├── .gitignore
├── .gitmodules
├── LICENSE
├── README.md
├── Rakefile
├── _config.yml
├── _data
├── classes.yml
├── levels.yml
├── properties.yml
├── schools.yml
└── sources.yml
├── _includes
├── footer.html
├── head.html
└── header.html
├── _layouts
├── default.html
├── page.html
├── post.html
└── tag_index.html
├── _plugins
└── tag_gen.rb
├── _posts
├── 2014-08-24-acid-splash.markdown
├── 2014-08-24-alarm.markdown
├── 2014-08-24-animal-friendship.markdown
├── 2014-08-24-armor-of-agathys.markdown
├── 2014-08-24-arms-of-hadar.markdown
├── 2014-08-24-bane.markdown
├── 2014-08-24-blade-ward.markdown
├── 2014-08-24-bless.markdown
├── 2014-08-24-burning-hands.markdown
├── 2014-08-24-charm-person.markdown
├── 2014-08-24-chill-touch.markdown
├── 2014-08-24-chromatic-orb.markdown
├── 2014-08-24-color-spray.markdown
├── 2014-08-24-command.markdown
├── 2014-08-24-compelled-duel.markdown
├── 2014-08-24-comprehend-languages.markdown
├── 2014-08-24-create-or-destroy-water.markdown
├── 2014-08-24-cure-wounds.markdown
├── 2014-08-24-dancing-lights.markdown
├── 2014-08-24-detect-evil-and-good.markdown
├── 2014-08-24-detect-magic.markdown
├── 2014-08-24-detect-poison-and-disease.markdown
├── 2014-08-24-disguise-self.markdown
├── 2014-08-24-dissonant-whispers.markdown
├── 2014-08-24-divine-favor.markdown
├── 2014-08-24-druidcraft.markdown
├── 2014-08-24-eldritch-blast.markdown
├── 2014-08-24-ensnaring-strike.markdown
├── 2014-08-24-entangle.markdown
├── 2014-08-24-expeditious-retreat.markdown
├── 2014-08-24-faerie-fire.markdown
├── 2014-08-24-false-life.markdown
├── 2014-08-24-feather-fall.markdown
├── 2014-08-24-find-familiar.markdown
├── 2014-08-24-fire-bolt.markdown
├── 2014-08-24-fog-cloud.markdown
├── 2014-08-24-friends.markdown
├── 2014-08-24-goodberry.markdown
├── 2014-08-24-grease.markdown
├── 2014-08-24-guidance.markdown
├── 2014-08-24-guiding-bolt.markdown
├── 2014-08-24-hail-of-thorns.markdown
├── 2014-08-24-healing-word.markdown
├── 2014-08-24-hellish-rebuke.markdown
├── 2014-08-24-heroism.markdown
├── 2014-08-24-hex.markdown
├── 2014-08-24-hunters-mark.markdown
├── 2014-08-24-identify.markdown
├── 2014-08-24-illusory-script.markdown
├── 2014-08-24-inflict-wounds.markdown
├── 2014-08-24-jump.markdown
├── 2014-08-24-light.markdown
├── 2014-08-24-longstrider.markdown
├── 2014-08-24-mage-armor.markdown
├── 2014-08-24-mage-hand.markdown
├── 2014-08-24-magic-missile.markdown
├── 2014-08-24-mending.markdown
├── 2014-08-24-message.markdown
├── 2014-08-24-minor-illusion.markdown
├── 2014-08-24-poison-spray.markdown
├── 2014-08-24-prestidigitation.markdown
├── 2014-08-24-produce-flame.markdown
├── 2014-08-24-protection-from-evil-and-good.markdown
├── 2014-08-24-purify-food-and-drink.markdown
├── 2014-08-24-ray-of-frost.markdown
├── 2014-08-24-ray-of-sickness.markdown
├── 2014-08-24-remove-curse.markdown
├── 2014-08-24-resistance.markdown
├── 2014-08-24-sacred-flame.markdown
├── 2014-08-24-sanctuary.markdown
├── 2014-08-24-searing-smite.markdown
├── 2014-08-24-shield-of-faith.markdown
├── 2014-08-24-shield.markdown
├── 2014-08-24-shillelagh.markdown
├── 2014-08-24-shocking-grasp.markdown
├── 2014-08-24-silent-image.markdown
├── 2014-08-24-sleep.markdown
├── 2014-08-24-spare-the-dying.markdown
├── 2014-08-24-speak-with-animals.markdown
├── 2014-08-24-tashas-hideous-laughter.markdown
├── 2014-08-24-tensers-floating-disk.markdown
├── 2014-08-24-thaumaturgy.markdown
├── 2014-08-24-thorn-whip.markdown
├── 2014-08-24-thunderous-smite.markdown
├── 2014-08-24-thunderwave.markdown
├── 2014-08-24-true-strike.markdown
├── 2014-08-24-unseen-servant.markdown
├── 2014-08-24-vicious-mockery.markdown
├── 2014-08-24-witch-bolt.markdown
├── 2014-08-24-wrathful-smite.markdown
├── 2014-12-31-aid.markdown
├── 2014-12-31-animal-messenger.markdown
├── 2014-12-31-augury.markdown
├── 2014-12-31-blindnessdeafness.markdown
├── 2014-12-31-calm-emotions.markdown
├── 2014-12-31-hold-person.markdown
├── 2014-12-31-lesser-restoration.markdown
├── 2014-12-31-prayer-of-healing.markdown
├── 2014-12-31-silence.markdown
├── 2014-12-31-spiritual-weapon.markdown
├── 2014-12-31-warding-bond.markdown
├── 2015-01-01-animate-dead.markdown
├── 2015-01-01-arcane-eye.markdown
├── 2015-01-01-aura-of-life.markdown
├── 2015-01-01-aura-of-purity.markdown
├── 2015-01-01-aura-of-vitality.markdown
├── 2015-01-01-banishment.markdown
├── 2015-01-01-beacon-of-hope.markdown
├── 2015-01-01-bestow-curse.markdown
├── 2015-01-01-blight.markdown
├── 2015-01-01-blinding-smite.markdown
├── 2015-01-01-blink.markdown
├── 2015-01-01-call-lightning.markdown
├── 2015-01-01-clairvoyance.markdown
├── 2015-01-01-cloud-of-daggers.markdown
├── 2015-01-01-compulsion.markdown
├── 2015-01-01-conjure-animals.markdown
├── 2015-01-01-conjure-barrage.markdown
├── 2015-01-01-counterspell.markdown
├── 2015-01-01-create-food-and-water.markdown
├── 2015-01-01-crusaders-mantle.markdown
├── 2015-01-01-daylight.markdown
├── 2015-01-01-dispel-magic.markdown
├── 2015-01-01-elemental-weapon.markdown
├── 2015-01-01-fear.markdown
├── 2015-01-01-feign-death.markdown
├── 2015-01-01-fireball.markdown
├── 2015-01-01-fly.markdown
├── 2015-01-01-gaseous-form.markdown
├── 2015-01-01-haste.markdown
├── 2015-01-01-hunger-of-hadar.markdown
├── 2015-01-01-hypnotic-pattern.markdown
├── 2015-01-01-lightning-arrow.markdown
├── 2015-01-01-magic-circle.markdown
├── 2015-01-01-major-image.markdown
├── 2015-01-01-mass-healing-word.markdown
├── 2015-01-02-alter-self.markdown
├── 2015-01-02-arcane-lock.markdown
├── 2015-01-02-barkskin.markdown
├── 2015-01-02-leomunds-tiny-hut.markdown
├── 2015-01-02-meld-into-stone.markdown
├── 2015-01-02-nondetection.markdown
├── 2015-01-02-phantom-steed.markdown
├── 2015-01-02-plant-growth.markdown
├── 2015-01-02-protection-from-energy.markdown
├── 2015-01-02-revivify.markdown
├── 2015-01-02-sending.markdown
├── 2015-01-02-sleet-storm.markdown
├── 2015-01-02-slow.markdown
├── 2015-01-02-speak-with-dead.markdown
├── 2015-01-02-speak-with-plants.markdown
├── 2015-01-02-spirit-guardians.markdown
├── 2015-01-02-stinking-cloud.markdown
├── 2015-01-05-confusion.markdown
├── 2015-01-05-conjure-minor-elementals.markdown
├── 2015-01-05-conjure-woodland-beings.markdown
├── 2015-01-05-control-water.markdown
├── 2015-01-05-death-ward.markdown
├── 2015-01-06-tongues.markdown
├── 2015-01-07-beast-sense.markdown
├── 2015-01-07-blur.markdown
├── 2015-01-07-branding-smite.markdown
├── 2015-01-07-cordon-of-arrows.markdown
├── 2015-01-07-crown-of-madness.markdown
├── 2015-01-07-darkness.markdown
├── 2015-01-07-darkvision.markdown
├── 2015-01-07-detect-thoughts.markdown
├── 2015-01-09-animal-shapes.markdown
├── 2015-01-09-antimagic-field.markdown
├── 2015-01-09-antipathy-sympathy.markdown
├── 2015-01-09-astral-projection.markdown
├── 2015-01-09-clone.markdown
├── 2015-01-10-control-weather.markdown
├── 2015-01-10-demiplane.markdown
├── 2015-01-10-dominate-monster.markdown
├── 2015-01-10-earthquake.markdown
├── 2015-01-10-feeblemind.markdown
├── 2015-01-10-foresight.markdown
├── 2015-01-10-gate.markdown
├── 2015-01-10-glibness.markdown
├── 2015-01-10-holy-aura.markdown
├── 2015-01-10-imprisonment.markdown
├── 2015-01-10-incendiary-cloud.markdown
├── 2015-01-10-mass-heal.markdown
├── 2015-01-10-maze.markdown
├── 2015-01-10-meteor-swarm.markdown
├── 2015-01-10-mind-blank.markdown
├── 2015-01-10-power-word-heal.markdown
├── 2015-01-10-power-word-kill.markdown
├── 2015-01-10-power-word-stun.markdown
├── 2015-01-10-prismatic-wall.markdown
├── 2015-01-10-shapechange.markdown
├── 2015-01-10-storm-of-vengeance.markdown
├── 2015-01-10-sunburst.markdown
├── 2015-01-10-telepathy.markdown
├── 2015-01-10-time-stop.markdown
├── 2015-01-10-true-polymorph.markdown
├── 2015-01-10-true-resurrection.markdown
├── 2015-01-10-tsunami.markdown
├── 2015-01-10-weird.markdown
├── 2015-01-10-wish.markdown
├── 2015-01-11-conjure-celestial.markdown
├── 2015-01-11-delayed-blast-fireball.markdown
├── 2015-01-11-dimension-door.markdown
├── 2015-01-11-divine-word.markdown
├── 2015-01-11-etherealness.markdown
├── 2015-01-11-finger-of-death.markdown
├── 2015-01-11-fire-storm.markdown
├── 2015-01-11-forcecage.markdown
├── 2015-01-11-mirage-arcane.markdown
├── 2015-01-11-mordenkainens-magnificent-mansion.markdown
├── 2015-01-11-mordenkainens-sword.markdown
├── 2015-01-11-plane-shift.markdown
├── 2015-01-11-prismatic-spray.markdown
├── 2015-01-11-project-image.markdown
├── 2015-01-11-regenerate.markdown
├── 2015-01-11-resurrection.markdown
├── 2015-01-12-reverse-gravity.markdown
├── 2015-01-12-sequester.markdown
├── 2015-01-12-simulacrum.markdown
├── 2015-01-12-symbol.markdown
├── 2015-01-12-teleport.markdown
├── 2015-05-11-suggestion.markdown
├── 2015-06-07-invisibility.markdown
├── 2015-07-14-animate-objects.markdown
├── 2015-07-14-antilife-shell.markdown
├── 2015-07-14-arcane-gate.markdown
├── 2015-07-14-awaken.markdown
├── 2015-07-14-banishing-smite.markdown
├── 2015-07-14-blade-barrier.markdown
├── 2015-07-14-chain-lightning.markdown
├── 2015-07-14-circle-of-death.markdown
├── 2015-07-14-circle-of-power.markdown
├── 2015-07-14-cloudkill.markdown
├── 2015-07-14-commune-with-nature.markdown
├── 2015-07-14-commune.markdown
├── 2015-07-14-cone-of-cold.markdown
├── 2015-07-14-conjure-elemental.markdown
├── 2015-07-14-conjure-fey.markdown
├── 2015-07-14-conjure-volley.markdown
├── 2015-07-14-contact-other-plane.markdown
├── 2015-07-14-contagion.markdown
├── 2015-07-14-contingency.markdown
├── 2015-07-14-continual-flame.markdown
├── 2015-07-14-create-undead.markdown
├── 2015-07-14-creation.markdown
├── 2015-07-14-destructive-wave.markdown
├── 2015-07-14-disintegrate.markdown
├── 2015-07-14-dispel-evil-and-good.markdown
├── 2015-07-14-divination.markdown
├── 2015-07-14-dominate-beast.markdown
├── 2015-07-14-dominate-person.markdown
├── 2015-07-14-drawmijs-instant-summons.markdown
├── 2015-07-14-dream.markdown
├── 2015-07-14-enhance-ability.markdown
├── 2015-07-14-enlarge-reduce.markdown
├── 2015-07-14-enthrall.markdown
├── 2015-07-14-evards-black-tentacles.markdown
├── 2015-07-14-eyebite.markdown
├── 2015-07-14-fabricate.markdown
├── 2015-07-14-find-steed.markdown
├── 2015-07-14-find-the-path.markdown
├── 2015-07-14-find-traps.markdown
├── 2015-07-14-fire-shield.markdown
├── 2015-07-14-flame-blade.markdown
├── 2015-07-14-flame-strike.markdown
├── 2015-07-14-flaming-sphere.markdown
├── 2015-07-14-flesh-to-stone.markdown
├── 2015-07-14-forbiddance.markdown
├── 2015-07-14-freedom-of-movement.markdown
├── 2015-07-30-bigbys-hand.markdown
├── 2015-07-30-geas.markdown
├── 2015-07-30-gentle-repose.markdown
├── 2015-07-30-giant-insect.markdown
├── 2015-07-30-globe-of-invulnerability.markdown
├── 2015-07-30-glyph-of-warding.markdown
├── 2015-07-30-grasping-vine.markdown
├── 2015-07-30-greater-invisibility.markdown
├── 2015-07-30-greater-restoration.markdown
├── 2015-07-30-guardian-of-faith.markdown
├── 2015-07-30-guards-and-wards.markdown
├── 2015-07-30-gust-of-wind.markdown
├── 2015-07-30-hallow.markdown
├── 2015-07-30-hallucinatory-terrain.markdown
├── 2015-07-30-harm.markdown
├── 2015-07-30-heal.markdown
├── 2015-07-30-heat-metal.markdown
├── 2015-07-30-heroes-feast.markdown
├── 2015-07-30-hold-monster.markdown
├── 2015-07-30-ice-storm.markdown
├── 2015-07-30-insect-plague.markdown
├── 2015-07-30-knock.markdown
├── 2015-07-30-legend-lore.markdown
├── 2015-07-30-leomunds-secret-chest.markdown
├── 2015-07-30-levitate.markdown
├── 2015-07-30-lightning-bolt.markdown
├── 2015-07-30-locate-animals-or-plants.markdown
├── 2015-07-30-locate-creature.markdown
├── 2015-07-30-locate-object.markdown
├── 2015-07-30-magic-jar.markdown
├── 2015-07-30-magic-mouth.markdown
├── 2015-07-30-magic-weapon.markdown
├── 2015-07-30-mass-cure-wounds.markdown
├── 2015-07-30-mass-suggestion.markdown
├── 2015-07-30-melfs-acid-arrow.markdown
├── 2015-07-30-mirror-image.markdown
├── 2015-07-30-mislead.markdown
├── 2015-07-30-misty-step.markdown
├── 2015-07-30-modify-memory.markdown
├── 2015-07-30-moonbeam.markdown
├── 2015-07-30-mordenkainens-faithful-hound.markdown
├── 2015-07-30-mordenkainens-private-sanctum.markdown
├── 2015-07-30-move-earth.markdown
├── 2015-07-30-nystuls-magic-aura.markdown
├── 2015-07-30-otilukes-freezing-sphere.markdown
├── 2015-07-30-otilukes-resilient-sphere.markdown
├── 2015-07-30-ottos-irresistible-dance.markdown
├── 2015-07-30-pass-without-trace.markdown
├── 2015-07-30-passwall.markdown
├── 2015-07-30-phantasmal-force.markdown
├── 2015-07-30-phantasmal-killer.markdown
├── 2015-07-30-planar-ally.markdown
├── 2015-07-30-planar-binding.markdown
├── 2015-07-30-polymorph.markdown
├── 2015-07-30-programmed-illusion.markdown
├── 2015-07-30-protection-from-poison.markdown
├── 2015-07-30-raise-dead.markdown
├── 2015-07-30-rarys-telepathic-bond.markdown
├── 2015-07-30-ray-of-enfeeblement.markdown
├── 2015-07-30-reincarnate.markdown
├── 2015-07-30-rope-trick.markdown
├── 2015-07-30-scorching-ray.markdown
├── 2015-07-30-scrying.markdown
├── 2015-07-30-see-invisibility.markdown
├── 2015-07-30-seeming.markdown
├── 2015-07-30-shatter.markdown
├── 2015-07-30-spider-climb.markdown
├── 2015-07-30-spike-growth.markdown
├── 2015-07-30-staggering-smite.markdown
├── 2015-07-30-stone-shape.markdown
├── 2015-07-30-stoneskin.markdown
├── 2015-07-30-sunbeam.markdown
├── 2015-07-30-swift-quiver.markdown
├── 2015-07-30-telekinesis.markdown
├── 2015-07-30-teleportation-circle.markdown
├── 2015-07-30-transport-via-plants.markdown
├── 2015-07-30-tree-stride.markdown
├── 2015-07-30-true-seeing.markdown
├── 2015-07-30-vampiric-touch.markdown
├── 2015-07-30-wall-of-fire.markdown
├── 2015-07-30-wall-of-force.markdown
├── 2015-07-30-wall-of-ice.markdown
├── 2015-07-30-wall-of-stone.markdown
├── 2015-07-30-wall-of-thorns.markdown
├── 2015-07-30-water-breathing.markdown
├── 2015-07-30-water-walk.markdown
├── 2015-07-30-web.markdown
├── 2015-07-30-wind-walk.markdown
├── 2015-07-30-wind-wall.markdown
├── 2015-07-30-word-of-recall.markdown
├── 2015-07-30-zone-of-truth.markdown
├── 2015-08-31-earth-tremor.markdown
├── 2015-08-31-pyrotechnics.markdown
├── 2015-08-31-skywrite.markdown
├── 2015-08-31-thunderclap.markdown
├── 2015-08-31-warding-wind.markdown
├── 2015-11-11-control-flames.markdown
├── 2015-11-11-create-bonfire.markdown
├── 2015-11-11-frostbite.markdown
├── 2015-11-11-gust.markdown
├── 2015-11-11-magic-stone.markdown
├── 2015-11-11-mold-earth.markdown
├── 2015-11-11-shape-water.markdown
├── 2015-11-12-absorb-elements.markdown
├── 2015-11-12-beast-bond.markdown
├── 2015-11-12-ice-knife.markdown
├── 2015-11-13-dust-devil.markdown
├── 2015-11-13-earthbind.markdown
├── 2015-11-19-aganazzars-scorcher.markdown
├── 2015-11-19-bones-of-the-earth.markdown
├── 2015-11-19-catapult.markdown
├── 2015-11-19-control-winds.markdown
├── 2015-11-19-elemental-bane.markdown
├── 2015-11-19-erupting-earth.markdown
├── 2015-11-19-flame-arrows.markdown
├── 2015-11-19-investiture-of-flame.markdown
├── 2015-11-19-investiture-of-ice.markdown
├── 2015-11-19-investiture-of-stone.markdown
├── 2015-11-19-investiture-of-wind.markdown
├── 2015-11-19-maelstrom.markdown
├── 2015-11-19-maximilians-earthen-grasp.markdown
├── 2015-11-19-primordial-ward.markdown
├── 2015-11-19-snillocs-snowball-swarm.markdown
├── 2015-11-19-tidal-wave.markdown
├── 2015-11-19-transmute-rock.markdown
├── 2015-11-19-wall-of-water.markdown
├── 2015-11-19-watery-sphere.markdown
├── 2015-11-19-whirlwind.markdown
├── 2015-11-20-abi-dalzims-horrid-wilting.markdown
├── 2015-11-20-immolation.markdown
├── 2015-11-20-melfs-minute-meteors.markdown
├── 2015-11-20-storm-sphere.markdown
├── 2015-11-20-vitriolic-sphere.markdown
├── 2015-11-22-wall-of-sand.markdown
├── 2015-12-07-booming-blade.markdown
├── 2015-12-07-green-flame-blade.markdown
├── 2015-12-07-lightning-lure.markdown
├── 2015-12-07-sword-burst.markdown
├── 2017-11-13-catnap.markdown
├── 2017-11-13-cause-fear.markdown
├── 2017-11-13-dragons-breath.markdown
├── 2017-11-13-enemies-abound.markdown
├── 2017-11-13-infestation.markdown
├── 2017-11-13-life-transference.markdown
├── 2017-11-13-mind-spike.markdown
├── 2017-11-13-shadow-blade.markdown
├── 2017-11-13-snare.markdown
├── 2017-11-13-summon-lesser-demons.markdown
├── 2017-11-13-thunder-step.markdown
├── 2017-11-13-toll-the-dead.markdown
├── 2017-11-14-ceremony.markdown
├── 2017-11-14-chaos-bolt.markdown
├── 2017-11-14-charm-monster.markdown
├── 2017-11-14-druid-grove.markdown
├── 2017-11-14-find-greater-steed.markdown
├── 2017-11-14-guardian-of-nature.markdown
├── 2017-11-14-healing-spirit.markdown
├── 2017-11-14-holy-weapon.markdown
├── 2017-11-14-invulnerability.markdown
├── 2017-11-14-mass-polymorph.markdown
├── 2017-11-14-mighty-fortress.markdown
├── 2017-11-14-primal-savagery.markdown
├── 2017-11-14-psychic-scream.markdown
├── 2017-11-14-shadow-of-moil.markdown
├── 2017-11-14-sickening-radiance.markdown
├── 2017-11-14-soul-cage.markdown
├── 2017-11-14-summon-greater-demon.markdown
├── 2017-11-14-temple-of-the-gods.markdown
├── 2017-11-14-tiny-servant.markdown
├── 2017-11-14-word-of-radiance.markdown
├── 2017-11-14-wrath-of-nature.markdown
├── 2017-11-14-zephyr-strike.markdown
├── 2017-11-15-danse-macabre.markdown
├── 2017-11-15-dawn.markdown
├── 2017-11-15-enervation.markdown
├── 2017-11-15-far-step.markdown
├── 2017-11-16-create-homunculus.markdown
├── 2017-11-16-crown-of-stars.markdown
├── 2017-11-16-illusory-dragon.markdown
├── 2017-11-16-infernal-calling.markdown
├── 2017-11-16-mental-prison.markdown
├── 2017-11-16-negative-energy-flood.markdown
├── 2017-11-16-power-word-pain.markdown
├── 2017-11-16-scatter.markdown
├── 2017-11-16-skill-empowerment.markdown
├── 2017-11-16-steel-wind-strike.markdown
├── 2017-11-16-synaptic-static.markdown
├── 2017-11-16-tensers-transformation.markdown
├── 2017-11-16-wall-of-light.markdown
├── 2017-11-19-maddening-darkness.markdown
├── 2020-11-22-blade-of-disaster.markdown
├── 2020-11-22-dream-of-the-blue-veil.markdown
├── 2020-11-22-intellect-fortress.markdown
├── 2020-11-22-mind-sliver.markdown
├── 2020-11-22-spirit-shroud.markdown
├── 2020-11-22-summon-aberration.markdown
├── 2020-11-22-summon-beast.markdown
├── 2020-11-22-summon-celestial.markdown
├── 2020-11-22-summon-construct.markdown
├── 2020-11-22-summon-elemental.markdown
├── 2020-11-22-summon-fey.markdown
├── 2020-11-22-summon-fiend.markdown
├── 2020-11-22-summon-shadowspawn.markdown
├── 2020-11-22-summon-undead.markdown
├── 2020-11-22-tashas-caustic-brew.markdown
├── 2020-11-22-tashas-mind-whip.markdown
├── 2020-11-22-tashas-otherwordly-guise.markdown
├── 2021-10-30-ashardalons-stride.markdown
├── 2021-10-30-draconic-transformation.markdown
├── 2021-10-30-fizbans-platinum-shield.markdown
├── 2021-10-30-nathairs-mischief.markdown
├── 2021-10-30-raulothims-psychic-lance.markdown
├── 2021-10-30-rimes-binding-ice.markdown
├── 2021-10-30-summon-draconic-spirit.markdown
├── 2021-12-07-borrowed-knowledge.markdown
├── 2021-12-07-kinetic-jaunt.markdown
├── 2021-12-07-silvery-barbs.markdown
├── 2021-12-07-vortex-warp.markdown
├── 2021-12-07-wither-and-bloom.markdown
├── 2022-03-29-sapping-sting.markdown
├── 2022-04-12-dark-star.markdown
├── 2022-04-12-fortunes-favor.markdown
├── 2022-04-12-gift-of-alacrity.markdown
├── 2022-04-12-gravity-fissure.markdown
├── 2022-04-12-gravity-sinkhole.markdown
├── 2022-04-12-immovable-object.markdown
├── 2022-04-12-magnify-gravity.markdown
├── 2022-04-12-pulse-wave.markdown
├── 2022-04-12-ravenous-void.markdown
├── 2022-04-12-reality-break.markdown
├── 2022-04-12-temporal-shunt.markdown
├── 2022-04-12-tether-essence.markdown
├── 2022-04-12-time-ravage.markdown
├── 2022-04-12-wristpocket.markdown
├── 2022-08-20-air-bubble.markdown
├── 2022-08-20-create-spelljamming-helm.markdown
├── 2023-02-10-create-magen.markdown
├── 2023-02-10-encode-thoughts.markdown
├── 2023-02-10-frost-fingers.markdown
├── 2023-11-23-antagonize.markdown
├── 2023-11-23-gate-seal.markdown
├── 2023-11-23-spirit-of-death.markdown
├── 2023-11-23-spray-of-cards.markdown
├── 2023-11-23-warp-sense.markdown
├── 2024-07-02-distort-value.markdown
├── 2024-07-02-gift-of-gab.markdown
└── 2024-07-02-jims-magic-missile.markdown
├── _sass
├── _base.scss
├── _layout.scss
└── _variables.scss
├── about.md
├── css
└── main.scss
├── feed.xml
├── fonts
├── libertinus.css
└── libertinus
│ ├── LibertinusKeyboard-Regular.otf
│ ├── LibertinusKeyboard-Regular.woff2
│ ├── LibertinusMath-Regular.otf
│ ├── LibertinusMath-Regular.woff2
│ ├── LibertinusMono-Regular.otf
│ ├── LibertinusMono-Regular.woff2
│ ├── LibertinusSans-Bold.otf
│ ├── LibertinusSans-Bold.woff2
│ ├── LibertinusSans-Italic.otf
│ ├── LibertinusSans-Italic.woff2
│ ├── LibertinusSans-Regular.otf
│ ├── LibertinusSans-Regular.woff2
│ ├── LibertinusSerif-Bold.otf
│ ├── LibertinusSerif-Bold.woff2
│ ├── LibertinusSerif-BoldItalic.otf
│ ├── LibertinusSerif-BoldItalic.woff2
│ ├── LibertinusSerif-Italic.otf
│ ├── LibertinusSerif-Italic.woff2
│ ├── LibertinusSerif-Regular.otf
│ ├── LibertinusSerif-Regular.woff2
│ ├── LibertinusSerif-Semibold.otf
│ ├── LibertinusSerif-Semibold.woff2
│ ├── LibertinusSerif-SemiboldItalic.otf
│ ├── LibertinusSerif-SemiboldItalic.woff2
│ ├── LibertinusSerifDisplay-Regular.otf
│ ├── LibertinusSerifDisplay-Regular.woff2
│ ├── LibertinusSerifInitials-Regular.otf
│ └── LibertinusSerifInitials-Regular.woff2
├── images
└── calibre-viewer.png
├── index.html
├── js
├── jets@0.14.1.min.js
└── tagsearch.js
├── scripts
├── parse_spells.py
└── spells.ignore
└── style-guidelines.md
/.gitignore:
--------------------------------------------------------------------------------
1 | .DS_Store
2 | _site/
3 | dist/
4 | _drafts/
5 | grimoire.sublime*
6 | .sass-cache/
7 | .jekyll-cache/
8 |
--------------------------------------------------------------------------------
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "dist"]
2 | path = dist
3 | url = https://github.com/Traneptora/grimoire-dist
4 |
--------------------------------------------------------------------------------
/Rakefile:
--------------------------------------------------------------------------------
1 | require 'rubygems'
2 | require 'rake'
3 | require 'rdoc'
4 | require 'date'
5 | require 'yaml'
6 | require 'jekyll'
7 | require 'shellwords'
8 |
9 | desc "Generate blog files"
10 | task :generate do
11 | Jekyll::Site.new(Jekyll.configuration({
12 | "source" => ".",
13 | "destination" => "dist"
14 | })).process
15 | end
16 |
17 | desc "Generate and publish blog to grimoire-dist"
18 | task :publish => [:generate] do
19 | Dir.chdir "dist/"
20 | message = "Site updated at #{Time.now.utc}"
21 | system "git add -Av"
22 | system "git commit -m #{message.shellescape}"
23 | system "git push"
24 | Dir.chdir ".."
25 | puts "Published!"
26 | end
27 |
28 | task :default => :generate
29 |
--------------------------------------------------------------------------------
/_config.yml:
--------------------------------------------------------------------------------
1 | # Site settings
2 | title: "The Grimoire"
3 | author: "Saph, Traneptora"
4 | description:
5 | "A searchable D&D 5e spell list, sorted by class and level."
6 | baseurl: "" # the subpath of your site, e.g. /blog/
7 | url: "https://grimoire.thebombzen.xyz" # the base hostname & protocol for your site
8 | source-url: "https://github.com/Traneptora/grimoire/"
9 | permalink: "/:categories/:title"
10 | exclude: ['Gemfile', 'Gemfile.lock', 'Rakefile', 'README.md']
11 |
12 | # Build settings
13 | markdown: kramdown
14 | highlighter: pygments
15 |
16 | # Site defaults
17 | defaults:
18 | -
19 | scope:
20 | path: ""
21 | type: "posts"
22 | values:
23 | category: "spells"
24 |
--------------------------------------------------------------------------------
/_data/levels.yml:
--------------------------------------------------------------------------------
1 | - tag: cantrip
2 | name: Cantrip
3 | title: Cantrips
4 | - tag: level1
5 | name: Level 1
6 | title: Level 1
7 | - tag: level2
8 | name: Level 2
9 | title: Level 2
10 | - tag: level3
11 | name: Level 3
12 | title: Level 3
13 | - tag: level4
14 | name: Level 4
15 | title: Level 4
16 | - tag: level5
17 | name: Level 5
18 | title: Level 5
19 | - tag: level6
20 | name: Level 6
21 | title: Level 6
22 | - tag: level7
23 | name: Level 7
24 | title: Level 7
25 | - tag: level8
26 | name: Level 8
27 | title: Level 8
28 | - tag: level9
29 | name: Level 9
30 | title: Level 9
--------------------------------------------------------------------------------
/_data/schools.yml:
--------------------------------------------------------------------------------
1 | - name: Abjuration
2 | tag: abjuration
3 | - name: Conjuration
4 | tag: conjuration
5 | - name: Divination
6 | tag: divination
7 | - name: Enchantment
8 | tag: enchantment
9 | - name: Evocation
10 | tag: evocation
11 | - name: Illusion
12 | tag: illusion
13 | - name: Necromancy
14 | tag: necromancy
15 | - name: Transmutation
16 | tag: transmutation
17 |
--------------------------------------------------------------------------------
/_data/sources.yml:
--------------------------------------------------------------------------------
1 | - name: Player’s Handbook
2 | source: PHB
3 | - name: Sword Coast Adveturer’s Guide
4 | source: SCAG
5 | - name: Elemental Evil Player’s Companion
6 | source: EE
7 | - name: Xanathar’s Guide to Everything
8 | source: XGE
9 | - name: Tasha’s Cauldron of Everything
10 | source: TCE
11 | - name: Fizban’s Treasury of Dragons
12 | source: FTD
13 | - name: "Strixhaven: A Curriculum of Chaos"
14 | source: SCC
15 | - name: "Explorer’s Guide to Wildemount"
16 | source: EGW
17 | - name: "Acquisitions Incorporated"
18 | source: AI
19 | - name: "Astral Adventurer’s Guide"
20 | source: AAG
21 | - name: "Guildmasters’ Guide to Ravnica"
22 | source: GGR
23 | - name: "Icewind Dale: Rime of the Frostmaiden"
24 | source: IDRF
25 | - name: "Sigil and the Outlands"
26 | source: SATO
27 | - name: "The Book of Many Things"
28 | source: BMT
29 |
--------------------------------------------------------------------------------
/_layouts/default.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | {% include head.html %}
4 |
5 | {% include header.html %}
6 |
7 |
8 | {{ content }}
9 |
10 |
11 | {% include footer.html %}
12 |
13 |
14 |
--------------------------------------------------------------------------------
/_layouts/page.html:
--------------------------------------------------------------------------------
1 | ---
2 | layout: default
3 | ---
4 |
5 |
8 |
9 | {{ content }}
10 |
11 |
12 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-acid-splash.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Acid Splash"
4 | date: 2014-08-24
5 | sources: [PHB.211, SRD.114]
6 | tags: [artificer, sorcerer, wizard, cantrip, action, conjuration]
7 | subtags: [damage: acid]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
21 |
22 | This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-animal-friendship.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Animal Friendship"
4 | date: 2014-08-24
5 | sources: [PHB.212, SRD.115]
6 | tags: [bard, druid, ranger, level1, action, enchantment]
7 | subtags: [cleric: nature]
8 | ---
9 |
10 | **1st-level enchantment**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a morsel of food)
17 |
18 | **Duration**: 24 hours
19 |
20 | This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-armor-of-agathys.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Armor of Agathys"
4 | date: 2014-08-24
5 | sources: [PHB.215]
6 | tags: [warlock, level1, action, abjuration]
7 | subtags: [paladin: conquest, damage: cold]
8 | ---
9 |
10 | **1st-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S, M (a cup of water)
17 |
18 | **Duration**: 1 hour
19 |
20 | A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.
--------------------------------------------------------------------------------
/_posts/2014-08-24-arms-of-hadar.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Arms of Hadar"
4 | date: 2014-08-24
5 | sources: [PHB.215]
6 | tags: [warlock, level1, action, conjuration]
7 | subtags: [sorcerer: aberrant-mind, damage: necrotic]
8 | ---
9 |
10 | **1st-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (10-foot radius)
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
--------------------------------------------------------------------------------
/_posts/2014-08-24-bane.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Bane"
4 | date: 2014-08-24
5 | sources: [PHB.216, SRD.120]
6 | tags: [bard, cleric, level1, action, concentration, enchantment]
7 | subtags: [paladin: vengeance, warlock: undead]
8 | ---
9 |
10 | **1st-level enchantment**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a drop of blood)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-blade-ward.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Blade Ward"
4 | date: 2014-08-24
5 | sources: [PHB.218]
6 | tags: [bard, sorcerer, warlock, wizard, cantrip, action, abjuration]
7 | ---
8 |
9 | **Abjuration cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 1 round
18 |
19 | You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
20 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-bless.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Bless"
4 | date: 2014-08-24
5 | sources: [PHB.219, SRD.122]
6 | tags: [cleric, paladin, level1, action, concentration, enchantment]
7 | ---
8 |
9 | **1st-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S, M (a sprinkling of holy water)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
22 |
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-burning-hands.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Burning Hands"
4 | date: 2014-08-24
5 | sources: [PHB.220, SRD.123]
6 | tags: [sorcerer, wizard, level1, action, evocation]
7 | subtags: [cleric: light, druid: wildfire, warlock: fiend, warlock: genie-efreeti, damage: fire]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (15-foot cone)
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
21 |
22 | The fire ignites any flammable objects in the area that aren’t being worn or carried.
23 |
24 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
25 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-chill-touch.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Chill Touch"
4 | date: 2014-08-24
5 | sources: [PHB.221, SRD.124]
6 | tags: [sorcerer, warlock, wizard, cantrip, action, necromancy]
7 | subtags: [druid: spores, damage: necrotic]
8 | ---
9 |
10 | **Necromancy cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 round
19 |
20 | You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
21 |
22 | If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
23 |
24 | This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
25 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-chromatic-orb.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Chromatic Orb"
4 | date: 2014-08-24
5 | sources: [PHB.221]
6 | tags: [sorcerer, wizard, level1, action, evocation]
7 | subtags: [damage: acid, damage: cold, damage: fire, damage: lightning, damage: poison, damage: thunder]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 90 feet
15 |
16 | **Components**: V, S, M (a diamond worth at least 50gp)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 of the type you chose.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
--------------------------------------------------------------------------------
/_posts/2014-08-24-comprehend-languages.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Comprehend Languages"
4 | date: 2014-08-24
5 | sources: [PHB.224, SRD.126]
6 | tags: [bard, sorcerer, warlock, wizard, level1, action, ritual, divination]
7 | ---
8 |
9 | **1st-level divination (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a pinch of soot and salt)
16 |
17 | **Duration**: 1 hour
18 |
19 | For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
20 |
21 | This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
22 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-cure-wounds.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Cure Wounds"
4 | date: 2014-08-24
5 | sources: [PHB.230, SRD.132]
6 | tags: [artificer, bard, cleric, druid, paladin, ranger, level1, action, evocation]
7 | subtags: [warlock: celestial]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-dancing-lights.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Dancing Lights"
4 | date: 2014-08-24
5 | sources: [PHB.230, SRD.133]
6 | tags: [artificer, bard, sorcerer, wizard, cantrip, action, concentration, evocation]
7 | ---
8 |
9 | **Evocation cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 120 feet
14 |
15 | **Components**: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
20 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-detect-evil-and-good.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Detect Evil and Good"
4 | date: 2014-08-24
5 | sources: [PHB.231, SRD.134]
6 | tags: [cleric, paladin, level1, action, concentration, divination]
7 | subtags: [warlock: genie-dao, warlock: genie-djinni, warlock: genie-efreeti, warlock: genie-marid]
8 | ---
9 |
10 | **1st-level divination**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
21 |
22 | The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
23 |
--------------------------------------------------------------------------------
/_posts/2014-08-24-detect-magic.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Detect Magic"
4 | date: 2014-08-24
5 | sources: [PHB.231, SRD.134]
6 | tags: [artificer, bard, cleric, druid, paladin, ranger, sorcerer, wizard, level1, action, concentration, ritual, divination]
7 | ---
8 |
9 | **1st-level divination (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
20 |
21 | The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
22 |
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/_posts/2014-08-24-detect-poison-and-disease.markdown:
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1 | ---
2 | layout: post
3 | title: "Detect Poison and Disease"
4 | date: 2014-08-24
5 | sources: [PHB.231, SRD.134]
6 | tags: [cleric, druid, paladin, ranger, level1, action, concentration, ritual, divination]
7 | ---
8 |
9 | **1st-level divination (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a yew leaf)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
20 |
21 | The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
22 |
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/_posts/2014-08-24-divine-favor.markdown:
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1 | ---
2 | layout: post
3 | title: "Divine Favor"
4 | date: 2014-08-24
5 | sources: [PHB.234, SRD.136]
6 | tags: [paladin, level1, bonus, concentration, evocation]
7 | subtags: [cleric: war, damage: radiant]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
21 |
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/_posts/2014-08-24-eldritch-blast.markdown:
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1 | ---
2 | layout: post
3 | title: "Eldritch Blast"
4 | date: 2014-08-24
5 | sources: [PHB.237, SRD.139]
6 | tags: [warlock, cantrip, action, evocation]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
21 |
22 | The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
23 |
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/_posts/2014-08-24-entangle.markdown:
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1 | ---
2 | layout: post
3 | title: "Entangle"
4 | date: 2014-08-24
5 | sources: [PHB.238, SRD.140]
6 | tags: [druid, ranger, level1, action, concentration, conjuration]
7 | ---
8 |
9 | **1st-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 90 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
20 |
21 | A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
22 |
23 | When the spell ends, the conjured plants wilt away.
24 |
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/_posts/2014-08-24-expeditious-retreat.markdown:
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1 | ---
2 | layout: post
3 | title: "Expeditious Retreat"
4 | date: 2014-08-24
5 | sources: [PHB.238, SRD.141]
6 | tags: [artificer, sorcerer, warlock, wizard, level1, bonus, concentration, transmutation]
7 | ---
8 |
9 | **1st-level transmutation**
10 |
11 | **Casting Time**: 1 bonus action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
20 |
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/_posts/2014-08-24-faerie-fire.markdown:
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1 | ---
2 | layout: post
3 | title: "Faerie Fire"
4 | date: 2014-08-24
5 | sources: [PHB.239, SRD.141]
6 | tags: [artificer, bard, druid, level1, action, concentration, evocation]
7 | subtags: [cleric: light, cleric: twilight, ranger: swarmkeeper, warlock: fey]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
21 |
22 | Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
23 |
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/_posts/2014-08-24-false-life.markdown:
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1 | ---
2 | layout: post
3 | title: "False Life"
4 | date: 2014-08-24
5 | sources: [PHB.239, SRD.142]
6 | tags: [artificer, sorcerer, wizard, level1, action, necromancy]
7 | subtags: [cleric: death, cleric: grave, warlock: undead, warlock: undying]
8 | ---
9 |
10 | **1st-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S, M (a small amount of alcohol or distilled spirits)
17 |
18 | **Duration**: 1 hour
19 |
20 | Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
23 |
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/_posts/2014-08-24-feather-fall.markdown:
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1 | ---
2 | layout: post
3 | title: "Feather Fall"
4 | date: 2014-08-24
5 | sources: [PHB.239, SRD.142]
6 | tags: [artificer, bard, sorcerer, wizard, level1, reaction, transmutation]
7 | ---
8 |
9 | **1st-level transmutation**
10 |
11 | **Casting Time**: 1 reaction, which you take when you or a creature within 60 feet of you falls
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, M (a small feather or a piece of down)
16 |
17 | **Duration**: 1 minute
18 |
19 | Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
20 |
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/_posts/2014-08-24-fire-bolt.markdown:
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1 | ---
2 | layout: post
3 | title: "Fire Bolt"
4 | date: 2014-08-24
5 | sources: [PHB.241, SRD.144]
6 | tags: [artificer, sorcerer, wizard, cantrip, action, evocation]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
21 |
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/_posts/2014-08-24-fog-cloud.markdown:
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1 | ---
2 | layout: post
3 | title: "Fog Cloud"
4 | date: 2014-08-24
5 | sources: [PHB.243, SRD.146]
6 | tags: [druid, ranger, sorcerer, wizard, level1, action, concentration, conjuration]
7 | subtags: [cleric: tempest, warlock: genie-marid]
8 | ---
9 |
10 | **1st-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
23 |
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/_posts/2014-08-24-friends.markdown:
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1 | ---
2 | layout: post
3 | title: "Friends"
4 | date: 2014-08-24
5 | sources: [PHB.244]
6 | tags: [bard, sorcerer, warlock, wizard, cantrip, action, concentration, enchantment]
7 | ---
8 |
9 | **Enchantment cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: S, M (a small amount of makeup applied to the face as this spell is cast)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you have used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
20 |
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/_posts/2014-08-24-goodberry.markdown:
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1 | ---
2 | layout: post
3 | title: "Goodberry"
4 | date: 2014-08-24
5 | sources: [PHB.246, SRD.150]
6 | tags: [druid, ranger, level1, action, transmutation]
7 | ---
8 |
9 | **1st-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a sprig of mistletoe)
16 |
17 | **Duration**: Instantaneous
18 |
19 | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for a day.
20 |
21 | The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
22 |
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/_posts/2014-08-24-grease.markdown:
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1 | ---
2 | layout: post
3 | title: "Grease"
4 | date: 2014-08-24
5 | sources: [PHB.246, SRD.150]
6 | tags: [artificer, sorcerer, wizard, level1, action, conjuration]
7 | ---
8 |
9 | **1st-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S, M (a bit of pork rind or butter)
16 |
17 | **Duration**: 1 minute
18 |
19 | Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
20 |
21 | When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
22 |
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/_posts/2014-08-24-guidance.markdown:
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1 | ---
2 | layout: post
3 | title: "Guidance"
4 | date: 2014-08-24
5 | sources: [PHB.248, SRD.151]
6 | tags: [artificer, cleric, druid, cantrip, action, concentration, divination]
7 | ---
8 |
9 | **Divination cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
20 |
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/_posts/2014-08-24-guiding-bolt.markdown:
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1 | ---
2 | layout: post
3 | title: "Guiding Bolt"
4 | date: 2014-08-24
5 | sources: [PHB.248, SRD.151]
6 | tags: [cleric, level1, action, evocation]
7 | subtags: [paladin: glory, warlock: celestial, damage: radiant]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 round
19 |
20 | A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
23 |
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/_posts/2014-08-24-hail-of-thorns.markdown:
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1 | ---
2 | layout: post
3 | title: "Hail of Thorns"
4 | date: 2014-08-24
5 | sources: [PHB.249]
6 | tags: [ranger, level1, bonus, concentration, conjuration]
7 | subtags: [damage: piercing]
8 | ---
9 |
10 | **1st-level conjuration**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The next time you hit a creature with a ranged weapon attack before this spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effects of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).
--------------------------------------------------------------------------------
/_posts/2014-08-24-healing-word.markdown:
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1 | ---
2 | layout: post
3 | title: "Healing Word"
4 | date: 2014-08-24
5 | sources: [PHB.250, SRD.153]
6 | tags: [bard, cleric, druid, level1, bonus, evocation]
7 | subtags: [artificer: alchemist]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
23 |
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/_posts/2014-08-24-hellish-rebuke.markdown:
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1 | ---
2 | layout: post
3 | title: "Hellish Rebuke"
4 | date: 2014-08-24
5 | sources: [PHB.250, SRD.154]
6 | tags: [warlock, level1, reaction, evocation]
7 | subtags: [paladin: oathbreaker, damage: fire]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see.
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
23 |
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/_posts/2014-08-24-heroism.markdown:
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1 | ---
2 | layout: post
3 | title: "Heroism"
4 | date: 2014-08-24
5 | sources: [PHB.250, SRD.154]
6 | tags: [bard, paladin, level1, action, concentration, enchantment]
7 | subtags: [artificer: battle-smith, cleric: order, cleric: peace]
8 | ---
9 |
10 | **1st-level enchantment**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
23 |
24 |
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/_posts/2014-08-24-identify.markdown:
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1 | ---
2 | layout: post
3 | title: "Identify"
4 | date: 2014-08-24
5 | sources: [PHB.252, SRD.155]
6 | tags: [artificer, bard, wizard, level1, long, ritual, divination]
7 | subtags: [cleric: knowledge, cleric: forge]
8 | ---
9 |
10 | **1st-level divination (ritual)**
11 |
12 | **Casting Time**: 1 minute
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a pearl worth at least 100 gp and an owl feather)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
21 |
22 | If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
23 |
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/_posts/2014-08-24-inflict-wounds.markdown:
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1 | ---
2 | layout: post
3 | title: "Inflict Wounds"
4 | date: 2014-08-24
5 | sources: [PHB.253, SRD.157]
6 | tags: [cleric, level1, action, necromancy]
7 | subtags: [paladin: oathbreaker, damage: necrotic]
8 | ---
9 |
10 | **1st-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Make a melee spell attack against a creature you can
21 | reach. On a hit, the target takes 3d10 necrotic damage.
22 |
23 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
24 |
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/_posts/2014-08-24-jump.markdown:
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1 | ---
2 | layout: post
3 | title: "Jump"
4 | date: 2014-08-24
5 | sources: [PHB.254, SRD.158]
6 | tags: [artificer, druid, ranger, sorcerer, wizard, level1, action, transmutation]
7 | ---
8 |
9 | **1st-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a grasshopper’s hind leg)
16 |
17 | **Duration**: 1 minute
18 |
19 | You touch a creature. The creature’s jump distance is tripled until the spell ends.
20 |
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/_posts/2014-08-24-light.markdown:
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1 | ---
2 | layout: post
3 | title: "Light"
4 | date: 2014-08-24
5 | sources: [PHB.255, SRD.159]
6 | tags: [artificer, bard, cleric, sorcerer, wizard, cantrip, action, evocation]
7 | ---
8 |
9 | **Evocation cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, M (a firefly or phosphorescent moss)
16 |
17 | **Duration**: 1 hour
18 |
19 | You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
20 |
21 | If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
22 |
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/_posts/2014-08-24-longstrider.markdown:
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1 | ---
2 | layout: post
3 | title: "Longstrider"
4 | date: 2014-08-24
5 | sources: [PHB.256, SRD.160]
6 | tags: [artificer, bard, druid, ranger, wizard, level1, action, transmutation]
7 | ---
8 |
9 | **1st-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a pinch of dirt)
16 |
17 | **Duration**: 1 hour
18 |
19 | You touch a creature. The target’s speed increases by 10 feet until the spell ends.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st.
22 |
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/_posts/2014-08-24-mage-armor.markdown:
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1 | ---
2 | layout: post
3 | title: "Mage Armor"
4 | date: 2014-08-24
5 | sources: [PHB.256, SRD.160]
6 | tags: [sorcerer, wizard, level1, action, abjuration]
7 | ---
8 |
9 | **1st-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a piece of cured leather)
16 |
17 | **Duration**: 8 hours
18 |
19 | You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
20 |
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/_posts/2014-08-24-mage-hand.markdown:
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1 | ---
2 | layout: post
3 | title: "Mage Hand"
4 | date: 2014-08-24
5 | sources: [PHB.256, SRD.160]
6 | tags: [artificer, bard, sorcerer, warlock, wizard, cantrip, action, conjuration]
7 | subtags: [ranger: swarmkeeper]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 minute
19 |
20 | A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
21 | You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
22 |
23 | The hand can’t attack, activate magic items, or carry more than 10 pounds.
24 |
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/_posts/2014-08-24-magic-missile.markdown:
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1 | ---
2 | layout: post
3 | title: "Magic Missile"
4 | date: 2014-08-24
5 | sources: [PHB.257, SRD.161]
6 | tags: [sorcerer, wizard, level1, action, evocation]
7 | subtags: [artificer: armorer, cleric: arcana, damage: force]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
23 |
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/_posts/2014-08-24-mending.markdown:
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1 | ---
2 | layout: post
3 | title: "Mending"
4 | date: 2014-08-24
5 | sources: [PHB.259, SRD.164]
6 | tags: [artificer, bard, cleric, druid, sorcerer, wizard, cantrip, long, transmutation]
7 | ---
8 |
9 | **Transmutation cantrip**
10 |
11 | **Casting Time**: 1 minute
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (two lodestones)
16 |
17 | **Duration**: Instantaneous
18 |
19 | This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
20 |
21 | This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
22 |
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/_posts/2014-08-24-message.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Message"
4 | date: 2014-08-24
5 | sources: [PHB.259, SRD.164]
6 | tags: [artificer, bard, sorcerer, wizard, cantrip, action, transmutation]
7 | ---
8 |
9 | **Transmutation cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 120 feet
14 |
15 | **Components**: V, S, M (a short piece of copper wire)
16 |
17 | **Duration**: 1 round
18 |
19 | You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
20 |
21 | You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
22 |
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/_posts/2014-08-24-poison-spray.markdown:
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1 | ---
2 | layout: post
3 | title: "Poison Spray"
4 | date: 2014-08-24
5 | sources: [PHB.266, SRD.169]
6 | tags: [artificer, druid, sorcerer, warlock, wizard, cantrip, action, conjuration]
7 | subtags: [damage: poison]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 10 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
21 |
22 | This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
23 |
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/_posts/2014-08-24-produce-flame.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Produce Flame"
4 | date: 2014-08-24
5 | sources: [PHB.269, SRD.172]
6 | tags: [druid, cantrip, action, conjuration]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 10 minutes
19 |
20 | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
21 |
22 | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
23 |
24 | This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
25 |
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/_posts/2014-08-24-purify-food-and-drink.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Purify Food and Drink"
4 | date: 2014-08-24
5 | sources: [PHB.270, SRD.173]
6 | tags: [artificer, cleric, druid, paladin, level1, action, ritual, transmutation]
7 | ---
8 |
9 | **1st-level transmutation (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 10 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
20 |
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/_posts/2014-08-24-ray-of-frost.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Ray of Frost"
4 | date: 2014-08-24
5 | sources: [PHB.271, SRD.174]
6 | tags: [artificer, sorcerer, wizard, cantrip, action, evocation]
7 | subtags: [damage: cold]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
21 |
22 | The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
23 |
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/_posts/2014-08-24-ray-of-sickness.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Ray of Sickness"
4 | date: 2014-08-24
5 | sources: [PHB.271]
6 | tags: [sorcerer, wizard, level1, action, necromancy]
7 | subtags: [artificer: alchemist, cleric: death, warlock: undying, damage: poison]
8 | ---
9 |
10 | **1st-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
23 |
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/_posts/2014-08-24-remove-curse.markdown:
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1 | ---
2 | layout: post
3 | title: "Remove Curse"
4 | date: 2014-08-24
5 | sources: [PHB.271, SRD.174]
6 | tags: [cleric, paladin, warlock, wizard, level3, action, abjuration]
7 | ---
8 |
9 | **3rd-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | At your touch, all curses affecting one creature or object end. If the object is a cursed magical item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
20 |
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/_posts/2014-08-24-resistance.markdown:
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1 | ---
2 | layout: post
3 | title: "Resistance"
4 | date: 2014-08-24
5 | sources: [PHB.272, SRD.175]
6 | tags: [artificer, cleric, druid, cantrip, action, concentration, abjuration]
7 | ---
8 |
9 | **Abjuration cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a miniature cloak)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
20 |
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/_posts/2014-08-24-sacred-flame.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Sacred Flame"
4 | date: 2014-08-24
5 | sources: [PHB.272, SRD.176]
6 | tags: [cleric, cantrip, action, evocation]
7 | subtags: [damage: radiant]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
21 |
22 | The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
23 |
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/_posts/2014-08-24-sanctuary.markdown:
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1 | ---
2 | layout: post
3 | title: "Sanctuary"
4 | date: 2014-08-24
5 | sources: [PHB.272, SRD.176]
6 | tags: [artificer, cleric, level1, bonus, abjuration]
7 | subtags: [paladin: devotion, paladin: redemption, warlock: genie-dao]
8 | ---
9 |
10 | **1st-level abjuration**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a small silver mirror)
17 |
18 | **Duration**: 1 minute
19 |
20 | You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.
21 |
22 | If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
23 |
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/_posts/2014-08-24-shield-of-faith.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Shield of Faith"
4 | date: 2014-08-24
5 | sources: [PHB.275, SRD.179]
6 | tags: [cleric, paladin, level1, bonus, concentration, abjuration]
7 | ---
8 |
9 | **1st-level abjuration**
10 |
11 | **Casting Time**: 1 bonus action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S, M (a small parchment with a bit of holy text written on it)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
20 |
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/_posts/2014-08-24-shield.markdown:
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1 | ---
2 | layout: post
3 | title: "Shield"
4 | date: 2014-08-24
5 | sources: [PHB.275, SRD.179]
6 | tags: [sorcerer, wizard, level1, reaction, abjuration]
7 | subtags: [artificer: artillerist, artificer: battle-smith, warlock: hexblade]
8 | ---
9 |
10 | **1st-level abjuration**
11 |
12 | **Casting Time**: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 round
19 |
20 | An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
21 |
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/_posts/2014-08-24-shillelagh.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Shillelagh"
4 | date: 2014-08-24
5 | sources: [PHB.275, SRD.179]
6 | tags: [druid, cantrip, bonus, transmutation]
7 | ---
8 |
9 | **Transmutation cantrip**
10 |
11 | **Casting Time**: 1 bonus action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
16 |
17 | **Duration**: 1 minute
18 |
19 | The wood of a club or a quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.
20 |
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/_posts/2014-08-24-shocking-grasp.markdown:
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1 | ---
2 | layout: post
3 | title: "Shocking Grasp"
4 | date: 2014-08-24
5 | sources: [PHB.275, SRD.179]
6 | tags: [artificer, sorcerer, wizard, cantrip, action, evocation]
7 | subtags: [damage: lightning]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
21 |
22 | The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
23 |
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/_posts/2014-08-24-spare-the-dying.markdown:
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1 | ---
2 | layout: post
3 | title: "Spare the Dying"
4 | date: 2014-08-24
5 | sources: [PHB.277, SRD.181]
6 | tags: [artificer, cleric, cantrip, action, necromancy]
7 | ---
8 |
9 | **Necromancy cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
20 |
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/_posts/2014-08-24-speak-with-animals.markdown:
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1 | ---
2 | layout: post
3 | title: "Speak with Animals"
4 | date: 2014-08-24
5 | sources: [PHB.277, SRD.181]
6 | tags: [bard, druid, ranger, level1, action, ritual, divination]
7 | subtags: [cleric: nature, paladin: ancients]
8 | ---
9 |
10 | **1st-level divination (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 10 minutes
19 |
20 | You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.
21 |
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/_posts/2014-08-24-thorn-whip.markdown:
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1 | ---
2 | layout: post
3 | title: "Thorn Whip"
4 | date: 2014-08-24
5 | sources: [PHB.282]
6 | tags: [artificer, druid, cantrip, action, transmutation]
7 | subtags: [damage: piercing]
8 | ---
9 |
10 | **Transmutation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (the stem of a plant with thorns)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
21 |
22 | This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2014-08-24-thunderous-smite.markdown:
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1 | ---
2 | layout: post
3 | title: "Thunderous Smite"
4 | date: 2014-08-24
5 | sources: [PHB.282]
6 | tags: [paladin, level1, bonus, concentration, evocation]
7 | subtags: [damage: thunder]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
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/_posts/2014-08-24-true-strike.markdown:
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1 | ---
2 | layout: post
3 | title: "True Strike"
4 | date: 2014-08-24
5 | sources: [PHB.284, SRD.189]
6 | tags: [bard, sorcerer, warlock, wizard, cantrip, action, concentration, divination]
7 | ---
8 |
9 | **Divination cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: S
16 |
17 | **Duration**: Concentration, up to 1 round
18 |
19 | You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
20 |
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/_posts/2014-08-24-vicious-mockery.markdown:
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1 | ---
2 | layout: post
3 | title: "Vicious Mockery"
4 | date: 2014-08-24
5 | sources: [PHB.285, SRD.189]
6 | tags: [bard, cantrip, action, enchantment]
7 | subtags: [damage: psychic]
8 | ---
9 |
10 | **Enchantment cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
21 |
22 | This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
23 |
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/_posts/2014-08-24-wrathful-smite.markdown:
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1 | ---
2 | layout: post
3 | title: "Wrathful Smite"
4 | date: 2014-08-24
5 | sources: [PHB.289]
6 | tags: [paladin, level1, bonus, concentration, evocation]
7 | subtags: [warlock: hexblade, damage: psychic]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
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/_posts/2014-12-31-aid.markdown:
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1 | ---
2 | layout: post
3 | title: "Aid"
4 | date: 2014-12-31
5 | sources: [PHB.211, SRD.114]
6 | tags: [artificer, bard, cleric, paladin, ranger, level2, action, abjuration]
7 | subtags: [sorcerer: clockwork-soul]
8 | ---
9 |
10 | **2nd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a tiny strip of white cloth)
17 |
18 | **Duration**: 8 hours
19 |
20 | Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
23 |
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/_posts/2014-12-31-blindnessdeafness.markdown:
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1 | ---
2 | layout: post
3 | title: "Blindness/Deafness"
4 | date: 2014-12-31
5 | sources: [PHB.219]
6 | tags: [bard, cleric, sorcerer, wizard, level2, action, necromancy]
7 | subtags: [druid: spores, warlock: fiend, warlock: undead, warlock: undying]
8 | ---
9 |
10 | **2nd-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: 1 minute
19 |
20 | You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
23 |
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/_posts/2014-12-31-hold-person.markdown:
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1 | ---
2 | layout: post
3 | title: "Hold Person"
4 | date: 2014-12-31
5 | sources: [PHB.251, SRD.154]
6 | tags: [bard, cleric, druid, sorcerer, warlock, wizard, level2, action, concentration, enchantment]
7 | subtags: [paladin: conquest, paladin: redemption, paladin: vengeance]
8 | ---
9 |
10 | **2nd-level enchantment**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S, M (a small, straight piece of iron)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
23 |
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/_posts/2014-12-31-lesser-restoration.markdown:
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1 | ---
2 | layout: post
3 | title: "Lesser Restoration"
4 | date: 2014-12-31
5 | sources: [PHB.255, SRD.158]
6 | tags: [artificer, bard, cleric, druid, paladin, ranger, level2, action, abjuration]
7 | subtags: [sorcerer: clockwork-soul, warlock: celestial]
8 | ---
9 |
10 | **2nd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
21 |
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/_posts/2014-12-31-prayer-of-healing.markdown:
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1 | ---
2 | layout: post
3 | title: "Prayer of Healing"
4 | date: 2014-12-31
5 | sources: [PHB.267, SRD.170]
6 | tags: [cleric, paladin, level2, long, evocation]
7 | ---
8 |
9 | **2nd-level evocation**
10 |
11 | **Casting Time**: 10 minutes
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
22 |
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/_posts/2014-12-31-silence.markdown:
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1 | ---
2 | layout: post
3 | title: "Silence"
4 | date: 2014-12-31
5 | sources: [PHB.275, SRD.179]
6 | tags: [bard, cleric, ranger, level2, action, concentration, ritual, illusion]
7 | subtags: [druid: desert, warlock: fathomless, warlock: undying]
8 | ---
9 |
10 | **2nd-level illusion (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it.
21 |
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/_posts/2015-01-01-arcane-eye.markdown:
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1 | ---
2 | layout: post
3 | title: "Arcane Eye"
4 | date: 2015-01-01
5 | sources: [PHB.214, SRD.118]
6 | tags: [artificer, wizard, level4, action, concentration, divination]
7 | subtags: [cleric: arcana, cleric: knowledge, ranger: swarmkeeper]
8 | ---
9 |
10 | **4th-level divination**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a bit of bat fur)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You create an invisible, magical eye within range that hovers in the for the duration.
21 |
22 | You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.
23 |
24 | As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
25 |
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/_posts/2015-01-01-aura-of-life.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Aura of Life"
4 | date: 2015-01-01
5 | sources: [PHB.216]
6 | tags: [cleric, paladin, level4, action, concentration, abjuration]
7 | subtags: [druid: wildfire, warlock: undying]
8 | ---
9 |
10 | **4th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can’t be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
21 |
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/_posts/2015-01-01-aura-of-purity.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Aura of Purity"
4 | date: 2015-01-01
5 | sources: [PHB.216]
6 | tags: [cleric, paladin, level4, action, concentration, abjuration]
7 | subtags: [artificer: battle-smith]
8 | ---
9 |
10 | **4th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned and stunned.
21 |
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/_posts/2015-01-01-aura-of-vitality.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Aura Of Vitality"
4 | date: 2015-01-01
5 | sources: [PHB.216]
6 | tags: [cleric, druid, paladin, level3, action, concentration, evocation]
7 | subtags: [artificer: battle-smith]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
21 |
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/_posts/2015-01-01-beacon-of-hope.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Beacon of Hope"
4 | date: 2015-01-01
5 | sources: [PHB.217, SRD.121]
6 | tags: [cleric, level3, action, concentration, abjuration]
7 | subtags: [paladin: devotion]
8 | ---
9 |
10 | **3rd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.
21 |
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/_posts/2015-01-01-blinding-smite.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Blinding Smite"
4 | date: 2015-01-01
5 | sources: [PHB.219]
6 | tags: [paladin, level3, bonus, concentration, evocation]
7 | subtags: [damage: radiant]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.
21 |
22 | A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
23 |
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/_posts/2015-01-01-cloud-of-daggers.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Cloud of Daggers"
4 | date: 2015-01-01
5 | sources: [PHB.222]
6 | tags: [bard, sorcerer, warlock, wizard, level2, action, concentration, conjuration]
7 | subtags: [damage: slashing]
8 | ---
9 |
10 | **2nd-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S, M (a sliver of glass)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
23 |
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/_posts/2015-01-01-conjure-barrage.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Conjure Barrage"
4 | date: 2015-01-01
5 | sources: [PHB.225]
6 | tags: [ranger, level3, action, conjuration]
7 | subtags: [artificer: battle-smith, damage: bludgeoning, damage: piercing, damage: slashing]
8 | ---
9 |
10 | **3rd-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (60-foot cone)
15 |
16 | **Components**: V, S, M (one piece of ammunition or a thrown weapon)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
21 |
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/_posts/2015-01-01-create-food-and-water.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Create Food and Water"
4 | date: 2015-01-01
5 | sources: [PHB.229, SRD.131]
6 | tags: [artificer, cleric, paladin, level3, action, conjuration]
7 | subtags: [druid: desert, warlock: genie-dao, warlock: genie-djinni, warlock: genie-efreeti, warlock: genie-marid]
8 | ---
9 |
10 | **3rd-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
21 |
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/_posts/2015-01-01-crusaders-mantle.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Crusader’s Mantle"
4 | date: 2015-01-01
5 | sources: [PHB.230]
6 | tags: [paladin, level3, action, concentration, evocation]
7 | subtags: [cleric: war, damage: radiant]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.
21 |
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/_posts/2015-01-01-daylight.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Daylight"
4 | date: 2015-01-01
5 | sources: [PHB.230, SRD.133]
6 | tags: [cleric, druid, paladin, ranger, sorcerer, level3, action, evocation]
7 | subtags: [warlock: celestial]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 hour
19 |
20 | A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
21 |
22 | If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
23 |
24 | If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
25 |
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/_posts/2015-01-01-dispel-magic.markdown:
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1 | ---
2 | layout: post
3 | title: "Dispel Magic"
4 | date: 2015-01-01
5 | sources: [PHB.234, SRD.136]
6 | tags: [artificer, bard, cleric, druid, paladin, sorcerer, warlock, wizard, level3, action, abjuration]
7 | subtags: [ranger: fey-wanderer]
8 | ---
9 |
10 | **3rd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.
23 |
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/_posts/2015-01-01-feign-death.markdown:
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1 | ---
2 | layout: post
3 | title: "Feign Death"
4 | date: 2015-01-01
5 | sources: [PHB.240]
6 | tags: [bard, cleric, druid, wizard, level3, action, ritual, necromancy]
7 | subtags: [warlock: undying]
8 | ---
9 |
10 | **3rd-level necromancy (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a pinch of graveyard dirt)
17 |
18 | **Duration**: 1 hour
19 |
20 | You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.
21 |
22 | For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is blinded and incapacitated, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or poisoned when you cast the spell, or becomes diseased or poisoned while under the spell’s effect, the disease and poison have no effect until the spell ends.
23 |
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/_posts/2015-01-01-fly.markdown:
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1 | ---
2 | layout: post
3 | title: "Fly"
4 | date: 2015-01-01
5 | sources: [PHB.243, SRD.146]
6 | tags: [artificer, sorcerer, warlock, wizard, level3, action, concentration, transmutation]
7 | ---
8 |
9 | **3rd-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a wing feather from any bird)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
22 |
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/_posts/2015-01-01-haste.markdown:
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1 | ---
2 | layout: post
3 | title: "Haste"
4 | date: 2015-01-01
5 | sources: [PHB.250, SRD.153]
6 | tags: [artificer, sorcerer, wizard, level3, action, concentration, transmutation]
7 | subtags: [druid: grassland, paladin: glory, paladin: vengeance, ranger: horizon-walker]
8 | ---
9 |
10 | **3rd-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a shaving of licorice root)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
21 |
22 | When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
23 |
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/_posts/2015-01-01-mass-healing-word.markdown:
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1 | ---
2 | layout: post
3 | title: "Mass Healing Word"
4 | date: 2015-01-01
5 | sources: [PHB.258, SRD.163]
6 | tags: [bard, cleric, level3, bonus, evocation]
7 | subtags: [artificer: alchemist]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.
23 |
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/_posts/2015-01-02-arcane-lock.markdown:
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1 | ---
2 | layout: post
3 | title: "Arcane Lock"
4 | date: 2015-01-02
5 | sources: [PHB.215, SRD.118]
6 | tags: [artificer, wizard, level2, action, abjuration]
7 | ---
8 |
9 | **2nd-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (gold dust worth at least 25 gp, which the spell consumes)
16 |
17 | **Duration**: Until dispelled
18 |
19 | You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
20 |
21 | While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
22 |
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/_posts/2015-01-02-barkskin.markdown:
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1 | ---
2 | layout: post
3 | title: "Barkskin"
4 | date: 2015-01-02
5 | sources: [PHB.217, SRD.121]
6 | tags: [druid, ranger, level2, action, concentration, transmutation]
7 | subtags: [cleric: nature]
8 | ---
9 |
10 | **2nd-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a handful of oak bark)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
21 |
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/_posts/2015-01-02-nondetection.markdown:
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1 | ---
2 | layout: post
3 | title: "Nondetection"
4 | date: 2015-01-02
5 | sources: [PHB.263, SRD.167]
6 | tags: [bard, ranger, wizard, level3, action, abjuration]
7 | subtags: [cleric: knowledge, paladin: watchers]
8 | ---
9 |
10 | **3rd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
17 |
18 | **Duration**: 8 hours
19 |
20 | For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.
21 |
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/_posts/2015-01-02-protection-from-energy.markdown:
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1 | ---
2 | layout: post
3 | title: "Protection from Energy"
4 | date: 2015-01-02
5 | sources: [PHB.270, SRD.173]
6 | tags: [artificer, cleric, druid, ranger, sorcerer, wizard, level3, action, concentration, abjuration]
7 | subtags: [paladin: ancients, paladin: glory, paladin: vengeance]
8 | ---
9 |
10 | **3rd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
21 |
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/_posts/2015-01-02-revivify.markdown:
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1 | ---
2 | layout: post
3 | title: "Revivify"
4 | date: 2015-01-02
5 | sources: [PHB.272, SRD.175]
6 | tags: [artificer, cleric, druid, paladin, ranger, level3, action, necromancy]
7 | subtags: [warlock: celestial]
8 | ---
9 |
10 | **3rd-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (diamonds worth 300 gp, which the spell consumes)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
21 |
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/_posts/2015-01-02-sending.markdown:
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1 | ---
2 | layout: post
3 | title: "Sending"
4 | date: 2015-01-02
5 | sources: [PHB.274, SRD.177]
6 | tags: [bard, cleric, wizard, level3, action, evocation]
7 | subtags: [sorcerer: aberrant-mind, warlock: great-old-one]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Unlimited
15 |
16 | **Components**: V, S, M (a short piece of fine copper wire)
17 |
18 | **Duration**: 1 round
19 |
20 | You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
21 |
22 | You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
23 |
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/_posts/2015-01-05-death-ward.markdown:
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1 | ---
2 | layout: post
3 | title: "Death Ward"
4 | date: 2015-01-05
5 | sources: [PHB.230, SRD.133]
6 | tags: [cleric, paladin, level4, action, abjuration]
7 | subtags: [artificer: alchemist, warlock: undead, warlock: undying]
8 | ---
9 |
10 | **4th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 8 hours
19 |
20 | You touch a creature and grant it a measure of protection from death.
21 |
22 | The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
23 |
24 | If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
25 |
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/_posts/2015-01-06-tongues.markdown:
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1 | ---
2 | layout: post
3 | title: "Tongues"
4 | date: 2015-01-06
5 | sources: [PHB.283, SRD.187]
6 | tags: [bard, cleric, sorcerer, warlock, wizard, level3, action, divination]
7 | ---
8 |
9 | **3rd-level divination**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, M (a small clay model of a ziggurat)
16 |
17 | **Duration**: 1 hour
18 |
19 | This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
20 |
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/_posts/2015-01-07-beast-sense.markdown:
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1 | ---
2 | layout: post
3 | title: "Beast Sense"
4 | date: 2015-01-07
5 | sources: [PHB.217]
6 | tags: [druid, ranger, level2, action, concentration, ritual, divination]
7 | ---
8 |
9 | **2nd-level divination (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: S
16 |
17 | **Duration**: Concentration, up to 1 hour
18 |
19 | You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.
20 |
21 | While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.
22 |
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/_posts/2015-01-07-blur.markdown:
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1 | ---
2 | layout: post
3 | title: "Blur"
4 | date: 2015-01-07
5 | sources: [PHB.219, SRD.123]
6 | tags: [artificer, sorcerer, wizard, level2, action, concentration, illusion]
7 | subtags: [druid: desert, warlock: genie-marid, warlock: hexblade]
8 | ---
9 |
10 | **2nd-level illusion**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.
21 |
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/_posts/2015-01-07-branding-smite.markdown:
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1 | ---
2 | layout: post
3 | title: "Branding Smite"
4 | date: 2015-01-07
5 | sources: [PHB.219, SRD.123]
6 | tags: [paladin, level2, bonus, concentration, evocation]
7 | subtags: [artificer: battle-smith, warlock: hexblade, damage: radiant]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
23 |
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/_posts/2015-01-07-darkvision.markdown:
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1 | ---
2 | layout: post
3 | title: "Darkvision"
4 | date: 2015-01-07
5 | sources: [PHB.230, SRD.133]
6 | tags: [artificer, druid, ranger, sorcerer, wizard, level2, action, transmutation]
7 | ---
8 |
9 | **2nd-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (either a pinch of dried carrot or an agate)
16 |
17 | **Duration**: 8 hours
18 |
19 | You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
20 |
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/_posts/2015-01-10-foresight.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Foresight"
4 | date: 2015-01-10
5 | sources: [PHB.244, SRD.147]
6 | tags: [bard, druid, warlock, wizard, level9, long, divination]
7 | ---
8 |
9 | **9th-level divination**
10 |
11 | **Casting Time**: 1 minute
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a hummingbird feather)
16 |
17 | **Duration**: 8 hours
18 |
19 | You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.
20 |
21 | This spell immediately ends if you cast it again before its duration ends.
22 |
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/_posts/2015-01-10-glibness.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Glibness"
4 | date: 2015-01-10
5 | sources: [PHB.245, SRD.149]
6 | tags: [bard, warlock, level8, action, transmutation]
7 | ---
8 |
9 | **8th-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V
16 |
17 | **Duration**: 1 hour
18 |
19 | Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.
20 |
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/_posts/2015-01-10-mass-heal.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Mass Heal"
4 | date: 2015-01-10
5 | sources: [PHB.258, SRD.163]
6 | tags: [cleric, level9, action, evocation]
7 | ---
8 |
9 | **9th-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
20 |
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/_posts/2015-01-10-maze.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Maze"
4 | date: 2015-01-10
5 | sources: [PHB.258, SRD.163]
6 | tags: [wizard, level8, action, concentration, conjuration]
7 | ---
8 |
9 | **8th-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
20 |
21 | The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
22 |
23 | When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
24 |
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/_posts/2015-01-10-meteor-swarm.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Meteor Swarm"
4 | date: 2015-01-10
5 | sources: [PHB.259, SRD.164]
6 | tags: [sorcerer, wizard, level9, action, evocation]
7 | subtags: [damage: bludgeoning, damage: fire]
8 | ---
9 |
10 | **9th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 1 mile
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
21 |
22 | The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.
23 |
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/_posts/2015-01-10-mind-blank.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Mind Blank"
4 | date: 2015-01-10
5 | sources: [PHB.259, SRD.164]
6 | tags: [bard, wizard, level8, action, abjuration]
7 | ---
8 |
9 | **8th-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 24 hours
18 |
19 | Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils *[Wish](wish)* spells and spells or effects of similar power used to affect the target’s mind or to gain information about the target.
20 |
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/_posts/2015-01-10-power-word-heal.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Power Word Heal"
4 | date: 2015-01-10
5 | sources: [PHB.266]
6 | tags: [cleric, bard, level9, action, evocation]
7 | ---
8 |
9 | **9th-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs.
20 |
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/_posts/2015-01-10-power-word-kill.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Power Word Kill"
4 | date: 2015-01-10
5 | sources: [PHB.266, SRD.170]
6 | tags: [bard, sorcerer, warlock, wizard, level9, action, enchantment]
7 | ---
8 |
9 | **9th-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
20 |
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/_posts/2015-01-10-power-word-stun.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Power Word Stun"
4 | date: 2015-01-10
5 | sources: [PHB.267, SRD.170]
6 | tags: [bard, sorcerer, warlock, wizard, level8, action, enchantment]
7 | ---
8 |
9 | **8th-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.
20 |
21 | The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
22 |
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/_posts/2015-01-10-telepathy.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Telepathy"
4 | date: 2015-01-10
5 | sources: [PHB.281]
6 | tags: [wizard, level8, action, evocation]
7 | ---
8 |
9 | **8th-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Unlimited
14 |
15 | **Components**: V, S, M (a pair of linked silver rings)
16 |
17 | **Duration**: 24 hours
18 |
19 | You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.
20 |
21 | Until the spell ends, you and the target can instantaneously share words, images, sounds and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
22 |
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/_posts/2015-01-10-time-stop.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Time Stop"
4 | date: 2015-01-10
5 | sources: [PHB.283, SRD.187]
6 | tags: [sorcerer, wizard, level9, action, transmutation]
7 | ---
8 |
9 | **9th-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
20 |
21 | This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
22 |
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/_posts/2015-01-10-weird.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Weird"
4 | date: 2015-01-10
5 | sources: [PHB.288, SRD.192]
6 | tags: [warlock, wizard, level9, action, concentration, illusion]
7 | subtags: [damage: psychic]
8 | ---
9 |
10 | **9th-level illusion**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
21 |
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/_posts/2015-01-11-finger-of-death.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Finger of Death"
4 | date: 2015-01-11
5 | sources: [PHB.241, SRD.144]
6 | tags: [sorcerer, warlock, wizard, level7, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **7th-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
21 |
22 | A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
23 |
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/_posts/2015-01-11-fire-storm.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Fire Storm"
4 | date: 2015-01-11
5 | sources: [PHB.241, SRD.145]
6 | tags: [cleric, druid, sorcerer, level7, action, evocation]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **7th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot-cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
21 |
22 | The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.
23 |
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/_posts/2015-01-11-mordenkainens-sword.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Mordenkainen’s Sword"
4 | date: 2015-01-11
5 | sources: [PHB.262]
6 | tags: [bard, wizard, level7, action, concentration, evocation]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **7th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You create a sword-shaped plane of force that hovers within range. It lasts for the duration.
21 |
22 | When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.
23 |
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/_posts/2015-01-11-regenerate.markdown:
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1 | ---
2 | layout: post
3 | title: "Regenerate"
4 | date: 2015-01-11
5 | sources: [PHB.271, SRD.174]
6 | tags: [bard, cleric, druid, level7, long, transmutation]
7 | ---
8 |
9 | **7th-level transmutation**
10 |
11 | **Casting Time**: 1 minute
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a prayer wheel and holy water)
16 |
17 | **Duration**: 1 hour
18 |
19 | You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).
20 |
21 | The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
22 |
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/_posts/2015-06-07-invisibility.markdown:
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1 | ---
2 | layout: post
3 | title: "Invisibility"
4 | date: 2015-06-07
5 | sources: [PHB.254, SRD.157]
6 | tags: [artificer, bard, sorcerer, warlock, wizard, level2, action, concentration, illusion]
7 | subtags: [druid: grassland]
8 | ---
9 |
10 | **2nd-level illusion**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (an eyelash encased in gum arabic)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
23 |
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/_posts/2015-07-14-antilife-shell.markdown:
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1 | ---
2 | layout: post
3 | title: "Antilife Shell"
4 | date: 2015-07-14
5 | sources: [PHB.213, SRD.116]
6 | tags: [druid, level5, action, concentration, abjuration]
7 | subtags: [cleric: death, cleric: grave, warlock: undead]
8 | ---
9 |
10 | **5th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (10-foot radius)
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | A shimmering barrier extends out from you in a 10-foot-radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.
21 |
22 | The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.
23 |
24 | If you move so an affected creature is forced to pass through the barrier, the spell ends.
25 |
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/_posts/2015-07-14-circle-of-death.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Circle of Death"
4 | date: 2015-07-14
5 | sources: [PHB.221, SRD.124]
6 | tags: [sorcerer, warlock, wizard, level6, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **6th-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, S, M (the powder of a crushed black pearl worth at least 500 gp)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
23 |
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/_posts/2015-07-14-circle-of-power.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Circle of Power"
4 | date: 2015-07-14
5 | sources: [PHB.221]
6 | tags: [paladin, level5, action, concentration, abjuration]
7 | subtags: [cleric: twilight]
8 | ---
9 |
10 | **5th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
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/_posts/2015-07-14-cone-of-cold.markdown:
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1 | ---
2 | layout: post
3 | title: "Cone of Cold"
4 | date: 2015-07-14
5 | sources: [PHB.224, SRD.127]
6 | tags: [druid, sorcerer, wizard, level5, action, evocation]
7 | subtags: [artificer: artillerist, warlock: fathomless, warlock: genie-marid, warlock: hexblade, damage: cold]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (60-foot cone)
15 |
16 | **Components**: V, S, M (a small crystal or a glass cone)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
21 |
22 | A creature killed by this spell becomes a frozen statue until it thaws.
23 |
24 | **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
25 |
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/_posts/2015-07-14-conjure-volley.markdown:
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1 | ---
2 | layout: post
3 | title: "Conjure Volley"
4 | date: 2015-07-14
5 | sources: [PHB.226]
6 | tags: [ranger, level5, action, conjuration]
7 | subtags: [damage: bludgeoning, damage: piercing, damage: slashing]
8 | ---
9 |
10 | **5th-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, S, M (one piece of ammunition or one throwing weapon)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
21 |
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/_posts/2015-07-14-continual-flame.markdown:
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1 | ---
2 | layout: post
3 | title: "Continual Flame"
4 | date: 2015-07-14
5 | sources: [PHB.227, SRD.130]
6 | tags: [artificer, cleric, druid, wizard, level2, action, evocation]
7 | ---
8 |
9 | **2nd-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (ruby dust worth 50 gp, which the spell consumes)
16 |
17 | **Duration**: Until dispelled
18 |
19 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A *continual flame* can be covered or hidden but not smothered or quenched.
20 |
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/_posts/2015-07-14-destructive-wave.markdown:
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1 | ---
2 | layout: post
3 | title: "Destructive Wave"
4 | date: 2015-07-14
5 | sources: [PHB.231]
6 | tags: [paladin, level5, action, evocation]
7 | subtags: [cleric: tempest, damage: necrotic, damage: radiant, damage: thunder]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
21 |
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/_posts/2015-07-14-enthrall.markdown:
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1 | ---
2 | layout: post
3 | title: "Enthrall"
4 | date: 2015-07-14
5 | sources: [PHB.238, SRD.140]
6 | tags: [bard, warlock, level2, action, enchantment]
7 | ---
8 |
9 | **2nd-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 1 minute
18 |
19 | You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
20 |
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/_posts/2015-07-14-flame-strike.markdown:
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1 | ---
2 | layout: post
3 | title: "Flame Strike"
4 | date: 2015-07-14
5 | sources: [PHB.242, SRD.145]
6 | tags: [cleric, level5, action, evocation]
7 | subtags: [druid: wildfire, paladin: devotion, paladin: glory, warlock: celestial, warlock: fiend, warlock: genie-efreeti, damage: fire, damage: radiant]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S, M (pinch of sulfur)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
23 |
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/_posts/2015-07-14-freedom-of-movement.markdown:
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1 | ---
2 | layout: post
3 | title: "Freedom of Movement"
4 | date: 2015-07-14
5 | sources: [PHB.244, SRD.147]
6 | tags: [artificer, bard, cleric, druid, ranger, level4, action, abjuration]
7 | subtags: [paladin: devotion, paladin: glory, sorcerer: clockwork-soul]
8 | ---
9 |
10 | **4th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a leather strap, bound around the arm or a similar appendage)
17 |
18 | **Duration**: 1 hour
19 |
20 | You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.
21 |
22 | The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.
23 |
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/_posts/2015-07-30-gentle-repose.markdown:
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1 | ---
2 | layout: post
3 | title: "Gentle Repose"
4 | date: 2015-07-30
5 | sources: [PHB.245, SRD.148]
6 | tags: [cleric, paladin, wizard, level2, action, ritual, necromancy]
7 | subtags: [druid: spores]
8 | ---
9 |
10 | **2nd-level necromancy (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
17 |
18 | **Duration**: 10 days
19 |
20 | You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.
21 |
22 | The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as *[Raise Dead](raise-dead)*.
23 |
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/_posts/2015-07-30-grasping-vine.markdown:
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1 | ---
2 | layout: post
3 | title: "Grasping Vine"
4 | date: 2015-07-30
5 | sources: [PHB.246]
6 | tags: [druid, ranger, level4, bonus, concentration, conjuration]
7 | subtags: [cleric: nature]
8 | ---
9 |
10 | **4th-level conjuration**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.
21 |
22 | Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.
23 |
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/_posts/2015-07-30-greater-invisibility.markdown:
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1 | ---
2 | layout: post
3 | title: "Greater Invisibility"
4 | date: 2015-07-30
5 | sources: [PHB.246, SRD.150]
6 | tags: [bard, sorcerer, wizard, level4, action, concentration, illusion]
7 | subtags: [artificer: armorer, cleric: twilight, druid: underdark, ranger: gloom-stalker, warlock: fey, warlock: genie-djinni, warlock: undead]
8 | ---
9 |
10 | **4th-level illusion**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
21 |
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/_posts/2015-07-30-greater-restoration.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Greater Restoration"
4 | date: 2015-07-30
5 | sources: [PHB.246, SRD.150]
6 | tags: [artificer, bard, cleric, druid, ranger, level5, action, abjuration]
7 | subtags: [sorcerer: clockwork-soul, warlock: celestial]
8 | ---
9 |
10 | **5th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:
21 |
22 | * One effect that charmed or petrified the target
23 | * One curse, including the target’s attunement to a cursed magic item
24 | * Any reduction to one of the target’s ability scores
25 | * One effect reducing the target’s hit point maximum
26 |
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/_posts/2015-07-30-guardian-of-faith.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Guardian of Faith"
4 | date: 2015-07-30
5 | sources: [PHB.246, SRD.150]
6 | tags: [cleric, level4, action, conjuration]
7 | subtags: [paladin: crown, paladin: devotion, warlock: celestial, damage: radiant]
8 | ---
9 |
10 | **4th-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: 8 hours
19 |
20 | A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
21 |
22 | Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
23 |
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/_posts/2015-07-30-harm.markdown:
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1 | ---
2 | layout: post
3 | title: "Harm"
4 | date: 2015-07-30
5 | sources: [PHB.249, SRD.153]
6 | tags: [cleric, level6, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **6th-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
21 |
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/_posts/2015-07-30-heal.markdown:
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1 | ---
2 | layout: post
3 | title: "Heal"
4 | date: 2015-07-30
5 | sources: [PHB.250, SRD.153]
6 | tags: [cleric, druid, level6, action, evocation]
7 | ---
8 |
9 | **6th-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
22 |
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/_posts/2015-07-30-heroes-feast.markdown:
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1 | ---
2 | layout: post
3 | title: "Heroes’ Feast"
4 | date: 2015-07-30
5 | sources: [PHB.251, SRD.154]
6 | tags: [bard, cleric, druid, level6, long, conjuration]
7 | ---
8 |
9 | **6th-level conjuration**
10 |
11 | **Casting Time**: 10 minutes
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
16 |
17 | **Duration**: Instantaneous
18 |
19 | You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.
20 |
21 | A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
22 |
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/_posts/2015-07-30-knock.markdown:
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1 | ---
2 | layout: post
3 | title: "Knock"
4 | date: 2015-07-30
5 | sources: [PHB.254, SRD.158]
6 | tags: [bard, sorcerer, wizard, level2, action, transmutation]
7 | ---
8 |
9 | **2nd-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
20 |
21 | A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
22 |
23 | If you choose a target that is held shut with *[Arcane Lock](arcane-lock)*, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
24 |
25 | When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
26 |
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/_posts/2015-07-30-lightning-bolt.markdown:
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1 | ---
2 | layout: post
3 | title: "Lightning Bolt"
4 | date: 2015-07-30
5 | sources: [PHB.255, SRD.159]
6 | tags: [sorcerer, wizard, level3, action, evocation]
7 | subtags: [artificer: armorer, druid: mountain, warlock: fathomless, damage: lightning]
8 | ---
9 |
10 | **3rd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (100-foot line)
15 |
16 | **Components**: V, S, M (a bit of fur and a rod of amber, crystal, or glass)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
21 |
22 | The lightning ignites flammable objects in the area that aren’t being worn or carried.
23 |
24 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
25 |
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/_posts/2015-07-30-locate-animals-or-plants.markdown:
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1 | ---
2 | layout: post
3 | title: "Locate Animals or Plants"
4 | date: 2015-07-30
5 | sources: [PHB.256, SRD.159]
6 | tags: [bard, druid, ranger, level2, action, ritual, divination]
7 | ---
8 |
9 | **2nd-level divination (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a bit of fur from a bloodhound)
16 |
17 | **Duration**: Instantaneous
18 |
19 | Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
20 |
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/_posts/2015-07-30-magic-weapon.markdown:
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1 | ---
2 | layout: post
3 | title: "Magic Weapon"
4 | date: 2015-07-30
5 | sources: [PHB.257, SRD.161]
6 | tags: [artificer, paladin, ranger, sorcerer, wizard, level2, bonus, concentration, transmutation]
7 | subtags: [cleric: arcana, cleric: forge, cleric: war]
8 | ---
9 |
10 | **2nd-level transmutation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
23 |
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/_posts/2015-07-30-mass-cure-wounds.markdown:
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1 | ---
2 | layout: post
3 | title: "Mass Cure Wounds"
4 | date: 2015-07-30
5 | sources: [PHB.258, SRD.162]
6 | tags: [bard, cleric, druid, level5, action, evocation]
7 | subtags: [artificer: battle-smith]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
23 |
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/_posts/2015-07-30-melfs-acid-arrow.markdown:
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1 | ---
2 | layout: post
3 | title: "Melf’s Acid Arrow"
4 | date: 2015-07-30
5 | sources: [PHB.259]
6 | tags: [wizard, level2, action, evocation]
7 | subtags: [artificer: alchemist, druid: swamp, damage: acid]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 90 feet
15 |
16 | **Components**: V, S, M (powdered rhubarb leaf and an adder’s stomach)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
23 |
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/_posts/2015-07-30-misty-step.markdown:
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1 | ---
2 | layout: post
3 | title: "Misty Step"
4 | date: 2015-07-30
5 | sources: [PHB.260, SRD.165]
6 | tags: [sorcerer, warlock, wizard, level2, bonus, conjuration]
7 | subtags: [druid: coast, paladin: ancients, paladin: vengeance, ranger: fey-wanderer, ranger: horizon-walker]
8 | ---
9 |
10 | **2nd-level conjuration**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
21 |
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/_posts/2015-07-30-ottos-irresistible-dance.markdown:
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1 | ---
2 | layout: post
3 | title: "Otto’s Irresistible Dance"
4 | date: 2015-07-30
5 | sources: [PHB.264]
6 | tags: [bard, wizard, level6, action, concentration, enchantment]
7 | ---
8 |
9 | **6th-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.
20 |
21 | A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
22 |
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/_posts/2015-07-30-pass-without-trace.markdown:
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1 | ---
2 | layout: post
3 | title: "Pass Without Trace"
4 | date: 2015-07-30
5 | sources: [PHB.264, SRD.167]
6 | tags: [druid, ranger, level2, action, concentration, abjuration]
7 | subtags: [cleric: trickery]
8 | ---
9 |
10 | **2nd-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
21 |
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/_posts/2015-07-30-passwall.markdown:
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1 | ---
2 | layout: post
3 | title: "Passwall"
4 | date: 2015-07-30
5 | sources: [PHB.264, SRD.167]
6 | tags: [wizard, level5, action, transmutation]
7 | subtags: [artificer: armorer, druid: mountain]
8 | ---
9 |
10 | **5th-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a pinch of sesame seeds)
17 |
18 | **Duration**: 1 hour
19 |
20 | A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
21 |
22 | When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
23 |
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/_posts/2015-07-30-protection-from-poison.markdown:
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1 | ---
2 | layout: post
3 | title: "Protection from Poison"
4 | date: 2015-07-30
5 | sources: [PHB.270, SRD.173]
6 | tags: [artificer, cleric, druid, paladin, ranger, level2, action, abjuration]
7 | ---
8 |
9 | **2nd-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 1 hour
18 |
19 | You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
20 |
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/_posts/2015-07-30-rarys-telepathic-bond.markdown:
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1 | ---
2 | layout: post
3 | title: "Rary’s Telepathic Bond"
4 | date: 2015-07-30
5 | sources: [PHB.270]
6 | tags: [bard, wizard, level5, action, ritual, divination]
7 | subtags: [cleric: peace, sorcerer: aberrant-mind]
8 | ---
9 |
10 | **5th-level divination (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (pieces of eggshell from two different kinds of creatures)
17 |
18 | **Duration**: 1 hour
19 |
20 | You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.
21 |
22 | Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
23 |
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/_posts/2015-07-30-ray-of-enfeeblement.markdown:
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1 | ---
2 | layout: post
3 | title: "Ray of Enfeeblement"
4 | date: 2015-07-30
5 | sources: [PHB.271, SRD.174]
6 | tags: [warlock, wizard, level2, action, concentration, necromancy]
7 | subtags: [cleric: death, cleric: grave]
8 | ---
9 |
10 | **2nd-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
21 |
22 | At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
23 |
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/_posts/2015-07-30-scorching-ray.markdown:
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1 | ---
2 | layout: post
3 | title: "Scorching Ray"
4 | date: 2015-07-30
5 | sources: [PHB.273, SRD.176]
6 | tags: [sorcerer, wizard, level2, action, evocation]
7 | subtags: [artificer: artillerist, cleric: light, druid: wildfire, warlock: fiend, warlock: genie-efreeti, damage: fire]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
21 |
22 | Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
23 |
24 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
25 |
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/_posts/2015-07-30-see-invisibility.markdown:
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1 | ---
2 | layout: post
3 | title: "See Invisibility"
4 | date: 2015-07-30
5 | sources: [PHB.274, SRD.177]
6 | tags: [artificer, bard, sorcerer, wizard, level2, action, divination]
7 | subtags: [cleric: twilight, paladin: watchers]
8 | ---
9 |
10 | **2nd-level divination**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S, M (a pinch of tale and a small sprinkling of powdered silver)
17 |
18 | **Duration**: 1 hour
19 |
20 | For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
21 |
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/_posts/2015-07-30-spider-climb.markdown:
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1 | ---
2 | layout: post
3 | title: "Spider Climb"
4 | date: 2015-07-30
5 | sources: [PHB.277, SRD.182]
6 | tags: [artificer, sorcerer, warlock, wizard, level2, action, concentration, transmutation]
7 | subtags: [druid: forest, druid: mountain, druid: underdark]
8 | ---
9 |
10 | **2nd-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (a drop of bitumen and a spider)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
21 |
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/_posts/2015-07-30-staggering-smite.markdown:
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1 | ---
2 | layout: post
3 | title: "Staggering Smite"
4 | date: 2015-07-30
5 | sources: [PHB.278]
6 | tags: [paladin, level4, bonus, concentration, evocation]
7 | subtags: [warlock: hexblade, damage: psychic]
8 | ---
9 |
10 | **4th-level evocation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.
21 |
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/_posts/2015-07-30-stone-shape.markdown:
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1 | ---
2 | layout: post
3 | title: "Stone Shape"
4 | date: 2015-07-30
5 | sources: [PHB.278, SRD.183]
6 | tags: [artificer, cleric, druid, wizard, level4, action, transmutation]
7 | subtags: [warlock: genie-dao]
8 | ---
9 |
10 | **4th-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
21 |
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/_posts/2015-07-30-stoneskin.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Stoneskin"
4 | date: 2015-07-30
5 | sources: [PHB.278, SRD.183]
6 | tags: [artificer, druid, sorcerer, ranger, wizard, level4, action, concentration, abjuration]
7 | subtags: [cleric: war, paladin: ancients, paladin: conquest, paladin: redemption]
8 | ---
9 |
10 | **4th-level abjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S, M (diamond dust worth 100 gp, which the spell consumes)
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
21 |
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/_posts/2015-07-30-swift-quiver.markdown:
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1 | ---
2 | layout: post
3 | title: "Swift Quiver"
4 | date: 2015-07-30
5 | sources: [PHB.279]
6 | tags: [ranger, level5, bonus, concentration, transmutation]
7 | ---
8 |
9 | **5th-level transmutation**
10 |
11 | **Casting Time**: 1 bonus action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a quiver containing at least one piece of ammunition)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.
20 |
21 | On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
22 |
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/_posts/2015-07-30-transport-via-plants.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Transport via Plants"
4 | date: 2015-07-30
5 | sources: [PHB.283, SRD.188]
6 | tags: [druid, level6, action, conjuration]
7 | ---
8 |
9 | **6th-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 10 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 1 round
18 |
19 | This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
20 |
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/_posts/2015-07-30-true-seeing.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "True Seeing"
4 | date: 2015-07-30
5 | sources: [PHB.284, SRD.189]
6 | tags: [bard, cleric, sorcerer, warlock, wizard, level6, action, divination]
7 | ---
8 |
9 | **6th-level divination**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (an ointment for the eyes that costs 25 gp, is made from mushroom powder, saffron, and fat, and is consumed by the spell)
16 |
17 | **Duration**: 1 hour
18 |
19 | This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
20 |
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/_posts/2015-07-30-vampiric-touch.markdown:
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1 | ---
2 | layout: post
3 | title: "Vampiric Touch"
4 | date: 2015-07-30
5 | sources: [PHB.285, SRD.189]
6 | tags: [sorcerer, warlock, wizard, level3, action, concentration, necromancy]
7 | subtags: [cleric: death, cleric: grave, damage: necrotic]
8 | ---
9 |
10 | **3rd-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V,S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
23 |
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/_posts/2015-07-30-water-breathing.markdown:
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1 | ---
2 | layout: post
3 | title: "Water Breathing"
4 | date: 2015-07-30
5 | sources: [PHB.287, SRD.191]
6 | tags: [artificer, druid, ranger, sorcerer, wizard, level3, action, ritual, transmutation]
7 | ---
8 |
9 | **3rd-level transmutation (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S, M (a short reed or piece of straw)
16 |
17 | **Duration**: 24 hours
18 |
19 | This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
20 |
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/_posts/2015-07-30-water-walk.markdown:
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1 | ---
2 | layout: post
3 | title: "Water Walk"
4 | date: 2015-07-30
5 | sources: [PHB.287, SRD.191]
6 | tags: [artificer, cleric, druid, ranger, sorcerer, level3, action, ritual, transmutation]
7 | ---
8 |
9 | **3rd-level transmutation (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S, M (a piece of cork)
16 |
17 | **Duration**: 1 hour
18 |
19 | This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
20 |
21 | If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
22 |
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/_posts/2015-07-30-word-of-recall.markdown:
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1 | ---
2 | layout: post
3 | title: "Word of Recall"
4 | date: 2015-07-30
5 | sources: [PHB.289, SRD.193]
6 | tags: [cleric, level6, action, conjuration]
7 | ---
8 |
9 | **6th-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 5 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.
20 |
21 | You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
22 |
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/_posts/2015-08-31-earth-tremor.markdown:
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1 | ---
2 | layout: post
3 | title: "Earth Tremor"
4 | date: 2015-08-31
5 | sources: [EE.17, XGE.155]
6 | tags: [bard, druid, sorcerer, wizard, level1, action, evocation]
7 | subtags: [damage: bludgeoning]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 10 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
23 |
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/_posts/2015-08-31-pyrotechnics.markdown:
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1 | ---
2 | layout: post
3 | title: "Pyrotechnics"
4 | date: 2015-08-31
5 | sources: [EE.21, XGE.163]
6 | tags: [artificer, bard, sorcerer, wizard, level2, action, transmutation]
7 | ---
8 |
9 | **2nd-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
20 |
21 | **Fireworks.** The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
22 |
23 | **Smoke.** Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.
24 |
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/_posts/2015-08-31-skywrite.markdown:
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1 | ---
2 | layout: post
3 | title: "Skywrite"
4 | date: 2015-08-31
5 | sources: [EE.22, XGE.165]
6 | tags: [artificer, bard, druid, wizard, level2, action, concentration, ritual, transmutation]
7 | ---
8 |
9 | **2nd-level transmutation (ritual)**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Sight
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 1 hour
18 |
19 | You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
20 |
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/_posts/2015-08-31-thunderclap.markdown:
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1 | ---
2 | layout: post
3 | title: "Thunderclap"
4 | date: 2015-08-31
5 | sources: [EE.22, XGE.168]
6 | tags: [artificer, bard, druid, sorcerer, warlock, wizard, cantrip, action, evocation]
7 | subtags: [damage: thunder]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 5 feet
15 |
16 | **Components**: S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage.
21 |
22 | The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2015-08-31-warding-wind.markdown:
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1 | ---
2 | layout: post
3 | title: "Warding Wind"
4 | date: 2015-08-31
5 | sources: [EE.23, XGE.170]
6 | tags: [bard, druid, sorcerer, wizard, level2, action, concentration, evocation]
7 | ---
8 |
9 | **2nd-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
20 |
21 | The wind has the following effects:
22 |
23 | * It deafens you and other creatures in its area.
24 |
25 | * It extinguishes unprotected flames in its area that are torch-sized or smaller.
26 |
27 | * It hedges out vapor, gas, and fog that can be dispersed by strong wind.
28 |
29 | * The area is difficult terrain for creatures other than you.
30 |
31 | * The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
32 |
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/_posts/2015-11-11-create-bonfire.markdown:
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1 | ---
2 | layout: post
3 | title: "Create Bonfire"
4 | date: 2015-11-11
5 | sources: [EE.16, XGE.152]
6 | tags: [artificer, druid, sorcerer, warlock, wizard, cantrip, action, concentration, conjuration]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there.
21 |
22 | The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
23 |
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/_posts/2015-11-11-frostbite.markdown:
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1 | ---
2 | layout: post
3 | title: "Frostbite"
4 | date: 2015-11-11
5 | sources: [EE.18, XGE.156]
6 | tags: [artificer, druid, sorcerer, warlock, wizard, cantrip, action, evocation]
7 | subtags: [damage: cold]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
21 |
22 | The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2015-11-11-gust.markdown:
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1 | ---
2 | layout: post
3 | title: "Gust"
4 | date: 2015-11-11
5 | sources: [EE.19, XGE.157]
6 | tags: [druid, sorcerer, wizard, cantrip, action, transmutation]
7 | ---
8 |
9 | **Transmutation cantrip**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | You seize the air and compel it to create one of the following effects at a point you can see within range:
20 |
21 | * One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
22 |
23 | * You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
24 |
25 | * You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
26 |
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/_posts/2015-11-11-magic-stone.markdown:
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1 | ---
2 | layout: post
3 | title: "Magic Stone"
4 | date: 2015-11-11
5 | sources: [EE.20, XGE.160]
6 | tags: [artificer, druid, warlock, cantrip, bonus, transmutation]
7 | subtags: [damage: bludgeoning]
8 | ---
9 |
10 | **Transmutation cantrip**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 minute
19 |
20 | You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, a pebble has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Whether the attack hits or misses, the spell then ends on the stone.
21 |
22 | If you cast this spell again, the spell ends on any pebbles still affected by your previous casting.
23 |
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/_posts/2015-11-12-beast-bond.markdown:
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1 | ---
2 | layout: post
3 | title: "Beast Bond"
4 | date: 2015-11-12
5 | sources: [EE.15, XGE.150]
6 | tags: [druid, ranger, level1, action, concentration, divination]
7 | ---
8 |
9 | **1st-level divination**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a bit of fur wrapped in a cloth)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
20 |
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/_posts/2015-11-12-ice-knife.markdown:
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1 | ---
2 | layout: post
3 | title: "Ice Knife"
4 | date: 2015-11-12
5 | sources: [EE.19, XGE.157]
6 | tags: [druid, sorcerer, wizard, level1, action, conjuration]
7 | subtags: [damage: cold, damage: piercing]
8 | ---
9 |
10 | **1st-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: S, M (a drop of water or piece of ice)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
23 |
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/_posts/2015-11-13-earthbind.markdown:
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1 | ---
2 | layout: post
3 | title: "Earthbind"
4 | date: 2015-11-13
5 | sources: [EE.17, XGE.154]
6 | tags: [druid, sorcerer, warlock, wizard, level2, action, concentration, transmutation]
7 | ---
8 |
9 | **2nd-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 300 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
20 |
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/_posts/2015-11-19-aganazzars-scorcher.markdown:
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1 | ---
2 | layout: post
3 | title: "Aganazzar’s Scorcher"
4 | date: 2015-11-19
5 | sources: [EE.15, XGE.150]
6 | tags: [sorcerer, wizard, level2, action, evocation]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a red dragon’s scale)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
23 |
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/_posts/2015-11-19-flame-arrows.markdown:
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1 | ---
2 | layout: post
3 | title: "Flame Arrows"
4 | date: 2015-11-19
5 | sources: [EE.18, XGE.156]
6 | tags: [artificer, druid, ranger, sorcerer, wizard, level3, action, concentration, transmutation]
7 | subtags: [damage: fire]
8 | ---
9 |
10 | **3rd-level transmutation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.
23 |
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/_posts/2015-11-19-maelstrom.markdown:
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1 | ---
2 | layout: post
3 | title: "Maelstrom"
4 | date: 2015-11-19
5 | sources: [EE.20, XGE.160]
6 | tags: [druid, level5, action, concentration, evocation]
7 | subtags: [damage: bludgeoning]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S, M (paper or leaf in the shape of a funnel)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The point must be on ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.
21 |
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/_posts/2015-11-19-primordial-ward.markdown:
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1 | ---
2 | layout: post
3 | title: "Primordial Ward"
4 | date: 2015-11-19
5 | sources: [EE.21, XGE.163]
6 | tags: [druid, level6, action, concentration, abjuration]
7 | ---
8 |
9 | **6th-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration.
20 |
21 | When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.
22 |
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/_posts/2015-11-19-snillocs-snowball-swarm.markdown:
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1 | ---
2 | layout: post
3 | title: "Snilloc’s Snowball Swarm"
4 | date: 2015-11-19
5 | sources: [EE.22, XGE.165]
6 | tags: [sorcerer, wizard, level2, action, evocation]
7 | subtags: [damage: cold]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 90 feet
15 |
16 | **Components**: V, S, M (a piece of ice or a small white rock chip)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
23 |
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/_posts/2015-11-19-tidal-wave.markdown:
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1 | ---
2 | layout: post
3 | title: "Tidal Wave"
4 | date: 2015-11-19
5 | sources: [EE.22, XGE.168]
6 | tags: [druid, sorcerer, wizard, level3, action, conjuration]
7 | subtags: [damage: bludgeoning]
8 | ---
9 |
10 | **3rd-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S, M (a drop of water)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then vanishes.
21 |
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/_posts/2015-11-20-abi-dalzims-horrid-wilting.markdown:
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1 | ---
2 | layout: post
3 | title: "Abi-Dalzim’s Horrid Wilting"
4 | date: 2015-11-20
5 | sources: [EE.15, XGE.150]
6 | tags: [sorcerer, wizard, level8, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **8th-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, S, M (a bit of sponge)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
21 |
22 | Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
23 |
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/_posts/2015-11-20-vitriolic-sphere.markdown:
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1 | ---
2 | layout: post
3 | title: "Vitriolic Sphere"
4 | date: 2015-11-20
5 | sources: [EE.23, XGE.170]
6 | tags: [sorcerer, wizard, level4, action, evocation]
7 | subtags: [damage: acid]
8 | ---
9 |
10 | **4th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, S, M (a drop of giant slug bile)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.
23 |
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/_posts/2015-11-22-wall-of-sand.markdown:
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1 | ---
2 | layout: post
3 | title: "Wall of Sand"
4 | date: 2015-11-22
5 | sources: [EE.23, XGE.170]
6 | tags: [wizard, level3, action, concentration, evocation]
7 | ---
8 |
9 | **3rd-level evocation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 90 feet
14 |
15 | **Components**: V, S, M (a handful of sand)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | You create a wall of swirling sand on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. It blocks line of sight but not movement. A creature is blinded while in the wall’s space and must spend 3 feet of movement for every 1 foot it moves there.
20 |
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/_posts/2015-12-07-lightning-lure.markdown:
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1 | ---
2 | layout: post
3 | title: "Lightning Lure"
4 | date: 2015-12-07
5 | sources: [SCAG.143, TCE.107]
6 | tags: [artificer, sorcerer, warlock, wizard, cantrip, action, evocation]
7 | subtags: [damage: lightning]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (15-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
21 |
22 | This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
23 |
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/_posts/2015-12-07-sword-burst.markdown:
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1 | ---
2 | layout: post
3 | title: "Sword Burst"
4 | date: 2015-12-07
5 | sources: [SCAG.143, TCE.115]
6 | tags: [artificer, sorcerer, warlock, wizard, cantrip, action, conjuration]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (5-foot radius)
15 |
16 | **Components**: V
17 |
18 | **Duration**: Instantaneous
19 |
20 | You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must each succeed on a Dexterity saving throw or take 1d6 force damage.
21 |
22 | This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2017-11-13-catnap.markdown:
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1 | ---
2 | layout: post
3 | title: "Catnap"
4 | date: 2017-11-13
5 | sources: [XGE.151]
6 | tags: [artificer, bard, sorcerer, wizard, level3, action, enchantment]
7 | ---
8 |
9 | **3rd-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: S, M (a pinch of sand)
16 |
17 | **Duration**: 10 minutes
18 |
19 | You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.
22 |
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/_posts/2017-11-13-cause-fear.markdown:
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1 | ---
2 | layout: post
3 | title: "Cause Fear"
4 | date: 2017-11-13
5 | sources: [XGE.151]
6 | tags: [warlock, wizard, level1, action, concentration, necromancy]
7 | ---
8 |
9 | **1st-level necromancy**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
22 |
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/_posts/2017-11-13-infestation.markdown:
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1 | ---
2 | layout: post
3 | title: "Infestation"
4 | date: 2017-11-13
5 | sources: [XGE.158]
6 | tags: [druid, sorcerer, warlock, wizard, cantrip, action, conjuration]
7 | subtags: [damage: poison]
8 | ---
9 |
10 | **Conjuration cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S, M (a living flea)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
21 |
22 | The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2017-11-13-life-transference.markdown:
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1 | ---
2 | layout: post
3 | title: "Life Transference"
4 | date: 2017-11-13
5 | sources: [XGE.160]
6 | tags: [cleric, wizard, level3, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **3rd-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
23 |
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/_posts/2017-11-13-toll-the-dead.markdown:
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1 | ---
2 | layout: post
3 | title: "Toll the Dead"
4 | date: 2017-11-13
5 | sources: [XGE.169]
6 | tags: [cleric, warlock, wizard, cantrip, action, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **Necromancy cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
21 |
22 | The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
23 |
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/_posts/2017-11-14-charm-monster.markdown:
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1 | ---
2 | layout: post
3 | title: "Charm Monster"
4 | date: 2017-11-14
5 | sources: [XGE.151]
6 | tags: [bard, druid, sorcerer, warlock, wizard, level4, action, enchantment]
7 | ---
8 |
9 | **4th-level enchantment**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: 1 hour
18 |
19 | You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
22 |
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/_posts/2017-11-14-invulnerability.markdown:
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1 | ---
2 | layout: post
3 | title: "Invulnerability"
4 | date: 2017-11-14
5 | sources: [XGE.160]
6 | tags: [wizard, level9, action, concentration, abjuration]
7 | ---
8 |
9 | **9th-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a small piece of adamantine worth at least 500 gp, which the spell consumes)
16 |
17 | **Duration**: Concentration, up to 10 minutes
18 |
19 | You are immune to all damage until the spell ends.
20 |
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/_posts/2017-11-14-primal-savagery.markdown:
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1 | ---
2 | layout: post
3 | title: "Primal Savagery"
4 | date: 2017-11-14
5 | sources: [XGE.163]
6 | tags: [druid, cantrip, action, transmutation]
7 | subtags: [damage: acid]
8 | ---
9 |
10 | **Transmutation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
21 |
22 | The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
23 |
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/_posts/2017-11-14-psychic-scream.markdown:
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1 | ---
2 | layout: post
3 | title: "Psychic Scream"
4 | date: 2017-11-14
5 | sources: [XGE.163]
6 | tags: [bard, sorcerer, warlock, wizard, level9, action, enchantment]
7 | subtags: [damage: psychic]
8 | ---
9 |
10 | **9th-level enchantment**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 90 feet
15 |
16 | **Components**: S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected.
21 |
22 | Each target must make an Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t stunned. If a target is killed by this damage, its head explodes, assuming it has one.
23 |
24 | A stunned target can make an Intelligence saving throw at the end of each of its turns. On a successful save, the stunning effect ends.
25 |
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/_posts/2017-11-14-shadow-of-moil.markdown:
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1 | ---
2 | layout: post
3 | title: "Shadow of Moil"
4 | date: 2017-11-14
5 | sources: [XGE.164]
6 | tags: [warlock, level4, action, concentration, necromancy]
7 | subtags: [damage: necrotic]
8 | ---
9 |
10 | **4th-level necromancy**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V, S, M (an undead eyeball encased in a gem worth at least 150 gp)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light.
21 |
22 | Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.
23 |
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/_posts/2017-11-14-word-of-radiance.markdown:
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1 | ---
2 | layout: post
3 | title: "Word of Radiance"
4 | date: 2017-11-14
5 | sources: [XGE.171]
6 | tags: [cleric, cantrip, action, evocation]
7 | subtags: [damage: radiant]
8 | ---
9 |
10 | **Evocation cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 5 feet
15 |
16 | **Components**: V, M (a holy symbol)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
21 |
22 | The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2017-11-14-zephyr-strike.markdown:
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1 | ---
2 | layout: post
3 | title: "Zephyr Strike"
4 | date: 2017-11-14
5 | sources: [XGE.171]
6 | tags: [ranger, level1, bonus, concentration, transmutation]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **1st-level transmutation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: V
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
21 |
22 | Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
23 |
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/_posts/2017-11-15-dawn.markdown:
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1 | ---
2 | layout: post
3 | title: "Dawn"
4 | date: 2017-11-15
5 | sources: [XGE.153]
6 | tags: [cleric, wizard, level5, action, concentration, evocation]
7 | subtags: [damage: radiant]
8 | ---
9 |
10 | **5th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V, S, M (a sunburst pendant worth at least 100 gp)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.
21 |
22 | When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.
23 |
24 | If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.
25 |
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/_posts/2017-11-15-far-step.markdown:
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1 | ---
2 | layout: post
3 | title: "Far Step"
4 | date: 2017-11-15
5 | sources: [XGE.155]
6 | tags: [sorcerer, warlock, wizard, level5, bonus, concentration, conjuration]
7 | ---
8 |
9 | **5th-level conjuration**
10 |
11 | **Casting Time**: 1 bonus action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.
20 |
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/_posts/2017-11-16-scatter.markdown:
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1 | ---
2 | layout: post
3 | title: "Scatter"
4 | date: 2017-11-16
5 | sources: [XGE.164]
6 | tags: [sorcerer, warlock, wizard, level6, action, conjuration]
7 | ---
8 |
9 | **6th-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | The air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this spell. You teleport each affected target to an unoccupied space that you can see within 120 feet of you. That space must be on the ground or on a floor.
20 |
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/_posts/2017-11-16-skill-empowerment.markdown:
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1 | ---
2 | layout: post
3 | title: "Skill Empowerment"
4 | date: 2017-11-16
5 | sources: [XGE.165]
6 | tags: [artificer, bard, sorcerer, wizard, level5, action, concentration, transmutation]
7 | ---
8 |
9 | **5th-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Concentration, up to 1 hour
18 |
19 | Your magic deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill.
20 |
21 | You must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.
22 |
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/_posts/2017-11-16-steel-wind-strike.markdown:
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1 | ---
2 | layout: post
3 | title: "Steel Wind Strike"
4 | date: 2017-11-16
5 | sources: [XGE.166]
6 | tags: [ranger, wizard, level5, action, conjuration]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **5th-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: S, M (a melee weapon worth at least 1 sp)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
21 |
22 | You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
23 |
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/_posts/2017-11-19-maddening-darkness.markdown:
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1 | ---
2 | layout: post
3 | title: "Maddening Darkness"
4 | date: 2017-11-19
5 | sources: [XGE.160]
6 | tags: [warlock, wizard, level8, action, concentration, evocation]
7 | subtags: [damage: psychic]
8 | ---
9 |
10 | **8th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 150 feet
15 |
16 | **Components**: V, M (a drop of pitch mixed with a drop of mercury)
17 |
18 | **Duration**: Concentration, up to 10 minutes
19 |
20 | Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Non-magical light, as well as light created by spells of 8th level or lower, can't illuminate the area.
21 |
22 | Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
23 |
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/_posts/2020-11-22-intellect-fortress.markdown:
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1 | ---
2 | layout: post
3 | title: "Intellect Fortress"
4 | date: 2020-11-22
5 | sources: [TCE.107]
6 | tags: [artificer, bard, sorcerer, warlock, wizard, level3, action, concentration, abjuration]
7 | ---
8 |
9 | **3rd-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 30 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Concentration, up to 1 hour
18 |
19 | For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom and Charisma saving throws.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.
22 |
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/_posts/2020-11-22-mind-sliver.markdown:
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1 | ---
2 | layout: post
3 | title: "Mind Sliver"
4 | date: 2020-11-22
5 | sources: [TCE.108]
6 | tags: [sorcerer, warlock, wizard, cantrip, action, enchantment]
7 | subtags: [damage: psychic]
8 | ---
9 |
10 | **Enchantment cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 60 feet
15 |
16 | **Components**: V
17 |
18 | **Duration**: 1 round
19 |
20 | You drive a disorientating spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
21 |
22 | This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
23 |
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/_posts/2020-11-22-tashas-caustic-brew.markdown:
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1 | ---
2 | layout: post
3 | title: "Tasha’s Caustic Brew"
4 | date: 2020-11-22
5 | sources: [TCE.115]
6 | tags: [artificer, sorcerer, wizard, level1, action, concentration, evocation]
7 | subtags: [damage: acid]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot line)
15 |
16 | **Components**: V, S, M (a bit of rotten food)
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell’s duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in acid takes 2d4 acid damage at the start of each of its turns.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
23 |
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/_posts/2021-10-30-rimes-binding-ice.markdown:
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1 | ---
2 | layout: post
3 | title: "Rime’s Binding Ice"
4 | date: 2021-10-30
5 | sources: [FTD.21]
6 | tags: [sorcerer, wizard, level2, action, evocation]
7 | subtags: [damage: cold]
8 | ---
9 |
10 | **2nd-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (30-foot cone)
15 |
16 | **Components**: S, M (a vial of meltwater)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn’t hindered by ice.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
23 |
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/_posts/2021-12-07-borrowed-knowledge.markdown:
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1 | ---
2 | layout: post
3 | title: "Borrowed Knowledge"
4 | date: 2021-12-07
5 | sources: [SCC.37]
6 | tags: [bard, cleric, warlock, wizard, level2, action, divination]
7 | ---
8 |
9 | **2nd-level divination**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a book worth at least 25 gp)
16 |
17 | **Duration**: 1 hour
18 |
19 | You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.
20 |
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/_posts/2021-12-07-kinetic-jaunt.markdown:
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1 | ---
2 | layout: post
3 | title: "Kinetic Jaunt"
4 | date: 2021-12-07
5 | sources: [SCC.37]
6 | tags: [artificer, bard, sorcerer, wizard, level2, bonus, concentration, transmutation]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **2nd-level transmutation**
11 |
12 | **Casting Time**: 1 bonus action
13 |
14 | **Range**: Self
15 |
16 | **Components**: S
17 |
18 | **Duration**: Concentration, up to 1 minute
19 |
20 | You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration:
21 |
22 | - Your walking speed increases by 10 feet.
23 | - You don’t provoke opportunity attacks.
24 | - You can move through the space of another creature, and it doesn’t count as difficult terrain. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
25 |
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/_posts/2021-12-07-silvery-barbs.markdown:
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1 | ---
2 | layout: post
3 | title: "Silvery Barbs"
4 | date: 2021-12-07
5 | sources: [SCC.38]
6 | tags: [bard, sorcerer, wizard, level1, reaction, enchantment]
7 | ---
8 |
9 | **1st-level enchantment**
10 |
11 | **Casting Time**: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V
16 |
17 | **Duration**: Instantaneous
18 |
19 | You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
20 |
21 | You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within one minute. A creature can be empowered by only one use of this spell at a time.
22 |
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/_posts/2021-12-07-vortex-warp.markdown:
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1 | ---
2 | layout: post
3 | title: "Vortex Warp"
4 | date: 2021-12-07
5 | sources: [SCC.38]
6 | tags: [artificer, sorcerer, wizard, level2, action, conjuration]
7 | ---
8 |
9 | **2nd-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 90 feet
14 |
15 | **Components**: V, S
16 |
17 | **Duration**: Instantaneous
18 |
19 | You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (it can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
22 |
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/_posts/2022-03-29-sapping-sting.markdown:
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1 | ---
2 | layout: post
3 | title: "Sapping Sting"
4 | date: 2022-03-29
5 | sources: [EGW.189]
6 | tags: [cantrip, action, necromancy]
7 | subtags: [wizard: chronurgy, wizard: graviturgy, damage: necrotic]
8 | ---
9 |
10 | **Necromancy cantrip**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 30 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
21 |
22 | This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
23 |
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/_posts/2022-04-12-gift-of-alacrity.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Gift of Alacrity"
4 | date: 2022-04-12
5 | sources: [EGW.186]
6 | tags: [level1, long, divination]
7 | subtags: [wizard: chronurgy]
8 | ---
9 |
10 | **1st-level divination**
11 |
12 | **Casting Time**: 1 minute
13 |
14 | **Range**: Touch
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 8 hours
19 |
20 | You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
21 |
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/_posts/2022-04-12-gravity-sinkhole.markdown:
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1 | ---
2 | layout: post
3 | title: "Gravity Sinkhole"
4 | date: 2022-04-12
5 | sources: [EGW.187]
6 | tags: [level4, action, evocation]
7 | subtags: [wizard: graviturgy, damage: force]
8 | ---
9 |
10 | **4th-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S, M (a black marble)
17 |
18 | **Duration**: Instantaneous
19 |
20 | A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn’t pulled.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
23 |
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/_posts/2022-04-12-temporal-shunt.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | layout: post
3 | title: "Temporal Shunt"
4 | date: 2022-04-12
5 | sources: [EGW.189]
6 | tags: [level5, reaction, transmutation]
7 | subtags: [wizard: chronurgy]
8 | ---
9 |
10 | **5th-level transmutation**
11 |
12 | **Casting Time**: 1 reaction, taken when a creature you can see makes an attack roll or starts to cast a spell
13 |
14 | **Range**: 120 feet
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: 1 round
19 |
20 | You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn’t remember you casting the spell or being affected by it.
21 |
22 | **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. All targets must be within 30 feet of each other.
23 |
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/_posts/2022-04-12-wristpocket.markdown:
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1 | ---
2 | layout: post
3 | title: "Wristpocket"
4 | date: 2022-04-12
5 | sources: [EGW.190]
6 | tags: [level2, action, concentration, ritual, conjuration]
7 | subtags: [wizard: chronurgy, wizard: graviturgy]
8 | ---
9 |
10 | **2nd-level conjuration (ritual)**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self
15 |
16 | **Components**: S
17 |
18 | **Duration**: Concentration, up to 1 hour
19 |
20 | You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration.
21 |
22 | Until the spell ends, you can use your action to summon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.
23 |
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/_posts/2022-08-20-air-bubble.markdown:
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1 | ---
2 | layout: post
3 | title: "Air Bubble"
4 | date: 2022-08-20
5 | sources: [AAG.22]
6 | tags: [artificer, druid, ranger, sorcerer, wizard, level2, action, conjuration]
7 | ---
8 |
9 | **2nd-level conjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: S
16 |
17 | **Duration**: 24 hours
18 |
19 | You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
20 |
21 | **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
22 |
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/_posts/2022-08-20-create-spelljamming-helm.markdown:
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1 | ---
2 | layout: post
3 | title: "Create Spelljamming Helm"
4 | date: 2022-08-20
5 | sources: [AAG.22]
6 | tags: [artificer, wizard, level5, action, transmutation]
7 | ---
8 |
9 | **5th-level transmutation**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Touch
14 |
15 | **Components**: V, S, M (a crystal rod worth at least 5,000 gp, which the spell consumes)
16 |
17 | **Duration**: Instantaneous
18 |
19 | Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a spelljamming helm.
20 |
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/_posts/2023-02-10-frost-fingers.markdown:
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1 | ---
2 | layout: post
3 | title: "Frost Fingers"
4 | date: 2023-02-10
5 | sources: [IDRF.318]
6 | tags: [wizard, level1, action, evocation]
7 | subtags: [damage: cold]
8 | ---
9 |
10 | **1st-level evocation**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (15-foot cone)
15 |
16 | **Components**: V, S
17 |
18 | **Duration**: Instantaneous
19 |
20 | Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
21 |
22 | The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
23 |
24 | **At higher levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
25 |
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/_posts/2023-11-23-gate-seal.markdown:
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1 | ---
2 | layout: post
3 | title: "Gate Seal"
4 | date: 2023-11-23
5 | sources: [SATO.12]
6 | tags: [sorcerer, warlock, wizard, level4, action, abjuration]
7 | ---
8 |
9 | **4th-level abjuration**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: 60 feet
14 |
15 | **Components**: V, S, M (a broken portal key, which the spell consumes)
16 |
17 | **Duration**: 24 hours
18 |
19 | You fortify the fabric of the planes in a 30-foot cube you can see within range. Within that area, portals close and can’t be opened for the duration. Spells and other effects that allow planar travel or open portals, such as *[Gate](gate)* or *[Plane Shift](plane-shift)*, fail if used to enter or leave the area. The cube is stationary.
20 |
21 | ***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled.
22 |
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/_posts/2023-11-23-spray-of-cards.markdown:
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1 | ---
2 | layout: post
3 | title: "Spray of Cards"
4 | date: 2023-11-23
5 | sources: [BMT.50]
6 | tags: [bard, sorcerer, warlock, wizard, level2, action, conjuration]
7 | subtags: [damage: force]
8 | ---
9 |
10 | **2nd-level conjuration**
11 |
12 | **Casting Time**: 1 action
13 |
14 | **Range**: Self (15-foot cone)
15 |
16 | **Components**: V, S, M (a deck of cards)
17 |
18 | **Duration**: Instantaneous
19 |
20 | You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 force damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.
21 |
22 | ***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
23 |
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/_posts/2023-11-23-warp-sense.markdown:
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1 | ---
2 | layout: post
3 | title: "Warp Sense"
4 | date: 2023-11-23
5 | sources: [SATO.12]
6 | tags: [sorcerer, warlock, wizard, level2, action, concentration, divination]
7 | ---
8 |
9 | **2nd-level divination**
10 |
11 | **Casting Time**: 1 action
12 |
13 | **Range**: Self
14 |
15 | **Components**: V, S, M (a razorvine leaf)
16 |
17 | **Duration**: Concentration, up to 1 minute
18 |
19 | For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself.
20 |
21 | If you detect a portal in this way, you can use your action to study it. Make a DC 15 ability check using your spellcasting ability. On a successful check, you learn the destination plane of the portal and what portal key it requires, then the spell ends. On a failed check, you learn nothing and can’t study that portal again using this spell until you cast it again.
22 |
23 | The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
24 |
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/about.md:
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1 | ---
2 | layout: page
3 | title: About
4 | permalink: /about/
5 | ---
6 |
7 | Nothing to see here for now!
8 |
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/css/main.scss:
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1 | ---
2 | # Only the main Sass file needs front matter (the dashes are enough)
3 | ---
4 | @charset "utf-8";
5 |
6 | // Import partials from `sass_dir` (defaults to `_sass`)
7 | @use 'variables' as v;
8 | @use 'base';
9 | @use 'layout';
10 |
11 | .tagsearch-hide {
12 | display: none;
13 | }
14 |
15 | .sourcesearch-hide {
16 | display: none;
17 | }
18 |
19 | .searchHide {
20 | display: none;
21 | }
22 |
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