├── .gitattributes ├── .gitignore ├── Assets ├── Ciconia Studio.meta ├── Ciconia Studio │ ├── Shaders.meta │ └── Shaders │ │ ├── Double Sided Shaders.meta │ │ └── Double Sided Shaders │ │ ├── Double Sided Emissive Diffuse.shader │ │ ├── Double Sided Emissive Diffuse.shader.meta │ │ ├── Double Sided Standard Diffuse Bump.shader │ │ ├── Double Sided Standard Diffuse Bump.shader.meta │ │ ├── Double Sided Transparent Diffuse Bump Cutout.shader │ │ ├── Double Sided Transparent Diffuse Bump Cutout.shader.meta │ │ ├── Double Sided Transparent Diffuse Bump.shader │ │ └── Double Sided Transparent Diffuse Bump.shader.meta ├── Demigiant.meta ├── Demigiant │ ├── DOTween.meta │ ├── DOTween │ │ ├── DOTween.XML │ │ ├── DOTween.XML.meta │ │ ├── DOTween.dll │ │ ├── DOTween.dll.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DOTweenEditor.XML │ │ │ ├── DOTweenEditor.XML.meta │ │ │ ├── DOTweenEditor.dll │ │ │ ├── DOTweenEditor.dll.meta │ │ │ ├── Imgs.meta │ │ │ └── Imgs │ │ │ │ ├── DOTweenIcon.png │ │ │ │ ├── DOTweenIcon.png.meta │ │ │ │ ├── Footer.png │ │ │ │ ├── Footer.png.meta │ │ │ │ ├── Footer_dark.png │ │ │ │ ├── Footer_dark.png.meta │ │ │ │ ├── Header.jpg │ │ │ │ └── Header.jpg.meta │ │ ├── Modules.meta │ │ ├── Modules │ │ │ ├── DOTweenModuleAudio.cs │ │ │ ├── DOTweenModuleAudio.cs.meta │ │ │ ├── DOTweenModulePhysics.cs │ │ │ ├── DOTweenModulePhysics.cs.meta │ │ │ ├── DOTweenModulePhysics2D.cs │ │ │ ├── DOTweenModulePhysics2D.cs.meta │ │ │ ├── DOTweenModuleSprite.cs │ │ │ ├── DOTweenModuleSprite.cs.meta │ │ │ ├── DOTweenModuleUI.cs │ │ │ ├── DOTweenModuleUI.cs.meta │ │ │ ├── DOTweenModuleUnityVersion.cs │ │ │ ├── DOTweenModuleUnityVersion.cs.meta │ │ │ ├── DOTweenModuleUtils.cs │ │ │ └── DOTweenModuleUtils.cs.meta │ │ ├── readme.txt │ │ └── readme.txt.meta │ ├── DOTweenPro Examples.meta │ ├── DOTweenPro Examples │ │ ├── DOTweenAnimation_Advanced.unity │ │ ├── DOTweenAnimation_Advanced.unity.meta │ │ ├── DOTweenAnimation_Basics.unity │ │ ├── DOTweenAnimation_Basics.unity.meta │ │ ├── DOTweenPath.unity │ │ ├── DOTweenPath.unity.meta │ │ ├── Examples Assets.meta │ │ └── Examples Assets │ │ │ ├── dotweenpro_logo.png │ │ │ └── dotweenpro_logo.png.meta │ ├── DOTweenPro.meta │ ├── DOTweenPro │ │ ├── DOTweenAnimation.cs │ │ ├── DOTweenAnimation.cs.meta │ │ ├── DOTweenPro.XML │ │ ├── DOTweenPro.XML.meta │ │ ├── DOTweenPro.dll │ │ ├── DOTweenPro.dll.meta │ │ ├── DOTweenProShortcuts.cs │ │ ├── DOTweenProShortcuts.cs.meta │ │ ├── DOTweenTextMeshPro.cs │ │ ├── DOTweenTextMeshPro.cs.meta │ │ ├── DOTweenTk2d.cs │ │ ├── DOTweenTk2d.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DOTweenAnimationInspector.cs │ │ │ ├── DOTweenAnimationInspector.cs.meta │ │ │ ├── DOTweenPreviewManager.cs │ │ │ ├── DOTweenPreviewManager.cs.meta │ │ │ ├── DOTweenProEditor.XML │ │ │ ├── DOTweenProEditor.XML.meta │ │ │ ├── DOTweenProEditor.dll │ │ │ └── DOTweenProEditor.dll.meta │ │ ├── readme.txt │ │ └── readme.txt.meta │ ├── DemiLib.meta │ ├── DemiLib │ │ ├── Core.meta │ │ └── Core │ │ │ ├── DemiLib.dll │ │ │ ├── DemiLib.dll.meta │ │ │ ├── DemiLib.xml │ │ │ ├── DemiLib.xml.meta │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ ├── DemiEditor.dll │ │ │ ├── DemiEditor.dll.meta │ │ │ ├── DemiEditor.xml │ │ │ ├── DemiEditor.xml.meta │ │ │ ├── Imgs.meta │ │ │ └── Imgs │ │ │ ├── blackSquare.png │ │ │ ├── blackSquare.png.meta │ │ │ ├── blackSquareAlpha10.png │ │ │ ├── blackSquareAlpha10.png.meta │ │ │ ├── blackSquareAlpha15.png │ │ │ ├── blackSquareAlpha15.png.meta │ │ │ ├── blackSquareAlpha25.png │ │ │ ├── blackSquareAlpha25.png.meta │ │ │ ├── blackSquareAlpha50.png │ │ │ ├── blackSquareAlpha50.png.meta │ │ │ ├── blackSquareAlpha80.png │ │ │ ├── blackSquareAlpha80.png.meta │ │ │ ├── blueSquare.png │ │ │ ├── blueSquare.png.meta │ │ │ ├── circle.png │ │ │ ├── circle.png.meta │ │ │ ├── greenSquare.png │ │ │ ├── greenSquare.png.meta │ │ │ ├── grid_bright.png │ │ │ ├── grid_bright.png.meta │ │ │ ├── grid_dark.png │ │ │ ├── grid_dark.png.meta │ │ │ ├── ico_alert.png │ │ │ ├── ico_alert.png.meta │ │ │ ├── ico_alignB.png │ │ │ ├── ico_alignB.png.meta │ │ │ ├── ico_alignBC.png │ │ │ ├── ico_alignBC.png.meta │ │ │ ├── ico_alignBL.png │ │ │ ├── ico_alignBL.png.meta │ │ │ ├── ico_alignBR.png │ │ │ ├── ico_alignBR.png.meta │ │ │ ├── ico_alignCC.png │ │ │ ├── ico_alignCC.png.meta │ │ │ ├── ico_alignCL.png │ │ │ ├── ico_alignCL.png.meta │ │ │ ├── ico_alignCR.png │ │ │ ├── ico_alignCR.png.meta │ │ │ ├── ico_alignHC.png │ │ │ ├── ico_alignHC.png.meta │ │ │ ├── ico_alignL.png │ │ │ ├── ico_alignL.png.meta │ │ │ ├── ico_alignR.png │ │ │ ├── ico_alignR.png.meta │ │ │ ├── ico_alignT.png │ │ │ ├── ico_alignT.png.meta │ │ │ ├── ico_alignTC.png │ │ │ ├── ico_alignTC.png.meta │ │ │ ├── ico_alignTL.png │ │ │ ├── ico_alignTL.png.meta │ │ │ ├── ico_alignTR.png │ │ │ ├── ico_alignTR.png.meta │ │ │ ├── ico_alignVC.png │ │ │ ├── ico_alignVC.png.meta │ │ │ ├── ico_camera.png │ │ │ ├── ico_camera.png.meta │ │ │ ├── ico_camera_border.png │ │ │ ├── ico_camera_border.png.meta │ │ │ ├── ico_cog.png │ │ │ ├── ico_cog.png.meta │ │ │ ├── ico_cog_border.png │ │ │ ├── ico_cog_border.png.meta │ │ │ ├── ico_comment.png │ │ │ ├── ico_comment.png.meta │ │ │ ├── ico_comment_border.png │ │ │ ├── ico_comment_border.png.meta │ │ │ ├── ico_delete.png │ │ │ ├── ico_delete.png.meta │ │ │ ├── ico_demigiant.png │ │ │ ├── ico_demigiant.png.meta │ │ │ ├── ico_end.png │ │ │ ├── ico_end.png.meta │ │ │ ├── ico_heart.png │ │ │ ├── ico_heart.png.meta │ │ │ ├── ico_heart_border.png │ │ │ ├── ico_heart_border.png.meta │ │ │ ├── ico_nodeArrow.png │ │ │ ├── ico_nodeArrow.png.meta │ │ │ ├── ico_play.png │ │ │ ├── ico_play.png.meta │ │ │ ├── ico_play_border.png │ │ │ ├── ico_play_border.png.meta │ │ │ ├── ico_skull.png │ │ │ ├── ico_skull.png.meta │ │ │ ├── ico_skull_border.png │ │ │ ├── ico_skull_border.png.meta │ │ │ ├── ico_star.png │ │ │ ├── ico_star.png.meta │ │ │ ├── ico_star_border.png │ │ │ ├── ico_star_border.png.meta │ │ │ ├── ico_ui.png │ │ │ ├── ico_ui.png.meta │ │ │ ├── ico_ui_border.png │ │ │ ├── ico_ui_border.png.meta │ │ │ ├── orangeSquare.png │ │ │ ├── orangeSquare.png.meta │ │ │ ├── project.meta │ │ │ ├── project │ │ │ ├── ico_atlas.png │ │ │ ├── ico_atlas.png.meta │ │ │ ├── ico_audio.png │ │ │ ├── ico_audio.png.meta │ │ │ ├── ico_bundle.png │ │ │ ├── ico_bundle.png.meta │ │ │ ├── ico_cog.png │ │ │ ├── ico_cog.png.meta │ │ │ ├── ico_cross.png │ │ │ ├── ico_cross.png.meta │ │ │ ├── ico_demigiant.png │ │ │ ├── ico_demigiant.png.meta │ │ │ ├── ico_folder.png │ │ │ ├── ico_folder.png.meta │ │ │ ├── ico_fonts.png │ │ │ ├── ico_fonts.png.meta │ │ │ ├── ico_heart.png │ │ │ ├── ico_heart.png.meta │ │ │ ├── ico_play.png │ │ │ ├── ico_play.png.meta │ │ │ ├── ico_prefab.png │ │ │ ├── ico_prefab.png.meta │ │ │ ├── ico_scripts.png │ │ │ ├── ico_scripts.png.meta │ │ │ ├── ico_skull.png │ │ │ ├── ico_skull.png.meta │ │ │ ├── ico_star.png │ │ │ ├── ico_star.png.meta │ │ │ ├── ico_textures.png │ │ │ └── ico_textures.png.meta │ │ │ ├── purpleSquare.png │ │ │ ├── purpleSquare.png.meta │ │ │ ├── redSquare.png │ │ │ ├── redSquare.png.meta │ │ │ ├── squareBorder.png │ │ │ ├── squareBorder.png.meta │ │ │ ├── squareBorderAlpha15.png │ │ │ ├── squareBorderAlpha15.png.meta │ │ │ ├── squareBorderCurved.png │ │ │ ├── squareBorderCurved.png.meta │ │ │ ├── squareBorderCurved02.png │ │ │ ├── squareBorderCurved02.png.meta │ │ │ ├── squareBorderCurved02_darkBorders.png │ │ │ ├── squareBorderCurved02_darkBorders.png.meta │ │ │ ├── squareBorderCurvedAlpha.png │ │ │ ├── squareBorderCurvedAlpha.png.meta │ │ │ ├── squareBorderCurvedEmpty.png │ │ │ ├── squareBorderCurvedEmpty.png.meta │ │ │ ├── squareBorderCurvedEmpty02.png │ │ │ ├── squareBorderCurvedEmpty02.png.meta │ │ │ ├── squareBorderCurvedEmptyThick.png │ │ │ ├── squareBorderCurvedEmptyThick.png.meta │ │ │ ├── squareBorderCurved_darkBorders.png │ │ │ ├── squareBorderCurved_darkBorders.png.meta │ │ │ ├── squareBorderCurved_darkBordersAlpha.png │ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta │ │ │ ├── squareBorderEmpty.png │ │ │ ├── squareBorderEmpty.png.meta │ │ │ ├── squareBorderEmpty01.png │ │ │ ├── squareBorderEmpty01.png.meta │ │ │ ├── squareBorderEmpty02.png │ │ │ ├── squareBorderEmpty02.png.meta │ │ │ ├── squareBorderEmpty03.png │ │ │ ├── squareBorderEmpty03.png.meta │ │ │ ├── squareBorderThickEmpty.png │ │ │ ├── squareBorderThickEmpty.png.meta │ │ │ ├── squareBorderThickerEmpty.png │ │ │ ├── squareBorderThickerEmpty.png.meta │ │ │ ├── squareCorners03.png │ │ │ ├── squareCorners03.png.meta │ │ │ ├── squareCornersEmpty02.png │ │ │ ├── squareCornersEmpty02.png.meta │ │ │ ├── tileBars_empty.png │ │ │ ├── tileBars_empty.png.meta │ │ │ ├── tileBars_slanted.png │ │ │ ├── tileBars_slanted.png.meta │ │ │ ├── tileBars_slanted_alpha.png │ │ │ ├── tileBars_slanted_alpha.png.meta │ │ │ ├── whiteDot.png │ │ │ ├── whiteDot.png.meta │ │ │ ├── whiteDot_darkBorder.png │ │ │ ├── whiteDot_darkBorder.png.meta │ │ │ ├── whiteDot_whiteBorderAlpha.png │ │ │ ├── whiteDot_whiteBorderAlpha.png.meta │ │ │ ├── whiteSquare.png │ │ │ ├── whiteSquare.png.meta │ │ │ ├── whiteSquareAlpha10.png │ │ │ ├── whiteSquareAlpha10.png.meta │ │ │ ├── whiteSquareAlpha15.png │ │ │ ├── whiteSquareAlpha15.png.meta │ │ │ ├── whiteSquareAlpha25.png │ │ │ ├── whiteSquareAlpha25.png.meta │ │ │ ├── whiteSquareAlpha50.png │ │ │ ├── whiteSquareAlpha50.png.meta │ │ │ ├── whiteSquareAlpha80.png │ │ │ ├── whiteSquareAlpha80.png.meta │ │ │ ├── whiteSquare_fadeOut_bt.png │ │ │ ├── whiteSquare_fadeOut_bt.png.meta │ │ │ ├── yellowSquare.png │ │ │ └── yellowSquare.png.meta │ ├── readme_DOTweenPro.txt │ └── readme_DOTweenPro.txt.meta ├── EntityCache.meta ├── EntityCache │ └── Resources.meta ├── Resources.meta ├── Resources │ ├── DOTweenSettings.asset │ ├── DOTweenSettings.asset.meta │ ├── Font.meta │ └── Font │ │ ├── Alcubierre.otf │ │ └── Alcubierre.otf.meta ├── _Materials.meta ├── _Materials │ ├── CubeMaterial.mat │ ├── CubeMaterial.mat.meta │ ├── HeartMaterial.mat │ ├── HeartMaterial.mat.meta │ ├── OutlineMaterial.mat │ ├── OutlineMaterial.mat.meta │ ├── SkinMaterial.mat │ ├── SkinMaterial.mat.meta │ ├── WorldMaterial.mat │ └── WorldMaterial.mat.meta ├── _Prefabs.meta ├── _Prefabs │ ├── Cube.prefab │ ├── Cube.prefab.meta │ ├── heartCube.prefab │ ├── heartCube.prefab.meta │ ├── outlineCube.prefab │ ├── outlineCube.prefab.meta │ ├── skinCube.prefab │ └── skinCube.prefab.meta ├── _Scenes.meta ├── _Scenes │ ├── Infinite.unity │ └── Infinite.unity.meta ├── _Scripts.meta ├── _Scripts │ ├── Components.meta │ ├── Components │ │ ├── PrefabComponent.cs │ │ └── PrefabComponent.cs.meta │ ├── Core.meta │ ├── Core │ │ ├── Main.cs │ │ ├── Main.cs.meta │ │ ├── MonoSingleton.cs │ │ ├── MonoSingleton.cs.meta │ │ ├── PrefabToEntity.cs │ │ ├── PrefabToEntity.cs.meta │ │ ├── RandomDialogGenerator.cs │ │ ├── RandomDialogGenerator.cs.meta │ │ ├── UIManager.cs │ │ ├── UIManager.cs.meta │ │ ├── WorldGenerator.cs │ │ └── WorldGenerator.cs.meta │ ├── Systems.meta │ ├── Systems │ │ ├── GenerateCubeSystem.cs │ │ ├── GenerateCubeSystem.cs.meta │ │ ├── MoveCubeSystem.cs │ │ ├── MoveCubeSystem.cs.meta │ │ ├── StreamingSystem.cs │ │ └── StreamingSystem.cs.meta │ ├── Utils.meta │ └── Utils │ │ ├── FreeFlyCamera.cs │ │ └── FreeFlyCamera.cs.meta ├── _Sounds.meta └── _Sounds │ ├── Hans-Zimmer-Cornfield-Chase.mp3 │ └── Hans-Zimmer-Cornfield-Chase.mp3.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # TextMesh Pro files 20 | [Aa]ssets/TextMesh*Pro/ 21 | 22 | # Autogenerated Jetbrains Rider plugin 23 | [Aa]ssets/Plugins/Editor/JetBrains* 24 | 25 | # Visual Studio cache directory 26 | .vs/ 27 | 28 | # Gradle cache directory 29 | .gradle/ 30 | 31 | # Autogenerated VS/MD/Consulo solution and project files 32 | ExportedObj/ 33 | .consulo/ 34 | *.csproj 35 | *.unityproj 36 | *.sln 37 | *.suo 38 | *.tmp 39 | *.user 40 | *.userprefs 41 | *.pidb 42 | *.booproj 43 | *.svd 44 | *.pdb 45 | *.mdb 46 | *.opendb 47 | *.VC.db 48 | 49 | # Unity3D generated meta files 50 | *.pidb.meta 51 | *.pdb.meta 52 | *.mdb.meta 53 | 54 | # Unity3D generated file on crash reports 55 | sysinfo.txt 56 | 57 | # Builds 58 | *.apk 59 | *.unitypackage 60 | 61 | # Crashlytics generated file 62 | crashlytics-build.properties 63 | 64 | -------------------------------------------------------------------------------- /Assets/Ciconia Studio.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c33fcf4b403d0e4aa42dbc12697e45a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | 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12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bcaf917d9cf5b84090421a5a2abe42e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant 2 | 3 | // IMPORTANT!!! ///////////////////////////////////////////// 4 | // Upgrading DOTween from versions older than 1.2.000 /////// 5 | // (or DOTween Pro older than 1.0.000) ////////////////////// 6 | ------------------------------------------------------------- 7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. 8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry 9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath 10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup 11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) 12 | 13 | // GET STARTED ////////////////////////////////////////////// 14 | 15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. 16 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 17 | - You're ready to tween. Check out the links below for full documentation and license info. 18 | 19 | 20 | // LINKS /////////////////////////////////////////////////////// 21 | 22 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 23 | DOTween license: http://dotween.demigiant.com/license.php 24 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 25 | Demigiant website (documentation, examples, etc): http://www.demigiant.com 26 | 27 | // NOTES ////////////////////////////////////////////////////// 28 | 29 | - DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Demigiant/DOTween/readme.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fccfc62abf2eb0a4db614853430894fd 3 | TextScriptImporter: 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-------------------------------------------------------------------------------- /Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d0390bd8b8ffd640b34fe25065ff1df 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Demigiant/DOTweenPro/DOTweenPro.XML: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTweenPro 5 | 6 | 7 | 8 | 9 | Restarts the tween 10 | 11 | If TRUE, re-evaluates the tween's start and end values from its current position. 12 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) 13 | 14 | 15 | 16 | Attach 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fileFormatVersion: 2 2 | guid: 0813eadfc4b8c9a41a970baab3170168 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/MonoSingleton.cs: -------------------------------------------------------------------------------- 1 | #region Author 2 | ///----------------------------------------------------------------- 3 | /// Namespace: YU.ECS 4 | /// Class: MonoSingleton 5 | /// Author: yutian 6 | ///----------------------------------------------------------------- 7 | #endregion 8 | using UnityEngine; 9 | 10 | namespace YU.ECS { 11 | 12 | /// 13 | /// a tempelete singleton 14 | /// 15 | public class MonoSingleton :MonoBehaviour where T:MonoSingleton 16 | { 17 | #region Attributes and Properties 18 | private static readonly object s_syncObject = new object(); 19 | private static bool s_applicationIsQuitting = false; 20 | private static T _instance; 21 | public static T Instance 22 | { 23 | get 24 | { 25 | if (s_applicationIsQuitting) { 26 | return null; 27 | } 28 | lock(s_syncObject) 29 | { 30 | if (_instance == null) 31 | { 32 | _instance = (T) FindObjectOfType(typeof(T)); 33 | 34 | if ( FindObjectsOfType(typeof(T)).Length > 1 ) 35 | { 36 | Debug.LogError("[Singleton] there should never be more than 1 singleton!"); 37 | return _instance; 38 | } 39 | 40 | if (_instance == null) 41 | { 42 | GameObject singleton = new GameObject(); 43 | _instance = singleton.AddComponent(); 44 | singleton.name = "(singleton) " + typeof(T).ToString(); 45 | 46 | DontDestroyOnLoad(singleton); 47 | } 48 | } 49 | 50 | return _instance; 51 | } 52 | } 53 | } 54 | #endregion 55 | 56 | 57 | #region Engine Methods 58 | 59 | public void OnDestroy() 60 | { 61 | //s_applicationIsQuitting = true; 62 | } 63 | #endregion 64 | 65 | 66 | #region Public Methods 67 | 68 | #endregion 69 | 70 | 71 | #region Private/private Methods 72 | 73 | #endregion 74 | 75 | 76 | #region Static Methods 77 | 78 | #endregion 79 | } 80 | } -------------------------------------------------------------------------------- /Assets/_Scripts/Core/MonoSingleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ed0328b430bffe4eabbf308f7119385 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/PrefabToEntity.cs: -------------------------------------------------------------------------------- 1 | #region Author 2 | ///----------------------------------------------------------------- 3 | /// Namespace: YU.ECS 4 | /// Class: PrefabToEntity 5 | /// Author: yutian 6 | ///----------------------------------------------------------------- 7 | #endregion 8 | 9 | using System.Collections.Generic; 10 | using UnityEngine; 11 | using Unity.Entities; 12 | 13 | [RequiresEntityConversion] 14 | public class PrefabToEntity : MonoBehaviour, IDeclareReferencedPrefabs, IConvertGameObjectToEntity 15 | { 16 | public GameObject Prefab; 17 | 18 | // Referenced prefabs have to be declared so that the conversion system knows about them ahead of time 19 | public void DeclareReferencedPrefabs(List gameObjects) 20 | { 21 | gameObjects.Add(Prefab); 22 | } 23 | 24 | // Lets you convert the editor data representation to the entity optimal runtime representation 25 | public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) 26 | { 27 | var prefabData = new PrefabComponent 28 | { 29 | // The referenced prefab will be converted due to DeclareReferencedPrefabs. 30 | // So here we simply map the game object to an entity reference to that prefab. 31 | Prefab = conversionSystem.GetPrimaryEntity(Prefab), 32 | }; 33 | dstManager.AddComponentData(entity, prefabData); 34 | 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/PrefabToEntity.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b5256d7161617d4fa4a2283ef82b774 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/RandomDialogGenerator.cs: -------------------------------------------------------------------------------- 1 | #region Author 2 | ///----------------------------------------------------------------- 3 | /// Namespace: YU.ECS 4 | /// Class: RandomDialogGenerator 5 | /// Author: yutian 6 | ///----------------------------------------------------------------- 7 | #endregion 8 | 9 | using System.Collections.Generic; 10 | using UnityEngine; 11 | using System.Text; 12 | 13 | namespace YU.ECS 14 | { 15 | public class RandomDialogGenerator : MonoBehaviour 16 | { 17 | private List m_words = new List(); 18 | 19 | private StringBuilder m_dialog = new StringBuilder(); 20 | 21 | private void Awake() 22 | { 23 | m_words.Add("我们已经分开,但是我们尊敬你的勇气,请跟随我们的碎片吧"); 24 | m_words.Add("希望我们这个世界的坏结局能给你指引,请跟随我们的碎片"); 25 | m_words.Add("你是谁,为什么和我长得一样?"); 26 | m_words.Add("我曾经像你一样找过那个世界,可是那太远了,也许我的碎片能指引你方向"); 27 | m_words.Add("等闲变却故人心,却道故人心易变"); 28 | m_words.Add("去吧,去替我们找到那个幸福的世界,那将是我们唯一的安慰"); 29 | m_words.Add("无穷的平行宇宙?听着大的令人感到寒冷,祝你成功,愿引力指引你"); 30 | } 31 | 32 | private int index = 0; 33 | public void GenerateRandomWords(int distance) 34 | { 35 | 36 | if (m_words.Count > 0) 37 | { 38 | index = UnityEngine.Random.Range(0, m_words.Count); 39 | UIManager.Instance.ShowBottomText(m_words[index]); 40 | m_words.RemoveAt(index); 41 | } 42 | else 43 | { 44 | m_dialog.Clear(); 45 | m_dialog.AppendFormat("请朝着碎片的方向,你离那个世界还隔着{0}个世界的距离", distance); 46 | UIManager.Instance.ShowBottomText(m_dialog.ToString()); 47 | } 48 | 49 | } 50 | } 51 | } 52 | 53 | 54 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/RandomDialogGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce32e6f5835f90944b8b969ede0af42d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/UIManager.cs: -------------------------------------------------------------------------------- 1 | #region Author 2 | ///----------------------------------------------------------------- 3 | /// Namespace: YU.ECS 4 | /// Class: UIManager 5 | /// Author: yutian 6 | ///----------------------------------------------------------------- 7 | #endregion 8 | 9 | using System.Collections; 10 | using UnityEngine; 11 | using UnityEngine.UI; 12 | using DG.Tweening; 13 | 14 | namespace YU.ECS { 15 | 16 | public class UIManager : MonoSingleton 17 | { 18 | public float m_textShowTime = 3f; 19 | public float m_textStayTime = 4f; 20 | public float m_textFadeTime = 3f; 21 | 22 | public Text bottomText; 23 | public Text mainTitle; 24 | public Text distanceText; 25 | public Text successText; 26 | public Text thanksText; 27 | 28 | 29 | public void HideStartUI() 30 | { 31 | mainTitle.DOFade(0f, 2f); 32 | } 33 | 34 | public void ShowBottomText(string content) 35 | { 36 | bottomText.text = content; 37 | bottomText.DOFade(1f, m_textShowTime); 38 | StartCoroutine(WaitToTextFade()); 39 | } 40 | 41 | private IEnumerator WaitToTextFade() 42 | { 43 | yield return new WaitForSeconds(m_textStayTime); 44 | bottomText.DOFade(0f, m_textFadeTime); 45 | } 46 | 47 | 48 | public void UpdateDistance(float distance) 49 | { 50 | distanceText.transform.localScale = Vector3.one; 51 | distanceText.text = distance.ToString(); 52 | distanceText.transform.DOPunchScale(Vector3.one*1.2f,0.8f,10,0); 53 | } 54 | 55 | public void ShowSuccessText() 56 | { 57 | successText.gameObject.SetActive(true); 58 | successText.DOFade(1f, 5f); 59 | } 60 | 61 | public void ShowThanksText() 62 | { 63 | successText.gameObject.SetActive(false); 64 | thanksText.gameObject.SetActive(true); 65 | thanksText.DOFade(1f, 5f); 66 | } 67 | } 68 | } 69 | 70 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/UIManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fff43190647bffc4c8dca6cb2807ca2f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Core/WorldGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b64e3243aad17ef49ab56c515577de01 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Systems.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ac5261904ee8ff47a9dbab46d660bc4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Systems/GenerateCubeSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31549dbbba70e7147b06a40f268e043b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Systems/MoveCubeSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc536685e3abed948b8dad1d15d4fd90 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Systems/StreamingSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa83ce2e875153e42bb99afa7758bec6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 805fa8d2e9bb7a94f9342bf4fda418a4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Utils/FreeFlyCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 436275a13d4459746955fc6db5953473 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Sounds.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9671769446e1c17468e9b2ee6fc71c2a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Sounds/Hans-Zimmer-Cornfield-Chase.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TereanYu/Infinite/6c956ce80db90f1c66aac79d660b407bd16cad0e/Assets/_Sounds/Hans-Zimmer-Cornfield-Chase.mp3 -------------------------------------------------------------------------------- /Assets/_Sounds/Hans-Zimmer-Cornfield-Chase.mp3.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9a41b73ce1ff8446992021ce5457522 3 | AudioImporter: 4 | externalObjects: {} 5 | serializedVersion: 6 6 | defaultSettings: 7 | loadType: 0 8 | sampleRateSetting: 0 9 | sampleRateOverride: 44100 10 | compressionFormat: 1 11 | quality: 1 12 | conversionMode: 0 13 | platformSettingOverrides: {} 14 | forceToMono: 0 15 | normalize: 1 16 | preloadAudioData: 1 17 | loadInBackground: 0 18 | ambisonic: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 田 余 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.entities": "0.0.12-preview.33", 7 | "com.unity.mathematics": "1.0.1", 8 | "com.unity.multiplayer-hlapi": "1.0.4", 9 | "com.unity.package-manager-ui": "2.1.2", 10 | "com.unity.purchasing": "2.0.6", 11 | "com.unity.rendering.hybrid": "0.0.1-preview.13", 12 | "com.unity.textmeshpro": "2.0.1", 13 | "com.unity.timeline": "1.0.0", 14 | "com.unity.xr.legacyinputhelpers": "2.0.2", 15 | "com.unity.modules.ai": "1.0.0", 16 | "com.unity.modules.animation": "1.0.0", 17 | "com.unity.modules.assetbundle": "1.0.0", 18 | "com.unity.modules.audio": "1.0.0", 19 | "com.unity.modules.cloth": "1.0.0", 20 | "com.unity.modules.director": "1.0.0", 21 | "com.unity.modules.imageconversion": "1.0.0", 22 | "com.unity.modules.imgui": "1.0.0", 23 | "com.unity.modules.jsonserialize": "1.0.0", 24 | "com.unity.modules.particlesystem": "1.0.0", 25 | "com.unity.modules.physics": "1.0.0", 26 | "com.unity.modules.physics2d": "1.0.0", 27 | "com.unity.modules.screencapture": "1.0.0", 28 | "com.unity.modules.terrain": "1.0.0", 29 | "com.unity.modules.terrainphysics": "1.0.0", 30 | "com.unity.modules.tilemap": "1.0.0", 31 | "com.unity.modules.ui": "1.0.0", 32 | "com.unity.modules.uielements": "1.0.0", 33 | "com.unity.modules.umbra": "1.0.0", 34 | "com.unity.modules.unityanalytics": "1.0.0", 35 | "com.unity.modules.unitywebrequest": "1.0.0", 36 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 37 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 38 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 39 | "com.unity.modules.unitywebrequestwww": "1.0.0", 40 | "com.unity.modules.vehicles": "1.0.0", 41 | "com.unity.modules.video": "1.0.0", 42 | "com.unity.modules.vr": "1.0.0", 43 | "com.unity.modules.wind": "1.0.0", 44 | "com.unity.modules.xr": "1.0.0" 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Infinite 2 | Game made in CGJ2019,using ECS preview33 3 | --------------------------------------------------------------------------------