├── .gitattributes
├── .gitignore
├── FN.AutoHost.sln
├── FN.AutoHost
├── App.config
├── FN.AutoHost.csproj
├── FodyWeavers.xml
├── Fortnite.cs
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Win32.cs
└── packages.config
├── LICENSE
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # ASP.NET Scaffolding
66 | ScaffoldingReadMe.txt
67 |
68 | # StyleCop
69 | StyleCopReport.xml
70 |
71 | # Files built by Visual Studio
72 | *_i.c
73 | *_p.c
74 | *_h.h
75 | *.ilk
76 | *.meta
77 | *.obj
78 | *.iobj
79 | *.pch
80 | *.pdb
81 | *.ipdb
82 | *.pgc
83 | *.pgd
84 | *.rsp
85 | *.sbr
86 | *.tlb
87 | *.tli
88 | *.tlh
89 | *.tmp
90 | *.tmp_proj
91 | *_wpftmp.csproj
92 | *.log
93 | *.tlog
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio 6 auto-generated project file (contains which files were open etc.)
298 | *.vbp
299 |
300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project)
301 | *.dsw
302 | *.dsp
303 |
304 | # Visual Studio 6 technical files
305 | *.ncb
306 | *.aps
307 |
308 | # Visual Studio LightSwitch build output
309 | **/*.HTMLClient/GeneratedArtifacts
310 | **/*.DesktopClient/GeneratedArtifacts
311 | **/*.DesktopClient/ModelManifest.xml
312 | **/*.Server/GeneratedArtifacts
313 | **/*.Server/ModelManifest.xml
314 | _Pvt_Extensions
315 |
316 | # Paket dependency manager
317 | .paket/paket.exe
318 | paket-files/
319 |
320 | # FAKE - F# Make
321 | .fake/
322 |
323 | # CodeRush personal settings
324 | .cr/personal
325 |
326 | # Python Tools for Visual Studio (PTVS)
327 | __pycache__/
328 | *.pyc
329 |
330 | # Cake - Uncomment if you are using it
331 | # tools/**
332 | # !tools/packages.config
333 |
334 | # Tabs Studio
335 | *.tss
336 |
337 | # Telerik's JustMock configuration file
338 | *.jmconfig
339 |
340 | # BizTalk build output
341 | *.btp.cs
342 | *.btm.cs
343 | *.odx.cs
344 | *.xsd.cs
345 |
346 | # OpenCover UI analysis results
347 | OpenCover/
348 |
349 | # Azure Stream Analytics local run output
350 | ASALocalRun/
351 |
352 | # MSBuild Binary and Structured Log
353 | *.binlog
354 |
355 | # NVidia Nsight GPU debugger configuration file
356 | *.nvuser
357 |
358 | # MFractors (Xamarin productivity tool) working folder
359 | .mfractor/
360 |
361 | # Local History for Visual Studio
362 | .localhistory/
363 |
364 | # Visual Studio History (VSHistory) files
365 | .vshistory/
366 |
367 | # BeatPulse healthcheck temp database
368 | healthchecksdb
369 |
370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
371 | MigrationBackup/
372 |
373 | # Ionide (cross platform F# VS Code tools) working folder
374 | .ionide/
375 |
376 | # Fody - auto-generated XML schema
377 | FodyWeavers.xsd
378 |
379 | # VS Code files for those working on multiple tools
380 | .vscode/*
381 | !.vscode/settings.json
382 | !.vscode/tasks.json
383 | !.vscode/launch.json
384 | !.vscode/extensions.json
385 | *.code-workspace
386 |
387 | # Local History for Visual Studio Code
388 | .history/
389 |
390 | # Windows Installer files from build outputs
391 | *.cab
392 | *.msi
393 | *.msix
394 | *.msm
395 | *.msp
396 |
397 | # JetBrains Rider
398 | *.sln.iml
399 |
--------------------------------------------------------------------------------
/FN.AutoHost.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.5.33424.131
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FN.AutoHost", "FN.AutoHost\FN.AutoHost.csproj", "{E4B1FC15-4269-40B1-996C-B6294569ADC2}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {046D929B-412A-4296-8478-7E9FCD268086}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/FN.AutoHost/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 | False
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/FN.AutoHost/FN.AutoHost.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | Debug
7 | AnyCPU
8 | {E4B1FC15-4269-40B1-996C-B6294569ADC2}
9 | Exe
10 | FN.AutoHost
11 | FN.AutoHost
12 | v4.8
13 | 512
14 | true
15 | true
16 |
17 |
18 |
19 |
20 | x64
21 | true
22 | full
23 | false
24 | bin\Debug\
25 | DEBUG;TRACE
26 | prompt
27 | 4
28 |
29 |
30 | x64
31 | pdbonly
32 | true
33 | bin\Release\
34 | TRACE
35 | prompt
36 | 4
37 | true
38 |
39 |
40 |
41 | ..\packages\Costura.Fody.5.7.0\lib\netstandard1.0\Costura.dll
42 |
43 |
44 | ..\packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll
45 |
46 |
47 | ..\packages\Microsoft.Win32.Primitives.4.3.0\lib\net46\Microsoft.Win32.Primitives.dll
48 | True
49 | True
50 |
51 |
52 |
53 | ..\packages\System.AppContext.4.3.0\lib\net463\System.AppContext.dll
54 | True
55 | True
56 |
57 |
58 |
59 | ..\packages\System.Console.4.3.0\lib\net46\System.Console.dll
60 | True
61 | True
62 |
63 |
64 |
65 | ..\packages\System.Diagnostics.DiagnosticSource.4.3.0\lib\net46\System.Diagnostics.DiagnosticSource.dll
66 |
67 |
68 | ..\packages\System.Diagnostics.Tracing.4.3.0\lib\net462\System.Diagnostics.Tracing.dll
69 | True
70 | True
71 |
72 |
73 | ..\packages\System.Globalization.Calendars.4.3.0\lib\net46\System.Globalization.Calendars.dll
74 | True
75 | True
76 |
77 |
78 | ..\packages\System.IO.4.3.0\lib\net462\System.IO.dll
79 | True
80 | True
81 |
82 |
83 | ..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll
84 | True
85 | True
86 |
87 |
88 |
89 | ..\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll
90 | True
91 | True
92 |
93 |
94 | ..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll
95 | True
96 | True
97 |
98 |
99 | ..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll
100 | True
101 | True
102 |
103 |
104 | ..\packages\System.Linq.4.3.0\lib\net463\System.Linq.dll
105 | True
106 | True
107 |
108 |
109 | ..\packages\System.Linq.Expressions.4.3.0\lib\net463\System.Linq.Expressions.dll
110 | True
111 | True
112 |
113 |
114 | ..\packages\System.Net.Http.4.3.0\lib\net46\System.Net.Http.dll
115 | True
116 | True
117 |
118 |
119 | ..\packages\System.Net.Sockets.4.3.0\lib\net46\System.Net.Sockets.dll
120 | True
121 | True
122 |
123 |
124 |
125 | ..\packages\System.Reflection.4.3.0\lib\net462\System.Reflection.dll
126 | True
127 | True
128 |
129 |
130 | ..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll
131 | True
132 | True
133 |
134 |
135 | ..\packages\System.Runtime.Extensions.4.3.0\lib\net462\System.Runtime.Extensions.dll
136 | True
137 | True
138 |
139 |
140 | ..\packages\System.Runtime.InteropServices.4.3.0\lib\net463\System.Runtime.InteropServices.dll
141 | True
142 | True
143 |
144 |
145 | ..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll
146 | True
147 | True
148 |
149 |
150 | ..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll
151 | True
152 | True
153 |
154 |
155 | ..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll
156 | True
157 | True
158 |
159 |
160 | ..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll
161 | True
162 | True
163 |
164 |
165 | ..\packages\System.Security.Cryptography.X509Certificates.4.3.0\lib\net461\System.Security.Cryptography.X509Certificates.dll
166 | True
167 | True
168 |
169 |
170 | ..\packages\System.Text.RegularExpressions.4.3.0\lib\net463\System.Text.RegularExpressions.dll
171 | True
172 | True
173 |
174 |
175 |
176 |
177 |
178 |
179 |
180 |
181 | ..\packages\System.Xml.ReaderWriter.4.3.0\lib\net46\System.Xml.ReaderWriter.dll
182 | True
183 | True
184 |
185 |
186 |
187 |
188 |
189 |
190 |
191 | True
192 | True
193 | Settings.settings
194 |
195 |
196 |
197 |
198 |
199 |
200 |
201 | SettingsSingleFileGenerator
202 | Settings.Designer.cs
203 |
204 |
205 |
206 |
207 |
208 |
209 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.
210 |
211 |
212 |
213 |
214 |
215 |
216 |
--------------------------------------------------------------------------------
/FN.AutoHost/FodyWeavers.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/FN.AutoHost/Fortnite.cs:
--------------------------------------------------------------------------------
1 | using IniParser.Model;
2 | using IniParser;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Diagnostics;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Net;
9 | using System.Runtime.InteropServices;
10 | using System.Text;
11 | using System.Threading;
12 | using System.Threading.Tasks;
13 |
14 | namespace FN.AutoHost
15 | {
16 |
17 | internal class Fortnite
18 | {
19 | [DllImport("User32.dll", CharSet = CharSet.Unicode)]
20 | public static extern int MessageBox(IntPtr h, string m, string c, int type);
21 | public static void SafeKillProcess(string processName)
22 | {
23 | try
24 | {
25 | Process[] processesByName = Process.GetProcessesByName(processName);
26 | for (int i = 0; i < processesByName.Length; i++)
27 | {
28 | processesByName[i].Kill();
29 | }
30 | }
31 | catch
32 | {
33 | }
34 | }
35 |
36 | internal static void DownloadFile(string URL, string path)
37 | {
38 | new WebClient().DownloadFile(URL, path);
39 | }
40 | public static bool bGameserver = false;
41 | public static void Inject(int pid, string path)
42 | {
43 | if (!File.Exists(path))
44 | {
45 | Console.ForegroundColor = ConsoleColor.Red;
46 | Console.WriteLine($"[!] Could not find {path.Split('\\').Last()}. Exiting in 3 Seconds");
47 | Thread.Sleep(3000);
48 | Environment.Exit(0);
49 | return;
50 | }
51 | IntPtr hProcess = Win32.OpenProcess(1082, false, pid);
52 | IntPtr procAdress = Win32.GetProcAddress(Win32.GetModuleHandle("kernel32.dll"), "LoadLibraryA");
53 | uint num = checked((uint)((path.Length + 1) * Marshal.SizeOf(typeof(char))));
54 | IntPtr intPtr = Win32.VirtualAllocEx(hProcess, IntPtr.Zero, num, 12288U, 4U);
55 | UIntPtr uintPtr;
56 | Win32.WriteProcessMemory(hProcess, intPtr, Encoding.Default.GetBytes(path), num, out uintPtr);
57 | Win32.CreateRemoteThread(hProcess, IntPtr.Zero, 0U, procAdress, intPtr, 0U, IntPtr.Zero);
58 | }
59 |
60 | public static void Launch(string path)
61 | {
62 | try
63 | {
64 | var Parser = new FileIniDataParser();
65 | IniData data = Parser.ReadFile(Directory.GetCurrentDirectory() + "\\Settings.ini");
66 |
67 |
68 | // fake anticheats (its a empty exe that just stays open nothing bad)
69 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe"))
70 | {
71 | DownloadFile("https://cdn.discordapp.com/attachments/958139296936783892/1000707724507623424/FortniteClient-Win64-Shipping_BE.exe", Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe");
72 | }
73 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe"))
74 | {
75 | DownloadFile("https://cdn.discordapp.com/attachments/958139296936783892/1000707724818006046/FortniteLauncher.exe", Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe");
76 | }
77 | // commented out because dumb virus flag
78 | if (!File.Exists("C:\\Windows\\System32\\D3DCompiler_43.dll"))
79 | {
80 | // most vps dont have this, it removes the error that you get when fortnite crashes
81 | DownloadFile("https://cdn.discordapp.com/attachments/1097279364145614859/1129091037680369716/D3DCompiler_43.dll", "C:\\Windows\\System32\\D3DCompiler_43.dll");
82 | }
83 | Process.Start(new ProcessStartInfo
84 | {
85 | FileName = Directory.GetCurrentDirectory() + "\\FortniteLauncher.exe",
86 | CreateNoWindow = true,
87 | UseShellExecute = false
88 | });
89 | Process.Start(new ProcessStartInfo
90 | {
91 | FileName = Directory.GetCurrentDirectory() + "\\FortniteClient-Win64-Shipping_BE.exe",
92 | CreateNoWindow = true,
93 | UseShellExecute = false
94 | });
95 | start:
96 | SafeKillProcess("FortniteClient-Win64-Shipping_BE");
97 | SafeKillProcess("FortniteLauncher");
98 | SafeKillProcess("FortniteClient-Win64-Shipping");
99 | SafeKillProcess("CrashReportClient");
100 | Process proc = new Process();
101 | proc.StartInfo.FileName = path + @"\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe";
102 | proc.StartInfo.Arguments = $"-epicapp=Fortnite -epicenv=Prod -epicportal -AUTH_TYPE=epic -AUTH_LOGIN={data["Settings"]["Email"]} -AUTH_PASSWORD={data["Settings"]["Password"]} -epiclocale=en-us -fltoken=7a848a93a74ba68876c36C1c -fromfl=none -noeac -nobe -skippatchcheck -nullrhi -nosound ";
103 | proc.StartInfo.RedirectStandardOutput = true;
104 | proc.StartInfo.UseShellExecute = false;
105 | proc.Start();
106 |
107 | Inject(proc.Id, Directory.GetCurrentDirectory() + "\\Redirect.dll");
108 |
109 | // Interval for Checking if FortniteClient-Win64-Shipping Closed.
110 |
111 | string[] LoginFailureErrs = { "port 3551 failed: Connection refused", "Unable to login to Fortnite servers", "HTTP 400 response from ", "Network failure when attempting to check platform restrictions","UOnlineAccountCommon::ForceLogout" };
112 |
113 | try
114 | {
115 | for (; ; )
116 | {
117 | string output = proc.StandardOutput.ReadLine();
118 | if (output != null)
119 | {
120 | // wont inject until login because if your not gs will have a stroke
121 | if (output.Contains("Region "))
122 | {
123 |
124 | Thread.Sleep(5000);
125 | Inject(proc.Id, Directory.GetCurrentDirectory() + $"\\{data["Settings"]["GameServerDllName"]}");
126 | bGameserver = true;
127 |
128 | }
129 |
130 | if (LoginFailureErrs.Any(err => output.Contains(err)))
131 | {
132 | Console.WriteLine($"A token error occured, restarting server, Error: {output}");
133 | goto start;
134 | }
135 | }
136 | else
137 | {
138 | var fortnite = Process.GetProcessesByName("FortniteClient-Win64-Shipping");
139 | if (fortnite.Length == 0 && bGameserver)
140 | {
141 | Console.WriteLine("Restarting Server");
142 | goto start;
143 | }
144 | /* // Meaning Cobalt is on the wrong setting
145 | if (!bGameserver && fortnite.Length != 0)
146 | {
147 | SafeKillProcess("FortniteClient-Win64-Shipping_BE");
148 | SafeKillProcess("FortniteLauncher");
149 | SafeKillProcess("FortniteClient-Win64-Shipping");
150 | SafeKillProcess("CrashReportClient");
151 |
152 | MessageBox((IntPtr)0, "It seems you have the incorrect setting on your cobalt dll! Make sure that you removed the '#define SHOW_WINDOWS_CONSOLE' line in Settings.h!", "Error", 0);
153 | Environment.Exit(0);
154 | }*/
155 |
156 | }
157 |
158 |
159 |
160 | }
161 | }
162 | catch (Exception ex)
163 | {
164 | Console.WriteLine(ex.ToString());
165 | }
166 | finally
167 | {
168 |
169 | }
170 | } catch
171 | {
172 |
173 | }
174 | }
175 | }
176 | }
177 |
--------------------------------------------------------------------------------
/FN.AutoHost/Program.cs:
--------------------------------------------------------------------------------
1 | using FN.AutoHost.Properties;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Diagnostics.Eventing.Reader;
5 | using System.IO;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading;
9 | using System.Threading.Tasks;
10 | using static FN.AutoHost.Win32;
11 | using IniParser;
12 | using IniParser.Model;
13 | using System.Windows.Forms;
14 |
15 | namespace FN.AutoHost
16 | {
17 | internal class Program
18 | {
19 | private delegate bool EventHandler(CtrlType sig);
20 | static SetConsoleCtrlEventHandler _handler;
21 | static void Main(string[] args)
22 | {
23 | // doesnt work at all for some odd reason : (
24 | // AppDomain.CurrentDomain.ProcessExit += ProcessExitHandler;
25 | if (args.Length != 0) {
26 | if (args.Contains("-change"))
27 | {
28 | Console.WriteLine("What do you want to change the path to?");
29 | Console.Write(">> ");
30 | string path2 = Console.ReadLine();
31 | Settings.Default.path = path2;
32 | Settings.Default.Save();
33 | Console.WriteLine("Saved!");
34 | } else if (args.Contains("-clear"))
35 | {
36 | Settings.Default.Reset();
37 | Settings.Default.Save();
38 | }
39 | }
40 | if (!File.Exists(Directory.GetCurrentDirectory() + "\\Settings.ini"))
41 | {
42 | // close to fix error
43 | File.Create(Directory.GetCurrentDirectory() + "\\Settings.ini").Close();
44 | var Parser = new FileIniDataParser();
45 | IniData data = Parser.ReadFile(Directory.GetCurrentDirectory() + "\\Settings.ini");
46 | data["Settings"]["Email"] = "server@projectreboot.dev";
47 | data["Settings"]["Password"] = "Rebooted";
48 | data["Settings"]["GameServerDllName"] = "Project Reboot 3.0.dll";
49 | Parser.WriteFile(Directory.GetCurrentDirectory() + "\\Settings.ini", data);
50 | }
51 | Console.ForegroundColor = ConsoleColor.Green;
52 | Console.WriteLine("[+] Started FN AutoHost");
53 | Console.ForegroundColor = ConsoleColor.Blue;
54 | Console.WriteLine("[+] Starting Fortnite");
55 |
56 |
57 |
58 |
59 | if (!Settings.Default.first)
60 | {
61 | Console.WriteLine("[-] Input Fortnite Path");
62 | Console.ForegroundColor = ConsoleColor.White;
63 | Console.Write(">> ");
64 | string path = Console.ReadLine();
65 | if (!Directory.Exists(path))
66 | {
67 | Console.ForegroundColor = ConsoleColor.Red;
68 | Console.WriteLine("[-] Entered Path Doesnt Exist! Exiting in 3 Seconds");
69 | Thread.Sleep(3000);
70 | Environment.Exit(0);
71 | }
72 | start:
73 | Console.ForegroundColor = ConsoleColor.Green;
74 | Console.WriteLine("It seems this is your first time using FN.AutoHost! Would you like to save this path? (you can change by opening 'change.bat'\n\n");
75 | Console.ForegroundColor = ConsoleColor.White;
76 | Console.WriteLine("Yes/No");
77 | Console.Write(">> ");
78 | string output = Console.ReadLine();
79 |
80 |
81 | if (output.ToLower() != "yes" && output.ToLower() != "no")
82 | {
83 | Console.WriteLine("Invalid response! Please respond with yes or no!");
84 | goto start;
85 | }
86 |
87 |
88 |
89 |
90 | if (output.ToLower() == "yes")
91 | Settings.Default.path = path;
92 | else
93 | Console.WriteLine("Warning! this is unsupported!");
94 | Settings.Default.first = true;
95 | Settings.Default.Save();
96 | }
97 | Fortnite.Launch(Settings.Default.path);
98 | }
99 |
100 |
101 | static void ProcessExitHandler(object sender, EventArgs e)
102 | {
103 |
104 | Console.WriteLine("Killing all fortnite processes...");
105 | Fortnite.SafeKillProcess("FortniteClient-Win64-Shipping_BE");
106 | Fortnite.SafeKillProcess("FortniteLauncher");
107 | Fortnite.SafeKillProcess("FortniteClient-Win64-Shipping");
108 | Fortnite.SafeKillProcess("CrashReportClient");
109 | Console.WriteLine("Goodbye!");
110 | }
111 |
112 | }
113 |
114 |
115 |
116 | }
117 |
--------------------------------------------------------------------------------
/FN.AutoHost/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("FN.AutoHost")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("FN.AutoHost")]
13 | [assembly: AssemblyCopyright("Copyright © 2023")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("e4b1fc15-4269-40b1-996c-b6294569adc2")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/FN.AutoHost/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace FN.AutoHost.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
29 | public bool first {
30 | get {
31 | return ((bool)(this["first"]));
32 | }
33 | set {
34 | this["first"] = value;
35 | }
36 | }
37 |
38 | [global::System.Configuration.UserScopedSettingAttribute()]
39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
40 | [global::System.Configuration.DefaultSettingValueAttribute("")]
41 | public string path {
42 | get {
43 | return ((string)(this["path"]));
44 | }
45 | set {
46 | this["path"] = value;
47 | }
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/FN.AutoHost/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | False
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/FN.AutoHost/Win32.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Runtime.InteropServices;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 |
8 | namespace FN.AutoHost
9 | {
10 | internal class Win32
11 | {
12 | [DllImport("kernel32.dll")]
13 | public static extern int SuspendThread(IntPtr hThread);
14 |
15 |
16 | [DllImport("kernel32.dll")]
17 | public static extern int ResumeThread(IntPtr hThread);
18 |
19 |
20 | [DllImport("kernel32.dll")]
21 | public static extern IntPtr OpenThread(int dwDesiredAccess, bool bInheritHandle, int dwThreadId);
22 |
23 |
24 | [DllImport("kernel32.dll", SetLastError = true)]
25 | public static extern bool CloseHandle(IntPtr hHandle);
26 |
27 |
28 | [DllImport("kernel32.dll")]
29 | public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
30 |
31 |
32 | [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
33 | public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
34 |
35 |
36 | [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
37 | public static extern IntPtr GetModuleHandle(string lpModuleName);
38 |
39 |
40 | [DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true)]
41 | public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
42 |
43 |
44 | [DllImport("kernel32.dll", SetLastError = true)]
45 | public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, uint nSize, out UIntPtr lpNumberOfBytesWritten);
46 |
47 |
48 | [DllImport("kernel32.dll")]
49 | public static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
50 |
51 | [DllImport("Kernel32")]
52 | public static extern bool SetConsoleCtrlHandler(SetConsoleCtrlEventHandler HandlerRoutine, bool Add);
53 |
54 | ///
55 | /// An application-defined function used with the SetConsoleCtrlHandler function.
56 | ///
57 | /// The type of control signal received by the handler.
58 | /// If the function handles the control signal, it should return TRUE. If it returns FALSE, the next handler function in the list of handlers for this process is used.
59 | public delegate bool SetConsoleCtrlEventHandler(CtrlType dwCtrlType);
60 |
61 | ///
62 | /// The type of control signal received by the handler.
63 | ///
64 | public enum CtrlType
65 | {
66 | ///
67 | /// A CTRL+C signal was received.
68 | ///
69 | CTRL_C_EVENT = 0,
70 |
71 | ///
72 | /// A CTRL+BREAK signal was received.
73 | ///
74 | CTRL_BREAK_EVENT = 1,
75 |
76 | ///
77 | /// A signal that the system sends to all processes attached to a console when the user closes the console.
78 | ///
79 | CTRL_CLOSE_EVENT = 2,
80 |
81 | ///
82 | /// A signal that the system sends to all console processes when a user is logging off.
83 | ///
84 | CTRL_LOGOFF_EVENT = 5,
85 |
86 | ///
87 | /// A signal that the system sends when the system is shutting down.
88 | ///
89 | CTRL_SHUTDOWN_EVENT = 6
90 | }
91 |
92 |
93 |
94 | [DllImport("wininet.dll")]
95 | public static extern bool InternetSetOption(IntPtr hInternet, InternetOptions dwOption, IntPtr lpBuffer, uint dwBufferLength);
96 |
97 | ///
98 | /// The following option flags are used with the InternetQueryOption and InternetSetOption functions.
99 | ///
100 | internal enum InternetOptions : int
101 | {
102 | ///
103 | /// Causes the proxy data to be reread from the registry for a handle.
104 | ///
105 | INTERNET_OPTION_REFRESH = 37,
106 |
107 | ///
108 | /// Notifies the system that the registry settings have been changed so that it verifies the settings on the next call to InternetConnect.
109 | ///
110 | INTERNET_OPTION_SETTINGS_CHANGED = 39
111 | }
112 | }
113 | }
114 |
--------------------------------------------------------------------------------
/FN.AutoHost/packages.config:
--------------------------------------------------------------------------------
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6 |
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9 |
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--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
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58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
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64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
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83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
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88 |
89 | A "covered work" means either the unmodified Program or a work based
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91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
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98 |
99 | To "convey" a work means any kind of propagation that enables other
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104 | to the extent that it includes a convenient and prominently visible
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111 |
112 | 1. Source Code.
113 |
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151 | The Corresponding Source for a work in source code form is that
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153 |
154 | 2. Basic Permissions.
155 |
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158 | conditions are met. This License explicitly affirms your unlimited
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342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
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349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
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353 |
354 | When you convey a copy of a covered work, you may at your option
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433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
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439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
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442 | modify any covered work. These actions infringe copyright if you do
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444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
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452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
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468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
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486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
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490 | propagate the contents of its contributor version.
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498 |
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505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
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509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
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519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
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523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
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526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
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532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
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545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
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558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # FN.AutoHost
2 | Fortnite AutoHost for any gameserver and version! For any issues go to here: [issues](https://github.com/Twin1dev/FN.AutoHost#common-issues)
3 |
4 | # NOTICE
5 | I will not support restarting on your gameserver, this is just a auto restarter for the CLIENT, you will have to add the restart functionality to your own gameserver.
6 |
7 | ## Requirements
8 | - [Cobalt](https://github.com/Milxnor/Cobalt/tree/main) (MUST REMOVE ```#define SHOW_WINDOWS_CONSOLE``` IN SETTINGS.h!)
9 | - [Gameserver](https://github.com/Milxnor/Project-Reboot-3.0) (Reboot V3 or anything else)
10 | - Common knowlege on how to run a computer (apparently thats hard for alot of people that use this)
11 |
12 | ## Installation
13 |
14 | 1. Download Release
15 | 2. Put your redirect in the folder of the FN.AutoHost.exe (make sure its named ``Redirect.dll``)
16 | 3. Put your gameserver in the folder of FN.AutoHost.exe (make sure its named ``Gameserver.dll``)
17 | 4. Open FN.AutoHost.exe and follow the instructions!
18 | 5. (FOR LAWINV2 USERS) Make a new user with the details you provided in Settings.ini!
19 |
20 | ## Common issues
21 | - When using reboot v3 i get a "Network Connection Lost" error. how do i fix this?
22 | - Make a new account in your LawinV2 backend with the email ```server@projectreboot.dev``` and Password ```Rebooted```, you can change this in Settings.ini
23 | - My game keeps crashing on startup??
24 | - Most common issues on vps's, they dont support games. you can easily fix startup crashes by changing your cpu settings. Go to this message for how to do it: [Message](https://discord.com/channels/1097271368896217108/1110484555581886594/1142995356871827489)
25 | ## FAQ
26 | - How do i change the saved path?
27 | - Open Change Path.bat
28 | - My autohost crashed?
29 | - Make sure you have .net framework 4.8 installed and that everything is correct (path, gameserver, redirect)
30 | - My game isnt closing after ive won?
31 | - Right now i am not providing support for the gameserver side of autohosting. you will need someone or yourself to add that.
32 |
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