├── .gitattributes ├── .gitignore ├── README.md ├── ValorantNET.Test ├── Program.cs └── ValorantNET.Test.csproj ├── ValorantNET.sln └── ValorantNET ├── Enums.cs ├── Models ├── Account.cs ├── BaseResponse.cs ├── Content.cs ├── Leaderboard.cs ├── LivePresence.cs ├── MMR.cs ├── MMRHistory.cs ├── Match.cs ├── MatchInfo.cs ├── PUUID.cs ├── Player.cs ├── Status.cs ├── StoreFeatured.cs ├── StoreOffer.cs └── Website.cs ├── ValorantClient.cs └── ValorantNET.csproj /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Backup files are not needed, 240 | # because we have git ;-) 241 | _UpgradeReport_Files/ 242 | Backup*/ 243 | UpgradeLog*.XML 244 | UpgradeLog*.htm 245 | ServiceFabricBackup/ 246 | *.rptproj.bak 247 | 248 | # SQL Server files 249 | *.mdf 250 | *.ldf 251 | *.ndf 252 | 253 | # Business Intelligence projects 254 | *.rdl.data 255 | *.bim.layout 256 | *.bim_*.settings 257 | *.rptproj.rsuser 258 | *- Backup*.rdl 259 | 260 | # Microsoft Fakes 261 | FakesAssemblies/ 262 | 263 | # GhostDoc plugin setting file 264 | *.GhostDoc.xml 265 | 266 | # Node.js Tools for Visual Studio 267 | .ntvs_analysis.dat 268 | node_modules/ 269 | 270 | # Visual Studio 6 build log 271 | *.plg 272 | 273 | # Visual Studio 6 workspace options file 274 | *.opt 275 | 276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 277 | *.vbw 278 | 279 | # Visual Studio LightSwitch build output 280 | **/*.HTMLClient/GeneratedArtifacts 281 | **/*.DesktopClient/GeneratedArtifacts 282 | **/*.DesktopClient/ModelManifest.xml 283 | **/*.Server/GeneratedArtifacts 284 | **/*.Server/ModelManifest.xml 285 | _Pvt_Extensions 286 | 287 | # Paket dependency manager 288 | .paket/paket.exe 289 | paket-files/ 290 | 291 | # FAKE - F# Make 292 | .fake/ 293 | 294 | # JetBrains Rider 295 | .idea/ 296 | *.sln.iml 297 | 298 | # CodeRush personal settings 299 | .cr/personal 300 | 301 | # Python Tools for Visual Studio (PTVS) 302 | __pycache__/ 303 | *.pyc 304 | 305 | # Cake - Uncomment if you are using it 306 | # tools/** 307 | # !tools/packages.config 308 | 309 | # Tabs Studio 310 | *.tss 311 | 312 | # Telerik's JustMock configuration file 313 | *.jmconfig 314 | 315 | # BizTalk build output 316 | *.btp.cs 317 | *.btm.cs 318 | *.odx.cs 319 | *.xsd.cs 320 | 321 | # OpenCover UI analysis results 322 | OpenCover/ 323 | 324 | # Azure Stream Analytics local run output 325 | ASALocalRun/ 326 | 327 | # MSBuild Binary and Structured Log 328 | *.binlog 329 | 330 | # NVidia Nsight GPU debugger configuration file 331 | *.nvuser 332 | 333 | # MFractors (Xamarin productivity tool) working folder 334 | .mfractor/ 335 | 336 | # Local History for Visual Studio 337 | .localhistory/ 338 | 339 | # BeatPulse healthcheck temp database 340 | healthchecksdb -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Valorant .NET - 1.6.2 2 | [![valorant.net on fuget.org](https://img.shields.io/badge/FuGet-1.6.2-green?logo=FuGet)](https://www.fuget.org/packages/valorant.net/1.6.2) 3 | [![valorant.net on nuget.org](https://img.shields.io/badge/NuGet-1.6.2-blue?logo=NuGet)](https://www.nuget.org/packages/Valorant.NET) 4 | 5 | The available methods follow this [project](https://github.com/Henrik-3/unofficial-valorant-api) 6 | 7 | # Donation 8 | This project is possible thanks to [@Henrik-3](https://github.com/Henrik-3/) that host the API service. So, I ask you to support him. 9 | More info at this [link](https://github.com/Henrik-3/unofficial-valorant-api#other-stuff) 10 | 11 | # Requirements 12 | This library use .NET Standard 2.0 13 | 14 | |Architecture|Version| 15 | |-|-| 16 | | .NET Core | 2.0 | 17 | | .NET Framework | 4.6.1 | 18 | 19 | [Check](https://docs.microsoft.com/en-us/dotnet/standard/net-standard) the official Microsoft documentation for more info 20 | 21 | # Nuget Installation 22 | ```Install-Package Valorant.NET -Version 1.6.2``` 23 | 24 | Or searching on Nuget ```Valorant.NET``` 25 | 26 | 27 | # Contributors 28 | [@Henrik-3](https://github.com/Henrik-3/unofficial-valorant-api) for service hosting and documentation 29 | -------------------------------------------------------------------------------- /ValorantNET.Test/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using System.Reflection; 4 | using System.Threading.Tasks; 5 | using static ValorantNET.Enums; 6 | 7 | namespace ValorantNET.Test 8 | { 9 | class Program 10 | { 11 | private static ValorantClient ValorantClient; 12 | private static string username = "Teo230"; 13 | private static string tag = "EUW"; 14 | private static string matchId = "16580950-58f8-4eac-9642-a04468fa94c9"; 15 | private static Regions region = Regions.AP; 16 | 17 | static void Main(string[] args) 18 | { 19 | ValorantClient = new ValorantClient(username,tag,region); 20 | //GetStatsV2(); 21 | //GetMatches(); 22 | //GetMatcheInfo(); 23 | GetPUUID(); 24 | //GetLeaderboard(); 25 | //GetPlayerStatus(); 26 | Console.ReadKey(); 27 | } 28 | 29 | private static void GetStats() 30 | { 31 | var task = new Task(async () => 32 | { 33 | var result = await ValorantClient.GetStatsAsync(); 34 | if (result != null) 35 | ShowProp(result); 36 | }); 37 | task.Start(); 38 | } 39 | 40 | private static void GetStatsV2() 41 | { 42 | var task = new Task(async () => 43 | { 44 | var result = await ValorantClient.GetStatsAsync(); 45 | if (result != null) 46 | ShowProp(result); 47 | }); 48 | task.Start(); 49 | } 50 | 51 | private static void GetMatches() 52 | { 53 | var task = new Task(async () => 54 | { 55 | var result = await ValorantClient.GetMatchesAsync(); 56 | if(result != null) 57 | ShowProp(result); 58 | }); 59 | task.Start(); 60 | } 61 | 62 | private static void GetMatcheInfo() 63 | { 64 | var task = new Task(async () => 65 | { 66 | var result = await ValorantClient.GetMatchInfoAsync(matchId); 67 | if (result != null) 68 | ShowProp(result); 69 | }); 70 | task.Start(); 71 | } 72 | 73 | private static void GetPUUID() 74 | { 75 | var task = new Task(async () => 76 | { 77 | var result = await ValorantClient.GetPUUIDAsync(); 78 | if (result != null) 79 | ShowProp(result.data.puuid); 80 | }); 81 | task.Start(); 82 | } 83 | 84 | private static void GetLeaderboard() 85 | { 86 | var task = new Task(async () => 87 | { 88 | var result = await ValorantClient.GetLeaderboardAsync(); 89 | if (result != null) 90 | ShowProp(result); 91 | }); 92 | task.Start(); 93 | } 94 | 95 | private static void GetPlayerStatus() 96 | { 97 | var task = new Task(async () => 98 | { 99 | var result = await ValorantClient.GetPlayerMatchStatusAsync(); 100 | if (result != null) 101 | ShowProp(result); 102 | }); 103 | task.Start(); 104 | } 105 | 106 | private static void ShowProp(object obj) 107 | { 108 | foreach (var p in obj.GetType().GetProperties().Where(p => !p.GetGetMethod().GetParameters().Any())) 109 | { 110 | Console.WriteLine(p.GetValue(obj, null)); 111 | } 112 | } 113 | } 114 | } 115 | -------------------------------------------------------------------------------- /ValorantNET.Test/ValorantNET.Test.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp3.1 6 | ValorantNET.Test.Program 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /ValorantNET.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30907.101 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ValorantNET", "ValorantNET\ValorantNET.csproj", "{44B3817A-E652-4704-A7A6-5EE5E54B10D4}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ValorantNET.Test", "ValorantNET.Test\ValorantNET.Test.csproj", "{8BB1A6E7-52C2-407C-AC89-3A897EBFA985}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {44B3817A-E652-4704-A7A6-5EE5E54B10D4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {44B3817A-E652-4704-A7A6-5EE5E54B10D4}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {44B3817A-E652-4704-A7A6-5EE5E54B10D4}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {44B3817A-E652-4704-A7A6-5EE5E54B10D4}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {8BB1A6E7-52C2-407C-AC89-3A897EBFA985}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {8BB1A6E7-52C2-407C-AC89-3A897EBFA985}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {8BB1A6E7-52C2-407C-AC89-3A897EBFA985}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {8BB1A6E7-52C2-407C-AC89-3A897EBFA985}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {B2AC5D46-AD96-4A1A-9D8B-945516B18FC3} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /ValorantNET/Enums.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET 6 | { 7 | public class Enums 8 | { 9 | public enum Regions 10 | { 11 | AP, 12 | //BR, 13 | EU, 14 | //LATAM, 15 | NA, 16 | KR, 17 | } 18 | 19 | public enum CountryCodes 20 | { 21 | en_us, 22 | en_gb, 23 | de_de, 24 | es_es, 25 | fr_fr, 26 | it_it, 27 | ru_ru, 28 | tr_tr, 29 | es_mx, 30 | ja_jp, 31 | ko_kr, 32 | pt_br 33 | } 34 | 35 | public enum WebsiteFilter 36 | { 37 | game_updates, 38 | dev, 39 | esports, 40 | announcements 41 | } 42 | 43 | public enum MatchFilter 44 | { 45 | competitive, 46 | spikerush, 47 | deathmatch, 48 | unrated 49 | } 50 | 51 | public enum EpisodeFilter 52 | { 53 | e2a1, 54 | e1a3, 55 | e1a2, 56 | e1a1 57 | } 58 | } 59 | } 60 | -------------------------------------------------------------------------------- /ValorantNET/Models/Account.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Account : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public string puuid { get; set; } 14 | public string region { get; set; } 15 | public string account_level { get; set; } 16 | public string name { get; set; } 17 | public string tag { get; set; } 18 | public Card card { get; set; } 19 | public string last_update { get; set; } 20 | public string last_update_raw { get; set; } 21 | } 22 | 23 | public class Card 24 | { 25 | public string small { get; set; } 26 | public string large { get; set; } 27 | public string wide { get; set; } 28 | public string id { get; set; } 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /ValorantNET/Models/BaseResponse.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class BaseResponse 8 | { 9 | public string status { get; set; } 10 | public string message { get; set; } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /ValorantNET/Models/Content.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Content : BaseResponse 8 | { 9 | public string region { get; set; } 10 | public Data data { get; set; } 11 | 12 | public class Data 13 | { 14 | public Raw raw { get; set; } 15 | } 16 | 17 | public class Raw 18 | { 19 | public Character[] Characters { get; set; } 20 | public Map[] Maps { get; set; } 21 | public Chroma[] Chromas { get; set; } 22 | public Skin[] Skins { get; set; } 23 | public Skinlevel[] SkinLevels { get; set; } 24 | public Attachment[] Attachments { get; set; } 25 | public Equip[] Equips { get; set; } 26 | public Theme[] Themes { get; set; } 27 | public Gamemode[] GameModes { get; set; } 28 | public Spray[] Sprays { get; set; } 29 | public Spraylevel[] SprayLevels { get; set; } 30 | public Charm[] Charms { get; set; } 31 | public Charmlevel[] CharmLevels { get; set; } 32 | public Playercard[] PlayerCards { get; set; } 33 | public Playertitle[] PlayerTitles { get; set; } 34 | public Storefrontitem[] StorefrontItems { get; set; } 35 | public Season[] Seasons { get; set; } 36 | public Competitiveseason[] CompetitiveSeasons { get; set; } 37 | } 38 | 39 | public class Character 40 | { 41 | public string Name { get; set; } 42 | public string ID { get; set; } 43 | public string AssetName { get; set; } 44 | public bool IsEnabled { get; set; } 45 | } 46 | 47 | public class Map 48 | { 49 | public string Name { get; set; } 50 | public string ID { get; set; } 51 | public string AssetName { get; set; } 52 | public bool IsEnabled { get; set; } 53 | } 54 | 55 | public class Chroma 56 | { 57 | public string Name { get; set; } 58 | public string ID { get; set; } 59 | public string AssetName { get; set; } 60 | public bool IsEnabled { get; set; } 61 | } 62 | 63 | public class Skin 64 | { 65 | public string Name { get; set; } 66 | public string ID { get; set; } 67 | public string AssetName { get; set; } 68 | public bool IsEnabled { get; set; } 69 | } 70 | 71 | public class Skinlevel 72 | { 73 | public string Name { get; set; } 74 | public string ID { get; set; } 75 | public string AssetName { get; set; } 76 | public bool IsEnabled { get; set; } 77 | } 78 | 79 | public class Attachment 80 | { 81 | public string Name { get; set; } 82 | public string ID { get; set; } 83 | public string AssetName { get; set; } 84 | public bool IsEnabled { get; set; } 85 | } 86 | 87 | public class Equip 88 | { 89 | public string Name { get; set; } 90 | public string ID { get; set; } 91 | public string AssetName { get; set; } 92 | public bool IsEnabled { get; set; } 93 | } 94 | 95 | public class Theme 96 | { 97 | public string Name { get; set; } 98 | public string ID { get; set; } 99 | public string AssetName { get; set; } 100 | public bool IsEnabled { get; set; } 101 | } 102 | 103 | public class Gamemode 104 | { 105 | public string Name { get; set; } 106 | public string ID { get; set; } 107 | public string AssetName { get; set; } 108 | public bool IsEnabled { get; set; } 109 | } 110 | 111 | public class Spray 112 | { 113 | public string Name { get; set; } 114 | public string ID { get; set; } 115 | public string AssetName { get; set; } 116 | public bool IsEnabled { get; set; } 117 | } 118 | 119 | public class Spraylevel 120 | { 121 | public string Name { get; set; } 122 | public string ID { get; set; } 123 | public string AssetName { get; set; } 124 | public bool IsEnabled { get; set; } 125 | } 126 | 127 | public class Charm 128 | { 129 | public string Name { get; set; } 130 | public string ID { get; set; } 131 | public string AssetName { get; set; } 132 | public bool IsEnabled { get; set; } 133 | } 134 | 135 | public class Charmlevel 136 | { 137 | public string Name { get; set; } 138 | public string ID { get; set; } 139 | public string AssetName { get; set; } 140 | public bool IsEnabled { get; set; } 141 | } 142 | 143 | public class Playercard 144 | { 145 | public string Name { get; set; } 146 | public string ID { get; set; } 147 | public string AssetName { get; set; } 148 | public bool IsEnabled { get; set; } 149 | } 150 | 151 | public class Playertitle 152 | { 153 | public string Name { get; set; } 154 | public string ID { get; set; } 155 | public string AssetName { get; set; } 156 | public bool IsEnabled { get; set; } 157 | } 158 | 159 | public class Storefrontitem 160 | { 161 | public string Name { get; set; } 162 | public string ID { get; set; } 163 | public string AssetName { get; set; } 164 | public bool IsEnabled { get; set; } 165 | } 166 | 167 | public class Season 168 | { 169 | public string ID { get; set; } 170 | public string Name { get; set; } 171 | public string Type { get; set; } 172 | public DateTime StartTime { get; set; } 173 | public DateTime EndTime { get; set; } 174 | public bool IsEnabled { get; set; } 175 | public bool IsActive { get; set; } 176 | public bool DevelopmentOnly { get; set; } 177 | } 178 | 179 | public class Competitiveseason 180 | { 181 | public string ID { get; set; } 182 | public string SeasonID { get; set; } 183 | public DateTime StartTime { get; set; } 184 | public DateTime EndTime { get; set; } 185 | public bool DevelopmentOnly { get; set; } 186 | } 187 | } 188 | } 189 | -------------------------------------------------------------------------------- /ValorantNET/Models/Leaderboard.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Leaderboard : BaseResponse 8 | { 9 | public List data { get; set; } 10 | 11 | public class Data 12 | { 13 | public string Subject { get; set; } 14 | public string GameName { get; set; } 15 | public string TagLine { get; set; } 16 | public int LeaderboardRank { get; set; } 17 | public int RankedRating { get; set; } 18 | public int NumberOfWins { get; set; } 19 | public string PlayerCardID { get; set; } 20 | public string TitleID { get; set; } 21 | public bool IsBanned { get; set; } 22 | public bool IsAnonymized { get; set; } 23 | } 24 | 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /ValorantNET/Models/LivePresence.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class LivePresence : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public string current_selected_gamemode { get; set; } 14 | public string current_state { get; set; } 15 | public string party_accessibility { get; set; } 16 | public string client_version { get; set; } 17 | public int party_size { get; set; } 18 | public string party_id { get; set; } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /ValorantNET/Models/MMR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class MMR : BaseResponse 8 | { 9 | public class Data 10 | { 11 | public Current_Data current_data { get; set; } 12 | public By_Season by_season { get; set; } 13 | } 14 | 15 | public class Current_Data 16 | { 17 | public int currenttier { get; set; } 18 | public string currenttierpatched { get; set; } 19 | public int ranking_in_tier { get; set; } 20 | public int mmr_change_to_last_game { get; set; } 21 | public int elo { get; set; } 22 | public int games_needed_for_rating { get; set; } 23 | } 24 | 25 | public class By_Season 26 | { 27 | public E2a1 e2a1 { get; set; } 28 | public E1a3 e1a3 { get; set; } 29 | public E1a2 e1a2 { get; set; } 30 | public E1a1 e1a1 { get; set; } 31 | } 32 | 33 | public class Act_Rank_Wins 34 | { 35 | public string patched_tier { get; set; } 36 | public int tier { get; set; } 37 | } 38 | 39 | public class E2a1 40 | { 41 | public int wins { get; set; } 42 | public int number_of_games { get; set; } 43 | public int final_rank { get; set; } 44 | public string final_rank_patched { get; set; } 45 | public List act_rank_wins { get; set; } 46 | } 47 | 48 | public class E1a3 49 | { 50 | public int wins { get; set; } 51 | public int number_of_games { get; set; } 52 | public int final_rank { get; set; } 53 | public string final_rank_patched { get; set; } 54 | public List act_rank_wins { get; set; } 55 | } 56 | 57 | public class E1a2 58 | { 59 | public int wins { get; set; } 60 | public int number_of_games { get; set; } 61 | public int final_rank { get; set; } 62 | public string final_rank_patched { get; set; } 63 | public List act_rank_wins { get; set; } 64 | } 65 | 66 | public class E1a1 67 | { 68 | public int wins { get; set; } 69 | public int number_of_games { get; set; } 70 | public int final_rank { get; set; } 71 | public string final_rank_patched { get; set; } 72 | public List act_rank_wins { get; set; } 73 | } 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /ValorantNET/Models/MMRHistory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class MMRHistory : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public int currenttier { get; set; } 14 | public string currenttierpatched { get; set; } 15 | public int ranking_in_tier { get; set; } 16 | public int mmr_change_to_last_game { get; set; } 17 | public int elo { get; set; } 18 | public string date { get; set; } 19 | public long date_raw { get; set; } 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /ValorantNET/Models/Match.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Match : BaseResponse 8 | { 9 | public Data[] data { get; set; } 10 | 11 | public class Data 12 | { 13 | public Metadata metadata { get; set; } 14 | public PlayerData players { get; set; } 15 | } 16 | 17 | public class Metadata 18 | { 19 | public string map { get; set; } 20 | public string game_version { get; set; } 21 | public string game_length { get; set; } 22 | public string game_start { get; set; } 23 | public string game_start_patched { get; set; } 24 | public string rounds_played { get; set; } 25 | public string mode { get; set; } 26 | public string mode_id { get; set; } 27 | public string queue { get; set; } 28 | public string season_id { get; set; } 29 | public string platform { get; set; } 30 | public string matchid { get; set; } 31 | public PremierInfo premier_info { get; set; } 32 | public string region { get; set; } 33 | public string cluster { get; set; } 34 | } 35 | public class PremierInfo 36 | { 37 | public string tournament_id { get; set; } 38 | public string matchup_id { get; set; } 39 | } 40 | public class PlayerData 41 | { 42 | public Players[] all_players { get; set; } 43 | } 44 | public class Players 45 | { 46 | public string puuid { get; set; } 47 | public string name { get; set; } 48 | public string tag { get; set; } 49 | public string team { get; set; } 50 | public string level { get; set; } 51 | public string character { get; set; } 52 | public string currenttier { get; set; } 53 | public string currenttier_patched { get; set; } 54 | public string player_card { get; set; } 55 | public string player_title { get; set; } 56 | public string party_id { get; set; } 57 | public SessionPlaytime session_playtime { get; set; } 58 | public Assets assets { get; set; } 59 | public Behavior behaviour { get; set; } 60 | public AbilityCasts ability_casts { get; set; } 61 | public Stats stats { get; set; } 62 | } 63 | public class SessionPlaytime 64 | { 65 | public string minutes { get; set; } 66 | public string seconds { get; set; } 67 | public string milliseconds { get; set; } 68 | } 69 | public class Assets 70 | { 71 | public Card card { get; set; } 72 | public Agent agent { get; set; } 73 | } 74 | public class Card 75 | { 76 | public string small { get; set; } 77 | public string large { get; set; } 78 | public string wide { get; set; } 79 | } 80 | public class Agent 81 | { 82 | public string small { get; set; } 83 | public string full { get; set; } 84 | public string bust { get; set; } 85 | public string killfeed { get; set; } 86 | } 87 | 88 | public class Behavior 89 | { 90 | public string afk_rounds { get; set; } 91 | public FriendlyFireData friendly_fire { get; set; } 92 | public string rounds_in_spawn { get; set; } 93 | } 94 | public class FriendlyFireData 95 | { 96 | public string incoming { get; set; } 97 | public string outgoing { get; set; } 98 | } 99 | public class AbilityCasts 100 | { 101 | public string c_cast { get; set; } 102 | public string q_cast { get; set; } 103 | public string e_cast { get; set; } 104 | public string x_cast { get; set; } 105 | } 106 | public class Stats 107 | { 108 | public string score { get; set; } 109 | public string kills { get; set; } 110 | public string deaths { get; set; } 111 | public string assists { get; set; } 112 | public string bodyshots { get; set; } 113 | public string headshots { get; set; } 114 | public string legshots { get; set; } 115 | } 116 | } 117 | } -------------------------------------------------------------------------------- /ValorantNET/Models/MatchInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class MatchInfo : BaseResponse 8 | { 9 | public Metadata metadata { get; set; } 10 | public Data data { get; set; } 11 | 12 | public class Metadata 13 | { 14 | public string gameid { get; set; } 15 | public string modeimage { get; set; } 16 | public string modename { get; set; } 17 | public int duration { get; set; } 18 | public DateTime timestamp { get; set; } 19 | public string map { get; set; } 20 | public int rounds { get; set; } 21 | } 22 | 23 | public class Data 24 | { 25 | public Teams teams { get; set; } 26 | public Player player { get; set; } 27 | } 28 | 29 | public class Teams 30 | { 31 | public Blue blue { get; set; } 32 | public Red red { get; set; } 33 | } 34 | 35 | public class Blue 36 | { 37 | public bool haswon { get; set; } 38 | public int roundswon { get; set; } 39 | public int teamkills { get; set; } 40 | public int teamdeaths { get; set; } 41 | public int teamassists { get; set; } 42 | public int teamdamage { get; set; } 43 | } 44 | 45 | public class Red 46 | { 47 | public bool haswon { get; set; } 48 | public int roundswon { get; set; } 49 | public int teamkills { get; set; } 50 | public int teamdeaths { get; set; } 51 | public int teamassists { get; set; } 52 | public int teamdamage { get; set; } 53 | } 54 | 55 | public class Player 56 | { 57 | public Byteam byteam { get; set; } 58 | public Unsorted[] unsorted { get; set; } 59 | } 60 | 61 | public class Byteam 62 | { 63 | public Blue1[] blue { get; set; } 64 | public Red1[] red { get; set; } 65 | } 66 | 67 | public class Blue1 68 | { 69 | public string user { get; set; } 70 | public string agentused { get; set; } 71 | public string rank { get; set; } 72 | public string rankimage { get; set; } 73 | public string scoreaverage { get; set; } 74 | public string killsperround { get; set; } 75 | public Kda kda { get; set; } 76 | public int damage { get; set; } 77 | public string damageperround { get; set; } 78 | public Multiplekills multiplekills { get; set; } 79 | } 80 | 81 | public class Kda 82 | { 83 | public string kda { get; set; } 84 | public string kdratio { get; set; } 85 | public int kills { get; set; } 86 | public int deaths { get; set; } 87 | public int assists { get; set; } 88 | } 89 | 90 | public class Multiplekills 91 | { 92 | public int triple { get; set; } 93 | public int quadra { get; set; } 94 | public int penta { get; set; } 95 | } 96 | 97 | public class Red1 98 | { 99 | public string user { get; set; } 100 | public string agentused { get; set; } 101 | public string rank { get; set; } 102 | public string rankimage { get; set; } 103 | public string scoreaverage { get; set; } 104 | public string killsperround { get; set; } 105 | public Kda1 kda { get; set; } 106 | public int damage { get; set; } 107 | public string damageperround { get; set; } 108 | public Multiplekills1 multiplekills { get; set; } 109 | } 110 | 111 | public class Kda1 112 | { 113 | public string kda { get; set; } 114 | public string kdratio { get; set; } 115 | public int kills { get; set; } 116 | public int deaths { get; set; } 117 | public int assists { get; set; } 118 | } 119 | 120 | public class Multiplekills1 121 | { 122 | public int triple { get; set; } 123 | public int quadra { get; set; } 124 | public int penta { get; set; } 125 | } 126 | 127 | public class Unsorted 128 | { 129 | public string user { get; set; } 130 | public string agentused { get; set; } 131 | public string rank { get; set; } 132 | public string rankimage { get; set; } 133 | public string scoreaverage { get; set; } 134 | public string killsperround { get; set; } 135 | public Kda2 kda { get; set; } 136 | public int damage { get; set; } 137 | public string damageperround { get; set; } 138 | public Multiplekills2 multiplekills { get; set; } 139 | } 140 | 141 | public class Kda2 142 | { 143 | public string kda { get; set; } 144 | public string kdratio { get; set; } 145 | public int kills { get; set; } 146 | public int deaths { get; set; } 147 | public int assists { get; set; } 148 | } 149 | 150 | public class Multiplekills2 151 | { 152 | public int triple { get; set; } 153 | public int quadra { get; set; } 154 | public int penta { get; set; } 155 | } 156 | } 157 | } 158 | -------------------------------------------------------------------------------- /ValorantNET/Models/PUUID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class PUUID : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public string puuid { get; set; } 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ValorantNET/Models/Player.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Player : BaseResponse 8 | { 9 | public string user { get; set; } 10 | public Stats stats { get; set; } 11 | public List agents { get; set; } 12 | public List maps { get; set; } 13 | 14 | public class Stats 15 | { 16 | public string rank { get; set; } 17 | public Playtime playtime { get; set; } 18 | public int matches { get; set; } 19 | public int kills { get; set; } 20 | public int deaths { get; set; } 21 | public int assists { get; set; } 22 | public float kdratio { get; set; } 23 | public int headshots { get; set; } 24 | public float headshotpercentage { get; set; } 25 | public int wins { get; set; } 26 | public float winpercentage { get; set; } 27 | public int firstbloods { get; set; } 28 | public int aces { get; set; } 29 | public int clutches { get; set; } 30 | public int flawless { get; set; } 31 | public string playercard { get; set; } 32 | } 33 | 34 | public class Agent 35 | { 36 | public string agent { get; set; } 37 | public string agenturl { get; set; } 38 | public Playtime playtime { get; set; } 39 | public int matches { get; set; } 40 | public int kills { get; set; } 41 | public int deaths { get; set; } 42 | public int assists { get; set; } 43 | public float kdratio { get; set; } 44 | public int headshots { get; set; } 45 | public float headshotpercentage { get; set; } 46 | public int wins { get; set; } 47 | public float winpercentage { get; set; } 48 | public int firstbloods { get; set; } 49 | public int aces { get; set; } 50 | public int clutches { get; set; } 51 | public int flawless { get; set; } 52 | } 53 | 54 | public class Map 55 | { 56 | public string map { get; set; } 57 | public string mapurl { get; set; } 58 | public Playtime playtime { get; set; } 59 | public int matches { get; set; } 60 | public int kills { get; set; } 61 | public int deaths { get; set; } 62 | public int assists { get; set; } 63 | public float kdratio { get; set; } 64 | public int headshots { get; set; } 65 | public float headshotpercentage { get; set; } 66 | public int wins { get; set; } 67 | public float winpercentage { get; set; } 68 | public int firstbloods { get; set; } 69 | public int aces { get; set; } 70 | public int clutches { get; set; } 71 | public int flawless { get; set; } 72 | } 73 | 74 | public class Playtime 75 | { 76 | public string playtimepatched { get; set; } 77 | public int playtimedays { get; set; } 78 | public int playtimehours { get; set; } 79 | public int playtimeminutes { get; set; } 80 | public int playtimeseconds { get; set; } 81 | } 82 | } 83 | } 84 | -------------------------------------------------------------------------------- /ValorantNET/Models/Status.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Status : BaseResponse 8 | { 9 | public string region { get; set; } 10 | public Data data { get; set; } 11 | 12 | public class Data 13 | { 14 | public List maintenances { get; set; } 15 | public List incidents { get; set; } 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ValorantNET/Models/StoreFeatured.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class StoreFeatured : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public Featuredbundle FeaturedBundle { get; set; } 14 | } 15 | 16 | public class Featuredbundle 17 | { 18 | public Bundle Bundle { get; set; } 19 | public int BundleRemainingDurationInSeconds { get; set; } 20 | } 21 | 22 | public class Bundle 23 | { 24 | public string ID { get; set; } 25 | public string DataAssetID { get; set; } 26 | public string CurrencyID { get; set; } 27 | public List Items { get; set; } 28 | } 29 | 30 | public class ItemInfo 31 | { 32 | public ItemDetail Item { get; set; } 33 | public int BasePrice { get; set; } 34 | public string CurrencyID { get; set; } 35 | public float DiscountPercent { get; set; } 36 | public bool IsPromoItem { get; set; } 37 | } 38 | 39 | public class ItemDetail 40 | { 41 | public string ItemTypeID { get; set; } 42 | public string ItemID { get; set; } 43 | public int Amount { get; set; } 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /ValorantNET/Models/StoreOffer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class StoreOffer : BaseResponse 8 | { 9 | public Data data { get; set; } 10 | 11 | public class Data 12 | { 13 | public List Offers { get; set; } 14 | public Upgradecurrencyoffer[] UpgradeCurrencyOffers { get; set; } 15 | } 16 | 17 | public class Offer 18 | { 19 | public string OfferID { get; set; } 20 | public bool IsDirectPurchase { get; set; } 21 | public object StartDate { get; set; } 22 | public Cost Cost { get; set; } 23 | public List Rewards { get; set; } 24 | } 25 | 26 | public class Cost 27 | { 28 | public int _85ad13f73d1b51289eb27cd8ee0b5741 { get; set; } 29 | } 30 | 31 | public class Reward 32 | { 33 | public string ItemTypeID { get; set; } 34 | public string ItemID { get; set; } 35 | public int Quantity { get; set; } 36 | } 37 | 38 | public class Upgradecurrencyoffer 39 | { 40 | public string OfferID { get; set; } 41 | public string StorefrontItemID { get; set; } 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /ValorantNET/Models/Website.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ValorantNET.Models 6 | { 7 | public class Website : BaseResponse 8 | { 9 | public List data { get; set; } 10 | 11 | public class Data 12 | { 13 | public string banner_url { get; set; } 14 | public string category { get; set; } 15 | public DateTime date { get; set; } 16 | public string external_link { get; set; } 17 | public string title { get; set; } 18 | public string url { get; set; } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /ValorantNET/ValorantClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net.Http; 3 | using System.Threading.Tasks; 4 | using ValorantNET.Models; 5 | using Newtonsoft.Json; 6 | using System.Collections.Generic; 7 | using static ValorantNET.Enums; 8 | 9 | namespace ValorantNET 10 | { 11 | public class ValorantClient 12 | { 13 | private const string Endpoint = "https://api.henrikdev.xyz"; 14 | private const string Route = "/valorant"; 15 | 16 | public string Name { get; private set; } 17 | public string Tag { get; private set; } 18 | public Regions Region { get; private set; } 19 | 20 | public ValorantClient(string name, string tag, Regions region) 21 | { 22 | Name = name; 23 | Tag = tag; 24 | Region = region; 25 | } 26 | 27 | /// 28 | /// Returns players general stats 29 | /// 30 | /// 31 | /// 32 | /// 33 | [Obsolete] 34 | public async Task GetStatsAsync() 35 | { 36 | var result = await GetRequestAsyncV2($"/profile/{Name}/{Tag}"); 37 | return result; 38 | } 39 | 40 | /// 41 | /// Returns players general stats 42 | /// 43 | /// 44 | /// 45 | /// 46 | [Obsolete] 47 | public async Task GetStatsAsync(EpisodeFilter episodeFilter) 48 | { 49 | var result = await GetRequestAsyncV2($"/profile/{Name}/{Tag}?filter=" + episodeFilter.ToString().ToLower()); 50 | return result; 51 | } 52 | 53 | /// 54 | /// Returns a list of 10 matches that where played by this user 55 | /// 56 | /// 57 | /// 58 | /// 59 | public async Task GetMatchesAsync() 60 | { 61 | var result = await GetRequestAsyncV3($"/matches/{Region}/{Name}/{Tag}"); 62 | return result; 63 | } 64 | 65 | /// 66 | /// Returns a list of 10 matches that where played by this user 67 | /// 68 | /// 69 | /// 70 | /// 71 | [Obsolete] 72 | public async Task GetMatchesAsync(MatchFilter matchType) 73 | { 74 | var result = await GetRequestAsyncV1($"/matches/{Name}/{Tag}?filter=" + matchType.ToString().ToLower()); 75 | return result; 76 | } 77 | 78 | /// 79 | /// Returns a match overview 80 | /// 81 | /// 82 | /// 83 | public async Task GetMatchInfoAsync(string matchId) 84 | { 85 | var result = await GetRequestAsyncV2($"/match/{matchId}"); 86 | return result; 87 | } 88 | 89 | /// 90 | /// Get the server status filter by region 91 | /// 92 | /// 93 | /// 94 | public async Task GetServerStatusAsync() 95 | { 96 | var result = await GetRequestAsyncV1($"/status/{Region.ToString()}"); 97 | return result; 98 | } 99 | 100 | /// 101 | /// Returns the Ingame PUUID of requested user 102 | /// 103 | /// 104 | /// 105 | /// 106 | [Obsolete] 107 | public async Task GetPUUIDAsync() 108 | { 109 | var result = await GetRequestAsyncV1($"/puuid/{Name}/{Tag}"); 110 | return result; 111 | } 112 | 113 | /// 114 | /// Returns the Ingame Leaderboard list for the selected region 115 | /// 116 | /// 117 | /// 118 | public async Task GetLeaderboardAsync() 119 | { 120 | var result = await GetRequestAsyncV1($"/leaderboard/{Region.ToString()}"); 121 | return result; 122 | } 123 | 124 | /// 125 | /// Return the ingame leaderboard on the current user 126 | /// 127 | /// 128 | public async Task GetSelfLeaderboardAsync() 129 | { 130 | var result = await GetRequestAsyncV1($"/leaderboard/{Region.ToString()}?name={Name}&tag={Tag}"); 131 | return result; 132 | } 133 | 134 | /// 135 | /// Get the content of the game 136 | /// 137 | /// 138 | public async Task GetContentAsync() 139 | { 140 | var result = await GetRequestAsyncV1($"/content"); 141 | return result; 142 | } 143 | 144 | /// 145 | /// Get offers item on store 146 | /// 147 | /// 148 | public async Task GetStoreOffersAsync() 149 | { 150 | var result = await GetRequestAsyncV1($"/store-offers"); 151 | return result; 152 | } 153 | 154 | /// 155 | /// Get featured/bundle items on store 156 | /// 157 | /// 158 | public async Task GetStoreFeaturedAsync() 159 | { 160 | var result = await GetRequestAsyncV1($"/store-featured"); 161 | return result; 162 | } 163 | 164 | /// 165 | /// Get website articles 166 | /// 167 | /// 168 | /// 169 | public async Task GetWebsiteArticlesAsync(CountryCodes countryCode) 170 | { 171 | var result = await GetRequestAsyncV1($"/website/{countryCode.ToString().Replace("_","-").ToLower()}"); 172 | return result; 173 | } 174 | 175 | /// 176 | /// Get website articles filtered 177 | /// 178 | /// 179 | /// 180 | public async Task GetWebsiteArticlesAsync(CountryCodes countryCode, WebsiteFilter websiteFilter) 181 | { 182 | var result = await GetRequestAsyncV1($"/website/{countryCode.ToString().Replace("_", "-").ToLower()}?filter={websiteFilter}"); 183 | return result; 184 | } 185 | 186 | /// 187 | /// Get history rank movement of the player 188 | /// 189 | /// 190 | public async Task GetMMRHistoryAsync() 191 | { 192 | var result = await GetRequestAsyncV1($"/mmr-history/{Region.ToString()}/{Name}/{Tag}"); 193 | return result; 194 | } 195 | 196 | /// 197 | /// MMR History for previous Seasons 198 | /// 199 | /// 200 | public async Task GetMMRAsync() 201 | { 202 | var result = await GetRequestAsyncV2($"/mmr/{Region.ToString()}/{Name}/{Tag}"); 203 | return result; 204 | } 205 | 206 | /// 207 | /// MMR History for previous Seasons filtered 208 | /// 209 | /// 210 | public async Task GetMMRAsync(EpisodeFilter episodeFilter) 211 | { 212 | var result = await GetRequestAsyncV2($"/mmr/{Region.ToString()}/{Name}/{Tag}?filter={episodeFilter}"); 213 | return result; 214 | } 215 | 216 | /// 217 | /// Get MMR by PUUID - Object class to be defined 218 | /// 219 | /// 220 | /// 221 | public async Task GetMMRByPUUIDAsync(string puuid) 222 | { 223 | var result = await GetRequestAsyncV1($"/by-puuid/mmr/{Region.ToString()}/{puuid}"); 224 | return result; 225 | } 226 | 227 | /// 228 | /// Get the presence and live match status of user 229 | /// 230 | /// 231 | [Obsolete] 232 | public async Task GetPlayerMatchStatusAsync() 233 | { 234 | var result = await GetRequestAsyncV1($"/live-match/{Name}/{Tag}"); 235 | return result; 236 | } 237 | 238 | 239 | 240 | /// 241 | /// Return list of matches by providing PUUID - Object class to be defined 242 | /// 243 | /// 244 | /// 245 | public async Task GetMatchesByPUUIDAsync(string puuid) 246 | { 247 | var result = await GetRequestAsyncV1($"/by-puuid/matches/{Region.ToString()}/{puuid}"); 248 | return result; 249 | } 250 | 251 | /// 252 | /// Get account base information 253 | /// 254 | /// 255 | public async Task GetAccountAsync() 256 | { 257 | var result = await GetRequestAsyncV1($"/account/{Name}/{Tag}"); 258 | return result; 259 | } 260 | 261 | private async Task GetRequestAsyncV1(string request) 262 | { 263 | try 264 | { 265 | using (var client = new HttpClient()) 266 | { 267 | client.BaseAddress = new Uri(Endpoint); 268 | 269 | var result = await client.GetAsync(Route + "/v1" + request); 270 | var contents = await result.Content.ReadAsStringAsync(); 271 | var modelObject = JsonConvert.DeserializeObject(contents); 272 | 273 | return modelObject; 274 | } 275 | } 276 | catch(Exception exc) 277 | { 278 | return default(T); 279 | } 280 | } 281 | 282 | private async Task GetRequestAsyncV2(string request) 283 | { 284 | try 285 | { 286 | using (var client = new HttpClient()) 287 | { 288 | client.BaseAddress = new Uri(Endpoint); 289 | 290 | var result = await client.GetAsync(Route + "/v2" + request); 291 | var contents = await result.Content.ReadAsStringAsync(); 292 | var modelObject = JsonConvert.DeserializeObject(contents); 293 | 294 | return modelObject; 295 | } 296 | } 297 | catch (Exception exc) 298 | { 299 | return default(T); 300 | } 301 | } 302 | 303 | private async Task GetRequestAsyncV3(string request) 304 | { 305 | try 306 | { 307 | using (var client = new HttpClient()) 308 | { 309 | client.BaseAddress = new Uri(Endpoint); 310 | 311 | var result = await client.GetAsync(Route + "/v3" + request); 312 | var contents = await result.Content.ReadAsStringAsync(); 313 | var modelObject = JsonConvert.DeserializeObject(contents); 314 | 315 | return modelObject; 316 | } 317 | } 318 | catch (Exception exc) 319 | { 320 | return default(T); 321 | } 322 | } 323 | } 324 | } 325 | -------------------------------------------------------------------------------- /ValorantNET/ValorantNET.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | true 6 | 1.6.2 7 | Valorant.NET 8 | ValorantAppDevelopers 9 | Teo230 10 | https://github.com/ValorantAppDevelopers/Valorant-NET 11 | 12 | Valorant .NET 13 | Valorant .NET wrapper library 14 | The version follow the associated API service version 15 | Support @Henrik-3 on github with a donation for his hosted service 16 | https://github.com/Henrik-3 17 | 1.6.2.0 18 | 1.6.2.0 19 | Update Regions enum 20 | GetStatsAsync - Obsolete 21 | GetPUUIDAsync - Obsolete 22 | GetMacthesAsync - Obsolete 23 | 24 | GetMatchInfoAsync update to V2 25 | GetMatchesAsync update to V3 26 | 27 | Add GetSelfLeaderboardAsync 28 | Add GetMMRByPUUID 29 | Add GetMatchesByPUUID 30 | Add GetAccount 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | --------------------------------------------------------------------------------