├── Assets ├── AudioBusLayout.tres ├── Data Resources │ ├── AdaptativeTrack.tres │ ├── SoundData.tres │ └── SpriteData.tres ├── Materials │ ├── baseCamera.tres │ ├── decals.tres │ ├── default.tres │ ├── defaultLightMap.tres │ ├── fog.tres │ ├── illegal.tres │ ├── lightningArc.tres │ ├── normalDepthTexture.tres │ ├── painModel.tres │ ├── railTrace.tres │ ├── transparentDefault.tres │ ├── transparentLightMap.tres │ └── underWaterCamera.tres ├── Music │ ├── Aggressive FPS Game Music.txt │ ├── Blends │ │ ├── Alarm.ogg │ │ ├── Alarm.ogg.import │ │ ├── Big_Hit_Stinger.ogg │ │ ├── Big_Hit_Stinger.ogg.import │ │ ├── Drum_Fill_Intro.ogg │ │ ├── Drum_Fill_Intro.ogg.import │ │ ├── Lond_Sweep_Drone.ogg │ │ ├── Lond_Sweep_Drone.ogg.import │ │ ├── Low_Drone_Wubs.ogg │ │ ├── Low_Drone_Wubs.ogg.import │ │ ├── Sweep_Drop_Off.ogg │ │ ├── Sweep_Drop_Off.ogg.import │ │ ├── Wubs.ogg │ │ └── Wubs.ogg.import │ ├── FX │ │ ├── Bass_Glide_Down.ogg │ │ ├── Bass_Glide_Down.ogg.import │ │ ├── Drum_Fill_Outro.ogg │ │ ├── Drum_Fill_Outro.ogg.import │ │ ├── Lond_Sweep_Drone_Outro.ogg │ │ ├── Lond_Sweep_Drone_Outro.ogg.import │ │ ├── Metalic_Sound.ogg │ │ ├── Metalic_Sound.ogg.import │ │ ├── Metalic_Sound_(Long).ogg │ │ └── Metalic_Sound_(Long).ogg.import │ └── Tracks │ │ ├── Main │ │ ├── Ambient_1.ogg │ │ ├── Ambient_1.ogg.import │ │ ├── Ambient_2.ogg │ │ ├── Ambient_2.ogg.import │ │ ├── Intensity_1.ogg │ │ ├── Intensity_1.ogg.import │ │ ├── Intensity_2.ogg │ │ ├── Intensity_2.ogg.import │ │ ├── Intensity_3.ogg │ │ └── Intensity_3.ogg.import │ │ └── Out │ │ ├── Ambient_1_Outro.ogg │ │ ├── Ambient_1_Outro.ogg.import │ │ ├── Ambient_2_Outro.ogg │ │ ├── Ambient_2_Outro.ogg.import │ │ ├── Intensity_1_Outro.ogg │ │ ├── Intensity_1_Outro.ogg.import │ │ ├── Intensity_2_Outro.ogg │ │ ├── Intensity_2_Outro.ogg.import │ │ ├── Intensity_3_Outro.ogg │ │ └── Intensity_3_Outro.ogg.import ├── Player │ ├── GUI │ │ ├── Crosshairs │ │ │ ├── Crosshairs Plus.txt │ │ │ ├── Large │ │ │ │ ├── large_crosshair_01.png │ │ │ │ ├── large_crosshair_01.png.import │ │ │ │ ├── large_crosshair_02.png │ │ │ │ ├── large_crosshair_02.png.import │ │ │ │ ├── large_crosshair_03.png │ │ │ │ ├── large_crosshair_03.png.import │ │ │ │ ├── large_crosshair_04.png │ │ │ │ ├── large_crosshair_04.png.import │ │ │ │ ├── large_crosshair_05.png │ │ │ │ ├── large_crosshair_05.png.import │ │ │ │ ├── large_crosshair_06.png │ │ │ │ ├── large_crosshair_06.png.import │ │ │ │ ├── large_crosshair_07.png │ │ │ │ ├── large_crosshair_07.png.import │ │ │ │ ├── large_crosshair_08.png │ │ │ │ ├── large_crosshair_08.png.import │ │ │ │ ├── large_crosshair_09.png │ │ │ │ ├── large_crosshair_09.png.import │ │ │ │ ├── large_crosshair_10.png │ │ │ │ ├── large_crosshair_10.png.import │ │ │ │ ├── large_crosshair_11.png │ │ │ │ ├── large_crosshair_11.png.import │ │ │ │ ├── large_crosshair_12.png │ │ │ │ ├── large_crosshair_12.png.import │ │ │ │ ├── large_crosshair_13.png │ │ │ │ ├── large_crosshair_13.png.import │ │ │ │ ├── large_crosshair_14.png │ │ │ │ ├── large_crosshair_14.png.import │ │ │ │ ├── large_crosshair_15.png │ │ │ │ ├── large_crosshair_15.png.import │ │ │ │ ├── large_crosshair_16.png │ │ │ │ ├── large_crosshair_16.png.import │ │ │ │ ├── large_crosshair_17.png │ │ │ │ ├── large_crosshair_17.png.import │ │ │ │ ├── large_crosshair_18.png │ │ │ │ ├── large_crosshair_18.png.import │ │ │ │ ├── large_crosshair_19.png │ │ │ │ ├── large_crosshair_19.png.import │ │ │ │ ├── large_crosshair_20.png │ │ │ │ ├── large_crosshair_20.png.import │ │ │ │ ├── large_crosshair_21.png │ │ │ │ ├── large_crosshair_21.png.import │ │ │ │ ├── large_crosshair_22.png │ │ │ │ ├── large_crosshair_22.png.import │ │ │ │ ├── large_crosshair_23.png │ │ │ │ ├── large_crosshair_23.png.import │ │ │ │ ├── large_crosshair_24.png │ │ │ │ ├── large_crosshair_24.png.import │ │ │ │ ├── large_crosshair_25.png │ │ │ │ ├── large_crosshair_25.png.import │ │ │ │ ├── large_crosshair_26.png │ │ │ │ ├── large_crosshair_26.png.import │ │ │ │ ├── large_crosshair_27.png │ │ │ │ ├── large_crosshair_27.png.import │ │ │ │ ├── large_crosshair_28.png │ │ │ │ ├── large_crosshair_28.png.import │ │ │ │ ├── large_crosshair_29.png │ │ │ │ ├── large_crosshair_29.png.import │ │ │ │ ├── large_crosshair_30.png │ │ │ │ ├── large_crosshair_30.png.import │ │ │ │ ├── large_crosshair_31.png │ │ │ │ ├── large_crosshair_31.png.import │ │ │ │ ├── large_crosshair_32.png │ │ │ │ ├── large_crosshair_32.png.import │ │ │ │ ├── large_crosshair_33.png │ │ │ │ ├── large_crosshair_33.png.import │ │ │ │ ├── large_crosshair_34.png │ │ │ │ ├── large_crosshair_34.png.import │ │ │ │ ├── large_crosshair_35.png │ │ │ │ ├── large_crosshair_35.png.import │ │ │ │ ├── large_crosshair_36.png │ │ │ │ ├── large_crosshair_36.png.import │ │ │ │ ├── large_crosshair_37.png │ │ │ │ ├── large_crosshair_37.png.import │ │ │ │ ├── large_crosshair_38.png │ │ │ │ ├── large_crosshair_38.png.import │ │ │ │ ├── large_crosshair_39.png │ │ │ │ ├── large_crosshair_39.png.import │ │ │ │ ├── large_crosshair_40.png │ │ │ │ ├── large_crosshair_40.png.import │ │ │ │ ├── large_crosshair_41.png │ │ │ │ ├── large_crosshair_41.png.import │ │ │ │ ├── large_crosshair_42.png │ │ │ │ ├── large_crosshair_42.png.import │ │ │ │ ├── large_crosshair_43.png │ │ │ │ ├── large_crosshair_43.png.import │ │ │ │ ├── large_crosshair_44.png │ │ │ │ ├── large_crosshair_44.png.import │ │ │ │ ├── large_crosshair_45.png │ │ │ │ ├── large_crosshair_45.png.import │ │ │ │ ├── large_crosshair_46.png │ │ │ │ ├── large_crosshair_46.png.import │ │ │ │ ├── large_crosshair_47.png │ │ │ │ ├── large_crosshair_47.png.import │ │ │ │ ├── large_crosshair_48.png │ │ │ │ ├── large_crosshair_48.png.import │ │ │ │ ├── large_crosshair_49.png │ │ │ │ ├── large_crosshair_49.png.import │ │ │ │ ├── large_crosshair_50.png │ │ │ │ ├── large_crosshair_50.png.import │ │ │ │ ├── large_crosshair_51.png │ │ │ │ └── large_crosshair_51.png.import │ │ │ └── Small │ │ │ │ ├── small_crosshair_01.png │ │ │ │ ├── small_crosshair_01.png.import │ │ │ │ ├── small_crosshair_02.png │ │ │ │ ├── small_crosshair_02.png.import │ │ │ │ ├── small_crosshair_03.png │ │ │ │ ├── small_crosshair_03.png.import │ │ │ │ ├── small_crosshair_04.png │ │ │ │ ├── small_crosshair_04.png.import │ │ │ │ ├── small_crosshair_05.png │ │ │ │ ├── small_crosshair_05.png.import │ │ │ │ ├── small_crosshair_06.png │ │ │ │ ├── small_crosshair_06.png.import │ │ │ │ ├── small_crosshair_07.png │ │ │ │ ├── small_crosshair_07.png.import │ │ │ │ ├── small_crosshair_08.png │ │ │ │ ├── small_crosshair_08.png.import │ │ │ │ ├── small_crosshair_09.png │ │ │ │ ├── small_crosshair_09.png.import │ │ │ │ ├── small_crosshair_10.png │ │ │ │ ├── small_crosshair_10.png.import │ │ │ │ ├── small_crosshair_11.png │ │ │ │ ├── small_crosshair_11.png.import │ │ │ │ ├── small_crosshair_12.png │ │ │ │ ├── small_crosshair_12.png.import │ │ │ │ ├── small_crosshair_13.png │ │ │ │ ├── small_crosshair_13.png.import │ │ │ │ ├── small_crosshair_14.png │ │ │ │ ├── small_crosshair_14.png.import │ │ │ │ ├── small_crosshair_15.png │ │ │ │ ├── small_crosshair_15.png.import │ │ │ │ ├── small_crosshair_16.png │ │ │ │ ├── small_crosshair_16.png.import │ │ │ │ ├── small_crosshair_17.png │ │ │ │ ├── small_crosshair_17.png.import │ │ │ │ ├── small_crosshair_18.png │ │ │ │ ├── small_crosshair_18.png.import │ │ │ │ ├── small_crosshair_19.png │ │ │ │ ├── small_crosshair_19.png.import │ │ │ │ ├── small_crosshair_20.png │ │ │ │ ├── small_crosshair_20.png.import │ │ │ │ ├── small_crosshair_21.png │ │ │ │ ├── small_crosshair_21.png.import │ │ │ │ ├── small_crosshair_22.png │ │ │ │ ├── small_crosshair_22.png.import │ │ │ │ ├── small_crosshair_23.png │ │ │ │ ├── small_crosshair_23.png.import │ │ │ │ ├── small_crosshair_24.png │ │ │ │ ├── small_crosshair_24.png.import │ │ │ │ ├── small_crosshair_25.png │ │ │ │ ├── small_crosshair_25.png.import │ │ │ │ ├── small_crosshair_26.png │ │ │ │ ├── small_crosshair_26.png.import │ │ │ │ ├── small_crosshair_27.png │ │ │ │ ├── small_crosshair_27.png.import │ │ │ │ ├── small_crosshair_28.png │ │ │ │ ├── small_crosshair_28.png.import │ │ │ │ ├── small_crosshair_29.png │ │ │ │ ├── small_crosshair_29.png.import │ │ │ │ ├── small_crosshair_30.png │ │ │ │ ├── small_crosshair_30.png.import │ │ │ │ ├── small_crosshair_31.png │ │ │ │ ├── small_crosshair_31.png.import │ │ │ │ ├── small_crosshair_32.png │ │ │ │ ├── small_crosshair_32.png.import │ │ │ │ ├── small_crosshair_33.png │ │ │ │ ├── small_crosshair_33.png.import │ │ │ │ ├── small_crosshair_34.png │ │ │ │ ├── small_crosshair_34.png.import │ │ │ │ ├── small_crosshair_35.png │ │ │ │ ├── small_crosshair_35.png.import │ │ │ │ ├── small_crosshair_36.png │ │ │ │ ├── small_crosshair_36.png.import │ │ │ │ ├── small_crosshair_37.png │ │ │ │ ├── small_crosshair_37.png.import │ │ │ │ ├── small_crosshair_38.png │ │ │ │ ├── small_crosshair_38.png.import │ │ │ │ ├── small_crosshair_39.png │ │ │ │ ├── small_crosshair_39.png.import │ │ │ │ ├── small_crosshair_40.png │ │ │ │ ├── small_crosshair_40.png.import │ │ │ │ ├── small_crosshair_41.png │ │ │ │ ├── small_crosshair_41.png.import │ │ │ │ ├── small_crosshair_42.png │ │ │ │ ├── small_crosshair_42.png.import │ │ │ │ ├── small_crosshair_43.png │ │ │ │ ├── small_crosshair_43.png.import │ │ │ │ ├── small_crosshair_44.png │ │ │ │ ├── small_crosshair_44.png.import │ │ │ │ ├── small_crosshair_45.png │ │ │ │ ├── small_crosshair_45.png.import │ │ │ │ ├── small_crosshair_46.png │ │ │ │ ├── small_crosshair_46.png.import │ │ │ │ ├── small_crosshair_47.png │ │ │ │ ├── small_crosshair_47.png.import │ │ │ │ ├── small_crosshair_48.png │ │ │ │ ├── small_crosshair_48.png.import │ │ │ │ ├── small_crosshair_49.png │ │ │ │ ├── small_crosshair_49.png.import │ │ │ │ ├── small_crosshair_50.png │ │ │ │ ├── small_crosshair_50.png.import │ │ │ │ ├── small_crosshair_51.png │ │ │ │ └── small_crosshair_51.png.import │ │ └── Fonts │ │ │ ├── Quark Storm Condensed.ttf │ │ │ ├── Quark Storm Condensed.ttf.import │ │ │ └── quarkstorm.txt │ ├── Player.tscn │ ├── PlayerPostProcessing.tscn │ ├── PlayerScore.tscn │ ├── PlayerViewPort.tscn │ └── Weapons │ │ ├── BFG10KWeapon.tscn │ │ ├── ChainGunWeapon.tscn │ │ ├── GauntletWeapon.tscn │ │ ├── GrenadeLauncherWeapon.tscn │ │ ├── HeavyMachineGunWeapon.tscn │ │ ├── LightningGunWeapon.tscn │ │ ├── MachineGunWeapon.tscn │ │ ├── NailgunWeapon.tscn │ │ ├── PlasmagunWeapon.tscn │ │ ├── ProxLauncherWeapon.tscn │ │ ├── RailgunWeapon.tscn │ │ ├── RocketLauncherWeapon.tscn │ │ └── ShotgunWeapon.tscn ├── QShaders │ └── auxQShaders.txt ├── Scenes │ ├── Console.tscn │ ├── ScoreBoard.tscn │ └── main.tscn ├── Scripts │ ├── BSP Loader │ │ ├── BezierMesh.cs │ │ ├── Classes.cs │ │ └── ConvexHull2D.cs │ ├── ContentType.cs │ ├── DataTypes.cs │ ├── GameManager.cs │ ├── Generic │ │ ├── BloodTrail.cs │ │ ├── Crusher.cs │ │ ├── Damageable.cs │ │ ├── Data Resources │ │ │ ├── AdaptativeTrack.cs │ │ │ ├── SoundData.cs │ │ │ └── SpriteData.cs │ │ ├── DestroyAfterTime.cs │ │ ├── Extension.cs │ │ ├── GibsController.cs │ │ ├── InterpolatedNode3D.cs │ │ ├── InterpolatedTransform.cs │ │ ├── LightFade.cs │ │ ├── ModelController.cs │ │ ├── NodeAnimation.cs │ │ ├── ParentIsDamageable.cs │ │ ├── ParticlesController.cs │ │ ├── PlayAfterRandomTime.cs │ │ ├── PortalSurface.cs │ │ ├── SpriteController.cs │ │ ├── SwitchController.cs │ │ ├── TimerController.cs │ │ ├── TriggerController.cs │ │ └── WaterSurface.cs │ ├── MD3.cs │ ├── Managers │ │ ├── AdaptativeMusicManager.cs │ │ ├── ClusterPVSManager.cs │ │ ├── ConsoleManager.cs │ │ ├── MaterialManager.cs │ │ ├── ModelsManager.cs │ │ ├── PakManager.cs │ │ ├── QShaderManager.cs │ │ ├── SoundManager.cs │ │ ├── SpawnerManager.cs │ │ └── ThingsManager.cs │ ├── MapLoader.cs │ ├── Mesher.cs │ ├── Player │ │ ├── GameOptions.cs │ │ ├── PlayerCamera.cs │ │ ├── PlayerControls.cs │ │ ├── PlayerHUD.cs │ │ ├── PlayerInfo.cs │ │ ├── PlayerModel.cs │ │ ├── PlayerPostProcessing.cs │ │ ├── PlayerScore.cs │ │ ├── PlayerThing.cs │ │ ├── PlayerViewPort.cs │ │ ├── PlayerWeapon.cs │ │ └── Weapons │ │ │ ├── BFG10KWeapon.cs │ │ │ ├── ChainGunWeapon.cs │ │ │ ├── GauntletWeapon.cs │ │ │ ├── GrenadeLauncherWeapon.cs │ │ │ ├── HeavyMachineGunWeapon.cs │ │ │ ├── LightningGunWeapon.cs │ │ │ ├── MachineGunWeapon.cs │ │ │ ├── NailgunWeapon.cs │ │ │ ├── PlasmagunWeapon.cs │ │ │ ├── ProxLauncherWeapon.cs │ │ │ ├── RailgunWeapon.cs │ │ │ ├── RocketLauncherWeapon.cs │ │ │ └── ShotgunWeapon.cs │ ├── Projectiles │ │ ├── BFGBall.cs │ │ ├── Grenade.cs │ │ ├── LightningBolt.cs │ │ ├── Nail.cs │ │ ├── PhysicProjectile.cs │ │ ├── PlasmaBall.cs │ │ ├── Projectile.cs │ │ ├── ProxMines.cs │ │ ├── RailTrail.cs │ │ └── Rocket.cs │ ├── ScoreBoard.cs │ ├── SurfaceType.cs │ ├── TextureLoader.cs │ └── ThingControllers │ │ ├── DoorController.cs │ │ ├── ElevatorController.cs │ │ ├── ItemPickup.cs │ │ ├── JumpPadThing.cs │ │ ├── PlatformController.cs │ │ ├── SpawnPosition.cs │ │ ├── TeleporterThing.cs │ │ └── ThingController.cs ├── Shaders │ ├── baseCamera.gdshader │ ├── decals.gdshader │ ├── default.gdshader │ ├── defaultLightMap.tres │ ├── electricArc.gdshader │ ├── fog.gdshader │ ├── normalDepthTexture.gdshader │ ├── painModel.gdshader │ ├── transparentDefault.tres │ ├── transparentLightMap.tres │ └── underWaterCamera.gdshader ├── Sounds │ └── weapons │ │ ├── BFG10K.wav │ │ ├── BFG10K.wav.import │ │ └── BFG10KCharge.txt ├── Textures │ ├── BFGTracer │ │ ├── bfg_tracer1.tga │ │ ├── bfg_tracer1.tga.import │ │ ├── bfg_tracer2.tga │ │ ├── bfg_tracer2.tga.import │ │ ├── bfg_tracer3.tga │ │ └── bfg_tracer3.tga.import │ ├── Blood │ │ ├── blood1.tga │ │ ├── blood1.tga.import │ │ ├── blood2.tga │ │ ├── blood2.tga.import │ │ ├── blood3.tga │ │ ├── blood3.tga.import │ │ ├── blood4.tga │ │ ├── blood4.tga.import │ │ ├── blood5.tga │ │ ├── blood5.tga.import │ │ ├── blood6.tga │ │ ├── blood6.tga.import │ │ ├── blood7.tga │ │ ├── blood7.tga.import │ │ ├── blood8.tga │ │ ├── blood8.tga.import │ │ └── blood_decals.txt │ ├── illegal.tga │ ├── illegal.tga.import │ ├── lightning_arc.png │ ├── lightning_arc.png.import │ ├── pain_flash.png │ ├── pain_flash.png.import │ ├── pickup_flash.png │ ├── pickup_flash.png.import │ ├── plasma_mark.tga │ └── plasma_mark.tga.import ├── Things │ ├── Debris │ │ ├── ItemDrop.tscn │ │ ├── MachineGunAmmoCase.tscn │ │ └── ShotgunShell.tscn │ ├── FX │ │ ├── BloodMarks │ │ │ ├── BloodMark1.tscn │ │ │ ├── BloodMark2.tscn │ │ │ ├── BloodMark3.tscn │ │ │ ├── BloodMark4.tscn │ │ │ ├── BloodMark5.tscn │ │ │ ├── BloodMark6.tscn │ │ │ ├── BloodMark7.tscn │ │ │ └── BloodMark8.tscn │ │ ├── Damage │ │ │ ├── BFGMark.tscn │ │ │ ├── BulletMark.tscn │ │ │ ├── BurnMark.tscn │ │ │ ├── LightningMark.tscn │ │ │ ├── PlasmaMark.tscn │ │ │ ├── RailMark.tscn │ │ │ └── ShotMark.tscn │ │ ├── Particles │ │ │ ├── Blood.tscn │ │ │ ├── BloodTrail.tscn │ │ │ ├── Puff.tscn │ │ │ ├── Smoke.tscn │ │ │ ├── Textures │ │ │ │ ├── SmokePuff.png │ │ │ │ └── SmokePuff.png.import │ │ │ └── Trail.tscn │ │ └── WeaponHits │ │ │ ├── BFGExplosion.tscn │ │ │ ├── BFGTracerExplosion.tscn │ │ │ ├── BulletHit.tscn │ │ │ ├── GrenadeExplosion.tscn │ │ │ ├── LightningExplosion.tscn │ │ │ ├── PlasmaExplosion.tscn │ │ │ ├── RailExplosion.tscn │ │ │ └── RocketExplosion.tscn │ ├── GamePlay │ │ ├── advertisement.tscn │ │ ├── func │ │ │ ├── func_bobbing.tscn │ │ │ ├── func_button.tscn │ │ │ ├── func_door.tscn │ │ │ ├── func_plat.tscn │ │ │ ├── func_rotating.tscn │ │ │ ├── func_static.tscn │ │ │ └── func_timer.tscn │ │ ├── info │ │ │ ├── info_notnull.tscn │ │ │ ├── info_player_deathmatch.tscn │ │ │ ├── info_player_intermission.tscn │ │ │ └── info_player_start.tscn │ │ ├── misc │ │ │ ├── misc_portal_camera.tscn │ │ │ ├── misc_portal_surface.tscn │ │ │ └── misc_teleporter_dest.tscn │ │ ├── target │ │ │ ├── target_delay.tscn │ │ │ ├── target_give.tscn │ │ │ ├── target_location.tscn │ │ │ ├── target_position.tscn │ │ │ ├── target_push.tscn │ │ │ ├── target_relay.tscn │ │ │ ├── target_remove_powerups.tscn │ │ │ ├── target_speaker.tscn │ │ │ └── target_teleporter.tscn │ │ ├── team │ │ │ ├── team_CTF_bluespawn.tscn │ │ │ └── team_CTF_redspawn.tscn │ │ ├── trigger │ │ │ ├── trigger_always.tscn │ │ │ ├── trigger_hurt.tscn │ │ │ ├── trigger_multiple.tscn │ │ │ ├── trigger_push.tscn │ │ │ └── trigger_teleport.tscn │ │ └── worldspawn.tscn │ ├── Gibs │ │ ├── GibAbdomen.tscn │ │ ├── GibArm.tscn │ │ ├── GibBrain.tscn │ │ ├── GibChest.tscn │ │ ├── GibFist.tscn │ │ ├── GibFoot.tscn │ │ ├── GibForearm.tscn │ │ ├── GibIntestine.tscn │ │ ├── GibLeg.tscn │ │ └── GibSkull.tscn │ ├── Pickups │ │ ├── Ammo │ │ │ ├── ammo_belt.tscn │ │ │ ├── ammo_bfg.tscn │ │ │ ├── ammo_bullets.tscn │ │ │ ├── ammo_cells.tscn │ │ │ ├── ammo_grenades.tscn │ │ │ ├── ammo_hmg.tscn │ │ │ ├── ammo_lightning.tscn │ │ │ ├── ammo_mines.tscn │ │ │ ├── ammo_nails.tscn │ │ │ ├── ammo_pack.tscn │ │ │ ├── ammo_rockets.tscn │ │ │ ├── ammo_shells.tscn │ │ │ └── ammo_slugs.tscn │ │ ├── Armor │ │ │ ├── item_armor_body.tscn │ │ │ ├── item_armor_combat.tscn │ │ │ ├── item_armor_jacket.tscn │ │ │ └── item_armor_shard.tscn │ │ ├── Health │ │ │ ├── item_health.tscn │ │ │ ├── item_health_large.tscn │ │ │ ├── item_health_mega.tscn │ │ │ └── item_health_small.tscn │ │ ├── PowerUps │ │ │ ├── holdable_teleporter.tscn │ │ │ ├── item_enviro.tscn │ │ │ ├── item_flight.tscn │ │ │ ├── item_haste.tscn │ │ │ ├── item_invis.tscn │ │ │ ├── item_quad.tscn │ │ │ └── item_regen.tscn │ │ └── Weapons │ │ │ ├── weapon_bfg.tscn │ │ │ ├── weapon_chaingun.tscn │ │ │ ├── weapon_grenadelauncher.tscn │ │ │ ├── weapon_hmg.tscn │ │ │ ├── weapon_lightning.tscn │ │ │ ├── weapon_machinegun.tscn │ │ │ ├── weapon_nailgun.tscn │ │ │ ├── weapon_plasmagun.tscn │ │ │ ├── weapon_prox_launcher.tscn │ │ │ ├── weapon_railgun.tscn │ │ │ ├── weapon_rocketlauncher.tscn │ │ │ └── weapon_shotgun.tscn │ └── Projectiles │ │ ├── BFGProjectile.tscn │ │ ├── GrenadeProjectile.tscn │ │ ├── LightningBolt.tscn │ │ ├── NailProjectile.tscn │ │ ├── PlasmaProjectile.tscn │ │ ├── ProxMinesProjectile.tscn │ │ ├── RailTrail.tscn │ │ └── RocketProjectile.tscn ├── ThirdParty │ └── MultiAudioListener │ │ ├── MultiAudioListener.cs │ │ ├── MultiAudioStream.cs │ │ └── VirtualAudioListener.cs └── Videos │ ├── QuakeLive.ogv │ └── QuakeLive.txt ├── LICENSE.md ├── PlayersConfigs └── default.cfg ├── Quadot Arena.csproj ├── README.TXT ├── StreamingAssets └── place_pk3s_here ├── icon.svg ├── project.godot ├── q3_ffa.txt ├── qa_game.cfg ├── ql_ffa.txt └── ta_ffa.txt /Assets/AudioBusLayout.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="AudioBusLayout" format=3 uid="uid://bsqb5dbafm2qf"] 2 | 3 | [resource] 4 | bus/0/volume_db = -2.95407 5 | bus/1/name = &"VoicesBus" 6 | bus/1/solo = false 7 | bus/1/mute = false 8 | bus/1/bypass_fx = false 9 | bus/1/volume_db = -5.95176 10 | bus/1/send = &"Master" 11 | bus/2/name = &"FXBus" 12 | bus/2/solo = false 13 | bus/2/mute = false 14 | bus/2/bypass_fx = false 15 | bus/2/volume_db = 0.0 16 | bus/2/send = &"Master" 17 | bus/3/name = &"BKGBus" 18 | bus/3/solo = false 19 | bus/3/mute = false 20 | bus/3/bypass_fx = false 21 | bus/3/volume_db = -6.04334 22 | bus/3/send = &"Master" 23 | bus/4/name = &"Music" 24 | bus/4/solo = false 25 | bus/4/mute = false 26 | bus/4/bypass_fx = false 27 | bus/4/volume_db = 3.04474 28 | bus/4/send = &"Master" 29 | -------------------------------------------------------------------------------- /Assets/Data Resources/AdaptativeTrack.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Resource" load_steps=2 format=3 uid="uid://dhtf2j20ek74y"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/AdaptativeTrack.cs" id="1_p2q4s"] 4 | 5 | [resource] 6 | script = ExtResource("1_p2q4s") 7 | uniqueId = 0 8 | intesityLevel = 0 9 | isRepeatable = false 10 | hasOutro = false 11 | -------------------------------------------------------------------------------- /Assets/Data Resources/SoundData.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Resource" load_steps=2 format=3 uid="uid://d2qwccitnqm8c"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SoundData.cs" id="1_10dem"] 4 | 5 | [resource] 6 | script = ExtResource("1_10dem") 7 | name = "" 8 | -------------------------------------------------------------------------------- /Assets/Data Resources/SpriteData.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Resource" load_steps=2 format=3 uid="uid://bg5btv1gtnen3"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="1_yh2b4"] 4 | 5 | [resource] 6 | script = ExtResource("1_yh2b4") 7 | alphaFade = false 8 | destroyType = 0 9 | destroyTimer = 0.0 10 | Modulate = Color(0, 0, 0, 1) 11 | -------------------------------------------------------------------------------- /Assets/Materials/baseCamera.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dat36ek6x8gj6"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/baseCamera.gdshader" id="1_kk4kt"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_kk4kt") 8 | shader_parameter/pain_start_time = 0.0 9 | shader_parameter/pick_up_start_time = 0.0 10 | shader_parameter/pain_duration = 0.001 11 | shader_parameter/pick_up_duration = 0.001 12 | -------------------------------------------------------------------------------- /Assets/Materials/decals.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://85rrj4iybhqg"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/decals.gdshader" id="1_7i8qf"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_7i8qf") 8 | -------------------------------------------------------------------------------- /Assets/Materials/default.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b7a0ll36sihim"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/default.gdshader" id="1_ru3fq"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_ru3fq") 8 | -------------------------------------------------------------------------------- /Assets/Materials/defaultLightMap.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bxnkqiouvmut0"] 2 | 3 | [ext_resource type="Shader" uid="uid://cbrge045qw3ab" path="res://Assets/Shaders/defaultLightMap.tres" id="1_y4pxe"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_y4pxe") 8 | -------------------------------------------------------------------------------- /Assets/Materials/fog.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://kujcx0wgflmg"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/fog.gdshader" id="1_5vdaj"] 4 | 5 | [resource] 6 | shader = ExtResource("1_5vdaj") 7 | shader_parameter/density = 1.0 8 | shader_parameter/noiseScale = 0.25 9 | shader_parameter/speed = 1.0 10 | shader_parameter/albedo = Color(0, 0, 0, 1) 11 | shader_parameter/emission = Color(0, 0, 0, 1) 12 | shader_parameter/height_falloff = 0.0 13 | shader_parameter/edge_fade = 0.1 14 | -------------------------------------------------------------------------------- /Assets/Materials/illegal.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cuswccc2jvs1t"] 2 | 3 | [ext_resource type="Texture2D" uid="uid://bn1tymgi0h7ro" path="res://Assets/Textures/illegal.tga" id="1_lf0bq"] 4 | [ext_resource type="Shader" path="res://Assets/Shaders/default.gdshader" id="1_tff1m"] 5 | 6 | [resource] 7 | render_priority = 0 8 | shader = ExtResource("1_tff1m") 9 | shader_parameter/Tex_0 = ExtResource("1_lf0bq") 10 | -------------------------------------------------------------------------------- /Assets/Materials/lightningArc.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://eju5e7v2q85q"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/electricArc.gdshader" id="1_psu5b"] 4 | [ext_resource type="Texture2D" uid="uid://cqbqt5hjo6dpv" path="res://Assets/Textures/lightning_arc.png" id="2_oid5i"] 5 | 6 | [sub_resource type="FastNoiseLite" id="FastNoiseLite_lgidv"] 7 | noise_type = 0 8 | 9 | [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bk0am"] 10 | width = 256 11 | height = 256 12 | generate_mipmaps = false 13 | normalize = false 14 | noise = SubResource("FastNoiseLite_lgidv") 15 | 16 | [resource] 17 | render_priority = 1 18 | shader = ExtResource("1_psu5b") 19 | shader_parameter/lightning = ExtResource("2_oid5i") 20 | shader_parameter/noise = SubResource("NoiseTexture2D_bk0am") 21 | -------------------------------------------------------------------------------- /Assets/Materials/normalDepthTexture.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cpth41nj3vmg2"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/normalDepthTexture.gdshader" id="1_1r4j2"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_1r4j2") 8 | shader_parameter/depth_range = 100.0 9 | -------------------------------------------------------------------------------- /Assets/Materials/painModel.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://be078eo5sxkb6"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/painModel.gdshader" id="1_ofktl"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_ofktl") 8 | shader_parameter/pain_start_time = 0.0 9 | shader_parameter/pain_duration = 0.001 10 | -------------------------------------------------------------------------------- /Assets/Materials/railTrace.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="StandardMaterial3D" format=3 uid="uid://i52admo0ifut"] 2 | 3 | [resource] 4 | blend_mode = 1 5 | emission_enabled = true 6 | emission = Color(1, 1, 1, 1) 7 | emission_energy_multiplier = 2.0 8 | -------------------------------------------------------------------------------- /Assets/Materials/transparentDefault.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dx20p677lxv8l"] 2 | 3 | [ext_resource type="Shader" uid="uid://dxif5gtuqkqv5" path="res://Assets/Shaders/transparentDefault.tres" id="1_ah1n1"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_ah1n1") 8 | -------------------------------------------------------------------------------- /Assets/Materials/transparentLightMap.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b4co3lx7imeoo"] 2 | 3 | [ext_resource type="Shader" uid="uid://ucr1bcsuerko" path="res://Assets/Shaders/transparentLightMap.tres" id="1_7my0h"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_7my0h") 8 | -------------------------------------------------------------------------------- /Assets/Materials/underWaterCamera.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b1ikorkoscxl3"] 2 | 3 | [ext_resource type="Shader" path="res://Assets/Shaders/underWaterCamera.gdshader" id="1_y5ebm"] 4 | 5 | [resource] 6 | render_priority = 0 7 | shader = ExtResource("1_y5ebm") 8 | shader_parameter/pain_start_time = 0.0 9 | shader_parameter/pick_up_start_time = 0.0 10 | shader_parameter/pain_duration = 0.001 11 | shader_parameter/pick_up_duration = 0.001 12 | shader_parameter/WaveWidth = 0.25 13 | shader_parameter/WaveFrequency = 20.0 14 | shader_parameter/WaveSpeed = 0.2 15 | shader_parameter/BlurXIntensity = 0.004 16 | shader_parameter/BlurYIntensity = 0.004 17 | shader_parameter/Tint = Color(0.8, 1, 1, 1) 18 | -------------------------------------------------------------------------------- /Assets/Music/Aggressive FPS Game Music.txt: -------------------------------------------------------------------------------- 1 | Aggressive FPS Game Music by Thomas Wardman 2 | https://soundcloud.com/ch1n1an 3 | https://www.thomaswardman.com 4 | 5 | thomaswardmanmusic@gmail.com 6 | thomaswardman1992@gmail.com -------------------------------------------------------------------------------- /Assets/Music/Blends/Alarm.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/Blends/Alarm.ogg -------------------------------------------------------------------------------- /Assets/Music/Blends/Alarm.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://x1vve4f2kvuw" 6 | path="res://.godot/imported/Alarm.ogg-64d5e3a30c67c49554601ee9256579a4.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/Blends/Alarm.ogg" 11 | dest_files=["res://.godot/imported/Alarm.ogg-64d5e3a30c67c49554601ee9256579a4.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /Assets/Music/Blends/Big_Hit_Stinger.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/Blends/Big_Hit_Stinger.ogg -------------------------------------------------------------------------------- /Assets/Music/Blends/Big_Hit_Stinger.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 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3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://ddb8765t61kdp" 6 | path="res://.godot/imported/Drum_Fill_Intro.ogg-5c3ef53b59765ef9c115485dee70952f.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/Blends/Drum_Fill_Intro.ogg" 11 | dest_files=["res://.godot/imported/Drum_Fill_Intro.ogg-5c3ef53b59765ef9c115485dee70952f.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /Assets/Music/Blends/Lond_Sweep_Drone.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/Blends/Lond_Sweep_Drone.ogg -------------------------------------------------------------------------------- /Assets/Music/Blends/Lond_Sweep_Drone.ogg.import: 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-------------------------------------------------------------------------------- /Assets/Music/Blends/Low_Drone_Wubs.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://bw3em04hny83e" 6 | path="res://.godot/imported/Low_Drone_Wubs.ogg-e0bbc72db0f44004418f095dbf355cb2.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/Blends/Low_Drone_Wubs.ogg" 11 | dest_files=["res://.godot/imported/Low_Drone_Wubs.ogg-e0bbc72db0f44004418f095dbf355cb2.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /Assets/Music/Blends/Sweep_Drop_Off.ogg: -------------------------------------------------------------------------------- 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/Assets/Music/FX/Bass_Glide_Down.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/FX/Bass_Glide_Down.ogg -------------------------------------------------------------------------------- /Assets/Music/FX/Bass_Glide_Down.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://y211twufegtl" 6 | path="res://.godot/imported/Bass_Glide_Down.ogg-1db9f97101a5b79351c3f499060a1999.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/FX/Bass_Glide_Down.ogg" 11 | dest_files=["res://.godot/imported/Bass_Glide_Down.ogg-1db9f97101a5b79351c3f499060a1999.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /Assets/Music/FX/Drum_Fill_Outro.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/FX/Drum_Fill_Outro.ogg -------------------------------------------------------------------------------- /Assets/Music/FX/Drum_Fill_Outro.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://b2blof4hi578x" 6 | path="res://.godot/imported/Drum_Fill_Outro.ogg-ec93e25598336f22066cdcc4333c742f.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/FX/Drum_Fill_Outro.ogg" 11 | dest_files=["res://.godot/imported/Drum_Fill_Outro.ogg-ec93e25598336f22066cdcc4333c742f.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /Assets/Music/FX/Lond_Sweep_Drone_Outro.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Music/FX/Lond_Sweep_Drone_Outro.ogg -------------------------------------------------------------------------------- /Assets/Music/FX/Lond_Sweep_Drone_Outro.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://bspbt40xt2562" 6 | path="res://.godot/imported/Lond_Sweep_Drone_Outro.ogg-ba1cc134486696f8e0ae66e6bbce4a7c.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Music/FX/Lond_Sweep_Drone_Outro.ogg" 11 | 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importer="font_data_dynamic" 4 | type="FontFile" 5 | uid="uid://dr71vpawd8wrt" 6 | path="res://.godot/imported/Quark Storm Condensed.ttf-939341ccebe5118c733a3b6eaa539388.fontdata" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Player/GUI/Fonts/Quark Storm Condensed.ttf" 11 | dest_files=["res://.godot/imported/Quark Storm Condensed.ttf-939341ccebe5118c733a3b6eaa539388.fontdata"] 12 | 13 | [params] 14 | 15 | Rendering=null 16 | antialiasing=1 17 | generate_mipmaps=false 18 | disable_embedded_bitmaps=true 19 | multichannel_signed_distance_field=false 20 | msdf_pixel_range=8 21 | msdf_size=48 22 | allow_system_fallback=true 23 | force_autohinter=false 24 | hinting=1 25 | subpixel_positioning=1 26 | oversampling=0.0 27 | Fallbacks=null 28 | fallbacks=[] 29 | Compress=null 30 | compress=true 31 | preload=[] 32 | language_support={} 33 | script_support={} 34 | opentype_features={} 35 | -------------------------------------------------------------------------------- /Assets/Player/GUI/Fonts/quarkstorm.txt: -------------------------------------------------------------------------------- 1 | Quark Storm Truetype Font for Windows 2 | 3 | 2013 Iconian Fonts - Daniel Zadorozny 4 | 5 | http://www.iconian.com/ 6 | 7 | This font comes with the following 17 versions: Regular, Italic, Bold, Bold Italic, Expanded, Expanded Italic, Condensed, Condensed Italic, 3D, 3D Italic, Laser, Laser Italic, Academy, Academy Italic, Gradient, Gradient Italic and Leftalic. 8 | 9 | This font may be freely distributed and is free for all non-commercial uses. Use of the fonts are at your own risk. 10 | 11 | For commercial use of the font please visit http://iconian.com/commercial.html for additional information. 12 | 13 | or e-mail me at iconian@aol.com 14 | -------------------------------------------------------------------------------- /Assets/Player/PlayerViewPort.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bki6ifu2qtbfo"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Player/PlayerViewPort.cs" id="1_nv3e8"] 4 | 5 | [node name="PlayerViewPort" type="SubViewportContainer" node_paths=PackedStringArray("viewPort")] 6 | z_index = -1 7 | anchors_preset = 15 8 | anchor_right = 1.0 9 | anchor_bottom = 1.0 10 | grow_horizontal = 2 11 | grow_vertical = 2 12 | script = ExtResource("1_nv3e8") 13 | viewPort = NodePath("Viewport") 14 | 15 | [node name="Viewport" type="SubViewport" parent="."] 16 | handle_input_locally = false 17 | size = Vector2i(1280, 720) 18 | render_target_update_mode = 4 19 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/Crusher.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | public interface Crusher 3 | { 4 | void Crush(PlayerThing player); 5 | } 6 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/Damageable.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | public enum DamageType 3 | { 4 | Generic, 5 | Rocket, 6 | Grenade, 7 | Plasma, 8 | Lightning, 9 | BFGBall, 10 | BFGBlast, 11 | Explosion, 12 | Environment, 13 | Crusher, 14 | Telefrag, 15 | Electric, 16 | Drown, 17 | Bullet, 18 | Pellet, 19 | Melee, 20 | Rail, 21 | Land, 22 | Fall, 23 | Trigger 24 | } 25 | 26 | public enum BloodType 27 | { 28 | Red, 29 | Blue, 30 | Green, 31 | None 32 | } 33 | 34 | public interface Damageable 35 | { 36 | int Hitpoints { get; } 37 | bool Dead { get; } 38 | bool Bleed { get; } 39 | BloodType BloodColor { get; } 40 | void Damage(int amount, DamageType damageType = DamageType.Generic, Node3D attacker = null); 41 | void Impulse(Vector3 direction, float force); 42 | } -------------------------------------------------------------------------------- /Assets/Scripts/Generic/Data Resources/AdaptativeTrack.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class AdaptativeTrack : Resource 5 | { 6 | public int uniqueId; 7 | [Export] 8 | public int intesityLevel; 9 | [Export] 10 | public bool isRepeatable; 11 | [Export] 12 | public AudioStreamOggVorbis TrackFile; 13 | [Export] 14 | public bool hasOutro; 15 | [Export] 16 | public AudioStreamOggVorbis OutroFile; 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/Data Resources/SoundData.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class SoundData : Resource 5 | { 6 | [Export] 7 | public string name; 8 | [Export] 9 | public AudioStream sound; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/DestroyAfterTime.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | public partial class DestroyAfterTime : Node 5 | { 6 | [Export] 7 | public float destroyTimer = 10; 8 | 9 | private Node parent; 10 | private GameManager.FuncState currentState = GameManager.FuncState.None; 11 | public override void _Ready() 12 | { 13 | currentState = GameManager.FuncState.Ready; 14 | } 15 | 16 | public void Start() 17 | { 18 | parent = GetParent(); 19 | currentState = GameManager.FuncState.Start; 20 | } 21 | public override void _Process(double delta) 22 | { 23 | if (GameManager.Paused) 24 | return; 25 | 26 | switch (currentState) 27 | { 28 | default: 29 | 30 | break; 31 | case GameManager.FuncState.Ready: 32 | Start(); 33 | break; 34 | } 35 | float deltaTime = (float)delta; 36 | destroyTimer -= deltaTime; 37 | if (destroyTimer < 0) 38 | parent.QueueFree(); 39 | 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/InterpolatedNode3D.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | public partial class InterpolatedNode3D : Node3D 4 | { 5 | public event Action SetTransformReset; 6 | 7 | public void InvoqueSetTransformReset() 8 | { 9 | SetTransformReset(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/LightFade.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class LightFade : OmniLight3D 5 | { 6 | [Export] 7 | public float destroyTimer = 0; 8 | 9 | private float baseTime = 1; 10 | private float BaseLight = 0; 11 | public override void _Ready() 12 | { 13 | if (destroyTimer == 0) 14 | SetProcess(false); 15 | else 16 | baseTime = destroyTimer; 17 | BaseLight = LightEnergy; 18 | } 19 | 20 | public override void _Process(double delta) 21 | { 22 | if (GameManager.Paused) 23 | return; 24 | 25 | float deltaTime = (float)delta; 26 | destroyTimer -= deltaTime; 27 | if (destroyTimer < 0) 28 | { 29 | QueueFree(); 30 | return; 31 | } 32 | LightEnergy = Mathf.Lerp(0.0f, BaseLight, destroyTimer / baseTime); 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/ParentIsDamageable.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class ParentIsDamageable : StaticBody3D, Damageable 5 | { 6 | public Damageable parent = null; 7 | public int Hitpoints { get { return parent.Hitpoints; } } 8 | public bool Dead { get { return parent.Dead; } } 9 | public bool Bleed { get { return parent.Bleed; } } 10 | public BloodType BloodColor { get { return parent.BloodColor; } } 11 | 12 | public void Damage(int amount, DamageType damageType = DamageType.Generic, Node3D attacker = null) 13 | { 14 | if (parent == null) 15 | return; 16 | 17 | parent.Damage(amount, damageType, attacker); 18 | } 19 | public void Impulse(Vector3 direction, float force) 20 | { 21 | if (parent == null) 22 | return; 23 | 24 | parent.Impulse(direction, force); 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/Scripts/Generic/ParticlesController.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class ParticlesController : GpuParticles3D 5 | { 6 | [Export] 7 | public float lifeTime = 0; 8 | [Export] 9 | public bool enableLifeTime = false; 10 | public override void _Ready() 11 | { 12 | 13 | } 14 | 15 | public override void _Process(double delta) 16 | { 17 | if (enableLifeTime) 18 | { 19 | float deltaTime = (float)delta; 20 | lifeTime -= deltaTime; 21 | if (lifeTime < 0) 22 | { 23 | OneShot = true; 24 | SetProcess(false); 25 | } 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Scripts/Generic/TimerController.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | public partial class TimerController : Node3D 4 | { 5 | public float waitTime; 6 | public float randomTime; 7 | private float nextActivateTime; 8 | private TriggerController trigger; 9 | float time = 0f; 10 | public void Init(float wait, float random, TriggerController tc) 11 | { 12 | waitTime = wait; 13 | randomTime = random; 14 | trigger = tc; 15 | 16 | nextActivateTime = (float)GD.RandRange(waitTime - randomTime, waitTime + randomTime); 17 | if (trigger == null) 18 | SetProcess(false); 19 | } 20 | 21 | public override void _Process(double delta) 22 | { 23 | if (GameManager.Paused) 24 | return; 25 | 26 | float deltaTime = (float)delta; 27 | time += deltaTime; 28 | 29 | if (time >= nextActivateTime) 30 | { 31 | time = 0f; 32 | nextActivateTime = (float)GD.RandRange(waitTime - randomTime, waitTime + randomTime); 33 | trigger.Activate(null); 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/GameOptions.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | public static class GameOptions 3 | { 4 | public static float MainVolume = 1.0f; 5 | public static float BGMVolume = 1.0f; 6 | public static float SFXVolume = 1.0f; 7 | 8 | public static float hudBrightness = 0.9f; 9 | public static float ambientLight = 0.8f; 10 | public static bool aspectRatioCorrection = true; 11 | 12 | 13 | // public static Sprite crosshair = null; 14 | public static int crosshairIndex = 4; 15 | public static float crossHairAlpha = .4f; 16 | 17 | public static bool dynamicMusic = true; 18 | public static bool runToggle = true; 19 | public static bool UseMuzzleLight = true; 20 | public static bool HeadBob = true; 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/Player/PlayerScore.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class PlayerScore : Node3D 5 | { 6 | [Export] 7 | public Label3D PlayerName; 8 | [Export] 9 | public Label3D Kills; 10 | [Export] 11 | public Label3D Deaths; 12 | [Export] 13 | public Label3D Impressive; 14 | [Export] 15 | public Label3D Gauntlet; 16 | [Export] 17 | public Label3D Excellent; 18 | [Export] 19 | public Label3D LifeTime; 20 | public override void _Ready() 21 | { 22 | 23 | } 24 | 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/PlayerViewPort.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class PlayerViewPort : SubViewportContainer 5 | { 6 | [Export] 7 | public SubViewport viewPort; 8 | } 9 | -------------------------------------------------------------------------------- /Assets/Scripts/ThingControllers/SpawnPosition.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System.Collections.Generic; 3 | public partial class SpawnPosition : ThingController 4 | { 5 | public Target spawnPosition; 6 | public SpawnType spawnType; 7 | public enum SpawnType 8 | { 9 | DeathMatch, 10 | Red, 11 | Blue 12 | } 13 | public void Init(int angle, Dictionary entityData, SpawnType type = SpawnType.DeathMatch) 14 | { 15 | angle = angle + 90; 16 | if (angle < -180) 17 | angle += 360; 18 | if (angle > 180) 19 | angle -= 360; 20 | spawnPosition = new Target(GlobalPosition, angle, entityData); 21 | spawnType = type; 22 | SpawnerManager.AddToList(this); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Shaders/decals.gdshader: -------------------------------------------------------------------------------- 1 | shader_type spatial; 2 | render_mode diffuse_lambert, specular_schlick_ggx, depth_draw_opaque, blend_mul, unshaded, cull_front; 3 | uniform sampler2D Tex_0 : repeat_enable; 4 | global uniform float MsTime; 5 | instance uniform float LifeTime = 0.0; 6 | 7 | void fragment() 8 | { 9 | vec2 uv_0 = UV; 10 | vec4 color = texture(Tex_0, uv_0); 11 | vec4 black = vec4(0.0, 0.0, 0.0, 0.0); 12 | vec4 white = vec4(1.0, 1.0, 1.0, 1.0); 13 | float OffSetTime = COLOR.a; 14 | float Time = (MsTime - OffSetTime); 15 | float zero = step(0.1, LifeTime); 16 | float alpha_val = mix(0.0 , Time / LifeTime, zero); 17 | vec4 alpha_color = vec4(alpha_val); 18 | 19 | color = 1.0 - color; 20 | color = color + alpha_color; 21 | color = clamp(color, black, white); 22 | color -= FOG; 23 | 24 | ALBEDO = color.rgb; 25 | } -------------------------------------------------------------------------------- /Assets/Shaders/painModel.gdshader: -------------------------------------------------------------------------------- 1 | shader_type spatial; 2 | render_mode blend_add, depth_draw_opaque, cull_back, unshaded; 3 | 4 | uniform float pain_start_time = 0; 5 | uniform float pain_duration = 0.001; 6 | 7 | const vec4 painText = vec4 (1.0, 0, 0, 1.0); 8 | 9 | global uniform float MsTime; 10 | 11 | void vertex() 12 | { 13 | POSITION = PROJECTION_MATRIX * MODELVIEW_MATRIX * vec4(VERTEX, 1.0); 14 | POSITION.z = mix(POSITION.z, 1.0, 0.001); 15 | } 16 | 17 | void fragment() 18 | { 19 | float isPain = step(MsTime, pain_start_time + pain_duration); 20 | float lerpPain = (pain_start_time + pain_duration - MsTime) / pain_duration; 21 | float clampPain = clamp(0.0,1.0,pain_duration); 22 | float painTrans = mix(0.0, painText.a, isPain * lerpPain * clampPain); 23 | 24 | vec3 color = vec3 (1.0, 1.0, 1.0); 25 | color = painText.rgb * painTrans; 26 | ALBEDO = color; 27 | } -------------------------------------------------------------------------------- /Assets/Sounds/weapons/BFG10K.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Sounds/weapons/BFG10K.wav -------------------------------------------------------------------------------- /Assets/Sounds/weapons/BFG10K.wav.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="wav" 4 | type="AudioStreamWAV" 5 | uid="uid://bn1dyxhk3ad4y" 6 | path="res://.godot/imported/BFG10K.wav-34771629202102f7999af4a8a495643b.sample" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Sounds/weapons/BFG10K.wav" 11 | dest_files=["res://.godot/imported/BFG10K.wav-34771629202102f7999af4a8a495643b.sample"] 12 | 13 | [params] 14 | 15 | force/8_bit=false 16 | force/mono=false 17 | force/max_rate=false 18 | force/max_rate_hz=44100 19 | edit/trim=false 20 | edit/normalize=false 21 | edit/loop_mode=0 22 | edit/loop_begin=0 23 | edit/loop_end=-1 24 | compress/mode=0 25 | -------------------------------------------------------------------------------- /Assets/Sounds/weapons/BFG10KCharge.txt: -------------------------------------------------------------------------------- 1 | Large Energy Beam by LPHypeR -- https://freesound.org/s/585916/ -- License: Attribution 3.0 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https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Textures/Blood/blood8.tga -------------------------------------------------------------------------------- /Assets/Textures/Blood/blood8.tga.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="image" 4 | type="Image" 5 | uid="uid://dqgr0oxudhmhd" 6 | path="res://.godot/imported/blood8.tga-441f112afcaaef0e7d2c6c26b127fec4.image" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Textures/Blood/blood8.tga" 11 | dest_files=["res://.godot/imported/blood8.tga-441f112afcaaef0e7d2c6c26b127fec4.image"] 12 | 13 | [params] 14 | 15 | -------------------------------------------------------------------------------- /Assets/Textures/Blood/blood_decals.txt: -------------------------------------------------------------------------------- 1 | --- Blood splatter decal package by NorSat Entertainment --- 2 | 3 | Free, easy to use, out of the box blood decals to be used in your game. 4 | Create bloody scenes with this decal package. 5 | 6 | https://asset-game.com/asset/blood-splatter-decal-package-7518 7 | www.norsat-ent.com 8 | contact@norsat-ent.com 9 | 10 | 11 | -------------------------------------------------------------------------------- /Assets/Textures/illegal.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Textures/illegal.tga -------------------------------------------------------------------------------- /Assets/Textures/illegal.tga.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://bn1tymgi0h7ro" 6 | path.s3tc="res://.godot/imported/illegal.tga-03aca64b4986fe1255e08521241357a4.s3tc.ctex" 7 | metadata={ 8 | "imported_formats": ["s3tc_bptc"], 9 | "vram_texture": true 10 | } 11 | 12 | [deps] 13 | 14 | source_file="res://Assets/Textures/illegal.tga" 15 | dest_files=["res://.godot/imported/illegal.tga-03aca64b4986fe1255e08521241357a4.s3tc.ctex"] 16 | 17 | [params] 18 | 19 | compress/mode=2 20 | compress/high_quality=false 21 | compress/lossy_quality=0.7 22 | compress/hdr_compression=1 23 | compress/normal_map=0 24 | compress/channel_pack=0 25 | mipmaps/generate=true 26 | mipmaps/limit=-1 27 | roughness/mode=0 28 | roughness/src_normal="" 29 | process/fix_alpha_border=true 30 | process/premult_alpha=false 31 | process/normal_map_invert_y=false 32 | process/hdr_as_srgb=false 33 | process/hdr_clamp_exposure=false 34 | process/size_limit=0 35 | detect_3d/compress_to=0 36 | -------------------------------------------------------------------------------- /Assets/Textures/lightning_arc.png: -------------------------------------------------------------------------------- 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source_file="res://Assets/Textures/pain_flash.png" 15 | dest_files=["res://.godot/imported/pain_flash.png-7af2e99408ee85950ef5f490b8f8a4e2.s3tc.ctex"] 16 | 17 | [params] 18 | 19 | compress/mode=2 20 | compress/high_quality=false 21 | compress/lossy_quality=0.7 22 | compress/hdr_compression=1 23 | compress/normal_map=0 24 | compress/channel_pack=0 25 | mipmaps/generate=true 26 | mipmaps/limit=-1 27 | roughness/mode=0 28 | roughness/src_normal="" 29 | process/fix_alpha_border=true 30 | process/premult_alpha=false 31 | process/normal_map_invert_y=false 32 | process/hdr_as_srgb=false 33 | process/hdr_clamp_exposure=false 34 | process/size_limit=0 35 | detect_3d/compress_to=0 36 | -------------------------------------------------------------------------------- /Assets/Textures/pickup_flash.png: -------------------------------------------------------------------------------- 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compress/channel_pack=0 25 | mipmaps/generate=true 26 | mipmaps/limit=-1 27 | roughness/mode=0 28 | roughness/src_normal="" 29 | process/fix_alpha_border=true 30 | process/premult_alpha=false 31 | process/normal_map_invert_y=false 32 | process/hdr_as_srgb=false 33 | process/hdr_clamp_exposure=false 34 | process/size_limit=0 35 | detect_3d/compress_to=0 36 | -------------------------------------------------------------------------------- /Assets/Textures/plasma_mark.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Textures/plasma_mark.tga -------------------------------------------------------------------------------- /Assets/Textures/plasma_mark.tga.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="image" 4 | type="Image" 5 | uid="uid://bbwddum3oixla" 6 | path="res://.godot/imported/plasma_mark.tga-21b255a0e8a2fced4ff8cb88f5329f00.image" 7 | 8 | [deps] 9 | 10 | source_file="res://Assets/Textures/plasma_mark.tga" 11 | dest_files=["res://.godot/imported/plasma_mark.tga-21b255a0e8a2fced4ff8cb88f5329f00.image"] 12 | 13 | [params] 14 | 15 | -------------------------------------------------------------------------------- /Assets/Things/Debris/ItemDrop.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://byqxrs4xryit5"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/DestroyAfterTime.cs" id="1_uyweq"] 4 | 5 | [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_x6url"] 6 | bounce = 0.6 7 | 8 | [sub_resource type="SphereShape3D" id="SphereShape3D_y0vk1"] 9 | 10 | [node name="ItemDrop" type="RigidBody3D"] 11 | collision_layer = 2 12 | collision_mask = 12 13 | input_ray_pickable = false 14 | axis_lock_angular_x = true 15 | axis_lock_angular_y = true 16 | axis_lock_angular_z = true 17 | physics_material_override = SubResource("PhysicsMaterial_x6url") 18 | 19 | [node name="BounceShape" type="CollisionShape3D" parent="."] 20 | shape = SubResource("SphereShape3D_y0vk1") 21 | 22 | [node name="Destroy" type="Node" parent="."] 23 | script = ExtResource("1_uyweq") 24 | destroyTimer = 30.0 25 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark1.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://dpswf1hxglr0x"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_v6lrx"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_ubumb"] 5 | 6 | [sub_resource type="Resource" id="Resource_7ohjd"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_ubumb") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark1" type="Node3D"] 14 | script = ExtResource("1_v6lrx") 15 | spriteName = "res/Assets/Textures/Blood/blood1" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_7ohjd") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark2.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://67c1cxd5hoar"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_43guv"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_m0wmb"] 5 | 6 | [sub_resource type="Resource" id="Resource_a6xc2"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_m0wmb") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark2" type="Node3D"] 14 | script = ExtResource("1_43guv") 15 | spriteName = "res/Assets/Textures/Blood/blood2" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_a6xc2") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark3.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://c2htilwd1kllr"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_g20qc"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_1rwey"] 5 | 6 | [sub_resource type="Resource" id="Resource_tcap0"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_1rwey") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark3" type="Node3D"] 14 | script = ExtResource("1_g20qc") 15 | spriteName = "res/Assets/Textures/Blood/blood3" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_tcap0") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark4.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://c247rthpf7m0u"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_lg46u"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_fc4gc"] 5 | 6 | [sub_resource type="Resource" id="Resource_megyf"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_fc4gc") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark4" type="Node3D"] 14 | script = ExtResource("1_lg46u") 15 | spriteName = "res/Assets/Textures/Blood/blood4" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_megyf") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark5.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://c3h67smdbpn1o"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_wph07"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_5kxhc"] 5 | 6 | [sub_resource type="Resource" id="Resource_qw1dj"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_5kxhc") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark5" type="Node3D"] 14 | script = ExtResource("1_wph07") 15 | spriteName = "res/Assets/Textures/Blood/blood5" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_qw1dj") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark6.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://37whhw7y5375"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_mjp0v"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_2s67e"] 5 | 6 | [sub_resource type="Resource" id="Resource_v7is3"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_2s67e") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark6" type="Node3D"] 14 | script = ExtResource("1_mjp0v") 15 | spriteName = "res/Assets/Textures/Blood/blood6" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_v7is3") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark7.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://ie21kkwuksyq"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_ao1di"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_noejw"] 5 | 6 | [sub_resource type="Resource" id="Resource_npao8"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_noejw") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark7" type="Node3D"] 14 | script = ExtResource("1_ao1di") 15 | spriteName = "res/Assets/Textures/Blood/blood7" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_npao8") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/BloodMarks/BloodMark8.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://buu4veqfyypvx"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_pnaac"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_r08xd"] 5 | 6 | [sub_resource type="Resource" id="Resource_kgoqr"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_r08xd") 9 | destroyType = 1 10 | destroyTimer = 300.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BloodMark8" type="Node3D"] 14 | script = ExtResource("1_pnaac") 15 | spriteName = "res/Assets/Textures/Blood/blood8" 16 | spriteRadius = 1.875 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_kgoqr") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/Damage/BulletMark.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://wtmx7f0u7egf"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_wo12j"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_ytl63"] 5 | 6 | [sub_resource type="Resource" id="Resource_g4jpt"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_ytl63") 9 | destroyType = 1 10 | destroyTimer = 200.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BulletMark" type="Node3D"] 14 | script = ExtResource("1_wo12j") 15 | spriteName = "gfx/damage/bullet_mrk" 16 | spriteRadius = 0.5 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_g4jpt") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/Damage/LightningMark.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://cwxdv8qsopm5"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_x3l04"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_f16eu"] 5 | 6 | [sub_resource type="Resource" id="Resource_vvmha"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_f16eu") 9 | destroyType = 1 10 | destroyTimer = 200.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="LightningMark" type="Node3D"] 14 | script = ExtResource("1_x3l04") 15 | spriteName = "gfx/damage/hole_lg_mrk" 16 | spriteRadius = 0.75 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_vvmha") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/Damage/ShotMark.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://p0c8bbt6juft"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_1adrg"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_igi8i"] 5 | 6 | [sub_resource type="Resource" id="Resource_8ifdl"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_igi8i") 9 | destroyType = 1 10 | destroyTimer = 200.0 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="ShotMark" type="Node3D"] 14 | script = ExtResource("1_1adrg") 15 | spriteName = "gfx/damage/bullet_mrk" 16 | spriteRadius = 0.375 17 | useMultiMesh = 2 18 | spriteData = SubResource("Resource_8ifdl") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/Particles/Blood.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://brww1kwpkmx6a"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_vly5r"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_g8yti"] 5 | 6 | [sub_resource type="Resource" id="Resource_vl7gj"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_g8yti") 9 | destroyType = 1 10 | destroyTimer = 0.5 11 | Modulate = Color(0.627451, 0.117647, 0.196078, 1) 12 | 13 | [node name="Blood" type="Node3D"] 14 | script = ExtResource("1_vly5r") 15 | spriteName = "bloodExplosion" 16 | spriteRadius = 0.5 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_vl7gj") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/Particles/Puff.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://db78l7apwrpot"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_2iygb"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_8gsyi"] 5 | 6 | [sub_resource type="Resource" id="Resource_rnlvq"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_8gsyi") 9 | destroyType = 1 10 | destroyTimer = 0.5 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="Puff" type="Node3D"] 14 | script = ExtResource("1_2iygb") 15 | spriteName = "Puff" 16 | spriteRadius = 0.5 17 | billboard = 1 18 | useMultiMesh = 2 19 | spriteData = SubResource("Resource_rnlvq") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/Particles/Textures/SmokePuff.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Things/FX/Particles/Textures/SmokePuff.png -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/BFGExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://dmh4ni5reuxgo"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_8qeoo"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_ix63g"] 5 | 6 | [sub_resource type="Resource" id="Resource_gpk33"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_ix63g") 9 | destroyType = 1 10 | destroyTimer = 0.45 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BFGExplosion" type="Node3D"] 14 | script = ExtResource("1_8qeoo") 15 | spriteName = "bfgExplosion" 16 | spriteRadius = 3.0 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_gpk33") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/BFGTracerExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://ccfka8e12un61"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_2vd5j"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_wahwe"] 5 | 6 | [sub_resource type="Resource" id="Resource_4xmex"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_wahwe") 9 | destroyType = 1 10 | destroyTimer = 0.45 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="BFGTracerExplosion" type="Node3D"] 14 | script = ExtResource("1_2vd5j") 15 | spriteName = "bfgTracerExplosion" 16 | spriteRadius = 1.0 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_4xmex") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/BulletHit.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://0ys87si5lkyg"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/ModelController.cs" id="1_0oine"] 4 | 5 | [node name="BulletHit" type="Node3D"] 6 | script = ExtResource("1_0oine") 7 | modelName = "weaphits/bullet" 8 | shaderName = "bulletExplosion" 9 | isTransparent = true 10 | modelAnimationFPS = 12.0 11 | destroyType = 2 12 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/GrenadeExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://cw5fdj3otdth"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_pcp7r"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_58n5r"] 5 | 6 | [sub_resource type="Resource" id="Resource_l0uhv"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_58n5r") 9 | destroyType = 1 10 | destroyTimer = 0.45 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="GrenadeExplosion" type="Node3D"] 14 | script = ExtResource("1_pcp7r") 15 | spriteName = "grenadeExplosion" 16 | spriteRadius = 3.0 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_l0uhv") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/LightningExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://br3trl8hap8q5"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/ModelController.cs" id="1_a3lp5"] 4 | 5 | [node name="LightningExplosion" type="Node3D"] 6 | script = ExtResource("1_a3lp5") 7 | modelName = "weaphits/crackle" 8 | isTransparent = true 9 | destroyType = 1 10 | destroyTimer = 0.1 11 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/PlasmaExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://bn0i6jh0khogi"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_48cae"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_72dus"] 5 | 6 | [sub_resource type="Resource" id="Resource_wtu2s"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_72dus") 9 | destroyType = 1 10 | destroyTimer = 0.5 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="PlasmaExplosion" type="Node3D"] 14 | script = ExtResource("1_48cae") 15 | spriteName = "plasmaExplosion" 16 | spriteRadius = 1.5 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_wtu2s") 20 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/RailExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://cytib7fikj5yo"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_5upb5"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_ily8l"] 5 | 6 | [sub_resource type="Resource" id="Resource_57w4k"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_ily8l") 9 | destroyType = 1 10 | destroyTimer = 0.95 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="RailExplosion" type="Node3D"] 14 | script = ExtResource("1_5upb5") 15 | spriteName = "railExplosion" 16 | spriteRadius = 4.0 17 | useMultiMesh = 0 18 | spriteData = SubResource("Resource_57w4k") 19 | -------------------------------------------------------------------------------- /Assets/Things/FX/WeaponHits/RocketExplosion.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://cbqf3w6nv54ds"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/SpriteController.cs" id="1_t4wkf"] 4 | [ext_resource type="Script" path="res://Assets/Scripts/Generic/Data Resources/SpriteData.cs" id="2_hqnmq"] 5 | 6 | [sub_resource type="Resource" id="Resource_f23qf"] 7 | resource_local_to_scene = true 8 | script = ExtResource("2_hqnmq") 9 | destroyType = 1 10 | destroyTimer = 0.95 11 | Modulate = Color(0, 0, 0, 1) 12 | 13 | [node name="RocketExplosion" type="Node3D"] 14 | script = ExtResource("1_t4wkf") 15 | spriteName = "rocketExplosion" 16 | spriteRadius = 3.0 17 | billboard = 1 18 | useMultiMesh = 0 19 | spriteData = SubResource("Resource_f23qf") 20 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/advertisement.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://ct0tajbntnq7m"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_bjjjp"] 4 | 5 | [node name="advertisement" type="Node3D"] 6 | script = ExtResource("1_bjjjp") 7 | respawnSound = "" 8 | thingType = 1 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_bobbing.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://nfj4ju6qkqdo"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_kywsg"] 4 | 5 | [node name="func_bobbing" type="Node3D"] 6 | script = ExtResource("1_kywsg") 7 | respawnSound = "" 8 | thingType = 1 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_button.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://w6lesdgsukjc"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_ihq7l"] 4 | 5 | [node name="func_button" type="Node3D"] 6 | script = ExtResource("1_ihq7l") 7 | respawnSound = "" 8 | thingType = 7 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_door.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bdkb25lv7sp7t"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_mcepr"] 4 | 5 | [node name="func_door" type="Node3D"] 6 | script = ExtResource("1_mcepr") 7 | respawnSound = "" 8 | thingType = 7 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_plat.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bfaf1kir22tjk"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_6jied"] 4 | 5 | [node name="func_plat" type="Node3D"] 6 | script = ExtResource("1_6jied") 7 | respawnSound = "" 8 | thingType = 7 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_rotating.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bwx6v47koleqb"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_igeo8"] 4 | 5 | [node name="func_rotating" type="Node3D"] 6 | script = ExtResource("1_igeo8") 7 | respawnSound = "" 8 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_static.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://crc0nbdbusq2l"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_1wobr"] 4 | 5 | [node name="func_static" type="Node3D"] 6 | script = ExtResource("1_1wobr") 7 | respawnSound = "" 8 | thingType = 1 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/func/func_timer.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bqw0rqw0imck6"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_28a2r"] 4 | 5 | [node name="func_timer" type="Node3D"] 6 | script = ExtResource("1_28a2r") 7 | respawnSound = "" 8 | thingType = 6 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/info/info_notnull.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://dumbqwobmx7ko"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_ryrt3"] 4 | 5 | [node name="info_notnull" type="Node3D"] 6 | script = ExtResource("1_ryrt3") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/info/info_player_deathmatch.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://dcd4jomshlogt"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/SpawnPosition.cs" id="2_3gift"] 4 | 5 | [node name="info_player_deathmatch" type="Node3D"] 6 | script = ExtResource("2_3gift") 7 | respawnSound = "" 8 | thingType = 8 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/info/info_player_intermission.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bnes0v0ntwmmg"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_emeqe"] 4 | 5 | [node name="info_player_intermission" type="Node3D"] 6 | script = ExtResource("1_emeqe") 7 | respawnSound = "" 8 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/info/info_player_start.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bcemumvn4bxcg"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/SpawnPosition.cs" id="1_3m6gm"] 4 | 5 | [node name="info_player_start" type="Node3D"] 6 | script = ExtResource("1_3m6gm") 7 | respawnSound = "" 8 | thingType = 8 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/misc/misc_portal_camera.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://mp5ryxp1smn2"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_ftu61"] 4 | 5 | [node name="misc_portal_camera" type="Node3D"] 6 | script = ExtResource("1_ftu61") 7 | respawnSound = "" 8 | thingType = 3 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/misc/misc_portal_surface.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://p0n8fxq1vf8t"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_lrimx"] 4 | 5 | [node name="misc_portal_surface" type="Node3D"] 6 | script = ExtResource("1_lrimx") 7 | respawnSound = "" 8 | thingType = 3 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/misc/misc_teleporter_dest.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bv34dp76ma2dk"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_2qph5"] 4 | 5 | [node name="misc_teleporter_dest" type="Node3D"] 6 | script = ExtResource("1_2qph5") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_delay.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bkiqdp4glmct1"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_3t713"] 4 | 5 | [node name="target_delay" type="Node3D"] 6 | script = ExtResource("1_3t713") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_give.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://dbyfx8j7w2bf8"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_pjg7g"] 4 | 5 | [node name="target_give" type="Node3D"] 6 | script = ExtResource("1_pjg7g") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_location.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://dlo5rcwan3lx"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_c8dn2"] 4 | 5 | [node name="target_location" type="Node3D"] 6 | script = ExtResource("1_c8dn2") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_position.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bmyv04u863exh"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_h0mk2"] 4 | 5 | [node name="target_position" type="Node3D"] 6 | script = ExtResource("1_h0mk2") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_push.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://b05glkqtlrn04"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_gwiqc"] 4 | 5 | [node name="target_push" type="Node3D"] 6 | script = ExtResource("1_gwiqc") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_relay.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://cwmpgottit0na"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_0k81u"] 4 | 5 | [node name="target_relay" type="Node3D"] 6 | script = ExtResource("1_0k81u") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_remove_powerups.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bkhsxj4731sj5"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_r48f8"] 4 | 5 | [node name="target_remove_powerups" type="Node3D"] 6 | script = ExtResource("1_r48f8") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_speaker.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://tpqffol7j0t"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_txiuo"] 4 | 5 | [node name="target_speaker" type="Node3D"] 6 | script = ExtResource("1_txiuo") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/target/target_teleporter.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://c2t0bu3xdsyh6"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_6uais"] 4 | 5 | [node name="target_teleporter" type="Node3D"] 6 | script = ExtResource("1_6uais") 7 | respawnSound = "" 8 | thingType = 5 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/team/team_CTF_bluespawn.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://cwjemuupx2evp"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/SpawnPosition.cs" id="1_fqyp6"] 4 | 5 | [node name="team_CTF_bluespawn" type="Node3D"] 6 | script = ExtResource("1_fqyp6") 7 | respawnSound = "" 8 | thingType = 8 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/team/team_CTF_redspawn.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://vl5qwu3ral8w"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/SpawnPosition.cs" id="1_y3k3i"] 4 | 5 | [node name="team_CTF_redspawn" type="Node3D"] 6 | script = ExtResource("1_y3k3i") 7 | respawnSound = "" 8 | thingType = 8 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/trigger/trigger_always.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://k6bvnispnql3"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_uowdi"] 4 | 5 | [node name="trigger_always" type="Node3D"] 6 | script = ExtResource("1_uowdi") 7 | respawnSound = "" 8 | thingType = 6 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/trigger/trigger_hurt.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://c3wij33wsqbg"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_jgwu7"] 4 | 5 | [node name="trigger_hurt" type="Node3D"] 6 | script = ExtResource("1_jgwu7") 7 | respawnSound = "" 8 | thingType = 6 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/trigger/trigger_multiple.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bddv7ddaa8jd0"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_2r1cx"] 4 | 5 | [node name="trigger_multiple" type="Node3D"] 6 | script = ExtResource("1_2r1cx") 7 | respawnSound = "" 8 | thingType = 6 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/trigger/trigger_push.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://7xtnpc5tfejv"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_j8j6i"] 4 | 5 | [node name="trigger_push" type="Node3D"] 6 | script = ExtResource("1_j8j6i") 7 | respawnSound = "" 8 | thingType = 6 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/trigger/trigger_teleport.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://b4tn1bjywoe4s"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_ytj8g"] 4 | 5 | [node name="trigger_teleport" type="Node3D"] 6 | script = ExtResource("1_ytj8g") 7 | respawnSound = "" 8 | thingType = 3 9 | -------------------------------------------------------------------------------- /Assets/Things/GamePlay/worldspawn.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://dcu0dylsbjrp0"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/ThingControllers/ThingController.cs" id="1_rpucn"] 4 | 5 | [node name="worldspawn" type="Node3D"] 6 | script = ExtResource("1_rpucn") 7 | respawnSound = "" 8 | thingType = 4 9 | -------------------------------------------------------------------------------- /Assets/Things/Projectiles/RailTrail.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://c1t32gv5y7icn"] 2 | 3 | [ext_resource type="Script" path="res://Assets/Scripts/Projectiles/RailTrail.cs" id="1_ud3a4"] 4 | [ext_resource type="Material" uid="uid://i52admo0ifut" path="res://Assets/Materials/railTrace.tres" id="2_xq1uv"] 5 | 6 | [node name="RailTrail" type="Node3D" node_paths=PackedStringArray("trailMesh")] 7 | script = ExtResource("1_ud3a4") 8 | baseMaterial = ExtResource("2_xq1uv") 9 | trailMesh = NodePath("Rail") 10 | 11 | [node name="Rail" type="MeshInstance3D" parent="."] 12 | transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0, 0, 0) 13 | layers = 0 14 | -------------------------------------------------------------------------------- /Assets/ThirdParty/MultiAudioListener/VirtualAudioListener.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public partial class VirtualAudioListener : Node3D 5 | { 6 | public float Volume = 1.0f; 7 | public int Num = 0; 8 | public override void _EnterTree() 9 | { 10 | MultiAudioListener.AddVirtualAudioListener(this); 11 | } 12 | 13 | public override void _ExitTree() 14 | { 15 | MultiAudioListener.RemoveVirtualAudioListener(this); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Videos/QuakeLive.ogv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/Assets/Videos/QuakeLive.ogv -------------------------------------------------------------------------------- /Assets/Videos/QuakeLive.txt: -------------------------------------------------------------------------------- 1 | Video by themuckyman: 2 | https://www.youtube.com/@themuckyman -------------------------------------------------------------------------------- /PlayersConfigs/default.cfg: -------------------------------------------------------------------------------- 1 | { 2 | "ModelName": "Crash", 3 | "SkinName": "default", 4 | "FOV": 90, 5 | "MouseSensitivity": [ 6 | 0.5, 7 | 0.5 8 | ], 9 | "StickSensitivity": [ 10 | 4, 11 | 3 12 | ], 13 | "InvertView": false, 14 | "AutoHop": false, 15 | "BloodScreen": true, 16 | "CroosHair": [ 17 | 5, 18 | 5, 19 | 5, 20 | 5, 21 | 5, 22 | 5, 23 | 107, 24 | 5, 25 | 5 26 | ], 27 | "CroosHairAlpha": 25, 28 | "CroosHairScale": 100, 29 | "ModulateColor": "#50a1cd", 30 | "AutoSwap": true, 31 | "SafeSwap": true, 32 | "HUD2DScale": 100, 33 | "HUD3DScale": 100, 34 | "HUDShow": true 35 | } -------------------------------------------------------------------------------- /Quadot Arena.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | net8.0 4 | net8.0 5 | net8.0 6 | true 7 | Speed 8 | QuadotArena 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /StreamingAssets/place_pk3s_here: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/TriggerCoder/Quadot-Arena/f3a9da09e9cc9e400a9d82e448ede5cda7afd0cc/StreamingAssets/place_pk3s_here -------------------------------------------------------------------------------- /icon.svg: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /q3_ffa.txt: -------------------------------------------------------------------------------- 1 | q3dm6|ffa 2 | q3tourney4|ffa 3 | q3dm7|ffa 4 | q3tourney2|ffa 5 | q3dm2|ffa 6 | q3tourney6|ffa 7 | q3dm17|ffa 8 | q3tourney1|ffa 9 | q3dm14|ffa -------------------------------------------------------------------------------- /qa_game.cfg: -------------------------------------------------------------------------------- 1 | //Quadot-Arena Game Config File 2 | //"GameSelect" posible values are: "All" , "QuakeLive" , "TeamArena" , "Quake3" , "Demo" 3 | //"GameType" posible values are: "FreeForAll" , "QuadHog" 4 | //"MusicType" posible values are: "None" , "Static", "Dynamic" , "Random" 5 | //If any value is invalid, the whole file will be discarded and regenerated with default values 6 | { 7 | "GameSelect": "QuakeLive", 8 | "GameType": "QuadHog", 9 | "MusicType": "Random", 10 | "TimeLimit": "7", 11 | "FragLimit": "15", 12 | "Players": [ 13 | "Doom", 14 | "Crash", 15 | "Ranger", 16 | "Visor", 17 | "Sarge", 18 | "Major", 19 | "Anarki", 20 | "Grunt" 21 | ] 22 | } -------------------------------------------------------------------------------- /ql_ffa.txt: -------------------------------------------------------------------------------- 1 | campgrounds|ffa 2 | hydra|ffa 3 | verticalvengeance|ffa 4 | retribution|ffa 5 | provinggrounds|ffa 6 | spillway|ffa 7 | beyondreality|ffa 8 | longestyard|ffa 9 | powerstation|ffa 10 | grimdungeons|ffa -------------------------------------------------------------------------------- /ta_ffa.txt: -------------------------------------------------------------------------------- 1 | q3dm6|ffa 2 | q3tourney4|ffa 3 | q3dm7|ffa 4 | q3tourney2|ffa 5 | q3dm2|ffa 6 | mpq3tourney6|ffa 7 | q3dm17|ffa 8 | q3tourney1|ffa 9 | q3dm14|ffa --------------------------------------------------------------------------------