├── .gitattributes
├── .gitignore
├── LICENSE
├── README.md
├── 资源搜索神器.sln
└── 资源搜索神器
├── AddType.xaml
├── AddType.xaml.cs
├── App.config
├── App.xaml
├── App.xaml.cs
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Properties
├── AssemblyInfo.cs
├── Resources.Designer.cs
├── Resources.resx
├── Settings.Designer.cs
└── Settings.settings
├── ResourceTypeInfo.cs
├── Searcher.cs
├── Website.cs
└── 资源搜索神器.csproj
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
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11 | # Note: This is only used by command line
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64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/LICENSE:
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # 资源搜索神器
2 | 在网上扒取资源的工具
3 |
4 | ## 它能干什么
5 | 你可以用它在网上获取各种资源地址,目前默认支持百度网盘,搜索引擎暂时只支持百度,你可以添加自定义的资源地址类型,只要你会用正则表达式!
6 | 举个例子,如果你想要搜索软件破解版资源或被广电禁的番的资源,将其名字输入搜索,它会自动帮你找出所有资源链接并将失效的链接排除!
7 |
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/资源搜索神器.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27428.2011
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "资源搜索神器", "资源搜索神器\资源搜索神器.csproj", "{6671E6B4-57FE-4B39-A4E1-72E8E8A9C7EA}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {6671E6B4-57FE-4B39-A4E1-72E8E8A9C7EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {6671E6B4-57FE-4B39-A4E1-72E8E8A9C7EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {6671E6B4-57FE-4B39-A4E1-72E8E8A9C7EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {6671E6B4-57FE-4B39-A4E1-72E8E8A9C7EA}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {4C5FD898-A6B7-49FB-BDEE-6AF6F4ED5487}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/资源搜索神器/AddType.xaml:
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1 |
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10 |
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13 |
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15 |
16 |
17 |
18 |
19 |
20 |
21 |
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/资源搜索神器/AddType.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Shapes;
14 |
15 | namespace 资源搜索神器
16 | {
17 | ///
18 | /// Window1.xaml 的交互逻辑
19 | ///
20 | public partial class AddTypeWindow : Window
21 | {
22 | public AddTypeWindow()
23 | {
24 | InitializeComponent();
25 | }
26 |
27 | private void Add(object sender, RoutedEventArgs e)
28 | {
29 | if(Name.Text == null || Name.Text == "")
30 | {
31 | MessageBox.Show("必须填名称!");
32 | return;
33 | }
34 | if(AddressRegex.Text == null || AddressRegex.Text == "")
35 | {
36 | MessageBox.Show("必须填资源匹配正则!");
37 | return;
38 | }
39 | Searcher.AddResourceType(new ResourceTypeInfo(Name.Text, AddressRegex.Text, pwRegex.Text, verifyRegex.Text));
40 | MessageBox.Show("添加成功");
41 | this.Close();
42 | }
43 | }
44 | }
45 |
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/资源搜索神器/App.config:
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/资源搜索神器/App.xaml:
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/资源搜索神器/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace 资源搜索神器
10 | {
11 | ///
12 | /// App.xaml 的交互逻辑
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
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/资源搜索神器/MainWindow.xaml:
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1 |
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10 |
11 |
12 |
13 |
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21 |
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24 |
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27 |
28 |
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/资源搜索神器/MainWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Navigation;
14 | using System.Windows.Shapes;
15 | using System.Collections.ObjectModel;
16 |
17 | namespace 资源搜索神器
18 | {
19 | ///
20 | /// MainWindow.xaml 的交互逻辑
21 | ///
22 | public partial class MainWindow : Window
23 | {
24 | private ObservableCollection sa = new ObservableCollection();
25 | private Searcher sear;
26 | public MainWindow()
27 | {
28 | InitializeComponent();
29 | result.ItemsSource = sa;
30 | }
31 |
32 | private void SearchStart(object sender, RoutedEventArgs e)
33 | {
34 | if (sear == null || !sear.isrun)
35 | {
36 | int time, maxthread;
37 | try
38 | {
39 | time = int.Parse(SearchTime.Text) * 1000;
40 | }
41 | catch
42 | {
43 | MessageBox.Show("不能输入字符或小数哦!");
44 | SearchTime.Text = "";
45 | return;
46 | }
47 | try
48 | {
49 | maxthread = int.Parse(MaxThread.Text);
50 | }
51 | catch
52 | {
53 | MessageBox.Show("不能输入字符或小数哦!");
54 | MaxThread.Text = "";
55 | return;
56 | }
57 | sear = new Searcher(time, maxthread);
58 | sear.AddAddress += (s) =>
59 | {
60 | this.Dispatcher.Invoke(delegate {
61 | for(int i = 0;i Search.Content = "搜索");
68 | MessageBox.Show("搜索完成,共搜到" + sear.SourceAddresses.Count + "个地址");
69 | };
70 | sa.Clear();
71 | sear.Start(SearchText.Text);
72 | Search.Content = "停止";
73 | }
74 | else
75 | {
76 | sear.Stop();
77 | }
78 | }
79 |
80 | private void AddResourceType(object sender, RoutedEventArgs e)
81 | {
82 | new AddTypeWindow().ShowDialog();
83 | }
84 | }
85 | }
86 |
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/资源搜索神器/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // 有关程序集的一般信息由以下
8 | // 控制。更改这些特性值可修改
9 | // 与程序集关联的信息。
10 | [assembly: AssemblyTitle("资源搜索神器")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("资源搜索神器")]
15 | [assembly: AssemblyCopyright("Copyright © 2018")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // 将 ComVisible 设置为 false 会使此程序集中的类型
20 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
21 | //请将此类型的 ComVisible 特性设置为 true。
22 | [assembly: ComVisible(false)]
23 |
24 | //若要开始生成可本地化的应用程序,请设置
25 | //.csproj 文件中的 CultureYouAreCodingWith
26 | //例如,如果您在源文件中使用的是美国英语,
27 | //使用的是美国英语,请将 设置为 en-US。 然后取消
28 | //对以下 NeutralResourceLanguage 特性的注释。 更新
29 | //以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //主题特定资源词典所处位置
36 | //(未在页面中找到资源时使用,
37 | //或应用程序资源字典中找到时使用)
38 | ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
39 | //(未在页面中找到资源时使用,
40 | //、应用程序或任何主题专用资源字典中找到时使用)
41 | )]
42 |
43 |
44 | // 程序集的版本信息由下列四个值组成:
45 | //
46 | // 主版本
47 | // 次版本
48 | // 生成号
49 | // 修订号
50 | //
51 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
52 | // 方法是按如下所示使用“*”: :
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.1.0.0")]
55 | [assembly: AssemblyFileVersion("1.1.0.0")]
56 | [assembly: NeutralResourcesLanguage("zh")]
57 |
58 |
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/资源搜索神器/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace 资源搜索神器.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// 一个强类型的资源类,用于查找本地化的字符串等。
17 | ///
18 | // 此类是由 StronglyTypedResourceBuilder
19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21 | // (以 /str 作为命令选项),或重新生成 VS 项目。
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// 返回此类使用的缓存的 ResourceManager 实例。
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("资源搜索神器.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// 重写当前线程的 CurrentUICulture 属性
51 | /// 重写当前线程的 CurrentUICulture 属性。
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
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/资源搜索神器/Properties/Resources.resx:
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105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/资源搜索神器/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace 资源搜索神器.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
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/资源搜索神器/Properties/Settings.settings:
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/资源搜索神器/ResourceTypeInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Runtime.Serialization;
6 |
7 | namespace 资源搜索神器
8 | {
9 | [Serializable]
10 | public struct ResourceTypeInfo
11 | {
12 | public string name;
13 | public string AddressRegex;
14 | public string pwRegex;
15 | public string verifyRegex;
16 |
17 | public ResourceTypeInfo(string name, string addressRegex, string pwRegex,string verifyRegex)
18 | {
19 | this.name = name;
20 | AddressRegex = addressRegex;
21 | this.pwRegex = pwRegex;
22 | this.verifyRegex = verifyRegex;
23 | }
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/资源搜索神器/Searcher.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Threading;
7 | using System.Text.RegularExpressions;
8 | using System.Diagnostics;
9 | using System.Windows;
10 | using System.IO;
11 | using System.Runtime.Serialization.Formatters.Binary;
12 | using System.Net;
13 |
14 | namespace 资源搜索神器
15 | {
16 | public struct ResourceAddress
17 | {
18 | public string Type { get; set; }
19 | public string Address { get; set; }
20 | public string Key { get; set; }
21 | public string From { get; set; }
22 | public ResourceAddress(string _type,string _address,string _key,string _from)
23 | {
24 | Type = _type;
25 | Address = _address;
26 | Key = _key;
27 | From = _from;
28 | }
29 | }
30 | public class RunningError : Exception
31 | {
32 | public RunningError(string pname) : base("正在运行中,请勿更改" + pname) { }
33 | }
34 | public class ThreadNumbersError : Exception
35 | {
36 | public ThreadNumbersError() : base("线程数量太多了,电脑承受不了") { }
37 | }
38 | public class Searcher
39 | {
40 | public int threadmax { get; private set; } = 50;
41 | public int Time { get => time ; set { if (!isrun) time = value; else throw new RunningError("运行时间"); } }
42 | public List SourceAddresses { get; private set; }
43 | public Action> AddAddress { get => addAddress; set { if(!isrun)addAddress = value; else throw new RunningError("完成后调用函数"); } }
44 | public Action End { get => end; set { if (!isrun) end = value; else throw new RunningError("查到地址后调用函数"); } }
45 | public bool isrun { get; private set; }
46 | private Action end;
47 | private Action> addAddress;
48 | private int time;
49 | private Queue addresses;
50 | private Thread[] threads;
51 | private const string datapath = @"C:\\ProgramData\ResourceSearcher\";
52 |
53 | private const string SearchAddress = "