├── .gitattributes ├── README.md ├── index.html ├── style.css ├── js ├── vars.js ├── gameloop.js ├── objects.js ├── algo.js └── functions.js └── LICENSE /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Path-Finder 2 | ![Screenshot](https://i.imgur.com/w2cuaM1.png) 3 | 4 | Visualizing Path Finding using A* algorithm 5 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | A simple Path Finder 4 | 5 | 6 | 7 | 8 |
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Your browser does not support canvas! Please use a modern browser.

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Path Finding using A*

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Key Bindings

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🖱️
Left-Click to SELECT/DESELECT a node

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🖱️
Right-Click to remove any property


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S
Press "S" to set node as START


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E
Press "E" to set node as END


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D
Press "D" to set node as OBSTACLE


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Press [SPACE] to begin path finding


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Select Top Node


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Select Bottom Node


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Select Next Node


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Select Previous Node


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Controls

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Animation Speed :


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Node Side Length:


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Show Debug info :

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Allow Diagonal :

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Heuristic Method:

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Color Codes

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Path
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Neighbours
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Obstacle
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Currently Being Scanned
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Scanned
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Target Node
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Starting Node
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68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | -------------------------------------------------------------------------------- /style.css: -------------------------------------------------------------------------------- 1 | body { 2 | background: #000000; 3 | color: #eeeeee; 4 | overflow: hidden; 5 | text-align: center; 6 | font-family: monospace; 7 | } 8 | 9 | #visualize, #controls { 10 | display: inline-block; 11 | width: 48%; 12 | height: 100%; 13 | margin: 5px; 14 | } 15 | 16 | #visualize { 17 | float: left; 18 | } 19 | 20 | #controls { 21 | text-align: left 22 | } 23 | 24 | .key { 25 | padding: 5px 10px; 26 | border: solid 1px lime; 27 | font-weight: bold; 28 | color: lime; 29 | display: inline-block 30 | } 31 | 32 | h1 { 33 | color: lime; 34 | text-align: center; 35 | padding-bottom: 3px; 36 | border-bottom: dashed 3px lime; 37 | } 38 | 39 | h3 { 40 | margin: 5px; 41 | display: inline-block; 42 | vertical-align: middle; 43 | } 44 | 45 | h2 { 46 | border-left: solid 5px yellow; 47 | padding-left: 10px; 48 | color: yellow; 49 | } 50 | 51 | .slider { 52 | -webkit-appearance: none; 53 | height: 10px; 54 | background: black; 55 | border: solid 1px lime; 56 | outline: none; 57 | opacity: 0.8; 58 | -webkit-transition: .2s; 59 | transition: opacity .2s; 60 | margin: 5px; 61 | vertical-align: middle; 62 | border-radius: 8px; 63 | display: inline-block 64 | } 65 | 66 | .slider:hover { 67 | opacity: 1; 68 | } 69 | 70 | .slider::-webkit-slider-thumb { 71 | -webkit-appearance: none; 72 | appearance: none; 73 | width: 20px; 74 | height: 9px; 75 | border-radius: 18px; 76 | background: lime; 77 | cursor: pointer; 78 | } 79 | 80 | .slider::-moz-range-thumb { 81 | width: 20px; 82 | height: 9px; 83 | border-radius: 18px; 84 | background: lime; 85 | cursor: pointer; 86 | } 87 | 88 | .switch { 89 | position: relative; 90 | display: inline-block; 91 | width: 44px; 92 | height: 15px; 93 | vertical-align: middle; 94 | } 95 | 96 | .switch input { 97 | opacity: 0; 98 | width: 0; 99 | height: 0; 100 | } 101 | 102 | .sw { 103 | position: absolute; 104 | cursor: pointer; 105 | top: 0; 106 | left: 0; 107 | right: 0; 108 | bottom: 0; 109 | background-color: #828282; 110 | -webkit-transition: .4s; 111 | transition: .4s; 112 | } 113 | 114 | .sw:before { 115 | position: absolute; 116 | content: ""; 117 | height: 10px; 118 | width: 10px; 119 | left: 3px; 120 | bottom: 3px; 121 | background-color: white; 122 | -webkit-transition: .4s; 123 | transition: .4s; 124 | } 125 | 126 | input:checked+.sw { 127 | background-color: lime; 128 | } 129 | 130 | input:focus+.sw { 131 | box-shadow: 0 0 1px #2196F3; 132 | } 133 | 134 | input:checked+.sw:before { 135 | -webkit-transform: translateX(26px); 136 | -ms-transform: translateX(26px); 137 | transform: translateX(26px); 138 | } 139 | 140 | .sw.round { 141 | border-radius: 34px; 142 | } 143 | 144 | .sw.round:before { 145 | border-radius: 50%; 146 | } 147 | 148 | .resetbutt { 149 | padding: 10px 40px; 150 | border: solid 3px red; 151 | color: red; 152 | font-weight: bolder; 153 | background: #000000; 154 | border-radius: 5px; 155 | margin-top: 20px; 156 | width: 30%; 157 | letter-spacing: 2px; 158 | cursor: pointer; 159 | -webkit-transition: .4s; 160 | transition: .4s; 161 | } 162 | 163 | .resetbutt:hover { 164 | background: red; 165 | color: black; 166 | } 167 | 168 | #myCanvas { 169 | cursor: pointer; 170 | } 171 | 172 | .pill { 173 | padding: 5px 10px; 174 | color: var(--data-color); 175 | border: solid 2px var(--data-color); 176 | border-radius: 20px; 177 | display: inline-block; 178 | -webkit-transition: .4s; 179 | transition: .4s; 180 | } 181 | 182 | .pill:hover { 183 | background: var(--data-color); 184 | color: black; 185 | } 186 | 187 | #heuristic { 188 | background: black; 189 | border: solid 1px lime; 190 | color: lime; 191 | text-transform: uppercase; 192 | width: 140px; 193 | } 194 | 195 | h5 { 196 | text-align: center; 197 | color: gray; 198 | margin: 5px; 199 | } 200 | -------------------------------------------------------------------------------- /js/vars.js: -------------------------------------------------------------------------------- 1 | /*-----------------------------------------------------------------------------------*\ 2 | |* NEEDED VARIABLES | 3 | \*-----------------------------------------------------------------------------------*/ 4 | 5 | var g_animSpeedinp = document.getElementById('animspeed'); 6 | var g_nodeSizeinp = document.getElementById('nodesize'); 7 | var g_myCanvas = document.getElementById('myCanvas'); 8 | var g_dbgInfoinp = document.getElementById('dbginfo'); 9 | var g_diagnoalinp = document.getElementById('diagonal'); 10 | g_myCanvas.height = document.getElementById('visualize').clientHeight; 11 | g_myCanvas.width = document.getElementById('visualize').clientWidth; 12 | var g_heuristicinp = document.getElementById('heuristic'); 13 | var g_asv = document.getElementById('asv'); // animation speed value 14 | var g_adv = document.getElementById('adv'); // allow diagonal value 15 | var g_nsv = document.getElementById('nsv'); // node size value 16 | var g_dv = document.getElementById('dv'); // debug value 17 | var g_context = g_myCanvas.getContext('2d'); // Context 18 | var g_nodeWidth = 40; // Width of the node squares 19 | var g_numRows = parseInt(g_myCanvas.height/g_nodeWidth -1); // Total number of rows 20 | var g_numColumns = parseInt(g_myCanvas.width/g_nodeWidth -1); // Total number of columns 21 | var g_numNodes = g_numRows * g_numColumns; // Total number of nodes 22 | var g_FPS = 30; // Frame Per Second 23 | var g_timeInterval = 1000/g_FPS; // Time interval the gameloop is executed in ms 24 | var g_nodes = new Array(g_numNodes); // Holds all the nodes 25 | var g_mouseX = undefined; // Mouse Y Co-ordinate 26 | var g_mouseY = undefined; // Mouse X Co-ordinate 27 | var g_clickType = undefined; // "right" or "left" 28 | var g_currentKey = undefined; // Current key pressed! 29 | var g_selectedNode = undefined; // index of node currently selected 30 | var g_selectorWidth = 5; // lineWidth of the selector 31 | var g_object = undefined; // the object that lost it's home 32 | var g_startingNode = undefined; // Starting Node 33 | var g_endingNode = undefined; // Target node 34 | var g_openList = []; // OPEN LIST 35 | var g_closedList = []; // CLOSED LIST 36 | var g_pathFound = false; // if the path is found it changes to true 37 | var g_startSorting = false; // when set to true executes the path finder function 38 | var g_mainChild = undefined; // Used when tracing path 39 | var g_isDone = false; // Is the path finding function executed! 40 | var g_frameCount = 0; // Count Frames 41 | var g_timePassed = 0; // Count seconds 42 | var g_pathNodes = []; // path from start to end 43 | var g_currentNode = undefined; // the node being scanned 44 | var g_neighbours = []; // neighbours of the node scanned 45 | var g_animSpeed = 4 // time%fps/animSpeed, default: 4 46 | var g_showdbginfo = true // for now all that debug info shows or hides is the node id 47 | var g_heuristic = 'm' // 'm', 'e', 'c', 'o'. Default m 48 | var g_allowDiagonal = false // is diagonal movement allowed 49 | var g_reachedHome = false // object reached home 50 | -------------------------------------------------------------------------------- /js/gameloop.js: -------------------------------------------------------------------------------- 1 | /*-----------------------------------------------------------------------------------*\ 2 | |* EVENT LISTENERS & HANDLERS | 3 | \*-----------------------------------------------------------------------------------*/ 4 | 5 | g_myCanvas.addEventListener('click', (l_event) => { 6 | // handle clicks 7 | g_mouseX = l_event.clientX - g_myCanvas.getBoundingClientRect().x 8 | g_mouseY = l_event.clientY - g_myCanvas.getBoundingClientRect().y 9 | g_clickType = "left"; 10 | }) 11 | 12 | g_myCanvas.addEventListener('contextmenu', (l_event) => { 13 | // handle clicks 14 | g_mouseX = l_event.clientX - g_myCanvas.getBoundingClientRect().x 15 | g_mouseY = l_event.clientY - g_myCanvas.getBoundingClientRect().y 16 | g_clickType = "right"; 17 | l_event.preventDefault(); 18 | }) 19 | 20 | document.addEventListener('keydown', (l_event) => { 21 | if (l_event.key.toLowerCase() == 's'){ 22 | g_currentKey = 's'; // start node 23 | } else if (l_event.key.toLowerCase() == 'e'){ 24 | g_currentKey = 'e'; // end node 25 | } else if (l_event.key.toLowerCase() == 'd'){ 26 | g_currentKey = 'o'; // obstacle 27 | } else if (l_event.keyCode == '37'){ 28 | // left key... select previous 29 | g_currentKey = 'left'; 30 | } else if (l_event.keyCode == '39'){ 31 | // right key.. select next 32 | g_currentKey = 'right'; 33 | } else if (l_event.keyCode == 38){ 34 | g_currentKey = 'up'; 35 | } else if (l_event.keyCode == 40){ 36 | g_currentKey = 'down'; 37 | } else if (l_event.key == ' '){ 38 | g_startSorting = true; 39 | } 40 | }) 41 | 42 | /*-----------------------------------------------------------------------------------*\ 43 | |* GAME LOOP & Other init functions | 44 | \*-----------------------------------------------------------------------------------*/ 45 | 46 | function f_gameLoop(){ 47 | f_manageInputs(); 48 | f_frameCounter(); 49 | f_checkClick(); 50 | f_checkKeys(); 51 | f_findPath(); 52 | f_TracePath(); 53 | f_clearCanvas(); 54 | f_drawObjects(); 55 | f_drawSelector(); 56 | f_endDrawings(); 57 | } 58 | 59 | function f_resetSearch(){ 60 | // reset flags 61 | g_mainChild = g_selectedNode = g_currentNode = undefined; 62 | g_pathNodes = []; 63 | g_openList = []; 64 | g_closedList = []; 65 | g_neighbours = []; 66 | g_isDone = g_pathFound = g_reachedHome = g_startSorting = false; 67 | 68 | // reset some properties of nodes 69 | for (var i=0; i { 27 | l_context.strokeStyle = (this.type == 's') ? "greenyellow" : 28 | (this.type == 'e') ? 'orange' : 29 | (this.type == 'o') ? 'red' : 30 | (this.isCurrent) ? 'white' : 31 | (this.isScanned) ? 'aqua' : 32 | (this.isNeighbour) ? 'blue' : 33 | "gray"; 34 | 35 | l_context.fillStyle = (this.type == 's') ? "greenyellow" : 36 | (this.type == 'o') ? 'red' : 37 | (this.type == 'e') ? 'orange' : 38 | (this.isCurrent) ? 'white' : 39 | (this.isScanned) ? 'aqua' : 40 | (this.isNeighbour) ? 'blue' : 41 | "black"; 42 | 43 | if (this.isPath){ 44 | // fill style is lime if the node is a path 45 | l_context.fillStyle = "lime"; 46 | } 47 | //l_context.fillRect(this.x+5, this.y+5, this.width-10, this.width-10) 48 | l_context.fillRect(this.x, this.y, this.width, this.width) 49 | l_context.strokeRect(this.x, this.y, this.width, this.width) 50 | 51 | // write the node ID in the center of the node 52 | if (l_showDBG){ 53 | l_context.fillStyle = (this.type == 'empty' && !this.isPath && !this.isScanned) ? "white" : "black"; 54 | l_context.font = this.fontSize + 'px monospace'; 55 | l_context.textAlign = 'center' 56 | l_context.fillText(this.id, this.x+this.width/2, this.y+this.width/2) 57 | } 58 | 59 | 60 | if (this.type == 'o'){ 61 | // node type = obstacle 62 | // draw the circle 63 | l_context.fillStyle = "red" 64 | l_context.beginPath(); 65 | l_context.arc( 66 | this.x + this.width/2, this.y + this.width/2, this.width/2-3, 0, Math.PI * 2 67 | ); 68 | l_context.fill(); 69 | l_context.closePath(); 70 | 71 | // draw the X 72 | l_context.strokeStyle = 'black'; 73 | l_context.moveTo(this.x + this.width/4, this.y + this.width/4); 74 | l_context.lineTo(this.x+this.width-this.width/4, this.y+this.width-this.width/4) 75 | l_context.moveTo(this.x+this.width-this.width/4, this.y+this.width/4) 76 | l_context.lineTo(this.x+this.width/4, this.y+this.width-this.width/4) 77 | l_context.stroke(); 78 | } else if (this.type == 'e' && l_reachedhome){ 79 | // the ripple effect 80 | (this.rippleRad < this.width/2) ? this.rippleRad++ : this.rippleRad = 0; 81 | l_context.lineWidth = 3; 82 | l_context.strokeStyle = "black" 83 | l_context.beginPath(); 84 | l_context.arc( 85 | this.x + this.width/2, this.y + this.width/2, this.rippleRad, 0, Math.PI * 2 86 | ); 87 | l_context.stroke(); 88 | l_context.closePath(); 89 | l_context.lineWidth = 1; 90 | } 91 | 92 | /** // show g and h 93 | if (this.width > 70 && l_showDBG){ 94 | if (this.h != undefined && this.g != undefined){ 95 | l_context.font = '20px monospace'; 96 | l_context.textAlign = 'left' 97 | l_context.fillText(this.h, this.x+5, this.y+30) 98 | } 99 | } 100 | **/ 101 | } 102 | } 103 | 104 | 105 | function c_object(l_x, l_y, l_radius, l_color, l_speed){ 106 | this.x = l_x; 107 | this.y = l_y; 108 | this.radius = l_radius; 109 | this.color = l_color; 110 | this.targetX = l_x; 111 | this.targetY = l_y; 112 | this.speed = l_speed; 113 | this.isDone = false; 114 | this.isMoving = false; 115 | 116 | this.m_draw = (l_context) => { 117 | if (!this.isDone){ 118 | l_context.fillStyle = "black" 119 | l_context.beginPath(); 120 | l_context.arc(this.x, this.y, this.radius, 0, Math.PI * 2); 121 | l_context.fill(); 122 | l_context.closePath();} 123 | } 124 | 125 | this.m_move = () => { 126 | if (this.targetX > this.x){ 127 | this.x += this.speed; 128 | this.isMoving = true; 129 | } else if (this.targetX < this.x){ 130 | this.x -= this.speed; 131 | this.isMoving = true; 132 | } 133 | 134 | if (this.targetY > this.y){ 135 | this.y += this.speed; 136 | this.isMoving = true; 137 | } else if (this.targetY < this.y){ 138 | this.y -= this.speed; 139 | this.isMoving = true 140 | } 141 | 142 | if (this.x == this.targetX && this.y == this.targetY) { 143 | this.isMoving = false; 144 | } 145 | } 146 | 147 | } -------------------------------------------------------------------------------- /js/algo.js: -------------------------------------------------------------------------------- 1 | // ------------------------------ [A L G O R I T H M] --------------------------------- 2 | 3 | function f_findPath(){ 4 | if (g_startSorting){ 5 | if (g_startingNode != undefined && g_endingNode != undefined && g_frameCount%parseInt(g_FPS/g_animSpeed) == 0 && g_isDone == false){ 6 | // we have starting and ending nodes 7 | // ok let's start the sorting, first let's start with the starting node and find it's neighbours 8 | g_selectedNode = undefined; 9 | if (g_currentNode == undefined && g_openList.length ==0){ 10 | g_openList.push(g_startingNode); // push starting node into the open list 11 | g_nodes[g_startingNode].g = 0; // set g of starting node to 0 so that the childs can have g += parent's g+1 12 | g_currentNode = g_openList[0] // current node to process 13 | l_isfound = false; 14 | } 15 | 16 | 17 | if (g_openList.length > 0){ 18 | 19 | // remove self from open list 20 | for (var x=0; x g_nodes[g_neighbours[i]].h){ 151 | l_retNeighbour = g_neighbours[i]; 152 | } 153 | } 154 | } 155 | return [false, l_retNeighbour]; 156 | } 157 | 158 | function f_calculateH(l_node){ 159 | // H is the distance from the selected node to the ending node 160 | if (g_nodes[l_node].h != undefined){ 161 | return g_nodes[l_node].h; 162 | } else { 163 | // we have to calculate it 164 | l_dx = Math.abs(g_nodes[l_node].column - g_nodes[g_endingNode].column) 165 | l_dy = Math.abs(g_nodes[l_node].row - g_nodes[g_endingNode].row) 166 | 167 | if (g_heuristic == 'm'){ 168 | l_h = l_dx + l_dy; // menhattan 169 | } else if (g_heuristic == 'e'){ 170 | l_h = Math.sqrt(l_dx * l_dx + l_dy * l_dy); // eucledian 171 | } else if (g_heuristic == 'o'){ 172 | var F = Math.SQRT2 - 1; 173 | l_h = (l_dx < l_dy) ? F * l_dx + l_dy : F * l_dy + l_dx; //octile 174 | } else if (g_heuristic == 'c'){ 175 | l_h = Math.max(l_dx, l_dy) //chebyshev 176 | } 177 | // set this.h 178 | g_nodes[l_node].h = l_h; 179 | return l_h; 180 | } 181 | } 182 | 183 | function f_findNeighbours(l_nodeIndex){ 184 | // finds the neighbours of a specific node 185 | // returns with an array => [true/false, [n1, n2, n3]] 186 | // true if neighbour found and false if no neighbour is found 187 | g_neighbours = []; 188 | var l_currentNeighbour = l_nodeIndex -1; 189 | 190 | // check left (-1) 191 | if (f_validateNeighbour(l_currentNeighbour) && g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex].row){ 192 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 193 | } 194 | 195 | // check Right (+1) 196 | l_currentNeighbour = l_nodeIndex + 1; 197 | if (f_validateNeighbour(l_currentNeighbour) && g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex].row){ 198 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 199 | } 200 | 201 | // check Top (-columnCount) 202 | l_currentNeighbour = l_nodeIndex + g_numColumns; 203 | if (f_validateNeighbour(l_currentNeighbour)){ 204 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 205 | } 206 | 207 | // check Bottom (+ColumnCount) 208 | l_currentNeighbour = l_nodeIndex - g_numColumns; 209 | if (f_validateNeighbour(l_currentNeighbour)){ 210 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 211 | } 212 | 213 | // if allowed diagonal 214 | if (g_allowDiagonal){ 215 | l_currentNeighbour = l_nodeIndex - g_numColumns + 1; 216 | try { 217 | if (f_validateNeighbour(l_currentNeighbour)){ 218 | (g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex-g_numColumns].row) ? f_pushNeighbour(l_currentNeighbour, l_nodeIndex) : null; 219 | } 220 | } catch {} 221 | 222 | l_currentNeighbour = l_nodeIndex - g_numColumns - 1; 223 | try { 224 | if (f_validateNeighbour(l_currentNeighbour)){ 225 | (g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex-g_numColumns].row) ? f_pushNeighbour(l_currentNeighbour, l_nodeIndex) : null; 226 | } 227 | } catch {} 228 | 229 | l_currentNeighbour = l_nodeIndex + g_numColumns + 1; 230 | try{ 231 | if (f_validateNeighbour(l_currentNeighbour) && g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex+g_numColumns].row){ 232 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 233 | } 234 | } catch {} 235 | l_currentNeighbour = l_nodeIndex + g_numColumns - 1; 236 | try { 237 | if (f_validateNeighbour(l_currentNeighbour) && g_nodes[l_currentNeighbour].row == g_nodes[l_nodeIndex+g_numColumns].row){ 238 | f_pushNeighbour(l_currentNeighbour, l_nodeIndex); 239 | } 240 | } catch {} 241 | } 242 | 243 | // return the value 244 | 245 | return [((g_neighbours.length>0) ? true : false), g_neighbours] 246 | 247 | } 248 | 249 | function f_pushNeighbour(l_nid, l_pid){ 250 | g_neighbours.push(l_nid); 251 | g_openList.push(l_nid); 252 | g_nodes[l_nid].parent = l_pid; // set the parent parameter 253 | g_nodes[l_nid].g = g_nodes[l_pid].g + 1; // set g val 254 | g_nodes[l_nid].isNeighbour = true; 255 | } 256 | 257 | function f_validateNeighbour(l_nid){ 258 | // console.log('Validating: ' + l_nid); 259 | try { 260 | if (l_nid>=0 && !g_nodes[l_nid].isClosed && g_nodes[l_nid].type != 'o' && g_nodes[l_nid].parent == undefined && l_nid<=g_numNodes-1){ 261 | return true; 262 | } else { 263 | return false; 264 | } 265 | } catch { 266 | return false; 267 | } 268 | } 269 | -------------------------------------------------------------------------------- /js/functions.js: -------------------------------------------------------------------------------- 1 | // ------------------------------ [NODE Related] ------------------------------------ 2 | 3 | function f_generateNodes(){ 4 | // Generates nodes and the object 5 | 6 | var l_leftPadding = (g_myCanvas.width - (g_numColumns * g_nodeWidth))/2; 7 | var l_topPadding = (g_myCanvas.height - (g_numRows * g_nodeWidth))/2; 8 | var l_row = 1; // Keep track of current row num 9 | 10 | for (var n=0; n l_row*g_numColumns){ 12 | l_row++ 13 | } 14 | 15 | var l_column = ((n+1) - ((l_row-1)*g_numColumns)) // Column of the nide 16 | 17 | g_nodes[n] = new c_node( 18 | l_leftPadding + ((l_column-1) * g_nodeWidth), // x 19 | l_topPadding + (g_nodeWidth * (l_row-1)), // y 20 | g_nodeWidth, // width 21 | n, // ID 22 | l_row, // Row num 23 | l_column // Column num 24 | ) 25 | } 26 | 27 | g_object = new c_object(0, 0, g_nodeWidth/4, "black", g_nodeWidth/8); 28 | } 29 | 30 | // ------------------------------- [User Input Handling]----------------------------- 31 | 32 | function f_checkClick(){ 33 | if (g_isDone == true && g_mouseX != undefined && g_mouseY !== undefined){ 34 | // alert('Refresh page to start a new session!'); 35 | // reinit 36 | //f_init(); 37 | g_mouseX = g_mouseY = undefined; 38 | return; 39 | } 40 | 41 | if (g_mouseX != undefined && g_mouseY !== undefined){ 42 | // check which node was clicked on 43 | for (var n=0; n= g_nodes[n].x && g_mouseX <= g_nodes[n].x + g_nodes[n].width) && 45 | (g_mouseY >= g_nodes[n].y && g_mouseY <= g_nodes[n].y + g_nodes[n].width)){ 46 | if (g_clickType == 'left'){ 47 | // node matched! let's reset isSelected flag of the previous node if it's not the current one 48 | (g_selectedNode != n && g_selectedNode != undefined) ? g_nodes[g_selectedNode].isSelected = false : null; 49 | 50 | g_nodes[n].isSelected = !(g_nodes[n].isSelected) ; // invert isSelected flag 51 | g_selectedNode = (g_selectedNode == n) ? undefined : n; // Set to undefined if it's already n else set value to n 52 | break; 53 | } else if (g_clickType == 'right'){ 54 | (g_selectedNode == n) ? g_selectedNode == undefined : null; 55 | g_nodes[n].isSelected = false; 56 | g_nodes[n].type = "empty"; 57 | } 58 | } 59 | } 60 | g_mouseX = g_mouseY = g_clickType = undefined; 61 | } 62 | } 63 | 64 | function f_checkKeys(){ 65 | if (g_isDone == true && g_currentKey!=undefined){ 66 | // alert('Refresh page to start a new session!'); 67 | // f_init(); 68 | g_currentKey = undefined; 69 | return; 70 | } 71 | 72 | if (g_currentKey!=undefined){ 73 | if (g_currentKey == 'e' || g_currentKey == 'o' || g_currentKey == 's' && g_selectedNode != undefined){ 74 | if (g_currentKey == 's' && g_startingNode != undefined) g_nodes[g_startingNode].type = 'empty'; // reset start 75 | if (g_currentKey == 'e' && g_endingNode != undefined) g_nodes[g_endingNode].type = 'empty'; // reset end 76 | 77 | g_nodes[g_selectedNode].type = g_currentKey; 78 | 79 | (g_currentKey == 's') ? g_startingNode = g_selectedNode : (g_currentKey == 'e') ? g_endingNode = g_selectedNode : null; // set the values of startingNode and endingNode if any. 80 | 81 | if (g_currentKey == 's') { 82 | // set object's x and y 83 | g_object.x = g_object.targetX = g_nodes[g_startingNode].x + g_nodeWidth/2; 84 | g_object.y = g_object.targetY = g_nodes[g_startingNode].y + g_nodeWidth/2; 85 | } 86 | 87 | g_currentKey = undefined; 88 | } else if (g_currentKey != undefined){ 89 | // navigation 90 | if (g_currentKey == 'left'){ 91 | (g_selectedNode != undefined) ? g_nodes[g_selectedNode].isSelected = false : null; 92 | g_selectedNode = (g_selectedNode>0 && g_selectedNode != undefined) ? g_selectedNode -= 1 : g_selectedNode = 0; 93 | g_nodes[g_selectedNode].isSelected = true; 94 | g_currentKey = undefined; 95 | } else if (g_currentKey == 'right') { 96 | (g_selectedNode != undefined) ? g_nodes[g_selectedNode].isSelected = false : null; 97 | g_selectedNode = (g_selectedNode0 && g_selectedNode != undefined) ? g_selectedNode -= g_numColumns : g_selectedNode = 0; 103 | g_nodes[g_selectedNode].isSelected = true; 104 | g_currentKey = undefined; 105 | } else if (g_currentKey == 'down'){ 106 | (g_selectedNode != undefined) ? g_nodes[g_selectedNode].isSelected = false : null; 107 | g_selectedNode = (g_selectedNode+g_numColumns 0){ 174 | // Draw the path 175 | g_context.moveTo(g_nodes[g_startingNode].x + g_nodes[g_startingNode].width/2, g_nodes[g_startingNode].y + g_nodes[g_startingNode].width/2); 176 | g_context.lineWidth = 5; 177 | g_context.strokeStyle = "black"; 178 | for (var i=0; i= g_FPS){ 242 | g_timePassed++ 243 | g_frameCount = 0; 244 | } 245 | **/ 246 | } 247 | 248 | // ---------------------------------- [HTML Stuffs] ----------------------------------- 249 | 250 | 251 | function f_manageInputs(){ 252 | if (g_nodeWidth != parseInt(g_nodeSizeinp.value)){ 253 | f_init(parseInt(g_nodeSizeinp.value)); 254 | } 255 | g_animSpeed = g_animSpeedinp.value; 256 | g_showdbginfo = g_dbgInfoinp.checked; 257 | g_heuristic = g_heuristicinp.value; 258 | g_allowDiagonal = g_diagnoalinp.checked; 259 | g_asv.innerHTML = "[ " + g_animSpeed + " ]"; 260 | g_adv.innerHTML = "[ " + g_allowDiagonal + " ]"; 261 | g_nsv.innerHTML = "[ " + g_nodeWidth + " ]"; 262 | g_dv.innerHTML = "[ " + g_showdbginfo + " ]"; 263 | g_dv.innerHTML = "[ " + g_showdbginfo + " ]"; 264 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------