├── .gitignore ├── Assets ├── BuildConfiguration.meta ├── BuildConfiguration │ ├── Android.buildconfiguration │ ├── Android.buildconfiguration.meta │ ├── Common.buildconfiguration │ ├── Common.buildconfiguration.meta │ ├── MacOS-DotNet.buildconfiguration │ ├── MacOS-DotNet.buildconfiguration.meta │ ├── MacOS-IL2CPP.buildconfiguration │ ├── MacOS-IL2CPP.buildconfiguration.meta │ ├── Web-Wasm.buildconfiguration │ ├── Web-Wasm.buildconfiguration.meta │ ├── Web-asmJS.buildconfiguration │ ├── Web-asmJS.buildconfiguration.meta │ ├── Windows-DotNet.buildconfiguration │ ├── Windows-DotNet.buildconfiguration.meta │ ├── Windows-IL2CPP.buildconfiguration │ ├── Windows-IL2CPP.buildconfiguration.meta │ ├── iOS.buildconfiguration │ └── iOS.buildconfiguration.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SubScenes.meta │ └── SubScenes │ │ ├── CameraSubScene.unity │ │ ├── CameraSubScene.unity.meta │ │ ├── SubScene.unity │ │ └── SubScene.unity.meta ├── Scripts.meta ├── Scripts │ ├── Authoring.meta │ ├── Authoring │ │ ├── Authoring.asmdef │ │ ├── Authoring.asmdef.meta │ │ ├── RotationComponent.cs │ │ └── RotationComponent.cs.meta │ ├── Runtime.meta │ └── Runtime │ │ ├── Components.cs │ │ ├── Components.cs.meta │ │ ├── RotationSystem.cs │ │ ├── RotationSystem.cs.meta │ │ ├── Runtime.asmdef │ │ └── Runtime.asmdef.meta ├── Sprites.meta └── Sprites │ ├── Hexagon.png │ └── Hexagon.png.meta ├── LICENSE.md ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | [Aa]ssets/SceneDependencyCache/ 62 | [Aa]ssets/SceneDependencyCache.meta 63 | -------------------------------------------------------------------------------- /Assets/BuildConfiguration.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f314e016215fd43a5bc587da79d86abe 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 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| -------------------------------------------------------------------------------- /Assets/Scripts/Authoring.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fbee5adc40e64ffea8029b5fb676ca4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Authoring/Authoring.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Authoring", 3 | "references": [ 4 | "Unity.Burst", 5 | "Unity.Collections", 6 | "Unity.Entities", 7 | "Unity.Entities.Hybrid", 8 | "Unity.Mathematics", 9 | "Unity.Transforms", 10 | "Unity.2D.Entities", 11 | "Unity.2D.Entities.SpriteRenderer", 12 | "Unity.2D.Entities.Physics", 13 | "Runtime" 14 | ], 15 | "includePlatforms": [], 16 | "excludePlatforms": [], 17 | "allowUnsafeCode": true, 18 | "overrideReferences": false, 19 | "precompiledReferences": [], 20 | "autoReferenced": false, 21 | "defineConstraints": [], 22 | "versionDefines": [], 23 | "noEngineReferences": false 24 | } -------------------------------------------------------------------------------- /Assets/Scripts/Authoring/Authoring.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 36d6bb29ef1fe4edb9be377164b28988 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Authoring/RotationComponent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Unity.Entities; 3 | 4 | namespace Tiny2D 5 | { 6 | [ConverterVersion("Tiny2D", 1)] 7 | public class RotationComponent : MonoBehaviour, IConvertGameObjectToEntity 8 | { 9 | public float RotationSpeed = 1f; 10 | 11 | public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) 12 | { 13 | dstManager.AddComponentData(entity, new RotationSpeed() 14 | { 15 | Value = RotationSpeed 16 | }); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/Scripts/Authoring/RotationComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c540b39e73f6a44b59d60c71594a022c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4461bd8a56a74a8088ecd2368374756 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Runtime/Components.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace Tiny2D 4 | { 5 | public struct RotationSpeed : IComponentData 6 | { 7 | public float Value; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/Scripts/Runtime/Components.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e43e8127f2f5043bc9e5d22bd8ea19b3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Runtime/RotationSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using Unity.Transforms; 4 | 5 | namespace Tiny2D 6 | { 7 | public class RotationSystem : SystemBase 8 | { 9 | protected override void OnUpdate() 10 | { 11 | var deltaTime = Time.DeltaTime; 12 | Entities.ForEach(( 13 | Entity e, 14 | ref Rotation rotation, 15 | in RotationSpeed rotationSpeed) => 16 | { 17 | var rotationAmount = quaternion.RotateZ(rotationSpeed.Value * deltaTime); 18 | rotation.Value = math.mul(rotation.Value, rotationAmount); 19 | 20 | }).ScheduleParallel(); 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /Assets/Scripts/Runtime/RotationSystem.cs.meta: -------------------------------------------------------------------------------- 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compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 3 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: 4 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | forceMaximumCompressionQuality_BC6H_BC7: 0 73 | spriteSheet: 74 | serializedVersion: 2 75 | sprites: [] 76 | outline: 77 | - - {x: 0, y: 2} 78 | - {x: -1.7320509, y: 0.99999994} 79 | - {x: -1.7320508, y: -1.0000001} 80 | - {x: 0.00000017484555, y: -2} 81 | - {x: 1.7320509, y: -0.9999998} 82 | - {x: 1.7320509, y: 0.9999998} 83 | physicsShape: 84 | - - {x: 0, y: 2} 85 | - {x: -1.7320509, y: 0.99999994} 86 | - {x: -1.7320508, y: -1.0000001} 87 | - {x: 0.00000017484555, y: -2} 88 | - {x: 1.7320509, y: -0.9999998} 89 | - {x: 1.7320509, y: 0.9999998} 90 | bones: [] 91 | spriteID: 5e97eb03825dee720800000000000000 92 | internalID: 0 93 | vertices: [] 94 | indices: 95 | edges: [] 96 | weights: [] 97 | secondaryTextures: [] 98 | spritePackingTag: 99 | pSDRemoveMatte: 0 100 | pSDShowRemoveMatteOption: 0 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | 2D Entities Starter copyright © 2020 Unity Technologies ApS 2 | Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](https://unity3d.com/legal/licenses/Unity_Companion_License). 3 | Unless expressly provided otherwise, the Software under this license is made available strictly on an "AS IS" BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.entities": "0.29.0-preview.3", 4 | "com.unity.tiny.all": "0.29.0-preview.22", 5 | "com.unity.2d.sprite": "1.0.0", 6 | "com.unity.2d.tilemap": "1.0.0", 7 | "com.unity.collab-proxy": "1.3.8", 8 | "com.unity.ide.rider": "1.2.1", 9 | "com.unity.ide.visualstudio": "2.0.2", 10 | "com.unity.ide.vscode": "1.2.1", 11 | "com.unity.test-framework": "1.1.14", 12 | "com.unity.textmeshpro": "3.0.0-preview.1", 13 | "com.unity.timeline": "1.3.2", 14 | "com.unity.ugui": "1.0.0", 15 | "com.unity.modules.ai": "1.0.0", 16 | "com.unity.modules.androidjni": "1.0.0", 17 | "com.unity.modules.animation": "1.0.0", 18 | "com.unity.modules.assetbundle": "1.0.0", 19 | "com.unity.modules.audio": "1.0.0", 20 | 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-------------------------------------------------------------------------------- 1 | # 2D Entities Starter 2 | 3 | 2D Entities Starter is a template project, which has everything setup for you to get started with the 2D Entities package. 4 | 5 | ## Getting Started 6 | 7 | For information on how to get started and information about the APIs, see [2D Entities user manual](https://docs.unity3d.com/Packages/com.unity.2d.entities@latest). 8 | 9 | For additional information about Project Tiny, see the [Project Tiny Documentation](https://docs.google.com/document/d/1A8hen2hLFY5FLkC5gd3JP2Z-IpHfnAX-CpYLK3aOdwA). 10 | 11 | ## What is the 2D Entities package? 12 | 13 | The package provides tools to work with 2D content, such as Sprites and Physics 2D. This package works exclusively with Project Tiny. 14 | 15 | ## Discussion 16 | 17 | For discussion about the 2D Entities package, please join us at the [forums](https://forum.unity.com/threads/2d-entities-0-29-is-now-available.957126/). 18 | 19 | For a list of common questions, see the [FAQ section in the user manual](https://docs.unity3d.com/Packages/com.unity.2d.entities@0.29/manual/FAQ.html). -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | unity-properties__ui-persistent-state: 9 | value: 183b144645154b7d0202082d05376c0417031d6876681d0d61435d73a2a07608e3e03fe7e62e36333731fb3d103b4365b2313461eb 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_VCShowFailedCheckout: 1 20 | m_VCOverwriteFailedCheckoutAssets: 1 21 | m_VCOverlayIcons: 1 22 | m_VCAllowAsyncUpdate: 0 23 | --------------------------------------------------------------------------------