├── Celeste ├── AbsorbOrb.cs ├── Achievement.cs ├── Achievements.cs ├── ActiveFont.cs ├── Actor.cs ├── AltMusicTrigger.cs ├── AmbienceParamTrigger.cs ├── AngledWipe.cs ├── AngryOshiro.cs ├── AnimatedTiles.cs ├── AnimatedTilesBank.cs ├── AreaComplete.cs ├── AreaCompleteTitle.cs ├── AreaData.cs ├── AreaKey.cs ├── AreaMode.cs ├── AreaModeStats.cs ├── AreaStats.cs ├── AscendManager.cs ├── Assists.cs ├── Audio.cs ├── AudioState.cs ├── AudioTrackState.cs ├── AutoSavingNotice.cs ├── AutoSplitterInfo.cs ├── Autotiler.cs ├── Backdrop.cs ├── BackdropRenderer.cs ├── BackgroundFadeIn.cs ├── BackgroundTiles.cs ├── BadelineAutoAnimator.cs ├── BadelineBoost.cs ├── BadelineDummy.cs ├── BadelineOldsite.cs ├── BeforeRenderHook.cs ├── BestTimeDisplay.cs ├── BigWaterfall.cs ├── Billboard.cs ├── BinaryPacker.cs ├── BirdNPC.cs ├── BirdPath.cs ├── BirdPathTrigger.cs ├── BirdTutorialGui.cs ├── BlackholeBG.cs ├── BlackholeStrengthTrigger.cs ├── BladeRotateSpinner.cs ├── BladeTrackSpinner.cs ├── BlockField.cs ├── BloomFadeTrigger.cs ├── BloomPoint.cs ├── BloomRenderer.cs ├── Bonfire.cs ├── Booster.cs ├── BounceBlock.cs ├── BreathingMinigame.cs ├── BreathingRumbler.cs ├── Bridge.cs ├── BridgeFixed.cs ├── BridgeTile.cs ├── Bumper.cs ├── Buses.cs ├── ButtonConfigUI.cs ├── ButtonUI.cs ├── CS00_Ending.cs ├── CS00_Granny.cs ├── CS01_Ending.cs ├── CS02_BadelineIntro.cs ├── CS02_DreamingPhonecall.cs ├── CS02_Ending.cs ├── CS02_Journal.cs ├── CS02_Mirror.cs ├── CS03_Diary.cs ├── CS03_Ending.cs ├── CS03_Guestbook.cs ├── CS03_Memo.cs ├── CS03_OshiroBreakdown.cs ├── CS03_OshiroClutter.cs ├── CS03_OshiroHallway1.cs ├── CS03_OshiroHallway2.cs ├── CS03_OshiroLobby.cs ├── CS03_OshiroMasterSuite.cs ├── CS03_OshiroRooftop.cs ├── CS03_TheoEscape.cs ├── CS04_Gondola.cs ├── CS04_Granny.cs ├── CS04_MirrorPortal.cs ├── CS05_Badeline.cs ├── CS05_Entrance.cs ├── CS05_Reflection1.cs ├── CS05_SaveTheo.cs ├── CS05_SeeTheo.cs ├── CS05_TheoInMirror.cs ├── CS05_TheoPhone.cs ├── CS06_BossEnd.cs ├── CS06_BossIntro.cs ├── CS06_BossMid.cs ├── CS06_Campfire.cs ├── CS06_Ending.cs ├── CS06_Granny.cs ├── CS06_Reflection.cs ├── CS06_StarJumpEnd.cs ├── CS07_Ascend.cs ├── CS07_Credits.cs ├── CS07_Ending.cs ├── CS08_Ending.cs ├── CS08_EnterDoor.cs ├── CS10_BadelineHelps.cs ├── CS10_CatchTheBird.cs ├── CS10_Ending.cs ├── CS10_Farewell.cs ├── CS10_FinalLaunch.cs ├── CS10_FinalRoom.cs ├── CS10_FreeBird.cs ├── CS10_Gravestone.cs ├── CS10_HubIntro.cs ├── CS10_MissTheBird.cs ├── CS10_MoonIntro.cs ├── CSGEN_StrawberrySeeds.cs ├── CameraAdvanceTargetTrigger.cs ├── CameraLocker.cs ├── CameraOffsetTrigger.cs ├── CameraTargetTrigger.cs ├── Cassette.cs ├── CassetteBlock.cs ├── CassetteBlockManager.cs ├── Celeste.cs ├── Celeste.csproj ├── Celeste.ico ├── ChangeRespawnTrigger.cs ├── ChaserBarrier.cs ├── Checkpoint.cs ├── CheckpointBlockerTrigger.cs ├── CheckpointData.cs ├── ChimneySmokeFx.cs ├── CliffFlags.cs ├── CliffsideWindFlag.cs ├── ClimbBlocker.cs ├── Clothesline.cs ├── Cloud.cs ├── ClutterAbsorbEffect.cs ├── ClutterBlock.cs ├── ClutterBlockBase.cs ├── ClutterBlockGenerator.cs ├── ClutterCabinet.cs ├── ClutterDoor.cs ├── ClutterSwitch.cs ├── Cobweb.cs ├── Collision.cs ├── CollisionData.cs ├── ColorGrade.cs ├── Commands.cs ├── CompleteRenderer.cs ├── CoreMessage.cs ├── CoreModeListener.cs ├── CoreModeToggle.cs ├── CoreStarsFG.cs ├── CoreVignette.cs ├── CoverupWall.cs ├── Credits.cs ├── CreditsTrigger.cs ├── CrouchDashModes.cs ├── CrumblePlatform.cs ├── CrumbleWallOnRumble.cs ├── CrushBlock.cs ├── CrystalColor.cs ├── CrystalDebris.cs ├── CrystalStaticSpinner.cs ├── CurtainWipe.cs ├── CustomBloom.cs ├── CustomSpriteEffect.cs ├── CutsceneEntity.cs ├── CutsceneNode.cs ├── DashBlock.cs ├── DashCollision.cs ├── DashCollisionResults.cs ├── DashListener.cs ├── DashSwitch.cs ├── DeathData.cs ├── DeathEffect.cs ├── DeathsCounter.cs ├── Debris.cs ├── Decal.cs ├── DecalData.cs ├── Depths.cs ├── DetachStrawberryTrigger.cs ├── Dialog.cs ├── DisconnectedControllerUI.cs ├── DisperseImage.cs ├── DisplacementRenderHook.cs ├── DisplacementRenderer.cs ├── Distort.cs ├── Door.cs ├── DreamBlock.cs ├── DreamHeartGem.cs ├── DreamMirror.cs ├── DreamStars.cs ├── DreamWipe.cs ├── DropWipe.cs ├── Dust.cs ├── DustEdge.cs ├── DustEdges.cs ├── DustGraphic.cs ├── DustRotateSpinner.cs ├── DustStaticSpinner.cs ├── DustStyles.cs ├── DustTrackSpinner.cs ├── Editor │ ├── LevelTemplate.cs │ ├── LevelTemplateType.cs │ └── MapEditor.cs ├── EffectCutout.cs ├── EntityData.cs ├── EntityID.cs ├── EventTrigger.cs ├── ExitBlock.cs ├── FMOD │ ├── ADVANCEDSETTINGS.cs │ ├── ASYNCREADINFO.cs │ ├── ASYNCREADINFO_DONE_CALLBACK.cs │ ├── CB_3D_ROLLOFFCALLBACK.cs │ ├── CHANNELCONTROL_CALLBACK_TYPE.cs │ ├── CHANNELCONTROL_DSP_INDEX.cs │ ├── CHANNELCONTROL_TYPE.cs │ ├── CHANNELMASK.cs │ ├── CHANNELORDER.cs │ ├── CHANNEL_CALLBACK.cs │ ├── COMPLEX.cs │ ├── CONSTANTS.cs │ ├── CREATESOUNDEXINFO.cs │ ├── Channel.cs │ ├── ChannelControl.cs │ ├── ChannelGroup.cs │ ├── DEBUG_CALLBACK.cs │ ├── DEBUG_FLAGS.cs │ ├── DEBUG_MODE.cs │ ├── DRIVER_STATE.cs │ ├── DSP.cs │ ├── DSPCONNECTION_TYPE.cs │ ├── DSPConnection.cs │ ├── DSP_ALLOC_FUNC.cs │ ├── DSP_BUFFER_ARRAY.cs │ ├── DSP_CHANNELMIX.cs │ ├── DSP_CHANNELMIX_OUTPUT.cs │ ├── DSP_CHORUS.cs │ ├── DSP_COMPRESSOR.cs │ ├── DSP_CONVOLUTION_REVERB.cs │ ├── DSP_CREATECALLBACK.cs │ ├── DSP_DELAY.cs │ ├── DSP_DESCRIPTION.cs │ ├── DSP_DFT_FFTREAL_FUNC.cs │ ├── DSP_DFT_IFFTREAL_FUNC.cs │ ├── DSP_DISTORTION.cs │ ├── DSP_ECHO.cs │ ├── DSP_ENVELOPEFOLLOWER.cs │ ├── DSP_FADER.cs │ ├── DSP_FFT.cs │ ├── DSP_FFT_WINDOW.cs │ ├── DSP_FLANGE.cs │ ├── DSP_FREE_FUNC.cs │ ├── DSP_GETBLOCKSIZE_FUNC.cs │ ├── DSP_GETCLOCK_FUNC.cs │ ├── DSP_GETLISTENERATTRIBUTES_FUNC.cs │ ├── DSP_GETPARAM_BOOL_CALLBACK.cs │ ├── DSP_GETPARAM_DATA_CALLBACK.cs │ ├── DSP_GETPARAM_FLOAT_CALLBACK.cs │ ├── DSP_GETPARAM_INT_CALLBACK.cs │ ├── DSP_GETSAMPLERATE_FUNC.cs │ ├── DSP_GETSPEAKERMODE_FUNC.cs │ ├── DSP_GETUSERDATA_FUNC.cs │ ├── DSP_HIGHPASS.cs │ ├── DSP_HIGHPASS_SIMPLE.cs │ ├── DSP_ITECHO.cs │ ├── DSP_ITLOWPASS.cs │ ├── DSP_LIMITER.cs │ ├── DSP_LOG_FUNC.cs │ ├── DSP_LOWPASS.cs │ ├── DSP_LOWPASS_SIMPLE.cs │ ├── DSP_METERING_INFO.cs │ ├── DSP_MULTIBAND_EQ.cs │ ├── DSP_MULTIBAND_EQ_FILTER_TYPE.cs │ ├── DSP_NORMALIZE.cs │ ├── DSP_OBJECTPAN.cs │ ├── DSP_OSCILLATOR.cs │ ├── DSP_PAN.cs │ ├── DSP_PAN_2D_STEREO_MODE_TYPE.cs │ ├── DSP_PAN_3D_EXTENT_MODE_TYPE.cs │ ├── DSP_PAN_3D_ROLLOFF_TYPE.cs │ ├── DSP_PAN_GETROLLOFFGAIN_FUNC.cs │ ├── DSP_PAN_MODE_TYPE.cs │ ├── DSP_PAN_SUMMONOMATRIX_FUNC.cs │ ├── DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC.cs │ ├── DSP_PAN_SUMSTEREOMATRIX_FUNC.cs │ ├── DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC.cs │ ├── DSP_PAN_SUMSURROUNDMATRIX_FUNC.cs │ ├── DSP_PAN_SURROUND_FLAGS.cs │ ├── DSP_PARAMEQ.cs │ ├── DSP_PARAMETER_3DATTRIBUTES.cs │ ├── DSP_PARAMETER_3DATTRIBUTES_MULTI.cs │ ├── DSP_PARAMETER_DATA_TYPE.cs │ ├── DSP_PARAMETER_DESC.cs │ ├── DSP_PARAMETER_DESC_BOOL.cs │ ├── DSP_PARAMETER_DESC_DATA.cs │ ├── DSP_PARAMETER_DESC_FLOAT.cs │ ├── DSP_PARAMETER_DESC_INT.cs │ ├── DSP_PARAMETER_DESC_UNION.cs │ ├── DSP_PARAMETER_FFT.cs │ ├── DSP_PARAMETER_FLOAT_MAPPING.cs │ ├── DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR.cs │ ├── DSP_PARAMETER_FLOAT_MAPPING_TYPE.cs │ ├── DSP_PARAMETER_OVERALLGAIN.cs │ ├── DSP_PARAMETER_SIDECHAIN.cs │ ├── DSP_PARAMETER_TYPE.cs │ ├── DSP_PITCHSHIFT.cs │ ├── DSP_PROCESS_CALLBACK.cs │ ├── DSP_PROCESS_OPERATION.cs │ ├── DSP_READCALLBACK.cs │ ├── DSP_REALLOC_FUNC.cs │ ├── DSP_RELEASECALLBACK.cs │ ├── DSP_RESAMPLER.cs │ ├── DSP_RESETCALLBACK.cs │ ├── DSP_RETURN.cs │ ├── DSP_SEND.cs │ ├── DSP_SETPARAM_BOOL_CALLBACK.cs │ ├── DSP_SETPARAM_DATA_CALLBACK.cs │ ├── DSP_SETPARAM_FLOAT_CALLBACK.cs │ ├── DSP_SETPARAM_INT_CALLBACK.cs │ ├── DSP_SETPOSITIONCALLBACK.cs │ ├── DSP_SFXREVERB.cs │ ├── DSP_SHOULDIPROCESS_CALLBACK.cs │ ├── DSP_STATE.cs │ ├── DSP_STATE_DFT_FUNCTIONS.cs │ ├── DSP_STATE_FUNCTIONS.cs │ ├── DSP_STATE_PAN_FUNCTIONS.cs │ ├── DSP_SYSTEM_DEREGISTER_CALLBACK.cs │ ├── DSP_SYSTEM_MIX_CALLBACK.cs │ ├── DSP_SYSTEM_REGISTER_CALLBACK.cs │ ├── DSP_THREE_EQ.cs │ ├── DSP_THREE_EQ_CROSSOVERSLOPE_TYPE.cs │ ├── DSP_TRANSCEIVER.cs │ ├── DSP_TRANSCEIVER_SPEAKERMODE.cs │ ├── DSP_TREMOLO.cs │ ├── DSP_TYPE.cs │ ├── Debug.cs │ ├── ERRORCALLBACK_INFO.cs │ ├── ERRORCALLBACK_INSTANCETYPE.cs │ ├── Error.cs │ ├── FILE_ASYNCCANCELCALLBACK.cs │ ├── FILE_ASYNCREADCALLBACK.cs │ ├── FILE_CLOSECALLBACK.cs │ ├── FILE_OPENCALLBACK.cs │ ├── FILE_READCALLBACK.cs │ ├── FILE_SEEKCALLBACK.cs │ ├── Factory.cs │ ├── Geometry.cs │ ├── HandleBase.cs │ ├── INITFLAGS.cs │ ├── MEMORY_ALLOC_CALLBACK.cs │ ├── MEMORY_FREE_CALLBACK.cs │ ├── MEMORY_REALLOC_CALLBACK.cs │ ├── MEMORY_TYPE.cs │ ├── MODE.cs │ ├── Memory.cs │ ├── OPENSTATE.cs │ ├── OUTPUTTYPE.cs │ ├── PLUGINLIST.cs │ ├── PLUGINTYPE.cs │ ├── PORT_INDEX.cs │ ├── PRESET.cs │ ├── RESULT.cs │ ├── REVERB_PROPERTIES.cs │ ├── Reverb3D.cs │ ├── SOUNDGROUP_BEHAVIOR.cs │ ├── SOUND_FORMAT.cs │ ├── SOUND_NONBLOCKCALLBACK.cs │ ├── SOUND_PCMREADCALLBACK.cs │ ├── SOUND_PCMSETPOSCALLBACK.cs │ ├── SOUND_TYPE.cs │ ├── SPEAKER.cs │ ├── SPEAKERMODE.cs │ ├── SYSTEM_CALLBACK.cs │ ├── SYSTEM_CALLBACK_TYPE.cs │ ├── Sound.cs │ ├── SoundGroup.cs │ ├── StringMarshalHelper.cs │ ├── StringWrapper.cs │ ├── Studio │ │ ├── ADVANCEDSETTINGS.cs │ │ ├── BANK_INFO.cs │ │ ├── BUFFER_INFO.cs │ │ ├── BUFFER_USAGE.cs │ │ ├── Bank.cs │ │ ├── Bus.cs │ │ ├── COMMANDCAPTURE_FLAGS.cs │ │ ├── COMMANDREPLAY_CREATE_INSTANCE_CALLBACK.cs │ │ ├── COMMANDREPLAY_FLAGS.cs │ │ ├── COMMANDREPLAY_FRAME_CALLBACK.cs │ │ ├── COMMANDREPLAY_LOAD_BANK_CALLBACK.cs │ │ ├── COMMAND_INFO.cs │ │ ├── COMMAND_INFO_INTERNAL.cs │ │ ├── CPU_USAGE.cs │ │ ├── CommandReplay.cs │ │ ├── EVENT_CALLBACK.cs │ │ ├── EVENT_CALLBACK_TYPE.cs │ │ ├── EVENT_PROPERTY.cs │ │ ├── EventDescription.cs │ │ ├── EventInstance.cs │ │ ├── HandleBase.cs │ │ ├── INITFLAGS.cs │ │ ├── INSTANCETYPE.cs │ │ ├── LOADING_STATE.cs │ │ ├── LOAD_BANK_FLAGS.cs │ │ ├── LOAD_MEMORY_ALIGNMENT.cs │ │ ├── LOAD_MEMORY_MODE.cs │ │ ├── MarshallingHelper.cs │ │ ├── PARAMETER_DESCRIPTION.cs │ │ ├── PARAMETER_DESCRIPTION_INTERNAL.cs │ │ ├── PARAMETER_TYPE.cs │ │ ├── PLAYBACK_STATE.cs │ │ ├── PLUGIN_INSTANCE_PROPERTIES.cs │ │ ├── PROGRAMMER_SOUND_PROPERTIES.cs │ │ ├── ParameterInstance.cs │ │ ├── SOUND_INFO.cs │ │ ├── SOUND_INFO_INTERNAL.cs │ │ ├── STOP_MODE.cs │ │ ├── STUDIO_VERSION.cs │ │ ├── SYSTEM_CALLBACK.cs │ │ ├── SYSTEM_CALLBACK_TYPE.cs │ │ ├── System.cs │ │ ├── TIMELINE_BEAT_PROPERTIES.cs │ │ ├── TIMELINE_MARKER_PROPERTIES.cs │ │ ├── USER_PROPERTY.cs │ │ ├── USER_PROPERTY_INTERNAL.cs │ │ ├── USER_PROPERTY_TYPE.cs │ │ ├── Union_IntBoolFloatString.cs │ │ ├── Util.cs │ │ ├── VCA.cs │ │ └── _3D_ATTRIBUTES.cs │ ├── System.cs │ ├── TAG.cs │ ├── TAGDATATYPE.cs │ ├── TAGTYPE.cs │ ├── TIMEUNIT.cs │ ├── VECTOR.cs │ ├── VERSION.cs │ └── _3D_ATTRIBUTES.cs ├── Facings.cs ├── FadeWipe.cs ├── FakeHeart.cs ├── FakeWall.cs ├── FallEffects.cs ├── FallWipe.cs ├── FallingBlock.cs ├── FancyText.cs ├── FileErrorOverlay.cs ├── FinalBoss.cs ├── FinalBossBeam.cs ├── FinalBossMovingBlock.cs ├── FinalBossShot.cs ├── FinalBossStarfield.cs ├── FireBall.cs ├── FireBarrier.cs ├── Flagline.cs ├── FlingBird.cs ├── FlingBirdIntro.cs ├── FloatingDebris.cs ├── FloatySpaceBlock.cs ├── FlutterBird.cs ├── FlyFeather.cs ├── Follower.cs ├── Fonts.cs ├── ForegroundDebris.cs ├── FormationBackdrop.cs ├── ForsakenCitySatellite.cs ├── GFX.cs ├── GameLoader.cs ├── GameplayBuffers.cs ├── GameplayRenderer.cs ├── GameplayStats.cs ├── GaussianBlur.cs ├── GlassBlock.cs ├── GlassBlockBg.cs ├── Glider.cs ├── Glitch.cs ├── Godrays.cs ├── GoldBerryCollectTrigger.cs ├── GoldenBlock.cs ├── Gondola.cs ├── GondolaDarkness.cs ├── GrabModes.cs ├── GrabbyIcon.cs ├── GrannyLaughSfx.cs ├── Hahaha.cs ├── HangingLamp.cs ├── HeartGem.cs ├── HeartGemDisplay.cs ├── HeartGemDoor.cs ├── HeartWipe.cs ├── HeatWave.cs ├── HeightDisplay.cs ├── HiresRenderer.cs ├── HiresSnow.cs ├── Holdable.cs ├── HoldableCollider.cs ├── HudRenderer.cs ├── IOverlayHandler.cs ├── IceBlock.cs ├── IceTileOverlay.cs ├── Input.cs ├── InputMappingInfo.cs ├── InteractTrigger.cs ├── IntroCar.cs ├── IntroCarBarrier.cs ├── IntroCrusher.cs ├── IntroPavement.cs ├── IntroVignette.cs ├── InvisibleBarrier.cs ├── JumpThru.cs ├── JumpthruPlatform.cs ├── KevinsPC.cs ├── Key.cs ├── KeyDoorWipe.cs ├── KeyboardConfigUI.cs ├── Killbox.cs ├── Lamp.cs ├── Language.cs ├── LanguageSelectUI.cs ├── LavaRect.cs ├── Leader.cs ├── LedgeBlocker.cs ├── Level.cs ├── LevelData.cs ├── LevelEndingHook.cs ├── LevelEnter.cs ├── LevelExit.cs ├── LevelLoader.cs ├── LevelUpEffect.cs ├── LightBeam.cs ├── LightFadeTrigger.cs ├── LightOcclude.cs ├── LightingRenderer.cs ├── Lightning.cs ├── LightningBreakerBox.cs ├── LightningRenderer.cs ├── LightningStrike.cs ├── LockBlock.cs ├── Lookout.cs ├── LookoutBlocker.cs ├── MEP.cs ├── MTN.cs ├── Maddy3D.cs ├── MagicGlow.cs ├── MainMenuClimb.cs ├── MainMenuSmallButton.cs ├── MapData.cs ├── Memorial.cs ├── MemorialText.cs ├── MenuButton.cs ├── MenuOptions.cs ├── Microsoft.Xna.Framework.RuntimeProfile ├── MiniTextbox.cs ├── MiniTextboxTrigger.cs ├── MirrorFG.cs ├── MirrorReflection.cs ├── MirrorSurface.cs ├── MirrorSurfaces.cs ├── ModeProperties.cs ├── Monocle │ ├── Alarm.cs │ ├── Atlas.cs │ ├── AutotileData.cs │ ├── Binding.cs │ ├── BitTag.cs │ ├── Cache.cs │ ├── Calc.cs │ ├── Camera.cs │ ├── CheatListener.cs │ ├── ChoiceSet.cs │ ├── Chooser.cs │ ├── Circle.cs │ ├── Collide.cs │ ├── Collider.cs │ ├── ColliderList.cs │ ├── Command.cs │ ├── Commands.cs │ ├── Component.cs │ ├── ComponentList.cs │ ├── Coroutine.cs │ ├── CoroutineHolder.cs │ ├── CounterSet.cs │ ├── Draw.cs │ ├── Ease.cs │ ├── Engine.cs │ ├── Entity.cs │ ├── EntityList.cs │ ├── ErrorLog.cs │ ├── EverythingRenderer.cs │ ├── GraphicsComponent.cs │ ├── Grid.cs │ ├── Hitbox.cs │ ├── Image.cs │ ├── MInput.cs │ ├── MTexture.cs │ ├── MethodHandle.cs │ ├── NumberText.cs │ ├── OutlineText.cs │ ├── Particle.cs │ ├── ParticleEmitter.cs │ ├── ParticleSystem.cs │ ├── ParticleType.cs │ ├── PixelFont.cs │ ├── PixelFontCharacter.cs │ ├── PixelFontSize.cs │ ├── PixelText.cs │ ├── Pnt.cs │ ├── PointSectors.cs │ ├── Pooled.cs │ ├── Pooler.cs │ ├── QuaternionExt.cs │ ├── Renderer.cs │ ├── RendererList.cs │ ├── SaveLoad.cs │ ├── Scene.cs │ ├── Shaker.cs │ ├── ShakerList.cs │ ├── SimpleCurve.cs │ ├── SineWave.cs │ ├── SingleTagRenderer.cs │ ├── SpecEntity.cs │ ├── Sprite.cs │ ├── SpriteBank.cs │ ├── SpriteData.cs │ ├── SpriteDataSource.cs │ ├── Spritesheet.cs │ ├── StateMachine.cs │ ├── TagExcludeRenderer.cs │ ├── TagLists.cs │ ├── Text.cs │ ├── TileGrid.cs │ ├── Tiler.cs │ ├── Tileset.cs │ ├── TimerText.cs │ ├── Tracked.cs │ ├── Tracker.cs │ ├── Tween.cs │ ├── VirtualAsset.cs │ ├── VirtualButton.cs │ ├── VirtualContent.cs │ ├── VirtualInput.cs │ ├── VirtualInputNode.cs │ ├── VirtualIntegerAxis.cs │ ├── VirtualJoystick.cs │ ├── VirtualMap.cs │ ├── VirtualRenderTarget.cs │ ├── VirtualTexture.cs │ └── Wiggler.cs ├── MoonCreature.cs ├── MoonGlitchBackgroundTrigger.cs ├── MoonParticle3D.cs ├── MountainCamera.cs ├── MountainModel.cs ├── MountainRenderer.cs ├── MountainState.cs ├── MountainWipe.cs ├── MoveBlock.cs ├── MovingPlatform.cs ├── MovingPlatformLine.cs ├── MrOshiroDoor.cs ├── MusicFadeTrigger.cs ├── MusicTrigger.cs ├── NPC.cs ├── NPC00_Granny.cs ├── NPC01_Theo.cs ├── NPC02_Theo.cs ├── NPC03_Oshiro_Breakdown.cs ├── NPC03_Oshiro_Cluttter.cs ├── NPC03_Oshiro_Hallway1.cs ├── NPC03_Oshiro_Hallway2.cs ├── NPC03_Oshiro_Lobby.cs ├── NPC03_Oshiro_Rooftop.cs ├── NPC03_Oshiro_Suite.cs ├── NPC03_Theo_Escaping.cs ├── NPC03_Theo_Vents.cs ├── NPC04_Granny.cs ├── NPC04_Theo.cs ├── NPC05_Badeline.cs ├── NPC05_Theo_Entrance.cs ├── NPC05_Theo_Mirror.cs ├── NPC06_Badeline_Crying.cs ├── NPC06_Granny.cs ├── NPC06_Granny_Ending.cs ├── NPC06_Theo_Ending.cs ├── NPC06_Theo_Plateau.cs ├── NPC07X_Granny_Ending.cs ├── NPC08_Granny.cs ├── NPC08_Theo.cs ├── NPC09_Granny_Inside.cs ├── NPC09_Granny_Outside.cs ├── NPC10_Gravestone.cs ├── NegaBlock.cs ├── NoRefillTrigger.cs ├── NorthernLights.cs ├── OVR.cs ├── ObjModel.cs ├── OldSiteChaseMusicHandler.cs ├── OshiroLobbyBell.cs ├── OshiroSprite.cs ├── OshiroTrigger.cs ├── Oui.cs ├── OuiAssistMode.cs ├── OuiChapterPanel.cs ├── OuiChapterSelect.cs ├── OuiChapterSelectIcon.cs ├── OuiCredits.cs ├── OuiFileNaming.cs ├── OuiFileSelect.cs ├── OuiFileSelectSlot.cs ├── OuiJournal.cs ├── OuiJournalCover.cs ├── OuiJournalDeaths.cs ├── OuiJournalGlobal.cs ├── OuiJournalPage.cs ├── OuiJournalPoem.cs ├── OuiJournalProgress.cs ├── OuiJournalSpeedrun.cs ├── OuiMainMenu.cs ├── OuiOptions.cs ├── OuiTitleScreen.cs ├── Overlay.cs ├── Overworld.cs ├── OverworldLoader.cs ├── OverworldReflectionsFall.cs ├── Parallax.cs ├── ParticleRenderer.cs ├── ParticleTypes.cs ├── Pathfinder.cs ├── Payphone.cs ├── Petals.cs ├── Pico8 │ ├── Classic.cs │ └── Emulator.cs ├── PicoConsole.cs ├── Planets.cs ├── Plateau.cs ├── Platform.cs ├── PlaybackBillboard.cs ├── PlaybackData.cs ├── Player.cs ├── PlayerAnimMetadata.cs ├── PlayerCollider.cs ├── PlayerDashAssist.cs ├── PlayerDeadBody.cs ├── PlayerHair.cs ├── PlayerInventory.cs ├── PlayerPlayback.cs ├── PlayerSeeker.cs ├── PlayerSprite.cs ├── PlayerSpriteMode.cs ├── Poem.cs ├── PostUpdateHook.cs ├── Postcard.cs ├── PowerSourceNumber.cs ├── PreviewDialog.cs ├── PreviewPortrait.cs ├── PreviewPostcard.cs ├── PreviewRecording.cs ├── PrologueEndingText.cs ├── PropLight.cs ├── Properties │ └── AssemblyInfo.cs ├── Puffer.cs ├── PufferCollider.cs ├── QuickResetHint.cs ├── RainFG.cs ├── Refill.cs ├── ReflectionFG.cs ├── ReflectionHeartStatue.cs ├── ReflectionTentacles.cs ├── ResortLantern.cs ├── ResortMirror.cs ├── ResortRoofEnding.cs ├── RespawnTargetTrigger.cs ├── ReturnMapHint.cs ├── RidgeGate.cs ├── Ring.cs ├── RisingLava.cs ├── RotateSpinner.cs ├── RotatingPlatform.cs ├── RumbleAmount.cs ├── RumbleLength.cs ├── RumbleStrength.cs ├── RumbleTrigger.cs ├── RunLengthEncoding.cs ├── RunThread.cs ├── SFX.cs ├── SafeGroundBlocker.cs ├── SandwichLava.cs ├── SaveData.cs ├── SaveLoadIcon.cs ├── ScreenWipe.cs ├── ScreenshakeAmount.cs ├── Seeker.cs ├── SeekerBarrier.cs ├── SeekerBarrierRenderer.cs ├── SeekerCollider.cs ├── SeekerEffectsController.cs ├── SeekerStatue.cs ├── Selfie.cs ├── Session.cs ├── Settings.cs ├── SimplexNoise │ └── Noise.cs ├── SinkingPlatform.cs ├── SinkingPlatformLine.cs ├── Skybox.cs ├── SlashFx.cs ├── Slider.cs ├── Snapshots.cs ├── Snow.cs ├── Snow3D.cs ├── Snowball.cs ├── Solid.cs ├── SolidOnInvinciblePlayer.cs ├── SolidTiles.cs ├── SoundEmitter.cs ├── SoundSource.cs ├── SoundSourceEntity.cs ├── SpaceController.cs ├── Spawn.cs ├── SpawnFacingTrigger.cs ├── SpawnManager.cs ├── SpawnableAttribute.cs ├── SpawnerAttribute.cs ├── SpeedRing.cs ├── SpeedrunTimerDisplay.cs ├── SpeedrunType.cs ├── Spikes.cs ├── SpotlightWipe.cs ├── Spring.cs ├── StadiaStat.cs ├── StaminaDisplay.cs ├── StarJumpBlock.cs ├── StarJumpController.cs ├── StarRotateSpinner.cs ├── StarTrackSpinner.cs ├── StardustFG.cs ├── Starfield.cs ├── StarfieldWipe.cs ├── StarsBG.cs ├── Stat.cs ├── StaticMover.cs ├── Stats.cs ├── StatsForStadia.cs ├── StopBoostTrigger.cs ├── StrawberriesCounter.cs ├── Strawberry.cs ├── StrawberryPoints.cs ├── StrawberrySeed.cs ├── SummitCheckpoint.cs ├── SummitCloud.cs ├── SummitGem.cs ├── SummitGemManager.cs ├── SummitVignette.cs ├── SurfaceIndex.cs ├── SwapBlock.cs ├── Switch.cs ├── SwitchGate.cs ├── Tags.cs ├── TalkComponent.cs ├── TempleBigEyeball.cs ├── TempleBigEyeballShockwave.cs ├── TempleCrackedBlock.cs ├── TempleEndingMusicHandler.cs ├── TempleEye.cs ├── TempleGate.cs ├── TempleMirror.cs ├── TempleMirrorPortal.cs ├── TemplePortalTorch.cs ├── Tentacles.cs ├── TestBreathingGame.cs ├── TestWipes.cs ├── TextMenu.cs ├── Textbox.cs ├── TheoCrystal.cs ├── TheoCrystalPedestal.cs ├── TheoPhone.cs ├── TileInterceptor.cs ├── Torch.cs ├── TotalStrawberriesDisplay.cs ├── TouchSwitch.cs ├── TrackSpinner.cs ├── TrailManager.cs ├── TransitionListener.cs ├── Trapdoor.cs ├── Trigger.cs ├── TriggerSpikes.cs ├── UnlockEverythingThingy.cs ├── UnlockedPico8Message.cs ├── UnlockedRemixDisplay.cs ├── UserIO.cs ├── VCAs.cs ├── VertexLight.cs ├── ViewportAdjustmentUI.cs ├── WallBooster.cs ├── Water.cs ├── WaterFall.cs ├── WaterInteraction.cs ├── WaterSurface.cs ├── WaveDashPage.cs ├── WaveDashPage00.cs ├── WaveDashPage01.cs ├── WaveDashPage02.cs ├── WaveDashPage03.cs ├── WaveDashPage04.cs ├── WaveDashPage05.cs ├── WaveDashPage06.cs ├── WaveDashPlaybackTutorial.cs ├── WaveDashPresentation.cs ├── WaveDashTutorialMachine.cs ├── WhiteBlock.cs ├── WindAttackTrigger.cs ├── WindController.cs ├── WindMover.cs ├── WindSnowFG.cs ├── WindTrigger.cs ├── WindWipe.cs ├── Wire.cs ├── ZipMover.cs ├── _3dSoundTest.cs ├── app.manifest └── obj │ └── x86 │ └── Debug │ ├── .NETFramework,Version=v4.5.AssemblyAttributes.cs │ ├── Celeste.csproj.AssemblyReference.cache │ └── DesignTimeResolveAssemblyReferencesInput.cache └── README.md /Celeste/AbsorbOrb.cs: -------------------------------------------------------------------------------- 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