├── README.md ├── FOR_RELEASE └── GameData │ └── UmbraSpaceIndustries │ └── SoundingRockets │ ├── Assets │ ├── SR_Gyro.mu │ ├── PackChute.mu │ ├── SR_Adapter.mu │ ├── SR_Battery.mu │ ├── SR_Wing_01.mu │ ├── SR_Wing_02.mu │ ├── SR_Wing_03.mu │ ├── SR_Aerospike.mu │ ├── SR_Decoupler.mu │ ├── SR_PackChute.mu │ ├── SR_ProbeCore.mu │ ├── SR_Gridfin_01.mu │ ├── SR_Gridfin_02.mu │ ├── SR_Gridfin_03.mu │ ├── SR_InlineProbe.mu │ ├── SR_LaunchStick.mu │ ├── SR_NoseCone_35.mu │ ├── SR_Nosecone_625.mu │ ├── SR_Payload_01.mu │ ├── SR_Payload_02.mu │ ├── SR_Payload_03.mu │ ├── SR_Payload_04.mu │ ├── SR_Rocket_35_01.mu │ ├── SR_Rocket_35_02.mu │ ├── SR_Tank_35_01.mu │ ├── SR_Tank_625_01.mu │ ├── SoundingRocket.dds │ ├── SoundingRocket.png │ ├── SR_Rocket_625_01.mu │ ├── SR_Stack_Battery.mu │ ├── SR_PayloadFairing_35.mu │ ├── SR_PayloadTruss_35.mu │ ├── SR_PayloadTruss_625.mu │ └── SR_PayloadFairing_625.mu │ ├── Parts │ ├── @thumbs │ │ ├── SR.Battery_icon.png │ │ ├── SR.ProbeCore_icon.png │ │ ├── SR.Wing.01_icon.png │ │ ├── SR.Wing.02_icon.png │ │ ├── SR.Wing.03_icon.png │ │ ├── SR.CargoChute_icon.png │ │ ├── SR.LaunchStick_icon.png │ │ ├── SR.Payload.01_icon.png │ │ ├── SR.Payload.02_icon.png │ │ ├── SR.Payload.03_icon.png │ │ ├── SR.Payload.04_icon.png │ │ ├── SR.Tank.625.01_icon.png │ │ ├── SR.Nosecone.625_icon.png │ │ ├── SR.Rocket.35.02_icon.png │ │ ├── SR.Rocket.625.01_icon.png │ │ ├── SR.CargoDrogueChute_icon.png │ │ ├── SR.PayloadTruss.625_icon.png │ │ └── SR.PayloadFairing.625_icon.png │ ├── SR_Adapter.cfg │ ├── SR_Battery.cfg │ ├── SR_Stack_Battery.cfg │ ├── SR_Tank_35_01.cfg │ ├── SR_Tank_625_01.cfg │ ├── SR_Wing_02.cfg │ ├── SR_Wing_03.cfg │ ├── SR_Wing_01.cfg │ ├── SR_GridFin_01.cfg │ ├── SR_GridFin_02.cfg │ ├── SR_GridFin_03.cfg │ ├── SR_LaunchStick.cfg │ ├── SR_Gyro.cfg │ ├── SR_PayloadTruss_35.cfg │ ├── SR_PayloadTruss_625.cfg │ ├── SR_Payload01.cfg │ ├── SR_Payload02.cfg │ ├── SR_Payload04.cfg │ ├── SR_Payload03.cfg │ ├── SR_Decoupler.cfg │ ├── SR_PayloadFairing_35.cfg │ ├── SR_PayloadFairing_625.cfg │ ├── SR_ProbeCore.cfg │ ├── SR_PackChute_35.cfg │ ├── SR_InlineProbe.cfg │ ├── SR_CargoChute.cfg │ ├── SR_NoseCone_35.cfg │ ├── SR_CargoDrogueChute.cfg │ ├── SR_NoseCone_625.cfg │ ├── SR_Aerospike.cfg │ ├── SR_Rocket_625_01.cfg │ ├── SR_Rocket_35_01.cfg │ └── SR_Rocket_35_02.cfg │ ├── Patches │ ├── kOS_SoundingRockets_MM.cfg │ ├── SR_size00_filterext.cfg │ ├── SR_CargoBays.cfg │ ├── SR_AntennaRange.cfg │ └── ScienceDefs.cfg │ ├── SoundingRockets.version │ └── CHANGELOG.txt ├── GitVersion.yml ├── License.txt ├── .gitignore ├── Jenkinsfile └── GPLV3.txt /README.md: -------------------------------------------------------------------------------- 1 | Sounding Rockets 2 | === 3 | 4 | This is the repository for the Sounding Rockets mod for [Kerbal Space Program](http://kerbalspaceprogram.com) 5 | -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/UmbraSpaceIndustries/SoundingRockets/HEAD/FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/@thumbs/SR.PayloadFairing.625_icon.png -------------------------------------------------------------------------------- /GitVersion.yml: -------------------------------------------------------------------------------- 1 | mode: ContinuousDelivery 2 | branches: 3 | develop: 4 | increment: Patch 5 | mode: ContinuousDelivery 6 | regex: ^main$ 7 | tag: bleeding-edge 8 | main: 9 | regex: ^release$ 10 | release: 11 | regex: ^prerelease$ 12 | tag: prerelease 13 | ignore: 14 | sha: [] 15 | merge-message-formats: {} 16 | -------------------------------------------------------------------------------- /License.txt: -------------------------------------------------------------------------------- 1 | (c) 2016, Robert Palmer 2 | 3 | Umbra Space Industries(tm), nor the name of this project may be used in a derivative work without permission. 4 | 5 | Configuration files and code are licensed under the GPL v3 license (included separately). 6 | 7 | Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely :) -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Patches/kOS_SoundingRockets_MM.cfg: -------------------------------------------------------------------------------- 1 | @PART[SR_ProbeCore]:NEEDS[kOS]:FOR[USISoundingRockets] 2 | { 3 | 4 | MODULE 5 | { 6 | name = kOSProcessor 7 | diskSpace = 1500 8 | ECPerBytePerSecond = 0 9 | ECPerInstruction = 0.000004 10 | } 11 | 12 | } 13 | @PART[SR_InlineProbe]:NEEDS[kOS]:FOR[USISoundingRockets] 14 | { 15 | 16 | MODULE 17 | { 18 | name = kOSProcessor 19 | diskSpace = 1500 20 | ECPerBytePerSecond = 0 21 | ECPerInstruction = 0.000004 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Patches/SR_size00_filterext.cfg: -------------------------------------------------------------------------------- 1 | @PART[SR_Adapter]:NEEDS[FilterExtensions] 2 | { 3 | @bulkheadProfiles = size0,size00 4 | } 5 | 6 | @PART[SR_Aerospike,SR_Decoupler,SR_Nosecone_35,SR_PayloadFairing_35,SR_PayloadTruss_35,SR_Stabilizer,SR_Decoupler,SR_Stack_Battery,SR_InlineProbe]:NEEDS[FilterExtensions] 7 | { 8 | @bulkheadProfiles = size00 9 | } 10 | 11 | @PART[SR_Gyroscope,SR_LaunchStick,SR_Rocket_35_01,SR_Rocket_35_02,SR_Tank_35_01]:NEEDS[FilterExtensions] 12 | { 13 | @bulkheadProfiles = size00,srf 14 | } -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Patches/SR_CargoBays.cfg: -------------------------------------------------------------------------------- 1 | @PART[SR_PayloadFairing_625]:NEEDS[AnimatedDecouplers] 2 | { 3 | @MODULE[ModuleDecouple] 4 | { 5 | @name = ModuleAnimatedDecoupler 6 | } 7 | 8 | MODULE 9 | { 10 | name = ModuleCargoBay 11 | DeployModuleIndex = 0 12 | closedPosition = 0 13 | lookupCenter = 0,0.5,0 14 | lookupRadius = 0.6 15 | } 16 | } 17 | 18 | @PART[SR_PayloadFairing_35]:NEEDS[AnimatedDecouplers] 19 | { 20 | @MODULE[ModuleDecouple] 21 | { 22 | @name = ModuleAnimatedDecoupler 23 | } 24 | 25 | MODULE 26 | { 27 | name = ModuleCargoBay 28 | DeployModuleIndex = 0 29 | closedPosition = 0 30 | lookupCenter = 0,0.28,0 31 | lookupRadius = 0.3 32 | } 33 | } -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Patches/SR_AntennaRange.cfg: -------------------------------------------------------------------------------- 1 | @PART[SR_Nosecone_*]:FOR[USISoundingRockets]:NEEDS[AntennaRange,!RemoteTech] 2 | { 3 | MODULE 4 | { 5 | name = ModuleLimitedDataTransmitter 6 | 7 | nominalRange = 5556 8 | simpleRange = 65000 9 | maxPowerFactor = 1 10 | maxDataFactor = 1 11 | 12 | packetInterval = 0.2 13 | packetSize = 1 14 | packetResourceCost = 10 15 | 16 | requiredResource = ElectricCharge 17 | } 18 | 19 | // We add this ModuleScienceContainer so that when transmission fails the antennas can try to stash the data instead of dumping it to the void. 20 | MODULE 21 | { 22 | name = ModuleScienceContainer 23 | 24 | dataIsCollectable = true 25 | dataIsStorable = false 26 | 27 | storageRange = 2 28 | } 29 | 30 | } 31 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/SoundingRockets.version: -------------------------------------------------------------------------------- 1 | { 2 | "NAME":"Sounding Rockets", 3 | "URL":"https://raw.githubusercontent.com/UmbraSpaceIndustries/SoundingRockets/main/FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/SoundingRockets.version", 4 | "DOWNLOAD":"https://github.com/UmbraSpaceIndustries/SoundingRockets/releases", 5 | "GITHUB":{ 6 | "USERNAME":"UmbraSpaceIndustries", 7 | "REPOSITORY":"SoundingRockets", 8 | "ALLOW_PRE_RELEASE":false 9 | }, 10 | "VERSION":{ 11 | "MAJOR":112, 12 | "MINOR":0, 13 | "PATCH":1, 14 | "BUILD":0 15 | }, 16 | "KSP_VERSION":{ 17 | "MAJOR":1, 18 | "MINOR":12, 19 | "PATCH":3 20 | }, 21 | "KSP_VERSION_MIN":{ 22 | "MAJOR":1, 23 | "MINOR":8, 24 | "PATCH":0 25 | }, 26 | "KSP_VERSION_MAX":{ 27 | "MAJOR":1, 28 | "MINOR":12, 29 | "PATCH":99 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Adapter.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Adapter 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Adapter 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, .25, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 0 18 | 19 | 20 | // --- editor parameters --- 21 | TechRequired = basicRocketry 22 | entryCost = 0 23 | cost = 5 24 | category = Structural 25 | subcategory = 0 26 | title = Sounding Rocket Adapter 27 | manufacturer = Umbra Space Industries 28 | description = Lets you attach 0.35m components to jumbo-sized 0.625m components. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,0,1,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.1 35 | dragModelType = default 36 | maximum_drag = 0.1 37 | minimum_drag = 0.1 38 | angularDrag = .25 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = size0 42 | 43 | 44 | } 45 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Battery.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Battery 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Battery 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_attach = -.05,0,0,-1,0,0,0 17 | 18 | 19 | // --- editor parameters --- 20 | TechRequired = start 21 | entryCost = 0 22 | cost = 25 23 | category = Electrical 24 | subcategory = 0 25 | title = Mini Battery Pack 26 | manufacturer = Umbra Space Industries 27 | description = Shaken loose from Jeb's TV remote control. 28 | 29 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 30 | attachRules = 0,1,0,0,0 31 | 32 | // --- standard part parameters --- 33 | mass = 0.001 34 | dragModelType = default 35 | maximum_drag = 0.2 36 | minimum_drag = 0.2 37 | angularDrag = 1 38 | crashTolerance = 12 39 | maxTemp = 3400 40 | bulkheadProfiles = srf 41 | PhysicsSignificance = 1 42 | 43 | RESOURCE 44 | { 45 | name = ElectricCharge 46 | amount = 20 47 | maxAmount = 20 48 | } 49 | 50 | } 51 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Stack_Battery.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Stack_Battery 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Stack_Battery 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0,.075,0,0,1,0,0 17 | node_stack_bottom = 0,-.075,0,0,-1,0,0 18 | 19 | 20 | // --- editor parameters --- 21 | TechRequired = miniaturization 22 | entryCost = 0 23 | cost = 100 24 | category = Electrical 25 | subcategory = 0 26 | title = Mini Battery Pack 27 | manufacturer = Umbra Space Industries 28 | description = A super small, stackable battery. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,0,1,1,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.005 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = size0 42 | PhysicsSignificance = 1 43 | 44 | RESOURCE 45 | { 46 | name = ElectricCharge 47 | amount = 100 48 | maxAmount = 100 49 | } 50 | 51 | } 52 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Tank_35_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Tank_35_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Tank_35_01 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 0 18 | node_attach = .175,0,0,1,0,0,0 19 | 20 | // --- editor parameters --- 21 | TechRequired = fuelSystems 22 | entryCost = 0 23 | cost = 30 24 | category = Propulsion 25 | subcategory = 0 26 | title = SR-35A Fuel Tank 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard tube, stuffed with rocket fuel. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,1,1,1,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.01375 35 | dragModelType = default 36 | maximum_drag = 0.3 37 | minimum_drag = 0.2 38 | angularDrag = 2 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = size0,srf 42 | 43 | RESOURCE 44 | { 45 | name = LiquidFuel 46 | amount = 9.9 47 | maxAmount = 9.9 48 | } 49 | 50 | RESOURCE 51 | { 52 | name = Oxidizer 53 | amount = 12.1 54 | maxAmount = 12.1 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Tank_625_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Tank_625_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Tank_625_01 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 0 18 | node_attach = .3125,0,0,1,0,0,0 19 | 20 | // --- editor parameters --- 21 | TechRequired = fuelSystems 22 | entryCost = 0 23 | cost = 175 24 | category = Propulsion 25 | subcategory = 0 26 | title = SR-625A Fuel Tank 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard tube, stuffed with rocket fuel. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,1,1,1,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.0625 35 | dragModelType = default 36 | maximum_drag = 0.3 37 | minimum_drag = 0.2 38 | angularDrag = 2 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = size0,srf 42 | 43 | RESOURCE 44 | { 45 | name = LiquidFuel 46 | amount = 45 47 | maxAmount = 45 48 | } 49 | 50 | RESOURCE 51 | { 52 | name = Oxidizer 53 | amount = 55 54 | maxAmount = 55 55 | } 56 | 57 | } 58 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Wing_02.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Wing_02 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Wing_02 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | // --- editor parameters --- 16 | TechRequired = start 17 | entryCost = 0 18 | cost = 15 19 | category = Aero 20 | subcategory = 0 21 | title = Rocket fin (medium) 22 | // manufacturer = Umbra Space Industries 23 | description = Keep your sounding rocket flying straight! 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 0,1,0,0,1 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_attach = -.02,0,0,1,0,0,0 30 | 31 | 32 | // --- standard part parameters --- 33 | mass = 0.010 34 | dragModelType = default 35 | maximum_drag = 0.02 36 | minimum_drag = 0.02 37 | angularDrag = 5 38 | crashTolerance = 12 39 | maxTemp = 3400 40 | bulkheadProfiles = srf 41 | explosionPotential = 0.1 42 | 43 | MODULE 44 | { 45 | name = ModuleLiftingSurface 46 | useInternalDragModel = True 47 | deflectionLiftCoeff = 0.2 48 | dragAtMaxAoA = 0.02 49 | dragAtMinAoA = 0.0 50 | } 51 | 52 | 53 | } 54 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Wing_03.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Wing_03 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Wing_03 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | // --- editor parameters --- 16 | TechRequired = start 17 | entryCost = 0 18 | cost = 15 19 | category = Aero 20 | subcategory = 0 21 | title = Rocket fin (small) 22 | // manufacturer = Umbra Space Industries 23 | description = Keep your sounding rocket flying straight! 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 0,1,0,0,1 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_attach = -.02,0,0,1,0,0,0 30 | 31 | 32 | // --- standard part parameters --- 33 | mass = 0.005 34 | dragModelType = default 35 | maximum_drag = 0.02 36 | minimum_drag = 0.02 37 | angularDrag = 5 38 | crashTolerance = 12 39 | maxTemp = 3400 40 | bulkheadProfiles = srf 41 | explosionPotential = 0.1 42 | 43 | MODULE 44 | { 45 | name = ModuleLiftingSurface 46 | useInternalDragModel = True 47 | deflectionLiftCoeff = 0.1 48 | dragAtMaxAoA = 0.01 49 | dragAtMinAoA = 0.0 50 | } 51 | 52 | 53 | } 54 | 55 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Wing_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Wing_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Wing_01 12 | } 13 | rescaleFactor = 1 14 | 15 | // --- editor parameters --- 16 | TechRequired = basicRocketry 17 | entryCost = 0 18 | cost = 15 19 | category = Aero 20 | subcategory = 0 21 | title = Rocket fin (large) 22 | // manufacturer = Umbra Space Industries 23 | description = Keep your sounding rocket flying straight! 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 0,1,0,0,1 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_attach = -.1,0,0,1,0,0,0 30 | 31 | 32 | // --- standard part parameters --- 33 | mass = 0.015 34 | dragModelType = default 35 | maximum_drag = 0.02 36 | minimum_drag = 0.02 37 | angularDrag = 5 38 | crashTolerance = 12 39 | maxTemp = 3400 40 | bulkheadProfiles = srf 41 | explosionPotential = 0.1 42 | buoyancy = 1.0 43 | 44 | MODULE 45 | { 46 | name = ModuleLiftingSurface 47 | useInternalDragModel = True 48 | deflectionLiftCoeff = 0.3 49 | dragAtMaxAoA = 0.03 50 | dragAtMinAoA = 0.0 51 | } 52 | 53 | 54 | } 55 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_GridFin_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | name = SR_Gridfin_01 4 | module = Part 5 | author = RoverDude 6 | MODEL 7 | { 8 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Gridfin_01 9 | } 10 | rescaleFactor = 1 11 | buoyancy = 1.0 12 | node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1 13 | TechRequired = advAerodynamics 14 | entryCost = 10000 15 | cost = 500 16 | category = Aero 17 | subcategory = 0 18 | title = Small GridFin 19 | manufacturer = Umbra Space Industries 20 | description = 21 | attachRules = 0,1,0,0,0 22 | mass = 0.01 23 | thermalMassModifier = 8.0 24 | heatConductivity = 0.06 // half default 25 | emissiveConstant = 0.95 26 | dragModelType = none 27 | maximum_drag = 0.02 28 | minimum_drag = 0.02 29 | angularDrag = 2 30 | crashTolerance = 12 31 | maxTemp = 2000 32 | explosionPotential = 0.1 33 | fuelCrossFeed = True 34 | bulkheadProfiles = srf 35 | 36 | MODULE 37 | { 38 | name = USIAnimation 39 | animationName = Deploy 40 | startEventGUIName = Extend Fins 41 | endEventGUIName = Retract Fins 42 | actionGUIName = Toggle Fins 43 | } 44 | 45 | 46 | MODULE 47 | { 48 | name = ModuleControlSurface 49 | useInternalDragModel = True 50 | dragCoeff = 0.5 51 | deflectionLiftCoeff = 1.2 52 | ctrlSurfaceRange = 90 53 | ctrlSurfaceArea = 0.25 54 | actuatorSpeed = 30 55 | transformName = Rotator 56 | } 57 | 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_GridFin_02.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | name = SR_Gridfin_02 4 | module = Part 5 | author = RoverDude 6 | MODEL 7 | { 8 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Gridfin_02 9 | } 10 | rescaleFactor = 1 11 | buoyancy = 1.0 12 | node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 2 13 | TechRequired = advAerodynamics 14 | entryCost = 10000 15 | cost = 500 16 | category = Aero 17 | subcategory = 0 18 | title = Medium GridFin 19 | manufacturer = Umbra Space Industries 20 | description = 21 | attachRules = 0,1,0,0,0 22 | mass = 0.02 23 | thermalMassModifier = 8.0 24 | heatConductivity = 0.06 // half default 25 | emissiveConstant = 0.95 26 | dragModelType = none 27 | maximum_drag = 0.02 28 | minimum_drag = 0.02 29 | angularDrag = 2 30 | crashTolerance = 12 31 | maxTemp = 2000 32 | explosionPotential = 0.1 33 | fuelCrossFeed = True 34 | bulkheadProfiles = srf 35 | 36 | MODULE 37 | { 38 | name = USIAnimation 39 | animationName = Deploy 40 | startEventGUIName = Extend Fins 41 | endEventGUIName = Retract Fins 42 | actionGUIName = Toggle Fins 43 | } 44 | 45 | 46 | MODULE 47 | { 48 | name = ModuleControlSurface 49 | useInternalDragModel = True 50 | dragCoeff = 0.5 51 | deflectionLiftCoeff = 1.2 52 | ctrlSurfaceRange = 90 53 | ctrlSurfaceArea = .5 54 | actuatorSpeed = 30 55 | transformName = Rotator 56 | } 57 | 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_GridFin_03.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | name = SR_Gridfin_03 4 | module = Part 5 | author = RoverDude 6 | MODEL 7 | { 8 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Gridfin_03 9 | } 10 | rescaleFactor = 1 11 | buoyancy = 1.0 12 | node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 3 13 | TechRequired = advAerodynamics 14 | entryCost = 10000 15 | cost = 500 16 | category = Aero 17 | subcategory = 0 18 | title = Large GridFin 19 | manufacturer = Umbra Space Industries 20 | description = 21 | attachRules = 0,1,0,0,0 22 | mass = 0.04 23 | thermalMassModifier = 8.0 24 | heatConductivity = 0.06 // half default 25 | emissiveConstant = 0.95 26 | dragModelType = none 27 | maximum_drag = 0.02 28 | minimum_drag = 0.02 29 | angularDrag = 2 30 | crashTolerance = 12 31 | maxTemp = 2000 32 | explosionPotential = 0.1 33 | fuelCrossFeed = True 34 | bulkheadProfiles = srf 35 | 36 | 37 | MODULE 38 | { 39 | name = USIAnimation 40 | animationName = Deploy 41 | startEventGUIName = Extend Fins 42 | endEventGUIName = Retract Fins 43 | actionGUIName = Toggle Fins 44 | } 45 | 46 | MODULE 47 | { 48 | name = ModuleControlSurface 49 | useInternalDragModel = True 50 | dragCoeff = 0.5 51 | deflectionLiftCoeff = 1.2 52 | ctrlSurfaceRange = 90 53 | ctrlSurfaceArea = 1 54 | actuatorSpeed = 30 55 | transformName = Rotator 56 | } 57 | 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_LaunchStick.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_LaunchStick 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_LaunchStick 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | // --- editor parameters --- 16 | TechRequired = start 17 | entryCost = 0 18 | cost = 1 19 | category = Structural 20 | subcategory = 0 21 | title = Launch Stick 22 | // manufacturer = Umbra Space Industries 23 | description = A stick. You can prop things up with it, like sounding rockets. It'll cut loose when you launch, so it doesn't weigh down your rocket. 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 1,1,1,0,1 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_attach = 0,0,0,1,0,0,0 30 | node_stack_top = -4,0,0,-1,0,0,0 31 | node_stack_bottom = 0,0,0,1,0,0,0 32 | 33 | breakingForce = 250 34 | breakingTorque = 250 35 | 36 | // --- standard part parameters --- 37 | mass = 0.025 38 | dragModelType = default 39 | maximum_drag = 0.2 40 | minimum_drag = 0.2 41 | angularDrag = 1 42 | crashTolerance = 12 43 | maxTemp = 3400 44 | explosionPotential = 0.1 45 | bulkheadProfiles = size0,srf 46 | 47 | MODULE 48 | { 49 | name = USI_Falloff 50 | } 51 | 52 | } 53 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Gyro.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Gyroscope 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Gyro 12 | scale = 1,1,1 13 | } 14 | buoyancy = 1.0 15 | rescaleFactor = 1 16 | node_attach = 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0 17 | node_stack_top = 0.0, 0.185, 0.0, 0.0, 1, 0.0, 0 18 | node_stack_bottom = 0.0, -0.185, 0.0, 0.0, -1, 0.0, 0 19 | 20 | // --- editor parameters --- 21 | TechRequired = flightControl 22 | entryCost = 0 23 | cost = 250 24 | category = Control 25 | subcategory = 0 26 | title = Gyroscope (Small) 27 | manufacturer = Umbra Space Industries 28 | description = A small gyroscope for use in sounding rockets. Tries to keep the pointy end pointing in the right direction. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,1,1,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.05 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3100 41 | bulkheadProfiles = size0,srf 42 | 43 | MODULE 44 | { 45 | name = ModuleReactionWheel 46 | 47 | PitchTorque = 5 48 | YawTorque = 5 49 | RollTorque = 5 50 | 51 | RESOURCE 52 | { 53 | name = ElectricCharge 54 | rate = 0.25 55 | } 56 | } 57 | 58 | } 59 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_PayloadTruss_35.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_PayloadTruss_35 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PayloadTruss_35 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 2.0 15 | // --- editor parameters --- 16 | TechRequired = start 17 | entryCost = 0 18 | cost = 1 19 | category = Payload 20 | subcategory = 0 21 | title = Payload Truss (0.35m) 22 | manufacturer = Umbra Space Industries 23 | description = A hollow structure to affix your payload to. Matching fairings sold separately. 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 1,0,1,1,0 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_stack_fairing1 = .175,.28,0,1,0,0,0 30 | node_stack_fairing2 = -.175,.28,0,-1,0,0,0 31 | node_stack_SAS = 0,.5,0,0,-1,0,0 32 | node_stack_top = 0,.56,0,0,1,0,0 33 | node_stack_bottom = 0,0,0,0,-1,0,0 34 | 35 | stackSymmetry = 1 36 | 37 | breakingForce = 2500 38 | breakingTorque = 2500 39 | 40 | // --- standard part parameters --- 41 | mass = 0.01 42 | dragModelType = default 43 | maximum_drag = 0.2 44 | minimum_drag = 0.2 45 | angularDrag = 1 46 | crashTolerance = 24 47 | maxTemp = 3400 48 | bulkheadProfiles = size0 49 | explosionPotential = 0.1 50 | 51 | } 52 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_PayloadTruss_625.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_PayloadTruss_625 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PayloadTruss_625 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 2.0 15 | // --- editor parameters --- 16 | TechRequired = basicRocketry 17 | entryCost = 0 18 | cost = 1 19 | category = Payload 20 | subcategory = 0 21 | title = Payload Truss (0.625m) 22 | manufacturer = Umbra Space Industries 23 | description = A hollow structure to affix your payload to. Matching fairings sold separately. 24 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 25 | attachRules = 1,0,1,1,0 26 | 27 | // --- node definitions --- 28 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 29 | node_stack_fairing1 = .3125,.5,0,1,0,0,0 30 | node_stack_fairing2 = -.3125,.5,0,-1,0,0,0 31 | node_stack_SAS = 0,0.9,0,0,-1,0,0 32 | node_stack_top = 0,1,0,0,1,0,0 33 | node_stack_bottom = 0,0,0,0,-1,0,0 34 | 35 | stackSymmetry = 1 36 | 37 | breakingForce = 2500 38 | breakingTorque = 2500 39 | 40 | // --- standard part parameters --- 41 | mass = 0.05 42 | dragModelType = default 43 | maximum_drag = 0.2 44 | minimum_drag = 0.2 45 | angularDrag = 1 46 | crashTolerance = 24 47 | maxTemp = 3400 48 | bulkheadProfiles = size0 49 | explosionPotential = 0.1 50 | 51 | } 52 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Payload01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Payload_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Payload_01 12 | rotation = 0,180,0 13 | } 14 | rescaleFactor = 0.7 15 | PhysicsSignificance = 1 16 | 17 | node_attach = .03,0,0,1,0,0,0 18 | 19 | 20 | // --- editor parameters --- 21 | TechRequired = start 22 | entryCost = 0 23 | cost = 150 24 | category = Science 25 | subcategory = 0 26 | title = Materials Study Mini-Lab 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard box stuffed with science! 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 0,1,0,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.02 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = srf 42 | 43 | MODULE 44 | { 45 | name = ModuleScienceExperiment 46 | experimentID = SRExperiment03 47 | experimentActionName = Record materials data 48 | resetActionName = Reset materials data 49 | useStaging = False 50 | useActionGroups = True 51 | hideUIwhenUnavailable = False 52 | xmitDataScalar = 0.3 53 | dataIsCollectable = True 54 | collectActionName = Take Data 55 | interactionRange = 1.2 56 | rerunnable = True 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Payload02.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Payload_02 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Payload_02 12 | rotation = 0,180,0 13 | } 14 | rescaleFactor = 0.7 15 | PhysicsSignificance = 1 16 | buoyancy = 1.0 17 | node_attach = .03,0,0,1,0,0,0 18 | 19 | 20 | // --- editor parameters --- 21 | TechRequired = start 22 | entryCost = 0 23 | cost = 150 24 | category = Science 25 | subcategory = 0 26 | title = Engineering Test Bay 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard box stuffed with science! 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 0,1,0,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.02 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = srf 42 | 43 | MODULE 44 | { 45 | name = ModuleScienceExperiment 46 | experimentID = SRExperiment04 47 | experimentActionName = Record test data 48 | resetActionName = Reset test data 49 | useStaging = False 50 | useActionGroups = True 51 | hideUIwhenUnavailable = False 52 | xmitDataScalar = 0.3 53 | dataIsCollectable = True 54 | collectActionName = Take Data 55 | interactionRange = 1.2 56 | rerunnable = True 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Patches/ScienceDefs.cfg: -------------------------------------------------------------------------------- 1 | EXPERIMENT_DEFINITION 2 | { 3 | id = SRExperiment01 4 | title = Meteorological Experiments 5 | baseValue = 24 6 | scienceCap = 24 7 | dataScale = 4 8 | requireAtmosphere = True 9 | situationMask = 15 10 | biomeMask = 15 11 | RESULTS 12 | { 13 | default = You perform a series of experiments on the local weather patterns. 14 | } 15 | } 16 | 17 | EXPERIMENT_DEFINITION 18 | { 19 | id = SRExperiment02 20 | title = Aeronomical Experiments 21 | baseValue = 24 22 | scienceCap = 24 23 | dataScale = 4 24 | requireAtmosphere = True 25 | situationMask = 15 26 | biomeMask = 15 27 | RESULTS 28 | { 29 | default = You perform a series of experiments on gravitational effects and atmospheric data. 30 | } 31 | } 32 | 33 | EXPERIMENT_DEFINITION 34 | { 35 | id = SRExperiment03 36 | title = Materials Experiments 37 | baseValue = 24 38 | scienceCap = 24 39 | dataScale = 4 40 | requireAtmosphere = True 41 | situationMask = 15 42 | biomeMask = 15 43 | RESULTS 44 | { 45 | default = You perform a series of experiments on various structural and biological compounds. 46 | } 47 | } 48 | 49 | EXPERIMENT_DEFINITION 50 | { 51 | id = SRExperiment04 52 | title = Engineering Experiments 53 | baseValue = 24 54 | scienceCap = 24 55 | dataScale = 4 56 | requireAtmosphere = True 57 | situationMask = 15 58 | biomeMask = 15 59 | RESULTS 60 | { 61 | default = You perform a series of tests on experimental rocket components. 62 | } 63 | } -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Payload04.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Payload_04 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Payload_04 12 | rotation = 0,180,0 13 | } 14 | rescaleFactor = 0.7 15 | PhysicsSignificance = 1 16 | 17 | node_attach = .03,0,0,1,0,0,0 18 | buoyancy = 1.0 19 | 20 | // --- editor parameters --- 21 | TechRequired = start 22 | entryCost = 0 23 | cost = 150 24 | category = Science 25 | subcategory = 0 26 | title = Aeronomy Sensor Array 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard box stuffed with science! 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 0,1,0,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.02 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = srf 42 | 43 | MODULE 44 | { 45 | name = ModuleScienceExperiment 46 | experimentID = SRExperiment02 47 | experimentActionName = Record aeronomical data 48 | resetActionName = Reset aeronomical data 49 | useStaging = False 50 | useActionGroups = True 51 | hideUIwhenUnavailable = False 52 | xmitDataScalar = 0.3 53 | dataIsCollectable = True 54 | collectActionName = Take Data 55 | interactionRange = 1.2 56 | rerunnable = True 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Payload03.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Payload_03 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Payload_03 12 | rotation = 0,180,0 13 | } 14 | rescaleFactor = 0.7 15 | PhysicsSignificance = 1 16 | 17 | node_attach = .03,0,0,1,0,0,0 18 | buoyancy = 1.0 19 | 20 | // --- editor parameters --- 21 | TechRequired = start 22 | entryCost = 0 23 | cost = 150 24 | category = Science 25 | subcategory = 0 26 | title = Meteorological Survey Package 27 | manufacturer = Umbra Space Industries 28 | description = A cardboard box stuffed with science! 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 0,1,0,0,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.02 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = srf 42 | 43 | MODULE 44 | { 45 | name = ModuleScienceExperiment 46 | experimentID = SRExperiment01 47 | experimentActionName = Record meteorological data 48 | resetActionName = Reset meteorological data 49 | useStaging = False 50 | useActionGroups = True 51 | hideUIwhenUnavailable = False 52 | xmitDataScalar = 0.3 53 | dataIsCollectable = True 54 | collectActionName = Take Data 55 | interactionRange = 1.2 56 | rerunnable = True 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Decoupler.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Decoupler 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Decoupler 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | fx_gasBurst_white = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, decouple 16 | sound_decoupler_fire = decouple 17 | 18 | // --- editor parameters --- 19 | TechRequired = basicRocketry 20 | entryCost = 0 21 | cost = 1 22 | category = Coupling 23 | subcategory = 0 24 | title = Mini stack separator (0.35m) 25 | manufacturer = Umbra Space Industries 26 | description = A ring with explosive bolts that can separate stacked components. 27 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 28 | attachRules = 1,0,1,0,0 29 | 30 | // --- node definitions --- 31 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 32 | node_stack_top = 0,0.025,0,0,1,0,0 33 | node_stack_bottom = 0,-0.025,0,0,-1,0,0 34 | 35 | breakingForce = 250 36 | breakingTorque = 250 37 | 38 | // --- standard part parameters --- 39 | mass = 0.005 40 | dragModelType = override 41 | maximum_drag = 0.1 42 | minimum_drag = 0.1 43 | angularDrag = .25 44 | crashTolerance = 12 45 | maxTemp = 3400 46 | explosionPotential = 0.1 47 | fuelCrossFeed = False 48 | bulkheadProfiles = size0 49 | 50 | MODULE 51 | { 52 | name = ModuleDecouple 53 | isOmniDecoupler = true 54 | ejectionForce = 15 55 | } 56 | 57 | 58 | } 59 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_PayloadFairing_35.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_PayloadFairing_35 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PayloadFairing_35 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | fx_gasBurst_white = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, decouple 16 | sound_decoupler_fire = decouple 17 | 18 | // --- editor parameters --- 19 | TechRequired = start 20 | entryCost = 0 21 | cost = 1 22 | category = Payload 23 | subcategory = 0 24 | title = Payload Fairing (0.35m) 25 | manufacturer = Umbra Space Industries 26 | description = Keeps stuff in your payload trusses from falling out during flight. Can be jettisoned to access instruments within. 27 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 28 | attachRules = 1,0,0,0,0 29 | 30 | // --- node definitions --- 31 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 32 | node_stack_fairing = 0.174,.28,0,-1,0,0,0 33 | 34 | breakingForce = 250 35 | breakingTorque = 250 36 | 37 | // --- standard part parameters --- 38 | mass = 0.005 39 | dragModelType = override 40 | maximum_drag = 0.1 41 | minimum_drag = 0.1 42 | angularDrag = .25 43 | crashTolerance = 12 44 | maxTemp = 3400 45 | bulkheadProfiles = size0 46 | explosionPotential = 0.1 47 | 48 | MODULE 49 | { 50 | name = ModuleDecouple 51 | ejectionForce = 0.1 52 | explosiveNodeID = fairing 53 | } 54 | 55 | 56 | } 57 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_PayloadFairing_625.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_PayloadFairing_625 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PayloadFairing_625 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | fx_gasBurst_white = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, decouple 16 | sound_decoupler_fire = decouple 17 | 18 | // --- editor parameters --- 19 | TechRequired = basicRocketry 20 | entryCost = 0 21 | cost = 1 22 | category = Payload 23 | subcategory = 0 24 | title = Payload Fairing (0.625m) 25 | manufacturer = Umbra Space Industries 26 | description = Keeps stuff in your payload trusses from falling out during flight. Can be jettisoned to access instruments within. 27 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 28 | attachRules = 1,0,0,0,0 29 | 30 | // --- node definitions --- 31 | // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z 32 | node_stack_fairing = 0.312,.5,0,-1,0,0,0 33 | 34 | breakingForce = 250 35 | breakingTorque = 250 36 | 37 | // --- standard part parameters --- 38 | mass = 0.025 39 | dragModelType = override 40 | maximum_drag = 0.1 41 | minimum_drag = 0.1 42 | angularDrag = .25 43 | crashTolerance = 12 44 | maxTemp = 3400 45 | bulkheadProfiles = size0 46 | explosionPotential = 0.1 47 | 48 | MODULE 49 | { 50 | name = ModuleDecouple 51 | ejectionForce = 0.1 52 | explosiveNodeID = fairing 53 | } 54 | 55 | 56 | } 57 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_ProbeCore.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_ProbeCore 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_ProbeCore 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_attach = 0,0,0,-1,0,0,0 17 | 18 | 19 | // --- editor parameters --- 20 | TechRequired = start 21 | entryCost = 0 22 | cost = 300 23 | category = Pods 24 | subcategory = 0 25 | title = Avionics Package 26 | manufacturer = Umbra Space Industries 27 | description = Hacked together from a variety of children's toys, this small battery powered module can be used to control your sounding rocket. 28 | 29 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 30 | attachRules = 0,1,0,0,0 31 | PhysicsSignificance = 1 32 | // --- standard part parameters --- 33 | mass = 0.01 34 | dragModelType = default 35 | maximum_drag = 0.2 36 | minimum_drag = 0.2 37 | angularDrag = 1 38 | crashTolerance = 12 39 | maxTemp = 3400 40 | bulkheadProfiles = srf 41 | vesselType = Probe 42 | 43 | 44 | MODULE 45 | { 46 | name = ModuleCommand 47 | minimumCrew = 0 48 | 49 | RESOURCE 50 | { 51 | name = ElectricCharge 52 | rate = 0.05 53 | } 54 | } 55 | 56 | MODULE 57 | { 58 | name = ModuleDataTransmitter 59 | antennaType = INTERNAL 60 | packetInterval = 1.0 61 | packetSize = 2 62 | packetResourceCost = 12.0 63 | requiredResource = ElectricCharge 64 | antennaPower = 5000 65 | optimumRange = 2500 66 | packetFloor = .1 67 | packetCeiling = 5 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_PackChute_35.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_PackChute_35 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PackChute 12 | scale = 1,1,1 13 | } 14 | 15 | rescaleFactor = 1 16 | node_attach = 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0 17 | 18 | // --- FX definitions --- 19 | sound_parachute_open = activate 20 | sound_parachute_single = deploy 21 | PhysicsSignificance = 1 22 | buoyancy = 1.0 23 | 24 | // --- editor parameters --- 25 | TechRequired = survivability 26 | entryCost = 0 27 | cost = 250 28 | category = Utility 29 | subcategory = 0 30 | title = Pack Chute (Small) 31 | manufacturer = Umbra Space Industries 32 | description = A small parachute, suitable for very light loads. 33 | 34 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 35 | attachRules = 0,1,0,0,0 36 | 37 | // --- standard part parameters --- 38 | mass = 0.05 39 | dragModelType = default 40 | maximum_drag = 0.2 41 | minimum_drag = 0.2 42 | angularDrag = 1 43 | crashTolerance = 12 44 | maxTemp = 3100 45 | bulkheadProfiles = srf 46 | 47 | stageOffset = -1 48 | 49 | MODULE 50 | { 51 | name = ModuleParachute 52 | invertCanopy = true 53 | autoCutSpeed = 0.5 54 | capName = Pack 55 | canopyName = String 56 | semiDeployedAnimation = PreDeploy 57 | fullyDeployedAnimation = Deploy 58 | stowedDrag = 0.22 59 | semiDeployedDrag = 1 60 | fullyDeployedDrag = 500 61 | minAirPressureToOpen = 0.01 62 | deployAltitude = 500 63 | deploymentSpeed = 0.12 64 | semiDeploymentSpeed = 0.5 65 | } 66 | 67 | 68 | MODULE 69 | { 70 | name = ModuleDragModifier 71 | dragCubeName = SEMIDEPLOYED 72 | dragModifier = 5 73 | } 74 | MODULE 75 | { 76 | name = ModuleDragModifier 77 | dragCubeName = DEPLOYED 78 | dragModifier = 10 79 | } 80 | 81 | } 82 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_InlineProbe.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_InlineProbe 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_InlineProbe 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0,.14,0,0,1,0,0 17 | node_stack_bottom = 0,-.14,0,0,-1,0,0 18 | 19 | 20 | // --- editor parameters --- 21 | TechRequired = miniaturization 22 | entryCost = 0 23 | cost = 450 24 | category = Pods 25 | subcategory = 0 26 | title = M-315 Probe Core 27 | manufacturer = Umbra Space Industries 28 | description = Everything you like about probe cores in a tiny, adorable package. 29 | 30 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 31 | attachRules = 1,0,1,1,0 32 | 33 | // --- standard part parameters --- 34 | mass = 0.02 35 | dragModelType = default 36 | maximum_drag = 0.2 37 | minimum_drag = 0.2 38 | angularDrag = 1 39 | crashTolerance = 12 40 | maxTemp = 3400 41 | bulkheadProfiles = size0 42 | 43 | vesselType = Probe 44 | 45 | 46 | MODULE 47 | { 48 | name = ModuleCommand 49 | minimumCrew = 0 50 | 51 | RESOURCE 52 | { 53 | name = ElectricCharge 54 | rate = 0.05 55 | } 56 | hasHibernation = True 57 | hibernationMultiplier = 0.001 58 | } 59 | 60 | MODULE 61 | { 62 | name = ModuleSAS 63 | } 64 | 65 | MODULE 66 | { 67 | 68 | name = ModuleKerbNetAccess 69 | MinimumFoV = 25 70 | MaximumFoV = 45 71 | AnomalyDetection = 0 72 | DISPLAY_MODES 73 | { 74 | Mode = Terrain 75 | } 76 | } 77 | 78 | MODULE 79 | { 80 | 81 | name = ModuleDataTransmitter 82 | antennaType = INTERNAL 83 | packetInterval = 1.0 84 | packetSize = 2 85 | packetResourceCost = 12.0 86 | requiredResource = ElectricCharge 87 | antennaPower = 5000 88 | optimumRange = 2500 89 | packetFloor = .1 90 | packetCeiling = 5 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_CargoChute.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_CargoChute 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PackChute 12 | scale = 3,3,3 13 | } 14 | buoyancy = 1.0 15 | rescaleFactor = 1 16 | node_attach = 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0 17 | 18 | // --- FX definitions --- 19 | sound_parachute_open = activate 20 | sound_parachute_single = deploy 21 | PhysicsSignificance = 1 22 | buoyancyUseCubeNamed = PACKED 23 | 24 | // --- editor parameters --- 25 | TechRequired = advLanding 26 | entryCost = 3500 27 | cost = 4000 28 | category = Utility 29 | subcategory = 0 30 | title = Heavy Cargo Chute 31 | manufacturer = Umbra Space Industries 32 | description = A really big parachute! 33 | 34 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 35 | attachRules = 0,1,0,0,0 36 | breakingForce = 2000 37 | breakingTorque = 2000 38 | 39 | // --- standard part parameters --- 40 | mass = 4.8 41 | dragModelType = default 42 | maximum_drag = 0.2 43 | minimum_drag = 0.2 44 | angularDrag = 1 45 | crashTolerance = 12 46 | maxTemp = 3100 47 | bulkheadProfiles = srf 48 | bodyLiftMultiplier = 0 49 | stageOffset = -1 50 | 51 | MODULE 52 | { 53 | name = ModuleParachute 54 | invertCanopy = true 55 | autoCutSpeed = 0.5 56 | capName = Pack 57 | canopyName = String 58 | semiDeployedAnimation = PreDeploy 59 | fullyDeployedAnimation = Deploy 60 | stowedDrag = 3.52 61 | semiDeployedDrag = 1 62 | fullyDeployedDrag = 8000 63 | minAirPressureToOpen = 0.04 64 | clampMinAirPressure = 0.04 65 | deployAltitude = 1000 66 | deploymentSpeed = 0.12 67 | semiDeploymentSpeed = 0.5 68 | chuteMaxTemp = 1250 69 | } 70 | 71 | 72 | MODULE 73 | { 74 | name = ModuleDragModifier 75 | dragCubeName = SEMIDEPLOYED 76 | dragModifier = 10.8 77 | } 78 | MODULE 79 | { 80 | name = ModuleDragModifier 81 | dragCubeName = DEPLOYED 82 | dragModifier = 400 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_NoseCone_35.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Nosecone_35 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_NoseCone_35 12 | } 13 | MODEL 14 | { 15 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PackChute 16 | } 17 | rescaleFactor = 1 18 | buoyancy = 5.0 19 | node_stack_bottom = 0.0, -0.192, 0.0, 0.0, -1.0, 0.0, 0 20 | 21 | // --- FX definitions --- 22 | sound_parachute_open = activate 23 | sound_parachute_single = deploy 24 | 25 | 26 | 27 | // --- editor parameters --- 28 | TechRequired = start 29 | entryCost = 0 30 | cost = 250 31 | category = Utility 32 | subcategory = 0 33 | title = Nosecone Parachute (0.35m) 34 | manufacturer = Umbra Space Industries 35 | description = A cardboard cone stuffed with a spare parachute. A handy, aerodynamic topper for your sounding rocket. 36 | 37 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 38 | attachRules = 1,0,0,0,0 39 | 40 | // --- standard part parameters --- 41 | mass = 0.05 42 | dragModelType = default 43 | angularDrag = 3 44 | crashTolerance = 12 45 | maxTemp = 2000 // = 3100 46 | breakingForce = 100 47 | breakingTorque = 50 48 | bodyLiftMultiplier = 0 49 | stageOffset = -1 50 | 51 | 52 | crashTolerance = 12 53 | maxTemp = 3100 54 | bulkheadProfiles = size0 55 | 56 | MODULE 57 | { 58 | name = ModuleParachute 59 | invertCanopy = true 60 | autoCutSpeed = 0.5 61 | capName = Cap 62 | canopyName = String 63 | semiDeployedAnimation = PreDeploy 64 | fullyDeployedAnimation = Deploy 65 | stowedDrag = 0.22 66 | semiDeployedDrag = 1 67 | fullyDeployedDrag = 500 68 | minAirPressureToOpen = 0.01 69 | deployAltitude = 500 70 | deploymentSpeed = 0.12 71 | semiDeploymentSpeed = 0.5 72 | } 73 | 74 | MODULE 75 | { 76 | name = ModuleDragModifier 77 | dragCubeName = SEMIDEPLOYED 78 | dragModifier = 5 79 | } 80 | MODULE 81 | { 82 | name = ModuleDragModifier 83 | dragCubeName = DEPLOYED 84 | dragModifier = 10 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_CargoDrogueChute.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_CargoDrogueChute 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PackChute 12 | scale = 2.2,2.2,2.2 13 | } 14 | breakingForce = 2000 15 | breakingTorque = 2000 16 | buoyancy = 1.0 17 | rescaleFactor = 1 18 | node_attach = 0.0, 0.0, 0.0, 0.0, 0, 0.0, 0 19 | 20 | // --- FX definitions --- 21 | sound_parachute_open = activate 22 | sound_parachute_single = deploy 23 | PhysicsSignificance = 1 24 | buoyancyUseCubeNamed = PACKED 25 | 26 | // --- editor parameters --- 27 | TechRequired = advLanding 28 | entryCost = 3500 29 | cost = 4000 30 | category = Utility 31 | subcategory = 0 32 | title = Cargo Drogue Chute 33 | manufacturer = Umbra Space Industries 34 | description = A really big parachute! 35 | 36 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 37 | attachRules = 0,1,0,0,0 38 | 39 | // --- standard part parameters --- 40 | mass = 2 41 | dragModelType = default 42 | maximum_drag = 0.2 43 | minimum_drag = 0.2 44 | angularDrag = 1 45 | crashTolerance = 12 46 | maxTemp = 3100 47 | bulkheadProfiles = srf 48 | bodyLiftMultiplier = 0 49 | stageOffset = -1 50 | 51 | MODULE 52 | { 53 | name = ModuleParachute 54 | invertCanopy = true 55 | autoCutSpeed = 0.5 56 | capName = Pack 57 | canopyName = String 58 | semiDeployedAnimation = PreDeploy 59 | fullyDeployedAnimation = Deploy 60 | stowedDrag = 0.22 61 | semiDeployedDrag = 40 62 | fullyDeployedDrag = 1700 63 | minAirPressureToOpen = 0.02 64 | clampMinAirPressure = 0.02 65 | deployAltitude = 2500 66 | deploymentSpeed = 0.16667 67 | semiDeploymentSpeed = 0.5 68 | chuteMaxTemp = 2400 69 | machHeatMultBase = 0.25 70 | chuteThermalMassPerArea = 0.09 71 | } 72 | 73 | 74 | MODULE 75 | { 76 | name = ModuleDragModifier 77 | dragCubeName = SEMIDEPLOYED 78 | dragModifier = 6.7 79 | } 80 | MODULE 81 | { 82 | name = ModuleDragModifier 83 | dragCubeName = DEPLOYED 84 | dragModifier = 35 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_NoseCone_625.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Nosecone_625 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Nosecone_625 12 | } 13 | MODEL 14 | { 15 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_PackChute 16 | } 17 | rescaleFactor = 1 18 | buoyancy = 5.0 19 | node_stack_bottom = 0.0, -0.275, 0.0, 0.0, -1.0, 0.0, 0 20 | 21 | // --- FX definitions --- 22 | sound_parachute_open = activate 23 | sound_parachute_single = deploy 24 | 25 | 26 | 27 | // --- editor parameters --- 28 | TechRequired = basicRocketry 29 | entryCost = 0 30 | cost = 250 31 | category = Utility 32 | subcategory = 0 33 | title = Nosecone Parachute (0.625m) 34 | manufacturer = Umbra Space Industries 35 | description = A cardboard cone stuffed with a spare parachute. A handy, aerodynamic topper for your sounding rocket. 36 | 37 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 38 | attachRules = 1,0,0,0,0 39 | 40 | // --- standard part parameters --- 41 | mass = 0.1 42 | dragModelType = default 43 | angularDrag = 3 44 | crashTolerance = 12 45 | maxTemp = 2000 // = 3100 46 | breakingForce = 100 47 | breakingTorque = 50 48 | bodyLiftMultiplier = 0 49 | stageOffset = -1 50 | 51 | crashTolerance = 12 52 | maxTemp = 3100 53 | bulkheadProfiles = size0 54 | 55 | MODULE 56 | { 57 | name = ModuleParachute 58 | semiDeployedAnimation = PreDeploy 59 | fullyDeployedAnimation = Deploy 60 | invertCanopy = true 61 | autoCutSpeed = 0.5 62 | capName = Cap 63 | canopyName = String 64 | stowedDrag = 0.22 65 | semiDeployedDrag = 1 66 | fullyDeployedDrag = 500 67 | minAirPressureToOpen = 0.04 68 | deployAltitude = 1000 69 | deploymentSpeed = 0.12 70 | semiDeploymentSpeed = 0.5 71 | chuteMaxTemp = 650 72 | } 73 | 74 | MODULE 75 | { 76 | name = ModuleDragModifier 77 | dragCubeName = SEMIDEPLOYED 78 | dragModifier = 1.25 79 | } 80 | MODULE 81 | { 82 | name = ModuleDragModifier 83 | dragCubeName = DEPLOYED 84 | dragModifier = 12 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Aerospike.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Aerospike 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Aerospike 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0 18 | 19 | // --- FX definitions --- 20 | 21 | fx_exhaustFlame_yellow_tiny = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running 22 | fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running 23 | fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running 24 | fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout 25 | 26 | // --- Sound FX definition --- 27 | sound_vent_medium = engage 28 | sound_rocket_mini = running 29 | sound_vent_soft = disengage 30 | 31 | // --- editor parameters --- 32 | TechRequired = fuelSystems 33 | entryCost = 0 34 | cost = 45 35 | category = Propulsion 36 | subcategory = 0 37 | title = Mini Aerospike Engine 38 | manufacturer = Umbra Space Industries 39 | description = A tiny engine normally used by hobbyists, but serviceable as a LFO option for small sounding rockets. 40 | 41 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 42 | attachRules = 1,0,1,0,0 43 | 44 | // --- standard part parameters --- 45 | mass = 0.075 46 | dragModelType = default 47 | maximum_drag = 0.3 48 | minimum_drag = 0.2 49 | angularDrag = 2 50 | crashTolerance = 12 51 | maxTemp = 3400 52 | bulkheadProfiles = size0 53 | 54 | stagingIcon = LIQUID_ENGINE 55 | 56 | MODULE 57 | { 58 | name = ModuleEngines 59 | thrustVectorTransformName = ThrustTransform 60 | exhaustDamage = True 61 | ignitionThreshold = 0.1 62 | minThrust = 0 63 | maxThrust = 12 64 | heatProduction = 100 65 | fxOffset = 0, 0, 0 66 | PROPELLANT 67 | { 68 | name = LiquidFuel 69 | ratio = 0.9 70 | DrawGauge = True 71 | } 72 | PROPELLANT 73 | { 74 | name = Oxidizer 75 | ratio = 1.1 76 | } 77 | atmosphereCurve 78 | { 79 | key = 0 340 -50 -73.71224 80 | key = 1 290 -21.23404 -21.23404 81 | key = 5 230 -10.54119 -10.54119 82 | key = 10 170 -13.59091 -13.59091 83 | key = 20 0.001 84 | } 85 | } 86 | 87 | MODULE 88 | { 89 | name = ModuleJettison 90 | jettisonName = Fairing02 91 | bottomNodeName = bottom 92 | isFairing = True 93 | jettisonedObjectMass = 0.1 94 | jettisonForce = 5 95 | jettisonDirection = -1 0 0 96 | 97 | } 98 | 99 | MODULE 100 | { 101 | name = ModuleJettison 102 | jettisonName = Fairing01 103 | bottomNodeName = bottom 104 | isFairing = True 105 | jettisonedObjectMass = 0.1 106 | jettisonForce = 5 107 | jettisonDirection = 1 0 0 108 | 109 | } 110 | 111 | } 112 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Rocket_625_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Rocket_625_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Rocket_625_01 12 | } 13 | rescaleFactor = 1 14 | 15 | buoyancy = 1.0 16 | node_stack_top = 0.0, 1.318, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -1.318, 0.0, 0.0, -1.0, 0.0, 0 18 | node_attach = 0.31,0,0,1,0,0,0 19 | 20 | // --- FX definitions --- 21 | fx_exhaustFlame_yellow_small = 0.0, -0.17, 0.0, 0.0, 1.0, 0.0, running 22 | 23 | // --- Sound FX definition --- 24 | 25 | sound_vent_medium = engage 26 | sound_rocket_mini = running 27 | sound_vent_soft = disengage 28 | 29 | // --- editor parameters --- 30 | TechRequired = basicRocketry 31 | entryCost = 0 32 | cost = 175 33 | category = Propulsion 34 | subcategory = 0 35 | title = SRM-XL Sounding Rocket Motor 36 | manufacturer = Umbra Space Industries 37 | description = A cardboard tube, stuffed with explosives. What could possibly go wrong? This larger motor can serve as a first stage when you need that extra bit of thrust. 38 | 39 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 40 | attachRules = 1,1,1,1,0 41 | 42 | // --- standard part parameters --- 43 | mass = 0.25 44 | dragModelType = default 45 | maximum_drag = 0.3 46 | minimum_drag = 0.2 47 | angularDrag = 2 48 | crashTolerance = 12 49 | maxTemp = 3400 50 | bulkheadProfiles = size0,srf 51 | stagingIcon = SOLID_BOOSTER 52 | 53 | MODULE 54 | { 55 | name = ModuleEngines 56 | thrustVectorTransformName = ThrustTransform 57 | throttleLocked = True 58 | exhaustDamage = True 59 | allowShutdown = False 60 | ignitionThreshold = 0.1 61 | minThrust = 0 62 | maxThrust = 175 63 | heatProduction = 550 64 | fxOffset = 0, 0, 0 65 | PROPELLANT 66 | { 67 | name = SolidFuel 68 | ratio = 1.0 69 | DrawGauge = True 70 | } 71 | atmosphereCurve 72 | { 73 | key = 0 210 74 | key = 1 175 75 | key = 6 0.001 76 | } 77 | 78 | } 79 | 80 | 81 | RESOURCE 82 | { 83 | name = SolidFuel 84 | amount = 106 85 | maxAmount = 106 86 | } 87 | 88 | MODULE 89 | { 90 | name = ModuleJettison 91 | jettisonName = Fairing02 92 | bottomNodeName = bottom 93 | isFairing = True 94 | jettisonedObjectMass = 0.1 95 | jettisonForce = 5 96 | jettisonDirection = -1 0 0 97 | 98 | } 99 | 100 | MODULE 101 | { 102 | name = ModuleJettison 103 | jettisonName = Fairing01 104 | bottomNodeName = bottom 105 | isFairing = True 106 | jettisonedObjectMass = 0.1 107 | jettisonForce = 5 108 | jettisonDirection = 1 0 0 109 | 110 | } 111 | 112 | MODULE 113 | { 114 | name = USI_DropTank 115 | explode = false 116 | threshold = 0.01 117 | } 118 | 119 | } 120 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Rocket_35_01.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Rocket_35_01 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Rocket_35_01 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, 0.625, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -0.925, 0.0, 0.0, -1.0, 0.0, 0 18 | node_attach = .175,.5,0,1,0,0,0 19 | 20 | // --- FX definitions --- 21 | fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0, 0.0, 1.0, 0.0, running 22 | 23 | // --- Sound FX definition --- 24 | 25 | sound_vent_medium = engage 26 | sound_rocket_mini = running 27 | sound_vent_soft = disengage 28 | 29 | // --- editor parameters --- 30 | TechRequired = start 31 | entryCost = 0 32 | cost = 30 33 | category = Propulsion 34 | subcategory = 0 35 | title = SRM-S Sounding Rocket Motor 36 | manufacturer = Umbra Space Industries 37 | description = A cardboard tube, stuffed with explosives. What could possibly go wrong? This tiny motor is ideal for the second stage of a sounding rocket, with better ISP at the expense of thrust. 38 | 39 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 40 | attachRules = 1,1,1,1,0 41 | 42 | // --- standard part parameters --- 43 | mass = 0.025 44 | dragModelType = default 45 | maximum_drag = 0.3 46 | minimum_drag = 0.2 47 | angularDrag = 2 48 | crashTolerance = 12 49 | maxTemp = 3400 50 | bulkheadProfiles = size0,srf 51 | stagingIcon = SOLID_BOOSTER 52 | 53 | MODULE 54 | { 55 | name = ModuleEngines 56 | thrustVectorTransformName = ThrustTransform 57 | throttleLocked = True 58 | exhaustDamage = True 59 | allowShutdown = False 60 | ignitionThreshold = 0.1 61 | minThrust = 0 62 | maxThrust = 25 63 | heatProduction = 550 64 | fxOffset = 0, 0, 0 65 | PROPELLANT 66 | { 67 | name = SolidFuel 68 | ratio = 1.0 69 | DrawGauge = True 70 | } 71 | atmosphereCurve 72 | { 73 | key = 0 195 74 | key = 1 170 75 | key = 7 0.001 76 | } 77 | 78 | } 79 | 80 | 81 | RESOURCE 82 | { 83 | name = SolidFuel 84 | amount = 8 85 | maxAmount = 8 86 | } 87 | 88 | MODULE 89 | { 90 | name = ModuleJettison 91 | jettisonName = Fairing02 92 | bottomNodeName = bottom 93 | isFairing = True 94 | jettisonedObjectMass = 0.1 95 | jettisonForce = 5 96 | jettisonDirection = -1 0 0 97 | 98 | } 99 | 100 | MODULE 101 | { 102 | name = ModuleJettison 103 | jettisonName = Fairing01 104 | bottomNodeName = bottom 105 | isFairing = True 106 | jettisonedObjectMass = 0.1 107 | jettisonForce = 5 108 | jettisonDirection = 1 0 0 109 | 110 | } 111 | 112 | MODULE 113 | { 114 | name = USI_DropTank 115 | explode = false 116 | threshold = 0.01 117 | } 118 | 119 | 120 | } 121 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/Parts/SR_Rocket_35_02.cfg: -------------------------------------------------------------------------------- 1 | PART 2 | { 3 | // --- general parameters --- 4 | name = SR_Rocket_35_02 5 | module = Part 6 | author = RoverDude 7 | 8 | // --- asset parameters --- 9 | MODEL 10 | { 11 | model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Rocket_35_02 12 | } 13 | rescaleFactor = 1 14 | buoyancy = 1.0 15 | 16 | node_stack_top = 0.0, 1.625, 0.0, 0.0, 1.0, 0.0, 0 17 | node_stack_bottom = 0.0, -0.925, 0.0, 0.0, -1.0, 0.0, 0 18 | node_attach = .175,0,0,1,0,0,0 19 | 20 | // --- FX definitions --- 21 | fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.0, 0.0, 1.0, 0.0, running 22 | 23 | // --- Sound FX definition --- 24 | 25 | sound_vent_medium = engage 26 | sound_rocket_mini = running 27 | sound_vent_soft = disengage 28 | 29 | // --- editor parameters --- 30 | TechRequired = start 31 | entryCost = 0 32 | cost = 50 33 | category = Propulsion 34 | subcategory = 0 35 | title = SRM-L Sounding Rocket Motor 36 | manufacturer = Umbra Space Industries 37 | description = A cardboard tube, stuffed with explosives. What could possibly go wrong? This tiny motor is ideal for the first stage of a sounding rocket, with (relatively) strong thrust at the expense of ISP. 38 | 39 | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision 40 | attachRules = 1,1,1,1,0 41 | 42 | // --- standard part parameters --- 43 | mass = 0.05 44 | dragModelType = default 45 | maximum_drag = 0.3 46 | minimum_drag = 0.2 47 | angularDrag = 2 48 | crashTolerance = 12 49 | maxTemp = 3400 50 | bulkheadProfiles = size0,srf 51 | stagingIcon = SOLID_BOOSTER 52 | 53 | MODULE 54 | { 55 | name = ModuleEngines 56 | thrustVectorTransformName = ThrustTransform 57 | throttleLocked = True 58 | exhaustDamage = True 59 | allowShutdown = False 60 | ignitionThreshold = 0.1 61 | minThrust = 0 62 | maxThrust = 50 63 | heatProduction = 550 64 | fxOffset = 0, 0, 0 65 | PROPELLANT 66 | { 67 | name = SolidFuel 68 | ratio = 1.0 69 | DrawGauge = True 70 | } 71 | atmosphereCurve 72 | { 73 | key = 0 165 74 | key = 1 140 75 | key = 6 0.001 76 | } 77 | 78 | } 79 | 80 | 81 | RESOURCE 82 | { 83 | name = SolidFuel 84 | amount = 16 85 | maxAmount = 16 86 | } 87 | 88 | MODULE 89 | { 90 | name = ModuleJettison 91 | jettisonName = Fairing02 92 | bottomNodeName = bottom 93 | isFairing = True 94 | jettisonedObjectMass = 0.1 95 | jettisonForce = 5 96 | jettisonDirection = -1 0 0 97 | 98 | } 99 | 100 | MODULE 101 | { 102 | name = ModuleJettison 103 | jettisonName = Fairing01 104 | bottomNodeName = bottom 105 | isFairing = True 106 | jettisonedObjectMass = 0.1 107 | jettisonForce = 5 108 | jettisonDirection = 1 0 0 109 | 110 | } 111 | 112 | MODULE 113 | { 114 | name = USI_DropTank 115 | explode = false 116 | threshold = 0.01 117 | } 118 | 119 | } 120 | -------------------------------------------------------------------------------- /FOR_RELEASE/GameData/UmbraSpaceIndustries/SoundingRockets/CHANGELOG.txt: -------------------------------------------------------------------------------- 1 | 112.0 - 2021.09.19 2 | ------------------ 3 | KSP 1.12.x Compatibility 4 | 5 | 1.4.0 - 2020.12.20 6 | ------------------ 7 | KSP 1.11 Compatibility 8 | All SoundingRocket parts are now more buoyant. 9 | Sounding rocket nose cones are now packed with foam, to make them super floaty. 10 | Sounding rocket parts are now a lot more durable. 11 | To encourage more sounding rocket use around Kerbin, the following changes have been implemented: 12 | - Sounding rocket experiments are now repeatable. 13 | - Sounding rocket experiments are now restricted to atmosphere only. 14 | - Sounding rocket experiments now give significantly more science. 15 | All rocket motors can toggle their auto-drop so that you can use the last motor as ablative landing gear. 16 | Adjusted the 0.625m nose cone's parachute dynamics to be more in line with a Mark 1 stock chute 17 | 18 | 1.3.0 - 2019.10.28 19 | ------------------ 20 | KSP 1.8.x Compatibility 21 | 22 | 1.2.0 - 2019.08.04 23 | ------------------ 24 | KSP 1.7.x Compatibility 25 | 26 | 1.1.0 - 2019.02.05 27 | ------------------ 28 | KSP 1.6.x Compatibility 29 | 30 | 1.0.0 - 2018.11.20 31 | ------------------ 32 | KSP 1.5.0 Compatibility 33 | Small parachute changes (Thanks Oneiros86!) 34 | 35 | 0.10.0 - 2018.06.22 36 | ------------------ 37 | KSP 1.4.4 Compatibility 38 | 39 | 0.9.0 - 2018.03.13 40 | ----------------- 41 | KSP 1.4.1 Compatibility 42 | 43 | 0.8.0 - 2018.03.07 44 | ------------------ 45 | KSP 1.4.0 Compatibility 46 | 47 | 0.7.1 - 2017.03.06 48 | ------------------ 49 | Depencency Updates 50 | 51 | 0.7.0 - 2017.10.09 52 | ------------------ 53 | KSP 1.3.1 54 | 55 | 0.6.3 - 2017.09.08 56 | ------------------ 57 | Dependency Updates 58 | 59 | 0.6.2 - 2017.08.15 60 | --------------- 61 | Dependency Updates 62 | 63 | 0.6.1 - KSP 1.3 64 | ------------------- 65 | KSP 1.3 Compatibility 66 | Dependency updates 67 | 68 | 0.5.9 - 2017.03.17 69 | ------------------- 70 | Dependency Updates 71 | 72 | 0.5.8 - 2017.02.04 73 | ------------------ 74 | Filter extension cleanup (Thanks Kerbas-ad-astra!) 75 | 76 | 0.5.7 - 2017.01.15 77 | ------------------ 78 | Dependency Updates 79 | 80 | 0.5.6 - 2017.01.01 81 | ------------------- 82 | Some minor cost adjustments (a few things are now less expensive) 83 | There are two new parachutes - a cargo drogue chute and a large cargo chute. Use these to avoid chute spam and to land truly massive payloads. 84 | Grid fins will now properly disable control surfaces when not deployed. Note that since the module has changed, existing action groups will not work - you will need to reassign them. 85 | The 0.625m SRB has a fixed surface attach node 86 | 87 | 0.5.5 - (KSP 1.2.2) 88 | ------------------- 89 | Updates for KSP 1.2.2 90 | The Avionics Package and the .35m probe core now have basic transmitters built in (similar to all stock parts) 91 | The inline probe core now has Kerbnet access 92 | 93 | 0.5.4 - (KSP 1.2.1) 94 | ------------------- 95 | Dependency Updates 96 | 97 | 0.5.3 - 2016.10.22 98 | ------------------ 99 | Dependency Updates 100 | 101 | 0.5.2 - 2016.10.16 102 | ------------------ 103 | Dependency Updates 104 | 105 | 0.5.1 - 2016.10.15 106 | ------------------ 107 | Updated categories for sounding rocket parts (Thanks IronCretin!) 108 | 109 | 0.5.0 - (KSP 1.2) 110 | ------------------ 111 | Added some differences in the sounding rocket engine ISP levels and thrust for a bit more variety and long term use 112 | 113 | 0.4.4 - (KSP 1.1.3) 114 | ------------------ 115 | Dependency Updates 116 | 117 | 0.4.3 - 2016.05.14 118 | ------------------ 119 | Dependency Updates 120 | 121 | 0.4.2.1 - 2016.04.30 122 | -------------------- 123 | KSP 1.1.2 compatibility 124 | 125 | 0.4.2 - 2016.04.30 126 | ------------------ 127 | Dependency Updates 128 | Antenna Range support and kOS support! 129 | 130 | 0.4.1 - 2016.04.16 131 | ------------------ 132 | Science experiments now face the right direction 133 | Most radially attached sounding rocket components are now physicsless 134 | 135 | 0.4.0 - TBD 136 | ------------ 137 | Compatibility with KSP 1.1 138 | 139 | 0.3.4 - 2016.03.02 140 | ------------------ 141 | Dependency Updates 142 | 143 | 0.3.3 - 2016.01.18 144 | ------------------ 145 | Removed SAS capability from the starter probe core (booo!) 146 | Cleaned up some deprecated config files 147 | 148 | 0.3.1 - 2015.11.09 149 | ------------------ 150 | KSP 1.0.5 compatibility 151 | Fixed description of 0.625 nose cone 152 | Fixed attachment nodes 153 | Bulkhead profile updates 154 | Updated Filter Extensions config 155 | 156 | 0.3.0 - 2015.10.16 157 | ------------------ 158 | Fixed dry mass issues with fuel tanks 159 | Adjusted engines to be comparable to stock analogues 160 | Bundled updated USI Core 161 | *NOTE: Reactors and Kontainers are not bundled, just the DLL 162 | 163 | 0.2.2 - 2015.07.13 164 | ------------------ 165 | 166 | Adjusted dry mass of fuel tanks to be inline with stock 167 | Added three types of grid fins! 168 | Added a new inline 0.35m probe core 169 | Added an inline stack battery 170 | Battery capacity and mass ratio inline with other stock batteries 171 | Science experiments are a bit larger 172 | Adjusted stats of various engines 173 | Refreshed textures, and converted them to DDS 174 | 175 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Ignore build artifacts 2 | *.dll 3 | 4 | ## Ignore Visual Studio temporary files, build results, and 5 | ## files generated by popular Visual Studio add-ons. 6 | ## 7 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 8 | 9 | # User-specific files 10 | *.rsuser 11 | *.suo 12 | *.user 13 | *.userosscache 14 | *.sln.docstates 15 | 16 | # User-specific files (MonoDevelop/Xamarin Studio) 17 | *.userprefs 18 | 19 | # Mono auto generated files 20 | mono_crash.* 21 | 22 | # Build results 23 | [Dd]ebug/ 24 | [Dd]ebugPublic/ 25 | [Rr]elease/ 26 | [Rr]eleases/ 27 | x64/ 28 | x86/ 29 | [Ww][Ii][Nn]32/ 30 | [Aa][Rr][Mm]/ 31 | [Aa][Rr][Mm]64/ 32 | bld/ 33 | [Bb]in/ 34 | [Oo]bj/ 35 | [Ll]og/ 36 | [Ll]ogs/ 37 | 38 | # Visual Studio 2015/2017 cache/options directory 39 | .vs/ 40 | # Uncomment if you have tasks that create the project's static files in wwwroot 41 | #wwwroot/ 42 | 43 | # Visual Studio 2017 auto generated files 44 | Generated\ Files/ 45 | 46 | # MSTest test Results 47 | [Tt]est[Rr]esult*/ 48 | [Bb]uild[Ll]og.* 49 | 50 | # NUnit 51 | *.VisualState.xml 52 | TestResult.xml 53 | nunit-*.xml 54 | 55 | # Build Results of an ATL Project 56 | [Dd]ebugPS/ 57 | [Rr]eleasePS/ 58 | dlldata.c 59 | 60 | # Benchmark Results 61 | BenchmarkDotNet.Artifacts/ 62 | 63 | # .NET Core 64 | project.lock.json 65 | project.fragment.lock.json 66 | artifacts/ 67 | 68 | # ASP.NET Scaffolding 69 | ScaffoldingReadMe.txt 70 | 71 | # StyleCop 72 | StyleCopReport.xml 73 | 74 | # Files built by Visual Studio 75 | *_i.c 76 | *_p.c 77 | *_h.h 78 | *.ilk 79 | *.meta 80 | *.obj 81 | *.iobj 82 | *.pch 83 | *.pdb 84 | *.ipdb 85 | *.pgc 86 | *.pgd 87 | *.rsp 88 | *.sbr 89 | *.tlb 90 | *.tli 91 | *.tlh 92 | *.tmp 93 | *.tmp_proj 94 | *_wpftmp.csproj 95 | *.log 96 | *.vspscc 97 | *.vssscc 98 | .builds 99 | *.pidb 100 | *.svclog 101 | *.scc 102 | 103 | # Chutzpah Test files 104 | _Chutzpah* 105 | 106 | # Visual C++ cache files 107 | ipch/ 108 | *.aps 109 | *.ncb 110 | *.opendb 111 | *.opensdf 112 | *.sdf 113 | *.cachefile 114 | *.VC.db 115 | *.VC.VC.opendb 116 | 117 | # Visual Studio profiler 118 | *.psess 119 | *.vsp 120 | *.vspx 121 | *.sap 122 | 123 | # Visual Studio Trace Files 124 | *.e2e 125 | 126 | # TFS 2012 Local Workspace 127 | $tf/ 128 | 129 | # Guidance Automation Toolkit 130 | *.gpState 131 | 132 | # ReSharper is a .NET coding add-in 133 | _ReSharper*/ 134 | *.[Rr]e[Ss]harper 135 | *.DotSettings.user 136 | 137 | # TeamCity is a build add-in 138 | _TeamCity* 139 | 140 | # DotCover is a Code Coverage Tool 141 | *.dotCover 142 | 143 | # AxoCover is a Code Coverage Tool 144 | .axoCover/* 145 | !.axoCover/settings.json 146 | 147 | # Coverlet is a free, cross platform Code Coverage Tool 148 | coverage*.json 149 | coverage*.xml 150 | coverage*.info 151 | 152 | # Visual Studio code coverage results 153 | *.coverage 154 | *.coveragexml 155 | 156 | # NCrunch 157 | _NCrunch_* 158 | .*crunch*.local.xml 159 | nCrunchTemp_* 160 | 161 | # MightyMoose 162 | *.mm.* 163 | AutoTest.Net/ 164 | 165 | # Web workbench (sass) 166 | .sass-cache/ 167 | 168 | # Installshield output folder 169 | [Ee]xpress/ 170 | 171 | # DocProject is a documentation generator add-in 172 | DocProject/buildhelp/ 173 | DocProject/Help/*.HxT 174 | DocProject/Help/*.HxC 175 | DocProject/Help/*.hhc 176 | DocProject/Help/*.hhk 177 | DocProject/Help/*.hhp 178 | DocProject/Help/Html2 179 | DocProject/Help/html 180 | 181 | # Click-Once directory 182 | publish/ 183 | 184 | # Publish Web Output 185 | *.[Pp]ublish.xml 186 | *.azurePubxml 187 | # Note: Comment the next line if you want to checkin your web deploy settings, 188 | # but database connection strings (with potential passwords) will be unencrypted 189 | *.pubxml 190 | *.publishproj 191 | 192 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 258 | # because we have git ;-) 259 | _UpgradeReport_Files/ 260 | Backup*/ 261 | UpgradeLog*.XML 262 | UpgradeLog*.htm 263 | ServiceFabricBackup/ 264 | *.rptproj.bak 265 | 266 | # SQL Server files 267 | *.mdf 268 | *.ldf 269 | *.ndf 270 | 271 | # Business Intelligence projects 272 | *.rdl.data 273 | *.bim.layout 274 | *.bim_*.settings 275 | *.rptproj.rsuser 276 | *- [Bb]ackup.rdl 277 | *- [Bb]ackup ([0-9]).rdl 278 | *- [Bb]ackup ([0-9][0-9]).rdl 279 | 280 | # Microsoft Fakes 281 | FakesAssemblies/ 282 | 283 | # GhostDoc plugin setting file 284 | *.GhostDoc.xml 285 | 286 | # Node.js Tools for Visual Studio 287 | .ntvs_analysis.dat 288 | node_modules/ 289 | 290 | # Visual Studio 6 build log 291 | *.plg 292 | 293 | # Visual Studio 6 workspace options file 294 | *.opt 295 | 296 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 297 | *.vbw 298 | 299 | # Visual Studio LightSwitch build output 300 | **/*.HTMLClient/GeneratedArtifacts 301 | **/*.DesktopClient/GeneratedArtifacts 302 | **/*.DesktopClient/ModelManifest.xml 303 | **/*.Server/GeneratedArtifacts 304 | **/*.Server/ModelManifest.xml 305 | _Pvt_Extensions 306 | 307 | # Paket dependency manager 308 | .paket/paket.exe 309 | paket-files/ 310 | 311 | # FAKE - F# Make 312 | .fake/ 313 | 314 | # CodeRush personal settings 315 | .cr/personal 316 | 317 | # Python Tools for Visual Studio (PTVS) 318 | __pycache__/ 319 | *.pyc 320 | 321 | # Cake - Uncomment if you are using it 322 | # tools/** 323 | # !tools/packages.config 324 | 325 | # Tabs Studio 326 | *.tss 327 | 328 | # Telerik's JustMock configuration file 329 | *.jmconfig 330 | 331 | # BizTalk build output 332 | *.btp.cs 333 | *.btm.cs 334 | *.odx.cs 335 | *.xsd.cs 336 | 337 | # OpenCover UI analysis results 338 | OpenCover/ 339 | 340 | # Azure Stream Analytics local run output 341 | ASALocalRun/ 342 | 343 | # MSBuild Binary and Structured Log 344 | *.binlog 345 | 346 | # NVidia Nsight GPU debugger configuration file 347 | *.nvuser 348 | 349 | # MFractors (Xamarin productivity tool) working folder 350 | .mfractor/ 351 | 352 | # Local History for Visual Studio 353 | .localhistory/ 354 | 355 | # BeatPulse healthcheck temp database 356 | healthchecksdb 357 | 358 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 359 | MigrationBackup/ 360 | 361 | # Ionide (cross platform F# VS Code tools) working folder 362 | .ionide/ 363 | 364 | # Fody - auto-generated XML schema 365 | FodyWeavers.xsd -------------------------------------------------------------------------------- /Jenkinsfile: -------------------------------------------------------------------------------- 1 | pipeline { 2 | agent { label "windows" } 3 | environment { 4 | GITHUB_TOKEN = credentials("github-publish-token") 5 | } 6 | stages { 7 | // Configure git 8 | stage("Configure git") { 9 | steps { 10 | bat "git config user.email burt-macklin@jenkins" 11 | bat 'git config user.name "Agent Burt Macklin"' 12 | } 13 | } 14 | // Determine build & publish flags for branch 15 | stage("Setup bleeding edge environment") { 16 | when { branch "main" } 17 | steps { 18 | script { 19 | env.ARTIFACT_CACHES = "bleeding-edge" 20 | env.AUTO_PUBLISH = "true" 21 | env.BUILD_CONFIG = "debug" 22 | env.IS_PRERELEASE = "true" 23 | env.JOB_CACHE = "bleeding-edge" 24 | env.TAG_PREFIX = "Unstable Release" 25 | } 26 | } 27 | } 28 | stage("Setup experimental environment") { 29 | when { branch "experimental" } 30 | steps { 31 | script { 32 | env.ARTIFACT_CACHES = "experimental" 33 | env.AUTO_PUBLISH = "false" 34 | env.BUILD_CONFIG = "debug" 35 | env.IS_PRERELEASE = "true" 36 | env.JOB_CACHE = "experimental" 37 | env.TAG_PREFIX = "Experimental Release" 38 | } 39 | } 40 | } 41 | stage("Setup pre-release environment") { 42 | when { branch "prerelease" } 43 | steps { 44 | script { 45 | env.ARTIFACT_CACHES = "bleeding-edge,prerelease" 46 | env.AUTO_PUBLISH = "true" 47 | env.BUILD_CONFIG = "release" 48 | env.IS_PRERELEASE = "true" 49 | env.JOB_CACHE = "prerelease" 50 | env.TAG_PREFIX = "Pre-Release" 51 | } 52 | } 53 | } 54 | stage("Setup release environment") { 55 | when { branch "release" } 56 | steps { 57 | script { 58 | env.ARTIFACT_CACHES = "bleeding-edge,prerelease,release" 59 | env.AUTO_PUBLISH = "true" 60 | env.BUILD_CONFIG = "release" 61 | env.IS_PRERELEASE = "false" 62 | env.JOB_CACHE = "release" 63 | env.TAG_PREFIX = "Stable Release" 64 | } 65 | } 66 | } 67 | // Determine the version number 68 | stage("Calculate semver") { 69 | steps { 70 | bat "gitversion /output buildserver" 71 | script { 72 | def props = readProperties file: "gitversion.properties" 73 | env.GITVERSION_SEMVER = props.GitVersion_SemVer 74 | env.PUBLISH_TAG = "v${props.GitVersion_SemVer}" 75 | } 76 | } 77 | } 78 | // Update artifact cache 79 | stage("Cache artifacts") { 80 | steps { 81 | powershell ''' 82 | try { 83 | Write-Output "Determining releases folder location..." 84 | $DriveRoot = Split-Path -Path $env:WORKSPACE -Qualifier 85 | $ReleaseFolder = "usi-releases" 86 | $ReleasePath = Join-Path -Path $DriveRoot -ChildPath $ReleaseFolder 87 | Write-Output "Releases folder location is: $ReleasePath" 88 | Write-Output "Determining artifact folder locations..." 89 | $CacheNames = $env:ARTIFACT_CACHES.Split(",") 90 | $CacheNames.ForEach({ 91 | Write-Output "Working on cache for: $_..." 92 | $CachePath = Join-Path -Path $ReleasePath -ChildPath $_ 93 | Write-Output "Branch folder location is: $CachePath" 94 | New-Item -Path $ReleasePath -Name $_ -ItemType Directory -Force 95 | Write-Output "Removing old artifacts..." 96 | $NewArtifacts = Get-ChildItem -Path ./FOR_RELEASE/GameData/UmbraSpaceIndustries -Attributes Directory -Name 97 | $NewArtifacts.ForEach({ 98 | $ArtifactPath = Join-Path -Path (Join-Path -Path $CachePath -ChildPath "UmbraSpaceIndustries") -ChildPath $_ 99 | if (Test-Path -Path $ArtifactPath) { 100 | Remove-Item -Path $ArtifactPath -Recurse -Force 101 | } 102 | }) 103 | Write-Output "Caching new artifacts..." 104 | Copy-Item -Path ./FOR_RELEASE/GameData/* -Destination $CachePath -Recurse 105 | }) 106 | } 107 | catch { 108 | throw $_ 109 | } 110 | ''' 111 | } 112 | } 113 | // Packaging 114 | stage("Package artifacts") { 115 | steps { 116 | powershell ''' 117 | Write-Output "Gathering artifacts to package..." 118 | if (Test-Path -Path "./artifacts") { 119 | Remove-Item -Path "./artifacts/*" -Recurse -Force 120 | } 121 | New-Item -Path . -Name "artifacts" -ItemType Directory -Force 122 | Copy-Item -Path ./FOR_RELEASE/* -Destination ./artifacts -Recurse 123 | Copy-Item -Path ./*.txt -Destination ./artifacts 124 | 125 | Write-Output "Pulling in cached dependencies..." 126 | $DriveRoot = Split-Path -Path $env:WORKSPACE -Qualifier 127 | $ReleasePath = Join-Path -Path $DriveRoot -ChildPath "usi-releases" 128 | $ModuleManagerPath = Join-Path -Path $ReleasePath -ChildPath "ModuleManager" 129 | $CachePath = Join-Path -Path $ReleasePath -ChildPath $env:JOB_CACHE 130 | $UsiCachePath = Join-Path -Path $CachePath -ChildPath "UmbraSpaceIndustries" 131 | Copy-Item -Path $ModuleManagerPath/* -Destination ./artifacts/GameData 132 | Copy-Item -Path (Join-Path -Path $CachePath -ChildPath "000_USITools") -Destination ./artifacts/GameData -Recurse 133 | Copy-Item -Path (Join-Path -Path $UsiCachePath -ChildPath "FX") -Destination ./artifacts/GameData/UmbraSpaceIndustries -Recurse 134 | ''' 135 | script { 136 | env.ARCHIVE_FILENAME = "SoundingRockets_${env.GITVERSION_SEMVER}.zip" 137 | zip dir: "artifacts", zipFile: "${env.ARCHIVE_FILENAME}", archive: true 138 | } 139 | } 140 | } 141 | // Tag commit, if necessary 142 | stage("Tag commit") { 143 | steps { 144 | powershell ''' 145 | Write-Output "Looking for tag $env:PUBLISH_TAG..." 146 | $tagFound = git tag -l "$env:PUBLISH_TAG" 147 | if ( $tagFound -ne $env:PUBLISH_TAG ) 148 | { 149 | Write-Output "Tag not found. Creating tag..." 150 | git tag -a $env:PUBLISH_TAG -m "$env:TAG_PREFIX $env:GITVERSION_SEMVER" 151 | Write-Output "Pushing tag to GitHub..." 152 | git push --tags 153 | } 154 | ''' 155 | } 156 | } 157 | // Push artifacts to GitHub 158 | stage("Push release artifacts to GitHub") { 159 | when { 160 | environment name: "AUTO_PUBLISH", value: "true" 161 | } 162 | steps { 163 | powershell ''' 164 | echo "Creating release on GitHub..." 165 | $RepoUrl = [uri]$env:GIT_URL 166 | $RepoPath = $RepoUrl.LocalPath.Replace(".git", "") 167 | $Url = "https://api.github.com/repos$RepoPath/releases" 168 | $Headers = @{ 169 | "Accept" = "application/vnd.github.v3+json" 170 | "Authorization" = "token $env:GITHUB_TOKEN" 171 | } 172 | $Body = @{ 173 | tag_name = "$env:PUBLISH_TAG" 174 | name = "$env:TAG_PREFIX $env:GITVERSION_SEMVER" 175 | prerelease = ($env:IS_PRERELEASE -eq "true") 176 | } 177 | $Json = ConvertTo-Json $Body 178 | $Response = Invoke-WebRequest -Method Post -Uri $Url -Headers $Headers ` 179 | -ContentType "application/json" -Body $Json -UseBasicParsing 180 | if ( $Response.StatusCode -ge 300 ) { 181 | Write-Output "Could not create GitHub Release" 182 | Write-Output "Status Code: $Response.StatusCode" 183 | Write-Output $Response.Content 184 | throw $Response.StatusCode 185 | } else { 186 | Write-Output "GitHub API replied with status code: $($Response.StatusCode)" 187 | Write-Output ($Response.Content | ConvertFrom-Json | ConvertTo-Json -Depth 100) 188 | } 189 | 190 | echo "Uploading artifacts to GitHub..." 191 | $ReleaseMetadata = ConvertFrom-Json $Response.Content 192 | $UploadUrl = $ReleaseMetadata | Select -ExpandProperty "upload_url" 193 | $UploadUrl = $UploadUrl.Replace("{?name,label}", "?name=$env:ARCHIVE_FILENAME") 194 | $Response = Invoke-WebRequest -Method Post -Uri $UploadUrl -Headers $Headers ` 195 | -ContentType "application/zip" -InFile $env:ARCHIVE_FILENAME -UseBasicParsing 196 | if ( $Response.StatusCode -ge 300 ) { 197 | Write-Output "Could not upload artifacts to GitHub" 198 | Write-Output "Status Code: $Response.StatusCode" 199 | Write-Output $Response.Content 200 | throw $Response.StatusCode 201 | } else { 202 | Write-Output "GitHub API replied with status code: $($Response.StatusCode)" 203 | Write-Output ($Response.Content | ConvertFrom-Json | ConvertTo-Json -Depth 100) 204 | } 205 | ''' 206 | } 207 | } 208 | } 209 | } 210 | -------------------------------------------------------------------------------- /GPLV3.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | --------------------------------------------------------------------------------