├── .gitignore ├── .npmignore ├── .yamato ├── LightAssistant-pack.yml ├── LightAssistant-promotion.yml ├── LightAssistant-publish.yml ├── LightAssistant-test.yml ├── LightAssistant-updated-dependencies-test.yml └── LightAssistant.metafile ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── CONTRIBUTING.md ├── CONTRIBUTING.md.meta ├── Documentation~ └── index.md ├── Editor.meta ├── Editor ├── HandleExt.cs ├── HandleExt.cs.meta ├── LightAssistantWindow.cs ├── LightAssistantWindow.cs.meta ├── LightRelationshipsEditor.asmdef ├── LightRelationshipsEditor.asmdef.meta ├── LightRelationshipsEditorWindow.cs └── LightRelationshipsEditorWindow.cs.meta ├── LICENSE.md ├── LICENSE.md.meta ├── LightAssistant~ ├── Assets │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── com.unity.light-assistant │ │ ├── Editor │ │ ├── Editor.meta │ │ ├── Tests │ │ ├── Tests.meta │ │ ├── package.json │ │ └── package.json.meta │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ └── XRSettings.asset ├── README.md ├── README.md.meta ├── Tests.meta ├── Tests ├── Editor.meta ├── Editor │ ├── EditorTests.cs │ ├── EditorTests.cs.meta │ ├── com.unity.lightassistant.tests.editor.asmdef │ └── com.unity.lightassistant.tests.editor.asmdef.meta ├── Runtime.meta └── Runtime │ ├── RuntimeTests.cs │ ├── RuntimeTests.cs.meta │ ├── com.unity.lightassistant.tests.runtime.asmdef │ └── com.unity.lightassistant.tests.runtime.asmdef.meta ├── package.json └── package.json.meta /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | 38 | # Unity Logs 39 | LightAssistant~/Logs/* 40 | 41 | -------------------------------------------------------------------------------- /.npmignore: -------------------------------------------------------------------------------- 1 | artifacts/** 2 | build/** 3 | .build_script/** 4 | node_modules/** 5 | Documentation/ApiDocs/** 6 | Documentation~/ApiDocs/** 7 | LightAssistant~/** 8 | .DS_Store 9 | .npmrc 10 | .npmignore 11 | .gitignore 12 | CONTRIBUTING.md 13 | CONTRIBUTING.md.meta 14 | QAReport.md 15 | QAReport.md.meta 16 | .gitlab-ci.yml 17 | build.sh 18 | build.sh.meta 19 | build.bat 20 | build.bat.meta 21 | *.cmd 22 | *.cmd.meta 23 | 24 | 25 | -------------------------------------------------------------------------------- /.yamato/LightAssistant-pack.yml: -------------------------------------------------------------------------------- 1 | {% metadata_file .yamato/LightAssistant.metafile %} 2 | 3 | --- 4 | pack: 5 | name: Pack {{ yamato_name }} 6 | agent: 7 | type: Unity::VM 8 | image: package-ci/win10:stable 9 | flavor: b1.large 10 | commands: 11 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 12 | - upm-ci package pack 13 | artifacts: 14 | {{ yamato_name }}_pack_artifacts: 15 | paths: 16 | - "upm-ci~/**/*" 17 | 18 | -------------------------------------------------------------------------------- /.yamato/LightAssistant-promotion.yml: -------------------------------------------------------------------------------- 1 | {% metadata_file .yamato/LightAssistant.metafile %} 2 | 3 | --- 4 | {% for editor in test_editors %} 5 | {% for platform in test_platforms %} 6 | promotion_test_{{ platform.name }}_{{ editor.version }}: 7 | name : {{ yamato_name }} Promotion Test {{ editor.version }} on {{ platform.name }} 8 | agent: 9 | type: {{ platform.type }} 10 | image: {{ platform.image }} 11 | flavor: {{ platform.flavor}} 12 | variables: 13 | UPMCI_PROMOTION: 1 14 | commands: 15 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 16 | - upm-ci package test --unity-version {{ editor.version }} 17 | artifacts: 18 | {{ yamato_name }}_promotion_test_artifacts: 19 | paths: 20 | - "upm-ci~/test-results/**/*" 21 | dependencies: 22 | - .yamato/{{ yamato_name }}-pack.yml#pack 23 | {% endfor %} 24 | {% endfor %} 25 | 26 | promote: 27 | name: Promote {{ yamato_name }} to Production 28 | agent: 29 | type: Unity::VM 30 | image: package-ci/win10:stable 31 | flavor: b1.large 32 | variables: 33 | UPMCI_PROMOTION: 1 34 | commands: 35 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 36 | - upm-ci package promote 37 | triggers: 38 | tags: 39 | only: 40 | - /^(r|R)elease-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/ 41 | artifacts: 42 | {{ yamato_name }}_promote_artifacts: 43 | paths: 44 | - "upm-ci~/packages/*.tgz" 45 | dependencies: 46 | - .yamato/{{ yamato_name }}-pack.yml#pack 47 | {% for editor in test_editors %} 48 | {% for platform in test_platforms %} 49 | - .yamato/{{ yamato_name }}-promotion.yml#promotion_test_{{ platform.name }}_{{ editor.version }} 50 | {% endfor %} 51 | {% endfor %} 52 | -------------------------------------------------------------------------------- /.yamato/LightAssistant-publish.yml: -------------------------------------------------------------------------------- 1 | {% metadata_file .yamato/LightAssistant.metafile %} 2 | 3 | --- 4 | publish: 5 | name: Publish {{ yamato_name }} to Internal Registry 6 | agent: 7 | type: Unity::VM 8 | image: package-ci/win10:stable 9 | flavor: b1.large 10 | commands: 11 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 12 | - upm-ci package publish 13 | triggers: 14 | tags: 15 | only: 16 | - /^(r|R)(c|C)-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/ 17 | artifacts: 18 | {{ yamato_name }}_publish_artifacts: 19 | paths: 20 | - "upm-ci~/packages/*.tgz" 21 | dependencies: 22 | - .yamato/{{ yamato_name }}-pack.yml#pack 23 | {% for editor in test_editors %} 24 | {% for platform in test_platforms %} 25 | - .yamato/{{ yamato_name }}-test.yml#test_{{ platform.name }}_{{ editor.version }} 26 | {% endfor %} 27 | {% endfor %} 28 | 29 | publish_dry_run: 30 | name: Publish Dry Run {{ yamato_name }} to Internal Registry 31 | agent: 32 | type: Unity::VM 33 | image: package-ci/win10:stable 34 | flavor: b1.large 35 | commands: 36 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 37 | - upm-ci package publish --dry-run 38 | triggers: 39 | tags: 40 | only: 41 | - /^(r|R)(c|C)-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/ 42 | artifacts: 43 | {{ yamato_name }}_publish_dry_run_artifacts: 44 | paths: 45 | - "upm-ci~/packages/*.tgz" 46 | dependencies: 47 | - .yamato/{{ yamato_name }}-pack.yml#pack 48 | {% for editor in test_editors %} 49 | {% for platform in test_platforms %} 50 | - .yamato/{{ yamato_name }}-test.yml#test_{{ platform.name }}_{{ editor.version }} 51 | {% endfor %} 52 | {% endfor %} 53 | 54 | -------------------------------------------------------------------------------- /.yamato/LightAssistant-test.yml: -------------------------------------------------------------------------------- 1 | {% metadata_file .yamato/LightAssistant.metafile %} 2 | 3 | --- 4 | 5 | {% for editor in test_editors %} 6 | {% for platform in test_platforms %} 7 | test_{{ platform.name }}_{{ editor.version }}: 8 | name : Test {{ yamato_name }} using {{ editor.version }} on {{ platform.name }} 9 | agent: 10 | type: {{ platform.type }} 11 | image: {{ platform.image }} 12 | flavor: {{ platform.flavor}} 13 | commands: 14 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 15 | - upm-ci package test --unity-version {{ editor.version }} --enable-code-coverage --code-coverage-options 'generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.{{yamato_name}},+Unity.{{yamato_name}}.Editor,-Unity.{{yamato_name}}.Tests,-Unity.{{yamato_name}}.EditorTests' 16 | artifacts: 17 | {{ yamato_name }}_test_artifacts: 18 | paths: 19 | - "upm-ci~/test-results/**/*" 20 | dependencies: 21 | - .yamato/{{ yamato_name }}-pack.yml#pack 22 | {% endfor %} 23 | {% endfor %} 24 | 25 | test_trigger: 26 | name: Tests Trigger for {{ yamato_name }} 27 | agent: 28 | type: Unity::VM 29 | image: package-ci/ubuntu:stable 30 | flavor: b1.large 31 | commands: 32 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 33 | - upm-ci package izon -t 34 | triggers: 35 | branches: 36 | only: 37 | - "/.*/" 38 | except: 39 | - "dev" 40 | recurring: 41 | - branch: dev 42 | frequency: daily 43 | rerun: on_new_revision 44 | 45 | dependencies: 46 | - .yamato/{{ yamato_name }}-pack.yml#pack 47 | {% for editor in test_editors %} 48 | {% for platform in test_platforms %} 49 | - .yamato/{{ yamato_name }}-test.yml#test_{{platform.name}}_{{editor.version}} 50 | {% endfor %} 51 | {% endfor %} 52 | -------------------------------------------------------------------------------- /.yamato/LightAssistant-updated-dependencies-test.yml: -------------------------------------------------------------------------------- 1 | {% metadata_file .yamato/LightAssistant.metafile %} 2 | 3 | --- 4 | 5 | {% for editor in test_editors %} 6 | {% for platform in test_platforms %} 7 | dependency_{{ platform.name }}_{{ editor.version }}: 8 | name : Dependency Test {{ yamato_name }} using {{ editor.version }} on {{ platform.name }} 9 | agent: 10 | type: {{ platform.type }} 11 | image: {{ platform.image }} 12 | flavor: {{ platform.flavor}} 13 | commands: 14 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 15 | - upm-ci package test -u {{ editor.version }} --type updated-dependencies-tests 16 | artifacts: 17 | {{ yamato_name }}_dependency_artifacts: 18 | paths: 19 | - "upm-ci~/test-results/**/*" 20 | dependencies: 21 | - .yamato/{{ yamato_name }}-pack.yml#pack 22 | {% endfor %} 23 | {% endfor %} 24 | 25 | dependency_test_trigger: 26 | name: Dependency Tests Trigger for {{ yamato_name }} 27 | agent: 28 | type: Unity::VM 29 | image: package-ci/ubuntu:stable 30 | flavor: b1.large 31 | commands: 32 | - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm 33 | - upm-ci package izon -d 34 | artifacts: 35 | {{ yamato_name }}_dependency_test_trigger_artifacts: 36 | paths: 37 | - "upm-ci~/test-results/**/*" 38 | {{ yamato_name }}_dependency_test_packages: 39 | paths: 40 | - "upm-ci~/packages/**/*" 41 | triggers: 42 | branches: 43 | only: 44 | - "/.*/" 45 | except: 46 | - "dev" 47 | recurring: 48 | - branch: dev 49 | frequency: daily 50 | rerun: on_new_revision 51 | 52 | dependencies: 53 | - .yamato/{{ yamato_name }}-pack.yml#pack 54 | {% for editor in test_editors %} 55 | {% for platform in test_platforms %} 56 | - .yamato/{{ yamato_name }}-updated-dependencies-test.yml#dependency_{{platform.name}}_{{editor.version}} 57 | {% endfor %} 58 | {% endfor %} 59 | -------------------------------------------------------------------------------- /.yamato/LightAssistant.metafile: -------------------------------------------------------------------------------- 1 | yamato_name: LightAssistant 2 | 3 | test_editors: 4 | - version: 2019.4 5 | - version: 2020.2 6 | - version: trunk 7 | test_platforms: 8 | - name: win 9 | type: Unity::VM 10 | image: package-ci/win10:stable 11 | flavor: b1.medium 12 | - name: mac 13 | type: Unity::VM::osx 14 | image: package-ci/mac:stable 15 | flavor: m1.mac 16 | - name: linux 17 | type: Unity::VM 18 | image: package-ci/ubuntu:stable 19 | flavor: b1.medium 20 | -------------------------------------------------------------------------------- /CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # Changelog 2 | All notable changes to this package will be documented in this file. 3 | 4 | The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) 5 | and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). 6 | 7 | ## [1.0.0-pre.1] - 2020-10-09 8 | 9 | Prepare for pre-release. 10 | 11 | ## [0.0.1-preview] - 2020-10-07 12 | 13 | Updated xmldocs for public classes. 14 | 15 | ## [0.0.1-dev] - 2020-01-27 16 | 17 | Updated API to use Selection Groups 0.0.3-dev. Now using -dev suffix to reflect the very-much-still-in-development state of this package. 18 | 19 | ## [0.0.0-preview] - 2019-10-01 20 | 21 | The first release. 22 | 23 | -------------------------------------------------------------------------------- /CHANGELOG.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 889669595e09ed24ba30be63e6ab7694 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contributing 2 | 3 | ## If you are interested in contributing, here are some ground rules: 4 | * ... Define guidelines & rules for what contributors need to know to successfully make Pull requests against your repo ... 5 | 6 | ## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) 7 | By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. 8 | 9 | ## Once you have a change ready following these ground rules. Simply make a pull request 10 | -------------------------------------------------------------------------------- /CONTRIBUTING.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db8e7e0eabe717e4eb72c10d835bebc8 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Documentation~/index.md: -------------------------------------------------------------------------------- 1 | # LightAssistant 2 | -------------------------------------------------------------------------------- /Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 93c9cd84e0cc91746b6ffbfedeb97c5e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/HandleExt.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace Unity.LightRelationships 5 | { 6 | internal class HandleExt { 7 | /// 8 | /// Implements an adjustable cone handle. 9 | /// 10 | /// 11 | /// 12 | /// 13 | /// 14 | /// 15 | /// 16 | /// 17 | public static Vector2 DoConeHandle(Quaternion rotation, Vector3 position, Vector2 angleAndRange, float angleScale, float rangeScale, bool handlesOnly) 18 | { 19 | float spotAngle = angleAndRange.x; 20 | float range = angleAndRange.y; 21 | float actualRange = range * rangeScale; 22 | 23 | Vector3 forward = rotation * Vector3.forward; 24 | Vector3 up = rotation * Vector3.up; 25 | Vector3 right = rotation * Vector3.right; 26 | 27 | // Range handle at the center of the circle 28 | bool temp = GUI.changed; 29 | GUI.changed = false; 30 | actualRange = SizeSlider(position, forward, actualRange); 31 | if (GUI.changed) 32 | range = Mathf.Max(0.0F, actualRange / rangeScale); 33 | GUI.changed |= temp; 34 | 35 | // Angle handles on circle 36 | temp = GUI.changed; 37 | GUI.changed = false; 38 | 39 | float lightDisc = actualRange * Mathf.Tan(Mathf.Deg2Rad * spotAngle / 2.0f) * angleScale; 40 | lightDisc = SizeSlider(position + forward * actualRange, up, lightDisc); 41 | lightDisc = SizeSlider(position + forward * actualRange, -up, lightDisc); 42 | lightDisc = SizeSlider(position + forward * actualRange, right, lightDisc); 43 | lightDisc = SizeSlider(position + forward * actualRange, -right, lightDisc); 44 | if (GUI.changed) 45 | spotAngle = Mathf.Clamp((Mathf.Rad2Deg * Mathf.Atan(lightDisc / (actualRange * angleScale)) * 2), 0.0F, 179F); 46 | GUI.changed |= temp; 47 | 48 | // Draw disc 49 | if (!handlesOnly) 50 | { 51 | Handles.DrawLine(position, (position + forward * actualRange) + up * lightDisc); 52 | Handles.DrawLine(position, (position + forward * actualRange) - up * lightDisc); 53 | Handles.DrawLine(position, (position + forward * actualRange) + right * lightDisc); 54 | Handles.DrawLine(position, (position + forward * actualRange) - right * lightDisc); 55 | Handles.DrawWireDisc(position + actualRange * forward, forward, lightDisc); 56 | } 57 | 58 | return new Vector2(spotAngle, range); 59 | } 60 | 61 | static internal float SizeSlider(Vector3 p, Vector3 d, float r) 62 | { 63 | Vector3 position = p + d * r; 64 | float size = HandleUtility.GetHandleSize(position); 65 | bool temp = GUI.changed; 66 | GUI.changed = false; 67 | position = Handles.Slider(position, d, size * 0.03f, Handles.DotHandleCap, 0f); 68 | if (GUI.changed) 69 | r = Vector3.Dot(position - p, d); 70 | GUI.changed |= temp; 71 | return r; 72 | } 73 | } 74 | } 75 | -------------------------------------------------------------------------------- /Editor/HandleExt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd77e587539e4e84a92e323387e8575d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/LightAssistantWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using System.Text; 6 | using Unity.SelectionGroups; 7 | using UnityEditor; 8 | using UnityEditor.SceneManagement; 9 | using UnityEditorInternal; 10 | using UnityEngine; 11 | using UnityEngine.SceneManagement; 12 | 13 | namespace Unity.LightRelationships 14 | { 15 | /// 16 | /// Editor window to provide access to light assistant functionality. 17 | /// 18 | internal class LightAssistantWindow : EditorWindow 19 | { 20 | static Color SCENE_SELECTION_COLOR = new Color(1, 1, 0, 0.15f); 21 | static Color GUI_SELECTION_COLOR = new Color(1, 1, 0, 1); 22 | static Color kGizmoLight = new Color(254 / 255f, 253 / 255f, 136 / 255f, 128 / 255f); 23 | static Color kGizmoDisabledLight = new Color(135 / 255f, 116 / 255f, 50 / 255f, 128 / 255f); 24 | 25 | 26 | Vector2 scroll; 27 | static LightAssistantWindow editorWindow; 28 | List lights = new List(); 29 | List lightObjects = new List(); 30 | Dictionary> otherObjects = new Dictionary>(); 31 | 32 | int hotLightIndex = -1; 33 | int lastHotLightIndex = -1; 34 | bool showAllRelations = true; 35 | bool showLightGizmos = true; 36 | 37 | [MenuItem("Window/General/Light Assistant")] 38 | static void OpenWindow() 39 | { 40 | var window = EditorWindow.GetWindow(); 41 | window.ShowUtility(); 42 | } 43 | 44 | void OnEnable() 45 | { 46 | titleContent.text = "Light Assistant"; 47 | editorWindow = this; 48 | SceneView.duringSceneGui -= DuringSceneGUI; 49 | SceneView.duringSceneGui += DuringSceneGUI; 50 | EditorApplication.update -= OnUpdate; 51 | EditorApplication.update += OnUpdate; 52 | OnSelectionChange(); 53 | } 54 | 55 | void OnDisable() 56 | { 57 | editorWindow = null; 58 | SceneView.duringSceneGui -= DuringSceneGUI; 59 | EditorApplication.update -= OnUpdate; 60 | } 61 | 62 | void OnUpdate() 63 | { 64 | //If the light being modified has changed, ping the hierarchy view and repaint the window. 65 | if (lastHotLightIndex != hotLightIndex) 66 | { 67 | lastHotLightIndex = hotLightIndex; 68 | if (hotLightIndex >= 0) 69 | { 70 | EditorGUIUtility.PingObject(lights[hotLightIndex].gameObject); 71 | } 72 | Repaint(); 73 | } 74 | } 75 | 76 | void DuringSceneGUI(SceneView sceneView) 77 | { 78 | if (Selection.activeTransform != null) 79 | for (var i = 0; i < lights.Count; i++) 80 | { 81 | var light = lights[i]; 82 | var lightPosition = light.transform.position; 83 | var handleSize = HandleUtility.GetHandleSize(lightPosition) * 0.45f; 84 | if (Handles.Button(lightPosition, Quaternion.LookRotation(sceneView.camera.transform.forward), handleSize, handleSize, Handles.CircleHandleCap)) 85 | { 86 | hotLightIndex = i; 87 | } 88 | 89 | if (showLightGizmos) 90 | { 91 | DrawLightGizmos(i); 92 | } 93 | 94 | if (hotLightIndex == i) 95 | { 96 | DecorateSelectedLight(sceneView, light); 97 | } 98 | 99 | if (showAllRelations) 100 | { 101 | ShowAllLightRelationships(i); 102 | } 103 | else 104 | { 105 | ShowCurrentlySelectedLightRelationship(Selection.activeTransform, light); 106 | } 107 | } 108 | } 109 | 110 | void ShowCurrentlySelectedLightRelationship(Transform selectedRenderer, Light light) 111 | { 112 | var pos = selectedRenderer.position; 113 | var isOutOfRange = IsOutOfRange(light, pos); 114 | Handles.color = light.color; 115 | if (isOutOfRange) 116 | Handles.DrawDottedLine(pos, light.transform.position, 5); 117 | else 118 | Handles.DrawAAPolyLine(3, pos, light.transform.position); 119 | } 120 | 121 | void ShowAllLightRelationships(int index) 122 | { 123 | var light = lights[index]; 124 | foreach (var otherObject in otherObjects[index]) 125 | { 126 | var pos = otherObject.transform.position; 127 | var isOutOfRange = IsOutOfRange(light, pos); 128 | Handles.color = light.color; 129 | if (isOutOfRange) 130 | Handles.DrawDottedLine(pos, light.transform.position, 5); 131 | else 132 | Handles.DrawAAPolyLine(3, pos, light.transform.position); 133 | } 134 | } 135 | 136 | static void DecorateSelectedLight(SceneView sceneView, Light light) 137 | { 138 | Handles.color = SCENE_SELECTION_COLOR; 139 | Handles.DrawSolidDisc(light.transform.position, sceneView.camera.transform.forward, HandleUtility.GetHandleSize(light.transform.position)*0.44f); 140 | } 141 | 142 | void DrawLightGizmos(int index) 143 | { 144 | var light = lights[index]; 145 | var lightPosition = light.transform.position; 146 | EditorGUI.BeginChangeCheck(); 147 | var rotation = light.transform.rotation; 148 | var range = light.range; 149 | var angleAndRange = new Vector2(light.spotAngle, light.range); 150 | 151 | if (light.type == LightType.Point) 152 | { 153 | DrawPointLightGUI(light, ref lightPosition, rotation, ref range); 154 | } 155 | 156 | if (light.type == LightType.Spot) 157 | { 158 | Handles.TransformHandle(ref lightPosition, ref rotation); 159 | Handles.color = light.enabled ? kGizmoDisabledLight : kGizmoDisabledLight; 160 | angleAndRange = HandleExt.DoConeHandle(rotation, lightPosition, angleAndRange, 1.0f, 1.0f, false); 161 | } 162 | 163 | if (light.type == LightType.Directional) 164 | { 165 | DrawDirectionalLightGUI(light, ref lightPosition, ref rotation); 166 | } 167 | 168 | if (EditorGUI.EndChangeCheck()) 169 | { 170 | UpdateLightProperties(index, light, lightPosition, rotation, range, angleAndRange); 171 | Repaint(); 172 | } 173 | 174 | } 175 | 176 | void UpdateLightProperties(int index, Light light, Vector3 lightPosition, Quaternion rotation, float range, Vector2 angleAndRange) 177 | { 178 | Undo.RecordObject(light.transform, "Modify Light"); 179 | light.transform.position = lightPosition; 180 | light.transform.rotation = rotation; 181 | if (light.type == LightType.Spot) 182 | { 183 | light.spotAngle = angleAndRange.x; 184 | light.range = Mathf.Max(0.01f, angleAndRange.y); 185 | } 186 | else 187 | light.range = Mathf.Max(0.01f, range); 188 | //set the active editing light to currently edited light. 189 | hotLightIndex = index; 190 | lightObjects[index].Update(); 191 | } 192 | 193 | bool IsOutOfRange(Light light, Vector3 position) 194 | { 195 | switch (light.type) 196 | { 197 | case LightType.Point: 198 | return Vector3.Distance(light.transform.position, position) > light.range; 199 | case LightType.Spot: 200 | return Vector3.Distance(light.transform.position, position) > light.range 201 | || 202 | Vector3.Angle(Vector3.forward, light.transform.InverseTransformPoint(position).normalized) > light.spotAngle * 0.5f; 203 | default: 204 | return false; 205 | } 206 | 207 | } 208 | 209 | static void DrawDirectionalLightGUI(Light light, ref Vector3 position, ref Quaternion rotation) 210 | { 211 | Handles.TransformHandle(ref position, ref rotation); 212 | Handles.color = light.enabled ? kGizmoDisabledLight : kGizmoDisabledLight; ; 213 | var point = new Vector3(0, 1, 0); 214 | var handleScale = HandleUtility.GetHandleSize(light.transform.position); 215 | for (var x = 0; x < 8; x++) 216 | { 217 | var p = light.transform.TransformPoint(Quaternion.Euler(0, 0, x * (360f / 8)) * Vector3.up * handleScale * 0.25f); 218 | Handles.DrawLine(p, p + light.transform.forward * handleScale); 219 | } 220 | } 221 | 222 | static void DrawPointLightGUI(Light light, ref Vector3 position, Quaternion rotation, ref float range) 223 | { 224 | Handles.color = light.enabled ? kGizmoDisabledLight : kGizmoDisabledLight; ; 225 | position = Handles.PositionHandle(position, Quaternion.identity); 226 | range = Handles.RadiusHandle(rotation, position, range, handlesOnly: false); 227 | } 228 | 229 | void OnSelectionChange() 230 | { 231 | var renderers = (from i in Selection.gameObjects select i.GetComponent()); 232 | var layerMask = 0; 233 | foreach (var i in renderers) 234 | { 235 | if (i != null) 236 | { 237 | layerMask |= 1 << i.gameObject.layer; 238 | } 239 | } 240 | lights.Clear(); 241 | lights.AddRange(from i in GameObject.FindObjectsOfType() where (i.cullingMask & layerMask) != 0 select i); 242 | lightObjects.Clear(); 243 | foreach (var i in lights) 244 | { 245 | lightObjects.Add(new SerializedObject(i)); 246 | } 247 | hotLightIndex = -1; 248 | otherObjects.Clear(); 249 | 250 | var allRenderers = GameObject.FindObjectsOfType(); 251 | 252 | for (var i = 0; i < lights.Count; i++) 253 | { 254 | var lightList = otherObjects[i] = new List(); 255 | for (var j = 0; j < allRenderers.Length; j++) 256 | { 257 | var o = allRenderers[j]; 258 | if ((1 << o.gameObject.layer & lights[i].cullingMask) != 0) 259 | { 260 | lightList.Add(o.gameObject); 261 | } 262 | } 263 | } 264 | Repaint(); 265 | } 266 | 267 | void OnGUI() 268 | { 269 | GUILayout.BeginHorizontal(); 270 | showAllRelations = GUILayout.Toggle(showAllRelations, "Show All Relations", "button"); 271 | showLightGizmos = GUILayout.Toggle(showLightGizmos, "Show Light Gizmos", "button"); 272 | GUILayout.EndHorizontal(); 273 | scroll = EditorGUILayout.BeginScrollView(scroll); 274 | for (var i = 0; i < lightObjects.Count; i++) 275 | { 276 | var editor = lightObjects[i]; 277 | if (editor != null) 278 | { 279 | EditorGUI.BeginChangeCheck(); 280 | GUILayout.BeginVertical("box"); 281 | GUILayout.BeginHorizontal(); 282 | if (GUILayout.Button(editor.targetObject.name, EditorStyles.boldLabel)) 283 | { 284 | hotLightIndex = i; 285 | } 286 | GUILayout.FlexibleSpace(); 287 | if (GUILayout.Button(new GUIContent("A", "Align View to Object"))) 288 | { 289 | SceneView.lastActiveSceneView.AlignViewToObject(lights[i].transform); 290 | } 291 | if (GUILayout.Button(new GUIContent("B", "Align Object to View"))) 292 | { 293 | var cam = SceneView.lastActiveSceneView.camera.transform; 294 | lights[i].transform.rotation = cam.rotation; 295 | lights[i].transform.position = cam.position + cam.forward * 1.5f; 296 | } 297 | GUILayout.EndHorizontal(); 298 | DrawLightEditor(i); 299 | 300 | GUILayout.EndVertical(); 301 | if (EditorGUI.EndChangeCheck()) 302 | { 303 | editor.ApplyModifiedProperties(); 304 | hotLightIndex = i; 305 | } 306 | if (hotLightIndex == i) 307 | { 308 | Handles.DrawSolidRectangleWithOutline(GUILayoutUtility.GetLastRect(), Color.clear, GUI_SELECTION_COLOR); 309 | } 310 | GUILayout.Space(8); 311 | 312 | } 313 | } 314 | 315 | EditorGUILayout.EndScrollView(); 316 | } 317 | 318 | void DrawLightEditor(int index) 319 | { 320 | var so = lightObjects[index]; 321 | var typeProperty = so.FindProperty("m_Type"); 322 | EditorGUILayout.PropertyField(typeProperty); 323 | EditorGUILayout.PropertyField(so.FindProperty("m_Color")); 324 | EditorGUILayout.PropertyField(so.FindProperty("m_RenderMode")); 325 | EditorGUILayout.PropertyField(so.FindProperty("m_Intensity")); 326 | var typeValue = (LightType)System.Enum.Parse(typeof(LightType), typeProperty.enumNames[typeProperty.enumValueIndex]); 327 | if (typeValue == LightType.Point || typeValue == LightType.Spot) 328 | { 329 | var rangeProperty = so.FindProperty("m_Range"); 330 | EditorGUILayout.PropertyField(rangeProperty); 331 | 332 | if (Selection.activeTransform != null && IsOutOfRange(lights[index], Selection.activeTransform.position)) 333 | { 334 | EditorGUILayout.HelpBox("Out of Range", MessageType.Warning); 335 | } 336 | 337 | } 338 | if (typeValue == LightType.Spot) 339 | EditorGUILayout.PropertyField(so.FindProperty("m_SpotAngle")); 340 | } 341 | } 342 | } 343 | -------------------------------------------------------------------------------- /Editor/LightAssistantWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42d14e2f4602da94e8e1ff21439fbad7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/LightRelationshipsEditor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "LightRelationshipsEditor", 3 | "references": [ 4 | "GUID:a1f2a1ae20746f947b43a9e2da5b01fc" 5 | ], 6 | "includePlatforms": [ 7 | "Editor" 8 | ], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /Editor/LightRelationshipsEditor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 939a7f2b0ea674340b876457fb93c72f 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Editor/LightRelationshipsEditorWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using System.Text; 6 | using Unity.SelectionGroups; 7 | using Unity.SelectionGroups.Runtime; 8 | using UnityEditor; 9 | using UnityEditor.SceneManagement; 10 | using UnityEditorInternal; 11 | using UnityEngine; 12 | using UnityEngine.SceneManagement; 13 | 14 | namespace Unity.LightRelationships 15 | { 16 | /// 17 | /// Editor window to visualise light relationships. 18 | /// 19 | internal class LightRelationshipsEditorWindow : EditorWindow 20 | { 21 | 22 | Vector2 scroll; 23 | static LightRelationshipsEditorWindow editorWindow; 24 | List lights = new List(); 25 | List renderers = new List(); 26 | Dictionary> lightGroups = new Dictionary>(); 27 | Dictionary> rendererGroups = new Dictionary>(); 28 | 29 | [MenuItem("Window/General/Light Relationships")] 30 | static void OpenWindow() 31 | { 32 | var window = EditorWindow.GetWindow(); 33 | window.ShowUtility(); 34 | } 35 | 36 | void OnEnable() 37 | { 38 | titleContent.text = "Light Relationships"; 39 | editorWindow = this; 40 | RefreshGroupIndex(); 41 | } 42 | 43 | void OnDisable() 44 | { 45 | editorWindow = null; 46 | lightGroups.Clear(); 47 | rendererGroups.Clear(); 48 | lights.Clear(); 49 | renderers.Clear(); 50 | } 51 | 52 | void RefreshGroupIndex() 53 | { 54 | lights.Clear(); 55 | renderers.Clear(); 56 | lightGroups.Clear(); 57 | rendererGroups.Clear(); 58 | 59 | foreach (var n in SelectionGroupManager.Groups) 60 | { 61 | foreach (var obj in n) 62 | { 63 | var g = obj as GameObject; 64 | if (g == null) continue; 65 | if (g.TryGetComponent(out Light light)) 66 | AddLight(light); 67 | if (g.TryGetComponent(out Renderer renderer)) 68 | AddRenderer(renderer); 69 | } 70 | } 71 | foreach (var kv in lightGroups) 72 | { 73 | var cullingMask = kv.Key; 74 | foreach (var renderer in renderers) 75 | { 76 | if ((1 << renderer.gameObject.layer & cullingMask) != 0) 77 | { 78 | if (rendererGroups.TryGetValue(cullingMask, out HashSet group)) 79 | group.Add(renderer); 80 | else 81 | rendererGroups.Add(cullingMask, new HashSet(new[] { renderer })); 82 | } 83 | } 84 | } 85 | } 86 | 87 | void AddRenderer(Renderer renderer) 88 | { 89 | renderers.Add(renderer); 90 | } 91 | 92 | void AddLight(Light light) 93 | { 94 | if (lightGroups.TryGetValue(light.cullingMask, out HashSet group)) 95 | group.Add(light); 96 | else 97 | lightGroups.Add(light.cullingMask, new HashSet(new[] { light })); 98 | lights.Add(light); 99 | } 100 | 101 | void OnGUI() 102 | { 103 | if (GUILayout.Button("Refresh")) 104 | { 105 | RefreshGroupIndex(); 106 | } 107 | scroll = EditorGUILayout.BeginScrollView(scroll); 108 | using (var cc = new EditorGUI.ChangeCheckScope()) 109 | { 110 | GUILayout.Label("Lights"); 111 | foreach (var kv in lightGroups) 112 | { 113 | var cullingMask = kv.Key; 114 | var group = kv.Value; 115 | DrawLightGroup(cullingMask, group); 116 | GUILayout.Space(EditorGUIUtility.singleLineHeight); 117 | 118 | } 119 | if (cc.changed) 120 | { 121 | 122 | } 123 | } 124 | EditorGUILayout.EndScrollView(); 125 | if (focusedWindow == this) 126 | Repaint(); 127 | } 128 | 129 | void DrawLightGroup(int cullingMask, HashSet group) 130 | { 131 | var layerNames = GetLayerNames(cullingMask); 132 | GUILayout.BeginVertical(GUIContent.none, "box"); 133 | GUILayout.Label(GetLayerNames(cullingMask), EditorStyles.boldLabel); 134 | GUILayout.BeginHorizontal(); 135 | GUILayout.BeginVertical("box", GUILayout.Width(EditorGUIUtility.currentViewWidth * 0.45f)); 136 | if (GUILayout.Button(EditorGUIUtility.TrTextContentWithIcon("Select All", "Light icon"), GUILayout.Height(EditorGUIUtility.singleLineHeight))) 137 | { 138 | Selection.objects = group.ToArray(); 139 | } 140 | foreach (var light in group) 141 | { 142 | GUILayout.Label($" - {light.name}"); 143 | } 144 | GUILayout.EndVertical(); 145 | GUILayout.Space(16); 146 | GUILayout.BeginVertical("box"); 147 | 148 | if (rendererGroups.TryGetValue(cullingMask, out HashSet groupMembers)) 149 | { 150 | if (GUILayout.Button(EditorGUIUtility.TrTextContentWithIcon("Select All", "MeshRenderer icon"), GUILayout.Height(EditorGUIUtility.singleLineHeight))) 151 | { 152 | Selection.objects = groupMembers.ToArray(); 153 | } 154 | foreach (var renderer in groupMembers) 155 | { 156 | GUILayout.Label(renderer.gameObject.name); 157 | } 158 | } 159 | GUILayout.EndVertical(); 160 | GUILayout.EndHorizontal(); 161 | GUILayout.EndVertical(); 162 | } 163 | 164 | string GetLayerNames(int layerMask) 165 | { 166 | var mask = (uint)layerMask; 167 | if (mask == 0) return "Nothing"; 168 | if (mask == 0xFFFFFFFF) return "Everything"; 169 | var names = new List(); 170 | for (var i = 1; i <= 31; i++) 171 | { 172 | if ((1 << i & mask) != 0) 173 | names.Add($"{LayerMask.LayerToName(i)}"); 174 | } 175 | return string.Join(", ", names); 176 | } 177 | 178 | } 179 | } 180 | -------------------------------------------------------------------------------- /Editor/LightRelationshipsEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0e2400d71c242c449658223621af0ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | Light Assistant copyright © 2020 Unity Technologies ApS 2 | 3 | Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). 4 | 5 | Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. 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"contributors": [ 11 | "Simon Wittber (https://github.com/smnwttbr)", 12 | "Unity Technologies Japan" 13 | ] 14 | } -------------------------------------------------------------------------------- /LightAssistant~/Packages/com.unity.light-assistant/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22c73586f5d003644be8a027d6c953cd 3 | PackageManifestImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LightAssistant~/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ext.nunit": "1.0.0", 5 | "com.unity.ide.rider": "1.1.4", 6 | "com.unity.ide.vscode": "1.2.2", 7 | "com.unity.test-framework": "1.1.18", 8 | "com.unity.textmeshpro": "2.0.1", 9 | 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-------------------------------------------------------------------------------- /LightAssistant~/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LightAssistant 2 | 3 | [![](https://badge-proxy.cds.internal.unity3d.com/c949f6c0-10ad-45c4-89c6-bec5c9c91c2b)](https://badges.cds.internal.unity3d.com/packages/com.unity.light-assistant/build-info?branch=dev&testWorkflow=package-isolation) 4 | [![](https://badge-proxy.cds.internal.unity3d.com/0a46c62d-758b-4d7d-a55f-3e970e5fe62b)](https://badges.cds.internal.unity3d.com/packages/com.unity.light-assistant/dependencies-info?branch=dev&testWorkflow=updated-dependencies) 5 | [![](https://badge-proxy.cds.internal.unity3d.com/bb34657e-efb3-4b7d-bb50-d55d5a75f217)](https://badges.cds.internal.unity3d.com/packages/com.unity.light-assistant/dependants-info) 6 | [![](https://badge-proxy.cds.internal.unity3d.com/904e4225-2445-4a48-b0be-c924c6c49640)](https://badges.cds.internal.unity3d.com/packages/com.unity.light-assistant/warnings-info?branch=dev) 7 | 8 | 9 | ![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/3ce02448-5d1d-4f74-b2f6-2c4d4322e1e0) 10 | ![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/f402447c-1663-485f-842c-0efbd6683a74) 11 | -------------------------------------------------------------------------------- /README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55432716b26af0f4fb5acd8d5d485c04 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 179da9cdada420b428b3ed9290f643c5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Tests/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d506b061d2264047bfceaf977c3ccb1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Tests/Editor/EditorTests.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using NUnit.Framework; 4 | using UnityEngine; 5 | using UnityEngine.TestTools; 6 | 7 | namespace Tests 8 | { 9 | public class EditorTests 10 | { 11 | // A Test behaves as an ordinary method 12 | [Test] 13 | public void EditorTestsSimplePasses() 14 | { 15 | // Use the Assert class to test conditions 16 | } 17 | 18 | // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use 19 | // `yield return null;` to skip a frame. 20 | [UnityTest] 21 | public IEnumerator EditorTestsWithEnumeratorPasses() 22 | { 23 | // Use the Assert class to test conditions. 24 | // Use yield to skip a frame. 25 | yield return null; 26 | } 27 | } 28 | } //end namespace 29 | -------------------------------------------------------------------------------- /Tests/Editor/EditorTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c631777e12e9b2342a1b5279d7e7e04e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Tests/Editor/com.unity.lightassistant.tests.editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.unity.lightassistant.tests.editor", 3 | "references": [ 4 | "UnityEngine.TestRunner", 5 | "UnityEditor.TestRunner" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [ 9 | "Editor" 10 | ], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": true, 13 | "precompiledReferences": [ 14 | "nunit.framework.dll" 15 | ], 16 | "autoReferenced": false, 17 | "defineConstraints": [ 18 | "UNITY_INCLUDE_TESTS" 19 | ], 20 | "versionDefines": [], 21 | "noEngineReferences": false 22 | } -------------------------------------------------------------------------------- /Tests/Editor/com.unity.lightassistant.tests.editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d68c8c10b7da9d4993d67fdd90b5aed 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Tests/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5117236c43d59a49a03dcc90ea8c6bc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Tests/Runtime/RuntimeTests.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using NUnit.Framework; 4 | using UnityEngine; 5 | using UnityEngine.TestTools; 6 | 7 | namespace Tests 8 | { 9 | public class RuntimeTests 10 | { 11 | // A Test behaves as an ordinary method 12 | [Test] 13 | public void RuntimeTestsSimplePasses() 14 | { 15 | // Use the Assert class to test conditions 16 | } 17 | 18 | // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use 19 | // `yield return null;` to skip a frame. 20 | [UnityTest] 21 | public IEnumerator RuntimeTestsWithEnumeratorPasses() 22 | { 23 | // Use the Assert class to test conditions. 24 | // Use yield to skip a frame. 25 | yield return null; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Tests/Runtime/RuntimeTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d38b64b430e32554b994253b84c823af 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Tests/Runtime/com.unity.lightassistant.tests.runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.unity.lightassistant.tests.runtime", 3 | "references": [ 4 | "UnityEngine.TestRunner", 5 | "UnityEditor.TestRunner" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": true, 11 | "precompiledReferences": [ 12 | "nunit.framework.dll" 13 | ], 14 | "autoReferenced": false, 15 | "defineConstraints": [ 16 | "UNITY_INCLUDE_TESTS" 17 | ], 18 | "versionDefines": [], 19 | "noEngineReferences": false 20 | } -------------------------------------------------------------------------------- /Tests/Runtime/com.unity.lightassistant.tests.runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f5df2ad6e2c2de4e8a7cb452f8b003b 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "displayName": "Light Assistant", 3 | "name": "com.unity.light-assistant", 4 | "unity": "2019.4", 5 | "version": "1.0.0-pre.1", 6 | "dependencies": { 7 | "com.unity.selection-groups": "0.2.1-preview" 8 | }, 9 | "description": "Provides editor tools for showing relationships between lights and renderers.", 10 | "contributors": [ 11 | "Simon Wittber (https://github.com/smnwttbr)", 12 | "Unity Technologies Japan" 13 | ], 14 | "type": "tool" 15 | } 16 | -------------------------------------------------------------------------------- /package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e76ac4419917c6448467660825a6d8d 3 | PackageManifestImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | --------------------------------------------------------------------------------