├── .gitignore
├── BingoSlotDifferentialEvolutionOptimization.csproj
├── BingoSlotDifferentialEvolutionOptimization.sln
├── BingoSlotDifferentialEvolutionOptimization.userprefs
├── DiscreteDifferentialEvolution.cs
├── LICENSE
├── Paytable.cs
├── Program.cs
├── Properties
└── AssemblyInfo.cs
├── README.md
├── SlotMachineSimulation.cs
├── Symbols.cs
├── Util.cs
└── format.sh
/.gitignore:
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/BingoSlotDifferentialEvolutionOptimization.csproj:
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1 |
2 |
3 |
4 | Debug
5 | x86
6 | 8.0.30703
7 | 2.0
8 | {CF73F52C-87A0-412A-A0DE-A3255711DA17}
9 | Exe
10 | BingoSlotDifferentialEvolutionOptimization
11 | BingoSlotDifferentialEvolutionOptimization
12 |
13 |
14 | true
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/BingoSlotDifferentialEvolutionOptimization.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BingoSlotDifferentialEvolutionOptimization", "BingoSlotDifferentialEvolutionOptimization.csproj", "{CF73F52C-87A0-412A-A0DE-A3255711DA17}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
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16 | EndGlobalSection
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/BingoSlotDifferentialEvolutionOptimization.userprefs:
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/DiscreteDifferentialEvolution.cs:
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1 | using System;
2 | using System.Diagnostics;
3 | using System.Globalization;
4 |
5 | namespace BingoSlotDifferentialEvolutionOptimization {
6 | class DiscreteDifferentialEvolution {
7 | public const long NUMBER_OF_RECOMBINATIONS = 1000;
8 |
9 | public const int POPULATION_SIZE = 17;
10 |
11 | public const int NUMBER_OF_REELS = 5;
12 |
13 | public const int REEL_LENGTH = 63;
14 |
15 | private double targetRtp;
16 |
17 | private int symbolsDiversity;
18 |
19 | private double[] fitness = new double[ POPULATION_SIZE ];
20 |
21 | private int[][][] population = new int[POPULATION_SIZE][][];
22 |
23 | private int[][] offspring = null;
24 |
25 | private int targetIndex = -1;
26 |
27 | private int baseIndex = -1;
28 |
29 | private int aIndex = -1;
30 |
31 | private int bIndex = -1;
32 |
33 | private int bestIndex = -1;
34 |
35 | public int[][] best() {
36 | return population[bestIndex];
37 | }
38 |
39 | public void select () {
40 | do {
41 | targetIndex = Util.prng.Next (population.Length);
42 | baseIndex = Util.prng.Next (population.Length);
43 | aIndex = Util.prng.Next (population.Length);
44 | bIndex = Util.prng.Next (population.Length);
45 | } while(targetIndex == baseIndex || targetIndex == aIndex || targetIndex == bIndex || baseIndex == aIndex || baseIndex == bIndex || aIndex == bIndex);
46 | }
47 |
48 | public void differs () {
49 | int min = int.MaxValue;
50 | int max = int.MinValue;
51 | for (int i = 0; i < offspring.Length; i++) {
52 | for (int j = 0; j < offspring [i].Length; j++) {
53 | offspring [i] [j] = population [aIndex] [i] [j] - population [bIndex] [i] [j];
54 | if (min > offspring [i] [j]) {
55 | min = offspring [i] [j];
56 | }
57 | if (max < offspring [i] [j]) {
58 | max = offspring [i] [j];
59 | }
60 | }
61 | }
62 |
63 | /*
64 | * Normalize.
65 | */
66 | for (int i = 0; i < offspring.Length; i++) {
67 | for (int j = 0; j < offspring [i].Length; j++) {
68 | offspring [i] [j] -= min;
69 | if (min < max) {
70 | offspring [i] [j] = 3 * offspring [i] [j] / (max - min + 1) - 1;
71 | }
72 | }
73 | }
74 | }
75 |
76 | public void mutate () {
77 | for (int i = 0; i < offspring.Length; i++) {
78 | for (int j = 0; j < offspring [i].Length; j++) {
79 | offspring [i] [j] += population [baseIndex] [i] [j];
80 | }
81 | }
82 |
83 | /*
84 | * Validate reels.
85 | */
86 | for (int i = 0; i < offspring.Length; i++) {
87 | for (int j = 0; j < offspring [i].Length; j++) {
88 | if (Symbols.isValid (offspring [i] [j]) == false) {
89 | offspring [i] [j] = Symbols.randomValid ();
90 | }
91 | }
92 | }
93 | }
94 |
95 | public void crossover () {
96 | for (int i = 0; i < offspring.Length; i++) {
97 | for (int j = 0; j < offspring [i].Length; j++) {
98 | if (Util.prng.NextDouble () < 0.5) {
99 | offspring [i] [j] = population [targetIndex] [i] [j];
100 | }
101 | }
102 | }
103 | }
104 |
105 | public void survive () {
106 | SlotMachineSimulation simulation = null;
107 |
108 | /*
109 | * Re-evaluate target.
110 | */
111 | if(Util.REEVALUATE_TARGET_VECTOR == true) {
112 | simulation = new SlotMachineSimulation ();
113 | simulation.load (population [targetIndex]);
114 | simulation.simulate (symbolsDiversity);
115 | fitness [targetIndex] = simulation.costFunction (targetRtp, symbolsDiversity);
116 |
117 | if (fitness [bestIndex] > fitness [targetIndex]) {
118 | bestIndex = targetIndex;
119 | }
120 | }
121 |
122 | /*
123 | * Evaluate new solution.
124 | */
125 | simulation = new SlotMachineSimulation ();
126 | simulation.load (offspring);
127 | simulation.simulate (symbolsDiversity);
128 | double cost = simulation.costFunction (targetRtp, symbolsDiversity);
129 |
130 | /*
131 | * If better solution is not found - exit.
132 | */
133 | if (cost >= fitness [targetIndex]) {
134 | return;
135 | }
136 |
137 | fitness [targetIndex] = cost;
138 |
139 | for (int i = 0; i < offspring.Length; i++) {
140 | for (int j = 0; j < offspring [i].Length; j++) {
141 | population [targetIndex] [i] [j] = offspring [i] [j];
142 | }
143 | }
144 |
145 | if (fitness [bestIndex] > fitness [targetIndex]) {
146 | bestIndex = targetIndex;
147 | }
148 | }
149 |
150 | public void optimize () {
151 | for (int r = 0; r < NUMBER_OF_RECOMBINATIONS; r++) {
152 | Stopwatch watch = Stopwatch.StartNew ();
153 | select ();
154 | differs ();
155 | mutate ();
156 | crossover ();
157 | survive ();
158 | //TODO Remove absolutely identical individuals from the population.
159 | watch.Stop ();
160 |
161 | if (Util.VERBOSE == true) {
162 | Console.WriteLine (targetRtp);
163 | CultureInfo ci = new CultureInfo ("en-us");
164 | Console.WriteLine ("{0}:{1}:{2}", ((int)watch.Elapsed.TotalHours).ToString ("D2", ci), ((int)watch.Elapsed.TotalMinutes % 60).ToString ("D2", ci), ((int)watch.Elapsed.TotalSeconds % 60).ToString ("D2", ci));
165 | Console.WriteLine (this);
166 | }
167 | }
168 | }
169 |
170 | public void initialSinglePoint(int[][] reels) {
171 | for (int p = 0; p < population.Length; p++) {
172 | for (int i = 0; i < reels.Length; i++) {
173 | for (int j = 0; j < reels [i].Length; j++) {
174 | population [p] [i] [j] = reels [i] [j];
175 | }
176 | }
177 | }
178 |
179 | /*
180 | * Move around, but keep the first unchanged.
181 | */
182 | for (int p = 1; p < population.Length; p++) {
183 | for (int i = 0; i < reels.Length; i++) {
184 | for (int j = 0; j < reels [i].Length; j++) {
185 | int q = Util.prng.Next (reels [i].Length);
186 | int swap = population [p] [i] [q];
187 | population [p] [i] [q] = population [p] [i] [j];
188 | population [p] [i] [j] = swap;
189 | }
190 | }
191 | }
192 | }
193 |
194 | public void initialRandomPoints() {
195 | for (int p = 0; p < population.Length; p++) {
196 | for (int i = 0; i < population [p].Length; i++) {
197 | for (int j = 0; j < population [p] [i].Length; j++) {
198 | population [p] [i] [j] = Symbols.randomValid();
199 | }
200 | }
201 | }
202 | }
203 |
204 | public DiscreteDifferentialEvolution (int[][] reels, double targetRtp, int symbolsDiversity) {
205 | if (reels.Length != NUMBER_OF_REELS) {
206 | Console.WriteLine ("Number of reals is incorrect!");
207 | return;
208 | }
209 |
210 | for (int i = 0; i < reels.Length; i++) {
211 | if (reels [i].Length != REEL_LENGTH) {
212 | Console.WriteLine ("Reel length is incorrect!");
213 | return;
214 | }
215 | }
216 |
217 | for (int p = 0; p < POPULATION_SIZE; p++) {
218 | population [p] = new int[NUMBER_OF_REELS] [];
219 | for (int i = 0; i < NUMBER_OF_REELS; i++) {
220 | population [p] [i] = new int[REEL_LENGTH];
221 | }
222 | }
223 |
224 | offspring = new int[NUMBER_OF_REELS] [];
225 | for (int i = 0; i < NUMBER_OF_REELS; i++) {
226 | offspring [i] = new int[REEL_LENGTH];
227 | }
228 |
229 | this.targetRtp = targetRtp;
230 | this.symbolsDiversity = symbolsDiversity;
231 |
232 | if(Util.RANDOM_INITIAL_REELS == true){
233 | initialRandomPoints();
234 | } else {
235 | initialSinglePoint(reels);
236 | }
237 |
238 | /*
239 | * Just put a big number (bad fitness), when there is no evaluation.
240 | */
241 | for (int p = 0; p < population.Length; p++) {
242 | fitness [p] = int.MaxValue;
243 | }
244 |
245 | /*
246 | * Evaluate population fintess.
247 | */
248 | bestIndex = 0;
249 | for (int p = 0; p < population.Length; p++) {
250 | /*
251 | * It will be evaluated in the first surviver.
252 | */
253 | if(Util.REEVALUATE_TARGET_VECTOR == true) {
254 | break;
255 | }
256 |
257 | SlotMachineSimulation simulation = new SlotMachineSimulation ();
258 | simulation.load (population [p]);
259 | simulation.simulate (symbolsDiversity);
260 | fitness [p] = simulation.costFunction (targetRtp, symbolsDiversity);
261 | if (fitness [bestIndex] > fitness [p]) {
262 | bestIndex = p;
263 | }
264 | }
265 | }
266 |
267 | public override string ToString () {
268 | string result = "";
269 |
270 | for (int p = 0; p < population.Length; p++) {
271 | if (p != bestIndex) {
272 | continue;
273 | }
274 |
275 | result += fitness [p];
276 | result += "\r\n";
277 | for (int i = 0; i < population [p].Length; i++) {
278 | result += "new int[] {";
279 | for (int j = 0; j < population [p] [i].Length; j++) {
280 | result += population [p] [i] [j];
281 | result += ",";
282 | //result += "\t";
283 | }
284 | result += "},";
285 | result += "\r\n";
286 | }
287 | }
288 |
289 | return result;
290 | }
291 | }
292 | }
293 |
--------------------------------------------------------------------------------
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622 |
623 | How to Apply These Terms to Your New Programs
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633 |
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673 | Public License instead of this License. But first, please read
674 | .
675 |
676 |
--------------------------------------------------------------------------------
/Paytable.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace BingoSlotDifferentialEvolutionOptimization {
4 | class Paytable {
5 | /**
6 | * Slot game paytable.
7 | */
8 | public static int[][] values = {
9 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
10 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
11 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
12 | new int[]{ 0, 0, 0, 500, 150, 100, 75, 25, 15, 9, 6, 3, 1, 0, 0, 0, 0 },
13 | new int[]{ 0, 0, 0, 750, 500, 150, 100, 75, 25, 15, 10, 7, 3, 0, 0, 0, 0 },
14 | new int[]{ 0, 0, 0, 950, 750, 500, 150, 100, 75, 50, 30, 20, 10, 0, 0, 0, 0 },
15 | };
16 | }
17 | }
18 |
19 |
--------------------------------------------------------------------------------
/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace BingoSlotDifferentialEvolutionOptimization {
4 | class MainClass {
5 | public static void Main (string[] args) {
6 | double[] targets = {0.90, 0.91, 0.92, 0.93, 0.94, 0.95, 0.96, 0.97, 0.98, 0.99};
7 |
8 | int[][][] reels = {
9 | /* 90% */
10 | new int[][] {
11 | new int[] {10,12,6,4,7,10,4,5,7,12,6,9,3,5,8,10,9,6,11,8,10,4,7,9,4,12,3,7,11,6,10,5,4,8,11,3,8,10,11,5,7,4,6,9,3,10,11,9,5,4,3,6,12,7,6,4,7,5,8,10,11,5,8,},
12 | new int[] {10,3,6,5,11,7,12,5,4,11,8,9,11,3,9,5,12,6,8,11,12,3,4,6,11,10,5,6,7,12,8,4,9,12,3,6,12,8,9,3,6,10,3,7,5,3,9,10,3,4,11,10,3,8,5,7,8,12,6,11,7,8,12,},
13 | new int[] {9,4,5,12,7,5,8,10,9,4,5,6,10,11,8,5,6,8,9,7,11,6,8,12,7,9,4,6,9,12,8,4,7,5,8,6,11,8,4,7,8,12,10,8,5,7,12,5,8,3,6,11,4,5,10,11,4,3,11,4,5,11,12,},
14 | new int[] {3,10,8,3,10,11,5,12,6,9,7,5,3,9,6,7,5,12,8,5,4,7,5,11,6,4,12,10,6,4,11,10,3,7,6,10,7,12,11,9,6,12,5,7,4,3,12,8,3,5,7,9,4,5,3,4,10,6,3,9,7,12,5,},
15 | new int[] {10,5,12,6,11,7,12,5,10,9,6,12,11,5,8,10,7,4,8,3,6,12,11,10,5,7,6,10,7,3,6,11,10,6,9,10,7,9,10,11,8,12,4,5,6,9,4,8,3,7,4,5,7,11,9,10,7,8,4,6,7,5,4,},
16 | },
17 |
18 | /* 91% */
19 | new int[][] {
20 | new int[] {7,10,3,9,6,10,11,5,4,9,11,4,3,7,9,5,7,9,4,5,8,9,11,10,5,8,12,3,9,7,4,11,12,4,6,9,10,6,5,11,8,5,10,6,11,12,9,7,11,3,8,7,5,6,11,7,10,4,9,6,10,4,9,},
21 | new int[] {3,6,8,4,10,6,12,10,8,11,12,5,11,8,4,10,12,9,7,4,5,7,9,3,7,5,10,11,7,10,11,6,4,8,12,4,3,6,8,11,5,9,6,10,9,5,8,7,3,10,8,9,11,5,7,4,8,6,7,11,4,5,7,},
22 | new int[] {5,7,8,10,3,8,7,4,8,11,12,5,9,8,5,9,6,4,9,8,11,7,4,10,6,4,11,9,8,7,6,11,9,4,11,8,5,7,6,10,4,8,6,11,8,12,11,7,6,8,4,9,3,8,11,6,4,5,12,3,5,7,6,},
23 | new int[] {9,4,5,8,3,12,7,4,11,9,7,6,8,10,4,12,7,9,11,4,3,9,7,3,4,12,11,9,8,3,12,10,3,9,10,6,11,4,3,9,11,12,10,11,8,4,10,7,12,4,5,7,3,11,6,7,8,9,10,11,4,10,3,},
24 | new int[] {9,6,7,8,12,10,9,12,7,5,12,10,7,3,10,4,3,7,8,5,3,10,9,11,6,8,3,10,4,5,11,9,6,3,8,6,10,12,5,8,10,11,7,4,8,10,12,7,5,10,4,3,10,8,11,6,4,10,12,7,6,11,8,},
25 | },
26 |
27 | /* 92% */
28 | new int[][] {
29 | new int[] {8,7,3,12,6,10,11,9,6,5,9,11,5,6,7,8,5,9,10,12,4,6,10,8,5,6,9,11,6,4,9,10,12,9,11,4,6,12,5,9,12,7,5,11,7,12,3,4,10,3,9,5,7,6,11,7,8,10,3,7,8,6,10,},
30 | new int[] {3,11,4,12,7,4,10,5,9,8,3,9,4,7,5,4,10,11,8,12,6,8,4,12,8,10,9,8,10,4,5,6,10,12,5,11,3,10,5,8,7,10,5,7,12,6,11,9,7,8,9,6,4,9,7,6,8,10,7,6,5,9,4,},
31 | new int[] {8,4,9,8,5,9,3,4,9,5,3,9,4,6,7,4,5,9,8,12,5,10,11,6,5,4,9,5,11,8,3,11,12,7,5,3,7,9,12,8,6,11,9,7,5,11,7,4,10,5,6,3,11,7,8,4,9,10,4,9,5,3,9,},
32 | new int[] {11,9,7,5,8,3,5,6,11,5,10,6,4,7,9,5,4,10,7,5,4,3,11,4,12,8,4,7,8,3,5,10,11,5,7,9,5,3,9,4,6,5,11,4,3,6,11,9,7,12,10,7,11,9,3,4,8,12,5,6,7,3,10,},
33 | new int[] {10,12,4,11,3,4,9,5,10,11,12,9,10,3,5,4,11,8,7,5,3,11,6,7,12,6,8,5,10,11,6,4,10,7,5,11,9,8,4,6,9,3,11,8,6,12,11,6,5,12,10,5,9,8,10,4,5,3,6,7,11,9,8,},
34 | },
35 |
36 | /* 93% */
37 | new int[][] {
38 | new int[] {7,9,6,10,8,3,4,8,10,6,7,10,5,8,4,9,6,10,12,11,3,8,5,7,4,6,8,4,11,3,8,6,12,11,7,12,3,9,11,5,8,4,5,10,7,4,10,9,3,6,7,4,5,10,9,6,4,10,8,11,4,10,6,},
39 | new int[] {5,7,10,9,6,11,12,6,9,3,7,4,11,6,4,7,6,3,5,7,8,11,5,9,4,6,9,5,8,7,6,5,9,10,7,5,8,10,11,5,6,4,7,11,5,12,10,9,7,6,11,5,10,6,11,9,12,8,5,7,3,8,4,},
40 | new int[] {10,7,11,10,5,4,10,6,11,12,7,10,9,12,10,6,12,4,9,12,4,9,8,5,7,10,3,11,8,10,7,3,9,7,12,6,11,4,7,8,9,3,4,9,12,5,3,7,11,3,7,5,8,9,7,4,6,5,3,9,6,11,3,},
41 | new int[] {8,9,7,5,4,7,6,11,12,4,10,12,9,6,7,5,3,10,4,12,5,9,8,10,9,5,10,12,5,6,10,12,4,8,5,4,11,9,7,12,11,6,9,3,8,11,4,6,7,11,6,3,5,4,10,6,5,4,10,7,6,9,10,},
42 | new int[] {10,12,6,5,4,11,3,12,7,4,6,9,8,4,11,6,9,7,3,6,9,3,10,7,6,4,11,5,9,7,6,11,10,5,8,4,12,3,10,8,6,12,7,10,4,6,10,9,7,12,8,4,7,11,3,6,9,4,3,12,11,6,8,},
43 | },
44 |
45 | /* 94% */
46 | new int[][] {
47 | new int[] {10,4,9,6,11,12,9,10,5,8,6,7,12,3,5,11,12,4,7,9,6,3,7,6,11,8,12,10,8,7,5,11,12,9,7,4,5,10,8,9,4,3,6,8,3,7,5,4,9,6,8,5,4,11,5,4,11,7,6,5,11,9,12,},
48 | new int[] {8,4,12,7,6,8,9,6,5,4,10,5,8,4,10,6,7,4,10,5,3,6,11,10,6,4,12,8,5,10,9,12,5,7,6,8,12,6,11,12,7,5,12,10,5,11,9,12,3,11,10,7,3,9,11,7,4,8,11,9,4,12,10,},
49 | new int[] {12,4,3,6,12,9,4,7,11,10,8,3,11,9,4,7,8,6,3,9,10,6,9,7,10,3,9,6,10,11,9,5,3,6,8,7,3,10,11,9,10,6,5,4,11,8,5,9,8,4,11,5,9,12,4,6,5,4,8,6,12,5,3,},
50 | new int[] {5,7,9,3,7,9,4,3,6,5,4,12,10,11,3,5,7,6,10,4,5,6,7,11,3,12,6,8,11,7,5,3,12,5,6,3,11,12,3,9,12,4,11,8,5,3,9,8,10,3,11,8,5,9,7,8,9,11,10,4,7,3,10,},
51 | new int[] {7,8,5,9,6,7,10,12,9,3,7,8,6,11,8,7,4,9,6,7,10,11,12,7,9,6,4,8,3,10,6,4,7,3,9,6,11,5,3,6,10,12,5,11,3,12,8,7,5,6,7,8,12,7,5,12,7,5,9,3,8,9,10,},
52 | },
53 |
54 | /* 95% */
55 | new int[][] {
56 | new int[] {10,5,9,12,3,8,4,7,8,3,12,9,6,4,10,7,9,3,8,4,5,9,12,4,5,11,12,6,3,5,8,3,10,7,9,4,8,5,11,8,4,12,8,5,6,7,3,11,10,6,4,10,12,5,4,8,10,7,11,10,6,3,8,},
57 | new int[] {5,6,10,3,5,10,11,5,9,6,3,12,7,11,10,6,7,4,12,10,9,6,11,9,5,8,4,6,5,7,11,4,10,11,9,3,4,10,11,9,8,5,12,8,4,10,11,9,12,6,9,12,7,6,9,5,8,4,5,11,9,6,8,},
58 | new int[] {7,4,6,5,10,8,6,10,5,4,7,9,10,7,12,11,5,6,7,5,4,10,6,3,12,4,9,5,11,6,9,8,12,4,7,3,10,11,7,12,10,4,11,5,3,9,8,10,9,12,11,6,10,9,11,4,7,6,8,5,4,6,11,},
59 | new int[] {9,12,3,6,10,3,4,5,7,4,5,8,9,10,12,5,4,8,5,11,12,10,3,11,6,5,12,3,6,8,4,10,8,7,6,12,8,5,3,6,10,9,5,7,9,5,8,10,3,12,5,11,3,5,4,10,3,4,8,3,6,7,4,},
60 | new int[] {12,8,9,7,8,6,5,11,3,5,7,9,6,3,11,4,12,7,3,5,8,11,4,5,11,7,9,3,10,5,3,7,8,4,9,6,7,8,4,10,3,12,10,7,5,12,6,9,10,5,7,9,12,10,5,6,12,11,8,3,10,4,3,},
61 | },
62 |
63 | /* 96% */
64 | new int[][] {
65 | new int[] {3,4,10,7,11,9,6,7,4,8,9,10,3,7,12,6,7,5,6,4,11,7,10,11,6,7,10,3,11,6,10,8,4,12,3,5,8,4,9,11,6,10,5,8,12,7,4,10,7,5,12,4,6,12,11,5,9,8,12,5,8,9,7,},
66 | new int[] {9,3,5,6,8,4,5,6,11,7,9,11,10,9,5,6,12,3,6,9,5,8,6,9,3,7,11,10,7,4,6,12,9,11,4,3,7,12,3,5,9,10,7,11,8,12,7,5,3,7,10,12,9,11,4,7,3,4,5,9,4,12,11,},
67 | new int[] {5,11,4,9,7,12,4,8,10,6,8,9,5,3,10,4,3,6,12,4,8,10,6,12,8,6,12,10,7,11,4,8,11,12,10,11,4,9,8,5,3,7,5,8,12,10,6,5,11,12,9,4,6,5,12,4,8,5,9,7,10,4,3,},
68 | new int[] {12,6,5,7,11,8,6,5,11,9,6,7,8,12,3,11,5,10,8,5,11,4,5,10,11,5,12,8,10,11,8,6,4,9,3,6,8,11,6,12,5,4,8,10,5,6,9,10,3,11,7,5,8,7,5,8,12,3,4,9,10,8,3,},
69 | new int[] {9,3,8,11,7,8,11,4,5,3,11,12,6,5,9,7,5,9,10,3,4,7,3,8,11,9,7,5,12,6,8,12,3,4,6,5,7,4,5,12,11,5,3,7,9,6,11,9,7,10,6,11,5,8,9,10,8,12,11,10,7,5,10,},
70 | },
71 |
72 | /* 97% */
73 | new int[][] {
74 | new int[] {10,4,6,10,9,8,3,10,11,4,10,6,8,10,3,7,11,3,4,7,6,5,3,12,6,5,12,3,8,4,7,8,4,11,6,4,8,7,5,12,9,3,12,9,7,5,9,11,3,6,10,5,6,12,8,3,12,8,5,7,6,8,7,},
75 | new int[] {11,6,7,5,8,3,12,11,8,4,5,8,4,9,11,6,8,7,4,6,11,12,6,10,5,7,12,9,7,12,8,6,4,12,11,8,5,7,10,12,6,10,9,12,3,6,4,9,6,4,5,9,4,7,9,5,11,3,12,7,5,6,8,},
76 | new int[] {7,10,5,8,11,5,4,7,10,5,3,9,7,11,5,6,4,11,10,8,4,12,11,5,9,10,7,6,9,8,6,10,11,5,8,3,5,9,11,10,6,4,10,5,7,9,11,4,5,8,3,6,4,9,3,7,11,5,8,12,5,9,11,},
77 | new int[] {4,5,11,8,6,3,7,8,6,4,7,6,11,7,5,4,11,7,10,11,8,6,9,3,12,6,4,7,5,6,10,12,9,10,5,7,4,8,11,10,4,9,12,10,9,3,11,12,4,7,8,9,7,8,12,4,8,3,9,6,5,8,10,},
78 | new int[] {11,4,12,11,5,8,4,11,9,3,6,10,3,7,4,6,5,7,10,8,5,11,7,9,4,8,11,9,12,6,9,12,7,8,9,7,4,11,8,10,7,4,5,9,7,8,10,3,5,11,12,6,10,4,9,11,7,5,4,11,8,6,10,},
79 | },
80 |
81 | /* 98% */
82 | new int[][] {
83 | new int[] {5,7,11,10,6,7,12,6,7,9,10,5,6,7,8,3,7,6,4,7,5,6,9,5,12,11,8,6,10,4,11,10,6,8,10,5,4,8,6,10,11,4,7,9,5,12,3,8,4,10,7,5,11,8,6,4,12,11,7,3,12,4,9,},
84 | new int[] {11,6,9,7,4,9,12,6,3,9,11,10,12,4,7,10,12,9,10,5,4,7,10,4,5,6,4,3,9,8,7,5,9,7,8,5,11,6,4,8,6,3,7,6,4,9,6,8,5,7,10,4,7,3,10,11,9,12,5,6,4,10,8,},
85 | new int[] {8,10,7,9,4,12,3,11,5,10,7,12,11,9,3,11,10,7,11,8,6,3,5,11,7,4,11,8,9,5,11,4,12,10,5,12,6,3,7,10,4,5,7,6,11,5,4,7,3,6,7,4,9,12,7,8,11,4,7,9,10,5,7,},
86 | new int[] {12,7,3,6,7,10,12,3,5,11,4,6,12,8,6,3,11,8,5,11,7,5,4,6,8,4,3,10,4,5,11,10,6,7,5,4,9,7,5,3,11,8,10,3,9,5,10,7,9,10,5,6,3,10,7,5,9,11,7,10,9,11,6,},
87 | new int[] {3,12,7,3,6,12,7,4,12,3,7,8,11,3,4,7,9,5,11,7,8,4,10,3,8,11,3,7,8,5,7,10,3,11,12,9,7,4,9,11,10,7,5,8,4,11,9,3,8,5,6,11,12,8,3,10,6,3,10,11,3,8,7,},
88 | },
89 |
90 | /* 99% */
91 | new int[][] {
92 | new int[] {11,6,7,11,5,10,9,8,4,10,6,3,7,9,6,5,4,11,12,10,6,5,7,11,12,5,4,7,10,11,7,9,11,7,6,10,8,5,9,4,12,6,11,8,10,7,3,9,10,7,4,6,10,8,4,6,3,4,8,3,6,4,7,},
93 | new int[] {11,3,8,4,5,3,10,6,4,5,11,7,10,3,6,8,4,10,7,12,5,10,11,9,8,4,5,7,11,3,4,7,10,12,6,4,10,6,7,10,12,5,3,11,8,5,3,7,6,4,11,9,8,11,4,5,6,10,7,11,10,8,6,},
94 | new int[] {10,4,12,3,10,9,7,5,10,7,8,10,4,9,6,5,10,6,8,5,12,10,5,6,10,4,7,8,11,5,9,3,5,8,12,7,6,11,3,6,12,10,7,3,9,6,4,12,11,9,5,7,9,6,12,7,5,9,11,7,4,8,7,},
95 | new int[] {6,9,11,10,8,9,6,5,11,8,5,7,12,9,11,7,10,11,7,6,9,4,3,8,5,4,11,7,4,9,11,6,9,12,4,6,3,8,6,12,10,9,11,5,10,4,7,11,3,4,8,11,4,5,11,12,8,3,9,7,8,5,7,},
96 | new int[] {5,9,10,11,4,5,8,4,10,5,6,11,10,6,8,3,6,7,11,6,9,10,12,4,10,12,4,8,9,4,6,9,12,4,5,11,3,8,7,4,10,5,6,8,4,3,11,5,8,9,10,5,8,3,6,11,8,7,12,4,5,10,8,},
97 | },
98 | };
99 |
100 | for(int i=0; i 5) {
337 | b = j;
338 | }
339 | }
340 | if (a == -1 || b == -1) {
341 | done = true;
342 | break;
343 | }
344 |
345 | int x = -1;
346 | for (int i = 0; i < 9; i++) {
347 | if (bingoCards [i] [a] == 0 && bingoCards [i] [b] != 0) {
348 | x = i;
349 | break;
350 | }
351 | }
352 |
353 | if (x == -1) {
354 | done = false;
355 | continue;
356 | }
357 |
358 | int swap = bingoCards [x] [a];
359 | bingoCards [x] [a] = bingoCards [x] [b];
360 | bingoCards [x] [b] = swap;
361 | numbersInRow [a]++;
362 | numbersInRow [b]--;
363 | wasItChanged = true;
364 | } while (done == false);
365 |
366 | return (wasItChanged);
367 | }
368 |
369 | /**
370 | * Shuffle the numbers in single bingo card.
371 | */
372 | private void shuffleBingoCards () {
373 | for (int i = 0; i < BINGO_CARDS_WIDTH; i++) {
374 | for (int last = BINGO_CARDS_LENGTH - 1, r = -1, swap = -1; last > 0;
375 | last--) {
376 | r = Util.prng.Next (last + 1);
377 | swap = bingoCards [i] [last];
378 | bingoCards [i] [last] = bingoCards [i] [r];
379 | bingoCards [i] [r] = swap;
380 | }
381 | }
382 |
383 | for (int j = 0; j < BINGO_CARDS_LENGTH; j++) {
384 | numbersInRow [j] = 0;
385 | }
386 |
387 | for (int j = 0; j < BINGO_CARDS_LENGTH; j++) {
388 | for (int i = 0; i < BINGO_CARDS_WIDTH; i++) {
389 | numbersInRow [j] += (bingoCards [i] [j] != 0 ? 1 : 0);
390 | }
391 | }
392 | }
393 |
394 | /**
395 | * Generate random bingo card with 6 talons in it. Also mark the card as empty.
396 | */
397 | private void generateRandomBingoCard () {
398 | int shakes = 0;
399 | bool goOn = false;
400 | do {
401 | if (shakes <= 0) {
402 | shuffleBingoCards ();
403 | shakes = NUMBER_OF_SHAKES;
404 | }
405 |
406 | goOn = fixRows ();
407 | goOn = fixThreeRows () || goOn;
408 | shakes--;
409 | } while (goOn == true);
410 |
411 | for (int j = 0; j < BINGO_CARDS_LENGTH; j++) {
412 | for (int i = 0; i < BINGO_CARDS_WIDTH; i++) {
413 | bingoNumbersOut [i] [j] = false;
414 | }
415 | }
416 |
417 | bingoLineIndex = -1;
418 | bingoCardIndex = -1;
419 | }
420 |
421 | /**
422 | * Single reels spin to fill view with symbols.
423 | *
424 | * @param reels Reels strips.
425 | *
426 | * @author Todor Balabanov
427 | *
428 | * @email tdb@tbsoft.eu
429 | *
430 | * @date 10 Mar 2013
431 | */
432 | private void spin (int[][] reels, int[] positions){
433 | for (int i = 0; i < view.Length && i < reels.Length; i++) {
434 | int r = positions[i];
435 | int u = r - 1;
436 | int d = r + 1;
437 |
438 | if (u < 0) {
439 | u = reels [i].Length - 1;
440 | }
441 |
442 | if (d >= reels [i].Length) {
443 | d = 0;
444 | }
445 |
446 | view [i] [0] = reels [i] [u];
447 | view [i] [1] = reels [i] [r];
448 | view [i] [2] = reels [i] [d];
449 | }
450 | }
451 |
452 | /**
453 | * Single reels spin to fill view with symbols.
454 | *
455 | * @param reels Reels strips.
456 | *
457 | * @author Todor Balabanov
458 | *
459 | * @email tdb@tbsoft.eu
460 | *
461 | * @date 10 Mar 2013
462 | */
463 | private void spin (int[][] reels) {
464 | for (int i = 0; i < view.Length && i < reels.Length; i++) {
465 | int r = Util.prng.Next (reels [i].Length);
466 | int u = r - 1;
467 | int d = r + 1;
468 |
469 | if (u < 0) {
470 | u = reels [i].Length - 1;
471 | }
472 |
473 | if (d >= reels [i].Length) {
474 | d = 0;
475 | }
476 |
477 | view [i] [0] = reels [i] [u];
478 | view [i] [1] = reels [i] [r];
479 | view [i] [2] = reels [i] [d];
480 | }
481 | }
482 |
483 | /**
484 | * Calculate win in particular line.
485 | *
486 | * @param line Single line.
487 | *
488 | * @return Calculated win.
489 | *
490 | * @author Todor Balabanov
491 | *
492 | * @email tdb@tbsoft.eu
493 | *
494 | * @date 10 Mar 2013
495 | */
496 | private int lineWin (int[] line) {
497 | /*
498 | * Keep first symbol in the line.
499 | */
500 | int symbol = line [0];
501 |
502 | /*
503 | * Count symbols in winning line.
504 | */
505 | int number = 0;
506 | for (int i = 0; i < line.Length; i++) {
507 | if (line [i] == symbol) {
508 | number++;
509 | } else {
510 | break;
511 | }
512 | }
513 |
514 | /*
515 | * Cleare unused symbols.
516 | */
517 | for (int i = number; i < line.Length; i++) {
518 | line [i] = -1;
519 | }
520 |
521 | int win = Paytable.values [number] [symbol];
522 |
523 | if (win > 0) {
524 | baseSymbolMoney [number] [symbol] += win;
525 | baseGameSymbolsHitRate [number] [symbol]++;
526 | }
527 |
528 | return(win);
529 | }
530 |
531 | /**
532 | * Calculate win in all possible lines.
533 | *
534 | * @param view Symbols visible in screen view.
535 | *
536 | * @return Calculated win.
537 | *
538 | * @author Todor Balabanov
539 | *
540 | * @email tdb@tbsoft.eu
541 | *
542 | * @date 10 Mar 2013
543 | */
544 | private int linesWin (int[][] view) {
545 | int win = 0;
546 |
547 | /*
548 | * Check wins in all possible lines.
549 | */
550 | for (int l = 0; l < lines.Length; l++) {
551 | int[] line = { -1, -1, -1, -1, -1 };
552 |
553 | /*
554 | * Prepare line for combination check.
555 | */
556 | for (int i = 0; i < line.Length; i++) {
557 | int index = lines [l] [i];
558 | line [i] = view [i] [index];
559 | }
560 |
561 | int result = lineWin (line);
562 |
563 | /*
564 | * Accumulate line win.
565 | */
566 | win += result;
567 | }
568 |
569 | return(win);
570 | }
571 |
572 | /**
573 | * Mark bingo number and return it to the caller.
574 | *
575 | * @return The number marked.
576 | *
577 | * @author Todor Balabanov
578 | *
579 | * @email tdb@tbsoft.eu
580 | *
581 | * @date 27 Feb 2015
582 | */
583 | private int ballOut () {
584 | bool canBeFound = false;
585 |
586 | /*
587 | * Check for available numbers.
588 | */
589 | for (int b = 0; b < BINGO_CARDS_LENGTH; b++) {
590 | for (int a = 0; a < BINGO_CARDS_WIDTH; a++) {
591 | if (bingoNumbersOut [a] [b] == false && bingoCards [a] [b] != 0) {
592 | canBeFound = true;
593 | }
594 | }
595 | }
596 |
597 | /*
598 | * It should not be possible to search for numbers when there is no any.
599 | */
600 | if (canBeFound == false) {
601 | return (-1);
602 | }
603 |
604 | int i = -1;
605 | int j = -1;
606 | do {
607 | i = Util.prng.Next (BINGO_CARDS_WIDTH);
608 | j = Util.prng.Next (BINGO_CARDS_LENGTH);
609 | } while (bingoNumbersOut [i] [j] == true || bingoCards [i] [j] == 0);
610 |
611 | bingoNumbersOut [i] [j] = true;
612 |
613 | return (bingoCards [i] [j]);
614 | }
615 |
616 | /**
617 | * Check is there a bingo line combination.
618 | *
619 | * @return True if there is a bingo line, false otherwise.
620 | *
621 | * @author Todor Balabanov
622 | *
623 | * @email tdb@tbsoft.eu
624 | *
625 | * @date 27 Feb 2015
626 | */
627 | private bool bingoLine () {
628 | if (bingoLineIndex != -1) {
629 | return (false);
630 | }
631 |
632 | for (int j = 0; j < BINGO_CARDS_LENGTH; j++) {
633 | int count = 0;
634 | for (int i = 0; i < BINGO_CARDS_WIDTH; i++) {
635 | if (bingoNumbersOut [i] [j] == true && bingoCards [i] [j] != 0) {
636 | count++;
637 | }
638 | }
639 |
640 | if (count > 5) {
641 | //TODO It should not be possible.
642 | } else if (count == 5) {
643 | bingoLineIndex = j;
644 | return (true);
645 | }
646 | }
647 |
648 | return (false);
649 | }
650 |
651 | /**
652 | * Bingo line bonus win.
653 | *
654 | * @return Amount of the win according discrete distribution.
655 | *
656 | * @author Todor Balabanov
657 | *
658 | * @email tdb@tbsoft.eu
659 | *
660 | * @date 27 Feb 2015
661 | */
662 | private int bingoLineWin () {
663 | return (bingoLineBonusDistribution [Util.prng.Next (BINGO_BONUS_DISTRIBUTION_LENGTH)]);
664 | }
665 |
666 | /**
667 | * Check is there a bingo combination.
668 | *
669 | * @return True if there is a bingo, false otherwise.
670 | *
671 | * @author Todor Balabanov
672 | *
673 | * @email tdb@tbsoft.eu
674 | *
675 | * @date 27 Feb 2015
676 | */
677 | private bool bingo () {
678 | if (bingoCardIndex != -1) {
679 | return (false);
680 | }
681 |
682 | int count = 0;
683 | for (int j = 0; j < BINGO_CARDS_LENGTH; j++) {
684 | if (j % 3 == 0) {
685 | count = 0;
686 | }
687 |
688 | for (int i = 0; i < BINGO_CARDS_WIDTH; i++) {
689 | if (bingoNumbersOut [i] [j] == true && bingoCards [i] [j] != 0) {
690 | count++;
691 | }
692 | }
693 |
694 | if (count > 15) {
695 | //TODO It should not be possible.
696 | } else if (count == 15) {
697 | bingoCardIndex = j / 3;
698 | return (true);
699 | }
700 | }
701 |
702 | return (false);
703 | }
704 |
705 | /**
706 | * Bingo bonus win.
707 | *
708 | * @return Amount of the win according discrete distribution.
709 | *
710 | * @author Todor Balabanov
711 | *
712 | * @email tdb@tbsoft.eu
713 | *
714 | * @date 27 Feb 2015
715 | */
716 | private int bingoWin () {
717 | return (bingoBonusDistribution [Util.prng.Next (BINGO_BONUS_DISTRIBUTION_LENGTH)]);
718 | }
719 |
720 | /**
721 | * Simulation constructor.
722 | *
723 | * @author Todor Balabanov
724 | *
725 | * @email tdb@tbsoft.eu
726 | *
727 | * @date 27 Feb 2015
728 | */
729 | public SlotMachineSimulation () {
730 | totalBet = lines.Length;
731 | }
732 |
733 | public long getWonMoney () {
734 | return wonMoney;
735 | }
736 |
737 | public long getLostMoney () {
738 | return lostMoney;
739 | }
740 |
741 | public void load (int[][]reels) {
742 | this.reels = reels;
743 | // for (int i = 0; i < reels.Length; i++) {
744 | // for (int j = 0; j < reels [i].Length; j++) {
745 | // this.reels [i] [j] = reels [i] [j];
746 | // }
747 | // }
748 | }
749 |
750 | /**
751 | * Simulation variables reset.
752 | *
753 | * @author Todor Balabanov
754 | *
755 | * @email tdb@tbsoft.eu
756 | *
757 | * @date 27 Feb 2015
758 | */
759 | public void reset () {
760 | }
761 |
762 | /**
763 | * Play single base game.
764 | *
765 | * @author Todor Balabanov
766 | *
767 | * @email tdb@tbsoft.eu
768 | *
769 | * @date 10 Mar 2013
770 | */
771 | private void singleBaseGame () {
772 | /*
773 | * Spin reels.
774 | */
775 | spin (reels);
776 |
777 | /*
778 | * Win accumulated by lines.
779 | */
780 | int win = linesWin (view);
781 | int win1 = win;
782 |
783 | /*
784 | * Add win to the statistics.
785 | */
786 | baseMoney += win;
787 | wonMoney += win;
788 | if (baseMaxWin < win) {
789 | baseMaxWin = win;
790 | }
791 |
792 | /*
793 | * Count base game hit rate.
794 | */
795 | if (win > 0) {
796 | baseGameHitRate++;
797 | }
798 |
799 | /*
800 | * Run bonus game.
801 | */
802 | ballOut ();
803 | win = 0;
804 |
805 | /*
806 | * Check for bingo line bonus.
807 | */
808 | if (bingoLine () == true) {
809 | win = bingoLineWin ();
810 | bonusGameHitRate++;
811 | }
812 | int win2 = win;
813 |
814 | /*
815 | * Add win to the statistics.
816 | */
817 | bonusMoney += win;
818 | wonMoney += win;
819 |
820 | /*
821 | * Check for bingo bonus.
822 | */
823 | if (bingo () == true) {
824 | win = bingoWin ();
825 | bonusGameHitRate++;
826 | }
827 | int win3 = win;
828 |
829 | /*
830 | * Add win to the statistics.
831 | */
832 | bonusMoney += win;
833 | wonMoney += win;
834 |
835 | if((win1+win2+win3) > 0) {
836 | wins.Add(win1+win2+win3);
837 | }
838 | }
839 |
840 | public void runBaseGame () {
841 | if (bingoLineIndex != -1 && bingoCardIndex != -1) {
842 | generateRandomBingoCard ();
843 | }
844 |
845 | lostMoney += totalBet;
846 | singleBaseGame ();
847 | totalNumberOfGames++;
848 | }
849 |
850 | public void enforceSymbolsDiversity (int length) {
851 | int matches = 0;
852 |
853 | for (int i = 0; i < reels.Length; i++) {
854 | for (int j = 0; j < reels [i].Length; j++) {
855 | for (int k = 0; k < length - 1; k++) {
856 | for (int l = k + 1; l < length; l++) {
857 | if ((reels [i] [(j + k) % reels [i].Length]) == (reels [i] [(j + l) % reels [i].Length])) {
858 | reels [i] [(j + l) % reels [i].Length] = Symbols.randomValid ();
859 | matches++;
860 | }
861 | }
862 | }
863 | }
864 | }
865 |
866 | if (matches > 0) {
867 | enforceSymbolsDiversity (length);
868 | }
869 | }
870 |
871 | public int maxWin (){
872 | int max = 0;
873 | int win = 0;
874 | int[] positions = new int[reels.Length];
875 |
876 | for (int i=0; i max) {
885 | max = win;
886 | }
887 |
888 | positions [0]++;
889 | for (int i=0; i= reels [i].Length) {
891 | positions [i] = 0;
892 | positions [i + 1]++;
893 | }
894 | }
895 |
896 | done = true;
897 | for (int i=0; i 0) {
918 | average += baseSymbolMoney [i] [j] / (double)totalNumberOfGames;
919 | k++;
920 | }
921 | }
922 | }
923 | if (k > 0) {
924 | average /= k;
925 | }
926 |
927 | k = 0;
928 | double result = 0;
929 | for (int i = 0; i < baseSymbolMoney.Length; i++) {
930 | for (int j = 0; j < baseSymbolMoney [i].Length; j++) {
931 | if (baseSymbolMoney [i] [j] > 0) {
932 | result += (baseSymbolMoney [i] [j] / (double)totalNumberOfGames - average) * (baseSymbolMoney [i] [j] / (double)totalNumberOfGames - average);
933 | k++;
934 | }
935 | }
936 | }
937 | if (k > 0) {
938 | result /= k;
939 | }
940 |
941 | return result;
942 | }
943 |
944 | public double symbolsDiversity (int length) {
945 | int count = 0;
946 | int matches = 0;
947 |
948 | for (int i = 0; i < reels.Length; i++) {
949 | for (int j = 0; j < reels [i].Length; j++) {
950 | for (int k = 0; k < length - 1; k++) {
951 | for (int l = k + 1; l < length; l++) {
952 | if ((reels [i] [(j + k) % reels [i].Length]) == (reels [i] [(j + l) % reels [i].Length])) {
953 | matches++;
954 | }
955 | count++;
956 | }
957 | }
958 | }
959 | }
960 |
961 | return (double)matches / (double)count;
962 | }
963 |
964 | public double costFunction (double target, int length) {
965 | return symbolsDiversity (length) * 1 + rtpDifference (target) * 100 + prizeDeviation () * 10;
966 | }
967 |
968 | public void simulate (int length) {
969 | if (Util.STRICT_SYMBOLS_DIVERSITY == true) {
970 | enforceSymbolsDiversity (length);
971 | }
972 |
973 | for (int r = 0; r < NUMBER_OF_EXPERIMENTS; r++) {
974 | for (long e = 0; e < NUMBER_OF_SIMUALTIONS; e++) {
975 | runBaseGame ();
976 | }
977 | }
978 | }
979 |
980 | /**
981 | * Print all simulation input data structures.
982 | *
983 | * @author Todor Balabanov
984 | *
985 | * @email tdb@tbsoft.eu
986 | *
987 | * @date 10 Mar 2013
988 | */
989 | public String printDataStructures () {
990 | String result = "";
991 |
992 | result += "Paytable:";
993 | result += "\r\n";
994 | for (int i = 0; i < Paytable.values.Length; i++) {
995 | result += "\t" + i + " of";
996 | }
997 | result += "\r\n";
998 | for (int j = 0; j < Paytable.values [0].Length; j++) {
999 | result += "SYM" + j + "\t";
1000 | for (int i = 0; i < Paytable.values.Length; i++) {
1001 | result += Paytable.values [i] [j] + "\t";
1002 | }
1003 | result += "\r\n";
1004 | }
1005 | result += "\r\n";
1006 |
1007 | result += "Lines:";
1008 | result += "\r\n";
1009 | for (int i = 0; i < lines.Length; i++) {
1010 | for (int j = 0; j < lines [0].Length; j++) {
1011 | result += lines [i] [j] + " ";
1012 | }
1013 | result += "\r\n";
1014 | }
1015 | result += "\r\n";
1016 |
1017 | result += "Base Game Reels:";
1018 | result += "\r\n";
1019 | for (int i = 0; i < reels.Length; i++) {
1020 | for (int j = 0; j < reels [i].Length; j++) {
1021 | if (j % 10 == 0) {
1022 | result += "\r\n";
1023 | }
1024 | result += "SYM" + reels [i] [j] + " ";
1025 | }
1026 | result += "\r\n";
1027 | }
1028 | result += "\r\n";
1029 |
1030 | result += "Base Game Reels:";
1031 | result += "\r\n";
1032 | /* Count symbols in reels. */
1033 | {
1034 | int[][] counters = {
1035 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
1036 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
1037 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
1038 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
1039 | new int[]{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
1040 | };
1041 | for (int i = 0; i < reels.Length; i++) {
1042 | for (int j = 0; j < reels [i].Length; j++) {
1043 | counters [i] [reels [i] [j]]++;
1044 | }
1045 | }
1046 | for (int i = 0; i < reels.Length; i++) {
1047 | result += "\tReel " + (i + 1);
1048 | }
1049 | result += "\r\n";
1050 | for (int j = 0; j < counters [0].Length; j++) {
1051 | result += "SYM" + j + "\t";
1052 | for (int i = 0; i < counters.Length; i++) {
1053 | result += counters [i] [j] + "\t";
1054 | }
1055 | result += "\r\n";
1056 | }
1057 | result += "---------------------------------------------";
1058 | result += "\r\n";
1059 | result += "Total:\t";
1060 | long combinations = 1L;
1061 | for (int i = 0; i < counters.Length; i++) {
1062 | int sum = 0;
1063 | for (int j = 0; j < counters [0].Length; j++) {
1064 | sum += counters [i] [j];
1065 | }
1066 | result += sum + "\t";
1067 | if (sum != 0) {
1068 | combinations *= sum;
1069 | }
1070 | }
1071 | result += "\r\n";
1072 | result += "---------------------------------------------";
1073 | result += "\r\n";
1074 | result += "Combinations:\t" + combinations;
1075 | result += "\r\n";
1076 | }
1077 | result += "\r\n";
1078 |
1079 | //TODO Print bing bonus data structures.
1080 |
1081 | return result;
1082 | }
1083 |
1084 | /**
1085 | * Print simulation statistics.
1086 | *
1087 | * @author Todor Balabanov
1088 | *
1089 | * @email tdb@tbsoft.eu
1090 | *
1091 | * @date 10 Mar 2013
1092 | */
1093 | public String printStatistics () {
1094 | String result = "";
1095 |
1096 | result += ("Won money:\t" + wonMoney);
1097 | result += "\r\n";
1098 | result += ("Lost money:\t" + lostMoney);
1099 | result += "\r\n";
1100 | result += ("Total Number of Games:\t" + totalNumberOfGames);
1101 | result += "\r\n";
1102 | result += "\r\n";
1103 | result += ("Total RTP:\t" + ((double)wonMoney / (double)lostMoney) + "\t\t" + (100.0D * (double)wonMoney / (double)lostMoney) + "%");
1104 | result += "\r\n";
1105 | result += ("Base Game RTP:\t" + ((double)baseMoney / (double)lostMoney) + "\t\t" + (100.0D * (double)baseMoney / (double)lostMoney) + "%");
1106 | result += "\r\n";
1107 | result += ("Bonus Game RTP:\t" + ((double)bonusMoney / (double)lostMoney) + "\t\t" + (100.0D * (double)bonusMoney / (double)lostMoney) + "%");
1108 | result += "\r\n";
1109 | result += "\r\n";
1110 | result += ("Hit Frequency in Base Game:\t" + ((double)baseGameHitRate / (double)totalNumberOfGames) + "\t\t" + (100.0D * (double)baseGameHitRate / (double)totalNumberOfGames) + "%");
1111 | result += "\r\n";
1112 | result += ("Hit Frequency in Bonus Game:\t" + ((double)bonusGameHitRate / (double)totalNumberOfGames) + "\t\t" + (100.0D * (double)bonusGameHitRate / (double)totalNumberOfGames) + "%");
1113 | result += "\r\n";
1114 | result += "\r\n";
1115 | result += ("Max Win in Base Game:\t" + baseMaxWin);
1116 | result += "\r\n";
1117 | // result += ("Max Possible Win in Base Game:\t" + maxWin());
1118 | // result += "\r\n";
1119 |
1120 | double mean = 0;
1121 |
1122 | foreach(int value in wins) {
1123 | mean += (double)value / (double) totalNumberOfGames;
1124 | }
1125 | result += ("Mean Win:\t" + mean);
1126 | result += "\r\n";
1127 |
1128 | double sd = 0;
1129 | foreach(int value in wins) {
1130 | sd += ((double)value-mean)*((double)value-mean) / (double) totalNumberOfGames;
1131 | }
1132 | for(int i=wins.Count; i= 0) {
1195 | result += (" ");
1196 | }
1197 | result += (view [i] [j] + " ");
1198 | }
1199 |
1200 | result += "\r\n";
1201 | }
1202 |
1203 | return result;
1204 | }
1205 |
1206 | public override string ToString () {
1207 | return printDataStructures () + printStatistics ();
1208 | }
1209 | }
1210 | }
1211 |
1212 |
--------------------------------------------------------------------------------
/Symbols.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace BingoSlotDifferentialEvolutionOptimization {
4 | class Symbols {
5 | /**
6 | * List of symbols names.
7 | */
8 | public static String[] names = {
9 | "",
10 | "",
11 | "",
12 | "SYM03",
13 | "SYM04",
14 | "SYM05",
15 | "SYM06",
16 | "SYM07",
17 | "SYM08",
18 | "SYM09",
19 | "SYM10",
20 | "SYM11",
21 | "SYM12",
22 | "",
23 | "",
24 | "",
25 | "",
26 | };
27 |
28 | public static bool isValid(int symbol) {
29 | if (symbol < 0 || symbol >= names.Length) {
30 | return false;
31 | }
32 |
33 | if(names[symbol].Equals("") == true) {
34 | return false;
35 | }
36 |
37 | return true;
38 | }
39 |
40 | public static int randomValid() {
41 | int symbol = -1;
42 |
43 | do {
44 | symbol = Util.prng.Next(names.Length);
45 | } while(names[symbol].Equals("") == true);
46 |
47 | return symbol;
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/Util.cs:
--------------------------------------------------------------------------------
1 |
2 | using System;
3 |
4 | namespace BingoSlotDifferentialEvolutionOptimization {
5 | class Util {
6 | /**
7 | * Select random initial solutions.
8 | */
9 | public const bool RANDOM_INITIAL_REELS = true;
10 |
11 | /**
12 | * Enforce symbols diversity.
13 | */
14 | public const bool STRICT_SYMBOLS_DIVERSITY = true;
15 |
16 | /**
17 | * Report in steps.
18 | */
19 | public const bool REEVALUATE_TARGET_VECTOR = true;
20 |
21 | /**
22 | * Report in steps.
23 | */
24 | public const bool VERBOSE = false;
25 |
26 | /**
27 | * Pseudo-random number generator.
28 | */
29 | public static Random prng = new Random ();
30 | }
31 | }
32 |
33 |
--------------------------------------------------------------------------------
/format.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | astyle *.cs --indent=force-tab --style=java / -A2
3 | rm *.orig
4 |
--------------------------------------------------------------------------------