├── .gitignore ├── CMakeLists.txt ├── LICENSE.md ├── README.md ├── cmake └── FindSDL2.cmake ├── doc ├── Filters.md ├── Geometry.md ├── Lights.md ├── Materials.md ├── Primitives.md ├── Renderers.md ├── Samplers.md ├── Textures.md └── Volumes.md ├── include ├── accelerators │ ├── bvh.h │ └── kd_point_tree.h ├── args.h ├── block_queue.h ├── cache.h ├── driver.h ├── film │ ├── camera.h │ ├── cie_vals.h │ ├── color.h │ └── render_target.h ├── filters │ ├── box_filter.h │ ├── filter.h │ ├── gaussian_filter.h │ ├── lanczos_sinc_filter.h │ ├── mitchell_filter.h │ └── triangle_filter.h ├── geometry │ ├── bbox.h │ ├── cone.h │ ├── cylinder.h │ ├── differential_geometry.h │ ├── disk.h │ ├── geometry.h │ ├── plane.h │ ├── sphere.h │ └── tri_mesh.h ├── integrator │ ├── bidir_path_integrator.h │ ├── emission_integrator.h │ ├── path_integrator.h │ ├── photon_map_integrator.h │ ├── single_scattering_integrator.h │ ├── surface_integrator.h │ ├── volume_integrator.h │ └── whitted_integrator.h ├── lights │ ├── area_light.h │ ├── light.h │ ├── occlusion_tester.h │ └── point_light.h ├── linalg │ ├── animated_transform.h │ ├── matrix4.h │ ├── point.h │ ├── quaternion.h │ ├── ray.h │ ├── transform.h │ ├── util.h │ └── vector.h ├── loaders │ ├── async_loader.h │ ├── load_filter.h │ ├── load_light.h │ ├── load_material.h │ ├── load_renderer.h │ ├── load_sampler.h │ ├── load_scene.h │ ├── load_texture.h │ └── load_volume.h ├── material │ ├── anisotropic_distribution.h │ ├── blinn_distribution.h │ ├── bsdf.h │ ├── btdf_adapter.h │ ├── bxdf.h │ ├── fresnel.h │ ├── glass_material.h │ ├── lambertian.h │ ├── material.h │ ├── matte_material.h │ ├── merl_brdf.h │ ├── merl_material.h │ ├── metal_material.h │ ├── microfacet_distribution.h │ ├── mix_material.h │ ├── oren_nayer.h │ ├── plastic_material.h │ ├── scaled_bxdf.h │ ├── specular_metal_material.h │ ├── specular_reflection.h │ ├── specular_transmission.h │ ├── torrance_sparrow.h │ └── translucent_material.h ├── memory_pool.h ├── mesh_preprocess.h ├── monte_carlo │ ├── distribution1d.h │ └── util.h ├── renderer │ └── renderer.h ├── samplers │ ├── adaptive_sampler.h │ ├── ld_sampler.h │ ├── sampler.h │ └── stratified_sampler.h ├── scene.h ├── textures │ ├── checkerboard_texture.h │ ├── constant_texture.h │ ├── image_texture.h │ ├── mipmap.h │ ├── remapped_texture.h │ ├── scale_texture.h │ ├── spherical_mapping.h │ ├── texture.h │ ├── texture_mapping.h │ ├── uv_mapping.h │ └── uv_texture.h └── volume │ ├── exponential_volume.h │ ├── geometry_volume.h │ ├── grid_volume.h │ ├── homogeneous_volume.h │ ├── varying_density_volume.h │ ├── volume.h │ └── volume_node.h ├── previewer ├── CMakeLists.txt ├── gl_core_3_3.c ├── gl_core_3_3.h ├── previewer.cpp ├── previewer.h ├── util.cpp └── util.h ├── scenes ├── cornell.xml └── smallpt_cornell.xml └── src ├── CMakeLists.txt ├── accelerators ├── CMakeLists.txt └── bvh.cpp ├── args.cpp ├── block_queue.cpp ├── driver.cpp ├── film ├── CMakeLists.txt ├── camera.cpp ├── cie_vals.cpp ├── color.cpp └── render_target.cpp ├── filters ├── CMakeLists.txt ├── box_filter.cpp ├── gaussian_filter.cpp ├── lanczos_sinc_filter.cpp ├── mitchell_filter.cpp └── triangle_filter.cpp ├── geometry ├── CMakeLists.txt ├── cone.cpp ├── cylinder.cpp ├── differential_geometry.cpp ├── disk.cpp ├── geometry.cpp ├── plane.cpp ├── sphere.cpp └── tri_mesh.cpp ├── integrator ├── CMakeLists.txt ├── bidir_path_integrator.cpp ├── emission_integrator.cpp ├── path_integrator.cpp ├── photon_map_integrator.cpp ├── single_scattering_integrator.cpp ├── surface_integrator.cpp └── whitted_integrator.cpp ├── lights ├── CMakeLists.txt ├── area_light.cpp ├── light.cpp ├── occlusion_tester.cpp └── point_light.cpp ├── linalg ├── CMakeLists.txt ├── animated_transform.cpp ├── matrix4.cpp ├── quaternion.cpp └── transform.cpp ├── loaders ├── CMakeLists.txt ├── load_filter.cpp ├── load_light.cpp ├── load_material.cpp ├── load_renderer.cpp ├── load_sampler.cpp ├── load_scene.cpp ├── load_texture.cpp └── load_volume.cpp ├── main.cpp ├── material ├── CMakeLists.txt ├── anisotropic_distribution.cpp ├── blinn_distribution.cpp ├── bsdf.cpp ├── btdf_adapter.cpp ├── bxdf.cpp ├── fresnel.cpp ├── glass_material.cpp ├── lambertian.cpp ├── matte_material.cpp ├── merl_brdf.cpp ├── merl_material.cpp ├── metal_material.cpp ├── microfacet_distribution.cpp ├── mix_material.cpp ├── oren_nayer.cpp ├── plastic_material.cpp ├── scaled_bxdf.cpp ├── specular_metal_material.cpp ├── specular_reflection.cpp ├── specular_transmission.cpp ├── torrance_sparrow.cpp └── translucent_material.cpp ├── memory_pool.cpp ├── mesh_preprocess.cpp ├── monte_carlo ├── CMakeLists.txt ├── distribution1d.cpp └── util.cpp ├── renderer ├── CMakeLists.txt └── renderer.cpp ├── samplers ├── CMakeLists.txt ├── adaptive_sampler.cpp ├── ld_sampler.cpp ├── sampler.cpp └── stratified_sampler.cpp ├── scene.cpp ├── textures ├── CMakeLists.txt ├── checkerboard_texture.cpp ├── constant_texture.cpp ├── image_texture.cpp ├── mipmap.cpp ├── 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