├── README.md ├── cedec ├── CEDEC2010_TriAce_基于物理的光照.pdf ├── CEDEC2012_SQUARE_GPGPU实现高速GI烘培工具的方法.pptx ├── CEDEC2012_TriAce_基于物理渲染的美术资源设计流程.pdf ├── CEDEC2013_BANDAI_NAMCO_了解游戏格斗动画中的身体运动结构和原理.pdf ├── CEDEC2013_TriAce_次世代的基于物理的反射模型设计.pdf ├── CEDEC2014_Capcom_照相机正确的照片真实的制作工作流.pdf ├── CEDEC2014_Capcom_照相机正确的照片真实的工作流指导.pdf ├── CEDEC2014_[跨越我的尸体2]跨越stylized rendering.pdf ├── CEDEC2014_跨世代多平台并行开发_PS4版如龙维新开发的一年.pdf ├── CEDEC2015 速成Albedo Chart 制作.pdf ├── cedec2014_tri-ace_在shader里近似渲染公式.pdf └── 制作魅力绘制而要知道的光学小知识.pdf ├── cgworld ├── 【翻译】ACE7.pdf ├── 【翻译】DEAD OR ALIVE 5.pdf ├── 【翻译】FF13.pdf ├── 【翻译】FF14.pdf ├── 【翻译】KNACK制作介绍.pdf ├── 【翻译】MH3中文.pdf ├── 【翻译】PSV重力眩晕_final.pdf ├── 【翻译】二の国美术制作介绍.pdf ├── 【翻译】偶像大师2.pdf ├── 【翻译】凯瑟林.pdf ├── 【翻译】初音PSV.pdf ├── 【翻译】口袋妖怪XY 用全3D再现设定图风格的制作技法.pdf ├── 【翻译】圣斗士星矢:圣域传说 制作介绍 场景篇.pdf ├── 【翻译】圣斗士星矢:圣域传说 制作介绍 特效合成等.pdf ├── 【翻译】圣斗士星矢:圣域传说 制作介绍 角色篇.pdf ├── 【翻译】火影2.pdf └── 【翻译】火影中文稿.pdf └── 西川善思 ├── 【翻译】西川善司 Child of Eden前篇.pdf ├── 【翻译】西川善司 Child of Eden后篇.pdf ├── 【翻译】西川善司 Luminous Studio.pdf ├── 【翻译】西川善司 MTframework.pdf ├── 【翻译】西川善司 SONIC.pdf ├── 【翻译】西川善司 生化危机5上.pdf ├── 【翻译】西川善司 生化危机5下.pdf ├── 【翻译】西川善司 街头霸王4图形讲座 前篇 .pdf ├── 【翻译】西川善司 街头霸王4图形讲座 后篇.pdf ├── 【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(1).pdf ├── 【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(2).pdf └── 【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,后篇.pdf /README.md: -------------------------------------------------------------------------------- 1 | GameDevPapers 2 | ============= 3 | 4 | All my project concern the technical paper of game Development. Those posts are orginally released by some well-known Japanese game corporates which resourced from cedec and official websites. Here I selected and translated them from Japapnese into Chinese for those who interested 5 | -------------------------------------------------------------------------------- /cedec/CEDEC2010_TriAce_基于物理的光照.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Trace0429/GameDevPapers/5ff21ed06c2244dba78223423d9f36b9788821f3/cedec/CEDEC2010_TriAce_基于物理的光照.pdf -------------------------------------------------------------------------------- /cedec/CEDEC2012_SQUARE_GPGPU实现高速GI烘培工具的方法.pptx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Trace0429/GameDevPapers/5ff21ed06c2244dba78223423d9f36b9788821f3/cedec/CEDEC2012_SQUARE_GPGPU实现高速GI烘培工具的方法.pptx -------------------------------------------------------------------------------- /cedec/CEDEC2012_TriAce_基于物理渲染的美术资源设计流程.pdf: -------------------------------------------------------------------------------- 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