├── .gitattributes
├── .gitignore
├── Assets
├── Ciconia Studio.meta
├── Ciconia Studio
│ ├── Shaders.meta
│ └── Shaders
│ │ ├── Double Sided Shaders.meta
│ │ └── Double Sided Shaders
│ │ ├── Double Sided Emissive Diffuse.shader
│ │ ├── Double Sided Emissive Diffuse.shader.meta
│ │ ├── Double Sided Standard Diffuse Bump.shader
│ │ ├── Double Sided Standard Diffuse Bump.shader.meta
│ │ ├── Double Sided Transparent Diffuse Bump Cutout.shader
│ │ ├── Double Sided Transparent Diffuse Bump Cutout.shader.meta
│ │ ├── Double Sided Transparent Diffuse Bump.shader
│ │ └── Double Sided Transparent Diffuse Bump.shader.meta
├── Demigiant.meta
├── Demigiant
│ ├── DOTween.meta
│ ├── DOTween
│ │ ├── DOTween.XML
│ │ ├── DOTween.XML.meta
│ │ ├── DOTween.dll
│ │ ├── DOTween.dll.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── DOTweenEditor.XML
│ │ │ ├── DOTweenEditor.XML.meta
│ │ │ ├── DOTweenEditor.dll
│ │ │ ├── DOTweenEditor.dll.meta
│ │ │ ├── Imgs.meta
│ │ │ └── Imgs
│ │ │ │ ├── DOTweenIcon.png
│ │ │ │ ├── DOTweenIcon.png.meta
│ │ │ │ ├── Footer.png
│ │ │ │ ├── Footer.png.meta
│ │ │ │ ├── Footer_dark.png
│ │ │ │ ├── Footer_dark.png.meta
│ │ │ │ ├── Header.jpg
│ │ │ │ └── Header.jpg.meta
│ │ ├── Modules.meta
│ │ ├── Modules
│ │ │ ├── DOTweenModuleAudio.cs
│ │ │ ├── DOTweenModuleAudio.cs.meta
│ │ │ ├── DOTweenModulePhysics.cs
│ │ │ ├── DOTweenModulePhysics.cs.meta
│ │ │ ├── DOTweenModulePhysics2D.cs
│ │ │ ├── DOTweenModulePhysics2D.cs.meta
│ │ │ ├── DOTweenModuleSprite.cs
│ │ │ ├── DOTweenModuleSprite.cs.meta
│ │ │ ├── DOTweenModuleUI.cs
│ │ │ ├── DOTweenModuleUI.cs.meta
│ │ │ ├── DOTweenModuleUnityVersion.cs
│ │ │ ├── DOTweenModuleUnityVersion.cs.meta
│ │ │ ├── DOTweenModuleUtils.cs
│ │ │ └── DOTweenModuleUtils.cs.meta
│ │ ├── readme.txt
│ │ └── readme.txt.meta
│ ├── DOTweenPro Examples.meta
│ ├── DOTweenPro Examples
│ │ ├── DOTweenAnimation_Advanced.unity
│ │ ├── DOTweenAnimation_Advanced.unity.meta
│ │ ├── DOTweenAnimation_Basics.unity
│ │ ├── DOTweenAnimation_Basics.unity.meta
│ │ ├── DOTweenPath.unity
│ │ ├── DOTweenPath.unity.meta
│ │ ├── Examples Assets.meta
│ │ └── Examples Assets
│ │ │ ├── dotweenpro_logo.png
│ │ │ └── dotweenpro_logo.png.meta
│ ├── DOTweenPro.meta
│ ├── DOTweenPro
│ │ ├── DOTweenAnimation.cs
│ │ ├── DOTweenAnimation.cs.meta
│ │ ├── DOTweenPro.XML
│ │ ├── DOTweenPro.XML.meta
│ │ ├── DOTweenPro.dll
│ │ ├── DOTweenPro.dll.meta
│ │ ├── DOTweenProShortcuts.cs
│ │ ├── DOTweenProShortcuts.cs.meta
│ │ ├── DOTweenTextMeshPro.cs
│ │ ├── DOTweenTextMeshPro.cs.meta
│ │ ├── DOTweenTk2d.cs
│ │ ├── DOTweenTk2d.cs.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── DOTweenAnimationInspector.cs
│ │ │ ├── DOTweenAnimationInspector.cs.meta
│ │ │ ├── DOTweenPreviewManager.cs
│ │ │ ├── DOTweenPreviewManager.cs.meta
│ │ │ ├── DOTweenProEditor.XML
│ │ │ ├── DOTweenProEditor.XML.meta
│ │ │ ├── DOTweenProEditor.dll
│ │ │ └── DOTweenProEditor.dll.meta
│ │ ├── readme.txt
│ │ └── readme.txt.meta
│ ├── DemiLib.meta
│ ├── DemiLib
│ │ ├── Core.meta
│ │ └── Core
│ │ │ ├── DemiLib.dll
│ │ │ ├── DemiLib.dll.meta
│ │ │ ├── DemiLib.xml
│ │ │ ├── DemiLib.xml.meta
│ │ │ ├── Editor.meta
│ │ │ └── Editor
│ │ │ ├── DemiEditor.dll
│ │ │ ├── DemiEditor.dll.meta
│ │ │ ├── DemiEditor.xml
│ │ │ ├── DemiEditor.xml.meta
│ │ │ ├── Imgs.meta
│ │ │ └── Imgs
│ │ │ ├── blackSquare.png
│ │ │ ├── blackSquare.png.meta
│ │ │ ├── blackSquareAlpha10.png
│ │ │ ├── blackSquareAlpha10.png.meta
│ │ │ ├── blackSquareAlpha15.png
│ │ │ ├── blackSquareAlpha15.png.meta
│ │ │ ├── blackSquareAlpha25.png
│ │ │ ├── blackSquareAlpha25.png.meta
│ │ │ ├── blackSquareAlpha50.png
│ │ │ ├── blackSquareAlpha50.png.meta
│ │ │ ├── blackSquareAlpha80.png
│ │ │ ├── blackSquareAlpha80.png.meta
│ │ │ ├── blueSquare.png
│ │ │ ├── blueSquare.png.meta
│ │ │ ├── circle.png
│ │ │ ├── circle.png.meta
│ │ │ ├── greenSquare.png
│ │ │ ├── greenSquare.png.meta
│ │ │ ├── grid_bright.png
│ │ │ ├── grid_bright.png.meta
│ │ │ ├── grid_dark.png
│ │ │ ├── grid_dark.png.meta
│ │ │ ├── ico_alert.png
│ │ │ ├── ico_alert.png.meta
│ │ │ ├── ico_alignB.png
│ │ │ ├── ico_alignB.png.meta
│ │ │ ├── ico_alignBC.png
│ │ │ ├── ico_alignBC.png.meta
│ │ │ ├── ico_alignBL.png
│ │ │ ├── ico_alignBL.png.meta
│ │ │ ├── ico_alignBR.png
│ │ │ ├── ico_alignBR.png.meta
│ │ │ ├── ico_alignCC.png
│ │ │ ├── ico_alignCC.png.meta
│ │ │ ├── ico_alignCL.png
│ │ │ ├── ico_alignCL.png.meta
│ │ │ ├── ico_alignCR.png
│ │ │ ├── ico_alignCR.png.meta
│ │ │ ├── ico_alignHC.png
│ │ │ ├── ico_alignHC.png.meta
│ │ │ ├── ico_alignL.png
│ │ │ ├── ico_alignL.png.meta
│ │ │ ├── ico_alignR.png
│ │ │ ├── ico_alignR.png.meta
│ │ │ ├── ico_alignT.png
│ │ │ ├── ico_alignT.png.meta
│ │ │ ├── ico_alignTC.png
│ │ │ ├── ico_alignTC.png.meta
│ │ │ ├── ico_alignTL.png
│ │ │ ├── ico_alignTL.png.meta
│ │ │ ├── ico_alignTR.png
│ │ │ ├── ico_alignTR.png.meta
│ │ │ ├── ico_alignVC.png
│ │ │ ├── ico_alignVC.png.meta
│ │ │ ├── ico_camera.png
│ │ │ ├── ico_camera.png.meta
│ │ │ ├── ico_camera_border.png
│ │ │ ├── ico_camera_border.png.meta
│ │ │ ├── ico_cog.png
│ │ │ ├── ico_cog.png.meta
│ │ │ ├── ico_cog_border.png
│ │ │ ├── ico_cog_border.png.meta
│ │ │ ├── ico_comment.png
│ │ │ ├── ico_comment.png.meta
│ │ │ ├── ico_comment_border.png
│ │ │ ├── ico_comment_border.png.meta
│ │ │ ├── ico_delete.png
│ │ │ ├── ico_delete.png.meta
│ │ │ ├── ico_demigiant.png
│ │ │ ├── ico_demigiant.png.meta
│ │ │ ├── ico_end.png
│ │ │ ├── ico_end.png.meta
│ │ │ ├── ico_heart.png
│ │ │ ├── ico_heart.png.meta
│ │ │ ├── ico_heart_border.png
│ │ │ ├── ico_heart_border.png.meta
│ │ │ ├── ico_nodeArrow.png
│ │ │ ├── ico_nodeArrow.png.meta
│ │ │ ├── ico_play.png
│ │ │ ├── ico_play.png.meta
│ │ │ ├── ico_play_border.png
│ │ │ ├── ico_play_border.png.meta
│ │ │ ├── ico_skull.png
│ │ │ ├── ico_skull.png.meta
│ │ │ ├── ico_skull_border.png
│ │ │ ├── ico_skull_border.png.meta
│ │ │ ├── ico_star.png
│ │ │ ├── ico_star.png.meta
│ │ │ ├── ico_star_border.png
│ │ │ ├── ico_star_border.png.meta
│ │ │ ├── ico_ui.png
│ │ │ ├── ico_ui.png.meta
│ │ │ ├── ico_ui_border.png
│ │ │ ├── ico_ui_border.png.meta
│ │ │ ├── orangeSquare.png
│ │ │ ├── orangeSquare.png.meta
│ │ │ ├── project.meta
│ │ │ ├── project
│ │ │ ├── ico_atlas.png
│ │ │ ├── ico_atlas.png.meta
│ │ │ ├── ico_audio.png
│ │ │ ├── ico_audio.png.meta
│ │ │ ├── ico_bundle.png
│ │ │ ├── ico_bundle.png.meta
│ │ │ ├── ico_cog.png
│ │ │ ├── ico_cog.png.meta
│ │ │ ├── ico_cross.png
│ │ │ ├── ico_cross.png.meta
│ │ │ ├── ico_demigiant.png
│ │ │ ├── ico_demigiant.png.meta
│ │ │ ├── ico_folder.png
│ │ │ ├── ico_folder.png.meta
│ │ │ ├── ico_fonts.png
│ │ │ ├── ico_fonts.png.meta
│ │ │ ├── ico_heart.png
│ │ │ ├── ico_heart.png.meta
│ │ │ ├── ico_play.png
│ │ │ ├── ico_play.png.meta
│ │ │ ├── ico_prefab.png
│ │ │ ├── ico_prefab.png.meta
│ │ │ ├── ico_scripts.png
│ │ │ ├── ico_scripts.png.meta
│ │ │ ├── ico_skull.png
│ │ │ ├── ico_skull.png.meta
│ │ │ ├── ico_star.png
│ │ │ ├── ico_star.png.meta
│ │ │ ├── ico_textures.png
│ │ │ └── ico_textures.png.meta
│ │ │ ├── purpleSquare.png
│ │ │ ├── purpleSquare.png.meta
│ │ │ ├── redSquare.png
│ │ │ ├── redSquare.png.meta
│ │ │ ├── squareBorder.png
│ │ │ ├── squareBorder.png.meta
│ │ │ ├── squareBorderAlpha15.png
│ │ │ ├── squareBorderAlpha15.png.meta
│ │ │ ├── squareBorderCurved.png
│ │ │ ├── squareBorderCurved.png.meta
│ │ │ ├── squareBorderCurved02.png
│ │ │ ├── squareBorderCurved02.png.meta
│ │ │ ├── squareBorderCurved02_darkBorders.png
│ │ │ ├── squareBorderCurved02_darkBorders.png.meta
│ │ │ ├── squareBorderCurvedAlpha.png
│ │ │ ├── squareBorderCurvedAlpha.png.meta
│ │ │ ├── squareBorderCurvedEmpty.png
│ │ │ ├── squareBorderCurvedEmpty.png.meta
│ │ │ ├── squareBorderCurvedEmpty02.png
│ │ │ ├── squareBorderCurvedEmpty02.png.meta
│ │ │ ├── squareBorderCurvedEmptyThick.png
│ │ │ ├── squareBorderCurvedEmptyThick.png.meta
│ │ │ ├── squareBorderCurved_darkBorders.png
│ │ │ ├── squareBorderCurved_darkBorders.png.meta
│ │ │ ├── squareBorderCurved_darkBordersAlpha.png
│ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta
│ │ │ ├── squareBorderEmpty.png
│ │ │ ├── squareBorderEmpty.png.meta
│ │ │ ├── squareBorderEmpty01.png
│ │ │ ├── squareBorderEmpty01.png.meta
│ │ │ ├── squareBorderEmpty02.png
│ │ │ ├── squareBorderEmpty02.png.meta
│ │ │ ├── squareBorderEmpty03.png
│ │ │ ├── squareBorderEmpty03.png.meta
│ │ │ ├── squareBorderThickEmpty.png
│ │ │ ├── squareBorderThickEmpty.png.meta
│ │ │ ├── squareBorderThickerEmpty.png
│ │ │ ├── squareBorderThickerEmpty.png.meta
│ │ │ ├── squareCorners03.png
│ │ │ ├── squareCorners03.png.meta
│ │ │ ├── squareCornersEmpty02.png
│ │ │ ├── squareCornersEmpty02.png.meta
│ │ │ ├── tileBars_empty.png
│ │ │ ├── tileBars_empty.png.meta
│ │ │ ├── tileBars_slanted.png
│ │ │ ├── tileBars_slanted.png.meta
│ │ │ ├── tileBars_slanted_alpha.png
│ │ │ ├── tileBars_slanted_alpha.png.meta
│ │ │ ├── whiteDot.png
│ │ │ ├── whiteDot.png.meta
│ │ │ ├── whiteDot_darkBorder.png
│ │ │ ├── whiteDot_darkBorder.png.meta
│ │ │ ├── whiteDot_whiteBorderAlpha.png
│ │ │ ├── whiteDot_whiteBorderAlpha.png.meta
│ │ │ ├── whiteSquare.png
│ │ │ ├── whiteSquare.png.meta
│ │ │ ├── whiteSquareAlpha10.png
│ │ │ ├── whiteSquareAlpha10.png.meta
│ │ │ ├── whiteSquareAlpha15.png
│ │ │ ├── whiteSquareAlpha15.png.meta
│ │ │ ├── whiteSquareAlpha25.png
│ │ │ ├── whiteSquareAlpha25.png.meta
│ │ │ ├── whiteSquareAlpha50.png
│ │ │ ├── whiteSquareAlpha50.png.meta
│ │ │ ├── whiteSquareAlpha80.png
│ │ │ ├── whiteSquareAlpha80.png.meta
│ │ │ ├── whiteSquare_fadeOut_bt.png
│ │ │ ├── whiteSquare_fadeOut_bt.png.meta
│ │ │ ├── yellowSquare.png
│ │ │ └── yellowSquare.png.meta
│ ├── readme_DOTweenPro.txt
│ └── readme_DOTweenPro.txt.meta
├── EntityCache.meta
├── EntityCache
│ └── Resources.meta
├── Resources.meta
├── Resources
│ ├── DOTweenSettings.asset
│ ├── DOTweenSettings.asset.meta
│ ├── Font.meta
│ └── Font
│ │ ├── Alcubierre.otf
│ │ └── Alcubierre.otf.meta
├── _Materials.meta
├── _Materials
│ ├── CubeMaterial.mat
│ ├── CubeMaterial.mat.meta
│ ├── HeartMaterial.mat
│ ├── HeartMaterial.mat.meta
│ ├── OutlineMaterial.mat
│ ├── OutlineMaterial.mat.meta
│ ├── SkinMaterial.mat
│ ├── SkinMaterial.mat.meta
│ ├── WorldMaterial.mat
│ └── WorldMaterial.mat.meta
├── _Prefabs.meta
├── _Prefabs
│ ├── Cube.prefab
│ ├── Cube.prefab.meta
│ ├── heartCube.prefab
│ ├── heartCube.prefab.meta
│ ├── outlineCube.prefab
│ ├── outlineCube.prefab.meta
│ ├── skinCube.prefab
│ └── skinCube.prefab.meta
├── _Scenes.meta
├── _Scenes
│ ├── Infinite.unity
│ └── Infinite.unity.meta
├── _Scripts.meta
├── _Scripts
│ ├── Components.meta
│ ├── Components
│ │ ├── PrefabComponent.cs
│ │ └── PrefabComponent.cs.meta
│ ├── Core.meta
│ ├── Core
│ │ ├── Main.cs
│ │ ├── Main.cs.meta
│ │ ├── MonoSingleton.cs
│ │ ├── MonoSingleton.cs.meta
│ │ ├── PrefabToEntity.cs
│ │ ├── PrefabToEntity.cs.meta
│ │ ├── RandomDialogGenerator.cs
│ │ ├── RandomDialogGenerator.cs.meta
│ │ ├── UIManager.cs
│ │ ├── UIManager.cs.meta
│ │ ├── WorldGenerator.cs
│ │ └── WorldGenerator.cs.meta
│ ├── Systems.meta
│ ├── Systems
│ │ ├── GenerateCubeSystem.cs
│ │ ├── GenerateCubeSystem.cs.meta
│ │ ├── MoveCubeSystem.cs
│ │ ├── MoveCubeSystem.cs.meta
│ │ ├── StreamingSystem.cs
│ │ └── StreamingSystem.cs.meta
│ ├── Utils.meta
│ └── Utils
│ │ ├── FreeFlyCamera.cs
│ │ └── FreeFlyCamera.cs.meta
├── _Sounds.meta
└── _Sounds
│ ├── Hans-Zimmer-Cornfield-Chase.mp3
│ └── Hans-Zimmer-Cornfield-Chase.mp3.meta
├── LICENSE
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── BurstAotSettings_StandaloneWindows.json
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
└── README.md
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.gitignore:
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1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Mm]emoryCaptures/
12 |
13 | # Never ignore Asset meta data
14 | !/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # TextMesh Pro files
20 | [Aa]ssets/TextMesh*Pro/
21 |
22 | # Autogenerated Jetbrains Rider plugin
23 | [Aa]ssets/Plugins/Editor/JetBrains*
24 |
25 | # Visual Studio cache directory
26 | .vs/
27 |
28 | # Gradle cache directory
29 | .gradle/
30 |
31 | # Autogenerated VS/MD/Consulo solution and project files
32 | ExportedObj/
33 | .consulo/
34 | *.csproj
35 | *.unityproj
36 | *.sln
37 | *.suo
38 | *.tmp
39 | *.user
40 | *.userprefs
41 | *.pidb
42 | *.booproj
43 | *.svd
44 | *.pdb
45 | *.mdb
46 | *.opendb
47 | *.VC.db
48 |
49 | # Unity3D generated meta files
50 | *.pidb.meta
51 | *.pdb.meta
52 | *.mdb.meta
53 |
54 | # Unity3D generated file on crash reports
55 | sysinfo.txt
56 |
57 | # Builds
58 | *.apk
59 | *.unitypackage
60 |
61 | # Crashlytics generated file
62 | crashlytics-build.properties
63 |
64 |
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1 | DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
2 |
3 | // IMPORTANT!!! /////////////////////////////////////////////
4 | // Upgrading DOTween from versions older than 1.2.000 ///////
5 | // (or DOTween Pro older than 1.0.000) //////////////////////
6 | -------------------------------------------------------------
7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only)
12 |
13 | // GET STARTED //////////////////////////////////////////////
14 |
15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
16 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween.
17 | - You're ready to tween. Check out the links below for full documentation and license info.
18 |
19 |
20 | // LINKS ///////////////////////////////////////////////////////
21 |
22 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com
23 | DOTween license: http://dotween.demigiant.com/license.php
24 | DOTween repository (Google Code): https://code.google.com/p/dotween/
25 | Demigiant website (documentation, examples, etc): http://www.demigiant.com
26 |
27 | // NOTES //////////////////////////////////////////////////////
28 |
29 | - DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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1 |
2 |
3 |
4 | DOTweenPro
5 |
6 |
7 |
8 |
9 | Restarts the tween
10 |
11 | If TRUE, re-evaluates the tween's start and end values from its current position.
12 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
13 |
14 |
15 |
16 | Attach this to a GameObject to create and assign a path to it
17 |
18 |
19 |
20 |
21 | Restarts the tween
22 |
23 | If TRUE, re-evaluates the tween's start and end values from its current position.
24 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
25 |
26 |
27 |
28 | Returns a list of points that are used to draw the path inside the editor.
29 |
30 |
31 |
32 |
33 | Tweens a Vector3 along a spiral.
34 | EndValue represents the direction of the spiral
35 |
36 |
37 |
38 |
39 | Spiral tween mode
40 |
41 |
42 |
43 | The spiral motion will expand outwards for the whole the tween
44 |
45 |
46 | The spiral motion will expand outwards for half the tween and then will spiral back to the starting position
47 |
48 |
49 |
50 |
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1 | #region Author
2 | ///-----------------------------------------------------------------
3 | /// Namespace: YU.ECS
4 | /// Class: PrefabComponent
5 | /// Author: yutian
6 | ///-----------------------------------------------------------------
7 | #endregion
8 |
9 | using Unity.Entities;
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13 | public Entity Prefab;
14 | }
15 |
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1 | #region Author
2 | ///-----------------------------------------------------------------
3 | /// Namespace: YU.ECS
4 | /// Class: MonoSingleton
5 | /// Author: yutian
6 | ///-----------------------------------------------------------------
7 | #endregion
8 | using UnityEngine;
9 |
10 | namespace YU.ECS {
11 |
12 | ///
13 | /// a tempelete singleton
14 | ///
15 | public class MonoSingleton :MonoBehaviour where T:MonoSingleton
16 | {
17 | #region Attributes and Properties
18 | private static readonly object s_syncObject = new object();
19 | private static bool s_applicationIsQuitting = false;
20 | private static T _instance;
21 | public static T Instance
22 | {
23 | get
24 | {
25 | if (s_applicationIsQuitting) {
26 | return null;
27 | }
28 | lock(s_syncObject)
29 | {
30 | if (_instance == null)
31 | {
32 | _instance = (T) FindObjectOfType(typeof(T));
33 |
34 | if ( FindObjectsOfType(typeof(T)).Length > 1 )
35 | {
36 | Debug.LogError("[Singleton] there should never be more than 1 singleton!");
37 | return _instance;
38 | }
39 |
40 | if (_instance == null)
41 | {
42 | GameObject singleton = new GameObject();
43 | _instance = singleton.AddComponent();
44 | singleton.name = "(singleton) " + typeof(T).ToString();
45 |
46 | DontDestroyOnLoad(singleton);
47 | }
48 | }
49 |
50 | return _instance;
51 | }
52 | }
53 | }
54 | #endregion
55 |
56 |
57 | #region Engine Methods
58 |
59 | public void OnDestroy()
60 | {
61 | //s_applicationIsQuitting = true;
62 | }
63 | #endregion
64 |
65 |
66 | #region Public Methods
67 |
68 | #endregion
69 |
70 |
71 | #region Private/private Methods
72 |
73 | #endregion
74 |
75 |
76 | #region Static Methods
77 |
78 | #endregion
79 | }
80 | }
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/Assets/_Scripts/Core/PrefabToEntity.cs:
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1 | #region Author
2 | ///-----------------------------------------------------------------
3 | /// Namespace: YU.ECS
4 | /// Class: PrefabToEntity
5 | /// Author: yutian
6 | ///-----------------------------------------------------------------
7 | #endregion
8 |
9 | using System.Collections.Generic;
10 | using UnityEngine;
11 | using Unity.Entities;
12 |
13 | [RequiresEntityConversion]
14 | public class PrefabToEntity : MonoBehaviour, IDeclareReferencedPrefabs, IConvertGameObjectToEntity
15 | {
16 | public GameObject Prefab;
17 |
18 | // Referenced prefabs have to be declared so that the conversion system knows about them ahead of time
19 | public void DeclareReferencedPrefabs(List gameObjects)
20 | {
21 | gameObjects.Add(Prefab);
22 | }
23 |
24 | // Lets you convert the editor data representation to the entity optimal runtime representation
25 | public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
26 | {
27 | var prefabData = new PrefabComponent
28 | {
29 | // The referenced prefab will be converted due to DeclareReferencedPrefabs.
30 | // So here we simply map the game object to an entity reference to that prefab.
31 | Prefab = conversionSystem.GetPrimaryEntity(Prefab),
32 | };
33 | dstManager.AddComponentData(entity, prefabData);
34 |
35 | }
36 | }
37 |
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/Assets/_Scripts/Core/RandomDialogGenerator.cs:
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1 | #region Author
2 | ///-----------------------------------------------------------------
3 | /// Namespace: YU.ECS
4 | /// Class: RandomDialogGenerator
5 | /// Author: yutian
6 | ///-----------------------------------------------------------------
7 | #endregion
8 |
9 | using System.Collections.Generic;
10 | using UnityEngine;
11 | using System.Text;
12 |
13 | namespace YU.ECS
14 | {
15 | public class RandomDialogGenerator : MonoBehaviour
16 | {
17 | private List m_words = new List();
18 |
19 | private StringBuilder m_dialog = new StringBuilder();
20 |
21 | private void Awake()
22 | {
23 | m_words.Add("我们已经分开,但是我们尊敬你的勇气,请跟随我们的碎片吧");
24 | m_words.Add("希望我们这个世界的坏结局能给你指引,请跟随我们的碎片");
25 | m_words.Add("你是谁,为什么和我长得一样?");
26 | m_words.Add("我曾经像你一样找过那个世界,可是那太远了,也许我的碎片能指引你方向");
27 | m_words.Add("等闲变却故人心,却道故人心易变");
28 | m_words.Add("去吧,去替我们找到那个幸福的世界,那将是我们唯一的安慰");
29 | m_words.Add("无穷的平行宇宙?听着大的令人感到寒冷,祝你成功,愿引力指引你");
30 | }
31 |
32 | private int index = 0;
33 | public void GenerateRandomWords(int distance)
34 | {
35 |
36 | if (m_words.Count > 0)
37 | {
38 | index = UnityEngine.Random.Range(0, m_words.Count);
39 | UIManager.Instance.ShowBottomText(m_words[index]);
40 | m_words.RemoveAt(index);
41 | }
42 | else
43 | {
44 | m_dialog.Clear();
45 | m_dialog.AppendFormat("请朝着碎片的方向,你离那个世界还隔着{0}个世界的距离", distance);
46 | UIManager.Instance.ShowBottomText(m_dialog.ToString());
47 | }
48 |
49 | }
50 | }
51 | }
52 |
53 |
54 |
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/Assets/_Scripts/Core/UIManager.cs:
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1 | #region Author
2 | ///-----------------------------------------------------------------
3 | /// Namespace: YU.ECS
4 | /// Class: UIManager
5 | /// Author: yutian
6 | ///-----------------------------------------------------------------
7 | #endregion
8 |
9 | using System.Collections;
10 | using UnityEngine;
11 | using UnityEngine.UI;
12 | using DG.Tweening;
13 |
14 | namespace YU.ECS {
15 |
16 | public class UIManager : MonoSingleton
17 | {
18 | public float m_textShowTime = 3f;
19 | public float m_textStayTime = 4f;
20 | public float m_textFadeTime = 3f;
21 |
22 | public Text bottomText;
23 | public Text mainTitle;
24 | public Text distanceText;
25 | public Text successText;
26 | public Text thanksText;
27 |
28 |
29 | public void HideStartUI()
30 | {
31 | mainTitle.DOFade(0f, 2f);
32 | }
33 |
34 | public void ShowBottomText(string content)
35 | {
36 | bottomText.text = content;
37 | bottomText.DOFade(1f, m_textShowTime);
38 | StartCoroutine(WaitToTextFade());
39 | }
40 |
41 | private IEnumerator WaitToTextFade()
42 | {
43 | yield return new WaitForSeconds(m_textStayTime);
44 | bottomText.DOFade(0f, m_textFadeTime);
45 | }
46 |
47 |
48 | public void UpdateDistance(float distance)
49 | {
50 | distanceText.transform.localScale = Vector3.one;
51 | distanceText.text = distance.ToString();
52 | distanceText.transform.DOPunchScale(Vector3.one*1.2f,0.8f,10,0);
53 | }
54 |
55 | public void ShowSuccessText()
56 | {
57 | successText.gameObject.SetActive(true);
58 | successText.DOFade(1f, 5f);
59 | }
60 |
61 | public void ShowThanksText()
62 | {
63 | successText.gameObject.SetActive(false);
64 | thanksText.gameObject.SetActive(true);
65 | thanksText.DOFade(1f, 5f);
66 | }
67 | }
68 | }
69 |
70 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2019 田 余
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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1 | m_EditorVersion: 2019.1.9f1
2 | m_EditorVersionWithRevision: 2019.1.9f1 (d5f1b37da199)
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9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | - PostProcessing
17 | - BeLight
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
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6 | Fixed Timestep: 0.02
7 | Maximum Allowed Timestep: 0.1
8 | m_TimeScale: 1
9 | Maximum Particle Timestep: 0.03
10 |
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6 | serializedVersion: 1
7 | m_Enabled: 1
8 | m_TestMode: 0
9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com
12 | m_TestInitMode: 0
13 | CrashReportingSettings:
14 | m_EventUrl: https://perf-events.cloud.unity3d.com
15 | m_Enabled: 0
16 | m_LogBufferSize: 10
17 | m_CaptureEditorExceptions: 1
18 | UnityPurchasingSettings:
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25 | UnityAdsSettings:
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27 | m_InitializeOnStartup: 1
28 | m_TestMode: 0
29 | m_IosGameId:
30 | m_AndroidGameId:
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35 |
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12 |
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/ProjectSettings/XRSettings.asset:
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1 | {
2 | "m_SettingKeys": [
3 | "VR Device Disabled",
4 | "VR Device User Alert"
5 | ],
6 | "m_SettingValues": [
7 | "False",
8 | "False"
9 | ]
10 | }
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/README.md:
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1 | # Infinite
2 | Game made in CGJ2019,using ECS preview33
3 |
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