├── .gitattributes ├── .gitignore ├── GluttonousSnakeWPF.sln ├── GluttonousSnakeWPF ├── App.config ├── App.xaml ├── App.xaml.cs ├── GluttonousSnakeWPF.csproj ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Resources │ ├── Go.png │ ├── again.png │ ├── begingame.png │ ├── body.png │ ├── brick.png │ ├── chi.png │ ├── gameover.png │ ├── head.png │ ├── home.png │ ├── initpintu.png │ ├── initpintu1.png │ ├── jingdian.png │ ├── kback.png │ ├── mback.png │ ├── moshi.png │ ├── order.png │ ├── pattern.png │ ├── pause.png │ ├── pause1.png │ ├── rank.png │ ├── runback.png │ ├── title.png │ ├── wujin.png │ ├── xuanwo.png │ └── zhuan.png ├── rank.data ├── 场景 │ ├── CGameChooseScene.cs │ ├── CGameOverScene.cs │ ├── CGameRankScene.cs │ ├── CGameRunScene.cs │ └── CGameStartScene.cs └── 工具 │ ├── CCustomImage.cs │ ├── CScene.cs │ ├── CSceneManager.cs │ └── CUtil.cs └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | bld/ 24 | [Bb]in/ 25 | [Oo]bj/ 26 | [Ll]og/ 27 | 28 | # Visual Studio 2015/2017 cache/options directory 29 | .vs/ 30 | # Uncomment if you have tasks that create the project's static files in wwwroot 31 | #wwwroot/ 32 | 33 | # Visual Studio 2017 auto generated files 34 | Generated\ Files/ 35 | 36 | # MSTest test Results 37 | [Tt]est[Rr]esult*/ 38 | [Bb]uild[Ll]og.* 39 | 40 | # NUNIT 41 | *.VisualState.xml 42 | TestResult.xml 43 | 44 | # Build Results of an ATL Project 45 | [Dd]ebugPS/ 46 | [Rr]eleasePS/ 47 | dlldata.c 48 | 49 | # Benchmark Results 50 | BenchmarkDotNet.Artifacts/ 51 | 52 | # .NET Core 53 | project.lock.json 54 | project.fragment.lock.json 55 | artifacts/ 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_h.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.iobj 68 | *.pch 69 | *.pdb 70 | *.ipdb 71 | *.pgc 72 | *.pgd 73 | *.rsp 74 | *.sbr 75 | *.tlb 76 | *.tli 77 | *.tlh 78 | *.tmp 79 | *.tmp_proj 80 | *_wpftmp.csproj 81 | *.log 82 | *.vspscc 83 | *.vssscc 84 | .builds 85 | *.pidb 86 | *.svclog 87 | *.scc 88 | 89 | # Chutzpah Test files 90 | _Chutzpah* 91 | 92 | # Visual C++ cache files 93 | ipch/ 94 | *.aps 95 | *.ncb 96 | *.opendb 97 | *.opensdf 98 | *.sdf 99 | *.cachefile 100 | *.VC.db 101 | *.VC.VC.opendb 102 | 103 | # Visual Studio profiler 104 | *.psess 105 | *.vsp 106 | *.vspx 107 | *.sap 108 | 109 | # Visual Studio Trace Files 110 | *.e2e 111 | 112 | # TFS 2012 Local Workspace 113 | $tf/ 114 | 115 | # Guidance Automation Toolkit 116 | *.gpState 117 | 118 | # ReSharper is a .NET coding add-in 119 | _ReSharper*/ 120 | *.[Rr]e[Ss]harper 121 | *.DotSettings.user 122 | 123 | # JustCode is a .NET coding add-in 124 | .JustCode 125 | 126 | # TeamCity is a build add-in 127 | _TeamCity* 128 | 129 | # DotCover is a Code Coverage Tool 130 | *.dotCover 131 | 132 | # AxoCover is a Code Coverage Tool 133 | .axoCover/* 134 | !.axoCover/settings.json 135 | 136 | # Visual Studio code coverage results 137 | *.coverage 138 | *.coveragexml 139 | 140 | # NCrunch 141 | _NCrunch_* 142 | .*crunch*.local.xml 143 | nCrunchTemp_* 144 | 145 | # MightyMoose 146 | *.mm.* 147 | AutoTest.Net/ 148 | 149 | # Web workbench (sass) 150 | .sass-cache/ 151 | 152 | # Installshield output folder 153 | [Ee]xpress/ 154 | 155 | # DocProject is a documentation generator add-in 156 | DocProject/buildhelp/ 157 | DocProject/Help/*.HxT 158 | DocProject/Help/*.HxC 159 | DocProject/Help/*.hhc 160 | DocProject/Help/*.hhk 161 | DocProject/Help/*.hhp 162 | DocProject/Help/Html2 163 | DocProject/Help/html 164 | 165 | # Click-Once directory 166 | publish/ 167 | 168 | # Publish Web Output 169 | *.[Pp]ublish.xml 170 | *.azurePubxml 171 | # Note: Comment the next line if you want to checkin your web deploy settings, 172 | # but database connection strings (with potential passwords) will be unencrypted 173 | *.pubxml 174 | *.publishproj 175 | 176 | # Microsoft Azure Web App publish settings. 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**/*.DesktopClient/ModelManifest.xml 280 | **/*.Server/GeneratedArtifacts 281 | **/*.Server/ModelManifest.xml 282 | _Pvt_Extensions 283 | 284 | # Paket dependency manager 285 | .paket/paket.exe 286 | paket-files/ 287 | 288 | # FAKE - F# Make 289 | .fake/ 290 | 291 | # JetBrains Rider 292 | .idea/ 293 | *.sln.iml 294 | 295 | # CodeRush personal settings 296 | .cr/personal 297 | 298 | # Python Tools for Visual Studio (PTVS) 299 | __pycache__/ 300 | *.pyc 301 | 302 | # Cake - Uncomment if you are using it 303 | # tools/** 304 | # !tools/packages.config 305 | 306 | # Tabs Studio 307 | *.tss 308 | 309 | # Telerik's JustMock configuration file 310 | *.jmconfig 311 | 312 | # BizTalk build output 313 | *.btp.cs 314 | *.btm.cs 315 | *.odx.cs 316 | *.xsd.cs 317 | 318 | # OpenCover UI analysis results 319 | OpenCover/ 320 | 321 | # Azure Stream Analytics local run output 322 | ASALocalRun/ 323 | 324 | # MSBuild Binary and Structured Log 325 | *.binlog 326 | 327 | # NVidia Nsight GPU debugger configuration file 328 | *.nvuser 329 | 330 | # MFractors (Xamarin productivity tool) working folder 331 | .mfractor/ 332 | 333 | # Local History for Visual Studio 334 | .localhistory/ 335 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28307.489 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GluttonousSnakeWPF", "GluttonousSnakeWPF\GluttonousSnakeWPF.csproj", "{F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {C2C9C01B-B136-4A09-9FDA-5CF4B9DBAB18} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace GluttonousSnakeWPF 10 | { 11 | /// 12 | /// App.xaml 的交互逻辑 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/GluttonousSnakeWPF.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {F1CECC00-4788-4EAF-AAC7-16A0BD0B4D73} 8 | WinExe 9 | GluttonousSnakeWPF 10 | GluttonousSnakeWPF 11 | v4.6.1 12 | 512 13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 14 | 4 15 | true 16 | true 17 | 18 | 19 | AnyCPU 20 | true 21 | full 22 | false 23 | bin\Debug\ 24 | DEBUG;TRACE 25 | prompt 26 | 4 27 | 28 | 29 | AnyCPU 30 | pdbonly 31 | true 32 | bin\Release\ 33 | TRACE 34 | prompt 35 | 4 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 4.0 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | MSBuild:Compile 57 | Designer 58 | 59 | 60 | 61 | True 62 | True 63 | Resources.resx 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | MSBuild:Compile 75 | Designer 76 | 77 | 78 | App.xaml 79 | Code 80 | 81 | 82 | MainWindow.xaml 83 | Code 84 | 85 | 86 | 87 | 88 | Code 89 | 90 | 91 | True 92 | Settings.settings 93 | True 94 | 95 | 96 | ResXFileCodeGenerator 97 | Resources.Designer.cs 98 | 99 | 100 | SettingsSingleFileGenerator 101 | Settings.Designer.cs 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Timers; 7 | using System.Windows; 8 | using System.Windows.Controls; 9 | using System.Windows.Data; 10 | using System.Windows.Documents; 11 | using System.Windows.Input; 12 | using System.Windows.Media; 13 | using System.Windows.Media.Imaging; 14 | using System.Windows.Navigation; 15 | using System.Windows.Shapes; 16 | 17 | namespace GluttonousSnakeWPF 18 | { 19 | /// 20 | /// MainWindow.xaml 的交互逻辑 21 | /// 22 | public partial class MainWindow : Window 23 | { 24 | //计时器 25 | public static Timer timer; 26 | //场景管理器 27 | public static CSceneManager SceneManager = new CSceneManager(); 28 | public static bool On = true; 29 | public MainWindow() 30 | { 31 | InitializeComponent(); 32 | //初始化主面板画布 33 | CUtil.mainCanvas = _Canvas; 34 | //初始化计时器 35 | timer = new Timer(); 36 | //设置定时器调用时间间隔 37 | timer.Interval = 16; 38 | timer.Enabled = true; 39 | //委托 40 | timer.Elapsed += Updata; 41 | //加载场景 42 | SceneManager.LoadScene("开始场景", new CGameStartScene()); 43 | SceneManager.LoadScene("选择场景", new CGameChooseScene()); 44 | SceneManager.LoadScene("榜单场景", new CGameRankScene()); 45 | SceneManager.LoadScene("游戏场景", new CGameRunScene()); 46 | SceneManager.LoadScene("结束场景", new CGameOverScene()); 47 | //设置初次运行场景 48 | SceneManager.SetInitScene("开始场景"); 49 | 50 | } 51 | public void Updata(object sender, ElapsedEventArgs e) 52 | { 53 | if (On) 54 | { 55 | timer.Interval = 16; 56 | } 57 | else 58 | { 59 | timer.Interval = 500; 60 | } 61 | this.Dispatcher.Invoke 62 | ( 63 | new Action 64 | ( 65 | delegate 66 | { 67 | //场景显示状态 68 | if (SceneManager.m_CurScene.GetState() == 1) 69 | SceneManager.m_CurScene.Show(); 70 | //当前场景为空 return 71 | if (SceneManager.m_CurScene == null) 72 | return; 73 | else 74 | //当前场景运行 75 | SceneManager.m_CurScene.Run(); 76 | //是否需要切换场景 77 | if (SceneManager.m_NextScene != null) 78 | { 79 | //执行当前场景结束函数 80 | SceneManager.m_CurScene.End(); 81 | //当前场景显示状态 82 | if (SceneManager.m_CurScene.GetState() == -1) 83 | SceneManager.m_CurScene.Hide(); 84 | //执行切换场景初始化 85 | SceneManager.m_NextScene.Init(); 86 | //当前场景改为要切换的场景 87 | SceneManager.m_CurScene = SceneManager.m_NextScene; 88 | //重置切换场景为空 89 | SceneManager.m_NextScene = null; 90 | } 91 | } 92 | ) 93 | ); 94 | } 95 | 96 | public void Window_KeyDown(object sender, KeyEventArgs e) 97 | { 98 | if (SceneManager.m_CurScene is CGameRunScene) 99 | { 100 | (SceneManager.m_CurScene as CGameRunScene).CheckKey(e.Key); 101 | } 102 | } 103 | 104 | private void Window_KeyUp(object sender, KeyEventArgs e) 105 | { 106 | if (SceneManager.m_CurScene is CGameRunScene) 107 | { 108 | if (On) 109 | (SceneManager.m_CurScene as CGameRunScene).KeyUp(e.Key); 110 | } 111 | } 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // 有关程序集的一般信息由以下 8 | // 控制。更改这些特性值可修改 9 | // 与程序集关联的信息。 10 | [assembly: AssemblyTitle("GluttonousSnakeWPF")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("HP Inc.")] 14 | [assembly: AssemblyProduct("GluttonousSnakeWPF")] 15 | [assembly: AssemblyCopyright("Copyright © HP Inc. 2019")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // 将 ComVisible 设置为 false 会使此程序集中的类型 20 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 21 | //请将此类型的 ComVisible 特性设置为 true。 22 | [assembly: ComVisible(false)] 23 | 24 | //若要开始生成可本地化的应用程序,请设置 25 | //.csproj 文件中的 CultureYouAreCodingWith 26 | //例如,如果您在源文件中使用的是美国英语, 27 | //使用的是美国英语,请将 设置为 en-US。 然后取消 28 | //对以下 NeutralResourceLanguage 特性的注释。 更新 29 | //以下行中的“en-US”以匹配项目文件中的 UICulture 设置。 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //主题特定资源词典所处位置 36 | //(未在页面中找到资源时使用, 37 | //或应用程序资源字典中找到时使用) 38 | ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置 39 | //(未在页面中找到资源时使用, 40 | //、应用程序或任何主题专用资源字典中找到时使用) 41 | )] 42 | 43 | 44 | // 程序集的版本信息由下列四个值组成: 45 | // 46 | // 主版本 47 | // 次版本 48 | // 生成号 49 | // 修订号 50 | // 51 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 52 | // 方法是按如下所示使用“*”: : 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace GluttonousSnakeWPF.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// 一个强类型的资源类,用于查找本地化的字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// 返回此类使用的缓存的 ResourceManager 实例。 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GluttonousSnakeWPF.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// 重写当前线程的 CurrentUICulture 属性 51 | /// 重写当前线程的 CurrentUICulture 属性。 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 65 | /// 66 | internal static System.Drawing.Bitmap again { 67 | get { 68 | object obj = ResourceManager.GetObject("again", resourceCulture); 69 | return ((System.Drawing.Bitmap)(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 75 | /// 76 | internal static System.Drawing.Bitmap begingame { 77 | get { 78 | object obj = ResourceManager.GetObject("begingame", resourceCulture); 79 | return ((System.Drawing.Bitmap)(obj)); 80 | } 81 | } 82 | 83 | /// 84 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 85 | /// 86 | internal static System.Drawing.Bitmap body { 87 | get { 88 | object obj = ResourceManager.GetObject("body", resourceCulture); 89 | return ((System.Drawing.Bitmap)(obj)); 90 | } 91 | } 92 | 93 | /// 94 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 95 | /// 96 | internal static System.Drawing.Bitmap brick { 97 | get { 98 | object obj = ResourceManager.GetObject("brick", resourceCulture); 99 | return ((System.Drawing.Bitmap)(obj)); 100 | } 101 | } 102 | 103 | /// 104 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 105 | /// 106 | internal static System.Drawing.Bitmap chi { 107 | get { 108 | object obj = ResourceManager.GetObject("chi", resourceCulture); 109 | return ((System.Drawing.Bitmap)(obj)); 110 | } 111 | } 112 | 113 | /// 114 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 115 | /// 116 | internal static System.Drawing.Bitmap gameover { 117 | get { 118 | object obj = ResourceManager.GetObject("gameover", resourceCulture); 119 | return ((System.Drawing.Bitmap)(obj)); 120 | } 121 | } 122 | 123 | /// 124 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 125 | /// 126 | internal static System.Drawing.Bitmap Go { 127 | get { 128 | object obj = ResourceManager.GetObject("Go", resourceCulture); 129 | return ((System.Drawing.Bitmap)(obj)); 130 | } 131 | } 132 | 133 | /// 134 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 135 | /// 136 | internal static System.Drawing.Bitmap head { 137 | get { 138 | object obj = ResourceManager.GetObject("head", resourceCulture); 139 | return ((System.Drawing.Bitmap)(obj)); 140 | } 141 | } 142 | 143 | /// 144 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 145 | /// 146 | internal static System.Drawing.Bitmap home { 147 | get { 148 | object obj = ResourceManager.GetObject("home", resourceCulture); 149 | return ((System.Drawing.Bitmap)(obj)); 150 | } 151 | } 152 | 153 | /// 154 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 155 | /// 156 | internal static System.Drawing.Bitmap initpintu { 157 | get { 158 | object obj = ResourceManager.GetObject("initpintu", resourceCulture); 159 | return ((System.Drawing.Bitmap)(obj)); 160 | } 161 | } 162 | 163 | /// 164 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 165 | /// 166 | internal static System.Drawing.Bitmap initpintu1 { 167 | get { 168 | object obj = ResourceManager.GetObject("initpintu1", resourceCulture); 169 | return ((System.Drawing.Bitmap)(obj)); 170 | } 171 | } 172 | 173 | /// 174 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 175 | /// 176 | internal static System.Drawing.Bitmap jingdian { 177 | get { 178 | object obj = ResourceManager.GetObject("jingdian", resourceCulture); 179 | return ((System.Drawing.Bitmap)(obj)); 180 | } 181 | } 182 | 183 | /// 184 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 185 | /// 186 | internal static System.Drawing.Bitmap kback { 187 | get { 188 | object obj = ResourceManager.GetObject("kback", resourceCulture); 189 | return ((System.Drawing.Bitmap)(obj)); 190 | } 191 | } 192 | 193 | /// 194 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 195 | /// 196 | internal static System.Drawing.Bitmap mback { 197 | get { 198 | object obj = ResourceManager.GetObject("mback", resourceCulture); 199 | return ((System.Drawing.Bitmap)(obj)); 200 | } 201 | } 202 | 203 | /// 204 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 205 | /// 206 | internal static System.Drawing.Bitmap order { 207 | get { 208 | object obj = ResourceManager.GetObject("order", resourceCulture); 209 | return ((System.Drawing.Bitmap)(obj)); 210 | } 211 | } 212 | 213 | /// 214 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 215 | /// 216 | internal static System.Drawing.Bitmap pause { 217 | get { 218 | object obj = ResourceManager.GetObject("pause", resourceCulture); 219 | return ((System.Drawing.Bitmap)(obj)); 220 | } 221 | } 222 | 223 | /// 224 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 225 | /// 226 | internal static System.Drawing.Bitmap pause1 { 227 | get { 228 | object obj = ResourceManager.GetObject("pause1", resourceCulture); 229 | return ((System.Drawing.Bitmap)(obj)); 230 | } 231 | } 232 | 233 | /// 234 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 235 | /// 236 | internal static System.Drawing.Bitmap rank { 237 | get { 238 | object obj = ResourceManager.GetObject("rank", resourceCulture); 239 | return ((System.Drawing.Bitmap)(obj)); 240 | } 241 | } 242 | 243 | /// 244 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 245 | /// 246 | internal static System.Drawing.Bitmap runback { 247 | get { 248 | object obj = ResourceManager.GetObject("runback", resourceCulture); 249 | return ((System.Drawing.Bitmap)(obj)); 250 | } 251 | } 252 | 253 | /// 254 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 255 | /// 256 | internal static System.Drawing.Bitmap title { 257 | get { 258 | object obj = ResourceManager.GetObject("title", resourceCulture); 259 | return ((System.Drawing.Bitmap)(obj)); 260 | } 261 | } 262 | 263 | /// 264 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 265 | /// 266 | internal static System.Drawing.Bitmap wujin { 267 | get { 268 | object obj = ResourceManager.GetObject("wujin", resourceCulture); 269 | return ((System.Drawing.Bitmap)(obj)); 270 | } 271 | } 272 | 273 | /// 274 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 275 | /// 276 | internal static System.Drawing.Bitmap xuanwo { 277 | get { 278 | object obj = ResourceManager.GetObject("xuanwo", resourceCulture); 279 | return ((System.Drawing.Bitmap)(obj)); 280 | } 281 | } 282 | 283 | /// 284 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 285 | /// 286 | internal static System.Drawing.Bitmap zhuan { 287 | get { 288 | object obj = ResourceManager.GetObject("zhuan", resourceCulture); 289 | return ((System.Drawing.Bitmap)(obj)); 290 | } 291 | } 292 | } 293 | } 294 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\again.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | 125 | ..\Resources\begingame.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 126 | 127 | 128 | ..\Resources\body.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 129 | 130 | 131 | ..\Resources\brick.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 132 | 133 | 134 | ..\Resources\chi.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 135 | 136 | 137 | ..\Resources\gameover.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 138 | 139 | 140 | ..\Resources\Go.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 141 | 142 | 143 | ..\Resources\head.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 144 | 145 | 146 | ..\Resources\home.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 147 | 148 | 149 | ..\Resources\initpintu.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 150 | 151 | 152 | ..\Resources\initpintu1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 153 | 154 | 155 | ..\Resources\jingdian.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 156 | 157 | 158 | ..\Resources\kback.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 159 | 160 | 161 | ..\Resources\mback.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 162 | 163 | 164 | ..\Resources\order.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 165 | 166 | 167 | ..\Resources\pause.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 168 | 169 | 170 | ..\Resources\pause1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 171 | 172 | 173 | ..\Resources\rank.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 174 | 175 | 176 | ..\Resources\runback.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 177 | 178 | 179 | ..\Resources\title.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 180 | 181 | 182 | ..\Resources\wujin.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 183 | 184 | 185 | ..\Resources\xuanwo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 186 | 187 | 188 | ..\Resources\zhuan.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 189 | 190 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace GluttonousSnakeWPF.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 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| CCustomImage background; 23 | int b; 24 | //初始化场景 25 | public override void Init() 26 | { 27 | b = 0; 28 | //初始化Image 29 | xuanwo = new CCustomImage(Properties.Resources.xuanwo, 100, 70); 30 | pattern1 = new CCustomImage(Properties.Resources.zhuan, 150, 150); 31 | pattern2 = new CCustomImage(Properties.Resources.chi, 150, 150); 32 | presen = new CCustomImage(Properties.Resources.wujin, 400, 100); 33 | back = new CCustomImage(Properties.Resources.mback, 170, 100); 34 | go = new CCustomImage(Properties.Resources.Go, 100, 100); 35 | background = new CCustomImage(Properties.Resources.initpintu1, 795, 415); 36 | pattern1.SetPos(150, 80); 37 | pattern2.SetPos(400, 80); 38 | presen.SetPos(150, 250); 39 | xuanwo.SetPos(250, 50); 40 | go.SetPos(520, 260); 41 | back.SetPos(-5, 0); 42 | background.SetPos(-5, 0); 43 | //设置场景状态 44 | m_SceneState = 1; 45 | pattern1.MouseDown += pattern1Run; 46 | pattern2.MouseDown += pattern2Run; 47 | go.MouseDown += goRun; 48 | back.MouseDown += backRun; 49 | } 50 | //间隔固定时间 执行一次该函数 51 | public void pattern1Run(object sender, MouseButtonEventArgs e) 52 | { 53 | pattern1.Dispatcher.Invoke 54 | ( 55 | new Action 56 | ( 57 | delegate 58 | { 59 | MainWindow.On = true; 60 | b = 1; 61 | } 62 | ) 63 | ); 64 | } 65 | //间隔固定时间 执行一次该函数 66 | public void pattern2Run(object sender, MouseButtonEventArgs e) 67 | { 68 | pattern2.Dispatcher.Invoke 69 | ( 70 | new Action 71 | ( 72 | delegate 73 | { 74 | MainWindow.On = false; 75 | b = 2; 76 | } 77 | ) 78 | ); 79 | } 80 | //间隔固定时间 执行一次该函数 81 | public void backRun(object sender, MouseButtonEventArgs e) 82 | { 83 | back.Dispatcher.Invoke 84 | ( 85 | new Action 86 | ( 87 | delegate 88 | { 89 | MainWindow.SceneManager.SetNextScene("开始场景"); 90 | } 91 | ) 92 | ); 93 | } 94 | public void goRun(object sender, MouseButtonEventArgs e) 95 | { 96 | go.Dispatcher.Invoke 97 | ( 98 | new Action 99 | ( 100 | delegate 101 | { 102 | MainWindow.SceneManager.SetNextScene("游戏场景"); 103 | } 104 | ) 105 | ); 106 | } 107 | public override void Run() 108 | { 109 | m_SceneState = 0; 110 | if (b == 1) 111 | { 112 | presen.SetPos(150, 250); 113 | presen.SetPic(Properties.Resources.wujin); 114 | xuanwo.SetPos(500, 50); 115 | go.SetPos(520, 260); 116 | } 117 | else if (b == 2) 118 | { 119 | presen.SetPos(150, 250); 120 | presen.SetPic(Properties.Resources.jingdian); 121 | xuanwo.SetPos(250, 50); 122 | go.SetPos(520, 260); 123 | } 124 | else 125 | { 126 | presen.SetPos(999, 999); 127 | go.SetPos(999, 999); 128 | } 129 | 130 | //MainWindow.SceneManager.SetNextScene("开始场景"); 131 | } 132 | public override void End() 133 | { 134 | m_SceneState = -1; 135 | } 136 | //显示Image 137 | public override void Show() 138 | { 139 | CUtil.AddControlInCanvas(background); 140 | CUtil.AddControlInCanvas(pattern1); 141 | CUtil.AddControlInCanvas(pattern2); 142 | CUtil.AddControlInCanvas(back); 143 | CUtil.AddControlInCanvas(presen); 144 | CUtil.AddControlInCanvas(go); 145 | CUtil.AddControlInCanvas(xuanwo); 146 | } 147 | //隐藏Image 148 | public override void Hide() 149 | { 150 | CUtil.Clear(); 151 | } 152 | } 153 | } 154 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/场景/CGameOverScene.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using System.Windows.Controls; 8 | using System.Windows.Input; 9 | using System.Windows.Media; 10 | 11 | namespace GluttonousSnakeWPF 12 | { 13 | class CGameOverScene : CScene 14 | { 15 | Label lable; 16 | CCustomImage again; 17 | CCustomImage home; 18 | string m_path; 19 | byte[] m_rdata; 20 | //初始化场景 21 | public override void Init() 22 | { 23 | lable = new Label(); 24 | lable.Content = "Game Over"; 25 | lable.Width = 250; 26 | lable.Height = 50; 27 | lable.FontSize = 35; 28 | lable.FontFamily = new FontFamily("Consolas"); 29 | Canvas.SetLeft(lable,280); 30 | Canvas.SetTop(lable, 100); 31 | again = new CCustomImage(Properties.Resources.again, 130, 100); 32 | again.SetPos(550,250); 33 | home = new CCustomImage(Properties.Resources.home, 130, 100); 34 | home.SetPos(380, 245); 35 | m_SceneState = 1; 36 | again.MouseDown += againRun; 37 | home.MouseDown += homeRun; 38 | 39 | m_path = "..\\..\\rank.data"; 40 | m_rdata = new byte[8]; 41 | //安全检测 42 | if (!File.Exists(m_path)) 43 | return; 44 | //打开文件 45 | FileStream stream = new FileStream(m_path, FileMode.OpenOrCreate); 46 | //移动指针位置 47 | stream.Seek(0, SeekOrigin.Begin); 48 | //读取文件信息 49 | stream.Read(m_rdata, 0, m_rdata.Length); 50 | //关闭文件 51 | stream.Close(); 52 | int Score = CGameRunScene.fen / 5; 53 | if ((byte)Score >= m_rdata[m_rdata.Length - 1]) 54 | { 55 | m_rdata[m_rdata.Length - 1] = (byte)Score; 56 | } 57 | for (int i = m_rdata.Length - 1; i > 0;) 58 | { 59 | 60 | if (m_rdata[i] > m_rdata[i - 1]) 61 | { 62 | byte bTmp = m_rdata[i]; 63 | m_rdata[i] = m_rdata[i - 1]; 64 | m_rdata[i - 1] = bTmp; 65 | } 66 | i--; 67 | } 68 | FileStream stream1 = new FileStream(m_path, FileMode.OpenOrCreate); 69 | //移动指针位置 70 | stream1.Seek(0, SeekOrigin.Begin); 71 | //读取文件信息 72 | stream1.Write(m_rdata, 0, 8); 73 | //关闭文件 74 | stream1.Close(); 75 | } 76 | //间隔固定时间 执行一次该函数 77 | public void againRun(object sender, MouseButtonEventArgs e) 78 | { 79 | again.Dispatcher.Invoke 80 | ( 81 | new Action 82 | ( 83 | delegate 84 | { 85 | MainWindow.SceneManager.SetNextScene("游戏场景"); 86 | } 87 | ) 88 | ); 89 | 90 | } 91 | public void homeRun(object sender, MouseButtonEventArgs e) 92 | { 93 | again.Dispatcher.Invoke 94 | ( 95 | new Action 96 | ( 97 | delegate 98 | { 99 | MainWindow.SceneManager.SetNextScene("开始场景"); 100 | } 101 | ) 102 | ); 103 | 104 | } 105 | public override void Run() 106 | { 107 | m_SceneState = 0; 108 | } 109 | public override void End() 110 | { } 111 | //显示Image 112 | public override void Show() 113 | { 114 | CUtil.AddControlInCanvas(lable); 115 | CUtil.AddControlInCanvas(again); 116 | CUtil.AddControlInCanvas(home); 117 | } 118 | //隐藏Image 119 | public override void Hide() 120 | { 121 | CUtil.Clear(); 122 | 123 | } 124 | } 125 | } 126 | -------------------------------------------------------------------------------- /GluttonousSnakeWPF/场景/CGameRankScene.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using System.Windows.Controls; 8 | using System.Windows.Input; 9 | using System.Windows.Media; 10 | 11 | namespace GluttonousSnakeWPF 12 | { 13 | class CGameRankScene : CScene 14 | { 15 | CCustomImage rank; 16 | CCustomImage background; 17 | CCustomImage back; 18 | Label R; 19 | List