├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── MessageInspector.cs │ ├── MessageInspector.cs.meta │ ├── MethodDesc.cs │ ├── MethodDesc.cs.meta │ ├── Utilities.cs │ └── Utilities.cs.meta ├── MessageMarker.meta ├── MessageMarker │ ├── Message.cs │ ├── Message.cs.meta │ ├── MessageReceiver.cs │ └── MessageReceiver.cs.meta ├── Test.meta ├── Test │ ├── TestComponent.cs │ ├── TestComponent.cs.meta │ ├── Timeline.playable │ └── Timeline.playable.meta ├── TestScene.unity └── TestScene.unity.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | .*/ 2 | Temp/ 3 | Temp 4 | *.sln 5 | Library/ 6 | Library 7 | *.csproj 8 | obj/* 9 | Logs/* 10 | Logs 11 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4ce297bbd4a7914abe11bc36eb46549 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/MessageInspector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEditor; 4 | using UnityEditor.Timeline; 5 | using UnityEngine; 6 | using UnityEngine.Timeline; 7 | using Object = UnityEngine.Object; 8 | 9 | [CustomEditor(typeof(Message)), CanEditMultipleObjects] 10 | public class MessageInspector : Editor 11 | { 12 | const string k_OverloadWarning = "Some functions were overloaded in MonoBehaviour components and may not work as intended if used with Animation Events!"; 13 | const string k_NoFunction = "No function"; 14 | const string k_FunctionLabel = "Function: "; 15 | const string k_MethodIsNotValid = "Method is not valid"; 16 | 17 | SerializedProperty m_Time; 18 | SerializedProperty m_Method; 19 | SerializedProperty m_Retroactive; 20 | SerializedProperty m_EmitOnce; 21 | SerializedProperty m_ArgumentType; 22 | SerializedProperty m_IntArg; 23 | SerializedProperty m_StringArg; 24 | SerializedProperty m_ObjectArg; 25 | SerializedProperty m_FloatArg; 26 | 27 | void OnEnable() 28 | { 29 | m_Time = serializedObject.FindProperty("m_Time"); 30 | m_Method = serializedObject.FindProperty("method"); 31 | m_ArgumentType = serializedObject.FindProperty("parameterType"); 32 | m_IntArg = serializedObject.FindProperty("Int"); 33 | m_StringArg = serializedObject.FindProperty("String"); 34 | m_ObjectArg = serializedObject.FindProperty("Object"); 35 | m_FloatArg = serializedObject.FindProperty("Float"); 36 | m_Retroactive = serializedObject.FindProperty("retroactive"); 37 | m_EmitOnce = serializedObject.FindProperty("emitOnce"); 38 | } 39 | 40 | public override void OnInspectorGUI() 41 | { 42 | serializedObject.Update(); 43 | 44 | var marker = target as Marker; 45 | var parent = marker.parent; 46 | var boundObj = TimelineEditor.inspectedDirector.GetGenericBinding(parent); 47 | 48 | using (var changeScope = new EditorGUI.ChangeCheckScope()) 49 | { 50 | EditorGUILayout.PropertyField(m_Time); 51 | 52 | DrawMethodAndArguments(GetGameObject(boundObj)); 53 | 54 | EditorGUILayout.PropertyField(m_Retroactive); 55 | EditorGUILayout.PropertyField(m_EmitOnce); 56 | 57 | if (changeScope.changed) 58 | serializedObject.ApplyModifiedProperties(); 59 | } 60 | } 61 | 62 | void DrawMethodAndArguments(GameObject boundGO) 63 | { 64 | var supportedMethods = Utilities.Methods.CollectSupportedMethods(boundGO).ToList(); 65 | var dropdown = supportedMethods.Select(i => i.ToString()).ToList(); 66 | dropdown.Add(k_NoFunction); 67 | 68 | var selectedMethodId = supportedMethods.FindIndex(i => i.name == m_Method.stringValue); 69 | if (selectedMethodId == -1) 70 | selectedMethodId = supportedMethods.Count; 71 | 72 | var previousMixedValue = EditorGUI.showMixedValue; 73 | { 74 | if (m_Method.hasMultipleDifferentValues) 75 | EditorGUI.showMixedValue = true; 76 | selectedMethodId = EditorGUILayout.Popup(k_FunctionLabel, selectedMethodId, dropdown.ToArray()); 77 | } 78 | EditorGUI.showMixedValue = previousMixedValue; 79 | 80 | if (selectedMethodId < supportedMethods.Count) 81 | { 82 | var method = supportedMethods.ElementAt(selectedMethodId); 83 | m_Method.stringValue = method.name; 84 | DrawArguments(method); 85 | if (supportedMethods.Any(i => i.isOverload == true)) 86 | EditorGUILayout.HelpBox(k_OverloadWarning, MessageType.Warning, true); 87 | } 88 | else 89 | EditorGUILayout.HelpBox(k_MethodIsNotValid, MessageType.Warning, true); 90 | } 91 | 92 | static GameObject GetGameObject(Object obj) 93 | { 94 | if (obj as GameObject != null) 95 | return (GameObject)obj; 96 | if (obj as Component != null) 97 | return ((Component)obj).gameObject; 98 | return null; 99 | } 100 | 101 | void DrawArguments(MethodDesc method) 102 | { 103 | m_ArgumentType.enumValueIndex = (int)method.type; 104 | switch (method.type) 105 | { 106 | case ParameterType.Int: 107 | { 108 | EditorGUILayout.PropertyField(m_IntArg); 109 | break; 110 | } 111 | case ParameterType.Float: 112 | { 113 | EditorGUILayout.PropertyField(m_FloatArg); 114 | break; 115 | } 116 | case ParameterType.Object: 117 | { 118 | EditorGUILayout.PropertyField(m_ObjectArg); 119 | break; 120 | } 121 | case ParameterType.String: 122 | { 123 | EditorGUILayout.PropertyField(m_StringArg); 124 | break; 125 | } 126 | default: 127 | case ParameterType.None: break; 128 | } 129 | } 130 | } 131 | -------------------------------------------------------------------------------- /Assets/Editor/MessageInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6893d8cd88ab0fe4e994ff33cf699e48 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/MethodDesc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | class MethodDesc 4 | { 5 | public string name; 6 | public ParameterType type; 7 | public bool isOverload; 8 | public override string ToString() 9 | { 10 | return string.Format("{0}({1})", name, ParameterTypeToString()); 11 | } 12 | 13 | public string ParameterTypeToString() 14 | { 15 | switch (type) 16 | { 17 | case ParameterType.Int: 18 | return "int"; 19 | case ParameterType.Float: 20 | return "float"; 21 | case ParameterType.Object: 22 | return "Object"; 23 | case ParameterType.String: 24 | return "string"; 25 | default: 26 | return string.Empty; 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/Editor/MethodDesc.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a39a8043f626499b9839f64894fcdfa4 3 | timeCreated: 1544211729 -------------------------------------------------------------------------------- /Assets/Editor/Utilities.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using System.Reflection; 4 | using UnityEngine; 5 | 6 | namespace Utilities 7 | { 8 | static class Methods 9 | { 10 | public static IEnumerable CollectSupportedMethods(GameObject gameObject) 11 | { 12 | if (gameObject == null) 13 | return Enumerable.Empty(); 14 | 15 | var supportedMethods = new List(); 16 | var behaviours = gameObject.GetComponents(); 17 | 18 | foreach (var behaviour in behaviours) 19 | { 20 | if (behaviour == null) 21 | continue; 22 | 23 | var type = behaviour.GetType(); 24 | while (type != typeof(MonoBehaviour) && type != null) 25 | { 26 | var methods = type.GetMethods( 27 | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); 28 | foreach (var method in methods) 29 | { 30 | var name = method.Name; 31 | 32 | if (!IsSupportedMethodName(name)) 33 | continue; 34 | 35 | var parameters = method.GetParameters(); 36 | if (parameters.Length > 1) //methods with multiple parameters are not supported 37 | continue; 38 | 39 | var parameterType = ParameterType.None; 40 | if (parameters.Length == 1) 41 | { 42 | var paramType = parameters[0].ParameterType; 43 | if (paramType == typeof(string)) 44 | parameterType = ParameterType.String; 45 | else if (paramType == typeof(float)) 46 | parameterType = ParameterType.Float; 47 | else if (paramType == typeof(int)) 48 | parameterType = ParameterType.Int; 49 | else if (paramType == typeof(Object) || paramType.IsSubclassOf(typeof(Object))) 50 | parameterType = ParameterType.Object; 51 | else 52 | continue; 53 | } 54 | 55 | var supportedMethod = new MethodDesc { name = name, type = parameterType }; 56 | 57 | // Since AnimationEvents only stores method name, it can't handle functions with multiple overloads. 58 | // Only retrieve first found function, but discard overloads. 59 | var existingMethodIndex = supportedMethods.FindIndex(m => m.name == name); 60 | if (existingMethodIndex != -1) 61 | { 62 | // The method is only ambiguous if it has a different signature to the one we saw before 63 | var existingMethod = supportedMethods[existingMethodIndex]; 64 | existingMethod.isOverload = existingMethod.type != parameterType; 65 | } 66 | else 67 | supportedMethods.Add(supportedMethod); 68 | } 69 | type = type.BaseType; 70 | } 71 | } 72 | 73 | return supportedMethods; 74 | } 75 | 76 | static bool IsSupportedMethodName(string name) 77 | { 78 | return name != "Main" && name != "Start" && name != "Awake" && name != "Update"; 79 | } 80 | } 81 | } 82 | 83 | -------------------------------------------------------------------------------- /Assets/Editor/Utilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ac04d830f45404bb2f715d602f653da 3 | timeCreated: 1544212969 -------------------------------------------------------------------------------- /Assets/MessageMarker.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e777c0bd2c1a0a47898b64d56ec6ff5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MessageMarker/Message.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using UnityEngine; 4 | using UnityEngine.Playables; 5 | using UnityEngine.Timeline; 6 | using Object = UnityEngine.Object; 7 | 8 | public enum ParameterType 9 | { 10 | Int, 11 | Float, 12 | String, 13 | Object, 14 | None 15 | } 16 | 17 | [Serializable, DisplayName("Message Marker")] 18 | public class Message : Marker, INotification, INotificationOptionProvider 19 | { 20 | public string method; 21 | public bool retroactive; 22 | public bool emitOnce; 23 | 24 | public ParameterType parameterType; 25 | public int Int; 26 | public string String; 27 | public float Float; 28 | public ExposedReference Object; 29 | 30 | PropertyName INotification.id 31 | { 32 | get 33 | { 34 | return new PropertyName(method); 35 | } 36 | } 37 | 38 | NotificationFlags INotificationOptionProvider.flags 39 | { 40 | get 41 | { 42 | return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) | 43 | (emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)); 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/MessageMarker/Message.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4bcb4a1a02d0564a982bb5c4ed362ea 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/MessageMarker/MessageReceiver.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | using UnityEngine; 4 | using UnityEngine.Playables; 5 | 6 | public class MessageReceiver : MonoBehaviour, INotificationReceiver 7 | { 8 | public void OnNotify(Playable origin, INotification notification, object context) 9 | { 10 | //An INotificationReceiver will receive all the triggered notifications. We need to 11 | //have a filter to use only the notifications that we can process. 12 | var message = notification as Message; 13 | if (message == null) 14 | return; 15 | var methodToCall = message.method; 16 | var argument = ArgumentForMessage(message, origin.GetGraph().GetResolver()); 17 | 18 | if (EditorApplication.isPlaying) 19 | SendMessage(methodToCall, argument); 20 | } 21 | 22 | static object ArgumentForMessage(Message emitter, IExposedPropertyTable resolver) 23 | { 24 | switch (emitter.parameterType) 25 | { 26 | case ParameterType.Int: 27 | return emitter.Int; 28 | case ParameterType.Float: 29 | return emitter.Float; 30 | case ParameterType.Object: 31 | return emitter.Object.Resolve(resolver); 32 | case ParameterType.String: 33 | return emitter.String; 34 | default: 35 | return null; 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/MessageMarker/MessageReceiver.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f15cfd210859b054c938c7e2cd69803a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Test.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61c555f32a99e0a43b4b489f9d333456 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/TestComponent.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TestComponent : MonoBehaviour 6 | { 7 | public void PrintString(string str) 8 | { 9 | Debug.Log(str); 10 | } 11 | 12 | public void PrintInt(int Int) 13 | { 14 | Debug.Log(Int); 15 | } 16 | 17 | public void PrintObjName(GameObject obj) 18 | { 19 | Debug.Log(obj.name); 20 | } 21 | 22 | public void PrintFloat(float fl) 23 | { 24 | Debug.Log(fl); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/Test/TestComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b7bf2860633f78a46a9943ccdf286a67 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Test/Timeline.playable: 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Timeline-MessageMarker 2 | 3 | Message Markers for Timeline. Compatible with Unity 2019.1. 4 | 5 | See this thread: https://forum.unity.com/threads/new-in-2019-marker-customization.594712/ 6 | --------------------------------------------------------------------------------