├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── XRPackageSettings.asset ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TimelineSettings.asset ├── ShaderGraphSettings.asset ├── TagManager.asset ├── VFXManager.asset ├── HDRPProjectSettings.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── MemorySettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset └── GraphicsSettings.asset ├── Assets ├── ClassicSponza │ ├── Art │ │ ├── Generic │ │ │ ├── Meshes │ │ │ │ ├── UnityBall.FBX │ │ │ │ ├── UnityBall_Base.FBX │ │ │ │ └── UnityBall_Base.FBX.meta │ │ │ ├── Defaults │ │ │ │ ├── PureWhite.tif │ │ │ │ └── PureWhite.tif.meta │ │ │ ├── Skies │ │ │ │ ├── 05-18_Day_D.hdr │ │ │ │ ├── NoEmotionHDRs-License.txt.meta │ │ │ │ └── NoEmotionHDRs-License.txt │ │ │ ├── Meshes.meta │ │ │ ├── Skies.meta │ │ │ ├── Defaults.meta │ │ │ ├── Materials.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Materials │ │ │ │ ├── Mirror.mat.meta │ │ │ │ ├── White.mat.meta │ │ │ │ ├── MattGray.mat.meta │ │ │ │ ├── DefaultMaterial.mat.meta │ │ │ │ └── DefaultMetal.mat.meta │ │ │ └── Prefabs │ │ │ │ └── MaterialBall.prefab.meta │ │ ├── Sponza │ │ │ ├── Textures │ │ │ │ ├── Ivy │ │ │ │ │ ├── Ivy.psd │ │ │ │ │ ├── Ivy_Curvature.tiff │ │ │ │ │ ├── Ivy_Diffuse.tif │ │ │ │ │ ├── Ivy_Diffuse_AO.tiff │ │ │ │ │ ├── Ivy_MaskMap.tif │ │ │ │ │ ├── Ivy_Smoothness.tif │ │ │ │ │ ├── Ivy_Diffuse_Normal.tiff │ │ │ │ │ ├── Ivy_Diffuse_Concavity.tiff │ │ │ │ │ └── Ivy_MetallicSmoothness.tif │ │ │ │ ├── Arches │ │ │ │ │ ├── Arches.psd │ │ │ │ │ ├── Arches_AO.tif │ │ │ │ │ ├── Arches_Normal.tif │ │ │ │ │ ├── Arches_Curvature.tiff │ │ │ │ │ ├── Arches_Diffuse.tif │ │ │ │ │ ├── Arches_Height.tiff │ │ │ │ │ ├── Arches_MaskMap.tif │ │ │ │ │ ├── Arches_Metallic.tif │ │ │ │ │ ├── Arches_Smoothness.tif │ │ │ │ │ └── Arches_MetallicSmoothness.tif │ │ │ │ ├── Bricks │ │ │ │ │ ├── Bricks.psd │ │ │ │ │ ├── Bricks_AO.tiff │ │ │ │ │ ├── Bricks_Curvature.tiff │ │ │ │ │ ├── Bricks_Diffuse.tif │ │ │ │ │ ├── Bricks_Height.tiff │ │ │ │ │ ├── Bricks_MaskMap.tif │ │ │ │ │ ├── Bricks_Normal.tiff │ │ │ │ │ ├── Bricks_Smoothness.tif │ │ │ │ │ └── Bricks_MetallicSmoothness.tif │ │ │ │ ├── Floor │ │ │ │ │ ├── Floor.psd │ │ │ │ │ ├── Floor_AO.tif │ │ │ │ │ ├── Floor_Height.tiff │ │ │ │ │ ├── Floor_MaskMap.tif │ │ │ │ │ ├── Floor_Curvature.tiff │ │ │ │ │ ├── Floor_Diffuse.tif │ │ │ │ │ ├── Floor_Normal.tiff │ │ │ │ │ ├── Floor_Smoothness.tif │ │ │ │ │ └── Floor_MetallicSmoothness.tif │ │ │ │ ├── Roof │ │ │ │ │ ├── Roof.psd │ │ │ │ │ ├── Roof_AO.tiff │ │ │ │ │ ├── Roof_Diffuse.tif │ │ │ │ │ ├── Roof_Height.tiff │ │ │ │ │ ├── Roof_MaskMap.tif │ │ │ │ │ ├── Roof_Normal.tiff │ │ │ │ │ ├── Roof_Curvature.tiff │ │ │ │ │ ├── Roof_Smoothness.tif │ │ │ │ │ └── Roof_MetallicSmoothness.tif │ │ │ │ ├── Ceiling │ │ │ │ │ ├── Ceiling.psd │ │ │ │ │ ├── Ceiling_AO.tiff │ │ │ │ │ ├── Ceiling_Diffuse.tif │ │ │ │ │ ├── Ceiling_Height.tiff │ │ │ │ │ ├── Ceiling_MaskMap.tif │ │ │ │ │ ├── Ceiling_Normal.tiff │ │ │ │ │ ├── Ceiling_Curvature.tiff │ │ │ │ │ ├── Ceiling_Smoothness.tif │ │ │ │ │ └── Ceiling_MetallicSmoothness.tif │ │ │ │ ├── Column_A │ │ │ │ │ ├── Column_A.psd │ │ │ │ │ ├── Column_A_AO.tif │ │ │ │ │ ├── Column_A_Height.tif │ │ │ │ │ ├── Column_A_Normal.tif │ │ │ │ │ ├── Column_A_Curvature.tiff │ │ │ │ │ ├── Column_A_Diffuse.tif │ │ │ │ │ ├── Column_A_MaskMap.tif │ │ │ │ │ ├── Column_A_Smoothness.tif │ │ │ │ │ └── Column_A_MetallicSmoothness.tif │ │ │ │ ├── Column_B │ │ │ │ │ ├── Column_B.psd │ │ │ │ │ ├── Column_B_AO.tif │ │ │ │ │ ├── Column_B_Height.tif │ │ │ │ │ ├── Column_B_Normal.tif │ │ │ │ │ ├── Column_B_Curvature.tiff │ │ │ │ │ ├── Column_B_Diffuse.tif │ │ │ │ │ ├── Column_B_MaskMap.tif │ │ │ │ │ ├── Column_B_Smoothness.tif │ │ │ │ │ └── Column_B_MetallicSmoothness.tif │ │ │ │ ├── Column_C │ │ │ │ │ ├── Column_C.psd │ │ │ │ │ ├── Column_C_AO.tif │ │ │ │ │ ├── Column_C_Height.tiff │ │ │ │ │ ├── Column_C_Curvature.tiff │ │ │ │ │ ├── Column_C_Diffuse.tif │ │ │ │ │ ├── Column_C_MaskMap.tif │ │ │ │ │ ├── Column_C_Normal.tiff │ │ │ │ │ ├── Column_C_Smoothness.tif │ │ │ │ │ └── Column_C_MetallicSmoothness.tif │ │ │ │ ├── Details │ │ │ │ │ ├── Details.psd │ │ │ │ │ ├── Details_AO.tiff │ │ │ │ │ ├── Details_Diffuse.tif │ │ │ │ │ ├── Details_MaskMap.tif │ │ │ │ │ ├── Details_Normal.tiff │ │ │ │ │ ├── Details_Curvature.tiff │ │ │ │ │ ├── Details_Smoothness.tif │ │ │ │ │ └── Details_MetallicSmoothness.tif │ │ │ │ ├── Fabrics │ │ │ │ │ ├── Fabric_Curtain.psd │ │ │ │ │ ├── Fabric_Round.psd │ │ │ │ │ ├── Fabric_Round_AO.tiff │ │ │ │ │ ├── Fabric_Curtain_AO.tiff │ │ │ │ │ ├── Fabric_Round_MaskMap.tif │ │ │ │ │ ├── Fabric_Round_Metallic.tif │ │ │ │ │ ├── Fabric_Round_Normal.tiff │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Red.tif │ │ │ │ │ ├── Fabric_Curtain_MaskMap.tif │ │ │ │ │ ├── Fabric_Curtain_Metallic.tif │ │ │ │ │ ├── Fabric_Curtain_Normal.tiff │ │ │ │ │ ├── Fabric_Curtain_Smoothness.tif │ │ │ │ │ ├── Fabric_Round_Diffuse_Blue.tif │ │ │ │ │ ├── Fabric_Round_Diffuse_Green.tif │ │ │ │ │ ├── Fabric_Round_Diffuse_Red.tif │ │ │ │ │ ├── Fabric_Round_Smoothness.tif │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Blue.tif │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Green.tif │ │ │ │ │ ├── Fabric_Curtain.psd.meta │ │ │ │ │ ├── Fabric_Round.psd.meta │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Red.tif.meta │ │ │ │ │ ├── Fabric_Round_Diffuse_Blue.tif.meta │ │ │ │ │ ├── Fabric_Round_Diffuse_Green.tif.meta │ │ │ │ │ ├── Fabric_Round_Diffuse_Red.tif.meta │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Blue.tif.meta │ │ │ │ │ ├── Fabric_Curtain_Diffuse_Green.tif.meta │ │ │ │ │ ├── Fabric_Curtain_AO.tiff.meta │ │ │ │ │ ├── Fabric_Round_AO.tiff.meta │ │ │ │ │ ├── Fabric_Curtain_MaskMap.tif.meta │ │ │ │ │ ├── Fabric_Curtain_Metallic.tif.meta │ │ │ │ │ ├── Fabric_Curtain_Normal.tiff.meta │ │ │ │ │ ├── Fabric_Round_Metallic.tif.meta │ │ │ │ │ ├── Fabric_Round_Normal.tiff.meta │ │ │ │ │ ├── Fabric_Round_Smoothness.tif.meta │ │ │ │ │ ├── Fabric_Curtain_Smoothness.tif.meta │ │ │ │ │ └── Fabric_Round_MaskMap.tif.meta │ │ │ │ ├── Flagpoles │ │ │ │ │ ├── Flagpoles.psd │ │ │ │ │ ├── Flagpoles_AO.tiff │ │ │ │ │ ├── Flagpoles_Curvature.tiff │ │ │ │ │ ├── Flagpoles_Diffuse.tif │ │ │ │ │ ├── Flagpoles_Height.tiff │ │ │ │ │ ├── Flagpoles_MaskMap.tif │ │ │ │ │ ├── Flagpoles_Normal.tiff │ │ │ │ │ ├── Flagpoles_Occlusion.tiff │ │ │ │ │ ├── Flagpoles_Smoothness.tif │ │ │ │ │ └── Flagpoles_MetallicSmoothness.tif │ │ │ │ ├── Lion_Head │ │ │ │ │ ├── Lion_Head.psd │ │ │ │ │ ├── Lion_Head_AO.tiff │ │ │ │ │ ├── Lion_Head_Curvature.tiff │ │ │ │ │ ├── Lion_Head_Diffuse.tif │ │ │ │ │ ├── Lion_Head_Height.tiff │ │ │ │ │ ├── Lion_Head_MaskMap.tif │ │ │ │ │ ├── Lion_Head_Normal.tiff │ │ │ │ │ ├── Lion_Head_Smoothness.tif │ │ │ │ │ └── Lion_Head_MetallicSmoothness.tif │ │ │ │ ├── Lion_Shield │ │ │ │ │ ├── Lion_Shield.psd │ │ │ │ │ ├── Lion_Shield_AO.tif │ │ │ │ │ ├── Lion_Shield_Curvature.tiff │ │ │ │ │ ├── Lion_Shield_Diffuse.tif │ │ │ │ │ ├── Lion_Shield_Height.tiff │ │ │ │ │ ├── Lion_Shield_MaskMap.tif │ │ │ │ │ ├── Lion_Shield_Normal.tiff │ │ │ │ │ ├── Lion_Shield_Smoothness.tif │ │ │ │ │ └── Lion_Shield_MetallicSmoothness.tif │ │ │ │ ├── Vase_Round │ │ │ │ │ ├── Vase_Round.psd │ │ │ │ │ ├── Vase_Round_AO.tiff │ │ │ │ │ ├── Vase_Round_Height.tiff │ │ │ │ │ ├── Vase_Round_MaskMap.tif │ │ │ │ │ ├── Vase_Round_Normal.tiff │ │ │ │ │ ├── Vase_Round_Curvature.tiff │ │ │ │ │ ├── Vase_Round_Diffuse.tif │ │ │ │ │ ├── Vase_Round_Smoothness.tif │ │ │ │ │ └── Vase_Round_MetallicSmoothness.tif │ │ │ │ ├── Vase_Hanging │ │ │ │ │ ├── Vase_Hanging.psd │ │ │ │ │ ├── Vase_Hanging_AO.tiff │ │ │ │ │ ├── Vase_Hanging_Diffuse.tif │ │ │ │ │ ├── Vase_Hanging_Height.tiff │ │ │ │ │ ├── Vase_Hanging_MaskMap.tif │ │ │ │ │ ├── Vase_Hanging_Normal.tif │ │ │ │ │ ├── Vase_Hanging_Curvature.tiff │ │ │ │ │ ├── Vase_Hanging_Smoothness.tif │ │ │ │ │ └── Vase_Hanging_MetallicSmoothness.tif │ │ │ │ ├── Vase_Octagonal │ │ │ │ │ ├── Vase_Octagonal.psd │ │ │ │ │ ├── Vase_Octagonal_AO.tif │ │ │ │ │ ├── Vase_Octagonal_Curvature.tiff │ │ │ │ │ ├── Vase_Octagonal_Diffuse.tif │ │ │ │ │ ├── Vase_Octagonal_Height.tif │ │ │ │ │ ├── Vase_Octagonal_MaskMap.tif │ │ │ │ │ ├── Vase_Octagonal_Normal.tiff │ │ │ │ │ ├── Vase_Octagonal_Smoothness.tif │ │ │ │ │ └── Vase_Octagonal_MetallicSmoothness.tif │ │ │ │ ├── Vase_Hanging_Chain │ │ │ │ │ ├── Vase_Hanging_Chain.psd │ │ │ │ │ ├── Vase_Hanging_Chain_AO.tiff │ │ │ │ │ ├── Vase_Hanging_Chain_Normal.tif │ │ │ │ │ ├── Vase_Hanging_Chain_Diffuse.tif │ │ │ │ │ ├── Vase_Hanging_Chain_MaskMap.tif │ │ │ │ │ ├── Vase_Hanging_Chain_Metallic.tif │ │ │ │ │ ├── Vase_Hanging_Chain_Smoothness.tif │ │ │ │ │ ├── Vase_Hanging_Chain.psd.meta │ │ │ │ │ ├── Vase_Hanging_Chain_AO.tiff.meta │ │ │ │ │ ├── Vase_Hanging_Chain_MaskMap.tif.meta │ │ │ │ │ ├── Vase_Hanging_Chain_Metallic.tif.meta │ │ │ │ │ └── Vase_Hanging_Chain_Smoothness.tif.meta │ │ │ │ ├── Vase_Round_Plants │ │ │ │ │ ├── Vase_Round_Plants.psd │ │ │ │ │ ├── Vase_Round_Plants_AO.tiff │ │ │ │ │ ├── Vase_Round_Plants_Diffuse.tif │ │ │ │ │ ├── Vase_Round_Plants_MaskMap.tif │ │ │ │ │ ├── Vase_Round_Plants_Normal.tiff │ │ │ │ │ ├── Vase_Round_Plants_Curvature.tiff │ │ │ │ │ ├── Vase_Round_Plants_Smoothness.tif │ │ │ │ │ └── Vase_Round_Plants_MetallicSmoothness.tif │ │ │ │ ├── Ivy.meta │ │ │ │ ├── Arches.meta │ │ │ │ ├── Bricks.meta │ │ │ │ ├── Ceiling.meta │ │ │ │ ├── Column_A.meta │ │ │ │ ├── Column_B.meta │ │ │ │ ├── Column_C.meta │ │ │ │ ├── Details.meta │ │ │ │ ├── Fabrics.meta │ │ │ │ ├── Floor.meta │ │ │ │ ├── Roof.meta │ │ │ │ ├── Flagpoles.meta │ │ │ │ ├── Lion_Head.meta │ │ │ │ ├── Lion_Shield.meta │ │ │ │ ├── Vase_Hanging.meta │ │ │ │ ├── Vase_Round.meta │ │ │ │ ├── Vase_Hanging_Chain.meta │ │ │ │ ├── Vase_Octagonal.meta │ │ │ │ └── Vase_Round_Plants.meta │ │ │ ├── Meshes │ │ │ │ └── Sponza_Modular.FBX │ │ │ ├── copyright.txt.meta │ │ │ ├── Meshes.meta │ │ │ ├── Materials.meta │ │ │ ├── Textures.meta │ │ │ ├── Materials │ │ │ │ ├── Arches.mat.meta │ │ │ │ ├── Bricks.mat.meta │ │ │ │ ├── Ceiling.mat.meta │ │ │ │ ├── Details.mat.meta │ │ │ │ ├── Floor.mat.meta │ │ │ │ ├── Gold.mat.meta │ │ │ │ ├── Ivy.mat.meta │ │ │ │ ├── Roof.mat.meta │ │ │ │ ├── Column_A.mat.meta │ │ │ │ ├── Column_B.mat.meta │ │ │ │ ├── Column_C.mat.meta │ │ │ │ ├── Curtain_Blue.mat.meta │ │ │ │ ├── Curtain_Red.mat.meta │ │ │ │ ├── Flagpoles.mat.meta │ │ │ │ ├── Floor_planar.mat.meta │ │ │ │ ├── Lion_Head.mat.meta │ │ │ │ ├── Lion_Shield.mat.meta │ │ │ │ ├── MetalAniso.mat.meta │ │ │ │ ├── Vase_Hanging.mat.meta │ │ │ │ ├── Vase_Round.mat.meta │ │ │ │ ├── Curtain_Green.mat.meta │ │ │ │ ├── Fabric_Round_Blue.mat.meta │ │ │ │ ├── Fabric_Round_Red.mat.meta │ │ │ │ ├── Vase_Octagonal.mat.meta │ │ │ │ ├── Vase_Round_Plants.mat.meta │ │ │ │ ├── Fabric_Round_Green.mat.meta │ │ │ │ ├── Vase_Hanging_Chain.mat.meta │ │ │ │ ├── Curtain_Layered_Red.mat.meta │ │ │ │ ├── Curtain_Layered_Blue.mat.meta │ │ │ │ ├── Curtain_Layered_Green.mat.meta │ │ │ │ ├── Fabric_Round_Layered_Red.mat.meta │ │ │ │ ├── Fabric_Round_Layered_Blue.mat.meta │ │ │ │ └── Fabric_Round_Layered_Green.mat.meta │ │ │ └── copyright.txt │ │ ├── Generic.meta │ │ └── Sponza.meta │ ├── HDRPDefaultResources │ │ ├── DefaultHDRISky.exr │ │ ├── DefaultSceneRoot.prefab.meta │ │ ├── DefaultRenderingSettings.asset.meta │ │ ├── DefaultSettingsVolumeProfile.asset.meta │ │ └── DefaultPostprocessingSettings.asset.meta │ ├── Scenes │ │ ├── SponzaLightingDay │ │ │ ├── LightingData.asset │ │ │ ├── Lightmap-0_comp_dir.png │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-1.exr │ │ │ ├── ReflectionProbe-13.exr │ │ │ ├── ReflectionProbe-16.exr │ │ │ ├── ReflectionProbe-17.exr │ │ │ ├── ReflectionProbe-19.exr │ │ │ ├── ReflectionProbe-29.exr │ │ │ ├── ReflectionProbe-3.exr │ │ │ ├── ReflectionProbe-30.exr │ │ │ ├── ReflectionProbe-31.exr │ │ │ ├── ReflectionProbe-34.exr │ │ │ ├── ReflectionProbe-37.exr │ │ │ ├── ReflectionProbe-38.exr │ │ │ ├── ReflectionProbe-39.exr │ │ │ ├── ReflectionProbe-6.exr │ │ │ ├── ReflectionProbe-7.exr │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ └── LightingData.asset.meta │ │ ├── Sponza.unity.meta │ │ ├── SponzaLightingDay.unity.meta │ │ └── SponzaLightingDay.meta │ ├── Art.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ └── Sponza_Modular.prefab.meta │ ├── Presets.meta │ ├── Profiles.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── Settings.meta │ ├── Timeline.meta │ ├── Settings │ │ ├── HDRP.meta │ │ ├── LightingSettings.meta │ │ ├── LightmapParameters.meta │ │ ├── HDRP │ │ │ ├── SSSSettings 2.asset.meta │ │ │ ├── SSSSettings 3.asset.meta │ │ │ ├── SSSSettings.asset.meta │ │ │ ├── HDRenderPipelineAsset.asset.meta │ │ │ ├── SSSSettings 1.asset.meta │ │ │ ├── SSSSettings 2.asset │ │ │ ├── SSSSettings 3.asset │ │ │ └── SSSSettings.asset │ │ ├── LightingSettings │ │ │ ├── SponzaHighQuality.lighting.meta │ │ │ ├── SponzaSettings.lighting.meta │ │ │ ├── SponzaLowQuality.lighting.meta │ │ │ ├── SponzaLowQuality.lighting │ │ │ ├── SponzaSettings.lighting │ │ │ └── SponzaHighQuality.lighting │ │ └── LightmapParameters │ │ │ ├── OccluderMesh.giparams.meta │ │ │ ├── OneSidedMesh.giparams.meta │ │ │ ├── OneSidedMesh.giparams │ │ │ └── OccluderMesh.giparams │ ├── Timeline │ │ ├── AnimatedCameras.prefab.meta │ │ ├── ScreenshotCameras.prefab.meta │ │ └── FlythroughTimeline.playable.meta │ ├── Presets │ │ ├── Defaults.meta │ │ ├── AudioStreaming.preset.meta │ │ ├── AudioCompressedInMemory.preset.meta │ │ ├── Defaults │ │ │ ├── SSSSettings_Default.preset.meta │ │ │ ├── AlbedoTexture_Default.preset.meta │ │ │ ├── DirectionalLight_Default.preset.meta │ │ │ └── AudioDecompressOnLoad_Default.preset.meta │ │ ├── HDRTexture.preset.meta │ │ ├── NormalTexture.preset.meta │ │ └── UtilityTexture.preset.meta │ ├── HDRPDefaultResources.meta │ ├── Profiles │ │ ├── Scene Settings Profile - Day.asset.meta │ │ └── Post Processing Profile - Day.asset.meta │ └── Scripts │ │ ├── SimpleCameraController.cs.meta │ │ └── OnDemandShadowMapUpdate.cs.meta ├── ClassicSponza.meta ├── HDRPDefaultResources.meta └── HDRPDefaultResources │ └── HDRenderPipelineGlobalSettings.asset.meta ├── .gitignore ├── Packages └── manifest.json └── .gitattributes /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.33f1 2 | m_EditorVersionWithRevision: 2021.3.33f1 (ee5a2aa03ab2) 3 | -------------------------------------------------------------------------------- /ProjectSettings/XRPackageSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_Settings": [ 3 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m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/ClassicSponza/Art/Sponza/copyright.txt: -------------------------------------------------------------------------------- 1 | June 14, 2022 Kristijonas Jalnionis modified the model and textures hosted at the McGuire Computer Graphics Archive (https://casual-effects.com/data/). 2 | Textures were converted to a PBR-compliant format. Various issues with the model were fixed. Lightmap UVs were authored in the UV1 channel. 3 | 4 | July 14, 2011 Morgan McGuire modified the model from Crytek's OBJ 5 | export to correct some small errors. He computed bump maps from the 6 | normal maps using normal2bump.cpp (since 8 | MTL files expect height bumps, not normals), put the "mask" textures 9 | into the alpha channel of the associated diffuse texture, cleaned up 10 | noise in the masks, created the missing gi_flag.tga texture, and 11 | removed the long untextured banner floating in the middle of the 12 | atrium that appears in the file but in none of the published images of 13 | the model. The banner is in banner.obj. 14 | 15 | 16 | 17 | http://www.crytek.com/cryengine/cryengine3/downloads 18 | 19 | 20 | Sponza Model 21 | August 19, 2010 22 | The Atrium Sponza Palace, Dubrovnik, is an elegant and improved model created by Frank Meinl. The original Sponza model was created by Marko Dabrovic in early 2002. Over the years, the Sponza Atrium scene has become one of the most popular 3D scenes for testing global illumination and radiosity due to it's specific architectural structure which is particularly complex for global illumination light. 23 | 24 | However, nowadays it is considered as a simple model, thus it was decided to crate a new model with highly improved appearance and scene complexity. It is donated to the public for radiosity and is represented in several different formats (3ds, Obj) for use with various commercial 3D applications and renderers. 25 | 26 | 27 | Screenshot from the I3D paper 28 | http://crytek.com/sites/default/files/20100301_lpv.pdf 29 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.rider": "3.0.26", 4 | "com.unity.ide.visualstudio": "2.0.22", 5 | "com.unity.ide.vscode": "1.2.5", 6 | "com.unity.recorder": "3.0.3", 7 | "com.unity.render-pipelines.high-definition": "12.1.13", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.6.5", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | 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