├── .gitattributes ├── .gitignore ├── FN.AutoHost.sln ├── FN.AutoHost ├── App.config ├── FN.AutoHost.csproj ├── FodyWeavers.xml ├── Fortnite.cs ├── Program.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Settings.Designer.cs │ └── Settings.settings ├── Win32.cs └── packages.config ├── LICENSE └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 36 | .vs/ 37 | # Uncomment if you have tasks that create the project's static files in wwwroot 38 | #wwwroot/ 39 | 40 | # Visual Studio 2017 auto generated files 41 | Generated\ Files/ 42 | 43 | # MSTest test Results 44 | [Tt]est[Rr]esult*/ 45 | [Bb]uild[Ll]og.* 46 | 47 | # NUnit 48 | *.VisualState.xml 49 | TestResult.xml 50 | nunit-*.xml 51 | 52 | # Build Results of an ATL Project 53 | [Dd]ebugPS/ 54 | [Rr]eleasePS/ 55 | dlldata.c 56 | 57 | # Benchmark Results 58 | BenchmarkDotNet.Artifacts/ 59 | 60 | # .NET Core 61 | project.lock.json 62 | project.fragment.lock.json 63 | artifacts/ 64 | 65 | # ASP.NET Scaffolding 66 | ScaffoldingReadMe.txt 67 | 68 | # StyleCop 69 | StyleCopReport.xml 70 | 71 | # Files built by Visual Studio 72 | *_i.c 73 | *_p.c 74 | *_h.h 75 | *.ilk 76 | *.meta 77 | *.obj 78 | *.iobj 79 | *.pch 80 | *.pdb 81 | *.ipdb 82 | *.pgc 83 | *.pgd 84 | *.rsp 85 | *.sbr 86 | *.tlb 87 | *.tli 88 | *.tlh 89 | *.tmp 90 | *.tmp_proj 91 | *_wpftmp.csproj 92 | *.log 93 | *.tlog 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 191 | # checkin your Azure Web App publish settings, but sensitive information contained 192 | # in these scripts will be unencrypted 193 | PublishScripts/ 194 | 195 | # NuGet Packages 196 | *.nupkg 197 | # NuGet Symbol Packages 198 | *.snupkg 199 | # The packages folder can be ignored because of Package Restore 200 | **/[Pp]ackages/* 201 | # except build/, which is used as an MSBuild target. 202 | !**/[Pp]ackages/build/ 203 | # Uncomment if necessary however generally it will be regenerated when needed 204 | #!**/[Pp]ackages/repositories.config 205 | # NuGet v3's project.json files produces more ignorable files 206 | *.nuget.props 207 | *.nuget.targets 208 | 209 | # Microsoft Azure Build Output 210 | csx/ 211 | *.build.csdef 212 | 213 | # Microsoft Azure Emulator 214 | ecf/ 215 | rcf/ 216 | 217 | # Windows Store app package directories and files 218 | AppPackages/ 219 | BundleArtifacts/ 220 | Package.StoreAssociation.xml 221 | _pkginfo.txt 222 | *.appx 223 | *.appxbundle 224 | *.appxupload 225 | 226 | # Visual Studio cache files 227 | # files ending in .cache can be ignored 228 | *.[Cc]ache 229 | # but keep track of directories ending in .cache 230 | !?*.[Cc]ache/ 231 | 232 | # Others 233 | ClientBin/ 234 | ~$* 235 | *~ 236 | *.dbmdl 237 | *.dbproj.schemaview 238 | *.jfm 239 | *.pfx 240 | *.publishsettings 241 | orleans.codegen.cs 242 | 243 | # Including strong name files can present a security risk 244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 245 | #*.snk 246 | 247 | # Since there are multiple workflows, uncomment next line to ignore bower_components 248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 249 | #bower_components/ 250 | 251 | # RIA/Silverlight projects 252 | Generated_Code/ 253 | 254 | # Backup & report files from converting an old project file 255 | # to a newer Visual Studio version. Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio 6 auto-generated project file (contains which files were open etc.) 298 | *.vbp 299 | 300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project) 301 | *.dsw 302 | *.dsp 303 | 304 | # Visual Studio 6 technical files 305 | *.ncb 306 | *.aps 307 | 308 | # Visual Studio LightSwitch build output 309 | **/*.HTMLClient/GeneratedArtifacts 310 | **/*.DesktopClient/GeneratedArtifacts 311 | **/*.DesktopClient/ModelManifest.xml 312 | **/*.Server/GeneratedArtifacts 313 | **/*.Server/ModelManifest.xml 314 | _Pvt_Extensions 315 | 316 | # Paket dependency manager 317 | .paket/paket.exe 318 | paket-files/ 319 | 320 | # FAKE - F# Make 321 | .fake/ 322 | 323 | # CodeRush personal settings 324 | .cr/personal 325 | 326 | # Python Tools for Visual Studio (PTVS) 327 | __pycache__/ 328 | *.pyc 329 | 330 | # Cake - Uncomment if you are using it 331 | # tools/** 332 | # !tools/packages.config 333 | 334 | # Tabs Studio 335 | *.tss 336 | 337 | # Telerik's JustMock configuration file 338 | *.jmconfig 339 | 340 | # BizTalk build output 341 | *.btp.cs 342 | *.btm.cs 343 | *.odx.cs 344 | *.xsd.cs 345 | 346 | # OpenCover UI analysis results 347 | OpenCover/ 348 | 349 | # Azure Stream Analytics local run output 350 | ASALocalRun/ 351 | 352 | # MSBuild Binary and Structured Log 353 | *.binlog 354 | 355 | # NVidia Nsight GPU debugger configuration file 356 | *.nvuser 357 | 358 | # MFractors (Xamarin productivity tool) working folder 359 | .mfractor/ 360 | 361 | # Local History for Visual Studio 362 | .localhistory/ 363 | 364 | # Visual Studio History (VSHistory) files 365 | .vshistory/ 366 | 367 | # BeatPulse healthcheck temp database 368 | healthchecksdb 369 | 370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 371 | MigrationBackup/ 372 | 373 | # Ionide (cross platform F# VS Code tools) working folder 374 | .ionide/ 375 | 376 | # Fody - auto-generated XML schema 377 | FodyWeavers.xsd 378 | 379 | # VS Code files for those working on multiple tools 380 | .vscode/* 381 | !.vscode/settings.json 382 | !.vscode/tasks.json 383 | !.vscode/launch.json 384 | !.vscode/extensions.json 385 | *.code-workspace 386 | 387 | # Local History for Visual Studio Code 388 | .history/ 389 | 390 | # Windows Installer files from build outputs 391 | *.cab 392 | *.msi 393 | *.msix 394 | *.msm 395 | *.msp 396 | 397 | # JetBrains Rider 398 | *.sln.iml 399 | -------------------------------------------------------------------------------- /FN.AutoHost.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.5.33424.131 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FN.AutoHost", "FN.AutoHost\FN.AutoHost.csproj", "{E4B1FC15-4269-40B1-996C-B6294569ADC2}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {046D929B-412A-4296-8478-7E9FCD268086} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /FN.AutoHost/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | False 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /FN.AutoHost/FN.AutoHost.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | Debug 7 | AnyCPU 8 | {E4B1FC15-4269-40B1-996C-B6294569ADC2} 9 | Exe 10 | FN.AutoHost 11 | FN.AutoHost 12 | v4.8 13 | 512 14 | true 15 | true 16 | 17 | 18 | 19 | 20 | x64 21 | true 22 | full 23 | false 24 | bin\Debug\ 25 | DEBUG;TRACE 26 | prompt 27 | 4 28 | 29 | 30 | x64 31 | pdbonly 32 | true 33 | bin\Release\ 34 | TRACE 35 | prompt 36 | 4 37 | true 38 | 39 | 40 | 41 | ..\packages\Costura.Fody.5.7.0\lib\netstandard1.0\Costura.dll 42 | 43 | 44 | ..\packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll 45 | 46 | 47 | ..\packages\Microsoft.Win32.Primitives.4.3.0\lib\net46\Microsoft.Win32.Primitives.dll 48 | True 49 | True 50 | 51 | 52 | 53 | ..\packages\System.AppContext.4.3.0\lib\net463\System.AppContext.dll 54 | True 55 | True 56 | 57 | 58 | 59 | ..\packages\System.Console.4.3.0\lib\net46\System.Console.dll 60 | True 61 | True 62 | 63 | 64 | 65 | ..\packages\System.Diagnostics.DiagnosticSource.4.3.0\lib\net46\System.Diagnostics.DiagnosticSource.dll 66 | 67 | 68 | ..\packages\System.Diagnostics.Tracing.4.3.0\lib\net462\System.Diagnostics.Tracing.dll 69 | True 70 | True 71 | 72 | 73 | ..\packages\System.Globalization.Calendars.4.3.0\lib\net46\System.Globalization.Calendars.dll 74 | True 75 | True 76 | 77 | 78 | ..\packages\System.IO.4.3.0\lib\net462\System.IO.dll 79 | True 80 | True 81 | 82 | 83 | ..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll 84 | True 85 | True 86 | 87 | 88 | 89 | ..\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll 90 | True 91 | True 92 | 93 | 94 | ..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll 95 | True 96 | True 97 | 98 | 99 | ..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll 100 | True 101 | True 102 | 103 | 104 | ..\packages\System.Linq.4.3.0\lib\net463\System.Linq.dll 105 | True 106 | True 107 | 108 | 109 | ..\packages\System.Linq.Expressions.4.3.0\lib\net463\System.Linq.Expressions.dll 110 | True 111 | True 112 | 113 | 114 | ..\packages\System.Net.Http.4.3.0\lib\net46\System.Net.Http.dll 115 | True 116 | True 117 | 118 | 119 | ..\packages\System.Net.Sockets.4.3.0\lib\net46\System.Net.Sockets.dll 120 | True 121 | True 122 | 123 | 124 | 125 | ..\packages\System.Reflection.4.3.0\lib\net462\System.Reflection.dll 126 | True 127 | True 128 | 129 | 130 | ..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll 131 | True 132 | True 133 | 134 | 135 | ..\packages\System.Runtime.Extensions.4.3.0\lib\net462\System.Runtime.Extensions.dll 136 | True 137 | True 138 | 139 | 140 | ..\packages\System.Runtime.InteropServices.4.3.0\lib\net463\System.Runtime.InteropServices.dll 141 | True 142 | True 143 | 144 | 145 | ..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll 146 | True 147 | True 148 | 149 | 150 | ..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll 151 | True 152 | True 153 | 154 | 155 | ..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll 156 | True 157 | True 158 | 159 | 160 | ..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll 161 | True 162 | True 163 | 164 | 165 | ..\packages\System.Security.Cryptography.X509Certificates.4.3.0\lib\net461\System.Security.Cryptography.X509Certificates.dll 166 | True 167 | True 168 | 169 | 170 | ..\packages\System.Text.RegularExpressions.4.3.0\lib\net463\System.Text.RegularExpressions.dll 171 | True 172 | True 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | ..\packages\System.Xml.ReaderWriter.4.3.0\lib\net46\System.Xml.ReaderWriter.dll 182 | True 183 | True 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | True 192 | True 193 | Settings.settings 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | SettingsSingleFileGenerator 202 | Settings.Designer.cs 203 | 204 | 205 | 206 | 207 | 208 | 209 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 210 | 211 | 212 | 213 | 214 | 215 | 216 | -------------------------------------------------------------------------------- /FN.AutoHost/FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | -------------------------------------------------------------------------------- /FN.AutoHost/Fortnite.cs: -------------------------------------------------------------------------------- 1 | using IniParser.Model; 2 | using IniParser; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Diagnostics; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Net; 9 | using System.Runtime.InteropServices; 10 | using System.Text; 11 | using System.Threading; 12 | using System.Threading.Tasks; 13 | 14 | namespace FN.AutoHost 15 | { 16 | 17 | internal class Fortnite 18 | { 19 | [DllImport("User32.dll", CharSet = CharSet.Unicode)] 20 | public static extern int MessageBox(IntPtr h, string m, string c, int type); 21 | public static void SafeKillProcess(string processName) 22 | { 23 | try 24 | { 25 | Process[] processesByName = Process.GetProcessesByName(processName); 26 | for (int i = 0; i < processesByName.Length; i++) 27 | { 28 | processesByName[i].Kill(); 29 | } 30 | } 31 | catch 32 | { 33 | } 34 | } 35 | 36 | internal static void DownloadFile(string URL, string path) 37 | { 38 | new WebClient().DownloadFile(URL, path); 39 | } 40 | public static bool bGameserver = false; 41 | public static void Inject(int pid, string path) 42 | { 43 | if (!File.Exists(path)) 44 | { 45 | Console.ForegroundColor = ConsoleColor.Red; 46 | Console.WriteLine($"[!] Could not find {path.Split('\\').Last()}. Exiting in 3 Seconds"); 47 | Thread.Sleep(3000); 48 | Environment.Exit(0); 49 | return; 50 | } 51 | IntPtr hProcess = Win32.OpenProcess(1082, false, pid); 52 | IntPtr procAdress = Win32.GetProcAddress(Win32.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); 53 | uint num = checked((uint)((path.Length + 1) * Marshal.SizeOf(typeof(char)))); 54 | IntPtr intPtr = Win32.VirtualAllocEx(hProcess, IntPtr.Zero, num, 12288U, 4U); 55 | UIntPtr uintPtr; 56 | Win32.WriteProcessMemory(hProcess, intPtr, Encoding.Default.GetBytes(path), num, out uintPtr); 57 | Win32.CreateRemoteThread(hProcess, IntPtr.Zero, 0U, procAdress, intPtr, 0U, IntPtr.Zero); 58 | } 59 | 60 | public static void Launch(string path) 61 | { 62 | try 63 | { 64 | var Parser = new FileIniDataParser(); 65 | IniData data = Parser.ReadFile(Directory.GetCurrentDirectory() + "\\Settings.ini"); 66 | 67 | 68 | // fake anticheats (its a empty exe that just stays open nothing bad) 69 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe")) 70 | { 71 | DownloadFile("https://cdn.discordapp.com/attachments/958139296936783892/1000707724507623424/FortniteClient-Win64-Shipping_BE.exe", Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe"); 72 | } 73 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe")) 74 | { 75 | DownloadFile("https://cdn.discordapp.com/attachments/958139296936783892/1000707724818006046/FortniteLauncher.exe", Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe"); 76 | } 77 | // commented out because dumb virus flag 78 | if (!File.Exists("C:\\Windows\\System32\\D3DCompiler_43.dll")) 79 | { 80 | // most vps dont have this, it removes the error that you get when fortnite crashes 81 | DownloadFile("https://cdn.discordapp.com/attachments/1097279364145614859/1129091037680369716/D3DCompiler_43.dll", "C:\\Windows\\System32\\D3DCompiler_43.dll"); 82 | } 83 | Process.Start(new ProcessStartInfo 84 | { 85 | FileName = Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe", 86 | CreateNoWindow = true, 87 | UseShellExecute = false 88 | }); 89 | Process.Start(new ProcessStartInfo 90 | { 91 | FileName = Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe", 92 | CreateNoWindow = true, 93 | UseShellExecute = false 94 | }); 95 | start: 96 | SafeKillProcess("FortniteClient-Win64-Shipping_BE"); 97 | SafeKillProcess("FortniteLauncher"); 98 | SafeKillProcess("FortniteClient-Win64-Shipping"); 99 | SafeKillProcess("CrashReportClient"); 100 | Process proc = new Process(); 101 | proc.StartInfo.FileName = path + @"\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe"; 102 | proc.StartInfo.Arguments = $"-epicapp=Fortnite -epicenv=Prod -epicportal -AUTH_TYPE=epic -AUTH_LOGIN={data["Settings"]["Email"]} -AUTH_PASSWORD={data["Settings"]["Password"]} -epiclocale=en-us -fltoken=7a848a93a74ba68876c36C1c -fromfl=none -noeac -nobe -skippatchcheck -nullrhi -nosound "; 103 | proc.StartInfo.RedirectStandardOutput = true; 104 | proc.StartInfo.UseShellExecute = false; 105 | proc.Start(); 106 | 107 | Inject(proc.Id, Directory.GetCurrentDirectory() + "\\Redirect.dll"); 108 | 109 | // Interval for Checking if FortniteClient-Win64-Shipping Closed. 110 | 111 | string[] LoginFailureErrs = { "port 3551 failed: Connection refused", "Unable to login to Fortnite servers", "HTTP 400 response from ", "Network failure when attempting to check platform restrictions","UOnlineAccountCommon::ForceLogout" }; 112 | 113 | try 114 | { 115 | for (; ; ) 116 | { 117 | string output = proc.StandardOutput.ReadLine(); 118 | if (output != null) 119 | { 120 | // wont inject until login because if your not gs will have a stroke 121 | if (output.Contains("Region ")) 122 | { 123 | 124 | Thread.Sleep(5000); 125 | Inject(proc.Id, Directory.GetCurrentDirectory() + $"\\{data["Settings"]["GameServerDllName"]}"); 126 | bGameserver = true; 127 | 128 | } 129 | 130 | if (LoginFailureErrs.Any(err => output.Contains(err))) 131 | { 132 | Console.WriteLine($"A token error occured, restarting server, Error: {output}"); 133 | goto start; 134 | } 135 | } 136 | else 137 | { 138 | var fortnite = Process.GetProcessesByName("FortniteClient-Win64-Shipping"); 139 | if (fortnite.Length == 0 && bGameserver) 140 | { 141 | Console.WriteLine("Restarting Server"); 142 | goto start; 143 | } 144 | /* // Meaning Cobalt is on the wrong setting 145 | if (!bGameserver && fortnite.Length != 0) 146 | { 147 | SafeKillProcess("FortniteClient-Win64-Shipping_BE"); 148 | SafeKillProcess("FortniteLauncher"); 149 | SafeKillProcess("FortniteClient-Win64-Shipping"); 150 | SafeKillProcess("CrashReportClient"); 151 | 152 | MessageBox((IntPtr)0, "It seems you have the incorrect setting on your cobalt dll! Make sure that you removed the '#define SHOW_WINDOWS_CONSOLE' line in Settings.h!", "Error", 0); 153 | Environment.Exit(0); 154 | }*/ 155 | 156 | } 157 | 158 | 159 | 160 | } 161 | } 162 | catch (Exception ex) 163 | { 164 | Console.WriteLine(ex.ToString()); 165 | } 166 | finally 167 | { 168 | 169 | } 170 | } catch 171 | { 172 | 173 | } 174 | } 175 | } 176 | } 177 | -------------------------------------------------------------------------------- /FN.AutoHost/Program.cs: -------------------------------------------------------------------------------- 1 | using FN.AutoHost.Properties; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Diagnostics.Eventing.Reader; 5 | using System.IO; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading; 9 | using System.Threading.Tasks; 10 | using static FN.AutoHost.Win32; 11 | using IniParser; 12 | using IniParser.Model; 13 | using System.Windows.Forms; 14 | 15 | namespace FN.AutoHost 16 | { 17 | internal class Program 18 | { 19 | private delegate bool EventHandler(CtrlType sig); 20 | static SetConsoleCtrlEventHandler _handler; 21 | static void Main(string[] args) 22 | { 23 | // doesnt work at all for some odd reason : ( 24 | // AppDomain.CurrentDomain.ProcessExit += ProcessExitHandler; 25 | if (args.Length != 0) { 26 | if (args.Contains("-change")) 27 | { 28 | Console.WriteLine("What do you want to change the path to?"); 29 | Console.Write(">> "); 30 | string path2 = Console.ReadLine(); 31 | Settings.Default.path = path2; 32 | Settings.Default.Save(); 33 | Console.WriteLine("Saved!"); 34 | } else if (args.Contains("-clear")) 35 | { 36 | Settings.Default.Reset(); 37 | Settings.Default.Save(); 38 | } 39 | } 40 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\Settings.ini")) 41 | { 42 | // close to fix error 43 | File.Create(Directory.GetCurrentDirectory() + "\\Settings.ini").Close(); 44 | var Parser = new FileIniDataParser(); 45 | IniData data = Parser.ReadFile(Directory.GetCurrentDirectory() + "\\Settings.ini"); 46 | data["Settings"]["Email"] = "server@projectreboot.dev"; 47 | data["Settings"]["Password"] = "Rebooted"; 48 | data["Settings"]["GameServerDllName"] = "Project Reboot 3.0.dll"; 49 | Parser.WriteFile(Directory.GetCurrentDirectory() + "\\Settings.ini", data); 50 | } 51 | Console.ForegroundColor = ConsoleColor.Green; 52 | Console.WriteLine("[+] Started FN AutoHost"); 53 | Console.ForegroundColor = ConsoleColor.Blue; 54 | Console.WriteLine("[+] Starting Fortnite"); 55 | 56 | 57 | 58 | 59 | if (!Settings.Default.first) 60 | { 61 | Console.WriteLine("[-] Input Fortnite Path"); 62 | Console.ForegroundColor = ConsoleColor.White; 63 | Console.Write(">> "); 64 | string path = Console.ReadLine(); 65 | if (!Directory.Exists(path)) 66 | { 67 | Console.ForegroundColor = ConsoleColor.Red; 68 | Console.WriteLine("[-] Entered Path Doesnt Exist! Exiting in 3 Seconds"); 69 | Thread.Sleep(3000); 70 | Environment.Exit(0); 71 | } 72 | start: 73 | Console.ForegroundColor = ConsoleColor.Green; 74 | Console.WriteLine("It seems this is your first time using FN.AutoHost! Would you like to save this path? (you can change by opening 'change.bat'\n\n"); 75 | Console.ForegroundColor = ConsoleColor.White; 76 | Console.WriteLine("Yes/No"); 77 | Console.Write(">> "); 78 | string output = Console.ReadLine(); 79 | 80 | 81 | if (output.ToLower() != "yes" && output.ToLower() != "no") 82 | { 83 | Console.WriteLine("Invalid response! Please respond with yes or no!"); 84 | goto start; 85 | } 86 | 87 | 88 | 89 | 90 | if (output.ToLower() == "yes") 91 | Settings.Default.path = path; 92 | else 93 | Console.WriteLine("Warning! this is unsupported!"); 94 | Settings.Default.first = true; 95 | Settings.Default.Save(); 96 | } 97 | Fortnite.Launch(Settings.Default.path); 98 | } 99 | 100 | 101 | static void ProcessExitHandler(object sender, EventArgs e) 102 | { 103 | 104 | Console.WriteLine("Killing all fortnite processes..."); 105 | Fortnite.SafeKillProcess("FortniteClient-Win64-Shipping_BE"); 106 | Fortnite.SafeKillProcess("FortniteLauncher"); 107 | Fortnite.SafeKillProcess("FortniteClient-Win64-Shipping"); 108 | Fortnite.SafeKillProcess("CrashReportClient"); 109 | Console.WriteLine("Goodbye!"); 110 | } 111 | 112 | } 113 | 114 | 115 | 116 | } 117 | -------------------------------------------------------------------------------- /FN.AutoHost/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FN.AutoHost")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FN.AutoHost")] 13 | [assembly: AssemblyCopyright("Copyright © 2023")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("e4b1fc15-4269-40b1-996c-b6294569adc2")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FN.AutoHost/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace FN.AutoHost.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 29 | public bool first { 30 | get { 31 | return ((bool)(this["first"])); 32 | } 33 | set { 34 | this["first"] = value; 35 | } 36 | } 37 | 38 | [global::System.Configuration.UserScopedSettingAttribute()] 39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 40 | [global::System.Configuration.DefaultSettingValueAttribute("")] 41 | public string path { 42 | get { 43 | return ((string)(this["path"])); 44 | } 45 | set { 46 | this["path"] = value; 47 | } 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /FN.AutoHost/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | False 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /FN.AutoHost/Win32.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Runtime.InteropServices; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace FN.AutoHost 9 | { 10 | internal class Win32 11 | { 12 | [DllImport("kernel32.dll")] 13 | public static extern int SuspendThread(IntPtr hThread); 14 | 15 | 16 | [DllImport("kernel32.dll")] 17 | public static extern int ResumeThread(IntPtr hThread); 18 | 19 | 20 | [DllImport("kernel32.dll")] 21 | public static extern IntPtr OpenThread(int dwDesiredAccess, bool bInheritHandle, int dwThreadId); 22 | 23 | 24 | [DllImport("kernel32.dll", SetLastError = true)] 25 | public static extern bool CloseHandle(IntPtr hHandle); 26 | 27 | 28 | [DllImport("kernel32.dll")] 29 | public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId); 30 | 31 | 32 | [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] 33 | public static extern IntPtr GetProcAddress(IntPtr hModule, string procName); 34 | 35 | 36 | [DllImport("kernel32.dll", CharSet = CharSet.Auto)] 37 | public static extern IntPtr GetModuleHandle(string lpModuleName); 38 | 39 | 40 | [DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true)] 41 | public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect); 42 | 43 | 44 | [DllImport("kernel32.dll", SetLastError = true)] 45 | public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, uint nSize, out UIntPtr lpNumberOfBytesWritten); 46 | 47 | 48 | [DllImport("kernel32.dll")] 49 | public static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId); 50 | 51 | [DllImport("Kernel32")] 52 | public static extern bool SetConsoleCtrlHandler(SetConsoleCtrlEventHandler HandlerRoutine, bool Add); 53 | 54 | /// 55 | /// An application-defined function used with the SetConsoleCtrlHandler function. 56 | /// 57 | /// The type of control signal received by the handler. 58 | /// If the function handles the control signal, it should return TRUE. If it returns FALSE, the next handler function in the list of handlers for this process is used. 59 | public delegate bool SetConsoleCtrlEventHandler(CtrlType dwCtrlType); 60 | 61 | /// 62 | /// The type of control signal received by the handler. 63 | /// 64 | public enum CtrlType 65 | { 66 | /// 67 | /// A CTRL+C signal was received. 68 | /// 69 | CTRL_C_EVENT = 0, 70 | 71 | /// 72 | /// A CTRL+BREAK signal was received. 73 | /// 74 | CTRL_BREAK_EVENT = 1, 75 | 76 | /// 77 | /// A signal that the system sends to all processes attached to a console when the user closes the console. 78 | /// 79 | CTRL_CLOSE_EVENT = 2, 80 | 81 | /// 82 | /// A signal that the system sends to all console processes when a user is logging off. 83 | /// 84 | CTRL_LOGOFF_EVENT = 5, 85 | 86 | /// 87 | /// A signal that the system sends when the system is shutting down. 88 | /// 89 | CTRL_SHUTDOWN_EVENT = 6 90 | } 91 | 92 | 93 | 94 | [DllImport("wininet.dll")] 95 | public static extern bool InternetSetOption(IntPtr hInternet, InternetOptions dwOption, IntPtr lpBuffer, uint dwBufferLength); 96 | 97 | /// 98 | /// The following option flags are used with the InternetQueryOption and InternetSetOption functions. 99 | /// 100 | internal enum InternetOptions : int 101 | { 102 | /// 103 | /// Causes the proxy data to be reread from the registry for a handle. 104 | /// 105 | INTERNET_OPTION_REFRESH = 37, 106 | 107 | /// 108 | /// Notifies the system that the registry settings have been changed so that it verifies the settings on the next call to InternetConnect. 109 | /// 110 | INTERNET_OPTION_SETTINGS_CHANGED = 39 111 | } 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /FN.AutoHost/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. For 483 | purposes of this definition, "control" includes the right to grant 484 | patent sublicenses in a manner consistent with the requirements of 485 | this License. 486 | 487 | Each contributor grants you a non-exclusive, worldwide, royalty-free 488 | patent license under the contributor's essential patent claims, to 489 | make, use, sell, offer for sale, import and otherwise run, modify and 490 | propagate the contents of its contributor version. 491 | 492 | In the following three paragraphs, a "patent license" is any express 493 | agreement or commitment, however denominated, not to enforce a patent 494 | (such as an express permission to practice a patent or covenant not to 495 | sue for patent infringement). To "grant" such a patent license to a 496 | party means to make such an agreement or commitment not to enforce a 497 | patent against the party. 498 | 499 | If you convey a covered work, knowingly relying on a patent license, 500 | and the Corresponding Source of the work is not available for anyone 501 | to copy, free of charge and under the terms of this License, through a 502 | publicly available network server or other readily accessible means, 503 | then you must either (1) cause the Corresponding Source to be so 504 | available, or (2) arrange to deprive yourself of the benefit of the 505 | patent license for this particular work, or (3) arrange, in a manner 506 | consistent with the requirements of this License, to extend the patent 507 | license to downstream recipients. "Knowingly relying" means you have 508 | actual knowledge that, but for the patent license, your conveying the 509 | covered work in a country, or your recipient's use of the covered work 510 | in a country, would infringe one or more identifiable patents in that 511 | country that you have reason to believe are valid. 512 | 513 | If, pursuant to or in connection with a single transaction or 514 | arrangement, you convey, or propagate by procuring conveyance of, a 515 | covered work, and grant a patent license to some of the parties 516 | receiving the covered work authorizing them to use, propagate, modify 517 | or convey a specific copy of the covered work, then the patent license 518 | you grant is automatically extended to all recipients of the covered 519 | work and works based on it. 520 | 521 | A patent license is "discriminatory" if it does not include within 522 | the scope of its coverage, prohibits the exercise of, or is 523 | conditioned on the non-exercise of one or more of the rights that are 524 | specifically granted under this License. You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FN.AutoHost 2 | Fortnite AutoHost for any gameserver and version! For any issues go to here: [issues](https://github.com/Twin1dev/FN.AutoHost#common-issues) 3 | 4 | # NOTICE 5 | I will not support restarting on your gameserver, this is just a auto restarter for the CLIENT, you will have to add the restart functionality to your own gameserver. 6 | 7 | ## Requirements 8 | - [Cobalt](https://github.com/Milxnor/Cobalt/tree/main) (MUST REMOVE ```#define SHOW_WINDOWS_CONSOLE``` IN SETTINGS.h!) 9 | - [Gameserver](https://github.com/Milxnor/Project-Reboot-3.0) (Reboot V3 or anything else) 10 | - Common knowlege on how to run a computer (apparently thats hard for alot of people that use this) 11 | 12 | ## Installation 13 | 14 | 1. Download Release 15 | 2. Put your redirect in the folder of the FN.AutoHost.exe (make sure its named ``Redirect.dll``) 16 | 3. Put your gameserver in the folder of FN.AutoHost.exe (make sure its named ``Gameserver.dll``) 17 | 4. Open FN.AutoHost.exe and follow the instructions! 18 | 5. (FOR LAWINV2 USERS) Make a new user with the details you provided in Settings.ini! 19 | 20 | ## Common issues 21 | - When using reboot v3 i get a "Network Connection Lost" error. how do i fix this? 22 | - Make a new account in your LawinV2 backend with the email ```server@projectreboot.dev``` and Password ```Rebooted```, you can change this in Settings.ini 23 | - My game keeps crashing on startup?? 24 | - Most common issues on vps's, they dont support games. you can easily fix startup crashes by changing your cpu settings. Go to this message for how to do it: [Message](https://discord.com/channels/1097271368896217108/1110484555581886594/1142995356871827489) 25 | ## FAQ 26 | - How do i change the saved path? 27 | - Open Change Path.bat 28 | - My autohost crashed? 29 | - Make sure you have .net framework 4.8 installed and that everything is correct (path, gameserver, redirect) 30 | - My game isnt closing after ive won? 31 | - Right now i am not providing support for the gameserver side of autohosting. you will need someone or yourself to add that. 32 | --------------------------------------------------------------------------------