├── .data ├── change_path.gif ├── editable_property_references.gif ├── gradient_node.png ├── menu_settings.png └── use_path.gif ├── .editorconfig ├── .gitattributes ├── .gitignore ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── CONTRIBUTIONS.md ├── CONTRIBUTIONS.md.meta ├── HDPipeline.meta ├── HDPipeline ├── HDUnlitSubShader.cs └── HDUnlitSubShader.cs.meta ├── LICENSE.md ├── LICENSE.md.meta ├── README.md ├── README.md.meta ├── TestbedAssets.meta ├── TestbedAssets ├── BW_logo.png ├── BW_logo.png.meta ├── Beachball.ShaderGraph ├── Beachball.ShaderGraph.meta ├── Clouds.png ├── Clouds.png.meta ├── ColorGuide.tif ├── ColorGuide.tif.meta ├── ColorTransparent.tif ├── ColorTransparent.tif.meta ├── Depth.mat ├── Depth.mat.meta ├── Gradient.png ├── Gradient.png.meta ├── Lava_flowmap.png ├── Lava_flowmap.png.meta ├── LightweightAsset.asset ├── LightweightAsset.asset.meta ├── Materials.meta ├── Materials │ ├── Default.mat │ └── Default.mat.meta ├── Oilish.ShaderGraph ├── Oilish.ShaderGraph.meta ├── PartyPreview.ShaderGraph ├── PartyPreview.ShaderGraph.meta ├── Rock_Pack_01.meta ├── Rock_Pack_01 │ ├── Rocks_Models.meta │ ├── Rocks_Models │ │ ├── Rock_A_01.OBJ │ │ └── Rock_A_01.OBJ.meta │ ├── Rocks_Textures.meta │ └── Rocks_Textures │ │ ├── Rock_A_01.meta │ │ ├── Rock_A_01 │ │ ├── Rock_A_01_Diffuse.png │ │ ├── Rock_A_01_Diffuse.png.meta │ │ ├── Rock_A_01_Normal.png │ │ └── Rock_A_01_Normal.png.meta │ │ ├── Tileable_Rock_A.meta │ │ └── Tileable_Rock_A │ │ ├── Tileable_Rock_A_D.png │ │ ├── Tileable_Rock_A_D.png.meta │ │ ├── Tileable_Rock_A_H.png │ │ ├── Tileable_Rock_A_H.png.meta │ │ ├── Tileable_Rock_A_NM.png │ │ └── Tileable_Rock_A_NM.png.meta ├── Scene.unity ├── Scene.unity.meta ├── Sky1.jpg ├── Sky1.jpg.meta ├── Swirl.tga ├── Swirl.tga.meta ├── TangentMap1.jpg ├── TangentMap1.jpg.meta ├── TangentMap2.jpg ├── TangentMap2.jpg.meta ├── TangentMap3.jpg ├── TangentMap3.jpg.meta ├── Teapot.fbx ├── Teapot.fbx.meta ├── Vector1PropGraph.ShaderGraph ├── Vector1PropGraph.ShaderGraph.meta ├── an_gradient.png ├── an_gradient.png.meta ├── bricks_height.png ├── bricks_height.png.meta ├── bricks_normal.tga ├── bricks_normal.tga.meta ├── flowmap.png ├── flowmap.png.meta ├── flowmap2.jpg ├── flowmap2.jpg.meta ├── graphs_PartyPreview.mat ├── graphs_PartyPreview.mat.meta ├── ground_cracked_ground_basecolor.png ├── ground_cracked_ground_basecolor.png.meta ├── ground_cracked_ground_height.png ├── ground_cracked_ground_height.png.meta ├── ground_cracked_ground_roughness.png ├── ground_cracked_ground_roughness.png.meta ├── normal.png ├── normal.png.meta ├── portrait_mask.png ├── portrait_mask.png.meta ├── sfn_vertexcolor.png └── sfn_vertexcolor.png.meta ├── Testing.meta ├── Testing ├── Editor.meta ├── Editor │ ├── IntegrationTests.meta │ ├── IntegrationTests │ │ ├── PropertyNodeTests.cs │ │ ├── PropertyNodeTests.cs.meta │ │ ├── SerializationTests.cs │ │ ├── SerializationTests.cs.meta │ │ ├── ShaderGenerationTest.cs │ │ ├── ShaderGenerationTest.cs.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── BrushedMetalNormal.tif │ │ │ ├── BrushedMetalNormal.tif.meta │ │ │ ├── BrushedMetalSpecular.tif │ │ │ ├── BrushedMetalSpecular.tif.meta │ │ │ ├── CanvasDiffuse.tif │ │ │ ├── CanvasDiffuse.tif.meta │ │ │ ├── CanvasNormal.tif │ │ │ ├── CanvasNormal.tif.meta │ │ │ ├── CanvasSpecular.tif │ │ │ ├── CanvasSpecular.tif.meta │ │ │ ├── LeatherNormal.tif │ │ │ ├── LeatherNormal.tif.meta │ │ │ ├── MudDiffuse.tif │ │ │ ├── MudDiffuse.tif.meta │ │ │ ├── MudHeight.tif │ │ │ ├── MudHeight.tif.meta │ │ │ ├── MudNormal.tif │ │ │ ├── MudNormal.tif.meta │ │ │ ├── MudOcclusion.tif │ │ │ ├── MudOcclusion.tif.meta │ │ │ ├── MudSpecular.tif │ │ │ ├── MudSpecular.tif.meta │ │ │ ├── PlasticRoughDiffuse.tif │ │ │ ├── PlasticRoughDiffuse.tif.meta │ │ │ ├── PlasticRoughNormal.tif │ │ │ ├── PlasticRoughNormal.tif.meta │ │ │ ├── RubberDiffuse.tif │ │ │ ├── RubberDiffuse.tif.meta │ │ │ ├── RubberNormal.tif │ │ │ ├── RubberNormal.tif.meta │ │ │ ├── RubberOcclusion.tif │ │ │ ├── RubberOcclusion.tif.meta │ │ │ ├── RubberSpecular.tif │ │ │ ├── RubberSpecular.tif.meta │ │ │ ├── SkinDiffuse.tif │ │ │ ├── SkinDiffuse.tif.meta │ │ │ ├── SkinNormal.tif │ │ │ ├── SkinNormal.tif.meta │ │ │ ├── SkinOcclusion.tif │ │ │ ├── SkinOcclusion.tif.meta │ │ │ ├── TarpDiffuse.tif │ │ │ ├── TarpDiffuse.tif.meta │ │ │ ├── TarpHeight.tif │ │ │ ├── TarpHeight.tif.meta │ │ │ ├── TarpNormal.tif │ │ │ ├── TarpNormal.tif.meta │ │ │ ├── TarpSpecular.tif │ │ │ ├── TarpSpecular.tif.meta │ │ │ ├── WoodDiffuse.tif │ │ │ ├── WoodDiffuse.tif.meta │ │ │ ├── WoodNormal.tif │ │ │ ├── WoodNormal.tif.meta │ │ │ ├── WoodOcclusion.tif │ │ │ ├── WoodOcclusion.tif.meta │ │ │ ├── WoodSpecular.tif │ │ │ └── WoodSpecular.tif.meta │ ├── TestMaterialGraph.cs │ ├── TestMaterialGraph.cs.meta │ ├── TestNode.cs │ ├── TestNode.cs.meta │ ├── TestSlot.cs │ ├── TestSlot.cs.meta │ ├── UnitTests.meta │ ├── UnitTests │ │ ├── AbstractMaterialGraphTests.cs │ │ ├── AbstractMaterialGraphTests.cs.meta │ │ ├── DynamicSlotTests.cs │ │ ├── DynamicSlotTests.cs.meta │ │ ├── FixedSlotTests.cs │ │ ├── FixedSlotTests.cs.meta │ │ ├── MaterialGraphTests.cs │ │ ├── MaterialGraphTests.cs.meta │ │ ├── MaterialNodeTests.cs │ │ ├── MaterialNodeTests.cs.meta │ │ ├── MaterialSlotTests.cs │ │ ├── MaterialSlotTests.cs.meta │ │ ├── PixelShaderNodeTests.cs │ │ ├── PixelShaderNodeTests.cs.meta │ │ ├── PropertyChunkTests.cs │ │ ├── PropertyChunkTests.cs.meta │ │ ├── PropertyGeneratorTests.cs │ │ ├── PropertyGeneratorTests.cs.meta │ │ ├── PropertyNodeTests.cs │ │ ├── PropertyNodeTests.cs.meta │ │ ├── SerializedGraphTests.cs │ │ ├── SerializedGraphTests.cs.meta │ │ ├── ShaderGeneratorTests.cs │ │ └── ShaderGeneratorTests.cs.meta │ ├── Unity.ShaderGraph.EditorTests.asmdef │ └── Unity.ShaderGraph.EditorTests.asmdef.meta ├── IntegrationTests.meta └── IntegrationTests │ ├── .ShaderTemplates │ └── Math │ │ ├── Advanced │ │ ├── Absolute.png │ │ ├── Absolute.shader │ │ ├── Exponential.png │ │ ├── Exponential.shader │ │ ├── Length.png │ │ ├── Length.shader │ │ ├── Log.png │ │ ├── Log.shader │ │ ├── Modulo.png │ │ ├── Modulo.shader │ │ ├── Negate.png │ │ ├── Negate.shader │ │ ├── Normalize.png │ │ ├── Normalize.shader │ │ ├── Posterize.png │ │ ├── Posterize.shader │ │ ├── Reciprocal Square Root.png │ │ ├── Reciprocal Square Root.shader │ │ ├── Reciprocal.png │ │ └── Reciprocal.shader │ │ ├── Basic │ │ ├── Add.png │ │ ├── Add.shader │ │ ├── Divide.png │ │ ├── Divide.shader │ │ ├── Multiply.png │ │ ├── Multiply.shader │ │ ├── Power.png │ │ ├── Power.shader │ │ ├── Square Root.png │ │ ├── Square Root.shader │ │ ├── Subtract.png │ │ └── Subtract.shader │ │ ├── Derivative │ │ ├── DDX.png │ │ ├── DDX.shader │ │ ├── DDXY.png │ │ ├── DDXY.shader │ │ ├── DDY.png │ │ └── DDY.shader │ │ ├── Interpolation │ │ ├── Inverse Lerp.png │ │ ├── Inverse Lerp.shader │ │ ├── Lerp.png │ │ ├── Lerp.shader │ │ ├── Smoothstep.png │ │ └── Smoothstep.shader │ │ ├── Matrix │ │ ├── Matrix Construction.png │ │ ├── Matrix Construction.shader │ │ ├── Matrix Determinant.png │ │ ├── Matrix Determinant.shader │ │ ├── Matrix Split.png │ │ ├── Matrix Split.shader │ │ ├── Matrix Transpose.png │ │ └── Matrix Transpose.shader │ │ ├── Range │ │ ├── Clamp.png │ │ ├── Clamp.shader │ │ ├── Fraction.png │ │ ├── Fraction.shader │ │ ├── Maximum.png │ │ ├── Maximum.shader │ │ ├── Minimum.png │ │ ├── Minimum.shader │ │ ├── One Minus.png │ │ ├── One Minus.shader │ │ ├── Random Range.png │ │ ├── Random Range.shader │ │ ├── Remap.png │ │ ├── Remap.shader │ │ ├── Saturate.png │ │ └── Saturate.shader │ │ ├── Round │ │ ├── Ceiling.png │ │ ├── Ceiling.shader │ │ ├── Floor.png │ │ ├── Floor.shader │ │ ├── Round.png │ │ ├── Round.shader │ │ ├── Sign.png │ │ ├── Sign.shader │ │ ├── Step.png │ │ ├── Step.shader │ │ ├── Truncate.png │ │ └── Truncate.shader │ │ ├── Trigonometry │ │ ├── Arccosine.png │ │ ├── Arccosine.shader │ │ ├── Arcsine.png │ │ ├── Arcsine.shader │ │ ├── Arctangent.png │ │ ├── Arctangent.shader │ │ ├── Arctangent2.png │ │ ├── Arctangent2.shader │ │ ├── Cosine.png │ │ ├── Cosine.shader │ │ ├── Degrees To Radians.png │ │ ├── Degrees To Radians.shader │ │ ├── Hyporbolic Cosine.png │ │ ├── Hyporbolic Cosine.shader │ │ ├── Hyporbolic Sine.png │ │ ├── Hyporbolic Sine.shader │ │ ├── Hyporbolic Tangent.png │ │ ├── Hyporbolic Tangent.shader │ │ ├── Radians To Degrees.png │ │ ├── Radians To Degrees.shader │ │ ├── Sine.png │ │ ├── Sine.shader │ │ ├── Tangent.png │ │ └── Tangent.shader │ │ └── Vector │ │ ├── Cross Product.png │ │ ├── Cross Product.shader │ │ ├── Distance.png │ │ ├── Distance.shader │ │ ├── Dot Product.png │ │ ├── Dot Product.shader │ │ ├── Fresnel Effect.png │ │ ├── Fresnel Effect.shader │ │ ├── Projection.png │ │ ├── Projection.shader │ │ ├── Rejection.png │ │ ├── Rejection.shader │ │ ├── Transform.png │ │ └── Transform.shader │ ├── Graphs.meta │ └── Graphs │ ├── Math.meta │ └── Math │ ├── Advanced.meta │ ├── Advanced │ ├── Absolute.ShaderGraph │ ├── Absolute.ShaderGraph.meta │ ├── Exponential.ShaderGraph │ ├── Exponential.ShaderGraph.meta │ ├── Length.ShaderGraph │ ├── Length.ShaderGraph.meta │ ├── Log.ShaderGraph │ ├── Log.ShaderGraph.meta │ ├── Modulo.ShaderGraph │ ├── Modulo.ShaderGraph.meta │ ├── Negate.ShaderGraph │ ├── Negate.ShaderGraph.meta │ ├── Normalize.ShaderGraph │ ├── Normalize.ShaderGraph.meta │ ├── Posterize.ShaderGraph │ ├── Posterize.ShaderGraph.meta │ ├── Reciprocal Square Root.ShaderGraph │ ├── Reciprocal Square Root.ShaderGraph.meta │ ├── Reciprocal.ShaderGraph │ └── Reciprocal.ShaderGraph.meta │ ├── Basic.meta │ ├── Basic │ ├── Add.ShaderGraph │ ├── Add.ShaderGraph.meta │ ├── Divide.ShaderGraph │ ├── Divide.ShaderGraph.meta │ ├── Multiply.ShaderGraph │ ├── Multiply.ShaderGraph.meta │ ├── Power.ShaderGraph │ ├── Power.ShaderGraph.meta │ ├── Square Root.ShaderGraph │ ├── Square Root.ShaderGraph.meta │ ├── Subtract.ShaderGraph │ └── Subtract.ShaderGraph.meta │ ├── Derivative.meta │ ├── Derivative │ ├── DDX.ShaderGraph │ ├── DDX.ShaderGraph.meta │ ├── DDXY.ShaderGraph │ ├── DDXY.ShaderGraph.meta │ ├── DDY.ShaderGraph │ └── DDY.ShaderGraph.meta │ ├── Interpolation.meta │ ├── Interpolation │ ├── Inverse Lerp.ShaderGraph │ ├── Inverse Lerp.ShaderGraph.meta │ ├── Lerp.ShaderGraph │ ├── Lerp.ShaderGraph.meta │ ├── Smoothstep.ShaderGraph │ └── Smoothstep.ShaderGraph.meta │ ├── Matrix.meta │ ├── Matrix │ ├── Matrix Construction.ShaderGraph │ ├── Matrix Construction.ShaderGraph.meta │ ├── Matrix Determinant.ShaderGraph │ ├── Matrix Determinant.ShaderGraph.meta │ ├── Matrix Split.ShaderGraph │ ├── Matrix Split.ShaderGraph.meta │ ├── Matrix Transpose.ShaderGraph │ └── Matrix Transpose.ShaderGraph.meta │ ├── Range.meta │ ├── Range │ ├── Clamp.ShaderGraph │ ├── Clamp.ShaderGraph.meta │ ├── Fraction.ShaderGraph │ ├── Fraction.ShaderGraph.meta │ ├── Maximum.ShaderGraph │ ├── Maximum.ShaderGraph.meta │ ├── Minimum.ShaderGraph │ ├── Minimum.ShaderGraph.meta │ ├── One Minus.ShaderGraph │ ├── One Minus.ShaderGraph.meta │ ├── Random Range.ShaderGraph │ ├── Random Range.ShaderGraph.meta │ ├── Remap.ShaderGraph │ ├── Remap.ShaderGraph.meta │ ├── Saturate.ShaderGraph │ └── Saturate.ShaderGraph.meta │ ├── Round.meta │ ├── Round │ ├── Ceiling.ShaderGraph │ ├── Ceiling.ShaderGraph.meta │ ├── Floor.ShaderGraph │ ├── Floor.ShaderGraph.meta │ ├── Round.ShaderGraph │ ├── Round.ShaderGraph.meta │ ├── Sign.ShaderGraph │ ├── Sign.ShaderGraph.meta │ ├── Step.ShaderGraph │ ├── Step.ShaderGraph.meta │ ├── Truncate.ShaderGraph │ └── Truncate.ShaderGraph.meta │ ├── Trigonometry.meta │ ├── Trigonometry │ ├── Arccosine.ShaderGraph │ ├── Arccosine.ShaderGraph.meta │ ├── Arcsine.ShaderGraph │ ├── Arcsine.ShaderGraph.meta │ ├── Arctangent.ShaderGraph │ ├── Arctangent.ShaderGraph.meta │ ├── Arctangent2.ShaderGraph │ ├── Arctangent2.ShaderGraph.meta │ ├── Cosine.ShaderGraph │ ├── Cosine.ShaderGraph.meta │ ├── Degrees To Radians.ShaderGraph │ ├── Degrees To Radians.ShaderGraph.meta │ ├── Hyporbolic Cosine.ShaderGraph │ ├── Hyporbolic Cosine.ShaderGraph.meta │ ├── Hyporbolic Sine.ShaderGraph │ ├── Hyporbolic Sine.ShaderGraph.meta │ ├── Hyporbolic Tangent.ShaderGraph │ ├── Hyporbolic Tangent.ShaderGraph.meta │ ├── Radians To Degrees.ShaderGraph │ ├── Radians To Degrees.ShaderGraph.meta │ ├── Sine.ShaderGraph │ ├── Sine.ShaderGraph.meta │ ├── Tangent.ShaderGraph │ └── Tangent.ShaderGraph.meta │ ├── Vector.meta │ └── Vector │ ├── Cross Product.ShaderGraph │ ├── Cross Product.ShaderGraph.meta │ ├── Distance.ShaderGraph │ ├── Distance.ShaderGraph.meta │ ├── Dot Product.ShaderGraph │ ├── Dot Product.ShaderGraph.meta │ ├── Fresnel Effect.ShaderGraph │ ├── Fresnel Effect.ShaderGraph.meta │ ├── Projection.ShaderGraph │ ├── Projection.ShaderGraph.meta │ ├── Rejection.ShaderGraph │ ├── Rejection.ShaderGraph.meta │ ├── Transform.ShaderGraph │ └── Transform.ShaderGraph.meta ├── Unity.ShaderGraph.Unreleased.Editor.asmdef ├── Unity.ShaderGraph.Unreleased.Editor.asmdef.meta ├── com.unity.shadergraph.meta └── com.unity.shadergraph ├── .npmignore ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── Documentation.meta ├── Documentation ├── ShaderGraph.md └── ShaderGraph.md.meta ├── Editor.meta ├── Editor ├── AssetCallbacks.meta ├── AssetCallbacks │ ├── CreatePBRShaderGraph.cs │ ├── CreatePBRShaderGraph.cs.meta │ ├── CreateShaderSubGraph.cs │ ├── CreateShaderSubGraph.cs.meta │ ├── CreateUnlitShaderGraph.cs │ └── CreateUnlitShaderGraph.cs.meta ├── Data.meta ├── Data │ ├── Graphs.meta │ ├── Graphs │ │ ├── AbstractMaterialGraph.cs │ │ ├── AbstractMaterialGraph.cs.meta │ │ ├── AbstractMaterialGraphAsset.cs │ │ ├── AbstractMaterialGraphAsset.cs.meta │ │ ├── AbstractShaderProperty.cs │ │ ├── AbstractShaderProperty.cs.meta │ │ ├── BitangentMaterialSlot.cs │ │ ├── BitangentMaterialSlot.cs.meta │ │ ├── BooleanMaterialSlot.cs │ │ ├── BooleanMaterialSlot.cs.meta │ │ ├── BooleanShaderProperty.cs │ │ ├── BooleanShaderProperty.cs.meta │ │ ├── ColorMaterialSlot.cs │ │ ├── ColorMaterialSlot.cs.meta │ │ ├── ColorRGBMaterialSlot.cs │ │ ├── ColorRGBMaterialSlot.cs.meta │ │ ├── ColorShaderProperty.cs │ │ ├── ColorShaderProperty.cs.meta │ │ ├── CubemapInputMaterialSlot.cs │ │ ├── CubemapInputMaterialSlot.cs.meta │ │ ├── CubemapMaterialSlot.cs │ │ ├── CubemapMaterialSlot.cs.meta │ │ ├── CubemapShaderProperty.cs │ │ ├── CubemapShaderProperty.cs.meta │ │ ├── DynamicMatrixMaterialSlot.cs │ │ ├── DynamicMatrixMaterialSlot.cs.meta │ │ ├── DynamicValueMaterialSlot.cs │ │ ├── DynamicValueMaterialSlot.cs.meta │ │ ├── DynamicVectorMaterialSlot.cs │ │ ├── DynamicVectorMaterialSlot.cs.meta │ │ ├── GradientInputMaterialSlot.cs │ │ ├── GradientInputMaterialSlot.cs.meta │ │ ├── GradientMaterialSlot.cs │ │ ├── GradientMaterialSlot.cs.meta │ │ ├── GradientShaderProperty.cs │ │ ├── GradientShaderProperty.cs.meta │ │ ├── IMaterialGraphAsset.cs │ │ ├── IMaterialGraphAsset.cs.meta │ │ ├── IMaterialSlotHasValue.cs │ │ ├── IMaterialSlotHasValue.cs.meta │ │ ├── IShaderGraph.cs │ │ ├── IShaderGraph.cs.meta │ │ ├── IShaderProperty.cs │ │ ├── IShaderProperty.cs.meta │ │ ├── MaterialGraph.cs │ │ ├── MaterialGraph.cs.meta │ │ ├── MaterialGraphAsset.cs │ │ ├── MaterialGraphAsset.cs.meta │ │ ├── MaterialSlot.cs │ │ ├── MaterialSlot.cs.meta │ │ ├── Matrix2MaterialSlot.cs │ │ ├── Matrix2MaterialSlot.cs.meta │ │ ├── Matrix2ShaderProperty.cs │ │ ├── Matrix2ShaderProperty.cs.meta │ │ ├── Matrix3MaterialSlot.cs │ │ ├── Matrix3MaterialSlot.cs.meta │ │ ├── Matrix3ShaderProperty.cs │ │ ├── Matrix3ShaderProperty.cs.meta │ │ ├── Matrix4MaterialSlot.cs │ │ ├── Matrix4MaterialSlot.cs.meta │ │ ├── Matrix4ShaderProperty.cs │ │ ├── Matrix4ShaderProperty.cs.meta │ │ ├── MatrixShaderProperty.cs │ │ ├── MatrixShaderProperty.cs.meta │ │ ├── NormalMaterialSlot.cs │ │ ├── NormalMaterialSlot.cs.meta │ │ ├── PositionMaterialSlot.cs │ │ ├── PositionMaterialSlot.cs.meta │ │ ├── Precision.cs │ │ ├── Precision.cs.meta │ │ ├── PreviewMode.cs │ │ ├── PreviewMode.cs.meta │ │ ├── PreviewProperty.cs │ │ ├── PreviewProperty.cs.meta │ │ ├── SamplerStateMaterialSlot.cs │ │ ├── SamplerStateMaterialSlot.cs.meta │ │ ├── SamplerStateShaderProperty.cs │ │ ├── SamplerStateShaderProperty.cs.meta │ │ ├── ScreenPositionMaterialSlot.cs │ │ ├── ScreenPositionMaterialSlot.cs.meta │ │ ├── SerializableCubemap.cs │ │ ├── SerializableCubemap.cs.meta │ │ ├── SerializableGuid.cs │ │ ├── SerializableGuid.cs.meta │ │ ├── SerializableMesh.cs │ │ ├── SerializableMesh.cs.meta │ │ ├── SerializableTexture.cs │ │ ├── SerializableTexture.cs.meta │ │ ├── ShaderGraphRequirements.cs │ │ ├── ShaderGraphRequirements.cs.meta │ │ ├── SpaceMaterialSlot.cs │ │ ├── SpaceMaterialSlot.cs.meta │ │ ├── TangentMaterialSlot.cs │ │ ├── TangentMaterialSlot.cs.meta │ │ ├── Texture2DInputMaterialSlot.cs │ │ ├── Texture2DInputMaterialSlot.cs.meta │ │ ├── Texture2DMaterialSlot.cs │ │ ├── Texture2DMaterialSlot.cs.meta │ │ ├── TextureSamplerState.cs │ │ ├── TextureSamplerState.cs.meta │ │ ├── TextureShaderProperty.cs │ │ ├── TextureShaderProperty.cs.meta │ │ ├── UVMaterialSlot.cs │ │ ├── UVMaterialSlot.cs.meta │ │ ├── Vector1MaterialSlot.cs │ │ ├── Vector1MaterialSlot.cs.meta │ │ ├── Vector1ShaderProperty.cs │ │ ├── Vector1ShaderProperty.cs.meta │ │ ├── Vector2MaterialSlot.cs │ │ ├── Vector2MaterialSlot.cs.meta │ │ ├── Vector2ShaderProperty.cs │ │ ├── Vector2ShaderProperty.cs.meta │ │ ├── Vector3MaterialSlot.cs │ │ ├── Vector3MaterialSlot.cs.meta │ │ ├── Vector3ShaderProperty.cs │ │ ├── Vector3ShaderProperty.cs.meta │ │ ├── Vector4MaterialSlot.cs │ │ ├── Vector4MaterialSlot.cs.meta │ │ ├── Vector4ShaderProperty.cs │ │ ├── Vector4ShaderProperty.cs.meta │ │ ├── VectorShaderProperty.cs │ │ ├── VectorShaderProperty.cs.meta │ │ ├── VertexColorMaterialSlot.cs │ │ ├── VertexColorMaterialSlot.cs.meta │ │ ├── ViewDirectionMaterialSlot.cs │ │ └── ViewDirectionMaterialSlot.cs.meta │ ├── Implementation.meta │ ├── Implementation │ │ ├── Edge.cs │ │ ├── Edge.cs.meta │ │ ├── GraphObject.cs │ │ ├── GraphObject.cs.meta │ │ ├── NodeUtils.cs │ │ ├── NodeUtils.cs.meta │ │ ├── SlotType.cs │ │ └── SlotType.cs.meta │ ├── Interfaces.meta │ ├── Interfaces │ │ ├── GenerationMode.cs │ │ ├── GenerationMode.cs.meta │ │ ├── Graph.meta │ │ ├── Graph │ │ │ ├── DrawState.cs │ │ │ ├── DrawState.cs.meta │ │ │ ├── GraphDrawingData.cs │ │ │ ├── GraphDrawingData.cs.meta │ │ │ ├── IEdge.cs │ │ │ ├── IEdge.cs.meta │ │ │ ├── IGraph.cs │ │ │ ├── IGraph.cs.meta │ │ │ ├── IGraphAsset.cs │ │ │ ├── IGraphAsset.cs.meta │ │ │ ├── IGraphObject.cs │ │ │ ├── IGraphObject.cs.meta │ │ │ ├── INode.cs │ │ │ ├── INode.cs.meta │ │ │ ├── IOnAssetEnabled.cs │ │ │ ├── IOnAssetEnabled.cs.meta │ │ │ ├── ISlot.cs │ │ │ ├── ISlot.cs.meta │ │ │ ├── SlotReference.cs │ │ │ └── SlotReference.cs.meta │ │ ├── IGenerateProperties.cs │ │ ├── IGenerateProperties.cs.meta │ │ ├── IGeneratesBodyCode.cs │ │ ├── IGeneratesBodyCode.cs.meta │ │ ├── IGeneratesFunction.cs │ │ ├── IGeneratesFunction.cs.meta │ │ ├── IHasSettings.cs │ │ ├── IHasSettings.cs.meta │ │ ├── IMayRequireBitangent.cs │ │ ├── IMayRequireBitangent.cs.meta │ │ ├── IMayRequireMeshUV.cs │ │ ├── IMayRequireMeshUV.cs.meta │ │ ├── IMayRequireNormal.cs │ │ ├── IMayRequireNormal.cs.meta │ │ ├── IMayRequirePosition.cs │ │ ├── IMayRequirePosition.cs.meta │ │ ├── IMayRequireScreenPosition.cs │ │ ├── IMayRequireScreenPosition.cs.meta │ │ ├── IMayRequireTangent.cs │ │ ├── IMayRequireTangent.cs.meta │ │ ├── IMayRequireTime.cs │ │ ├── IMayRequireTime.cs.meta │ │ ├── IMayRequireVertexColor.cs │ │ ├── IMayRequireVertexColor.cs.meta │ │ ├── IMayRequireViewDirection.cs │ │ ├── IMayRequireViewDirection.cs.meta │ │ ├── NeededCoordinateSpace.cs │ │ └── NeededCoordinateSpace.cs.meta │ ├── LightweightPipeline.meta │ ├── LightweightPipeline │ │ ├── LightweightFastBlinnMasterNode.cs │ │ └── LightweightFastBlinnMasterNode.cs.meta │ ├── MasterNodes.meta │ ├── MasterNodes │ │ ├── AlphaMode.cs │ │ ├── AlphaMode.cs.meta │ │ ├── IPBRSubShader.cs │ │ ├── IPBRSubShader.cs.meta │ │ ├── ISubShader.cs │ │ ├── ISubShader.cs.meta │ │ ├── IUnlitSubShader.cs │ │ ├── IUnlitSubShader.cs.meta │ │ ├── PBRMasterNode.cs │ │ ├── PBRMasterNode.cs.meta │ │ ├── UnlitMasterNode.cs │ │ └── UnlitMasterNode.cs.meta │ ├── Nodes.meta │ ├── Nodes │ │ ├── AbstractMaterialNode.cs │ │ ├── AbstractMaterialNode.cs.meta │ │ ├── Artistic.meta │ │ ├── Artistic │ │ │ ├── Adjustment.meta │ │ │ ├── Adjustment │ │ │ │ ├── ChannelMixerNode.cs │ │ │ │ ├── ChannelMixerNode.cs.meta │ │ │ │ ├── ContrastNode.cs │ │ │ │ ├── ContrastNode.cs.meta │ │ │ │ ├── HueNode.cs │ │ │ │ ├── HueNode.cs.meta │ │ │ │ ├── InvertColorsNode.cs │ │ │ │ ├── InvertColorsNode.cs.meta │ │ │ │ ├── ReplaceColorNode.cs │ │ │ │ ├── ReplaceColorNode.cs.meta │ │ │ │ ├── SaturationNode.cs │ │ │ │ ├── SaturationNode.cs.meta │ │ │ │ ├── WhiteBalanceNode.cs │ │ │ │ └── WhiteBalanceNode.cs.meta │ │ │ ├── Blend.meta │ │ │ ├── Blend │ │ │ │ ├── BlendMode.cs │ │ │ │ ├── BlendMode.cs.meta │ │ │ │ ├── BlendNode.cs │ │ │ │ └── BlendNode.cs.meta │ │ │ ├── Filter.meta │ │ │ ├── Filter │ │ │ │ ├── DitherNode.cs │ │ │ │ └── DitherNode.cs.meta │ │ │ ├── Mask.meta │ │ │ ├── Mask │ │ │ │ ├── ChannelMaskNode.cs │ │ │ │ ├── ChannelMaskNode.cs.meta │ │ │ │ ├── ColorMaskNode.cs │ │ │ │ └── ColorMaskNode.cs.meta │ │ │ ├── Normal.meta │ │ │ ├── Normal │ │ │ │ ├── NormalBlendNode.cs │ │ │ │ ├── NormalBlendNode.cs.meta │ │ │ │ ├── NormalCreateNode.cs │ │ │ │ ├── NormalCreateNode.cs.meta │ │ │ │ ├── NormalStrengthNode.cs │ │ │ │ ├── NormalStrengthNode.cs.meta │ │ │ │ ├── NormalUnpackNode.cs │ │ │ │ └── NormalUnpackNode.cs.meta │ │ │ ├── Utility.meta │ │ │ └── Utility │ │ │ │ ├── ColorspaceConversion.cs │ │ │ │ └── ColorspaceConversion.cs.meta │ │ ├── Channel.meta │ │ ├── Channel │ │ │ ├── CombineNode.cs │ │ │ ├── CombineNode.cs.meta │ │ │ ├── FlipNode.cs │ │ │ ├── FlipNode.cs.meta │ │ │ ├── SplitNode.cs │ │ │ ├── SplitNode.cs.meta │ │ │ ├── SwizzleNode.cs │ │ │ └── SwizzleNode.cs.meta │ │ ├── CodeFunctionNode.cs │ │ ├── CodeFunctionNode.cs.meta │ │ ├── FormerNameAttribute.cs │ │ ├── FormerNameAttribute.cs.meta │ │ ├── FunctionMultiInput.cs │ │ ├── FunctionMultiInput.cs.meta │ │ ├── GeometryNode.cs │ │ ├── GeometryNode.cs.meta │ │ ├── GuidEncoder.cs │ │ ├── GuidEncoder.cs.meta │ │ ├── IMasterNode.cs │ │ ├── IMasterNode.cs.meta │ │ ├── IPropertyFromNode.cs │ │ ├── IPropertyFromNode.cs.meta │ │ ├── Input.meta │ │ ├── Input │ │ │ ├── Basic.meta │ │ │ ├── Basic │ │ │ │ ├── BooleanNode.cs │ │ │ │ ├── BooleanNode.cs.meta │ │ │ │ ├── ColorNode.cs │ │ │ │ ├── ColorNode.cs.meta │ │ │ │ ├── ConstantNode.cs │ │ │ │ ├── ConstantNode.cs.meta │ │ │ │ ├── IntegerNode.cs │ │ │ │ ├── IntegerNode.cs.meta │ │ │ │ ├── SliderNode.cs │ │ │ │ ├── SliderNode.cs.meta │ │ │ │ ├── TimeNode.cs │ │ │ │ ├── TimeNode.cs.meta │ │ │ │ ├── Vector1Node.cs │ │ │ │ ├── Vector1Node.cs.meta │ │ │ │ ├── Vector2Node.cs │ │ │ │ ├── Vector2Node.cs.meta │ │ │ │ ├── Vector3Node.cs │ │ │ │ ├── Vector3Node.cs.meta │ │ │ │ ├── Vector4Node.cs │ │ │ │ └── Vector4Node.cs.meta │ │ │ ├── Geometry.meta │ │ │ ├── Geometry │ │ │ │ ├── BitangentVectorNode.cs │ │ │ │ ├── BitangentVectorNode.cs.meta │ │ │ │ ├── NormalVectorNode.cs │ │ │ │ ├── NormalVectorNode.cs.meta │ │ │ │ ├── PositionNode.cs │ │ │ │ ├── PositionNode.cs.meta │ │ │ │ ├── ScreenPositionNode.cs │ │ │ │ ├── ScreenPositionNode.cs.meta │ │ │ │ ├── TangentVectorNode.cs │ │ │ │ ├── TangentVectorNode.cs.meta │ │ │ │ ├── UVNode.cs │ │ │ │ ├── UVNode.cs.meta │ │ │ │ ├── VertexColorNode.cs │ │ │ │ ├── VertexColorNode.cs.meta │ │ │ │ ├── ViewDirectionNode.cs │ │ │ │ └── ViewDirectionNode.cs.meta │ │ │ ├── Gradient.meta │ │ │ ├── Gradient │ │ │ │ ├── GradientNode.cs │ │ │ │ ├── GradientNode.cs.meta │ │ │ │ ├── SampleGradientNode.cs │ │ │ │ └── SampleGradientNode.cs.meta │ │ │ ├── Matrix.meta │ │ │ ├── Matrix │ │ │ │ ├── Matrix2Node.cs │ │ │ │ ├── Matrix2Node.cs.meta │ │ │ │ ├── Matrix3Node.cs │ │ │ │ ├── Matrix3Node.cs.meta │ │ │ │ ├── Matrix4Node.cs │ │ │ │ ├── Matrix4Node.cs.meta │ │ │ │ ├── TransformationMatrixNode.cs │ │ │ │ └── TransformationMatrixNode.cs.meta │ │ │ ├── PBR.meta │ │ │ ├── PBR │ │ │ │ ├── DielectricSpecularNode.cs │ │ │ │ ├── DielectricSpecularNode.cs.meta │ │ │ │ ├── MetalReflectanceNode.cs │ │ │ │ └── MetalReflectanceNode.cs.meta │ │ │ ├── PropertyNode.cs │ │ │ ├── PropertyNode.cs.meta │ │ │ ├── Scene.meta │ │ │ ├── Scene │ │ │ │ ├── AmbientNode.cs │ │ │ │ ├── AmbientNode.cs.meta │ │ │ │ ├── CameraNode.cs │ │ │ │ ├── CameraNode.cs.meta │ │ │ │ ├── FogNode.cs │ │ │ │ ├── FogNode.cs.meta │ │ │ │ ├── LightProbeNode.cs │ │ │ │ ├── LightProbeNode.cs.meta │ │ │ │ ├── ObjectNode.cs │ │ │ │ ├── ObjectNode.cs.meta │ │ │ │ ├── ReflectionProbeNode.cs │ │ │ │ ├── ReflectionProbeNode.cs.meta │ │ │ │ ├── ScreenNode.cs │ │ │ │ └── ScreenNode.cs.meta │ │ │ ├── Texture.meta │ │ │ └── Texture │ │ │ │ ├── CubemapAssetNode.cs │ │ │ │ ├── CubemapAssetNode.cs.meta │ │ │ │ ├── SampleCubemapNode.cs │ │ │ │ ├── SampleCubemapNode.cs.meta │ │ │ │ ├── SampleTexture2DNode.cs │ │ │ │ ├── SampleTexture2DNode.cs.meta │ │ │ │ ├── SamplerStateNode.cs │ │ │ │ ├── SamplerStateNode.cs.meta │ │ │ │ ├── Texture2DAssetNode.cs │ │ │ │ └── Texture2DAssetNode.cs.meta │ │ ├── MasterNode.cs │ │ ├── MasterNode.cs.meta │ │ ├── Math.meta │ │ ├── Math │ │ │ ├── Advanced.meta │ │ │ ├── Advanced │ │ │ │ ├── AbsoluteNode.cs │ │ │ │ ├── AbsoluteNode.cs.meta │ │ │ │ ├── ExponentialNode.cs │ │ │ │ ├── ExponentialNode.cs.meta │ │ │ │ ├── LengthNode.cs │ │ │ │ ├── LengthNode.cs.meta │ │ │ │ ├── LogNode.cs │ │ │ │ ├── LogNode.cs.meta │ │ │ │ ├── ModuloNode.cs │ │ │ │ ├── ModuloNode.cs.meta │ │ │ │ ├── NegateNode.cs │ │ │ │ ├── NegateNode.cs.meta │ │ │ │ ├── NormalizeNode.cs │ │ │ │ ├── NormalizeNode.cs.meta │ │ │ │ ├── PosterizeNode.cs │ │ │ │ ├── PosterizeNode.cs.meta │ │ │ │ ├── ReciprocalNode.cs │ │ │ │ ├── ReciprocalNode.cs.meta │ │ │ │ ├── ReciprocalSquareRootNode.cs │ │ │ │ └── ReciprocalSquareRootNode.cs.meta │ │ │ ├── Basic.meta │ │ │ ├── Basic │ │ │ │ ├── AddNode.cs │ │ │ │ ├── AddNode.cs.meta │ │ │ │ ├── DivideNode.cs │ │ │ │ ├── DivideNode.cs.meta │ │ │ │ ├── MultiplyNode.cs │ │ │ │ ├── MultiplyNode.cs.meta │ │ │ │ ├── PowerNode.cs │ │ │ │ ├── PowerNode.cs.meta │ │ │ │ ├── SquareRootNode.cs │ │ │ │ ├── SquareRootNode.cs.meta │ │ │ │ ├── SubtractNode.cs │ │ │ │ └── SubtractNode.cs.meta │ │ │ ├── Derivative.meta │ │ │ ├── Derivative │ │ │ │ ├── DDXNode.cs │ │ │ │ ├── DDXNode.cs.meta │ │ │ │ ├── DDXYNode.cs │ │ │ │ ├── DDXYNode.cs.meta │ │ │ │ ├── DDYNode.cs │ │ │ │ └── DDYNode.cs.meta │ │ │ ├── Interpolation.meta │ │ │ ├── Interpolation │ │ │ │ ├── InverseLerpNode.cs │ │ │ │ ├── InverseLerpNode.cs.meta │ │ │ │ ├── LerpNode.cs │ │ │ │ ├── LerpNode.cs.meta │ │ │ │ ├── SmoothstepNode.cs │ │ │ │ └── SmoothstepNode.cs.meta │ │ │ ├── Matrix.meta │ │ │ ├── Matrix │ │ │ │ ├── MatrixConstructionNode.cs │ │ │ │ ├── MatrixConstructionNode.cs.meta │ │ │ │ ├── MatrixDeterminantNode.cs │ │ │ │ ├── MatrixDeterminantNode.cs.meta │ │ │ │ ├── MatrixSplitNode.cs │ │ │ │ ├── MatrixSplitNode.cs.meta │ │ │ │ ├── MatrixTransposeNode.cs │ │ │ │ └── MatrixTransposeNode.cs.meta │ │ │ ├── Range.meta │ │ │ ├── Range │ │ │ │ ├── ClampNode.cs │ │ │ │ ├── ClampNode.cs.meta │ │ │ │ ├── FractionNode.cs │ │ │ │ ├── FractionNode.cs.meta │ │ │ │ ├── MaximumNode.cs │ │ │ │ ├── MaximumNode.cs.meta │ │ │ │ ├── MinimumNode.cs │ │ │ │ ├── MinimumNode.cs.meta │ │ │ │ ├── OneMinusNode.cs │ │ │ │ ├── OneMinusNode.cs.meta │ │ │ │ ├── RandomRangeNode.cs │ │ │ │ ├── RandomRangeNode.cs.meta │ │ │ │ ├── RemapNode.cs │ │ │ │ ├── RemapNode.cs.meta │ │ │ │ ├── SaturateNode.cs │ │ │ │ └── SaturateNode.cs.meta │ │ │ ├── Round.meta │ │ │ ├── Round │ │ │ │ ├── CeilingNode.cs │ │ │ │ ├── CeilingNode.cs.meta │ │ │ │ ├── FloorNode.cs │ │ │ │ ├── FloorNode.cs.meta │ │ │ │ ├── RoundNode.cs │ │ │ │ ├── RoundNode.cs.meta │ │ │ │ ├── SignNode.cs │ │ │ │ ├── SignNode.cs.meta │ │ │ │ ├── StepNode.cs │ │ │ │ ├── StepNode.cs.meta │ │ │ │ ├── TruncateNode.cs │ │ │ │ └── TruncateNode.cs.meta │ │ │ ├── Trigonometry.meta │ │ │ ├── Trigonometry │ │ │ │ ├── ArccosineNode.cs │ │ │ │ ├── ArccosineNode.cs.meta │ │ │ │ ├── ArcsineNode.cs │ │ │ │ ├── ArcsineNode.cs.meta │ │ │ │ ├── Arctangent2Node.cs │ │ │ │ ├── Arctangent2Node.cs.meta │ │ │ │ ├── ArctangentNode.cs │ │ │ │ ├── ArctangentNode.cs.meta │ │ │ │ ├── CosineNode.cs │ │ │ │ ├── CosineNode.cs.meta │ │ │ │ ├── DegreesToRadiansNode.cs │ │ │ │ ├── DegreesToRadiansNode.cs.meta │ │ │ │ ├── HyperbolicCosineNode.cs │ │ │ │ ├── HyperbolicCosineNode.cs.meta │ │ │ │ ├── HyperbolicSineNode.cs │ │ │ │ ├── HyperbolicSineNode.cs.meta │ │ │ │ ├── HyperbolicTangentNode.cs │ │ │ │ ├── HyperbolicTangentNode.cs.meta │ │ │ │ ├── RadiansToDegreesNode.cs │ │ │ │ ├── RadiansToDegreesNode.cs.meta │ │ │ │ ├── SineNode.cs │ │ │ │ ├── SineNode.cs.meta │ │ │ │ ├── TangentNode.cs │ │ │ │ └── TangentNode.cs.meta │ │ │ ├── Vector.meta │ │ │ └── Vector │ │ │ │ ├── CrossProductNode.cs │ │ │ │ ├── CrossProductNode.cs.meta │ │ │ │ ├── DistanceNode.cs │ │ │ │ ├── DistanceNode.cs.meta │ │ │ │ ├── DotProductNode.cs │ │ │ │ ├── DotProductNode.cs.meta │ │ │ │ ├── FresnelEffectNode.cs │ │ │ │ ├── FresnelEffectNode.cs.meta │ │ │ │ ├── ProjectionNode.cs │ │ │ │ ├── ProjectionNode.cs.meta │ │ │ │ ├── ReflectionNode.cs │ │ │ │ ├── ReflectionNode.cs.meta │ │ │ │ ├── RejectionNode.cs │ │ │ │ ├── RejectionNode.cs.meta │ │ │ │ ├── TransformNode.cs │ │ │ │ └── TransformNode.cs.meta │ │ ├── Procedural.meta │ │ ├── Procedural │ │ │ ├── CheckerboardNode.cs │ │ │ ├── CheckerboardNode.cs.meta │ │ │ ├── Noise.meta │ │ │ ├── Noise │ │ │ │ ├── GradientNoiseNode.cs │ │ │ │ ├── GradientNoiseNode.cs.meta │ │ │ │ ├── SimpleNoiseNode.cs │ │ │ │ ├── SimpleNoiseNode.cs.meta │ │ │ │ ├── VoronoiNode.cs │ │ │ │ └── VoronoiNode.cs.meta │ │ │ ├── Shape.meta │ │ │ └── Shape │ │ │ │ ├── EllipseNode.cs │ │ │ │ ├── EllipseNode.cs.meta │ │ │ │ ├── PolygonNode.cs │ │ │ │ ├── PolygonNode.cs.meta │ │ │ │ ├── RectangleNode.cs │ │ │ │ ├── RectangleNode.cs.meta │ │ │ │ ├── RoundedRectangleNode.cs │ │ │ │ └── RoundedRectangleNode.cs.meta │ │ ├── PropertyType.cs │ │ ├── PropertyType.cs.meta │ │ ├── ShaderStage.cs │ │ ├── ShaderStage.cs.meta │ │ ├── SlotValue.cs │ │ ├── SlotValue.cs.meta │ │ ├── TitleAttribute.cs │ │ ├── TitleAttribute.cs.meta │ │ ├── UV.meta │ │ ├── UV │ │ │ ├── FlipbookNode.cs │ │ │ ├── FlipbookNode.cs.meta │ │ │ ├── PolarCoordinatesNode.cs │ │ │ ├── PolarCoordinatesNode.cs.meta │ │ │ ├── RadialShearNode.cs │ │ │ ├── RadialShearNode.cs.meta │ │ │ ├── RotateNode.cs │ │ │ ├── RotateNode.cs.meta │ │ │ ├── SpherizeNode.cs │ │ │ ├── SpherizeNode.cs.meta │ │ │ ├── TilingAndOffsetNode.cs │ │ │ ├── TilingAndOffsetNode.cs.meta │ │ │ ├── TriplanarNode.cs │ │ │ ├── TriplanarNode.cs.meta │ │ │ ├── TwirlNode.cs │ │ │ └── TwirlNode.cs.meta │ │ ├── Utility.meta │ │ └── Utility │ │ │ ├── Logic.meta │ │ │ ├── Logic │ │ │ ├── AllNode.cs │ │ │ ├── AllNode.cs.meta │ │ │ ├── AndNode.cs │ │ │ ├── AndNode.cs.meta │ │ │ ├── AnyNode.cs │ │ │ ├── AnyNode.cs.meta │ │ │ ├── BranchNode.cs │ │ │ ├── BranchNode.cs.meta │ │ │ ├── ComparisonNode.cs │ │ │ ├── ComparisonNode.cs.meta │ │ │ ├── IsInfiniteNode.cs │ │ │ ├── IsInfiniteNode.cs.meta │ │ │ ├── IsNanNode.cs │ │ │ ├── IsNanNode.cs.meta │ │ │ ├── NandNode.cs │ │ │ ├── NandNode.cs.meta │ │ │ ├── NotNode.cs │ │ │ ├── NotNode.cs.meta │ │ │ ├── OrNode.cs │ │ │ └── OrNode.cs.meta │ │ │ ├── PreviewNode.cs │ │ │ ├── PreviewNode.cs.meta │ │ │ ├── SubGraphNode.cs │ │ │ └── SubGraphNode.cs.meta │ ├── SubGraph.meta │ ├── SubGraph │ │ ├── MaterialSubGraphAsset.cs │ │ ├── MaterialSubGraphAsset.cs.meta │ │ ├── SubGraph.cs │ │ ├── SubGraph.cs.meta │ │ ├── SubGraphOutputNode.cs │ │ └── SubGraphOutputNode.cs.meta │ ├── SurfaceModel.meta │ ├── SurfaceModel │ │ ├── SurfaceMaterialOptions.cs │ │ └── SurfaceMaterialOptions.cs.meta │ ├── Util.meta │ └── Util │ │ ├── CubemapPropertyChunk.cs │ │ ├── CubemapPropertyChunk.cs.meta │ │ ├── DictionaryPool.cs │ │ ├── DictionaryPool.cs.meta │ │ ├── FunctionRegistry.cs │ │ ├── FunctionRegistry.cs.meta │ │ ├── GenerationResults.cs │ │ ├── GenerationResults.cs.meta │ │ ├── GraphUtil.cs │ │ ├── GraphUtil.cs.meta │ │ ├── Identifier.cs │ │ ├── Identifier.cs.meta │ │ ├── ListPool.cs │ │ ├── ListPool.cs.meta │ │ ├── Logging.cs │ │ ├── Logging.cs.meta │ │ ├── MatrixNames.cs │ │ ├── MatrixNames.cs.meta │ │ ├── ObjectPool.cs │ │ ├── ObjectPool.cs.meta │ │ ├── PooledObject.cs │ │ ├── PooledObject.cs.meta │ │ ├── PropertyCollector.cs │ │ ├── PropertyCollector.cs.meta │ │ ├── QueuePool.cs │ │ ├── QueuePool.cs.meta │ │ ├── ScreenSpaceType.cs │ │ ├── ScreenSpaceType.cs.meta │ │ ├── SerializationHelper.cs │ │ ├── SerializationHelper.cs.meta │ │ ├── ShaderGenerator.cs │ │ ├── ShaderGenerator.cs.meta │ │ ├── ShaderGeneratorNames.cs │ │ ├── ShaderGeneratorNames.cs.meta │ │ ├── ShaderSourceMap.cs │ │ ├── ShaderSourceMap.cs.meta │ │ ├── ShaderStringBuilder.cs │ │ ├── ShaderStringBuilder.cs.meta │ │ ├── StackPool.cs │ │ ├── StackPool.cs.meta │ │ ├── TextureType.cs │ │ ├── TextureType.cs.meta │ │ ├── UvChannel.cs │ │ └── UvChannel.cs.meta ├── DefaultShaderIncludes.cs ├── DefaultShaderIncludes.cs.meta ├── Drawing.meta ├── Drawing │ ├── Blackboard.meta │ ├── Blackboard │ │ ├── Blackboard.cs │ │ ├── Blackboard.cs.meta │ │ ├── BlackboardField.cs │ │ ├── BlackboardField.cs.meta │ │ ├── BlackboardFieldPropertyView.cs │ │ ├── BlackboardFieldPropertyView.cs.meta │ │ ├── BlackboardProvider.cs │ │ ├── BlackboardProvider.cs.meta │ │ ├── BlackboardRow.cs │ │ ├── BlackboardRow.cs.meta │ │ ├── BlackboardSection.cs │ │ └── BlackboardSection.cs.meta │ ├── Controls.meta │ ├── Controls │ │ ├── ChannelEnumControl.cs │ │ ├── ChannelEnumControl.cs.meta │ │ ├── ChannelEnumMaskControl.cs │ │ ├── ChannelEnumMaskControl.cs.meta │ │ ├── ChannelMixerControl.cs │ │ ├── ChannelMixerControl.cs.meta │ │ ├── ColorControl.cs │ │ ├── ColorControl.cs.meta │ │ ├── CubemapControl.cs │ │ ├── CubemapControl.cs.meta │ │ ├── DefaultControl.cs │ │ ├── DefaultControl.cs.meta │ │ ├── DielectricSpecularControl.cs │ │ ├── DielectricSpecularControl.cs.meta │ │ ├── EnumControl.cs │ │ ├── EnumControl.cs.meta │ │ ├── EnumConversionControl.cs │ │ ├── EnumConversionControl.cs.meta │ │ ├── GradientControl.cs │ │ ├── GradientControl.cs.meta │ │ ├── IControlAttribute.cs │ │ ├── IControlAttribute.cs.meta │ │ ├── IntegerControl.cs │ │ ├── IntegerControl.cs.meta │ │ ├── ObjectControl.cs │ │ ├── ObjectControl.cs.meta │ │ ├── SliderControl.cs │ │ ├── SliderControl.cs.meta │ │ ├── TextureControl.cs │ │ ├── TextureControl.cs.meta │ │ ├── ToggleControl.cs │ │ ├── ToggleControl.cs.meta │ │ ├── VectorControl.cs │ │ └── VectorControl.cs.meta │ ├── EdgeConnectorListener.cs │ ├── EdgeConnectorListener.cs.meta │ ├── INodeModificationListener.cs │ ├── INodeModificationListener.cs.meta │ ├── Inspector.meta │ ├── Inspector │ │ ├── MasterPreviewView.cs │ │ ├── MasterPreviewView.cs.meta │ │ ├── WindowDockingLayout.cs │ │ └── WindowDockingLayout.cs.meta │ ├── Manipulators.meta │ ├── Manipulators │ │ ├── Draggable.cs │ │ ├── Draggable.cs.meta │ │ ├── GraphDropTarget.cs │ │ ├── GraphDropTarget.cs.meta │ │ ├── ResizeBorderFrame.cs │ │ ├── ResizeBorderFrame.cs.meta │ │ ├── ResizeSideHandle.cs │ │ ├── ResizeSideHandle.cs.meta │ │ ├── Scrollable.cs │ │ ├── Scrollable.cs.meta │ │ ├── WindowDraggable.cs │ │ └── WindowDraggable.cs.meta │ ├── MaterialGraphEditWindow.cs │ ├── MaterialGraphEditWindow.cs.meta │ ├── MaterialGraphPreviewGenerator.cs │ ├── MaterialGraphPreviewGenerator.cs.meta │ ├── PreviewManager.cs │ ├── PreviewManager.cs.meta │ ├── PreviewRate.cs │ ├── PreviewRate.cs.meta │ ├── SearchWindowProvider.cs │ ├── SearchWindowProvider.cs.meta │ ├── Views.meta │ └── Views │ │ ├── FloatField.cs │ │ ├── FloatField.cs.meta │ │ ├── GradientEdge.cs │ │ ├── GradientEdge.cs.meta │ │ ├── GraphEditorView.cs │ │ ├── GraphEditorView.cs.meta │ │ ├── MaterialGraphView.cs │ │ ├── MaterialGraphView.cs.meta │ │ ├── MaterialNodeView.cs │ │ ├── MaterialNodeView.cs.meta │ │ ├── NodeSettingsView.cs │ │ ├── NodeSettingsView.cs.meta │ │ ├── PBRSettingsView.cs │ │ ├── PBRSettingsView.cs.meta │ │ ├── PortInputView.cs │ │ ├── PortInputView.cs.meta │ │ ├── PreviewSceneResources.cs │ │ ├── PreviewSceneResources.cs.meta │ │ ├── PropertyRow.cs │ │ ├── PropertyRow.cs.meta │ │ ├── PropertySheet.cs │ │ ├── PropertySheet.cs.meta │ │ ├── ShaderPort.cs │ │ ├── ShaderPort.cs.meta │ │ ├── Slots.meta │ │ ├── Slots │ │ ├── BooleanSlotControlView.cs │ │ ├── BooleanSlotControlView.cs.meta │ │ ├── ColorRGBSlotControlView.cs │ │ ├── ColorRGBSlotControlView.cs.meta │ │ ├── ColorSlotControlView.cs │ │ ├── ColorSlotControlView.cs.meta │ │ ├── CubemapSlotControlView.cs │ │ ├── CubemapSlotControlView.cs.meta │ │ ├── GradientSlotControlView.cs │ │ ├── GradientSlotControlView.cs.meta │ │ ├── LabelSlotControlView.cs │ │ ├── LabelSlotControlView.cs.meta │ │ ├── MultiFloatSlotControlView.cs │ │ ├── MultiFloatSlotControlView.cs.meta │ │ ├── ScreenPositionSlotControlView.cs │ │ ├── ScreenPositionSlotControlView.cs.meta │ │ ├── TextureSlotControlView.cs │ │ ├── TextureSlotControlView.cs.meta │ │ ├── UVSlotControlView.cs │ │ └── UVSlotControlView.cs.meta │ │ ├── UnlitSettingsView.cs │ │ └── UnlitSettingsView.cs.meta ├── Importers.meta ├── Importers │ ├── ShaderGraphImporter.cs │ ├── ShaderGraphImporter.cs.meta │ ├── ShaderGraphImporterEditor.cs │ ├── ShaderGraphImporterEditor.cs.meta │ ├── ShaderSubGraphImporter.cs │ ├── ShaderSubGraphImporter.cs.meta │ ├── ShaderSubGraphImporterEditor.cs │ └── ShaderSubGraphImporterEditor.cs.meta ├── Resources.meta ├── Resources │ ├── GraphView.meta │ ├── GraphView │ │ ├── Nodes.meta │ │ └── Nodes │ │ │ ├── BlackboardFieldExposed.png │ │ │ ├── BlackboardFieldExposed.png.meta │ │ │ ├── BlackboardFieldPillBackground.png │ │ │ ├── BlackboardFieldPillBackground.png.meta │ │ │ ├── NodeChevronDown.png │ │ │ ├── NodeChevronDown.png.meta │ │ │ ├── NodeChevronDown@2x.png │ │ │ ├── NodeChevronDown@2x.png.meta │ │ │ ├── NodeChevronLeft.png │ │ │ ├── NodeChevronLeft.png.meta │ │ │ ├── NodeChevronLeft@2x.png │ │ │ ├── NodeChevronLeft@2x.png.meta │ │ │ ├── NodeChevronRight.png │ │ │ ├── NodeChevronRight.png.meta │ │ │ ├── NodeChevronRight@2x.png │ │ │ ├── NodeChevronRight@2x.png.meta │ │ │ ├── NodeChevronUp.png │ │ │ ├── NodeChevronUp.png.meta │ │ │ ├── NodeChevronUp@2x.png │ │ │ ├── NodeChevronUp@2x.png.meta │ │ │ ├── PreviewCollapse.png │ │ │ ├── PreviewCollapse.png.meta │ │ │ ├── PreviewCollapse@2x.png │ │ │ ├── PreviewCollapse@2x.png.meta │ │ │ ├── PreviewExpand.png │ │ │ ├── PreviewExpand.png.meta │ │ │ ├── PreviewExpand@2x.png │ │ │ └── PreviewExpand@2x.png.meta │ ├── Icons.meta │ ├── Icons │ │ ├── SettingsIcons.png │ │ ├── SettingsIcons.png.meta │ │ ├── SettingsIcons@2x.png │ │ ├── SettingsIcons@2x.png.meta │ │ ├── SettingsIcons_hover.png │ │ ├── SettingsIcons_hover.png.meta │ │ ├── SettingsIcons_hover@2x.png │ │ ├── SettingsIcons_hover@2x.png.meta │ │ ├── Settings_Flyout_9slice.png │ │ ├── Settings_Flyout_9slice.png.meta │ │ ├── Settings_Flyout_9slice@2x.png │ │ ├── Settings_Flyout_9slice@2x.png.meta │ │ ├── settings_button.png │ │ ├── settings_button.png.meta │ │ ├── settingsbutton.png │ │ └── settingsbutton.png.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── BlitNoAlpha.shader │ │ ├── BlitNoAlpha.shader.meta │ │ ├── Checkerboard.shader │ │ └── Checkerboard.shader.meta │ ├── Styles.meta │ ├── Styles │ │ ├── Blackboard.uss │ │ ├── Blackboard.uss.meta │ │ ├── Controls.meta │ │ ├── Controls │ │ │ ├── BooleanSlotControlView.uss │ │ │ ├── BooleanSlotControlView.uss.meta │ │ │ ├── ChannelEnumControlView.uss │ │ │ ├── ChannelEnumControlView.uss.meta │ │ │ ├── ChannelEnumMaskControlView.uss │ │ │ ├── ChannelEnumMaskControlView.uss.meta │ │ │ ├── ChannelMixerControlView.uss │ │ │ ├── ChannelMixerControlView.uss.meta │ │ │ ├── ColorControlView.uss │ │ │ ├── ColorControlView.uss.meta │ │ │ ├── ColorRGBASlotControlView.uss │ │ │ ├── ColorRGBASlotControlView.uss.meta │ │ │ ├── ColorRGBSlotControlView.uss │ │ │ ├── ColorRGBSlotControlView.uss.meta │ │ │ ├── CubemapSlotControlView.uss │ │ │ ├── CubemapSlotControlView.uss.meta │ │ │ ├── DielectricSpecularControlView.uss │ │ │ ├── DielectricSpecularControlView.uss.meta │ │ │ ├── EnumControlView.uss │ │ │ ├── EnumControlView.uss.meta │ │ │ ├── EnumConversionControlView.uss │ │ │ ├── EnumConversionControlView.uss.meta │ │ │ ├── GradientControlView.uss │ │ │ ├── GradientControlView.uss.meta │ │ │ ├── GradientSlotControlView.uss │ │ │ ├── GradientSlotControlView.uss.meta │ │ │ ├── IntegerControlView.uss │ │ │ ├── IntegerControlView.uss.meta │ │ │ ├── MultiFloatControlView.uss │ │ │ ├── MultiFloatControlView.uss.meta │ │ │ ├── MultiFloatSlotControlView.uss │ │ │ ├── MultiFloatSlotControlView.uss.meta │ │ │ ├── ScreenPositionSlotControlView.uss │ │ │ ├── ScreenPositionSlotControlView.uss.meta │ │ │ ├── SliderControlView.uss │ │ │ ├── SliderControlView.uss.meta │ │ │ ├── TextureSlotControlView.uss │ │ │ ├── TextureSlotControlView.uss.meta │ │ │ ├── ToggleControlView.uss │ │ │ ├── ToggleControlView.uss.meta │ │ │ ├── UVSlotControlView.uss │ │ │ └── UVSlotControlView.uss.meta │ │ ├── GraphEditorView.uss │ │ ├── GraphEditorView.uss.meta │ │ ├── MasterPreviewView.uss │ │ ├── MasterPreviewView.uss.meta │ │ ├── MaterialGraph.uss │ │ ├── MaterialGraph.uss.meta │ │ ├── MaterialGraphView.uss │ │ ├── MaterialGraphView.uss.meta │ │ ├── MaterialNodeView.uss │ │ ├── MaterialNodeView.uss.meta │ │ ├── NodeSettings.uss │ │ ├── NodeSettings.uss.meta │ │ ├── PixelCacheProfiler.uss │ │ ├── PixelCacheProfiler.uss.meta │ │ ├── PortInputView.uss │ │ ├── PortInputView.uss.meta │ │ ├── PropertyNameReferenceField.uss │ │ ├── PropertyNameReferenceField.uss.meta │ │ ├── PropertyRow.uss │ │ ├── PropertyRow.uss.meta │ │ ├── PropertySheet.uss │ │ ├── PropertySheet.uss.meta │ │ ├── ShaderGraphBlackboard.uss │ │ ├── ShaderGraphBlackboard.uss.meta │ │ ├── ShaderPort.uss │ │ ├── ShaderPort.uss.meta │ │ ├── ShaderPropertyView.uss │ │ └── ShaderPropertyView.uss.meta │ ├── UXML.meta │ └── UXML │ │ ├── GraphView.meta │ │ ├── GraphView │ │ ├── Blackboard.uxml │ │ ├── Blackboard.uxml.meta │ │ ├── BlackboardField.uxml │ │ ├── BlackboardField.uxml.meta │ │ ├── BlackboardRow.uxml │ │ ├── BlackboardRow.uxml.meta │ │ ├── BlackboardSection.uxml │ │ └── BlackboardSection.uxml.meta │ │ ├── NodeSettings.uxml │ │ ├── NodeSettings.uxml.meta │ │ ├── PixelCacheProfiler.uxml │ │ └── PixelCacheProfiler.uxml.meta ├── Templates.meta ├── Templates │ ├── HDUnlitPassForward.template │ ├── HDUnlitPassForward.template.meta │ ├── shader.template │ ├── shader.template.meta │ ├── subshader.template │ ├── subshader.template.meta │ ├── tesselationSubshader.template │ └── tesselationSubshader.template.meta ├── Unity.ShaderGraph.Editor.asmdef ├── Unity.ShaderGraph.Editor.asmdef.meta ├── Util.meta └── Util │ ├── CompatibilityExtensions.cs │ ├── CompatibilityExtensions.cs.meta │ ├── CopyPasteGraph.cs │ ├── CopyPasteGraph.cs.meta │ ├── CreateSerializableGraph.cs │ ├── CreateSerializableGraph.cs.meta │ ├── IndexSet.cs │ ├── IndexSet.cs.meta │ ├── TypeMapper.cs │ ├── TypeMapper.cs.meta │ ├── TypeMapping.cs │ ├── TypeMapping.cs.meta │ ├── UIUtilities.cs │ └── UIUtilities.cs.meta ├── LICENSE.md ├── LICENSE.md.meta ├── ShaderGraphLibrary.meta ├── ShaderGraphLibrary ├── Functions.hlsl ├── Functions.hlsl.meta ├── GeometricTools.hlsl ├── GeometricTools.hlsl.meta ├── ShaderConfig.cs.hlsl ├── ShaderConfig.cs.hlsl.meta ├── ShaderVariables.hlsl ├── ShaderVariables.hlsl.meta ├── ShaderVariablesFunctions.hlsl ├── ShaderVariablesFunctions.hlsl.meta ├── ShaderVariablesMatrixDefsLegacyUnity.hlsl └── ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta ├── package.json └── package.json.meta /.data/change_path.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Unity-Technologies/ShaderGraph/HEAD/.data/change_path.gif 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