├── screenshot.png
├── exports.exp
├── Makefile
├── README.md
├── gu.c
├── main.c
└── LICENSE
/screenshot.png:
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https://raw.githubusercontent.com/TheOfficialFloW/GTANativeRes/HEAD/screenshot.png
--------------------------------------------------------------------------------
/exports.exp:
--------------------------------------------------------------------------------
1 | PSP_BEGIN_EXPORTS
2 |
3 | PSP_EXPORT_START(syslib, 0, 0x8000)
4 | PSP_EXPORT_FUNC(module_start)
5 | PSP_EXPORT_VAR(module_info)
6 | PSP_EXPORT_END
7 |
8 | PSP_END_EXPORTS
9 |
--------------------------------------------------------------------------------
/Makefile:
--------------------------------------------------------------------------------
1 | TARGET = gta_native
2 | OBJS = main.o gu.o exports.o
3 |
4 | CFLAGS = -O2 -Os -G0 -Wall -fshort-wchar -fno-pic -mno-check-zero-division
5 | CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
6 | ASFLAGS = $(CFLAGS)
7 |
8 | BUILD_PRX = 1
9 | PRX_EXPORTS = exports.exp
10 |
11 | USE_PSPSDK_LIBC = 1
12 | USE_PSPSDK_LIBS = 1
13 |
14 | LIBS = -lpspsystemctrl_user
15 |
16 | PSPSDK = $(shell psp-config --pspsdk-path)
17 | include $(PSPSDK)/lib/build_prx.mak
18 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # GTA Native Resolution Patch
2 |
3 | This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures. The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit. It is recommended to use this plugin in conjunction with [RemasteredControls](https://github.com/TheOfficialFloW/RemasteredControls) to get the greatest game experience.
4 |
5 |
6 |
7 |
8 |
9 | ## Donation
10 |
11 | If you like my work and want to support future projects, you can make a donation:
12 |
13 | - via bitcoin `361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49`
14 | - via [paypal](https://www.paypal.me/flowsupport/20)
15 | - via [patreon](https://www.patreon.com/TheOfficialFloW)
16 |
17 | ## Changelog v0.3
18 | - Updated for Adrenaline v7.
19 |
20 | ## Changelog v0.2
21 | - Fixed bug where the savedata menu was not shown.
22 |
23 | ## Requirements
24 |
25 | - [Adrenaline v7](https://github.com/TheOfficialFloW/Adrenaline) or higher.
26 | - Option `Force high memory layout` disabled (in `Recovery menu -> Advanced -> Advanced configuration`).
27 |
28 | ## Installation
29 |
30 | - Download [gta_native.prx](https://github.com/TheOfficialFloW/GTANativeResolution/releases/download/v0.3/gta_native.prx).
31 | - Copy it to `ux0:pspemu/seplugins/`.
32 | - Write this line to `ux0:pspemu/seplugins/game.txt`:
33 | ```
34 | ms0:/seplugins/gta_native.prx 1
35 | ```
36 |
37 | ## Supported titles
38 |
39 | - Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00)
40 | - Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00)
41 |
42 | ## Known issues
43 |
44 | - If enabled, other games may not be able to launch
45 | - Not compatible with cheat plugins
46 |
47 | If you notice weird positions/proportions/sizes in the game using this plugin, please submit the issue here by taking a screenshot once with this plugin enabled and once disabled.
48 |
49 | ## Credits
50 |
51 | - Thanks to Kabuto_Kun for prior research.
52 |
--------------------------------------------------------------------------------
/gu.c:
--------------------------------------------------------------------------------
1 | /*
2 | * PSP Software Development Kit - http://www.pspdev.org
3 | * -----------------------------------------------------------------------
4 | * Licensed under the BSD license, see LICENSE in PSPSDK root for details.
5 | *
6 | * Copyright (c) 2005 Jesper Svennevid
7 | */
8 |
9 | #include
10 |
11 | static int tbpcmd_tbl[8] = { 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7 }; // 0x30A18
12 | static int tbwcmd_tbl[8] = { 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf }; // 0x30A38
13 | static int tsizecmd_tbl[8] = { 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf }; // 0x30A58
14 |
15 | unsigned int *current = NULL;
16 |
17 | void sendCommandi(int cmd, int argument)
18 | {
19 | *(current++) = (cmd << 24) | (argument & 0xffffff);
20 | }
21 |
22 | int getExp(int val)
23 | {
24 | unsigned int i;
25 | asm("clz %0, %1\n":"=r"(i):"r"(val&0x3FF));
26 | return 31-i;
27 | }
28 |
29 | void sceGuTexFlush(void)
30 | {
31 | sendCommandi(203,0);
32 | }
33 |
34 | void sceGuTexSync()
35 | {
36 | sendCommandi(204,0);
37 | }
38 |
39 | void sceGuTexImage(int mipmap, int width, int height, int tbw, const void* tbp)
40 | {
41 | sendCommandi(tbpcmd_tbl[mipmap],((unsigned int)tbp) & 0xffffff);
42 | sendCommandi(tbwcmd_tbl[mipmap],((((unsigned int)tbp) >> 8) & 0x0f0000)|tbw);
43 | sendCommandi(tsizecmd_tbl[mipmap],(getExp(height) << 8)|(getExp(width)));
44 | sceGuTexFlush();
45 | }
46 |
47 | void sceGuCopyImage(int psm, int sx, int sy, int width, int height, int srcw, void* src, int dx, int dy, int destw, void* dest)
48 | {
49 | sendCommandi(178,((unsigned int)src) & 0xffffff);
50 | sendCommandi(179,((((unsigned int)src) & 0xff000000) >> 8)|srcw);
51 | sendCommandi(235,(sy << 10)|sx);
52 | sendCommandi(180,((unsigned int)dest) & 0xffffff);
53 | sendCommandi(181,((((unsigned int)dest) & 0xff000000) >> 8)|destw);
54 | sendCommandi(236,(dy << 10)|dx);
55 | sendCommandi(238,((height-1) << 10)|(width-1));
56 | sendCommandi(234,(psm ^ 0x03) ? 0 : 1);
57 | }
58 |
59 | void sceGuDrawBuffer(int psm, void* fbp, int frame_width)
60 | {
61 | sendCommandi(210,psm);
62 | sendCommandi(156,((unsigned int)fbp) & 0xffffff);
63 | sendCommandi(157,((((unsigned int)fbp) & 0xff000000) >> 8)|frame_width);
64 | }
65 |
66 | void sceGuEnable(int state)
67 | {
68 | switch(state)
69 | {
70 | case GU_ALPHA_TEST: sendCommandi(34,1); break;
71 | case GU_DEPTH_TEST: sendCommandi(35,1); break;
72 | case GU_STENCIL_TEST: sendCommandi(36,1); break;
73 | case GU_BLEND: sendCommandi(33,1); break;
74 | case GU_CULL_FACE: sendCommandi(29,1); break;
75 | case GU_DITHER: sendCommandi(32,1); break;
76 | case GU_FOG: sendCommandi(31,1); break;
77 | case GU_CLIP_PLANES: sendCommandi(28,1); break;
78 | case GU_TEXTURE_2D: sendCommandi(30,1); break;
79 | case GU_LIGHTING: sendCommandi(23,1); break;
80 | case GU_LIGHT0: sendCommandi(24,1); break;
81 | case GU_LIGHT1: sendCommandi(25,1); break;
82 | case GU_LIGHT2: sendCommandi(26,1); break;
83 | case GU_LIGHT3: sendCommandi(27,1); break;
84 | case GU_LINE_SMOOTH: sendCommandi(37,1); break;
85 | case GU_PATCH_CULL_FACE: sendCommandi(38,1); break;
86 | case GU_COLOR_TEST: sendCommandi(39,1); break;
87 | case GU_COLOR_LOGIC_OP: sendCommandi(40,1); break;
88 | case GU_FACE_NORMAL_REVERSE: sendCommandi(81,1); break;
89 | case GU_PATCH_FACE: sendCommandi(56,1); break;
90 | break;
91 | }
92 | }
93 |
94 | void sceGuDisable(int state)
95 | {
96 | switch(state)
97 | {
98 | case GU_ALPHA_TEST: sendCommandi(34,0); break;
99 | case GU_DEPTH_TEST: sendCommandi(35,0); break;
100 | case GU_STENCIL_TEST: sendCommandi(36,0); break;
101 | case GU_BLEND: sendCommandi(33,0); break;
102 | case GU_CULL_FACE: sendCommandi(29,0); break;
103 | case GU_DITHER: sendCommandi(32,0); break;
104 | case GU_FOG: sendCommandi(31,0); break;
105 | case GU_CLIP_PLANES: sendCommandi(28,0); break;
106 | case GU_TEXTURE_2D: sendCommandi(30,0); break;
107 | case GU_LIGHTING: sendCommandi(23,0); break;
108 | case GU_LIGHT0: sendCommandi(24,0); break;
109 | case GU_LIGHT1: sendCommandi(25,0); break;
110 | case GU_LIGHT2: sendCommandi(26,0); break;
111 | case GU_LIGHT3: sendCommandi(27,0); break;
112 | case GU_LINE_SMOOTH: sendCommandi(37,0); break;
113 | case GU_PATCH_CULL_FACE: sendCommandi(38,0); break;
114 | case GU_COLOR_TEST: sendCommandi(39,0); break;
115 | case GU_COLOR_LOGIC_OP: sendCommandi(40,0); break;
116 | case GU_FACE_NORMAL_REVERSE: sendCommandi(81,0); break;
117 | case GU_PATCH_FACE: sendCommandi(56,0); break;
118 | break;
119 | }
120 | }
121 |
122 | int sceGuFinish(void)
123 | {
124 | sendCommandi(15,2);
125 | sendCommandi(12,0);
126 | return 0;
127 | }
128 |
129 | void sceGuStart(int cid, void* list)
130 | {
131 | current = (unsigned int*)((unsigned int)list);
132 | }
133 |
134 | void sceGuEnd(unsigned int *list) {
135 | *list = (unsigned int)current;
136 | }
137 |
--------------------------------------------------------------------------------
/main.c:
--------------------------------------------------------------------------------
1 | /*
2 | GTA Native Resolution Patch
3 | Copyright (C) 2019, TheFloW
4 |
5 | This program is free software: you can redistribute it and/or modify
6 | it under the terms of the GNU General Public License as published by
7 | the Free Software Foundation, either version 3 of the License, or
8 | (at your option) any later version.
9 |
10 | This program is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | GNU General Public License for more details.
14 |
15 | You should have received a copy of the GNU General Public License
16 | along with this program. If not, see .
17 | */
18 |
19 | #include
20 | #include
21 | #include
22 | #include
23 |
24 | #include
25 | #include
26 |
27 | #include
28 |
29 | PSP_MODULE_INFO("GTANativeResolution", 0, 1, 0);
30 |
31 | // TODO: fix street lamp flickering
32 | // TODO: fix rays (look at the scene in lcs after Toni steps out of the bus)
33 | // TODO: fix small savedata screen
34 | // TODO: fix multiplayer character position and size in vcs
35 | // TODO: fix multiplayer character highlight in lcs
36 |
37 | #define MAKE_CALL(a, f) _sw(0x0C000000 | (((u32)(f) >> 2) & 0x03FFFFFF), a);
38 |
39 | #define MAKE_JUMP(a, f) _sw(0x08000000 | (((u32)(f) & 0x0FFFFFFC) >> 2), a);
40 |
41 | #define HIJACK_FUNCTION(a, f, ptr) \
42 | { \
43 | u32 _func_ = a; \
44 | static u32 patch_buffer[3]; \
45 | _sw(_lw(_func_), (u32)patch_buffer); \
46 | _sw(_lw(_func_ + 4), (u32)patch_buffer + 8);\
47 | MAKE_JUMP((u32)patch_buffer + 4, _func_ + 8); \
48 | _sw(0x08000000 | (((u32)(f) >> 2) & 0x03FFFFFF), _func_); \
49 | _sw(0, _func_ + 4); \
50 | ptr = (void *)patch_buffer; \
51 | }
52 |
53 | #define DRAW_NATIVE 0x4BCDEF00
54 |
55 | #define PITCH 960
56 | #define WIDTH 960
57 | #define HEIGHT 544
58 | #define PIXELFORMAT 0
59 |
60 | #define DISPLAY_BUFFER 0x0A400000
61 |
62 | #define GE_LIST 0x0A500000
63 | #define GE_LIST_SIZE 0x00100000
64 |
65 | #define VRAM 0x04000000
66 | #define VRAM_DRAW_BUFFER_OFFSET 0
67 | #define VRAM_DEPTH_BUFFER_OFFSET 0x00100000
68 |
69 | #define BACKUP_BUFFER 0x0A700000
70 | #define CUSTOM_GE_LIST 0x0A800000
71 |
72 | #define TEXTURE_MODE_CMD 0xC8D00002 // original: 0xC8000002
73 |
74 | STMOD_HANDLER previous;
75 |
76 | void sceGuEnd(unsigned int *list);
77 |
78 | u32 *ge_list_offset, *texture_buffer;
79 | u32 ge_list_1_offset, ge_list_2_offset;
80 |
81 | int (* initGu)(int mode, int pixelformat, int width, int height, int pitch);
82 | int initGuPatched(int mode, int pixelformat, int width, int height, int pitch) {
83 | *(u32 *)DRAW_NATIVE = 1;
84 | return initGu(0, PIXELFORMAT, WIDTH, HEIGHT, PITCH);
85 | }
86 |
87 | void (* drawDisplay)();
88 | void drawDisplayPatched() {
89 | *(u32 *)(ge_list_1_offset + 4) = CUSTOM_GE_LIST;
90 | *(u32 *)(ge_list_2_offset + 4) = CUSTOM_GE_LIST;
91 |
92 | sceGuStart(0, (void *)CUSTOM_GE_LIST);
93 |
94 | sceGuTexSync();
95 | sceGuTexImage(0, 0, 0, 0, (void *)VRAM);
96 | sceGuEnable(GU_DITHER);
97 | sceGuCopyImage(PIXELFORMAT, 0, 0, WIDTH, HEIGHT, PITCH,
98 | (void *)(0x40000000 | (VRAM + VRAM_DRAW_BUFFER_OFFSET)),
99 | 0, 0, PITCH, (void *)(0x40000000 | DISPLAY_BUFFER));
100 | sceGuTexSync();
101 | sceGuFinish();
102 | }
103 |
104 | void setTexture(u32 *list, void *buffer) {
105 | sceGuStart(0, (void *)*list);
106 | sceGuTexImage(0, 512, 512, PITCH, buffer);
107 | sceGuEnd(list);
108 | }
109 |
110 | void (* drawTexture)(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z);
111 | void drawTexturePatched(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z) {
112 | int top = 0;
113 | int bottom = 960 * 272 * 2;
114 | int left = 144 * 2;
115 | int right = 480 * 2;
116 |
117 | sceGuStart(0, (void *)*list);
118 | sceGuCopyImage(0, 0, 0, 64, 64, 64,
119 | (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET)),
120 | 0, 0, 64, (void *)(0x40000000 | BACKUP_BUFFER));
121 | sceGuTexSync();
122 | sceGuDrawBuffer(0, (void *)VRAM_DEPTH_BUFFER_OFFSET, 64);
123 | sceGuEnd(list);
124 |
125 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + top + left));
126 | drawTexture(list, 00, 00, 0, 0, 32, 32, 320, 272, 0);
127 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + top + right));
128 | drawTexture(list, 32, 00, 0, 0, 64, 32, 320, 272, 0);
129 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + bottom + left));
130 | drawTexture(list, 00, 32, 0, 0, 32, 64, 320, 272, 0);
131 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + bottom + right));
132 | drawTexture(list, 32, 32, 0, 0, 64, 64, 320, 272, 0);
133 | }
134 |
135 | void drawTexture2Patched(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z) {
136 | drawTexture(list, x0, y0, u0, v0, x1, y1, u1, v1, z);
137 |
138 | sceGuStart(0, (void *)*list);
139 | sceGuTexSync();
140 | sceGuCopyImage(0, 0, 0, 64, 64, 64,
141 | (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET)),
142 | 0, 0, 64, (void *)(0x40000000 | *texture_buffer));
143 | sceGuTexSync();
144 | sceGuCopyImage(0, 0, 0, 64, 64, 64,
145 | (void *)(0x40000000 | BACKUP_BUFFER),
146 | 0, 0, 64, (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET)));
147 | sceGuTexSync();
148 | sceGuEnd(list);
149 | }
150 |
151 | // Affects the sky too
152 | int (* drawReflection)(int a0);
153 | int drawReflectionPatched(int a0) {
154 | sceGuStart(0, (void *)*ge_list_offset);
155 | sceGuEnable(GU_DITHER);
156 | sceGuEnd(ge_list_offset);
157 |
158 | int res = drawReflection(a0);
159 |
160 | sceGuStart(0, (void *)*ge_list_offset);
161 | sceGuDisable(GU_DITHER);
162 | sceGuEnd(ge_list_offset);
163 |
164 | return res;
165 | }
166 |
167 | #define FPS_VAR 0x4BCDEF04
168 |
169 | SceInt64 cur_micros = 0, delta_micros = 0, last_micros = 0;
170 | u32 frames = 0;
171 | float fps = 0.0f;
172 |
173 | SceInt64 sceKernelGetSystemTimeWidePatched(void) {
174 | SceInt64 cur_micros = sceKernelGetSystemTimeWide();
175 |
176 | if (cur_micros >= (last_micros + 1000000)) {
177 | delta_micros = cur_micros - last_micros;
178 | last_micros = cur_micros;
179 | fps = (frames / (double)delta_micros) * 1000000.0f;
180 | memcpy((void *)FPS_VAR, &fps, 4);
181 | frames = 0;
182 | }
183 |
184 | frames++;
185 |
186 | return cur_micros;
187 | }
188 |
189 | // ULUS10160
190 | void PatchVCS(u32 text_addr) {
191 | // gp: 0x003ADD60
192 | texture_buffer = (u32 *)(text_addr + 0x003A9850);
193 | ge_list_offset = (u32 *)(text_addr + 0x003C3370);
194 | ge_list_1_offset = text_addr + 0x00672200;
195 | ge_list_2_offset = text_addr + 0x006719C0;
196 |
197 | // Redirect vram offsets
198 | u32 store_draw_buffer = _lw(text_addr + 0x00202B18);
199 | u32 store_depth_buffer = _lw(text_addr + 0x00202B24);
200 | _sw(0x3C170000 | (VRAM_DRAW_BUFFER_OFFSET >> 16), text_addr + 0x00202B18);
201 | _sw(0x36F70000 | (VRAM_DRAW_BUFFER_OFFSET & 0xFFFF), text_addr + 0x00202B1C);
202 | _sw(store_draw_buffer, text_addr + 0x00202B20); // draw buffer
203 | _sw(0x3C060000 | (VRAM_DEPTH_BUFFER_OFFSET >> 16), text_addr + 0x00202B24);
204 | _sw(0x34C60000 | (VRAM_DEPTH_BUFFER_OFFSET & 0xFFFF), text_addr + 0x00202B28);
205 | _sw(store_depth_buffer, text_addr + 0x00202B2C); // depth buffer
206 |
207 | // Redirect GE list
208 | u32 store_ge_list_buffer = _lw(text_addr + 0x00202CA8);
209 | u32 store_ge_list_2_buffer = _lw(text_addr + 0x00202CB8);
210 | _sw(0x3C040000 | (GE_LIST >> 16), text_addr + 0x00202CA0);
211 | _sw(0x34840000 | (GE_LIST & 0xFFFF), text_addr + 0x00202CA4);
212 | _sw(store_ge_list_buffer, text_addr + 0x00202CA8);
213 | _sw(0x3C040000 | ((GE_LIST + GE_LIST_SIZE) >> 16), text_addr + 0x00202CAC);
214 | _sw(0x34840000 | ((GE_LIST + GE_LIST_SIZE) & 0xFFFF), text_addr + 0x00202CB0);
215 | _sw(0x03E00008, text_addr + 0x00202CB4);
216 | _sw(store_ge_list_2_buffer, text_addr + 0x00202CB8);
217 |
218 | _sw(0x3C050000 | (GE_LIST_SIZE >> 16), text_addr + 0x00202EB0);
219 | _sw(0x34A50000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x00202EB4);
220 |
221 | // Patch GU init
222 | HIJACK_FUNCTION(text_addr + 0x002029DC, initGuPatched, initGu);
223 |
224 | // Patch draw display
225 | HIJACK_FUNCTION(text_addr + 0x00203C0C, drawDisplayPatched, drawDisplay);
226 |
227 | // Fix map scissoring
228 |
229 | // map
230 | _sw(0x34060000 | 960, text_addr + 0x00177924);
231 | _sw(0x34070000 | 448, text_addr + 0x0017793C);
232 |
233 | // legend box
234 | _sw(0x34060000 | 960, text_addr + 0x00177BCC);
235 | _sw(0x34070000 | 448, text_addr + 0x00177BD4);
236 |
237 | // Fix loading bar proportion
238 | _sw(0x34040000 | 512, text_addr + 0x00131494);
239 | _sw(0x34040000 | 512, text_addr + 0x00131558);
240 | _sw(0x34040000 | 512, text_addr + 0x001315D8);
241 | _sw(0x34040000 | 512, text_addr + 0x00131664);
242 |
243 | _sw(0x34040000 | 320, text_addr + 0x001314AC);
244 | _sw(0x34050000 | 320, text_addr + 0x00131568);
245 | _sw(0x34050000 | 320, text_addr + 0x001315E8);
246 | _sw(0x34040000 | 320, text_addr + 0x00131674);
247 |
248 | // Fix aim gun
249 | _sw(0x3C0941E0, text_addr + 0x0021461C); // size
250 | _sw(0x3C0A43F0, text_addr + 0x00214624); // x
251 | _sw(0x3C0B4388, text_addr + 0x00214628); // y
252 |
253 | // Fix rocket launcher aim size
254 | _sh(0x4296, text_addr + 0x001BCC44);
255 |
256 | // Fix aim unknown
257 | _sw(0x3C0440C0, text_addr + 0x001BCFC4); // size
258 | _sw(0x3C0443F0, text_addr + 0x001BCFCC); // x
259 | _sw(0x3C044388, text_addr + 0x001BCFDC); // y
260 | _sw(0x3C044334, text_addr + 0x001BCFE4); // unknown
261 |
262 | // Fix aim sniper
263 | _sw(0x3C0543F0, text_addr + 0x001BD13C); // x
264 | _sw(0x3C054388, text_addr + 0x001BD148); // y
265 | _sw(0x3C054334, text_addr + 0x001BD154); // unknown
266 | _sw(0x3C054180, text_addr + 0x001BD170); // size
267 |
268 | // Fix ray proportion. TODO
269 | _sw(0x34040000 | 512, text_addr + 0x002A4400);
270 | _sw(0x34040000 | 320, text_addr + 0x002A4424);
271 |
272 | // Fix pager proportions
273 | _sw(0x34040000 | 512, text_addr + 0x001b8974);
274 | _sw(0x34040000 | 512, text_addr + 0x001b89e4);
275 | _sw(0x34040000 | 320, text_addr + 0x001b89f8);
276 |
277 | // Fix pager text placement
278 | _sw(0x34040000 | 512, text_addr + 0x001b8b40);
279 | _sw(0x34050000 | 320, text_addr + 0x001b8b44);
280 |
281 | // Fix reflection
282 | _sh(PIXELFORMAT, text_addr + 0x00277EBC);
283 | _sh(PITCH, text_addr + 0x00277F2C);
284 |
285 | drawTexture = (void *)(text_addr + 0x000DBA08);
286 | MAKE_CALL(text_addr + 0x00277FE0, drawTexturePatched);
287 | MAKE_CALL(text_addr + 0x00278304, drawTexture2Patched);
288 |
289 | HIJACK_FUNCTION(text_addr + 0x00157BA4, drawReflectionPatched, drawReflection);
290 |
291 | // Patch mipmap level mode
292 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x000014AC);
293 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x000014B0);
294 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x00155398);
295 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x0015539C);
296 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002769E4);
297 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002769E8);
298 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002785FC);
299 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x0027860C);
300 |
301 | MAKE_CALL(text_addr + 0x002030D4, sceKernelGetSystemTimeWidePatched);
302 |
303 | // Cap to 20FPS
304 | // _sh(3, text_addr + 0x002030B4);
305 | }
306 |
307 | // ULUS10041
308 | void PatchLCS(u32 text_addr) {
309 | texture_buffer = (u32 *)(text_addr + 0x00354AC0);
310 | ge_list_offset = (u32 *)(text_addr + 0x0038ACD0);
311 | ge_list_1_offset = text_addr + 0x00659340;
312 | ge_list_2_offset = text_addr + 0x00658B00;
313 |
314 | // Redirect vram offsets
315 | u32 store_draw_buffer = _lw(text_addr + 0x002B0100);
316 | u32 store_depth_buffer = _lw(text_addr + 0x002B010C);
317 | _sw(0x3C090000 | (VRAM_DRAW_BUFFER_OFFSET >> 16), text_addr + 0x002B0100);
318 | _sw(0x35290000 | (VRAM_DRAW_BUFFER_OFFSET & 0xFFFF), text_addr + 0x002B0104);
319 | _sw(store_draw_buffer, text_addr + 0x002B0108); // draw buffer
320 | _sw(0x3C060000 | (VRAM_DEPTH_BUFFER_OFFSET >> 16), text_addr + 0x002B010C);
321 | _sw(0x34C60000 | (VRAM_DEPTH_BUFFER_OFFSET & 0xFFFF), text_addr + 0x002B0110);
322 | _sw(store_depth_buffer, text_addr + 0x002B0114); // depth buffer
323 |
324 | // Redirect GE list
325 | _sw(0x3C040000 | (GE_LIST >> 16), text_addr + 0x002AEEC0);
326 | _sw(0x34840000 | (GE_LIST & 0xFFFF), text_addr + 0x002AEEC4);
327 | _sw(0x3C060000 | (GE_LIST_SIZE >> 16), text_addr + 0x002AEECC);
328 | _sw(0x24C60000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x002AEED4);
329 |
330 | _sw(0x3C050000 | (GE_LIST_SIZE >> 16), text_addr + 0x002AF124);
331 | _sw(0x34A50000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x002AF128);
332 |
333 | // Patch GU init
334 | HIJACK_FUNCTION(text_addr + 0x002AFF64, initGuPatched, initGu);
335 |
336 | // Patch draw display
337 | HIJACK_FUNCTION(text_addr + 0x002B02F8, drawDisplayPatched, drawDisplay);
338 |
339 | // Fix maps cursor
340 | _sw(0x34040000 | 272, text_addr + 0x002d6fc8);
341 | _sw(0x34050000 | 272, text_addr + 0x002d711c);
342 | _sw(0x34040000 | 272, text_addr + 0x002d72a4);
343 | _sw(0x34040000 | 272, text_addr + 0x002d741c);
344 | _sw(0x34040000 | 272, text_addr + 0x002d7548);
345 | _sw(0x34050000 | 272, text_addr + 0x002d76b8);
346 | _sw(0x34040000 | 272, text_addr + 0x002d77a4);
347 | _sw(0x34040000 | 272, text_addr + 0x002d77b0);
348 | _sw(0x34040000 | 272, text_addr + 0x002d77f4);
349 | _sw(0x34040000 | 272, text_addr + 0x002d7928);
350 | _sw(0x34050000 | 272, text_addr + 0x002d7ba4);
351 | _sw(0x34040000 | 272, text_addr + 0x002d7c90);
352 | _sw(0x34040000 | 272, text_addr + 0x002d7c9c);
353 | _sw(0x34040000 | 272, text_addr + 0x002d7ce0);
354 | _sw(0x34050000 | 272, text_addr + 0x002d7ec8);
355 | _sw(0x34040000 | 272, text_addr + 0x002d7f4c);
356 | _sw(0x34040000 | 272, text_addr + 0x002d80c0);
357 | _sw(0x34040000 | 272, text_addr + 0x002d8140);
358 | _sw(0x34050000 | 272, text_addr + 0x002d858c);
359 | _sw(0x34050000 | 272, text_addr + 0x002d8644);
360 |
361 | _sw(0x34040000 | 480, text_addr + 0x002d6fb0);
362 | _sw(0x34040000 | 480, text_addr + 0x002d7110);
363 | _sw(0x34040000 | 480, text_addr + 0x002d7118);
364 | _sw(0x34040000 | 480, text_addr + 0x002d728c);
365 | _sw(0x34040000 | 480, text_addr + 0x002d7404);
366 | _sw(0x34040000 | 480, text_addr + 0x002d7530);
367 | _sw(0x34040000 | 480, text_addr + 0x002d76b4);
368 | _sw(0x34040000 | 480, text_addr + 0x002d7830);
369 | _sw(0x34040000 | 480, text_addr + 0x002d7870);
370 | _sw(0x34040000 | 480, text_addr + 0x002d7910);
371 | _sw(0x34040000 | 480, text_addr + 0x002d7ba0);
372 | _sw(0x34040000 | 480, text_addr + 0x002d7d1c);
373 | _sw(0x34040000 | 480, text_addr + 0x002d7d5c);
374 | _sw(0x34050000 | 480, text_addr + 0x002d82a8);
375 | _sw(0x34040000 | 480, text_addr + 0x002d832c);
376 | _sw(0x34040000 | 480, text_addr + 0x002d8494);
377 | _sw(0x34040000 | 480, text_addr + 0x002d8514);
378 | _sw(0x34040000 | 480, text_addr + 0x002d8588);
379 | _sw(0x34040000 | 480, text_addr + 0x002d8640);
380 |
381 | // Fix maps cursor
382 | _sw(0x34040000 | 272, text_addr + 0x002e0158);
383 | _sw(0x34040000 | 480, text_addr + 0x002e0198);
384 | _sw(0x34040000 | 480, text_addr + 0x002e01f8);
385 |
386 | // Fix map background size
387 | _sw(0x34050000 | 272, text_addr + 0x002db7b0);
388 | _sw(0x34050000 | 272, text_addr + 0x002db860);
389 | _sw(0x34040000 | 480, text_addr + 0x002DB7A8);
390 | _sw(0x34040000 | 480, text_addr + 0x002DB858);
391 |
392 | // Fix radio station icons in menu
393 | _sw(0x34040000 | 480, text_addr + 0x002dedbc);
394 | _sw(0x34040000 | 480, text_addr + 0x002df0b4);
395 |
396 | // Fix Stats
397 | _sw(0x34050000 | 480, text_addr + 0x002DF9F0); //values
398 | _sw(0x34050000 | 480, text_addr + 0x002DFC2C); //rating value
399 | _sw(0x34040000 | 480, text_addr + 0x002DFC50); //rating name
400 |
401 | // Fix map scissoring
402 | _sw(0x24E7FFA0, text_addr + 0x002DB808);
403 | _sw(0x24E7FFA0, text_addr + 0x002DB8B8);
404 |
405 | // Fix loading bar proportion
406 | _sw(0x34040000 | 512, text_addr + 0x001BDC04);
407 | _sw(0x34040000 | 512, text_addr + 0x001BDCD0);
408 | _sw(0x34040000 | 512, text_addr + 0x001BDD5C);
409 | _sw(0x34040000 | 512, text_addr + 0x001BDDE0);
410 |
411 | _sw(0x34040000 | 320, text_addr + 0x001BDC28);
412 | _sw(0x34050000 | 320, text_addr + 0x001BDCE0);
413 | _sw(0x34050000 | 320, text_addr + 0x001BDD6C);
414 | _sw(0x34040000 | 320, text_addr + 0x001BDDF0);
415 |
416 | // Fix aim gun
417 | _sw(0x3C0941E0, text_addr + 0x000657A0); // size
418 | _sw(0x3C0A43F0, text_addr + 0x000657A8); // x
419 | _sw(0x3C0B4388, text_addr + 0x000657AC); // y
420 |
421 | // Fix rocket launcher aim size
422 | _sh(0x4296, text_addr + 0x00185318);
423 |
424 | // Fix aim unknown
425 | _sw(0x3C0440C0, text_addr + 0x00185614); // size
426 | _sw(0x3C0443F0, text_addr + 0x0018561C); // x
427 | _sw(0x3C044388, text_addr + 0x0018562C); // y
428 | _sw(0x3C044334, text_addr + 0x00185634); // unknown
429 |
430 | // Fix aim sniper
431 | _sw(0x3C0543F0, text_addr + 0x00185790); // x
432 | _sw(0x3C054388, text_addr + 0x0018579C); // y
433 | _sw(0x3C054334, text_addr + 0x001857A8); // unknown
434 | _sw(0x3C054180, text_addr + 0x001857C4); // size
435 |
436 | // Fix ray scissoring
437 | _sw(0x34050000 | 1024, text_addr + 0x00149ff0);
438 | _sw(0x34050000 | 640, text_addr + 0x0014a004);
439 | _sw(0x34050000 | 1024, text_addr + 0x0014a040);
440 | _sw(0x34050000 | 640, text_addr + 0x0014a054);
441 |
442 | // Fix ray scissoring
443 | _sw(0x34040000 | 1024, text_addr + 0x002CC930);
444 | _sw(0x34050000 | 640, text_addr + 0x002CC938);
445 |
446 | // Fix ray proportion
447 | _sw(0x34040000 | 512, text_addr + 0x00221ad4);
448 | _sw(0x34040000 | 320, text_addr + 0x00221afc);
449 |
450 | // Fix proportion (health plus)
451 | _sw(0x34050200, text_addr + 0x002d5b60);
452 | _sw(0x34040200, text_addr + 0x002d5b84);
453 | _sw(0x34050140, text_addr + 0x002d5ba4);
454 | _sw(0x34040140, text_addr + 0x002d5bc8);
455 |
456 | // Fix reflection
457 | _sh(PIXELFORMAT, text_addr + 0x002A7644);
458 | _sh(PITCH, text_addr + 0x002A76B8);
459 |
460 | drawTexture = (void *)(text_addr + 0x0027AE00);
461 | MAKE_CALL(text_addr + 0x002A776C, drawTexturePatched);
462 | MAKE_CALL(text_addr + 0x002A7ABC, drawTexture2Patched);
463 |
464 | HIJACK_FUNCTION(text_addr + 0x002C5104, drawReflectionPatched, drawReflection);
465 |
466 | // Patch mipmap level mode
467 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x000B0AD0);
468 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x000B0AD4);
469 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x00150AEC);
470 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x00150AF0);
471 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002A6350);
472 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002A6354);
473 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002A7DC4);
474 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002A7DD4);
475 |
476 | MAKE_CALL(text_addr + 0x002AF398, sceKernelGetSystemTimeWidePatched);
477 |
478 | // Cap to 20FPS
479 | // _sh(3, text_addr + 0x002AF378);
480 | }
481 |
482 | int OnModuleStart(SceModule2 *mod) {
483 | char *modname = mod->modname;
484 | u32 text_addr = mod->text_addr;
485 |
486 | if (strcmp(modname, "GTA3") == 0) {
487 | if (strcmp((char *)(text_addr + 0x00307F54), "GTA3") == 0) {
488 | PatchLCS(text_addr);
489 | } else if (strcmp((char *)(text_addr + 0x0036F8D8), "GTA3") == 0) {
490 | PatchVCS(text_addr);
491 | }
492 |
493 | sceKernelDcacheWritebackAll();
494 | }
495 |
496 | if (!previous)
497 | return 0;
498 |
499 | return previous(mod);
500 | }
501 |
502 | int module_start() {
503 | previous = sctrlHENSetStartModuleHandler(OnModuleStart);
504 | return 0;
505 | }
506 |
--------------------------------------------------------------------------------
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297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
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384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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