├── .gitignore ├── Assets ├── Animations.meta ├── Animations │ ├── Canvas.controller │ ├── Canvas.controller.meta │ ├── Door.controller │ ├── Door.controller.meta │ ├── Doorkey.controller │ ├── Doorkey.controller.meta │ ├── Sequence Turret.controller │ ├── Sequence Turret.controller.meta │ ├── Teleport (2).controller │ ├── Teleport (2).controller.meta │ ├── bomb bot large.controller │ ├── bomb bot large.controller.meta │ ├── bombbot_die.anim │ ├── bombbot_die.anim.meta │ ├── bombbot_hide.anim │ ├── bombbot_hide.anim.meta │ ├── bombbot_idle.anim │ ├── bombbot_idle.anim.meta │ ├── bombbot_spawn.anim │ ├── bombbot_spawn.anim.meta │ ├── door_idle.anim │ ├── door_idle.anim.meta │ ├── door_open.anim │ ├── door_open.anim.meta │ ├── doorkey_collect.anim │ ├── doorkey_collect.anim.meta │ ├── doorkey_idle.anim │ ├── doorkey_idle.anim.meta │ ├── laser tower.controller │ ├── laser tower.controller.meta │ ├── lasertower_fire.anim │ ├── lasertower_fire.anim.meta │ ├── lasertower_idle.anim │ ├── lasertower_idle.anim.meta │ ├── lasertower_receive_fire.anim │ ├── lasertower_receive_fire.anim.meta │ ├── player model.controller │ ├── player model.controller.meta │ ├── player_dash_ready.anim │ ├── player_dash_ready.anim.meta │ ├── player_dash_reloading.anim │ ├── player_dash_reloading.anim.meta │ ├── player_die.anim │ ├── player_die.anim.meta │ ├── player_idle.anim │ ├── player_idle.anim.meta │ ├── player_walk.anim │ ├── player_walk.anim.meta │ ├── purpleturret_back.anim │ ├── purpleturret_back.anim.meta │ ├── purpleturret_front.anim │ ├── purpleturret_front.anim.meta │ ├── purpleturret_left.anim │ ├── purpleturret_left.anim.meta │ ├── purpleturret_right.anim │ ├── purpleturret_right.anim.meta │ ├── teleport_blue_idle.anim │ ├── teleport_blue_idle.anim.meta │ ├── ui_game_idle.anim │ ├── ui_game_idle.anim.meta │ ├── ui_game_over.anim │ ├── ui_game_over.anim.meta │ ├── ui_game_start.anim │ ├── ui_game_start.anim.meta │ ├── ui_start.anim │ ├── ui_start.anim.meta │ ├── ui_start_idle.anim │ ├── ui_start_idle.anim.meta │ ├── yellow bullet.controller │ ├── yellow bullet.controller.meta │ ├── yellow turret.controller │ ├── yellow turret.controller.meta │ ├── yellowbullet_destroy.anim │ ├── yellowbullet_destroy.anim.meta │ ├── yellowbullet_idle.anim │ ├── yellowbullet_idle.anim.meta │ ├── yellowturret_down.anim │ ├── yellowturret_down.anim.meta │ ├── yellowturret_left.anim │ ├── yellowturret_left.anim.meta │ ├── yellowturret_right.anim │ ├── yellowturret_right.anim.meta │ ├── yellowturret_up.anim │ └── yellowturret_up.anim.meta ├── Brushes.meta ├── Brushes │ ├── Door And Keys.asset │ ├── Door And Keys.asset.meta │ ├── Editor.meta │ ├── Editor │ │ ├── BrushEditorUtility.cs │ │ ├── BrushEditorUtility.cs.meta │ │ ├── DefaultBrushReplacementEditor.cs │ │ ├── DefaultBrushReplacementEditor.cs.meta │ │ ├── DoorBrushEditor.cs │ │ ├── DoorBrushEditor.cs.meta │ │ ├── GizmoShader.shader │ │ ├── GizmoShader.shader.meta │ │ ├── LaserBrushEditor.cs │ │ ├── LaserBrushEditor.cs.meta │ │ ├── LayerObjectBrushEditor.cs │ │ ├── LayerObjectBrushEditor.cs.meta │ │ ├── LevelBrushEditor.cs │ │ ├── LevelBrushEditor.cs.meta │ │ ├── SequenceTurretBrushEditor.cs │ │ ├── SequenceTurretBrushEditor.cs.meta │ │ ├── SwarmBrushEditor.cs │ │ ├── SwarmBrushEditor.cs.meta │ │ ├── TeleportBrushEditor.cs │ │ ├── TeleportBrushEditor.cs.meta │ │ ├── TintBrushEditor.cs │ │ ├── TintBrushEditor.cs.meta │ │ ├── TurretBrushEditor.cs │ │ └── TurretBrushEditor.cs.meta │ ├── Laser.asset │ ├── Laser.asset.meta │ ├── Level.asset │ ├── Level.asset.meta │ ├── Rail Turret.asset │ ├── Rail Turret.asset.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── BrushUtility.cs │ │ ├── BrushUtility.cs.meta │ │ ├── DefaultBrushReplacement.cs │ │ ├── DefaultBrushReplacement.cs.meta │ │ ├── DoorBrush.cs │ │ ├── DoorBrush.cs.meta │ │ ├── LaserBrush.cs │ │ ├── LaserBrush.cs.meta │ │ ├── LayerObjectBrush.cs │ │ ├── LayerObjectBrush.cs.meta │ │ ├── LevelBrush.cs │ │ ├── LevelBrush.cs.meta │ │ ├── SequenceTurretBrush.cs │ │ ├── SequenceTurretBrush.cs.meta │ │ ├── SwarmBrush.cs │ │ ├── SwarmBrush.cs.meta │ │ ├── TeleportBrush.cs │ │ ├── TeleportBrush.cs.meta │ │ ├── TintBrush.cs │ │ ├── TintBrush.cs.meta │ │ ├── TurretBrush.cs │ │ └── TurretBrush.cs.meta │ ├── Sequence Turret.asset │ ├── Sequence Turret.asset.meta │ ├── Swarm.asset │ ├── Swarm.asset.meta │ ├── Teleport.asset │ └── Teleport.asset.meta ├── Fonts.meta ├── Fonts │ ├── Perfect DOS VGA 437.ttf │ └── Perfect DOS VGA 437.ttf.meta ├── Materials.meta ├── Materials │ ├── bg.mat │ ├── bg.mat.meta │ ├── blue lamp post halo.mat │ ├── blue lamp post halo.mat.meta │ ├── dash particle.mat │ ├── dash particle.mat.meta │ ├── death bits.mat │ ├── death bits.mat.meta │ ├── laser tower beam.mat │ ├── laser tower beam.mat.meta │ ├── soft circle.mat │ ├── soft circle.mat.meta │ ├── sprite additive.mat │ ├── sprite additive.mat.meta │ ├── sprites lit.mat │ ├── sprites lit.mat.meta │ ├── teleporter beam.mat │ ├── teleporter beam.mat.meta │ ├── tilemap lit.mat │ ├── tilemap lit.mat.meta │ ├── ui dithered.mat │ └── ui dithered.mat.meta ├── Palettes.meta ├── Palettes │ ├── Palette.prefab │ └── Palette.prefab.meta ├── Prefabs.meta ├── Prefabs │ ├── Background.prefab │ ├── Background.prefab.meta │ ├── Cameras.prefab │ ├── Cameras.prefab.meta │ ├── Canvas stack.prefab │ ├── Canvas stack.prefab.meta │ ├── Door.prefab │ ├── Door.prefab.meta │ ├── Doorkey.prefab │ ├── Doorkey.prefab.meta │ ├── Floor.prefab │ ├── Floor.prefab.meta │ ├── Hero.prefab │ ├── Hero.prefab.meta │ ├── Lamp post.prefab │ ├── Lamp post.prefab.meta │ ├── Level Goal.prefab │ ├── Level Goal.prefab.meta │ ├── Level Start.prefab │ ├── Level Start.prefab.meta │ ├── Prop barrel.prefab │ ├── Prop barrel.prefab.meta │ ├── Prop box.prefab │ ├── Prop box.prefab.meta │ ├── Prop panel.prefab │ ├── Prop panel.prefab.meta │ ├── Sequence Turret.prefab │ ├── Sequence Turret.prefab.meta │ ├── Tint Texture Generator.prefab │ ├── Tint Texture Generator.prefab.meta │ ├── Walls.prefab │ ├── Walls.prefab.meta │ ├── bomb bot large.prefab │ ├── bomb bot large.prefab.meta │ ├── bomb bot medium.prefab │ ├── bomb bot medium.prefab.meta │ ├── bomb bot small.prefab │ ├── bomb bot small.prefab.meta │ ├── game state manager.prefab │ ├── game state manager.prefab.meta │ ├── laser tower.prefab │ ├── laser tower.prefab.meta │ ├── purple bullet.prefab │ ├── purple bullet.prefab.meta │ ├── swarm spawner.prefab │ ├── swarm spawner.prefab.meta │ ├── teleport blue 1.prefab │ ├── teleport blue 1.prefab.meta │ ├── teleport orange.prefab │ ├── teleport orange.prefab.meta │ ├── yellow bullet.prefab │ ├── yellow bullet.prefab.meta │ ├── yellow turret.prefab │ └── yellow turret.prefab.meta ├── Scenes.meta ├── Scenes │ ├── main.unity │ └── main.unity.meta ├── Scripts.meta ├── Scripts │ ├── AspectRatioRectTransform.cs │ ├── AspectRatioRectTransform.cs.meta │ ├── AudioSourcePanner.cs │ ├── AudioSourcePanner.cs.meta │ ├── Bullet.cs │ ├── Bullet.cs.meta │ ├── BulletTurret.cs │ ├── BulletTurret.cs.meta │ ├── CameraController.cs │ ├── CameraController.cs.meta │ ├── Door.cs │ ├── Door.cs.meta │ ├── Doorkey.cs │ ├── Doorkey.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── GridInformationEditor.cs │ │ ├── GridInformationEditor.cs.meta │ │ ├── TintTextureGeneratorEditor.cs │ │ └── TintTextureGeneratorEditor.cs.meta │ ├── GameStateManager.cs │ ├── GameStateManager.cs.meta │ ├── GridInformation.cs │ ├── GridInformation.cs.meta │ ├── Hero.cs │ ├── Hero.cs.meta │ ├── ImageEffectBase.cs │ ├── ImageEffectBase.cs.meta │ ├── ImageEffects.cs │ ├── ImageEffects.cs.meta │ ├── Laser.cs │ ├── Laser.cs.meta │ ├── LaserBeamTurret.cs │ ├── LaserBeamTurret.cs.meta │ ├── LevelGoal.cs │ ├── LevelGoal.cs.meta │ ├── LevelStart.cs │ ├── LevelStart.cs.meta │ ├── LineRendererShaderHelper.cs │ ├── LineRendererShaderHelper.cs.meta │ ├── ParticleSystemToggler.cs │ ├── ParticleSystemToggler.cs.meta │ ├── PlayerSeekingEnemy.cs │ ├── PlayerSeekingEnemy.cs.meta │ ├── RenderTextureCamera.cs │ ├── RenderTextureCamera.cs.meta │ ├── RenderTextureCompositor.cs │ ├── RenderTextureCompositor.cs.meta │ ├── SequenceTurret.cs │ ├── SequenceTurret.cs.meta │ ├── SnapToPixelPerfect.cs │ ├── SnapToPixelPerfect.cs.meta │ ├── SwarmSpawner.cs │ ├── SwarmSpawner.cs.meta │ ├── Teleport.cs │ ├── Teleport.cs.meta │ ├── TintTextureGenerator.cs │ ├── TintTextureGenerator.cs.meta │ ├── UIAnimation.cs │ ├── UIAnimation.cs.meta │ ├── UIRenderTextureCamera.cs │ └── UIRenderTextureCamera.cs.meta ├── Shaders.meta ├── Shaders │ ├── LaserBeam.shader │ ├── LaserBeam.shader.meta │ ├── LowResCompositor.shader │ ├── LowResCompositor.shader.meta │ ├── NormalMappedSprite.shader │ ├── NormalMappedSprite.shader.meta │ ├── UIDithered.shader │ └── UIDithered.shader.meta ├── Sounds.meta ├── Sounds │ ├── sfx_keycard_collected_and_door_opened.wav │ ├── sfx_keycard_collected_and_door_opened.wav.meta │ ├── sfx_level_end.wav │ ├── sfx_level_end.wav.meta │ ├── sfx_level_end2.wav │ ├── sfx_level_end2.wav.meta │ ├── sfx_level_start_robo_initialize.wav │ ├── sfx_level_start_robo_initialize.wav.meta │ ├── sfx_orange_shot_collision.wav │ ├── sfx_orange_shot_collision.wav.meta │ ├── sfx_orange_shot_collision1.wav │ ├── sfx_orange_shot_collision1.wav.meta │ ├── sfx_orange_shot_collision2.wav │ ├── sfx_orange_shot_collision2.wav.meta │ ├── sfx_orange_shot_collision3.wav │ ├── sfx_orange_shot_collision3.wav.meta │ ├── sfx_orange_shot_collision4.wav │ ├── sfx_orange_shot_collision4.wav.meta │ ├── sfx_orange_shot_fired.wav │ ├── sfx_orange_shot_fired.wav.meta │ ├── sfx_orange_shot_fired1.wav │ ├── sfx_orange_shot_fired1.wav.meta │ ├── sfx_orange_shot_fired2.wav │ ├── sfx_orange_shot_fired2.wav.meta │ ├── sfx_orange_shot_fired3.wav │ ├── sfx_orange_shot_fired3.wav.meta │ ├── sfx_orange_shot_fired4.wav │ ├── sfx_orange_shot_fired4.wav.meta │ ├── sfx_orange_shot_fired5.wav │ ├── sfx_orange_shot_fired5.wav.meta │ ├── sfx_orange_shot_fired6.wav │ ├── sfx_orange_shot_fired6.wav.meta │ ├── sfx_orange_shot_fired7.wav │ ├── sfx_orange_shot_fired7.wav.meta │ ├── sfx_orange_shot_fired8.wav │ ├── sfx_orange_shot_fired8.wav.meta │ ├── sfx_portal_hypothetical.wav │ ├── sfx_portal_hypothetical.wav.meta │ ├── sfx_purple_shot_collision.wav │ ├── sfx_purple_shot_collision.wav.meta │ ├── sfx_purple_shot_collision1.wav │ ├── sfx_purple_shot_collision1.wav.meta │ ├── sfx_purple_shot_collision2.wav │ ├── sfx_purple_shot_collision2.wav.meta │ ├── sfx_purple_shot_collision3.wav │ ├── sfx_purple_shot_collision3.wav.meta │ ├── sfx_purple_shot_collision4.wav │ ├── sfx_purple_shot_collision4.wav.meta │ ├── sfx_purple_shot_fired.wav │ ├── sfx_purple_shot_fired.wav.meta │ ├── sfx_purple_shot_fired1.wav │ ├── sfx_purple_shot_fired1.wav.meta │ ├── sfx_purple_shot_fired2.wav │ ├── sfx_purple_shot_fired2.wav.meta │ ├── sfx_purple_shot_fired3.wav │ ├── sfx_purple_shot_fired3.wav.meta │ ├── sfx_purple_shot_fired4.wav │ ├── sfx_purple_shot_fired4.wav.meta │ ├── sfx_purple_shot_fired5.wav │ ├── sfx_purple_shot_fired5.wav.meta │ ├── sfx_red_laser_beam_burst.wav │ ├── sfx_red_laser_beam_burst.wav.meta │ ├── sfx_robo_dashes.wav │ ├── sfx_robo_dashes.wav.meta │ ├── sfx_robo_explodes.wav │ ├── sfx_robo_explodes.wav.meta │ ├── sfx_robo_generic_explosion.wav │ ├── sfx_robo_generic_explosion.wav.meta │ ├── sfx_robo_generic_initialize_or_spawn_hmm.wav │ ├── sfx_robo_generic_initialize_or_spawn_hmm.wav.meta │ ├── sfx_stateloop0.wav │ ├── sfx_stateloop0.wav.meta │ ├── sfx_stateloop1.wav │ ├── sfx_stateloop1.wav.meta │ ├── sfx_stateloop2.wav │ ├── sfx_stateloop2.wav.meta │ ├── sfx_stateloop3.wav │ └── sfx_stateloop3.wav.meta ├── Textures.meta ├── Textures │ ├── dither_pattern.png │ ├── dither_pattern.png.meta │ ├── noise.png │ ├── noise.png.meta │ ├── noise_posterized.png │ ├── noise_posterized.png.meta │ ├── pixel_circle.png │ ├── pixel_circle.png.meta │ ├── splashy_cutout.png │ ├── splashy_cutout.png.meta │ ├── tilemap24_diffuse.png │ ├── tilemap24_diffuse.png.meta │ ├── tilemap24_emission.png │ ├── tilemap24_emission.png.meta │ ├── tilemap24_normal.png │ ├── tilemap24_normal.png.meta │ ├── victory_cutout.png │ └── victory_cutout.png.meta ├── Tiles.meta └── Tiles │ ├── Floor.asset │ ├── Floor.asset.meta │ ├── Rail.asset │ ├── Rail.asset.meta │ ├── Scaffolding.asset │ ├── Scaffolding.asset.meta │ ├── Scripts.meta │ ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── WallTileEditor.cs │ │ └── WallTileEditor.cs.meta │ ├── RailTile.cs │ ├── RailTile.cs.meta │ ├── RandomTile.cs │ ├── RandomTile.cs.meta │ ├── WallTile.cs │ └── WallTile.cs.meta │ ├── WallTile.asset │ ├── WallTile.asset.meta │ ├── triggertile.asset │ └── triggertile.asset.meta ├── LICENSE.md ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── 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