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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AreWeRustYet [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) 2 | A curated Awesome list of websites that tracks the state of Rust in related areas 3 | ## Are We "Thing" Yet Sites 4 | ### [Are We Web Yet](https://www.arewewebyet.org/) [![GitHub Repo stars](https://img.shields.io/github/stars/rust-lang/arewewebyet?style=social)](https://github.com/rust-lang/arewewebyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/rust-lang/arewewebyet) ![GitHub last commit](https://img.shields.io/github/last-commit/rust-lang/arewewebyet) 5 | *Yes! And it's freaking fast!* 6 | 7 | A simple reckoning of Rust’s readiness for Web-related things. 8 | 9 | ### [Are We Game Yet](https://arewegameyet.com/) [![GitHub Repo stars](https://img.shields.io/github/stars/rust-gamedev/arewegameyet?style=social)](https://github.com/rust-gamedev/arewegameyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/rust-gamedev/arewegameyet) ![GitHub last commit](https://img.shields.io/github/last-commit/rust-gamedev/arewegameyet) 10 | 11 | *Almost. We have the blocks, bring your own glue.* 12 | 13 | The Rust community has a number of websites dedicated to keeping track of the state of the ecosystem for specific purposes. (e.g. arewewebyet and arewelearningyet) 14 | 15 | This one tracks the state of the ecosystem for Game Development in Rust. 16 | 17 | ### [Are We Learning Yet](https://www.arewelearningyet.com/) [![GitHub Repo stars](https://img.shields.io/github/stars/anowell/are-we-learning-yet?style=social)](https://github.com/anowell/are-we-learning-yet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/anowell/are-we-learning-yet) ![GitHub last commit](https://img.shields.io/github/last-commit/anowell/are-we-learning-yet) 18 | It's ripe for experimentation, but the ecosystem isn't very complete yet. 19 | 20 | ### [Are We Async Yet](https://areweasyncyet.rs/) [![GitHub Repo stars](https://img.shields.io/github/stars/rust-lang/areweasyncyet.rs?style=social)](https://github.com/rust-lang/areweasyncyet.rs) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/rust-lang/areweasyncyet.rs) ![GitHub last commit](https://img.shields.io/github/last-commit/rust-lang/areweasyncyet.rs) 21 | *🎉 Yes! 🎉 The long-awaited async/await syntax has been stabilized in Rust 1.39.* 22 | 23 | areweasyncyet.rs is a website for tracking development progress of `async`/`await` syntax of Rust programming language in the language itself as well as its ecosystem. 24 | 25 | ### [Are We GUI Yet](https://areweguiyet.com/) [![GitHub Repo stars](https://img.shields.io/github/stars/areweguiyet/areweguiyet?style=social)](https://github.com/areweguiyet/areweguiyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/areweguiyet/areweguiyet) ![GitHub last commit](https://img.shields.io/github/last-commit/areweguiyet/areweguiyet) 26 | 27 | *The roots aren't deep but the seeds are planted.* 28 | 29 | Want to find crates for GUI in Rust? Then you've come to the right place! 30 | 31 | ### [Are We IDE Yet](https://areweideyet.com/) [![GitHub Repo stars](https://img.shields.io/github/stars/contradictioned/areweideyet?style=social)](https://github.com/contradictioned/areweideyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/contradictioned/areweideyet) ![GitHub last commit](https://img.shields.io/github/last-commit/contradictioned/areweideyet) 32 | 33 | An overview about the state of Rust support by text editors and their integrated brethren. 34 | 35 | ### [Are We IPFS Yet](https://areweipfsyet.rs/) [![GitHub Repo stars](https://img.shields.io/github/stars/rs-ipfs/areweipfsyet.rs?style=social)](https://github.com/rs-ipfs/areweipfsyet.rs) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/rs-ipfs/areweipfsyet.rs) ![GitHub last commit](https://img.shields.io/github/last-commit/rs-ipfs/areweipfsyet.rs) 36 | 37 | *...kinda, yeah! The foundations are there, but there's still a lot of fine-tuning and advanced features to implement.* 38 | 39 | ### [Are We Audio Yet](https://rust.audio/) [![GitHub Repo stars](https://img.shields.io/github/stars/RustAudio/website?style=social)](https://github.com/RustAudio/website) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/RustAudio/website) ![GitHub last commit](https://img.shields.io/github/last-commit/RustAudio/website) 40 | 41 | *You can make sounds! 🦀 🔊 There are some libraries and plenty of people making things.* 42 | 43 | ### [Are We VFX Yet](https://arewevfxyet.rs/) [![GitHub Repo stars](https://img.shields.io/github/stars/vfx-rs/arewevfxyet?style=social)](https://github.com/vfx-rs/arewevfxyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/vfx-rs/arewevfxyet) ![GitHub last commit](https://img.shields.io/github/last-commit/vfx-rs/arewevfxyet) 44 | 45 | Not yet, but we're getting there. Rust can potentially be a great language for VFX development for tools and libraries used by all levels of developers from juniors all the way to the most senior developer. 46 | 47 | ### [Are We Distributed Yet](https://arewedistributedyet.com/) [![GitHub Repo stars](https://img.shields.io/github/stars/arewedistributedyet/arewedistributedyet?style=social)](https://github.com/arewedistributedyet/arewedistributedyet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/arewedistributedyet/arewedistributedyet) ![GitHub last commit](https://img.shields.io/github/last-commit/arewedistributedyet/arewedistributedyet) 48 | 49 | *We're close. We need to fix issues in existing p2p features like webRTC and rally support for new URIs and browser APIs, to create a level playing field where a great user experience doesn't require a centralized system.* 50 | 51 | Website + Community effort to unlock the peer-to-peer web at arewedistributedyet.com 52 | 53 | ### [Are We Bio Yet](https://rust4bio.github.io/arewebioyet/) [![GitHub Repo stars](https://img.shields.io/github/stars/rust4bio/arewebioyet.github.io?style=social)](https://github.com/rust4bio/arewebioyet.github.io) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/rust4bio/arewebioyet.github.io) ![GitHub last commit](https://img.shields.io/github/last-commit/rust4bio/arewebioyet.github.io) 54 | 55 | Yes! 🎉🎉🎉 56 | 57 | (but many projects are still work-in-progress) 58 | 59 | The Rust bioinformatics ecosystem contains general, easy-to-use crates like bio, along with a plethora of crates for specific tasks. 60 | 61 | ### [Are We Quantum Yet](https://arewequantumyet.github.io/) [![GitHub Repo stars](https://img.shields.io/github/stars/arewequantumyet/arewequantumyet.github.io?style=social)](https://github.com/arewequantumyet/arewequantumyet.github.io) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/arewequantumyet/arewequantumyet.github.io) ![GitHub last commit](https://img.shields.io/github/last-commit/arewequantumyet/arewequantumyet.github.io) 62 | 63 | *Not yet, but we have a few things.* 64 | 65 | A framework compilation for all things quantum computing in Rust. crab 66 | 67 | ### [Are We Yeet Yet?](https://areweyeetyet.rs/) [![GitHub Repo stars](https://img.shields.io/github/stars/jakevossen5/areweyeetyet.rs?style=social)](https://github.com/jakevossen5/areweyeetyet.rs) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/jakevossen5/areweyeetyet.rs) ![GitHub last commit](https://img.shields.io/github/last-commit/jakevossen5/areweyeetyet.rs) 68 | 69 | *No* 70 | 71 | Have you ever had an error that you just were so over that you wanted to yeet it back to the caller function? Maybe, say, yeet it? This page to to track progress on the ability to yeet errors in Rust. 72 | 73 | ### [Are We In Space Yet](https://aerorust.org/catalogue/) [![GitHub Repo stars](https://img.shields.io/github/stars/AeroRust/are-we-in-space-yet?style=social)](https://github.com/AeroRust/are-we-in-space-yet) ![GitHub commit activity](https://img.shields.io/github/commit-activity/y/AeroRust/are-we-in-space-yet) ![GitHub last commit](https://img.shields.io/github/last-commit/AeroRust/are-we-in-space-yet) 74 | 75 | *Yes! There is some Rust in space!* 76 | 77 | ### [Are we stack-efficient yet?](https://arewestackefficientyet.com/) 78 | 79 | This is a set of graphs that shows the fraction of stack memory move CPU instructions in a sample of Rust code and C++ code. Lower numbers are better. 80 | 81 | ## Other Related Sites 82 | [Mozilla Wiki](https://wiki.mozilla.org/Areweyet) 83 | 84 | Mozilla's wiki for are we X yet sites which also includes the closed websites too. 85 | 86 | [Awesome Geo Rust](https://github.com/pka/awesome-georust) 87 | 88 | A curated list of awesome geospatial software, libraries, tools and resources, written in Rust. 89 | 90 | [Are We Podcast Yet](https://arewepodcastyet.com/) 91 | 92 | On [Soundcloud](https://soundcloud.com/arewepodcastyet) and [Spotify](https://open.spotify.com/show/3cNGj1FWanrNpX44SrUDLZ?si=xExtk0tbT4C5y2QmLPeFTg) 93 | A new fn Podcast about all things Rust by [Vijaykiran](twitter.com/vijaykiran) and [Wouterdullaert](twitter.com/wouterdullaert) 94 | 95 | [Lib.rs](https://lib.rs/) 96 | 97 | Fast, lightweight, opinionated, unofficial alternative to crates.io. 98 | Has more information than crates.io and automatically categorizes crates and adds missing keywords, to improve browsing by categories and keywords. 99 | 100 | [Not-Yet-Awesome Rust](https://github.com/not-yet-awesome-rust/not-yet-awesome-rust) 101 | 102 | An (unofficial) sub-community of the Rust programming language that wants to close gaps you feel in Rust's ecosystem. 103 | Lists the problem domains Rust do not have a mature ecosystem for yet. 104 | 105 | --------------------------------------------------------------------------------