├── .gitignore ├── Assets ├── LevelManagement.meta ├── LevelManagement │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── ._CreditsScreen.prefab.meta │ │ ├── ._MainMenu.prefab.meta │ │ ├── ._SettingsMenu.prefab.meta │ │ ├── CreditsScreen.prefab │ │ ├── CreditsScreen.prefab.meta │ │ ├── EndTransition.prefab │ │ ├── EndTransition.prefab.meta │ │ ├── GameMenu.prefab │ │ ├── GameMenu.prefab.meta │ │ ├── MainMenu.prefab │ │ ├── MainMenu.prefab.meta │ │ ├── PauseMenu.prefab │ │ ├── PauseMenu.prefab.meta │ │ ├── SettingsMenu.prefab │ │ ├── SettingsMenu.prefab.meta │ │ ├── SplashScreen.prefab │ │ ├── SplashScreen.prefab.meta │ │ ├── StartTransition.prefab │ │ ├── StartTransition.prefab.meta │ │ ├── WinScreen.prefab │ │ └── WinScreen.prefab.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Data.meta │ │ ├── Data │ │ ├── DataManager.cs │ │ ├── DataManager.cs.meta │ │ ├── JsonSaver.cs │ │ ├── JsonSaver.cs.meta │ │ ├── SaveData.cs │ │ └── SaveData.cs.meta │ │ ├── LevelLoader.cs │ │ ├── LevelLoader.cs.meta │ │ ├── Menu.cs │ │ ├── Menu.cs.meta │ │ ├── MenuManager.cs │ │ ├── MenuManager.cs.meta │ │ ├── Menus.meta │ │ ├── Menus │ │ ├── CreditsScreen.cs │ │ ├── CreditsScreen.cs.meta │ │ ├── GameMenu.cs │ │ ├── GameMenu.cs.meta │ │ ├── MainMenu.cs │ │ ├── MainMenu.cs.meta │ │ ├── PauseMenu.cs │ │ ├── PauseMenu.cs.meta │ │ ├── SettingsMenu.cs │ │ ├── SettingsMenu.cs.meta │ │ ├── WinScreen.cs │ │ └── WinScreen.cs.meta │ │ ├── SplashScreen.cs │ │ ├── SplashScreen.cs.meta │ │ ├── TransitionFader.cs │ │ ├── TransitionFader.cs.meta │ │ ├── Utilities.meta │ │ └── Utilities │ │ ├── DontDestroyOnLoad.cs │ │ ├── DontDestroyOnLoad.cs.meta │ │ ├── ScreenFader.cs │ │ └── ScreenFader.cs.meta ├── SampleGame.meta ├── SampleGame │ ├── Fonts.meta │ ├── Fonts │ │ ├── Level1Text.prefab │ │ ├── Level1Text.prefab.meta │ │ ├── Level2Text.prefab │ │ ├── Level2Text.prefab.meta │ │ ├── Level3Text.prefab │ │ ├── Level3Text.prefab.meta │ │ ├── LevelText.prefab │ │ ├── LevelText.prefab.meta │ │ ├── Oswald-Bold SDF.asset │ │ ├── Oswald-Bold SDF.asset.meta │ │ ├── din-boldalternate.ttf │ │ └── din-boldalternate.ttf.meta │ ├── Materials.meta │ ├── Materials │ │ ├── ._Indicator.mat.meta │ │ ├── ._MazeBrick.mat.meta │ │ ├── ._MazeDarkGray.mat.meta │ │ ├── ._MazeFloor.mat.meta │ │ ├── ._MazeGrey.mat.meta │ │ ├── ._MazeLowManMat.mat.meta │ │ ├── ._SwitchCircleBlue.mat.meta │ │ ├── ._SwitchCircleRed.mat.meta │ │ ├── Indicator.mat │ │ ├── Indicator.mat.meta │ │ ├── MazeBrick.mat │ │ ├── MazeBrick.mat.meta │ │ ├── MazeDarkGray.mat │ │ ├── MazeDarkGray.mat.meta │ │ ├── MazeFloor.mat │ │ ├── MazeFloor.mat.meta │ │ ├── MazeGrey.mat │ │ ├── MazeGrey.mat.meta │ │ ├── MazeLowManMat.mat │ │ ├── MazeLowManMat.mat.meta │ │ ├── SwitchCircleBlue.mat │ │ ├── SwitchCircleBlue.mat.meta │ │ ├── SwitchCircleRed.mat │ │ └── SwitchCircleRed.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── ._Indicator.fbx.meta │ │ ├── ._Materials.meta │ │ ├── ._Maze.fbx.meta │ │ ├── ._MazeLowMan.fbx.meta │ │ ├── ._SwitchCircle.fbx.meta │ │ ├── Indicator.fbx │ │ ├── Indicator.fbx.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ._MazeLowMan.mat.meta │ │ │ ├── ._SwitchCircle.mat.meta │ │ │ ├── MazeLowMan.mat │ │ │ ├── MazeLowMan.mat.meta │ │ │ ├── SwitchCircle.mat │ │ │ └── SwitchCircle.mat.meta │ │ ├── Maze.fbx │ │ ├── Maze.fbx.meta │ │ ├── MazeLowMan.fbx │ │ ├── MazeLowMan.fbx.meta │ │ ├── SwitchCircle.fbx │ │ └── SwitchCircle.fbx.meta │ ├── Particles.meta │ ├── Particles │ │ ├── ._Materials.meta │ │ ├── ._Prefabs.meta │ │ ├── ._Sounds.meta │ │ ├── ._Textures.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ._Glow_03.mat.meta │ │ │ ├── ._Ray_01A.mat.meta │ │ │ ├── ._Ring_04.mat.meta │ │ │ ├── ._Sparkles_01.mat.meta │ │ │ ├── Glow_03.mat │ │ │ ├── Glow_03.mat.meta │ │ │ ├── Ray_01A.mat │ │ │ ├── Ray_01A.mat.meta │ │ │ ├── Ring_04.mat │ │ │ ├── Ring_04.mat.meta │ │ │ ├── Sparkles_01.mat │ │ │ └── Sparkles_01.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── ._GlowFX.prefab.meta │ │ │ ├── GlowFX.prefab │ │ │ └── GlowFX.prefab.meta │ │ ├── Sounds.meta │ │ ├── Sounds │ │ │ ├── ._SFX_Buff_01.wav.meta │ │ │ ├── SFX_Buff_01.wav │ │ │ └── SFX_Buff_01.wav.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── ._Glow_01.tga.meta │ │ │ ├── ._Ray_01A.tga.meta │ │ │ ├── ._Ring_04.tga.meta │ │ │ ├── ._Sparkles_01.tga.meta │ │ │ ├── Glow_01.tga │ │ │ ├── Glow_01.tga.meta │ │ │ ├── Ray_01A.tga │ │ │ ├── Ray_01A.tga.meta │ │ │ ├── Ring_04.tga │ │ │ ├── Ring_04.tga.meta │ │ │ ├── Sparkles_01.tga │ │ │ └── Sparkles_01.tga.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── ._Level1.meta │ │ ├── ._Level1.unity.meta │ │ ├── ._Level2.meta │ │ ├── ._Level2.unity.meta │ │ ├── ._MainMenu.unity │ │ ├── ._MainMenu.unity.meta │ │ ├── Level1.meta │ │ ├── Level1.unity │ │ ├── Level1.unity.meta │ │ ├── Level1 │ │ │ ├── ._LightingData.asset.meta │ │ │ ├── ._Lightmap-0_comp_light.exr.meta │ │ │ ├── ._Lightmap-1_comp_light.exr.meta │ │ │ ├── ._ReflectionProbe-0.exr.meta │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Level2.meta │ │ ├── Level2.unity │ │ ├── Level2.unity.meta │ │ ├── Level2 │ │ │ ├── ._LightingData.asset.meta │ │ │ ├── ._Lightmap-0_comp_light.exr.meta │ │ │ ├── ._Lightmap-0_comp_shadowmask.png.meta │ │ │ ├── ._Lightmap-1_comp_light.exr.meta │ │ │ ├── ._Lightmap-1_comp_shadowmask.png.meta │ │ │ ├── ._ReflectionProbe-0.exr.meta │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── MainMenu.unity │ │ ├── MainMenu.unity.meta │ │ ├── SplashScreen.unity │ │ └── SplashScreen.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── GameManager.cs │ │ ├── GameManager.cs.meta │ │ ├── GoalEffect.cs │ │ ├── GoalEffect.cs.meta │ │ ├── Objective.cs │ │ └── Objective.cs.meta │ ├── Textures.meta │ └── Textures │ │ ├── ._LowManOcclusion.tif.meta │ │ ├── ._MazeBrick._AOtif.tif.meta │ │ ├── ._MazeBrick.tif.meta │ │ ├── ._MazeFloorTile_AO.tif.meta │ │ ├── ._MazeFloorTile_Normals.tif.meta │ │ ├── ._SharedNoise.tif.meta │ │ ├── .mayaSwatches │ │ └── MazeBrick.tif_hcm.swatch │ │ ├── LowManOcclusion.tif │ │ ├── LowManOcclusion.tif.meta │ │ ├── MazeBrick._AOtif.tif │ │ ├── MazeBrick._AOtif.tif.meta │ │ ├── MazeBrick.tif │ │ ├── MazeBrick.tif.meta │ │ ├── MazeFloorTile_AO.tif │ │ ├── MazeFloorTile_AO.tif.meta │ │ ├── MazeFloorTile_Normals.tif │ │ ├── MazeFloorTile_Normals.tif.meta │ │ ├── PauseIcon128.png │ │ ├── PauseIcon128.png.meta │ │ ├── SharedNoise.tif │ │ ├── SharedNoise.tif.meta │ │ ├── menuIconRound256.png │ │ └── menuIconRound256.png.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Characters.meta │ ├── Characters │ │ ├── ThirdPersonCharacter.meta │ │ └── ThirdPersonCharacter │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ ├── HumanoidCrouch.fbx │ │ │ ├── HumanoidCrouch.fbx.meta │ │ │ ├── HumanoidIdle.fbx │ │ │ ├── HumanoidIdle.fbx.meta │ │ │ ├── HumanoidIdleJumpUp.fbx │ │ │ ├── HumanoidIdleJumpUp.fbx.meta │ │ │ ├── HumanoidJumpAndFall.fbx │ │ │ ├── HumanoidJumpAndFall.fbx.meta │ │ │ ├── HumanoidMidAir.fbx │ │ │ ├── HumanoidMidAir.fbx.meta │ │ │ ├── HumanoidRun.fbx │ │ │ ├── HumanoidRun.fbx.meta │ │ │ ├── HumanoidRunTurn.fbx │ │ │ ├── HumanoidRunTurn.fbx.meta │ │ │ ├── HumanoidRunTurnSharp.fbx │ │ │ ├── HumanoidRunTurnSharp.fbx.meta │ │ │ ├── HumanoidStandTurn.fbx │ │ │ ├── HumanoidStandTurn.fbx.meta │ │ │ ├── HumanoidWalk.fbx │ │ │ ├── HumanoidWalk.fbx.meta │ │ │ ├── HumanoidWalkTurn.fbx │ │ │ ├── HumanoidWalkTurn.fbx.meta │ │ │ ├── HumanoidWalkTurnSharp.fbx │ │ │ └── HumanoidWalkTurnSharp.fbx.meta │ │ │ ├── Animator.meta │ │ │ ├── Animator │ │ │ ├── ThirdPersonAnimatorController.controller │ │ │ └── ThirdPersonAnimatorController.controller.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── EthanGrey.mat │ │ │ ├── EthanGrey.mat.meta │ │ │ ├── EthanWhite.mat │ │ │ └── EthanWhite.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── Ethan.fbx │ │ │ └── Ethan.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── AIThirdPersonController.prefab │ │ │ ├── AIThirdPersonController.prefab.meta │ │ │ ├── ThirdPersonController.prefab │ │ │ └── ThirdPersonController.prefab.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ ├── AICharacterControl.cs │ │ │ ├── AICharacterControl.cs.meta │ │ │ ├── ThirdPersonCharacter.cs │ │ │ ├── ThirdPersonCharacter.cs.meta │ │ │ ├── ThirdPersonUserControl.cs │ │ │ └── ThirdPersonUserControl.cs.meta │ │ │ ├── Textures.meta │ │ │ ├── Textures │ │ │ ├── EthanNormals.png │ │ │ ├── EthanNormals.png.meta │ │ │ ├── EthanOcclusion.png │ │ │ └── EthanOcclusion.png.meta │ │ │ ├── ThirdPersonCharacterGuidelines.txt │ │ │ └── ThirdPersonCharacterGuidelines.txt.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputGuidelines.txt │ │ ├── CrossPlatformInputGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CarTiltControls.prefab │ │ │ ├── CarTiltControls.prefab.meta │ │ │ ├── DualTouchControls.prefab │ │ │ ├── DualTouchControls.prefab.meta │ │ │ ├── MobileAircraftControls.prefab │ │ │ ├── MobileAircraftControls.prefab.meta │ │ │ ├── MobileSingleStickControl.prefab │ │ │ ├── MobileSingleStickControl.prefab.meta │ │ │ ├── MobileTiltControlRig.prefab │ │ │ └── MobileTiltControlRig.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── AxisTouchButton.cs │ │ │ ├── AxisTouchButton.cs.meta │ │ │ ├── ButtonHandler.cs │ │ │ ├── ButtonHandler.cs.meta │ │ │ ├── CrossPlatformInputManager.cs │ │ │ ├── CrossPlatformInputManager.cs.meta │ │ │ ├── InputAxisScrollbar.cs │ │ │ ├── InputAxisScrollbar.cs.meta │ │ │ ├── Joystick.cs │ │ │ ├── Joystick.cs.meta │ │ │ ├── MobileControlRig.cs │ │ │ ├── MobileControlRig.cs.meta │ │ │ ├── PlatformSpecific.meta │ │ │ ├── PlatformSpecific │ │ │ │ ├── MobileInput.cs │ │ │ │ ├── MobileInput.cs.meta │ │ │ │ ├── StandaloneInput.cs │ │ │ │ └── StandaloneInput.cs.meta │ │ │ ├── TiltInput.cs │ │ │ ├── TiltInput.cs.meta │ │ │ ├── TouchPad.cs │ │ │ ├── TouchPad.cs.meta │ │ │ ├── VirtualInput.cs │ │ │ └── VirtualInput.cs.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── ButtonAcceleratorOverSprite.png │ │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ │ ├── ButtonAcceleratorUpSprite.png │ │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ │ ├── ButtonArrowOverSprite.png │ │ │ ├── ButtonArrowOverSprite.png.meta │ │ │ ├── ButtonArrowUpSprite.png │ │ │ ├── ButtonArrowUpSprite.png.meta │ │ │ ├── ButtonBrakeOverSprite.png │ │ │ ├── ButtonBrakeOverSprite.png.meta │ │ │ ├── ButtonBrakeUpSprite.png │ │ │ ├── ButtonBrakeUpSprite.png.meta │ │ │ ├── ButtonCameraCycleUpSprite.png │ │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ │ ├── ButtonResetSprite.png │ │ │ ├── ButtonResetSprite.png.meta │ │ │ ├── ButtonSpacebarSprite.png │ │ │ ├── ButtonSpacebarSprite.png.meta │ │ │ ├── ButtonThumbstickOverSprite.png │ │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ │ ├── ButtonThumbstickUpSprite.png │ │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ │ ├── ButtonTimescaleFullUpSprite.png │ │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ │ ├── SliderBackgroundSprite.png │ │ │ ├── SliderBackgroundSprite.png.meta │ │ │ ├── SliderHandleSprite.png │ │ │ ├── SliderHandleSprite.png.meta │ │ │ ├── TouchpadSprite.png │ │ │ └── TouchpadSprite.png.meta │ ├── Editor.meta │ └── Editor │ │ ├── CrossPlatformInput.meta │ │ └── CrossPlatformInput │ │ ├── CrossPlatformInputInitialize.cs │ │ └── CrossPlatformInputInitialize.cs.meta ├── TextMesh Pro.meta └── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ ├── TextMesh Pro User Guide 2016.pdf │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Examples & Extras.meta │ ├── Examples & Extras │ ├── Fonts.meta │ ├── Fonts │ │ ├── Anton OFL.txt │ │ ├── Anton OFL.txt.meta │ │ ├── Anton.ttf │ │ ├── Anton.ttf.meta │ │ ├── Bangers - OFL.txt │ │ ├── Bangers - OFL.txt.meta │ │ ├── Bangers.ttf │ │ ├── Bangers.ttf.meta │ │ ├── Electronic Highway Sign.TTF │ │ ├── Electronic Highway Sign.TTF.meta │ │ ├── Oswald-Bold - OFL.txt │ │ ├── Oswald-Bold - OFL.txt.meta │ │ ├── Oswald-Bold.ttf │ │ ├── Oswald-Bold.ttf.meta │ │ ├── Roboto-Bold.ttf │ │ └── Roboto-Bold.ttf.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Crate - Surface Shader Scene.mat │ │ ├── Crate - Surface Shader Scene.mat.meta │ │ ├── Ground - Logo Scene.mat │ │ ├── Ground - Logo Scene.mat.meta │ │ ├── Ground - Surface Shader Scene.mat │ │ ├── Ground - Surface Shader Scene.mat.meta │ │ ├── Small Crate_diffuse.mat │ │ └── Small Crate_diffuse.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Text Popup.prefab │ │ ├── Text Popup.prefab.meta │ │ ├── TextMeshPro - Prefab 1.prefab │ │ ├── TextMeshPro - Prefab 1.prefab.meta │ │ ├── TextMeshPro - Prefab 2.prefab │ │ └── TextMeshPro - Prefab 2.prefab.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Color Gradient Presets.meta │ │ ├── Color Gradient Presets │ │ │ ├── Blue to Purple - Vertical.asset │ │ │ ├── Blue to Purple - Vertical.asset.meta │ │ │ ├── Dark to Light Green - Vertical.asset │ │ │ ├── Dark to Light Green - Vertical.asset.meta │ │ │ ├── Light to Dark Green - Vertical.asset │ │ │ ├── Light to Dark Green - Vertical.asset.meta │ │ │ ├── Yellow to Orange - Vertical.asset │ │ │ └── Yellow to Orange - Vertical.asset.meta │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── Anton SDF - Drop Shadow.mat │ │ │ ├── Anton SDF - Drop Shadow.mat.meta │ │ │ ├── Anton SDF - Outline.mat │ │ │ ├── Anton SDF - Outline.mat.meta │ │ │ ├── Anton SDF - Sunny Days.mat │ │ │ ├── Anton SDF - Sunny Days.mat.meta │ │ │ ├── Anton SDF.asset │ │ │ ├── Anton SDF.asset.meta │ │ │ ├── Bangers SDF - Drop Shadow.mat │ │ │ ├── Bangers SDF - Drop Shadow.mat.meta │ │ │ ├── Bangers SDF - Outline.mat │ │ │ ├── Bangers SDF - Outline.mat.meta │ │ │ ├── Bangers SDF Glow.mat │ │ │ ├── Bangers SDF Glow.mat.meta │ │ │ ├── Bangers SDF Logo.mat │ │ │ ├── Bangers SDF Logo.mat.meta │ │ │ ├── Bangers SDF.asset │ │ │ ├── Bangers SDF.asset.meta │ │ │ ├── Electronic Highway Sign SDF.asset │ │ │ ├── Electronic Highway Sign SDF.asset.meta │ │ │ ├── LiberationSans SDF - Metalic Green.mat │ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta │ │ │ ├── LiberationSans SDF - Overlay.mat │ │ │ ├── LiberationSans SDF - Overlay.mat.meta │ │ │ ├── LiberationSans SDF - Soft Mask.mat │ │ │ ├── LiberationSans SDF - Soft Mask.mat.meta │ │ │ ├── Oswald Bold SDF.asset │ │ │ ├── Oswald Bold SDF.asset.meta │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta │ │ │ ├── Roboto-Bold SDF - Surface.mat │ │ │ ├── Roboto-Bold SDF - Surface.mat.meta │ │ │ ├── Roboto-Bold SDF.asset │ │ │ └── Roboto-Bold SDF.asset.meta │ │ ├── Sprite Assets.meta │ │ └── Sprite Assets │ │ │ ├── Default Sprite Asset.asset │ │ │ ├── Default Sprite Asset.asset.meta │ │ │ ├── DropCap Numbers.asset │ │ │ └── DropCap Numbers.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── 01- Single Line TextMesh Pro.unity │ │ ├── 01- Single Line TextMesh Pro.unity.meta │ │ ├── 02 - Multi-line TextMesh Pro.unity │ │ ├── 02 - Multi-line TextMesh Pro.unity.meta │ │ ├── 03 - Line Justification.unity │ │ ├── 03 - Line Justification.unity.meta │ │ ├── 04 - Word Wrapping.unity │ │ ├── 04 - Word Wrapping.unity.meta │ │ ├── 05 - Style Tags.unity │ │ ├── 05 - Style Tags.unity.meta │ │ ├── 06 - Extra Rich Text Examples.unity │ │ ├── 06 - Extra Rich Text Examples.unity.meta │ │ ├── 07 - Superscript & Subscript Example.unity │ │ ├── 07 - Superscript & Subscript Example.unity.meta │ │ ├── 08 - Improved Text Alignment.unity │ │ ├── 08 - Improved Text Alignment.unity.meta │ │ ├── 09 - Margin Tag Example.unity │ │ ├── 09 - Margin Tag Example.unity.meta │ │ ├── 10 - Bullets & Numbered List Example.unity │ │ ├── 10 - Bullets & Numbered List Example.unity.meta │ │ ├── 11 - The Style Tag.unity │ │ ├── 11 - The Style Tag.unity.meta │ │ ├── 12 - Link Example.unity │ │ ├── 12 - Link Example.unity.meta │ │ ├── 12a - Text Interactions.unity │ │ ├── 12a - Text Interactions.unity.meta │ │ ├── 13 - Soft Hyphenation.unity │ │ ├── 13 - Soft Hyphenation.unity.meta │ │ ├── 14 - Multi Font & Sprites.unity │ │ ├── 14 - Multi Font & Sprites.unity.meta │ │ ├── 15 - Inline Graphics & Sprites.unity │ │ ├── 15 - Inline Graphics & Sprites.unity.meta │ │ ├── 16 - Linked text overflow mode example.unity │ │ ├── 16 - Linked text overflow mode example.unity.meta │ │ ├── 17 - Old Computer Terminal.unity │ │ ├── 17 - Old Computer Terminal.unity.meta │ │ ├── 18 - ScrollRect & Masking & Layout.unity │ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta │ │ ├── 19 - Masking Texture & Soft Mask.unity │ │ ├── 19 - Masking Texture & Soft Mask.unity.meta │ │ ├── 20 - Input Field with Scrollbar.unity │ │ ├── 20 - Input Field with Scrollbar.unity.meta │ │ ├── 21 - Script Example.unity │ │ ├── 21 - Script Example.unity.meta │ │ ├── 22 - Basic Scripting Example.unity │ │ ├── 22 - Basic Scripting Example.unity.meta │ │ ├── 23 - Animating Vertex Attributes.unity │ │ ├── 23 - Animating Vertex Attributes.unity.meta │ │ ├── 24 - Surface Shader Example.unity │ │ ├── 24 - Surface Shader Example.unity.meta │ │ ├── 25 - Sunny Days Example.unity │ │ ├── 25 - Sunny Days Example.unity.meta │ │ ├── Benchmark (Floating Text).unity │ │ └── Benchmark (Floating Text).unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Benchmark01.cs │ │ ├── Benchmark01.cs.meta │ │ ├── Benchmark01_UGUI.cs │ │ ├── Benchmark01_UGUI.cs.meta │ │ ├── Benchmark02.cs │ │ ├── Benchmark02.cs.meta │ │ ├── Benchmark03.cs │ │ ├── Benchmark03.cs.meta │ │ ├── Benchmark04.cs │ │ ├── Benchmark04.cs.meta │ │ ├── CameraController.cs │ │ ├── CameraController.cs.meta │ │ ├── ChatController.cs │ │ ├── ChatController.cs.meta │ │ ├── EnvMapAnimator.cs │ │ ├── EnvMapAnimator.cs.meta │ │ ├── ObjectSpin.cs │ │ ├── ObjectSpin.cs.meta │ │ ├── ShaderPropAnimator.cs │ │ ├── ShaderPropAnimator.cs.meta │ │ ├── SimpleScript.cs │ │ ├── SimpleScript.cs.meta │ │ ├── SkewTextExample.cs │ │ ├── SkewTextExample.cs.meta │ │ ├── TMP_DigitValidator.cs │ │ ├── TMP_DigitValidator.cs.meta │ │ ├── TMP_ExampleScript_01.cs │ │ ├── TMP_ExampleScript_01.cs.meta │ │ ├── TMP_FrameRateCounter.cs │ │ ├── TMP_FrameRateCounter.cs.meta │ │ ├── TMP_PhoneNumberValidator.cs │ │ ├── TMP_PhoneNumberValidator.cs.meta │ │ ├── TMP_TextEventCheck.cs │ │ ├── TMP_TextEventCheck.cs.meta │ │ ├── TMP_TextEventHandler.cs │ │ ├── TMP_TextEventHandler.cs.meta │ │ ├── TMP_TextInfoDebugTool.cs │ │ ├── TMP_TextInfoDebugTool.cs.meta │ │ ├── TMP_TextSelector_A.cs │ │ ├── TMP_TextSelector_A.cs.meta │ │ ├── TMP_TextSelector_B.cs │ │ ├── TMP_TextSelector_B.cs.meta │ │ ├── TMP_UiFrameRateCounter.cs │ │ ├── TMP_UiFrameRateCounter.cs.meta │ │ ├── TMPro_InstructionOverlay.cs │ │ ├── TMPro_InstructionOverlay.cs.meta │ │ ├── TeleType.cs │ │ ├── TeleType.cs.meta │ │ ├── TextConsoleSimulator.cs │ │ ├── TextConsoleSimulator.cs.meta │ │ ├── TextMeshProFloatingText.cs │ │ ├── TextMeshProFloatingText.cs.meta │ │ ├── TextMeshSpawner.cs │ │ ├── TextMeshSpawner.cs.meta │ │ ├── VertexColorCycler.cs │ │ ├── VertexColorCycler.cs.meta │ │ ├── VertexJitter.cs │ │ ├── VertexJitter.cs.meta │ │ ├── VertexShakeA.cs │ │ ├── VertexShakeA.cs.meta │ │ ├── VertexShakeB.cs │ │ ├── VertexShakeB.cs.meta │ │ ├── VertexZoom.cs │ │ ├── VertexZoom.cs.meta │ │ ├── WarpTextExample.cs │ │ └── WarpTextExample.cs.meta │ ├── Sprites.meta │ ├── Sprites │ │ ├── Default Sprites.png │ │ ├── Default Sprites.png.meta │ │ ├── DropCap Numbers.psd │ │ └── DropCap Numbers.psd.meta │ ├── Textures.meta │ └── Textures │ │ ├── Brushed Metal 3.jpg │ │ ├── Brushed Metal 3.jpg.meta │ │ ├── Floor Cement.jpg │ │ ├── Floor Cement.jpg.meta │ │ ├── Floor Tiles 1 - diffuse.jpg │ │ ├── Floor Tiles 1 - diffuse.jpg.meta │ │ ├── Fruit Jelly (B&W).jpg │ │ ├── Fruit Jelly (B&W).jpg.meta │ │ ├── Gradient Diagonal (Color).jpg │ │ ├── Gradient Diagonal (Color).jpg.meta │ │ ├── Gradient Horizontal (Color).jpg │ │ ├── Gradient Horizontal (Color).jpg.meta │ │ ├── Gradient Vertical (Color).jpg │ │ ├── Gradient Vertical (Color).jpg.meta │ │ ├── Mask Zig-n-Zag.psd │ │ ├── Mask Zig-n-Zag.psd.meta │ │ ├── Small Crate_diffuse.jpg │ │ ├── Small Crate_diffuse.jpg.meta │ │ ├── Small Crate_normal.jpg │ │ ├── Small Crate_normal.jpg.meta │ │ ├── Sunny Days - Seamless.jpg │ │ ├── Sunny Days - Seamless.jpg.meta │ │ ├── Text Overflow - Linked Text Image 1.png │ │ ├── Text Overflow - Linked Text Image 1.png.meta │ │ ├── Text Overflow - Linked Text UI Screenshot.png │ │ ├── Text Overflow - Linked Text UI Screenshot.png.meta │ │ ├── Wipe Pattern - Circle.psd │ │ ├── Wipe Pattern - Circle.psd.meta │ │ ├── Wipe Pattern - Diagonal.psd │ │ ├── Wipe Pattern - Diagonal.psd.meta │ │ ├── Wipe Pattern - Radial Double.psd │ │ ├── Wipe Pattern - Radial Double.psd.meta │ │ ├── Wipe Pattern - Radial Quad.psd │ │ └── Wipe Pattern - Radial Quad.psd.meta │ ├── Fonts.meta │ ├── Fonts │ ├── LiberationSans - OFL.txt │ ├── LiberationSans - OFL.txt.meta │ ├── LiberationSans.ttf │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ ├── Fonts & Materials.meta │ ├── Fonts & Materials │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ ├── LiberationSans SDF - Fallback.asset │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ ├── LiberationSans SDF - Outline.mat │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ ├── LiberationSans SDF.asset │ │ └── LiberationSans SDF.asset.meta │ ├── LineBreaking Following Characters.txt │ ├── LineBreaking Following Characters.txt.meta │ ├── LineBreaking Leading Characters.txt │ ├── LineBreaking Leading Characters.txt.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprite Assets.meta │ ├── Sprite Assets │ │ ├── EmojiOne.asset │ │ └── EmojiOne.asset.meta │ ├── Style Sheets.meta │ ├── Style Sheets │ │ ├── Default Style Sheet.asset │ │ └── Default Style Sheet.asset.meta │ ├── TMP Settings.asset │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ ├── EmojiOne Attribution.txt │ ├── EmojiOne Attribution.txt.meta │ ├── EmojiOne.json │ ├── EmojiOne.json.meta │ ├── EmojiOne.png │ └── EmojiOne.png.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── UnityPackageManager └── Project ├── manifest.json └── manifest.json.meta /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/LevelManagement.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 327715394afabe4468d011a29db4680a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9297354bc91f34ff7bc0910b490402bc 3 | folderAsset: yes 4 | timeCreated: 1516212689 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/._CreditsScreen.prefab.meta: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/UnityGameAcademy/LevelManagementUnity/5e993700a5ebb32b694191cb022a88feef062b25/Assets/LevelManagement/Prefabs/._CreditsScreen.prefab.meta -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/._MainMenu.prefab.meta: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/UnityGameAcademy/LevelManagementUnity/5e993700a5ebb32b694191cb022a88feef062b25/Assets/LevelManagement/Prefabs/._MainMenu.prefab.meta -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/._SettingsMenu.prefab.meta: 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d459feba98e424942b875a5979660bae 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/GameMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3fe98615830d5244ba752d285e7c347a 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/MainMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd284ee6e0a8d4c57b6b8fa4a916de8a 3 | timeCreated: 1516212773 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 100100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/PauseMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a084c38dc2a581b4091d0b00227e2afb 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/SettingsMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc0352cbc91cb440dad5ed247f129543 3 | timeCreated: 1516212805 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 100100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/SplashScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19060b0e46e94de42893ece4d2217283 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/StartTransition.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8ce63f8d606ac24db689874a927a5cf 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Prefabs/WinScreen.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebcdcfed6f289a640b66a5c651e3fdfc 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4fb486cc416e24b51b61957eca7add89 3 | folderAsset: yes 4 | timeCreated: 1516212836 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0423221c501e88f458e737e674124a46 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Data/DataManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd8298f9cc80940c08b00612540d3dc7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Data/JsonSaver.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b04f4004e83d2948b227bc3c5a3256e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Data/SaveData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | 5 | namespace LevelManagement.Data 6 | { 7 | // to convert to JSON, the class must be tagged with System.Serializable 8 | [Serializable] 9 | public class SaveData 10 | { 11 | // name for player, with default as "Player" 12 | public string playerName; 13 | private readonly string defaultPlayerName = "Player"; 14 | 15 | // floats to store sound volume levels 16 | public float masterVolume; 17 | public float sfxVolume; 18 | public float musicVolume; 19 | 20 | // hash value calculated from the contents of SaveData 21 | public string hashValue; 22 | 23 | // constructor to initialize data 24 | public SaveData() 25 | { 26 | playerName = defaultPlayerName; 27 | masterVolume = 0f; 28 | sfxVolume = 0f; 29 | musicVolume = 0f; 30 | hashValue = String.Empty; 31 | } 32 | 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Data/SaveData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1db2bd4fcf6e48048a3fbaef336c1fc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/LevelLoader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a5328b186f44d94da3c98a3af17b0f3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb0465fcc18394b509f7c29db3bfc3b7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/MenuManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d18988846fa724554ba60b7016d64016 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b6c6b85b3b91dd4888b0b81b3f9311f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/CreditsScreen.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace LevelManagement 6 | { 7 | public class CreditsScreen : Menu 8 | { 9 | // closes the top menu and goes back one Menu in the stack 10 | public override void OnBackPressed() 11 | { 12 | base.OnBackPressed(); 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/CreditsScreen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c70fd603141a4e75b9004a54e95aacc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/GameMenu.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace LevelManagement 6 | { 7 | public class GameMenu : Menu 8 | { 9 | // pauses the game and opens the pause menu 10 | public void OnPausePressed() 11 | { 12 | Time.timeScale = 0; 13 | 14 | PauseMenu.Open(); 15 | } 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/GameMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38a23c4a369b97d48996dd54beb6117a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/MainMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e7a97f0639254ed2b106abeb176bc04 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/PauseMenu.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | namespace LevelManagement 7 | { 8 | public class PauseMenu : Menu 9 | { 10 | // resumes the game and closes the pause menu 11 | public void OnResumePressed() 12 | { 13 | Time.timeScale = 1; 14 | base.OnBackPressed(); 15 | } 16 | 17 | // unpauses and restarts the current level 18 | public void OnRestartPressed() 19 | { 20 | Time.timeScale = 1; 21 | SceneManager.LoadScene(SceneManager.GetActiveScene().name); 22 | base.OnBackPressed(); 23 | } 24 | 25 | // unpauses and loads the MainMenu level 26 | public void OnMainMenuPressed() 27 | { 28 | Time.timeScale = 1; 29 | LevelLoader.LoadMainMenuLevel(); 30 | MainMenu.Open(); 31 | } 32 | 33 | // quits the application (does not work in Editor, build only) 34 | public void OnQuitPressed() 35 | { 36 | Application.Quit(); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/PauseMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13fe5ddf95509754794d1d6ab8c89a3d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/SettingsMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1132c5f5b802f47ff95dc4f5d69a4e65 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/WinScreen.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace LevelManagement 5 | { 6 | // shown when player completes the level 7 | public class WinScreen : Menu 8 | { 9 | // advance to the next level 10 | public void OnNextLevelPressed() 11 | { 12 | base.OnBackPressed(); 13 | LevelLoader.LoadNextLevel(); 14 | } 15 | 16 | // restart the current level 17 | public void OnRestartPressed() 18 | { 19 | base.OnBackPressed(); 20 | LevelLoader.ReloadLevel(); 21 | } 22 | 23 | // return to MainMenu scene 24 | public void OnMainMenuPressed() 25 | { 26 | LevelLoader.LoadMainMenuLevel(); 27 | MainMenu.Open(); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Menus/WinScreen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c11e3bede37578842952779b9536df19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/SplashScreen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9f2066299d3a8c42a4d4c91a9459058 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/TransitionFader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65764c2952b66b94a8803f0efb57417c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Utilities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3af159b0d59b5f439d4b2583ef5ce33 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Utilities/DontDestroyOnLoad.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DontDestroyOnLoad : MonoBehaviour 6 | { 7 | // makes an object persistent in between scene loads 8 | private void Awake() 9 | { 10 | transform.SetParent(null); 11 | Object.DontDestroyOnLoad(gameObject); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Utilities/DontDestroyOnLoad.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6e3fb81290ccbd47ba902562a5e9db1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/LevelManagement/Scripts/Utilities/ScreenFader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4901d0e154159409b8599dcf0acc631d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SampleGame.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e339e895cde5345eead2a9a199890e5b 3 | folderAsset: yes 4 | timeCreated: 1511807088 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/SampleGame/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a1250d275b3140f5930db81e5fef91f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SampleGame/Fonts/Level1Text.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31270571ea0871049a0aff4b401ba883 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/SampleGame/Fonts/Level2Text.prefab.meta: 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ParticleSystem components and play 24 | IEnumerator PlayEffectRoutine() 25 | { 26 | // wait for a delay 27 | yield return new WaitForSeconds(_delay); 28 | 29 | // find ParticleSystems under the top transform 30 | if (_particleEffectXform != null) 31 | { 32 | ParticleSystem[] particleSystems = 33 | _particleEffectXform.GetComponentsInChildren(); 34 | 35 | // stop and play each ParticleSystem 36 | foreach (ParticleSystem ps in particleSystems) 37 | { 38 | if (ps != null) 39 | { 40 | ps.Stop(); 41 | ps.Play(); 42 | } 43 | } 44 | } 45 | } 46 | } 47 | } -------------------------------------------------------------------------------- /Assets/SampleGame/Scripts/GoalEffect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: afe5045abc1e4476f872af3e5f70e5c4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SampleGame/Scripts/Objective.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace SampleGame 6 | { 7 | [RequireComponent(typeof(Collider))] 8 | public class Objective : MonoBehaviour 9 | { 10 | // tag to identify the player 11 | [SerializeField] 12 | private string _playerTag = "Player"; 13 | 14 | // is the objective complete? 15 | private bool _isComplete; 16 | public bool IsComplete { get { return _isComplete; } } 17 | 18 | // set the objective to complete 19 | public void CompleteObjective() 20 | { 21 | _isComplete = true; 22 | } 23 | 24 | // when the player touches the trigger... 25 | private void OnTriggerEnter(Collider other) 26 | { 27 | if (other.tag == _playerTag) 28 | { 29 | CompleteObjective(); 30 | } 31 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ab98b66288df7b4fa182075f2f12bd6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | CrossPlatformInputManager.SetAxisZero(Name); 37 | } 38 | 39 | 40 | public void SetAxisNegativeState() 41 | { 42 | CrossPlatformInputManager.SetAxisNegative(Name); 43 | } 44 | 45 | public void Update() 46 | { 47 | 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85bf3be603548374ca46f521a3aa7fda 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ef7be1c625941f7ba8ed7cc71718c0d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8538afcddc14efbb5d9e94b7ae50197 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a73109742c8d47ac822895a473300c29 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc20866c0d5e413ab7559440e15333ae 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d687537154440a3913a9a3c7977978c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | using TMPro; 5 | 6 | public class ChatController : MonoBehaviour { 7 | 8 | 9 | public TMP_InputField TMP_ChatInput; 10 | 11 | public TMP_Text TMP_ChatOutput; 12 | 13 | public Scrollbar ChatScrollbar; 14 | 15 | void OnEnable() 16 | { 17 | TMP_ChatInput.onSubmit.AddListener(AddToChatOutput); 18 | 19 | } 20 | 21 | void OnDisable() 22 | { 23 | TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput); 24 | 25 | } 26 | 27 | 28 | void AddToChatOutput(string newText) 29 | { 30 | // Clear Input Field 31 | TMP_ChatInput.text = string.Empty; 32 | 33 | var timeNow = System.DateTime.Now; 34 | 35 | TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText + "\n"; 36 | 37 | TMP_ChatInput.ActivateInputField(); 38 | 39 | // Set the scrollbar to the bottom when next text is submitted. 40 | ChatScrollbar.value = 0; 41 | 42 | } 43 | 44 | } 45 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53d91f98a2664f5cb9af11de72ac54ec 3 | timeCreated: 1487197841 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using TMPro; 4 | 5 | public class EnvMapAnimator : MonoBehaviour { 6 | 7 | //private Vector3 TranslationSpeeds; 8 | public Vector3 RotationSpeeds; 9 | private TMP_Text m_textMeshPro; 10 | private Material m_material; 11 | 12 | 13 | void Awake() 14 | { 15 | //Debug.Log("Awake() on Script called."); 16 | m_textMeshPro = GetComponent(); 17 | m_material = m_textMeshPro.fontSharedMaterial; 18 | } 19 | 20 | // Use this for initialization 21 | IEnumerator Start () 22 | { 23 | Matrix4x4 matrix = new Matrix4x4(); 24 | 25 | while (true) 26 | { 27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 29 | 30 | m_material.SetMatrix("_EnvMatrix", matrix); 31 | 32 | yield return null; 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4b6f99e8bc54541bbd149b014ff441c 3 | timeCreated: 1449025325 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f19c7f94c794c5097d8bd11e39c750d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2787a46a4dc848c1b4b7b9307b614bfd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9eff140b25d64601aabc6ba32245d099 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d412675cfb3441efa3bf8dcd9b7624dc 3 | timeCreated: 1458801336 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | 4 | 5 | namespace TMPro 6 | { 7 | /// 8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. 9 | /// 10 | [Serializable] 11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] 12 | public class TMP_DigitValidator : TMP_InputValidator 13 | { 14 | // Custom text input validation function 15 | public override char Validate(ref string text, ref int pos, char ch) 16 | { 17 | if (ch >= '0' && ch <= '9') 18 | { 19 | pos += 1; 20 | return ch; 21 | } 22 | 23 | return (char)0; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a7eb92a01ed499a987bde9def05fbce 3 | timeCreated: 1473112765 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f2c5b59b6874405865e2616e4ec276a 3 | timeCreated: 1449625634 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 686ec78b56aa445795335fbadafcfaa4 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83680ab1a69f4102ac67d1459fe76e1f 3 | timeCreated: 1473056437 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d736ce056cf444ca96e424f4d9c42b76 3 | timeCreated: 1480416736 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1312ae25639a4bae8e25ae223209cc50 3 | timeCreated: 1452811039 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21256c5b62f346f18640dad779911e20 3 | timeCreated: 1430348781 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LevelManagementUnity 2 | project files for LevelManagement in Unity (using 2019.3.5 or higher) 3 | 4 | These project files accompany this course on Udemy: 5 | https://www.udemy.com/course/level-management-in-unity/ 6 | 7 | 8 | *Build a scalable, re-usable Menu system from scratch 9 | *Save and load persistent data to and from your Unity application 10 | *Master Generics and the Singleton design pattern 11 | *Make a level selection screen 12 | 13 | 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