├── .github ├── logo.png └── thumbnail.png ├── .gitignore ├── Assets ├── Images.meta ├── Images │ ├── Cloud02-flipbooks.meta │ ├── Cloud02-flipbooks │ │ ├── Cloud02_8x8.exr │ │ ├── Cloud02_8x8.exr.meta │ │ ├── Cloud02_8x8.tga │ │ ├── Cloud02_8x8.tga.meta │ │ ├── Spirit02_8x8.png │ │ └── Spirit02_8x8.png.meta │ ├── DiscSmoke01-flipbooks.meta │ ├── DiscSmoke01-flipbooks │ │ ├── DiscSmoke01_16x4.exr │ │ ├── DiscSmoke01_16x4.exr.meta │ │ ├── DiscSmoke01_16x4.tga │ │ └── DiscSmoke01_16x4.tga.meta │ ├── Image Sequence.asset │ ├── Image Sequence.asset.meta │ ├── Sparkle.tga │ ├── Sparkle.tga.meta │ ├── Sparkle2.png │ ├── Sparkle2.png.meta │ ├── WispySmoke03b-flipbooks.meta │ ├── WispySmoke03b-flipbooks │ │ ├── WispySmoke03b_8x8.exr │ │ ├── WispySmoke03b_8x8.exr.meta │ │ ├── WispySmoke03b_8x8.png │ │ ├── WispySmoke03b_8x8.png.meta │ │ ├── WispySmoke03b_8x8.tga │ │ └── WispySmoke03b_8x8.tga.meta │ ├── ghost.png │ ├── ghost.png.meta │ ├── ghost2.png │ ├── ghost2.png.meta │ ├── lowpoly-graveyard (1).meta │ ├── lowpoly-graveyard (1) │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── moon 1.mat │ │ │ ├── moon 1.mat.meta │ │ │ ├── moon.mat │ │ │ └── moon.mat.meta │ │ ├── source.meta │ │ ├── source │ │ │ ├── lowpoly-graveyard.blend │ │ │ └── lowpoly-graveyard.blend.meta │ │ ├── textures.meta │ │ └── textures │ │ │ ├── Grav-BatEye.mat │ │ │ ├── Grav-BatEye.mat.meta │ │ │ ├── Grav-Gray.mat │ │ │ ├── Grav-Gray.mat.meta │ │ │ ├── Grav-Green.mat │ │ │ ├── Grav-Green.mat.meta │ │ │ ├── moon.jpg │ │ │ └── moon.jpg.meta │ ├── trailtest4.png │ └── trailtest4.png.meta ├── Materials.meta ├── Materials │ ├── DissolveEffect.shadergraph │ ├── DissolveEffect.shadergraph.meta │ ├── DissolveMat.mat │ ├── DissolveMat.mat.meta │ ├── DissolveR.mat │ ├── DissolveR.mat.meta │ ├── DissolveR.shadergraph │ ├── DissolveR.shadergraph.meta │ ├── PoinCache.meta │ ├── PoinCache │ │ ├── Faccia2.pcache │ │ ├── Faccia2.pcache.meta │ │ ├── Mesh_Corpo_Corpo1.pcache │ │ ├── Mesh_Corpo_Corpo1.pcache.meta │ │ ├── happy-quadrato.pcache │ │ └── happy-quadrato.pcache.meta │ ├── Skybox_Mat.mat │ ├── Skybox_Mat.mat.meta │ ├── TrailRenderer.mat │ └── TrailRenderer.mat.meta ├── Models.meta ├── Models │ ├── Nutty.controller │ ├── Nutty.controller.meta │ ├── Nutty.fbx │ ├── Nutty.fbx.meta │ ├── NuttyDie.anim │ ├── NuttyDie.anim.meta │ ├── NuttyIdle.anim │ ├── NuttyIdle.anim.meta │ ├── NuttySingleMesh.fbx │ ├── NuttySingleMesh.fbx.meta │ ├── lowpoly-graveyard.fbx │ └── lowpoly-graveyard.fbx.meta ├── Prefabs.meta ├── Prefabs │ ├── NuttyParent.prefab │ ├── NuttyParent.prefab.meta │ ├── VFXP1.prefab │ └── VFXP1.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Medievil.unity │ └── Medievil.unity.meta ├── Scripts.meta ├── Scripts │ ├── LookAtCamera.cs │ ├── LookAtCamera.cs.meta │ ├── Manager.cs │ ├── Manager.cs.meta │ ├── Nutty.cs │ ├── Nutty.cs.meta │ ├── SpiritMovement.cs │ └── SpiritMovement.cs.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── LWRP-HighQuality.asset │ ├── LWRP-HighQuality.asset.meta │ ├── LWRP-LowQuality.asset │ ├── LWRP-LowQuality.asset.meta │ ├── LWRP-MediumQuality.asset │ ├── LWRP-MediumQuality.asset.meta │ ├── Medievil_Profiles.meta │ ├── Post Process Camera Profile.asset │ ├── Post Process Camera Profile.asset.meta │ ├── PostProcessProfile.asset │ ├── PostProcessProfile.asset.meta │ ├── VFXDefaultResources.asset │ └── VFXDefaultResources.asset.meta ├── VFX.meta ├── VFX │ ├── Ghost.vfx │ ├── Ghost.vfx.meta │ ├── Medievil.vfx │ ├── Medievil.vfx.meta │ ├── VFX1.vfx │ └── VFX1.vfx.meta ├── VFXToolbox.meta └── VFXToolbox │ ├── Editor.meta │ ├── Editor │ ├── Canvas.meta │ ├── Canvas │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── VFXToolboxCanvas.shader │ │ │ └── VFXToolboxCanvas.shader.meta │ │ ├── VFXToolboxCanvas.cs │ │ └── VFXToolboxCanvas.cs.meta │ ├── Examples.meta │ ├── Examples │ │ ├── ImageSequencerSourcePostprocessor.cs │ │ └── ImageSequencerSourcePostprocessor.cs.meta │ ├── External.meta │ ├── External │ │ ├── CurveEditor.cs │ │ └── CurveEditor.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── MissingTexture.png │ │ └── MissingTexture.png.meta │ ├── Utility.meta │ └── Utility │ │ ├── CurveDrawer.cs │ │ ├── CurveDrawer.cs.meta │ │ ├── CurveToTextureUtility.cs │ │ ├── CurveToTextureUtility.cs.meta │ │ ├── FloatSliderPropertyDrawer.cs │ │ ├── FloatSliderPropertyDrawer.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── BlitRect.shader │ │ └── BlitRect.shader.meta │ │ ├── Splitter.cs │ │ ├── Splitter.cs.meta │ │ ├── VFXToolboxGUIUtility.cs │ │ ├── VFXToolboxGUIUtility.cs.meta │ │ ├── VFXToolboxStyles.cs │ │ ├── VFXToolboxStyles.cs.meta │ │ ├── VFXToolboxUtility.cs │ │ └── VFXToolboxUtility.cs.meta │ ├── ImageSequencer.meta │ ├── ImageSequencer │ ├── CustomMaterialShaders.meta │ ├── CustomMaterialShaders │ │ ├── Blur.shader │ │ ├── Blur.shader.meta │ │ ├── HeightToNormal.shader │ │ ├── HeightToNormal.shader.meta │ │ ├── LightNormals.shader │ │ ├── LightNormals.shader.meta │ │ ├── Negative.shader │ │ ├── Negative.shader.meta │ │ ├── Rotate.shader │ │ └── Rotate.shader.meta │ ├── Editor.meta │ └── Editor │ │ ├── Exporters.meta │ │ ├── Exporters │ │ ├── MiniEXR.cs │ │ ├── MiniEXR.cs.meta │ │ ├── MiniTGA.cs │ │ └── MiniTGA.cs.meta │ │ ├── FrameProcessor.cs │ │ ├── FrameProcessor.cs.meta │ │ ├── FrameProcessorStack.Serialization.cs │ │ ├── FrameProcessorStack.Serialization.cs.meta │ │ ├── FrameProcessorStack.cs │ │ ├── FrameProcessorStack.cs.meta │ │ ├── GPUFrameProcessor.cs │ │ ├── GPUFrameProcessor.cs.meta │ │ ├── ImageSequenceAssetEditor.cs │ │ ├── ImageSequenceAssetEditor.cs.meta │ │ ├── ImageSequenceAssetFactory.cs │ │ ├── ImageSequenceAssetFactory.cs.meta │ │ ├── ImageSequencer.Export.cs │ │ ├── ImageSequencer.Export.cs.meta │ │ ├── ImageSequencer.GUI.cs │ │ ├── ImageSequencer.GUI.cs.meta │ │ ├── ImageSequencer.InputFrames.cs │ │ ├── ImageSequencer.InputFrames.cs.meta │ │ ├── ImageSequencer.Processors.cs │ │ ├── ImageSequencer.Processors.cs.meta │ │ ├── ImageSequencer.Styles.cs │ │ ├── ImageSequencer.Styles.cs.meta │ │ ├── ImageSequencer.cs │ │ ├── ImageSequencer.cs.meta │ │ ├── ImageSequencerCanvas.cs │ │ ├── ImageSequencerCanvas.cs.meta │ │ ├── ProcessingFrame.cs │ │ ├── ProcessingFrame.cs.meta │ │ ├── ProcessingFrameSequence.cs │ │ ├── ProcessingFrameSequence.cs.meta │ │ ├── Processors.meta │ │ ├── Processors │ │ ├── AlphaFromRGBProcessor.cs │ │ ├── AlphaFromRGBProcessor.cs.meta │ │ ├── AssembleProcessor.cs │ │ ├── AssembleProcessor.cs.meta │ │ ├── BreakFilpbookProcessor.cs │ │ ├── BreakFilpbookProcessor.cs.meta │ │ ├── ColorCorrectionProcessor.cs │ │ ├── ColorCorrectionProcessor.cs.meta │ │ ├── CropProcessor.cs │ │ ├── CropProcessor.cs.meta │ │ ├── CustomMaterialProcessor.cs │ │ ├── CustomMaterialProcessor.cs.meta │ │ ├── DecimateProcessor.cs │ │ ├── DecimateProcessor.cs.meta │ │ ├── FadeProcessor.cs │ │ ├── FadeProcessor.cs.meta │ │ ├── FixBordersProcessor.cs │ │ ├── FixBordersProcessor.cs.meta │ │ ├── LoopingProcessor.cs │ │ ├── LoopingProcessor.cs.meta │ │ ├── PremultiplyAlphaProcessor.cs │ │ ├── PremultiplyAlphaProcessor.cs.meta │ │ ├── RemapColorProcessor.cs │ │ ├── RemapColorProcessor.cs.meta │ │ ├── RemoveBackgroundBlendingProcessor.cs │ │ ├── RemoveBackgroundBlendingProcessor.cs.meta │ │ ├── ResizeProcessor.cs │ │ ├── ResizeProcessor.cs.meta │ │ ├── RetimeProcessor.cs │ │ ├── RetimeProcessor.cs.meta │ │ ├── RotateProcessor.cs │ │ └── RotateProcessor.cs.meta │ │ ├── Serialization.meta │ │ ├── Serialization │ │ ├── ImageSequence.cs │ │ ├── ImageSequence.cs.meta │ │ ├── ProcessorInfo.cs │ │ ├── ProcessorInfo.cs.meta │ │ ├── ProcessorSettingsBase.cs │ │ ├── ProcessorSettingsBase.cs.meta │ │ ├── Processors.meta │ │ └── Processors │ │ │ ├── AlphaFromRGBProcessorSettings.cs │ │ │ ├── AlphaFromRGBProcessorSettings.cs.meta │ │ │ ├── AssembleProcessorSettings.cs │ │ │ ├── AssembleProcessorSettings.cs.meta │ │ │ ├── BreakFilpbookProcessorSettings.cs │ │ │ ├── BreakFilpbookProcessorSettings.cs.meta │ │ │ ├── ColorCorrectionProcessorSettings.cs │ │ │ ├── ColorCorrectionProcessorSettings.cs.meta │ │ │ ├── CropProcessorSettings.cs │ │ │ ├── CropProcessorSettings.cs.meta │ │ │ ├── CustomMaterialProcessorSettings.cs │ │ │ ├── CustomMaterialProcessorSettings.cs.meta │ │ │ ├── DecimateProcessorSettings.cs │ │ │ ├── DecimateProcessorSettings.cs.meta │ │ │ ├── FadeProcessorSettings.cs │ │ │ ├── FadeProcessorSettings.cs.meta │ │ │ ├── FixBordersProcessorSettings.cs │ │ │ ├── FixBordersProcessorSettings.cs.meta │ │ │ ├── LoopingProcessorSettings.cs │ │ │ ├── LoopingProcessorSettings.cs.meta │ │ │ ├── PremultiplyAlphaProcessorSettings.cs │ │ │ ├── PremultiplyAlphaProcessorSettings.cs.meta │ │ │ ├── RemapColorProcessorSettings.cs │ │ │ ├── RemapColorProcessorSettings.cs.meta │ │ │ ├── RemoveBackgroundSettings.cs │ │ │ ├── RemoveBackgroundSettings.cs.meta │ │ │ ├── ResizeProcessorSettings.cs │ │ │ ├── ResizeProcessorSettings.cs.meta │ │ │ ├── RetimeProcessorSettings.cs │ │ │ ├── RetimeProcessorSettings.cs.meta │ │ │ ├── RotateProcessorSettings.cs │ │ │ └── RotateProcessorSettings.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ ├── AlphaFromRGB.shader │ │ ├── AlphaFromRGB.shader.meta │ │ ├── AssembleBlit.shader │ │ ├── AssembleBlit.shader.meta │ │ ├── Blend.shader │ │ ├── Blend.shader.meta │ │ ├── ColorCorrection.shader │ │ ├── ColorCorrection.shader.meta │ │ ├── Crop.shader │ │ ├── Crop.shader.meta │ │ ├── Fade.shader │ │ ├── Fade.shader.meta │ │ ├── FixBorders.shader │ │ ├── FixBorders.shader.meta │ │ ├── GetSubUV.shader │ │ ├── GetSubUV.shader.meta │ │ ├── ImageSequencerCanvas.shader │ │ ├── ImageSequencerCanvas.shader.meta │ │ ├── Null.shader │ │ ├── Null.shader.meta │ │ ├── PremultiplyAlpha.shader │ │ ├── PremultiplyAlpha.shader.meta │ │ ├── RemapColor.shader │ │ ├── RemapColor.shader.meta │ │ ├── Resize.shader │ │ ├── Resize.shader.meta │ │ ├── Rotate.shader │ │ ├── Rotate.shader.meta │ │ ├── Unblend.shader │ │ └── Unblend.shader.meta │ ├── LICENSE │ ├── LICENSE.meta │ ├── PropertyAttributes.meta │ └── PropertyAttributes │ ├── FloatSliderAttribute.cs │ └── FloatSliderAttribute.cs.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.github/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ToughNutToCrack/MedievilVFX/HEAD/.github/logo.png -------------------------------------------------------------------------------- /.github/thumbnail.png: 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