├── .gitignore ├── LICENSE ├── README.md ├── premake5.lua └── tr7 ├── cdc └── runtime │ ├── cdcFile │ ├── DebugFileSystem.cpp │ ├── DebugFileSystem.h │ ├── FileReceivers.cpp │ ├── FileReceivers.h │ ├── FileSystem.h │ └── MS │ │ ├── MSDebugFiles.cpp │ │ ├── MSDebugFiles.h │ │ ├── MSFileSources.cpp │ │ ├── MSFileSources.h │ │ ├── MSFileSystem.cpp │ │ └── MSFileSystem.h │ ├── cdcMath │ ├── Math.h │ ├── Matrix.h │ └── Vector.h │ ├── cdcPlanner │ └── AreaDBase.h │ ├── cdcRender │ ├── RenderResource.h │ └── pc │ │ ├── PCRenderDevice.cpp │ │ ├── PCRenderDevice.h │ │ ├── PCRenderModel.cpp │ │ ├── PCRenderModel.h │ │ ├── PCShaderLib.cpp │ │ ├── PCShaderLib.h │ │ ├── PCTexture.cpp │ │ ├── PCTexture.h │ │ └── shared │ │ ├── PCDeviceManager.cpp │ │ ├── PCDeviceManager.h │ │ ├── PCDrawable.cpp │ │ ├── PCDrawable.h │ │ ├── PCDynamicIndexBuffer.cpp │ │ ├── PCDynamicIndexBuffer.h │ │ ├── PCIndexBuffer.h │ │ ├── PCIndexPool.cpp │ │ ├── PCIndexPool.h │ │ ├── PCInternalResource.cpp │ │ ├── PCInternalResource.h │ │ ├── PCPixelShader.cpp │ │ ├── PCPixelShader.h │ │ ├── PCRenderContext.cpp │ │ ├── PCRenderContext.h │ │ ├── PCScene.h │ │ ├── PCShaderBinary.cpp │ │ ├── PCShaderBinary.h │ │ ├── PCShaderManager.cpp │ │ ├── PCShaderManager.h │ │ ├── PCShaderTable.cpp │ │ ├── PCShaderTable.h │ │ ├── PCStateManager.cpp │ │ ├── PCStateManager.h │ │ ├── PCStaticIndexBuffer.cpp │ │ ├── PCStaticIndexBuffer.h │ │ ├── PCStaticPool.cpp │ │ ├── PCStaticPool.h │ │ ├── PCStaticVertexBuffer.cpp │ │ ├── PCStaticVertexBuffer.h │ │ ├── PCVertexBuffer.h │ │ ├── PCVertexFormat.cpp │ │ ├── PCVertexFormat.h │ │ ├── PCVertexShader.cpp │ │ └── PCVertexShader.h │ ├── cdcScene │ └── Source │ │ ├── Entity.cpp │ │ ├── Entity.h │ │ ├── Scene.cpp │ │ ├── Scene.h │ │ ├── SceneCell.h │ │ ├── SceneCellGroup.h │ │ ├── SceneManager.cpp │ │ └── SceneManager.h │ ├── cdcSound │ └── win32 │ │ ├── deADPCM.cpp │ │ ├── snd.cpp │ │ └── snd.h │ └── cdcSys │ ├── Array.h │ ├── Assert.cpp │ ├── Assert.h │ ├── List.h │ ├── SList.h │ ├── Trace.cpp │ ├── Trace.h │ ├── UTF8String.cpp │ └── UTF8String.h └── game ├── Animation ├── anitracker.cpp └── anitracker.h ├── Camera ├── Camera.cpp └── Camera.h ├── CdcPlannerRuntime.cpp ├── CdcPlannerRuntime.h ├── CinematicHandler.cpp ├── CinematicHandler.h ├── GameDifficulty.h ├── Gameloop.cpp ├── Gameloop.h ├── Instance.cpp ├── Instance.h ├── List.h ├── Main.cpp ├── Main.h ├── MultiFileSystem.cpp ├── MultiFileSystem.h ├── OBTable.cpp ├── OBTable.h ├── Save ├── MSSave.cpp ├── MSSave.h ├── SaveInfo.cpp └── SaveInfo.h ├── Scene ├── InstanceDrawable.cpp ├── InstanceDrawable.h ├── Scene.cpp └── Scene.h ├── Specialisation.cpp ├── Specialisation.h ├── Stream ├── stream.cpp └── stream.h ├── archive ├── ArchiveFileSystem.cpp └── ArchiveFileSystem.h ├── bgobject.h ├── debug.cpp ├── debug.h ├── event.cpp ├── event.h ├── font.cpp ├── font.h ├── input ├── input.cpp ├── input.h └── inputdevice.h ├── local ├── localstr.cpp └── localstr.h ├── markup.h ├── menu ├── UICommandManager.cpp ├── UICommandManager.h ├── UIFadeGroup.cpp ├── UIFadeGroup.h ├── UIItemImage.cpp ├── UIItemImage.h ├── UIMenu.h ├── UIScreen.cpp ├── UIScreen.h ├── UISystem.cpp ├── UISystem.h ├── UISystemGame.cpp ├── UISystemGame.h ├── mainmenu.cpp ├── mainmenu.h ├── menu.cpp └── menu.h ├── miniInstance.cpp ├── miniInstance.h ├── pc ├── D3D │ ├── RenderRA.cpp │ ├── RenderRA.h │ ├── d3ddraw.cpp │ ├── d3ddraw.h │ ├── d3dinstance.cpp │ ├── d3dinstance.h │ ├── d3dterrain.cpp │ ├── d3dterrain.h │ ├── d3dtextr.cpp │ ├── d3dtextr.h │ ├── inpsku.cpp │ ├── inpsku.h │ ├── rnd_d3d.cpp │ └── rnd_d3d.h ├── MainVM.cpp ├── cdcRenderLayer │ ├── RenderLayer.cpp │ └── RenderLayer.h ├── gamewindow.cpp ├── gamewindow.h ├── movie │ ├── movie.cpp │ └── movie.h ├── setup.cpp ├── setup.h ├── snd │ ├── MultiplexStream.cpp │ └── MultiplexStream.h ├── timer.cpp ├── timer.h ├── vram.cpp └── vram.h ├── resolve ├── AnimationSection.cpp ├── AnimationSection.h ├── DTPDataSection.cpp ├── DTPDataSection.h ├── 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struct GlobalData 4 | { 5 | }; 6 | 7 | void EVENT_Init(); -------------------------------------------------------------------------------- /tr7/game/font.cpp: -------------------------------------------------------------------------------- 1 | #include "font.h" 2 | 3 | bool Font::Init() 4 | { 5 | return false; 6 | } -------------------------------------------------------------------------------- /tr7/game/font.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Font 4 | { 5 | public: 6 | static bool Init(); 7 | }; -------------------------------------------------------------------------------- /tr7/game/input/input.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TheIndra55/cdcEngine/HEAD/tr7/game/input/input.cpp -------------------------------------------------------------------------------- /tr7/game/input/input.h: 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