├── screenshot.png ├── exports.exp ├── Makefile ├── README.md ├── gu.c ├── main.c └── LICENSE /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TheOfficialFloW/GTANativeRes/HEAD/screenshot.png -------------------------------------------------------------------------------- /exports.exp: -------------------------------------------------------------------------------- 1 | PSP_BEGIN_EXPORTS 2 | 3 | PSP_EXPORT_START(syslib, 0, 0x8000) 4 | PSP_EXPORT_FUNC(module_start) 5 | PSP_EXPORT_VAR(module_info) 6 | PSP_EXPORT_END 7 | 8 | PSP_END_EXPORTS 9 | -------------------------------------------------------------------------------- /Makefile: -------------------------------------------------------------------------------- 1 | TARGET = gta_native 2 | OBJS = main.o gu.o exports.o 3 | 4 | CFLAGS = -O2 -Os -G0 -Wall -fshort-wchar -fno-pic -mno-check-zero-division 5 | CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti 6 | ASFLAGS = $(CFLAGS) 7 | 8 | BUILD_PRX = 1 9 | PRX_EXPORTS = exports.exp 10 | 11 | USE_PSPSDK_LIBC = 1 12 | USE_PSPSDK_LIBS = 1 13 | 14 | LIBS = -lpspsystemctrl_user 15 | 16 | PSPSDK = $(shell psp-config --pspsdk-path) 17 | include $(PSPSDK)/lib/build_prx.mak 18 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GTA Native Resolution Patch 2 | 3 | This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures. The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit. It is recommended to use this plugin in conjunction with [RemasteredControls](https://github.com/TheOfficialFloW/RemasteredControls) to get the greatest game experience. 4 | 5 |

6 | 7 |

8 | 9 | ## Donation 10 | 11 | If you like my work and want to support future projects, you can make a donation: 12 | 13 | - via bitcoin `361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49` 14 | - via [paypal](https://www.paypal.me/flowsupport/20) 15 | - via [patreon](https://www.patreon.com/TheOfficialFloW) 16 | 17 | ## Changelog v0.3 18 | - Updated for Adrenaline v7. 19 | 20 | ## Changelog v0.2 21 | - Fixed bug where the savedata menu was not shown. 22 | 23 | ## Requirements 24 | 25 | - [Adrenaline v7](https://github.com/TheOfficialFloW/Adrenaline) or higher. 26 | - Option `Force high memory layout` disabled (in `Recovery menu -> Advanced -> Advanced configuration`). 27 | 28 | ## Installation 29 | 30 | - Download [gta_native.prx](https://github.com/TheOfficialFloW/GTANativeResolution/releases/download/v0.3/gta_native.prx). 31 | - Copy it to `ux0:pspemu/seplugins/`. 32 | - Write this line to `ux0:pspemu/seplugins/game.txt`: 33 | ``` 34 | ms0:/seplugins/gta_native.prx 1 35 | ``` 36 | 37 | ## Supported titles 38 | 39 | - Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00) 40 | - Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00) 41 | 42 | ## Known issues 43 | 44 | - If enabled, other games may not be able to launch 45 | - Not compatible with cheat plugins 46 | 47 | If you notice weird positions/proportions/sizes in the game using this plugin, please submit the issue here by taking a screenshot once with this plugin enabled and once disabled. 48 | 49 | ## Credits 50 | 51 | - Thanks to Kabuto_Kun for prior research. 52 | -------------------------------------------------------------------------------- /gu.c: -------------------------------------------------------------------------------- 1 | /* 2 | * PSP Software Development Kit - http://www.pspdev.org 3 | * ----------------------------------------------------------------------- 4 | * Licensed under the BSD license, see LICENSE in PSPSDK root for details. 5 | * 6 | * Copyright (c) 2005 Jesper Svennevid 7 | */ 8 | 9 | #include 10 | 11 | static int tbpcmd_tbl[8] = { 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7 }; // 0x30A18 12 | static int tbwcmd_tbl[8] = { 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf }; // 0x30A38 13 | static int tsizecmd_tbl[8] = { 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf }; // 0x30A58 14 | 15 | unsigned int *current = NULL; 16 | 17 | void sendCommandi(int cmd, int argument) 18 | { 19 | *(current++) = (cmd << 24) | (argument & 0xffffff); 20 | } 21 | 22 | int getExp(int val) 23 | { 24 | unsigned int i; 25 | asm("clz %0, %1\n":"=r"(i):"r"(val&0x3FF)); 26 | return 31-i; 27 | } 28 | 29 | void sceGuTexFlush(void) 30 | { 31 | sendCommandi(203,0); 32 | } 33 | 34 | void sceGuTexSync() 35 | { 36 | sendCommandi(204,0); 37 | } 38 | 39 | void sceGuTexImage(int mipmap, int width, int height, int tbw, const void* tbp) 40 | { 41 | sendCommandi(tbpcmd_tbl[mipmap],((unsigned int)tbp) & 0xffffff); 42 | sendCommandi(tbwcmd_tbl[mipmap],((((unsigned int)tbp) >> 8) & 0x0f0000)|tbw); 43 | sendCommandi(tsizecmd_tbl[mipmap],(getExp(height) << 8)|(getExp(width))); 44 | sceGuTexFlush(); 45 | } 46 | 47 | void sceGuCopyImage(int psm, int sx, int sy, int width, int height, int srcw, void* src, int dx, int dy, int destw, void* dest) 48 | { 49 | sendCommandi(178,((unsigned int)src) & 0xffffff); 50 | sendCommandi(179,((((unsigned int)src) & 0xff000000) >> 8)|srcw); 51 | sendCommandi(235,(sy << 10)|sx); 52 | sendCommandi(180,((unsigned int)dest) & 0xffffff); 53 | sendCommandi(181,((((unsigned int)dest) & 0xff000000) >> 8)|destw); 54 | sendCommandi(236,(dy << 10)|dx); 55 | sendCommandi(238,((height-1) << 10)|(width-1)); 56 | sendCommandi(234,(psm ^ 0x03) ? 0 : 1); 57 | } 58 | 59 | void sceGuDrawBuffer(int psm, void* fbp, int frame_width) 60 | { 61 | sendCommandi(210,psm); 62 | sendCommandi(156,((unsigned int)fbp) & 0xffffff); 63 | sendCommandi(157,((((unsigned int)fbp) & 0xff000000) >> 8)|frame_width); 64 | } 65 | 66 | void sceGuEnable(int state) 67 | { 68 | switch(state) 69 | { 70 | case GU_ALPHA_TEST: sendCommandi(34,1); break; 71 | case GU_DEPTH_TEST: sendCommandi(35,1); break; 72 | case GU_STENCIL_TEST: sendCommandi(36,1); break; 73 | case GU_BLEND: sendCommandi(33,1); break; 74 | case GU_CULL_FACE: sendCommandi(29,1); break; 75 | case GU_DITHER: sendCommandi(32,1); break; 76 | case GU_FOG: sendCommandi(31,1); break; 77 | case GU_CLIP_PLANES: sendCommandi(28,1); break; 78 | case GU_TEXTURE_2D: sendCommandi(30,1); break; 79 | case GU_LIGHTING: sendCommandi(23,1); break; 80 | case GU_LIGHT0: sendCommandi(24,1); break; 81 | case GU_LIGHT1: sendCommandi(25,1); break; 82 | case GU_LIGHT2: sendCommandi(26,1); break; 83 | case GU_LIGHT3: sendCommandi(27,1); break; 84 | case GU_LINE_SMOOTH: sendCommandi(37,1); break; 85 | case GU_PATCH_CULL_FACE: sendCommandi(38,1); break; 86 | case GU_COLOR_TEST: sendCommandi(39,1); break; 87 | case GU_COLOR_LOGIC_OP: sendCommandi(40,1); break; 88 | case GU_FACE_NORMAL_REVERSE: sendCommandi(81,1); break; 89 | case GU_PATCH_FACE: sendCommandi(56,1); break; 90 | break; 91 | } 92 | } 93 | 94 | void sceGuDisable(int state) 95 | { 96 | switch(state) 97 | { 98 | case GU_ALPHA_TEST: sendCommandi(34,0); break; 99 | case GU_DEPTH_TEST: sendCommandi(35,0); break; 100 | case GU_STENCIL_TEST: sendCommandi(36,0); break; 101 | case GU_BLEND: sendCommandi(33,0); break; 102 | case GU_CULL_FACE: sendCommandi(29,0); break; 103 | case GU_DITHER: sendCommandi(32,0); break; 104 | case GU_FOG: sendCommandi(31,0); break; 105 | case GU_CLIP_PLANES: sendCommandi(28,0); break; 106 | case GU_TEXTURE_2D: sendCommandi(30,0); break; 107 | case GU_LIGHTING: sendCommandi(23,0); break; 108 | case GU_LIGHT0: sendCommandi(24,0); break; 109 | case GU_LIGHT1: sendCommandi(25,0); break; 110 | case GU_LIGHT2: sendCommandi(26,0); break; 111 | case GU_LIGHT3: sendCommandi(27,0); break; 112 | case GU_LINE_SMOOTH: sendCommandi(37,0); break; 113 | case GU_PATCH_CULL_FACE: sendCommandi(38,0); break; 114 | case GU_COLOR_TEST: sendCommandi(39,0); break; 115 | case GU_COLOR_LOGIC_OP: sendCommandi(40,0); break; 116 | case GU_FACE_NORMAL_REVERSE: sendCommandi(81,0); break; 117 | case GU_PATCH_FACE: sendCommandi(56,0); break; 118 | break; 119 | } 120 | } 121 | 122 | int sceGuFinish(void) 123 | { 124 | sendCommandi(15,2); 125 | sendCommandi(12,0); 126 | return 0; 127 | } 128 | 129 | void sceGuStart(int cid, void* list) 130 | { 131 | current = (unsigned int*)((unsigned int)list); 132 | } 133 | 134 | void sceGuEnd(unsigned int *list) { 135 | *list = (unsigned int)current; 136 | } 137 | -------------------------------------------------------------------------------- /main.c: -------------------------------------------------------------------------------- 1 | /* 2 | GTA Native Resolution Patch 3 | Copyright (C) 2019, TheFloW 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #include 20 | #include 21 | #include 22 | #include 23 | 24 | #include 25 | #include 26 | 27 | #include 28 | 29 | PSP_MODULE_INFO("GTANativeResolution", 0, 1, 0); 30 | 31 | // TODO: fix street lamp flickering 32 | // TODO: fix rays (look at the scene in lcs after Toni steps out of the bus) 33 | // TODO: fix small savedata screen 34 | // TODO: fix multiplayer character position and size in vcs 35 | // TODO: fix multiplayer character highlight in lcs 36 | 37 | #define MAKE_CALL(a, f) _sw(0x0C000000 | (((u32)(f) >> 2) & 0x03FFFFFF), a); 38 | 39 | #define MAKE_JUMP(a, f) _sw(0x08000000 | (((u32)(f) & 0x0FFFFFFC) >> 2), a); 40 | 41 | #define HIJACK_FUNCTION(a, f, ptr) \ 42 | { \ 43 | u32 _func_ = a; \ 44 | static u32 patch_buffer[3]; \ 45 | _sw(_lw(_func_), (u32)patch_buffer); \ 46 | _sw(_lw(_func_ + 4), (u32)patch_buffer + 8);\ 47 | MAKE_JUMP((u32)patch_buffer + 4, _func_ + 8); \ 48 | _sw(0x08000000 | (((u32)(f) >> 2) & 0x03FFFFFF), _func_); \ 49 | _sw(0, _func_ + 4); \ 50 | ptr = (void *)patch_buffer; \ 51 | } 52 | 53 | #define DRAW_NATIVE 0x4BCDEF00 54 | 55 | #define PITCH 960 56 | #define WIDTH 960 57 | #define HEIGHT 544 58 | #define PIXELFORMAT 0 59 | 60 | #define DISPLAY_BUFFER 0x0A400000 61 | 62 | #define GE_LIST 0x0A500000 63 | #define GE_LIST_SIZE 0x00100000 64 | 65 | #define VRAM 0x04000000 66 | #define VRAM_DRAW_BUFFER_OFFSET 0 67 | #define VRAM_DEPTH_BUFFER_OFFSET 0x00100000 68 | 69 | #define BACKUP_BUFFER 0x0A700000 70 | #define CUSTOM_GE_LIST 0x0A800000 71 | 72 | #define TEXTURE_MODE_CMD 0xC8D00002 // original: 0xC8000002 73 | 74 | STMOD_HANDLER previous; 75 | 76 | void sceGuEnd(unsigned int *list); 77 | 78 | u32 *ge_list_offset, *texture_buffer; 79 | u32 ge_list_1_offset, ge_list_2_offset; 80 | 81 | int (* initGu)(int mode, int pixelformat, int width, int height, int pitch); 82 | int initGuPatched(int mode, int pixelformat, int width, int height, int pitch) { 83 | *(u32 *)DRAW_NATIVE = 1; 84 | return initGu(0, PIXELFORMAT, WIDTH, HEIGHT, PITCH); 85 | } 86 | 87 | void (* drawDisplay)(); 88 | void drawDisplayPatched() { 89 | *(u32 *)(ge_list_1_offset + 4) = CUSTOM_GE_LIST; 90 | *(u32 *)(ge_list_2_offset + 4) = CUSTOM_GE_LIST; 91 | 92 | sceGuStart(0, (void *)CUSTOM_GE_LIST); 93 | 94 | sceGuTexSync(); 95 | sceGuTexImage(0, 0, 0, 0, (void *)VRAM); 96 | sceGuEnable(GU_DITHER); 97 | sceGuCopyImage(PIXELFORMAT, 0, 0, WIDTH, HEIGHT, PITCH, 98 | (void *)(0x40000000 | (VRAM + VRAM_DRAW_BUFFER_OFFSET)), 99 | 0, 0, PITCH, (void *)(0x40000000 | DISPLAY_BUFFER)); 100 | sceGuTexSync(); 101 | sceGuFinish(); 102 | } 103 | 104 | void setTexture(u32 *list, void *buffer) { 105 | sceGuStart(0, (void *)*list); 106 | sceGuTexImage(0, 512, 512, PITCH, buffer); 107 | sceGuEnd(list); 108 | } 109 | 110 | void (* drawTexture)(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z); 111 | void drawTexturePatched(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z) { 112 | int top = 0; 113 | int bottom = 960 * 272 * 2; 114 | int left = 144 * 2; 115 | int right = 480 * 2; 116 | 117 | sceGuStart(0, (void *)*list); 118 | sceGuCopyImage(0, 0, 0, 64, 64, 64, 119 | (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET)), 120 | 0, 0, 64, (void *)(0x40000000 | BACKUP_BUFFER)); 121 | sceGuTexSync(); 122 | sceGuDrawBuffer(0, (void *)VRAM_DEPTH_BUFFER_OFFSET, 64); 123 | sceGuEnd(list); 124 | 125 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + top + left)); 126 | drawTexture(list, 00, 00, 0, 0, 32, 32, 320, 272, 0); 127 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + top + right)); 128 | drawTexture(list, 32, 00, 0, 0, 64, 32, 320, 272, 0); 129 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + bottom + left)); 130 | drawTexture(list, 00, 32, 0, 0, 32, 64, 320, 272, 0); 131 | setTexture(list, (void *)(VRAM + VRAM_DRAW_BUFFER_OFFSET + bottom + right)); 132 | drawTexture(list, 32, 32, 0, 0, 64, 64, 320, 272, 0); 133 | } 134 | 135 | void drawTexture2Patched(u32 *list, int x0, int y0, int u0, int v0, int x1, int y1, int u1, int v1, int z) { 136 | drawTexture(list, x0, y0, u0, v0, x1, y1, u1, v1, z); 137 | 138 | sceGuStart(0, (void *)*list); 139 | sceGuTexSync(); 140 | sceGuCopyImage(0, 0, 0, 64, 64, 64, 141 | (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET)), 142 | 0, 0, 64, (void *)(0x40000000 | *texture_buffer)); 143 | sceGuTexSync(); 144 | sceGuCopyImage(0, 0, 0, 64, 64, 64, 145 | (void *)(0x40000000 | BACKUP_BUFFER), 146 | 0, 0, 64, (void *)(0x40000000 | (VRAM + VRAM_DEPTH_BUFFER_OFFSET))); 147 | sceGuTexSync(); 148 | sceGuEnd(list); 149 | } 150 | 151 | // Affects the sky too 152 | int (* drawReflection)(int a0); 153 | int drawReflectionPatched(int a0) { 154 | sceGuStart(0, (void *)*ge_list_offset); 155 | sceGuEnable(GU_DITHER); 156 | sceGuEnd(ge_list_offset); 157 | 158 | int res = drawReflection(a0); 159 | 160 | sceGuStart(0, (void *)*ge_list_offset); 161 | sceGuDisable(GU_DITHER); 162 | sceGuEnd(ge_list_offset); 163 | 164 | return res; 165 | } 166 | 167 | #define FPS_VAR 0x4BCDEF04 168 | 169 | SceInt64 cur_micros = 0, delta_micros = 0, last_micros = 0; 170 | u32 frames = 0; 171 | float fps = 0.0f; 172 | 173 | SceInt64 sceKernelGetSystemTimeWidePatched(void) { 174 | SceInt64 cur_micros = sceKernelGetSystemTimeWide(); 175 | 176 | if (cur_micros >= (last_micros + 1000000)) { 177 | delta_micros = cur_micros - last_micros; 178 | last_micros = cur_micros; 179 | fps = (frames / (double)delta_micros) * 1000000.0f; 180 | memcpy((void *)FPS_VAR, &fps, 4); 181 | frames = 0; 182 | } 183 | 184 | frames++; 185 | 186 | return cur_micros; 187 | } 188 | 189 | // ULUS10160 190 | void PatchVCS(u32 text_addr) { 191 | // gp: 0x003ADD60 192 | texture_buffer = (u32 *)(text_addr + 0x003A9850); 193 | ge_list_offset = (u32 *)(text_addr + 0x003C3370); 194 | ge_list_1_offset = text_addr + 0x00672200; 195 | ge_list_2_offset = text_addr + 0x006719C0; 196 | 197 | // Redirect vram offsets 198 | u32 store_draw_buffer = _lw(text_addr + 0x00202B18); 199 | u32 store_depth_buffer = _lw(text_addr + 0x00202B24); 200 | _sw(0x3C170000 | (VRAM_DRAW_BUFFER_OFFSET >> 16), text_addr + 0x00202B18); 201 | _sw(0x36F70000 | (VRAM_DRAW_BUFFER_OFFSET & 0xFFFF), text_addr + 0x00202B1C); 202 | _sw(store_draw_buffer, text_addr + 0x00202B20); // draw buffer 203 | _sw(0x3C060000 | (VRAM_DEPTH_BUFFER_OFFSET >> 16), text_addr + 0x00202B24); 204 | _sw(0x34C60000 | (VRAM_DEPTH_BUFFER_OFFSET & 0xFFFF), text_addr + 0x00202B28); 205 | _sw(store_depth_buffer, text_addr + 0x00202B2C); // depth buffer 206 | 207 | // Redirect GE list 208 | u32 store_ge_list_buffer = _lw(text_addr + 0x00202CA8); 209 | u32 store_ge_list_2_buffer = _lw(text_addr + 0x00202CB8); 210 | _sw(0x3C040000 | (GE_LIST >> 16), text_addr + 0x00202CA0); 211 | _sw(0x34840000 | (GE_LIST & 0xFFFF), text_addr + 0x00202CA4); 212 | _sw(store_ge_list_buffer, text_addr + 0x00202CA8); 213 | _sw(0x3C040000 | ((GE_LIST + GE_LIST_SIZE) >> 16), text_addr + 0x00202CAC); 214 | _sw(0x34840000 | ((GE_LIST + GE_LIST_SIZE) & 0xFFFF), text_addr + 0x00202CB0); 215 | _sw(0x03E00008, text_addr + 0x00202CB4); 216 | _sw(store_ge_list_2_buffer, text_addr + 0x00202CB8); 217 | 218 | _sw(0x3C050000 | (GE_LIST_SIZE >> 16), text_addr + 0x00202EB0); 219 | _sw(0x34A50000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x00202EB4); 220 | 221 | // Patch GU init 222 | HIJACK_FUNCTION(text_addr + 0x002029DC, initGuPatched, initGu); 223 | 224 | // Patch draw display 225 | HIJACK_FUNCTION(text_addr + 0x00203C0C, drawDisplayPatched, drawDisplay); 226 | 227 | // Fix map scissoring 228 | 229 | // map 230 | _sw(0x34060000 | 960, text_addr + 0x00177924); 231 | _sw(0x34070000 | 448, text_addr + 0x0017793C); 232 | 233 | // legend box 234 | _sw(0x34060000 | 960, text_addr + 0x00177BCC); 235 | _sw(0x34070000 | 448, text_addr + 0x00177BD4); 236 | 237 | // Fix loading bar proportion 238 | _sw(0x34040000 | 512, text_addr + 0x00131494); 239 | _sw(0x34040000 | 512, text_addr + 0x00131558); 240 | _sw(0x34040000 | 512, text_addr + 0x001315D8); 241 | _sw(0x34040000 | 512, text_addr + 0x00131664); 242 | 243 | _sw(0x34040000 | 320, text_addr + 0x001314AC); 244 | _sw(0x34050000 | 320, text_addr + 0x00131568); 245 | _sw(0x34050000 | 320, text_addr + 0x001315E8); 246 | _sw(0x34040000 | 320, text_addr + 0x00131674); 247 | 248 | // Fix aim gun 249 | _sw(0x3C0941E0, text_addr + 0x0021461C); // size 250 | _sw(0x3C0A43F0, text_addr + 0x00214624); // x 251 | _sw(0x3C0B4388, text_addr + 0x00214628); // y 252 | 253 | // Fix rocket launcher aim size 254 | _sh(0x4296, text_addr + 0x001BCC44); 255 | 256 | // Fix aim unknown 257 | _sw(0x3C0440C0, text_addr + 0x001BCFC4); // size 258 | _sw(0x3C0443F0, text_addr + 0x001BCFCC); // x 259 | _sw(0x3C044388, text_addr + 0x001BCFDC); // y 260 | _sw(0x3C044334, text_addr + 0x001BCFE4); // unknown 261 | 262 | // Fix aim sniper 263 | _sw(0x3C0543F0, text_addr + 0x001BD13C); // x 264 | _sw(0x3C054388, text_addr + 0x001BD148); // y 265 | _sw(0x3C054334, text_addr + 0x001BD154); // unknown 266 | _sw(0x3C054180, text_addr + 0x001BD170); // size 267 | 268 | // Fix ray proportion. TODO 269 | _sw(0x34040000 | 512, text_addr + 0x002A4400); 270 | _sw(0x34040000 | 320, text_addr + 0x002A4424); 271 | 272 | // Fix pager proportions 273 | _sw(0x34040000 | 512, text_addr + 0x001b8974); 274 | _sw(0x34040000 | 512, text_addr + 0x001b89e4); 275 | _sw(0x34040000 | 320, text_addr + 0x001b89f8); 276 | 277 | // Fix pager text placement 278 | _sw(0x34040000 | 512, text_addr + 0x001b8b40); 279 | _sw(0x34050000 | 320, text_addr + 0x001b8b44); 280 | 281 | // Fix reflection 282 | _sh(PIXELFORMAT, text_addr + 0x00277EBC); 283 | _sh(PITCH, text_addr + 0x00277F2C); 284 | 285 | drawTexture = (void *)(text_addr + 0x000DBA08); 286 | MAKE_CALL(text_addr + 0x00277FE0, drawTexturePatched); 287 | MAKE_CALL(text_addr + 0x00278304, drawTexture2Patched); 288 | 289 | HIJACK_FUNCTION(text_addr + 0x00157BA4, drawReflectionPatched, drawReflection); 290 | 291 | // Patch mipmap level mode 292 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x000014AC); 293 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x000014B0); 294 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x00155398); 295 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x0015539C); 296 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002769E4); 297 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002769E8); 298 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002785FC); 299 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x0027860C); 300 | 301 | MAKE_CALL(text_addr + 0x002030D4, sceKernelGetSystemTimeWidePatched); 302 | 303 | // Cap to 20FPS 304 | // _sh(3, text_addr + 0x002030B4); 305 | } 306 | 307 | // ULUS10041 308 | void PatchLCS(u32 text_addr) { 309 | texture_buffer = (u32 *)(text_addr + 0x00354AC0); 310 | ge_list_offset = (u32 *)(text_addr + 0x0038ACD0); 311 | ge_list_1_offset = text_addr + 0x00659340; 312 | ge_list_2_offset = text_addr + 0x00658B00; 313 | 314 | // Redirect vram offsets 315 | u32 store_draw_buffer = _lw(text_addr + 0x002B0100); 316 | u32 store_depth_buffer = _lw(text_addr + 0x002B010C); 317 | _sw(0x3C090000 | (VRAM_DRAW_BUFFER_OFFSET >> 16), text_addr + 0x002B0100); 318 | _sw(0x35290000 | (VRAM_DRAW_BUFFER_OFFSET & 0xFFFF), text_addr + 0x002B0104); 319 | _sw(store_draw_buffer, text_addr + 0x002B0108); // draw buffer 320 | _sw(0x3C060000 | (VRAM_DEPTH_BUFFER_OFFSET >> 16), text_addr + 0x002B010C); 321 | _sw(0x34C60000 | (VRAM_DEPTH_BUFFER_OFFSET & 0xFFFF), text_addr + 0x002B0110); 322 | _sw(store_depth_buffer, text_addr + 0x002B0114); // depth buffer 323 | 324 | // Redirect GE list 325 | _sw(0x3C040000 | (GE_LIST >> 16), text_addr + 0x002AEEC0); 326 | _sw(0x34840000 | (GE_LIST & 0xFFFF), text_addr + 0x002AEEC4); 327 | _sw(0x3C060000 | (GE_LIST_SIZE >> 16), text_addr + 0x002AEECC); 328 | _sw(0x24C60000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x002AEED4); 329 | 330 | _sw(0x3C050000 | (GE_LIST_SIZE >> 16), text_addr + 0x002AF124); 331 | _sw(0x34A50000 | (GE_LIST_SIZE & 0xFFFF), text_addr + 0x002AF128); 332 | 333 | // Patch GU init 334 | HIJACK_FUNCTION(text_addr + 0x002AFF64, initGuPatched, initGu); 335 | 336 | // Patch draw display 337 | HIJACK_FUNCTION(text_addr + 0x002B02F8, drawDisplayPatched, drawDisplay); 338 | 339 | // Fix maps cursor 340 | _sw(0x34040000 | 272, text_addr + 0x002d6fc8); 341 | _sw(0x34050000 | 272, text_addr + 0x002d711c); 342 | _sw(0x34040000 | 272, text_addr + 0x002d72a4); 343 | _sw(0x34040000 | 272, text_addr + 0x002d741c); 344 | _sw(0x34040000 | 272, text_addr + 0x002d7548); 345 | _sw(0x34050000 | 272, text_addr + 0x002d76b8); 346 | _sw(0x34040000 | 272, text_addr + 0x002d77a4); 347 | _sw(0x34040000 | 272, text_addr + 0x002d77b0); 348 | _sw(0x34040000 | 272, text_addr + 0x002d77f4); 349 | _sw(0x34040000 | 272, text_addr + 0x002d7928); 350 | _sw(0x34050000 | 272, text_addr + 0x002d7ba4); 351 | _sw(0x34040000 | 272, text_addr + 0x002d7c90); 352 | _sw(0x34040000 | 272, text_addr + 0x002d7c9c); 353 | _sw(0x34040000 | 272, text_addr + 0x002d7ce0); 354 | _sw(0x34050000 | 272, text_addr + 0x002d7ec8); 355 | _sw(0x34040000 | 272, text_addr + 0x002d7f4c); 356 | _sw(0x34040000 | 272, text_addr + 0x002d80c0); 357 | _sw(0x34040000 | 272, text_addr + 0x002d8140); 358 | _sw(0x34050000 | 272, text_addr + 0x002d858c); 359 | _sw(0x34050000 | 272, text_addr + 0x002d8644); 360 | 361 | _sw(0x34040000 | 480, text_addr + 0x002d6fb0); 362 | _sw(0x34040000 | 480, text_addr + 0x002d7110); 363 | _sw(0x34040000 | 480, text_addr + 0x002d7118); 364 | _sw(0x34040000 | 480, text_addr + 0x002d728c); 365 | _sw(0x34040000 | 480, text_addr + 0x002d7404); 366 | _sw(0x34040000 | 480, text_addr + 0x002d7530); 367 | _sw(0x34040000 | 480, text_addr + 0x002d76b4); 368 | _sw(0x34040000 | 480, text_addr + 0x002d7830); 369 | _sw(0x34040000 | 480, text_addr + 0x002d7870); 370 | _sw(0x34040000 | 480, text_addr + 0x002d7910); 371 | _sw(0x34040000 | 480, text_addr + 0x002d7ba0); 372 | _sw(0x34040000 | 480, text_addr + 0x002d7d1c); 373 | _sw(0x34040000 | 480, text_addr + 0x002d7d5c); 374 | _sw(0x34050000 | 480, text_addr + 0x002d82a8); 375 | _sw(0x34040000 | 480, text_addr + 0x002d832c); 376 | _sw(0x34040000 | 480, text_addr + 0x002d8494); 377 | _sw(0x34040000 | 480, text_addr + 0x002d8514); 378 | _sw(0x34040000 | 480, text_addr + 0x002d8588); 379 | _sw(0x34040000 | 480, text_addr + 0x002d8640); 380 | 381 | // Fix maps cursor 382 | _sw(0x34040000 | 272, text_addr + 0x002e0158); 383 | _sw(0x34040000 | 480, text_addr + 0x002e0198); 384 | _sw(0x34040000 | 480, text_addr + 0x002e01f8); 385 | 386 | // Fix map background size 387 | _sw(0x34050000 | 272, text_addr + 0x002db7b0); 388 | _sw(0x34050000 | 272, text_addr + 0x002db860); 389 | _sw(0x34040000 | 480, text_addr + 0x002DB7A8); 390 | _sw(0x34040000 | 480, text_addr + 0x002DB858); 391 | 392 | // Fix radio station icons in menu 393 | _sw(0x34040000 | 480, text_addr + 0x002dedbc); 394 | _sw(0x34040000 | 480, text_addr + 0x002df0b4); 395 | 396 | // Fix Stats 397 | _sw(0x34050000 | 480, text_addr + 0x002DF9F0); //values 398 | _sw(0x34050000 | 480, text_addr + 0x002DFC2C); //rating value 399 | _sw(0x34040000 | 480, text_addr + 0x002DFC50); //rating name 400 | 401 | // Fix map scissoring 402 | _sw(0x24E7FFA0, text_addr + 0x002DB808); 403 | _sw(0x24E7FFA0, text_addr + 0x002DB8B8); 404 | 405 | // Fix loading bar proportion 406 | _sw(0x34040000 | 512, text_addr + 0x001BDC04); 407 | _sw(0x34040000 | 512, text_addr + 0x001BDCD0); 408 | _sw(0x34040000 | 512, text_addr + 0x001BDD5C); 409 | _sw(0x34040000 | 512, text_addr + 0x001BDDE0); 410 | 411 | _sw(0x34040000 | 320, text_addr + 0x001BDC28); 412 | _sw(0x34050000 | 320, text_addr + 0x001BDCE0); 413 | _sw(0x34050000 | 320, text_addr + 0x001BDD6C); 414 | _sw(0x34040000 | 320, text_addr + 0x001BDDF0); 415 | 416 | // Fix aim gun 417 | _sw(0x3C0941E0, text_addr + 0x000657A0); // size 418 | _sw(0x3C0A43F0, text_addr + 0x000657A8); // x 419 | _sw(0x3C0B4388, text_addr + 0x000657AC); // y 420 | 421 | // Fix rocket launcher aim size 422 | _sh(0x4296, text_addr + 0x00185318); 423 | 424 | // Fix aim unknown 425 | _sw(0x3C0440C0, text_addr + 0x00185614); // size 426 | _sw(0x3C0443F0, text_addr + 0x0018561C); // x 427 | _sw(0x3C044388, text_addr + 0x0018562C); // y 428 | _sw(0x3C044334, text_addr + 0x00185634); // unknown 429 | 430 | // Fix aim sniper 431 | _sw(0x3C0543F0, text_addr + 0x00185790); // x 432 | _sw(0x3C054388, text_addr + 0x0018579C); // y 433 | _sw(0x3C054334, text_addr + 0x001857A8); // unknown 434 | _sw(0x3C054180, text_addr + 0x001857C4); // size 435 | 436 | // Fix ray scissoring 437 | _sw(0x34050000 | 1024, text_addr + 0x00149ff0); 438 | _sw(0x34050000 | 640, text_addr + 0x0014a004); 439 | _sw(0x34050000 | 1024, text_addr + 0x0014a040); 440 | _sw(0x34050000 | 640, text_addr + 0x0014a054); 441 | 442 | // Fix ray scissoring 443 | _sw(0x34040000 | 1024, text_addr + 0x002CC930); 444 | _sw(0x34050000 | 640, text_addr + 0x002CC938); 445 | 446 | // Fix ray proportion 447 | _sw(0x34040000 | 512, text_addr + 0x00221ad4); 448 | _sw(0x34040000 | 320, text_addr + 0x00221afc); 449 | 450 | // Fix proportion (health plus) 451 | _sw(0x34050200, text_addr + 0x002d5b60); 452 | _sw(0x34040200, text_addr + 0x002d5b84); 453 | _sw(0x34050140, text_addr + 0x002d5ba4); 454 | _sw(0x34040140, text_addr + 0x002d5bc8); 455 | 456 | // Fix reflection 457 | _sh(PIXELFORMAT, text_addr + 0x002A7644); 458 | _sh(PITCH, text_addr + 0x002A76B8); 459 | 460 | drawTexture = (void *)(text_addr + 0x0027AE00); 461 | MAKE_CALL(text_addr + 0x002A776C, drawTexturePatched); 462 | MAKE_CALL(text_addr + 0x002A7ABC, drawTexture2Patched); 463 | 464 | HIJACK_FUNCTION(text_addr + 0x002C5104, drawReflectionPatched, drawReflection); 465 | 466 | // Patch mipmap level mode 467 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x000B0AD0); 468 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x000B0AD4); 469 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x00150AEC); 470 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x00150AF0); 471 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002A6350); 472 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002A6354); 473 | _sh(TEXTURE_MODE_CMD >> 16, text_addr + 0x002A7DC4); 474 | _sh(TEXTURE_MODE_CMD & 0xFFFF, text_addr + 0x002A7DD4); 475 | 476 | MAKE_CALL(text_addr + 0x002AF398, sceKernelGetSystemTimeWidePatched); 477 | 478 | // Cap to 20FPS 479 | // _sh(3, text_addr + 0x002AF378); 480 | } 481 | 482 | int OnModuleStart(SceModule2 *mod) { 483 | char *modname = mod->modname; 484 | u32 text_addr = mod->text_addr; 485 | 486 | if (strcmp(modname, "GTA3") == 0) { 487 | if (strcmp((char *)(text_addr + 0x00307F54), "GTA3") == 0) { 488 | PatchLCS(text_addr); 489 | } else if (strcmp((char *)(text_addr + 0x0036F8D8), "GTA3") == 0) { 490 | PatchVCS(text_addr); 491 | } 492 | 493 | sceKernelDcacheWritebackAll(); 494 | } 495 | 496 | if (!previous) 497 | return 0; 498 | 499 | return previous(mod); 500 | } 501 | 502 | int module_start() { 503 | previous = sctrlHENSetStartModuleHandler(OnModuleStart); 504 | return 0; 505 | } 506 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------