├── .editorconfig ├── .gitattributes ├── .gitignore ├── Assets ├── AI.Planner.meta ├── AI.Planner │ ├── AI.Planner.Actions.dll │ ├── AI.Planner.Actions.dll.meta │ ├── AI.Planner.Domains.dll │ ├── AI.Planner.Domains.dll.meta │ ├── Actions.meta │ ├── Actions │ │ ├── Consume.asset │ │ ├── Consume.asset.meta │ │ ├── Navigate.asset │ │ ├── Navigate.asset.meta │ │ ├── Pickup.asset │ │ ├── Pickup.asset.meta │ │ ├── Sleep.asset │ │ ├── Sleep.asset.meta │ │ ├── Work.asset │ │ └── Work.asset.meta │ ├── Agents.meta │ ├── Agents │ │ ├── WorkaholicAgent.asset │ │ └── WorkaholicAgent.asset.meta │ ├── Enums.meta │ ├── Enums │ │ ├── ConsumableType.asset │ │ ├── ConsumableType.asset.meta │ │ ├── NeedType.asset │ │ └── NeedType.asset.meta │ ├── Termination.meta │ ├── Termination │ │ ├── Die.asset │ │ └── Die.asset.meta │ ├── Traits.meta │ ├── Traits │ │ ├── Agent.asset │ │ ├── Agent.asset.meta │ │ ├── Bed.asset │ │ ├── Bed.asset.meta │ │ ├── Dispenser.asset │ │ ├── Dispenser.asset.meta │ │ ├── Duration.asset │ │ ├── Duration.asset.meta │ │ ├── Inventory.asset │ │ ├── Inventory.asset.meta │ │ ├── Need.asset │ │ ├── Need.asset.meta │ │ ├── Time.asset │ │ ├── Time.asset.meta │ │ ├── Workstation.asset │ │ └── Workstation.asset.meta │ ├── Workaholic-Custom.meta │ └── Workaholic-Custom │ │ ├── CustomNavigateEffects.cs │ │ ├── CustomNavigateEffects.cs.meta │ │ ├── CustomWorkEffects.cs │ │ ├── CustomWorkEffects.cs.meta │ │ ├── UpdateNeeds.cs │ │ ├── UpdateNeeds.cs.meta │ │ ├── Workaholic.Custom.asmdef │ │ └── Workaholic.Custom.asmdef.meta ├── Models.meta ├── Models │ ├── Otto.meta │ ├── Otto │ │ ├── Animation.meta │ │ ├── Animation │ │ │ ├── Item_GrabDrink.anim │ │ │ ├── Item_GrabDrink.anim.meta │ │ │ ├── Item_GrabEat.anim │ │ │ ├── Item_GrabEat.anim.meta │ │ │ ├── Item_GrabPocket 1.anim │ │ │ ├── Item_GrabPocket 1.anim.meta │ │ │ ├── Item_GrabPocket.anim │ │ │ ├── Item_GrabPocket.anim.meta │ │ │ ├── Item_PocketDrink.anim │ │ │ ├── Item_PocketDrink.anim.meta │ │ │ ├── Item_PocketEat.anim │ │ │ ├── Item_PocketEat.anim.meta │ │ │ ├── Otto.controller │ │ │ └── Otto.controller.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Otto.shader │ │ │ ├── Otto.shader.meta │ │ │ ├── Otto_Retina.shader │ │ │ ├── Otto_Retina.shader.meta │ │ │ ├── Otto_SSS.shader │ │ │ ├── Otto_SSS.shader.meta │ │ │ ├── Otto_Showcase.shader │ │ │ ├── Otto_Showcase.shader.meta │ │ │ ├── Otto_temp.mat │ │ │ ├── Otto_temp.mat.meta │ │ │ ├── Shader Forge_Otto.mat │ │ │ ├── Shader Forge_Otto.mat.meta │ │ │ ├── Shader Forge_Otto_Retina.mat │ │ │ ├── Shader Forge_Otto_Retina.mat.meta │ │ │ ├── Shader Forge_Otto_SSS.mat │ │ │ ├── Shader Forge_Otto_SSS.mat.meta │ │ │ ├── Shader Forge_Otto_Showcase.mat │ │ │ └── Shader Forge_Otto_Showcase.mat.meta │ │ ├── Otto.FBX │ │ ├── Otto.FBX.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── SSS_Ramp.png │ │ │ ├── SSS_Ramp.png.meta │ │ │ ├── Yolo_BaseColor.jpg │ │ │ ├── Yolo_BaseColor.jpg.meta │ │ │ ├── Yolo_Convexity.jpg │ │ │ ├── Yolo_Convexity.jpg.meta │ │ │ ├── Yolo_Normal.jpg │ │ │ ├── Yolo_Normal.jpg.meta │ │ │ ├── Yolo_Occlusion.jpg │ │ │ ├── Yolo_Occlusion.jpg.meta │ │ │ ├── Yolo_Transmission.jpg │ │ │ └── Yolo_Transmission.jpg.meta │ ├── Props.meta │ └── Props │ │ ├── Arrow_Marker.FBX │ │ ├── Arrow_Marker.FBX.meta │ │ ├── Floor_Tile04_A.FBX │ │ ├── Floor_Tile04_A.FBX.meta │ │ ├── Floor_Tile04_B.FBX │ │ ├── Floor_Tile04_B.FBX.meta │ │ ├── Floor_Tile04_C.FBX │ │ ├── Floor_Tile04_C.FBX.meta │ │ ├── Floor_Tile04_D.FBX │ │ ├── Floor_Tile04_D.FBX.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── 01_LightGrey.mat │ │ ├── 01_LightGrey.mat.meta │ │ ├── 02_MedGrey.mat │ │ ├── 02_MedGrey.mat.meta │ │ ├── BottleDispenser.mat │ │ ├── BottleDispenser.mat.meta │ │ ├── FloorTiles.shader │ │ ├── FloorTiles.shader.meta │ │ ├── FoodDispenser.mat │ │ ├── FoodDispenser.mat.meta │ │ ├── Green.mat │ │ ├── Green.mat.meta │ │ ├── No Name.mat │ │ ├── No Name.mat.meta │ │ ├── Prop.shader │ │ ├── Prop.shader.meta │ │ ├── Prop_BG.shader │ │ ├── Prop_BG.shader.meta │ │ ├── Screen.shader │ │ ├── Screen.shader.meta │ │ ├── Shader Forge_Apple.mat │ │ ├── Shader Forge_Apple.mat.meta │ │ ├── Shader Forge_Bed.mat │ │ ├── Shader Forge_Bed.mat.meta │ │ ├── Shader Forge_Blocks.mat │ │ ├── Shader Forge_Blocks.mat.meta │ │ ├── Shader Forge_Bottle.mat │ │ ├── Shader Forge_Bottle.mat.meta │ │ ├── Shader Forge_BottleDispenser.mat │ │ ├── Shader Forge_BottleDispenser.mat.meta │ │ ├── Shader Forge_FloorTiles.mat │ │ ├── Shader Forge_FloorTiles.mat.meta │ │ ├── Shader Forge_FloorTiles_BG.mat │ │ ├── Shader Forge_FloorTiles_BG.mat.meta │ │ ├── Shader Forge_FoodDispenser.mat │ │ ├── Shader Forge_FoodDispenser.mat.meta │ │ ├── Shader Forge_Fridge.mat │ │ ├── Shader Forge_Fridge.mat.meta │ │ ├── Shader Forge_IconRenderBG.mat │ │ ├── Shader Forge_IconRenderBG.mat.meta │ │ ├── Shader Forge_Screen.mat │ │ ├── Shader Forge_Screen.mat.meta │ │ ├── Shader Forge_ShelfB_L.mat │ │ ├── Shader Forge_ShelfB_L.mat.meta │ │ ├── Shader Forge_ShelfB_M.mat │ │ ├── Shader Forge_ShelfB_M.mat.meta │ │ ├── Shader Forge_ShelfB_T.mat │ │ ├── Shader Forge_ShelfB_T.mat.meta │ │ ├── Shader Forge_ShelfC_L.mat │ │ ├── Shader Forge_ShelfC_L.mat.meta │ │ ├── Shader Forge_ShelfC_M.mat │ │ ├── Shader Forge_ShelfC_M.mat.meta │ │ ├── Shader Forge_ShelfC_T.mat │ │ ├── Shader Forge_ShelfC_T.mat.meta │ │ ├── Shader Forge_ShelfE_L.mat │ │ ├── Shader Forge_ShelfE_L.mat.meta │ │ ├── Shader Forge_ShelfE_M.mat │ │ ├── Shader Forge_ShelfE_M.mat.meta │ │ ├── Shader Forge_ShelfE_T.mat │ │ ├── Shader Forge_ShelfE_T.mat.meta │ │ ├── Shader Forge_VertexColor_Blue.mat │ │ ├── Shader Forge_VertexColor_Blue.mat.meta │ │ ├── Shader Forge_VertexColor_Green.mat │ │ ├── Shader Forge_VertexColor_Green.mat.meta │ │ ├── Shader Forge_VertexColor_Grey.mat │ │ ├── Shader Forge_VertexColor_Grey.mat.meta │ │ ├── Shader Forge_VertexColor_Purple.mat │ │ ├── Shader Forge_VertexColor_Purple.mat.meta │ │ ├── Shader Forge_VertexColor_Red.mat │ │ ├── Shader Forge_VertexColor_Red.mat.meta │ │ ├── Shader Forge_VertexColor_Yellow.mat │ │ ├── Shader Forge_VertexColor_Yellow.mat.meta │ │ ├── Shader Forge_WorkStation.mat │ │ ├── Shader Forge_WorkStation.mat.meta │ │ ├── Unlit.shader │ │ ├── Unlit.shader.meta │ │ ├── VertexColor.shader │ │ ├── VertexColor.shader.meta │ │ ├── WorkStation.mat │ │ ├── WorkStation.mat.meta │ │ ├── default.mat │ │ └── default.mat.meta │ │ ├── Prop_Apple.FBX │ │ ├── Prop_Apple.FBX.meta │ │ ├── Prop_Bed.FBX │ │ ├── Prop_Bed.FBX.meta │ │ ├── Prop_Bottle.FBX │ │ ├── Prop_Bottle.FBX.meta │ │ ├── Prop_FoodDispenser.FBX │ │ ├── Prop_FoodDispenser.FBX.meta │ │ ├── Prop_Fridge.FBX │ │ ├── Prop_Fridge.FBX.meta │ │ ├── Prop_Screen.FBX │ │ ├── Prop_Screen.FBX.meta │ │ ├── Prop_ShelfB_L.fbx │ │ ├── Prop_ShelfB_L.fbx.meta │ │ ├── Prop_ShelfB_M.fbx │ │ ├── Prop_ShelfB_M.fbx.meta │ │ ├── Prop_ShelfB_T.fbx │ │ ├── Prop_ShelfB_T.fbx.meta │ │ ├── Prop_ShelfC_L.fbx │ │ ├── Prop_ShelfC_L.fbx.meta │ │ ├── Prop_ShelfC_M.fbx │ │ ├── Prop_ShelfC_M.fbx.meta │ │ ├── Prop_ShelfC_T.fbx │ │ ├── Prop_ShelfC_T.fbx.meta │ │ ├── Prop_ShelfE_L.fbx │ │ ├── Prop_ShelfE_L.fbx.meta │ │ ├── Prop_ShelfE_M.fbx │ │ ├── Prop_ShelfE_M.fbx.meta │ │ ├── Prop_ShelfE_T.fbx │ │ ├── Prop_ShelfE_T.fbx.meta │ │ ├── Prop_Table.FBX │ │ ├── Prop_Table.FBX.meta │ │ ├── Prop_WorkStation.FBX │ │ ├── Prop_WorkStation.FBX.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Apple_Masks.jpg │ │ ├── Apple_Masks.jpg.meta │ │ ├── Apple_Normal.jpg │ │ ├── Apple_Normal.jpg.meta │ │ ├── Bed_Masks.jpg │ │ ├── Bed_Masks.jpg.meta │ │ ├── Bed_Normal.jpg │ │ ├── Bed_Normal.jpg.meta │ │ ├── Bottle_Masks.jpg │ │ ├── Bottle_Masks.jpg.meta │ │ ├── Bottle_Normal.jpg │ │ ├── Bottle_Normal.jpg.meta │ │ ├── FloorTiles_Masks.jpg │ │ ├── FloorTiles_Masks.jpg.meta │ │ ├── FloorTiles_Normal.jpg │ │ ├── FloorTiles_Normal.jpg.meta │ │ ├── Fridge_Masks.jpg │ │ ├── Fridge_Masks.jpg.meta │ │ ├── Fridge_Normal.jpg │ │ ├── Fridge_Normal.jpg.meta │ │ ├── Prop_ShelfB_L.jpg │ │ ├── Prop_ShelfB_L.jpg.meta │ │ ├── Prop_ShelfB_M.jpg │ │ ├── Prop_ShelfB_M.jpg.meta │ │ ├── Prop_ShelfB_T.jpg │ │ ├── Prop_ShelfB_T.jpg.meta │ │ ├── Prop_ShelfC_L.jpg │ │ ├── Prop_ShelfC_L.jpg.meta │ │ ├── Prop_ShelfC_M.jpg │ │ ├── Prop_ShelfC_M.jpg.meta │ │ ├── Prop_ShelfC_T.jpg │ │ ├── Prop_ShelfC_T.jpg.meta │ │ ├── Prop_ShelfE_L.jpg │ │ ├── Prop_ShelfE_L.jpg.meta │ │ ├── Prop_ShelfE_M.jpg │ │ ├── Prop_ShelfE_M.jpg.meta │ │ ├── Prop_ShelfE_T.jpg │ │ ├── Prop_ShelfE_T.jpg.meta │ │ ├── Table_Masks.jpg │ │ ├── Table_Masks.jpg.meta │ │ ├── Table_Normal.jpg │ │ ├── Table_Normal.jpg.meta │ │ ├── WorkStation_Masks.jpg │ │ ├── WorkStation_Masks.jpg.meta │ │ ├── WorkStation_Normal.jpg │ │ └── WorkStation_Normal.jpg.meta ├── Prefabs.meta ├── Prefabs │ ├── Apple.prefab │ ├── Apple.prefab.meta │ ├── AppleIcon.prefab │ ├── AppleIcon.prefab.meta │ ├── Bed.prefab │ ├── Bed.prefab.meta │ ├── Bottle.prefab │ ├── Bottle.prefab.meta │ ├── BottleDispenser.prefab │ ├── BottleDispenser.prefab.meta │ ├── BottleIcon.prefab │ ├── BottleIcon.prefab.meta │ ├── FloorTile_A.prefab │ ├── FloorTile_A.prefab.meta │ ├── FloorTile_B.prefab │ ├── FloorTile_B.prefab.meta │ ├── FloorTile_C.prefab │ ├── FloorTile_C.prefab.meta │ ├── FloorTile_D.prefab │ ├── FloorTile_D.prefab.meta │ ├── FloorTiles_BG.prefab │ ├── FloorTiles_BG.prefab.meta │ ├── FoodDispenser.prefab │ ├── FoodDispenser.prefab.meta │ ├── Fridge.prefab │ ├── Fridge.prefab.meta │ ├── Otto_Prefab.prefab │ ├── Otto_Prefab.prefab.meta │ ├── Prop_ShelfB_L.prefab │ ├── Prop_ShelfB_L.prefab.meta │ ├── Prop_ShelfB_M.prefab │ ├── Prop_ShelfB_M.prefab.meta │ ├── Prop_ShelfB_T.prefab │ ├── Prop_ShelfB_T.prefab.meta │ ├── Prop_ShelfC_L.prefab │ ├── Prop_ShelfC_L.prefab.meta │ ├── Prop_ShelfC_M.prefab │ ├── Prop_ShelfC_M.prefab.meta │ ├── Prop_ShelfC_T.prefab │ ├── Prop_ShelfC_T.prefab.meta │ ├── Prop_ShelfE_L.prefab │ ├── Prop_ShelfE_L.prefab.meta │ ├── Prop_ShelfE_M.prefab │ ├── Prop_ShelfE_M.prefab.meta │ ├── Prop_ShelfE_T.prefab │ ├── Prop_ShelfE_T.prefab.meta │ ├── WorkStation.prefab │ └── WorkStation.prefab.meta ├── Scenes.meta ├── Scenes │ ├── DemoScene.meta │ ├── DemoScene.unity │ ├── DemoScene.unity.meta │ └── DemoScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-10_comp_light.exr │ │ ├── Lightmap-10_comp_light.exr.meta │ │ ├── Lightmap-11_comp_light.exr │ │ ├── Lightmap-11_comp_light.exr.meta │ │ ├── Lightmap-12_comp_light.exr │ │ ├── Lightmap-12_comp_light.exr.meta │ │ ├── Lightmap-13_comp_light.exr │ │ ├── Lightmap-13_comp_light.exr.meta │ │ ├── Lightmap-14_comp_light.exr │ │ ├── Lightmap-14_comp_light.exr.meta │ │ ├── Lightmap-15_comp_light.exr │ │ ├── Lightmap-15_comp_light.exr.meta │ │ ├── Lightmap-16_comp_light.exr │ │ ├── Lightmap-16_comp_light.exr.meta │ │ ├── Lightmap-17_comp_light.exr │ │ ├── Lightmap-17_comp_light.exr.meta │ │ ├── Lightmap-18_comp_light.exr │ │ ├── Lightmap-18_comp_light.exr.meta │ │ ├── Lightmap-19_comp_light.exr │ │ ├── Lightmap-19_comp_light.exr.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-20_comp_light.exr │ │ ├── Lightmap-20_comp_light.exr.meta │ │ ├── Lightmap-21_comp_light.exr │ │ ├── Lightmap-21_comp_light.exr.meta │ │ ├── Lightmap-22_comp_light.exr │ │ ├── Lightmap-22_comp_light.exr.meta │ │ ├── Lightmap-23_comp_light.exr │ │ ├── Lightmap-23_comp_light.exr.meta │ │ ├── Lightmap-24_comp_light.exr │ │ ├── Lightmap-24_comp_light.exr.meta │ │ ├── Lightmap-25_comp_light.exr │ │ ├── Lightmap-25_comp_light.exr.meta │ │ ├── Lightmap-26_comp_light.exr │ │ ├── Lightmap-26_comp_light.exr.meta │ │ ├── Lightmap-27_comp_light.exr │ │ ├── Lightmap-27_comp_light.exr.meta │ │ ├── Lightmap-28_comp_light.exr │ │ ├── Lightmap-28_comp_light.exr.meta │ │ ├── Lightmap-29_comp_light.exr │ │ ├── Lightmap-29_comp_light.exr.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-30_comp_light.exr │ │ ├── Lightmap-30_comp_light.exr.meta │ │ ├── Lightmap-31_comp_light.exr │ │ ├── Lightmap-31_comp_light.exr.meta │ │ ├── Lightmap-32_comp_light.exr │ │ ├── Lightmap-32_comp_light.exr.meta │ │ ├── Lightmap-33_comp_light.exr │ │ ├── Lightmap-33_comp_light.exr.meta │ │ ├── Lightmap-34_comp_light.exr │ │ ├── Lightmap-34_comp_light.exr.meta │ │ ├── Lightmap-35_comp_light.exr │ │ ├── Lightmap-35_comp_light.exr.meta │ │ ├── Lightmap-36_comp_light.exr │ │ ├── Lightmap-36_comp_light.exr.meta │ │ ├── Lightmap-37_comp_light.exr │ │ ├── Lightmap-37_comp_light.exr.meta │ │ ├── Lightmap-38_comp_light.exr │ │ ├── Lightmap-38_comp_light.exr.meta │ │ ├── Lightmap-39_comp_light.exr │ │ ├── Lightmap-39_comp_light.exr.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── Lightmap-5_comp_light.exr │ │ ├── Lightmap-5_comp_light.exr.meta │ │ ├── Lightmap-6_comp_light.exr │ │ ├── Lightmap-6_comp_light.exr.meta │ │ ├── Lightmap-7_comp_light.exr │ │ ├── Lightmap-7_comp_light.exr.meta │ │ ├── Lightmap-8_comp_light.exr │ │ ├── Lightmap-8_comp_light.exr.meta │ │ ├── Lightmap-9_comp_light.exr │ │ ├── Lightmap-9_comp_light.exr.meta │ │ ├── NavMesh.asset │ │ ├── NavMesh.asset.meta │ │ ├── ReflectionProbe-0.png │ │ └── ReflectionProbe-0.png.meta ├── Scripts.meta ├── Scripts │ ├── OperationalActions.meta │ ├── OperationalActions │ │ ├── ConsumeAction.cs │ │ ├── ConsumeAction.cs.meta │ │ ├── Controller State Behaviors.meta │ │ ├── Controller State Behaviors │ │ │ ├── CheckPosition.cs │ │ │ ├── CheckPosition.cs.meta │ │ │ ├── Die_State.cs │ │ │ ├── Die_State.cs.meta │ │ │ ├── DrinkFromPocket_State.cs │ │ │ ├── DrinkFromPocket_State.cs.meta │ │ │ ├── Drink_State.cs │ │ │ ├── Drink_State.cs.meta │ │ │ ├── EatFromPocket_State.cs │ │ │ ├── EatFromPocket_State.cs.meta │ │ │ ├── Eat_State.cs │ │ │ ├── Eat_State.cs.meta │ │ │ ├── IncCycleCount.cs │ │ │ ├── IncCycleCount.cs.meta │ │ │ ├── PocketDrink_State.cs │ │ │ ├── PocketDrink_State.cs.meta │ │ │ ├── PocketFood_State.cs │ │ │ ├── PocketFood_State.cs.meta │ │ │ ├── RandomAnimate.cs │ │ │ ├── RandomAnimate.cs.meta │ │ │ ├── SleepStop_State.cs │ │ │ ├── SleepStop_State.cs.meta │ │ │ ├── StartCycleCount.cs │ │ │ ├── StartCycleCount.cs.meta │ │ │ ├── StopRotation.cs │ │ │ ├── StopRotation.cs.meta │ │ │ ├── WorkStop_State.cs │ │ │ └── WorkStop_State.cs.meta │ │ ├── NavigateAction.cs │ │ ├── NavigateAction.cs.meta │ │ ├── OttoAction.cs │ │ ├── OttoAction.cs.meta │ │ ├── PickupAction.cs │ │ ├── PickupAction.cs.meta │ │ ├── SleepAction.cs │ │ ├── SleepAction.cs.meta │ │ ├── WorkAction.cs │ │ └── WorkAction.cs.meta │ ├── Otto.cs │ ├── Otto.cs.meta │ ├── Utility.meta │ └── Utility │ │ ├── CameraFollow.cs │ │ ├── CameraFollow.cs.meta │ │ ├── FlipOtto.cs │ │ ├── FlipOtto.cs.meta │ │ ├── MotionController.cs │ │ ├── MotionController.cs.meta │ │ ├── PropHandler.cs │ │ ├── PropHandler.cs.meta │ │ ├── UIManager.cs │ │ └── UIManager.cs.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Cameras.meta │ ├── Cameras │ │ ├── CameraGuidelines.txt │ │ ├── CameraGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CctvCamera.prefab │ │ │ ├── CctvCamera.prefab.meta │ │ │ ├── FreeLookCameraRig.prefab │ │ │ ├── FreeLookCameraRig.prefab.meta │ │ │ ├── HandheldCamera.prefab │ │ │ ├── HandheldCamera.prefab.meta │ │ │ ├── MultipurposeCameraRig.prefab │ │ │ └── MultipurposeCameraRig.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AbstractTargetFollower.cs │ │ │ ├── AbstractTargetFollower.cs.meta │ │ │ ├── AutoCam.cs │ │ │ ├── AutoCam.cs.meta │ │ │ ├── FreeLookCam.cs │ │ │ ├── FreeLookCam.cs.meta │ │ │ ├── HandHeldCam.cs │ │ │ ├── HandHeldCam.cs.meta │ │ │ ├── LookatTarget.cs │ │ │ ├── LookatTarget.cs.meta │ │ │ ├── PivotBasedCameraRig.cs │ │ │ ├── PivotBasedCameraRig.cs.meta │ │ │ ├── ProtectCameraFromWallClip.cs │ │ │ ├── ProtectCameraFromWallClip.cs.meta │ │ │ ├── TargetFieldOfView.cs │ │ │ └── TargetFieldOfView.cs.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputGuidelines.txt │ │ ├── CrossPlatformInputGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CarTiltControls.prefab │ │ │ ├── CarTiltControls.prefab.meta │ │ │ ├── DualTouchControls.prefab │ │ │ ├── DualTouchControls.prefab.meta │ │ │ ├── MobileAircraftControls.prefab │ │ │ ├── MobileAircraftControls.prefab.meta │ │ │ ├── MobileSingleStickControl.prefab │ │ │ ├── MobileSingleStickControl.prefab.meta │ │ │ ├── MobileTiltControlRig.prefab │ │ │ └── MobileTiltControlRig.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── AxisTouchButton.cs │ │ │ ├── AxisTouchButton.cs.meta │ │ │ ├── ButtonHandler.cs │ │ │ ├── ButtonHandler.cs.meta │ │ │ ├── CrossPlatformInputManager.cs │ │ │ ├── CrossPlatformInputManager.cs.meta │ │ │ ├── InputAxisScrollbar.cs │ │ │ ├── InputAxisScrollbar.cs.meta │ │ │ ├── Joystick.cs │ │ │ ├── Joystick.cs.meta │ │ │ ├── MobileControlRig.cs │ │ │ ├── MobileControlRig.cs.meta │ │ │ ├── PlatformSpecific.meta │ │ │ ├── PlatformSpecific │ │ │ │ ├── MobileInput.cs │ │ │ │ ├── MobileInput.cs.meta │ │ │ │ ├── StandaloneInput.cs │ │ │ │ └── StandaloneInput.cs.meta │ │ │ ├── TiltInput.cs │ │ │ ├── TiltInput.cs.meta │ │ │ ├── TouchPad.cs │ │ │ ├── TouchPad.cs.meta │ │ │ ├── VirtualInput.cs │ │ │ └── VirtualInput.cs.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── ButtonAcceleratorOverSprite.png │ │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ │ ├── ButtonAcceleratorUpSprite.png │ │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ │ ├── ButtonArrowOverSprite.png │ │ │ ├── ButtonArrowOverSprite.png.meta │ │ │ ├── ButtonArrowUpSprite.png │ │ │ ├── ButtonArrowUpSprite.png.meta │ │ │ ├── ButtonBrakeOverSprite.png │ │ │ ├── ButtonBrakeOverSprite.png.meta │ │ │ ├── ButtonBrakeUpSprite.png │ │ │ ├── ButtonBrakeUpSprite.png.meta │ │ │ ├── ButtonCameraCycleUpSprite.png │ │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ │ ├── ButtonResetSprite.png │ │ │ ├── ButtonResetSprite.png.meta │ │ │ ├── ButtonSpacebarSprite.png │ │ │ ├── ButtonSpacebarSprite.png.meta │ │ │ ├── ButtonThumbstickOverSprite.png │ │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ │ ├── ButtonThumbstickUpSprite.png │ │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ │ ├── ButtonTimescaleFullUpSprite.png │ │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ │ ├── SliderBackgroundSprite.png │ │ │ ├── SliderBackgroundSprite.png.meta │ │ │ ├── SliderHandleSprite.png │ │ │ ├── SliderHandleSprite.png.meta │ │ │ ├── TouchpadSprite.png │ │ │ └── TouchpadSprite.png.meta │ ├── Editor.meta │ └── Editor │ │ ├── CrossPlatformInput.meta │ │ └── CrossPlatformInput │ │ ├── CrossPlatformInputInitialize.cs │ │ └── CrossPlatformInputInitialize.cs.meta ├── UI.meta └── UI │ ├── Materials.meta │ ├── Materials │ ├── Cash_Bar.mat │ ├── Cash_Bar.mat.meta │ ├── Food_Bar.mat │ ├── Food_Bar.mat.meta │ ├── Icon_Apple.mat │ ├── Icon_Apple.mat.meta │ ├── Icon_Apple_IN.mat │ ├── Icon_Apple_IN.mat.meta │ ├── Icon_Apple_OUT.mat │ ├── Icon_Apple_OUT.mat.meta │ ├── Icon_Bed.mat │ ├── Icon_Bed.mat.meta │ ├── Icon_Bottle.mat │ ├── Icon_Bottle.mat.meta │ ├── Icon_Bottle_IN.mat │ ├── Icon_Bottle_IN.mat.meta │ ├── Icon_Bottle_OUT.mat │ ├── Icon_Bottle_OUT.mat.meta │ ├── Icon_Death.mat │ ├── Icon_Death.mat.meta │ ├── Icon_Fridge.mat │ ├── Icon_Fridge.mat.meta │ ├── Icon_Move.mat │ ├── Icon_Move.mat.meta │ ├── Icon_Workstation.mat │ ├── Icon_Workstation.mat.meta │ ├── Joy_Bar.mat │ ├── Joy_Bar.mat.meta │ ├── Props.shader │ ├── Props.shader.meta │ ├── Rest_Bar.mat │ ├── Rest_Bar.mat.meta │ ├── UI.shader │ └── UI.shader.meta │ ├── Textures.meta │ └── Textures │ ├── Icon_Apple.tga │ ├── Icon_Apple.tga.meta │ ├── Icon_Apple_IN.tga │ ├── Icon_Apple_IN.tga.meta │ ├── Icon_Apple_OUT.tga │ ├── Icon_Apple_OUT.tga.meta │ ├── Icon_ArrowRight.tga │ ├── Icon_ArrowRight.tga.meta │ ├── Icon_Bed.tga │ ├── Icon_Bed.tga.meta │ ├── Icon_Bottle.tga │ ├── Icon_Bottle.tga.meta │ ├── Icon_BottleDispenser.tga │ ├── Icon_BottleDispenser.tga.meta │ ├── Icon_Bottle_IN.tga │ ├── Icon_Bottle_IN.tga.meta │ ├── Icon_Bottle_OUT.tga │ ├── Icon_Bottle_OUT.tga.meta │ ├── Icon_Death.tga │ ├── Icon_Death.tga.meta │ ├── Icon_FoodDispenser.tga │ ├── Icon_FoodDispenser.tga.meta │ ├── Icon_Fridge.tga │ ├── Icon_Fridge.tga.meta │ ├── Icon_Otto.tga │ ├── Icon_Otto.tga.meta │ ├── Icon_Workstation.tga │ ├── Icon_Workstation.tga.meta │ ├── ProgressBar_Amount.jpg │ ├── ProgressBar_Amount.jpg.meta │ ├── ProgressBar_Masks.tga │ └── ProgressBar_Masks.tga.meta ├── LICENSE.md ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Autogenerated by JetBrains Rider 27 | /.idea/ 28 | /Assets/Plugins/Editor/JetBrains* 29 | 30 | # Because Rider installs Unity plugin auto-magically it's necessary to ignore these 31 | Assets/Plugins.meta 32 | Assets/Plugins/Editor.meta 33 | 34 | # Unity3D generated 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-------------------------------------------------------------------------------- 1 | #if PLANNER_DOMAIN_GENERATED 2 | using System; 3 | using AI.Planner.Domains; 4 | using Unity.AI.Planner.DomainLanguage.TraitBased; 5 | 6 | namespace AI.Planner.Actions.WorkaholicAgent 7 | { 8 | public struct CustomWorkEffects : ICustomActionEffect, ICustomReward 9 | { 10 | public void ApplyCustomActionEffectsToState(StateData originalState, ActionKey action, StateData newState) 11 | { 12 | new UpdateNeeds().ApplyCustomActionEffectsToState(originalState, action, newState); 13 | } 14 | 15 | public void SetCustomReward(StateData originalState, ActionKey action, StateData newState, ref float reward) 16 | { 17 | var domainObjectBuffer = originalState.DomainObjects; 18 | var durationObject = domainObjectBuffer[action[2]]; 19 | var duration = originalState.DurationBuffer[durationObject.DurationIndex].Time; 20 | 21 | reward *= duration; 22 | } 23 | } 24 | } 25 | #endif 26 | 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version https://git-lfs.github.com/spec/v1 2 | oid sha256:b93bb3591e485b2ad1f8a1aacac906b5a22c6f3e027d8faf1003aba6916b821a 3 | size 96827 4 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d6e21382e74a4041aeae11935db1a71 3 | folderAsset: yes 4 | timeCreated: 1503574925 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 621d40e6370589e4f86bbc74bc23bfc2 3 | folderAsset: yes 4 | timeCreated: 1507576876 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/ConsumeAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20d55bee79f87e442ad6de6f3edf707e 3 | timeCreated: 1505165521 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f59c51b113a3cd4095cde3180f823b7 3 | folderAsset: yes 4 | timeCreated: 1505163190 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/CheckPosition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02057d319f8e5b9419e243bf57019994 3 | timeCreated: 1505335467 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Die_State.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Die_State : StateMachineBehaviour 5 | { 6 | MotionController m_motionController; 7 | 8 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 9 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | var gameObject = animator.gameObject; 12 | m_motionController = gameObject.GetComponent(); 13 | m_motionController.TargetOrientation = gameObject.transform.forward; 14 | animator.SetBool("Walk", false); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Die_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e169aee85ce5f894f9ec7979ada1cb72 3 | timeCreated: 1505169647 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/DrinkFromPocket_State.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using UnityEngine; 4 | using Workaholic; 5 | 6 | public class DrinkFromPocket_State : StateMachineBehaviour 7 | { 8 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 9 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | var action = (ConsumeAction)otto.CurrentOperationalAction; 13 | action.AnimationComplete = true; 14 | } 15 | } 16 | #endif 17 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/DrinkFromPocket_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a8fa69f62a66ec48b65286fc1b63c52 3 | timeCreated: 1505168855 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Drink_State.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using Workaholic; 4 | 5 | public class Drink_State : StateMachineBehaviour 6 | { 7 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 8 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 9 | { 10 | #if PLANNER_DOMAIN_GENERATED 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | otto.CompleteAction(); 13 | #endif 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Drink_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 685303a83094ce4438b9cfb92c2b5a2e 3 | timeCreated: 1505164718 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/EatFromPocket_State.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using UnityEngine; 4 | using Workaholic; 5 | 6 | public class EatFromPocket_State : StateMachineBehaviour 7 | { 8 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 9 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | var action = (ConsumeAction)otto.CurrentOperationalAction; 13 | action.AnimationComplete = true; 14 | } 15 | } 16 | #endif 17 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/EatFromPocket_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7591d39b52ada6447b69541c86860c95 3 | timeCreated: 1505250838 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Eat_State.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using Workaholic; 4 | 5 | public class Eat_State : StateMachineBehaviour 6 | { 7 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 8 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 9 | { 10 | #if PLANNER_DOMAIN_GENERATED 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | otto.CompleteAction(); 13 | #endif 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/Eat_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d4deb6603123714da1b1d9ae03e13f7 3 | timeCreated: 1505163295 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/IncCycleCount.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class IncCycleCount : StateMachineBehaviour 5 | { 6 | 7 | // OnStateEnter is called before OnStateEnter is called on any state inside this state machine 8 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 9 | { 10 | animator.SetInteger("CycleCount", animator.GetInteger("CycleCount") + 1); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/IncCycleCount.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 914a31b344da7e946a1686c90a15faa6 3 | timeCreated: 1505202453 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/PocketDrink_State.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using UnityEngine; 4 | using Workaholic; 5 | 6 | public class PocketDrink_State : StateMachineBehaviour 7 | { 8 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 9 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | var pickupAction = (PickupAction)otto.CurrentOperationalAction; 13 | pickupAction.AnimationComplete = true; 14 | } 15 | } 16 | #endif 17 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/PocketDrink_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbbf7030a9fc37f44bdf8ad707e17932 3 | timeCreated: 1505168674 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/PocketFood_State.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using UnityEngine; 4 | using Workaholic; 5 | 6 | public class PocketFood_State : StateMachineBehaviour 7 | { 8 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 9 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | var otto = animator.gameObject.GetComponentInChildren(); 12 | var action = (PickupAction)otto.CurrentOperationalAction; 13 | action.AnimationComplete = true; 14 | } 15 | } 16 | #endif 17 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/PocketFood_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 203b9f57944cae643be85e277c33c0da 3 | timeCreated: 1505168480 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/RandomAnimate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using Random = UnityEngine.Random; 4 | 5 | public class RandomAnimate : StateMachineBehaviour 6 | { 7 | 8 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 9 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | animator.SetFloat("RandomNumber", Random.value); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/RandomAnimate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf1ac48fa450abe48811ec90b0999290 3 | timeCreated: 1505096923 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/SleepStop_State.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using UnityEngine; 4 | using Workaholic; 5 | 6 | public class SleepStop_State : StateMachineBehaviour 7 | { 8 | 9 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 10 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 11 | { 12 | var gameObject = animator.gameObject; 13 | var motionController = gameObject.GetComponentInChildren(); 14 | motionController.TargetOrientation = gameObject.transform.forward; 15 | } 16 | 17 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 18 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 19 | { 20 | var otto = animator.gameObject.GetComponentInChildren(); 21 | var action = (SleepAction)otto.CurrentOperationalAction; 22 | action.AnimationComplete = true; 23 | } 24 | } 25 | #endif 26 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/SleepStop_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32e04f911b458244ba967374c5eb7e6c 3 | timeCreated: 1505169647 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/StartCycleCount.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | public class StartCycleCount : StateMachineBehaviour 6 | { 7 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 8 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 9 | { 10 | animator.SetInteger("CycleCount", 0); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/StartCycleCount.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8b272562c958e144ab476a12a14db76 3 | timeCreated: 1505201789 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/StopRotation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | public class StopRotation : StateMachineBehaviour 6 | { 7 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 8 | public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 9 | { 10 | animator.gameObject.GetComponent().StopMoving(animator.gameObject.transform.forward); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/StopRotation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea259e38f175fc447980c6a3ec89d61a 3 | timeCreated: 1505346153 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/WorkStop_State.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class WorkStop_State : StateMachineBehaviour 5 | { 6 | // OnStateExit is called when a transition ends and the state machine finishes evaluating this state 7 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 8 | { 9 | } 10 | 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/Controller State Behaviors/WorkStop_State.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c10039385b4d1c4e926f4c0724a2e0a 3 | timeCreated: 1505169194 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/NavigateAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94949ad6863b139488fac7461f895179 3 | timeCreated: 1503599849 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/OttoAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 181dcefeba1d9384eab1840fed8739a7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/PickupAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c883bc6df99dbb94fb1e5517eef7295d 3 | timeCreated: 1503597476 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/SleepAction.cs: -------------------------------------------------------------------------------- 1 | #if PLANNER_ACTIONS_GENERATED 2 | using System; 3 | using AI.Planner.Domains; 4 | using AI.Planner.Domains.Enums; 5 | using Unity.AI.Planner.DomainLanguage.TraitBased; 6 | using Unity.Collections; 7 | using Unity.Entities; 8 | using Workaholic; 9 | using UnityEngine; 10 | 11 | public class SleepAction : OttoAction 12 | { 13 | public override void BeginExecution(StateData state, ActionKey action, Otto actor) 14 | { 15 | base.BeginExecution(state, action, actor); 16 | 17 | m_Animator = actor.GetComponentInParent(); 18 | m_Animator.SetTrigger(Animator.StringToHash("Sleep")); 19 | 20 | // Reset fatigue 21 | var domainObjects = new NativeList<(DomainObject, int)>(4, Allocator.TempJob); 22 | foreach (var (_, domainObjectIndex) in state.GetDomainObjects(domainObjects, new ComponentType[] {typeof(Need)})) 23 | { 24 | var need = state.GetTraitOnObjectAtIndex(domainObjectIndex); 25 | if (need.NeedType == NeedType.Fatigue) 26 | { 27 | need.Urgency = 0; 28 | state.SetTraitOnObjectAtIndex(need, domainObjectIndex); 29 | break; 30 | } 31 | } 32 | domainObjects.Dispose(); 33 | } 34 | } 35 | #endif 36 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/SleepAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f501c145200a9004a8fec6fef456de78 3 | timeCreated: 1503599849 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/OperationalActions/WorkAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84e1d60b65649fb408e28ad73aaff8bc 3 | timeCreated: 1503597476 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Otto.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4077bfba82c397a41bb3fffb71da9a45 3 | timeCreated: 1517250296 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 300 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbab1ea4968af0348af12bde4d653a3a 3 | folderAsset: yes 4 | timeCreated: 1517619156 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/CameraFollow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CameraFollow : MonoBehaviour 5 | { 6 | 7 | public Transform target; 8 | public float smoothing = 5f; 9 | 10 | Vector3 offset; 11 | 12 | void Start() 13 | { 14 | offset = transform.position - target.position; 15 | } 16 | 17 | void FixedUpdate() 18 | { 19 | var targetCamPos = target.position + offset; 20 | transform.position = Vector3.Lerp(transform.position, targetCamPos, smoothing * Time.deltaTime); 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/CameraFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43fb0672d00302546a32c5c83be6d29b 3 | timeCreated: 1503575012 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/FlipOtto.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class FlipOtto : StateMachineBehaviour 5 | { 6 | bool hasFlipped; 7 | 8 | // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state 9 | public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 10 | { 11 | hasFlipped = false; 12 | } 13 | 14 | // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks 15 | public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) 16 | { 17 | if (!hasFlipped) 18 | { 19 | animator.gameObject.transform.forward *= -1; 20 | hasFlipped = true; 21 | } 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/FlipOtto.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e7b368c0bde8034787c1303e74a0e7b 3 | timeCreated: 1507576876 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/MotionController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b2d6820c2c0c0849988d95c8588d334 3 | timeCreated: 1507576876 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/PropHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class PropHandler : MonoBehaviour 5 | { 6 | #pragma warning disable 0649 7 | [SerializeField] GameObject apple; 8 | [SerializeField] GameObject bottle; 9 | [SerializeField] GameObject tableApple; 10 | [SerializeField] GameObject tableBottle; 11 | #pragma warning restore 0649 12 | 13 | // Apple functions --------------------------- 14 | 15 | public void EnableApple() 16 | { 17 | apple.SetActive(true); 18 | } 19 | 20 | public void DisableApple() 21 | { 22 | apple.SetActive(false); 23 | } 24 | 25 | public void EnableTableApple() 26 | { 27 | tableApple.SetActive(true); 28 | } 29 | 30 | public void DisableTableApple() 31 | { 32 | tableApple.SetActive(false); 33 | } 34 | 35 | // Bottle functions --------------------------- 36 | 37 | public void EnableBottle() 38 | { 39 | bottle.SetActive(true); 40 | } 41 | 42 | public void DisableBottle() 43 | { 44 | bottle.SetActive(false); 45 | } 46 | 47 | public void EnableTableBottle() 48 | { 49 | tableBottle.SetActive(true); 50 | } 51 | 52 | public void DisableTableBottle() 53 | { 54 | tableBottle.SetActive(false); 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/PropHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd309f51066cd604a87282758cb8d3f1 3 | timeCreated: 1507576876 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/UIManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 849509d8c69207940b1017d478b1854d 3 | timeCreated: 1507576876 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Standard Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 069932dea2bc9f640ad2290e4f52e1f9 3 | folderAsset: yes 4 | timeCreated: 1502982394 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 604bd9e7358cf48c0969f5b515a8c51c 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/CameraGuidelines.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86f4276d9602ff547968823666aa5699 3 | TextScriptImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a869b219648fd6c47a3c134f3520ccff 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/CctvCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 851d11542d51c464e89acf6875599172 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/FreeLookCameraRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49a0e923d39ec3c4c8bb97699e2f2903 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/HandheldCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5be31db3f71b0642af74fe491b4bc89 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/MultipurposeCameraRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: baec086904791744185aaa07a6cf55c2 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7b22774d57de9f4eb961b3ff68ed80a 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/AbstractTargetFollower.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89a534d869bfccd49bebf7cb6fb244b6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/AutoCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8d3968294210ba4a9d2bb96dfa74a16 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/FreeLookCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e44af8091779fcb40801d5b284353dbe 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Cameras 5 | { 6 | public class HandHeldCam : LookatTarget 7 | { 8 | [SerializeField] private float m_SwaySpeed = .5f; 9 | [SerializeField] private float m_BaseSwayAmount = .5f; 10 | [SerializeField] private float m_TrackingSwayAmount = .5f; 11 | [Range(-1, 1)] [SerializeField] private float m_TrackingBias = 0; 12 | 13 | 14 | protected override void FollowTarget(float deltaTime) 15 | { 16 | base.FollowTarget(deltaTime); 17 | 18 | float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f); 19 | float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f; 20 | 21 | bx *= m_BaseSwayAmount; 22 | by *= m_BaseSwayAmount; 23 | 24 | float tx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f) + m_TrackingBias; 25 | float ty = ((Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f) + m_TrackingBias; 26 | 27 | tx *= -m_TrackingSwayAmount*m_FollowVelocity.x; 28 | ty *= m_TrackingSwayAmount*m_FollowVelocity.y; 29 | 30 | transform.Rotate(bx + tx, by + ty, 0); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d947636a9390f6a46a121124154e6e3f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2ec2b96de5640e42a622fc3064f1c80 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Cameras 6 | { 7 | public abstract class PivotBasedCameraRig : AbstractTargetFollower 8 | { 9 | // This script is designed to be placed on the root object of a camera rig, 10 | // comprising 3 gameobjects, each parented to the next: 11 | 12 | // Camera Rig 13 | // Pivot 14 | // Camera 15 | 16 | protected Transform m_Cam; // the transform of the camera 17 | protected Transform m_Pivot; // the point at which the camera pivots around 18 | protected Vector3 m_LastTargetPosition; 19 | 20 | 21 | protected virtual void Awake() 22 | { 23 | // find the camera in the object hierarchy 24 | m_Cam = GetComponentInChildren().transform; 25 | m_Pivot = m_Cam.parent; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58cb183e16853564e9ed457f8a296db1 3 | labels: 4 | - Done 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94b04ec3bda6b7747aa53936ef3b0ae2 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a62942d9af3f36d448094c6ed1f214dd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 710bc43f80d178548bd226c252c8e65b 3 | folderAsset: yes 4 | timeCreated: 1436977288 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/CrossPlatformInputGuidelines.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3b997593a4f12c4c991490593f3b513 3 | TextScriptImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d3fb8e05edcf4b41aef584ca1b0d06f 3 | folderAsset: yes 4 | timeCreated: 1436977288 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs/CarTiltControls.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 174090ae7f9eff84abe76f0ff062efac 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs/DualTouchControls.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2169821f0567671499a5c10104c69c24 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs/MobileAircraftControls.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3369231b1ed7ad34e84d9240a571db81 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs/MobileSingleStickControl.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9529ecc3d479da5499993355e6c2cb4f 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Prefabs/MobileTiltControlRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 999388b68bb99b44099461bfbed94358 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f66eeca8ac36914e9ec9a716a9d9f73 3 | folderAsset: yes 4 | timeCreated: 1436977288 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ab98b66288df7b4fa182075f2f12bd6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | CrossPlatformInputManager.SetAxisZero(Name); 37 | } 38 | 39 | 40 | public void SetAxisNegativeState() 41 | { 42 | CrossPlatformInputManager.SetAxisNegative(Name); 43 | } 44 | 45 | public void Update() 46 | { 47 | 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85bf3be603548374ca46f521a3aa7fda 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ac1ce5a5adfd9f46adbf5b6f752a47c 3 | labels: 4 | - Done 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: -1010 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class InputAxisScrollbar : MonoBehaviour 7 | { 8 | public string axis; 9 | 10 | void Update() { } 11 | 12 | public void HandleInput(float value) 13 | { 14 | CrossPlatformInputManager.SetAxis(axis, (value*2f) - 1f); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d3269566d48b8447bb48d2259e28f8b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00c3c865782347f41b6358d9fba14b48 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs.meta: -------------------------------------------------------------------------------- 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