canvas.drawCircle(sunshineX + dp2px(20f), sunshineY + dp2px(18f), 30f, sunshinePaint) 88 | 89 | canvas.drawCircle(opacityX, opacityY, opacityRadius.toFloat() + dp2px(5f), outCirclePaint) 90 | canvas.drawCircle(opacityX, opacityY, opacityRadius.toFloat(), opacityPaint) 91 | } 92 | } 93 | 94 | private fun setSunshineY(y: Float){ 95 | this.sunshineY = y 96 | sunshineX = calculateShadowX(dp2px(60f).toFloat(), sunshineY) 97 | invalidate() 98 | } 99 | 100 | // 计算光晕圆心纵坐标 101 | private fun calculateShadowX(moveRadius: Float ,y: Float): Float{ 102 | val lengthY = opacityY - y 103 | val lengthX = Math.sqrt(Math.pow(moveRadius.toDouble(),2.0) - Math.pow(lengthY.toDouble(),2.0)) 104 | return (opacityX - lengthX).toFloat() 105 | } 106 | 107 | } -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/widget/WeatherViewConst.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather.widget 2 | 3 | // 自定义View宽度 4 | val weatherViewWidth = dp2px(300f) 5 | // 自定义View高度 6 | val weatherViewHeight = dp2px(300f) 7 | // 圆心横坐标 8 | val centerX = weatherViewWidth / 2f 9 | // 圆心纵坐标 10 | val centerY = weatherViewHeight / 2f 11 | // 内圆半径 12 | val innerRadius = dp2px(80f) 13 | // 外圆半径 14 | val outRadius = dp2px(90f) 15 | // 阴影半径 16 | val shadowRadius = dp2px(30f) -------------------------------------------------------------------------------- /app/src/main/java/com/vision/weather/widget/utils.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather.widget 2 | 3 | import android.view.View 4 | import com.vision.weather.WeatherApplication 5 | 6 | fun dp2px(dpValue: Float): Int{ 7 | val scale = WeatherApplication.getContext().resources.displayMetrics.density 8 | return (dpValue * scale + 0.5f).toInt() 9 | } 10 | 11 | fun getWidth(widthMeasureSpec: Int): Int{ 12 | var result = 0 13 | val specMode = View.MeasureSpec.getMode(widthMeasureSpec) 14 | val specSize = View.MeasureSpec.getSize(widthMeasureSpec) 15 | when(specMode){ 16 | View.MeasureSpec.UNSPECIFIED -> { 17 | result = specSize 18 | } 19 | View.MeasureSpec.AT_MOST -> { 20 | result = getContentWidth() 21 | } 22 | View.MeasureSpec.EXACTLY -> { 23 | result = Math.max(getContentWidth(), specSize) 24 | } 25 | } 26 | return result 27 | } 28 | 29 | fun getHeight(heightMeasureSpec: Int): Int{ 30 | var result = 0 31 | val specMode = View.MeasureSpec.getMode(heightMeasureSpec) 32 | val specSize = View.MeasureSpec.getSize(heightMeasureSpec) 33 | when(specMode){ 34 | View.MeasureSpec.UNSPECIFIED -> { 35 | result = specSize 36 | } 37 | View.MeasureSpec.AT_MOST -> { 38 | result = getContentHeight() 39 | } 40 | View.MeasureSpec.EXACTLY -> { 41 | result = Math.max(getContentHeight(), specSize) 42 | } 43 | } 44 | return result 45 | } 46 | 47 | fun getContentWidth(): Int{ 48 | return weatherViewWidth 49 | } 50 | 51 | fun getContentHeight(): Int{ 52 | return weatherViewHeight 53 | } -------------------------------------------------------------------------------- /app/src/main/res/drawable-v24/ic_launcher_foreground.xml: -------------------------------------------------------------------------------- 1 | 7 | 12 | 13 | 19 | 22 | 25 | 26 | 27 | 28 | 34 | 35 | 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-------------------------------------------------------------------------------- 1 | 2 | 3 | #008577 4 | #00574B 5 | #D81B60 6 | 7 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | Weather 3 | 4 | -------------------------------------------------------------------------------- /app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /app/src/test/java/com/vision/weather/ExampleUnitTest.kt: -------------------------------------------------------------------------------- 1 | package com.vision.weather 2 | 3 | import org.junit.Test 4 | 5 | import org.junit.Assert.* 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * See [testing documentation](http://d.android.com/tools/testing). 11 | */ 12 | class ExampleUnitTest { 13 | @Test 14 | fun addition_isCorrect() { 15 | assertEquals(4, 2 + 2) 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | ext.kotlin_version = '1.3.31' 5 | repositories { 6 | google() 7 | jcenter() 8 | 9 | } 10 | dependencies { 11 | classpath 'com.android.tools.build:gradle:3.4.1' 12 | classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version" 13 | // NOTE: Do not place your application dependencies here; they belong 14 | // in the individual module build.gradle files 15 | } 16 | } 17 | 18 | allprojects { 19 | repositories { 20 | google() 21 | jcenter() 22 | 23 | } 24 | } 25 | 26 | task clean(type: Delete) { 27 | delete rootProject.buildDir 28 | } 29 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx1536m 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. More details, visit 12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13 | # org.gradle.parallel=true 14 | # Kotlin code style for this project: "official" or "obsolete": 15 | kotlin.code.style=official 16 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Techvisionbest/Weather/afdc60b3c3cc95e5b4c70549fae1a8eef2486820/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Fri Aug 16 15:28:02 CST 2019 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env sh 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Attempt to set APP_HOME 10 | # Resolve links: $0 may be a link 11 | PRG="$0" 12 | # Need this for relative symlinks. 13 | while [ -h "$PRG" ] ; do 14 | ls=`ls -ld "$PRG"` 15 | link=`expr "$ls" : '.*-> \(.*\)$'` 16 | if expr "$link" : '/.*' > /dev/null; then 17 | PRG="$link" 18 | else 19 | PRG=`dirname "$PRG"`"/$link" 20 | fi 21 | done 22 | SAVED="`pwd`" 23 | cd "`dirname \"$PRG\"`/" >/dev/null 24 | APP_HOME="`pwd -P`" 25 | cd "$SAVED" >/dev/null 26 | 27 | APP_NAME="Gradle" 28 | APP_BASE_NAME=`basename "$0"` 29 | 30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 31 | DEFAULT_JVM_OPTS="" 32 | 33 | # Use the maximum available, or set MAX_FD != -1 to use that value. 34 | MAX_FD="maximum" 35 | 36 | warn () { 37 | echo "$*" 38 | } 39 | 40 | die () { 41 | echo 42 | echo "$*" 43 | echo 44 | exit 1 45 | } 46 | 47 | # OS specific support (must be 'true' or 'false'). 48 | cygwin=false 49 | msys=false 50 | darwin=false 51 | nonstop=false 52 | case "`uname`" in 53 | CYGWIN* ) 54 | cygwin=true 55 | ;; 56 | Darwin* ) 57 | darwin=true 58 | ;; 59 | MINGW* ) 60 | msys=true 61 | ;; 62 | NONSTOP* ) 63 | nonstop=true 64 | ;; 65 | esac 66 | 67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 68 | 69 | # Determine the Java command to use to start the JVM. 70 | if [ -n "$JAVA_HOME" ] ; then 71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 72 | # IBM's JDK on AIX uses strange locations for the executables 73 | JAVACMD="$JAVA_HOME/jre/sh/java" 74 | else 75 | JAVACMD="$JAVA_HOME/bin/java" 76 | fi 77 | if [ ! -x "$JAVACMD" ] ; then 78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 79 | 80 | Please set the JAVA_HOME variable in your environment to match the 81 | location of your Java installation." 82 | fi 83 | else 84 | JAVACMD="java" 85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 86 | 87 | Please set the JAVA_HOME variable in your environment to match the 88 | location of your Java installation." 89 | fi 90 | 91 | # Increase the maximum file descriptors if we can. 92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then 93 | MAX_FD_LIMIT=`ulimit -H -n` 94 | if [ $? -eq 0 ] ; then 95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 96 | MAX_FD="$MAX_FD_LIMIT" 97 | fi 98 | ulimit -n $MAX_FD 99 | if [ $? -ne 0 ] ; then 100 | warn "Could not set maximum file descriptor limit: $MAX_FD" 101 | fi 102 | else 103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 104 | fi 105 | fi 106 | 107 | # For Darwin, add options to specify how the application appears in the dock 108 | if $darwin; then 109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 110 | fi 111 | 112 | # For Cygwin, switch paths to Windows format before running java 113 | if $cygwin ; then 114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 116 | JAVACMD=`cygpath --unix "$JAVACMD"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Escape application args 158 | save () { 159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done 160 | echo " " 161 | } 162 | APP_ARGS=$(save "$@") 163 | 164 | # Collect all arguments for the java command, following the shell quoting and substitution rules 165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" 166 | 167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong 168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then 169 | cd "$(dirname "$0")" 170 | fi 171 | 172 | exec "$JAVACMD" "$@" 173 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | set DIRNAME=%~dp0 12 | if "%DIRNAME%" == "" set DIRNAME=. 13 | set APP_BASE_NAME=%~n0 14 | set APP_HOME=%DIRNAME% 15 | 16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 17 | set DEFAULT_JVM_OPTS= 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windows variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | 53 | :win9xME_args 54 | @rem Slurp the command line arguments. 55 | set CMD_LINE_ARGS= 56 | set _SKIP=2 57 | 58 | :win9xME_args_slurp 59 | if "x%~1" == "x" goto execute 60 | 61 | set CMD_LINE_ARGS=%* 62 | 63 | :execute 64 | @rem Setup the command line 65 | 66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 67 | 68 | @rem Execute Gradle 69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 70 | 71 | :end 72 | @rem End local scope for the variables with windows NT shell 73 | if "%ERRORLEVEL%"=="0" goto mainEnd 74 | 75 | :fail 76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 77 | rem the _cmd.exe /c_ return code! 78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 79 | exit /b 1 80 | 81 | :mainEnd 82 | if "%OS%"=="Windows_NT" endlocal 83 | 84 | :omega 85 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | --------------------------------------------------------------------------------