├── .gitattributes
├── .gitignore
├── FifaSharp.sln
├── FifaSharp
├── Api
│ ├── EndpointDirectory.cs
│ ├── Enums
│ │ ├── AcademyEligibilityAttribute.cs
│ │ ├── EvolutionsStatus.cs
│ │ └── FutItemType.cs
│ ├── Models
│ │ ├── BidResult.cs
│ │ ├── ClubSearchQuery.cs
│ │ ├── ClubSearchResult.cs
│ │ ├── EvoRequirement.cs
│ │ ├── Evolutions.cs
│ │ ├── FeaturedSquads.cs
│ │ ├── FutAccountInfo.cs
│ │ ├── FutMessages.cs
│ │ ├── FutSquad.cs
│ │ ├── Identity.cs
│ │ ├── ListTransferStatus.cs
│ │ ├── ObjectiveGroups.cs
│ │ ├── PlayerAttributes.cs
│ │ ├── PlayerData.cs
│ │ ├── PlayerItemData.cs
│ │ ├── PurchasedItems.cs
│ │ ├── RushEvents.cs
│ │ ├── SbcChallenges.cs
│ │ ├── SeasonPass.cs
│ │ ├── SentTransferListItems.cs
│ │ ├── SquadBuildingChallenges.cs
│ │ ├── Tradepile.cs
│ │ ├── Transfer.cs
│ │ ├── TransferMarket.cs
│ │ ├── TransferMarketQuery.cs
│ │ ├── UnassignedItems.cs
│ │ └── UpdateTransferListStatus.cs
│ └── Schema
│ │ ├── AccessTokenResponse.cs
│ │ ├── ApplyItemBody.cs
│ │ ├── AuthReqBody.cs
│ │ ├── ListItemBody.cs
│ │ └── SidTokenResponse.cs
├── Authentication
│ ├── FutAccessToken.cs
│ ├── FutAccountSession.cs
│ ├── FutAuthClient.cs
│ └── FutAuthenticator.cs
├── EA
│ └── Identity.cs
├── FifaSharp.csproj
└── FutClient.cs
├── FifaSharpTests
├── FifaSharpTests.csproj
├── LoginDetails.cs
├── Program.cs
└── Snipex.cs
├── LICENSE.txt
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
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/.gitignore:
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363 | FodyWeavers.xsd
--------------------------------------------------------------------------------
/FifaSharp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.4.33110.190
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FifaSharp", "FifaSharp\FifaSharp.csproj", "{66091738-FC49-492C-97FC-EB00A88C07A4}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FifaSharpTests", "FifaSharpTests\FifaSharpTests.csproj", "{D860A848-501B-461D-B3C9-A1088629F1C8}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {66091738-FC49-492C-97FC-EB00A88C07A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {66091738-FC49-492C-97FC-EB00A88C07A4}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {66091738-FC49-492C-97FC-EB00A88C07A4}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {66091738-FC49-492C-97FC-EB00A88C07A4}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {D860A848-501B-461D-B3C9-A1088629F1C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {D860A848-501B-461D-B3C9-A1088629F1C8}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {D860A848-501B-461D-B3C9-A1088629F1C8}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {D860A848-501B-461D-B3C9-A1088629F1C8}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {6278FB88-3456-463D-82D7-453BA5361715}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/FifaSharp/Api/EndpointDirectory.cs:
--------------------------------------------------------------------------------
1 | namespace FifaSharp.Api;
2 |
3 | public static class EndpointDirectory
4 | {
5 | public const int GAME_YEAR = 25;
6 | public const string HOSTNAME = "utas.mob.v2.prd.futc-ext.gcp.ea.com";
7 | public const string BASE_URL = $"{HOSTNAME}/ut/game/fc25";
8 | public const string CLIENT_ID = "FC25_JS_WEB_APP";
9 | public const string CREATE_TOKEN = $"https://accounts.ea.com/connect/auth?hide_create=true&display=web2%2Flogin&scope=basic.identity+offline+signin+basic.entitlement+basic.persona&release_type=prod&response_type=token&redirect_uri=https%3A%2F%2Fwww.ea.com%2Fea-sports-fc%2Fultimate-team%2Fweb-app%2Fauth.html&accessToken=&locale=en_US&prompt=login&client_id={CLIENT_ID}&fid={{0}}";
10 | public const string CREATE_ACCESS_TOKEN = $"https://accounts.ea.com/connect/auth?response_type=token&redirect_uri=nucleus%3Arest&prompt=none&client_id={CLIENT_ID}";
11 | public const string CREATE_ORIGIN_ACCESS_TOKEN = "https://accounts.ea.com/connect/auth?response_type=token&redirect_uri=nucleus%3Arest&prompt=none&client_id=ORIGIN_JS_SDK";
12 | public const string CREATE_AUTH_CODE = "https://accounts.ea.com/connect/auth?client_id=FUTWEB_BK_OL_SERVER&redirect_uri=nucleus:rest&response_type=code&access_token={0}&release_type=prod&client_sequence=ut-auth";
13 | public const string CREATE_AUTH_FID = $"https://accounts.ea.com/connect/auth?accessToken=&client_id={CLIENT_ID}&display=web2/login&hide_create=true&locale=en_US&prompt=login&redirect_uri=https://www.ea.com/ea-sports-fc/ultimate-team/web-app/auth.html&release_type=prod&response_type=token&scope=basic.identity+offline+signin+basic.entitlement+basic.persona";
14 | public const string CREATE_SID = $"https://{HOSTNAME}/ut/auth";
15 | }
16 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Enums/AcademyEligibilityAttribute.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace FifaSharp.Api.Enums;
8 |
9 | public enum AcademyEligibilityAttribute
10 | {
11 | NONE,
12 | OVR,
13 | PACE,
14 | SHOOTING,
15 | PASSING,
16 | DRIBBLING_MAIN,
17 | DEFENSE,
18 | PHYSICALITY,
19 | ACCELERATION,
20 | SPRINT_SPEED,
21 | AGILITY,
22 | BALANCE,
23 | JUMPING,
24 | STAMINA,
25 | STRENGTH,
26 | REACTIONS,
27 | AGGRESSION,
28 | COMPOSURE,
29 | INTERCEPTIONS,
30 | POSITIONING,
31 | VISION,
32 | BALL_CONTROL,
33 | CROSSING,
34 | DRIBBLING_SUB,
35 | FINISHING,
36 | FK_ACC,
37 | HEADING_ACC,
38 | LONG_PASSING,
39 | SHORT_PASSING,
40 | DEF_AWARENESS,
41 | SHOT_POWER,
42 | LONG_SHOTS,
43 | STANDING_TACKLE,
44 | SLIDING_TACKLE,
45 | VOLLEYS,
46 | CURVE,
47 | PENALTIES,
48 | WEAK_FOOT,
49 | SKILL_MOVES,
50 | ATTACK_WORK_RATE,
51 | DEFENSIVE_WORK_RATE,
52 | DEFINITION_ID,
53 | NATION,
54 | CLUB,
55 | LEAGUE,
56 | RARITY,
57 | RARITY_NEGATED,
58 | POSITION,
59 | POSITION_NEGATED,
60 | POSSIBLE_POSITIONS_COUNT,
61 | BASE_TRAITS_COUNT,
62 | ICON_TRAITS_COUNT,
63 | TOTAL_TRAITS_COUNT,
64 | BASE_TRAIT_PRESENT,
65 | ICON_TRAIT_PRESENT,
66 | UNTRADEABLE
67 | }
68 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Enums/EvolutionsStatus.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace FifaSharp.Api.Enums;
8 |
9 | public enum EvolutionsStatus
10 | {
11 | NotStarted,
12 | Started
13 | }
14 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Enums/FutItemType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace FifaSharp.Api.Enums;
8 |
9 | public enum FutItemType
10 | {
11 | Player
12 | }
13 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Models/BidResult.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using System.Text.Json.Serialization;
3 |
4 | namespace FifaSharp.Api.Models;
5 |
6 | public class BidResult
7 | {
8 | public BidResult() { }
9 |
10 | public BidResult(HttpStatusCode statusCode)
11 | {
12 | this.StatusCode = statusCode;
13 | }
14 | public HttpStatusCode StatusCode { get; set; } = HttpStatusCode.OK;
15 |
16 | [JsonPropertyName("credits")]
17 | public int Credits { get; set; }
18 |
19 | [JsonPropertyName("auctionInfo")]
20 | public Transfer[] Transfers { get; set; } = default!;
21 |
22 | [JsonPropertyName("bidTokens")]
23 | public object? BidTokens { get; set; } = default!;
24 |
25 | [JsonPropertyName("currencies")]
26 | public Currency[] Currencies { get; set; } = default!;
27 |
28 | [JsonPropertyName("dynamicObjectivesUpdates")]
29 | public ObjectiveStatuses DynamicObjectivesUpdates { get; set; } = default!;
30 |
31 | public class ObjectiveStatuses
32 | {
33 | [JsonPropertyName("needsGroupsRefresh")]
34 | public bool NeedsGroupsRefresh { get; set; }
35 |
36 | [JsonPropertyName("learningGroupProgressList")]
37 | public LearningGroupProgress[] LearningGroupProgressList { get; set; } = default!;
38 |
39 | [JsonPropertyName("needsAutoClaim")]
40 | public bool needsAutoClaim { get; set; }
41 |
42 | [JsonPropertyName("needsMilestonesAutoClaim")]
43 | public bool needsMilestonesAutoClaim { get; set; }
44 | }
45 |
46 | public class LearningGroupProgress
47 | {
48 | [JsonPropertyName("categoryId")]
49 | public int CategoryId { get; set; }
50 |
51 | [JsonPropertyName("scmpGroupProgressList")]
52 | public GroupProgress[] ScmpGroupProgressList { get; set; } = default!;
53 | }
54 |
55 | public class GroupProgress
56 | {
57 | [JsonPropertyName("groupId")]
58 | public int GroupId { get; set; }
59 |
60 | [JsonPropertyName("state")]
61 | public int State { get; set; }
62 |
63 | [JsonPropertyName("objectiveProgressList")]
64 | public ObjectiveProgress[] ObjectiveProgressList { get; set; } = default!;
65 |
66 | [JsonPropertyName("groupType")]
67 | public int GroupType { get; set; }
68 | }
69 |
70 | public class ObjectiveProgress
71 | {
72 | [JsonPropertyName("objectiveId")]
73 | public int ObjectiveId { get; set; }
74 |
75 | [JsonPropertyName("state")]
76 | public int State { get; set; }
77 |
78 | [JsonPropertyName("progressCount")]
79 | public int ProgressCount { get; set; }
80 | }
81 |
82 |
83 | public class Currency
84 | {
85 | [JsonPropertyName("name")]
86 | public string Name { get; set; } = default!;
87 |
88 | [JsonPropertyName("funds")]
89 | public int Funds { get; set; }
90 |
91 | [JsonPropertyName("finalFunds")]
92 | public int FinalFunds { get; set; }
93 | }
94 | }
95 |
96 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Models/ClubSearchQuery.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Text.Json.Serialization;
6 | using System.Threading.Tasks;
7 |
8 | namespace FifaSharp.Api.Models;
9 |
10 | using System.Text.Json.Serialization;
11 |
12 | public class ClubSearchQuery
13 | {
14 | [JsonPropertyName("count")]
15 | public int Count { get; set; } = 91;
16 |
17 | [JsonPropertyName("ovrMax")]
18 | public int OvrMax { get; set; } = 99;
19 |
20 | [JsonPropertyName("ovrMin")]
21 | public int OvrMin { get; set; } = 45;
22 |
23 | ///
24 | /// Player ID to search. Can search multiple players at once if ID's are separated by comma.
25 | ///
26 | [JsonPropertyName("defId")]
27 | public string? DefId { get; set; }
28 |
29 | ///
30 | /// Players to exclude from search. Can exclude multiple players at once if ID's are separated by comma.
31 | ///
32 | [JsonPropertyName("excldef")]
33 | public string? ExclDef { get; set; }
34 |
35 | [JsonPropertyName("searchAltPositions")]
36 | public bool SearchAltPositions { get; set; } = true;
37 |
38 | ///
39 | /// "desc" for descending. "asc" for ascending.
40 | ///
41 | [JsonPropertyName("sort")]
42 | public string Sort { get; set; } = "desc";
43 |
44 | ///
45 | /// Set to "ovr" to sort by rating. "value" to sort by quick sell value.
46 | ///
47 | [JsonPropertyName("sortBy")]
48 | public string SortBy { get; set; } = "value";
49 |
50 | [JsonPropertyName("start")]
51 | public int Start { get; set; } = 0;
52 |
53 | [JsonPropertyName("type")]
54 | public string Type { get; set; } = "player";
55 |
56 | [JsonPropertyName("excludeLoans")]
57 | public bool? ExcludeLoans { get; set; }
58 |
59 | ///
60 | /// Evolution players only filter.
61 | ///
62 | [JsonPropertyName("isAcademyPlayer")]
63 | public bool? IsAcademyPlayer { get; set; }
64 |
65 | [JsonPropertyName("isUntradeable")]
66 | public bool? IsUntradeable { get; set; }
67 |
68 | [JsonPropertyName("league")]
69 | public int? League { get; set; }
70 |
71 | [JsonPropertyName("nation")]
72 | public int? Nation { get; set; }
73 |
74 | [JsonPropertyName("playStyle")]
75 | public int? ChemistryStyleId { get; set; }
76 |
77 | [JsonPropertyName("position")]
78 | public string? Position { get; set; }
79 |
80 | ///
81 | /// Set this to "SP" if you want to query by Special cards.
82 | ///
83 |
84 | [JsonPropertyName("rare")]
85 | public string? Rare { get; set; }
86 |
87 | ///
88 | /// Can be "bronze" or "silver" or "gold"
89 | ///
90 | [JsonPropertyName("level")]
91 | public string? Level { get; set; }
92 |
93 | [JsonPropertyName("rarityIds")]
94 | public string? RarityIds { get; set; }
95 |
96 | ///
97 | /// Set this to "desc" to sort by Most Recent.
98 | ///
99 | [JsonPropertyName("acquiredDate")]
100 | public string? AcquiredDate { get; set; }
101 |
102 | [JsonPropertyName("team")]
103 | public int? Team { get; set; }
104 | }
105 |
106 |
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/FifaSharp/Api/Models/ClubSearchResult.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Net;
5 | using System.Text;
6 | using System.Text.Json.Serialization;
7 | using System.Threading.Tasks;
8 |
9 | namespace FifaSharp.Api.Models;
10 |
11 | public class ClubSearchResult
12 | {
13 | public ClubSearchResult() { }
14 |
15 | public ClubSearchResult(HttpStatusCode statusCode)
16 | {
17 | this.StatusCode = statusCode;
18 | }
19 |
20 | public HttpStatusCode StatusCode { get; set; } = HttpStatusCode.OK;
21 |
22 | [JsonPropertyName("itemData")]
23 | public List ItemData { get; set; } = default!;
24 | }
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/FifaSharp/Api/Models/EvoRequirement.cs:
--------------------------------------------------------------------------------
1 | using FifaSharp.Api.Enums;
2 |
3 | namespace FifaSharp.Api.Models;
4 |
5 | public class EvoRequirement
6 | {
7 | public AcademyEligibilityAttribute Attr { get; set; }
8 | public int Scope { get; set; }
9 | public int Value { get; set; }
10 | }
11 |
--------------------------------------------------------------------------------
/FifaSharp/Api/Models/Evolutions.cs:
--------------------------------------------------------------------------------
1 | using FifaSharp.Api.Enums;
2 | using System.Collections.Generic;
3 | using System.Text.Json.Serialization;
4 |
5 | namespace FifaSharp.Api.Models;
6 |
7 | public class Evolutions
8 | {
9 | [JsonPropertyName("activeSlotsCount")]
10 | public int ActiveSlotsCount { get; set; }
11 |
12 | [JsonPropertyName("inactiveSlotsCount")]
13 | public int InactiveSlotsCount { get; set; }
14 |
15 | [JsonPropertyName("availableSlotsCount")]
16 | public int AvailableSlotsCount { get; set; }
17 |
18 | [JsonPropertyName("slots")]
19 | public List Slots { get; set; } = default!;
20 |
21 | [JsonPropertyName("extraNotificationSlots")]
22 | public List