├── .gitattributes
├── MelonLoader.ModTemplate
├── MelonLoader.ModTemplate.ico
├── Core.cs
├── AssemblyInfo.cs
├── ProjectTemplate.csproj
├── MelonLoader.ModTemplate.vstemplate
└── MelonLoader.ModTemplate.csproj
├── MelonLoader.WizardExtension
├── Resources
│ └── classdata.tpk
├── MelonLoader.WizardExtension.ico
├── GameInfo.cs
├── Properties
│ └── AssemblyInfo.cs
├── source.extension.vsixmanifest
├── MelonLoader.WizardExtensionPackage.cs
├── MelonLoader.WizardExtension.csproj
├── UnityDataParser.cs
└── WizardImplementation.cs
├── MelonLoader.PluginTemplate
├── MelonLoader.PluginTemplate.ico
├── Core.cs
├── AssemblyInfo.cs
├── ProjectTemplate.csproj
├── MelonLoader.PluginTemplate.vstemplate
└── MelonLoader.PluginTemplate.csproj
├── MelonLoader.ManualModTemplate
├── MelonLoader.ManualModTemplate.ico
├── Core.cs
├── AssemblyInfo.cs
├── ProjectTemplate.csproj
├── MelonLoader.ManualModTemplate.vstemplate
└── MelonLoader.ManualModTemplate.csproj
├── MelonLoader.ManualPluginTemplate
├── MelonLoader.ManualPluginTemplate.ico
├── Core.cs
├── AssemblyInfo.cs
├── ProjectTemplate.csproj
├── MelonLoader.ManualPluginTemplate.vstemplate
└── MelonLoader.ManualPluginTemplate.csproj
├── README.md
├── MelonLoader.VSWizard.sln
├── .gitignore
└── LICENSE
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/MelonLoader.ModTemplate.ico:
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https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.ModTemplate/MelonLoader.ModTemplate.ico
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/MelonLoader.WizardExtension/Resources/classdata.tpk:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.WizardExtension/Resources/classdata.tpk
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/MelonLoader.PluginTemplate/MelonLoader.PluginTemplate.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.PluginTemplate/MelonLoader.PluginTemplate.ico
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/MelonLoader.WizardExtension/MelonLoader.WizardExtension.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.WizardExtension/MelonLoader.WizardExtension.ico
--------------------------------------------------------------------------------
/MelonLoader.ManualModTemplate/MelonLoader.ManualModTemplate.ico:
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https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.ManualModTemplate/MelonLoader.ManualModTemplate.ico
--------------------------------------------------------------------------------
/MelonLoader.ManualPluginTemplate/MelonLoader.ManualPluginTemplate.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/TrevTV/MelonLoader.VSWizard/HEAD/MelonLoader.ManualPluginTemplate/MelonLoader.ManualPluginTemplate.ico
--------------------------------------------------------------------------------
/MelonLoader.ManualModTemplate/Core.cs:
--------------------------------------------------------------------------------
1 | using MelonLoader;
2 |
3 | [assembly: MelonInfo(typeof($safeprojectname$.Core), "$projectname$", "1.0.0", "Author", null)]
4 | [assembly: MelonGame(null, null)]
5 | namespace $safeprojectname$;
6 |
7 | public class Core : MelonMod
8 | {
9 | public override void OnInitializeMelon()
10 | {
11 | LoggerInstance.Msg("Initialized.");
12 | }
13 | }
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/Core.cs:
--------------------------------------------------------------------------------
1 | using MelonLoader;
2 |
3 | [assembly: MelonInfo(typeof($safeprojectname$.Core), "$projectname$", "1.0.0", "$AUTHOR$", null)]
4 | [assembly: MelonGame($GAME_DEV$, $GAME_NAME$)]
5 | namespace $safeprojectname$;
6 |
7 | public class Core : MelonMod
8 | {
9 | public override void $INIT_METHOD_NAME$()
10 | {
11 | LoggerInstance.Msg("Initialized.");
12 | }
13 | }
--------------------------------------------------------------------------------
/MelonLoader.ManualPluginTemplate/Core.cs:
--------------------------------------------------------------------------------
1 | using MelonLoader;
2 |
3 | [assembly: MelonInfo(typeof($safeprojectname$.Core), "$projectname$", "1.0.0", "Author", null)]
4 | [assembly: MelonGame(null, null)]
5 | namespace $safeprojectname$;
6 |
7 | public class Core : MelonPlugin
8 | {
9 | public override void OnPreInitialization()
10 | {
11 | LoggerInstance.Msg("Pre-initialization.");
12 | }
13 |
14 | public override void OnInitializeMelon()
15 | {
16 | LoggerInstance.Msg("Initialized.");
17 | }
18 | }
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 |
3 | [assembly: AssemblyTitle("MelonLoader.ModTemplate")]
4 | [assembly: AssemblyDescription("")]
5 | [assembly: AssemblyConfiguration("")]
6 | [assembly: AssemblyCompany("Lava Gang")]
7 | [assembly: AssemblyProduct("MelonLoader.ModTemplate")]
8 | [assembly: AssemblyCopyright("Copyright © Lava Gang 2024")]
9 | [assembly: AssemblyTrademark("")]
10 | [assembly: AssemblyCulture("")]
11 | [assembly: AssemblyVersion("1.0.0.0")]
12 | [assembly: AssemblyFileVersion("1.0.0.0")]
13 |
--------------------------------------------------------------------------------
/MelonLoader.PluginTemplate/Core.cs:
--------------------------------------------------------------------------------
1 | using MelonLoader;
2 |
3 | [assembly: MelonInfo(typeof($safeprojectname$.Core), "$projectname$", "1.0.0", "$AUTHOR$", null)]
4 | [assembly: MelonGame($GAME_DEV$, $GAME_NAME$)]
5 | namespace $safeprojectname$;
6 |
7 | public class Core : MelonPlugin
8 | {
9 | public override void OnPreInitialization()
10 | {
11 | LoggerInstance.Msg("Pre-initialization.");
12 | }
13 |
14 | public override void $INIT_METHOD_NAME$()
15 | {
16 | LoggerInstance.Msg("Initialized.");
17 | }
18 | }
--------------------------------------------------------------------------------
/MelonLoader.PluginTemplate/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 |
3 | [assembly: AssemblyTitle("MelonLoader.PluginTemplate")]
4 | [assembly: AssemblyDescription("")]
5 | [assembly: AssemblyConfiguration("")]
6 | [assembly: AssemblyCompany("Lava Gang")]
7 | [assembly: AssemblyProduct("MelonLoader.PluginTemplate")]
8 | [assembly: AssemblyCopyright("Copyright © Lava Gang 2024")]
9 | [assembly: AssemblyTrademark("")]
10 | [assembly: AssemblyCulture("")]
11 | [assembly: AssemblyVersion("1.0.0.0")]
12 | [assembly: AssemblyFileVersion("1.0.0.0")]
13 |
--------------------------------------------------------------------------------
/MelonLoader.ManualModTemplate/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 |
3 | [assembly: AssemblyTitle("MelonLoader.ManualModTemplate")]
4 | [assembly: AssemblyDescription("")]
5 | [assembly: AssemblyConfiguration("")]
6 | [assembly: AssemblyCompany("Lava Gang")]
7 | [assembly: AssemblyProduct("MelonLoader.ManualModTemplate")]
8 | [assembly: AssemblyCopyright("Copyright © Lava Gang 2024")]
9 | [assembly: AssemblyTrademark("")]
10 | [assembly: AssemblyCulture("")]
11 | [assembly: AssemblyVersion("1.0.0.0")]
12 | [assembly: AssemblyFileVersion("1.0.0.0")]
13 |
--------------------------------------------------------------------------------
/MelonLoader.ManualPluginTemplate/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 |
3 | [assembly: AssemblyTitle("MelonLoader.ManualPluginTemplate")]
4 | [assembly: AssemblyDescription("")]
5 | [assembly: AssemblyConfiguration("")]
6 | [assembly: AssemblyCompany("Lava Gang")]
7 | [assembly: AssemblyProduct("MelonLoader.ManualPluginTemplate")]
8 | [assembly: AssemblyCopyright("Copyright © Lava Gang 2024")]
9 | [assembly: AssemblyTrademark("")]
10 | [assembly: AssemblyCulture("")]
11 | [assembly: AssemblyVersion("1.0.0.0")]
12 | [assembly: AssemblyFileVersion("1.0.0.0")]
13 |
--------------------------------------------------------------------------------
/MelonLoader.ManualModTemplate/ProjectTemplate.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net6.0
4 | enable
5 | disable
6 | $safeprojectname$
7 | default
8 | false
9 | 1.0.0.0
10 | 1.0.0.0
11 | en-US
12 | $safeprojectname$
13 | latest
14 |
15 |
16 |
17 | True
18 | false
19 |
20 |
21 |
22 |
23 |
24 |
--------------------------------------------------------------------------------
/MelonLoader.ManualPluginTemplate/ProjectTemplate.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net6.0
4 | enable
5 | disable
6 | $safeprojectname$
7 | default
8 | false
9 | 1.0.0.0
10 | 1.0.0.0
11 | en-US
12 | $safeprojectname$
13 | latest
14 |
15 |
16 |
17 | True
18 | false
19 |
20 |
21 |
22 |
23 |
24 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/GameInfo.cs:
--------------------------------------------------------------------------------
1 | using AssetRipper.Primitives;
2 | using System;
3 |
4 | namespace MelonLoader.WizardExtension
5 | {
6 | public class GameInfo
7 | {
8 | private static readonly Version _ml6Version = new(0, 6, 0);
9 |
10 | // Compat Check
11 | public bool IsUnityGame { get; set; } = true;
12 | public bool HasMelonInstalled { get; set; } = true;
13 | public bool IsMelonValid { get; set; } = true;
14 |
15 | // Data
16 | public string Path { get; set; } = "";
17 | public string ExePath { get; set; } = "";
18 | public string DataPath { get; set; } = "";
19 | public Version MelonVersion { get; set; } = new();
20 | public bool IsMelon6Plus { get => MelonVersion >= _ml6Version; }
21 | public bool IsIl2Cpp { get; set; } = false;
22 |
23 | public string GameName { get; set; } = null;
24 | public string GameDeveloper { get; set; } = null;
25 | public UnityVersion EngineVersion { get; set; } = UnityVersion.MinVersion;
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/ProjectTemplate.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net$FRAMEWORK_VER$
4 | enable
5 | disable
6 | $safeprojectname$
7 | default
8 | false
9 | 1.0.0.0
10 | 1.0.0.0
11 | en-US
12 | $safeprojectname$
13 | latest
14 | $IMPLICIT_USINGS$
15 |
16 |
17 |
18 | $PROJ_REFERENCES$
19 |
20 |
21 |
22 | True
23 | false
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
--------------------------------------------------------------------------------
/MelonLoader.PluginTemplate/ProjectTemplate.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net$FRAMEWORK_VER$
4 | enable
5 | disable
6 | $safeprojectname$
7 | default
8 | false
9 | 1.0.0.0
10 | 1.0.0.0
11 | en-US
12 | $safeprojectname$
13 | latest
14 | $IMPLICIT_USINGS$
15 |
16 |
17 |
18 | $PROJ_REFERENCES$
19 |
20 |
21 |
22 | True
23 | false
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
--------------------------------------------------------------------------------
/MelonLoader.ManualModTemplate/MelonLoader.ManualModTemplate.vstemplate:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MelonLoader Mod (Manual)
5 | A template for setting up MelonLoader mods. This assumes the mod uses .NET 6 on MelonLoader 0.6+. Requires references to be added manually.
6 | MelonLoader.ManualModTemplate.ico
7 | CSharp
8 | csharp
9 | 1000
10 | fe6fb177-df66-404e-91ae-66a18a1e55bb
11 | true
12 | MelonLoaderMod
13 | true
14 |
15 |
16 |
17 | Core.cs
18 |
19 |
20 |
--------------------------------------------------------------------------------
/MelonLoader.ManualPluginTemplate/MelonLoader.ManualPluginTemplate.vstemplate:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MelonLoader Plugin (Manual)
5 | A template for setting up MelonLoader plugins. This assumes the mod uses .NET 6 on MelonLoader 0.6+. Requires references to be added manually.
6 | MelonLoader.ManualPluginTemplate.ico
7 | CSharp
8 | csharp
9 | 1000
10 | d2d34fcc-a0ce-4060-a09b-f83513a6df5a
11 | true
12 | MelonLoaderPlugin
13 | true
14 |
15 |
16 |
17 | Core.cs
18 |
19 |
20 |
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/MelonLoader.ModTemplate.vstemplate:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MelonLoader Mod
5 | A wizard for setting up MelonLoader mods.
6 | MelonLoader.ModTemplate.ico
7 | CSharp
8 | csharp
9 | 1000
10 | 9925f0be-8acf-47cb-b342-7a1d0e7a05dd
11 | true
12 | MelonLoaderMod
13 | true
14 |
15 |
16 |
17 | Core.cs
18 |
19 |
20 |
21 | MelonLoader.WizardExtension, Version=1.0.0.0, Culture=Neutral, PublicKeyToken=b05c59bf5a58e638
22 | MelonLoader.WizardExtension.WizardImplementation
23 |
24 |
--------------------------------------------------------------------------------
/MelonLoader.PluginTemplate/MelonLoader.PluginTemplate.vstemplate:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MelonLoader Plugin
5 | A wizard for setting up MelonLoader plugins.
6 | MelonLoader.PluginTemplate.ico
7 | CSharp
8 | csharp
9 | 1000
10 | ec752448-543c-4924-861e-1bd6dffa859a
11 | true
12 | MelonLoaderPlugin
13 | true
14 |
15 |
16 |
17 | Core.cs
18 |
19 |
20 |
21 | MelonLoader.WizardExtension, Version=1.0.0.0, Culture=Neutral, PublicKeyToken=b05c59bf5a58e638
22 | MelonLoader.WizardExtension.WizardImplementation
23 |
24 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("MelonLoader.WizardExtension")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("MelonLoader.WizardExtension")]
13 | [assembly: AssemblyCopyright("")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // Version information for an assembly consists of the following four values:
23 | //
24 | // Major Version
25 | // Minor Version
26 | // Build Number
27 | // Revision
28 | //
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.0.0.0")]
33 | [assembly: AssemblyFileVersion("1.0.0.0")]
34 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # MelonLoader VS Wizard
2 |
3 | An automated Visual Studio 2022 template for creating MelonLoader mods and plugins. It supports MelonLoader 0.5.0 to the latest as well as Il2Cpp and Mono games.
4 |
5 | ## What does it handle?
6 | It handles the creation of the required boilerplate (the `MelonMod`/`MelonPlugin` class, `MelonInfo`, and `MelonGame`) as well as referencing the required assemblies for mod development, mainly MelonLoader, Harmony, and for Il2Cpp, proxy assemblies and the unhollower (Il2CppAssemblyUnhollower or Il2CppInterop). It also handles variation between MelonLoader or Unity versions, such as framework versions or override changes.
7 |
8 | ## Usage
9 | 0. Download MelonLoader to your game and run it once before continuing.
10 | 1. Download the VSIX from the [Releases](https://github.com/TrevTV/MelonLoader.VSWizard/releases) tab.
11 | 2. Close all instances of Visual Studio and run the VSIX installer (double-clicking it should open it).
12 | 3. Open Visual Studio and create a new project.
13 | 4. Search for `MelonLoader` and click on either Mod or Plugin.
14 | 5. Enter the project info and press Create.
15 | 6. Select the EXE of the game you are modding and press Open.
16 | 7. Wait for the project creation and it should open a Visual Studio window with a working project.
17 |
18 | You may want to change the author in the `MelonInfo` attribute. It defaults to your computer's username.
19 |
20 | ## Licensing
21 | - [AssetRipper.Primitives](https://github.com/AssetRipper/Primitives) is licensed under the MIT License. See [LICENSE](https://github.com/AssetRipper/Primitives/blob/master/License.md) for the full License.
22 | - [AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET) is licensed under the MIT License. See [LICENSE](https://github.com/nesrak1/AssetsTools.NET/blob/master/LICENSE) for the full License.
23 | - [StrongNamer](https://github.com/dsplaisted/strongnamer) is licensed under the MIT License. See [LICENSE](https://github.com/dsplaisted/strongnamer/blob/master/LICENSE) for the full License.
24 | - [MelonLoader](https://github.com/LavaGang/MelonLoader) is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/LavaGang/MelonLoader/blob/master/LICENSE.md) for the full License.
25 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/source.extension.vsixmanifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | MelonLoader.WizardExtension
6 | Extension to handle the wizard for MelonLoader templates.
7 | MelonLoader.WizardExtension.ico
8 |
9 |
10 |
13 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/MelonLoader.WizardExtensionPackage.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.VisualStudio.Shell;
2 | using System;
3 | using System.Runtime.InteropServices;
4 | using System.Threading;
5 | using Task = System.Threading.Tasks.Task;
6 |
7 | namespace MelonLoader.WizardExtension
8 | {
9 | ///
10 | /// This is the class that implements the package exposed by this assembly.
11 | ///
12 | ///
13 | ///
14 | /// The minimum requirement for a class to be considered a valid package for Visual Studio
15 | /// is to implement the IVsPackage interface and register itself with the shell.
16 | /// This package uses the helper classes defined inside the Managed Package Framework (MPF)
17 | /// to do it: it derives from the Package class that provides the implementation of the
18 | /// IVsPackage interface and uses the registration attributes defined in the framework to
19 | /// register itself and its components with the shell. These attributes tell the pkgdef creation
20 | /// utility what data to put into .pkgdef file.
21 | ///
22 | ///
23 | /// To get loaded into VS, the package must be referred by <Asset Type="Microsoft.VisualStudio.VsPackage" ...> in .vsixmanifest file.
24 | ///
25 | ///
26 | [PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)]
27 | [Guid(MelonLoaderWizardExtensionPackage.PackageGuidString)]
28 | public sealed class MelonLoaderWizardExtensionPackage : AsyncPackage
29 | {
30 | ///
31 | /// MelonLoader.WizardExtensionPackage GUID string.
32 | ///
33 | public const string PackageGuidString = "92d8770b-6508-4ad8-9818-b97507982abf";
34 |
35 | #region Package Members
36 |
37 | ///
38 | /// Initialization of the package; this method is called right after the package is sited, so this is the place
39 | /// where you can put all the initialization code that rely on services provided by VisualStudio.
40 | ///
41 | /// A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.
42 | /// A provider for progress updates.
43 | /// A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.
44 | protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress progress)
45 | {
46 | // When initialized asynchronously, the current thread may be a background thread at this point.
47 | // Do any initialization that requires the UI thread after switching to the UI thread.
48 | await this.JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
49 | }
50 |
51 | #endregion
52 | }
53 | }
54 |
--------------------------------------------------------------------------------
/MelonLoader.ModTemplate/MelonLoader.ModTemplate.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 17.0
5 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
6 |
7 |
8 |
9 | Debug
10 | AnyCPU
11 | {82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
12 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}
13 | Library
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34 | bin\Debug\
35 | DEBUG;TRACE
36 | prompt
37 | 4
38 |
39 |
40 | pdbonly
41 | true
42 | bin\Release\
43 | TRACE
44 | prompt
45 | 4
46 |
47 |
48 |
49 | False
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/MelonLoader.PluginTemplate/MelonLoader.PluginTemplate.csproj:
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1 |
2 |
3 |
4 | 17.0
5 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
6 |
7 |
8 |
9 | Debug
10 | AnyCPU
11 | {82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
12 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}
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34 | bin\Debug\
35 | DEBUG;TRACE
36 | prompt
37 | 4
38 |
39 |
40 | pdbonly
41 | true
42 | bin\Release\
43 | TRACE
44 | prompt
45 | 4
46 |
47 |
48 |
49 | False
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
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62 |
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/MelonLoader.ManualModTemplate/MelonLoader.ManualModTemplate.csproj:
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1 |
2 |
3 |
4 | 17.0
5 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
6 |
7 |
8 |
9 | Debug
10 | AnyCPU
11 | {82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
12 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}
13 | Library
14 | Properties
15 | MelonLoader.ManualModTemplate
16 | MelonLoader.ManualModTemplate
17 | v4.7.2
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28 | false
29 |
30 |
31 | true
32 | full
33 | false
34 | bin\Debug\
35 | DEBUG;TRACE
36 | prompt
37 | 4
38 |
39 |
40 | pdbonly
41 | true
42 | bin\Release\
43 | TRACE
44 | prompt
45 | 4
46 |
47 |
48 |
49 | False
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
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60 |
61 |
62 |
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/MelonLoader.ManualPluginTemplate/MelonLoader.ManualPluginTemplate.csproj:
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1 |
2 |
3 |
4 | 17.0
5 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
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13 | Library
14 | Properties
15 | MelonLoader.ManualPluginTemplate
16 | MelonLoader.ManualPluginTemplate
17 | v4.7.2
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31 | true
32 | full
33 | false
34 | bin\Debug\
35 | DEBUG;TRACE
36 | prompt
37 | 4
38 |
39 |
40 | pdbonly
41 | true
42 | bin\Release\
43 | TRACE
44 | prompt
45 | 4
46 |
47 |
48 |
49 | False
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
79 |
--------------------------------------------------------------------------------
/MelonLoader.VSWizard.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 12.00
2 | # Visual Studio Version 17
3 | VisualStudioVersion = 17.8.34330.188
4 | MinimumVisualStudioVersion = 10.0.40219.1
5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonLoader.ModTemplate", "MelonLoader.ModTemplate\MelonLoader.ModTemplate.csproj", "{D7920CFA-47EF-4A62-86C1-7FF02737B0CD}"
6 | EndProject
7 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonLoader.WizardExtension", "MelonLoader.WizardExtension\MelonLoader.WizardExtension.csproj", "{B63634D6-971E-4FA8-AC31-4C8D6977FBCA}"
8 | EndProject
9 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonLoader.PluginTemplate", "MelonLoader.PluginTemplate\MelonLoader.PluginTemplate.csproj", "{86A95121-B313-4789-B0FB-7BE19D5CBEC7}"
10 | EndProject
11 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonLoader.ManualModTemplate", "MelonLoader.ManualModTemplate\MelonLoader.ManualModTemplate.csproj", "{3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}"
12 | EndProject
13 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonLoader.ManualPluginTemplate", "MelonLoader.ManualPluginTemplate\MelonLoader.ManualPluginTemplate.csproj", "{E116C734-7C62-4E74-9A2B-3FACE9003C6B}"
14 | EndProject
15 | Global
16 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
17 | Debug|Any CPU = Debug|Any CPU
18 | Debug|arm64 = Debug|arm64
19 | Debug|x86 = Debug|x86
20 | Release|Any CPU = Release|Any CPU
21 | Release|arm64 = Release|arm64
22 | Release|x86 = Release|x86
23 | EndGlobalSection
24 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
25 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
26 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|Any CPU.Build.0 = Debug|Any CPU
27 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|arm64.ActiveCfg = Debug|arm64
28 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|arm64.Build.0 = Debug|arm64
29 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|x86.ActiveCfg = Debug|x86
30 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Debug|x86.Build.0 = Debug|x86
31 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|Any CPU.ActiveCfg = Release|Any CPU
32 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|Any CPU.Build.0 = Release|Any CPU
33 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|arm64.ActiveCfg = Release|arm64
34 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|arm64.Build.0 = Release|arm64
35 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|x86.ActiveCfg = Release|x86
36 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}.Release|x86.Build.0 = Release|x86
37 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
38 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|Any CPU.Build.0 = Debug|Any CPU
39 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|arm64.ActiveCfg = Debug|arm64
40 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|arm64.Build.0 = Debug|arm64
41 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|x86.ActiveCfg = Debug|x86
42 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Debug|x86.Build.0 = Debug|x86
43 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|Any CPU.ActiveCfg = Release|Any CPU
44 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|Any CPU.Build.0 = Release|Any CPU
45 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|arm64.ActiveCfg = Release|arm64
46 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|arm64.Build.0 = Release|arm64
47 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|x86.ActiveCfg = Release|x86
48 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}.Release|x86.Build.0 = Release|x86
49 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
50 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
51 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|arm64.ActiveCfg = Debug|arm64
52 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|arm64.Build.0 = Debug|arm64
53 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|x86.ActiveCfg = Debug|x86
54 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Debug|x86.Build.0 = Debug|x86
55 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
56 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|Any CPU.Build.0 = Release|Any CPU
57 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|arm64.ActiveCfg = Release|arm64
58 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|arm64.Build.0 = Release|arm64
59 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|x86.ActiveCfg = Release|x86
60 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}.Release|x86.Build.0 = Release|x86
61 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
62 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|Any CPU.Build.0 = Debug|Any CPU
63 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|arm64.ActiveCfg = Debug|arm64
64 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|arm64.Build.0 = Debug|arm64
65 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|x86.ActiveCfg = Debug|x86
66 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Debug|x86.Build.0 = Debug|x86
67 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|Any CPU.ActiveCfg = Release|Any CPU
68 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|Any CPU.Build.0 = Release|Any CPU
69 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|arm64.ActiveCfg = Release|arm64
70 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|arm64.Build.0 = Release|arm64
71 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|x86.ActiveCfg = Release|x86
72 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}.Release|x86.Build.0 = Release|x86
73 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
74 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
75 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|arm64.ActiveCfg = Debug|arm64
76 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|arm64.Build.0 = Debug|arm64
77 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|x86.ActiveCfg = Debug|x86
78 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Debug|x86.Build.0 = Debug|x86
79 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
80 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|Any CPU.Build.0 = Release|Any CPU
81 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|arm64.ActiveCfg = Release|arm64
82 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|arm64.Build.0 = Release|arm64
83 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|x86.ActiveCfg = Release|x86
84 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}.Release|x86.Build.0 = Release|x86
85 | EndGlobalSection
86 | GlobalSection(SolutionProperties) = preSolution
87 | HideSolutionNode = FALSE
88 | EndGlobalSection
89 | GlobalSection(ExtensibilityGlobals) = postSolution
90 | SolutionGuid = {0A9A91A7-8BC4-4C61-8DC1-8079CDBDEDF0}
91 | EndGlobalSection
92 | EndGlobal
93 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/MelonLoader.WizardExtension.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 17.0
5 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
6 |
7 |
8 | true
9 |
10 |
11 | key.snk
12 |
13 |
14 |
15 | Debug
16 | AnyCPU
17 | 2.0
18 | {82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
19 | {B63634D6-971E-4FA8-AC31-4C8D6977FBCA}
20 | Library
21 | Properties
22 | MelonLoader.WizardExtension
23 | MelonLoader.WizardExtension
24 | v4.7.2
25 | true
26 | true
27 | true
28 | true
29 | true
30 | true
31 | true
32 | Program
33 | $(DevEnvDir)devenv.exe
34 | /rootsuffix Exp
35 | latest
36 |
37 |
38 | true
39 | full
40 | false
41 | bin\Debug\
42 | DEBUG;TRACE
43 | prompt
44 | 4
45 |
46 |
47 | pdbonly
48 | true
49 | bin\Release\
50 | TRACE
51 | prompt
52 | 4
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 | Designer
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 | 3.1.3
80 |
81 |
82 | 3.0.0
83 |
84 |
85 |
86 |
87 | 0.2.5
88 |
89 |
90 |
91 |
92 | {3B4D5FA1-CEE0-42D2-B331-02C0BE551F7C}
93 | MelonLoader.ManualModTemplate
94 | ProjectTemplates
95 | false
96 | TemplateProjectOutputGroup%3b
97 |
98 |
99 | {E116C734-7C62-4E74-9A2B-3FACE9003C6B}
100 | MelonLoader.ManualPluginTemplate
101 | ProjectTemplates
102 | false
103 | TemplateProjectOutputGroup%3b
104 |
105 |
106 | {D7920CFA-47EF-4A62-86C1-7FF02737B0CD}
107 | MelonLoader.ModTemplate
108 | ProjectTemplates
109 | false
110 | TemplateProjectOutputGroup%3b
111 |
112 |
113 | {86A95121-B313-4789-B0FB-7BE19D5CBEC7}
114 | MelonLoader.PluginTemplate
115 | ProjectTemplates
116 | false
117 | TemplateProjectOutputGroup%3b
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
132 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/UnityDataParser.cs:
--------------------------------------------------------------------------------
1 | using AssetsTools.NET.Extra;
2 | using AssetsTools.NET;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Diagnostics;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Text;
9 | using System.Text.RegularExpressions;
10 | using UnityVersion = AssetRipper.Primitives.UnityVersion;
11 | using System.Reflection;
12 |
13 | namespace MelonLoader.WizardExtension
14 | {
15 | // copied from MelonLoader
16 | internal static class UnityDataParser
17 | {
18 | internal static void Run(GameInfo info)
19 | {
20 | AssetsManager assetsManager = new();
21 | ReadGameInfo(assetsManager, info);
22 | assetsManager.UnloadAll();
23 |
24 | if (string.IsNullOrEmpty(info.GameDeveloper)
25 | || string.IsNullOrEmpty(info.GameName))
26 | ReadGameInfoFallback(info);
27 |
28 | if (info.EngineVersion == UnityVersion.MinVersion)
29 | {
30 | try { info.EngineVersion = ReadVersionFallback(info); }
31 | catch { }
32 | }
33 |
34 | if (string.IsNullOrEmpty(info.GameDeveloper))
35 | info.GameDeveloper = null;
36 | if (string.IsNullOrEmpty(info.GameName))
37 | info.GameName = null;
38 | }
39 |
40 | private static void ReadGameInfo(AssetsManager assetsManager, GameInfo info)
41 | {
42 | AssetsFileInstance instance = null;
43 | try
44 | {
45 | string bundlePath = Path.Combine(info.DataPath, "globalgamemanagers");
46 | if (!File.Exists(bundlePath))
47 | bundlePath = Path.Combine(info.DataPath, "mainData");
48 |
49 | if (!File.Exists(bundlePath))
50 | {
51 | bundlePath = Path.Combine(info.DataPath, "data.unity3d");
52 | if (!File.Exists(bundlePath))
53 | return;
54 |
55 | BundleFileInstance bundleFile = assetsManager.LoadBundleFile(bundlePath);
56 | instance = assetsManager.LoadAssetsFileFromBundle(bundleFile, "globalgamemanagers");
57 | }
58 | else
59 | instance = assetsManager.LoadAssetsFile(bundlePath, true);
60 | if (instance == null)
61 | return;
62 |
63 | ClassPackageFile classPackage = null;
64 | using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MelonLoader.WizardExtension.Resources.classdata.tpk"))
65 | classPackage = assetsManager.LoadClassPackage(stream);
66 |
67 | if (!instance.file.Metadata.TypeTreeEnabled)
68 | assetsManager.LoadClassDatabaseFromPackage(instance.file.Metadata.UnityVersion);
69 |
70 | if (info.EngineVersion == UnityVersion.MinVersion)
71 | info.EngineVersion = UnityVersion.Parse(instance.file.Metadata.UnityVersion);
72 |
73 | List assetFiles = instance.file.GetAssetsOfType(AssetClassID.PlayerSettings);
74 | if (assetFiles.Count > 0)
75 | {
76 | AssetFileInfo playerSettings = assetFiles.First();
77 |
78 | AssetTypeValueField playerSettings_baseField = assetsManager.GetBaseField(instance, playerSettings);
79 | if (playerSettings_baseField != null)
80 | {
81 | AssetTypeValueField bundleVersion = playerSettings_baseField.Get("bundleVersion");
82 | AssetTypeValueField companyName = playerSettings_baseField.Get("companyName");
83 | if (companyName != null)
84 | info.GameDeveloper = companyName.AsString;
85 |
86 | AssetTypeValueField productName = playerSettings_baseField.Get("productName");
87 | if (productName != null)
88 | info.GameName = productName.AsString;
89 | }
90 | }
91 | }
92 | catch { }
93 |
94 | instance?.file.Close();
95 | }
96 |
97 | private static void ReadGameInfoFallback(GameInfo info)
98 | {
99 | try
100 | {
101 | string appInfoFilePath = Path.Combine(info.DataPath, "app.info");
102 | if (!File.Exists(appInfoFilePath))
103 | return;
104 |
105 | string[] filestr = File.ReadAllLines(appInfoFilePath);
106 | if ((filestr == null) || (filestr.Length < 2))
107 | return;
108 |
109 | if (string.IsNullOrEmpty(info.GameDeveloper) && !string.IsNullOrEmpty(filestr[0]))
110 | info.GameDeveloper = filestr[0];
111 |
112 | if (string.IsNullOrEmpty(info.GameName) && !string.IsNullOrEmpty(filestr[1]))
113 | info.GameName = filestr[1];
114 |
115 | }
116 | catch { }
117 | }
118 |
119 | private static UnityVersion ReadVersionFallback(GameInfo info)
120 | {
121 | string unityPlayerPath = info.ExePath;
122 | if (Environment.OSVersion.Platform == PlatformID.Win32NT)
123 | {
124 | var unityVer = FileVersionInfo.GetVersionInfo(unityPlayerPath);
125 | return new UnityVersion((ushort)unityVer.FileMajorPart, (ushort)unityVer.FileMinorPart, (ushort)unityVer.FileBuildPart);
126 | }
127 |
128 | try
129 | {
130 | var globalgamemanagersPath = Path.Combine(info.DataPath, "globalgamemanagers");
131 | if (File.Exists(globalgamemanagersPath))
132 | return GetVersionFromGlobalGameManagers(File.ReadAllBytes(globalgamemanagersPath));
133 | }
134 | catch { }
135 |
136 | try
137 | {
138 | var dataPath = Path.Combine(info.DataPath, "data.unity3d");
139 | if (File.Exists(dataPath))
140 | return GetVersionFromDataUnity3D(File.OpenRead(dataPath));
141 | }
142 | catch { }
143 |
144 | return default;
145 | }
146 |
147 | private static UnityVersion GetVersionFromGlobalGameManagers(byte[] ggmBytes)
148 | {
149 | var verString = new StringBuilder();
150 | var idx = 0x14;
151 | while (ggmBytes[idx] != 0)
152 | {
153 | verString.Append(Convert.ToChar(ggmBytes[idx]));
154 | idx++;
155 | }
156 |
157 | Regex UnityVersionRegex = new(@"^[0-9]+\.[0-9]+\.[0-9]+[abcfx][0-9]+$", RegexOptions.Compiled);
158 | string unityVer = verString.ToString();
159 | if (!UnityVersionRegex.IsMatch(unityVer))
160 | {
161 | idx = 0x30;
162 | verString = new StringBuilder();
163 | while (ggmBytes[idx] != 0)
164 | {
165 | verString.Append(Convert.ToChar(ggmBytes[idx]));
166 | idx++;
167 | }
168 |
169 | unityVer = verString.ToString().Trim();
170 | }
171 |
172 | return UnityVersion.Parse(unityVer);
173 | }
174 |
175 | private static UnityVersion GetVersionFromDataUnity3D(Stream fileStream)
176 | {
177 | var verString = new StringBuilder();
178 |
179 | if (fileStream.CanSeek)
180 | fileStream.Seek(0x12, SeekOrigin.Begin);
181 | else
182 | {
183 | if (fileStream.Read(new byte[0x12], 0, 0x12) != 0x12)
184 | throw new("Failed to seek to 0x12 in data.unity3d");
185 | }
186 |
187 | while (true)
188 | {
189 | var read = fileStream.ReadByte();
190 | if (read == 0)
191 | break;
192 | verString.Append(Convert.ToChar(read));
193 | }
194 |
195 | return UnityVersion.Parse(verString.ToString().Trim());
196 | }
197 | }
198 | }
199 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # ASP.NET Scaffolding
66 | ScaffoldingReadMe.txt
67 |
68 | # StyleCop
69 | StyleCopReport.xml
70 |
71 | # Files built by Visual Studio
72 | *_i.c
73 | *_p.c
74 | *_h.h
75 | *.ilk
76 | *.meta
77 | *.obj
78 | *.iobj
79 | *.pch
80 | *.pdb
81 | *.ipdb
82 | *.pgc
83 | *.pgd
84 | *.rsp
85 | *.sbr
86 | *.tlb
87 | *.tli
88 | *.tlh
89 | *.tmp
90 | *.tmp_proj
91 | *_wpftmp.csproj
92 | *.log
93 | *.tlog
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio 6 auto-generated project file (contains which files were open etc.)
298 | *.vbp
299 |
300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project)
301 | *.dsw
302 | *.dsp
303 |
304 | # Visual Studio 6 technical files
305 | *.ncb
306 | *.aps
307 |
308 | # Visual Studio LightSwitch build output
309 | **/*.HTMLClient/GeneratedArtifacts
310 | **/*.DesktopClient/GeneratedArtifacts
311 | **/*.DesktopClient/ModelManifest.xml
312 | **/*.Server/GeneratedArtifacts
313 | **/*.Server/ModelManifest.xml
314 | _Pvt_Extensions
315 |
316 | # Paket dependency manager
317 | .paket/paket.exe
318 | paket-files/
319 |
320 | # FAKE - F# Make
321 | .fake/
322 |
323 | # CodeRush personal settings
324 | .cr/personal
325 |
326 | # Python Tools for Visual Studio (PTVS)
327 | __pycache__/
328 | *.pyc
329 |
330 | # Cake - Uncomment if you are using it
331 | # tools/**
332 | # !tools/packages.config
333 |
334 | # Tabs Studio
335 | *.tss
336 |
337 | # Telerik's JustMock configuration file
338 | *.jmconfig
339 |
340 | # BizTalk build output
341 | *.btp.cs
342 | *.btm.cs
343 | *.odx.cs
344 | *.xsd.cs
345 |
346 | # OpenCover UI analysis results
347 | OpenCover/
348 |
349 | # Azure Stream Analytics local run output
350 | ASALocalRun/
351 |
352 | # MSBuild Binary and Structured Log
353 | *.binlog
354 |
355 | # NVidia Nsight GPU debugger configuration file
356 | *.nvuser
357 |
358 | # MFractors (Xamarin productivity tool) working folder
359 | .mfractor/
360 |
361 | # Local History for Visual Studio
362 | .localhistory/
363 |
364 | # Visual Studio History (VSHistory) files
365 | .vshistory/
366 |
367 | # BeatPulse healthcheck temp database
368 | healthchecksdb
369 |
370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
371 | MigrationBackup/
372 |
373 | # Ionide (cross platform F# VS Code tools) working folder
374 | .ionide/
375 |
376 | # Fody - auto-generated XML schema
377 | FodyWeavers.xsd
378 |
379 | # VS Code files for those working on multiple tools
380 | .vscode/*
381 | !.vscode/settings.json
382 | !.vscode/tasks.json
383 | !.vscode/launch.json
384 | !.vscode/extensions.json
385 | *.code-workspace
386 |
387 | # Local History for Visual Studio Code
388 | .history/
389 |
390 | # Windows Installer files from build outputs
391 | *.cab
392 | *.msi
393 | *.msix
394 | *.msm
395 | *.msp
396 |
397 | # JetBrains Rider
398 | *.sln.iml
399 | MelonLoader.WizardExtension/key.snk
400 |
--------------------------------------------------------------------------------
/MelonLoader.WizardExtension/WizardImplementation.cs:
--------------------------------------------------------------------------------
1 | using EnvDTE;
2 | using Microsoft.VisualStudio.TemplateWizard;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Diagnostics;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Text;
9 | using System.Windows;
10 | using System.Windows.Forms;
11 | using MessageBox = System.Windows.MessageBox;
12 |
13 | namespace MelonLoader.WizardExtension
14 | {
15 | public class WizardImplementation : IWizard
16 | {
17 | private Dictionary _replacements = [];
18 |
19 | public void BeforeOpeningFile(ProjectItem projectItem)
20 | {
21 | }
22 |
23 | public void ProjectFinishedGenerating(Project project)
24 | {
25 | }
26 |
27 | public void RunFinished()
28 | {
29 | }
30 |
31 | public void RunStarted(object automationObject, Dictionary replacementsDictionary, WizardRunKind runKind, object[] customParams)
32 | {
33 | try
34 | {
35 | BeginWizard();
36 | foreach (var item in _replacements)
37 | replacementsDictionary.Add(item.Key, item.Value);
38 | }
39 | catch (WizardCancelledException)
40 | {
41 | throw;
42 | }
43 | catch (Exception ex)
44 | {
45 | MessageBox.Show(ex.ToString());
46 | throw new WizardCancelledException();
47 | }
48 | }
49 |
50 | private void BeginWizard()
51 | {
52 | using OpenFileDialog dialog = new();
53 | dialog.Title = "Select Game Executable";
54 | dialog.Multiselect = false;
55 | dialog.Filter = "Unity Executables (*.exe)|*.exe";
56 |
57 | if (dialog.ShowDialog() != DialogResult.OK)
58 | throw new WizardCancelledException();
59 |
60 | var info = TryParseGamePath(dialog.FileName);
61 |
62 | string framework = GetFramework(info);
63 |
64 | _replacements.Add("$GAME_DIR$", info.Path);
65 | _replacements.Add("$GAME_DEV$", info.GameDeveloper == null ? "null" : $"\"{info.GameDeveloper}\"");
66 | _replacements.Add("$GAME_NAME$", info.GameName == null ? "null" : $"\"{info.GameName}\"");
67 | _replacements.Add("$FRAMEWORK_VER$", framework);
68 | _replacements.Add("$AUTHOR$", Environment.UserName);
69 | _replacements.Add("$PROJ_REFERENCES$", GenerateReferences(info, framework));
70 | _replacements.Add("$INIT_METHOD_NAME$", info.MelonVersion >= new Version(0, 5, 5) ? "OnInitializeMelon" : "OnApplicationStart");
71 | _replacements.Add("$IMPLICIT_USINGS$", framework == "35" ? "disable" : "enable");
72 | }
73 |
74 | private string GetFramework(GameInfo info)
75 | {
76 | string framework = "6.0";
77 | if (!info.IsMelon6Plus && info.IsIl2Cpp)
78 | framework = "472";
79 |
80 | if (!info.IsIl2Cpp)
81 | {
82 | if (info.EngineVersion >= new AssetRipper.Primitives.UnityVersion(2021, 2, 0))
83 | framework = "standard2.1";
84 | else if (info.EngineVersion >= new AssetRipper.Primitives.UnityVersion(2018, 1, 0))
85 | framework = "472";
86 | else if (info.EngineVersion >= new AssetRipper.Primitives.UnityVersion(2017, 1, 0))
87 | framework = "35"; // possible for it to be 472, but this is a safer bet
88 | else
89 | framework = "35";
90 | }
91 |
92 | return framework;
93 | }
94 |
95 | private string GenerateReferences(GameInfo info, string framework)
96 | {
97 | string il2cppDllDir = info.IsMelon6Plus ? Path.Combine(info.Path, "MelonLoader", "Il2CppAssemblies") : Path.Combine(info.Path, "MelonLoader", "Managed");
98 | string dllDir = info.IsIl2Cpp ? il2cppDllDir : Path.Combine(info.DataPath, "Managed");
99 |
100 | if (info.IsIl2Cpp && (!Directory.Exists(il2cppDllDir) || !File.Exists(Path.Combine(info.Path, "MelonLoader", "Dependencies", "Il2CppAssemblyGenerator", "Config.cfg"))))
101 | {
102 | MessageBox.Show("Game has no generated assemblies. Please run it once with MelonLoader installed before creating a project.");
103 | throw new WizardCancelledException();
104 | }
105 |
106 | StringBuilder referencesBuilder = new();
107 | List files = [.. Directory.GetFiles(dllDir, "*.dll")];
108 | if (info.MelonVersion <= new Version(0, 5, 3))
109 | files.Add(Path.Combine(info.Path, "MelonLoader", "MelonLoader.dll"));
110 | else if (info.MelonVersion <= new Version(0, 5, 7))
111 | {
112 | files.Add(Path.Combine(info.Path, "MelonLoader", "MelonLoader.dll"));
113 | files.Add(Path.Combine(info.Path, "MelonLoader", "0Harmony.dll"));
114 | }
115 | else // ML 0.6+
116 | {
117 | files.Add(Path.Combine(info.Path, "MelonLoader", info.IsIl2Cpp ? "net6" : "net35", "MelonLoader.dll"));
118 | files.Add(Path.Combine(info.Path, "MelonLoader", info.IsIl2Cpp ? "net6" : "net35", "0Harmony.dll"));
119 |
120 | if (info.IsIl2Cpp)
121 | {
122 | files.Add(Path.Combine(info.Path, "MelonLoader", "net6", "Il2CppInterop.Runtime.dll"));
123 | files.Add(Path.Combine(info.Path, "MelonLoader", "net6", "Il2CppInterop.Common.dll"));
124 | }
125 | }
126 |
127 | // this doesn't seem to be needed on all net35 mods for some reason, but at least on LiS:BtS it was, and it didn't seem to affect others so may as well add it
128 | if (framework == "35")
129 | {
130 | if (info.IsMelon6Plus)
131 | files.Add(Path.Combine(info.Path, "MelonLoader", "net35", "ValueTupleBridge.dll"));
132 | else
133 | files.Add(Path.Combine(info.Path, "MelonLoader", "ValueTupleBridge.dll"));
134 | }
135 |
136 | foreach (string file in files)
137 | {
138 | if (IsBlacklistedReference(Path.GetFileName(file)))
139 | continue;
140 |
141 | referencesBuilder.AppendLine($"\t\t");
142 | referencesBuilder.AppendLine($"\t\t\t{file}");
143 | referencesBuilder.AppendLine($"\t\t");
144 | }
145 |
146 | return referencesBuilder.ToString();
147 | }
148 |
149 | private GameInfo TryParseGamePath(string exe)
150 | {
151 | GameInfo info = new();
152 |
153 | // likely won't occur, but may as well just in case
154 | if (string.IsNullOrWhiteSpace(exe))
155 | {
156 | ThrowError("Path does not contain an EXE.");
157 | info.IsUnityGame = false;
158 | return info;
159 | }
160 |
161 | string dir = Path.GetDirectoryName(exe);
162 |
163 | info.Path = dir;
164 |
165 | if (string.IsNullOrWhiteSpace(dir) || !Directory.Exists(dir))
166 | {
167 | ThrowError("Game path does not exist.");
168 | return info;
169 | }
170 |
171 | var files = Directory.GetFiles(dir, "*.*", SearchOption.AllDirectories);
172 |
173 | string dataDir = Path.Combine(dir, Path.GetFileNameWithoutExtension(exe) + "_Data");
174 | if (!Directory.Exists(dataDir))
175 | {
176 | ThrowError("Path does not contain a Data folder. It may not be a Unity game.");
177 | info.IsUnityGame = false;
178 | return info;
179 | }
180 |
181 | info.ExePath = exe;
182 | info.DataPath = dataDir;
183 |
184 | string prefix = "MelonLoader";
185 | if (files.Any(f => f.Contains(prefix + "\\net6") || f.Contains(prefix + "\\net35")))
186 | prefix += "\\" + (info.IsIl2Cpp ? "net6" : "net35");
187 | if (!files.Any(f => f.EndsWith(prefix + "\\MelonLoader.dll")))
188 | {
189 | ThrowError("Game does not have MelonLoader installed.\nInstall and run MelonLoader once before using this wizard.");
190 | info.HasMelonInstalled = false;
191 | return info;
192 | }
193 |
194 | if (File.Exists(Path.Combine(info.DataPath, "il2cpp_data", "Metadata", "global-metadata.dat")))
195 | info.IsIl2Cpp = true;
196 |
197 | FileVersionInfo fvi = null;
198 |
199 | try
200 | {
201 | string melonPath = files.First(f => f.EndsWith(prefix + "\\MelonLoader.dll"));
202 | fvi = FileVersionInfo.GetVersionInfo(melonPath);
203 | }
204 | catch
205 | {
206 | ThrowError("Failed to read MelonLoader DLL. It may be corrupt.");
207 | info.IsMelonValid = false;
208 | return info;
209 | }
210 |
211 | info.MelonVersion = Version.Parse(fvi.FileVersion);
212 | if (info.MelonVersion < new Version(0, 5, 0))
213 | {
214 | ThrowError("The installed MelonLoader version is too old. This wizard only supports MelonLoader 0.5+.");
215 | info.IsMelonValid = false;
216 | return info;
217 | }
218 |
219 | UnityDataParser.Run(info);
220 | return info;
221 | }
222 |
223 | private bool IsBlacklistedReference(string fileName)
224 | {
225 | if (fileName == "mscorlib.dll" || fileName == "netstandard.dll" || fileName == "Mono.Security.dll")
226 | return true;
227 |
228 | if (fileName.StartsWith("System"))
229 | return true;
230 |
231 | return false;
232 | }
233 |
234 | private void ThrowError(string status)
235 | {
236 | var result = MessageBox.Show(status, "Error", MessageBoxButton.OKCancel);
237 | if (result == MessageBoxResult.Cancel)
238 | throw new WizardCancelledException();
239 |
240 | _replacements.Clear();
241 | BeginWizard();
242 | }
243 |
244 | // These methods are only called for item templates, not for project templates.
245 | public bool ShouldAddProjectItem(string filePath) => true;
246 | public void ProjectItemFinishedGenerating(ProjectItem projectItem) { }
247 | }
248 | }
249 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
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